Board Thread:Roleplaying/@comment-28270366-20170112230723/@comment-28270366-20170115094740

End Round

Random Joe: The challenger has chosen Twist, the Desert Shadow (desert because bloomerangs are unlocked in Ancient Egypt, bu can yo give me a better alias.)

Twist: Out from the shadows. *blinks in front of Camilla*

Twist intercepts the jaguars pounce, them they start clawing each other.

Twist: Hey kitty, catch this instead. *throws a boney-rang*

The jaguar loves the boney-rang and chases it to the forest. Twist is badly wounded and is returned to his cage. Ashfall's portal opens in the cage, and he seems to be scorched.

Ashfall: Sorry for being late guys, I have to run away from Baphomet again. I am badly injured.

(Advancing to the 10th turn.)

Camilla does triple seeds, Blood Hunter does triple tomahawk. -73 to both.

The Blood Hunter is very injured, but gets his attacks more powerful. Camilla's Floral Vitality is activated, +100 HP to her.

Random Joe: Oh no, our champion is badly hurt! Can he still win this or will our challenger be the new Blood Hunter? So. Much. Tense!!!

'''Night. 26 turns until daytime.'''

Current Weather: Average Cloudy

Current Location: Bloodpetal Camp

Enemies:

Special Mini-Game: Battle for Blood!

Mechanics: Camilla alone shall duel the Blood Hunter to free her friends. All your HP and Armor are tied up and both must initiate 3 attacks at once. Each attack interacts with any attack given.

For example: If Camilla does Seeds, Spear, Parry combo (in that order), and the Blood Hunter does a Spear, Spear, Spear combo.

The first attack deflects the seeds back but Camilla can dodge, boty recieving little damage. Second attack has all spears hit at once, dealin average damage. Buy the third will block the opponents spear, causing no damage. Each attack has some interaction. PF ability is used only once.

The Blood Hunter also has some special abilities he can activate every 3 turns that can be interrupted by certain actions. Like summoninh your allies. Summon only one ally that can counter his super strong ability channeling. Once that ally is summoned, you cannot summon him/her again.

Plant-venture Champion: Camilla the Red Stinger HP: 123/300 Armor: 10
 * Rose Seeds - Deals 15x2 damage.
 * Spearmint Strike - Deals 25 damage, lowers attack by 30% the next 2 turns. Deflects range attacks.
 * Flower Parry - Blocks an attack completely.

Bloodpetal Champion: Blood Hunter HP: 35/300 Armor: 10
 * Tomahawk Throw - Deals 15x2 damage.
 * Spearmint Strike - Deals 25 damage, lowers attack by 30% the next 2 turns. Deflects range attacks.
 * Flower Parry - Blocks an attack completely.

And to add some thrills, no potions, no potted plants, no auras. Just you and your talents.

Active Effects:

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last. (Disabled!)
 * Undersea Aura - (Aura) All allies have +2 armor. (Disabled!)

Camilla
 * Savage Fury - (Passive) Lost 60% HP; attack boosted by 60%.

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn. (Disabled!)

Blood Hunter
 * Savage Fury - (Passive) Lost 90% HP; attack boosted by 90%.