Zombie Stink Cloud arcs a gas grenade in front of the zombie; any plants inside the gas suffer damage. The gas is also extremely helpful for cover. It requires a 20-second recharge after use.
An alternate ability of Rocket Jump, the Foot Soldier will go a further distance, but will not jump as high. Rocket Leap also has two uses. This ability is good if you want to get around places faster.
Zombie Stink Cloud arcs a gas grenade in front of the zombie; any plants inside the gas suffer damage. The gas is also extremely helpful for cover. It requires a 20-second recharge after use.
An alternate ability of Rocket Jump, the Foot Soldier will go a further distance, but will not jump as high. Rocket Leap also has two uses. This ability is good if you want to get around places faster.
An alternate ability of ZPG, the Foot Soldier will launch four rockets to attack plants upon using the Multi-Rocket.
Upgrades
Garden Warfare
Less Frozen Reloader
The reloader sometimes gets iced up, but the less frozen one is great! The reload time has reduced for sure!
Arctic Ammo Pouch
Ammo capacity increased through clever use of arctic pockets.
Harder Ice Pellets
Harder Ice Pellets naturally do more damage.
Garden Warfare 2
Health Regeneration Delay Upgrade
This upgrade decreases the delay before health regeneration begins!
Zoom Upgrade
This upgrade increases the zoom distance of your primary weapon!
Health Regeneration Upgrade
This upgrade increases how quickly your health regenerates!
Speed Upgrade
This upgrade allows you to move faster!
Reload Upgrade
This upgrade decreases your reload time!
Ammo Upgrade
This upgrade increases the number of times you can fire before reloading!
Ice Upgrade
This upgrade allows you to freeze enemies faster!
Health Upgrade
This upgrade increases your maximum health!
Strategies
The Arctic Trooper is good for players that can reliably stay focused on their target as landing around 15 consecutive hits with the Arctic Trooper will freeze the enemy solid, fully immobilizing them and rendering them unable to use any abilities. If you wish to use the Arctic Trooper effectively, you need to be able to reliably land your hits as missing too many shots may cause you to empty your entire magazine without freezing your opponent. Once you do freeze it though, it gives you enough time to do one thing, this can be, for instance, reloading your weapon so you have a full magazine ready by the time your opponent unfreezes, activating the ZPG and trying to shoot it before it gets free or use the time given to escape if you are severely injured. Do not try to do more than one thing while your opponent is frozen though, as you will run out of time since three seconds is not much.
In the Great White North map, near the first garden, there are ice blocks which have Arctic Troopers in them.
An Arctic Trooper can also be found frozen in an ice sculpture by the second objective point.
In fact, there are multiple Arctic Troopers found stuck inside of the ground in various different maps. Some of these maps include the Great White North, Frosty Creek and the academy in Zomburbia .
Despite being an ice variant, he can still be frozen. This is also the case with all ice variants. (Not counting Yeti Zombie for obvious reasons)
In Garden Ops, they usually appear during a Super Yeti Wave, serving as support enemies.
On Crazy difficulty however, they can spawn in place of a normal Foot Soldier.
His appearance is greatly reminiscent to that of an Inuit.