User blog:Bubblefan123/Adventures Of The STF Agents, One Of Those RPG RP, List Of Plants

This is a the plants' place, you can go up a level when you get enough experience, you can also vanquish mini-bosses to instantly level up, eat some OPlant Food to instantly level up, or get a Cell Activation PF to instantly MAX out.

Some plants have special passive effects, this is commonly found in level 2 or 3 plants, but some plants already have passive abilities even when level 1.

Regular or Plant food abilities that doesn't have a specific target (such as all enemies) can be controlled to hit specific enemies or affect specific allies.

Make sure you read ALL the details in your plant class, they might save you from getting K.Oed

Peashooting 1 Category
These brand of peashooting plants can do criticals! but hit enemies will more likely attack them :P

Peashooter >> Repeater >> Gatling Pea

Peashooter HP: 100

Attack: Peashooting

Deals 10 damage, 15 when critical

Support: Hyper

Target plant can dodge 75% of all attacks for 2 turns

Plant Food: Private's Practice

Deals 50 damage, 75-95 when critical

Repeater HP: 200 XP: 500

Attack: Double Rounds

Deals 20 damage, 30 when critical

Support: Double Trouble

Target Plant does the exact same thing TWICE! for 1 turn

Plant Food: Seargent's Shoot-out

Deals 80 damage, 95-120 when critical

Passive: Repeater

85% chance to do the exact same thing TWICE! in a single turn

Gatling Pea HP: 300 XP:1000

Attack: Ambush Gatling

Deals 40 damage, 60 when critical

Support: Warzone Pressure

Target Ally deals 2x damage for 3 turns, but loses 5 health

Plant Food: Veteran Attack

Deals 125 damage, 150-200 when critical

Passive: Warzone Experience

25% chance to insta-kill enemies

Peashooting 2 Category
These brand of peashooting plants can aim for multiple targets and have high health, but can't do criticals :(

Split Pea >> Threepeater >> Pea Pod

Split Pea HP: 125

Attack: 2 Heads!

Deals 10 damage to enemy 1, 20 damage to enemy 2

Support: Twinsanity

When target ally is attacked, Split Pea will attack the enemy, lasts 2 turns

Plant Food: Split Streams

Deals 50 damage to enemy 1, 80 damage to enemy 2

Threepeater HP: 300 XP:500

Attack: 3-Way Trouble

Deals 15 damage to 3 enemies

Support: Three Team

Threepeater deals 3x damage for 2 turns

Plant Food: Power Of The Three Heads

Deals 180 damage to all enemies

Pea Pod HP: 500 XP:1000

Attack: High Five

Deals 20 damage to 5 enemies

Support: Quantum Interference

Target ally takes no damage, while the Pea Pod take all damage, lasts 2 turns

Plant Food: The Pod Squad Power

Deals 200 damage

Passive: Quantum Leverage

The Pea Pods heal 10 HP every turn

Peashooting 3 Category
These brand of peashooters have special slowing properties, just use em' on the right enemies though...

Note: Slowed enemies deal less damage

Note: Poisoned enemies take 10 damage per turn and are slowed

Note: Weakened enemies take 2x damage from anything

Note: Dispel means removing helpful effects

Aqua Pea >> Snow Pea >>Rosary Pea

Aqua Pea HP: 100

Attack: Water Jet

Deals 8 damage to all enemies, Slows zombies for 2 turns

Support: Crystal Waters

Cleans target ally from any harmful effect

Plant Food: Tsunami

Drowns 2 selected enemies, insta-killing them, deals 75 damage to other enemies

Passive: Body Of Water

Immune to harmful effects

Snow Pea HP: 175 XP: 500

Attack: Frosty Pea Shoot

Deals 18 damage, dispels enemy and then slows enemy for 4 turns

Support: Cold Touch

All allies can dispel enemies for 3 turns

Plant Food: Advent Of The Ice Age

Deals 90 damage and freezes all enemies for 3 turns

Passive: Chillin' Out

Immune to chilling effects

Rosary Pea HP: 375 XP:1000

Attack: Poisonous Shots

Deals 10 damage, Poisons enemy for 3 turns

Support: Infection

Target ally loses 1 HP every turn, but enemies attacked by target ally will be poisoned for 3 turns, lasts 5 turns

Plant Food: Toxic Cloud

Poisons all enemies and weakens them, all for 5 turns

Passive: Toxic Aura

Poisons attackers...

