Board Thread:Plants vs. Zombies 2/@comment-26348973-20160221034557/@comment-25180538-20160221180042

Dung Dinh Anh wrote:

TheGollddMAN wrote:

Reapeageddon wrote: I understand people's opinions about Nightshade, but rly, weak?

He does 10 damage when unpowered and 5 when powered.

Otherwise, I still understand. I wouldn't call it weak but it is the most impractical shadow plant out of all. With the other shadow plants, even they don't work as well powered, you can still use them. However, once an unpowered Nightshade runs out of leaves, you're screwed (unless you dig it up and re-plant it).

Two of the five shadow plants are meant to be eaten; one is the deafult power and sun generator and two are offensive. Out of these two, only Nightshade suffers this issue. Dusk Lobbers throw lobbed explosives only in one lane but it still can be used over a prolonged period. But Nightshade, gets the players buttplugged if they dare make the mistake of picking it without Moonflower. That is bad design. So basically, Nightshade is mandatory with Moonflower while the other 3 are not. It's not weak but it's illogical as f*ck. Its PF effect, however, is very powerful, especially against this pain in the butt.

Well, not really. The Dinotronic Mechasaur was easy with primal plants, but with a few scattered shadow plants versus uncharmable Ankylosaurs...