Board Thread:Roleplaying/@comment-18464102-20150213151227/@comment-4775209-20150828153534

@Iamarepeater:

1. By "low" I mean 10 damage.

2. Here are the tiles. Note that I have no control over which one is used when the attack is performed.

Ice Tile: Freezes the enemy hit for a turn. Does no damage. Will melt if hit by fire attack.

Fire Tile: Burns the enemy, causing them to take 5 damage every turn for 4 turns, or until they're hit by an ice or water attack.

Toxic Tile: Poisons the enemy, causing them to take 3 damage every turn. Unlike Fire Tiles, it lasts forever, or until the enemy is healed.

Electric Tile: Shocks the enemy, doing 20 damage, then 25, and finally 30 damage, for a total of 75 assuming they do not block any hits. Does no damage to robot enemies, but disables them for 2 turns.

Heart Tile: Damages the enemy for a random ammount of damage from 5 to 50 and I gain the damage done as health.

Skull Tile: No damage, but curses an enemy, making them take double damage from every attack for 3 turns.

Hypno Tile: Does only 1 damage, but has a medium-high chance of hypnotizing an enemy, making them fight their friends for a certain number of turns depending on their health. Enemies with more health will be hypnotized for less turns than enemies with less health.

Rainbow Tile (EXTREMELY RARE): Takes away half of the enemy's health. If I'm lucky enough to place it, I can choose which Power Tile I summon for the rest of the current battle. Only usable once per battle.

3. Again, completely random which one is used.

Berserk: The player I use it on can do TRIPLE DAMAGE for their next attack. Downside: The next attack they are hit by does TRIPLE DAMAGE as well.

Heal: Self-explanatory, heals a player by 25 HP. If they are at full health, it will give them 100 health and temporarlily extend their maximum health beyond it's limit. For example: 200/100 HP. The extra HP cannot be restored until the player has lost it all.

Shield: Raise a force field on a player. The force field has it's own seperate health bar. Enemies that try to attack a player with a shield will take 50% of the damage they dealt and damage the shield instead. Lasts until destroyed.

Cure: Just removes any harmful effects on the selected player.

Rainbow (EXTREMELY RARE): Instantly heals a teammate to full health (no health limit increase) 3 turns after I activate it. Afterwards, I can choose what effect the abilty does for the rest of the current battle.

4. Only 5 damage to every enemy.