Board Thread:Plants vs. Zombies Heroes/@comment-27053902-20170809225718/@comment-10857070-20170814094939

DatDramaPlant wrote: Newspaper Zombie wrote: DatDramaPlant wrote: Newspaper Zombie wrote: Zombotanist wrote: Newspaper Zombie wrote: Zombotanist wrote: Newspaper Zombie wrote: Zombotanist wrote: Newspaper Zombie wrote: Zombotanist wrote: RandomzSunfish23901 wrote: Arm Wrestler should be a 1/1 that gets +2/2 when fronted. It used to be that, except that it was a 2/1, and then it was insanely overpowered. Right now it's in a nice spot. A card with almost no way to remove on the first turn? Yep, great spot, very balanced. Just don't remove it then, is 2 damage really that big of a deal? Just play your own one drop on another lane and start doing damage yourself. My fault for trying to bring logic into this conversation. It's a 2/2, you don't have to kill every zombie your opponent ever plays to win the match you know? But you have to survive to win the match. This game is about winning the game. Not taking 2 damage until you die. Kill it later when it's convenient then, also blocks are a thing. Zombie hero can buff it until the point of not being able to kill it. Zombie Hero can buff anything else until the point of not being able to kill it as well, so how is Arm Wrestler exclusively broken? Did you even read the rest of the conversation? Hmm... Let me see


 * Arm Wrestler buff proposal


 * Rejection, saying that it's balanced


 * "It can't be removed on the first turn, totally balanced*


 * "Remove it later when you can have the chance then*


 * "Zombie Hero can buff it until it can't be destroyed"

Anyway, since most early removal is in Kabloom/Guardian, removal is in Solar, and the other two classes are Green Shadow which is broken, i don't see how it's too

bad. Sure, there's removal, but most of the time you don't even draw it.