Board Thread:Roleplaying/@comment-5792287-20150125104808/@comment-5792287-20150128105808

@Crazyzombie, Miniboss summoned. You continue summoning.

@Revern, E.M.Peach and Magnet-shroom are not weaknesses of the Plasmawing. The Nut gets sliced by the Plasmawing, who then lasers you from behind so you can't block. Two-turn KO.

@IMCR8Z, two Vampires go down before the Necromancer summons three Poncho Zombies, who give their grates to the remaining Vampires for protection.

@Eongaming, K.

@Spyro, the star dash is blocked by the Vampires, who then suck your blood for a two-turn KO. And funny thing, you performed the attack before reviving...

@Eugoth, Spyro got KO'd just before reviving you. Sorry.

@Crayon, you deal 36 damage to two of them.

@DeathZombi, there are now two of Pados. The Ice Frosted Diamond sword causes 80 damage and temporarily disables Plasmawing's flight, only for Plasmawing to activate a nuclear bomb and generate a shield to protect itself and the Necromancer's minions. This bomb wipes out every player minion except for the Guardian of Craziness, Knight of Evil and the original Pados. The Blue Fire Phoenix however, will be revived in two turns.

@Bolt-Weed, you can only snatch artifacts from KO'd players. Maybe you should take Heart of Gargantua from Spyro and use it to revive everyone?

The Engineers disable Reap's bomb, so they and the Zombie Pigmen begin to head towards the Necromancer's cave, offering more protection. In fact, the Necromancer recalls all his minions except Plasmawing to return to the cave.