Board Thread:Roleplaying/@comment-30317343-20161209001115

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It was always called "The City." Plants and zombies lived together perfectly in peace inside its walls. But under the surface, things were not as wonderful as they seemed. Whenever you did anything "bad," you were thrown out. Plants and zombies get thrown out all the time. None of them get back in. Ever. A few who have been thrown out join forces, determined to find out secrets The City has really been hiding.

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Character Creation:

Every character has a passive ability that will not activate when nothing is happening and cannot be used as a move. Casters have the best, most unique passive abilities. Passive abilities can be benificial or detrimental depending on how good your moveset is.

Every character can get more "into" battle based on situations and personality. Once they have met a condition, such as a lot of anger, focus, etc. They can use their special move, which will reset their composure. These are very powerful.

Every character starts with three basic attacks plus their special attack plus a passive ability (or two if they are a ranger.)

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Character Types:

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Bandits:

The main reason people in The City are removed is because of rebellious behavior of any kind. Bandits typically use weapons such as swords or daggers to fight their enemies. They have health on the higher end of the spectrum and rather high-damage attacks, and are usually good during battle.

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Casters:

Many outcasts from The City were kicked out due to having rather strange abilities. The special police force of The City always looks out for strange things happening. Objects lifting and falling with nothing supporting them. Floating clothing. Casters typically don't have weapons, although some use objects to aid them in battle. They often do not have the best vitality, although their stats will vary.

Three spells: Think of these as less powerful special moves that sometimes have a short cooldown. Casters have them instead of empty move slots.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Casters can also have a more powerful or harmful passive ability.

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<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Summoners:

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Summoning relics are some of the most valued items in The City. The first to pick one up is bound to it, and it always returns to them. This makes them prime targets for thieves. Since the relics always return to their owners, summoner outcasts still have theirs. They have low attack but normal health.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">There is no maximum spawn cap for minions during a battle. After the battle ends, any normal non-special minions summoned will be despawned by the summoning relic. Special minions can be assigned to an ally until it is destroyed or replaced. Outside of battle, each character can have only one special-move summoned minion.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Summoning move: Summon a relatively weaker random creature off of a list, a completely random creature, or a predetermined creature.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Two empty move slots (one less than usual).

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Special move: Summon a good random creature, a completely random good creature, or a good creature off a predetermined list.

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<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Rangers:

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Natural rebels, rangers can attack enemies from afar. Slingshots, bows, anything goes with them. They have the highest attack but lower health.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">All rangers have the passive ability precise, meaning that they can only target one enemy as once.

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<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Tanks:

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Tanks are tough. They have incredibly high health, and even have a defense stat that can reduce damage for each point they have. They do not have very high attack, however.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">For every two points of defense, individual attacks will be absorbed by 1.

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<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Example of character:

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Larry the portal technician. Male. Summoner.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Larry was one of the most skilled technicians in The City. However, an unknown entity who wanted to remove him for whatever reason put a summoning relic, this time a portal, in a place where he could touch it and he was kicked out. He is determined to figure out who framed him, but it is rather difficult due to his crippling laziness.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Boot hurl: Larry attacks an enemy for 20 by throwing a summoned boot at them.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Portal activation: Can be used once every three turns. Summon a completely random plant or zombie!

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Yeti lunchbox: Larry heals a designated ally for 15 by throwing a summoned yeti lunchbox at them.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Special move: E. M. Peach: Summon a good completely random creature. Give every enemy the debuff stunned: "This entity will not move during the next occasion in which it would move. Instead of moving, in that situation the entity will remove this debuff."

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Lazy. After all of his moves including his special move have been played during a fight, he will have a 20% chance each turn to not do anything. For instance: "Larry thinks about tinkering with the power box to deliver another electric jolt to the stuck gargantuar, but he decides that he is too comfortable where he is now."

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Remember that any of these moves are flexible and you can vary them for each character.

