Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-27053902-20180427000748/@comment-30790899-20180529121639

DatDramaPlant wrote: IronCitron21 wrote: DatDramaPlant wrote: IronCitron21 wrote: DatDramaPlant wrote: Since I just got the Zombie Heal Station, what are you guys opinions on the whole Beam vs Station thing?

The thing about the Beam is that it allows you to heal anyone at any time, since it doesn't need to recharge. The Heal Station is good, but sometimes the fact that you can't move it is annoying. Heal Station is much better, you can use the Heal Bomb to heal others (though this sin't recommended with close range scientists, like Chemist). Plus the Heal Station deals damage, so that's a plus. And you can't unlock the Heal Station, you already have it from the start  unless you're talking about the completely useful Armored Heal Station. We're talking about GW2, where the default is the Heal Beam and the Station isn't unlocked from the beginning. Also, the Heal Station does a whopping one damage upon the self-destruct, so... not exactly useful.

Unless you start with the station then what have I been doing Yeah, no sh*t the Heal Beam isn't in GW1. And is the Heal Station really locked when you first start? And the Heal Station dealing damage thing was a joke. Pretty sure it is locked when you start, but no one actually screenshotted the sticker so...

Also about Chompers, I've had too many times where I stun a Chomper just as it's about to Burrow me, and what ends up happening is that the Chomper pops up in front of you and eats you from the front. That kind of thing terrifies me. Although coupled with Engineer buffs, that could put Chomper at a severe disadvantage.