Board Thread:Plants vs. Zombies 2/@comment-25089892-20160622064826/@comment-24275721-20160628063638

Starfruity wrote:

TheGollddMAN wrote:

Starfruity wrote: I don't mind the statue removal; if anything it gives the game more consistency, something it REALLY needs right now. Consistency, huh. Now the game looks even more inconsistent since there is only one world with the statues while none of the other worlds don't making AE stand out like a sore thumb. If anything, visually that makes things look even more out of place. Well in Ancient Egypt, you get world keys for beating it, so it's significant. Elsewhere, it makes sense. Gargantuar levels don't have much significance now anyways; the Gargantuar is always encountered before the level.

Ideally, I would like them to include the statues, but redo them all, so that they don't have inconsistencies or inaccuracies. Remove the World Keys from all of them, and either make them all full statues or just hands. However, if they're just gonna remove the keys and leave the rest as is, I'd honestly rather get rid of them completely.

I think I'll make some mock-up art of what the Gargantuar statues would look like in my ideal style... Instead of removing how about just edit the textures and remove the keys from their hands? PopCap won't change the hands to the full-body statues, so at least we would have something instead of just a blank space.

Now be honest, whether it makes sense or not (I know it does), do you really like how the map looks now or what it becomes next? Do you really like the bland and bleak map we are getting next update? Are you really okay with that from an artistic POV?