Board Thread:Plants vs. Zombies 2: It's About Time/@comment-24908640-20140610113339/@comment-24723763-20140615144310

D.todorov18 wrote: Walter20210 wrote: The Properties of the new plants

Almanac position:

hypnoshroom sunshroom puffshroom fumeshroom sunbean peanut magnetshroom firepeashooter

Evil-shroom Props: PropertySheets	BoostFirstStrike	EvilShroomProps	EvilShroomSpeedDefault	EffectStacks shroomspeed1 shroomspeed2 shroomspeed3 EffectSound Play_Plant_EvilShroom_Speed ShroomColor mRed mGreen mBlue TapsToKill EvilShroomToughnessDefault shroomtoughness1 shroomtoughness2 shroomtoughness3 Play_Plant_EvilShroom_Toughness Peanut Props: PeanutProps	PeanutDefault	ProjectileTypes	PeaDefault Magnet-shroom Props: MagnetShroomProps	MagnetShroomDefault	PropertySheets	BoostFirstStrike	GridSquareRangeHeight GridSquareRangeWidth	MaxPlantFoodObjects	PullableZombieTypes	 PlantFoodProjectileType ProjectileTypes	ThrownZombieParticle	InitialPulledObjectSpeed	PulledObjectAcceleration	DestroyPulledObjectsTime

And the Zombies: (Since the 2.3.1 update the Armor3 zombie became the Knight zombie, However the old knight zombie was different since it could deflect lobbed projectiles, also I did not added the "Zombie Dark Imp Dragon" because it just has messy code and it is unreadable)

King Zombie Props: ZombieDarkKingProps	ZombieDarkKing	KnightingTime	DelayBetweenKnightings	KnightingAreaX	KnightingAreaY KnightHelm	KnightHelmHitpoints	ValidKnightTargets	dark	dark_armor1	dark_armor2	dark_armor3 Jester Zombie Props: (I know we already know about this zombie, but it seems that it can also deflect more types of projectiles, not only peas and spores) ZombieDarkJugglerProps ZombieDarkJugglerDefault LaunchVelocity LaunchAcceleration MaxProjectilesToJuggle JuggleLaunchDelay MoveSpeedMultiplierWhileJugglingB CatchArcDegrees JuggleableProjectiles PlantfoodPeaDefault CannonballDefault CabbageDefault MelonDefault KernelDefault ButterDefault StarFruitShot PuffSporeDefaultþ UnthrowableProjectiles I can guess a few things from this:

Peanut : has a big durability while also being able to shoot at zombies.

Evil Shroom: probably boosts at zombies, then comes back, and can evolve two times, with increasing its rate of attacks, and probably its thoughness.

Jester Zombie: He's gonna be a pain in the a**. Wait, if you look in Magnet-shroom's thing, it says he has PF projectiles! IS HE GOING TO THROW KNIGHT HELMETS @ ZOMBIES!!?