Board Thread:Plants vs. Zombies 2/@comment-25546049-20151018175328/@comment-24275721-20151020160013

Мит бой wrote: Awesomesix wrote:

Мит бой wrote:

Awesomesix wrote: Мит бой wrote: TheGollddMAN wrote: Мит бой wrote: Master3530 wrote: Мит бой wrote: Master3530 wrote: But UL would be essential against octos, they don't have any counter  There are:

Rotobaga, Banana, Strawburst's PF (It does 20 damage, which kills all the octopi on screen), also it might be toadstool. Rotobaga - too weak

Banana - how even?

Strawburst's PF - I don't have him plus using plant food on him all the time is no different than using it on icebereg lettuce

I don't even mention that plant are covered in octopi in seconds. Umbrella leaf would just throm them away - 2 of them in front and you're safe. Just plant dozens of them. It instakills octopi zombie and is not limited by range.... and this is why umbrella shouldn't be added! At least without nerfing. Easier said than done. Ul is suposed to be a plant we're hoping to bounce back Octopi. Of course it will render them useless. With Lightning Reed, Chicken Warnaglers remain no threat and they are weak to begin with. has it been nerfed? No. So why should UL be nerfed? When the zombies in question (Octos) are just high-HP holding defense crushing hordes, why can't the players have a plant to crush said hordes?

Plus, what kinds of nerfs are we talking about here? Well yes, I'm talking about having counters for octopi,  not that  they make him not a threat (Which is how it's supposed to work!)

Idk, in endless zones there are so many chicknes that LR starts to be unreliable.

That would bad game design? You said some time ago "Zombies are becoming OP and plants don't" - YES, YES, this is EXACTLY  what should happen! This is how game progression works!

For example, puffshroom's timer, or increased sun cost of all mushrooms (with the exception of Hypnoshroom, this is unreasonable) So, the plants should pretty much stay weak and have no way of holding up against the zombies while they become stronger? 10/10 would play So you'd rather play the game where last level is just as easy as first? No, but the plants should still be up to par with the zombies. Then they should make zombie go in huge hoarders or limit player. Personally, I will go with strong zombies and limit > lots of them. They already do that. Zombies come in huge hoards (which makes special zombies on par with normal ones and lose their charm) and also limit players by nerfing plants. That's no way for a proper challenge.