Board Thread:Plants vs. Zombies 2: It's About Time/@comment-24625593-20140328142011/@comment-24170389-20140612130002

Thinklogic wrote: I think they will change something among the Bloomerang and Laser Bean

The Laser Bean damage rate is the same as a cabbage pult, 2 pea damage, 1/2 firing rate. It would be valued at 100 sun per enemy hit

The Bloomerang is 2 hits of light damage, thus 1 pea, at standard firing rate. Again 100 sun per enemy hit

Bloomerang would be a minor save, once there are more than 3 zombies, the laser bean hitting 10+ zombies at once would value it at 1000+ sun

Im expecting Laser Bean to increase to like... 250 atleast Ahem...

Yep...BUT:

1 - Laser Bean is not really valued at 100 Sun per zombie hit. If it would then it could cost INFINITY by this logic, because he strikes infinity zombies at once.

2 - A sightly difference of 25 Sun isn't really reasonable just to use Bloomerang because "ERMAHFIERAGOURD 25 SUN IS TOO MUCH".

3 - Laser Beans could have 275 Sun because this extremely long but fairly easy calculation may answer:

Each NDS = 100 Sun

Each target = 25 Sun. It's worth 0 Sun if it's a single-target and 50 Sun if it's a dual-target, then it keeps increasing by 25 Sun.

IF: The target is a whole lane = The price of a Jalapeno.

IF: The target is a 3x3 area = The price of Cherry Bomb.

IF: The rate of fire is slower, then it divides the damage. If the rate of fire is faster, then it multiplies the damage.

So...Laser Bean has a lane-striking range, and deals 2 NDS, but it has 1/2 rate of fire, so...200 / 2 = 100 + 125 = 225.

Well...How I said, a sightly difference of 25 Sun isn't reasonable, so they rounded to 200 Sun for idk, but probably to make it sightly easier to plant.