Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-30790899-20170315161458/@comment-31629008-20170716210510

I think I'll try reviewing first. (The concept I'll be reviewing is The Planted AKEE's Parasol Zombie)

Jimmy: So Parasol Zombie! This beauty of the land beneath the sun is a... well she's a mess BUT, not a bad mess. Here's why:

Bob: Capping at 150 health she shares this health pool with Roadie Z, the close range engineer variant;

Jimmy: Also! with her shots working like the Cactus I assume that she's a really good competitor to Mr. Dreadbeard, both work with snipers, both have a flying deployable and both have really good sense of style;

Bob: But those upsides come with a downside, her ammo and damage output seem unusually low for a sniper-like character, with her damage capping at a low 5 and ammo at a reasonable 10.

Jimmy: We want and will assume that the original creator meant for her to deal 15 damage so we'll go with that for the rest of this review.

Jimmy: On to variants, Bob!

Bob: Sure thing Jimmy; Bikini Zombie is Parasol's fiery cousin, dealing less damage with 10 per shot, plus her ability to deal damage over time and those 15 shots WILL remind you to use sunscreen while you're outside. we have nothing to say about this, balanced enough I guess?

Bob: Cool as ice, Ice-Queen, hailing from The Great Icy North, is here to CHILL the plant's down to the root, having 20 ammo and dealing 15 damage per shot PLUS the ability to freeze plants, this cold-hearted zombie is here to make us scream. Interestingly enough we have nothing to say about this as well.

Bob: Glitter zombie is one of the Parasol's three legendary variants! dealing !25! damage per shot, we'll assume she shoots slower and has less ammo, otherwise the plants will have to dance. Also her ability "Pop Mode" will boost her speed greatly so that the plants will have nowhere to run. Just a little bit overpowered don't you say Jimmy?

Bob: With 5 years of flight school, Pilot zombie's lessons have done her a lot of good, having her shots home in on the closest plants will make Rose have some nice competition. Pretty balanced in terms of power, but thanks to the homing ability this just seems like a straight upgrade to the original.

Bob: Next up we have the beauty of the seven seas, Mermaid zombie will captivate you and before you know it, you're dead. dealing 20 damage per shot plus 15 splash damage PLUS infinite ammo! Aaaaand you have a slow shooting variant. Balanced enough we say!

Bob: And now we have her second legendary variant, Flamenco zombie! With 10 damage to dish out and 15 ammo, plus her stat boost once Fiesta is achived and you have... a Party variant... yep... hopefully Shared Vanquishes count.

Bob: And last but not least, Golden Parasol, her final legendary variant, also seems like a straight upgrade, dealing 15 damage and having 20 ammo seems ok to us, especially since she apparently has no ability, interesting we say!

Bob: Now Jimmy would you be so kind as to explain to the readers her abilities?

Jimmy: Sure, Bob! We assume her Parasol Laser seems to work exactly like Hairball Frenzy or Epic Laser, except dealing less damage, and for a good reason! Being able to move and shoot a 150 ammo laser would be really overpowered if it dealt... let's say, 10 damage! We here at JimblyBobby HQ don't mind her having less damage per laser for the power of being able to move.

Jimmy: Next there's Excavator's Grave, being able to spawn zombies from a placeable grave looks to be a really powerful tool for our Sun-avoiding lady, defining her playstyle as more of a defensive role more than aggressive, like the Ol' Cap'n. Thankfully enough, her grave is destroyable, having 200 health is balanced enough we say, let's just hope it's as breakable as a teleporter.

Jimmy: And lastly we have her Gondola Drone, a second drone for the zombies is interesting enough, shooting like a peashooter (in other words having splash damage) seems interesting in our opinion, and would be pretty underpowered if it didn't spawn a build-a-bot... being able to drop a build-a-bot anywhere on the map raises this ability's power to about 10, and in our scaling system a 10 is close to OP, sure it has a HUGE recharge time but it's still a build-a-bot, another thing you have to be careful about, on top of the 10 others you have to take care of as a plant such as: Moving out of the way of a Ultra Ball, caring about ZPGs, Running away from barrels, etc, etc... this adds a whole half layer of problems to plants.

Bob: Overall Parasol seems pretty beta-Rose levels of useful: Being able to spawn browncoats, having a slash parrot pal AND dropping a build-a-bot every couple of minutes, this zombie seems to fit pretty well with the others.

Jimmy: But lil' Umbrella girl also has some problems: dps, variants that are straight upgrades, the mentioned build-a-bot-anywhere-on-the-map thing. These are what can make this good or destroy this really good. But still I think it's pretty original and would seem really fun to play as. Kudos to Mr./Mrs. The Planted AKEE.

Jimmy: Should we give this a rating Bobby?

Bob: Eeeehhh sure. 7 Parasols out of 10.

Jimmy: Fair enough!

Bob: This has been Bob and Jimmy from JimblyBobby HQ giving a review of the fan's created content.

(Soo how'd I do? Was this good enough? I kinda wanted to make something funny, that why the whole Bob and Jimmy thing. Let me know, it helps.)

P.S - Coffee zombie: 60% complete, Bounty Hunter: 20% complete.