Talk:Survival: Roof (Endless)/@comment-37859167-20181219014921

Well, Roof Endless is quite hard, but I cannot agree your opinions on spikerocks.

Spikerocks cannot become a common method of handle Gargantuars because when you achieve quite high flags, Garganturars and Zombonis get high density and a spikerock will be destroyed by Garganturars' and Zombonis' only "one" hit. To deal with Gangantuars, we can only rely on regular instant-kill plants and cobs. To slow down Gargantuars, the correct strategy is to use ice mushrooms and flowerpots(fill under the Gargantuars' feet, with low price and short CD time).

There are some points make RE harder. In the original version, there is wind on the roof, so our cab on the slope will land on the upper grid other than the grid we aimed at(In fact, we can utilize it in some advanced ways of playing). No spikes make we have less means to killing Zombonis. Gargantuars' imps land on 4~6 colomns, different from other maps. Fortunately, there is no Diggers, so we can set our cabs in 1~2 colomns safely. On the other hand, no dancing zombies means the cobs in the front are more safe than in other maps. In fact, I think Day Endless is the hardest mode because all the zombies with highest harmfulness are in the day but there are less grids.

Here is the easiest formation I think in Roof Endless. Don't be worry about Catapult because they cannot threat your plants when you have 10 cobs.

And there are two videos to teach you how to form it and how to play it.

https://www.bilibili.com/video/av27073095

https://www.bilibili.com/video/av9642332