User blog:Zombiecrab/Zomburbian Battles Set Idea

Ok, here it is:

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Wow, everyone is making sets, good thing I was already in the process of making my own.

//Going to be a lot...

New Set: Zomburbian

(From Zomburbian Battles Update)



New Tribes: Zombie Team: Urban, Soldier

Plant Team: Suburban



Changes to Existing Cards:

<span style="font-size:10pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Tribe Changes:

<p dir="ltr" style="line-height:1.38;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:10pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Atomic Bombegranite: Fruit Plant <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">→ <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:10pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Atomic Fruit Plant

<p dir="ltr" style="line-height:1.38;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:10pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Foot Soldier Zombie: Professional Zombie <span style="font-size:10pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">→ <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:10pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Professional Soldier Zombie

<p dir="ltr" style="line-height:1.38;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:10pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Whirlwind: Superpower Trick <span style="font-size:10pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">→ <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:10pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Weather Superpower Trick

<p dir="ltr" style="line-height:1.38;margin-top:11pt;margin-bottom:11pt;">

<p dir="ltr" style="line-height:1.38;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:10pt;font-family:Arial;color:#3a3a3a;font-weight:700;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Changes to Previous Zombiecrab Cards:

Tribe Changes:

<span style="font-size:10pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Policeman Zombie: Professional Mustache Zombie <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">→ <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Professional Urban Mustache Zombie

Undercover Cop: <span style="font-size:10pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Professional Mustache Zombie <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">→ <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Professional Urban Mustache Zombie

Good Cop: <span style="font-size:10pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Professional Zombie <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">→ <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Professional Urban Zombie

Bad Cop: <span style="font-size:10pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Professional Zombie <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">→ <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Professional Urban Zombie

Thief Zombie: <span style="font-size:10pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Professional Zombie <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">→ <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Professional Urban Zombie

Inspector Zombie: <span style="font-size:10pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Professional Zombie <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">→ <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Professional Urban Zombie

Robo-Zombie: Science Robot <span style="font-size:10pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:700;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">→ <span style="font-size:12pt;font-family:Arial;color:#000000;font-weight:400;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;"> Science Soldier Robot

<p dir="ltr" style="line-height:1.38;margin-top:11pt;margin-bottom:11pt;"><span style="font-size:10pt;font-family:Arial;color:#3a3a3a;font-weight:400;font-style:italic;font-variant:normal;text-decoration:none;vertical-align:baseline;white-space:pre-wrap;">Set Changes:

All Robots: Premium → Zomburbian

Zen Sensei: Premium → Zomburbian

Zensei: Premium → Zomburbian

Zolar Panel: Premium → Zomburbian

Karate Brainz: Premium → Zomburbian

Nuclear Power Plant: Premium → Zomburbian

Sanitation Expert: Premium → Zomburbian

Policeman Zombie: Premium → Zomburbian

Cop Show: Premium → Zomburbian

Brain-bot Zombie: Premium → Zomburbian

Cryogenic Freeze: Premium → Zomburbian

Cryogenic Experiment: Premium → Zomburbian

RADish: Premium → Zomburbian

Machine Gun Zombie: Premium → Zomburbian

Entrepreneur Zombie: Premium → Zomburbian

EMPea: Premium → Zomburbian

Undercover Cop: Premium → Zomburbian

Sonic Drum Zombie: Premium → Zomburbian

Baron Von Bats: Premium → Zomburbian

Shadow-shroom: Premium → Zomburbian

Environmentalist Zombie: Premium → Zomburbian

Missile Annihilation: Premium → Zomburbian

Pain Train: Premium → Zomburbian

Repair Bot: Premium → Zomburbian

Poison Pollution: Premium → Zomburbian

Boss Moss: Premium → Zomburbian

Tasil: Premium → Zomburbian

Ultra-Violet: Premium → Zomburbian

Im-pulp-able: Premium → Zomburbian

Vine-yl: Premium → Zomburbian

Wall-Flower: Premium → Zomburbian

Mutato: Premium → Zomburbian

Rest in Peas: Premium → Zomburbian

Final Respects: Premium → Zomburbian

Were-Chomper: Premium → Zomburbian

Thyme to Stop: Premium → Zomburbian

Big Leaguer: Premium → Zomburbian

Stat Changes to Zombiecrab Original Cards:

Orbital Bot: Ability Removed: "This cannot gain Strength in any way." Trait Added: Docile.

