Board Thread:Plants vs. Zombies 2/@comment-25546049-20161116204638/@comment-24275721-20161117180202

Ballistic Planet wrote:

TheGollddMAN wrote:

The Determined Mine wrote:

TheGollddMAN wrote:

The Determined Mine wrote:

TheGollddMAN wrote:

Ballistic Planet wrote:

TheGollddMAN wrote:

Ballistic Planet wrote:

TheGollddMAN wrote:

Nick Archer wrote:

TheGollddMAN wrote:

GamesterD wrote: Side note on the last update: Parsnip is bad against Garg's now due to his new mechanic.

On this update note: Just Stop Pop Cap. What new mechanic? Parsnip does not rush anymore just like Guacodile when a zombie almost bite it for the first time. So mant bites does Parsnip take before rushing? I think think it's the same as a normal plant, or maybe on less. Yeah, just saw that. A Buckethead can take upto 3 bites from Parsnip before it rushes. I guess it's okay as it can deal good damage to zombies now on top of its rushing. Right now, Parsnip is better than Guacodile since you don't need to lose it in order to properly use it.

However, still wrapping my brains around the fact that a ground plant can now apparently "run". Can confirm, he did not skip leg day. Whatever the case, it looks hilariously miraculous. On a side note, Guacodile is better when it comes to crushing zombies I guess... Crushing or rushing? Still like Guacodile more due to being able to stop Ankylo WITHOUT having the plants pushed back... Have you tried whether Parsnip does that or not? I know Guacodile starts rushing when Ankylo uses its ability, but seeing as how similar Parsnip and Guacodile are, it should do that as well. Ankylo pushes Parsnip, along with everyone else back.

Think about it like this: If a zombies doesn't eat (IE: instantly destroys or ignores), then it will not trigger Parsnip. This includes but is not limited to pretty much any NMT Zombie, Ankylo, Mecha-Football, All-Star, Explorer, Excavator, Cyan Skull, any Garg, or Troglobites.

However it does work against Pianist and Barrel Roller Zombies, since instead of crushing plants instantly, they just very rapidly damage them. Reflected projectiles also trigger them. So it has to be eaten but not damaged in order for its rush to work. Hmm, so the eating animation and the bites has to take place. They should have just coded it to be just damaged for the rush. Then it would have been fine against Gargs, All-Stars, Turquoise.