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==Strategies== |
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==Strategies== |
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===With=== |
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===With=== |
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This environment can allow any zombie to get a medium stat boost along with the {{PvZH Icon|frenzy}}'''Frenzy''' trait. This can be effective with pet decks as you can give [[Cat Lady]], [[Zookeeper]], or another pet zombie more health, more attack power, and the {{PvZH Icon|frenzy}}'''Frenzy''' trait to destroy weak plants with '''[[Card#Team-Up|Team-Up]]''' and to damage the plant hero.
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Area 22 gives any zombie in it a decent stat boost and the {{PvZH Icon|frenzy}}'''Frenzy''' trait, and since it can boost multiple zombies over time until overridden, you do not have to wait until you get to set up a strong zombie. These aspects allow it to find a place in any deck, especially those that feature zombies with an ability that activates when they do damage or destroy a plant, such as [[Cheese Cutter]], [[Kite Flyer]], and [[Overstuffed Zombie]]. (While it does become a bit redundant for zombies who naturally have the {{PvZH Icon|frenzy}}'''Frenzy''' trait, Area 22 still won't be a complete waste thanks to its stat-boosting ability.) |
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For synergy, since this is a science environment, [[Interdimensional Zombie]] will transform into a random zombie that costs 3 brains, resulting in a 3{{PvZH Icon|brain}} zombie with boosted stats and the {{PvZH Icon|frenzy}}'''Frenzy''' trait on turn 3. However, this strategy may not pay off due to the resulting zombie being random, and only [[Immorticia]] can do this normally . Instead, a more universal and reliable (and possibly stronger) combo is with [[Ancient Vimpire]], who will be able to boost the zombie in Area 22 further if that zombie destroys a plant. |
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Zombies that have abilities that activate when they do damage can also benefit with this environment greatly. This can include [[Cheese Cutter]], who can destroy weak plants blocking him and '''[[Card#Conjure|Conjure]]''' a cheaper gourmet card, and [[Kite Flyer]], who can draw an extra card for each plant he does damage to. |
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Because this environment gives the {{PvZH Icon|frenzy}}'''Frenzy''' trait, it is not recommended to use it on zombies that already have {{PvZH Icon|frenzy}}'''Frenzy''' themselves as it only gives a stat boost, which is weaker than [[Vitamin Z]]. |
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Playing [[Overstuffed Zombie]] in this environment can be a good choice as its ability requires it to destroy a plant and it suffers from rather low strength. This environment can also be combined with high-stat zombies such as [[Supernova Gargantuar]], making them even harder to destroy. |
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Since this is a science environment, [[Interdimensional Zombie]] will transform into a random zombie that costs 3 brains, so that a zombie that costs 3{{PvZH Icon|brain}} will have the {{PvZH Icon|frenzy}}'''Frenzy''' trait. However, only [[Immorticia]] can do this normally. |
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Since this gives zombies {{PvZH Icon|frenzy}}'''Frenzy''', [[Ancient Vimpire]] can be used to give the frenzied zombie an extra boost on top of the boost Area 22 gives it when the frenzied zombie destroys a plant. If the zombie is [[Vimpire]], then he will get +4{{PvZH Icon|strength}}/+4{{PvZH Icon|health}} every time he destroys a plant, on top of the boost Area 22 gives him. |
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===Against=== |
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===Against=== |
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If you see a zombie and 3 brains have been conserved by a Beastly hero, be careful of playing weak plants in front of zombies as this environment can allow a zombie to grow stronger and pierce through your defences easily, thus wasting most of your cards. When this occurs, try to destroy that zombie if you can or play brute force against the zombie hero to make them think twice before using this environment. |
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If you see a decently powerful zombie and your opponent has conserved 3 brains, it may not be a good idea to block it with a weak plant since they could be waiting to play Area 22, which allows the zombie to tear through said plant and hit you harder than before. If you see a strong zombie in Area 22, try to destroy that zombie with removal cards, or if you are able to predict Area 22 being played, set up a plant strong enough to destroy the zombie there even with a +2{{PvZH Icon|strength}}/+2{{PvZH Icon|health}} boost. |
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You can generally remove this environment playing any cheap plant environments such as [[Coffee Grounds]] or [[Planet of the Grapes]].
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As for Area 22 itself, you can override it with an environment of your own, preferably something cheap like [[Coffee Grounds]] or [[Planet of the Grapes]]. |
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==Gallery== |
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==Gallery== |
Template:Heropic
Area 22 is a galactic super-rare zombie environment card in Plants vs. Zombies Heroes and a member of the Beastly class. It costs 3 to play, and its ability gives all zombies in it +2/+2 and the Frenzy trait. This ability persists until Area 22 is overridden by another environment.
Origins
It is named after Area 51, a highly classified remote detachment of Edwards Air Force Base, within the Nevada Test and Training Range.
Its description references the many conspiracy theories surrounding Area 51, most being about aliens.
In addition, "22" might be a reference about how it is zombie-related, seeing the letter "Z" and the number "2" look somewhat similar. The 22 also references the stats that the environment gives, which is +2/+2.
Statistics
- Class: Beastly
- Tribe: Science Environment
- Ability: Zombies here get +2/+2 and Frenzy.
- Set - Rarity: Galactic - Super-Rare
Card description
"Zombies from outer space? What an absurd conspiracy theory! Now move along. Nothing to see here." - Dr. Zomboss
Update history
Update 1.16.10
Strategies
With
Area 22 gives any zombie in it a decent stat boost and the Frenzy trait, and since it can boost multiple zombies over time until overridden, you do not have to wait until you get to set up a strong zombie. These aspects allow it to find a place in any deck, especially those that feature zombies with an ability that activates when they do damage or destroy a plant, such as Cheese Cutter, Kite Flyer, and Overstuffed Zombie. (While it does become a bit redundant for zombies who naturally have the Frenzy trait, Area 22 still won't be a complete waste thanks to its stat-boosting ability.)
For synergy, since this is a science environment, Interdimensional Zombie will transform into a random zombie that costs 3 brains, resulting in a 3 zombie with boosted stats and the Frenzy trait on turn 3. However, this strategy may not pay off due to the resulting zombie being random, and only Immorticia can do this normally. Instead, a more universal and reliable (and possibly stronger) combo is with Ancient Vimpire, who will be able to boost the zombie in Area 22 further if that zombie destroys a plant.
Against
If you see a decently powerful zombie and your opponent has conserved 3 brains, it may not be a good idea to block it with a weak plant since they could be waiting to play Area 22, which allows the zombie to tear through said plant and hit you harder than before. If you see a strong zombie in Area 22, try to destroy that zombie with removal cards, or if you are able to predict Area 22 being played, set up a plant strong enough to destroy the zombie there even with a +2/+2 boost.
As for Area 22 itself, you can override it with an environment of your own, preferably something cheap like Coffee Grounds or Planet of the Grapes.
Gallery
Area 22's grayed out card
Trivia
- During its idle animation, a Neutron Imp will appear in the "cockpit" after a while. This also happens when the player is viewing its statistics.
- When Area 22 is overridden by another environment, the dismantled parts of the spaceship and the toxic waste that spilled out when it was originally destroyed get sucked up by a beam and carried away.