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Battle Arena is a game mode in Plants vs. Zombies: Battle for Neighborville. It is an elimination game mode in which two teams of 4 players battle inside a unique map called the Funderdome with the main goal of vanquishing all players on the opposing team to win the round. There are up to 7 rounds total but a team only needs to win 4 rounds to win the game.

At the start of each round, players will select the character that they want to play, while also being able to see the characters that their teammates pick, allowing them to plan and compose different strategies. Furthermore, before each round begins, both team compositions will be shown to each other, allowing players to plan their method of approach. The main goal of each round is to eliminate every player on the enemy team. Rounds also have a time limit, and when the time is up, a capture point will appear in the center of the Funderdome. The team that captures this point will win the round instead, essentially forcing combat in order to claim the point. After the player or one of their teammates is vanquished, the rest of their team has a short time to try and revive that player in order to get them back into the match. If not, they are out and have to spectate for the rest of the round.

After every round is complete, players return to the character select screen, however the character that the player used in the previous round will be 'locked out', preventing them from playing that character for the rest of the match. Due to this, the player must choose their characters wisely, due to both the 'locking out' feature and their own team composition. It is a good idea to pick characters you aren't as comfortable with first, so you can save the characters you are comfortable with for later.


As mentioned earlier, the player must choose their characters wisely, because of the 'locking out' feature. You should pick characters you aren't as comfortable with first, so you can save the characters you are comfortable with for later.

Battle Arena Etiquette

Here are some things that are considered rude in Battle Arena:

  • If your teammates all pick the same character, don't pick a different character! It means they want everyone to be the same so you can be more powerful.
  • Don't leave in the middle of a match. You're essentially abandoning your team, and now they have one less player, so they're more likely to lose. In any other game mode this is fine, but in Battle Arena, due to the low number of players on each team, it can be the difference between a win and a loss.
  • Please don't stay in one spot and do nothing. This is even worse than leaving a match because when you leave, at least there's a chance that another player will join and fill in the empty spot. If you do nothing you are just taking up space and spoiling others' fun. If you don't want to play for real, stay in Giddy Park!
  • Revive your allies! This is the only way to win. If a teammate dies, drop everything and get over to them. Not reviving an ally if you can is very rude, especially if they're right next to you.
  • Hiding is okay up until a certain point. If you are the only player left on your team, don't just hide. The only way to win is to kill your opponents, so do that! Pick them off one by one if you can.
  • Sunflowers and Scientists should prioritize healing their allies. They are PvZ BfN Support Class IconSupport classes, after all. Healing keeps your allies alive and in the fight, making them last longer. Use that to your adavntage!
  • Citrons and All-Stars should defend their allies with Peel Shield and Dummy Shield. They are PvZ BfN Defend Class Icon Defend classes, after all. So defend with them!




  • This game mode is incredibly similar to both the Soil Survivors game mode in Plants vs. Zombies: Garden Warfare 2 and the 'Search and Rescue' game mode seen in the Call of Duty series.
  • This is the only game mode in Battle for Neighborville that can only be played on one map.
    • There are actually three maps if you count that it alternates between having water, hot cheese, and bouncy ooze as obstacles.
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