Board Thread:Plants vs. Zombies 2/@comment-25546049-20151217224614/@comment-26767381-20151223001147

Legofan9o5 wrote: SOMEGUY476 wrote: ShroomstagramUser wrote:

SOMEGUY476 wrote:

Master3530 wrote: Dekagamer7X9 wrote: Shadow-shroom's pretty good. However, I feel it's a bit... Unbalanced. I feel it could be a bit more balanced with, say, a sluggish recharge and a plant food ability that affects a 3x3 area. Unbalanced? Besides PF ability anything can beat it - primal potato mine, lava guava or ghost pepper. Dude, the thing ignores armor. That means you can take out a whole knight zombie in just a few seconds + the fast recharge. This thing shouldn't be avalible in last stands, even though it might for a while. You can take out a zomboss with the plant food, maybe even one of those discotrons! Hmm, now do you think this is unbalanced? Place an imitater with the shadow shroom. And with the moonflower the shadow shroom does a 3x3 area affect (as thats what it seems) and even Potato Mine is a good plant, but slow recharge. Yeah that shadow shroom needs to just slow stuff or something. Zombies just die instantly with that shadowshroom. Even Shadow-shroom has her limits. She may ignore armor, yes, but she can't kill a full health Mecha-football/Disco-tron (they have the same health) on her own. What about knight zombie? Armor is ignored, reacts equally to that of basic zombie. I know, but i think thats op that it can kill a knight zombie.

BUT i see why they made it ignore armor + op pf affect.

Pretend you were this guy (plus shadow shroom)



Use shadow shroom, only one zombie gets damaged. So, the pf affect helps rid of hordes of zombies that can easily smear through your slight defense