It's card now. Wait, not now. Has long has it been since the term change?
Anyway, the rules don't say I can't make threads twice in a row, so enjoy.
"How long do you think it will take before this thread goes old as well?"
235 years or less.
It's card now. Wait, not now. Has long has it been since the term change?
Anyway, the rules don't say I can't make threads twice in a row, so enjoy.
"How long do you think it will take before this thread goes old as well?"
235 years or less.
4 sun
4 HP
Solar
Fandom - Event
At the start of turn: All allies heal 2 HP. Untrickable
Commenting here when there's a thread #7 AND copying my set? Not cool.
"But you didn't copyright the Fanatic Fandom set bruh"
...Alright fine, I'm ticked because you didn't post this in thread #7.
MAGNET-SHROOM
3 sun
2 strength. 2 health
Team-Up
Kabloom
Rare
Zombies will lose Armored ability (as long as Magnet-shroom is at play).
VEGETATION RECLAMATION
2 sun
Smarty
Leafy trick
Destroy an Environment. Conjure a 1-cost plant
ICE-SHROOM
5 sun
Smarty
Mushroom Trick Super Rare
Freeze all zombies.
Gee, thanks for posting in a dead thread.
COCONUT CANNON
5 sun
4 strength. 3 health
Splash 4, Team-Up
Smarty
Fruit Nut Plant
Super Rare
HYPNO SHROOM
2 sun
0 strength, 1 health
Kabloom
Mushroom plant
Rare
When destroyed, take control of the zombie here. It will be considered as a plant.
JALAPENO
5 sun
Kabloom trick
Rare
Destroy an environment and do 4 damage here [Note: can damage zombie hero if there's no zombie in its lane].
BLOVER
4 sun
2 strength. 1 health
Smarty
Leafy plant
Rare
When played, bounce all zombies played this turn.
Flower Pot
2 sun
2 strength, 2 health
Fusion
Smarty
Uncommon
when played on heights, this card gains +1/+1. Fusion: Plants olayed here gets +2/+2. If played on heights, the plant gets +3/+3