Board Thread:Roleplaying/@comment-30384301-20170605093250/@comment-30384301-20170606123143

Vergel Nikolai wrote: //OK, I'm joining in...

Air Assault is fine.
 * Name: Edward Skyleaf
 * Species: Skyshooter
 * Tribe: Pea Tribe
 * Personality: Adventurous, risky, team-friendly
 * Almanac Entry: He was a veteran para-trooper, having 35 confirmed kills. However, he somehow lost his license somewhere.
 * Health: 90
 * Strength: 50
 * Accuracy: 120
 * Skill Points: 70
 * Agility: 40
 * Speed: 50
 * Weapon Handling: 50
 * Lift: 30
 * Defensive Skill: Air Assault - Gradually inspire an ally in combat. Increases an ally's speed and accuracy by 40% for 2 turns. Costs 20 SP
 * Offensive Skill: Suppressing Shots - Deals moderate damage to 3 enemies and reduces their speed by 30% for 3 turns. Costs 30 SP
 * Special Skill: Aerial Reinforcements - Calls down 2 lesser skyshooters, called Parashooters (play for "paratroopers") with medium HP and low attack. They have no abilities and last for 5 turns. Costs 40 SP
 * Superpower Skill: Bombing Run - Calls out a Carrot Bombing Plane to rain down explosive carrots at all the enemies, dealing heavy damage to all of them. Costs 60 SP

Suppressing Shots shall reduce speed by 25% instead.

For Aerial Reinforcements, you should state the stats of your Parashooters.

Bombing Run's heavy damage will be x2.5 your attack power.

Before you join, modify your Aerial Reinforcements skill.