Board Thread:General Discussion/@comment-4775209-20140320164214

Here's a new forum game that I have made! It's somewhat similar to "Kill The Godmodder!". You can be any plant from any PvZ game you want (except for upgrade plants, but I'll get to those later), and must defeat Dr. Zomboss's forces!

Notes:


 * Anyone can join at anytime.
 * If you are a one-time use plant (such as a Blover), you have to wait 3 turns after using your ability before you can use it again.
 * If you are Pea Pod, you will grow a new head for every zombie vanquished.
 * If you are Imitater, you can change into another plant every 4 turns.
 * When fighting more than one zombie of one type, make sure to specify which one you're attacking.


 * You can't be a zombie, sorry.


 * If you are a Shroom, you can only attack at night unless someone else is a Coffee Bean and they use their ability on you.


 * If you are a Flower Pot, a Power Lily, or a Lily Pad you can boost a fellow player's attack damage (x2, x3, and x4 respectively)


 * Aquatic Plants can only attack if the current area is either the Backyard or Pirate Seas.


 * If you are a plant that has an upgrade (like Repeater) or a VIP version, you can combine with another player that is the same type to form a upgrade or VIP plant. For example, if ProcastinatorMan is a Fume-shroom and Starfruity is also a Fume-shroom, they can both combine into a Gloom-shroom.
 * Attacking a Zombotany Zombie that is the same type of plant that you are will do 4 times as much damage.
 * Zombies will sometimes drop coins. Coins can be used to buy items to help in battle.
 * After completing a night stage, your team will get an item that can be used to gain the upper hand in battle. Each item can only be used once, but you can stock up on them.
 * On some stages, the Zombie Yeti will appear. If he's vanquished before he escapes, he will drop a lunchbox that is worth 10 coins


 * Every 5th night is a boss fight with Giga-Gargantuar. After he's defeated, you'll get a note from the Zombies and the game will continue.


 * Every 10th night is a boss fight with Dr. Zomboss. Once he's defeated, Crazy Dave will speak to you, and then you will travel to the next area.

Mission Types:

Pay close attention to the mission type on each day/night, as it will indicate what you will need to do to succed and continue on with the journey.


 * Adventure: Vanquish all the zombies!
 * Survival: Vanquish 5 waves of zombies!
 * Survival (Hard): Vanquish 10 waves of zombies!
 * Invisi-ghoul: Watch out for invisible zombies!
 * Big Trouble Little Zombie: Stop the tiny zombies!


 * Grave Busters: Destroy all the graves!
 * Slot Machine: Vanquish all the zombies! You'll get a random plant every turn!
 * [name of zombie] Party: Survive an attack from only one type of zombie!


 * Juggernaut: Vanquish the Giga-Gargantuar!


 * Zomboss: Vanquish Dr. Zomboss!

Almanac:

This is where I'll list all the zombie types we've met so far.

Browncoat Zombie: Max HP: 20 Powers: Bite (stuns for 1 turn)

Gravestone: Max HP: 25 Powers: Grave Danger (spawns a Browncoat Zombie, a Conehead Zombie, or a Buckethead Zombie)

Conehead Zombie: Max HP: 30 Powers: Bite (stuns for 1 turn) Cone Stab (stuns for 2 turns)

Buckethead Zombie: Max HP: 40 Powers: Bite (stuns for 1 turn) Bucket Bash (stuns for 3 turns) Brain Bucket (heals all zombies in battle except the one that used this move by 5 HP)

Poncho Zombie: Max HP: 15/40 Powers: Bite (stuns for 1 turn) Grate Job (50% chance of upgrading max HP to 40 and healing 30 HP when it reaches 10 HP)

Disco Zombie: Max HP: 35 Powers: Thriller (spawns 2 Backup Dancers)

Backup Dancer: Max HP: 20 Powers: Bite (stuns for 1 turn)

Prospecter Zombie: Max HP: 25 Powers: Surprise (40% chance of an attack on him missing and leaving you stunned for 1 turn) Self-destruct (explodes when vanquished, stuning the person that did the final blow for 3 turns)

Gargantuar: Max HP: 100 Powers: Me Smash! (crushes a plant and stuns it for 4 turns) Imp Away! (throws Imp once he reaches 50 HP)

Imp: Max HP: 10 Powers: Bite (stuns for 3 turns)

Inventory:

This is where I'll list all the items that can be used and what they do.

Coins: 3 (Can be used to buy any of the following during a battle)

Shovel: 1 (Lets you change what plant you are) Costs: 5 coins

Plant Food: 0 (Enables your next attack to do twice as much damage) Costs: 2 coins

Bug Spray: 0 (Instantly revives another player if they are stunned) Costs: 4 coins

Power Pinch: 0 (Instantly vanquishes 1 zombie) Costs: 8 coins

Power Snow: 0 (Freezes 1 zombie) Costs: 6 coins

Power Zap: 0 (Does 20 damage to all zombies) Costs: 15 coins

Lawnmower: 0 (Instantly vanquishes 3 zombies of your choice, except for Dr. Zomboss) Costs: 20 coins

Areas:

Finally, you must look closely at the area the battle is taking place, as it will matter due to different variations between each world.

Lawn: The basic area. At night, gravestones will rise, endlessly spawning zombies until they are destroyed.

Backyard: Aquatic plants can attack here. At night, Bungee Zombies will occasionally drop down Fog Machines to obscure info about the zombies.

Roof: Flower Pots are needed for non lobbed-shot plants to be able to attack here. At night, the roof will sometimes collapse, stunning a random player for 4 turns.

Ancient Eygpt: Eygptian Zombies can appear, as will tombstones. At night, Mummy Zombies will arrive via sandstorms.

Pirate Seas: Aquatic plants are permited to attack in this area. At night, the Kraken Zombie will sometimes pull down a plant to Crazy Davy Jone's Locker, making them stunned for 6 turns.

Kung-Fu World: Normal Chinese Zombies can switch between different types of zombies. At night, get ready for exploding powder kegs that can stun you for 3 turns!

Wild West: The extreme heat will sometimes cause plants and zombies to faint, making them stunned for 2 turns (unless you are a fire-based plant). At night, Pianist Zombie's music causes Cowboy Zombies to become more aggresive.

Far Future: The Zombies here are robots, making them take twice as much damage as they normally would. At night, electricity causes plants to be stunned for 4 turns.

U of Z: Lots of Football Zombies. At night, Zombie pranksters will throw TP at the plants, stunning them for 3 turns.

Sweaty Palms: The waves will stun plants and zombies for 2 turns (4 turns if you are a fire-based plant). At night, zombies will light campfires to burn plants and stun them for 3 turns (unless you're a fire-based plant).

Battle:

Stage: Day 4

Area: Lawn

Mission Type: Poncho Zombie Party (wave 2/2)

Poncho Zombie #1: 10/40 