User blog:Milesprower2/Modern Day Part 1 Reaction

A five Jalapeno world. This should be interesting.

Moonflower
Moonflower is an interesting sun producer. It's able to produce as much as a Twin for much less cost, but requires groups to work at full potential. Lose one Moonflower and it will impact on your sun production much more than losing a Twin. The PF effect is underwhelming and means it's not a great replacement for Twins in EZs, but I still like this plant.

Nightshade
Okay, it's not as bad as I initially thought, I'll give it that.

I still don't like it much though. It's a cheap attacker but basically useless without Moonflowers, so you are FORCED to use Moonflowers if you want to use Nightshades. If you use them, they can deal a fair bit of damage for a fairly low cost, but the lack of AoE is a serious problem, as you'll see in Day 9. For the most part, I was sticking with Primal Peas, Winter Melons or M Grasses in the levels where I could choose plants.

Shadow-shroom
PF is still OP as can be, but the plant itself is mediocre, and the boosting effect of spreading the poison isn't much use when the poisoned zombies die in a couple of seconds.

I honestly don't like or dislike this plant. It's...fine.

Shrinking Violet
I'd kinda like to have it without spending money. It's fairly useful, as for a third of a Cherry Bomb's cost, you can severely weaken every zombie (and kill every Imp) in a Cherry Bomb's range. But why is it premium? WHY ARE THEY MAKING SO MANY PREMIUMS???

Newspaper Zombie
Aww, look, the pathetic zombie from PvZ-OH MY GOD HE'S MOWING EVERYTHING DOWN KILL IT KILL IT WITH FIRE!

That sums up this guy. Once he's enraged, kill him ASAP or you'll lose half the row. Pretty threatening, but not exactly OP.

Balloon Zombie
From a rubbish pain in PvZ1 to a Bug Zombie ripoff that's easy as cake to take down in PvZ2. Disappointing honestly, but whatever.

Levels
I'm gonna actually talk about all the individual levels now.

Day 1
Fun, not too tough, does a good job of introducing the portal mechanic. The Far Future portal in the final wave is kind of a pain, certainly moreso than the other portals, but it's nothing that an experienced player can't handle.

Day 2
AKA Octos and Surfers and Explorers oh my! Three BWB portals and yet as annoying as the darn Surfers (and to a lesser extent, Octos) were, it managed to be fun and not too difficult.

Day 3
Primes on the third day, this stage really means business.

And I liked Shrinking Violet, I WANT IT!

Day 4
Glittery Imp-fest. Took a couple of attempts, but once again, well-balanced and not a pain like most of the other five-Jalapeno stage. Shame that there are no portals though.

Day 5
Parasols to cover the weakness of Newspapers...I think. I honestly couldn't tell if Newspapers were weak to lobbed-shots or not because I used a mix of straight-shooting and lobbed-shot plants in most levels, or just straight-shooters.

Again, no portals, they should implement them in more levels.

Day 6
Ah Wizards, sheepifying my plants while I try to make loads of sun using Gold Tiles.

Even with Wizards, they manage to somehow not make this level unfair. Heck, I got caught off-guard by the DA Portal and only had Primal Pots and Cherries to take down the Jesters, but I still won.

Why can't Gold Leaf be used in this stage?

Day 7
Really difficult, but still actually not a thing of pure evil like BWB. Not much more to say.

Day 8
I really like the new Beghouled, much more than the original. The PF for matches of 4 or more is pretty useful and there are so many more upgrades to choose from! Still doesn't have much zombie variety though.

I'm also hoping for a different mini-game to return in the second part, possibly (don't hate me for wanting this) Zombotany?

Day 9
Thyme Warp stalling + PF to insta-recharge + let the zombies trigger the lawnmowers during the final wave.

Probably the only way to beat this without boosts or spending coins. Not a great level, but at least it's beatable.

Day 10
AKA Future, Ice and Marshlands collide. Such a massive variety of zombies makes for a fun and challenging level, and I really, really like it.

Day 11
AKA yay for Garlic strategies!

I really like this level too.

Day 12
After about five attempts, I finally found a winning strategy and won with exactly 0 plants left to lose. At least they didn't make the same mistake as a certain BWB level. Those darn Dinos though, why can't I use Perfumey?

Day 13
MORE BEGHOULED YEAAAAAAAAAH!

Day 14
AKA yay for Garlic and Shrinking Violet and man this level's kinda tricky but still really, really, really fun!

Day 15
AKA Blover time! Why didn't I think of using Blover on Day 10 actually? Oh well, I definitely made the right choice using it here.

Day 16
Really tough, I'd like if they actually gave one or two Plant Food, but I still like it. Winter Melons stop it from being unfairly difficult but it actually maintains a level of difficulty unlike any other level that gives you Winter Melons on a conveyor-belt.

Overall...I wish they'd used portals a bit more, but it's an AWESOME STAGE! YAY FOR POPCAP!

I eagerly await Part 2!

P.S. Bring back Catapult and Bungee and Umbrella!