User blog:DatDramaPlant/GW idea: Melon-pult

What if Melon-pult was in a GW game, as a class? We'll see:

Normal attack/Primary Weapon
Like Captain Deadbeard, it has two formes, a long ranged lobbing form and a close ranged blast form.

Melon Throw
The Melon Throw is a primary weapon of the Melon-pult. Deals 70 crit direct damage and 50 splash. Has the firing rate of Camo Cactus. About the same range as an Engineer. 7 ammo.

Juice Blast
Juice Blast is the close ranged primary attack. Deals 50 damage to all enemies in affected area. Fires once every 3 seconds. Semi-auto. 6 ammo.

Ability 1: Impact Smash
Melon-pult sends out a drone, with infinite health and no attacks except one ability. When it is activated, the drone will explode into a cloud which then forms the shape of a melon. A giant melon then comes down in the area, dealing 250 damage to anything in the area. The view will be top-down.

Ability 2: Melon Cannon
Melon-pult roots and retracts the catupult hand, going into its PF form and toppling forwards, ending up like a cannon. It has the same fire rate as the Retro Gatling, 25 ammo, and deals 50 direct damage and 20 splash.

Ability 3: Juicepack
Melon-pult automatically goes into Cannon forme, then grows 2 places that blast  juice out and takes off. The "Flight Power" is replaced by "Juice Tank". Melon-pult can fire from up high in this place.

How do you like my idea? More will be coming.