Board Thread:Roleplaying/@comment-27227983-20170603025806/@comment-27227983-20170622095229

Escanne walks to the structure area, and searches around that area. She trips over some tangled up grass and falls, greeted with the impact of hard... metal? She gets up, and pulls the metal up, revealling a rusty metal crate. It's locked, and a keyhole is visible on it.


 * Force it open by using an ability. (Some abilities work better than others for this, but still has a chance to fail and be unopenable.)


 * Use a lockpick. (Escanne has nothing in her inventory that can be used as a lockpick, therefore this option cannot be picked.)


 * Keep it in your inventory for now. (You can only carry 5 crates at a time. Escanne's inventory has 0/5 crates.)

Sukuna looks around the area, and finds a piece of paper. It has a drawing of a ball and grass. There's one line above the ball and 4 lines for the grass. It's followed with writing that isn't english, and a last drawing of a crooked ball with a line coming out of it. Looks like a bomb. Looks like a crafting recipe. Maybe someone could try making something with these instructions.

Baron searches the area, and finds bones piled up together just by the building. Should he ignore it, or should he investigate?

Battles:

(Predator's And Prey)

Wicket uses his slingshot and fires. Wolf A is shot through the heart for 30 damage, and an added 15 for a critical hit.

Wolf A lunges at Wicket for 25 damage.

Wolf B sends a coordinated attack upon Willson, 45 damage. Wolf D is not counted thanks to Flowery Guidance.

Wolf C sends a coordinated attack on the Four Antlered Dear, 45 damage.

Wolf D is unable to cause any harm to Wicket and Willson.

Willson targets Wolf A, and inflicts 21 damage. Wolf A is killed. +4 Wolf Furs, +2 Wolf Fangs and a Severed Paw added to Willson's inventory. Should he equip the Severed Paw?

Severed Paw | Uncommon Accesory: Carrying a trophy of a dead animal shows a bit of dominance. This increases your Toughness and Strength by 5.

The Four-Antlered Dear kneels down and lowers it's head, facing Wicket. Wicket is healed by 25.

It appears as Willson is already near to half HP. He can request help from an NPC as long as they are in the same area as you (Kenningway or Mimi. Possible Trader wouldn't really want to deal with anyone that is poor so he isn't going to be a helping hand.). An addition of 1 player can also fight in this special encounter.

(Clamweed Ambush)

Cipher Jules finishes off Clamweed B by slashing it's stem. It coughs out a pearl before dying. +10 Legacy Points, 3 Handfuls of Grass and 1 Pearl.

Ayers: Hey, you didn't get yourself beaten up by a pair of weeds, good for you. *Looks over at Wicket and Willson's fight* See ya, I guess. I'm just to check out that building. *Walks off*

Possible Interactions:

(Northern Blue Grassland) (Structure)
 * Check on any of the NPCs.
 * Gather resources.
 * Look around in the area. (Items, Legacy Points, New areas, enemy encounter or perhaps a special encounter?)
 * Move to a different area. (Structure)
 * Dig up the mounds. (What could be under them?)
 * Talk to Ayers.
 * Search the area. (Items, Legacy Points, New areas, enemy encounter or perhaps a special encounter?)
 * Enter the structure. (Investigate what's inside, with no idea on what could be in there in the first place!)
 * Move to a different area. (Northern Blue Grassland.)

June 20 1:40 P.M.

Section: Northern Border: It's as far as the Ethereal Train could have gotten you.

Areas: Northern Blue Grassland | Structure | ???

Players:

Sukuna: Life: 120/120 | Toughness: 0 | Mobility: 60 | Legacy Points: 0/100 (Level 1)

Cipher Jules: Life: 120/120 | Toughness: 10 | Mobility: 30 | Legacy Points: 70/100 (Level 1)

Wicket: Life: 70/100 | Toughness: 15 | Mobility: 50 | Legacy Points: 0/100 (Level 1)

Baron: Life: 100/100 | Toughness: 10 | Mobility: 40 | Legacy Points: 0/100 (Level 1)

Escanne: Life: 50/50 | Toughness: 5 | Mobility: 80 | Legacy Points: 0/100 (Level 1)

Willson Pak: Life: 50/80 | Toughness: 15 | Mobility: 25 | Legacy Points: 10/100 (Level 1)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Enemies:

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Predators and Prey (Special Encounter) | Only Wicket and Willson can target these enemies. You can join to help them. Maximum of 3 players at a time.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Wolf B: Life: 65/75 | Toughness: 5 | Mobility: 30 | Strength: 10 | (Level 1)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Wolf C: Life: 65/75 | Toughness: 5 | Mobility: 30 | Strength: 10 | (Level 1)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Wolf D: Life: 75/75 | Toughness: 5 | Mobility: 30 | Strength: 10 | (Level 1)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> <p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> <p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Four-Antlered Deer: Life: 105/500 | Toughness: 15 | Mobility: 75 | Strength: 10 | (Level 4)
 * Lunge: Jumps at an enemy, dealing 25-35 damage and if this hits the target before they cast their move, their move will be canceled. This ignores Toughness.
 * Hounds of Coordination: For every wolf still alive, this will deal 10 (Increased by 50% Strength Points) damage to the target. This will deal 45 damage to target right now.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> <p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">*Heart of Nature: Heals an ally by 20% of the current Life of the caster.
 * Strike: Charges at target, dealing 30 (Increased by 100% Strength Points) damage and has a 25% chance to disable them for 1 turn.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Status Effects:

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Flowery Guidance: Wolf D is unable to use harmful abilities for 1 turn.