User blog:Tecku/TT: Top 10 Cards in PvZH

Hey guys! So, today I'll be talking about the Top 10 cards for PvZH. However, unlike most of my Top 10 lists, I won't be doing them worst to best. Instead, I'll be talking about the best cards from each category: best Beastly card, best Smarty card, and so on. With that said, let's get started!

Top 10 Cards (by category)

Gaurdian: Shamrocket Launcher

Sometimes when scrolling through the forums, you get people who ask "Why do Zombies get better cards? Why do they have fighters with better stats and cheaper tricks?" What they don't tend to understand is the risk vs. reward that occurs in zombie decks. Zombies have to split their brains up each turn to play tricks. To use tricks effectively, the zombie player must predict the next move by the plant player, and leave enough brains to counterattack. If the plant player boosts a plant up to 4+ attack, either the zombie player must have predicted it, or they will have to slag through a turn with the high attack card in play.

Shamrocket Launcher has no risk to it. If I see All-Star in play, I can deploy Shamrocket Launcher, then spend the rest of my sun however I like. No guesswork on how much sun I will need for tricks, because it all happens at once. While some cards can be feasible working for the same cost (like Locust Swarm/Squash), Shamrocket Launcher's low cost coupled with the commonness of high-stat zombies makes it very skewed in terms of power.

The one good thing about Shamrocket Launcher is that very few people use it as much as they should. It came out after pre-built decks, but before daily events advertising how to use it, so many players don't use decks with it built-in.

Kabloom: Berry Blast

I know, I know, you probably wanted a big, powerful card on here. Kabloom has a lot of potent cards: Pinclone, Kernel Corn, and the close second Grapes of Wrath. But really, Berry Blast is just such a staple of the Kabloom decks. Berry Blast shut down Headstone Carver, Aerobics Instructor, zombies with Amphibious, uses for it are everywhere. I understand if you don't agree with having a cheap common card on the list, but to me, it's a card I almost never leave my Kabloom decks without.

Mega-Grow: Black-Eyed Pea

Black-Eyed Pea is one of the most common cards in competitive decks, and for good reason. Mega-Grow has a ton of great cards from Bananasaurus Rex and Doubled Mint to Lily of the Valley, but BEP provides something that Mega-Grow almost always needs: trick coverage. Many of the strongest zombie decks rely on cheap tricks for early control, and expensive tricks to pull ahead, making BEP useful in almost every control deck.

Smarty: Mayflower

Mayflower has earned a spot in almost every Smarty deck for providing something that almost no cards outside Mega-Grow can provide- drawing extra cards. Mayflower's cost lets it be deployed in the mid-game, giving the plants ample cards by the time the late game comes around. It synchs well with Admiral Navy Bean, but it also has an extra advantage in drawing cards outside your deck. Smarty decks may not have access/room for cards like Kernel Corn or Cornucopia, but Mayflower can earn them to garauntee a late game win. Wrapping this all up is its amphibious ability, which increases both its own safety and its chance of dealing damage to the hero.

Solar: 2nd-Best Taco of All Time

It's versatile, its powerful, its in almost every Solar deck, let's talk about the Taco. The Taco is good in the mid-game, where you might need a patch-of health on your hero until your next super-block. It's phenomanal in the late game, where the abundance of sun and card drawing ability makes it essentially a free heal. It synchs with Pepper, M.D. It synches with Power Flower and Briar Rose. It works wonders for Chompzilla's and Wall-Knight's super buff plants. It's just great.

Zombie cards coming shortly.