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80s Action Hero is a playable zombie class in Plants vs. Zombies: Battle for Neighborville. He is an PvZ BfN Attack Class Icon Attack class who specializes in explosive attacks.

Descriptions

In-game description

80s Action Heroes are all about explosions. Explosions from afar, from above, from behind cover, and even where they are standing.

Primary Weapon

Charged bow that increases in power and accuracy. Special - Hold [Zoom] to charge Bow Blaster. Landed shots create lock on targets for Can't-Miss-ile ability that fires extra rockets

In-game description

80s Action Hero's primary weapon is the Bow Blaster, a powerful bow that increases in damage and accuracy depending on how long the 80s Action Hero charges it. While charging, 80s Action Hero moves at slightly reduced speeds. It has 3 charges. The first charge fires 5 projectiles in a flat horizontal line, dealing 25 damage if they all hit 1 target (35 critical). The second charge fires 3 projectiles when released, dealing 40 damage to a single target (56 critical). The third charge (fully charged) fires 1 big projectile that deals 65 damage (75 critical). In additions, shots also carry a tag effect, which correlates with Can't-Miss-ile; each shot that hits an enemy counts as one tag, with up to three tags that can be applied to an enemy.

Abilities

Left abilities
Dynamite DodgeBfN
Dynamite Dodge
Evade in any direction while a dropped explosive covers your tracks.
Center abilities
Rocket RideBfN
Rocket Ride
Fly into the air and launch a large volley of explosive missiles.
Right abilities
Can't-Miss-ileBfN
Can't-Miss-ile
Deploy homing rockets that track the nearest target if no lock-on targets are provided.

Upgrades

Sapastree
2,147,483,647 feet
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Improved Tracking
Can't-Miss-ileBfN
1
Earn a tag on an enemy by dealing damage with Can't-Miss-ile.
Perk Cooldown
Combo
Perk RoleIcon Attack
1
Faster refresh time for all abilities by earning multiple vanquishes rapidly.

Reduces ability cooldown by 50% for earning multiple vanquishes.
Perk Cooldown
Refreshing Revive
1
Faster refresh time for all abilities by reviving an ally.

Reduces ability cooldown by 30% when a teammate is revived.
Perk Health
Rough Patch
1
Spawn with more health after suffering multiple vanquishes in a row.

After dying three times in a row, spawn with the maximum amount of over-health for the currently used class after respawning or being revived.
Leg Day
Dynamite DodgeBfN
1
Action Hero Zombie jumps farther and higher when activating Dynamite Dodge.
Perk Health
Low Life
Perk RoleIcon Attack
1
Gain health by earning a vanquish when at low health.

Grants 30 health upon vanquishing an enemy at low HP.
Perk Utility
Track Star
Dynamite DodgeBfN
2
Earn a tag on an enemy when dealing damage with Dynamite Dodge.
Perk Utility
Targeting Arrows
2
Tags on enemies remain after suffering a vanquish.
Perk Ammo
Free Ride
Rocket RideBfN
2
Fire additional rockets by earning a vanquish with Rocket Ride.
Perk Utility
Leveling Up
2
Earn XP faster.

Earn 10% more XP.
Perk Ammo
Bow Master
2
Charge Bow Blaster faster for short time by earning a vanquish.
Perk Health
Fearless
Perk RoleIcon Attack
2
Regenerate health when near multiple enemies.

When near two enemies within a 10m radius, regenerate 4 HP every 0.5 seconds.
Perk Cooldown
Critical Blow
3
Faster refresh time for all abilities by earning a critical vanquish.

Reduces ability cooldown by 3 seconds upon critically vanquishing an enemy.
Perk Utility
Critical Tag
3
Earn three tags on an enemy when dealing critical damage with Bow Blaster.
Perk Utility
Remarkable Rockets
Rocket RideBfN
3
Earn a tag on an enemy by dealing damage with Rocket Ride.
Perk Mobility
Speedy
3
Move faster, except when sprinting.

