Board Thread:Plants vs. Zombies 2/@comment-26846900-20181121130744/@comment-25133884-20190110213136

TheGollddMAN wrote: Swaggy Shooter wrote: CITRONtanker wrote: TheGollddMAN wrote: Han0303 wrote: And there is no consistent story. Personally, I don't care much for consistency in a story which involves time travel and you can create all sorts of mistakes and blame it on "paradoxes" as a cop out but we want new worlds and Popcap seems to purposefully ignore that for Battlez. I agree. Give us the China worlds, at least. Impossible, for source code is encrypted.

And if you have over 1.3gb to spare, just play pvz2c. Non need to know anything Chinese. I think you're forgetting the fact that these are the devs we are talking about aka highly skilled programmers and algorithm makers and not just random person who came across the files. Even if the files are encrypted, they have the necessary tools and knowledge to decrypt them. It's very asinine to just assume the devs won't be able to port those levels just because they are encrypted.

Also I installed the Chinese version about one week ago and I was lost between buttons. When I used to play it before they fucked up the game by making it simpler like our game, it had less cluttered menus but now not so much. Everywhere I look, I see options with plants and pictures and I have no idea what they do. The way it is now, unless you have been playing it for a while, you will be suffering through the game due not knowing Chinese. i don't think you understand that shanghai popcap and seattle popcap are both entirely different entities

even then apparent'y shanghai's ruleset is "what happens in china stays in china"