Board Thread:Plants vs. Zombies 2/@comment-26449357-20160213031502/@comment-26933232-20160412162448

Rare Dandidoo wrote: Estonian Sheep wrote: if there will be any new worlds (what I want, because we won't get new zombies in epic quests or pinata parties), then it should be Rome Empire.

In Rome, there will be many new zombies. There will be spear throwers, who launch a spear from zombies' side of lawn to destroy nearbiest plant (like surfboard).Maximum throwing distance: 5 tiles. Zombie itself has same stats as regular imp (hungry and basic).

Then, there will be archers. Archers will shoot arrows from their bows that can damage up to 4 plants in a row. (stiff and protected)

I have always wanted ladder zombies to come back. Only difference between this and pvz1 one is that ladder is magnet-shroom-immune (made of wood) and zombie itself wears helmet to become tougher. Helmet is metal object. (speedy and armored)

And then there are turtle shield zombies. They always come in groups of 2 or more. The first one holds his shield in front of him, blocking projectiles there, and next ones carry it ahead of them (shield can be broken). When they come to screen, they act just like all-star, rush and destroy first plant. First one of them also holds spear. (speedy and dense)

Healers- flying female zombies, who can heal zombies up to 2 tiles in front of her, one at a time. They can also kill plants from that distance to avoid bonk choys as an example. Just like thyme warp, she doesn't heal lost armor and thrown imps. (speedy and protected)

Gladiators at last. They have shield to protect straight shots, just like excavator and insta-kill weaker plants with their sword (do 10 bites damage). Helmet they're wearing is made of metal. (hungry and machined)

Special thing about rome are angles, similar to roof. It will basically be hill. 3 tiles are /, then 3 tiles- and 3 tiles \. any plants? Yes, I have some for this world and some for any other world or epic quests.

Note: the order of zombies and plants in these ideas are not thought to appear in this order.

Rome plants

Sun-nut

Name explains itself. Defensive plant, that produces sun, basically. It produces 75 sun and has high toughness. Its sun cost is 125 sun and its recharge is mediocre. But there's still one trick with this plant. The trick is, he will produce 25 less sun, when every 1/3 of its max toughness eaten. But it will also regain health when it produces sun. Small suns give back health of 2 bites, medium suns give amount of 5 bites and huge ones revive it by 8 bites amount of health. Plant food: doubles its health and gives 3 huge suns (225 sun).

Rose Swordsman

I took this plant's name and image from chinese version. But its way of attacking is different. Rose damages all zombies 2 tiles in front of him. He can kill basic zombie with 6 attacks. It's marked as huge. Its sun cost will be 225 and recharge fast. Plant food will be big Z like in chinese version, but maybe in 5x5 area instead of 3x3.

Pumpkin

Returning plant I have wanted so long. Only difference is its sun cost reduced to 100.

Smokeweed

Being relative to spikeweed, smokeweed also damages zombies who step on it, but he also slows them down and damages flying zombies (not slowing tho). Damage it makes will be the same as spikeweed's. And it cannot be eaten. Smokeweed's weakness is that it cannot break rolling objects like barrels and pianos. Sun cost will be 175 and recharge fast. Plant food: Will make smoke cloud everywhere on his lane. The smoke will be there for 5 seconds and damages the amount of 8 peas every second.