Camo Ranger

Camo Ranger is a Rare variant of the Foot Soldier in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2 that serves as a Sniper or Marksman for the zombies. He is unlocked at Foot Soldier Level 10.

Description
''As a ranged specialist the Camo Ranger is tasked with countering the Cactus, matching her range for range. He often loses his gun when setting it down.''

Primary weapon
The primary weapon of the Camo Ranger is the Camo Surprise. The facts below apply to a fully upgraded weapon.
 * The base close range damage per hit is 16 and the critical is 19.
 * The max DPS at close range is 76.0.
 * The base middle range damage per hit is 15 and the critical is 18.
 * The max DPS at middle range is 72.0.
 * The base long range damage per hit is 14 and the critical is 17.
 * The max DPS at long range is 68.0.
 * The weapon deals no splash damage.
 * The ammo in a clip is 18.
 * The reload time is 3.0 seconds.
 * The projectile speed is fast.
 * The weapon is a semi-precision weapon.
 * The bloom is low.

Reload Enhancement Thing
The Reload Enhancement Thing reloads faster!

Extra Hidden Ammo
Hidden ammo discovered resulting in ammo capacity increase.

Super Camo Ammo
Super Camo Ammo boosts damage, but is hard to find when dropped.

Unlocking
In order to unlock this variant, the player must reach Level 10 with the Foot Soldier class. He or she needs to do this by completing challenges with the Foot Soldier and any of its variants. The player earns a character piece for each rank you level up starting at level 6 all the way to level 10.

As the Camo Ranger
Camo Ranger is a good sniper that the zombie team has to offer providing if it is used correctly. As with Cactus, Camo Ranger's weapon is somewhat inaccurate up close, so the Camo Ranger should stay back away from the fight sniping plants from a distance.

This Foot Soldier variant is the zombies' counter to the Cactus and its strategies are therefore largely the same. The differences with the Camo Ranger's rifle is that in exchange for weaker bullets (when compared to the Cactus) it grants a faster firing rate and greater survivability in close-quarters. Good loadouts are the Super Stink Cloud and the Rocket Jump. Your choice of ZPG is throw-up between what you prefer, with the default ZPG being good for destroying singular targets and the Multi-Rocket being good at damaging groups of plants. If you take fire from the enemy team, look for cover and wait until you are done healing in order to continue attacking.

Against the Camo Ranger
The Camo Ranger is a really strong opponent to face and is really strong at close range if the player has good aim. Cactus is the best counter at range as the Cactus can match its range before it can get set up. Peashooter and Sunflower should not try to fight Camo Ranger at range unless they are in their Pea Gatling/Sunbeam form. Chompers should avoid Camo Rangers at all costs unless they are stealthy or on ground level nearby.

Gardens & Graveyards
Camo Ranger should try to find places where it can go undetected by the plants for long periods of time. If it is discovered in a snipe point it should use its Zombie Stink Cloud to make a get away to another snipe point.

Other modes
The Camo Ranger should provide long range support if its teammates are being chased or entering a fire fight. Camo Ranger should be wary that the close proximity of some maps means that it always needs to be ready to flee from a snipe point or to fight to keep it from falling in plant hands.

Trivia

 * In Garden Ops, he only appears in the Sneak Attack special wave and in Hard or Crazy difficulty.
 * He and Centurion are the only Foot Soldier variants that have two shoes.
 * The Camo Surprise closely parodies the Covenant Carbine variants that can be found in the Halo franchise (both are a semi-automatic precision rifle with a high rate of fire, with a 18-round magazine that averages 8 shots per kill. Also, both leave a green projectile trail behind).
 * Camo Ranger, Tank Commander, Centurion and Scuba Soldier are the only Foot Soldier variants that do not utilize constant-fire weaponry.