Board Thread:Plants vs. Zombies Heroes/@comment-26278349-20171207135154

 In my opinion  some Plants' abilities do not fit their class or just don't fit their tribe. Here I want to discuss that very thing.

Nut 

New

Breach-Nut

Nut Plant | 3 S, 1 A , 4 H

When your Nuts are destroyed, draw a card.



Nut decks are very vulnerable to Rolling Stone, Weedspray and Deadly, this makes your opponent think twice before using them.



 Root  

Changed

Starch-Lord

Root Plant | 4 S, 3 A , 3 H

<p class="MsoNoSpacing">When a Zombie destroys a Root, do 2 damage to that Zombie.

<p class="MsoNoSpacing">Start of turn: Conjure a Root.

<p class="MsoNoSpacing">

<p class="MsoNoSpacing">New

<p class="MsoNoSpacing">Ancient Garlic

<p class="MsoNoSpacing" style="line-height:115%">Root Plant | 3 S, 3 A , 5 H

<p class="MsoNoSpacing">When a Zombie hurts a Root, move that Zombie to the left. If it’s a Zombie with Frenzy, destroy it.

<p class="MsoNoSpacing">

<p class="MsoNoSpacing">''Root synergy is basically non-existence and has no theme to it. Starch-Lord’s ability is actually something you would see in the mega-grow class; buffing and card draw, so I changed it. I decided to change its ability to match that of an iconic Guardian Plant: Potato Mine. This ability fits Guardian more.''

<p class="MsoNoSpacing"> 

<p class="MsoNoSpacing">''Ancient Garlic is basically the counterpart of Ancient Vimpire. Because this is meant to be a Legendary, it has insane stats for it cost. However, its ability is a bit situational, so I think it’s fine. It’s basically a Briar Rose if the Zombies have Frenzy and the Plants are Roots.''

<p class="MsoNoSpacing"> <p class="MsoNoSpacing" style="border-width:initial;border-style:none;padding:0cm;">Mushroom <p class="MsoNoSpacing">

<p class="MsoNoSpacing">New

<p class="MsoNoSpacing">Provoke-Shroom

<p class="MsoNoSpacing" style="line-height:115%">Mushroom Plant | 1 S, 2 A , 1 H

<p class="MsoNoSpacing">When you play a Mushroom, that Mushroom gets +2 A.

<p class="MsoNoSpacing">

<p class="MsoNoSpacing">''Like Nut decks, Mushroom decks are very vulnerable to Rolling Stone and Weedspray. However, unlike Nuts, Mushroom are also very weak to damaging tricks. To at least differentiate these tribe’s weaknesses, this would be a nice addition.''

<p class="MsoNoSpacing"> <p class="MsoNoSpacing" style="border-width:initial;border-style:none;padding:0cm;">Berry <p class="MsoNoSpacing">

<p class="MsoNoSpacing">''Nothing really to add since it feels like a really complete tribe. It’s about doing damage and more damage.''

<p class="MsoNoSpacing"> <p class="MsoNoSpacing" style="border-width:initial;border-style:none;padding:0cm;">Pea <p class="MsoNoSpacing">

<p class="MsoNoSpacing">Changed

<p class="MsoNoSpacing">The Podfather

<p class="MsoNoSpacing" style="line-height:115%">Pea Plant | 2 S, 2 A , 2 H

<p class="MsoNoSpacing">When you play a Pea, that Pea gets +2 A / +2 H

<p class="MsoNoSpacing">

<p class="MsoNoSpacing">New

<p class="MsoNoSpacing">Fairy Podmother

<p class="MsoNoSpacing" style="line-height:115%">Pea Plant | 4 S, 2 A , 3 H

<p class="MsoNoSpacing">Whenever a Pea becomes hurt and survives, that Pea does a Bonus Attack.

<p class="MsoNoSpacing">

<p class="MsoNoSpacing">The Podfather is pretty great in a Pea deck, unfortunately, most Peas cost 3 sun or less. This means that you can only buff your Peas with him after turn 3. Decreasing his cost might make Pea decks a bit better.

<p class="MsoNoSpacing">After you buffed your Peas, you can them more powerful with Fairy Podmother.

<p class="MsoNoSpacing"> <p class="MsoNoSpacing" style="border-width:initial;border-style:none;padding:0cm;">Bean <p class="MsoNoSpacing">

<p class="MsoNoSpacing">Changed

<p class="MsoNoSpacing">Admiral Navy Bean

<p class="MsoNoSpacing" style="line-height:115%">Bean Plant | 1 S, 1 A , 1 H

<p class="MsoNoSpacing">When you play a Bean, the Zombie Hero loses 1 B.

<p class="MsoNoSpacing">

<p class="MsoNoSpacing">Changed

<p class="MsoNoSpacing">Bean Counter

<p class="MsoNoSpacing" style="line-height:115%">Bean Plant | 3 S, 2 A , 2 H

<p class="MsoNoSpacing">This gets +1 A / +1 H when the Zombie Hero loses Brains.

<p class="MsoNoSpacing">When played: Gain two Weenie Beanies.

<p class="MsoNoSpacing">

<p class="MsoNoSpacing">''Both Plants really don’t fit their tribe with their current abilities. Admiral Navy Bean is like an Astro-Shroom and Bean Counter is like a Muscle Sprout. Now their abilities more resemble the theme of the Smarty class. This should really counter the use of Zombie Tricks, and Zombies played during Tricks, such as Valkyrie, Zom-Blob and Trickster.''

<p class="MsoNoSpacing">Brainana synergizes with Bean Counter, but only triggers its ability once.

<p class="MsoNoSpacing"> <p class="MsoNoSpacing" style="border-width:initial;border-style:none;padding:0cm;">Flower <p class="MsoNoSpacing">

<p class="MsoNoSpacing">''Nothing really to add since it feels like a complete tribe. It’s about playing flowers to heal yourself, removing any Zombie that hurts them.'' <ac_metadata title="Plant main tribes overhaul idea"> </ac_metadata>