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==Waves==
 
==Waves==
 
{{Waves
 
{{Waves
| zombie1 = {{S|Mummy Zombie|2}}<sup>1</sup>
+
|zombie1 = {{S|Mummy Zombie|2}}<sup>1</sup>
| zombie2 = {{S|Mummy Zombie|2}}<sup>5</sup>
+
|zombie2 = {{S|Mummy Zombie|2}}<sup>5</sup>
| note2 = 1x [[Plant Food]] available
+
|note2 = 1x [[Plant Food]] available
| zombie3 = {{S|Mummy Zombie|2}}<sup>3</sup> {{S|Ra Zombie|2}}<sup>4</sup>
+
|zombie3 = {{S|Mummy Zombie|2}}<sup>3</sup> {{S|Ra Zombie|2}}<sup>4</sup>
| zombie4 = {{S|Mummy Zombie|2}}<sup>1</sup> {{S|Ra Zombie|2}}<sup>3</sup>
+
|zombie4 = {{S|Mummy Zombie|2}}<sup>1</sup> {{S|Ra Zombie|2}}<sup>3</sup>
| note4 = 1x Plant Food available
+
|note4 = 1x Plant Food available
| zombie5 = {{S|Conehead Mummy|2}}<sup>3</sup>
+
|zombie5 = {{S|Conehead Mummy|2}}<sup>3</sup>
| zombie6 = {{S|Mummy Zombie|2}}<sup>2</sup> {{S|Mummy Zombie|2}}<sup>5</sup> {{S|Ra Zombie|2}}<sup>1</sup>
+
|zombie6 = {{S|Mummy Zombie|2}}<sup>2</sup> {{S|Mummy Zombie|2}}<sup>5</sup> {{S|Ra Zombie|2}}<sup>1</sup>
| zombie7 = {{S|Mummy Zombie|2}}<sup>5</sup> {{S|Mummy Zombie|2}} {{S|Ra Zombie|2}}
+
|zombie7 = {{S|Mummy Zombie|2}}<sup>5</sup> {{S|Mummy Zombie|2}} {{S|Ra Zombie|2}}
| note7 = 1x Plant Food available
+
|note7 = 1x Plant Food available
| zombie8 = {{S|Conehead Mummy|2}}<sup>4</sup> {{S|Ra Zombie|2}}<sup>1</sup> {{S|Ra Zombie|2}}<sup>5</sup>
+
|zombie8 = {{S|Conehead Mummy|2}}<sup>4</sup> {{S|Ra Zombie|2}}<sup>1</sup> {{S|Ra Zombie|2}}<sup>5</sup>
| zombie9 = {{S|Mummy Zombie|2}} {{S|Mummy Zombie|2}} {{S|Conehead Mummy|2}}
+
|zombie9 = {{S|Mummy Zombie|2}} {{S|Mummy Zombie|2}} {{S|Conehead Mummy|2}}
| note9 = 1x Plant Food available
+
|note9 = 1x Plant Food available
| zombie10 = {{S|Mummy Zombie|2}} {{S|Buckethead Mummy|2}}<sup>4</sup>
+
|zombie10 = {{S|Mummy Zombie|2}} {{S|Buckethead Mummy|2}}<sup>4</sup>
| zombie11 = {{S|Mummy Zombie|2}} {{S|Conehead Mummy|2}} {{S|Ra Zombie|2}} {{S|Ra Zombie|2}}
+
|zombie11 = {{S|Mummy Zombie|2}} {{S|Conehead Mummy|2}} {{S|Ra Zombie|2}} {{S|Ra Zombie|2}}
| note11 = 1x Plant Food available
+
|note11 = 1x Plant Food available
| zombie12 = {{S|Mummy Zombie|2}} {{S|Mummy Zombie|2}} {{S|Mummy Zombie|2}} {{S|Mummy Zombie|2}} {{S|Conehead Mummy|2}} {{S|Conehead Mummy|2}} {{S|Buckethead Mummy|2}}<sup>2</sup> {{S|Flag Mummy Zombie|2}} {{S|Ra Zombie|2}} {{S|Ra Zombie|2}} {{S|Ra Zombie|2}}
+
|zombie12 = {{S|Mummy Zombie|2}} {{S|Mummy Zombie|2}} {{S|Mummy Zombie|2}} {{S|Mummy Zombie|2}} {{S|Conehead Mummy|2}} {{S|Conehead Mummy|2}} {{S|Buckethead Mummy|2}}<sup>2</sup> {{S|Flag Mummy Zombie|2}} {{S|Ra Zombie|2}} {{S|Ra Zombie|2}} {{S|Ra Zombie|2}}
| note12 = Final wave; Sandstorm!
+
|note12 = Final wave; Sandstorm!
| ambush12 = {{S|Mummy Zombie|2}} {{S|Mummy Zombie|2}} {{S|Mummy Zombie|2}}
+
|ambush12 = {{S|Mummy Zombie|2}} {{S|Mummy Zombie|2}} {{S|Mummy Zombie|2}}
 
}}
 
}}
   

Revision as of 23:42, 14 April 2018

For the Chinese version of the level, see Ancient Egypt - Day 3 (Chinese version).
For the Chinese version of the level before the v1.8 update, see Ancient Egypt - Day 3 (Chinese version: pre-1.8).

