Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171009060954/@comment-28629991-20171025092945

YammaYamer21 wrote:

CWJ-D wrote:

Hihigocat wrote: ok, not mentioning balance which is my best trait in critiqing card ideas.

They sound cool, a little unbalanced but thats a given. I like the addition of the Music Tribe, but I think that it makes things harder as so many zombies could cross over like with Dancing and Party zombies.

Nice ideas though.

I don't know what the VR Pianist and Frontrunner are though as they're in other comments and probably other threads too. Name: Chandelier Swinger

Class: Hearty

Tribe: Professional Zombie

Cost: 3

Stats: 3/4

Trait: Armored 1

Abilities: When played: All Plants get -1 Strength. All Zombies on the field cannot be Hypnotized until they are removed. All DR Zombies get +1/+1.

Set - Rarity: DR3 - Legendary

Chandelier Swinger STILL doesn't smile. 3-cost 4/5 w/ Armored 1 that’s also a Leftovers and a weaker Acid Rain. Weaker Leftovers, since not every deck's gonna be filled with DR zombies. (I don't think you can fill a deck with only DR zombies.) It's been a few hours since I slightly bumped up the cost. Is 4 better? Or would 5 suffice?

Name: Puffball

Class: Kabloom

Tribe: Mushroom Plant

Cost: 3

Stats: 1/1

Traits: None

Ability: When destroyed: Gain a Puffball, and it gets +1/+1.

Set - Rarity: Triassic - Super-Rare

"Good day for a swell and swelling battle!"

Name: Tree Troll

Class: Kabloom

Tribe: Tree Plant

Cost: 4

Stats: 1/7

Traits: Team-Up, Anti-Hero 2

Ability: When hurt: This gets +1 Anti-Hero.

Set - Rarity: Triassic - Legendary

Please feed the Tree Trolls.

Name: Skull Nettle

Class: Guardian

Tribe: Leafy Plant

Cost: 3

Stats: 3/6

Trait: Armored 1

Ability: Plants are immune to Deadly.

Set - Rarity: Colossal - Super-Rare

(It is more OP than Wing-Nut judging by stats alone, but there are less Deadly zombies than Frenzy zombies.)

I guess it's a trend now, fighting skulls with skulls.