Board Thread:Roleplaying/@comment-24953048-20170313192307/@comment-24953048-20170724194803

...This'll do for now.

Brian heals Kindred to full, again...

Kindred then rushes Alice. 18 damage given and taken.

Chipie charges in... "CHAARGE!" DING DING! Alice is down! +50 EXP to all. Ey, level up!

Alice: Oof... OK... Yeah, you've left marks alright... I'm outta here before the zombie gets mad...

The Cursed Book attacks Brian! Range. Ha, weeak!

Youmu: Good work! I'll finish this!

Godspeed Slice is used. 22 damage.

The Ghost finishes the cursed book!

You have defeated Boss 1 - Alice Margatroid!

Alice: Ow, ow, I get it - you're definetly tough, you lot! I'll go, just - don't tell the zombie!

Alice runs off, hurriedly.

Youmu: ...Hm, I'm impressed she didn't collapse like her dolls before her. Regardless - well, I dunno if I can thank you too much - but here; let me help you out.

'''The group is supplied with a stash of 15000... coins?'''

Youmu: If you'll need to upgrade or something, you'll need those coins, trust me! Oh, and if you're interested - I might pop along. Well, with certain conditions.

Gold Bloom: ...And I'm forced to come with, if so.

PLAYERS

Necroso (65/65 HP, P.ATK 18, R.ATK 32, P.DEF 19, R.DEF 14) LVL 7 (14/62 EXP)


 * Abra-ca-pain! - Ranged attack. Nothing special.


 * The staff of Knowledge - Physical attack. Nothing special..

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Chipie (46/46 HP, P.ATK 31, R.ATK 5, P.DEF 4, R.DEF 4) LVL 7 (14/62 EXP)


 * Go long! - Ranged attack. Nothing special.


 * Relentless Charge - Physical attack. Nothing special.

Passive: Fighting Spirit - When a Fighter defeats a foe, they heal 10% HP.

Alwich (60/60 HP, P.ATK 23, R.ATK 23, P.DEF 10, R.DEF 15) LVL 7 (14/62 EXP)


 * Error - Ranged attack. Nothing special.


 * Coding Shotgun - Physical attack. Nothing special.


 * Heal Beam of Science - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Plague Knight (62/62 HP, P.ATK 17, R.ATK 32, P.DEF 22, R.DEF 15) LVL 7 (14/62 EXP)


 * Bomb Toss - Ranged attack. Nothing special.


 * Explosive Leap - Physical attack. Nothing special.

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Brian (60/60 HP, P.ATK 13, R.ATK 31, P.DEF 7, R.DEF 14) LVL 7 (14/62 EXP)


 * Flag's Pole - Ranged attack. Nothing special.


 * Brain Hunger - Physical attack. Nothing special.


 * Brain Mending - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Kindred (43/43 HP, P.ATK 26, R.ATK 13, P.DEF 4, R.DEF 4) LVL 7 (14/62 EXP)


 * Dance of Arrows - Ranged attack. Nothing special.


 * Wolf's Frenzy - Physical attack. Nothing special.

Passive: Fighting Spirit - When a Fighter defeats a foe, they heal 10% HP.

Onric (43/43 HP, P.ATK 36, R.ATK 6, P.DEF 5, R.DEF 4) LVL 7 (14/62 EXP)


 * Goop - Ranged attack. Nothing special.


 * Taste Testing - Physical attack. Nothing special.

Passive: Fighting Spirit - When a Fighter defeats a foe, they heal 10% HP.

Alphys (60//60 HP, P.ATK 25, R.ATK 24, P.DEF 8, R.DEF 14) LVL 7 (14/62 EXP)


 * DETERMINATION Potion - Ranged attack. Nothing special.


 * Tail Charge - Physical attack. Nothing special.


 * Experimental Flower - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Tonerre (65/65 HP, P.ATK 17, R.ATK 35, P.DEF 19, R.DEF 12) LVL 7 (14/62 EXP)


 * Shocking Pea - Ranged attack. Nothing special.


 * Spark Rush - Physical attack. Nothing special.

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Bandana Dee (49/49 HP, P.ATK 25, R.ATK 24, P.DEF 7, R.DEF 7) LVL 7 (14/62 EXP)


 * Spear Cannon - Ranged attack. Nothing special.


 * Spear Assault - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

ALLIES

Youmu Konpaku (50/50 HP, P.ATK 18, R.ATK 14, P.DEF 9, R.DEF 3)


 * God-speed Slice - Physical attack. Hits twice.


 * Phantasmic Shot - Ranged attack. Ignores R.DEF.

Passive: Spooky and Scary - Youmu only. When Youmu defeats an enemy, a Ghost spawns as an ally for 2 turns.

Gold Bloom (10/10 HP, P.ATK 0, R.ATK 20, P.DEF 1, R.DEF 1)


 * Sun Bomb - Ranged attack. Hits 3 enemies at once. Takes a turn to charge up.


 * Medical Conjuring - Healing. Heals an ally to full. Gold Bloom cannot do anything for 3 turns.

OTHER

Coins: 15000

Area: Evergreen Forest

Allies to recruit: Youmu and Gold Bloom (Brawler/Medic Combo)

Level-up points: 4 (per player)

You beat Alice! It's BREAK TIME! I introduce to you two new things - the coins and the ally system! '''And don't worry, I've applied your level up points. Now assign your extras!'''

Yes, there are going to be shops and upgrades - that's why the coins are there - but what I am proud to present is my take on the ally system! In order to recruit an ally and their companion, you must be using a pair of characters with their desired combo. If you do not match this combo, you cannot recruit them.

However, should you match this combo and recruit them - you can choose what the ally does in battle, and you can also upgrade them manually if you'd like - such as levelling up or new attack upgrades! We'll get there eventually.

By the way - can I ask how difficult that was? I would like to know so I know what to do and what NOT to do. Hey, I dunno how to do my RPG bosses, gimme a break.