Board Thread:Plants vs. Zombies Heroes/@comment-30553109-20170506014945/@comment-24471175-20170726034724

PixeLyokoigawa wrote: Thinklogic wrote: -Body Gourd I don't think needs a stat change, it's just too situational to be of legendary status.

-Similar to Body Gourd, Interstellar Bounty Hunter is also situational. It's card draw and frenzy traits only have an effect when is destroys a plant, and Hunt makes it easy to exploit for the plant hero. (Ex: Lure it into plant enviroments like Bog, Sap, or Spikes)

There's a reason Corn Dog vs Catttail treats Hunt as a detriment.

-Medulla Nebula is now 3 brains and has a additional effect: "When you play a zombie here, you get +4 brains this turn. Zombies here get Bullseye"

Currently players both argue it's OP because Rustbolt can put a Gargologist on it turn 3, then play a Defensive End. At the sametime though, players (like Fry em Up) argue it's too weak because it's a waste of a card (enviroment grants no buffs or card draw) and a plant hero can leave a weak zombie on it to ensure it cannot be re-used.

This change will make it so you cannot play Medulla until slightly later making it easier to deal with, and the zombie on the Medulla will be more dangerous if ignored. !!!!DISCLAIMER: YOU'RE ENTERING FULL SALT TRAIN SASSY PIXELYOKOIGAWA TERRITORY, IF YOU DON'T WANT TO FEEL ATTACKED SKIP TO THE TL;DR PARAGRAPH!!!!

I like your arguments but I don't agree with them, and I go HAM on Interstellar Bounty Hunter so... prepare for seas of salt... (Also my day was horrible so that factors in as well)

Body Gourd: Unless you have no shields left this can be a life saver, probably as situational as Cornucopia. Plop the clucker down and boop, life saved. Even then you can use it to negate or save yourself from HUGE damage cards like Octo, Bomb, Unchecked Garbage Imps, loose Vimpires, etc etc...

Interstellar Bounty Hunter: Please tell me you're joking... I'm pretty sure it's fairly simplistic as to how you play with Bounty Hunter without the whole "oh you need to have these complicated things, calculate the trajectory of the moon-" stuff... BLOODY HELP THE THING! Don't just play it and leave it there to rot and become skin and bones! Actually help it by either: feeding it(Brainy), helping it deal damage(Crazy), moving it(Sneaky), destroying a dangerous plant in front of it(Beastly), Bouncing stuff(Sneaky), replacing enviroments(LITERALLY ANY CLASS) or the MOST complicated of them all... BUFFING THE POOR SOD(Hearty and LITERALLY ITS OWN GOSH DARN CLASS, FILLED WITH BUFFING CARDS). I mean it's not THAT hard to save SOME brains to actually plan out your play is it? Is it THAT hard to actually THINK before playing a LEGENDARY card?? You wouldn't play Snowdrop in a deck without any freezing right? you wouldn't play a Dr.Spacetime in a lane with bog, sap or a plant, right? You wouldn't play a Brainana when the opponent has no brains left right? You wouldn't play a ZOMBOT 1000!!! WHEN THE BOARD IS EMPTY RIGHT? LEFT! INTERSTELLAR, BELIEVE IT OR NOT, IS STILL AN ACTUAL LEGENDARY! HUGGING TREAT IT AS SUCH!

TL;DR OF INTERSTELLAR BOUNTY HUNTER:

TL;DR and a less salty version: It's a Legendary, treat it as such. It is actually a really powerful way of card draw for a class that had little to no card draw, PvZH is a battle a wits, not a battle of "who has the most powerful cards". Or you can just play it with Immorticia... simple.

Phew. I need to relax after that ragefest.

Heartichoke Venus planet combo: if the plant hero is smart, and you're smart. you'll both know the combo will be played round 8 or >. If you can't see the combo coming after THIS LONG of people complaining about it and experiencing it yourself, then don't complain about it. If the plant hero you're facing is Solar, expect that combo now sweetpies. (Also, remember Strawberry loop? yeah that's still a thing and I don't see people complaing about it. Sure it's harder to land and do it effectively but it still wields the same results for the same cost).

Medulla Nebula: Seriously how do people still think this is either too powerful or too weak... it's just alright. Sure there's people who complain saying "it's too OP when these zombies are played" or people like Fry 'em up (Who everyone PRAISES and follows his every step to becoming AMAZINGLY AWESOME AND STUFF... seriously I don't get why people praise him like he was the absolute GOD of PvZH I mean really most of his decks are silly fun) who say "oh it's too weak because no buffs n' stuff" seriously it's hugging UNCOMMON? HELLO!!?? no wonder it's ability is so situational... and even then you're giving the Brain Vendor effect to EVERY zombie played there. Just think more about how to use it, and less about how OP or UP it is, it's balanced enough as it is sweetheart.

Sorry if you feel attacked in any but my day went horribly wrong, (opening packs and getting my FIFTH SHARKTRONIC WHEN I DON'T EVEN LIKE PLAYING THE THING) and I had to get that out of my chest quickly.

With hugs: Sass PixeL K.

-Body Gourd is counterable in the same way as your opponent nearly having a full block-o-meter. Do a tiny amount of damage via trick or teleporting a cheap zombie to the left to bait out the block.

While I do not own a Body Gourd myself, Ive countered so many using the tactic above so I felt its not that great.

-Buffing Interstellar Bounty Hunter isn't as easy as you think. There are no zombies that buff the Bounty Hunter when played, unlike Mega-Grow which has things like Pod Father and Lily of the Valley.

Stuff you've mentioned like Snowdrop are far easier to buff, since Ice Berg lettuce is a +2/+2, 1-Sun Cost, Freeze a Zombie so it doesnt face retaliation.

Tricks? You'll need to wait past turn 4 for that, then it just gets destroyed with Shamrockets, Squash, Winter Squash, or a much more powerful plant like a Tough Beets

I own one of these, and it always gets destroyed before any opportunity to buff it with tricks. Then my hand gets full of buff tricks so I lose.

-I actually dont see Medulla as OP or UP at all, but a little cheap at the very least if you're Rustbolt, as you can place a Gargologist and a Defensive End turn 3. People just complain a lot about it.

What makes the combo above is it cannot be countered. Play Medulla turn 2, then on turn 3 Gargologist and Defensive End. You cant Shamrocket the thing, nor had any opportunity to prevent it from happening.

With Heartichoke the prevention counter requires you to conserve brains constantly, and it's rather tough to pull off.

Wallknight or Chompzilla can play this turn 4 in empty a ground lane, then the only counter would be a Cakesplosion (unless you spent brains already)

Turn 5, no zombies can destroy it outright. Plant hero just puts Venus Planet and Geyser, and loop.

Ive done this several times, ignoring zombies played from turns 1-3 to build up damage.