Board Thread:Plants vs. Zombies 2/@comment-1764483-20150625125327/@comment-7234182-20150702154937

Here is the plan for OBBPatcher going forward:


 * Next Release: PVR texture support (iOS) and channel inversion (BGR to RGB, also for iOS). Incorporating TextureUnpacker into OBBPatcher... if I can do it cleanly, without cluttering the interface too much. Otherwise it will stay as a separate program.

And then, for future releases:


 * Top priority: Sound asset extraction; resource finder (making it easier to find textures/sounds/RTONs/etc)
 * Medium priority: Automatic resource extractor: scan the file and automatically extract stuff (user will be able to select what to include/exclue); texture repacker
 * Low priority: RTON editing with fewer restrictions; texture atlas decomposer (automatically split sprites in a texture atlas)

(Subject to change)