Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-5760976-20160301024459/@comment-26813439-20160314230720

Masteragon wrote: OK, we have more varied regular Zombie AI enemies. Horray! However, the only different normal Plant AI enemy is the Hypno-shroom. We should have more in the next DLC hopefully. Some of my thoughts:

Repeater: More aggresive, higher damaging peas shot quicker, but decreased splash, pea speed, and range. Slightly beefier and slower, no abilities.

Baby Chompy: Faster but weaker in attack and health. Attacks quicker but can only use a Goop that wears off faster than normal.

Twin Sunflower: Dual attack, but with less accuracy. Beefier healer that heals two plants at a time. Of course, no abilities.

Cabbage-pult: Long shot(literally and figuratively), goes over barriers but is slow and destructable. Can turn into a mini-mortor

Melon-pult: Basically a beefier and heavier-hitting version, with a lower range and a mortor mode like Cabbage-pult

Also as a side note, I could totally see a Winter Melon boss being added. It could be an 'upgrade' to a regular Melon-pult boss, kind of like Gargantuars(except much different in actual layout). Plus, us Plants(I say after I play Lil' Drake for 30min.) are missing out on a freezing boss. Good ideas. Maybe even a Red Stinger Plant AI enemy that has a high jump(can reach high areas like roofs, mountains etc.) and that fires fast but weak shots.