User blog:Blizzardblade/A Night at Zomboss'

Why
Because I feel like taking two things I like together, I know its been kind of done before. It will be one night because I see this as more as an experiment. And if it goes well, I MIGHT make a longer sequel.

What This Is
I have no idea if this will be a completed project, as I am really lazy. Obviously this is another Five Nights at Freddy's parody thing. So it obviously (double obvious) doesn't focus on the story. (Plants vs. Zombies story isn't much either) If you have ideas, I could consider them, but don't hate on it just because it's a FNaF parody.

Mechanics
I'm trying to make it original, in the sense of its mechanics. The map looks like a Sunflower's body. Where the stem leads to your Office. There are four doors on the single stem/hallway, these stay closed for the entire game. The plants (you're a zombie guard, because why not) will go to the rooms that represent petals. In those petal rooms, there are levers, which two of those are pulled, a door in the stem/hallway opens up. The door that opens depend on the color of the room the lever is in. The doors colors from top to bottom are green, yellow, orange, and red. The plants will then go in your Office when all doors are finally open.

When this happens, in the room that represents the Sunflower's mouth, is where you restart all doors and levers, though this does take awhile to activate/cooldown. If a plant is in the stem/hallway when the building restarts, then they will automatically go back to their starting locations.

Plants (Enemies)
I have no idea if this could turn out as something, but if it does, I hope it turns out well. None of this stuff is final either.
 * Peashooter: Starts in the left eye of the Sunflower, and goes for the green petal rooms. Active on 12AM.
 * Sunflower: Starts in the right eye of the Sunflower, and goes for the yellow petal rooms. Active on 12AM.
 * Chomper: Starts in the middle left petal room, and goes for the orange petal rooms. Active on 1AM.
 * Lightning Reed: Starts in the middle right petal room, and goes for the red petal rooms. Active on 1AM. He is a tribute to one of my friends, who uses Lightning Reed a lot when playing PvZ 2.
 * Cactus: Starts in the mouth room (CAM 04). She is dark colored, so it'll be hard to spot her. Only moves when all gates are closed.
 * Ghost Pepper: Starts in upper middle petal room. Goes through gates, flashing light stops her (Think Foxy from FNaF2)
 * Others...

Well Then...
The gallery says it all.

Now that school's kicked in, I can have a schedule for this now, weekdays will be general game developing, weekends will be a new teaser. The final art program is GIMP 2.8. (For now)

Well then, I forgot why I had trouble attempting to make this. The computer I go on for weekdays (my mom's) is really bad. I usually use paint (because I've used it for years) to polish pictures made from other programs I haven't gotten used to yet or to start a basis for it to be used vice versa. But due to Windows XP paint, you can't copy the entire picture you drew because you can't magnify back so you can get to whole image. This is needed for the office sketch to be paste on another program. (THIS IS NO LONGER AN ISSUE.)

I don't want to spend a week or so on a bad computer and learn a foreign program I don't know before actually begin making the game, but I feel I kinda have to. Unless someone wants to do the art for me, then feel free.

Oh yeah, the reannouncement trailer font is called 8-bit wonder.

'Nother Update
The office is starting to look pretty good, (And I usually criticize things I make, so if I like it, chances are you will too.) I used the concept drawing below, and might add a few things or so to it.

Well now it's done, I dunno if I did it too fast, or if that's just me, I know it looks a bit empty, but I don't want it to look like One Night at Flumpty's.

Also, the art should take two weeks minimum.

The office is doing well. You can move and turn on the flashlight to scare Ghost Pepper away.