Board Thread:Plants vs. Zombies 2/@comment-27053902-20180412044742/@comment-24275721-20180417075525

Reapeageddon wrote: Citron Bomb Official wrote: TheGollddMAN wrote:

IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: I love Battlez and I am not ashamed :) No one ever said loving Battlez will make you shameful as that's upto you but it is mediocre. The point is I think it's a lot more than mediocre I think it's mediocre as it could be a lot better than just playing against players for score. I (and many others) wanted synchronous PvP like the Chinese version which revolves around planting and defense more than just focused on getting scores. I respect your opinion, but for people like me who are pressed for time it's great the way it is Okay I understand you like it but at the same time, stuff is getting mediocre in the game especially because players are being okay with it. Yes, you could be pressed for time but at the same time the Chinese matches also were fast and didn't take longer than 5 minutes. Surely you could have spent 5 minutes playing a match with proper PvP.

Look at how the console gaming market imploded last year after EA tried to put lootboxes into a 60$ console game as they found out players in the mobile market are completely okay with that. They basically implement stuff in their mobile games to try and test the effects and then they try put that into console games as further testing and scapegoating. While I do understand where you're coming from, that isn't a proper solution to just accept everything they do. The PvP mode had potential to be much more. For the most part 5 mins are ok, but I usually try to play a couple games at a time, so it becomes more likely that I'll need to do something for a minute. Besides the extra load from PvP would make the game would start crashing, making streaks impossible The Chinese game never crashes even with its "load". Proper asset work doesn't crash games unless they aren't properly coded (which doesn't happen in PvZ 2 anyway regarding crashes) to use those assets. So even with proper PvP, we would have been more than okay. Well I have played lots of PvZH and boy does that crash/glitch often! That's because PvZ:H has set the bar too low and if your reply is anything to go by, even PopCap devs know this by putting as little effort into the game as possible. As I said earlier, PvZ 2 has never once crashed for me and I can say that the game is built far better from the ground up than that trash of a CCG.

PvZ 2 had love behind it, Heroes has (ironically) villains who only care for a quick buck. I love PvZH, lol. I don't get your problem with it, but I respect your opinion The art style, the very notion of random card drops instead of buying them directly (because RNG is never a good thing when it comes to monetisation in F2P games), the gameplay itself. These are my problems with it. i agree with your opinion on artstyle, its very inconsistent especially on Impfinity's comic (three different artstyles were used if you were very observant) Yeah, the artstyle is really inconsistent.

>Sunflower has her PvZ1 design

>Metal Sunflower uses the PvZ2 design

>Wall-nut has his PvZ1 design

>Wall-Knight uses the PvZ2 design A rushed game is a half-as*ed game. This game is one of those games.