Board Thread:Roleplaying/@comment-28270366-20170706114419/@comment-28270366-20170710112627

End Round:

(Cave Catastrophe)

Ashfall ignited his own soul, +80% attack to self. Ashfall's Chomper chomped the weakened conehead, insta-kill. Ashfall gained +80 EXP and +100 coins.

Cave Zombie B bites Ashfall with his frosty teeth, -146 HP to him. He gets frostbitten for 3 turns.

Neko's Mammoth Doodle missed the attack.

The concert kept going. Jade and Neko were brought back woth full HP. Ashfall also had his HP full.

(Rescue a Cub)

Commando Sam: I come to save you, little one. *sees zombies ahead* Oh my gosh, a bunch of conscripts. What are they doing here?

Wanda and Commando Sam encountered the wolftails and 2 Zoviet Conscripts.

Wanda uses Fungomancy on the Dire Wolftail, -138 to him.

Maximum of 5 people can join this. Also, those conscripts are part of the event. You can ask Commando Sam about it.

(Great Train Robbery)

So, Sans, Cactopus, Drip, Camilla, and Hielo entered the train.

''Sans teleported in front of Galoot and holds his pistol. Galoot laughed at him.''

Gatling Galoot: Alright, you can keep that toy. I got a bigger one. *grabs his big golden gatling gun out of his backpack* *lights up a stick of dynamite* So long suckers! *dynamite jumps out of the train and to the roof*

Scaredy-shroom: *tied up in a pole* This is the reason I quit Skyrim...

''The train started moving. The explosion caused the train to break up. Luckily, all our plants are safe on the moving cart. They followed Galoot and his gang of bandits to the roof. Felix used his grappling hook crossbow, Arkam Knight style, to catch up with the train.''

Gatling Galoot: Hahahahaha! You fools! Trying to capture one of the most wanted criminals in Wold West. I don't think so. Let's settle this... Mano a mano!

Gatling Galoot loads up his gun. 1/3 ready.

(Overworld)

Mag looted the really dead body, you found 50 coins, 1 gem, and a charm. Wonder what that could do?

Ice Charm - Bind this to your items and it will be granted a bonus ice-based stat.

Kalos can't ditch the team. Neither can proceed to the mountains alone. Lots of "more dangerous creatures" are up there. Also, Placebo Effect on himself, +80 HP to himself. You will lose 30 HP by the next 2 turns.

52 turns until daytime.

Current Weather: Cheerfully Snowing

Current Location: Winter Wonderland

Current Stats:

Players:

Camilla - HP: 594/594. Armor: 10 Speed: 42 EXP: 583/750 (Level 11). PFB: READY!

Meltfrost - HP: 290/290. Armor: 6 Speed: 25 EXP: 224/750 (Level 11). PFB: 82%

Twist - HP: 558/558. Armor: 6 Speed: 26 EXP: 2/1000 (Level 12). PFB: 44%

Drip - HP: 576/576. Armor: 7 Speed: 24 EXP: 510/750 (Level 11). PFB: 72%

Neko - HP: 367/367. Armor: 5 Speed: 32 EXP: 6/750 (Level 10). PFB: 22%

Ashfall - HP: 640/640. Armor: 9 Speed: 36 EXP: 685/750 (Level 11). PFB: 19%

Sans - HP: 508/655. Armor: 10 Speed: 22 EXP: 570/750 (Level 11). PFB: 70%

Cactopus - HP: 666/855. Armor: 14 Speed: 41 EXP: 490/750 (Level 11). PFB: READY!

Wanda - HP: 382/410. Armor: 3 Speed: 25 EXP: 377/750 (Level 11). PFB: 10%

Mag - HP: 313/517. Armor: 8 Speed: 32 EXP: 310/750 (Level 11) PFB: 19%

Steve - HP: 581/581. Armor: 9 Speed: 28 EXP: 122/750 (Level 11) PFB: READY!

Kalos - HP: 254/466. Armor: 8 Speed: 23 EXP: 465/500 (Level 10) PFB: 70%

Jade - HP: 488/488. Armor: 4 Speed: 24 EXP: 105/500 (Level 10) PFB: READY!

Hielo - HP: 567/567. Armor: 14 Speed: 33 EXP: 335/500 (Level 10) PFB: 19%

Jaws - HP: 450/450. Armor: 6 Speed: 38 EXP: 55/300 (Level 10) PFB: 56%

Enemies:

Cave Catastrophe (Ashfall, Jade, and Neko are on the scene. This scene is full.)

Cave Zombie B HP: 717/1500 Armor: 5 Speed: 30
 * Bone Smash - Deals 200 damage. 5% chance to stun target.
 * Frost Bite - Deals 110 damage. Applies frostbite effect for 3 turns.
 * Savage - (Passive) Deals 20% more damage per 10% missing health.

Rescue a Cub (Wanda and Commando Sam are in the scene. Need 3 more players.)

Wolftail A HP: 750/750 Armor: 0 Speed: 30

Wolftail B HP: 750/750 Armor: 0 Speed: 30
 * Claw - Deals 120 damage to target. 5% chance to deal 50% critical damage.
 * Bite - Deals 60 damage and causes target to bleed for 3 turns.

Dire Wolftail HP: 1362/1500 Armor: 5 Speed: 30
 * Claw - Deals 180 damage. 10% chance to deal 50% critical damage.
 * Bite - Deals 90 damage and causes target to bleed for 3 turns.
 * Howl - Gives all allies +30% attack for 3 turns.

