Board Thread:Roleplaying/@comment-30384301-20170606091905

Been playing a lot of tower defense and strategy games lately. Inspired by PvZ Heroes. I will not give up on the Time Travel Quest, don't you worry.

This is something unique I have worked on for the past week. It's the signup thread. I will start the series if this goes over 30 posts.

Introductory Stuff
RPG Creator: PeaVZ108

Creation Date: 5 June 2017

Plot
'After the plants have destroyed the Z-Tech Headquarters, the plants celebrate their victory as they thought that zombies are extinct. Or so they thought, as they realized that there are zombies still on the loose all around the world. It is revealed that Dr Zomboss' true base is at a remote island, called Z-Tech Control Towers with 101 floors full of zombies. Getting tired of his constant invasions, the plants decided to end this war once and for all by invading THEM.'

Rules

 * This is a serious RPG. Randomness will not be tolerated.


 * There are no limits to the number of users.


 * Do not go OP and UP when signing up.


 * You will be kicked if you don't reply for 5 threads.


 * You can only go as plants. Strictly no crossovers.

Battle Rules

 * You can only make one move per turn. Zombies also have this rule.


 * If you get KO'd, you will instantly revive at full health after 5 turns.


 * You have a variety of choices in moves:

1. ATTACK (Do regular damage to a zombie.)

2. SKILL (Use a skill. Skill points will be regenerated after each turn.)

3. WEAPON (Use a weapon from your inventory.)

4. REVIVE ALLY (Revive a KO'd ally, but that ally gets revived only at half health.)

Character Template
Name: (Name of your plant)

Species: (What kind of plant is it)

Tribe: (Tribes include Nut, Berry, Flower, Pea, Bean, Mushroom, Leafy, Flytrap, Others)

Personality:

Almanac Entry:

Health: (Needs no explanation.)

Strength: (How much damage you can do in a regular attack.)

Accuracy: (How high your chances are of hitting your target.)

Skill Points: (How many skill points you have in each battle. Skill points can only be used for your own skills.)

Agility: (How high your chances are of dodging an attack.)

Speed: (Higher value means you attack first.)

Weapon Handling: (How good you are in handling weapons, e.g. you cannot have a Bazooka if your handling is below 100.)

Lift: (How much weight of items you can carry at a time.)

Defensive Skill: (Includes healing, shielding. No direct damage allowed.)

Offensive Skill: (Includes poisoning, burning. No defensive traits allowed.)

Special Skill: (Can be defensive, offensive or both.)

Superpower Skill: (The most powerful of your skills, but requires a 5-turn cooldown.)


 * Max. stats is 500.


 * Each stat must be at least 25.


 * Include your skill point costs to each skill.


 * Tribe rules apply.

Tribes

 * Nut (Withstands the strongest of attacks. Min. health must be at least 180.)


 * Berry (Does the strongest of regular attacks. Min. attack must be at least 100.)


 * Pea (Secures the most number of attacks on zombies. Min. accuracy must be at least 120.)


 * Flower (Has the highest skill points available. Min. skill points must be at least 150.)


 * Bean (Dodges the most number of zombie attacks. Min. agility must be at least 120.)


 * Mushroom (Always attack first ahead of other plants. Min. speed must be at least 120.)


 * Leafy (Has access to the most number of weapons. Min. weapon handling must be at least 140.)


 * Flytrap (Carries the most items at one go. Min. lift must be at least 100.)

Ailments
Common things you need to know when these appear. You can also use them in your skills.


 * Poison (A player loses 5HP per turn..)
 * Freeze (A player cannot make a move for a number of turns.)
 * Burn (A player loses 10HP per turn.)
 * Stun (A player has a high chance to hit another target.)
 * Blindness (A player has a high chance to miss its target.)
 * Splash (Hits zombies adjacent to your target.)
 * Heal (Heal a player by ?HP.)
 * Shield (A player takes less damage from attacks.)
 * Immunity (A player cannot take damage for a number of turns.)
 * Lifesteal (Heal a player by 50% of damage dealt.)