Peashooting 4 Category
These brand of Peashooters are futuristic and flashy, they're hard to level up and have the least amout of levels of all peashooting plants

Electro Pea >> Plasma Pea

Electro Pea HP: 200

Attack: Shock Shots

Deals 20 damage, can chain to 3 other enemies, getting weaker with each jump (15,10,5)

Support: Overcharge

Target ally takes 10% max HP as damage, but target ally and Electro Pea deals 2x damage for 5 turns

Plant Food: Thunder Tesla

Electro Pea takes 10 damage, but all enemies take 75 damage and are stunned for 1 turn

Passive: Shocking News

50% chance to stun attackers

Plasma Pea HP: 400 XP:2500

Attack: Plasma Power

Deals 25% of all enemies' health (rounded down and combined)

Support: Future Meltdown

All allies can inflict harmfull effects when attacking, lasts 3 turns, 2 turns charge

Plant Food: OP Coolness

Insta-kills target enemy

Passive: Molecular Shift

Plasma Pea heals 10 HP per turn

Peashooting 5 Category
These brand of peashooting plants are heated up and ready to go! they deal fire damage and can make some serious mayhem, be aware that some enemies are immune to their attacks

Note: Lit enemies take 15 damage per turn

Note: Singed enemies take 2x damage from cool attacks

Note: ALL levels in this category have the same passive ability (Cryophobic and Pyromaniac)

Passive: Cryophobic

Takes 2x damage and loses 50% damage when hit by cool attacks for 1 turn

Passive: Pyromaniac

Takes no damage and heals 25 HP when hit by fire attacks

Spark Pea >> Fire Peashooter >> Napalm Pea

Spark Pea HP: 125

Attack: Sparks Fly

Deals 15 damage, lights up hit enemy for 4 turns, singes enemy for 3 turns afterwards

Support: Spark It Up!

Target ally deals 3x damage, affected snow plants loses 50% damage, lasts 2 turns

Plant Food: Fireworks Show

Deals 50 damage to all enemies, lights them for 3 turns, singes them for 5 turns afterwards

Fire Peashooter HP: 175 XP: 750

Attack: Flaming Peas!

Deals 20 damage, lights up enemy for 5 turns, singes enemy for 4 turns afterwards

Support: Flaming Spirit

Target ally deals 2x damage, affected snow plants loses 75% damage, lasts 3 turns

Plant Food: Flame Lane

Deals 75 damage to all enemies, lights them up for 5 turns, singes them for 3 turns afterwards

Napalm Pea HP: 375 XP: 1250

Attack: Napalm Bursts

Deals 35 damage, lights up enemy for 4 turns, singes enemy

Support: Napalm Might

Target ally deals 2x damage, affected snow plants loses 100% damage, lasts 5 turns

Plant Food: Crossfire

Deals 100 damage to all enemies, lights them up for 5 turns, singes them for 5 turns afterwards

Medic Category
Ahh, the medics, this category covers all the medics AKA plants that can heal, they deal low damage but they're good supporters!

Note: ALL medics have the same passive ability (Love Heals)

Passive: Love Heals

Medic heals 5 HP per turn

Heal Flower >> Sunflower >> Heavenly Peach >> Twin Heal Flower >> Twin Sunflower >> Sweet Potato

Heal Flower HP: 100

Attack: Pollen Puffs

Deals 5 damage, 50% chance to stun for 1 turns

Support: Heal Beam 1

Heals target by 10 HP

Plant Food: Heal Burst 1

Heals all allies for 25 HP for 3 turns

Sunflower HP: 125 XP: 100

Attack: Sun Pulse

Deals 8 damage, 50% chance to stun for 2 turns

Support: Heal Beam 2

Heals target by 15 HP

Plant Food: Heal Burst 2

Heals all allies by 40 HP for 3 turns

Twin Heal Flower HP: 175 XP:200

Attack: Pollen Burst

Deals 10 damage, 50% chance to stun for 3 turns

Support: Rainbow Heal Beam 1

Heals target by 20 HP

Plant Food: Rainbow Heal Burst 1

Heals all allies by 50 HP for 3 turns

Twin Sunflower HP: 225 XP: 250

Attack: Solar Flare

Deals 16 damage, 50% chance to stun for 4 turns

Support: Rainbow Heal Beam 2

Heals target by 30 HP

Plant Food: Rainbow Heal Burst 2

Heals all allies by 80 HP for 3 turns

Heavenly Peach HP: 275 XP: 500

Attack: Angelic Touch

Deals 20 damage, 50% chance to stun for 5 turns

Support: Heavenly Aura

Heals all allies by 40 HP

Plant Food: Immortal's Blessing

Heals all allies by 100 HP for 3 turns, revives any K.Oed ally

Sweet Potato HP: 350 XP: 750

Attack: Love Hurts

Deals 32 damage, 50% chance to stun for 6 turns

Support: Love Heals

Heals all allies by 60 HP

Plant Food: Love Prevails

Heals all allies by 160 HP for 3 turns, revives any K.Oed ally

Defensive Category
The tankers of the plants! these high health giants will surely be effective when it comes to taking damage! just don't take too much damage, cuz the can't be healed after losing 75% HP unless you give a PF to a HP or a SP, or if i say so :P, Cottons and Holograms are another story...

