Board Thread:Roleplaying/@comment-28270366-20170706114419/@comment-28270366-20170714141405

End Round:

(Rescue a Cub)

Steve drank the Sage's Special Soup. So soothing for such cold weather. Purified! +150 HP, and +250 SP to him. His Heal Flower who was long abandoned for like long before he ever purchased the Scorched Pan heals him for 100 HP. He fired his cannon at the weakened wolftail A. It was vanquished! +50 EXP, +50 coins, and +2 fur.

Jaws redirected his attack at Wolftail B, -94 HP to him and applied bleeding for 2 turns.

The Dire Wolftail bites Jaws (the sentence irony), -66 to him and he's bleeding for 3 turns.

Wolftail B claws Steve, -120 tp his shield.

Zoviet Conscript A strifed some bullets on Steve, all of them hit! -80 and -50 to his shield (destroying it), and -19, -52, and -52 to him directly.

Zoviet Conscript B strifed some bullets on Jaws, only 1 hit. -59 to him.

(Great Train Robbery)

//@Drip, you know how hard it is to reply to these threads everyday using a phone which has literally 2 hours of battery life and has super small keyboards and the fact that my parents won't allow me to use these during class days and also while charging it? Not to mention the extremely long time to scroll up and back down, calculating armor with my calculator just right beside me, memorizing if there were any DPSes active (burns, bleeds, etc), PFBs not charged, Potted Plants not charged, kills not credited, annoying notifications, etc. And also, only Sans and Cactopus were damaged by the last turn, so Healing Breeze can wait as much as I can wait for you to reply on important events.

Gatling Galoot is burning, -72 to him. He is also frostbitten, -50 HP to him. He reloads his gun, 1/3 ready...

Camilla throws her daggers at Conehead A, -60 and -90 to him. +9 and +14 HP to self from lifesteal.

Cactopus ate her Plant Food and activated Cactostorm. She applied Sea Sap on Camilla, +80% attack and +50% accuracy to her. Her dynamite charge is lit, 1/2 ready...

Gatling Galoot: *sees Cactopus' monstrous mutation* Wow. That's a huge squid. Well, ya know what they say, the bigger they are the harder they fall.

Hielo slashes her sword on Gatling Galoot, he dodged a bit of it. -49 to him.

Felix shoots an ice bolt on Conehead A, -136 to him.

Conehead Cowboy A is burning, -122 HP to him. He is also frostbitten, -50 HP to him. He shoots his revolver on Camilla. Camilla somehow dodged it.

Conehead Cowboy B is burning, -72 HP to him. He shoots his revolver on Drip, -41 to him.

Poncho Zombie A is burning, -72 SP to him. He punched Camilla, -35 to her, Poncho A is slowed by the Frost Armor. She is taunted to attack Poncho A for 2 turns.

Poncho Zombie B is burning, -72 SP to him. He punched Hielo, -35 to her. She is taunted to attack Poncho B for 2 turns.

Sans chops his axe at Poncho B, -249 to his poncho. It is almost destroyed.

Drip throws his twister again, on Poncho B. 183 to his poncho. Everyone is healed by 46 HP. Drip passively healed himself by 29 HP. +10 EXP for healing and spamming some reminders.

Poncho Zombie B is revealed to have a... *drum rolls* A metal grate under his poncho. He has 2000 HP, 15 Armor, and 30 speed. He also had some other abilities.

(Lump of Crystal)

Kalos slams his banjo on the crystal, -25 to it. You got +1 crystal.

Jade unleashed a wave of crystals, -51 to it. You got +1 crystal.

Neko clawed the crystal. The crystal is so hard, her nails broke, -30 to her. But also, -59 to it. You got +2 crystals.

The Cryogenium Ore is deactivating in 4 turns...

Steel Cave

Twist enters the cave. It is full of steel ores and also has a mysterious crystal ore. Ahead of the cavern lies a Hibernating Berry. It's fast asleep.

Possible Interactions:
 * Mine some ore
 * Mine the mysterious crystal
 * Attack the Hibernating Berry

49 turns until daytime.

Current Weather: Cheerfully Snowing

Current Location: Winter Wonderland

Current Stats:

Players:

Camilla - HP: 594/594. Armor: 10 Speed: 42 EXP: 583/750 (Level 11). PFB: 20%

Meltfrost - HP: 0/290. Armor: 6 Speed: 25 EXP: 143/750 (Level 11). PFB: READY! (VANQUISHED!)

