Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171009060954/@comment-30314322-20171015111614

My mods Zombies ( And if something is not balanced, then just say where) (Class: Robot) Part 7.2 (Uncommon)

New Ability: Double Power - Doubles the zombie attack

Robot Station
Mechanism Environment| Brain: 2| End of turn: if there’s a zombie here, gain a Robot| Uncommon| That's where Robots work.

Police Zombie
Mustache Professional Zombie| Brain: 1| Stats: 1/2|  Double Power | Uncommon| "Brains all up!"

Dron
Mechanism Trick| Brain: 2| A zombie get +1/+1. Gain a Robot| Uncommon| The future technology is only for zombies

Half-Dead
Pirate Mechanism Zombie| Brain: 3| Stats: 3/1|  Gravestone, Strikethrough, When revealed: move a plant| Uncommon| Does everyone know what this allusion is to?

Iron Zombie
Professional Zombie| Brain: 1| Stats: 1/3|  Armor 1 | Uncommon| He froze in Iron

Cone-head Machine
Mechanism Zombie| Brain: 5| Stats: 2/6|  Gravestone,   Double Power | Uncommon| ''Cone-head Machine? What will happen next? Bucket-head Machine, or Hat-head Machine?''

Alchemy Bottle
Monster Trick| Brain: 1| a plant gets -1/-1. Draw a card| Uncommon| Most importantly, is draw a card

Toxic Bomb
Professional Trick| Brain: 2| All plants gets -1[h]| Uncommon| I advise you to stay away from them

Mechanism Octo
Mechanism Pet Zombie| Brain: 3| Stats: 3/2|  Amphibious, Strikethrough | Uncommon| Swim, swim and swim

Fly Zombie
Mechanism Dancing Zombie| Brain: 3| Stats: 2/2| When play on high or environment: this gets +1/+1 and  Strikethrough | Uncommon| Jetpacks will be invented in 2067, we still have a couple of years of death ahead, especially for zombies

