Board Thread:Plants vs. Zombies Heroes/@comment-26988423-20171128233524/@comment-24024415-20171205035034

Zombotanist wrote: ...A 1-cost 4/4 that draws a card is only justified if it's hard to get, but it's not anymore. It should be a 3/3 at most, that way it's still really good but it doesn't take away a 5th of your health while also being really hard to kill. Well there are other ways to circumvent the creation and regulation of Magic Bean Stalks via Moon Bean/Lima P., mainly in tricks like Rollign Stone, Bungee Plumber or the use of Deadly fighters to minimalize MB's effectivity. Comparatively, though you can really start to pull some serious card draw-gymnastics later on with LP, ANB and PotG, you have the convienence of directly implanting those MBS without question nor opposition.

But I do understand where you're coming from. 1, 4/4 is quite rediculous if you get into a sweet spot of either a non-amphibious Zombie Hero with insufficient tricks for early game removal. LP is an absolute nightmare to zombies unable to take it out. As such, maybe MBS can serve a nerf a la Clique Peas that expires at the end of the round. So it punishes bing able to roll another MBS from the singleton you rolled with greater cost inefficiency, but staggering your plays can be more rewarding but overall less powerful.

Honestly I believe that's the best case scenario as of yet, given the inferiority/superiority complex SMB and LP/MB have over MBS. A genuine "Reserve Pyro vs Reserve Soldier" case if you understood that TF2 debackle. Nerf the stats outright and SMB becomes unviable given the alternatives providing a body, and I doubt that many would crave for a buff to MBS of all things, but it's a concept.