Plants vs. Zombies 2/Concepts

This page contains art and concepts of Plants vs. Zombies 2: It's About Time. Please note that these are not fake, but rather scrapped ideas, upcoming plants, zombies, worlds and unreleased features. These sections and pictures can contain spoilers.

Concept art
There were some concepts for helmets and zombies in Plants vs. Zombies 2: It's About Time. This also contains Viking and Stone Age Helmets, which could have been scrapped.

Trivia

 * The Spinner Carrot resembles the Garlic Drone.
 * The Miner Zombie's ability resembles Digger Zombie's ability.
 * The Artichoke plant resembles the Artichoke plant in Plants vs. Zombies: All Stars.

Beet
Beet from Plants vs. Zombies Adventures was originally going to be in this game, until Bonk Choy took its place.

Trivia

 * If it had not been scrapped, it would have been the first plant from Plants vs. Zombies Adventures to be added into Plants vs. Zombies 2: It's About Time.

Fire Peashooter

 * For other uses, see Fire Pea.

Fire Peashooter is a peashooting plant. It was first found in the 2.3.1 update of Plants vs. Zombies 2: It's About Time. The only way to obtain it is via hacking. It shoots one fire pea every 1.5 seconds. It is unknown whether or not this will be ever released, or if its final appearance and attacks will be anything like the current hacked plant.

Almanac entry
DAMAGE: Moderate

RANGE: Straight

RECHARGE: Fast

Fire Peashooters shoot fire peas at zombies.

Plant Food upgrade
When the Fire Peashooter is given Plant Food, it shoots 60 fire peas for three seconds, similar to the Peashooter. it wears the Gatling Pea helmet, like the regular Peashooter.

Trivia

 * While using its Plant Food ability, it uses the same helmet as the Peashooter.
 * It is similar to the Flaming Pea from Plants vs. Zombies Adventures.
 * Unlike the Flaming Pea it has yellow eyes, instead of white eyes, the stem is all red instead of green, and a red leaf on the back of its head instead of fire.
 * The seed packet has its bottom leaves shown, unlike the other Peashooting plants.
 * According to the codes of the game, this plant was originally going to be in Dark Ages.
 * Its costumes are the same as Peashooter's costumes.

Bowling Bulb
Bowling Bulb is an upcoming plant in Plants vs. Zombies 2: It's About Time. It rolls shots which can bounce off of multiple zombies. It launches bulbs that act similar to the Wall-nuts in Wall-nut Bowling. The damage of each shot depends on which bulbs rolls. The aquamarine bulb deals the least amount of damage, the blue bulb deals more damage than the aquamarine bulb and the orange bulb deals the most damage. The aquamarine bulb recharges in 3 seconds, the blue bulb in 7 seconds and the orange bulb in 10 seconds

Almanac entry
DAMAGE: Heavy

RANGE: Multi-Hit

RECHARGE: Fast

Bowling Bulbs rolls shots that can bounce into multiple zombies.

TBD (To Be Done)

Plant Food upgrade
When given Plant Food, the Bowling Bulb becomes charged and throws three charged explosive bulbs at the same time which deal an instant kill worth of damage to the zombie it hits and the zombies in its range.

Trivia

 * Bowling Bulbs can be reflected by Jester Zombies.
 * It's spinning animation resembles the Spin Dash from the Sonic the Hedgehog series.
 * If you put Plant Food on a Bowling Bulb and there are no zombies on that lane, the Bowling Bulb will not shoot its projectile. It will only shoot its projectile once a zombie appears on that lane.
 * If there is a zombie or a tombstone in the lane of a Bowling Bulb, only the aquamarine bulb grows and launches. The only way for the blue and orange bulbs to grow is for the lane the Bowling Bulb is in to be empty.

