Board Thread:Plants vs. Zombies 2/@comment-5760976-20150907200411/@comment-24828059-20150909103406

RetroBowser wrote: MysteryKing wrote: RetroBowser wrote: MysteryKing wrote: This is why i mod the game. For balance purposes...I'M LOOKING AT YOU OVERPRICED SWEET POTATO. I find nothing wrong with the game in its current state, sans a few levels which could use tweaking. It's not the plants. It's not the zombies. Some of the levels (BWB Day 16 as an example) do need tweaking. But I play fine how it is... it doesn't need balance at all imo. I find a lot of things wrong with the sun costs. 300 for sweet potato? Just why? 200 for Laser Bean while Bloomerang is just 25 sun lesser and it ONLY hits 3 zombies, while the plant that costs 25 sun more hits ALL zombies? I made it cost 225 for that. 275 for a weak Dandelion? Nope. Should be 200.

Those are just some plants. I edit more Some plants are better on power levels than others. Sweet potato attracts instead of garlics repellant so its more powerful therefore higher sun cost. Also bloomerang was meant specifically for the camel zombies.

300 Sun for a Wall-nut? Heck no! What does it do after all? Gather more zombies to get her eaten faster? Not to mention that this thing will basically kill herself if she attracts zombies that instantly kill plants. All of these combined with the Sluggish recharge, give her no use.

Garlic was the complete opposite. He was a very cheap plant, meaning that he could be replaced in a second. He also had Fast recharge, making you consider using him over the other defensive plants. In balance with these stats and the number of zombies from PvZ1, his health was just right. Unlike Sweet Potato, he was also the key to a lot of very good strategies.

Besides, why would I ever consider using Sweet Potato, if Chard Guard is cheaper and has faster recharge? Additionally, the fact that he is able to throw zombies makes him even stronger than Wall-nut.