User:Upgrade system

This is a list of upgrades for a new plant upgrade system. Functions and costs are listed here.

General

• Ability Awaken (325 seeds) - This plant has a chance to be boosted when planted, even without a Zen Boost • Invasive Species (100 seeds) - Recharges faster • Instantine (230 seeds) - Chance that this plant is instantly recharged • Discount (120 seeds) - Costs less • Rare Offer (230 seeds) - Chance that no sun will be consumed when planted • Tissue Healing (100 seeds) - Restores a small amount of health when eaten • Rooted (100 seeds) - Cannot be moved • Twice in Succession (360 seeds) - Does plant food ability twice • Grace Period (250 seeds) - Immune to the first 10 seconds prior to being planted or plant fed • External Cell Wall (60 seeds) - Extra durability • Sugar Rush (150 seeds) - The primary functions of this plant is done faster • Extraction (150 seeds) - If the zombie is holding plant food and is attacked, immediately take it away • Clothing Confidence (350 seeds) - Get a stat boost when wearing a costume

Peashooter

• Gigantic Shots (80 seeds) - Chance to shoot a big pea that deals extra damage • Spread Shot (50 seeds) - Chance to shoot a number of peas in random directions • Penetrating Pea (120 seeds) - There is a chance that each zombie this pea hits is penetrated • Bullet Capacity (200 seeds) - Shoot more peas when Plant food ability is activated • Bullet Velocity (75 seeds) - Peas travel faster across the lawn • Machine Gun (200 seeds) - Peas are continuously fired without delay Sunflower • Productivity (80 seeds) - Sun production interval is decreased • Profitable (150 seeds) - Sun is now worth more • Radiant Bomb (150 seeds) - Produce extra sun when plant-fed • Solar Security (200 seeds) - Sun cannot be stolen

Wall-nut

• Roll Some Heads (300 seeds) - Rolls and bowls over zombies when completely eaten • Crystal Shell (280 seeds) - Gain crystal armor when Plant-fed

Potato Mine • Tinkered Timer (75 seeds) - Arming time is decreased • Undetected (125 seeds) - Zombies ignore this plant when it is still arming • French Fried (200 seeds) - Deals fire damage when it is still arming • The Invasive Spud (250 seeds) - Produces two more mines when plant-fed • Resurrect (300 seeds) - This has a chance to revive itself after exploding

Cabbage-pult

• Hard Hitter (240 seeds) - Cabbages can stun zombies for a very short amount of time • Cabbage Carnage (250 seeds) - Cabbages are launched multiple times when plant-fed • Decapitator (200 seeds) - Small chance that a cabbage can instant-kill zombies • Smooth Pulting (180 seeds) - Cabbages are lobbed with lessened delay