Board Thread:Roleplaying/@comment-29611741-20161026005357/@comment-29611741-20161026014120

Pumpkin Pro wrote: I'll join.

Name: Neath

Plant Type: Ghost Pepper

Class: Spellbinder

Abilities:


 * Nightmarish Curse - Group Attack - Deals high damage to all enemies at the price of being able to damage one ally of my choice


 * Phantom Regen - Buff Skill - Allows the buffed ally to heal 10% of their HP for 2 Turns.


 * Ghoul Plague - Debuff Attack - Neath infects target enemy with a plague that makes them lose 5% of their health and heal Neath for the damage dealt. The target also loses 50% of their defense and attack damage..


 * Dark Ritual - Spell - Has a 50-50 chance to deal great damage to a random enemy or to a random ally.


 * Cursed Hell - Solar Burst - Takes away 20% health of all allies and enemies, including himself.

Personality: Neath is a troubled Ghost Pepper. A curse was casted on him which allowed him to use his abilities but he risks turning more and more demonic the more he uses them. He doesn't act too kind or too friendly to his allies in order not to get attached to them and he sometimes goes insane at some points due to his foul curse. I like it, but two things:

1) The Phantom Regen needs to be changed. Weaken the healing and give it another buff, like a health buffer(think Minecraft Absorbtion) or a stat buff. I want the Medics to have the main healing. Don't worry, I've planned for the first few encounters to not need too much healing just in case people stray away from picking the healing class(es).

2) If you don't mind, I'll make your character a bit amnesiatic about it until the real adventure begins. You start as not overly abnormal normal plants/zombies, so I want to keep the starting characters' initial lives relatively tame.