Zolar Panel: Ability Removed: "This cannot gain Strength in any way." Trait Added: Docile.

Burning Wreckage: Ability Removed: "This cannot gain Strength in any way." Trait Added: Docile.

Olive Branch: Ability Removed: "This cannot gain Strength." Trait Added: Docile.

Baron Von Bats: Ability Removed: "When this hurts a plant: Heal this zombie for that amount." Trait Added: Vampiric

Risen Baron Von Bats: Ability Removed: "When this hurts a plant: Heal this zombie for that amount." Trait Added: Vampiric

Vampire Zombie: Ability Removed: "When this hurts a plant: Heal this zombie for that amount." Trait Added: Vampiric

New Heroes:

Commando Kernel (Coming Soon)

Party Plunderer (Coming Soon)

Cauli-Power (Coming Soon)

General Supremo (Coming Soon)

New Signature Superpowers:

Full Commando (Coming Soon)

Pirate Party (Coming Soon)

Hyp-Hop (Coming Soon)

Soldier's Duty (Coming Soon)

New Traits:

Docile

Plants and Zombies with this traits have a light blue lock with the number "0" in the keyhole in white text in the place their Strength icon. Any fighter with this trait has no Strength, and cannot gain Strength or do damage normally in any way, although abilities or traits can make them destroy plants or hurt the enemy Hero.

Hypnotized

When Zombies gain this trait, they switch to the Plant side of the board, face towards the Zombie side, gain the ability to be in front of Plants (basically like Team-up, except they can be in front of even two plants, on with Team-up), and gain a Strength icon that is light pink and shaped like a puffy cloud, as well as a faint purple tint over their entire bodies/appearances. They always go in front of any plants in their lane, and behave basically like plants, attacking zombie fighters or the Zombie Hero in their lane. All of their Health, Strength, and Traits are left intact, and any abilities they have that are detrimental to Plants swap the word "Plant" with "Zombie", as well as swapping "Brain" with "Sun", but are left othewise intact. Plants do not hurt Zombies with Hypnotized, and Plant tricks cannot hurt or destroy them (unless they would normally hurt Plants/a Plant), and Zombie Tricks and Fighters treat them as a Plant fighter, meaning that Zombie Tricks, Zombie fighter attacks, Zombie fighter abilities that involve "Plant"s, and any traits that a non-Hypnotized Zombie fighter has can hurt or destroy Zombies with Hypnotized. Zombies with Hypnotized can stack up to two in a lane, if there are already two Hypnotized Zombie fighters in a Zombie fighter's lane and it gain the trait Hynotized, it will be destroyed instead. No Zombie fighters normally start with Hynotised when they are played. Exclusive to Zombies.

Frontline

Plants and Zombies with this trait have a dark gray square with purple font for the amount of Strength in the place of their Strength icon. Any fighter with this trait does more damage (specified by Frontline 1, 2, 3, etc.) to enemy Plant and Zombie fighters than to the enemy Hero. This trait is pretty much the opposite of Anti-Hero, and it's animation for losing or gaining Strength depending on whether it is going to hit a fighter or a Hero is similar to the one that Plants and Zombies with Anti-Hero have, but reversed.

Vampiric

Plants and Zombies with this trait have a bloodred splatter with white font for the amount of Strength in the place of their Strength icon. Any fighter with this trait immediately Heals for 1, 2, 3, 4, 5, etc. (for Vampiric 1, 2, 3, 4, and 5) when they hurt a Plant fighter or the Plant Hero. They play a red healing animation.

Immune

Plants and Zombies have a light red heart with white lines crisscrossing it (like a brick wall) with yellow font for the amount of Health in the place of their Health icon. Any fighter with this trait are immune to and completely unaffected by every effect unless just one, two, three, or more effects are specified in the description. As mentioned, it states in the description, and if a fighter with Immune is immune to all effects, it will say "This is Immune to every effect."

New Effects:

Hypnotize

Give a Zombie the Hypnotized trait. Exclusive to Plants.

