Board Thread:Roleplaying/@comment-27227983-20170603025806/@comment-27227983-20170608123916

SansyBonkChoy wrote: //Here! An OC.

Name: Velvet

Class: Guardian

Personality: A strong, and independent woman. Outside, she look like a weak woman. But when things get started... She pull out her gun collection and use them to take down enemies. Quite like to explore. She has a lot of survival skills and try to be friendly with others. She would help others out by possible

Background: Get abbandon by her own family. Cause she's unperfect like the others royal. She was angry and left her family castle and run deep into the forest(some of the unknown) and start her own life there. The first few day was tough for her as she is not get familiar with the royal family. Then she build a shack, get strong and being a survival skills master.

Abilities:

Double Barrel Shotgun - Shoot at an enemy. Dealing damage, have a chance to bleed.

Petal-Protocol Shield: Form a shield around an ally, giving them 25% damage resistance and counter attack

Sniped: Snipe an enemy from a distance, dealing high damage, but in return, she's stun for a turn. While she's stun, an ally CAN use themself to protect her.

Adrenaline: Machine Gun Maniac: Dealing damage x2 to all enemies, while buffing other's attack x2 for 2 turns

// Is this Ok?

//The character sounds more like a Survivalist to be honest, since Guardians are mostly defensive characters. If you think about changing the class to Survivalist, keep in mind that they have an extra ability slot.

Personality: There's some grammar mistakes but it's okay.

Background: Doesn't really have a connection with Velvet's abilities, to be honest. Edit?


 * Double Barrel Shotgun would deal 25(+15% Strength Points) damage, and has a 20% chance to make the enemy bleed for 2 turns, dealing 20(+10% Strength Points) damage. Accepted.


 * Petal Protocol Shield is okay. Counter attack would be an offense ability but if this affects a player with a Pacifist class, they'll get 50% damage resistance instead. Though, this ability isn't really linked to your character's background or personality...


 * Sniped will deal 80(+20% Strength Points) damage, and Velvet will be stunned for the next turn, and will take 50% more damage. I do not know what "an ally can use themself to protect her" means, but I'm assuming it means to take the hits for her... That's not allowed. Accepted.

Machine Gun Maniac will deal 45(+50% Strength Points)x2 damage to all enemies, and will only increase the attack damage of all players by 50% for 2 turns.

//Your character is more offensive than defensive, so the role of being a Guardian doesn't fit Velvet. Change your class.

YammaYamer21 wrote: //Well, I was following this... somehow... time to join, I guess.

Name: Willson Pak

Class: Acolyte

Abilities:


 * Paradise's Call - Simple single-target attack. Does more damage to lower-health enemies and becomes more powerful when enemies are killed by allies.


 * Gemmy Strength - Double the toughness of Willson and an ally for 2 turns.


 * Flowery Guidance - An enemy cannot use harmful attacks for 2 turns.

Adrenaline Ability: Reawakening - Instantly revive all allies. All allies gain notably increased Toughness and Mobility for 2 turns.

Personality: Willson is typcally brutally honest, and his will does not bend easily, if ever. However, he is excpetionally kind and will work with even an equally hard-headed individual with opposing beliefs.

Background: Willson lived his life a long time ago. When he was young, he fell for a girl of a country that had history of war with his country. Despite the many warnings and threats the both of them recieved, they got married and sailed away. Just by chance, that girl happened to be a reincarnation of a godess of his faith's pantheon that was unfortunately born into the wrong body. In return for nurturing her avatar, Willson became the godess' servant, gaining eternal youth and health. Recently, the godess has once again been reborn into another mortal body to hide from gods who disapproved of her gifting of powers to 'normal' humans, and Willson, after also being reborn to hide, ventures throughout the world, following his soul to find his godess.

//Review:


 * Paradise's Call will deal 20(+10% Strength Points) damage. Deals 25% more damage to enemies with 40% HP left, and damage is increased by 15% for every enemy already beaten by allies in a battle.


 * Gemmy Strength is alright.


 * Flowery Guidance is okay.

Reawakening increases Toughness by 50% and Mobility by 25%.

Personality: Check.

Background: Check.

//You're in.

''The Ethereal Train goes back to where it came from, leaving the explorer's on their own. The Northern Border was the entrance, the first steps one could take into the New World, and already, it was much different. The ground was literred with tall, blue grass. Unlike the mechanical background from back in the city, this looked more like a world than the city ever was. ''

Mimi: *Steps on grass, and sees it create a faint cloud of smoke* Woah!

''Ayers seemed to be preparing to leave, and the possible trader was sitting down on the train tracks where the train was awhile ago, with a lot of boxes near him... Almost everything in the storage?''

''Kenningway looks back, at the direction the Ethereal Train was going back to, and sees a person walking towards the group. It was an Acolyte. Once the Acolyte got close, Kenningway greets him.''

Kenningway: Got a bit late for the train, I'm going to assume... What are you out for?

Willson Pak added to Players.

Possible Interactions:


 * Check on any of the NPCs. (So far: Kenningway, Mimi, Ayers and possible trader.)


 * Gather resources.


 * Look around in the area. (Items, Legacy Points, New areas, enemy encounter or perhaps a special encounter?)

June 20 1:00 P.M.

Section: Northern Border: It's as far as the Ethereal Train could have gotten you.

Areas: Northern Blue Grassland | ??? | ???

Players:

Sukuna: Life: 120/120 | Toughness: 0 | Mobility: 60 | Legacy Points: 0/100 (Level 1)

Cipher Jules: Life: 120/120 | Toughness: 10 | Mobility: 30 | Legacy Points: 50/100 (Level 1)

Wicket: Life: 100/100 | Toughness: 15 | Mobility: 50 | Legacy Points: 0/100 (Level 1)

Baron: Life: 100/100 | Toughness: 10 | Mobility: 40 | Legacy Points: 0/100 (Level 1)

Escanne: Life: 50/50 | Toughness: 5 | Mobility: 80 | Legacy Points: 0/100 (Level 1)

Willson Pak: Life: 80/80 | Toughness: 15 | Mobility: 25 | Legacy Points: 0/100 (Level 1)

Enemies:

No Enemies Yet.

Status Effects:

Nothing Yet.