Board Thread:Plants vs. Zombies 2/@comment-5760976-20160330193012/@comment-27275617-20160405001511

Strimes49 wrote: Master3530 wrote: Cookiepower wrote: Rororoxor wrote: Cookiepower wrote: Masteragon wrote: Master3530 wrote: And now why would I want a healing plant when primal wall-nut can be re-planted just like that and infi-nut heals himself alone And waste 75 sun constantly. I lost in TfT because I ran out of sun replanting E. M. Peaches. Imagine if they could be extended to survive 3 or 4 hits in a relatively short amount of time(~30 seconds). That'd be really nice and allow me to focus on that BWB portal summoning Surfboard Zombies and Octo Zombies. Highway to the Danger Room is nearly impossible without Primal Wallnut. So is Greatest Hits. Infi-nut doesn't recharge fast enough and dies quickly to Gargs, where Chard Guard doesn't do too well against All-Stars and Explorers. for greatest hits, ur supposed to plant 1 row at a time and let thyme warp do the rest. trust me, this works. Greatest Hits...well my strategy is use GB and imitater GB to get Winter Melon to stop early metal jam. Use Primal Sunflower/Wallnut, and keep replacing sunflowers with winter melons. If you can get to the 1st flag without being squashed by early metal jam, you win. I'm at about level 60 right now. Infi-nut stops sonic blasts so you just have to keep gargs away with thyme warp and hurrikale then. Early it's best to plant only behind infi-nuts. I've got to level 102 with this and then I lost only because I was having fun with JO'L and then breakdancers just destroyed me ;( Gosh dude that's rough. It just doesn't seem like there's any room for experimentation when about level 30 of any EZ is reached. Once a strategy has been formulated, it has to be stuck with at that point. I can see how you just wanted to have some fun though. I've been there many times.

Only if they added Survival mode back... those were fun and were good for experimenation!