Pacify

Give a Plant or Zombie the Docile trait.

Disintegrate

Destroy a Plant or Zombie without causing it to activate any of it's abilities, usually applies to "When destroyed" abilities. When a Plant or Zombie fighter is Disintegrated, it gain a nontransparent red glow that cover's it's body while it plays it's normal "destroyed" animation, and when it vanishes after it's destroyed animation, the white "poof" cloud is instead gray ash cloud with some glowing red areas.

Dissolve

Destroy a Plant or Zombie without causing it to activate the abilities of any other Plant or Zombie, or it's own abilities. When a Plant or Zombie fighter is Dissolved, it plays the first couple of frames of it's "destroyed" animation and then plays a generic animation (re-used for all Disintegrated Plants and Zombies) where it kind of melts into green goo, with droplets of the goo splashing off while the main body melts into a puddle, which then disappears.

And Now, Some Zomburbian Zombie Cards

Teleporter

Zomburbian - Legendary

Costs 8 Brains to play

0 Strength, 6 Health

Science Robot

Traits: Docile, Armored 1

Special: Fusion: A Zombie played on this is moved to a selected lane. You may play a Zombie here when it's time for Tricks.

''Is it Teleport or Teleporter? You'd think it'd have an opinion, but it doesn't, because it's a piece of machinery.''

Appearance: Looks like a Teleporter from the GW franchise.

Police Gargantuar

Zomburbian - Legendary

Costs 7 Brains to play

6 Strength, 5 Health

Urban Professional Gargantuar Zombie

Traits: Frenzy

Special: When played: Pacify a random Plant. When this hurts a Plant, Stun it.

''Police brutality? He's never heard of it.''

Appearance: A Gargantuar stuffed into a very tight ZPD police uniform, with an oversized Stun Baton as his club.

ICZM

Zomburbian - Rare

Costs 6 Brains to play

Science Trick

Ability: Destroy a selected Plant, and do two damage to Plants next door. Plants cannot be planted in the lane with the selcted plant for a turn.

''Zomboss was originally going to call this a ZCBM, but then he realized that wouldn't make any sense, acronym-wise. Yes, when it comes to acronyms, Zomboss is very wise.''

Animation: A large ICBM-like missile, except painted purple with the words "To: the Plants" written on the side in gray zombie handwriting, falls from the sky onto the plant and explodes in a bang and a cloud of dust covering the plant side of the lane with the selected plant and the two lanes next to, and when that cloud settles, there is a crater where the plant was (which prevents the Plant Hero from planting until it vanishes a turn later), and the next door plants are damaged.

ICEY-ZM

Zomburbian - Super-Rare

Costs 6 Brains to play

Science Trick

Ability: Do 4 Damage to a selected Plant, and Freeze that Plant and Plants next door.

''Even if it isn't as deadly as an ICZM, the thought of being targeted by one of these is still more... chilling.''

Animation: A missile very similar to the one from the ICZM trick, except blue, covered in ice and frost, and with a purple "Z" on the side falls from the sky onto the selected plant. The animation is very similar, except the dust cloud is blue frost instead, and there is no crater left behind.

Riot Police Zombie

Zomburbian - Super-Rare

Costs 6 Brains to play

4 Strength, 5 Health

Professional Urban Zombie

Traits: Armored 1

Special: This can't be hurt this turn w hen a Plant enters this lane. When a Plant hurts this, Stun it.

Sadly not Explosion-Proof.

Appearance: Looks like a PvZH version of the Riot Police Zombie from PvZ2C.

Laser Zombie

Zomburbian - Uncommon

Costs 4 Brains to play

3 Strength, 4 Health

Science Soldier Zombie

Special: When this destroys a Plant, Disintegrate it.

''He still sometimes wonders why his laser shots don't go at the speed of light. But he doesn't sweat it too much.''

Appearance: A zombie in a military-green jumpsuit with a large, shiny silver laser pistol.

Acid Puddle

Zomburbian - Rare

Costs 4 Brains to play

Urban Environment

Ability: When a Plant enters this lane, it gets Toxified. End of Tricks: Plants here get -2 and Zombies here get -1. When this destroys a Plant: Dissolve it.

