Every morning, the Armor Chomper dons his suit of armor and prepares for battle. He tries to lube up his joints during respawns so he doesn't sound too creaky.
Though his armor slows him down, he has added health, and his bites deal extra damage!
AI Health (GW2 only)
The primary weapon of the Armor Chomper is Metal Chomp which deals 50 in Garden Warfare and 45 in Garden Warfare 2 damage per chomp.
Goop is one of Chomper's only ranged attack. Activating it shoots out a purple spitball in whatever direction the Chomper is facing. If it lands on a Zombie, it covers them in purple goop. While the Zombie is "gooped", it moves slower and cannot turn around as fast. This ability takes 7 seconds to recharge after being used.
The Chomper burrows underground and digs in any desired direction. The Chomper cannot be harmed while underground. If the Chomper manages to dig it's way under a Zombie, it can burst out of the ground and eat it. While burrowing, the time remaining in burrow mode is displayed in a meter at the bottom of the screen, called Dig Power. Moving slower will reduce the rate at which the Dig Power is consumed. If the Chomper doesn't move at all while underground, after approximately 15 seconds, it will be forced back to the surface.
This ability has 3 charges. Chomper deploys a Spikeweed in front of itself. Enemies that stand on it will take 50 damage (25x2) and get hung into the air for a few seconds. While the Spikeweed is holding the Zombie, the Zombie cannot attack. Swallowing Zombies caught in Spikeweeds gives the Chomper another Spikeweed charge. Once the Spikeweed drops the Zombie, the Spikeweed instantly dies. The Spikeweed can be damaged and destroyed by zombies. The spikeweed can also force zombies out of certain abilities such as Big Bolt Blaster, Barrel Blast etc.
Super Sticky Goop
An alternate ability of Goop, Super Sticky Goop completely immobilizes any zombies struck by it, with the same reduced turn speed as normal goop. The downside is that the cool down is almost twice as long as the normal goop (15 seconds), and it deals half the damage as the normal goop.
An alternate ability of Burrow, Sprint Burrow is a faster, but shorter version of Burrow.
An alternate ability of Spikeweed, Spiky Spikeweed does increased damage to zombies caught for a total of 70 damage (35x2 damage). The downside is that only two can be stockpiled at a time, versus the regular three.
Cheesy Goop (GW1 only)
An alternate ability of Goop, Cheesy Goop deals much more damage than its two other counterparts (5 with 10 damage over time) however the ability has a much higher cooldown (double that of Goop, like Super Sticky Goop).
An alternate ability of Spikeweed, Vampweed doesn't deal any damage, but it will heal you a total of 40 hp (10x4 hp) and still snaring zombies. Like the Spiky Spikeweed, only 2 can be stockpiled at a time.
An alternate ability of Goop, the Chomp Cannon does not goop zombies, but rather launches a projectile from the Chomper's mouth after a second that deals a great amount of damage if it hits a zombie (100 direct hit, 50 max splash damage). This is useful for attacking Zombies on the rooftops.
Chesterweed (GW1 only)
The Chesterweed attacks at an extremely fast speed, dealing up to 70 damage in 5 seconds. Chompers eating zombies trapped by the Chesterweed will swallow significantly faster, but the Chomper can only have two of them at a time, instead of three. It takes 60 seconds to recharge one Chesterweed.
Emptying out his pockets has lightened the load, and allows him to move faster.
Zombies cause indigestion! Having iron stomach-plating makes the agony pass a little quicker.
Now that he eats a balanced breakfast every morning, he is feeling healthier than ever.
Despite Armor Chomper's extremely high health, it is possible for him to be overwhelmed due to his low movement speed, which is why the Burrow is crucial to the Armor Chomper's survival along with the speed upgrade. When playing as Armor Chomper, always stick close to teammates near objectives. By doing this, the player can successfully halt objectives with his high health, tank damage from enemies, and keep his health up. Though optional, it might be useful to hold the Super Sticky Goop for the extra second could mean your life.
Armor Chomper excels in the Gnome Bomb due to his tanking ability while carrying and defusing objectives even though having a side-effect for being slow.
If the player ever wanted to kill for increased bounty it is best to equip Sprint Burrow and Cheesy Goop ability especially when you directly hit a zombie with the goop which can deal up a total of 25 damage. This will lead you killing any zombies with 125 health with just two Metal Chomps and that is why a Sprint Burrow is equipped because if you choose to swallow, it is a lowly decision except when having a low health.
- ▲ Digestion time was decreased after a chomp escape (i.e. victim got away using anti-chomp ability like Jackhammer).
- ▼ Brought Chompers regeneration delay to parity with all other playable characters.
- Tuned Chomper camera to be closer to that in Garden Warfare.
- ▲ Improved all digestion time upgrade multipliers.
- ▼ Bite damage was decreased from 50 to 45.
November 2016 Patch
- ▼ Health was decreased from 225 to 215.
- ▼ Rate of fire was decreased from 100 to 85.
Plants vs. Zombies: Garden Warfare
Plants vs. Zombies: Garden Warfare 2
- Only his teeth, gums and tongue are not made of metal.
- Even if the "Emptied Pockets" upgrade is unlocked, he is still the slowest playable character having the speed of a normal Chomper without a speed upgrade.
- He is one of the five Chomper variants whose stem and leaves have different colors, the others being Count Chompula, Hot Rod Chomper, Chester Chomper, and Chomp Thing.
- Even though the he moves slower than the other Chompers, Burrow will still allow him to move at the same speed as a normal Chomper.
- His weapon, Metal Chomp, deals twice the damage of a standard chomp from the front (50 damage per bite instead of 25) and chomps a little faster than half rate, resulting in it being more damaging.