Board Thread:Plants vs. Zombies Heroes/@comment-5760976-20160714172601/@comment-4024597-20160715103633

Perin.evrankaya.3 wrote: Dung Dinh Anh wrote:

CWJ-D wrote: Personally I'd reduce Power Flower's Health to 4, nerf its Healing ability to: "Start of turn: Heal your Hero for 1 for each Power Flower" and Sun Cost to 4. Rarity can either stay Basic - Common or be changed to Basic - Uncommon or Premium - Uncommon. Power Flower does not deserve Premium - Rare or higher.

Anyway, Line Dancing Zombie and Zombie Yeti do not deserve Premium - Super Rare IMO.

Line Dancing Zombie has been nerfed so much, even a Bloomerang, a Basic - Common Plant, can do better by itself. The advantages it has over the Bloomerang are its Gravestone trait, its Ability to move to a lane, and the fact that it costs 1 less than a Bloomerang. The Gravestone trait is easily counterable. Its moving Ability is now less effective since it has Strikethrough anyway, it's not like it needs to move onto an unprotected lane to hit the Plant Hero. And since Solar Heroes can get lots of Sun early on, the cost of Bloomerang can be negligible. I'd say Basic - Common or maybe Basic - Uncommon or Premium - Uncommon.

Zombie Yeti doesn't have remarkable stats, I'd say pretty average. Plus, all boosting effects are wasted on Zombie Yeti the next turn since it returns to your hand, resetting its stats. Sure, you could replay it for Cat Lady and Zookeeper, but there's Kangaroo Rider as well. It would be better to be Premium - Rare. Here's the thing about Line Dancing Zombie: Unless opponent has Grave Buster/Uncrackable, it means a GUARANTEED 3 DAMAGE to the Plant Hero. Plus, it can be moved, which means you can either move it to an unprotected lane and get a guaranteed 6 damage (unless opponent has insta-damage) or move to a lane with dangerous plants. If you play as Brain Freeze, you can even boost it, giving you a very huge advantage (again, unless...) You can't do a guaranteed 6 damage to the Plant Hero with the Line Dancer. She only does 3 damage. This is Strikethrough, not Frenzy. (actually Frenzy doesn't even boost you either) Oops, forgot to mention the reason: if you move her (or it, whatevs) to a lane without attacking plants, she can attack this and next turn (that's why I mentioned insta-damage cards like Berry Blast). Yet, she doesn't have Truestrike (before you say anything, nope.), so this means the damage isn't really "guaranteed". The only "guaranteed" damage is this ultimate combo (or even these for "guaranteed" win - well, almost)