What with all the pollution and trash running rampant in Zombopolis, you really need to watch your step.

Appearance: A large puddle of green goo with green, semitransparent skulls rising out of it runs across the lane it is played in.

Plasma Zombie

Zomburbian - Super-Rare

Costs 6 Brains to play

4 Strength, 4 Health

Science Soldier Zombie

Traits: Frontline 2

Special: When this destroys a Plant, Dissolve it. When destroyed: Dissolve all Plants here.

''Plasma is expensive, inefficient, and extremely hard to control. But at least it's fun watching Plants melt into goo.''

Appearance: A zombie in a black jumpsuit holding a large gun full of wires and transparent cylinders sticking out containing glowing purple and green stuff, a large plasma globe attached to the back of his rifle, and a tube connecting the gun with a large backpack device full of similar cylinders full of green and purple stuff and wires.

Sniper Zombie

Zomburbian - Super-Rare

Costs 5 Brains to play

3 Strength, 4 Health

Soldier Zombie

Traits: Frontline 3, Anti-Hero 2, Bullseye

Special: When played: do 4 damage to a selected Plant. If this hurts a Plant with less than 4 Health, destroy it.

Half of his shots are pure luck.

Appearance: A zombie in a gray soldier's uniform crouching and peering through the scope of a sniper rifle, which has the words "Zniper Zupreme" written on the side in purple letters.

Camo Ranger

Zomburbian - Super-Rare

Costs 6 Brains to play

2 Strength, 5 Health

Urban Soldier Zombie

Traits: Frontline 4, Unseen

Special: When this hurts a Cactus, it loses 1.

He's proud to be able to match Cacti snipers range-for-range, but he often forgets where he left his gun while in Suburbia.

Appearance: Looks like the Camo Ranger from the GW franchise.

Centurion

Zomburbian - Rare

Costs 3 Brains to play

2 Strength, 3 Health

History Soldier Zombie

Traits: Frontline 1, Armored 1

Special: When this hurts a Plant, it takes 1 damage after combat for three turns.

'' Don't tell anyone in his legion, but he can't even pronounce "Caeser" correctly. He keeps on saying "Ka-e-sar". ''

Appearance: Looks like the Centurion from the GW franchise.

Atomic Physicist

Zomburbian - Super-Rare

Costs 3 Brains to play

5 Strength, 6 Health

Science Zombie

Special: When played: The Plant player Conjures two Atomics, they cost 1 less. When destroyed: Disintegrate a random Plant. Conjure a Z-Collider.

''He really wants to split those Atomic plants and see what mysteries of science lay beyond them. If only he had a large Collider...''

Appearance: A scientist zombie in a lab coat with goggles taking apart a model of atoms in a certain configuration and arranging them in a different configuration.

Z-Collider

Zomburbian - Rare (can be obtained by itself)

Costs 3 Brains to play

Science Environment

Ability: Start of turn: Plants here with less than 4 are Disintegrated. Plants with more than 4 Strength take 3 Damage. If an Atomic is played here, it gets -4.

Shooting Atomic Plants at supersonic speeds to see what's inside them seems like a great idea, if you ask any Zombie.

Appearance: A zombie architecture version of a hallway of the Large Hadron Collider, with Plants and Zombies sitting right in the opened-up pipe where the atoms would travel normally.

Blitzer

Zomburbian - Super-Rare

Costs 7 Brains to play

4 Strength, 6 Health

Sports Zombie

Traits: Frenzy, Armored 1

Special: When this hurts a plant that would survive combat, Bounce it, it gets -2/-2 and costs +2 more.

''All plants have to do is look into those frenzied, soulless eyes and they want to run away. However, he tackles them away before they can flee.''

Appearance: Looks like the Blitzer from the GW games. His ability is based off of the fact that Blitzers in GW and GW2 constantly tackle you, sending you flying back.

Bad Neighborhood

Zomburbian - Rare

Costs 3 Brains to play

Urban Environment

Abilty: Start of turn: Plants here get -2 and non-Urban Zombies here get -1. Urban Zombies here get +1.

In some of these neighborhoods in Zombopolis, you gotta have street smarts, or you gotta watch your back.

