User blog:Milesprower2/Worst. Level. Ever.

Remember that Pinata Party just a couple of days ago? The one with only Hypno-shrooms to fight off Chickens, Tomb Raisers, and Wizards? Oh this'll be great, I thought. Three of the most hated zombies ever.

That is officially, the WORST designed level I have EVER played in ANY video game. And I've played Quick Man's stage in Mega Man 2.

You see, what's wrong is that it's incredibly easy to get into a no-win situation. A situation where you have to resort to power-ups to win. Chickens are not very effective at fighting zombies ANYWAY, so hypnotizing a Chicken Wrangler is like hypnotizing a regular zombie, but with some tombstone demolishers on your side too.

What's even worse is that in most cases, Plant Food is a BAD thing. It's probably impossible to beat without power-ups if you use Boosted Hypno-shrooms. This is because one of the few zombies Chickens are good at fighting is the Gargantuar. AKA, the zombie you get on your side from PF'ing a Hypno-shroom.

Then comes the first flag. And the first Wizard. Wizards are totally immune to Hypno-shrooms, and have more than double the health of a Chicken Wrangler, meaning they usually aren't effective at fighting the Wizard. On top of that, it can disable Hypno-shrooms at the worst times, causing you to lose lawnmowers, or just lose altogether.

There are only two methods of killing the Wizard. Hypno-Chickens, while it's casting a spell and can't attack, which requires perfect timing and can be messed up by a Tomb Raiser chucking a tombstone into the path of the Hypno-Chickens. Or a Hypno-Garg, which can be messed up by Chickens getting in the way of it.

Well, actually, lawnmowers can be good too.

Dealt with the first Wizard? Good. Now more Chicken Wranglers until the second, and thankfully final, flag. Which includes yet another Tomb Raiser and Wizard. You only get one Plant Food in the level, so you can only use the Hypno-Garg strategy on one Wizard. The other one needs to be killed with Chickens or a Lawnmower. Or Power-ups, it's your choice. By this point, unless you've had extremely good luck, you're probably out of Lawnmowers. The odds of having a lawnmower in the Wizard row are very low. And I'm sure you may have used up Plant Food, whether or not it worked, on the first Wizard. I know I did most of the time.

The second Wizard offers so much trouble, along with half a dozen Chicken Wranglers to deal with. If the Wizard is the last zombie alive, it's either time to use power-ups, or if you DO still have a Lawnmower in the same row, use that.

You see the problem? It may not be the hardest party *cough*lightningreedsos*cough*, but it's the worst designed. Take Quick Man's stage that I mentioned earlier. It has the same problem. no win situations. Take too long on a screen that has those death lasers of doom, and you'll be unable to progress as the laser remains there to insta-kill you. This is the worst way of forcing you to go fast. I prefer auto-scrollers, not that Mega Man games have those...

When it's so easy to get into a no-win situation, especially with this Pinata Party which is luck-based too, it's a sign of bad level design. VERY bad level design. I'd be surprised if even Moonshan defends this level. I prefer BWB Day 16 to this.

Heck, I prefer DAY TWENTY-FREAKING-EIGHT TO THIS.

I sincerely hope that I never face that Party again, and whoever made it goes straight to Tartarus, along with the maker of the Butterfly map in BMC.

Now that I've said all that, let's go play some Minecraft.