Board Thread:Roleplaying/@comment-28270366-20170419030631

Check the first one here...

Plot
In this game, you and your allies, whose are living at Suburbia are a squad of extraordinary-mutated-plant which is the type of plant any plant can dream of. One day, a rumor started that in the Zevven Zeez of the Zombies hides a legend: a deep, dark, dangerous, bottomless undersea pyramid has been found and it contains great treasure for who dares to discover it. And also zombies... Then the squad packs their items and sails the sea... Good luck, little fellas! But can they reaches the end of the pyramid and seize the treasure?

Rules

 * You are plants. So do not name your character a zombie.


 * Try to be active.


 * Do not going OP or UP.


 * Do not cheat.

Classes
To join, you'll need to choose 2 classes, 1 main class and 1 secondary class, and form your character among the following classes:


 * Warriors, Guardians, and Special Ops are classes that has very high health and attack, and are known for their defensive skils. Their attack are melee-based, and may cause stun to the enemy. In this class, you'll have 1 melee attack, 1 effect attack, and a defensive skill.


 * Warriors have high HP and average attack. Start at 150 HP.


 * Guardians have great defense skills and medium attack. Start at 160 HP.


 * Special Ops have great debuffs and effects and great stun chance. Start at 140 HP.


 * Mages, Sorcerers, and Warlocks are classes that are known for high attack, the ability to cast spells, damaging multiple enemies at once. They're also a good supporter, with the only downside is their poor health. You'll get 1 group attack, 1 supportive attack, and a support skill.


 * Mages have average HP, average damage. Start at 90 HP.


 * Sorcerers have medium HP, high-medium damage, limited target group attacks. Start at 100 HP.


 * Warlock have medium HP, medium damage, status effects boost. Start at 80 HP.


 * Clerics, Druids, and Shamams are classes that are healers of the squad, and is the heart of a team. Their attacks are weak, but all attacks will cause a harmful effect on enemy. You'll get 1 effect attack, 1 healing skill, and a defensive skill.


 * Clerics have high damage and long-lasting effects. Start at 120 HP.


 * Druids have medium damage and high healing. Start at 110 HP.


 * Shamans have high attacks, special supports, and special defensive skills (like damage return, group shield, damage divert, etc). Start at 130 HP.


 * Pirates, Vikings, and Marines are classes that are relatively high in health, high damage and attacking supports. Their attacks is mainly debuff enemy, such as lowers target damage or remove helpful effects. You'll get 1 debuffing attack, 1 attack and 1 attack buffer skill.


 * Pirates have great damage output, strong attack buffs. Start at 150 HP.


 * Vikings have medium damage, great debuffs. Start at 140 HP.


 * Marines are tanks, medium damage, somewhat low debuffs. Start at 160 HP.


 * Spies, Ninjas, and Stalkers are classes that has medium health, high attack, but will be stack damage (example of stack damage: Plant A attacks Zombie B, dealing a x b damage.) and will have ranged attack. They are also a supporter. In this class, you'll have 1 stacking attack, 1 supportive attack and a support skill.


 * Spies have great damage. Starts at 120 HP.


 * Ninjas have greater number of stacks. Starts at 110 HP.


 * Stalkers have great support (like stealth, evasion, position swap) and effects (traps, defense debuffs, charge canceling, buff removal). Starts at 130 HP.

For the list of players, check here, http://plantsvszombies.wikia.com/wiki/User_blog:Vergel_Nikolai/RPG_-_Plants_vs_Zombies:_Sunken_Pyramid_(Revival)_(List_of_Players)

For the list of potted plants, check here: http://plantsvszombies.wikia.com/wiki/User_blog:Vergel_Nikolai/RPG_-_Plants_vs_Zombies:_Sunken_Pyramid_(Revival)_(List_of_Potted_Plants)

For the list of encountered enemies, check here: http://plantsvszombies.wikia.com/wiki/User_blog:Vergel_Nikolai/RPG_-_Plants_vs_Zombies:_Sunken_Pyramid_(Revival)_(List_of_Encountered_Enemies)

Game Notes:

All players have a special move, which can be either offensive, supportive or defensive. It is called Plant Food ability. All players must list their 2 Plant Food abilities (1 already available and 1 to unlock at level 10). A Plant Food is awarded to the player when a boss is defeated by them, or by defeating some special zombies that contain Plant Food, alternatively, they can just use the coins/gems to use FoodEx services and get Plant Food quick. Players can stock up to 5 Plant Food. After using Plant Food, it will need to cooldown for 5 turns before it can be used again.

