His name is a combination of "blowgun," the weapon he is holding, and "Imp," the type of zombie he is.
The leaves and flower on his head are a form of camouflage, a tactic commonly used by many organisms to conceal themselves.
His Deadly trait may be a reference to how some cultures dip the tip of darts in arrow poisons, while his Strikethrough trait references the fact that toxic darts are also sharp enough to penetrate targets.
The "Inhalegun Imp", while never appearing in the game, is a funny reference to how the Inhalegun Imp was not successful, as he most likely poisoned himself with his darts instead.
Statistics[]
Class: Sneaky
Tribes: Dancing Imp Zombie
Traits: Deadly, Strikethrough
Ability: Zombie Evolution: Bounce a Plant.
Set - Rarity: Colossal - Rare
Card description[]
Much more successful than his cousin, the Inhalegun Imp.
Update history[]
Update 1.22.12[]
Added to the game.
Update 1.60.79[]
▲ Health change: 3 → 4
Strategies[]
With[]
Although Blowgun Imp has low stats for its cost, having both Deadly and Strikethrough makes him an appealing play as he can destroy any plant he hurts and hit the plant hero (which allows Imp Commander to draw extra cards) as well. His Evolution ability is also useful, turning him into a better Pogo Bouncer. However, as with all bouncing cards, be wary of Jelly Bean taking advantage of his Evolution ability. Thankfully, the Sneaky class has plenty of bouncing options, so Jelly Bean itself isn't much of a problem. The real issue is that since he is an Evolution card, the ability cannot target plants that will be played on current turn, although Super Brainz/Huge-Gigantacus can still surprise your opponent with the use of Teleport/Teleportation Zombie.
As he is essentially a 3/ zombie inside Laser Base Alpha, you can save said environment somewhere else. Toxic Waste Imp's ability will be useless as well since Blowgun Imp already has Deadly, but can still be used to support other Imps in an Imp deck.
Against[]
This card has low stats, so something simple like Berry Blast or Whack-a-Zombie can take him out. The real danger lies in his traits, which make him nigh impossible to stall with plants if you happen to lack anything that could take him out. Try to dispose of him quickly, or he will wreak havoc on your defenses. Fortunately, he is quite expensive, so your opponent probably won't have much to back him up. Since he's usually played before your plants, you only have to worry about an existing plant being bounced first and he can't do anything to what you play this turn. But do not bounce him, as the Sneaky class has plenty of cheap zombies and he will be able to reactivate ability easily.
Gallery[]
Statistics (1.60.79)
Card (1.60.79)
Blowgun Imp Not HD
Attacking (animated, Unevolved, 1.60.79)
Destroyed (animated, Unevolved, 1.60.79)
Old[]
Blowgun Imp's statistics (pre 1.60.79)
Blowgun Imp's card
Blowgun Imp unlocked
Blowgun Imp on the field
Blowgun Imp activating his ability
Blowgun Imp destroyed
Being played (Evolved, animated)
Evolved Blowgun Imp on the field
Activating his Evolution ability (animated)
Evolved Blowgun Imp activating his Evolution ability