Board Thread:Plants vs. Zombies Heroes/@comment-30447409-20170613185929/@comment-29611741-20170708204606

Walten Paperclips wrote: YammaYamer21 wrote: Coconut Cannon... I dunno how'd it function or if it'd be OP or not... After all, it is the best relation to its original ability in PvZ 2 that I could find.

Chili Bean is a practically undeniable super Lava Guava that nullifies Zombies' damage without buffing them. Sure, it takes a lane, but it gives WAY too much value in multiple lanes. Why should it buff zombies anyway?

Tall-Nut is pretty straightforward... not that I have much of a problem.

Pepper-Pult is a nice variation of Melon-Pult. I'd use it for sure!

Citron is just plain OP. Splash Damage 5 is not worth 1 extra sun from a potentially OP 4-cost, even the way you're making it function. How about it being a 6-7 cost?

Tile Turnip is a more powerful Re-peat Moss in most, if not all, ways. Needs to cost 6 or Conjure the Power Floor. Cost 6 is pretty good.

Tangle Kelp = 3 (almost) guaranteed Bullseye damage. That should be an Amphibious Evolution, even if it expands the range of where it can remove. Good point.

Bowling Bulb's ability is an upgraded Lava Guava, just after combat. Tying that to a 4-cost for 6 is a bit much. 7- or 8-cost seems much more balanced. Good point, actually.

Ghost Pepper is retartedly OP. It's a 2-cost with a 2-cost ability, which is already too strong, and it also has a mini-Lava Guava Deathrattle!? Yeah, no. Removing the deathrattle or raising its cost should be convincing, but yeah, you're right.

Hurrikale sacrifices Bean synergy for Freezing. Leafy synergy. Not a balanced trade-off. Needs to cost 4. Good idea.

Dandelion isn't a Sour Grapes upgrade, so I'll hesitate to critique it too much. That Heights upgrade may be a bit too much, but IdK for certain.

Strawburst is interesting... looking at its base price, Medium and Big Berry Bomb should cost 1 more and act like Ann attack in that lane, like how old Missile Madness's Missiles did. Sounds convincing.

Wasabi Whip OP asF. Make it a 3/3 and remove the +1 Strength addition. Could be good, actually.

Explode-O-Nut is... unique. IDK if it'd be balanced or not TBH. Maybe remove the self-hurt feature? '''Sure! Why not?'''

Missile Toe is OP. Snow Pea is a 1-cost with Chillstrike and costs 2, so a high 3- or low 4-cost with it that costs 3 is already too much. I see you've got a point.

Coconut Sniper: Look at Disconaut. I don't approve of its existence at all, but still. I don't know what's the problem with it. Thanks for the review! IDK what I was trying to say about Chili Bean Bomb, but the damage potential alone is ridiculous.

Draggon753 wrote: Breakdancer

Class: Sneaky

Tribe: Dancing Zombie

Rarity: Super Rare

Trait: None

Ability: When a zombie hurts the plant hero, move that zombie to the right.

Stats: 2/4

Brain Cost: 3

Provides only the freshest dance moves around.

Boom box Zombie

Class: Crazy

Tribe: Dancing Mustache Zombie

Rarity: Super Rare

Trait: Overshoot 2

Ability: When Played: Plants have 0 attack this turn.

Stats: 3/3

Brain Cost: 4

"The music I play on this thing, it expresses my feelings."

Breakdancer basically gives a Legendary ability to every zombie... I'd say for it to not affect itself is fair.

Overshoot is overkill. It's already a potential turn 7 field wiper, so make it cost 5 and/or remove the Overshoot.