Board Thread:Plants vs. Zombies Heroes/@comment-26593304-20160328195256/@comment-29611741-20170201194756

Make Explorer 1 Strength.

Deck Scrubber is going to be Snowdrop 2.0. Nerf its buff to at least only 2/2.

Seagull Pirate's an upgrade, so no. Make it go to a neighboring lane every turn or something at least.

Parrot Pal is uncounterable by most. At least Deadly Fire Rooster needs a Superpower(Super Stench).

So, Prospector is two Bungee Plumbers and 4 damage to the enemy Hero for 4? This shouldn't even be a card, tbh.

Troglobite is OP just in stats.

Dodo is a 2-cost with an arguably negative effect. Make it a 3/4.

Weasel Hoarder should be a 2/3.

Parasol need either to cost 5 or be a 2/2.

For the last time, Turquoise Skull can't both be a Magnifying Grass AND a Strikethrough. It's basically a 100% guaranteed unstoppable "game over" late game if the enemy knows how to play around Blocks.

Imp Dragon.... why?

Archmage is a reverse stat Cupid Imp w/ less synergy.

Breakdancer is OP BEYOND OP! That makes Bananasaurus Rex look like a Weinie Beanie! Make the buff +1/+1.

Make Bassist more of a Seargent Strongberry.

Hardhead Garg is OP. Make it only have 4 Strength at least.

Zombot Dinotronic Mechasaur gives a bit too much for its price. Make it a 7-cost and make it a 5/5.

Beauty of the Beach is another upgraded Buckethead... make it 2/4?