Board Thread:Plants vs. Zombies 2/@comment-26239911-20151114144440/@comment-26825778-20151116115149

DatDramaPlant wrote: The Ancient Pult Ancestor wrote: DatDramaPlant wrote: The Ancient Pult Ancestor wrote: Master3530 wrote: Let's better talk about primal sunflower. You pay just 50 sun more and get your sun-shroom fully grown. But will it replace twin sunflower? I guess not. No sun-producer will ever exceed the max possible average production of 100 sun or PF sun production of 250 sun (Twin Sun), that's for sure.

As for Sun Bean...no, we're talking about the regular independent sun producers. Sun Bean is an OP beast in its own right. I still prefer Sun-shroom. I haven't got Sun-shroom in Greatest Hits yet, and early jams can all screw you over, especially Punk or 8-Bit. Twin Sun is too slow. Punk Zombies are too fast. I can't even get an early head start when I use Twin Sun, because of how slow it recharges. I need a quick sun production, and Sun-shroom is fast enough. I never use Twin Sun unless in conjunction with Mag. Grass, and even then I use both. Well, in every EZ I play, the first thing I do is feed plant food to my sun producer (no worries, at least two PFs come per level)...My strategy in the DMB page says all.

Off topic, but I can't seem to put my gallery in the Dead Man's Booty gallery page. The page seems to hate me, it won't load s*** for me properly. So do I. And Sun-shroom still proves more effective. The thing is that:


 * GH always gives me at most a 2-flag level


 * The zombies come in huge hordes already


 * I cannot get enough Twin Suns, because the zombies are so dangerous, regardless of the jam. It's either fast assault, Heavy protection, lawn destruction or huge hordes.

In GH, TS is HO RRI BLE. It's too slow for the zombies.
 * Twin Suns have a Mediocre recharge, which leads to me not having enough and thus having too low a sun production.