For the Chinese version of the level, see Big Wave Beach - Day 13 (Chinese version).
For the Chinese version of this level before the v1.8 update, see Big Wave Beach - Day 13 (Chinese version: pre-1.8).

Big Wave Beach - Day 13 is the thirteenth level of Big Wave Beach in Plants vs. Zombies 2. This level has two objectives. The tideline in this level is located before the first column, which means that the tide will rise, and water will cover the entire lawn at one point during the level. After completing this level, the player receives a money bag.


This level is hard, due to the objectives. Never have more than 16 plants is the hardest, as the distractions of low tides, Surfer Zombies, and sun production requires planned strategies to complete, unlike Last Stand. Plus, a Lily Pad counts as a plant, making your defenses be having less than two full columns.

An update lowering the flag count to three makes it easier to deal with the zombies, it simultaneously makes it harder to reach the sun target.


The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Tide level Note(s)
1 Snorkel Zombie2.png2 None
2 Snorkel Zombie2.png3 None
Carries 1x Plant Food.
3 Bikini Zombie2.png5 Snorkel Zombie2.png1 None
4 Pompadour Zombie2.png1 Beach Flag Zombie2.png Bikini Zombie2.png3 Bikini Buckethead2.png2 Snorkel Zombie2.png4 Snorkel Zombie2.png5 None
First flag.
Carries 1x Plant Food.
5 Bikini Zombie2.png2 Surfer Zombie2.png4 None
6 Pompadour Conehead2.png1 Bikini Conehead2.png2 Snorkel Zombie2.png4 None
Carries 1x Plant Food.
7 Pompadour Zombie2.png1 Pompadour Conehead2.png2 Bikini Zombie2.png3 Bikini Conehead2.png5 Bikini Buckethead2.png4 Snorkel Zombie2.png Surfer Zombie2.png None
8 Beach Flag Zombie2.png Bikini Buckethead2.png2 Snorkel Zombie2.png3 Surfer Zombie2.png None
Second flag.
Carries 1x Plant Food.
9 Snorkel Zombie2.png1 Snorkel Zombie2.png3 Snorkel Zombie2.png5 Surfer Zombie2.png1 Surfer Zombie2.png2 Surfer Zombie2.png3 Surfer Zombie2.png4 Surfer Zombie2.png5 None
10 Pompadour Conehead2.png4 Bikini Conehead2.png Snorkel Zombie2.png2 Snorkel Zombie2.png None
Carries 1x Plant Food.
11 Pompadour Zombie2.png2 Pompadour Zombie2.png5 Pompadour Buckethead2.png1 Bikini Zombie2.png3 Bikini Zombie2.png5 Bikini Buckethead2.png1 None
12 Pompadour Conehead2.png1 Pompadour Conehead2.png4 Pompadour Conehead2.png5 Pompadour Buckethead2.png1 Pompadour Buckethead2.png5 Beach Flag Zombie2.png Bikini Conehead2.png2 Bikini Conehead2.png3 Bikini Buckethead2.png1 Bikini Buckethead2.png Bikini Buckethead2.png Bikini Buckethead2.png Imp Mermaid Zombie2.png Imp Mermaid Zombie2.png Imp Mermaid Zombie2.png Imp Mermaid Zombie2.png Imp Mermaid Zombie2.png Imp Mermaid Zombie2.png
Final wave.
Carries 1x Plant Food.
Low Tide!


Strategy 1  (Contains gem premium content)

Twin Sunflowers must always be planted on the Lily Pads provided. Use Tangle Kelp, Chili Bean, or Ghost Pepper to kill few of the early zombies. Potato Mines can work but must be carefully planned to use it because it requires the Lily Pad if the player doesn't want to lose it when the tide comes.

If the player has obtained Shovel Perk, use it on Ghost Pepper to get a refund after it kills a single zombie. Use Sun Bean in conjunction with other of the single use plants to hasten the sun collection objective but use it on Conehead Zombies or other stronger zombies.

If the player uses Tangle Kelp as a conjunction to Sun Bean, shovel up the Lily Pad after the Sun Bean gets consumed to get a refund. Once the player has enough sun, plant Winter Melons at the back column on the second and fourth rows first to delay zombies that come in hordes.

Start shoveling the Twin Sunflowers and Lily Pads below them, gradually. The player still needs some sun producers to achieve the objective. Start adding 3 more Winter Melons, the player must be sure to have achieved the sun collection objective.

The player must be sure to have remove all the preexisting Lily Pads already so that there is room for extra last minute plants. By the time the final wave comes, the player can have the option to plant two Threepeaters on the second and fourth column and use Plant Food for both of these, and also use Plant Food on Winter Melon also. The player can also use the Cherry Bomb instead if there are too many zombies to handle in the final wave.


The plants selected for this strategy works on the old version of this level. For the recent version, pick Sun Bean and Chili Bean instead of Potato Mine as Potato Mines can no longer be planted on Lily Pads. General strategy works the same but Lily Pads may no longer provide a refund. Give plant food to Sun Bean if you need to complete the Sun bank goal really quick.

Strategy 2

Boosted Sunflower/Sun-shroom required

At the first wave, start planting and digging up Sunflowers until you get 500 sun. Plant a Winter Melon where the first zombie is, and continue doing the Sunflower/Winter Melon combo until you fill the whole row. Now fill the second row with first, third and fifth column. This should cover the other waves. By the final wave, you should have three Plant Food. Use them on three Winter Melons when all of the zombies appear.

