Board Thread:Roleplaying/@comment-28270366-20170419030631/@comment-28270366-20170508050331

End Round:

Camilla slingshots herself to Longship A. She landed successfully. She then initiated a battle between several vikings, distracting them from their duty.

Cactopus slingshots a boulder at Longship B. It made a direct hit with average damage. -34 to it.

Mag spends 2 craftboxes for an instant delivery. You got a TNT Crate and an Iceberg in your hands.

Meltfrost slingshots a boulder at Longship A. Pretty good accuracy with decent damage, -54 to it.

Kalos cannot throw a boulder becaue all of them are already used.

Ashfall didn't roll, the sabotage didn't happen.

Twist slingshots himself to Longship B. He only distracted one viking there.

//Note: Sabotaged ships will not work pretty finctional, depending on your attack succession. And the player who sabotaged the ship will sabotage as much crew mates as their succession. They will return to the ship afrer a turn, having to received some damage or even death. Spies, however, can successfully sabotage the ship without too much damage done to them.

Viking Longship A initiated only 2 attacks this turn.

First, they catapulted a Barrel of Anthrax to the Plant's Ship. They rolled a 4-3, it dealt moderate poison damage to the inhabitants of the shop for 2 turns.

Second, they catapulted something else worse. A Barrel of Imps! They rolled a 3-4, causing 2 imps tp attsck Cactopus and Meltfrost. The two cannot man the ship untol they get rod of the saboteurs.

Viking Longship B initiated 3 attacks this turn.

First, they catapulted a boulder. They rolled a 6-2. Despite the damage boost, the boulder missed.

Second, they catapulted a flaming boulder. They rolled a 1-3. It missed again.

Third, they catapulted another boulder. They rolled a 5-3. It kinda hit, -19 to your ship.

Your team has 3 spare boxes in this turn. +2 boxes for next turn, and +2 craftboxes for every active support (Kalos and Laura currently). You gain a Boulder and a Scatter-shot card on your hands.

'''Afternoon arrives. 6 turn left until nighttime.'''

Current Weather: Cold Air

Current Location: Journeyman's Sea

Current Stats:

Players:

Camilla - HP: 550/550. Armor: 10 Speed: 44 EXP: 123/300 (Level 10). PFB: 90%

Meltfrost - HP: 236/236. Armor: 4 Speed: 16 EXP: 264/300 (Level 9). PFB: 93%

Twist - HP: 510/510. Armor: 6 Speed: 23 EXP: 312/500 (Level 10). PFB: 10%

Drip - HP: 554/554. Armor: 7 Speed: 21 EXP: 280/500 (Level 10). PFB: 13%

Neko - HP: 293/293. Armor: 3 Speed: 26 EXP: 246/300 (Level 9). PFB: READY!

Ashfall - HP: 546/546. Armor: 9 Speed: 33 EXP: 165/500 (Level 10). PFB: READY!

Sans - HP: 615/615. Armor: 10 Speed: 20 EXP: 30/500 (Level 10). PFB: 74%

Cactopus - HP: 555/555. Armor: 14 Speed: 24 EXP: 100/500 (Level 10). PFB: READY!

Wanda - HP: 350/350. Armor: 3 Speed: 17 EXP: 152/300 (Level 9). PFB: READY!

Mag - HP: 439/439. Armor: 6 Speed: 23 EXP: 200/300 (Level 9) PFB: 95%

Steve - HP: 503/503. Armor: 7 Speed: 24 EXP: 72/300 (Level 9) PFB: 10%

Kalos - HP: 398/398. Armor: 6 Speed: 27 EXP: 130/150 (Level 9) PFB: 90%

Jade - HP: 456/456. Armor: 5 Speed: 18 EXP: 35/200 (Level 8) PFB: 71%

Hielo - HP: 477/477. Armor: 12 Speed: 27 EXP: 85/200 (Level 8) PFB: 32%

Enemies:

Special Mini-Game: Ship Wars

(To those who don't know the rules, ask a veteran about it.)