Increases walking speed by 12.9032%
Perk Health
Vampiric
Perk RoleIcon Attack
3
Gain health by earning a vanquish.

Grants 10 health upon vanquishing an enemy.
Perk Handling
Ready Up
Perk RoleIcon Attack
3
Use weapons and abilities faster just after sprinting.

Reduces sprint exit delay by 25%
Perk Damage
Super Payload
Can't-Miss-ileBfN
4
Fire two additional missiles with Can't-Miss-ile.
Perk Utility
The Huntsman
5
Earn three tags on an enemy when dealing damage with fully charged Bow Blaster shot.

Related achievements

Blast From the PastBfN
Blast From the Past
Earn 200 vanquishes as an 80s Action Hero.
Giddy UpBfN
Giddy Up
Earn 20 vanquishes using Rocket Ride as an 80s Action Hero.

Stategies

With

The 80s Action Hero is an offensive sniper; meaning that while he does need to hang back at range, he is used best to push up to vantages points and rain destruction down on defending plants. To play the 80s Action Hero, you need to be accurate enough to hit your shots, and smart enough to know when to retreat, when to push and when to wait for team support. All his abilities support his offensive playstyle - his Can't-Miss-ile to effectively eliminate single targets, his Dynamite Dodge can save him in a sticky situation and force the attacking plant or plants to evacuate and his Rocket Ride is great at dealing with large groups of plants, or single, large targets like Oak.

The 80s Action Hero shines at range, with his charge-up Bow Blaster able to deal large amounts of damage at full charge. He is able to quickly vanquish targets on the opposing team, and, due to his above-average health, is able to escape a sticky situation by dropping his Dynamite Dodge and running away, relatively unscathed. At range, the 80s Action Hero experiences some trouble, as an un-charged Bow Blast deals little damage, barely enough to finish off an enemy on low health. Unless the close-up attacking plant is on extremely low health, try to charge up your shots as much as possible, because this will greatly increase your damage output. In a situation where an enemy plant in being aggressive towards you, panic can sometimes take over and un-charged shots are fired at it. Try to take your time and charge up your weapon to deal with the threat. If your health is decreasing too quickly, drop an Dynamite in their face and run.

Due to the new ability to sprint that all plants and zombies now have access to, enemy plants that are being shot at often sprint away before you can finish them off. Keep your Can't-Miss-ile ability ready for these situations, as if it is fired in time, it can vanquish the fleeing plant before it has a chance to reach cover. While the Can't-Miss-ile works best at finishing off plants hit by a charge of your bow blaster, don't be afraid to fire it at a plant with low health that you have not yet hit. It is much quicker to fire your missiles than to try and charge up a shot. In any situation, try to save the Can't-Miss-ile ability for when a plant is trying to retreat and regenerate their health, as you do not have much capability to finish them off without it.

Try using your Rocket Ride against numerous targets. While it may be tempting to fire all the rockets at one target, this is usually ineffective unless the target is a dangerous player, like an Oak with numerous Acorn passengers. Firing your rockets into a crowd of defending plants is a great way to support your team, forcing them to abandon the objective to regenerate health or risk being gunned down by zombies with little health they have remaining. Be aware that this ability forces your to remain stationary and suspended in the air, so try use it in a position that the enemy will not expect you to, to reduce the risk of counterattack by Cacti or other classes. Cacti are the most dangerous when using this ability, as you are an easy target for a fully charged headshot. Eliminate any threats to your rocket ride before firing rockets into an enemy crowd to make the best use of this ability, and to force plants to scatter off the objective, leaving it open for your team to capture.

In short, the 80s Action Hero is very good at clearing out objectives, either from the concentrated fire of his Bow Blaster or the crowd-effecting Rocket Ride. With a good enough aim, an 80s Action Hero can become one of the best at taking objectives in the game.

