Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25416291-20141220060734/@comment-24507085-20150111214214

Let's look the first four worlds: they are balanced. Also I would like to say in this point that those first worlds are designed to be counterable with ice. I will not consider the Gargantuars in this point.

In Ancient Egypt, every zombie has a counter plant. Besides the four main zombies (normal, conehead, buckethead and flag) there is the Ra Zombie, is not a big deal and you can defeat them with any ofensive plant. Now the first new plant introduced is the Cabbage-pult, to deal with the tombstones. As you can see this plant has a reason to be there. The next plant is the Bloomerang, designed to deal with the Camel Zombies, and also works with against the tombstones. The next plant introduced is the Iceberg Lettuce to counter the Explorer Zombie. The Gave Buster is to eliminate the tombstones and help to clean the lawn. The Tomb Raiser Zombie can be counterable with either the Cabbage-pult or the Bloomerang. The Bonk Choy and the Repeater could be the only plants considered "useless" to this world, the first being only to add more power in the first line of defense and the Repeater just because is a returning plant. But also you should note that in this point there is not new zombie to counter besides the Pharaoh Zombie, that is just a Buckethead with effect, so those plants are OK. In the end there is the Twin Sunflower, the most powerful "economical" plant and also a returning plant, required to the game.