Appearance: A cracked street running through the lane, with shabbier-looking Zomburbian houses (like the ones seen in GW2) running alongside the street and slightly overflowing into the lanes next door.

Upper Zombopolis

Zomburbian - Super-Rare

Costs 5 Brains to play

Urban Enviroment

Ability: Start of turn: If a Zombie is here, Conjure a Professional Zombie and an Urban Zombie. When an Urban Zombie enters this lane, it does a Bonus Attack. When a Professional Zombie enters this lane, it gets +1/+1.

Plants are definitely not used to the city, so zombies used to the urban lifestyle gain an advantage.

Appearance: A main street with parked zombie cars with a bunch of skyscrapers built in the zombie architecture style on either side of the street, similar to some parts of Zombopolis in GW.

The Frontier

Zomburbian - Super-Rare

Costs 4 Brains to play

Soldier Environment

Ability: Start of turn: Create a Soldier here. If this lane is full, Conjure a Soldier. Plants and Zombies with the Frontline trait here get +1/+1.

A dangerous area that is constantly battled for control of by Plants and Zombies, the Frontier is the frontline of the Plant-Zombie war.

Appearance: The lane gains an appearance similar to Frontline Flats, with the Zombie side having purple, artificial grass, a road and Zombie houses behind where a Zombie fighter goes, and the Plant side having green grass, trees, and human houses behind where the Plant fighter would go. A zombie wall runs through the middle of the Environment lane, but it has a large, hollow U-shaped hole in the center allowing attacks to hit the other side.

Tourist Zombie

Zomburbian - Uncommon

Costs 3 Brains to play

2 Strength, 4 Health

Urban Vacation Zombie

Special: When in an Environment: This gets +3.

She's just here to see the sights, enjoy the culture, maybe kill a few Plants, and generally have a good time.

Appearance: A female zombie with a gray camera around her neck and dressed like a stereotypical American tourist.

Frontline Soldier

Zomburbian - Rare

Costs 5 Brains to play

2 Strength, 3 Health

Soldier Zombie

Traits: Frontline 2, Armored 1, Immune

Special: '''This is Immune to every effect. '''

''It's tough being a soldier on the frontlines. Every day a stray Carrocket or Shellery Shell might end your un-life in a second. Sometimes, he wishes that he could go back to Zomburbia.''

Appearance: A zombie in light combat armor and an armored gas mask and hemet with a gray and purple combat shotgun.

Parka Zombie

Zomburbian - Uncommon

Costs 3 Brains to play

2 Strength, 3 Health

Traits: Immune

Special: This is Immune to Freeze.

''He once spent a night in a deep freezer, and came out a very changed zombie. Now he takes his snow-proof parka wherever he goes.''

Appearance: A zombie bundled up in a purple parka with gray fur insides.

Survivor Zombie

Zomburbian - Rare

Costs 4 Brains to play

2 Strength, 4 Health

Traits: Immune

Special: This is Immune to Irradiate. After combat here: Heal this for 3.

He survived one apocalypse, but evidently failed to in the other one.

Appearance: A zombie wearing a gas mask and rusty metal armor over torn leather and rubber clothes.

Zombopolis Straight

Zomburbian - Uncommon

Costs 5 Brains to play

Urban Garbage Environment (remember, Garbage still exists in my version fo PvZH)

Ability: Only Plants and Zombies with Amphibious can enter this lane. When a Plant enter this lane, it gets Toxified. When a Plant here is destroyed, it is Dissolved.

Servitude and Brains for all!

Appearance: It looks like the river in the GW2 map Zombopolis, full of green sludge water, and it has the Zomboss Statue of Liberty (which is present in GW2) off to the the left side, facing right.

Anchor Zombie

Zomburbian - Uncommon

Costs 5 Brains to play

2 Strength, 4 Health

Pirate Zombie

Traits: Immune, Armored 1, Amphibious

Special: This is Immune to Bounce.

He always cringes a little when someone says "go with the flow".

Appearance: a zombie dressed in a sailor's uniform (white and blue), holding a large anchor in both hands, which is connected to a rope which is tied and entwined around both of his hands and his torso, as well as one leg.

Mobster Zombie

Zomburbian - Uncommon

Costs 4 Brains to play

3 Strength, 3 Health

Professional History Zombie

Special: This does a Bonus Attack before combat here.