Against

Even though 80s Action Hero is good at clearing out enemies, one thing he's not good at is close-range combat. Like mentioned above, he is an offensive sniper, so his weaknesses are closely resembling a sniper's weaknesses. Plants like Chomper or Citron are one of the best to use, since the 80s Action Hero lacks in short-range combat. His Bow Blaster does barely any damage uncharged, and charging it up will leave you in a vulnerable position.

If he does manage to land a hit on you and get tags, the best option is to hide behind cover. Hiding behind cover negates the tracking of the missiles from Can't-Miss-ile. If he goes in Rocket Ride, try to get headshots on him, since he will be in a stationary position, easy for you to get shots on.

Tips & Tricks

Balancing changes

October 2019 patch

  • Rocket Ride Blast radius 1.6->1.8m
  • Rocket Ride Direct damage 10->8
  • Rocket Ride Blast damage 10->12
  • Fix camera that was not hooked up properly with the Leg Day upgrade

Early December 2019 TTK Changelist

  • Increase center bolt damage on Bow Blaster 1st charge 7->17
  • Increase small bolt damage on Bow Blaster 1st charge 1.1->1.5
  • Increase center bolt damage on Bow Blaster 2nd charge 22.8->32
  • Increase small bolt damage on Bow Blaster 2nd charge 3.8->4.1
  • Increase direct damage on Bow Blaster Full charge 45->50
  • Increase splash damage on Bow Blaster Full charge 12->15

Gallery

V · T · E
Zombies (Shooter games)
Plants vs. Zombies: Battle for Neighborville zombies
Playable Classes
PvZ BfN Attack Class Icon Attack Foot Soldier · Imp (Z-Mech) · Super Brainz · 80s Action Hero · Electric Slide
PvZ BfN Defend Class Icon Defend Captain Deadbeard · All-Star · Space Cadet (Space Station)
PvZ BfN Support Class Icon Support Scientist · Engineer
Abilities
Foot Soldier Super Stink Cloud · Rocket Jump · ZPG
Imp
&
Z-Mech
Imp Gravity Grenade · Robo Call · Impkata
Z-Mech Missile Madness · Explosive Escape · Bionic Bash
Super Brainz Turbo Twister · Hyper Jump Thump · Super Ultra Ball
80s Action Hero Dynamite Dodge · Rocket Ride · Can't-Miss-ile
Electric Slide Funky Bouncer · Outta Fight! · Disco Tornado
Captain Deadbeard Barrel Blast · Parrot Pal · Anchor's Away
All-Star Imp Punt · Sprint Tackle · Dummy Shield
Space Cadet
&
Space Station
Space Cadet
Solo Gravity Smash · Station Inflation · Big Bang Beam
Passenger Asteroid Shield · Escape Pod · Hands-On Torpedo
Space Station Space Force · Escape Pod · Crater Maker
Scientist Sticky Healy Thingy · Warp · Healing Hose
Engineer Bullhorn Swarm · Heavy Helper · Double Time
Spawnable Zombies
Bots
Range Rocket Bot · Gatling Bot · Hide-n-Shoot Bot · Mr. Electro
Support Dr. Heals · Loudmouth Bot
Melee Boxer Bot · Explody Bot · Breaker Bot
Zombies
Melee Buckethead Zombie · Outhouse Zombie · Screen Door Zombie
Range TV Head · TV Buckethead
Support Heal Zombie · Yeti Imp
Battle Leaders Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy
Bounty Hunt
Town Center Byte Knight · Captain Featherbrainz · Shock Wheelz Crew
Mount Steep Bomby Dearest · Ninjimp · Tiny
Elusive Foes
Town Center Fantastico · Pack Rat · Squiddy Shaw
Mount Steep Dig Wig · Mag Pete-O · Safety Stan
Bosses Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb
Quest NPCs Bart Barian · Big Boy Gang Leader · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston
Others Browncoat Zombie · Conehead Zombie · Miner Problem · Robo-Zombie · TV Conehead · Exploding Imp
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