Board Thread:Plants vs. Zombies Heroes/@comment-30553109-20170506014945/@comment-24471175-20170617030205

PixeLyokoigawa wrote: Thinklogic wrote: Non-card Suggestions:

Trade:

-Ability to trade cards with friends, HOWEVER you can only trade cards of equal rarity (set doesnt matter). Example: You can give your friend a Poppin Poppies in exchange for a Nurse Gargantuar.

'''-You can also sell a card to a friend, but only for it's value in sparks. Example: Sell your friend a Re-Peat Moss for 250 sparks.'''

I'm using equivilant values, as otherwise someone could easily make a second account, do quests twice as often, then just send cards from one account to the other. It also prevents scamming to a degree. It would be a nice way of dealing with unnecessary copies but wouldn't early players just craft the cards they want? Unless it had a benefit like "once the card is sold, the next card crafted of this rarity will cost X less" (where X is a percentage depending on the rarity of said card like: 2.5% for Uncommon cards/ 5% for Rare cards/ 7.5% for Super-Rares and Event cards/ 10% for Legendary cards or something like that) still a cool idea to balance the crappy card recycling system

The advantage to trading is more for the seller. Would you rather scrap a extra Re-Peat Moss for 50 Sparks, or sell it to a friend for 250?

Various Enviroment Related Ideas:

Compost Mound - Mega-Grow

Cost: 3 Sun

Enviroment: When a plant or zombie is destroyed, plants here get +1/+1.

Aloe Field - Solar

Cost: 2 Sun

Enviroment: Start of Turn: Plants here are healed for 3.

Berry Bush - Kabloom

Cost: 3 Sun

When you play a plant here, do 2 damage to a random zombie or the zombie hero.

Eclipse Buff:

This enviroment seems weak compared to others near its price.

Based on the tricks Nibble and Bungee Plumber, giving a plant -1/-1 is slightly weaker than dealing 2 damage as it adds 2 healing.

When you compare this to Spikeweed Sector (Same cost but different currency). Spikeweed does 2 damage EVERY turn, while Eclipse only applies -1/-1 once, and its removed once the enviroment changes (damage is permanent)

Also when compared to Black Hole:

Black Hole costs just 1 Brain. While it does not remove 1HP from the plant, it's unavoidable for plants as it pulls them into the Black Hole, meanwhile Eclipse can be avoided just by planting elsewhere.

Buff Suggestion: At the start of each turn, it heals the Zombie Hero for 2 health.

Football Field - Hearty

Cost: 2 Brains

Envioment: When you play a zombie here, all Sports Zombies get +1/+1

Property Investor - Brainy

Professional Mustache Zombie

Cost: 4 Brains

Stats: 3/4.

Bullseye. When Played in an Enviroment: You get brains this turn equal to the cost of that enviroment. (Ex: Playing this is in Area 22 will give you +3 Brains this turn. If played in a plant enviroment, the sun value is converted to brains. Venus Fly Trap Planet gives you +4 Brains)

Fog Machine Zombie - Sneaky

Professional Zombie

Cost: 3 Brains

Stats: 1/3

When Played: Make a Foggy Enviroment

Foggy Enviroment: During the Zombie and Plants Phase: The plant hero cannot see what is in this lane, but if something is there it can be targetted with tricks/abilities (they cannot tap it to open the card description)

Disco Floor - Crazy

Cost: 1 Brains

Enviroment: Zombies played here get +1 Strength, then they are moved to a random lane. They keep the +1 Strength.