Chomper
Chomper is a multi-use premium instant kill plant. It was first found in the 2.6.1 update of Plants vs. Zombies 2: It's About Time. The only way to obtain it is via hacking for now but in the code it says it is going to be a premium plant. It devours one zombie at a time, it takes a while for it to finish chewing, making it vulnerable while chewing. If the zombie is too much big to be chewed, the Chomper will bite it until he dies. Each bite for a big zombie does 10 normal damage shots

Almanac entry
AREA: Single

RANGE: Close

RECHARGE: Fast

Chompers can devour a zombie whole, but they are vulnerable while chewing.

Special : long delay between chomps

Everyone appreciates what Chomper does. His appetite has saved them on numerous occasions. But truth be told, Chomper's friends think that eating zombies is gross. And his breath! No one has the heart to tell him, and he never gets the hint when you offer him a mint.

Plant Food upgrade
When given Plant Food, the Chomper will unleash a high intensity wind that will drag any unfortunate zombies close to it for consumption for a few seconds. Chomper will then push survivors away by burping.

Trivia

 * It burps after it has finished chewing a zombie.
 * If there is a tombstone in front of a Chomper (without zombies), it will chomp four times to destroy it.
 * Chompers cannot eat through an Infi-nut and its shield at the same time.
 * Bug Bot Imp and Shield Zombie are the only machines that can be eaten by this zombie.
 * Chomper is the only upcoming plant that can completely kill a Pharaoh Zombie with using a Plant Food while others require Plant Food.

Flower Pots
The Flower Pot was seen in concept art. It was going to be used in worlds without soil, similar to the Roof in the first game (Dark Ages, Pirate Seas, etc).

The pots were also upgradeable and had different tiers. For example the "hover pot" would allow plants to be planted on any surface. Eventually the concept was deemed to be too "tiring" and scrapped.

Penny's early name
Penny is referenced internally as "Winnie".

Deleted mushrooms
Before the release of the 2.3 update, some mushrooms were found in the code. These were later replaced by the new plants in Dark Ages.
 * Pult-shroom, would have lobbed more projectiles over time.
 * Vacuum-shroom, would have acted like the Chomper.
 * Roto-shroom, would have acted like the Bamboo Shoot from the Chinese version of Plants vs. Zombies 2: It's About Time.
 * Dart-shroom.
 * Scaredy-shroom, worked exactly like the original plant.
 * Zoom-shroom, would have reflected back projectiles from the Wizard Zombie.

Old Dark Ages zombies
There were zombies of the Dark Ages, which were scrapped in version 2.3 and replaced by the new Zombies of Dark Ages.
 * Imp variants (dark_imp/cone/bucket/crown ) - According to their names, there it was going to have 4 variants: regular, conehead, buckethead and crown.
 * Thief Zombie (dark_thief ) - Would steal plants, like the Bungee Zombie.
 * Knight Zombie (dark_knight ) - Unlike the normal Knight Zombie,  it was going to have less health, approximately 21 HP and it was going to be able to deflect lobbed projectiles, similar to the Jester Zombie.
 * Barrel Zombie (pvza_barrel ) - According to its code it is very similar to Pharaoh Zombie, almost the same except it has different stats. It appears to be named after the Barrel Zombie in Plants vs. Zombies Adventures.
 * Blacksmith Zombie (dark_blacksmith ) - This zombie could make helmets for other Peasant Zombies, it had to first assemble 5 parts of metal and then it would make and give a helmet to the zombie that is closer to the player's house. The Blacksmith was later replaced with Zombie King.
 * Gravedropper Zombie (dark_gravedropper ) - Dark Ages variant of the Tomb Raiser Zombie from Ancient Egypt.
 * Wizard Zombie (wizard_zombie ) - Different than the Wizard Zombie in the final game, this version would have shot projectiles at plants. This element was reworked and combined with the beta knight zombie to form the Jester Zombie.

Beta gameplay
Before the release of the game, these are the pictures that were going to be used.

The Big Wave Beach
The sixth world of Plants vs. Zombies 2: It's About Time is named The Big Wave Beach. It takes place in the 1960s of the 20th century. Some information remains and updates added more content for this world.

