Board Thread:Plants vs. Zombies 2: It's About Time/@comment-4009269-20140129155528/@comment-24170389-20140210201636

TGOskar wrote: PnFforever wrote: Yeah....You know what really makes me tick? that people are whining on how they can't beat the game without the premiums. I have no problem playing PvZ2, even before the 1.7 update, WITHOUT the premium plants. I've seen the rating on Google Play and most of them are just whining. I mean, they just gave up too easily. Hearing that people protest because they can't pass the game without premiums miss a very important bit; some of the plants you get normally are far, far better than Premiums (Winter Melon being the obvious one, in addition to Spikerock, Lightning Reed and Kernel-pult), and most of these didn't even need the keys. In the original PvZ I rarely used Torchwood, preferred the Winter Melon to the Snow Pea, and about the only plant I'd really take is the Imitater for what it offers (a way to bypass the lengthy cooldown of some plants), so there's very few excuses other than lack of skill (which is something that can be remedied with practice) or simple bad luck (which is half the fun of it, seeing how even the best-laid plan can go wrong). The game isn't impossible without Premiums, not even hard; in fact, some of the new plants you get just by passing through the levels are a cut above their PvZ predecessors (though not sure about PvZA; compare Iceberg Lettuce to Ice-Shroom for example)

Regarding an "incomplete" game: that's the norm of today's video game universe. No game is actually "complete", because of the advent (or disgrace) of DLC and microtransactions emerging from MMOs. It's possible the PC version will be exactly as this one, including being "freemium", if only because most other games are doing the same. PopCap and its parent company (EA) won't choose to deliver a full game (or a "Full" + DLC) game like PvZ at a fixed price because it's not as profitable as microtransactions are. However, they needed to deliver the sequel, and made it episodic rather than all at once, as this allows them to deliver a game without the restraints of time. since they can deliver new content via large updates. Exactly as an MMO, except you don't get collaborative gaming or PvP (though, who knows if EA doesn't force PopCap to create a PvP environment by allowing a "Zombie" mode). '''They can figure out a new stage, create new zombies and plants without time restraints (just going with Soon, SOON, or SOOOOON!!! for gauge-answers of "when will next update come?"), and deliver it as "next big update". The game isn't complete and will never be complete; it's just episodic.''' Bold 1: Well...they want just to lose money because of bad premiums(Except for the Imitater, Power Lily and Jalapeno) and  they wanna easility...Well, I have one word to those people: Jerkness(I'm saying how jerk those people are -.-)

Bold 2: Well, you're right...but no instant can replace Jalapeno...unless they add Doom-shroom

Bold 3: Imitater; the only I want + Jalapeno, because they are the only useful there

Bold 4: You're right, VERY right: I prefer a Lightning Reed than a Threepeater(Threepeater is expensive...to attack with ONLY ONE PEA in 3 lanes???(Unless they are multiples and with Torchwood :/))

Bold 5: I hope no...because I lose PvPs on MMORPG games...imagine on a Tower Defense...

Bold 6: I never knew that it was episodic...