User blog:The Zombie O.O/PvZ2 World Idea - Viking Shores

I know my Industrial Revolution world isn't fully finished, but still, 'cause I couldn't think of suitable stuffs for that world, and I thought some ideas were a bit too "futuristic" for that time (Boiler Zombie, Steam Car Zombie) while others sounded like rip-offs of existing zombies (Cannoner Zombie). Thus, I will put that world on hiatus, with the newcomer to my world ideas, *Deep breath* the Viking Shores! World Stuff Gimmicks Blizzards: Actually, these remind you of Frostbite Caves, don't they? Well, nopenopenope! Blizzards work entirely DIFFERENTLY. And there's two types. Tailwinds: Tailwinds cause 1, 2 or 3 random plants (1 in the earlier levels, 2 and 3 in the later stages) to be flung 4 columns to the right.Headwinds: Headwinds knock back 1 or 2 rows of plants back 1 tile, pushing any plant in the 1st column away from the level. In later levels, headwinds also cause Servant Imps to be shot onto the lawn at the 2nd, 3rd or 4th column.Unsteady Ground: There are a few "glacier" tiles that cover a 3x3 in the lawn. When there is just 1 plant planted on it, nothing happens. However, what happens when we put in more weight? It sinks! However, soon after it sinks, instantly killing all plants and zombies on it (Except Gargantuars and Dragon Zombies, which just wade in the water and fly over it respectively), the glacier tile will rise up again after 5 seconds. The combination of plants and zombies needed to sink the glacier tile is noted down here. 4 and above Plants2 Plants + 1 Zombie1 Plants + 2 Zombies3 and above Zombies.</li></ul>Surprise Attack: The ambush / surprise attack of the world is "Village Pillaging!", in which hooks are thrown off-screen onto the lawn 3, 4 or 5 tiles in. The hook's head kills any plant that it lands on, and zombies then walk onto the lawn through the hooks with a +50% speed. To destroy the hooks, 25 NDS of damage must be done to it, in which then the hook quickly gets thrown back, causing all zombies currently on the hook rope to walk on normally on the ground. The hooks also get thrown back by itself after 20 seconds. World Description: Feeling like you need a seaside vacation? Well, no worries! Head back to the Viking Shores in 902 for a relaxing time with totally no Viking Zombies trying to pillage towns during that time! Protect your plants, or surrender yer brains! New items: +32 Levels!</li>+6 new Plants!</li>+??? Upgrades!</li>+1 Endless Zone!</li>+1 Zomboss Battle!</li></ul><h2 data-rte-new-node="true">Zombies <h3 data-rte-new-node="true">Viking Zombie Regular village-pillaging zombie.

Toughness: Average

Speed: Basic

First found in: Day 1 <h3 data-rte-new-node="true">Viking Conehead His spiked cone gives him protection from attacks.

<p style="margin-top:1em;margin-bottom:1em;">Toughness: Protected

Speed: Basic

First found in: Day 1

Viking Buckethead
His horned loot bucket grants him high resistance to damage.

<p style="margin-top:1em;margin-bottom:1em;">Toughness: Hardened

Speed: Basic

First found in: Day 1

Viking Flag Zombie
His flag marks an ice-cold "wave" of raiding zombies.

<p style="margin-top:1em;margin-bottom:1em;">Toughness: Average

Speed: Basic

First found in: Day 1

Servant Imp
Is catapulted over your defenses, then strides on.

<p style="margin-top:1em;margin-bottom:1em;">Toughness: Average

Speed: Hungry

First found in: Day 2

Chieftain Gargantuar
Titanical zombie whom leads the raid.

<p style="margin-top:1em;margin-bottom:1em;">Toughness: Great

Speed: Hungry

First found in: Day 16

Siege Ladder Zombie
Uses his iron ladder to disable your defensive plants.

<p style="margin-top:1em;margin-bottom:1em;">Toughness: Dense (28 NDS for Ladder, 16 NDS for Zombie)

Speed: Speedy, then Basic

First found in: Day 4

Berserker Zombie
Charges up far away from the plants, then destroys the frontmost two plants it meets.

<p style="margin-top:1em;margin-bottom:1em;">Toughness: Dense (36 NDS)

Speed: Unmoving, then Flighty, then Stiff

First found in: Day 7

Catapult Zombie
Fires rocks at the furthermost plant in his lane, and then moves on when running out of rocks.

<p style="margin-top:1em;margin-bottom:1em;">Toughness: Dense (35 NDS)

Speed: Unmoving, then Hungry

First found in: Day 9

Scribe Zombie
Recites sagas to boost the speed of nearby zombies.

<p style="margin-top:1em;margin-bottom:1em;">Toughness: Solid (16 NDS)

Speed: Hungry

First found in: Day 14

Flailer Zombie
Swings a flail around that damages plants in 8 directions, but it slows him down.

<p style="margin-top:1em;margin-bottom:1em;">Toughness: Hardened (60 NDS for Flail, 12 NDS for Zombie)

Speed: Creeper, then Basic

First found in: Day 17

Shaman Zombie
Throws a healing potion at the most damaged zombie every few moments.

<p style="margin-top:1em;margin-bottom:1em;">Toughness: Protected (20 NDS)

Speed: Basic

First found in: Day 20

Runestone Zombie
Carries heavy runestones that summons zombies when dropped.

<p style="margin-top:1em;margin-bottom:1em;">Toughness: Hardened (30 NDS for each Runestone [2], 12 NDS for Zombie)

Speed: Creeper, then Stiff (Losing one runestone), then Basic (Losing both runestones)

First found in: Day 23

Zombie Dragon
Shoots a huge but destructible fireball that can raze a lane of plants.

<p style="margin-top:1em;margin-bottom:1em;">Toughness: Machined (90 NDS)

Speed: Creeper

First found in: Day 27

Dragon Rider Imp
Hops off dead Zombie Dragons, then calls in another if ignored for a while.

<p style="margin-top:1em;margin-bottom:1em;">Toughness: Weak (8 NDS)

First found in: Day 27

Zombot Titanical Longship
The terror-striking "cruise" of the Viking Ages.

Toughness: Undying (1485 NDS)

Speed: Hungry

Special: Throws an anchor at a row of plants, pulling them to the Zombot.

Damage: Launches flaming rocks at a 3x3 area of plants, killing them and burning the tiles hit.

First found in: Day 32