Talk:Plants vs. Zombies 2/Upcoming content/@comment-28218732-20160430054014

So, since everyone is suggesting ideas for upcoming plants/worlds, might as well join in.

Worlds

Primordial sea/soup

Based on the beggining of life on earth. The gimmicks are:

All columns, exept for the first 3, wich are rocks, are flooded and only acuatic plants can be placed.

Lighting ocasionally strikes a plant, instantly destroying it. If a electric plant is in the lawn, it will absorb all lightning that would have struck in a 5x5 radius and become supercharged, wich makes it do a special attack.

The plants are:

(Premium) Sky-shroom: (Recharge: Mediocre, Sun Cost: 50)

An orange mushroom (Puff-shroom=purple, Sea-shroom=green) wich uses it's roots as a propeller. It shoots spores 3 tiles ahead of it, but it can be placed anywhere, including the water tiles in Pirate Seas, and over other plants.

P.F: It creates another Sky-shroom in a random tile, and it shoots 30 spores below it, wich also applies to every Sky-shroom on screen.

Taser Acer: (Recharge: Mediocre, Sun Cost: 150)

A tree with electrical leaves. It creates voltaic arcs similar to Lightning Reed, but it deals no damage, and instead slows down zombies by paralyzing them.

P.F: It creates lighting that slows down and deals damage to every zombie in it's lane, and the lanes near it.

(Premium) Sunflower seed: (Recharge: Mediocre, Sun Cost: 100)

A sunflower seed that produces sun at the rate of a sunflower, but has the health of a Wall-nut

P.F: It generates 150 sun, and gains an iron mask that increases it's health

Retro Arcade:

Based on the shot of popularity of videogames during the late 90's and early 20's. Everything from this world is 8-bit. It takes place inside of an RPG.

The gimmicks are:

Elemental zombies; Zombies of different elements and with different abilities come instead of regular zombies and their Conehead and Buckethead variants.

Plants:

Snowflax(Pun on Snowflake): (Recharge: Fast, Sun Cost: 200)

Slows down all zombies in a 3x3 radius around it, damages fire elementals and gets rid of their ability.

P.F: It deals 10 NDS, and inmobilizes every zombie in a 5x5 radius

Kalewind (Pun on Tailwind): (Recharge: Slow, Sun Cost: 150)

Based on a hand fan.

It's an instant-use plant, that when planted, blows a wind from the house to the zombies that increases the speed and doubles the damage for a few seconds of every projectile.

A fire plant (too tired to think of it)

Zapricot : (Recharge: Mediocre, Sun Cost: 400)

It shocks the entire ground, dealing damage to every zombie on screen, exept flying ones, and it has the DPS of a Peashooter.

P.F: Creates a permanent electric field around it, dealing damage to every zombie in a 3x3 radius.

(Premium) Elemental pea: (Recharge: Fast, Sun cost: 250)

It can be tapped on to switch elements.

Fire element: The same as Fire Peashooter.

Ice element: The same as Snow Pea.

Electric element: It shoots peas that deal 1.5 the damage of a pea, and create voltaic arcs when it hits similar to Lightning Reed.

Air element: It shoots peas that deal 1.5 the damage of a pea, and go trough every zombie on the line.

P.F: It shoots 60 peas total; 15 of the fire element, 15 of the electric element, 15 of the air element, and 15 of the ice element in that order.