Board Thread:Plants vs. Zombies 2/@comment-5760976-20150907200411/@comment-26826553-20150909105836

RetroBowser wrote: MysteryKing wrote: RetroBowser wrote: MysteryKing wrote: This is why i mod the game. For balance purposes...I'M LOOKING AT YOU OVERPRICED SWEET POTATO. I find nothing wrong with the game in its current state, sans a few levels which could use tweaking. It's not the plants. It's not the zombies. Some of the levels (BWB Day 16 as an example) do need tweaking. But I play fine how it is... it doesn't need balance at all imo. I find a lot of things wrong with the sun costs. 300 for sweet potato? Just why? 200 for Laser Bean while Bloomerang is just 25 sun lesser and it ONLY hits 3 zombies, while the plant that costs 25 sun more hits ALL zombies? I made it cost 225 for that. 275 for a weak Dandelion? Nope. Should be 200.

Those are just some plants. I edit more Some plants are better on power levels than others. Sweet potato attracts instead of garlics repellant so its more powerful therefore higher sun cost. Also bloomerang was meant specifically for the camel zombies.

Bloomerang was meant to die. Three better  plants  killed him off already. I bet if PopCap deleted him, no living soul would care (I bet some Bloomerang fans to pop up & contradict me on this). Sweet Potato has the predictability, the ability to crowd everyone better (for the derp of BWB), & the higher health sort of justify the cost...just kidding, really needs 100 sun off. I bet that if Cob Cannon is still up, we won't need the Sweet...I mean SWEAT Potato...given Cob Cannon's 3x3 explosions that deal a proper 90 damage of an instant-kill. And no one would go against the prospect of the Bowling Bulb Bros. charging up independently, right?

Now, on NMT...After more logic broken with 8-bit menaces, & more coins, power-ups or plant food anticipated to be wasted due to some probably distasteful OPs...I am still surprised by the complete lack of fog...As much as I hate fog & wish it does not return, I really expected fog on the dance floor...

And hey, where's the Pumpkin I ordered? I may not be the type of guy to use defensive plants (except in BWB, where it is REQUIRED to bring an Infi-Nut & power it up), but yeah, Pumpkin giving that sense of security is different from everyone else, since he doesn't really take up space...that is unless we are talking about the seed slots (seriously, we need two or three more free seed slots added, like in the original game). And Garlic? Forget him. With that endurance, even if he had the same health in the first game, the EZs wont be easy for him & us. We don't have a PROPER Gloom-Shroom anymore. The closest we can achieve to recreate the old days is carpet the floor with Spikerocks, or even Cactus, but without a whoopie cushion that deals 4 damage per second all around him, the strategy just ain't complete...

Intensive Carrot might be able to bring back my Winter Melons, but probably by the time he recharges, I have accumulated enough sun to buy 3 more Winter Melons...plus, he is a waste of a seed slot, & a waste of thyme!

The only proper FREE plant now (Get out E-berry, you're not free. Get out Garlic, you're half the shadow of the guy I used to know) is the braver & more powerful cousin of Scaredy-Shroom, who is gonna plantify some zombies (payback time for the Wizard & Octo, no?).

But really, I ordered that Umbrella Leaf ever since octopus started to fly over my lawn. She could probably block Garg shockwaves or protect plants from the Boombox, Jesters, & most importantly, from Gandalf & Octomaniac, & deflect it back to the zombies, making them have a taste of their own medicine...

So yeah, I burned another comment slot, & I'll be among those who play a role in the sudden death of this thread...(JUST BRING THE 500 LIMIT BACK PLEASE).