Board Thread:Plants vs. Zombies 2/@comment-25546049-20160420204645/@comment-28028046-20160422060134

Cjay1997 wrote:

Strimes49 wrote: if Popcap gets lazier and lazier with each update, which will probably happen, then we might have to suffer through excrutiatingly hard levels just for a clone of a clone. So this is one of those situations where one half of me is like "give us a final boss already" Let's say that PopCap make a final boss of PvZ2, the users will disappoint after they finish it, while others will be happy for their overall victory. Excruciating hard levels signal the nearly end of their journey. Good idea. Anyone can have a personal preference about a game no matter how good or bad it's developed. What SHOULDN'T happen is that the game is made so lazily hard that it forces a casual gamer to think that it's too hard and quit. That's why I hate BWB and JM, especially BWB because it has you beating extremely hard levels that give you plants that you'll likely never use, but in order to 100% the game, you must suffer through it. I understand that MD is made to be the final world with really hard levels, but BWB is still harder. So again, one half of me wants a final world that's just as hard as BWB, however, more people would complain that it's hard, so the other half of me wants more epic quests that might get more lazily made as time progresses, so that might drive us up the wall about how Popcap should stop releasing updates and get to the end.

Think of it as 2 Wall-nuts surrounded by barrages of zombies. They're gonna get eaten either way:

/-dissapointment-\

l                                                        l

l                                                        l

lazily hard final world               lazily hard epic quests that give bad rewards

l                                                        l

l                                                        l

\dissapointment--/

I'm not ok with forced preferences.