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<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Characters:

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Cree Leonard Redwood (Pumpkin Pro)

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Fire peashooter, male. Bandit.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Personality/Bio:

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Slashstorm: Attack an enemy 1-4 times, each hit dealing 10-15 damage.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Severed vein: Attack an enemy for 20. They bleed for 5 turns.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Shadow dodge: Apply the buff shadow dodge to two random allies.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> Special move: Perfect assassination: Attack three random enemies. If enemy health is above 75%, 50 damage will be dealt to them. If it is above 50% but below 75%, 75 damage will be dealt with a 33% chance to bleed for three turns. If they are below 50%, 100 damage will be dealt to them and they will bleed for five turns.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">hp: 80

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> --

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Repeater (TheO0032)

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Peashooter, male. Bandit.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Personality/Bio: Repeater got his nickname from rumours around the city that he would be a repeat of his father, who rebelled against the city and was outcast. It turned out that he was, as he joined the rebels from the early age of 6. However, the part he didn't repeat was the part about betraying the rebels. He was eventually caught, a final repeat of his father, and when he refused to talk was abandoned outside the city walls, like so many others. Repeater is an expert strategist and planner, and although he is rather frail, he can use special tricks to turn the tides of battle in his favor.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> Slash: Deal two 15-damage shots to a single enemy in quick sucession.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Scrutinize: scrutinize an opponent and whisper about their weaknesses to Repeater's allies. All attacks on that opponent will be 4/3 times their original strength for three turns, including the turn that this was used.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Strategize: every ally steadily gains +2 strength each turn (end of turn) culminating for five turns, including the turn that this was played. These bonuses dissapate after those turns.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Special move: Master plan: every ally, including this, get -10. However, for the rest of this encounter every ally including this get +3 strength, steadily culminating. Bonuses are kept until after this encounter.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Dirty tricks: When an ally uses 3 different moves during a period of 3 turns, deal 10 damage to the enemy it targeted last.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">hp: 75

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> --

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Walter (Fairy27)

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Wizard zombie, male. Caster.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Flare strike: attack an enemy for 50, with a 1/3 chance to burn them for three turns. When used consecutively, this gets -10 damage until two seperate moves are used.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Rejuvenate: heal an ally for 18-27 hp. Potency decreases by -3 min and max healing ranges until two other moves are played.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Life drain: apply Life Drain to an opponent for five turns. Each turn, it heals Walter or a random ally. Cannot be used two times in a row.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Special move: Will 'o the wisp: deal 70 damage to two random enemies. Burn them both until the end of the battle, but drain Walter's health by 1 per turn to upkeep the spell. Can choose to end it.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Unpredictable powers: Whenever Walter moves, make another completely random effect.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">hp: 50

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> --

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Akat (YammaYammer21)

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Grimrose, female. Summoner.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Summoning relic: Stamen.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Personality/Bio: Akat was an orphan for as long as she remembered. Barely surviving on the food she found in trash cans, she usually practiced her magic during the dark of night. However, once someone spotted a poison mushroom she summoned and she was caught. While she was in prison for a month, waiting for her sentence, she figured out how to master her powers.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Toxic ritual: Summon a minion off this list:

<p style="font-weight:normal;margin-bottom:1em;color:rgb(0,0,0);font-size:14px;">Poison Mushroom: 20 Hp.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Poisonous spore: Deal 40 damage to an enemy. Give them the debuff Toxic for three turns.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> Passive ability: Toxic take-down: Deal extra damage to enemies with higher health.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Poison Ivy: 40 hp.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Toxi-leaf: Deal 15 damage to an enemy. Give them toxic after two turns pass, including this turn. The debuff lasts for three turns.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Itchy: Enemies have a higher chance of targetting this.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Toxic take-down: Deal extra damage to enemies with higher health.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Nightshade: 20 hp.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Leaf slap: Takes two turns to charge. When it does, deal 50 damage to an enemy and apply Toxic to them for three turns.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Last stand leaf-slap: When destroyed, do a quick leaf-slap on a random enemy.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> Passive ability: Toxic take-down: Deal extra damage to enemies with higher health.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Moonflower: 50 hp.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Moonlight: Heal two random allies or minions for 15 attack an enemy for 5.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Voodoo magic: minions have +5 hp and have a 10% chance of doing a bonus move every turn.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> --

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Manipulation: Control 4 minions of choice, including enemy minions, on the board for two turns after this is played.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Dark portal drain: Deal 15 damage to an enemy. If they are under 10% hp, they will get the debuff draining will for 5 turns.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Special move: Mass warp: This turn and the next, all ally attacks will hit their target and break through armour. All enemy attacks will miss. All ally buffs and enemy debuffs will last two turns longer. All ally debuffs and enemy buffs will last two turns less.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive: Willpower: Debuffs on Akat and her summoned minions will last one turn less. Immune to draining will.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">hp: 60