COMMON

 * Pistol (1000 coins|ATK: 30|Max Ammo: 20|Weight: 10|Accuracy: 100|Handling: 25)
 * Shotgun (1000 coins|ATK: 40|Max Ammo: 5|Weight: 20|Accuracy: 90|Handling: 25)
 * Rifle (2000 coins|ATK: 30|Max Ammo: 10|Weight: 20|Accuracy: 120|Handling: 30)
 * Sniper (2500 coins|ATK: 40|Max Ammo: 7|Weight: 30|Accuracy: 150|Handling: 40)
 * Musket (3000 coins|ATK: 50|Max Ammo: 5|Weight: 35|Accuracy: 140|Handling: 40)
 * Mini Cannon (5000 coins|ATK: 100|Max Ammo: 3|Weight: 60|Accuracy: 60|Handling: 50)

RARE

 * Split Gun (2000 coins|ATK: 30|Max Ammo: 20|Weight: 20|Accuracy: 200|Handling: 35|Special: Target 2 zombies. Uses 2 ammo at a time.)
 * Toxic Gun (3000 coins, 1 Red Orb|ATK: 30|Max Ammo: 10|Weight: 30|Accuracy: 100|Handling: 40|Special: 30% chance of Poison that lasts 2 turns.)
 * Freeze Ray (5000 coins, 1 Red Orb|ATK: 20|Max Ammo: 10|Weight: 35|Accuracy: 90|Handling: 60|Special: 30% chance to freeze a zombie for one turn.)
 * Gatling Gun (5000 coins, 3 Red Orbs|ATK: 10|Max Ammo: 200|Weight: 50|Accuracy: 50|Handling: 50|Special: You can choose how many bullets to fire in a move, from 1 to 20.)
 * Taser (5000 coins, 5 Red Orbs|ATK: 15|Max Ammo: 25|Weight: 30|Accuracy: 100|Handling: 50|Special: Do 3 damage to all other zombies.)
 * Bomb Shooter (7500 coins, 10 Red Orbs|ATK: 50|Max Ammo: 3|Weight: 80|Accuracy: 60|Handling: 50|Special: Splash Damage.)
 * Energy Ball Cannon (7500 coins, 10 Red Orbs|ATK: 80|Max Ammo: 5|Weight: 80|Accuracy: 50|Handling: 80|Special: 25% Splash Damage.)
 * Laser Turret (10000 coins, 10 Red Orbs|ATK: 80|Max Ammo: 50|Weight: 50|Accuracy: 100|Handling: 60|Special: You can choose how many bullets to fire in a move, from 1 to 10.)
 * Leecher (10000 coins, 20 Red Orbs|ATK: 50|Max Ammo: 10|Weight: 60|Accuracy: 90|Handling: 50|Special: Lifesteal)
 * Bazooka (20000 coins, 50 Red Orbs|ATK: 120|Max Ammo: 4|Weight: 120|Accuracy: 120|Handling: 100|Special: Splash Damage.)
 * Punch-in-the-Box (20000 coins, 50 Red Orbs|ATK: 80|Max Ammo: 10|Weight: 50|Accuracy: 100|Handling: 60|Special: 50% chance to stun the zombie hit.)
 * Homing Missile Launcher (30000 coins, 60 Red Orbs|ATK: 50|Max Ammo: 10|Weight: 100|Accuracy: Infinite|Handling: 120|Special: Guarantees a hit on a target. Immune to Blindness.)

EPIC

 * Flamethrower (5000 coins, 1 Purple Orb|ATK: 50|Max Ammo: 10|Weight: 75|Accuracy: 80|Handling: 80|Special: 50% chance of Burning.)
 * Smoke Spray (7500 coins, 1 Purple Orb|ATK: 20|Max Ammo: 20|Weight: 50|Accuracy: 120|Handling: 100|Special: 40% chance of Blindness. You can choose to fire 1 or 2 bullets.)
 * Fart Gun (10000 coins, 3 Purple Orbs|ATK: 40|Max Ammo: 7|Weight: 50|Accuracy: 100|Handling: 100|Special: 30% chance of Poison and Blindness.)
 * Blinding Laser Gun (20000 coins, 10 Purple Orbs|ATK: 50|Max Ammo: 30|Weight: 80|Accuracy: 150|Handling: 110|Special: 70% chance of Blindness.)
 * Fireball Cannon (50000 coins, 20 Purple Orbs|ATK: 50|Max Ammo: 5|Weight: 100|Accuracy: 120|Handling: 150|Special: Splash Damage. 40% chance of Burning.)
 * Golden Deluxe Gun (100000 coins, 50 Purple Orbs|ATK: 100|Max Ammo: 10|Weight: 120|Accuracy: 100|Handling: 180|Special: 30% chance to make a Red, Purple and Gold Orb.)

LEGENDARY

 * Crystal Cannon (50000 coins, 1 Gold Orb|ATK: 100|Max Ammo: 10|Weight: 200|Accuracy: 150|Handling: 200|Special: 50% chance of Splash Damage, Burning, Freezing, Lifesteal or Blindness.)
 * Diamond Cannon (50000 coins, 1 Gold Orb|ATK: 150|Max Ammo: 7|Weight: 150|Accuracy: 160|Handling: 200|Special: All weapons do double damage.)

'''Want anything new to be added? You can post below. Let's get the thread going!

Some bugs to fix though.''' 