Board Thread:Plants vs. Zombies 2/@comment-25571438-20150714123227/@comment-24275721-20150716040821

1Zulu wrote: This amuses me. A person (or even a kid) nowadays is smart enough to understand what's the purpose of stuff in the game (in any game) after playing with it for a while.

1. The game did a very god job of explaining what each object and item did in the game. There's no reason to say, "''what do all these keys do?"     when the game explained its mechanics pretty well.  ''     Under no circumstances, I (or atleast anyone that I know of here or in my surroundings) asked those stupid questions as they don't make sense. I don't necessarily approve of the old map but I do approve of the Star system as it made the players face tough challenges and rewarded them with something worth playing for. I was personally statisfied for going through all those challenges after collecting all stars in each world.

2. If stars might feel tedious repetitive but they did increase the replay ability. The term itself is called "replay ability" for a reason. It's supposed to make you play the same thing but with a different twist. Speaking of which, you didn't answer my question Zulu. After a level is finished nowadays, is there reason to go back to it? is there really a reason to revisit it? Well, let me answer that for you: NO. There's no reason at all. The game felt tedious with the Stars, now it feels boring and lackluster without them. A world is updated with 16 levels, completed within 30 minutes (whereas previous completion times wre much higher), people gets immediately bored with it and start bi*ching about next update. That's exactly what we do nowadys, That "having fun" thing we had before 1.7 has got down the drain.

People complain about having everything easy and straightforward but that in turn takes the charm away from the game (or from anything for that matter) as it just feels like a straight marathon.

3. PvZ is a strategy game and while it's not always a necessity, replay ability can make a game a whole lot more intersting to play. The reason why Endless Zones are included in the game is to increase replay ability. That's the reason why none of the Endless Zones give you all plants upon starting a game. It makes you traverse all levels until every plant is unlocked. By your logic, people should be bored of that too and feel like it's tedious as the game still forces the player to makes grinding sessions for plants.

I understand while this Star system might never return and accept this fact, my personal satisfaction with the game has definitely started deteriorating with each update.