Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-30790899-20170315161458/@comment-26488146-20170320234640

Insanitor101 wrote: So is Squash good? Or no?... Yeah. I have a Squash class too, but I haven't bothered to type it out in all of it's longness, so here is a short version that I did right now.

Body Gourd (idea came from an upcoming PVZH legendary card)

Body Gourd is kind of like, well, a body guard. He is a support class, meaning he mostly revolves around helping his teamates. He is also sort of tanky, as he is a very large target that has 225 health and he has a Jump ability, a Sheild, and a shot that lets him link with another Plant, and from a protectionary bond with it. The last one is kind of complicated, so read more to find out.

Main weapon in Mini-Gourd Missiles. Fires Two small squash missiles per second, each one moves at 1.5 times speed of a Pea, and then each do 9 damage for a critical, 7 damage for a body, and each missile has some small splash, which does 4 damage. This has 25 ammo, and takes four seconds to reload. It looks sort of like a Minigun crossed with a squash.

First ability is Plant Link and Supervise Shot. It fires a small glowing yellow ball at a plant you aim it at (don't worry, it locks on and if you miss, it has no recharge) that then links them to you. They will be informed that they have been linked, and what player linked them. You can see them through walls, and they glow yellow  when they are below half health, orange when below a quarter (critical health), and they flash  red when they are being hurt. You do 20% more damage to a zombie that has hurt your linked Plant in the last 10 seconds. Also, if that plant is vanquished, then you 35% more damage to the zombie that vanquished them. After this shot hits a Plant, it takes 7 seconds to recharge. Special thing about this ability is that if you hold down the button for the ability (after you have linked a Plant), an use one of your other abilities while still holding down the button, they will be different, as they will be focused on the linked Plant. For example, while you are holding down this button, your Jump ability (called Super Squash Smash) will make you automatically turn and jump towards them (in their direction), and your Shield ability (called Holo-Gourd Shield) will be projected onto and shield your linked Plant, instead of yourself. These abilities have different recharge times (what I mean by this is that the Jump, if not used while this ability is being held down, will take 20 seconds to recharge, and if it is  used while this ability is being held down, it will take 10 seconds to recharge, but these abilities are separate, if you want to use the Jump without jumping towards your linked Plant, you will still have to wait 20 seconds, and if you want to Jump towards the Plant with automatic turn and aim, you will still have to wait 10 seconds after you last used the ability, same with the Shield). A Plant will be notified if they are no longer linked.

Second ability is Super Squash Smash. You leap forward, about 1.5 times as far as a Rocket Leap would take you, and about 1.75 times as high as the Foot Soldier's Rocket Leap would take you. This means you go further and higher. You can change the direction that you are leaping in midair by moving your cursor, but you can only go so high and so far, and if you turn around, you will lose all of your momentum gained by this ability. Where you land, there will be a small splash, that does 20 damage to any zombies caught in the splash, and if you land on a zombie, you will deal 40 damage to them. This takes 20 seconds to recharge, and 10 if you are using it to jump towards your linked Plant. I described the situation how abilities are different if you old down the Plant Link and Supervise Shot button and then use an ability in the last paragraph, so I will skip it.

Third ability is Holo-Gourd Shield. When used, it will create a translucent  green  glowing Pumpkin-shaped gourd over Body Gourd's body. It will block all damage that comes in except for some small spots at the top and bottom of his body (so most of his body) until it disappears 4 seconds later. It will then take 13 seconds to recharge (after it has disappeared). If you hold down the Plant Link and Supervise Shot ability button, it will be projected onto them instead, with the same statistics as the one you can put on yourself, except it will take only 10 seconds to recharge then.

Alternate Abilities (coming soon):

Super Squash Squash

Hollow Gourd Shield

Pumpkin Protector

Variants (also coming soon):

Winter Squash Supervisor

Summer Squash Scrutinizer

Iron Gourd Guardian

Golden Gourd Guardian