Board Thread:Weekly discussions/@comment-33872406-20180504110915/@comment-27462035-20180505221041

TheGollddMAN wrote: VeXJL wrote: TheGollddMAN wrote: Well Heroes in of itself is a crap game. That and the way monetisation happened in it. This rarity system in any game makes a game run out of its synergy, especially if that game is F2P. Actually, I think the rarity system is good. Having easy access to every card in the game will make it much less enjoyable, especially since it will greatly influence the multiplayer mode. The rarity system also adds variety to these cards and allows players to slowly evolve their decks with better and better cards. This is why devs and publishers get away with implementing such predatory microtransactions when the mobile gaming community are full of causals who don't know how bad these systems are or are completely nonchalant about it.

The way monetisation works this way, it gives you a randomiser to give you your buck's worth which is determined by a slot machine essentially. Maybe that feels fun during the start when your collection is just growing but when you're specifically hunting for a card, these packs don't guarantee something that you should get and thus you very slowly (keyword being that) await your new cards when someone else can get that due to RNG. That is not fun. Cards should be accessible via a direct currency. You can implement a rarity system but cards should be buyable directly instead of having to wait for luck. How fast the players gets the currency should be dependant upon the player and not a slot machine. Due to how these systems work, you may as well blow 4000 gems opening packs and not get that card you want or keep buying gems to essentially garner a huge profit for the devs/publishers. When games had to be bought outright without these systems, that price was stagnant and fixed but now due to these lottbox mechanics, a player may very well blow 500 bucks on that very game. Is that fun and enjoyable? No. Introduing variety does not mean you take away the game experience of owning these cards at your own pace and not the game's randomiser. That should tell you how bad and anti-consumer this system is and how game makers are exploiting it simply because players like you either don't know or don't care or think it's good (which prompted EA to put that system in a console game and get huge backlash for it and guess what, they used the exact same excuse of "It is more enjoyable that way" but got screwed). Rarity invokes lootboxes in all games it is featured in and thus random chances. If that's how they keep being implemented, then rarity systems should be killed off. What I mean is that the rarity system as a concept is good. PvZH's handling of the rarity system is far from perfect. In fact, you can say it's "bad". also do you have to put a literal wall of text as an answer we're not here to argue