Board Thread:Plants vs. Zombies 2/@comment-5760976-20150802193510/@comment-24203813-20150805021439

Coolyoyo33 wrote: 1Zulu wrote: This is the code in question, converted to JSON:

{    "objclass": "PlantCooldownModifierProperties", "aliases": [ "SlowNonDarkPlantCooldown" ],    "objdata": { "CooldownMultiplier": 2, "HomeworldToExcludeFromOverride": "dark" } }

If I were to guess what this means, I'd say it makes plants' cooldown time (ie: inverse attack rate) twice as big in worlds other than Dark Ages.

It may possibly be a re-imagining of the sleeping mushroom mechanic from PvZ1. For example, fume-shroom would attack every ~4.8s in day worlds instead of every ~2.4s in Dark Ages (and 80s world). that would make a whole lot more sense because as it is,it's like there's no difference between nighttime and day other than no sun Or, it could mean they have a slower recharge in daytime worlds...