Board Thread:Roleplaying/@comment-30366990-20161030172817

Hi, and welcome to my RPG.

Plot
''3 Days till New Years. 3 Days. Everybody is excited and all. But. A strange being descends upon the sky. "???: At the strike of midnight on New Years', let it all end, core collapse, and moon descend. Kill all who live upon this world."''

''And upon that, the world was doomed at the stroke of midnight. However, a mystical instruments descended from the sky, with the power to manipulate the world with only the wielders knowing.''

Rules

 * As such, spamming is forbidden according to other RP's.
 * Almost everything is decided randomly. The Random Number God is (not) in your favor.
 * You cannot be too Overpowered, it ruins the game.
 * Underpowered is allowed, if only they are effective in at least 2 things.
 * You can play as plants and zombies.
 * Use your creativity! (OPTIONAL)

Stats
Time to explain the stats. Fun.

HP: How many hits you can take. Insert a number from 50 - 100, and it will be multiplied by a number on a die, then divided by 5 if tails, or 2 if heads. Like I said, fun.

MP:  How much magic you can use. Insert a number from 50 - 100, and it will be multiplied by a number on a die, then divided by 5 if tails, or 2 if heads.

Attack/Magic: How much damage you deal. Insert an amount from 10 - 85, and damage will be around the number you chose, rarely going above or below. if number is above 65, then it will be subtracted by 2 6-sided dice, then added by 1 6-sided die.

Defence/Force: How much damage you can resist. Insert an amount from 10 - 85, and damage will be resisted around the number you chose, rarely going above or below. if number is above 65, then it will be subtracted by 2 6-sided dice, then added by 1 6-sided die.

Speed: Who goes first. Insert an amount from 5 - 40, and it will be subtracted by a single 6-sided die if higher than 15.

Vanity: Criticals and Discounts. Choose a number from 1 - 30. if higher than 20, then subtract by using a six sided die.

Enough fun learning? Ok.

Classes
The classes are relatively simple, considering the RNG on the stats.

Striker
Fast striking attacker. Strong magic, but little MP. Is very fragile as well. Can become Brute at Level 10 and Juggernaut at Level 35.

+5 to Speed

+10 to Attack/Magic

-5 to MP

-5 to Defence/Force

-10 HP

Looks bad? Don't worry, they hit too hard and fast to die quickly. Look at what makes them good instead of bad.

Shielder
The opposite of Striker. Slow and weak attacks, as well as weak magic, but lots of MP for force magic, and has lots of Defence and Force. Becomes a Defender at Level 10, and a Mechon Wall at Level 35 (Get the reference?)

-5 Speed

-10 Attack/Magic

+5 MP

+10 Defence/Force

+50 HP

~Enemies more likely to attack you.

Mage
A magical fighter. Not strong attackwise, but strong magicwise. Can't take hits. Becomes a Wizard at Level 10, and a Magical Demigod at Level 40.

-10 Attack/Defence

+10 Magic/Force

-10 HP

+20 MP

Squire
Average, has very high Vanity though. Not much else. Becomes a Knight at Level 10, and a Prince/Princess at Level 30.

+25 Vanity

Yeah. That's all. At least there's a high critical hit chance.

Character Creator
Name of Character

Plant/Zombie

Gender

Bio

Age

Equipment
There are 8 pieces of equipment: Meelee Weapons, Ranged Weapons (Ranged Weapons also use attack. It just prevents you from getting certain statuses), Shields (Can't have if you own 2 handed meelee weapon.), Gauntlet, Hat/Helmet, Top, Bottom, Boots.

Level Up
At a Level up, a players stats will go up. They can choose a stat to give bonus points to however.

Players
None.

Enemies
None.

Enemepeadia
None.

Store
Closed.

More will be added along the way!

Thank you for dealing with how long this is!

PS: My timezone is UTC+8:00. So I sleep while most are awake and vice-versa. 