Board Thread:Roleplaying/@comment-5460233-20160302045235/@comment-18464102-20160320132307

Razpup09 wrote: Effect attack: Affects toxic and deals damage. The toxic lasts for 2 turns. Toxic deals 10 damage a turn

Heal Skill: Heals 45% health and adds +7 damage increase to selected teammate. That teammate is covered in a toxic shield, that will poison enemy melee attackers for 3 turns, dealing 10 damage a turn.

Defense Skill: -18% attack damage taken for himself or teammate, -4% attack damage dealt for himself (Wasting some attack for defense)

Plant Food: Toxic deals 15 damage a turn, buffed up from the normal. Effect: And how much damage do you deal directly?

Heal: No. I said your attack boost in percentage, not healing.

Defense: Nah. just reduce damage from enemies.

Plant food: I rather your first one was better.

Bubblefans, what do you think?

And bubblefan, I'm thinking of introducing an ability slot machine. It allow players to roll for an ability to use themselves.