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For the Chinese version of the level, see Big Wave Beach - Day 28 (Chinese version).

Big Wave Beach - Day 28 is the twenty-eighth level of Big Wave Beach in Plants vs. Zombies 2. In this level, the player encounters Snorkel Zombie, Surfer Zombie, and Fisherman Zombie. The objective of this level is that the player must not lose more than five plants. The tideline is located between the second and third column. After completing this level, the player receives a money bag.

Difficulty[]

The main challenge is the objective: Don't lose more than 5 plants. This includes Lily Pad; if 3 Lily Pads and the plants on them are destroyed, it's game over. Instant plants like Cherry Bomb or Tangle Kelp also count as losing plants, so they must be used carefully.

This level was considerably nerfed in update 11.3.1. The Octo Zombie and Deep Sea Gargantuar are completely removed, and there are only 2 Fisherman Zombies and 1 Buckethead Zombie. Still, one must plan a defense that will lose as few plants as possible. In most strategies, each Fisherman should be destroyed immediately, or blocked using Infi-nut plant food.

Besides Fishermen, Surfers are another hazard. Most spawn while the tide is relatively high, but 3 spawn while the tide is further out: one just after the first flag, and 2 on the final wave. Each of these Surfers could crush a Lily Pad and the plant on it; if all 3 do so, it's game over.

Waves[]

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Tide level Note(s)
1 None
7
2 None
7
3 None
7
4 None
6
5 None
5
6 None
4
Carries 1x Plant Food.
7
3
First flag.
Low Tide!
8 3 None
4
Carries 1x Plant Food.
9 1 3 5 None
5
10 1 2 4 None
6
Carries 1x Plant Food.
11 3 None
7
12 1 4 None
7
13 1 None
7
Carries 1x Plant Food.
14 2 4
1
Final Wave
Low Tide!


Strategies[]

For most strategies, you'll need Infi-nut. Its plant food effect creates a force field that blocks Fisherman Zombie. Another useful plant is Magnifying Grass, because you can quickly clear threats before losing plants. In fact, Magnifying Grass can be your sole attacking plant; see strategy 4.

Note: Most of these strategies were created before the 11.3.1 update. In current versions, simpler versions of these strategies work just fine.

Strategy 1[]

Created by Uselessguy
BWBD28U

By Uselessguy (three plants left because of Surfer Zombie)

  • Required plants:
  • Plant at least seven Twin Sunflowers. When you have enough sun, plant a Snapdragon to destroy the first zombies. It is advised to plant four of them in the fourth column.
  • Plant an Infi-nut in the fourth column. Use Plant Food on it if you have collected one.
  • Try to save sun to plant two Coconut Cannons and three Banana Launchers, more would be great.
  • Be ready. When you see an Octo Zombie or Fisherman Zombie, quickly use Banana Launchers.
  • When you notice any zombies are eating the force field, quickly feed Plant Food to the Infi-nut again to repair it.
  • If you are almost to the final wave, you must save at least two Plant Food to be ready.
  • When the final wave comes, quickly destroy the Deep Sea Gargantuar using three Banana Launchers and Coconut Cannons. Then, quickly feed Plant Food to a Banana Launcher to destroy the rest of the zombies on the lawn.
  • Ignore the Fishermen Zombies and try to defeat the Octo Zombies as fast as you can if your force field is not destroyed.

Strategy 2[]

Created by AWPXML
  • Required plants:
  • Plant five Twin Sunflowers. Kill the first zombies with Magnifying Grasses. You have to react fast or else the zombies might eat a Lily Pad, especially if they are on the first or fifth lane.
  • Once Coneheads start appearing, plant four Snapdragons in the fourth column. When you receive a Plant Food, plant an Infi-nut on the last remaining spot in the fourth column and use Plant Food on it to protect your plants from Fisherman Zombies.
  • Once Bucketheads start appearing, plant Pea Pods to deal with them. Make sure there is a Pea Pod with at least three heads in each lane before the first low tide.
  • Be ready. Upon seeing Surfer Zombies, kill them quickly with Magnifying Grasses before they reach your plants.
  • In the low tide, use a Cherry Bomb to quickly eliminate the Octo Zombie and other zombies before they destroy the shield.
  • In the final wave, kill the Gargantuar fast using Cherry Bombs and/or Mower Launch.

Strategy 3[]

55c27998964445f9dc82745b102dc6a3

By Jinhaoooooooooo

Created by Jinhaoooooooooo
  • Required plants:
  • Plant five Sun-shrooms at second column and when the first zombie comes, DO NOT kill it right away, when the zombies come close to your Lily Pads, use Magnifying Grass at first column to kill it. Now you should plant a whole column of Magnifying Grasses.
  • On the third column, leave three spaces to plant three Banana Launchers and on the fourth column, leave one space to plant an Infi-nut, then fill the rest with Sun-shrooms (do not put any plants on the right side of the Infi-nut other than Cherry Bomb).
  • If you have enough sun, you can plant Banana Launchers. When Surfer Zombies come, use Magnifying Grass right away.
  • Once you have a Plant Food, do not use right away until the first wave comes.
  • When the first wave comes, use Plant Food on the Infi-nut and kill dangerous zombies like Surfer Zombies and Octo Zombies right away, otherwise they will destroy your defenses easily. You can also use Banana Launchers to kill the high-toughness zombies and Fisherman Zombies.
  • When the Low Tide ambush comes, use Cherry Bomb to kill the Octo Zombie and other zombies (use Cherry Bomb at second row or fourth row is recommended) then use the same strategy before Low Tide appears. If your Infi-nut's force field is weak feed it Plant Food again (you need to have at least two Banana Launchers ready to use before the final wave).
  • At the final wave, use Cherry Bomb and two Banana Launchers to kill the Deep Sea Gargantuar before it throws Imp Mermaid Zombie and kill the rest of the zombies.

