Board Thread:Plants vs. Zombies Heroes/@comment-30384301-20170325111445/@comment-26438690-20170419130119

Plants:

Kernel-pult:
 * Tribe: Guardian Leafy Plant
 * Cost: 3
 * Stats: 2/3
 * Effect: When played: A Zombie gets -2.
 * Rarity: Premium - Rare

Magnet-shroom:
 * Tribe: Smarty Mushroom Plant
 * Cost: 3
 * Stats: 3/3
 * Effect: Zombies can't be Armored.
 * Rarity: Premium - Rare

Lily Pad:
 * Tribe: Smarty Leafy Trick
 * Cost: 4
 * Effect: Move a Plant to the Water lane. It gets +2/+2.
 * Rarity: Premium - Super-Rare

Bowling Bulb:
 * Tribe: Kabloom Root Plant
 * Cost: 4
 * Stats: 3/4
 * Effect: When this hurts the Zombie Hero: Do 3 damage to a random Zombie.
 * Rarity: Premium - Super-Rare

Rotobaga:
 * Tribe: Smarty Leafy Root Plant
 * Cost: 5
 * Stats: 4/2
 * Effect: This attacks Zombies next door.
 * Rarity: Premium - Rare

Homing Thistle:
 * Tribe: Kabloom Leafy Plant
 * Cost: 5
 * Stats: 5/2
 * Effect: This attacks the Zombie with the highest Attack.
 * Rarity: Premium - Super-Rare

Moonflower:
 * Tribe: Solar Flower Plant
 * Cost: 3
 * Stats: 2/3
 * Strikethrough
 * Effect: Start of turn: You get +1 this turn.
 * Rarity: Premium - Uncommon

Nightshade:
 * Tribe: Solar Flower Plant
 * Cost: 4
 * Stats: 3/4
 * Effect: If there is a Moonflower present, this gets +2 and Strikethrough.
 * Rarity: Premium - Rare

Shadow-shroom:
 * Tribe: Kabloom Mushroom Plant
 * Cost: 3
 * Stats: 3/2
 * Anti-Hero 3
 * Effect: When destroyed: Do 1 damage to all Zombies. If there is a Moonflower present, this does 2 damage to Zombies when destroyed.
 * Rarity: Premium - Rare

Dusk Lobber:
 * Tribe: Smarty Leafy Plant
 * Cost: 4
 * Stats: 3/5
 * Splash Damage 1.
 * Effect: If there is a Moonflower present, this gets Splash Damage 3.
 * Rarity: Premium - Rare

Zombies:

Hunter Zombie:
 * Tribe: Brainy History Zombie
 * Cost: 2
 * Stats: 2/2
 * Effect: When this hurts a Plant, Freeze that Plant.
 * Rarity: Basic - Common

Dodo Rider Zombie:
 * Tribe: Sneaky Imp Pet Zombie
 * Cost: 3
 * Stats: 3/3
 * Amphibious, Strikethrough
 * Effect: When a Plant is played here, this moves to another random lane.
 * Rarity: Premium - Super-Rare

Troglobite:
 * Tribe: Hearty History Zombie
 * Cost: 7
 * Stats: 6/6
 * Armored 1
 * Effect: This can't be bounced, frozen or moved.
 * Rarity: Premium - Super-Rare

Prospector Zombie:
 * Tribe: Sneaky History Zombie
 * Cost: 4
 * Stats: 3/4
 * Effect: Start of turn: This gets +1 and moves to a random lane. When this enters a lane: Do 2 damage to all Plants there.
 * Rarity: Premium - Super-Rare

Poncho Zombie:
 * Tribe: Hearty History Zombie
 * Cost: 4
 * Stats: 2/2
 * Armored 1
 * Effect: When played: Zombies with 2 or less get +3
 * Rarity: Premium - Rare

Chicken Wrangler Zombie:
 * Tribe: Crazy Pet History Zombie
 * Cost: 5
 * Stats: 3/5
 * Effect: When hurt: Make a Zombie Chicken in a random lane. When destroyed: Add a 'The Chickening' card to your hand.
 * Rarity: Premium - Super-Rare

Parasol Zombie:
 * Tribe: Sneaky History Zombie
 * Cost: 4
 * Stats: 4/3
 * Gravestone, Strikethrough
 * Effect: When revealed on the Heights: This can't be hurt this turn.
 * Rarity: Premium - Rare

Turquoise Skull Zombie:
 * Tribe: Sneaky Mustache History Zombie
 * Cost: 6
 * Stats: 1/4
 * Strikethrough
 * Effect: When played: This gets +1 for each Sun the Plant Hero made this turn. The Plant Hero loses 2 this turn.
 * Rarity: Premium - Super-Rare

Glitter Zombie:
 * Tribe: Crazy Dancing Zombie
 * Cost: 4
 * Stats: 2/3
 * Effect: When played: All Dancing Zombies can't be hurt this turn.
 * Rarity: Premium - Rare

MC Zom-B:
 * Tribe: Crazy Dancing Zombie
 * Cost: 5
 * Stats: 3/5
 * Effect: Start of turn: Do 2 damage to all Plants here and next door.
 * Rarity: Premium - Super-Rare

Breakdancer Zombie:
 * Tribe: Brainy Dancing Zombie
 * Cost: 4
 * Stats: 3/4
 * Effect: When another Zombie is played, that Zombie does a Bonus Attack.
 * Rarity: Premium - Super-Rare