All players will be restored to full health at the end of the entire battle. (so if you're in wave battle, you will only restore your health when you all finish the final wave)

'''When you level up, your stats will increase. To balance it. Various stats will increase differently in every level.'''


 * Your health is increased by 20% your base every level.


 * Your attack will be increased by 10% your base every level. Certain effecta will also improve.


 * Your armor will increase by 1 (2 for Warriors and Pirates) every 3 levels.


 * Your speed will increase by 1-3 per level.

* Every 4 levels (4, 7, 10, 13, 16, 20), you are to choose a talent that will improve your stats and your abilities.

Players
1. Cammila, the Red Savage-for-hire - Spy Class (by BoltBlizard)

Coins: 3134 Gems: 316

Inventory: Bottled Water 5x, Pirate Flare 1x, Enchantment Dust 1x, Sand 3x, Water 6x, Banana 3x, Sea Tomatoes 2x, Seashells 5x, Rat Charm 1x, Sendiments 3x, Rusty Dagger, Chocolate Hearts 4x, Heart Locket 1x

Plant Food: 0/5

Potted Plant: Magnet-shroom 1x, Heal Flower 1x

Equipment:

Weapon: Cookie Stars (Equipped)
 * +50 damage (+25 every Rose Seed)
 * Sweet Strike - 5% chance to deal 50% damage. Heals for that amount.

Off-hand: Gingerbread Man (Equipped)
 * +75 health
 * +20 speed
 * +15% percision

2. Meltfrost, the Fire Dragonfruit Slayer - Mage Class (by Jel-LOL FTW)

Coins: 7010 Gems: 283

Inventory: Bottled Water 2x, Roasted Tuna 6x, Power Taco 1x, Stone 1x, Water 3x, Paper 5x, Metal 2x, Roasted Squid 1x, Alien DNA 6x

Plant Food: 0/5

Potted Plants: Fire Peashooter 1x

Equipment:

Weapon: Marine Baton (Equipped)
 * +30 damage. (+10 damage every meteor)
 * Wavebreaker: Has a 5% chance to reduce an enemy's armor by 40% (30% for mages).

3. Twist, the Desert Shadow - Ninja Class (by Fairy27)

Coins: 3229 Gems: 149

Inventory: Power Taco 1x, Craftbox 4x, Wood 2x, Sand 3x, Purify Sap 4x, Banana 5x, Sea Lettuce 3x, Sea Tomatoes 2x, Squid 1x, Sea Salad 6x, Roasted Tuna 2x, Roasted Squid 3x, Fertilizer 1x, Cloth 8x, Plastic 3x, Enchantment Dust 3x, Alien DNA 3x

Plant Food: 4/5

Potted Plants: Ghost Pepper 1x, Shamrock 1x

Equipment:

Set Equipped: Phantom Assassin Set
 * Set Bonus: Coup De Grace - 5% chance to deal 150% damage.

Headgear: Phantom Veil Lv. 2 (Equipped)
 * +75 (+15) health
 * +8% evasion
 * Blur - Attackers have a chance to ignore you the next turns.

Weapon: Phantom Boomerang Lv. 2 (Equipped)
 * +50 (+10) damage (+5.5 damage per boomerang hit)
 * 5% chance to bleed enemy.

Off-hand: Phantom Target Dummy Lv. 2 (Equipped)
 * +75 (+15) health
 * +5% damage
 * Dummy! - Attacking the same target 3 times will increase your attack by 40%.

4. Drip, the Water Medic - Druid Class (by DatDramaPlant)

Coins: 2191 Gems: 121

Inventory: Purify Sap 1x, Banana 5x, Tea Leaf 1x, Sea Lettuce 2x, Roasted Squid 2x, Sea Salad 1x, Wood 2x, Craftbox 2x, Hypnosis Staff, Metal 5x, Banana 1x

Plant Food: 1/5

Potted Plants: Missiletoe 1x

Equipment:

Set Equipped: Druid of the Wind Set
 * Set Bonus: Healing Breeze - Attacking heals all allies by 30% the dealt damage.

Headgear: Wind Headdress Lv. 3 (Equipped)
 * +80 (+16) health
 * +3 armor
 * Hawkeye Aura - All allies have +15% damage. +2% damage for every time they attack the last.