Plant's Ship:

HP: 389/400 Armor: 5

Craftbox: 7
 * Flaming Boulder (3 Craftboxes) - Deals 20 damage to the enemy ship. Burning it for 3 turns.
 * Box of Dandelions (3 Craftboxes) - Unleash 3 dandelions in the enemy's ship to sabotage them. Deals damage after the sabotage.
 * TNT Crate (4 Craftboxes) - Deals 50 damage to the enemy ship. Also dealing damage to it's inhabitants.
 * Iceberg (3 Craftboxes) - Deal 20 damage to the enemy ship, with 20% chance of freezing it for a turn.
 * Boulder (1 Craftbox) - Deals 30 damage to the enemy ship.
 * Shrapnel (2 Craftboxes) - Deals 30 damage to the enemy ship, and 40 damage to 3 of it's inhabitants.

Special Options:
 * Repair (2 Craftboxes) - Heal your ship by 60 HP. 10% chance to remove any ailment.
 * Fortify (2 Craftboxes) - Increase your ships armor by 10 for 2 turns.
 * Sabotage (0 Craftboxes) - Sling yourself into an enemy ship, interrupting the guys inside and giving your team an opportunity to strike. This is a bit risky though.
 * Delivery (2 Craftboxes) - Spend some craftboxes to immediately shuffle 3 more cards in your conveyor belt.

Enemy Ships:

Viking Longship A HP: 296/350 Armor: 8 Inhabitants: 8 (-4)

Viking Longship B HP: 316/350 Armor: 8 Inhabitants: 8 (-1)

Turns before ships get near you: 6

Summons:

No summons available...

Allies:

Laura Shigihara (Event Ally) HP: 400/400 Armor: 7 Speed: 35 PFB: 45%
 * Heavy Metal - Deals 95 damage to an enemy. 10% chance to stun them.
 * Harmonious Rhythm - Heals an ally over time by 80 HP. Removes all DoT debuffs on that enemy.
 * Moonlight Lullaby - Has a 60% chance to put all enemies asleep for 2 turns.
 * Enchantment Song (Plant Food Ability) - Everybody is healed over time by 120 HP, and everyone has their attack buffed by 55%. Lasts for 3 turns.

Potted Plants:

Ghost Pepper (Twist): 2/3 Ready. 4 Lifespan Left.

Shamrock (Twist): 5/5 Ready. 9 Lifespan Left.

Missiletoe (Drip) 5/5 Ready. 5 Lifespan Left.

Fire Peashooter (Meltfrost): 5/5 Ready. 1 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Guacodile (Sans): 3/3 Ready. 9 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 1 Lifespan Left.

Chomper (Ashfall): 5/5 Ready. 5 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 3 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 3 Lifespan Left.

Heal Flower (Camilla): 3/3 Ready. 4 Lifespan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Steve): 3/3 Ready. 4 Lifespan Left.

Torchwood (Jade): 5/5 Ready. 7 Lifespan Left.

Active Effects:

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.
 * Zealous Aura - (Aura) All allies have +20% armor and +30% attack. Effects decreases by 2% per 10% missing HP.
 * Poisoned - Loses 80 HP per turn. (2 turns)

Camilla
 * Savage Fury - (Passive) Lost 0% HP; attack boosted by 0%.
 * Sabotaging - Currently combating against 4 vikings. (1 turn)

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.

Hielo
 * Fervor - (Passive) Has attacked 0 times straight; attack boosted by 0%.

Twist
 * Sabotaging - Currently combating against 1 viking. (1 turn)

Cactopus and Meltfrost
 * Sabotaged - Currently interrupted by 2 imps. Cannot do any other action until imps are defeated. (1 turn)

NOTE:
 * The following PFs are ready: Ashfall, Wanda, Cactopus, and Neko.
 * Sabotaged plants can fight back the saboteurs, but may be risky as they deal damage to you. But unless if their imps, they are easy to deal.
 * Saboteurs can deal as much damage at the enemies. If you vanquished at least one, they will have a hard time getting up to do their ship duties.
 * Those who are sabotaging/sabotaged can still use the dice to cpunter theor opponents. All for 1 turn.