There is an unused description for the world and other various text

[WORLD_NAME_BEACH]   The Big Wave Beach

[WORLD_PREVIEW_BEACH_TITLE]   The Big Wave Beach!

[WORLD_PREVIEW_DESCRIPTION_BEACH]   Check out the beach, it's hot. Get it? Hot! (2.6.1 version.)

[WORLD_PREVIEW_DESCRIPTION_BEACH] Take a trip back to the 60's and hang 10 on the ocean waves! Tides are changing and wet zombies make it not so safe to go back in the water!(2.7.1 version)

[WORLD_PREVIEW_TEASER_BEACH]   +12 Levels! +3 Plants!

[WORLD_PREVIEW_BEACH_HIGHLIGHT_COUNT]   200! New items!

[PLAYERS_TRIP_TO_BEACH]   {PLAYER}'s Trip to the Big Wave Beach!

[BEACH_LEVEL_NAME] Big Wave Beach - Day

[ADVICE_DANGER_ROOM_BEACH_UNLOCKED] Coastal Calamity is now available!

[AWARD_SCREEN_DANGER_ROOM_BEACH]Access to the Coastal Calamity!

[AWARD_SCREEN_WORLDTROPHY_BEACH]You have defeated Dr. Zomboss' creation, the Zombot Sharktronic Sub

[BEACH_DANGER_ROOM_NAME]Coastal Calamity

[DANGER_ROOM_BEACH_LEVEL_NAME]Coastal Calamity - Level

[DANGER_ROOM_BEACH_TITLE_WELCOME]Welcome to the Coastal Calamity!

[NARRATIVE_BEACH_INTRO_BANANA_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{PLAYFUL:crazydave}Banana's are the most a peeling fruit!

[NARRATIVE_BEACH_INTRO_BANANA_2]{SAY:winnie}

[NARRATIVE_BEACH_INTRO_BANANA_3]{EXCITED:crazydave}But, beware their brutal banana blast!

[NARRATIVE_BEACH_INTRO_BOWLING_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}These bulbs were made for bowling!

[NARRATIVE_BEACH_INTRO_BOWLING_2]{PLAYFUL:winnie}One of these days these bulbs are gonna bowl right over you?

[NARRATIVE_BEACH_INTRO_CHOMPER_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}For a plant that bites those zombies back

[NARRATIVE_BEACH_INTRO_CHOMPER_2]{EXCITED:crazydave}Chomper has very pleasant breath!

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}Look at this magnificent beach!

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_2]{SAY:crazydave}Sun, sand, and water!

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_3]{PLAYFUL:crazydave}What else could a growing plant want!

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_4]{SAY:winnie}There's too much water actually

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_5]{SAY:winnie}You normally can't plant on water

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_6]{EXCITED:winnie}But, plant Lily Pads first and you'll be in business

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_7]{EXCITED:crazydave}The wet and gritty business of kicking zombie butt!

[NARRATIVE_BEACH_INTRO_GARGANTUAR_1]{NPC_ENTER:zombossicon}{SAY}I'm here to bum you out again dude

[NARRATIVE_BEACH_INTRO_GARGANTUAR_2]{SAY}Down there is a certain creep from the deep

[NARRATIVE_BEACH_INTRO_GARGANTUAR_3]{SAY}When he gets here, there's gonna be a har-har-har

[NARRATIVE_BEACH_INTRO_GARGANTUAR_4]{SAY}Wipe-out of your brains

[NARRATIVE_BEACH_INTRO_GARGANTUAR_5]{SAY}Later dude, Doc Zomboss

[NARRATIVE_BEACH_INTRO_GARGANTUAR_6]{NPC_EXIT:zombossicon}{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}This is totally Rhombusville totally

[NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}Homing Thistle is one sure shot

[NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_2]{SAY:winnie}It helps when the shots can steer themselves

[NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_3]{PLAYFUL:crazydave}I wonder where those little guys went to flying school?