Weapon: Wind Scepter (Equipped)
 * +50 (+10) damage
 * +25% healing effects
 * Windbreak - 5% chance to reduce enemies armor by 3, lasting for 3 turns.

Off-hand: Wind Charm (Equipped)
 * +80 (+16) health
 * +5% damage

5. Neko, the Cat Magician - Mage Class (by SolarQuartz2809)

Coins: 830 Gems: 40

Inventory: Bottled Water 2x, Voodoo Shards 2x, Zombie Fried Chicken 4x, Tuna 13x, Squid 1x, Paper 4x, Warlock Robe, Sleeper's Staff

Plant Food: 2/5

Potted Plants: Empty

Equipment:

Headgear: Wolfy's Hoodie (Equipped)
 * +75 HP
 * 5% damage

Weapon: Magic Pencil Lv. 3 (Equipped)
 * +50 (+10) damage (+60 claw attack, +36 large spike, +24 small spikes)
 * +10 (+2) speed
 * Sketch - 5% chance to summon a random doodle after an attack. Doodle lasts for 5 turns.

Off-hand: Crystal Orb (Equipped)
 * +50 Health
 * Vitality - Has +5% health

6. Ashfall, the Hellbent Executor (by PumpkinPro)

Coins: 2327 Gems: 131

Inventory: Water 3x, Banana 3x, Banana Juice 1x, Power Taco 1x, Enchanted Seeds 3x, Aurocoatl's Whistle, Tuna 2x, Undersea Buffet 1x, Birthday Cake 1x, Ninja Mask, Voodoo Mask 3x, Heart Key 1x

Plant Food: 2/5

Potted Plants: Rotobaga 1x, Chomper 1x

Equipment:

Set Equipped: Sky Bandit Set
 * Set Bonus: Air Raid - (Active) Burns yourentire body and dives to the enemy lines. Deals 45 (+5% per level) damage to all enemies and boosting your speed by 50% for 2 turns.

Headgear: Flaming Gas Mask (Equipped)
 * +100 Health
 * +5% attack damage
 * 5% chance to resist burns

Weapon: Flaming Tar Sling (Equipped)
 * +45 damage (+15 per fireball, +30 for dagger)
 * Oiled - Reduces target armor by 4. Target receives 30% more damage from fire attacks.

Off-hand: Flaming Lasso (Equipped)
 * +50 health
 * Sizzle - Burns deal 30% more damage and last 2 more turns.

7. Sans, the Skele-choy (by SansyBonkChoy)

Coins: 22 Gems: 36

Inventory: Papyrus' Spaghetti 1x, Astronaut Food 2x, Roasted Squid 2x, Void Warper, Fertilizer 3x, Sendiments 2x, Tuna 3x, Wood 32x, Stone 30x, Craftbox 20x, Paper 1x, Birthday Cake, Stasis Bone, BScotch Pie 1x, Doom's Dark Elixir 1x

Plant Food: 0/5

Potted Plants: Heal Flower 1x, Guacodile 1x

Equipment:

Set Equipped: None
 * Set Bonus: None

Headgear: Stasis Blurs Lv. 3 (Equipped)
 * +75 (+30) health
 * +8% evasion
 * Blur - Attackers have a chance to ignore you the next turns.

Weapon: Executioner's Axe Lv. 2 (Equipped)
 * +60 (+6) Damage
 * Critical Strike - Attacks have a 5% chance to deal bonus 50% damage to target.
 * Execute - For every percent of missing HP to a target enemy, your attack deals bonus damage based on that percent. If the enemy has 30% HP below, your damage amp is doubled.

Off-hand: Stasis Shield Lv. 2 (Equipped)
 * +50 (+10) HP
 * +3 Armor
 * Momentum - Immuned to stun effects.

8. Cactopus, the Tentacular Thorn (by YammaYamer21)

Coins: 2229 Gems: 129

Inventory: Bottled Water 4x, Purify Sap 1x, Stone 1x, Sea Lettuce 3x, Sea Tomatoes 3x, Swashbuckler Whistle 1x, Papyrus' Spaghetti 1x, Pyromaniac Flamethrower (Lv 3) 1x, Pyromaniac Fireworks 1x, Alien DNA 4x

Plant Food: 1/5

Potted Plant: Heal Flower 1x, Snow Pea 1x

Equipment:

Set Equipped: Trench Scavenger Set
 * Set Bonus: Glowy Bait - Attackers are taunted to you for 2 turns. 40% damage are reflected back to the taunted enemy.

