Board Thread:Plants vs. Zombies: Garden Warfare/@comment-24739261-20140328050658/@comment-5792287-20140803152637

New idea! Imitater class.

100 health, no weapon by default but...

Abilities: 1a: Imitation, allows you to disguise yourself as another playable plant OR even a playable zombie. It can use the weapon/attack of the basic character in that class, but not their abilities. If you use another ability, the disguise will stop and enter cooldown.

1b: Full Imitation, same as Imitation, but you'll take on the amount of health that character has too. The problem is that the disguise has a longer cooldown.

2a: Camouflage, temporarily turn invisible, lasts about ten seconds.

2b: Speedy Camouflage, turn invisible and gain a Peashooter-style speed boost, but if you do get attacked, you receive double damage.

3a: Decoy, place down an AI-controlled Imitater that simply serves as a distraction for the zombies.

3b: Transformation, make a nearby zombie player look like an Imitater for ten seconds. It can't actually be hurt by other zombies, but it would distract them. That player also can't shoot or use abilities while it's an Imitater.

Variants:

Firetater: When disguised, it will disguise itself as a fire variant of a class if there is one.

Icetater: Like the above, but with freezing variants instead.

Chilitater: Even less health, only 50, but self-destructs when vanquished, causing 175 damage to nearby zombies like a Chili Bean Bomb or Potato Mine explosion.

EMPitater: Disables nearby Teleporters, Zombot Turrets, Sticky Explody Balls, Heal Stations, Mega Heal Bombs, Sonic Mines, Zombot Drones and Rocket Drones automatically. This can be a disadvantage in itself though, as it can give away that you're an Imitater.

Supertater: Any weapon it uses deals double damage, but it takes twice as long to reload those weapons. No effect on Chomper disguise.

Armed Tater: Actually has its own weapon when it isn't disguised, it can shoot Explosive Potatoes. The attack is like a weaker version of the Tank Commander.