Board Thread:Plants vs. Zombies 2/@comment-5760976-20160607191725/@comment-24203813-20160620015630

Duc2000238 wrote: Strimes49 wrote: Cookiepower wrote: Strimes49 wrote: Starfruity wrote: We still need the last world... Am I alone in this...

They said there was gonna be another one...

You're not alone :) I would like another world too, but I would also like PvZ 2 to end for real as soon as possible. So, how about a bonus world that's kinda like the Fan-Made World but with like, 10 new plants and less difficulty. It doesn't have to relate to the story at all. And it should be the last update for PvZ 2 for new content so they can start working on PvZ 3. In my opinion, there is no "story", the only story in the game is at the beginning of AE and then to MD, the rest is just "new plant, world gimmick, zomboss introduces gargs, new plants, zombot battle, next timeline" and is not even in any order. Heck you can go straight to MD from AE day 8.

So I don't care about this "story". I want new worlds, with new plants and new zombies and new gimmicks (not crazy unbalanced stuff like ankylosaurs). Your right about AE, but how about in PS day 1 when Penny's all like "I thought we were getting your taco" and Crazy Dave's all like "but... PITATES!". This goes to show that Dave's stupidity is revolved around by the story (and I use PS because that's technically the second world your supposed to go to chronologically):

Dave eats taco that you find, wants to eat it again, ends up in AE for some reason, decides to be stupid and goes to 9 other timelines to supposedly "look" for his taco even though anyone would know that it was back before he ate it. So he finally gets there, finds a fake taco which was a trap (cue admiral ackbar meme), defeats three random bosses from everywhere he visited, and gets a waffle taco in the end. The end.

More importantly, your right about the whole "gimmick, plants, Garg, Zomboss, repeat" thing. Yet the whole reason this cycle repeated itself 9 times after Egypt was because Dave wanted to go to those other timelines despite why he was time traveling in the first place. It's like the same part of the story keeps repeating because... plot, even though there's almost none of that here.

I understand that's a lot to think about, but that's my opinion. Really everything after AE wouldn't exist in the game if Dave was smarter. So if you think about it, Dave's stupidity and repeating story is what gave us this game. It's still a lame excuse for a story either way. This type of game often doesn't need much storyline... But I had to agree with the "Dave being smart" point. But what's even worse is the cycle apply to every level: Day 12 is now considered the "Don't Lose Plant", Day 15 is always a S.O.S,... Proves how Popcap is lazy. Why is sticking to a consistent format lazy? The game is better when they do that. Instead of complaining that most of the levels are consistent between worlds, it'd make more sense to complain about:

1. The fact that we have 4 worlds with 25 levels, 1 world with 30 levels, 1 world with 20 levels, 4 worlds with 32 levels, and 1 world with 34 levels. Modern Day is excusable since it's the final world, but the other worlds should all have the same amount of levels.

2. The fact that we have 3 worlds that don't have an exclusive brain buster.

3. The fact that our ending to the game is repeated boss battles.

4. The fact that only 4 worlds have upgrades.

5. The fact that you can access the final world right from the beginning of the game.