Headgear: Bioluminescent Hermit Crab (Equipped)
 * +100 health
 * +3 armor
 * Carapace - Blocks 20-30 damage. 20% chance to block certain effects.

Weapon: Bioluminescent Sawfish Lv. 2 (Equipped)
 * +50 (+5) damage
 * 10% chance to bleed

Off-hand: Bioluminescent Angler Fish (Equipped)
 * +75 health
 * +5% damage
 * Undersea Aura - All allies have passive 2 armor.

9. Wanda, the Fungal Witch (by WitchHazel890)

Coins: 885 Gems: 25

Inventory: Tuna 3x, Sea Lettuce 3x, Sea Tomato 3x, Birthday Cake, Pixie Flare Wand

Plant Food: 0/5

Potted Plants: Heal Flower 1x

Equipment:

Weapon: Pixie Flare Wand (Equipped)
 * +60 Damage (+24 to Hex Zap, +60 to Fungomancy)
 * +5% Damage
 * Armor Pierce - Attacks have chance to pierce through 3 armor.

Off-hand: Croaky the Frog (Equipped)
 * +80 Health
 * 5% chance to resist poison

10. Mag, the Trickster Shroom (by TheO0032)

Coins: 245 Gems: 78

Inventory: Golden Chips 3x

Plant Food: 2/5

Potted Plants: Heal Flower 1x

Equipment:

Weapon: Spore Silencer Lv 4 (Equipped)
 * +40 (+12) damage (+10.4 per spore, +5.2 per smoke)
 * Tricky - Casting abilities have a chance on boosting you attack by 30% the next turn.

11. Steve, the Resistance Corporal (by 3-Headed Disfan)

Coins: 980 Gems: 45

Inventory: Tuna 5x, Squid 4x, Water 5x, Sage's Special Soup 1x, Chocolate Hearts 3x, Birthday Present 1x, Cupid's Arrow, Guaco Leather Coat

Plant Food: 2/5

Potted Plants: Heal Flower 1x

Equipment:

Headgear: Marksman's Cursor (Equipped)
 * +75 health
 * +20% precision

Weapon: Desert Sniper (Equipped)
 * +60 attack
 * +25% precision
 * Critical Strike - Attacks have 5%.chance to deal 50% more damage.

Off-hand: Guaco Leather Coat (Equipped)
 * +100 Health
 * +3 Armor

12. Kalos, the Hypnotic Psycic (byVeneraSurvivalGuid101)

Coins: 950 Gems: 27

Inventory: Wood 3x, Metal 3x

Plant Food: 0/5

Potted Plants: Heal Flower 1x

Equopment:

Headgear: Traffic Cone
 * +50 Health

Weapon: Rooster Fan (Fire Charmed)
 * +45 Damage (+15 for Stop Trying)
 * Purge - 5% chance to remove helpful effects from enemies.
 * Burn (Charm Effect) - Attacks have a 5% chance to burn enemies for 3 turns.

Off-hand: Chronometer Watch
 * +80 HP
 * +10 Speed
 * Rewind - Attacks have a chance to bring your health back 3 turns ago.

13. Jade, the Firebloom Queen (by JadeCuevas)

Coins: 880 Gems: 10

Inventory: Abracadaver Hat, Lightning Rod

Plant Food: 0/5

Potted Plants: None

Equipment:

Headgear: Sizzling Crown (Equipped)
 * +100 health
 * +3 armor
 * 5% chance to block burn effects

Off-hand: Turquoise Skull (Equipped)
 * +100 Health
 * +10% Damage
 * Corruption - (Active) An ability to take control of a non-boss unit for 3 turns, or stun a hero for 1 turn. 5 turns cooldown.

14. Hielo, the Frost Journeywoman (by PEASHOOTERFAN)

Coins: 550 Gems: 50

Inventory: Bonfire Sword, Tribal Shield, Papyrus' Spaghetti 1x

Plant Food: 1/5

Potted Plants: Heal Flower 1x

Equipment:

Set Equipped: Space Zealot Set
 * Set Bonus: Zealous Aura - Emits an aura that boosts all allies' armor by 20% and attack by 30%. Lowered by 2% for every 10% lost HP.

