Board Thread:Plants vs. Zombies 2: It's About Time/@comment-5175884-20140905194922/@comment-5792287-20140906104413

@Uselessguy, while Balam is going a little OTT with the complaining, you're just about the only person I know on this entire Wiki who LIKES Dark Ages.

Impossible levels? No, I have beaten them all without prems, boosts or power ups. But on most of the levels in Part 2, I had to retry at least TWICE and still lost lawnmowers. They may not be impossible, but they are nearly Candy Crush Saga hard.

Fume-shroom: Practically required, but is it good? No. Especially not in Endless Zones. In PvZ1 it was good, but the cost increase sucks and I generally hate lane-confined Plant Food effects (I go for ones that affect the whole screen). In order to beat the later levels, I have to add Winter Melons to support the Fumes, otherwise the Knight hordes easily overwhelm my plants.

Sun-shroom is pretty OP, but I only use it in Dark Ages. Do the math, and Twins are better both in the short-term and long-term. Even now that they've been nerfed and need to charge before you can plant the first one.

Puff-shrooms are okay, but not great. Reduced health and limited lifespan for them is part of why Dark Ages is so hard.

I rarely use Sun Bean, but it can be a good supporting sun producer. Honestly, if I had room in my seed tray, I'd pick it for most DA levels.

Magnets are nearly required in the levels with Kings, but even then, a full column of Magnets can struggle as a King can turn zombies into Knights faster than a Magnet can steal helmets.

Lastly, WIZARDS!!! WIZARDS ARE THE SINGLE, MOST OVERPOWERED ZOMBIE IN THE HISTORY OF PVZ!!!

Overall, Dark Ages sucked. It was EA trying to make a pay-to-win stage, and while it is beatable without paying real money, only the most skilled players (or hackers) can achieve that.