Board Thread:Plants vs. Zombies 2/@comment-26239911-20151227220415/@comment-24203813-20151228211721

TheGollddMAN wrote: Dekagamer7X9 wrote:

TheGollddMAN wrote:

Dekagamer7X9 wrote:

TheHandsomePlant wrote:

RobuxShooters wrote:

Dark Ranger 007 wrote:

Dekagamer7X9 wrote: Why does everybody want a defensive shadow plant in part 2? We have enough defensive plants as it is, what else could it do? Must I list all the ones we have so far?


 * Wall-nut
 * Tall-nut
 * Pumpkin
 * Infi-nut
 * Chard Guard
 * Endurian
 * Celery Stalker
 * Garlic
 * Primal Wall-nut
 * Sweet Potato

And as for China exclusives...


 * White Radish
 * Vigorous Broccoli
 * Torchwood (when upgraded to level 2 or higher)
 * Small Chestnut Team
 * Pineapple

Let me know if I missed any. Bottom line, there's not much you can do with a defensive shadow plant that can't already be achieved by plants we already have. Pumpkin!? Also you missed Peanut Pumpkin is in Plants vs. Zombies 1, is it not? But it's not in PvZ2, thus not counting for the list. What more could a new one do that we haven't already seen? Most new plants already do what we've seen by combining abilities. Even the existing Shadow plants are old abilities rehashed somewhat into new abilities. So what's the problem combining two defensive plants in one with that powered and not powered gimmick? Moonflower, Nightshade, and Shadow-shroom, for the most part bring at least something new to the table. What could a defensive shadow plant do? Here's some I can think of:


 * It could be a generic defensive plant that has more health when boosted. (Wall-nut, Red Stinger)
 * It could be a generic defensive plant that gains a long-ranged attack when boosted. (Wall-nut, Red Stinger)
 * It could be an attacking plant that becomes defensive when boosted. (Red Stinger, Pea-nut)
 * It could be a generic defensive plant that gains a melee attack when boosted. (Wall-nut, Endurian, Level Upgraded White Radish)
 * Or we could literally give it the function of any other defensive plant when it's boosted.

But, I can't even think of a way it could have an ability that doesn't just outright copy the abilities of another plant. All the abilities you listed are something just like what you said happens with the other shadow plants. Why is it that you yourself think that the other plants bring something new to the table when the defensive plant can have any of the above abilities but is considered generic?

From my eyes, I see all the above abilities also as something new to the table. Funny how you yourself point out the pros that can be from a shadow defensive plant but then call it generic while calling the other generic plants as something new. Hypocrite much? Moonflower creates more sun depending on how many other shadow plants are around it. How exactly is that recycling the ability of another plant in the game?

Nightshade deals heavy close range damage, and when boosted it shoots straight, heavy damaging shots. How is that recycling the ability of another plant?

Shadow-shroom deals damage over time to the zombie that eats it, and when boosted that damage over time can spread to other zombies it touches. How is that recycling the abilities of another plant?

When I said "generic defensive plant" I meant a plant that does nothing and has high health. Wall-nut and Primal Wall-nut are generic defensive plants. Tall-nut's a generic defensive plant that stops low flying zombies. Infi-nut's a generic defensive plant that heals itself and can come back from the dead. Chard Guard becomes a generic plant after losing all it's leaves. Red Stinger is a generic defensive plant when planted in the 3 front rows. That's what I mean by generic defensive plant.