[NARRATIVE_BEACH_INTRO_MORE_BOWLING_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}There's a new bulb in town to help you bowl 'em over

[NARRATIVE_BEACH_INTRO_MORE_BOWLING_2]{SAY:winnie}And this bulb won't steer you in a missed direction

[NARRATIVE_BEACH_INTRO_MORE_BOWLING_3]{PLAYFUL:crazydave}Penny, I believe you meant Mrs Direction

[NARRATIVE_BEACH_INTRO_TIDES_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}The wet sand indicates how high the tides will rise

[NARRATIVE_BEACH_INTRO_TIDES_2]{EXCITED:crazydave}The tides go in, the tides go out

[NARRATIVE_BEACH_INTRO_TIDES_3]{PLAYFUL:crazydave}Who can explain it?

[NARRATIVE_BEACH_INTRO_TIDES_4]{TIRED:winnie}That would be science User Dave

[NARRATIVE_BEACH_INTRO_ZOMBOSS_1]{NPC_ENTER:zombossicon}TBD intro

[NARRATIVE_BEACH_OUTRO_DANGER_ROOM_KEY_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}A clam! Let's make a glorious chowder with it!

[NARRATIVE_BEACH_OUTRO_DANGER_ROOM_KEY_2]{SAY:winnie)My analysis indicates that is one bad clam

[NARRATIVE_BEACH_OUTRO_ZOMBOSS_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}TBD outro

[NARRATIVE_BEACH_ZOMBIENOTE_1]{NPC_ENTER:crazydaveicon}{PLAYFUL:crazydaveicon}Can we play beach zombie bungo?

[NARRATIVE_BEACH_ZOMBIENOTE_2]{NPC_ENTER:winnieicon}{EXCITED:winnieicon}Bingo, User Dave it's bingo!

[NARRATIVE_BEACH_ZOMBIENOTE_3]{EXCITED:crazydaveicon}You already won Penny? Wow, you're good at this!

Plants
According to the files, some aquatic plants are returning. There are also some new plants that may soon become scrapped or used in future updates.
 * Lily Pad (lilypad): Let's you plant non-aquatic plants on top of it.
 * Tangle Kelp (tangledkelp): It appears to act like the Tangle Kelp in the first game. It instantly kills zombies next to it.
 * Coconut Bowler (removed) (coconutbowler): It bowls a Coconut that acts like the Wall-nut from Wall-nut Bowling.
 * Chomper (chomper): It devours a zombie whole, vulnerable while eating.
 * Bowling Bulb (bowlingbulb): Bowls zombies with bulbs.
 * Guacodile (guacodile): Shoots seeds then rushes down the lane and hurts any zombie.
 * Homing Thistle (homingthistle): Similar to the Cattail, but a land plant.
 * Banana Launcher (banana): It appears to work like the original Bamboom.
 * Bamboom (removed) (bamboom): Appears to work like the original Cob Cannon from Plants vs. Zombies. Player cam aim where he needs to shoot explosive shells heavily damaging zombies. It was also able to destroy Lily Pads if they where in the range of the explosion.

Zombies
As of 2.5.1, there are zombies internally named beach, beach_armor1, beach_armor2, beach_flag, beach_imp, and beach_gargantuar. These are respectively: Basic, Conehead, Buckethead, Flag, Imp, and Gargantuar variants of this new world. There are also two new zombies, "beach_snorkel" and "beach_fastswimmer".

But as of 2.7.1, the zombies are:

beach - Beach Zombie

beach_armor1 - Beach Conehead

beach_armor2 - Beach Buckethead

beach_fem - Beach Bunny Zombie

beach_fem_armor1 - Beach Bunny Conehead

beach_fem_armor2.- Beach Bunny Buckethead

beach_snorkel.- Snorkel Zombie

beach_imp. - Imp Mermaid

beach_surfer.- Surfer Zombie

beach_gargantuar.- Beach Gargantuar

beach_fisherman- Zombie Fisherman

beach_octopus- Octopus Thrower Zombie

zombossmech_beach - Zombot Sharktronic Sub

Zombies almanac entry
<p style="margin-top:1em;margin-bottom:1em;color:rgb(0,0,0);">Flag Zombie

<p style="color:rgb(0,0,0);">Marks the arrival of a huge wet "wave" of zombies.

