Board Thread:Plants vs. Zombies Heroes/@comment-30447409-20170613185929/@comment-29936716-20170708220648

RandomzSunfish23901 wrote:

Plasmapea010 wrote: Hypno-Shroom:

Mushroom Plant

When Played: Turn a zombie into a card that costs 6 sun or less and put that card in your deck

3/3

4 Sun

Super-Rare

Scaredy-Shroom:

Mushroom Plant

Gets + 1/1 if there is a Team-Up plant in front of him.

2/2 Strikethrough

3 Sun

Rare

Ice-Shroom:

Ice Mushroom Plant

When played: Freeze a random zombie.

2/2

3 Sun

Rare

Lilly-Pad:

Water Environment (Only usable on water lanes.)

Now you can plant any plant here.

5 Sun

Super-Rare

Blover:

Weed Plant

When played:  Move a zombie

2/3

Split Pea:

Pea Plant

Shoots two peas at once: One does 1 damage and the other does 2 damage and only hits the zombie hero.

1(2)/3

Rare

4 Sun.

Starfruit:

Fruit Plant

Shoots in all lanes with zombies.

1/3

4 Sun.

Super-Rare

Pumpkin:

Fruit Plant

Combines with plants to give them +3 (Only played in places with a plant.).

/3 + ?/?

3 Sun

Rare

Magnet-Shroom:

Mushroom Plant

When Played: Remove the armored trait from any zombies who have it.

2/2

4 Sun.

Super-Rare.

Flower Pot:

Environment (Only played in heights.)

When played: Plants here get bullseye.

3 Sun.

Rare

Jalapeno:

Fire Plant

When Played; Destroy all zombies in this lane

6 Sun

Super-Rare or Legendary

Tangle-Kelp:

Water Trick

Do 4 damage to a zombie in a water lane.

Tall-Nut:

The same as a Wall-Nut but it costs 1 sun more, is rare, and does not allow frenzy.

Sea-Shroom:

This but it costs sun (1) and is (drumroll please.)

You can guess.

Plantern:

Weed Plant

When Played: Give a plant + 1/2

1

1/2

3 Sun

Rare

Coffe Bean:

Bean Plant

When Played: Give all shrooms +2/2

2/2

Rare or Super-Rare

4 Sun.

Marigold:

Flower Plant

Start of Turn: Draw a Card

0/1

Rare

2 Sun

Gatling Pea:

Pea Plant

4/4

5 Sun

Rare

Gloom-Shroom:

Mushroom Plant

Attacks in a random lane.

1/3

Rare

Gold-Magnet:

When Played: Take away 1/0 from all zombies.

4 Sun.

2/2.

Spikerock:

Weed Environment

Same as Spikeweed Sector but does 2 more damage ( 4 damage.).

4 Sun

Cob Cannon:

End Of Turn: This does one damage to itself.

3 Sun

6/1

Uncommon

Imitater:

4 Sun

Turns into a random plant that costs 4 sun.

?/?

Rare

There. Sorry for making it so long. Plantern already exists Ok. Sorry, didnt know. I'll edit that.