Board Thread:Plants vs. Zombies 2/@comment-5760976-20160909231821/@comment-5760976-20160927183053

TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: Birdpool wrote: TheGollddMAN wrote: Birdpool wrote: TheGollddMAN wrote: They just swapped around the dialogue without changing it. The dialogue was in the first place being very vague (except for some parts) so chanhing it around didn't affect anything in the long run.

The only point of inconsistency that I can sense right off the bat will be that the introduction of Chomper will be talked in Zombot Dark Dragon while he will be actually introduced wayyy later now.

I just love how PopCap themselves are screwing around with their game at this point. It's like beating a dead horse over and over again. Demn, I completelyy forgot about dialogues! WTAF PopCap?!?!?!? Well these dialogues still match the order as they were not that specific from the get-go but I also don't like how they changed around the order just because they thought people would play better that way. Same. opCap is just at this point catering to blind imbecillic noobs. If you are blind enough to not see the "difficulty" on the worlds then WTF are you doing? Not to mention, here's the weird part. In this update, all world keys are given to you from the start meaning you can unlock all worlds at once. So here's an obvious question: WHY DID THEY BOTHER RE-ARRANGING THE ORDER OF THE WORLDS IF THEY ALLOW YOU TO UNLOCK ALL WORLDS ANYWAY? If I can unlock all worlds at the same time, then I can very well choose my own order to play them.

Remember when people argued in these threads about how the story would be inconsistent if players unlocked worlds randomly? With their now arrangements of worlds, PopCap themselves have proven that they don't give a crap about story. You're still probably supposed to play them in order. But you have the option not to. Then introducing both the options to give all keys and arranging worlds in order of difficulty at the same time is basically pointless. If I am supposed to be the maker of my own way, then there's no reason to also give me a chalked outline showing me the direction. Giving the players two options that don't go well together at all in any way is basically what this "update" is. How do they not go well together? You can play them in order but if you don't want to you don't have to. That's why it doesn't go well together; either option makes the other one useless and redundant. They could have just kept the old order while giving us the all world keys at once and it would have still worked. That's true, but they think it's in the right order now for those who want to play them in order. Why not:

A) Give all keys but keep the same world order.  Players can still decide which world to unlock first without screwing the NPC dialogues.

B) Re-arrange worlds in terms of difficulty but give players 1 key at a time. That way they will still have the option to unlock worlds in any order but people with common sense will see that difficulty meter and back down.

In other words, mixing these two options together defeated the purpose of introduction of either of these options. Since players can unlock all 11 worlds at once now, they can jump around all over the place even though the worlds are in "right order" now thus accomplishing nothing. We are back to square one..What did happen is that thanks to this redundant system, the dialogues are all over the place now. As long as Modern Day can be unlocked as soon as you beat Ancient Egypt Day - ?, the NPC dialogue will be screwed.

But this game is a big mess I hate to admit. Thus why I like GW2 better.