Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171123093700/@comment-29611741-20171125162400

CWJ-D wrote: IslarPVZ wrote:

But if there going to be ideas that are meant for the game, and ideas that aren't meant for it, can't we just make another thread and seperate them? Just a thought. No, no. All of them are meant for the game for them. Besides, separating the post would be going too much and be too bothersome.

Name: Automaid Type B

Class: Sneaky

Tribes: Professional Science Zombie

Cost: 5

Stats: 2/4

Traits: None

Ability: When played: Destroy all Plants with 2 Health or less.

Set - Rarity: Fandom - Super-Rare

''Haven't we seen her somewhere? Nah, must be my nerves talking.''

Name: Cosmic Fruit

Class: Kabloom

Tribe: Fruit Plant

Cost: 3

Stats: 1/2

Trait: Anti-Hero 1

Ability: When played: Conjure a Fruit, and it gets Anti-Hero 1.

Set - Rarity: Fandom - Rare

Their seeds grow into more Cosmic Fruits...it's just like seeing galaxies being born.

Name: The Acid Flats

Class: Kabloom

Tribe: Phantom Environment

Cost: 2

Ability: Zombies here lose Armored and can't be shielded. When a Zombie is played here, do 2 damage to it.

Set: Event

''Acid=Dry=Arid. Well, that was unintended.''

Name: Kooky Corky

Class: Smarty

Tribe: Tree Object Plant

Cost: 4

Stats: 3/3

Traits: None

Ability: All Trees have Amphibious and Levitate.

Set - Rarity: Fandom - Uncommon

"Go home Zombies, I'm drunk." Seems a bit like an odd Chickening... IDK what to say tbh.

OK that Cosmic Apple is useless asF. Anti-Hero 1!? That’s practically worthless. Even as a 1-cost I see minimal usage.

What about Zombies can’t have beneficial Health Traits? Otherwise it’s way too targeted towards Hearties yet underpriced.

Seems niché asF, especially seeing how few Trees there are in the game.

Also, your Solar Bear seems UP, especially seeing that it directly competes with Bounty Hunter. Might want to decrease its cost by 1.