Board Thread:Plants vs. Zombies Heroes/@comment-5760976-20170228204627/@comment-30913602-20170302150621

GamesterD wrote: Just my idea of Hero upgrades which will never be recognized by officials. {{LongSection|section=|text=

Green Shadow
Level 1: Tornado Blover replaces Whirlwind(You can chose who to bounce)

Level 2: Me-Grow! replaces Embiggen(A plant gets +3 +3)

Level 3: Blizzard Winds replaces Big Chill(Freeze 2 Zombies, Draw a card)

Level 4: Peacise Fireball replaces Percision Blast (Do 6 damage in a lane chosen by the player.

Level 5: Green Shadow will draw a card every other turn. That card gets +1 +1.

Solar Flare
Level 1: Vine Choak replaces Weed Whack(A zombie gets -3 -3)

Level 2: Shroommageddon replaces More Spore(Make 2 random mushrooms that cost 2 sun or less in random lanes)

Level 3: Sun Ray Burner replaces Scorched Earth(All zombies get -1 -1)

Level 4: Radiated Solar Laser replaces Sunburn(Do 4 damage, you gain +1 sun for the rest of the battle)

Level 5: Solar Flare will make a Sunflower every other turn.

Wall-Knight
Level 1: Waterfall replaces Geyser(Heals all plants and the Plant Hero by 6)

Level 2: Super Bubble replaces Bubble Up(Move a plant, That plant gets +6 Health)

Level 3: Heavy Nutmergency replaces Nut Signal(Make a random nut here, draw a card)

Level 4: Incrumbable replaces Uncrackable(Your hero cannot be hurt for 3 turns. Draw a card)

Level 5: Wall-Knight will have +10 Health.

Chompzilla
Level 1: Waterfall replaces Geyser.

Level 2: Harvest of Crops replaces Holo-Flora(Draw 3 cards)

Level 3: Sun Ray Burner replaces Scorched Earth.

Level 4: Digestive Chomp replaces Devour(Destroy a Zombie, Draw a card)

Level 5: Chompzilla will destroy a random zombie every 3 turns.

Spudow
Level 1: Moon Crasher replaces Meteor Strike(Do 5 damage to a zombie)

Level 2: Super Bubble replaces Bubble Up.

Level 3: Rain of Health replaces Storm Front(All plants get +2 +2)

Level 4: Starch Field replaces Tater Toss(Make 3 Hotheads)

Level 5: Spudow will make a Potato Mine every time he is hurt.

Grass Knuckles
Level 1: Redbark Shield replaces Root Wall(A plant can't be hurt, that plant gets +4 Health)

Level 2: Harvest of Crops replaces Holo-Flora.

Level 3: Training Thyme replaces Time to Shine(A plant does a bonus attack, draw a card, that plant gets +1 +1 after.)

Level 4: Bonk of Sandweeds replaces Power Pummel(Attack for 2 damage in all lanes)

Level 5: A plant gets Bullseye and +1 +1 every other turn.

Captain Combustible
Level 1: Moon Crasher replaces Meteor Strike.

Level 2: Me-Grow! replaces Embiggen.

Level 3: Training Thyme replaces Time to Shine.

Level 4: Ritual of Pyrougeness replaces Blazin Bark(A plant gets +6, Draw a card)

Level 5: A plant gets +2 strength every other turn.

Night Cap
Level 1: Tornado Blover replaces Whirlwind.

Level 2: Shroomageddon replaces More Spore.

Level 3: Rain of Health replaces Storm Front.

Level 4: Toadstool Takedown replaces Mush-Boom(Do 3 damage to a zombie here, make a Poison Mushroom here, make a Toadstool in 3 turns here)

Level 5: All mushrooms get +1 +1 every turn.

Rose
Level 1: Vine Choak replaces Weed Whack.

Level 2: Hipermanation replaces Transformagify(Transform a Zombie into a random zombie that costs 1 sun)

Level 3: Blizzard Winds replaces Big Chill.

Level 4: Super Goatify replaces Goatify(Transform a zombie and zombies next door into a 1,1 Goat, Draw a Card)

Level 5: A random zombie will have -1 -1 every turn.

Citron
Level 1: Redwood Shield replaces Root Wall.

Level 2: Hibermanation replaces Transformagify.

Level 3: Heavy Nutmergency replaces Nut Signal.

