User blog comment:Batty1776/PvZH Balances IMO/@comment-24951189-20170811004213

Okay, so I'll do my best to keep giving constructive feedback, because I know what it's like to send out a post most people disagree with. There's no need to be mean here to the original poster here, guys. They're changing their ideas in response to feedback, which is a postive sign. Be nice.

Now, one important thing to realize about PvZH is abilities and stats need to be compared with enemy tactics. For example, Black-Eyed Pea has good stats and is a great trick deterrent, but is vunerable to environments, Weed Spray, and Superpowers like Electrobolt. That's why some cards that seem OP or UP can be more balanced than expected.

Now, you say Sage Sage should have 2/2, and draw a card every time it hits. Sage Sage is mostly a stall card, blocking a lane and giving you an extra card if you got it late game, increase your chances of landing a high-cost card when needed most. As you have it, it would have good stats, and would get an insane amount of card draw. This is why Captain Cucumber is so potent.

I also fail to understand most of your tribe changes. Are you adding the tribes? Because you seem to be setting it to just those ones, and removing the existing tribes. In that case, do you really think Sergeant Strongberry shouldn't be a Berry? I don't care if it's technically an accessory fruit and not a Berry, Strawberries can be Berries, just like how Mushrooms can be considered plants. I think that the game is targeting children and average game players, not scientists who care about being botanically correct.