Board Thread:Plants vs. Zombies 2/@comment-25546049-20151206051217/@comment-1997588-20151209063316

Eugoth wrote: Gold leaf is basically a portable sunflower you can place anywhere, with a higer recharge. If you plant a gold leaf on a tile within a twin sunflower in it, you just increase your sun production to 150/tile (considering if a gold tile can produce sun at the same rate). All you need is an extra seed slot. The thing is, unlinke common sunflower, if you plant gold leaf in a tile with a plant, it will produce 50 sun, thefore neutralizing it's initial price and, let's say, making it "free". The recharge may be a problem, but the benefits can be great in saving space. Maybe 75 sun and a slower recharge for other worlds? Just give the excuse that Gold leaf isn't in it's home world.

Thyme warp can be OP if used right, but not at all. It's recharge is it's main weakness, but it's just for balance. A plant that can save your life in the last second, leaving the pain for later, can be well done in another pattern. Thyme warp can be exploited in worlds other than NMT. You could, in endless zones, just simply bring a thyme warp with power lily and imitater, thefore, at the end of the level, you keep sending back a zombie and producing plant food for the next level. Or maybe, you could bring a imitater thyme warp and then constantly making zombies return back in time, and, at the end of the level, you just Spring Bean +blover them away. Thyme warp CAN be balanced tho. Increasing it's sun cost to 125 or 150 maybe? With the same home world excuse above. TBH, I think they're balanced in the worlds they're exclusive in due to the presence of Imp Porters and Breakdancer Zombies. Their presence can devastate the lawn when the plants are not used properly. This isn't the case in other worlds, which makes them have more advantage than disadvantage, but I still wish they're not world specific because it's ridiculous.