Board Thread:Plants vs. Zombies Heroes/@comment-30553109-20180526160730/@comment-26988423-20180531104852

LordHelix990 wrote: Updated poll. No love for Armageddroid? Which Zombie Hero in Anarchic Armageddon is your favorite? Mechachompzilla Armageddroid Prince Eragon the Wyvernic Krystalizombat

Mechachompzilla’s stats

Armageddroid’s stats

Eragon’s stats

Krystalizombat’s stats Just going to also review your heroes.

Mechachompzilla
C-Crusher is interesting. Personally, I would switch Taser to the signature superpower and make this a Crazy power instead. Possibly turn the damage down to 3 as well, since 5 damage is a lot.

Taser contains elements of Crazy and Brainy, so it'd serve well as Mechachompzilla's signature superpower. Of course that means it needs a better name, any suggestions? It seems pretty balanced and is a fantastic tool in ramp decks allowing for much more potential. Mechachompzilla Zom-Blob wouldn't actually be a bad idea, and would probably be the best thing for it if it was a hero in the real game. If Forcefield does what I think it does, it's definitely going to be the best strategy, but that's not as important.

Macross Missile Massacre is cool, but seems kinda weak. It's kinda Z-Mech's old signature superpower but worse (which I have a strange feeling you were going for). I can't really give suggestions on how to fix this so... if you want you can completely overhaul it, or you can just leave it as it is. Currently it's somewhere in the leagues of Dance Off and Dolphinado so...

Forcefield needs a different name because, in case you don't remember, there already is a card named Force Field. It's an interesting idea, possibly a bit busted because of how ridiculous the effect can be in OTK decks. With the same classes as Brainstorm and powers to complement the playstyle, Mechachompzilla would definitely be better at the OTK speciality Brainstorm currently possesses. It's also possible I got this all wrong and that this doesn't affect zombies played the next turn, which would make it horribly weak the time plants can play tricks is right in between the time you play zombies and the time to play zombie tricks.

Overall, Mechachompzilla has ridiculous potential in OTK decks and slightly less anywhere else, but you don't need to have potential anywhere else with what is basically the current strongest zombie deck in the game. Powers in concept are balanced but the synergies that it could make can have destructive consequences.

Armageddroid
Plutonium Power Surge is neither Sneaky nor Hearty, rather completely Crazy. I'm not exactly cultured, so I have no idea about the references but this cannot be a signature superpower for any current combination of two classes currently. Either change the signature or change the classes.

Other superpowers are okay. I only judge on balance, so that's my two cents.

Eragon
Now I need a refreshener on what Intoxicating actually does, but unless Intoxicate is a ridiculously powerful effect, this both seems weak and mis-classed, since destroying zombies as a zombie hero is more Crazy than anything else.

Other superpowers with the exception of Venom Bite (which I can't judge) are okay.

Krystalizombat
Crystal Barrage is okay, but I don't see how the "Sneaky" part comes in. Then again, not every signature superpower involves both classes, so I'll let it pass.

Telekinesis seems kinda useless. It's basically MuG without its two biggest strengths, which is immunity to most removal and the reactivating of abilities. I really don't see any situation where using Telekinesis would be helpful. Maybe "Two zombies swap places. Their stats are reset." would be a better deal.

Shockwave is just Final Mission... but worse? I know I said the old Shockwave was broken, but this is just horribly weak. "Destroy a Zombie. Do 4 damage, then 1 damage to all Plants" could be a bit better. I'm not sure whether it's OP, but ehh.

Crystal Monument, I have a little nitpick with in the Bullseye. I know Crazy sometimes has Bullseye, but that's in like 3 cases off the top of my head. Disco-Naut and QCM is because it promotes the aggro that the Crazy class specializes in, and Grave Robber is just kinda a dumb card so I have no idea why it has Bullseye (IMO it shouldn't have). Currently I'm assuming that Crystals are basically Gravestones, but I really have no idea so *shrug*. The Bullseye should be replaced with something else though. I would suggest "it gets Strikethrough this turn" because of how crystals can form lasers, but it's up to you.

So yeah.