Board Thread:Roleplaying/@comment-28270366-20170406111602/@comment-26988423-20170420130038

Vergel Nikolai wrote: BoltBlizard wrote: Vergel Nikolai wrote:

BoltBlizard wrote: It's time I tried this again!

OK, look. This is actually harder than you think, and that's coming from a usually creative person. But with my original idea having too many problems, this time - I'm reaching into another dimension beyond the PVZ Universe again. This time.. I hope it works! ^.^

I'm sure this is acceptable...?

Name: Espeon, Psychokinetic Monster (Pokemon crossover, yay!)

Zombie Type:  Archmage Zombie

Lore:  A lonely Espeon over in the Alolan isles decided to simply take a wander, and soon found Tapu Lele on the isle of Akala, Espeon's home. They asked if they could get help to visit the world outside of Alola - and the deity oblidged, sending Espeon on a 1 way trip - but somehow turning them into an Archmage Zombie.

Gear: 


 * (Headwear):  N/A


 * (Bodygear):  Curser's Robe - When a day is done, curses must be cast upon people. And more than people. (Most likely increases magical power and defense)


 * (Weapon):  Staff of Shattering - As much as Espeon would love to use pure will-power, a staff will have to suffice. (Same increases as above)


 * (Pernament Item/Off hand):  Encyclopedia of Spells - Espeon has learned more than 4 moves. But now it can learn as many as it wants!

Trait:  Magic Bounce - Non-damaging ability that target Espeon are re-directed to the user of the ability.

Abilities: 


 * Helping Hand - Not really a magic spell. But an inspiration spell. Grants an ally 20% damage boost this turn when used.


 * Psychic - Espeon focuses high magic energy from both their mind and staff, and then releases it all on one target, sending them up into the air then down onto the ground. They take moderate damage while enemies in a 3X3 range take 20% of that damage.


 * Substitute - Espeon sacrifices 25% of their HP to make a Substitute shield for an ally of their chose, or themselves. This takes damage for whoever it is applied to - but it doesn't block ALL attacks.

Ultimate Ability: Never-Ending Nightmare - Espeon uses all the power gathered in their staff and curses pain upon all enemies. This not only does high damage, but ignores any kind of shield. However, once Espeon has used this in battle, it cannot be used again until the next battle.

(Is this OK now?) Reaction Time!Gear


 * (Headwear): Well, you may need one in the future. I think you may just purchase it sometime in the shop.


 * (Bodygear): Curser's Robe - Improves HP, HP regen, and magic resistance. Magic Power is increased through your weapon.


 * (Weapon): Staff of Shattering - Increases physical and magical damage.


 * (Pernament Item/Off hand): Encyclopedia of Spells - Increases your EP, EP regen, magical resistance, and magical power.

Abilities

Trait:  Magic Bounce - I don't get it. Please clarify.


 * Helping Hand - Damage boost will increase everytime you level it up. At max, it will increase damage by 80%. Lasts for 3 turns, and is dispellable.


 * Psychic - So you lift an enemy, stunning them for 1 turn, and then drop them on an area where enemies on the 3x3 area are damaged? Or do you do it in one turn? Clarifications needed.


 * Substitute  - Question. If you shield yourself, is there a difference? I mean you take 25% your HP, in exchange for a shield of that same amount, am I right? Would there be a difference.


 * Ultimate Ability: Never-Ending Nightmare - This thing is actually good to go, but there is no such thing as "next battle" since your battle will occur in one setting. I will just give this an extremely high cooldown and energy cost.

Others


 * Crossover Origin: Which Pokemon generation is this from? Never heard of it or if I did, probably forgot.


 * Title: We already have a psychic.character (Pumpkin's Jamie), and his ultimate is Psychokinesis. Would you like me to add a special interactive response to him whenever he encounters Jamie as a friend. Any suggestions?


 * Role: You are typically a support.

//Everything is already acceptable, but there are still spme clarifications above. Magic Bounce: Magic Bounce reflects anything like debuffs and statuses to the one who inflicts them. This does not reflect the damage done, however.

Psychic: I would say 3x3 landing area after 1 turn.

Substitute: It makes a shield out of the 25% HP tthat was used.

Origin: Espeon originated in Pokemon Gold, Silver, and Crystal, aka generation 2.

Title: Hm, the special interactions seem fine, sure. I can't think of any suggestions, though.

I hope that helps! Magic Bounce: I'll just rephrase it to "Harmful status effect inflicted to Espeon are redirected back to the caster." And to avoid total nonsensical OPness, I'll give this a 4 second cooldown. That means at after a block, it goes on cooldown, you can be inflicted with ailments while it's off.

Substitute: So nothing really special if you cast it on yourself? Like you lost 25% HP, and shielded yourself by that amount, like you literally just wasted energy and time? Like it will be the same if you haven't casted it on yourself?

//Besides that, you're in. Gotta add all your characters in the blog. Still have to respond to TOTSM. Actually, how Substitute works in it's "pure" form from Pokemon is that you create a shield using 25% HP, to yourself. This shield completely negates any damage from attacks that do less that 25% HP, and completely negates all damage of attacks that deal damage of 25% HP or more exactly once before fading.

I'm not sure how exactly you can alter this. Or, if it's too much work, you can just create a shield that has the HP of 25% HP... it's easier.