Board Thread:Roleplaying/@comment-30384301-20171117064402/@comment-30384301-20171117130709

Battle Log (Wave 2/5):
'''Green Shadow: I'm impressed so far. Let's see how you handle the second test! You'll need to learn how to deal with different types of zombies, especially those with elements!'''

A newcomer arrives and it's Alraune!

ALLIES:

Rupert: (330HP/140ATK/Accuracy: 66%/Speed: 60/Range: 2/Lightning)


 * Super Meter: 42%

Captain Red Shell: (792HP/88ATK/Accuracy: 50%/Speed: 60/Range: 2/Water)


 * Super Meter: 9%

Mofubiki: (390HP/72ATK/Accuracy: 75%/Speed: 80/Range: 3/Snow)


 * Super Meter: 56%

Star Butterfly: (750HP/50ATK/Accuracy: 60%/Speed: 45/Range: 4/Light)


 * Super Meter: 5%

Solar Flare: (440HP/105ATK/Accuracy: 50%/Speed: 60/Range: 2/Light-Fire)

Alraune: (420HP/150ATK/Accuracy: 55%/Speed: 77/Range: 2/Wind)
 * Super Meter: 10%

ENEMIES:

Cardboard Conehead: (600HP/30ATK/Accuracy: 50%/Speed: 50/Range: 2)


 * Cone Zone: Make a Cone Zone which allows all allies within a 3x3 range to take 50% less damage from attacks. Lasts for 1 turn.

Cardboard Medic: (400HP/25ATK/Accuracy: 60%/Speed: 50/Range: 2)


 * Band-Aid: Heal an ally 100HP and give it +50% attack power this turn.

Cardboard Imp: (250HP/50ATK/Accuracy: 60%/Speed: 50/Range: 2)


 * Stone Toss: Do 20 damage to three random enemies. 30% chance of stun for 1 turn.

Cardboard Sniper: (500HP/30ATK/Accuracy: 80%/Speed: 50/Range: 4)​


 * Concussion Shot: An enemy gets -30% attack power and -30% accuracy for 2 turns.

Cardboard Flag Zombie: (300HP/30ATK/Accuracy: 50%/Speed: 50/Range: 3/Dark)

SPECIAL EFFECTS

Sprinkler (1 turn left)