Twist - HP: 558/558. Armor: 6 Speed: 26 EXP: 2/1000 (Level 12). PFB: 44%

Drip - HP: 569/576. Armor: 7 Speed: 24 EXP: 520/750 (Level 11). PFB: 93%

Neko - HP: 337/367. Armor: 5 Speed: 32 EXP: 6/750 (Level 10). PFB: 22%

Ashfall - HP: 640/640. Armor: 9 Speed: 36 EXP: 685/750 (Level 11). PFB: 25%

Sans - HP: 462/655. Armor: 10 Speed: 22 EXP: 570/750 (Level 11). PFB: 94%

Cactopus - ''' 677/855. Armor: 14 Speed: 41 EXP: 490/750 (Level 11). PFB: 0%

Wanda - HP: 0/410. Armor: 3 Speed: 25 EXP: 377/750 (Level 11). PFB: 26% VANQUISHED!

Mag - HP: 313/517. Armor: 8 Speed: 32 EXP: 310/750 (Level 11) PFB: 19%

Steve - HP: 147/581. Armor: 9 Speed: 28 EXP: 172/750 (Level 11) PFB: 25%

Kalos - HP: 224/466. Armor: 8 Speed: 23 EXP: 465/500 (Level 10) PFB: 70%

Jade - HP: 488/488. Armor: 4 Speed: 24 EXP: 105/500 (Level 10) PFB: READY!

Hielo - HP: 567/567. Armor: 14 Speed: 33 EXP: 335/500 (Level 10) PFB: 40%

Jaws - HP: 325/450. Armor: 6 Speed: 38 EXP: 55/300 (Level 10) PFB: 62%

Enemies:

Rescue a Cub (Only Jaws and Steve are left active. Others are allowed to back them up. 3 spaces left..)

Wolftail B HP: 232/750 Armor: 0 Speed: 30
 * Claw - Deals 120 damage to target. 5% chance to deal 50% critical damage.
 * Bite - Deals 60 damage and causes target to bleed for 3 turns.

Dire Wolftail HP: 1062/1500 Armor: 5 Speed: 30
 * Claw - Deals 180 damage. 10% chance to deal 50% critical damage.
 * Bite - Deals 90 damage and causes target to bleed for 3 turns.
 * Howl - Gives all allies +30% attack for 3 turns.

Zoviet Conscript A HP: 1223/1500 Armor: 5 Speed 20

Zoviet Conscript B HP: 1446/1500 Armor: 5 Speed 20
 * AK-47 - Deals 80x3 damage to target. Has 40% accuracy.
 * Molotov Cocktail - Deals 110 damage to all enemies. Burns them for 3 turns.

Great Train Robbery (Sans, Cactopus, Camilla, Hielo, Drip, and Felix are in this scene. No one can join and there is no escape.)

Gatling Galoot HP: 1981/2500 Armor: 10 Speed: 75
 * Gatling Barrage - Charges: 3 turns. Deals 5x80 damage to all enemies.
 * Dynamite Charge - Places a dynamite charge on a target. It will detonate after 2 turns, dealing 200 damage to the main target and 100 to all other enemies.
 * Dodgy - (Passive) Damage greater than 85 deals half the damage.

Conehead Cowboy A HP: 225/1500 Armor: 8 (-4) Speed: 40

Conehead Cowboy B HP: 1284/1500 Armor: 8 Speed: 40
 * Revolver Shot - Deals 110 damage to the target. Has 150% accuracy.
 * Cowhide Shield - Grants an ally 500 SP and resistance to armor down effects.
 * Last Hurrah - (Passive) When killed, attacks the attacker for 200% damage.

Poncho Zombie A HP: ???/??? SP: 628/500 Armor: ? Speed: 40

Poncho Zombie B HP: 2000/2000 Armor: 15 Speed: 30
 * Western Brawl - Deals 125 damage to the target. Taunts the target for 2 turns.
 * Chest Bang - Deals 100 damage to the target. Stuns target for 1 turn.
 * Heated Grate - Grants himself the "Reflect" buff that lasts for 2 turns, reflecting 60% of the damage he receives back to the attacker.
 * Last Hurrah - (Passive) When killed, attacks the attacker for 200% damage.

Lump of Crystal (Event Special) (A mysterious lump of mysterious crystal mysteriously popped out in mystery. Mag and Kalos are attempting to destroy it for some sweet loot.)

Cryogenium Ore HP: 280/500 Armor: 20
 * Unstable Isotope - (Passive) Deactivates after 5 turns. Once deactivated, the crystal is no more.

