Board Thread:Plants vs. Zombies 2/@comment-5760976-20160809135301/@comment-25066951-20160821223944

Cookiepower wrote: Dalek2653 wrote:

Cookiepower wrote: Dalek2653 wrote: Cookiepower wrote: Greatest Hits isn't that hard but isn't that easy, at higher levels it becomes impossible without the Infi-nut glitch and with imp rushes leading to immediate metal. I made it to around level 70 with Primal-Wallnuts as my Hair Metal counter but then I just got swarmed.

LBTP's difficulty is fake and cheap, out of all the endless zone that one takes the cake for cheapest challenge, leaving HttDR, TT, and GH in the dust. That's not true because the Infi-Nut glitch doesn't even work for me. I've made where I am with Primal Wallnut and Chard Guard together. Well, the level I lost on was 4 flags long and I'm pretty sure I got swarmed between the 3rd and 4th flag. I'm still going fine at I think Level 123 with my setup. You should try Primal Wallnut with Chard Guard. It works for me. But where do the chard guards go? Behind PNuts would be counter-intuitive, and in front would get screwed by Hair Metal. Not really. I obviously have them in front of PW. They serve 3 functions.

1: Knock back strong zombies that get too close. Even if they get destroyed quickly by Gargantuar or use all of their leaves. I just replant them to throw zombies back to buy more time.

2. Absorb 2 shockwaves when Metal Jam comes on.

3. If no other purpose, a tactic to stall Hair Metal while the other plants are recharging.

My setup is usually like this.

WM WM PW SS SS PW CG

WM WM+ PW SS* SS PW CG

IBL*  WM* PW WM SS* PW CG

WM WM+ PW SS* SS PW CG

WM WM PW SS SS PW CG

Any plants with "*" next to them have a power tile on them.

Any plants with "+" next to them have a power tile on them only if I end up being able to afford it.

Sorry about the huge block of text.