Board Thread:Plants vs. Zombies 2/@comment-25546049-20151018175328/@comment-24275721-20151020153854

Christhegamer99 wrote: TheGollddMAN wrote: Christhegamer99 wrote: TheGollddMAN wrote: DatDramaPlant wrote: Christhegamer99 wrote: The Ancient Pult Ancestor wrote: RandomzSunfish23901 wrote:

The Ancient Pult Ancestor wrote:

DatDramaPlant wrote: Plasmaplant wrote: Well the plants on  te the bring Back list are:pumpkin,doomsroom,and cattaltail(cattltail is least likely because water)a Forgetting someone? You guys totally missed the point. I can't believe you all forgot who we need the most... No one needs Umbrella Leaf. I'd bet that they make it a new plant instead of an Umbrella Leaf, but has the same abilities, and everyone would rage for not being nostalgic, or some dumb thing like that, over the UL clone. And anyways, the only thing it will need to counter are octopi, 'cause, as people said before, zombies are too heavy, and if they were making it like the first game, it can't deflect Imps. Son that leaves only TWO (three in MM) lobbed objects: Tomb Raiser bones and Octopi. Only one of those is recommended to deflect. You're mad if you think no one needs Umbrella Leaf. I see a whole lot of us demanding it, mate. In fact, I never saw someone against Umbrella Leaf or one who has no desire for it...until now. I don't want it, I don't see what's the point of making a plant that has an use in its world and a different use in another. I understand Torchwood, Jack O' Lantern and Lava Guava being able to thaw plants in Frostbite Caves, but asking for a plant that deflects all kinds of zombie's "projectiles" is far too much in my opinion ( I repeat, in MY opinion, think what you want). I agree. I don't. Why exactly? If they made UL and made it so that it could deflect Octopi/ Wizard Zombie's Spell, it would seem like they forgot to add a proper counter to them and so made it later. Plus, Ghost Pepper can counter both Jesters and Wizard Zombies, and Octopus zombie can ( kinda) be countered by Phat Beet, so no need for it to return. Plus, this is PvZ2 It's about time, not PvZ2 it's about returning plants from PvZ2.


 * First of all they made Ghost Pepper way after Dark Ages which already means they can make plants as counters after the zombies are introduced. Also, if you haven't noticed, plants unlocked later are more effective against zombies encountered in previous worlds. So UL can very well be useful against both of them if such abilities are coded.


 * The recharge of Ghost Pepper actually doesn't make it a proper counter against them as it cannot deal with hordes of them. It's just a placeholder plant until we get something that's actually good against them.


 * Octopus Zombie has no proper counter and if you use Phatbeet in water then you need Lily Pads first and those plants can be covered in Octopi. If you plan to use them in a square like pattern on land, then they will still get covered in Octopi and it will cost 300 sun to already put them plus some other plant to get them out of the Octopi if they ever get bound. UL on the other hand can just throw all thrown Octopi off screen without ever getting bound itself for 100 sun and 200 sun means proper defense for about 3 cloumns without needing to worry about Octos anymore

1) Ghost Pepper was made after Dark Ages, sure, but it isn't a plant whose only meaning is to defend. It was made as an attacking plant, with the added feature of being almost undestroyable by zombies, therefore super-useful against Wizard Zombies. Plus, if UL could counter Wizard Zombies' spells, why  could't Chard Guard do that as well? It has leaves, just like UL does, therefore, by your/PopCap logic, it could also throw away Octopi/ Spells, but sadly it doesn't. And also, GP was introduce, like, ONE update after Dark Ages was released (correct me if I'm too wrong) not after 4 ENTIRE world were released.
 * Finally, just because you think UL doesn't need to return mean it should stay that way (one example being the same situation with Garlic). Also, the subtitle "It's About Time" is not in use anymore. This is just PvZ2, so your reasoning doesn't hold water. Also even if the subtitle had been there, that never means that plants cannot return from the first game. The first game is from the past and the second game is about time travel, so plants can very well return at some point from the past timeline. If your last point about "this is not this kind of game" actually had any logic begind it, then we would have never had any returning plants at all.

2)Imitater can help you there, plus WM can give it more time to recharge.

I use Phat Beet a lot there, and unless I screw up something or first zombies come by too quickly ( with an early low tide for example) octopi get destroyed soon enough.

3) With that sentence I meant: "PopCap can bring old plants, but since the game is new, they should make totally new plants ( or at least the majority of them should be new) so they should 90% of the time concentrate on new concepts instead of bringing back old plants and makeing them weaker ( Garlic... no need to talk abour that)" ( such as Primal Peashooter, or - not by that much though, but anyway- Grapeshot). 1. Chard Guard can't because it actually fucntions by losing leaves unlike Umbrella Leaf. UL can be used an infinite number of times but CG cannot be. Also, UL is meant to bounce off the screen rather than bounce back so there's a difference.

Also, let's take example of Chard Guard again. It actually works better than Spring bean in other earlier worlds (AE, WW) when it was introduced about 1 year after those came out. So the time span of plant release doesn't matter; what matters is whther it can be effective or not. Never has the "time of release" constraint interfered with the useability of any plant.

2. Perhaps you like to but I'd rather save 100 sun with UL than PB. Also, while PB has a chance of being bound by Octopi, UL by reason has not such limitations (unless PopCap trolls with us and makes it useless).

3. See? Now that wording atleast makes acceptable sense (unlike your old one). However, there always has been old returning plants in conjunction with new ones. This is no rule that just because this is a sequel, everything needs to be new. Since the early NES era, sequels often had stuff from the first game, so it makes sense to be implemented nowadays in mobile gaming.

While I somewhat agree that they bring back old plants as weak ones, that's their fault but we can hope for our familiar faces to be represented in new ways. Haven't you ever thought what the Plant Food effects of UL, GS, GM, SS, ScS, would be? That's why we need old plants along with new ones! Not just old; not just new but an amalgam of both!