Acorn is a playable plant class in Plants vs. Zombies: Battle for Neighborville and is the plant equivalent of the Space Cadet. He is a Defend class who specializes in team-ups and group attacks.
He can attack solo and function as a fast moving scout class, transform into an Oak and operate as a slow-moving explosive class, or ride on top of an Oak as an Acorn Passenger and function as a playable mounted-turret.
Descriptions[]
In-game description[]
Acorns work best when they attack in groups. Transform into Oak, and load up with Acorn passengers who'll get increased firepower and survivability.
Primary Weapons[]
Shell Shot (Solo)[]
“ | ” | |
—In-game description |
Acorn's primary weapon is the Shell Shot, which rapidly fires wood chunks, each chunk dealing 6.6 damage each (8 critical). Can fire 45 times before needing to reload.
Treetop Turret (Passenger)[]
“ | ” |
Acorn Passenger's primary weapon is the Treetop Turret, which fires wood chunks, but each chunk only deals 4.6 damage (6 critical) and fires at a rate of 800 RPM (rounds per minute). To compensate for the reduced damage, Treetop Turret has infinite ammo. It can't be fired for too long though, as it can overheat (similarly to the All-Star's Football Cannon).
Statistics[]
Shell Shot[]
Weapon stats
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Internal data
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Ammo capacity | Fire mode | Rate of fire | Damage (DPS) |
Reload time | |
45 | Full auto | 525 RPM | 6.6 (57.75) |
1.3 s | |
Projectile speed | Projectile lifetime | Projectile travel distance | Projectile gravity | ||
390 m/s (1279.53 ft/s) |
3 s | 1170 m (3838.58 ft) |
10 m/s² (32.8 ft/s²) | ||
Base recoil
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Minimum x-axis recoil angle | Maximum x-axis recoil angle | Minimum y-axis recoil angle | Maximum y-axis recoil angle | Minimum z-axis recoil angle | Maximum z-axis recoil angle |
0 | -1 | 0 | -0.2 | 0 | 0 |
Minimum FOV recoil | Maximum FOV recoil | Recoil recovery time | |||
0 | 0 | 0.0055 | |||
Projectile spread (unzoomed, standing)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
0 | 0.35 | 0.065 | 5 | ||
Projectile spread (unzoomed, moving)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
0.4 | 1 | 0.08 | 5 | ||
Projectile spread (unzoomed, jumping)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
0.75 | 1.5 | 0.03 | 15 | ||
Sway recoil (unzoomed)
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Maximum vertical amplitude | Vertical increase per shot | Maximum horizontal amplitude | Horizontal minimum increase per shot | Horizontal maximum increase per shot | Amplitude decrease factor |
2.15 | 0.17 | 1.6 | -0.225 | 0.225 | 10.5 |
Projectile spread (zoomed, standing)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
-0.4 | 0.15 | 0.015 | 5 | ||
Projectile spread (zoomed, moving)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
0.2 | 0.5 | 0.05 | 5 | ||
Projectile spread (zoomed, jumping)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
0.4 | 0.85 | 0.03 | 15 | ||
Sway recoil (zoomed)
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Maximum vertical amplitude | Vertical increase per shot | Maximum horizontal amplitude | Horizontal minimum increase per shot | Horizontal maximum increase per shot | Amplitude decrease factor |
6.6 | 0.19 | 1.6 | -0.2 | 0.2 | 10.5 |
Treetop Turret[]
Weapon stats
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Internal data
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Ammo capacity | Fire mode | Rate of fire | Damage (DPS) | ||
Infinite (overheats) | Full auto | 800 RPM | 5 (66.67) | ||
Projectile speed | Projectile lifetime | Projectile travel distance | Projectile gravity | ||
550 m/s (1804.46 ft/s) |
2.2 s | 1210 m (3969.82 ft) |
9.8 m/s² (32.15 ft/s²) | ||
Overheat data
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Heat rate per bullet | Max amount of shots before overheat | Heat drop per second | Heat drop time from full overheat | Heat drop delay | Overheat penalty time |
0.0115 | 87 | 0.6666667 | 2.25 s | 0.6666667 s | 0.75 s |
Base recoil
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Minimum x-axis recoil angle | Maximum x-axis recoil angle | Minimum y-axis recoil angle | Maximum y-axis recoil angle | Minimum z-axis recoil angle | Maximum z-axis recoil angle |
0 | 0 | 0 | 0 | 0 | 0 |
Minimum FOV recoil | Maximum FOV recoil | Recoil recovery time | |||
0 | 0 | 0.001 | |||
Projectile spread (unzoomed)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
-0.25 | 0.5 | 0.005 | 5 | ||
Sway recoil (unzoomed)
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Maximum vertical amplitude | Vertical increase per shot | Maximum horizontal amplitude | Horizontal minimum increase per shot | Horizontal maximum increase per shot | Amplitude decrease factor |