Headgear: Zealot Space Headgear (Equipped)
 * +100 health
 * +5 armor

Weapon: Zealot Psi Blade (Equipped)
 * +50 damage
 * +10 speed
 * +5% attack

Off-hand: Zealot War Banner (Equipped)
 * +75 health
 * Inspire - All allies have +5% attack.

Accepts a maximum of 15 players.

Any players joining this will have the following starting items.

1. First player to join will recieve: 1000 coins, 250 gems, 1 Plant Food, 3 Bottled Water, and 1 Power Lily. (Aquired)

2. The second player will get: 750 gold, 150 coins, 2 Bottled Water, and 1 Diamond Marigold. (Aquired)

3. The third player to join will get: 500 coins, 100 gems, 1 Bottled Water, and 3 Marigolds. (Aquired)

4. Fourth and fifth player to join will get: 250 coins, 50 gems, 1 Marigold

and 1 Heal Flower. (Aquired)

5. The rest will get: 150 coins, 25 gems, and a Heal Flower. (Aquired)

Those who joined in after some users go AFK won't get any rewards above. But you will have a starter 150 coins only.

Travelling Sage's Jungle Store
Potions


 * Bottled Water (LvL 3) - Heals you for 120 HP. (120 coins)


 * Power Taco (LvL 3) - Powers up your attack by 75%. Lasts for 2 turns. (250 coins)


 * Energy Bar (LvL 2) - Fills your PF Bar by 50%. (300 coins)


 * Purify Sap - Removes all harmful effects. (30 gems)


 * Doom's Dark Elixir - Summons Doom to destroy all enemies on the battlefield. (70 gems)

Equipment Blueprints

''Since you have unlocked crafting, it is pointless for me to sell you some more equipments. But enjoy buying these equipment blueprints. Each week, it changes stocks, so don't be late!''


 * Eclipse Headdress Blueprint (300 coins) - (Part of the Eclipse Rider Set)
 * 5 Craftboxes
 * 5 Cobalt
 * 1 Headdress
 * 1 Morbid Mask

Crafting Bundles
 * Culinary Starter Bundle (150 coins) - Consists of 5 Water, 5 Bananas, and 5 Tunas.


 * Sorcery Starter Bundle (150 coins) - Consists of 5 Water, 5 Ember, and 5 Sendiments.


 * Handicraft Starter Bundle (150 coins) - Consists of 5 Craftboxes, 5 Stones, and 5 Wood.


 * Zombie Loot Crate (250 coins) - Contains items that are stolen from zombies. Consists of 5 cloth, 5 plastics, 5 bucket, and a random object.


 * Undersea Loot Crate (250 coins) - Contains items that are taken from the sea. Consists of 5 tuna, 5 sea lettice, 5 sea tomatoes, and a random object.


 * Gaia's Gift Bundle (100 gems) - Consists of 5 Enchanted Seeds and a random item.

Miscellaneous


 * Sage Powers - (20-50 coins) Pay the Travelling Sage to allow him to use his sagey power to anything. Gain and gather information from enemies, upcoming levels, and roleplaying purpose. (The level of vision is based on how much you pay.)

Garden Claw Machine
Search for the Garden Claw Machine parts to unlock.

4/5 Garden Claw Machine piece found.

Kitchen
MATERIAL CRAFTING

Cooking

Banana = 5 Seeds + 1 Water

Sea Lettuce = 3 Seeds + 3 Water

Sea Tomatoes = 3 Seeds + 5 Water

Artic Mackarel = 2 Tuna + 5 Water + 3 Seeds

Sorcery

Earth = 5 Sendiments

Snow = 5 Water

Flint = 5 Ember

Aurum = 5 Earth

Ice = 5 Snow

POTIONS AND FOODS

Roasted Tuna (Level 2): Restores 200 HP.
 * 3 Tunas

Roasted Squid (Level 2): Restores 180 HP. Strengthens you by 50% for 3 turns.
 * 3 Squids

Banana Juice (Level 2): Restores 180 HP. Removes most negative debuffs.
 * 5 Bananas
 * 5 Water

Sea Salad (Level 2): Heals 60 HP per turn, lasts for 3 turns.
 * 2 Sea Lettuce
 * 2 Sea Tomatoes

Undersea Buffet (Level 2): Restores 150 HP to all allies.
 * 5 Tuna
 * 3 Sea Lettuce
 * 3 Sea Tomatoes

