Board Thread:Plants vs. Zombies 2/@comment-25546049-20151107182417/@comment-26825778-20151108180712

TheHandsomePlant wrote: TheGollddMAN wrote: So let me get this straight: PopCap makes plants as balanced as possible by nerfing them in most ways possible but when it comes to the stuff that helps the zombies in turn affecting the difficulty, they remain indifferent.

They not only make Raptors just like Breakdancers but also gave them the ability to kick said zombies into your defenses by four freaking tiles??!! Why? You make a powerul peashooting plant but then nerf it making the attack rate so low yet you people make a dino that causes this much trouble? Just imagine Raptors kicking Gargantuars into your defenses like this. It's as if you people are deliberately making the world harder just because you decided to give it a difficulty of 4 jalapenos. We are at tenth world. We are already supposed to meet a zombie that can eat your brains in about three seconds after entering the lawn.

Also, did no one noticed that Primal Wall-nut's Almanac Entry says that he has High toughness? Does that mean he's just a straight upgrade from Wall-nut? High health (same as wallnut) Fast recharge and the small 25 sun addition is all that's changed.