Ancient Egypt - Day 3 (pre-7.1) is the third level of Ancient Egypt in Plants vs. Zombies 2. This level also has a tutorial about how to buy Plant Food with in-game money when the player first plays it. When this level is finished for the first time, the player unlocks the Bloomerang.

Dialogue (Intro)

(Penny appears)
Penny: I found some spare change.
(Crazy Dave appears)
Crazy Dave: Penny, you're finally makin' sense! Here neighbor, have some moola! Why? Because I'm CRAAAZY!
(Penny appears)
(After beating the level and getting the Bloomerang)
Penny: Visit the Travel Log to claim your quest reward.
(After opening the Ancient Egypt piñata and returning to the map)
Crazy Dave: You know what would be helpful?
Crazy Dave: A place where you can read about plants and zombies.
Penny: You mean like the interactive Almanac?
Crazy Dave: Nah, that would never work.
(After going into the Almanac)
Penny: Take those seed packets you won and upgrade your Peashooter!
(After upgrading the Peashooter)
Penny: Tap 'Find More' to see where you can find more seed packets for each plant.
(After returning to the map)
Penny: Visit the Almanac to upgrade your plants!

Difficulty

Tombstones first appear in this level. These obstacles block projectiles shot by plants, but can be destroyed. If playing for the first time, Peashooters will become less effective, though the player can use the newly acquired Cabbage-pult, which lobs shots over the tombstones to damage the incoming zombies.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Mummy Zombie21 None
2 Mummy Zombie25 None 1x Plant Food available
3 Mummy Zombie23 Ra Zombie24 None
4 Mummy Zombie21 Ra Zombie23 None 1x Plant Food available
5 Conehead Mummy23 None
6 Mummy Zombie22 Mummy Zombie25 Ra Zombie21 None
7 Mummy Zombie25 Mummy Zombie2 Ra Zombie2 None 1x Plant Food available
8 Conehead Mummy24 Ra Zombie21 Ra Zombie25 None
9 Mummy Zombie2 Mummy Zombie2 Conehead Mummy2 None 1x Plant Food available
10 Mummy Zombie2 Buckethead Mummy24 None
11 Mummy Zombie2 Conehead Mummy2 Ra Zombie2 Ra Zombie2 None 1x Plant Food available
12 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Conehead Mummy2 Conehead Mummy2 Buckethead Mummy22 Flag Mummy Zombie2 Ra Zombie2 Ra Zombie2 Ra Zombie2 Mummy Zombie2 Mummy Zombie2 Mummy Zombie2 Final wave; Sandstorm!


Strategies

  • Given plants (first time only)
  • Plant one column of Sunflowers, then one column of Cabbage-pults, two columns of Peashooters and one column of Wall-nuts. That should stop all zombies except for Bucketheads.
  • To deal with Buckethead Zombies, use Plant Food on Peashooters or plant Potato Mines.
  • If you somehow have 1000 coins, then consider using it on Plant Food if a zombie is getting through your defense.

Using premium plants (Contains premium content)

Kiwibeast Kiwibeast2 can be used, as every zombie in this level can eat it, thus growing its power. Cold Snapdragon Cold Snapdragon2 is another good option, as they can easily control any zombies this level spawns. Strawburst Strawburst2 can easily take down zombies in this level, though it should be supported with Peashooters Peashooter2 and Wall-nuts Wall-nut2 early to help take care of the early zombies. Cactus Cactus2 can be used to deal with graves and attack zombies at the same time.

Strategy 1

By Natapat
  • Required plants: Sunflower2 Peashooter2 Wall-nut2 Potato Mine2 Cabbage-pult2

Plan:

Sunflower2 Cabbage-pult2 Cabbage-pult2 Wall-nut2

Sunflower2 Cabbage-pult2 Cabbage-pult2 Wall-nut2

Sunflower2 Cabbage-pult2 Cabbage-pult2 Wall-nut2

Sunflower2 Cabbage-pult2 Cabbage-pult2 Wall-nut2

Sunflower2 Cabbage-pult2 Cabbage-pult2 Wall-nut2

  • Plant Food is recommended for Cabbage-pult and Wall-nut.

Strategy 2

By The Determined Sans
  • Required plants: Sunflower2 Cabbage-pult2 Wall-nut2 Grave Buster2

Plan:

Sunflower2 Cabbage-pult2 Cabbage-pult2 Wall-nut2

Sunflower2 Cabbage-pult2 Cabbage-pult2 Wall-nut2

Sunflower2 Cabbage-pult2 Cabbage-pult2 Wall-nut2

Sunflower2 Cabbage-pult2 Cabbage-pult2 Wall-nut2

Sunflower2 Cabbage-pult2 Cabbage-pult2 Wall-nut2

  • Use Grave Busters Grave Buster2 to destroy any graves you are having trouble with.

Gallery

Plants vs. Zombies Wiki has a gallery for Ancient Egypt - Day 3 (pre-7.1).
Ancient Egypt - Day 3
Visit this page to see it.
Ancient Egypt - Day 3

Trivia

  • This is the first level in the game to introduce tombstones.
  • This is the only level that forces the player to buy Plant Food (at the start of the level).
    • This only happens on the first playthrough of the level.
  • When Crazy Dave says "Penny, you're finally making sense!", it has a double meaning. One is that she is literally making sense, and the other is as in cents, as Penny gives the player money.

Walkthrough

File:Ancient Egypt Day 3 - Walkthrough