Board Thread:Plants vs. Zombies Heroes/@comment-27462035-20170805174711/@comment-24471175-20170806024308

VeXJL wrote: Happy-shroom wrote: BF10 wrote:

DatDramaPlant wrote:

Newspaper Zombie wrote: Specialedition12 wrote: Lily8763cp wrote on the last thread: '' Can't wait for when everything is legendary except for 1 uncommon, 1 rare, and 1 super-rare for each class! '' So uhh are you telling me that you love to see thing like this happen? If only we could add 40 of a card to a deck.

I'd make a deck with 40 Drum Majors. How bout 40 Clique Peas? :P Or 40 Reincarnations or 40 Tacos. 40 Admiral Navy Beans.

Speaking of tacos, do you think zombies should have a trick dedicated to healing, like the taco? I think zombies should have an environment that heals whenever a zombie in it does damage, and another that does damage to the hero equal to the amount healed. It seems Popcap likes adding counterparts, but with some difference, like how Fraidy Cat and BEP both get +1/+1 when an opposing trick is played, but have different base stats and cost.

I doubt a zombie enviroment would heal the zombie hero for damage dealt as it would be too similar to Flytrap Planet, and if it healed the zombie that dealt the damage, it would be practically make that immortal unless frozen or outright destroyed.

Example:

Infirmatory: Hearty

Enviroment

Cost: 2 Brains

When a zombie here does damage, heal that zombie for that amount.

Place an Bonus Track Buckethead in the Infirmatory. Now you better deal 5 damage in one hit, or else he will heal for 3 when he attacks and fully heal!

If it was a fixed and relatively low value it could be fair. A possibility could be like...

Brain Bar: Hearty/Beastly

Gourmet Enviroment (It's a Salad bar that serves brains and toppings)

Cost: 2 Brains

Before combat here: Heal the zombie here and the zombie hero for 2

Note: I put Hearty/Beastly as it could be either class, since Beastly is known to have some healing mechanis like Overstuffed, Nurse, and Nibble.

Zombie that damages the plant hero when a zombie or the zombie hero is healed? It could work with slightly different stats and cost. As long as some Zombie counterpart of Flytrap planet exists and creates a loop, I doubt many would complain

Manical Medic: Hearty

Cost: 3 Brains

Stats: 2/4

When a zombie or the zombie hero is healed, damage the plant hero for that amount.