Board Thread:Plants vs. Zombies 2/@comment-25546049-20151127195434/@comment-25089892-20151129160110

TheGollddMAN wrote: Master3530 wrote: TheGollddMAN wrote: Мит бой wrote: TheGollddMAN wrote: Мит бой wrote: TheGollddMAN wrote: Мит бой wrote: wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: Continuing from the last thread:

Sure, all the dinos try to make zombies end up in your defences, but that's what all zombies, except prospectors, are trying to do! They are trying to break your defences to get to your brains! I was talking about in respect to the dinos' abilities. What the zombies are trying to do themselves in out of the question. Here all dinos help the zombies in the same way (drop them right into our defenses via seperate methods), that's why all of them seem similar and that's where the comparison stems from. Now all we need is a dino in the Chinese version that just teleports zombies like the Zombot and we'll come full circle.

When the zombies break your defenses, that's fine because the game is "Plants vs Zombies", not Plants vs Dinos helping zombies". Alright, name something else the dinos could do without breaking the rule about dinos not directly affecting plants! The dinos creating havoc for both parties alike, that concept in itself is original;  Maybe it is original, but dumb. That would ruin strategic part of the game. While zombies in the middle of your defence is actually quite fresh concept, even if we saw some of these abilities in the past. It makes you think differently, makes you replant your defences instead of just building it.

Most of the levels in previous worlds were: You start with no plants, zombies starts with only few zombies. Then you build your defence, more enemies are coming. They become stronger - you become more protected. Quite linear.

But in JM, zombies could actually get in your defence during the level. You have to use stunners and defensive plants not for holding them outside your plants but slowing them IN your defence lines.

It is waaaaaay better than "chaos" that you pictured. . Also, I thought you liked difficulty (especially since you talk about worlds with 6 Jalapenos). I never talked about world with 6 jalapenos.

Also Dinos already make world  really, like, really really chaotic. Zombies near your defense, zombies inside your defencs, zombies behind your defense! Not sure how is this world not chaotic enough for you I've played the 16 levels and I can say that this world isn't hard at all. Hmm, I played 16 levels and the seemed hard! Although, I'm using only own world's plants and AE plants, so second parts of the worlds are always hard. But in JM, first part was actually hard too! If you purposefully restrict yourself like that, then you can't really blame anyone but yourself for the levels being hard. These levels suck when I use my Winter Melon; 4 jalapeno difficulty my butt. And how was lost city boring to you?! Zombies swinging and falling onto your defense, zombies immune to some sort of damage, zombies shovelling your plants back, zombies spawning more zombies, zombies destroying your stuff with lasers and bucketheads flying in with great speed! How was Lost CIty bring to me? Let's see:


 * Zombies swinging and falling onto your defense and Bucketheads flying in with great speed! = Blover = Dead


 * Everything else = Winter Melon + Cherry Bomb = Dead

Your Lost City didn't tip me off at all. It was boring. Even Player's House levels were more fun than them. Lost City lost me on the fun factor. It's obviously boring if one keeps using the same plant setup for nearly every level. Why not choose something else than Winter Melons then? Like Rotobaga? Or Snow Pea? Or Reeds?