5 | 0 | 10 | -0.025 | 0.025 | 18 |
Projectile spread (zoomed)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
-0.5 | 0 | 0.005 | 5 | ||
Sway recoil (zoomed)
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Maximum vertical amplitude | Vertical increase per shot | Maximum horizontal amplitude | Horizontal minimum increase per shot | Horizontal maximum increase per shot | Amplitude decrease factor |
2.5 | 0 | 10 | -0.025 | 0.025 | 18 |
Abilities[]
Left ability | |
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Sap Trap |
Launch a sticky knockback explosive. Press [left button] to detonate. |
Center ability | |
Invoke Oak |
Transform into an Oak. Joinable by up to 3 additional Acorns. |
Right ability | |
Acorn Dash |
Quickly spin in the direction you're moving. |
Left ability | |
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Sap Trap |
Launch a sticky knockback explosive. Press [left button] to detonate. |
Center ability | |
Treeject |
Leave Oak. |
Right ability | |
Lumber Support |
Heal yourself and Oak rapidly |
Upgrades[]
Refreshing Revive
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● 1
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Faster refresh time for all abilities by reviving an ally.
Reduces ability cooldown by 5x for 2 seconds (10 seconds total) when a teammate is revived. |
Rough Patch
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● 1
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Spawn with more health after suffering multiple vanquishes in a row.
After dying three times in a row, spawn with the maximum amount of overhealth for the currently used class after respawning or being revived. |
Log Jam
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● 1
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Cover larger area with Roll for Damage.
Roll for Damage's log is 50% wider and is twice as fast. |
Molasses
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● 2
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Slow enemies who are near Super Sap Trap.
Enemies near Super Sap Trap and Sap Trap are slowed down by 60%. |
Natural 20
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● 2
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Knock enemy away when hit by Roll for Damage ability.
Enemies hit by Roll for Damage are knocked 12m (39.37 ft) backwards and 10m (32.80 ft) upward. |
Little Friend
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● 2
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Hold more Shell Shot and Wood Grief ammo. Treetop Turret overheats more slowly.
Increases Shell Shot ammo to 56 rounds and Wood Grief ammo to 14 rounds. |
Health Regeneration
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● 2
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Faster health regeneration.
Doubles health regeneration rate. |
Health Regeneration Delay
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● 2
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Reduced time between taking damage and when health regeneration activates.
Reduces the time required to start health regeneration by half (4 seconds). |
Slap Back
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● 2
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Knock enemies farther away with Acorn's Sap Trap.
Sap Trap and Super Sap Trap knocks enemies 10m (32.80 ft) backwards and 10m (32.80 ft) upward. |
Critical Blow
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● 3
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Faster refresh time for all abilities by earning a critical vanquish.
Reduces ability cooldown by 5.5 seconds upon critically vanquishing an enemy. |
Quickdraw
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● 3
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Gain ammo for Shell Shot weapon by using Acorn Dash ability.
Adds 22 rounds to Shell Shot upon using the Acorn Dash ability. |
Fallback
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● 3
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Move faster when at low health.
Increases movement speed by 20% upon reaching 20% HP or below. |
Hardened
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● 3
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Increased max health.
Acorn has 25 more health points and the Oak has 75 more health. |
Speedy
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● 3
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Move faster, except when sprinting.
Increases walking speed by 12.9032%. |
Rewind
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● 3
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Sap Trap refreshes faster if it doesn't deal any damage.
