Board Thread:Roleplaying/@comment-24953048-20170313192307/@comment-24953048-20170604064810

I'm going to off of the base assumption that all Dolls are guaranteed dead. So, I save you the time of reading so much more in this segment and say they are dead. I grant you all 11 EXP from your slaughters. LEVEL UP!

Oh, and by the way - Bandana Dee is at full now. ^.^

''The group just finished off that last wave of Dolls. It was quite a mess - and they soon come to a clearing out in the open. So natural and peaceful! A giant lake, abundant trees which didn't seem to stop growing, and a gentle breeze. Wait. Before them - more dolls and a familiar figure was awaiting their arrival.''

??? 1: ..Wow. That's actually a lot of you now. I remember there only being 4 - but whatever. Allow me to get things straight - I wasn't really on your side at all. It's just what I tend to do that makes people believe. It's a good one, isn't it?

''The dolls behind her emerge. More shields, beams, dynamites and at least 2 new dolls. She wasn't even done speaking either.''

??? 1: Oh yes, I forgot to bother to introduce myself. My apologies - but it seems you'll be going empty handed.

Rapid footsteps were heard cluttering up to the nearby area, and a rather angry tone followed...

"MARGATROID!!!"

Soon emerged a sword-wielder and a Gold Bloom. The sword wielder of which looked absolutely furious!

Gold Bloom: ..Was that necessary-

???: Can it for a sec. I have personal business. *looks at ??? 1* ...Look here, Alice. You're nothing but a puppetmaster, aren't you? One of the 4 to ruin this place?

Alice: ...You got me, Konpaku-

???: YOUMU Konpaku, thanks! *they ready their sword but halt all of a sudden* Oh yeah, time froze. Must be a preparations thing before the boss wave!

Alice: ..I can live with that.

Gold Bloom: Whatever works. I'm just here to help. So is she. (Youmu)

Youmu: Yeah, I know. Don't keep us waiting forever.

Wave 3/3 (PAUSED)

BOSS WAVE

Alice Margatroid (270/270 HP, P.ATK 15, R.ATK 17, P.DEF 6, R.DEF 10 This is the puppet master you met before. She seems less friendly, but that's the only negative.


 * Intertwining Strings - Ranged attack. Hits random 3 enemies at once.


 * Cursed Book - Physical attack. Hits an enemy. The book she holds then comes to life as an enemy.

Passive: Puppetmaster - Alice only. Alice can only be harmed when no Dolls are alive.

Shield Doll LVL 1 A-E (25/25 HP, P.ATK 5, R.ATK 0, P.DEF 7, R.DEF 7)

Passive: ''Over here! ''- Any other enemy cannot be attacked until this enemy is defeated.

Dynamite Doll LVL 2 A-C (10/10 HP, P.ATK 5, R.ATK 7, P.DEF 5, R.DEF 5)

Passive: Proximity Bomb - If an ally is defeated, the one who defeated said ally receives R.ATK damage ignoring defenses.

Beam Doll LVL 2 A-B (15/15 HP, P.ATK 12, R.ATK 12, P.DEF 0, R.DEF 0) 

Passive: Non-Directional Laser - When this enemy is defeated, do total HP damage to all foes ignoring defenses.

Hunter Doll LVL 1 (20/20 HP, P.ATK 5, R.ATK 16, P.DEF 4, R.DEF 0) ''A flying doll using a rifle. His aim is still getting better.''

Passive: Headshot - If this hits an enemy with higher P.DEF than R.DEF, do double damage.

Medic Doll LVL 1 (25/25 HP, P.ATK 7, R.ATK 7, P.DEF 10, R.DEF 10) ''The doctor is in, and full of stuffing. He is determined to keep his friends alive.''

Passive: Stitching Up - All Dolls are healed 8 HP each turn.

Dollhouse LVL 1 (150/150 HP, P.ATK 0, R.ATK 0, P.DEF 8, R.DEF 8) ''Not much actually goes down in the kitchen. But it IS where the dolls come from.''

Passive: Creationist - Every 3 turns, spawn 2 random LVL 2 Dolls.

PLAYERS

Bucky (30/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 5 (3/39 EXP)


 * Pirate Parrot - Ranged attack. Nothing special.


 * The Hook - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Ix (54/57 HP, P.ATK 17, R.ATK 22, P.DEF 7, R.DEF 12) LVL 5 (3/39EXP)


 * Rock Throw - Ranged attack. Nothing special.


 * Stone Fist - Physical attack. Nothing special.


 * Reconstruct - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Necroso (14/62 HP, P.ATK 12, R.ATK 29, P.DEF 17, R.DEF 12) LVL 5 (3/39 EXP)


 * Abra-ca-pain! - Ranged attack. Nothing special.


 * The staff of Knowledge - Physical attack. Nothing special..

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Chipie (29/40 HP, P.ATK 24, R.ATK 4, P.DEF 4, R.DEF 2) LVL 5 (3/39 EXP)


 * Go long! - Ranged attack. Nothing special.


 * Relentless Charge - Physical attack. Nothing special.

Passive: Fighting Spirit - When a Fighter defeats a foe, they heal 10% HP.

