Board Thread:Plants vs. Zombies 2/@comment-27557697-20150616150818/@comment-24760547-20150616210628

TheGollddMAN wrote:Here's the simple math to explain since you don't understand people like us:

A) Before this whole Part 1 and part 2 fiasco started with Dark Ages, we had to wait approximately 4 or 5 months for a new world BUT when it came out nobody complained since it was awesome. It had balanced levals, proper content like an adequate number of plants, an upgrade and zombies that were proper (not easy but proper) to deal with. EVERY SINGLE ONE HERE WAS HAPPY WITH WHAT WE GOT & NOBODY COMPLAINED LIKE HOW WE DO NOWADAYS.

B) Now we get a part of a world after just 1 month of waiting but now we have unbalanced levels (both in terms of numbers and difficulty), zombies that have either no counter or have a counter that is introduced in a later world or a counter that is questionable, no upgrades whatsoever and not to mention less amounts of plants.

If you still have trouble understanding, let me give you the abridged version: We might get stuff earlier but it feels rushed and not upto the standard we had until Far Future and most of us here are unhappy with how the game has turned out to be.

The moral of the story is- It's better to wait for something longer if we get better and high quality stuff rather than getting content early, sure, but be heavily unsatisfied with it. Actually, I'm pretty sure the changes in PvZ2 were EA's doing. PopCap was creating PvZ2, and had almost made all of Pirate Seas when EA bought PopCap. (Theorizing begins here) EA let PopCap continue making the rest of PvZ2 without involvement (WW and FF), and PopCap wanted to finish the game there (Temporal-tron). But then, Evil Arts (EA) wanted to gain a ton of profits off of this game and used some of their marketing techiques (two part worlds, less plants so you have to buy premiums, more premiums, no upgrades to spend more money on powerups and premiums) to leech even more money off of the consumer, and dragged PvZ2 out to gain more $$$s. That's why the first fur worlds, the ones overseen by PopCap, were awesome, and the next four, were, well, not as good. It was all EA's fault. It was just another step in EA's plan to take over the world.