User:Ballistic Planet/PVZ2 Supernova/Zombie Balance Changes

 Welcome to the official page for zombie balance changes in Plants vs. Zombies 2: Supernova! This page will try to be as detailed as possible regarding all changes that have been made to the zombies. As I have next to no experience in balancing zombies, a lot of these changes are my first or second stab at changing the power level of the game. If you have any suggestions to improve the zombie balance, please message me on Discord (Ballistic#2386). These changes are relative to vanilla.

Ancient Egypt










Pirate Seas












Wild West










Far Future
Unless noted, all Mechs have received the same following buffs:
 * All mechs are now immune to most forms of knockback.
 * All mechs are now immune to being frozen.
 * All mechs are now "weak" to fire damage (take double damage).

Does not receive the aforementioned buffs.









Big Wave Beach




Frostbite Caves










Neon Mixtape Tour










Jurassic Marsh










Nerfs




Doesn't get the same buffs as other mechs.

















Is basically a port of the PVZ1 Newspaper Zombie now.

Takes the place of the PVZ2 Newspaper Zombie



Reworks/Neutrals










Unchanged Zombies
Anything not listed here is unchanged :)

Other Pages
