Board Thread:Plants vs. Zombies Heroes/@comment-29936716-20170723005711/@comment-24471175-20170723012826

Okay... guess I'll put my thoughts on cards that should be demoted one rarity:

-> Body Gourd: I agree with the last guy, this is a one-time block whereas something like a Soul Patch can protect multiple times.

-> Teleport: It's weak compared to it's zombie counterpart, Teleportation Zombie who allows you to play as many zombies as you want during tricks.

-> Interdimensional Zombie: Plenty of cards exist that buff or get buffed when you play another card of a certain type (Bean Counter, Pod Father, Headstone Carver)

Interdimensional Zombie is the same, it's a buff to a 3-Brain zombie. However, this buff applies once, and it's unreliable (3-brain zombie is random) so I'd push it down to Super-Rare.

-> Electrician: I never see this in ranked matches, it's only a 1-cost zombie + Lurch for Lunch. I'd push it to rare

-> Muscle Sprout: Its just Unlife of the Party, but for plants, costs 2 Sun more, and has +2/+1. While one could argue Team-up makes it easier to play more plants, I don't think that brings it from Uncommon to Legendary

-> Supernova Garg: While most legendaries are useful in most scenerios, this one's special ability is simply too situational.

It's stats are definitely higher than average, but that doesnt really define the garg. I'd say bring it down to 5/6 and Super-Rare.

-> Bounty Hunter: Another unreliable legendary. Plant heroes can easily exploit Hunt, letting them lure it infront of a well-protected lane (Like a Mixed Nut behind a Wallnut). It's card draw only applies if it destroys a plant.

I'd give it a buff like "When this enters a lane with a plant, this gets +1/+1" so it's more reliable at destroying plants, otherwise it should be Super-Rare.

Mostly zombie legendaries I feel are weak. Pineclone decks rekt loads in ranked matches, Brainana ruins trick decks, Poppin Poppies protects multiple lanes and heals you, Molekale only requires a Shroom for Two and its worth the cost.