Board Thread:Plants vs. Zombies Heroes/@comment-26988423-20160807120454/@comment-25982947-20160807172012

Lily8763cp wrote: Zombotanist wrote: A lot of people will probably give me hate because of this, but I seriously think Strikethrough needs a nerf. It along with mushroom decks are the most common strategies I see on Ranked, and strikethrough in particular is really hard to counter, since it's pretty much guaranteed damage with nothing you can do to stop it, (and it doesn't help that alot of the strikethrough plants have 3 damage so they're immune to most cheap tricks zombies have that can destroy plants).

My proposed nerf is this:

Strikethrough: Hits the zombie here and hits the zombie hero for half damage.

(The half damage is rounded up, so a Power Flower would do 3 damage to the zombie and 2 damage to the zombie hero.)

That way it reduces the threat it poses to the zombie hero, while still being a good way to rack up damage, just not as effective as it is right now. Yeah, especially because it's one of the MAJOR things having people complain about two teammates.

Strikethrough needs a nerf so people don't complain as much about said teammates, and while only 2 types have them, they need to be nerfed due to the fact that they can hit both the enemy and hero at the same time. At least Frenzy needs the plant it's attacking to be destoryed first before they hurt the hero. Yeah, but personally I would be happier if Power Flower got a complete rework, I had something like this in mind:

3, 2 , 4

Strikethrough. At the start of the turn: Heal your hero for every other flower.

I'd much rather have Power Flower be suited just for healing, because right now it's a great damage dealer, a damage sponge and a healer, all for the moderate cost of 5 sun, which is not really balanced imo.