Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20180114163800/@comment-28629991-20180206084937

RandomzSunfish23901 wrote:

Stonecutters wrote:

Stonecutters wrote: Stonecutters wrote: Jurassic ZombieClass: HeartyRarity: '''Uncommon

Tribe: History Professional Zombie

Cost: 3

Stats: 2/2

Armored 1

"At least a huge underground   cave system means no Flat Earth..."

Appearance: Jurassic Zombie

Class: Hearty

Rarity: Rare

Tribe: History Professional Zombie

Cost: 4

Stats: 4/5

Untrickable

Ability: When destroyed: Make a Jurassic Zombie here

"See, cones were invented before the Ice Age."

Appearance: Jurassic Conehead

Jurassic Buckethead

Class: Hearty

Rarity: Super-Rare

Tribe: History Professional Zombie

Cost: 5

Stats: 5/5

Untrickable 

Ability: When destroyed: Make a Jurassic  Conehead here.

"He has a cone under his bucket."

Appearance: Jurassic Buckethead

This is now OP. A zombie that makes two other zombies in the same spot for only 5 brains and 1 card? Its too good at stalling

You're gonna despise some of mine, then.

"WELL THEN, NERF SOME"

Thinking about it. Anyway, since I already made lots of event cards...what should I introduce?

"#savemegagrow?"

Name: Victory Laurel

Class: Mega-Grow

Tribe: Tree Plant

Cost: 4

Stats: 2/4

Trait: Double Strike

Abilities: Your Plants ignore Bonus Track Buckethead's ability. End of turn: A Plant with the highest Strength does a Bonus Attack.

Set: Event

"If you think some music freak holding a radio can stop me, you're far from victory!" ​​​

Name: Boozle Bean

Class: Smarty

Tribe: Bean Plant

Cost: 2

Stats: 2/3

Traits: None

Ability: Start of turn: Make a random Bean in a random lane, and it gets a random trait.

Set: Event

Boozle Bean never gives a good choice; both choices are bad for the Zombies.