Board Thread:Plants vs. Zombies 2/@comment-24843074-20161030184616/@comment-24275721-20161113154520

The Determined Mine wrote:

TheGollddMAN wrote:

The Determined Mine wrote:

TheGollddMAN wrote:

The Determined Mine wrote: Off-topic: n̶e̶w̶ ̶m̶o̶d̶u̶l̶e̶ Day 32 in FBC huh...which version do you have? Was a mod. If it were real though XP Well worlds are supposed to be expanded but I don't know how that will turn out. I actually don't mind this objective and I would love to have that "Don't plant for X seconds" objective back as well.

Also, I heard you convinced Zach to change Puff-shroom's tier. What did you say exactly? I would like to test such a method myself to see how it turns out. through custom levels, there are quite a lot of times that Puff-shroom becomes a good bait/staller. With shovel skill of course. It also had a few uses as well that I can't remember... But if you're saying it can't stall All-star perfectly, plant one directly in a bunch of them. It will puff the charges out quickly. And when it comes down to that obviously Puff-shroom is more superior than Primal Wall-nut. Again, it will take some skill, but it can pay off.

It's quite a rare scenario to encounter a bunch of All-Stars clustered together in normal levels to even try that. In most cases I have seen one right after another with about 10 pixels of distance thus wasting one PS in the process with the next All-Star still keeping its charge. And giving examples of custom levels is a moot point as not everyone plays them.

The only skill here is that it costs 0 sun and has HP without being an instant thus making it a fodder plant. In that way it is superior as Primal Wall-nut still costs 75 sun but unless the All-Stars are actually clustered together one Puff-shroom is not enough. One will destroy it while the others will run through. Also, since I am wanting to get it destroyed, why should I need shoveling skills? Unless I am taking two Puff-shroom slots with me, no matter how fast I am with planting and shoveling, one slot won't recharge by the time one Puff-shroom gets destroyed and taking two means using up slots to scarfice other plants I could be taking with me.

Yes, it is more useful than Primal Wall-nut in terms of fodder but I still don't see the reason why it should be in D-Tier. It's basically E minus Tier at best (if he even has it in his list).