User blog comment:Tecku/TT: Bowling Bulb and the Community/@comment-24860884-20141222053921

My idea, or whoever claims it as theirs, is to give each bulb a special affect as Idea 3.

1. The Aquamarine Bulb gets a little boost in the multiplier. If you are new to BB's functions, each bulb does more damage for each zombie it hits. The multiplier could have an extra .1x–.5x to it. Or, we can ever so slightly raise the base damage by a small amount. It would have to be less than one however

2. The Blue Bulb

It could get a slowing ice effect. Initially, it could get a 10% to freeze zombies and 15% to slow zombies that it hit. Gradually, the chance of freezing and slowing will grow exponentially.

3. The Orange Bulb

For some reason, its color makes me want to give it DoT, like I wanted to give the blue bulb slowing effects. It has a 30% of doing DoT damage to the zombie. The DoT would last for 5 seconds and deal about 5-15 damage.

PF Bulbs-

These would be easy to fix. The easiest way to fix it is raise the damage. I'd say return it back to 60, or somewhere less than 80. But, there are other things possible to fix it. They could increase the range. They could keep the same amount of damage, but shoot more bulbs. Or, they could let the bulbs have their effects, which have been stated above, except doubled. As compensation, I'd want at least two of these ideas to increase the efficiency of the PF bulbs.