User blog comment:Tecku/TT: Difficulty/@comment-26210337-20150119071931

It seems like with every single update, PopCap fixes what they broke with the introduction of new plants, and nerfs to OP Zombies. Wizards used to be EXTREMELY OP, especially in hordes, and that still reamins true to an extent today. But now we have many more tools to combat them since they were first released. Back then, all that was available was Cherry Bomb. Now, we have plant like Ghost Pepper and Banana Launcher to save us from these things. Frostbite Caves part 1 gives us 2 VERY Powerful plants in Pepper-pult and Chard Guard, the are very effective in many situations. On the topic of zombies, they nerfed Garg Primes so that they wait to fire, which gives them a bit more counter-play. Now, they need to fix the rest of Dark Ages (Namely Jesters and Kings), and Big Wave Beach. Frostbite Caves offers a lot of FAIR difficulty in part 1, but I'm not looking foward to part 2. I wouldn't draw conclusions to Frostbite Caves just after part 1, as the Weasels are coming.