Board Thread:Plants vs. Zombies Heroes/@comment-24471175-20160913213837/@comment-25982947-20160917225225

Thinklogic wrote: Zombotanist wrote: Thinklogic wrote: Anyone else think "More Spore" is weak for a superpower, considering Shroom for Two is a thing? Both create two 1/1 Shrooms, however More Spore is random where it spawns the shrooms, while Shroom for Two has a certain result

Non-Signature Superpowers are generally worth about 2 or 3 Brains/Sun when compared to regular tricks. Examples:

-Summoning makes a random zombie that costs 2 Brains, but as a trick. Its a random version of Beam Me Up

-Embiggen and Galvanize give +2/+2, which considering the cost of Yeti Lunchbox and Fertilizer would be valued at 2 Brains/Sun. Also Weedwhack is -2/-2 to a Zombie, which is slightly more powerful than waterballoons (needs 6 sun this turn) which costs 2 Sun

-Telepathy and Holo-Flora draw 2 cards, much like Fundead and Florish which cost 3 Sun/Brains

-Lightning Strike and Meteor Strike do 3 damage, much like Berry Blast, a trick that costs 2 Sun

-Some superpowers are the same as 1 Sun Tricks, but also draw a card making it worth 2 to 3 Sun, such as Big Chill and Wallnut Signal

-Time to Shine functions the same as Lurch for Lunch, a 2 Brain Trick Maybe if it spawned 2 random mushrooms that cost 1? That way it could maybe spawn Shroom for Two, Poison Mushroom, Button Mushroom or maybe even a Puff-Shroom on its own. Idk, maybe that'd be too strong.

As for Dance Off, maybe make it so it does 1 damage to a plant on the lanes where the Backup Dancers spawn? It would fit with the whole direct damage thing Crazy has going for it and it would make it a bit more threatening in the early game. Could make it simply "Make a random Mushroom here that costs 3 Sun or less". That way its similar power to Summoning on average.

Idk, I feel like that would go against the main idea of Kabloom, to fill as many lanes with small units to buff them later.