Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-5760976-20160408184751/@comment-31406004-20160412194759

Lily8763cp wrote:

Shadowboy192 wrote: By boss are you saying boss mode(from the first GW) or play as a boss character? They probably mean the boss mode from the first GW but everyone is hoping its the ability to play as bosses.

I think it'd be best that there can only be 3 bosses on each team (playable boss characters), but you can't be a boss twice in a row (2 games in a row). Might just be a sub-mode though. I'd say when playing as a boss, there is a long delay and only one player is a boss.

you pay stars to become a boss in multiplayer (only certain modes enable boss mode) and Both teams are warned when a boss spawns, their location, and current HP.

Bosses are reasonably balanced to be fair and not too overpowering, but deadly and more effective to players than their AI versions. They can have about 2000 HP and I think the moves can be spread via abilities. For some bosses, Their reload is used as melee instead.

EX: Super Bean

Can float jump similar to Rose but more amplified

Primary: Laser bean

Melee: %Cap swing

Ability 1: Shield = damage absorbent shield

Ability 2: Teleport = Flick joystick in any direction to warp there in a flash. Hold for extended warp at the cost of an extended cooldown.

Ability 3: Overbean = When at critical HP, activate for an extreme defense boost and an even more powerful bean ray.

Sunflower Queen

Primary: royale sun pulse

Melee: vine whip

Ability 1: Mystic Growth = Summons 4 weakened (for obvious reasons) mystic flowers to her aid.

Ability 2: Sun Charge = Stand vulnerable for a long time. When charge is completed enables use of sun cannon.

Ability 3: Sun Cannon = (Obvious)

Mech Gargantuar

Primary: Pulse shots

Ability 1: Robo smash

Ability 2: Hyber charge = Charges at full speed toward the enemy to robo smash them.

Ability 3: N/A