Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-26988423-20160530015713/@comment-29149935-20160720033003

Tecku wrote:

CoachSDot wrote:

Tecku wrote: CoachSDot wrote: So guys, here's the reason Citron is broken: https://twitter.com/JJCCaptain/status/754486202120699904Short: Explosive dmg

Long: when he hits an enemy his beam does both explosive and impact dmg, for an estimated 94 DPS. This DPS is balanced up close, as Citron is a tank. The issue is his explosive dmg causes this dps to be maintained at sniper ranges.

There is no fall-off to explosive dmg. So to balance him, his impact dmg fall off should become more punishing to account for the explosive dmg, or add falloff to explosive dmg. I can undertand that. However, the problem is conveying that with the laser. To me, a laser attack would mostly be the same at any range, and I view Citron as a multi-range tank. Well that's the issue. He hurts enough at range since his laser doesn't arc and is instant. Okay, but here's my point- should Citron be a multi-range tank? I think he's meant to be. Not all tanks should be limited to short range. That's what he was he used to do about 9-10 dmg with the splash from 4 miles away but for some reason people thought he was "up".