Reduces the cooldown duration of Sap Trap to 1 second if it does not hit an enemy. |
Leveling Up
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● 2
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Earn XP faster.
Increases the amount of XP earned by 10%. Does not affect the XP Machine in Giddy Park. |
Nutty Feedback
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● 4
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Gain ammo for Shell Shot by dealing damage.
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Adrenaline Rush
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● 3
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Move faster for a short time by earning a vanquish.
Increases movement speed by 40% for 3 seconds upon vanquishing an enemy. |
Bugs[]
- Using the Invoke Oak ability in tight spaces may cause the player to go through walls.
- The same ability, in certain spots can launch the Oak up in the sky. Both this bugs can be seen often in Dave Manor.
Related achievement[]
Strategies[]
With[]
As an Acorn Passenger, you can make an Oak much more dangerous. Acorn can attack zombies that the Oak is ignoring or add up extra firepower against the same target. Use Lumber Support to keep an Oak in the fight longer and to prevent you, the Oak, or any other passengers unrevivable. Getting three Passengers on a single Oak can make the Oak a lot tankier.
However this doesn't make you invincible. Acorns can take damage while riding an Oak and even be vanquished before the Oak itself, so make sure to use your Lumber Support to heal yourself as well as Oak so you can keep riding and supporting it.
Against[]
Builds[]
Oakie Dokie — by StickSurfer This entire build is focused on all-out attacking as an Oak and retreating as an Acorn. Rush into enemy lines as an Acorn, deal as many vanquishes as you can, then transform into an Oak while you are armored. Deal heavy damage as an Oak, supported by your increased Ammo clip and more-deadly Log. If you're low on health, deal as many vanquishes as you can, and then eject and use Acorn Dash like your life depends on it. | ||||||||||
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Position Conqueror — by Duke Selenian The strategy behind this Bulid is to mantain a certain position in Herbal Assaults, and be an huge menace at Gardens&Graveyards. Especially in a Herbal Assault with a payload, your team will need tankers that can mantain crucial positions to win. Either a Citron, or a loaded Oak can perform this decently. However, instead of just being vanquished and go back to spawn, eject and use the mobility of Acorn to maintain the control of the area until the rest of the plants arrive. For people that don't want to really use it as an tanker upgrade, can use it to be an scout in advanced positions. | |||||||||||||||
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Tips & Tricks[]
- While playing as a standalone Acorn, detonate your Sap Trap to launch yourself in the air, making you harder to hit and disorienting your enemies. Combining your Sap Trap jump with Acorn Dash can greatly increase your mobility, and using them in unexpected ways is essential to evading your enemy’s shots.
- When facing Super Brains with the Branium Basher 9001 upgrade, try to evade in diagonals, making it dificult for Super Brains to land a fatal hit on you. This tip is even more useful when combined with a jump. This tip also works for Night Cap.
- As Lumber Support can now give overhealth, it may be recomended to join a Oak as a passenger and use the ability to gain extra HP. This can be really useful in a match without Sunflowers. Furthermore, if the player is using the Hardend upgrade, the extra HP can make the player survive a hit from Yeti, Set, GO!, an ability from the character TV Head.
- It's recomended to use Sap Trap to gain a advantage in a fight. Using it to finish enemies can be a good ideia, given that the opponent will not have time to run away.
- Be extra careful when dealing with 80s Action Hero or Captain Deadbeard, as they can land a hit-kill on their full-charged shots.
Balancing changes[]
October 2019 patch[]
- ▲ Shell Shot's damage increased from 3.89 to 4.8.
- ▲ Shell Shot's bullet spread rate decreased from 1.8 to 1.65.
- ▲ Treetop Turret's damage increased from 2.04 to 3.25.
- ▼ Treetop Turret's rate of fire decreased from 1000 RPM to 800 RPM.
- ▲ Treetop Turret's overheat rate decreased from 0.2 to 0.18.
