Board Thread:Plants vs. Zombies Heroes/@comment-27053902-20170924232441/@comment-26916914-20171001183706

IslarPVZ wrote: Hihigocat wrote: IslarPVZ wrote: Hihigocat wrote: IslarPVZ wrote: Hihigocat wrote: So we have Smarty, Solar, Mega-Grow and Kabloom cards in the Daily Challenge?

BAD SPOILER LINE

1. Sour Grapes in lane 4.

2. Lightning Reed in lane 1

3. Time to Shine on Lightning Reed.

4/5. Coffee Grounds on lane 2.

4/5. Ketchup Mechanic in lane 2. You have to play Ketchup Mechanic first because it will destroy the Imp when you replace the Environment. So

4.) Ketchup Mechanic in lane 2.

5.) Coffee Grounds in lane 2. It has 1 health when placed in there. It gets 3 more. It has 4 hp. That environment is destroyed. It has 1 hp. TLDR: It does not die.

I did it this way. Not if it lands there after you play Sour Grapes because it gets damaged by the lightning reed. So after that it only has 3 HP left, then you take another 3 HP away when you replace the environment. This isn't the case if the Imp doesn't land there after you play Sour Grapes but still, people may lose the challenge because of that. Good point. So coffee grounds after Time to Shine. I'll fix my comment. (Never mind its in right order.) No, Ketchup Mechanic after Time to Shine, then Coffee Grounds. Thats what I said?

1. Sour Grapes in lane 4.

2. Lightning Reed in lane 1

3. Time to Shine on Lightning Reed.

4/5. Coffee Grounds on lane 2.

'''4/5. Ketchup Mechanic in lane 2. '''