Board Thread:Weekly discussions/@comment-5760976-20161111125735/@comment-30458266-20161116210306

Dogerium wrote: SolarKnight2 wrote: Dogerium wrote: SolarKnight2 wrote: MatauPlays wrote: HDF0UnofficialAccount wrote:

Ek32088 wrote: The solar class is best because it can heal and strikethrough. Power Flower rushes ARE pretty powerful. true but chompzilla is a better alternative

+venus flytrap and other better hight hp things You do relize that Solar Flare has the same Solar plants, right? She also can exeed in damage, to exeed in healing, to destroy all the zombies, and to heal all the health. Just becasue she does not give them a lot of health does not mean it cannot work. Also damage is literaly one of the most important things in PvZH or for any stratagy game like this for that matter, just without the same amount of gravity to the situation at hand. (hopefully you can make sense of this, I tried hard to make it more legible)

You do realize that Chompzilla can 1-turn kill the zombie hero with magnifying grass + espresso fiesta on turn 12, right? Yes I do, but so can Solar Flare, and probably on even turn 11 too. Its mostly because of the fact that she has many damage tricks as well as her signature superpower of Sunblast to make everything so much easier. Also, I do not know much with Chompzilla because I main Solar Flare, but I do know that she relyies on plants more than normal to deal damage, healing, and protection while Solar Flare is WAY better at healing as well as damage output. Did you like that? Did I make it more clear what I was trying to say before? Solar Flare doesn't have bonus attack tricks. Chompzilla has. Any trick kills the magnifying grass, but with bonus attacks your enemy can't even react, and it'll kill the enemy in front of it too. Cough cough magnifying grass has no strikethrough. Exacly. Plant food is one way of doing it(bonus attack)!