Alien Ooze is a galactic uncommon zombie trick card in Plants vs. Zombies Heroes and a member of the Beastly class. It costs 3 to play, and its ability gives a selected plant -2/-2, or -6/-6 if that plant is on a heights lane or in an environment. Its closest plant counterpart is Water Balloons.
It is based on an extraterrestrial substance that is hazardous to living things.
Its description is a reference to the phrase "cruising for a bruising", meaning heading or looking for trouble; as well as Cruisin' for a Bruisin, a song in Teen Beach Movie.
- Class: Beastly
- Tribe: Monster Trick
- Ability: A Plant gets -2/-2. If it's on heights or an Environment, it gets -6/-6 instead.
- Set - Rarity: Galactic - Uncommon
Oozin' for a bruisin!
- Added to the game.
While Alien Ooze's full ability is only limited to plants on heights or in environments, and is outclassed by Extinction Event otherwise, this full-powered ability is one of the strongest individual debuffing (and destroying) ones in the game. This trick is especially effective against opponents who rely on individual strong plants in strong plant environments like Coffee Grounds and Venus Flytraplanet, as it will remove their primary source of offense. It can also be an effective counter to plants like Skyshooter, and it's synergy plants, as it will be significantly weakened if not outright destroyed. Since all ennvironments count, you can play an environment yourself if your opponent does not use any, which all Beastly heroes have reliable access to, giving it a place in environment decks. Thus, for this to function properly, it is advisable to bring cheap environments so that they can be set up easier. A good example is total eclipse, as it is a beastly environment, will provide a minor penalty to a plant's stats, and is very cheap (costs only 2) to play too, which allows a 7-health plant to be easily destroyed. Alien Ooze does not have other synergies (aside from being conjurable by Haunted Pumpking and zombies that can conjure tricks or galactic cards), but that has little if no effect at all on its usage.
This card also works very well in certain missions like A Shadow Falls, as this card will be much more useful due to there being many heights lanes. The Smash also has moving cards such as Terrify, Sumo Wrestler, and Rodeo Gargantuar to move plants into disadvantegeous positions in order to make way for this trick, as well as Black Hole, which allows him to deal with a dangerous plant as soon as turn 4.
Be careful if you predict your opponent having this card in their hand, as -6/-6 can destroy most of your plants for just 3, making it just as powerful as Knockout. Even though there are several plants that can survive a full-powered Alien Ooze, it will likely remove all the plant's strength, turning it into a useless wall with very little health. The only likely exception is Doubled Mint, which is usually targeted by Locust Swarm anyways.
If your strategy relies on strong individual plants in environments, this trick will surely ruin your plans, so preparing a backup plan or changing your strategy is your only option. While you could play your strong plants outside of your environments to reduce the stat drop, doing so wouldn't be worth it in almost every other case, and Alien Ooze powers up in zombie environments too. It isn't efficient if the zombie hero uses it without an environment, though the beastly class has many ways to destroy plants anyways.
You can also play multiple threats to force your opponent to consider which is more threatening, so they would not easily play it. However, its effects will usually, if not always, destroy the affected plant. If the plant survives the debuffing, you could boost again (assuming that the opponent doesn't follow it up with another trick), or Bounce it back into your hand with Rescue Radish, resetting its stats. Dark Matter Dragonfruit can significantly increase its cost and likely end the game in your favor, while Brainana can stall it for a turn. But take note that you will most likely not be able to respond to this trick until the next turn as it will be played after the Plants Play phase anyway.
You can also play Untrickable Plants such as Primal Wall-Nut (Guardian) or place an Umbrella Leaf (Mega-Grow) to prevent it from being played. However, the Beastly class can easily destro y Umbrella Leaf (the plant itself is not untrickable and there's the Primodial Cheese Shover) and Primal Wall-Nut doesn't really give your opponent a reason to play this on it anyway.
- When it is played, the ooze will appear after a thrown canister breaks on the targeted plant. The canister is not shown in the card collection menu.
- The ooze has tentacles growing out of it, suggesting that the ooze is actually a type of organism.