Board Thread:Plants vs. Zombies Heroes/@comment-30553109-20170506014945/@comment-24471175-20170708222521

Various Legendary Enviroments:

Gold Bloom Room: Solar

Flower Enviroment

Cost: 4 Sun

Start of turn: You get +1 Sun and heal your hero for 2 for every plant here.

Plants here get Strikethrough

Magnutic Field: Guardian

Cost: 3 Sun

Nut Enviroment

Plants here get Armored 2. When another plant would get hurt: The front-most plant here takes the damage instead.

Hurrikale Katrina: Smarty

Leafy Enviroment

Cost: 1 Sun

When a Zombie is played: Move it here

When a Zombie here does damage: Freeze that zombie

Courts of Sports: Hearty

Sports Enviroment

Cost: 2 Brains

While there is a zombie here: Sports Zombies cost 3 Brains less.

Chain Reaction Reactor: Crazy

Science Enviroment

Cost: 4 Brains

During Combat: When a zombie here damages a plant: Deal that damage to all other plants too.

Molekale Corner: Kabloom

Leafy Enviroment

Cost: 2 Sun

When a plant is played here: Transform that plant into a random plant that costs 1 Sun more

Battery Charge Terminal: Brainy

Science Enviroment

Cost: 3 Brains

Zombies here get Bullseye and do a bonus attack when a science card is played.

(Playing a science zombie in this enviroment while it's empty does not trigger a bonus attack.)

Curse of the Full Moon: Beastly

Pet Monster Enviroment

Cost: 5 Brains

End of Tricks: Transform a Zombie here into a Gargantuar Werewolf. It gets a stat boost equal to the transformed zombie.

Example: If a 4/5 Firefighter Zombie gets transformed, it turns into a 3/5 Werewolf with a +4/+5 stat boost giving it 8/9 in stats. While this seems powerful, remember you lose the zombie here in the transformation.

Gargantuar Werewolf: Beastly (Token)

Cost: 4 Brains

Stats: 2/4

Untrickable, Hunt. Before Combat Here: Plants here get -2/-2 (The Werewolf Howls at the plant, scaring them and causing the stat drain)