Board Thread:Roleplaying/@comment-5460233-20160302045235/@comment-25970319-20160320133115

OK, SO

Effect Attack: Deals 18 damage and affects toxic on the enemey that lasts for 2 turns. (Toxic deals 10 damage always)

Heal Attack: Heals 45 health and adds +7% plus to a selected teammate (can be himself) The ally is covered in a toxic shield, that will poison enemy melee attackers for 3 turns, dealing 10 damage.

Defense Skill: -18% attack damage taken for himself or a teammate

Plant food: Deals 30 damage and gives toxic (Toxic deals 10 damage always) to all enemies

Also the slot machine thing is a good idea since  the players likely don't know how to create an ability for themselves since they didn't see how to in the rules