Note: All Defensive plants have the same Passive ability (Durability)

Note: Cottons and All Holograms have the same Passive ability next to durability (Regeneration)

Passive: Durability

Always takes 25% less damage

Passive: Regeneration

Heals 10 HP per turn and revives 3 turns after getting K.Oed

Pumpkin >> Cotton >> Wall-Nut >> Infi-Nut >> Tall-Nut >> Infi-Tall-Nut >> Pea-Nut >> Infi-Pea-Nut

Pumpkin HP:200

Attack: Waxy Insides

Deals 1 damage, 50% chance to stun enemy for 2 turn

Support: Tag Team

Joins forces with target ally, attacks the same enemy, take full damage, and get 50% healing, can un-join anytime, un-joining an ally doesn't use up a turn

Plant Food: Sharing Meals

Gets an armour that takes 100 damage, activates ally's PF ability if still under effects of Tag Team

Cotton HP: 175 XP: 175

Attack: Soft Touch

Deals 1 damage, stuns enemy for 1 turn

Support: Splitting Apart At The Seams

Gives target ally his/her very own cotton shield that takes 85 damage, Cotton takes 10 damage

Plant Food: Fluff Up!

Gets an additional layer of cotton that takes 75 damage, but it also heals

Wall-Nut HP: 300 XP: 350

Attack: Bowl Some Heads

Deals 15 damage to 3 enemies

Support: Nutshells

Gives 3 allies nutshell shields that takes 50 damage, Wall-Nut takes 10 damage

Plant Food: Iron Maiden

Gets an armor that takes 200 damage

Infi-Nut HP: 275 XP: 550

Attack: Holo-Blast

Deals 10 damage to all enemies

Support: Small Shield

Protects all allies with a small barrier that takes 100 damage, lasts 5 turns

Plant Food: Forcefield 1

Protects all allies with a forcefield that takes 175 damage, the forcefield can never be healed

Tall-Nut HP: 400 XP: 725

Attack: Towering Terror

Deals 25 damage, 50% chance to weaken for 2 turns

Support: Tiny-Nuts!

Gives 3 allies tiny-nuts that takes 100 damage

Plant Food: Armory Mastery

Gets an armor that takes 350 damage

Infi-Tall-Nut HP: 375 XP: 975

Attack: Horror Movie Marathon

Deals 20 damage, weakens enemy for 1 turn

Support: Big Shields

Protects all allies with a barrier that takes 150 damage, lasts 7 turns

Plant Food: Forcefield 2

Protects all allies with a golden forcefield that takes 325 damage, the forcefield can never be healed

Pea-Nut HP: 500 XP: 1150

Attack: Hardened Pea Shots

Deals 35 damage, 75% chance to stun for 3 turns

Support: Pea-Nut Butter!

Heals target ally by 50 HP

Plant Food: Pea-Knighting

Deals 100 damage and gets an armour that takes 500 damage

Infi-Pea-Nut HP: 475 XP: 1300

Attack: Holo-Pea Shots

Deals 30 damage, stuns enemy for 2 turns

Support: Space-Nut Butter

Heals all allies by 25 HP

Plant Food: Future Pea-Knighting

Deals 125 damage and protects all plants with a forcefield that takes 475 damage and can't be healed

Lobbed-Shot Category
These are the long ranged heavy hitters of the plants team, they have the most level out of ANY plant categories! they can only attack when they charged up, but their damage output are amazing!

Coleslaw Cabbage-Pult >> Cabbage-Pult >> Mango-Pult >> Kernel-Pult >> Popcorn-pult >> Melon Slice-Pult >> Melon-Pult >>Durian-Pult >> Red Durian-Pult >> Pepper-Pult  >> Winter Melon

Coleslaw Cabbage-Pult HP: 125

Attack: Processed Pulting

Deals 15 damage and stuns zombies, 2 turns charge

Support: Yummy Coleslaw!

Heals all plants by 10 HP and doubles CCP's damage for 4 turns

Plant Food: Coleslaw Cannon

Deals 45 damage to all enemies and stuns them for 3 turns

Cabbage-Pult HP: 150 XP: 200

Attack: Cabbo Launch

Deals 25 damage

Support: Nutritous Stuff

All allies deal 1.5x damage and take 50% less damage, lasts for 3 turns

Plant Food: Cabbage Cannon

Deals 60 damage to all enemies

Meele Category
The plants that make actual contact with the zombies are these bad boys, they may lack range, but they make up for it using their high damage and high health!

