Board Thread:Roleplaying/@comment-27227983-20170603025806/@comment-27227983-20170620033610

Sukuna digs up *Rolls dice* 4 dirt mounds. 2 contained strange coins with a symbol of an eye, one had nothing, and the last contained an Stone Ball.

Stone Ball: Can be thrown at an enemy for 20 damage, and stun. This can also be used to craft better items, weapons, utilities and tools. Can be used 3 times before being destroyed.

Escanne looks around the area, and finds planks of wood lying on the ground. It could be used to make something in the future. 3 Wood Planks added to her inventory.

Battles:

(Predator's And Prey)

Wicket throws his boomarang at the first three wolves, 10 damage to them.

Wolf A lunges at Wicket, 25 damage.

Wolf B has the other wolves to join in an all-out strike at Willson, but they miss.

Wolf C lunges at Wicket, but misses.

Wolf D has the other wolves to join in an all-out strike against Willson. 30 damage.

Willson sends an arcane flower bud to Wolf D's direction. Wolf D is unable to cast harmful moves for 2 turns.

(Clamweed Ambush)

Cipher Jules attacks Clamweed with two blades on his mechanical arm. Exactly 50 damage. Clamweed A is destroyed. 10 Legacy Points to Cipher and 3 Handfuls of Grass.

Clamweed B bites Cipher Jules, dealing 15 damage.

Possible Interactions:

(Northern Blue Grassland) (Structure)
 * Check on any of the NPCs.
 * Gather resources.
 * Look around in the area. (Items, Legacy Points, New areas, enemy encounter or perhaps a special encounter?)
 * Move to a different area. (Structure)
 * Dig up the mounds. (What could be under them?)
 * Search the area. (Items, Legacy Points, New areas, enemy encounter or perhaps a special encounter?)
 * Enter the structure. (Investigate what's inside, with no idea on what could be in there in the first place!)
 * Move to a different area. (Northern Blue Grassland.)

June 20 1:40 P.M.

Section: Northern Border: It's as far as the Ethereal Train could have gotten you.

Areas: Northern Blue Grassland | Structure | ???

Players:

Sukuna: Life: 120/120 | Toughness: 0 | Mobility: 60 | Legacy Points: 0/100 (Level 1)

Cipher Jules: Life: 105/120 | Toughness: 10 | Mobility: 30 | Legacy Points: 60/100 (Level 1)

Wicket: Life: 70/100 | Toughness: 15 | Mobility: 50 | Legacy Points: 0/100 (Level 1)

Baron: Life: 100/100 | Toughness: 10 | Mobility: 40 | Legacy Points: 0/100 (Level 1)

Escanne: Life: 50/50 | Toughness: 5 | Mobility: 80 | Legacy Points: 0/100 (Level 1)

Willson Pak: Life: 50/80 | Toughness: 15 | Mobility: 25 | Legacy Points: 0/100 (Level 1)

Enemies:

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Clamweed Ambush | Only Cipher can target these enemies. He will have to fight alone.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Clamweed B: Life: 50/50 | Toughness: 0 | Mobility: 15 | Strength: 5 | (Level 1)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">*Blue Fog: Blinds target enemy, making them have a 20% chance to miss thier attacks.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">*Clamp: Attacks enemy by striking them with it's mouth. This deals 20 (+Strength Points) damage.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Predators and Prey (Special Encounter) | Only Wicket and Willson can target these enemies. You can join to help them. Maximum of 3 players at a time.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Wolf A: Life: 65/75 | Toughness: 5 | Mobility: 30 | Strength: 10 | (Level 1)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Wolf B: Life: 65/75 | Toughness: 5 | Mobility: 30 | Strength: 10 | (Level 1)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Wolf C: Life: 65/75 | Toughness: 5 | Mobility: 30 | Strength: 10 | (Level 1)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Wolf D: Life: 75/75 | Toughness: 5 | Mobility: 30 | Strength: 10 | (Level 1)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> <p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> <p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Four-Antlered Deer: Life: 150/500 | Toughness: 15 | Mobility: 75 | Strength: 10 | (Level 4)
 * Lunge: Jumps at an enemy, dealing 25-35 damage and if this hits the target before they cast their move, their move will be canceled. This ignores Toughness.
 * Hounds of Coordination: For every wolf still alive, this will deal 10 (Increased by 50% Strength Points) damage to the target. This will deal 60 damage to target right now.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> <p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">*Heart of Nature: Heals an ally by 20% of the current Life of the caster.
 * Strike: Charges at target, dealing 30 (Increased by 100% Strength Points) damage and has a 25% chance to disable them for 1 turn.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Status Effects:

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Gemmy Strength: Willson and Wicket have their Toughness doubled for 1 turn.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Flowery Guidance: Wolf D is unable to use harmful abilities for 2 turns.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">//Mechanical Bisection is nerfed to deal 20(+25% Strength Points)x2 instead.