Board Thread:Roleplaying/@comment-5460233-20160322064739/@comment-5460233-20160409060948

Iamarepeater wrote: Hal lucination wrote: Thnx

Attack: hyperblast Fires twin submachine guns while also shooting with the Gatling gun in my mouth. Does high amounts of damage repeatedly, and has a 5% chance each blast to cause 200% bonus damage.

Debuff attack: Gas grenade Throws a newly developed chemical warfare grenade at the target. Reduces accuracy of the target by 5%, with a 15% chance to give toxicity to the target.

Ability: Depleted uranium Enhances the bullets with very powerful depleted uranium bolts. Doubles damage, but wears off the moment the user gets harmed. Your plant food effect?

Attack: So deals 3x 20 damage. Each attack has a 5% chance to deal critcal damage.

Debuff attack: I will buff it to: Target has a 10% chance to miss. 20% chnace to poison target for 3 turns, dealing 20 damage per turn.

Ability: Nah. Target gains a 50% attack boost for 2 turns. My take:

Attack: Same, each attack has a 5% chance to deal double damage

Debuff Attack: Same, but 15% chance to miss for 3 turns, 20% chance to poison target for 3 turns, deals 20 damage per turn

Ability: I'm okay with his suggestion; 100% more damage for 3 turns or until target ally gets damaged