Board Thread:Plants vs. Zombies 2/@comment-24745670-20151215080212/@comment-26593304-20160128053743

Modern Day Zombot



Zombot Chrono-Controller

''The classic present-tense plant punisher... Now with paradoxial power! ''(That alliteration though, LOL)

Almanac statistics:

Toughness: Immortal (because Undying isn't going to cut it)

Speed: Starved (because again, Hungry doesn't cut it)

Special: creates time rifts and summons special world gimmicks

In-game statsistics:

Absorbs: 2500 normal damage shots (that is 400 more NDS than the Shark Sub, by the way)

Specials:

*creates time portals on the first two columns of the lawn from the right (where the zombies usually spawn)

*shoots missiles that destroy or freeze plants and create gravestones, Power Tiles, Trap Tiles, potions, or burnt tiles

*creates huge time rifts around the lawn, allowing whole world gimmicks to alter the battle (ie, time rift at back brings in BWB water, while rifts in the sky allow Lost Pilots to drop in). However, only two gimmicks may be active at once: one that alters the lawn (such as graves, tiles, planks, or water) and one that comes from the environment (dinosaurs, winds, surprise attacks, jams)

While considering what type of Zombot he should use to annihilate the plants for good, Zomboss looked at all his past designs. He enjoyed his original Zombot, however that wouldn't be anything new or awe-inspiring. Looking at his time-oriented designs and comparing them to his original, he knew which ones he was going to use as inspiration; all of them.



<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;color:rgb(69,69,69);">I won’t bother with appearance, because what’s in my head is way too complicated to explain. Just use the almanac entry and think up whatever you want.

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;color:rgb(69,69,69);min-height:14px;">

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;color:rgb(69,69,69);">Plants given:

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;color:rgb(69,69,69);">All given in previous boss battles, plus

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;color:rgb(69,69,69);">Chomper

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;color:rgb(69,69,69);">Toadstool

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;color:rgb(69,69,69);">Shadow-shroom

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;color:rgb(69,69,69);">Hurrikale

<p style="margin-top:0px;margin-bottom:0px;font-size:12px;line-height:normal;font-family:Helvetica;color:rgb(69,69,69);">Shrinking Violet

<span style="color:rgb(69,69,69);font-family:Helvetica;font-size:12px;">I’m pretty sure this one doesn’t need phases, it’s pretty OP anyway. (Well, you’ll get the stuns every 1/3 of health you remove, but there are no difficulty increases.)