Strategy 3  (May contain gem premium content)

Ice-Water Grass

Quite similar to strategy 1, this strategy uses Tangle Kelp in combination with Magnifying Grass until you have enough sun to start planting Winter Melons in the even rows, and then all the rows. Use the back row for five Twin Sunflowers and place Tangle Kelp early in the third row to leave time for a second one to respawn. This leaves room in the second row for a Lily Pad and Magnifying Grass combo if you get in trouble. Make sure you have one or two Shovel Bonuses to earn sun back if you need to remove them. Try to target closest zombies and ones with Plant Food next.

Remember to use Tangle Kelp mostly for the Snorkel Zombies, although you can wait for them to rise to hit them with Magnifying Grass's bolts. By waiting for the zombies to get close, it gives you more time to build up sun and deal with less zombies. You can always fast forward the game too. At least one Tangle Kelp or Winter Melon must be ready to use with Plant Food in event you get overwhelmed, and also for the final wave. If you see five Surfer Zombies approaching, wait a few seconds then Plant Food on Winter Melon. You can use it on the Twin Sunflower if you feel safe and have enough sun for a Winter Melon.

Infi-nutty Sandbar

Same as above, but easier: just place a Infi-nut in an even row of the fourth column and use your first Plant Food on it. Plant a Winter Melon in the first column in the same row to defend it against Surfer Zombies. This will stop everything, you can even have six Twin Sunflowers out to quickly meet the requirement and just relax to slowly pick off zombies with a single Tangle Kelp until you have enough for five Winter Melons. Guard the row you put the Infi-nut on with a Magnifying Grass or Tangle Kelp, as a Surfer Zombie can still destroy it. All the other Surfer boards will be planted over the wall, but your lobbing plants will keep shooting over them when there's zombies. The final wave will be your last test, but you should have three or four Plant Foods by then to have fun with.

Most of the extra plants will work well inside the wall and some outside. For an added challenge, replace Winter Melon with a different lobbed plant like A.K.E.E.

Strategy 4

Created by Sucksthemost
  • This strategy only requires "basic" level 1 plants from Pirate Seas. But it may require the Instant Recharge-on-plant-food upgrade from Wild West.
  • Required plants:
    • Lily Pad2.png
    • Twin Sunflower2.png
    • Cherry Bomb2.png
    • Iceberg Lettuce2.png
    • Tangle Kelp2.png
    • Snapdragon2.png
    • Wall-nut2.png

As of the time writing this, there is a bug which Tangle Kelp cannot kill Snorkel Zombies. Hence, start by planting column 1 with Twin Sunflowers, and use Iceberg Lettuces to stall the first few Snorkels.
Fill C2 with Wall-nuts, but ONLY do so for rows which the first few zombies are at. DO NOT place a Wall-nut on C2R3.
Then, dig up the Twin Suns on C1R2 & 4, and replace them with Snapdragons. This will deal with the first few zombies. Now the player should have enough space to plant a Lily Pad + one more plant. Ensure it stays this way throughout most of the level.
During the first flag, a Buckethead will appear. The player shall do 3 things:

  • 1. Plant Wall-nuts, if not done so.
  • 2. Plant a Tangle Kelp on row 4, and only row 4, in preparation for the upcoming Surfer Zombie.
  • 3. Wait till the last possible moment, before planting Cherry Bomb to kill the Buckethead, ensure you have enough planting space to do so.

Tangle-kelp/ice lettuce the next few coneheads after the first flag. Wall-nut the rest.
A Surfer Zombie will come right after 2 waves of coneheads, save a Tangle-kelp for it. At the same time, dig up the Twin Sunflower at C1R3 and replace it with a Snapdragon.
This way, a Cherry Bomb can be planted for the next Surfer Zombie after that ^ one. Ensure that the explosion takes out as many Bucketheads as possible too. Continue to prioritize Tangle kelps on Surfers throughout the game.
By the second flag, the large horde of zombies will most likely overwhelm the defences, so Cherry Bomb the survivors. The problem is that during the second flag, one column of Surfers will come. Hence, it is time to use 2 plant food on each of the Snapdragons at C1R2 and C1R4 to kill the surfers.
Hopefully, after the 2nd flag, the player will produce 2000 sun already, so dig up more Twin Sunflowers and replace them with Snapdragons. Don't hesitate to use a plant food on Snapdragon if the zombies overwhelm your defences. Finally, the player is advised to have 3 Wall-nuts to stall the Bucketheads, causing the player to have no more planting space. But that will soon change...
During the final wave, dig up one Snapdragon and its Lily Pad, then plant another Snapdragon without the Lily Pad, this way the player has 1 space for a Cherry Bomb. If the Tangle Kelp has recharged, immediately use it to kill a Buckethead in C9 before it reaches the shore. Stall the low-tide Bucketheads with Wall-nuts. Finally, Use plant food on Snapdragons/to recharge the Cherry Bombs when the Bucketheads group together.

An easier alternative

  • Required plants:
    • Lily Pad2.png
    • Twin Sunflower2.png
    • Cherry Bomb2.png
    • Iceberg Lettuce2.png
    • Magnifying Grass2.png

Start by planting one column of Twin suns on C2 and Magnifying Grass on C1 to kill the first few zombies.Feed the first plant food to a Twin Sunflower.
By the first flag, the player should have 1 column of Magnifying Grasses at C1 and 3 Twin Sunflowers at C2.
That's it. Use Cherry Bombs whenever necessary. All plant food should either go to Twin Sunflower or to recharge Cherry Bomb.




  • This is the second of six levels where the tide goes all the way to the player's house (first column), the others being Day 7, Day 18, Day 27, Day 29, and Day 31.


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