Board Thread:Plants vs. Zombies 2/@comment-26239911-20151029100740/@comment-26825778-20151030094028

Huangben12 wrote: Coolyoyo33 wrote: Christhegamer99 wrote: Coolyoyo33 wrote: IG Gaming + Maramok= Awesome wrote: Master3530 wrote: Explain me how are primal wall-nut or cold snapdragon creative? Also you're really overrating popcap... Sure, designs, music and gameplay are awesome. Creativity seems like it's going down and down with zombie clones (fossilhead, punk) and plant clones (cold snapdragon, primal wall-nut). Even the dinos, those are just bugs and breakdancers. The only new mechanic is their immunity to damage. Yet, no healer or slingsot zombie. Cold Snapdragon: its always been a fire plant, and now its the opposite. Plus, everybody seems to regard Winter Melon and Twin Sunflower as gods, yet they are quite definitely clones. Primal wallnut might be a stretch, but it is not complete. And the whole idea of primal plants is creative. Fossilhead maybe, but it could change. Punk works differently from football mech. Watch closely at what they do. Stego probably flings zombies more than 1 tile, and probably only one at a time. And the immunity makes a BIG difference.

BTW, Primal Wall-nut has more than 40 health! I counted the bites from a video. It has as much health as wallnut as said by a few already. Primal Wall-nut is a great example of fantastic design, but not much innovation. Well, it could be """""""""decent""""""" in some early Endless Zones levels. Well let's see if you upgrade PW's health......nope tallnut's got that covered

regeneration? infi-nut

attack while defense? endurian/pea-nut Don't forget pushing back zombies. (Chard Guard) exactly. All the ideas till now about PW have just been a combination of one or more of these factors so I don't really see how that's 'unique' either.