Board Thread:Plants vs. Zombies Heroes/@comment-25389309-20161104000429/@comment-27462035-20161108101944

Fairy27 wrote:

VeXJL wrote:

Fairy27 wrote:

VeXJL wrote:

Tarcisio666 wrote: He doesn't have to stay alive to be useful. It's his interaction with Admiral Navy Bean that makes him a killer. Both are very fragile indeed, but if you play it right the deck can deal a massive amount of damage in a couple of turns. That is, IF you have Admiral Navy Bean AND Bean Counter in your hand, adequate sun, luck that the Opposing Hero has no tricks to destroy Admiral Navy Bean. Not a chance.

Also, Weenie Beanies don't have Team-Up and Admiral Navy Bean quickly charges shields with its pitiful 2 damage.

I have tried using bean decks, most of them failed. This is why I use it in non-bean Citron decks. Citron has many Team-Ups and Weenie Beenie can act as a Lil' Buddy and you can also control how much strength it has so it doesn't get destroyed by Rocket Science or Doom-Shroom. My old bean decks failed, but the main bean deck I use almost always succeeds. Citron, beans, the Team-Ups... Well, I'll be checking your bean deck out ;)

But when I use beans, It's usually only Bean Counter that shines. In my deck, Admiral Navy Bean shines the most.

Note that this is not an instant win deck, it failed me at times, but most were because of bad card draw. You should use cards that make you win more consistently. Your Bean Decks rely way too much on Admiral Navy Bean to do damage to the zombie hero, and you could use some other offensive plants. Either way, Admiral Navy Beans IMO, should be used as last resort, so when you have like 2 or 3 of them in your hand, you can easily kill the hero, because the zombie hero can't use any superpowers until AFTER all the Admiral Navy Beans attack.