Board Thread:Weekly discussions/@comment-26169720-20161120151521/@comment-26888167-20161127023956

Well, although much has been commented, I want to share my strategies now:

-Green Shadow: If shes using freeze deck, then the key elements I take out ASAP are Winter Squash and Snowdrop, since those two cause major trouble when freezing is used. If we are fighting against a pea deck, be sure to take out the podfather as soon as posible. From my personal experience, the best categories to counter Green Shadow are Brainy (use the tricks of destroying high attack cards, as well as bonus attacks and extra cards to not stay behind) and Sneaky (use deadly zombies to destroy overgrown plants) So I'd say Super Brainz is a good idea to counter her.

-Solar Flare: Form my experience, Solar Flare has the ability to finish the opponent the fastest, specially if she gets her signature power from the beggining and plays plenty of cheap mushrooms. I'd say the best way to counter her is with a beastly hero, since they have plenty amphibious zombies, plus if you have the piped piper, you can easily get rid of puff-shrooms and other low-health plants. For me, the best hero to counter solar flare would be Brain Freeze because of the amount of amphibious he has (Sneaky and Beastly are the categories with most amphibious). However, if you're using a Brainy Hero, you can try to defend yourself from Solar Flares early attacks, and them later in the game, as you get more cards, can defeat her since Solar Flare usually uses almost all her cards early in the game due to the extra sun. So, use that against her.

-Wall Knight: This is the hero I like to call "The uncrackable nut" since his guardian plants will keep him safe, then his solar plants will heal him, not to mention his signature power to protect himself from all attacks for an entire turn. I have two special techniques to confront this hero successfully: The first is with the hearty heroes, since the tricks of destroying low-attack plants (such as the boulder and the weed spray) will help you eliminate his defenses. Plus, hearty heroes also have healing abilities that will help him stay alive (well, at least as much as a zombie can be) as long as wall-knight can. The second strategy I use is the sneaky technique. Sneaky heroes have two major advantages over Wall-knight: the first is that they have deadly zombies, that can easily get rid of Wall-knight's defenses, and the second advantage is the smoke bomb. Wall-knight usually tries to block off your attacks with his defensive plants, but the smoke bomb can help you avoid the defensive plants and attack wall-knight from empty lanes. One special play I love to do is: turn 1, do nothing. Turn 2, place a ninja imp, and then when Wall-knight blocks him with a wall-nut, use the smoke bomb to change lane.

-Chompzilla: The extra sun gives Chompzilla the ability to grow faster, and the mega-grow just makes this strategy even more effective. My usual strategy for this could be defined in one category: Brainy! Chompzilla gets extra cards, bonus attacks, so why not keep up with this technique. Plus, brainy has tricks that destroy high-attack plants, so this is even more effective against overgrown plants. I'd add more, but for some reason I haven't fought Chompzilla that much, I don't know why, so let's move on.

-Spudow: Well, Spudow usually defends himself with guardian plants, to later attack with ka-bloom power. The defensive strategy of this hero allows you to use a similar technique as you would do with Wall-knight. So my tip for this hero is: Hearty heroes, or Sneaky heroes.

-Citron: This hero has the most team-up plants and amphibious plants of all the plant heroes. Interesting though, his decks will not contain many high-attacking plants. Most of his plants have low-attack, such as the beans, the nuts, and the freeze cards (except for snowdrop, be careful with that one) so from my experience a hearty hero can easily counter his team-ups and defensive plants. Use weed spray, use the boulder trick (I don't exactly remember it's name, sorry). That should give you a good advantage against his defensive and team-up techniques. Plus, since he usually can cover the entire battlefield with more ease than anyone else, a crazy hero can be of use, since they can cover the battlefield fastly as well, and have the chickening trick to help them.

-Grass Knuckles: Oh boy, this is a tough guy. When I play as him, the principal strategy is power, power and power. Mega-grow easily can turn even the defensive plants into powerful attackers, so be careful about that. Eliminate pod-father as soon as possible. I still haven't found the vest strategy to counter him, but for know, I believe in using Sneaky heroes (deadly is very useful), but just one tip: sneaky heroes are good against guardian heroes, but don't depend too much on gravestones, since the guardians have a way to defend themselves from this: Gravebusters.

-Rose: Rose is the plant with more tricks to control the game. From bouncing zombies, freezing them, destroying them with squash, lawn mower and the hammer, not to mention the power she has to transfomr them. However, she can also heal herself, and use freeze decks with efficiency. As far as I have played, using spammers (mostly impfinity, but other crazy zombies will work as well) will work, since Rose cannot play tricks on all of them. Also, make sure you destroy the flowers soon, since strikethrough and healing abilities will difficult the game. For this, crazy heroes are a good idea, since rose has a weakness: most of her plants don't have much health, so the chickening will help. For the powerful flowers, try with sneaky zombies that have strikethrough (fire against fire!), so with this we can conclude that impfinity is perfect to fight Rose.

-Night Cap: The mushroom hero. At least when I play as his, anti-hero cards and spamming mushrooms is pretty useful. Ka-bloom is what I'd call the qeuivalent to Craxy, since both categories are the greatest spammers. However, the truth is that crazy zombies usually defeat ka-bloom strategies thanks to a key element: the chickening. So, against Night Cap, I'd bet on crazy heroes. Plus, they can also spam the battlefield pretty well with zombies such as the disco zombie and the disco-tron.

-Captain Combustible: Out of all the heroes so far, this hero is most known for growing his plants with the highest attack possible. So, brainy is highly reccomended, as the rocket trick will help against high-attack plants. another trick I frequently use is beastly heroes, since as far as I know, does mega-grow have amphibious plants? If it has, It doesn't have much, and as beastly is the zombie category with most amphibiou, it's a good strategy to fight against non-amphibious heroes. Plus, beastly heroes can get high attack as well, so it's fire against fire. Beastly also counts with the trick to destroy plants, just what you need to confront overgrown plants. So, for Captain Combustible, my weapons are Brainy heroes and Beastly heroes.

Well, this has become pretty long, so I'll discuss about countering zombies later.