Board Thread:Weekly discussions/@comment-18464102-20180706151054/@comment-35692230-20180712140740

IAmPlayer wrote: Actually, I think the reason of why PvZ2 has such a jarring ending is because of PopCap, not just EA. PopCap is either sick of the gameplay that they ended up cramming PvZ1 mini-games as brain busters and reusing bosses, or that they are stuck at developing Modern Day that cannot make any new stuff, like new gameplay mode that will be used for the Boss Battle.

EA is also the one that makes PopCap had limited time to do something, because they made deadlines, which is probably pumping the developers up and makes them can't think clearly. Who knows.

Seriously though, it would be a huge improvement if they changed the boss into the Zombot 1000, which is the original Zombot that we fought against. It might broke from time to time, and we access it through levels on what degrade the Zombot is on. I like that they brought Beghouled, not my favorite mini-game as I kinda suck at it but they've done it right.

For me it seems like they had to move onto focusing on PvZ Heroes as quickly as possible which caused last 2 worlds (JM and MD) being rushed and the game ended poorly.

But then they (PopCap or EA idk but someone in charge of those decisions nonetheless) still wanted to squeeze money out of this game and thus they started adding more poorly made premium plants and removed some features for unknown reason and later on added game breaking leveling system so they can implement EA's lootboxes and redesigned things to try to forcr players into it.

Now I see why people hate "free to play" to death.