Zoviet Conscript A HP: 1500/1500 Armor: 5 Speed 20

Zoviet Conscript B HP: 1500/1500 Armor: 5 Speed 20
 * AK-47 - Deals 80x3 damage to target. Has 40% accuracy.
 * Molotov Cocktail - Deals 110 damage to all enemies. Burns them for 3 turns.

Great Train Robbery (Sans, Cactopus, Camilla, Hielo, Drip, and Felix are in this scene. No one can join and there is no escape.)

Gatling Galoot HP: 2500/2500 Armor: 10 Speed: 75
 * Gatling Barrage - Charges: 3 turns. Deals 5x80 damage to all enemies.
 * Dynamite Charge - Places a dynamite charge on a target. It will detonate after 2 turns, dealing 200 damage to the main target and 100 to all other enemies.
 * Dodgy - (Passive) Damage greater than 85 deals half the damage.

Conehead Cowboy A HP: 1500/1500 Armor: 8 Speed: 40

Conehead Cowboy B HP: 1500/1500 Armor: 8 Speed: 40
 * Revolver Shot - Deals 110 damage to the target. Has 150% accuracy.
 * Cowhide Shield - Grants an ally 500 SP and resistance to armor down effects.
 * Last Hurrah - (Passive) When killed, attacks the attacker for 200% damage.

Poncho Zombie A HP: ???/??? SP: 500/500 Armor: ? Speed: 40

Poncho Zombie B HP: ???/??? SP: 500/500 Armor: ? Speed: 40
 * Western Brawl - Deals 125 damage to the target. Taunts the target for 2 turns.
 * Under the Poncho - (Passive) Destroying his poncho gives him his stats and more hidden abilities.
 * Last Hurrah - (Passive) When killed, attacks the attacker for 200% damage.

Summons:

Mammoth Doodle (Neko's Art) HP: 538/600 Armor: 0 Turns: 3
 * Mammoth Slam - Deals 110 damage to target. 25% chance to stun.
 * Winter Spout - Deals 65 damage to target. Either applies frostbite for 3 turns or freeze for 1 turn.

Allies:

Felix (Mission Ally) HP: 500/500 Armor: 3 Speed: 40 PFB: 72%
 * Icy Bolt - Deals 120 damage. 5% chance to chill an enemy for 3 turns. Chill deals 50 damage per turn. Worsen by low temperature, negated by fire attacks.
 * Snowy Heist - Heals an ally by 75 HP overtime, lasting for 3 turns. Negated by fire attacks.
 * Frost Armor - Grants an ally +5 armor and causes attackers to get slowed by 30% by the next turn. Lasts for 3 turns.
 * Cryogenic Beam - (Plant Food Ability) Continuously applies slow and armor down status effects on the target enemy for several turns. Every turn, lowers target's speed by 30% and armor by 4. After the 3rd turn of channeling, the target will he frozen for 2 turns. Felix is channeling, so getting stunned or doing other actions will interrupt this ability.

Commando Sam (Event Ally) HP: 400/400 Armor: 7 Speed: 40 UBB: 59%
 * Freedom Fight - Deals 5x30 damage. Grants a random ally "Freedom", in which allows him/her to do 2 actions on one turn for 2 turns. Does not occur while Freedom is still active.
 * Explosive Fireworks - Launches 3 mini-ZPGs on random enemies, dealing 95 damage to them with 5% chance to either stun, freeze, stasis, tangle, or petrify the enemy.
 * Stars & Stripes - Lowers all enemies' attack by 30% while increasing yours by the same amount. Lasts for 3 turns.
 * Grand Finale - (Undead Boost Ability) Commando Sam will ride on his mighty bald eagle and swoops to the sky, raining down a total of 10 fireworks all landing on random enemies. Each firework deals 50 damage. A larger explosion will then occur after 3 turns, dealing 250 damage to all enemies.

Potted Plants:

Ghost Pepper (Twist): 3/3 Ready. 3 Lifespan Left.

Shamrock (Twist): 5/5 Ready. 9 Lifespan Left.

Missiletoe (Drip) 5/5 Ready. 5 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Guacodile (Sans): 3/3 Ready. 8 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 1 Lifespan Left.

Chomper (Ashfall): 0/5 Ready. 2 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 3 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Camilla): 3/3 Ready. 4 Lifespan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Steve): 3/3 Ready. 4 Lifespan Left.

Torchwood (Jade): 1/5 Ready. 5 Lifespan Left.

Phat Beet (Twist): 5/5 Ready. 9 Lifespan Left.

Phat Beet (Sans): 5/5 Ready. 10 Lifespan Left.

Active Effects:

(Great Train Robbery)

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.
 * Zealous Aura - (Aura) All allies have +20% armor and +30% attack. Effects decreases by 2% per 10% missing HP.

Camilla
 * Savage Fury - (Passive) Lost 10% HP; attack boosted by 10%.

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.

Hielo
 * Fervor - (Passive) Has attacked 0 times straight; attack boosted by 0%.

(Cave Catastrophe)

All Plants
 * Bloom & Doom Concert - All plants are powered up by 100% for the entire battle.

Ashfall
 * Flaming Spirit - Has +80% attack, diminishes by 20% per turn. (4 turns)
 * Frostbitten - Loses 55 HP per turn. Worsens by cold weather and frost attacks. (3 turns)

Cave Zombie B
 * Reflect - Has +5 armor. Reflects 40% damage back to the attacker. (1 turn)

(Overworld)

Kalos
 * Placebo Effect - Loses 30 HP after this effect. (2 turns)

NOTE:
 * The following plants have their Plant Food ready: Cactopus, Camilla, Steve, and Jade.