Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171222101502/@comment-28629991-20171230143949

Oops I Won wrote:

CWJ-D wrote: I need to go make some more new heroes; there's so many strategy decks I made up with my things!

"Not to mention half of them are pure BROKEN"

Shh!

"This insane boombox has clung onto every moment of despair, and carries it with her to spread it to every last bit of the earth! Bloombox synchronizes well with Masterminds, and when she wants to, she can go absolutely wild with a horde of angry Animals!"

Name: Bloombox

Classes: Smarty, Kabloom

Signature Superpower: Bloomwash

Other Superpowers: Meteor Strike, Roar Call, Sink-Chronize

Her favorite tactic starts with a B and rhymes with brainwashing!

Name: Bloomwash

Classes: Smarty, Kabloom

Tribes: Mastermind Object Superpower Trick

Ability: Hypnotize Zombies here and next door, and they attack the Zombie Hero instead of themselves.

"'Stop hitting yourselves!' say the Zombie Heroes. Well, they'll wish the Zombies hit themselves instead soon!"

Name: Roar Call

Class: Smarty

Tribes: Animal Superpower Trick

Ability: Conjure an Animal that costs 3 Sun or less, and it gets Splash Damage 1.

''Never actually worked ever since all the Animals disembarked Noah's Ark. Until now.''

Name: Sink-Chronize

Class: Smarty

Tribes: Object Superpower Trick

Abilities: A Plant gets Amphibious and moves to the Water. Draw a card.

Bloombox's soundwaves are capable of making a Plant float on water...just let that sink in, pun intended. How do you reverse the effects of Bloomwash? If you can't, then how can you stop it? Hypnosis: Hit itself for half its strength before attacking like normal. Wears off when the fighter attacks itself.

But Bloomwash makes the zombies hit the zombie hero instead, so it will wear off when the zombie attacks the zombie hero once.