User blog:Zombotanist/PvZ 2 Final World Ideas

Ok so some of you might know that I firmly believe Modern Day to be the final world in PvZ 2, but that doesn't mean I wouldn't like to see a different kind of world to be the one to end the game. Here I'll talk about things I would like to see in a final world for PvZ 2:

Name: End of Time or End of Times

World Aesthetic: The map would be composed mostly of dark stone platforms, kinda like asteroids, but would also have various other islands from previous worlds. Think something along the lines of parts from previous worlds being ripped off and brought into this empty space.

The lawn would be a large, dark grey, flat stone platform with the usual checkerboard pattern. The left side is basically Modern Day's left side of the lawn, but ripped off the ground and thrown on top of the platform. The house looks very damaged, with broken windows and parts of the ceiling missing. The right side of the lawn shows the edge of the platform, with small pieces of it floating in space about to drift away.

Main world mechanic: The gimmick of the world is that at certain points in the level, random gimmicks from all previous worlds will appear. Here's a list of the possible events that can happen, (only a maximum of 3 of these can happen at once and the effects only last until the next flag):

Ambush: The ambush will randomly spawn 5 zombies from the following list:
 * Ancient Egypt: Tombstones appear randomly in the lawn. Can have the designs from Ancient Egypt, Dark Ages or Piñata Parties. This is the only effect that can last past the next flag for obvious reasons.
 * Pirate Seas: 2-3 random lanes have the last few tiles on them break away from the platform and drop into space, leaving the lawn with one of the layouts from Pirate Seas. Zombies and plants on said lanes get thrown into neighbouring lanes, but if those spaces already had plants in them then the thrown plants just disappear.
 * Wild-West: 2-4 tiles in a random lane break away and get replaced with rails and a minecart. If there was a plant on the space where the minecart appears it stays there, and the plants on the tiles with the rails get thrown into a random tile closeby.
 * Far Future: 2-4 tiles get turned into Power Tiles, forming one of the patterns found in Far Future.
 * Dark Ages: In addition to the previously mentioned graves, the sky can also turn dark and stop giving sun.
 * Big Wave Beach: The last 4 columns on the right side get covered in water. Some Lily Pads can also appear in random tiles.
 * Frostbite Caves: 2-4 tiles get turned into Slider Tiles, forming one of the patterns found in Frostbite Caves.
 * Lost City: 2-5 random tiles get turned into Gold Tiles.
 * Neon Mixtape Tour: Two random jams play one after the other.
 * Jurassic Marsh: 2 random kinds of dinosaurs appear, 2-3 of each.
 * Modern Day: 2-4 random portals open up, bring zombies from other worlds.

New Zombies: Zombies from previous worlds only appear in ambushes and when spawned from a portal. The main zombies in the world consist of funny-looking combinations of zombies from other worlds, basically two zombies from a previous world combined into one. The exceptions to this are the basic trio, imps and Gargantuars.
 * Mummy Zombie, (appears on a sandstorm).
 * Swashbuckler Zombie
 * Bug Bot Imp
 * Imp Monk Zombie, (only if Dark Ages tombstones are present at the moment).
 * All variants of regular zombie from Big Wave Beach, (only if there's water at the moment, this also makes the water go back).
 * All variants of regular zombie from Frostbite Caves,(appears on a snowstorm).
 * Lost Pilot Zombie

That's it for now, I'll probably include more details/Zomboss battle in the future when I feel like continuing this. Feel free to tell me what you think in the comments and thank you for reading :)
 * Basic trio: Each one of them wears an outfit comprised of parts from the outfits worn by the basic trio of previous worlds. Basic: AE, PS & WW. Conehead: FF, DA & BWB. Buckethead: FC, LC, NMT & JM.
 * Imps: There are three kinds of Imps in this world, again these all look like combinations of Imps from previous worlds, and they behave like the regular Imp, Dragon Imp and Jurassic Imp, respectively. What Imp they behave like is indicated by the actual head of the Imp.
 * Gargantuars: There are five kinds of Gargantuars, same general design concept as the Imps, and they behave like the regular Gargantuar, Gargantuar Prime, Sloth Gargantuar, Hair Metal Gargantuar and Jurassic Gargantuar, respectively. Their behaviour is indicated by their head and their club.
 * Torch Pharaoh Zombie: Initially functions as a regular Pharaoh Zombie with slightly less health, and once the sarcophagus is destroyed it behaves like a Torch Zombie.
 * Barrel Captain Zombie: Functions like a Barrel Roller Zombie but also has the ability to summon a Zombie Parrot. Once the barrel is destroyed it releases two regular Pirate Imp zombies.
 * Chicken Poncho Zombie: Functions just like a Poncho Zombie, having a 50% chance of having a metal plate under his poncho, but the other 50% chance has him release Zombie Chickens like a Chicken Wrangler Zombie.
 * Disco-shield 3000: Functions like a Disco-tron 3000, summoning 4 Disco Jetpack zombies, but also generates a shield just like Shield Zombie.
 * Wizard King Zombie: Functions like a King Zombie, but whenever he lifts his staff it has a 50% chance of turning a regular zombie into a Knight Zombie and the other 50% chance is of him turning a plant into a sheep.
 * Octo Surfer Zombie: Behaves like a Surfer Zombie and an Octo Zombie, throwing octopuses at plants from a distance, and crushing them with his surfboard when up close. If there's water present when this zombie appears, he'll surf on the water just like a Surfer Zombie.
 * Troglobite Hunter Zombie: Enters the lawn pushing 2 ice blocks with Yeti Imps inside and throws snowballs at plants in-between pushing the blocks.
 * Parasol Skull Zombie: Basically a Turquoise Skull Zombie that's holding a parasol that makes him immune to lobbed shots. He puts the parasol down when charging his laser attack, becoming vulnerable.
 * Punk Glitter Zombie: Behaves like a Punk Zombie, having a fast walking speed and pushing plants, while also making zombies behind him invulnerable. Has more health than a Punk Zombie, but less health than a Glitter Zombie.
 * Jurassic Fossilhead Bully: Has the health and speed of a Fossilhead Zombie, but can't be pushed back by Primal Peashooter's shots. He's also the only zombie that can interact with Pterodactyls.
 * Newspaper Balloon Zombie: Behaves like a Balloon Zombie at first, but will act like an enraged Newspaper Zombie when his balloon is popped.