Board Thread:Plants vs. Zombies 2/@comment-24843074-20161207133938/@comment-24275721-20161209060232

Legofan9o5 wrote: TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote:

1. ...but since you are not gonna upgrade, why are you all complaining?

2. It's mind boggling to think that some of you will upgrade but will complain about game breaking while some of you will stay out of this and will still complain.

3. ...the Chinese version is the only one supposed to have upgrades. And if you are gonna voice your opinion about something that doesn't and shouldn't concern you then you are still also a hater.

...This is a new and creative way to put new and improved dynamics to your plants which involves stat boosts while creativity requires you to put thought into it.

Yes, you have an opinion and you are entitled to it but that is completely and utterly wrong... 1. "since for the most part PvZ2 was a fair and challenging game" Yeah, and? What about the rest of the part? For the most part, you are avoiding most of my criticism and focusing on some parts. If the game was really fair then what happened in th Endless Zones after LC? What happened in BWB where it was sporadic difficulty throughout? If getting powerful stats boosts are meta for the plants then what about the zombies who are meta already without the system?

Also, how exactly does it scorn people who don't use the level system? Explain yourself because I fail to see how. If you avoid this system, do we have a PvP mode where non-upgrade players will get annihilated by players with upgraded plants? No, so when you say it scorns, you have to give reasons.

As for PLS, they are for towers and tower upgrades in all tower defense games upgrade stats during gameplay missions or in general. The P2W startegy has started spiiting in the face of fair and balance since Dark Ages updates and also can be seen in Vasebreker Endless as an added bonus. So this is nothing new. Complaining and scorning will only trouble you while the developers do their own thing.

2. Ofc this is creative, other than more HP and damage, some plants also get added effects which are just like the Chinese version which exemplifies creativity. If anything, unlike the Chinese version, the developers from our version have meticulously created textures for all plants to implemented instead of just recoloring them. That's enough for me to consider it as creative as some of the projectiles really look cool and the effort can be seen. What's more creative is that the Chinese version forced the level upgrade because zombies leveled up with more HP (yeah, real creative there) without player input while our version keeps it as optional which is a creative concept from a Q&A test standpoint. Saying it scorns the players who don't want it is an overstatement because it really doesn't if it is stays optional. yes, it is generic as well but it gets the job done and that's what matters. From what I've seen, Heroes is a game that is generic as all get out but I don't see you complaining there with your "criticisms". It's also P2W if you build a deck with legendaries and go up against people who only have upto Uncommon stuff. What then? Does it become fair? If anything, gameplay wise, Heroes is terribly generic and brings nothing new to the table. Once again, your opinion is terribly flawed and more so biased.