Board Thread:Weekly discussions/@comment-27053902-20170220171616/@comment-26488146-20170221025116

Lily8763cp wrote: How could you say that of Chomper? He is the most skill, hardest t play character class IN THE GAME!
 * Peashooter - Good starting class. Has a way to go to high locations, a "last resort" move, and a move to deal heavy damage. The splash damage helps it as well.
 * Sunflower - A more "projectile" themed medic, Sunflower prides herself in only healing. Unlike Scientist, two of her abilities are themed solely around healing (though the Heal Flower has an attacking variant) and her last ability is the same "last resort" move Peashooter has.
 * Chomper - People say he's OP but I don't really get why. His Goop is his only projectile, Burrow is hard to swallow with (am I the only one who has problems doing that?), and Spikeweed is just, Spikeweed.
 * Cactus - I loved using this character in GW, but she seems to have been nerfed in GW2. Not by power, but by map design. The levels are way too open and there's not enough camping spots. She doesn't have the defense she needs, though she has the better "sniping" abilities than the put any ability we think of here but still call it a sniper class.
 * Citron - I feel the EMPeach should be nerfed, due to it being Goop 2.0, but other than that, I don't see the problems many people see in it. Though there is one problem. While Captain Deadbeard pretty much had random abilities slapped onto it, Citron got random variants. Only two with the beam the basic version has (and one is the party reskin), a charge variant, a one-shot variant, and a spore variant. The only thing they all really share in common is their abilities and their shape!
 * Kernel Corn - Pretty much a Foot Soldier with some changes. It's still friendly to new players, but much more "assaultive". Don't get why they buffed the health if they were going to keep the buffed up soldier abilities.
 * Rose - I swear, there's an annoying joke called "Rose sucks lawl" and I f***ing hate it. She's been nerfed, stop acting salty. Anyways, Rose is one of those "ok but powerful if you know how to use it" characters, pretty much the same as a Foot Soldier or Scientist. If you give her a homing upgrade and a damage upgrade, you got the Rose before the nerfs. Though similar to Citron, the variants are...odd. Three "fast firing" variants and three charge variants. I only find myself playing Rose and Druid Rose (I don't have Party Rose yet) because I hate charge variants. Just hard for me to use really, and I just dislike them.
 * Torchwood - Yes, it got nerfed, but I'm never going to let go of the fact that this is terrible. They simply reused a model already in the game and called it a new character. Lazyness at its finest. And now we got another Rose situation. OP when released, and now it's horrible. Hope you were lucky enough to get it and master it before the nerf, because that's a nightmare now!

Strategies:

Strategy 1: #1 See Zombie. #2 Sneak/walk up to zombie (sneaking with Chomper is optional, and not at all required) #3 Goop them. #4 Get behind them and eat them. #5 Hide if other zombies are nearby. #6 Once you have finished chewing, move on to next zombie, repeat.

Strategy 2: #1 See Zombie. #2 Sneak/walk up to zombie (still optional, and not required) #3 Goop them. #4 Place Spikeweed right in front of them. #5 Eat them from the front. #6 Hide if other zombies are nearby. #7 One you have finished chewing, move on to next enemy, repeat.

Strategy 3: #1 See Zombie. #2 Get in range to Burrow and eat them. #3 Burrow, and move towards and right up to/under them (sneakily is preferred, but either way usually works) #3 Consume them. #4 Hide if other zombies are nearby. #5 After you have finished chewing, move on to next enemy, repeat. Strategy 4: #1 See Zombie. #2 Sneak/walk up to zombie. #3 Place Spikeweed right in front of them while they are (attempting) to defend themselves. #4 Eat them from front or back, while they are trapped. #5 Hide, if you want. You have so much health, only a group of three or more zombies can take you down before you finish chewing, and then proceed to Good one or more of them, eat one or more of them, Spikeweed (and eat) more than one of them, or Burrow to eat one of them or retreat.

Strategy 5: #1 Burrow in a blind spot to someone coming around a corner. #2 Wait for zombie to come around a corner. #3 Burrow towards them as they attempt to flee (and very rarely succeed) #4 Eat them, hide, rinse, repeat.

Strategy 6: #1 Burrow in crowded, chaotic area where a lot is going on (like a Garden or Graveyard, when multiple Plants and Zombies are flooding. #2 Seek out a zombie. They almost always either not notice you until you are eating them, or until it is too late and you are closing in. #3 Eat, and head for nearby zombie.