Summons:

None...

Allies:

Felix (Mission Ally) HP: 500/500 Armor: 3 Speed: 40 PFB: 88%
 * Icy Bolt - Deals 120 damage. 5% chance to chill an enemy for 3 turns. Chill deals 50 damage per turn. Worsen by low temperature, negated by fire attacks.
 * Snowy Heist - Heals an ally by 75 HP overtime, lasting for 3 turns. Negated by fire attacks.
 * Frost Armor - Grants an ally +5 armor and causes attackers to get slowed by 30% by the next turn. Lasts for 3 turns.
 * Cryogenic Beam - (Plant Food Ability) Continuously applies slow and armor down status effects on the target enemy for several turns. Every turn, lowers target's speed by 30% and armor by 4. After the 3rd turn of channeling, the target will he frozen for 2 turns. Felix is channeling, so getting stunned or doing other actions will interrupt this ability.

Commando Sam (Event Ally) HP: 0/400 Armor: 7 Speed: 40 UBB: 92% VANQUISHED!
 * Freedom Fight - Deals 5x30 damage. Grants a random ally "Freedom", in which allows him/her to do 2 actions on one turn for 2 turns. Does not occur while Freedom is still active.
 * Explosive Fireworks - Launches 3 mini-ZPGs on random enemies, dealing 95 damage to them with 5% chance to either stun, freeze, stasis, tangle, or petrify the enemy.
 * Stars & Stripes - Lowers all enemies' attack by 30% while increasing yours by the same amount. Lasts for 3 turns.
 * Grand Finale - (Undead Boost Ability) Commando Sam will ride on his mighty bald eagle and swoops to the sky, raining down a total of 10 fireworks all landing on random enemies. Each firework deals 50 damage. A larger explosion will then occur after 3 turns, dealing 250 damage to all enemies.

Potted Plants:

Ghost Pepper (Twist): 3/3 Ready. 3 Lifespan Left.

Shamrock (Twist): 5/5 Ready. 9 Lifespan Left.

Missiletoe (Drip) 5/5 Ready. 5 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Guacodile (Sans): 3/3 Ready. 8 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 1 Lifespan Left.

Chomper (Ashfall): 2/5 Ready. 2 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 3 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Camilla): 3/3 Ready. 4 Lifespan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Steve): 0/3 Ready. 3 Lifespan Left.

Torchwood (Jade): 4/5 Ready. 5 Lifespan Left.

Phat Beet (Twist): 5/5 Ready. 9 Lifespan Left.

Phat Beet (Sans): 5/5 Ready. 10 Lifespan Left.

Active Effects:

(Great Train Robbery)

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.
 * Zealous Aura - (Aura) All allies have +20% armor and +30% attack. Effects decreases by 2% per 10% missing HP.

All Zombies
 * Hexing Beam - Loses 72 HP per turn. Attacks weakened by 40%. (1 turn)

Camilla
 * Savage Fury - (Passive) Lost 0% HP; attack boosted by 0%.
 * Improved Sea Sap - Has +80% attack and +50% accuracy. (3 turns)
 * Taunted - Forced to attack Poncho Zombie A for the next turns. (2 turns)

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.

Hielo
 * Fervor - (Passive) Has attacked 1 times straight; attack boosted by 10%.
 * Taunted - Forced to attack Poncho Zombie B for the next turns. (2 turns)

Sans
 * Taunted - Forced to attack Poncho Zombie B for the next turns. (1 turn)

Cactopus
 * Cactostorm - Has become a monster! Abilities are improved. (3 turns)
 * Taunted - Forced to attack Poncho Zombie A for the next turns. (1 turn)
 * Dynamite Charge - 1/2 ready. Deals 200 damage to the main target and 100 damage to all other enemies.

Gatling Galoot
 * Weaken - Has -30% attack. (2 turns)

Poncho Zombie A
 * Ink Spike - Has -30% accuracy and evasion. (1 turn)

(Rescue a Cub)

All Plants
 * Stars 'n Stripes - Has +30% attack boost. (1 turn)

All Enemies
 * Stars 'n Stripes - Has -30% attack deduction. (1 turn)

Jaws
 * Bleeding - Loses 50 HP per turn. Worsens by 10% per hits received. (3 turns)

Wolftail B
 * Bleeding - Loses 87.5 HP per turn. Worsens by 10% per hits received. (2 turns)

NOTE:
 * The following plants have their Plant Food ready: Jade.
 * To Steve: You still have 3 Chocolate Hearts in your inventory to heal up some more.