User blog comment:Milesprower2/Top 15 Best and Worst Plants/@comment-1764483-20150210204830/@comment-5792287-20150214110046

Whoa, overreact much?

Firstly, I don't assume everyone has premiums. But I'm just stating that Hurrikale IS inferior to Jalapeno, a plant I generally dislike anyway, and usually only used for clearing ice trails in the original game.

Secondly, I've actually found the worst DMB combo to be Pirate Captains, Seagulls and Gargs, not Gargs and Imp Cannons. That's because the only effective counter to the insanely early Captains is Blover, which in turn kills most Seagulls in a wave and sends the next wave, often a wave with multiple Gargs, early. Cannons shammons, they can make things a little harder, but are NOTHING compared to Captain plus Seagull.

Thirdly, Hurrikale CAN send back zombies behind it, but it fails to stall them once it's used, whereas Chard Guard can. And it can send a single zombie or group back three times, which is about nine spaces, and stall them afterwards, FOR ONLY 75 SUN, while Hurrikale costs 100 and only sends zombies back five spaces, and chills them which is pointless if you've already got Winter Melons to chill them or you're in FC with hot plants that immediately defrost them.

It's almost impossible to overestimate the power of something that can kill infinite Gargs. The Spring Blover combo uses only 100 sun and one Plant Food. That. Is. So. OP. On PvZCC, in my game PvZ:TFS, I have a way to wipe out every zombie onscreen. A Cuke, a plant that costs 2.5k and never recharges, so you can only use it once. THAT IS THE ONLY WAY TO BALANCE SOMETHING SO POWERFUL.

You seriously bring Hurrikale to EZs all the time? I...I don't know where to begin.

Actually, it would be well-balanced if it could blow back zombies a full nine spaces for its current cost.

I've never tried Sap-fling in TfT, so I wouldn't know.

Are you talking about Bloomerang and Laser Bean now? Because I'm sorry, but Bloomerang is USELESS if you have Laser Bean.