Board Thread:Plants vs. Zombies Heroes/@comment-29936716-20170722162143/@comment-10857070-20170722224505

VeXJL wrote: Newspaper Zombie wrote: VeXJL wrote: Newspaper Zombie wrote: VeXJL wrote: Newspaper Zombie wrote: Hal lucination wrote: Newspaper Zombie wrote: Hal lucination wrote: One gives you a LEGENDARY CARD every turn And clutters your hand. It also happens to be a 1-drop that lets you play zombies in the trick phase, and also draws a card, so... Very useless in Gigantacus decks. As most decks will be either Environment-based decks, Science decks, Gravestone decks or Conjure decks.. But it is an environment, and it gives a Science card each turn. If we go by what you say, then it does have a purpose. No. Teleport has no place in Science decks, the only useful thing it would do is activating Mad Chemist's ability.

It might be an environment, but there are better environments out there. Like Graveyard and Medulla Nebula. And the most it can do is activating Ice Pirate and Neutron Imp's abilities. All Environments do that, it isn't special. You can't just say something is better than something else. Each has its purposes. Graveyard IMO isn't that useful because you can see the brain counter drop pitifully when the opponent plays a zombie.

Plus you forgot about Interdimensional Zombie. It's a cheap way to activate its ability.

I would say that it would be useful in trick-based decks though (i.e. cancerous Trickster decks) Yes, you can see the brain counter drop, but how will your opponent know what you're playing? Let's say you played a 4 cost card. There's alot of 4 cost Brainy and Sneaky cards. It is almost impossible to know.

Teleportation Station's purpose is to clog up your hand and maybe help you with Trickster.

Who uses Interdimensional Zombie?

And that's the only other use. Trickster decks. Which I don't think many people will use with HG. You could always replace it with another environment if you're content with the amount of Teleports OR move the zombie I guess. That way your hand is never clogged :P.

It's just that when you play a 4-cost card, you're limited to only a couple zombies. If the opponent was smart, they can predict what it is. (i.e. Ice Pirate and Swashbuckler in pirate decks, Neutron Imp in science decks, etc.) This gives the plant hero to retaliate. Plus if you use all your brains on one zombie on Graveyard, then the opponent can simply ignore it and plant tempo cards or smth. Smart opponents? Are you sure you're playing Plants vs. Zombies Heroes?