Board Thread:Roleplaying/@comment-25813441-20141206222328

This is my RPG for OCs of Plants vs. Zombies.

Unlike Grave & Yard, this time around the history is created by the users. We only have an starting point.

BATTLE SYSTEM

The battle system is very similar than other RPGs in this wiki. But here is it:

-This time around, there are no "order", as randomly people may leave the party (quit the wiki to do something else), so every two actions someone may use an ability.

-The enemys follow an pattern: Attack1, Attack2, Attack3, Support1, Support2, Shield, and Effect. Doing this i can prevent people putting the weakest abilities when controlling enemies.

CHARACTER

Its simple to create an character. Here is the template:

Name -

Gender -

Species -

Attack1 -

Attack2 -

Attack3 -

Support1 -

Support2 -

Shield -

Effect -

No non-PvZ. No.

'''Also, NO COOLDOWNS. So balance your abilities!'''

DONT put your OCs here! There is an post for this, here:

OVERWORLD SYSTEM

The overworld system is somewhat difficult to understand, so pay attention to this example:

Example1: Should we level-up a bit (1) or go straight to the next objective (2)

Example2: (2)

Example3: (1)

Example4: (1)

Example1: Ok, so lets level-up a bit.

OBJECTIVE SYSTEM

The only people who can add objectives is Pea-Pea-7, RandomzSunfish and ElectricMario.

This is how this work:

Example2: (FOURTH WALL) Our objective here is to go to the Brainz Inc.. facility and destroy the zombie in charge.

Example2: (Character name): We should go to the Brainz facility. We need to kill that zombie guy now before he causes us problems.

LEVEL SYSTEM

Every winned battle, all plants gains experience points. They level up, and the damage, heal, effectiveness and effects are improved.

Obviously, many plants may join at the middle of the RPG, and their level is decided as this:

(Average party level) -2

The Average party level is combining all plants level and dividing by two.

Ok, as i said, we have an simple start point:

"An earthquake happened, and opened an large hole. the plants, curious and in a adventurous mood, set to investigate" 