Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25502707-20141012112946/@comment-4077536-20141209180116

Here's an idea from on of my worlds (slightly altered) and one I came up with - both defensive plants.

Dialmond

Description: Dialmonds unable zombies to eat other plants once they've taken a bite.

Gem cost: 109 gems

Sun cost: 200 Sun

Usage: Unables zombies to eat plants.

Recharge: Sluggish

Special: Diamond core is indestructible, but wears of after a while leaving a Wall-nut health Almond.

Almanac description: Can you guess what plant do the zombies hate the most? No, it's not that terrifying Ghost Pepper or the grizly Chomper, it's the blasted Dialmond! How can they ever nibble on brains ever again after taking such a hard bite?

Plant Food effect: Transforms into a pure diamond, which insta-kills all zombies that bite it (the zombies shatter like glass) for the next 10 seconds.

Chocobomb

Description: Chocobombs are weak plants that pack an explosive punch and recharge after being eaten.

Gem cost: 109 gems

Sun cost: 175 Sun

Usage: Zombies that bite it explode in a sugary blast.

Recharge: Sluggish

Special: Recharges every time the chocolate is eaten. (Starts off as a seedling, then into a cocoa seed, and finally into a chocolate.)

Toughness: Light (8 bites for every chocolate)

Almanac description: It is little known that Chocobomb used to own a confection store before she became the sweet demise for the zombies. That's true - she once held a whole line of "Chocobomb's Chaboofy Treats", and the trademark candy - Chocobomb Surprise. And now she's serving it every day to the zombies on your lawn for free!

Plant Food effect: Turns into a gatling cocoa machine, which shoots chocolates into the mouths of all zombies in the lane. They chew them for a long time, and there is a chance of some of them exploding.