User blog comment:Tecku/TT: Superpower Locks/@comment-5760976-20170102191053

I know you're not finished, but I see both sides of the choice to lock the superpowers.

On one hand, making them locked means less customization, which does stink, as this game is a lot about making your own decks.

However, there will be superpowers that are better or worse than other superpowers of the same time (Big Chill is the only Smarty superpower anyone would most likely used, at least when compared to the other Smarty superpowers, nobody would use Dolphinado for a Sneaky hero, and honestly, who would use Rock Wall compared to Possessed?)

I do feel however that there should be unlockable superpowers (through coins?) that you could put on any hero of said superpower's class, but also have the superpowers that are locked to heroes stay. So there's still a basic idea of what to do with the hero (their strengths and weaknessses) but also have customization for the superpowers.