Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20180425052605/@comment-32696444-20180523140730

CWJ-D wrote: IAmPlayer wrote:

 Moss-Shroom  (Based on Moss-Shroom) "When others said I have no skill, I'd say they mossed up.
 * Set - Rarity : Legacy - Rare
 * Class :
 * Stats : 4 cost 3/3
 * Tribe : Moss Mushroom Plant
 * Trait : None
 * Ability : Start of Turn : Gain a Moss Boost.

Moss Boost It gives boost, but it's pretty sticky, though. Both are underpowered. There is no way someone's going to spend 4 sun on turn 4, then 3 sun on turn 5 for only a 5/5. Moss Boost is basically a downgraded Fertilize in all aspects. When an uncommon card is weaker than a COMMON, you know you mossed something up.
 * Set - Rarity : Legacy - Uncommon
 * Class :
 * Stats : 3 cost
 * Tribe : Moss Trick
 * Trait : None
 * Ability : A Moss gets +2/+2.

"Typical Beanscum"

Exactly. EA mossed up.

Moss-Shroom should cost 3, while Moss Boost should cost 1 and say "A Plant gets +1/+1. If it's a Moss, it gets +2/+2 instead." Okay, i guess, that would work for quick, small boost.