Certainly brings back memories of older threads.
If Boss-inator hadn't send me a screenshot of his post I wouldn't have come across :P. I had no idea the PvZ2 threads are still going, and are still active while we're at that.
Last time I reopened the game was probably last year. Didn't have much fun with the expanded worlds (since most of the Zombies were just vanilla tanks), so I guess I just dropped it for good. Also super disappointed there's no more Ultimate Battle.
GMT + 3 here
You have to restart the game in order for the Gems to be given to you. It happened the same with me.
Also, not seeing how many brains the opponent spent on graves is just pure bs. It makes me (and many other players) not even want to play as plants anymore. Zombies were already powerful enough, why did they need yet another advantage?
In the update, it doesn't show how many Brains the Zombie opponent spent when playing a Gravestone Zombie, which is just stupid. It was strategic to guess as Plants what Zombie could have popped up out of the grave.
Right now, you're basically playing Russian roullette when you're playing as Plants.
I swear, the Mega Charge/Insta Block chance MUST have increased. I've been playing several matches and almost all of them had both me and the opponent getting constant Mega Charges. They're doing the total opposite of what we asked, I see.
Also, not seeing how many brains the opponent spent on graves is just pure bs. It makes me (and many other players) not even want to play as plants anymore. Zombies were already powerful enough, why did they need yet another advantage?
Gargantuar Blitzer gave me a hack that made all Heroes have 4 of each card in a pre-made deck. The cards you didn't have were still locked in the other decks though, and if you took out any card from the pre-made decks, you couldn't put it back.
Dunno if he has that for the current version too.
Snorkel Zombie: Class change to Sneaky
Zombie Chicken: Class change to Beastly
Dog Walker: Rarity change to Premium - Uncommon (Or Zombie Chicken could be Basic - Common instead)
Water Balloons: Sun cost reduced to 1
Navy Bean: Rarity change to Basic - Common
Admiral Navy Bean: Sun cost increased to 2
Sea Shroom: Rarity change to Basic - Common
Is Jester a Premium - Rare or Premium - Super Rare? Because Jester doesn't deserve Super Rare. There are more Nuts than there are Jesters. IDK, maybe it's fine as Super Rare? I mean, it's a Dancing Zombie after all...
And wait...Abrawhatever is now a Super-Rare? Well then, if that's true, then it's gotta deal 3 damage to TWO plants instead. Maybe lower its initial Strength to 2? Maybe? IDK.
Just my 2 microcents.
IMO, Abracadaver, should keep his ability, but cost 4 and have 3/4.
Snorkel Zombie: Class change to Sneaky
Zombie Chicken: Class change to Beastly
Dog Walker: Rarity change to Premium - Uncommon (Or Zombie Chicken could be Basic - Common instead)
Water Balloons: Sun cost reduced to 1
Navy Bean: Rarity change to Basic - Common
Admiral Navy Bean: Sun cost increased to 2
Sea Shroom: Rarity change to Basic - Common
Is Jester a Premium - Rare or Premium - Super Rare? Because Jester doesn't deserve Super Rare. There are more Nuts than there are Jesters. IDK, maybe it's fine as Super Rare? I mean, it's a Dancing Zombie after all...
Aren't both Snorkel Zombie and Zombie Chicken uncommon? Switching their classes wouldn't change any rarity.
Also, when Zombie Chicken is Beastly, it's alright to replace its rarity with the Dog Walker's, since that's beastly aswell. It wouldn't make a difference.
I was referring to Navy Bean and Sea-Shroom.
Snorkel Zombie: Class change to Sneaky
Zombie Chicken: Class change to Beastly
Dog Walker: Rarity change to Premium - Uncommon (Or Zombie Chicken could be Basic - Common instead)
Water Balloons: Sun cost reduced to 1
Navy Bean: Rarity change to Basic - Common
Admiral Navy Bean: Sun cost increased to 2
Sea Shroom: Rarity change to Basic - Common
Is Jester a Premium - Rare or Premium - Super Rare? Because Jester doesn't deserve Super Rare. There are more Nuts than there are Jesters. IDK, maybe it's fine as Super Rare? I mean, it's a Dancing Zombie after all...
You have to remember that each class must have 2 Legendaries, 3 Super-Rares, 4 Rares, and 5 Uncommons. You can't just change rarities around.
Also, in my opinion, Jester deserved the Super-Rare rank more than Abracadaver. Abracadaver used to be a Rare, but their Rarities got switched around.
Anyway...currently thinking why there isn't anything that affects Party/Mustache/Leafy/Fruit Cards. Those Subtypes are found on many Plants and Zombies.
It wasn't meant to be offensive, but just pointing out that detail.
Anyway, these tribes are not featured as the main tribe of any Class. The Flower tribe is Solar's featuring tribe, so it must have two cards that keeps synergies between Flowers going.
And that matters because?
Look, Pea plants are one of the most notorious plants in the series. It would've been dumb to make Heroes and not have them. Now, don't you think it would've been even dumber to have Peas in the game, and not have Torchwood, the plant that is known to boost them ever since the first game?
They had to put it in, even though it's not a Pea plant. Torchwood and The Podfather are the plants that keep synergies going in the Mega-Grow class, end of story.
But what about peas? They only have The Podfather. And that's the Premium.
2- It only effects peas behind it (logically).
3- There shouldn't be 2 boosting stuff for the peas, especially if one of them is not a pea. Maybe Repeater, since it does an extra attack?
ex. The Smackadamia can boost the health of nuts either next to it, or in front of it, or far from it. But Torchwood only boosts strength of peas behind it.
It doesn't matter it's not a Pea, it interacts with Peas and nothing else. Repeater and Black-Eyed Pea do nothing to the other Pea cards. Period. How hard is it to understand?
But what about peas? They only have The Podfather. And that's the Premium.
2- It only effects peas behind it (logically).
3- There shouldn't be 2 boosting stuff for the peas, especially if one of them is not a pea. Maybe Repeater, since it does an extra attack?
ex. The Smackadamia can boost the health of nuts either next to it, or in front of it, or far from it. But Torchwood only boosts strength of peas behind it.
Okay, so your point is that the Peas don't interact with Torchwood and Torchwood has no synergy with Mega-Grow's featuring tribe?
But what about peas? They only have The Podfather. And that's the Premium.
2- It only effects peas behind it (logically).
3- There shouldn't be 2 boosting stuff for the peas, especially if one of them is not a pea. Maybe Repeater, since it does an extra attack?
Hello? Torchwood interacts with all the other Pea plants. It doesn't matter how or if it's a pea or not. It keeps synergies going.