Board Thread:Weekly discussions/@comment-33872406-20180420214822/@comment-6031945-20180421001311

While PopCap games usually have a "not complex story" that implies their focus on the "casual gameplay" (kinda like some Mario games), I like how simple it is when it comes to PvZ1's story, with a little backstory from Crazy Dave too!

PvZ2's is well....so good at first, but lately felt like it's not really satisfying. I think there's still some "cliffhanger" going on since the story so far is not really that "complete" to me.

Can't really say about other games, media (like the comics), and other stuff since I'm not really familiar with them. But the good ol' Zombie Temp Worker videos are pretty interesting and it counts as some "other form of story", I guess.

While not really part of the "story", I like the lore behind those plants and zombies in the Suburban Almanac (or Almanac, in PvZ2's case). Kind of a wasted opportunity about PvZH's to not have some equivalent of the Almanac (though, descriptions exist for a similar purpose, but it's just short, imo), but considering that there's a lot of cards; I think there's some consideration to this why it doesn't have an "Almanac". At least the Garden Warfare games had some equivalent of it called the "Stickerbook".