An example of a Battle Zone

Battle Zone is a game mode in Plants vs. Zombies: Battle for Neighborville.


Battle Zone consists of three phases: skirmish; battle; and battle leader, and can be triggered in free roam by vanquishing multiple enemies. Upon reaching a certain amount of vanquishes, the text "PROVOKED ENEMY FORCES" will appear and some enemies will then spawn. Defeating these spawned enemies will cause the message "A SKIRMISH HAS ERUPTED" to appear and the skirmish phase will begin. On this phase, the player needs to vanquish either a Champion enemy hero or a boss (referred to as a battle skirmisher in-game) that is marked on the HUD in order to proceed. There is an invisible 4-minute time limit to vanquish the skirmisher, otherwise the skirmish dissipates and the Battle Zone fails.

Upon vanquishing the skirmisher, the battle phase begins. The player needs to vanquish a certain amount of enemies within a 4-minute time limit, which is displayed on the HUD, otherwise the battle dissipates and fails. Near the end of this phase, the player can make an educated guess as to which battle leader will be spawned by looking at the enemy spawn patterns when the enemy forces are almost depleted. Unusual spawn patterns that hint the forthcoming battle leader include an excessive amount of spawns of a particular character class; characters with certain customizations or Champions that normally don't spawn anywhere else. They are:

Once the enemy forces are depleted, the battle leader will spawn and the player needs to vanquish them within another 4-minute time limit in order to complete the Battle Zone. Battle leaders from a character class will almost always have one or more special abilities that are unattainable normally, such as a greatly increased damage output of their weapon, the ability to heal and turn enemies invincible, or being able to use a certain ability faster than it is normally allowed, while boss battle leaders have a much higher health than the regular ones.




There is a bug where vanquishing the provoked enemies will not trigger the skirmish phase. What causes this bug is unknown, but usually vanquishing some more enemies will provoke the enemy forces once again and this should usually allow the player to start the skirmish phase normally.

V · T · E
Game modes and activities in Plants vs. Zombies: Battle for Neighborville
Multiplayer Garden Ops · Graveyard Ops · Turf Takeover · Team Vanquish · Vanquish Confirmed! · Gnome Bomb · Suburbination · Battle Arena
Weekly events Battle Arena · Back-up in Arms · Boss Team Vanquish · Boss Turf Takeover · Collision Course · Cool Explosions Only · Don't Call it a Comeback · Double Trouble · Garden Warfare · Harm, Help, Hinder · Lunchtime at the Lab · Minion Madness · Movers and Shakers · My Turf, My Rules · Oops! Too many Players · Power Team Vanquish · Rando Confirmed · Rando Ops · Satellite Takeover · Space Nuts · Suburbination Isolation · The Reinforcements · Turf Takeover Tactical · Up-close & Impersonal
Free roam Battle Chest · Battle Zone · Bounty Hunt · Gnome challenges · Plumbing Gig
Regions Neighborville · Town Center · Mount Steep · Weirding Woods
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