Board Thread:General Discussion/@comment-5565348-20140305235630/@comment-5883141-20140326005338

However, as soon as the godmodder made it to the New-U station, I was waiting there, armed to the teeth with high-yield explosives, and a Transport 1 tele-ticket in tow.

I seal the door to the Explosion-Proof chamber using absurdly powerful electromagnets (although not strong enough to rip iron atoms off of things, it can take ferrous items of surprisingly small size), set off the very short fuse explosives, and use the Transport 1 tele-ticket to go outside the room.

Transport 1 tele-tickets are engineered to be capable of teleporting one single entity. By default, it is the one who activates it. Its teleportation cannot be hijacked due to excessive countermeasures and epic engineering. It has a relatively short range of only 100 meters, but this room is quite small.

Its electromagnets also foil any attempts at escape through a way other than the Transport 1 tele-ticket or other similar items. They can't be acquired by godmodders as it is an exclusive technology - either you godmod, or you can use the tele-tickets.