Board Thread:Plants vs. Zombies Heroes/@comment-27769607-20170803032920/@comment-24471175-20170814053102

I don't even know anymore...

Recycler Zombie: Crazy

Professional Zombie

Cost: 4 Brains

Stats: 2/5

When a Zombie is destroyed: Draw a card (includes the Recycler Zombie)

Infi-Nut: Guardian

Nut Plant

Cost: 2 Sun

Stats: 0/4

Start of turn: This transforms into a Infi-Nut (resets its stats)

You'll need to do 4 damage in one turn to get rid of this, or destroy trick.

Sandwich Lady: Hearty

Gourmet Zombie

Cost: 2 Brains

Stats: 1/5

When a zombie is played next door: Gain a Brain Sandwich

Brain Sandwich: Gourmet Trick. Costs 1 Brains. Heal a Zombie for 2, and it gets +2 max health.

Ecologist: Brainy

Science Zombie

Cost: 1 Brain

Stats: 1/3

You can play enviroments when it's time for Zombies. When played: Conjure an enviroment

Note: The first ability is rather situational compared to Teleportation Zombie, as enviroments played in the Zombies phase can be overrided during the plants phase, whereas the opposite if you waited until the tricks phase. Hence, I gave it to a 1-drop

Its main use is to replace dangerous plant enviroments played last turn before they can use them, like a Pear Paradise or Grotto, or if you're afraid the plant hero will play a Brainana.

Banana Boulivard: Mega-Grow

Banana Enviroment

Cost: 2 Sun

When a plant is played or destroyed here: Conjure a Banana

Zomboni: Sneaky

Mustache Zombie

Cost: 5 Brains

Stats: 2/6

Deadly. When played: Make an Ice Trail enviroment.

Ice Trail: Cost: 2 Brains (if conjuered). When a plant here is hurt: It becomes frozen

Confusing Carrot: Kabloom

Root Plant

Cost: 5 Sun

Stats: 0/1

When Played: Conjure a Pepper and a Animal. This gets strength equal to the Pepper's cost and health equal to the Animal's cost, and gains any traits those plants have.

Bounty Target: Beastly

Enviroment

Cost: 1 Brain

Hunt. When a plant here is destroyed: Draw a card

Note: "How the heck does an enviroment have Hunt?" In this case, when an plant is played in a ground lane that is not a zombie enviroment, this enviroment will move itself there. If that plant is played in a plant enviroment, the Bounty Target will overide it upon moving there.

Conjuration Flower: Solar

Flower Plant

Cost: 2 Sun

Stats: 3/2

Start of turn: You get +1 Sun for every conjured plant.