Board Thread:Roleplaying/@comment-5792287-20150517095418/@comment-5792287-20150706103037

@Reap, right, K.

@Repeater, eh, I'm not sure. I've let him get KO'd by a player on this occasion, but I think I might add a different disadvantage. In other words, don't expect to constantly be able to KO him.

@Admiral, the Deadbeards are quickly KO'd, but the Super Brainz are capable of KO'ing the Velociraptors. It comes down to the Super Brainz at half health vs. the T-rex, and the T-rex wins with 127 health left.

@Hal, there are differences between SoE and Cheater's Prosper, most notably that the buffs of Sword of Evil are fixed and guaranteed, and the Sword of Evil renders opponents unrevivable. Also, Cheater's Prosper can allow someone to attack ally minions or simply debuff allies rather than only allowing them to KO allies.

@TMS, you begin charging the Turquoise Skull.

@Crazyzombie, Crusher shoots down the stars and crushes the Necromancer for a total of 356 damage. The Necromancer then summons in some weakened clones of himself, that all work together to summon a Giga-Sloth-Gargantuar Prime that throws GW2 Imps. The Garg lasers Crusher for 133 damage.

@Leovergel, you took too long to make Rubick fire his weapon, as Rubick got KO'd. If he'd shot the Phantom Hammer right now, the Necromancer could've lost about 1.5k health in one hit. You use the Invoker's spells.

@Creekee, K.

The Giga-Sloth-Gargantuar Prime lasers the T-rex, KO'ing it.

Iamarepeater is no longer KO'd!

Currently KO'd Players: Hal Lucination, one turn remaining.

Artifact Update: I'm slightly altering Sword of Evil. No player will be able to KO the user of this artifact without using Cheater's Prosper, but the user of Sword of Evil cannot be revived and when KO'd, the KO lasts for one extra turn. While I'm at it, I'll change the description of Cheater's Prosper slightly, but only to make it more clear what you can do with it.