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> --

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Hypher (ThingOfTheStrangeMan)

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Punish-shroom, male. Summoner.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Personality/Bio: Hypher always had a lingering feeling of loneliness, even when there were people around him. One day, he found his relic, a small mushroom charm, without even noticing it, and soon found himself with more friends than ever. Eventually however, he was caught and thrown out. Gathering of friends:

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Summon a minion of this predetermined list:

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> --

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Puff-shroom: 10 hp.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Small spore: deal 10 damage.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Mitosis: every turn, make another puff-shroom.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Whenever a horde of puff-shrooms reaches over 10, they merge into a puff-shroom horde, which will have one attack which deals 10 damage. It will get +5 attack and +10 health at the end of every turn. It will summon 4 puff-shrooms in its place when it is destroyed.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Buff-shroom: 15 hp.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Small spore: deal 10 damage.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: 30 days to a buff-shroom body: every mushroom on the board gets +2 attack and max hp (mushroom characters and special mushroom minions will lose the buff after the battle ends).

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Punish-shroom: 20 hp.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Small spore: deal 10 damage.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Punishment: whenever an ally or mushroom minion is destroyed, deal 20 damage to a random enemy or enemy minion.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Fume-shroom: 15 hp.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Toxic fumes: attack every enemy for 10. 1/3 chance to poison for three turns.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Gas buildup: when this is destroyed, stun a random enemy.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Grow-shroom: 30 hp.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Reperational spores: heal an ally for 20. Attack an enemy for 5.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: On-summon growth: When this is summoned, give a random minion or ally +20 max health.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> --

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Spore cloud: Deal 15 damage to an enemy. When they are destroyed, summon a random special mushroom minion.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Gang up: Deal 10 damage to an enemy. Every ally minion will attack that enemy this turn.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Special ability: Meet my little friend: Summon a random minion or minions from this predetermined list:

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> --

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> Three fume-shrooms.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Two punish-shrooms and three puff-shrooms.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Doom-shroom: 10 hp.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Doom: attack an enemy for 30.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: DOOM: when this is destroyed: deal 40 damage to every enemy and enemy minion, with a 1/5 chance to apply draining will (which will take effect in 5 turns) to each one.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Mushroom ringleader: 20 hp.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Combined spore cloud: Deal 5 damage multiplied by the number of mushroom minions or mushroom characters on the board.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Team-up: can hide behind other minions or characters.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Ice-shroom: 35 hp.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Icicle: Deal 10 damage to an enemy. Give them frostburn at the beginning of the next turn for three turns.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Freezing wave: When this is destroyed, give every enemy frostburn for 6 turns, starting with the beginning of the next turn.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Hypno-shroom: 40 hp.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Hypno-manipulation: At the beginning of the next turn, a character or minion on the other side will be controlled by this hypno-shroom's owner for one turn.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Enchanting spores: When this is destroyed, hypnotize every enemy minion for five turns, beginning with the start of the next turn.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> --

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> Passive ability: Punishment: W henever an ally or mushroom minion is destroyed, deal 20 damage to a random enemy or enemy minion.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> hp: 66

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">att+ 2

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> --

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Lilian (BoltBlizard)

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Stuffy flower, female. Caster.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Personality/Bio: Lilian was the only survivor of one of the only disasters ever to occur within the walls of the city, a 20 meter tall mansion collapsing. It left her in critical condition and scarred. She's rather shy, but can be very deranged when you bother her too much. Being around others helps her keep it together.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Crippling odds: Deal 35 damage to an enemy. If Lilian has less than 50% health, deal 60 damage instead.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Sleep powder: Deal 30 damage to an enemy. Make them go to sleep for two turns (not including this one).

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Flower dance: Lilian takes 30 damage. Put an enemy to sleep and give them nightmares for three turns (starting next turn). Deal 40 damage to that enemy. This can only be used if no entities on the board are already asleep.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Special move: Breaking mentality: Lilian goes full crazy. Deal 50 damage to all enemies and debuff them all with nightmares for the rest of the battle.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Pins and needles: Enemies have a 5% chance to not move each turn if they have a debuff. The more debuffs they have, the better the chance is for them to not move, capping at 33%.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">hp: 60

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> --

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> Sail Sans (SansyBonkChoy)

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> Pirate Admiral, male. Summoner.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Summoning relic: Amulet.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Personality/Bio: Sans does NOT have scizoprenic delusions of being a pirate captain. See, he even has his own jeweled amulet (stolen from the aztecs, obviously).