"That's a nice garden ya got there. Let's hope nothin' bad 'appens to it."

Appearance: A zombie in a purple-and-gray pinstripe suit with a mobster hat and a tommygun.

Comboy Legend

Zomburbian - Legendary

Costs 7 Brains to play

3 Strength, 3 Health

History Zombie

Traits: Bullseye

Special: This attacks in all five lanes.

''Six bullets. Five lanes. Ah, he'll make it work.''

Appearance: A zombie dressed like the Comboy Zombie from PvZ2, except with a black hat and jacket, and a grim expression. When he attacks and uses his ability, he closes one eye and sticks out his tongue (in concentration) while he rapidly fires his pistol at all six lanes.

Z.O.M.B.

Zomburbian - Uncommon

Costs 4 Brains to play

0 Strength, 4 Health

Science Robot

Traits: Armored 1, Overshoot 2, Docile, Untrickable

Special: Other Zombies here and next door are Untrickable. When destroyed, Conjure a Zombardment, it costs 2 less.

It stands for "Zombot Orbital Missile Blaster", by the way.

Appearance: A large sphere with two metal cannons and two Zombot eyes below them both pointing towards the sky.

Mr. Toxic

Zomburbian - Rare

Costs 4 Brains to play

2 Strength, 3 Health

Science Garbage Robot

Traits: Armored 1, Toxic, Splash Damage 1

Special: When played: Plants here and next door get Toxified.

''Some people don't like it when he spews out toxic smog around them. Well, what can he say? Plants make him nervous.''

Appearance: Looks like Mr. Toxic from GW2.

Mr. Electro

Zomburbian - Uncommon

Costs 4 Brains to play

2 Strength, 2 Health

Dancing Science Robot ("dancing" from his description in GW2)

Traits: Splash Damage 1, Armored 1

Special: When this hurts a Plant, Stun it.

''He thinks that it's so kind that Plants dance with him. At least, after he zaps them a bit. Dance, Plant, dance!''

Appearance: Looks like Mr. Electro from GW2.

Zombardment

Zomburbian - Rare

Costs 1 Brain to play

Urban Soldier Superpower Trick

Ability: Do one damage in two random ground lanes and three damage in a heights lane. If a Plant is in a Plant Environment: It gets -5. Destroy that Plant Environment.

For some reason, Plants don't seem to appreciate the glory of the pun while they're being blown sky high by shells.

Animation: A bunch of shells with glowing purple tails streak down from the sky (over a period of several seconds, not all at once) onto plants and blow up into purple clouds. Particularly big ones land on any Plant Environments and blow into bigger clouds, vanishing the Plant Environment and damaging the Plant.

Tranquilizer Dart

Zomburbian - Rare

Costs 1 Brain to play

Urban Soldier Superpower Trick

Ability: Pacify a selected Plant. Conjure three Stun Darts, they cost 2 less.

''If lullabies don't work, try a Tranquilizer Dart. That'll put 'em right to sleep.''

Animation: A black scope target appears on a Plant, and then a purple dart shoots from the sky, hits them, and Pacifies them.

Stun Dart

Zomburbian - Uncommon

Costs 3 Brains to play

Urban Soldier Trick

Ability: A selected Plant gets -2 and gets Stun 3.

Not as good as Tranquilizer Darts, but at least they get the job done.

Animation: A purple scope zooms in on the selected Plant, and then fires a gray dart at the Plant, originating from the direction that the player would be in.

Zombomb

Zomburbian - Super-Rare

Costs 1 Brain to play

1 Strength, 10 Health

Soldier Gargantuar Superpower Zombie

Traits: Untrickable, Immune

Special: This is Immune to Hypnotise. When hurt: Create an Exploding Imp in a random lane. If this survives three turns: Do 5 Damage to all Plants and 3 Damage to the Plant Hero. Destroy all Plant Environments and this zombie.

While the Plants were so busy fending off all the missiles and the Z4, they don't notice a Gargantuar carrying a huge, old-fashioned bomb straight into their base.

Appearance: Looks like the Zombomb from the GW games.

More Zomburbian Battles Zombies, and Zomburbian Battles Plants, coming soon!