<p style="color:rgb(0,0,0);">Deep Sea Gargantuar

<p style="color:rgb(0,0,0);">Titanic zombie who isn't shellfish with his might.

<p style="color:rgb(0,0,0);">crushes plants with driftwood.

<p style="color:rgb(0,0,0);">launches Imp Mermaid when damaged.

<p style="color:rgb(0,0,0);">Imp Mermaid Zombie

<p style="color:rgb(0,0,0);">Washes in past your defenses, then flounders forward.

<p style="color:rgb(0,0,0);">Octopus Thrower Zombie

<p style="color:rgb(0,0,0);">Throws octopi at your plants to bind them up.

<p style="color:rgb(0,0,0);">Snorkel Zombie

<p style="color:rgb(0,0,0);">Snorkel zombies can swim underwater.

<p style="color:rgb(0,0,0);">Surfer Zombie

<p style="color:rgb(0,0,0);">Surfs past plants on the water, then carries board on land.

<p style="color:rgb(0,0,0);">Zombie Fisherman

<p style="color:rgb(0,0,0);">Casts his line to pull far plants to him.

<p style="color:rgb(0,0,0);">Beach Conehead Zombie

<p style="color:rgb(0,0,0);">His starfish cone gives him twice the toughness of a normal beach zombie.

<p style="color:rgb(0,0,0);">Beach Buckethead Zombie

<p style="color:rgb(0,0,0);">His scallop shelled bucket gives him great resistance to damage.

<p style="color:rgb(0,0,0);">Beach Zombie

<p style="color:rgb(0,0,0);">Regular beach bum zombie.

<p style="color:rgb(0,0,0);">Beach Bunny Zombie

<p style="color:rgb(0,0,0);">Regular beach blanket zombie.

<p style="color:rgb(0,0,0);">Beach Bunny Conehead

<p style="color:rgb(0,0,0);">Her starfish cone makes her twice as tough as a basic beach bunny.

<p style="color:rgb(0,0,0);">Beach Bunny Buckethead

<p style="color:rgb(0,0,0);margin-bottom:0px!important;">Her scallop shelled bucket provides great protection from damage.

<p style="color:rgb(0,0,0);margin-bottom:0px!important;">

Time Twister
Time Twister was originally in the game files and it could have been the last world, but it was later removed. Then it got replaced by another world called The Beach in the 2.4.1 update. It is unknown if this will re-added.

Unused code
These are unused power ups and upgrades and text files found in the code.


 * Collectible Bacon: It is unknown what it can do, But there are some text related to "Collectible Bacon" in the files.
 * Description : Collect Bacon. Because Bacon.
 * Flamethrower Power-Up: There is an unused powerup called "flamethrower" internally in the files. It creates a flame that occupies 4 tiles to the right.
 * Increase Power-Up Duration Upgrade: It can increase the duration of the power ups that are active.
 * Description: Increases the duration that your powerups are active.
 * Valuable Mowers Upgrade: It is an upgrade that can make the lawnmowers give two coins instead of one. It is found in the files.
 * Description : Drops more money for each lawnmower at the end of a level.
 * Change Vase Color Power-Up: It is a powerup that lets you change the color of one vase, for example turning a brown vase into a green vase.
 * Unused zombies: There are unused zombies named "Zombie Pet" and "Cleopatra." It is unknown what they do.
 * Endless Mini-games are endless versions of Mummy Memory, Cannons Away and Not OK Corral.
 * Spring Parties Its description is "Celebrate The Springening!, New Garden Party levels EVERY DAY through 4/20", it was going to be playable but it went skipped, it is unknown if it will be playable the next year. There is also two zombies related to it, the Easter Imp and the Easter Gargantuar.

