Board Thread:Plants vs. Zombies 2/@comment-25546049-20150930022951/@comment-26825778-20151002212632

Electronic Mars wrote: Coolyoyo33 wrote: Sinanco wrote: Coolyoyo33 wrote: How many plants are there to recycle exactly? Do we want a 'cool' new sea-shroom? A Gold magnet (ok I really do want gold magnet) coffee bean who has become useless? Umbrella leaf (he'd have to be totally reworked since all his uses from the first are gone just like cactus) or pumpkin who would make S.O.S. levels useless to play and make the game way too easy. (the last two I'm still fine with but adding just these 1 plants won't make 7 plants happen that easily, when the first made the game there were a LOT of plants they could add, any plant they chose so the variety was easy to make while now you could say they're working even harder as they're putting 5 ORIGINAL plants in worlds so that does take the extra effort to think up that great new extra plant. Well, Mushrooms to begin with! Scaredy-shroom can return with a cool new usage. Doom-shroom: definately wanted. Ice-shroom: Yea Baby! Coffee Bean can be a slight booster for plants, Plantern, Cattail, Sea-shroom and Gloom-shroom request some changed attributes OR there may be a fog world to give plantern its original usage AND the heating power on Frostbite Caves. Pumpkin & Umbrella Leaf: definately wanted and needed: Umbrella leaf can be a great solution against Octos, impbots, parachutes, garg thrown imps and many while pumpkin has no replacement yet so really needed and advantageous defensive plant. Cob Cannon can be what Winter Melon is to Melon Pult, Twin Sunflower is to Sunflower & Spikerock is to Spikeweed for Banana Launcher. Finally, Gatling Pea can be implemented one way or another and in-lawn Marigold can be a very cool little jest for those people who bought & obtained all plants. Also, I also definately support the recycling of plants from other PvZ games like PvZA, PvZAS, PvZGW and PvZ2C... Some examples I highly suggest are: Chilly Pepper, Fan Blover, White Radish, Heavenly Peach, Coconut Spotting Station, Artichoke Drone, Aloe Vera, Rose Swordsman, Magic Mushroom, Oak Archer, Berry Shooter, Plasma Pea, Citrus Cactus, Bamboom, Garlic Drone... Well let me start with saying scaredy shroom is as well as done for, we don't need him tor return in this game, his purpose in the last game served well because of that game's sun value and a new usage for him would be pretty dumb since there's not many possibilites. Next coffee bean, I thought of an idea like that! That offensive plants would attack twice their speed for 15 seconds when coffee bean is used on them and he takes 30 seconds to recharge and same sun cost. Ice shroom, if reworked for 3x3 as people have said would be cool but still he doesn't need to be incorporated in this game. Doom shroom may return but I bet he'll be nerfed to dust. Sea shroom can die off and let gloom shroom do the same, he's replaced by phatbeet and cob cannon's replaced by banana launcher. Again there's no need for Plantern unless he's a gimmick counter for something like fog. Cattail's also been replaced so it's bout time we let homing thistle shine now. Gatling pea doesn't need to exist now that you can get the 4 peas by using pea pod.

Plant's from chinese could very well be implemented but most of them pretty much have an ability which is just altered from another international edition plant. Doom-shroom should definetly return.

So should Gloom-shroom and Cob Cannon. Their redundant,inferior knockoffs Phat Beet and Banana Launcher share only a fraction of the former plants' power, usability and originality. True but that's the point of it all, would you rather want they return how garlic did, Imagine cob cannon in the form of Banana launcher or Gloom-shroom in the form of phatbeet, that WOULD be how they would nerf these guys.

I don't really think doom shroom will return but ofc I hope he does.