Armored Heal Station is an alternate ability for the Scientist's Zombie Heal Station. What makes it different is the fact it has around 3 times as much health, double the range and it recharges a little faster, but heals roughly 40% slower. It takes 25 seconds to recharge. When it self-destructs, it deals 1 damage to all plants around it.
The Armored Heal Station is so heavily armored, it would take the Plants an eternity to destroy. It has only one slight weakness: it is prone to self-destruction after a short while.
Comparison to Zombie Heal Station
- It has more health
- Largest healing area
- Its recharge is slightly faster
- Slower healing
An Armored Heal Station has less than or equal to 450 health.
- ▲ Decreased cooldown by 5 seconds
This is more suited for aggressive Scientists, due to the higher health that this possess. If you are fighting up close, you can steadily help allies who are trying to assist you. Though, using the Cheetah Heal Station (Garden Warfare only) or the Zombie Heal Station may be better, as they heal a lot faster. The Armored Heal Station is also much bigger than the others, making it easier to stand on to avoid the Chomper's Burrow.
- There is a mistake in the description in which it will self-destruct in the same amount of time as the Zombie Heal Station does, however it self-destructs at the same time as the aforementioned ability.