December 3, 2019 TTK patch[]
- ▲ Increase Shell Shot damage 4.8->6.6
- ▲ Increase Shell Shot projectile speed post drag period 250->350
- ▲ Decrease Shell Shot projectile spread when jumping
- ▲ Decrease Shell Shot recoil when moving
- ▲ Decrease Shell Shot recoil when aiming
- ▲ Increased Shell Shot ammo 40->45
- ▲ Treetop Turret damage increased 3.25->4.6
- ▲ Increase Treetop Turret heat dissipate rate 0.4->0.66
- ▲ Decrease Treetop Turret overheat penalty 2.0->0.75
- ▲ Reduce Sap Trap ability refresh time 15->9
- ▲ Increase Sap Trap splash damage 60 ->65
January 2020 patch[]
- ▼ Decreased velocity of Shell Shot
- Decreased projectile speed from 500 m/s (1640.42 ft/s) to 390 m/s (1279.53 ft/s)
- ▲ Fixed flight path and increased initial velocity of Sap Trap
- Removed projectile spawn bone offset
- Forced projectile spawn to camera
- Decreased upward projectile speed from 4.5 m/s (14.76 ft/s) to 2.5 m/s (8.2 ft/s)
- Increased forward projectile speed from 30 m/s (98.43 ft/s) to 50 m/s (164.04 ft/s)
March 2020 patch[]
- Treetop Turret
- ▲ Add 1.5 damage modifier to shields
- Treeject
- ▲ Decrease inactive time 1->0.75 sec
- Lumber Support
- ▼ Decrease healing 157.5->100 health
- ▲ Decrease refresh time 15->12 sec
- Passenger Passive
- ▼ Remove armor
- Invoke Oak
- ▲ Decrease summon time 4->3 sec
- Upgrade Hardened
- ▼ Decrease Acorn health gain 50->25 health
May 2020 patch[]
- Sap Trap
- ▲ Increase blast radius 2.5->3.25 m
- ▼ Remove damage from shockwave
- Invoke Oak
- ▼ No longer immortal for a few seconds after transformation
Gallery[]
General[]
Concepts (Scrapped concept)[]
Others[]
In other languages[]
Please note that only official translations are used.
Language | Name | Description |
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English | Acorn | |
Simplified Chinese | 橡果 | |
Traditional Chinese | 橡實 | |
Dutch | Eikel | |
French | Gland | |
German | Eichel | |
Italian | Ghianda | |
Japanese | ドングリ | |
Korean | 도토리 | |
Polish | Żołądź | |
Brazilian Portuguese | Bolota | |
Russian | Желудь | |
Spanish | Bellota | |
Latin American Spanish |
Bellota |
See also[]
V · E |
Plants vs. Zombies: Garden Warfare 2 plants | |||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Plants |
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Bosses | Giga Torchwood · Super Bean · Sunflower Queen · Big Stump · Marigold · Squash · Royal Hypno-Flower · Spooky Squash | ||||||||||||||||||||||
L.E.A.F. | Agent Citron · Agent Rose · Agent Corn · Grumpy Stumpy · Ironball | ||||||||||||||||||||||
Others | Assistant Manager Bitey · Crystal Guardian · Tallnut · Tallnut Cannon |
Plants vs. Zombies: Battle for Neighborville plants | |||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Plants |
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Battle Leaders | Bam-Bam-Boo · Bluehorn Corn · Flotsamuel · Lucy · No-Neck Raffi · Pinky Rain · Pollen Kate · Pound Cake · Queen Capra · Sherman · Sproutrage · Teddy | ||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Dreadroot · Giga Torchwood · Sunflower Queen · Super Bean · Marigold · Hypno Sunflower Queen · Spooky Squash · Bitter Dill · Dreadwood · Blight Cap | ||||||||||||||||||||||||||||||
Quest NPCs | Air Ron · Best Fishing Friend™️ · Bingo-Bongo · Brian · Corny Corn · Dandelion · Exposition Al · Gilly the Kid · Harmela · Land Phil · Major Sweetie · Mark · Mike · Sergeant Peel · Sir Crustworthy · Sir Victor-Ian · Tenderleaf · Tumbleweed Ted · Vivian | ||||||||||||||||||||||||||||||
Others | Weed · Pumpkin Weed · Leaf Shield Weed · Pumpkin Wildflower · Mindblower |