Spikeweed (Ability)


 * For the version in other games, see Spikeweed.

Spikeweed is an ability for the Chomper in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2. Unlike in Plants vs. Zombies, it grabs zombies that approach it, dealing damage. A tangled zombie is unable to do anything and will have some minor damage (25x2) dealt to it. It deals more damage to specially geared zombies since it destroys their special armor like screen doors and outhouses instantly. If the zombie is not killed quickly enough, it will be released and be able to move again. It takes 60 seconds to recharge one Spikeweed. The player can have three of them to plant before recharging and four to place max. The alternate abilities of this ability are the Spiky Spikeweed and the Chesterweed.

Stickerbook description
''Laying Spikeweed traps is a great way to ambush Zombies. If they walk over the Spikeweed, they get ensnared and are easy to chomp.''

Health
A Spikeweed has less than or equal to 120 health.

Trivia

 * Despite being called Spikeweed, the plant does not actually have any spikes.
 * However, its vines have spikes.
 * If the player looks at it from the top, they can see the Spikeweed's eyes.
 * Destroying a Spikeweed rewards the attacker with ten coins.
 * Spikeweed does not look like its previous appearances in Plants vs. Zombies and Plants vs. Zombies 2. It looks more grassy, and has multiple spiky vines on it. Its counterpart looks more like Tangle Kelp.
 * The fact that it grabs zombies is also similar to Tangle Kelp.
 * In Plants vs. Zombies: Garden Warfare, Spikeweeds hold their target by one leg, but in the sequel they trap their target in one place.