Board Thread:Weekly discussions/@comment-25648422-20170903015811/@comment-27462035-20170903142625

Zombiecrab wrote: VeXJL wrote:

Zombiecrab wrote:

Pinkgirl234 wrote: Hibernating Beary...needs a nerf.

Seriously. Every time you hurt it, +4 strength?? Heck it's even more powerful than Newspaper Zombie! To add insult to injury, it has 8 health by default. So good luck getting rid of this plant if you are playing against a plant hero that pulls this up. I agree. Many a game have I lost to that piece of sh*t. You are pretty much screwed, epecially if you are a new player, if you don't play with a Hero so that you can get Locust Swarm. There is rocket science, laser base alpha, freezing, etc. hearty heroes can destroy it before it grows, and crazy heroes will just spam zombies in front of it. I suppose, although Rocket Science requires it to have already gained Strength, and the Crazy Hero solution just results in the Beary being really powerful. What I really hate is when people buff Beary's health, and you don't have one of those tricks are cards that freeze, and you aren't hearty.

And that reminds me, Laser Base Alpha should either be nerfed or made into a Legendary, because Deadly and Strikethrough for 3 Brains is not okay. I find LBA to be... eh? It really only works with Fireworks Zombie, Space Ninja, Gas Giant, and Barrel of Deadbeards. And it is a counter to lots of team-up plants. Plus, it is an environment, and doesn't directly affect plants. Also, compare LBA to Moon Base Z. Same cost, and one will be used much more often than the other.