Board Thread:Plants vs. Zombies Heroes/@comment-26239911-20170622114417/@comment-29611741-20170623004950

Happy-shroom wrote: TheHandsomePlant wrote: More new cards: 1000-Year Fishmonger | 4-drop | 3/4 | Gourmet Zombie | Beastly | Set 3 - Rare

Evolvable

When played: If Evolved, destroy a Plant.

WHOA that evolved ability is OP.

Ancient Vimpire | 4-drop | 3/4 | Monster Imp Zombie | Beastly | Set 3 - Super-Rare

Frenzy When this destroys a Plant, it gets +2/+2 (seems like it's a trait now)

More clones. At least this isn't a doesn't completely make vimpire useless, since vimpire costs 1 less (unlike primal sunflower and primal potatomine). Wonder if Garlic will change to include this.

Wilting Away | 3-drop | Trick | Beastly | Set 3 - Super-Rare

Destroy a Plant that in an opposed lane.

Ok card, but since zombies play first, it's unlikely a really good card will be played in front of a zombie.

Brontosaurus Rider | 4-drop | 3/3 | History Pet Zombie | Beastly | Set 3 - Legendary

Amphibious

When you draw a card: All Pets get +1/+1.

This is so much better than B-rex. Wait, it doesn't have bonus attack though. Still a good card, now pet synergy can actually gain health instead of all these 2 health zookeapers, dogs, chickens, and dolphins and 1 health roosters and fishy imps. lol.

Zomblob | 4-drop | 4/4 | Monster Zombie | Brainy | Set 3 - Rare

Evolvable

When played: If Evolved, gain +5 Brains this turn.

Zomblob+Medula Nebula

Parasol Zombie | 4-drop | 3/6 | Party Zombie | Brainy | Set 3 - Super-Rare

Tricks cannot be played on Zombies here and next door

Decent stats with a great ability. Similar to umbrella leaf, but has actually good stats. Costs a heck of a lot more, but who would play umbrella on turn 1 anyways?

Gargantuar Mime | 5-drop | 5/5 | Mime Gargantuar Zombie | Brainy | Set 3 - Legendary

When a Mime does a Bonus Attack, this does a Bonus Attack.

First there needs to be more mimes. There might not be enough mimes for this. Unless the other mimes all have an ability to do bonus attacks.

Evolutionary Leap | 2-drop | Trick | Brainy | Set 3 - Super-Rare

Each Zombie transforms into a random Zombie that costs 1 more.

Draw a card.

O YEAH ZOMBIE MOLEKALE

Lizard Zombie | 3-drop | 3/2 | Monster Zombie | Crazy | Set 3 - Rare

Evolvable

When played: If Evolved, do 2 damage to a Plant.

Eh nothing too impressive here.

Four-Armed Bandit | 4-drop | 4/4 | Party Monster Zombie | Crazy | Set 3 - Super-Rare

Evolvable

When played: If Evolved, Conjure a Zombie, Trick, Environment, and a Superpower.

THIS is a really good card, if evolved that is. Otherwise, it has Ok stats. But all that conjuring is so worth it. Much better than triplication, if you ask me. (Hey they made quadruplation as I foresaw). However, this could mean that there isn't a "pad" cards like we predicted, otherwise it would probably conjure a pad card instead of a superpower, but that could easily change.

Zombie Middle Manager | 1-drop | 1/1 | Professional Zombie | Hearty | Set 3 - Uncommon

When played: Conjure a Professional Zombie.

When a Professional Zombie is played, that Zombie gets +1/+1.

Professional synergy! Yay! So that recent bungee plumber change was somewhat useful, now this card can conjure it. This is really good for an uncommon card. However, it might not survive long enough for enough professional zombies to be played, nevertheless, decent card.

Primal Yeti | 4-drop | 4/4 | History Pet Zombie | Hearty | Set 3 - Rare

Evolvable

When played: If Evolved, another Zombie gets +2/+2.

Interesting why doesn't it bounce back, like the other yetis? Interesting, interesting. At least this doesn't clone regular yetis, unlike the other primals.

Jurassic Fossilhead | 2-drop | 2/3 | History Professional Zombie | Hearty | Set 3 - Super-Rare

Evolvable

Tricks cannot be played on this Zombie.

When played: If Evolved, this gets +3/+3.

HOLY This card is not going to exist. You can't squash this AND it becomes a 5/6 for only 2 brains? Without that evolved ability it's already good. This should be legendary.

Wait a second...When it says tricks cannot be played on this zombie, does that mean plant tricks, or zombie tricks are included? Like, can you play Vitamin Z on this?

Stegosaurus Rider | 5-drop | 3/6 | History Pet Zombie | Hearty | Set 3 - Legendary

When you draw a card: Reduce cost of all Zombies in your hand by 1.

This is nice. Great for rush decks or ramp decks. At least it's not another dino clone of B-rex. But why do all the dinos have stuff to do with carddraw?

Also, theres a lot of history cards (makes sense) so escape through time has a lot more synergy. Will there be more history synergy though?

Barrel of Barrels | 1-drop | Barrel Trick | Sneaky | Set 3 - Uncommon

A Zombie gets Deadly.

Conjure a Barrel.

What Super stench or whatever that card is called looks puny when this card arrives. At least make this two cost please. Also, deadly barrel of deadbeards is more viable now.

Blowgun Imp | 3-drop | 1/5 | Imp Zombie | Sneaky | Set 3 - Rare

Evolvable

When played: If Evolved, this gets +2 Attack and Strikethrough.

Decent stats. Overall good card.

Stone Gargantuar | 6-drop | 7/5 | Monster Gargantuar Zombie | Sneaky | Set 3 - Super-Rare

End of Turn: Each Gargantuar hides in a Gravestone.

This is a good card, but with the recent addition of master grave blaster, IDK. Hiding in gravestone resets all of the zombies health (and wannabes health can go down) but Zombot 1000 does another attack...This should be legendary.

Zombot Aerostatic Gondola | 6-drop | 3/6 | Science Pirate Zombie | Sneaky | Set 3 - Legendary

When this does damage, it moves to a random lane.

When this moves, make a random Zombie in a random lane.

More RNG! Sort of like space cowboy but also makes zombies. It can attack multiple times a turn, which is useful. Making random zombies could clog your lanes, but could also be beneficial...perhaps 6 damage zombots wrath is more viable now. My thoughts. Wilting Away is a Trick that is activated after plants go... but unless that Exolving thing is nigh-impossible, Fossilhead's gonna be OP asF. Also, we need actual History-synergizing cards for History decks, not just History-Conjuring ones. Maybe a Museum Nightguard?