Green Tea: Restores 60 HP. 100% chance to cleanse harmful effects.
 * 5 Water
 * 1 Tea Leaf

Sage's Special Soup: Restores 180 HP and provides a 250 shield.
 * 5 Water
 * 3 Zen Ginger
 * 5 Jungle Carrots

Fertilizer (Level 1): Restores 3 Lifespan to your Potted Plant
 * 5 Water
 * 5 Carrion or 5 Tuna

CRAFTABLE SPELLS

Lightning Storm: Deals 35 damage to all enemies.
 * 1 Enchantment Dust
 * 5 Water

Meteor Strike: Deals 50 damage to a target. Burns it by 30 every 3 turns.
 * 1 Enchantment Dust
 * 5 Ember

Natural Wind: Heals all allies by 200 HP. Removes all negative buffs.
 * 2 Enchantment Dust
 * 5 Water
 * 5 Ember

Darude Sandstorm: Deals 20 damage to all enemies. 50% chance to blind them by 50% for 3 turns.
 * 1 Enchantment Dust
 * 5 Sendiment

Blacksmith
CRAFTABLE MATERIALS

Seeds + Water &gt;&gt; Cotton &gt;&gt; Thread &gt;&gt; Cloth

Sand &gt;&gt; Shell &gt;&gt; Coral

Wood &gt;&gt; Paper

Wood &gt;&gt; Rubber &gt;&gt; Plastic

Stone &gt;&gt; Cobalt &gt;&gt; Ore &gt;&gt; Metal

CRAFTING

Headress: (Cleric Headgear)

Healing and fashionable.

Stats:


 * +120 Health
 * +3 armor
 * Headress Aura - Heals by 15 HP per turn.

Craft:


 * 5 Craftbox
 * 5 Stone
 * 5 Paper

Max Crafts: N/A

Morbid Mask: (Neutral Headgear)

''An ugly mask that hungers for life. It can make poetry.''

Stats:
 * +30 HP
 * +15% Lifeateal

Craft:
 * 5 Craftboxes
 * 3 Plastics
 * 3 Cloth

Max Crafts: N/A

Vanguard: (Warrior and Pirate Off-hand)

Durable shield to increase your toughness in battle.

Stats:


 * +100 Health
 * Block - Blocks 30 damage from attacks.

Craft:


 * 5 Craftbox
 * 5 Metal
 * 1 Stout Shield

Max Crafts: 3

Skull Basher: (Warrior and Pirate Weapon)

A heavy metal hammer that can bash skulls and coconuts.

Stats:


 * +50 damage
 * Bash - Has a 5% chance to deal bonus damage and stun target.

Craft:


 * 5 Craftboxes
 * 5 Metals
 * 1 Stone Hammer

Max Crafts: 2

Vladimir's Offering (Cleric and Warrior Headgear)

A sacrifical mask for the Vampire King himself.

Stats:
 * +150 Health
 * +18 Speed
 * +2 Armor
 * Vladimir Aura - All allies are given 15% lifesteal.

Craft:
 * 8 Craftboxes
 * 8 Cobalt
 * 1 Mask
 * 1 Headdress

Max Crafts: 1

Scorched Pan (Cleric Weapon)

Someone left this in the stove and now it's burnt.

Stats:
 * +45 damage
 * Critical Strike - Attacks have 5% chance to deal +50% damage.

Craft:
 * 1 Pan
 * 5 Wood
 * 5 Shells

ENCHANTMENTS

This is where you are upgrading your exsisting equipments to make them stronger. Here are the enchantment rate for every material.

Enchantment Dust = 50

Craftbox = 25

Wood and Stone = 5

Cloth, Plastic, Metal = 10

Once your enchant-o-meter fills up to 100%, you can spend 100 coins (+50% every item level) to advance it to the next level. Rare to Premium set items requires the Enchanted Seed to advance. Purchase Enchanted Seeds at the local Travelling Sage or harvest some during battles.

Items being upgraded:

Wind Headdress Lv. 2 (by Drip) - 50/200

Phantom Boomerangs Lv. 2 (by Twist) - 100/200

Bioluminescent Sawfish Lv. 2 (by Cactopus) - 140/200

Spore Silencer Lv. 4 (by Mag) - 150/400

Magic Pencil Lv. 3 (by Neko) - 50/300

Event
None So Far... 