For the level before the 6.7.1 update, see Ancient Egypt - Day 16 (pre-6.7).

Ancient Egypt - Day 16 is the sixteenth level of Ancient Egypt in Plants vs. Zombies 2. When this level is finished for the first time, the player gets a money bag.

Difficulty

There are some dangerous zombies on this level that might really be a problem to the player. Explorer Zombies might turn your plants into ashes, Camel Zombies might eat your defenses if not taken care of quickly, and the Tomb Raiser Zombie can overwhelm you with graves he spawns. There are also three flags in this level, which can mean a lot of zombies. There is no ambush attacks, though. The Grave Buster can help in this level, as he can clear the graves created by the Tomb Raiser for no sun. If the player does not want to use it, then he/she can take the Cabbage-pult, as it can lob its cabbages over the gravestones. Bonk Choy can help take out Buckethead Zombies and the Coneheads, due to his quick attacks. Bloomerang is recommended to take out the Camel Zombies, because he can hit up to three targets at once. The Potato Mine can also help take out some strong zombies at the start. Overall, this level should not be hard, due to many strategies and ways it can be completed by, even though it might cause problems to new or inexperienced players.

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Mummy Zombie2.png None
2 Mummy Zombie2.png None
3 Mummy Zombie2.png Mummy Zombie2.png None Carries 1x Plant Food.
4 Tomb Raiser Zombie2.png3 None
5 Mummy Zombie2.png2 Conehead Mummy2.png1 Conehead Mummy2.png5 Flag Mummy Zombie2.png Explorer Zombie2.png None First flag.
6 Buckethead Mummy2.png None
7 Mummy Zombie2.png Mummy Zombie2.png Camel Zombies2.png None
8 Mummy Zombie2.png Mummy Zombie2.png Explorer Zombie2.png None Carries 1x Plant Food.
9 Conehead Mummy2.png Camel Zombies2.png3 None
10 Mummy Zombie2.png Conehead Mummy2.png Conehead Mummy2.png Buckethead Mummy2.png Flag Mummy Zombie2.png Tomb Raiser Zombie2.png None Second flag.
11 Mummy Zombie2.png Conehead Mummy2.png Buckethead Mummy2.png None Carries 1x Plant Food.
12 Conehead Mummy2.png1 Conehead Mummy2.png5 Explorer Zombie2.png3 None Carries 1x Plant Food.
13 Mummy Zombie2.png Tomb Raiser Zombie2.png2 Tomb Raiser Zombie2.png4 None
14 Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Camel Zombies2.png1 Camel Zombies2.png5 None Carries 1x Plant Food.
15 Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Mummy Zombie2.png Buckethead Mummy2.png Flag Mummy Zombie2.png Explorer Zombie2.png Explorer Zombie2.png Tomb Raiser Zombie2.png Tomb Raiser Zombie2.png None Final wave.


Strategies

Strategy 1: Power to the Mints(Contains premium content)

Created by Aleksio567

Required plants:

  • Sun-shroom2.png
  • Lightning Reed2.png
  • Iceberg Lettuce2.png
  • Imitater2.png, use it on the Iceberg Lettuce2.png
  • Fila-mint2.png

Procedure:

  • Start by planting five Sun-shrooms in the first column. They are your main and only sun producer in the level.
  • When the first zombies come, start freezing them and plant Lightning Reeds in the second, third, and fourth columns.
  • If there are way to many zombies than you can handle, use the Fila-mint. It will electrocute all zombies on screen and give all of the Lightning Reeds on the lawn a huge attack boost.
  • Remember that the Fila-mint has a very slow recharge. Use it only on huge waves or, as said before, situations where you cannot handle the zombies anymore.

Gallery

Trivia


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