Board Thread:Plants vs. Zombies 2/@comment-25546049-20160429191546/@comment-24275721-20160501190349

Zombotanist wrote: TheGollddMAN wrote: Zombotanist wrote: TheGollddMAN wrote: Strimes49 wrote:

TheGollddMAN wrote:

TheHandsomePlant wrote: What, I thought people have disliked the older world design? By older world design, what exactly do you mean? Between the older and the newer worlds I don't see any design change other than the boss podiums. Or are you talking about the map design? What exactly is your point of reference here? Popcap has seemed to forgotten about missions such as "defeat x zombies in x seconds", which were sometimes fun to play. At least PopCap put that objective back in either BWB or LC or NMT (can't quite remember) but the objective that they totally dropped out on is this: "Don't plant for X seconds". That was the toughest challenge and they got rid of that simply because of a bunch of pu**ies srated complaining. As far as I see it, this objective actually tested the players' prowess to strategise and plan for the levels. It basically tells you not to plant which sounds dull but how you exceuted that required extreme trial and error which would only come through strenous strategising. Planning out on how to complete a level while also managing the objective requirements was a very difficult task to fathom. Not to mention, losing a lawnmower meant a restart as there was no point in continuing.

See nowadays, any person who knows a bit of strategy can play the newer worlds. Yes, they are hard but they don't make the players think too much. But back then, some simple objectives in conjunction could screw over the players very easily. There is a reason why the game was so drastically altered between versions and why more players came after the overhaul. Other than a select few, most players only completed the normal levels before giving up on the stars. The worlds took longer to complete because they had bonus stuff to collect which also gave you this sense of accomplishment (at least I got it) after getting a star and it also had replay ability. Nowadays? Meh, I can complete a world within 30 minutes and after that there is nothing compelling me to play it again. Tha's also one more reason why I like the Chinese version more; older map system. Now if only I understood Chinese.

As a fun bonus fact: Level 27 in Chinese BWB had that "Don't plant for" objective and it was 180 seonds; the highest I have seen and probably the level I played after collecting all plants and upgrading them. yeah, it was that hard. Our BWB has nothing on BWB(C).