Board Thread:Plants vs. Zombies Heroes/@comment-33574414-20161209030038/@comment-29611741-20161211170225

VeXJL wrote: YammaYamer21 wrote: Newspaper Zombie wrote: YammaYamer21 wrote: Newspaper Zombie wrote: Master3530 wrote: Newspaper Zombie wrote: Finally, the thing everyone was waiting for! Regifting Zombie's stats! (Wow he actually has great stats for a 2 brain zombie) Is that a sarcasm? Because 2 cost 3/2 is a generic most simple thing in a game and the ability is double-edged sword so it makes it no better than a fire peashooter. Isn't that good? A zombie version of Fire Peashooter that actually helps you! Zombies get a 3/2 zombie and two cards while plants only get 2 cards. (Which is only bad if there's a Banasaurus on the field) ... IDK what to feel about it. It has no absolute benefit, but it does have an absolute downside when you've got monkey Bananasaurus Rex farmers. This could be a good way to fill a lane with a decent-damaging zombie while preparing a Bananasaurus on the field for a CDtS(Cut Down to Size) or a Rocket Science, but other than that, it just prevents burnout. The best spin I can put on this is that it's a Fun-dead Raiser before the Plants play, which could be useful early- to mid-game. He could be really useful in early game when you need heavy hitters or in late game when you run out of cards My problem with the latter is that A) I've never had that happen to me, so IDK how that works(I use Super Brainz, if that explains anything) and B) The point of late-game victories is to starve your opponent of cards while maintaining some presense on the field. This is more of a jeapordy situation if used near the end of the game, a gamble of who will be able to reconquer the field with those few cards. Well, if your opponent has 9 or 10 cards, you can use this for your own benefit. Besides, players who wait for their opponent to do something are common AF. Those kinds of people are kind of foolish at a point. After a while, you kind of have to deal with the enemy's full arsenal, which is not ideal. Plus, initiative is important. You start with a Sunflower and follow with Mixed Nuts or TS, you're golden. You begin with a Dog Walker, you shut down opportunity. Play some buffs on it after that, and you'll be able to shut down any offense, especially if you've got the Smash's Camel Crossings or Immortica's Rocket Sciences.