Level 4: E.M.Peached Peel Sheild replaces Peel Shield(Plants can't be hurt, draw a card, when a zombie attacks a plant, bounce it)

Super Brainz
Level 1:  Brainiac Thoughts replaces Telepathy(Draw 3 cards)

Level 2: Smell of Undead replaces Super Stench(All zombies get Deadly, all zombies played in 3 turns will get Deadly for 2 turns, Draw a card)

Level 3:The Zhantom Zone replaces Cut Down to Size(Destroy a plant with 3 strenght or more)

Level 4: Heroic Helping replaces Carried Away(Move a Zombie, it gains Bullseye and Deadly, than it does a bonus attack)

Level 5: A random zombie does a bonus attack every other turn.

Impfinity
Level 1: Crazy Crazy Crackle replaces Brute Strength(A zombie gets +5 strength)

Level 2: Smell of Undead replaces Super Stench.

Level 3: Gravely Made replaces Incrypted(A zombie hides in a Gravestone, that zombie gets Deadly, Draw a Card)

Level 4: Impfinite Trouble replaces Triple Threat(Make 3 Impfinity Clones)

Level 5: Make an Impfinity Clone in a random lane every turn starting at turn 5.

Electric Boogaloo
Level 1: Hydrolic Energizer replaces Evaporate(Destroy a damaged plant, draw a card, heal by the selected plant's health -2)

Level 2: Zeuz' Thunder replaces Electrobolt(Do 4 damage)

Level 3: Disco Madness replaces Dance Off(Make 2 random Dancing zombies that cost 2 sun or less in random lanes)

Level 4: Zombie Style replaces Stayin Alive(Do 5 damage to a plant, Heal by 5)

Level 5: All Dancing Zombies get +1 +1 every other turn.

The Smash
Level 1: Big Brained Endurance replaces Heroic Health(Heal your hero by 10)

Level 2: Ghouling Monstosity replaces Possessed(A zombie gets +4 Frenzy)

Level 3: Zomboss Promotion replaces Galvanize(A zombie gets +3 +3)

Level 4: Supreme Smashing replaces Slammin Smackdown(Destroy a Plant)

Level 5: Destroy a plant with 5 strength of more every 3 turns.

Rustbolt
Level 1: Big Brained Endurance replaces Heroic Health.

Level 2: Armored Maniac replaces Rock Wall(A zombie gets +8 health)

Level 3: The Zhantom Zone replaces Cut Down to Size.

Level 4: Toaster Boaster replaces Shrink Ray(All plants get -3, draw a card)

Level 5: Rustbolt heals by 1 every turn.

Immorticia
Level 1: Hydrolic Engergizer replaces Evaporate.

Level 2: Zyklon-Pour replaces Acid Rain(All plants on ground lanes get -2 -2)

Level 3: Zummoning replaces Summoning(Make a random zombie that costs 3 brains)

Level 4: Witch's Cursers replaces Witch's Familiar(Make a Zombat Army with 4, 3 When this does damage, draw a card)

Level 5: Use a random trick that costs 2 brains of less every other turn.

Neptuna
Level 1: Sharknado replaces Dolphinado(Bounce 2 random plants)

Level 2: Ghostly Monstrosity replaces Possessed.

Level 3: Gravely Made replaces Incrypted.

Level 4: Tentacle Tridant replaces Octo-pult(Make 2 Octo-Pets)

Level 5: Gain a random amphibious card every other turn.

Brain Freeze
Level 1: Sharknado replaces Dolphinado.

Level 2: Zyklon Pour replaces Acid Rain.

Level 3: Zomboss Promotion replaces Galvanize.

Level 4: Neverending Frostbite replaces Frozen Tundra(Freeze all plants, draw a card)

Level 5: A random plant will freeze every 3 turns.

Professor Brainstorm
Level 1: Brainiac Thoughts replaces Telepathy.

Level 2: Zeuz' Thunder replaces Electrobolt.

Level 3: Zummoning replaces Summoning.

Level 4: Backfire Discovery replaces Eureka(Gain 4 random cards from the entire game, do 1 damage to all plants, zombies, and Plant Hero)

Level 5: Gain a random card every 3 turns.

Z-Mech
Level 1: Crazy Crazy Crackle replaces Brute Strength.

Level 2: Armored Maniac replaces Rock Wall.

Level 3: Disco Madness replaces Dance Off.

Level 4: Explosive Escape replaces Missle Madness(Attack for 2 damage in 5 random lanes*Can be the same lanes*) (Imp will return to another mech BTW)

Level 5: Attack with 2 damage in a random lane every 3 turns}}

This idea was OK in my opinion And defininetly better than anything Pop Cap thinks of yeah,your'e right these are great