Strategy 4[]

Created by Bismabrj
  • Required plants:
  • Plant Twin Sunflowers on the first and second column.
  • Do not forget to place a Lily Pad below plants to the right of the tideline.
  • Whenever a zombie comes, make sure there is a Magnifying Grass on the third column of its row. Wait for the zombie until it is near a plant (in this case, a Lily Pad, an Infi-nut, or Magnifying Grass itself), then kill it using Magnifying Grass. An exception for this is that when the Deep Sea Gargantuar comes, kill it immediately.
  • Plant Infi-nuts on the fourth column as much as possible. When a Snorkel Zombie comes, make sure there is already an Infi-nut on the fourth column of its lane. Also, use Plant Food on the Infi-nut to make a shield. This prevents Fisherman Zombies from pulling your plants, making it no longer a threat. You can then leave it there, and it will die on its own, because it will be the only zombie on the screen at the end of the game. Whenever Infi-nut's shield is about to die, use Plant Food on the Infi-nut.

There is a gallery for this strategy. See Big Wave Beach - Day 28/Gallery.

Strategy 5 (Contains premium content)[]

Created by Theundeadlord
  • Required plants:
  • Start using Gold Bloom and imitate it. You will lose two plants, but there will not be problems if the remaining goes well. You will get about 750 suns at once.
  • On the first column, fill every space with Sun-shrooms, and on the next column, put a Coconut Cannon on the extreme right and use the remaining of the sun for Starfruits and Lily Pads. Remember, only fill two columns behind the tide line with them to avoid being caught by the low tide.
  • When the very first wave zombies comes, kill them and plant more Lily Pads and Starfruits. On the third column, plant an Infi-nut and a Lily Pad. Also, make sure you placed them in the same row as the Coconut Cannon, otherwise the Surfer Zombies can impale the Infi-nut and Lily Pad, and you will be done for.
  • In the column to the right of barrier of the Infi-nut, everything must be filled with Lily Pads and Starfruits. As fast as you can, use Plant Food on Infi-nut. Kill the incoming zombies and reinforce Infi-nut's barrier when you see it is getting weaker. Do not forget to use Coconut Cannon as well to destroy the zombies and protect your Infi-nut from the Surfer Zombies before they reach your Infi-nut, otherwise, when they are defeated, their surfing board will destroy your Infi-nut instantly. When the first "Low Tide!" comes, use Grapeshot in the thick of the ambush to quickly get rid them without losing any other plant. At this point, you will have two plants left to lose.
  • When the Final Wave comes, use Plant Food on the Coconut Cannon to push back the Deep Sea Gargantuar if you do not have more plants to lose, or if you have, use Grapeshot on it to kill it as fast as possible, before it can destroy your plants. Make sure Infi-nut's barrier survives until the end.

Strategy 6[]

Created by Blobs2

This strategy is somewhat complicated. Its purpose is to show that this level is beatable without Infi-nut or Magnifying Grass. If done correctly, you won't lose a single plant.

  • Required plants:
  • Eventually, the back 2 columns should contain the following: 5 Sun-shrooms, 4 Banana Launchers, and an Iceberg Lettuce. Column 3 will be filled with Bonk Choy, while column 4 will be filled with Wall-nuts (or the primal counterpart).
  • At the beginning, start planting your Sun-shrooms. You don't need the Iceberg Lettuce yet, but there's no reason not to plant it now. If you're using regular Wall-nut, you should also start planting those.
  • When the first zombie gets close, use Bonk Choy. Continue to plant Bonk Choy as more zombies come in.
  • Once you have all your Bonk Choy, start saving up for Banana Launchers. Up until the first flag, you can use these bananas on Coneheads and Snorkels.
  • The hard part starts with the first flag. You'll need 2 Banana Launchers back-to-back soon, so don't fire them yet.
  • Shortly after the first flag, a Surfer Zombie appears: destroy it with a Banana Launcher (you'll need to lead your shot, because of Surfer's high speed). Immediately launch another Banana onto the back of the middle lane, because a Fisherman Zombie spawns there. If you're nervous, you can use Iceberg Lettuce plant food to freeze the Fisherman, before destroying it with Banana Launcher.
  • Now you can take a break. Just don't damage the Snorkel Zombies until you're ready to trigger the next wave. During this time, you can save more sun for more Banana Launchers.
  • Each of the next 3 waves spawns a Surfer. Again, use your Banana Launchers. It's actually easier this time, because the tide is higher. To give as much time as possible for your Banana Launchers to reload, you should destroy the Surfers when they've traveled a ways (like when they're close to your Bonk Choy). If you're nervous at any point during this phase, use Iceberg Lettuce plant food.
  • When you've hit all 3 of these Surfers, you'll trigger the final wave. Now you definitely need Iceberg Lettuce plant food. There is a Fisherman and 2 Surfers, all of which you should destroy with your Banana Launchers. As they reload, you can pick off the less dangerous zombies, such as the Buckethead, and just clusters of zombies.
  • Congratulations! You've beat Big Wave Beach 28 without Infi-nut or Magnifying Grass!

Gallery[]

Big Wave Beach - Day 28 has a gallery!
Visit this page to see it.

Walkthrough[]

Big_Wave_Beach_Day_28._Zombies_2_-_Big_Wave_Beach_Day_28

Big Wave Beach Day 28. Zombies 2 - Big Wave Beach Day 28

Trivia[]

  • In 11.3 update, This level is nerfed. Remove wave 15-18 and a lot of zombie.
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