Alwich (47/57 HP, P.ATK 17, R.ATK 22, P.DEF 7, R.DEF 12) LVL 5 (3/39 EXP)


 * Error - Ranged attack. Nothing special.


 * Coding Shotgun - Physical attack. Nothing special.


 * Heal Beam of Science - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Plague Knight (46/62 HP, P.ATK 12, R.ATK 29, P.DEF 17, R.DEF 12) LVL 5 (3/39 EXP)


 * Bomb Toss - Ranged attack. Nothing special.


 * Explosive Leap - Physical attack. Nothing special.

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Eyesis (62/62 HP, P.ATK 12, R.ATK 29, P.DEF 17, R.DEF 12) LVL 5 (3/39 EXP)


 * Frostbolt Shot - Ranged attack. Nothing special.


 * Frosbite Tackle - Physical attack. Nothing special.

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Orisa (35/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 5 (3/39 EXP)


 * Fusion Driver - Ranged attack. Nothing special.


 * Rocket Punch - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Brian (52/57 HP, P.ATK 17, R.ATK 22, P.DEF 7, R.DEF 12) LVL 5 (3/39 EXP)


 * Flag's Pole - Ranged attack. Nothing special.


 * Brain Hunger - Physical attack. Nothing special.


 * Brain Mending - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Kindred (40/40 HP, P.ATK 24, R.ATK 4, P.DEF 4, R.DEF 2) LVL 5 (3/39 EXP)


 * Dance of Arrows - Ranged attack. Nothing special.


 * Wolf's Frenzy - Physical attack. Nothing special.

Passive: Fighting Spirit - When a Fighter defeats a foe, they heal 10% HP.

Onric (40/40 HP, P.ATK 24, R.ATK 4, P.DEF 4, R.DEF 2) LVL 5 (3/39 EXP)


 * Goop - Ranged attack. Nothing special.


 * Taste Testing - Physical attack. Nothing special.

Passive: Fighting Spirit - When a Fighter defeats a foe, they heal 10% HP.

Alphys (52/57 HP, P.ATK 17, R.ATK 22, P.DEF 7, R.DEF 12) LVL 5 (3/39 EXP)


 * DETERMINATION Potion - Ranged attack. Nothing special.


 * Tail Charge - Physical attack. Nothing special.


 * Experimental Flower - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Tonerre (57/62 HP, P.ATK 12, R.ATK 29, P.DEF 17, R.DEF 12) LVL 5 (3/39 EXP)


 * Shocking Pea - Ranged attack. Nothing special.


 * Spark Rush - Physical attack. Nothing special.

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Bandana Dee (41/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 5 (3/39 EXP)


 * Spear Cannon - Ranged attack. Nothing special.


 * Spear Assault - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Plush (57/57 HP, P.ATK 17, R.ATK 22, P.DEF 7, R.DEF 12) LVL 5 (3/39 EXP)


 * Rainbow Pulse - Ranged attack. Nothing special.


 * Root Smash - Physical attack. Nothing special.


 * Heal Beam - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Nebula (41/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 5 (3/39 EXP)


 * Splatterscope - Ranged attack. Nothing special.


 * Dynamo Roller - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Zteven(41/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 5 (3/39 EXP)


 * Imp Blasters - Ranged attack. Nothing special.


 * Robot Stomp - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

W.D Gaster (57/57 HP, P.ATK 17, R.ATK 22, P.DEF 7, R.DEF 12) LVL 5 (3/39 EXP)


 * DETERMINATION Blast - Ranged attack. Nothing special.


 * Skeletal Slap - Physical attack. Nothing special.


 * SOUL Mending - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

ALLIES

Youmu Konpaku (50/50 HP, P.ATK 18, R.ATK 14, P.DEF 9, R.DEF 3) ''A talented sword wielder who controls the spirits. Even yours.''


 * God-speed Slice - Physical attack. Hits twice.


 * Phantasmic Shot - Ranged attack. Ignores R.DEF.

Passive: Spooky and Scary - Youmu only. When Youmu defeats an enemy, a Ghost spawns as an ally for 2 turns.

Gold Bloom (10/10 HP, P.ATK 0, R.ATK 20, P.DEF 1, R.DEF 1) A sun-bearing plant which heals in stupidly high amounts.


 * Sun Bomb - Ranged attack. Hits 3 enemies at once. Takes a turn to charge up.


 * Medical Conjuring - Healing. Heals an ally to full. Gold Bloom cannot do anything for 3 turns.

You've made it to the boss level. I am providing you this time to assign your stat points!

You each have 10 stat points to invest into your stats of choice. Please note I've added some on by default due to level ups. Per level - the following classes receive these boosts:

Fighter - +3 HP, +2 P.ATK, +1 R.ATK X4 = 12 HP, 8 P.ATK, 4 R.ATK

Mage - +3 R.ATK, +2 P.DEF, +1 P.ATK X4 =12 R.ATK, 8 P.DEF, 4 P.ATK

Artillery - +5 HP, +1 P.DEF, +1 R.DEF X4 = 20 HP, 4 P.DEF, 4 R.DEF

Medic - +3 HP, +2 P.ATK, +1 R.ATK X4 = 12 HP, 8 P.ATK, 4 R.ATK

And as you do that - why not drop by some questions to your new allies, or catch up with Alice?