Beet >> Bonk Choy >> Beetboxer >> Hedge Trimmers

Beet HP: 250

Attack: Put A Beeting

Deals 30 damage, 50% chance to stun for 3 turns

Mushrooms 1 Category
The Nocturnal Walkers are here! these nighttime runners deal 2x damage in nighttime areas and are 25% less effective when exposed to daylight, that doesn't mean it shouldn't be a good choice, and Coffee Beans are always available at the shop for $1 each!

Puff-Shroom >> Scaredy-Shroom >> Fume-Shroom >> Gloom-Shroom

Puff-Shroom HP: 50

Attack: Puff Shots

Deals 10 damage

Mushrooms 2 Category
The Nocturnal Instants are here! these nighttime Supporters deal 2x damage in nighttime areas and are 25% less effective when exposed to daylight, that doesn't mean it shouldn't be a good choice, and Coffee Beans are always available at the shop for $1 each!

Frost-Shroom >> Ice-Shroom >> Doom-Shroom >> Nuke-Shroom >> Hypno-Shroom

Frost-Shroom HP: 100

Attack: Shard Slice

Deals 10 damage, slows enemy for 2 turns

Aquatic Category
These are the amazing plants that mastered the arts of surviving on aquatic terrains! these cool seeds can dive underwater to dodge attacks or danger! though they're somewhat weak on land on their lily pots they can still do some considerable damage!

Note: All Aquatic plants have the same Passive ability (Deep Dive)

Passive: Deep Dive

95% Chance to dive when in danger (must be in water)

Sea-Shroom >> Kelp Bed >> Lily Pad >> Tangle Kelp >> Sea Anemone Mushroom >> Cattail

Sea-Shroom HP: 50

Attack: Wet Spores

Deals 20 damage

Biter Category
Jaws is a good movie, but these jaws are more controlled! use the sharp teeth of these plants to bite away from the clutches of Dr.Zomboss!

Guacodile >> Fly Trap >> Chomper >> Power Chomper

Guacodile HP:125

Attack: Rushed Chomps

Deals 30 damage to all enemies

Spiky Category
Ouch! the spiky exterior of these plants can leave enemies crying for Zomboss, they may have low HP, but they can seriously do some damage, especially rolling zombies!

Note: All spike plants have the same Passive abilities (Spikeroller, Spiky Touch)

Passive: Spikeroller

Insta-kills rolling zombies, but they will be left with 25% HP

Spikesprout >> Spikeweed >> Spikerock >> Spikediamond

Spikesprout HP: 75

Attack: Small Pokes

Deals 5x5 damage

Sniper Category
Long ranged pin point accurate shooters, need i say more? other than Category 1 Peashooters, they can also do criticals! disadvantaged by their low HP, they can be reliable when you want quick kills and this category of plants are the only ones that can has extra turns!

Cactus >> Pomegranete Gun >> Homing Thitsle

Cactus HP: 125

Attack: Spike Shot

Deals 15 damage, 25 when critical

Mortars N' Cannons Category
AoE heavy hitters, they can deliver they Go Blow to zombies in a mere turn, but due to this they're severely countered by their charged attacks, but even this can't deter the destruction these guys can deliver!

Bamboo Shoot >> Bamboom >> Banana Launcher >> Cob Cannon

Bamboo Shoot HP:175

Attack: Shoot The Shoots!

Deals 50 damage to all enemies, 3 turns charge

Areal Category
Attention Passengers this is your captain speaking, we have reached 10.000 ft above sea level, now it's time to explain the areal plants, the areal plants have the ability to avoid attacks by flying, unless the attack itself is from above, thank you and fasten your seatbelts for a safe flight

Blover >> Cycleaf >> Hurrikale >> Windmill >> Beeshooter

Blover HP: 50

Attack: Clover Whirlwind

Deals 10 damage to all enemies

Spectral Category
BOO! spooky plants abroad, while they may be invurnurable, they instantly explode after 10 turns and revive 5 turns afterwards! so it might not be the best plant choice, it's still good to be one

Ghost Pepper >> Reaper Pepper

Ghost Pepper HP: N/A

Attack: BOO!

Deals 25 damage, 25% chance to insta-kill

Support: Spiritual Guidance

Target ally is forced to attack the same enemy, but target ally will deal 2x damage, lasts 2 turns

Plant Food: Ultimate Spook

Insta-kills 2 enemies

Reaper Pepper HP:N/A

Attack: Reap

Deals 25 damage, 50% chance to insta-kill

Support: Deal With The Reaper

Target ally is K.Oed, but then revived after 2 turns with the ability to revive after 3 turns

Plant Food: Reaping Frenzy

Insta-kills 4 enemies