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Bone sword: Deal 15 damage to an enemy. 1/3 chance to bleed for 3 turns. Sea summoning: Summon a predetermined minion off this list:

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> --

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> Swashbuckler zombie: 50 hp.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Bone sword: Deal 15 damage to an enemy. 1/3 chance to bleed for 3 turns.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Walk the plank: Each time a pirate hits a boss or mini-boss, that pirate gets +2 attack.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Barrel roller zombie: 80 hp.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Bite: Deal 5-10 damage to an enemy.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Barrel crash: When barrel roller zombie's hp goes down by 20, summon 3 swabbies (one-time.) Each has 20 hp and bite.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Seagull zombie: 40 hp.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Bite: Deal 5-10 damage to an enemy.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Seagull crash: When destroyed, deal 20 damage to every enemy.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> --

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> Sea treatment: Every pirate gets +1 attack.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> Special move: Walk the plank: Summon a special minion off this predetermined list.

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<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> Imp cannon: 120 hp.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">IMPcoming: Summon 1-2 swabbies.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Creamy imp filling: When destroyed, summon a special imp crowd here (hp: 50. Moves: Swabbie swarm: Deal 10 x 10 damage to an enemy. Passive: Imp de-crowding: When destroyed, summon 5 swabbies here.)

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Sail papyrus: 150 hp.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Nyeh heh heh: Heal every ally for 5.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Bone sword: Deal 15 damage to an enemy. 1/3 chance to bleed.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Walk the plank: Whenever a pirate hits a mini-boss or boss, that pirate gets +2 attack.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Pirate gargantuar: 100 hp.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Shark smash: deal 50 damage to an enemy.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Muscle hand: deal 15 damage to 3 random enemies.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Imp throw: When this reaches half health, summon an imp here (the imp is different depending on the gargantuar). 20% chance to summon an imp at the beginning of each turn.

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<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Passive ability: Frenzy: When an enemy is defeated, this uses its main attack again.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">hp: 45

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<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Accesories & Armor:

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Each character may have two accessories. They may also wear three pieces of armor: headwear, chestwear, and legwear. These can have special abilities.

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<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Leveling:

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">When a character levels up, they get a new move/spell until they get to level 2, when they stop at 4 moves + a special move. They get a secondary special move at level 5. They get a secondary passive ability at level 4.

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<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Debuffs:

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Burn: -10 attack. Deal 5 damage each turn.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Frostburn: Cannot move. Deal 5 damage each turn.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Life drain: Deal 5 damage each turn. Heal an entity on the board for 5, usually the one that applied this.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Stunned: Cannot move. Remove this debuff when moving, instead of moving.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Bleed: Deal 10 damage each turn. -10 defense.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Poisoned: Deal 5 damage each turn.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Viral: Deal 5 damage each turn. When uses a physical attack or buffing move, the target will also recieve this debuff.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Draining will: K.Oed in X turns.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Sleeping: Cannot move.

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<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Token:

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Insane: When hurt, deal 5 damage to the entity that did the damage. Hurts a random ally or enemy for 20 each turn.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Toxic: -5 attack, -5 maximum health. 5 damage each turn.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Punished: Every time this attacks an opposing unit, 5 damage is dealt to this.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Shadow dodge: Dodge the next attack.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Nightmares: When sleeping, this is dealt 30 damage to and heals the one who gave this nightmares for 10.

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<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> Inventory:

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> Hypher: fertilizer (consumable, +3 max hp +1 atk 1/3 uses)

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> Lilian: scarf (accessory, +10 max hp)

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> Akat: bag 'o chips (consumable, heal 50)

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;"> Repeater: can 'o beans (consumable, heal 50, 2/2 uses)

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">Story:

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">A wizard zombie, a grimrose, a stuffy flower, a fire peashooter, a punish-shroom, and a peashooter are thrown out of the city. They come across a small abandoned town and decided to split up to raid it.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;">The grimrose, the stuffy flower, and the wizard zombie enter a small convenience store. However, they fall through the ground into a sewer. They fight a spider and a goat for a while until an odd pirate joins the crew!

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;margin-bottom:0px!important;">Meanwhile, the fire peashooter, the peashooter, and the punish-shroom fight three odd, drained zombies. <ac_metadata title="RPG Outcasts Thread #2"> </ac_metadata>