Arcane Enigma is the second ability for Rose in Plants vs. Zombies: Garden Warfare 2 and Plants vs. Zombies: Battle for Neighborville. The ability is similar to the Scientist's Energy Warp, making Rose immune to most damage but allowing her to travel faster. It can also be used to deal area damage pulses, dealing 20 damage, at the cost of 25% of the energy bar. Arcane Enigma has approximately one second cast time. Its alternate ability is the Arcane Lotus.
In Plants vs. Zombies: Battle for Neighborville, it doesn't deal damage, but it increases the movement speed of the plants near to Rose while she's casting it, similar to Hover Goat-3000's Tubular Turbo on Plants vs. Zombies: Garden Warfare 2.
Garden Warfare 2
Only Rose could make transforming into a being of pure, invulnerable, damage-dealing energy seem so easy.
Battle for Neighborville
Become invulnerable and cast speed aura, boosting team move speed.
- ▼ Increased Arcane Enigma Cooldown time from 30s to 35s
- ▼ Decreased movement speed while in Arcane Enigma by 15%
- ▼ Changed animation, making it longer to get into Arcane Enigma
Arcane Enigma is a good way to protect yourself from incoming damage and destroy your offenders at the same time. However, its duration is rather short, and its damage isn't that amazing.
Arcane Enigma makes Rose invincible, so try to run away from her when she activates it. If Rose is about to unleash energy pulses, use Rocket Leap, Rocket Jump, Warp, or jump as Super Brainz to avoid her energy pulses.