For the Chinese version of the level, see Big Wave Beach - Day 22 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Big Wave Beach - Day 22 (Chinese version: pre-1.8).

Big Wave Beach - Day 22 is the twenty-second level of Big Wave Beach in Plants vs. Zombies 2. The tideline is located between the third and fourth column. Fisherman Zombie is introduced here. When this level is finished for the first time, the player gets a Big Wave Beach piñata.


  • Fisherman Zombie will be a bit of a problem here. To counter this, use Infi-nut's Plant Food effect.
  • As with almost all Big Wave Beach levels, there are twice the amount of regular zombies. Try bringing area-of-effect plants to combat this, such as Fume-shroom or Snapdragon.


The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Pompadour Zombie2 Bikini Zombie2 None
2 Snorkel Zombie22 None
3 Bikini Zombie2 Snorkel Zombie24 None 600%/7 Plant Food
4 Surfer Zombie2 None Water reaches 4th column
5 Fisherman Zombie2 None
6 Pompadour Conehead2 Bikini Zombie2 Bikini Conehead2 Snorkel Zombie2 None 100% Plant Food
7 Bikini Conehead21 Bikini Conehead25 Snorkel Zombie2 Snorkel Zombie2 None Water reaches 3rd column
8 Bikini Conehead23 Beach Flag Zombie2 Surfer Zombie22 Surfer Zombie24 Octo Zombie23 None First flag
9 Pompadour Zombie2 Pompadour Buckethead2 Surfer Zombie23 None 500%/7 Plant Food
10 None Pompadour Zombie2 Pompadour Zombie2 Pompadour Zombie2 Bikini Conehead2 Bikini Conehead2 Bikini Conehead2 Imp Mermaid Zombie2 Imp Mermaid Zombie2 Imp Mermaid Zombie2 Imp Mermaid Zombie2 Imp Mermaid Zombie2 Water reaches 8th column; Low Tide!
11 Bikini Buckethead22 Fisherman Zombie22 None
12 Pompadour Buckethead24 Fisherman Zombie24 None
13 Pompadour Conehead23 Bikini Buckethead23 Fisherman Zombie23 None 400%/7 Plant Food
14 Fisherman Zombie21 Fisherman Zombie25 None Water reaches 6th column
15 Bikini Zombie21 Bikini Zombie21 Bikini Zombie22 Bikini Zombie23 Bikini Zombie24 Bikini Zombie25 Bikini Zombie25 Pompadour Conehead21 Pompadour Conehead25 Bikini Buckethead23 None
16 Bikini Zombie21 Bikini Zombie25 Bikini Zombie2 Bikini Conehead2 Bikini Conehead2 Bikini Conehead21 Bikini Conehead24 Bikini Buckethead22 Bikini Buckethead25 Beach Flag Zombie2 Octo Zombie21 Octo Zombie25 Fisherman Zombie23 None Final flag; water reaches 3rd column


Strategy 1

Created by AWPXML
  • Required plants:
  • Plant a full column of Twin Sunflowers in the first column. Plant Snapdragons in third column to kill the first few zombies. Use a Tangle Kelp to kill the early Snorkel Zombies. Plant an Infi-nut on the third column, third lane and use Plant Food on it. Plant Pea Pods in the second column.
  • An Octo Zombie and two Surfer Zombies appear in the first wave. You can use a Cherry Bomb. During the low tide, use Plant Food on a Snapdragon to kill a lot of zombies.
  • By the final wave, all your Pea Pods should have four or five heads. During the final wave, another Octo Zombie appears. Kill it quickly with a Cherry Bomb, Tangle Kelp, or Pea Pod's Plant Food ability.

Strategy 2

Created by Bismabrj
  • Required plants:
  • Plant Twin Sunflowers in the first column. When the first two zombies appear, plant a Tangle Kelp on the fourth, fifth or sixth column of the row of either one of the zombies, and a Wall-nut on the fourth column of the row of the other. Finish filling up the first column with Twin Sunflowers, then plant a Repeater on the second column of the row with the Wall-nut. Do the same (Wall-nut then Repeater) for any incoming zombies until the first, second and fourth columns are all filled up with plants. Remember to plant Lily Pads under plants to the right of the tideline.
  • Use a Tangle Kelp to stop the Surfer Zombie. Keep doing so for upcoming Surfer Zombies.
  • A Fisherman Zombie will then appear. If the row with the Fisherman Zombie does not have a Wall-nut, it will then pull the Twin Sunflower. In this case, stop it using Tangle Kelp. If said row does have a Wall-nut, however, you may:
    • Plant a Lily Pad in front of the Wall-nut every time the Fisherman Zombie tries to pull, while waiting for the Tangle Kelp to finish recharging. After it has finished recharging, use it on the Fisherman Zombie. Finally, replant a Wall-nut (but do not dig up the pulled one and its Lily Pads) on the fourth column of the row that had the Fisherman Zombie. Or:
    • Keep planting Guacodiles on the eighth column of the row with the Fisherman Zombie until it dies. Notice that it will try to pull the Guacodile instead.
  • Do the same thing when more Fisherman Zombies appear. Also, do not forget to fill up the first, second, and fourth columns with Twin Sunflowers, Repeaters, and Wall-nuts, respectively, if you have not.
  • After the first, second, and fourth columns are filled up with plants, plant Winter Melons on the third column, starting from the second and fourth row.
  • When the Octo Zombie appears, use the Guacodile on the row with the Octo Zombie. If its octopi is thrown into one of your plants. use Plant Food on the Repeater of the same row with the octopus. If the Repeater is the target, however, replace the Twin Sunflower with the Repeater before using Plant Food on it.

Strategy 3

Created by Jeffy7Jeffy



Big Wave Beach Day 22

Big Wave Beach Day 22. Zombies 2 - Big Wave Beach Day 22

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