Unused text

 * There is a line on the files about a message, that is shown if the player tries to plant a Tangled Kelp on a Lily Pad and other things related to Lily Pad.
 * [ADVICE_PLANT_TANGLEDKELP_ON_LILYPAD]   No planting Tangled Kelp on a Lilypad
 * [ADVICE_PLANT_LILYPAD_ON_LILYPAD]   Lily pads can't be planted on lily pads.
 * [ADVICE_PLANT_MORE_LILYPADS]   Try planting more lily pads!
 * [ADVICE_PLANT_LILYPADS_ON_WET]   Lily pads can only be planted on wet sand and water
 * There is an unused description for Far Future.
 * "If Tacos were amazing before, then they have to be EVEN BETTER in the future! Has the Taco been perfected? Only time will tell."

Unused tombstones
There are tombstones in the code for Pirate Seas, Wild West and Far Future, and each world was originally going to have tombstones, but this was scrapped and tombstones were ultimately used to Ancient Egypt and later Dark Ages, and there is also unused Dark Ages tombstones which were not seen in the final version of the game.

Unused cart and tracks
These are unused Cart and Tracks that were originally going to be in each world, but was ultimately removed and they were used to Wild West. However, in the Chinese version of Plants vs. Zombies 2: It's About Time, Far Future carts and tracks are usable, as they are essential for an exclusive Brain Buster, All by Oneself, albeit with a different cart design.

Beta costs
Few of the plants have a different sun cost prior to its final release. All power-ups in Vasebreaker were going to cost 500 coins.
 * During the beta stages, a screenshot revealed that the original Sun cost for Threepeater was the same as it was in the original game; 325 Sun. Melon-pult had 300 sun cost like in the original game also, but their sun prices were switched to 300 for Threepeater and 325 for Melon-pult.
 * Prior to the Far Future update, Citron's original sun cost was 400 sun.
 * Infi-nut's original sun cost was 125 sun.
 * Bonk Choy's original sun cost was 175 sun.
 * Lightning Reed's original sun cost was 150 sun.
 * Laser Bean's original sun cost was 175 sun.

Unused boosts
There are some unused boosts found in the code. They could be obtained in the Zen Garden. You could choose one of them but the idea was either scrapped or is reserved for a future update.

[BOOST_COMBAT_RAPID_FIRE]

Faster attack rate.

[BOOST_COMBAT_SHOVEL_BOMB]

Explodes when shoveled.

[BOOST_COMBAT_SUN_DISCOUNT]

Reduced sun cost.

[BOOST_DETAIL_BOUNTY_HUNTER]

'''Zombies defeated by this plant drop coins. This boost lasts for 1 level.'''

[BOOST_DETAIL_EXTRA_TOUGH]

'''Extra protection from zombies. This boost lasts for 1 level.'''

[BOOST_DETAIL_FAST_RECHARGE]

'''Recharges more quickly. This boost lasts for 1 level.'''

[BOOST_DETAIL_RAPID_FIRE]

'''Attacks at a faster rate. This boost lasts for 1 level.'''

[BOOST_DETAIL_SHOVEL_BOMB]

'''Explodes when shovelled. This boost lasts for 1 level.'''

[BOOST_DETAIL_SUN_DISCOUNT]

'''Costs less sun to plant. This boost lasts for 1 level.'''

[BOOST_TITLE_BOUNTY_HUNTER]

Bounty Hunter

[BOOST_TITLE_EXTRA_TOUGH]

Extra Toughness

Plantable in-game Marigold
Marigold was originally going to be plantable in-game, but this idea was later scrapped and Marigold became only available in the Zen Garden. You can only make Marigold plantable through hacking as of now.

Unused costumes
Some plants were originally going to have different costumes. However, some of them are used in the Chinese version.

A costume marked with * is a costume used in the Chinese version.