Survival: Night

Survival: Night is the second level of Survival Mode introduced in Plants vs. Zombies, Plants vs. Zombies: Journey to the West and Plants vs. Zombies: Great Wall Edition. Set in Night, the objective of this game is to survive five waves with one flag given for each wave.

Difficulty

 * Regarding zombies, this level is not very different from the first Survival level. In fact, this level is only harder because of its nighttime setting.
 * Sun-shrooms are the ideal sun-producing plant for this level. The player can replace them with Sunflowers and Twin Sunflowers later on, but it will be extremely tedious and unnecessary.
 * The player doesn't need to stray far from mushrooms to complete this level. All Night obtained plants along with Magnet-shroom and Gloom-shroom are perfect for this level.
 * To avoid craters on the lawn, the player can replace Doom-shroom and opt with something less powerful, like Cherry Bomb.

First flag
Plant many Sunflowers and Puff-shrooms as soon as possible and use the Grave Buster to remove graves

After first flag
Then, plant two Gloom-shrooms and two Garlic (two if Pole Vaulting Zombies appear) in the second and fourth lanes. Plant some defensive plants the other three lanes. You can plant Tall-nuts, Spikeweeds, and Spikerocks to increase your defense. Pumpkins and Magnet-shrooms are unneeded.

It should look like this when you're done:



Note: The money bag is on top of a Garlic.

Remember to bring the Grave Buster to remove graves. You will start with five graves. An extra grave will always pop out on one patch on the lawn. They pop out whenever a huge wave starts, so ambush zombies will always appear. If the lawn is full of plants, one plant will be removed and the grave will still pop out.

Jackninja5's Strategy
First step: Have you ever learned that Scaredy-shrooms are useful? I have! Want a bet?! Do this Survival Mode level! If you have ten slots, you are using every nocturnal plant which is not aquatic! Plant:

Don't use any Gold Magnets. Focus on Sun-shrooms (two columns) and Puff-shrooms first. Plant Scaredy-shrooms in the third column for Conehead Zombies. Use Grave Busters and replace Puff-shrooms with Fume-shrooms. Here are three planting diagrams:
 * Puff-shroom
 * Sun-shroom
 * Fume-shroom
 * Grave Buster
 * Scaredy-shroom
 * Magnet-shroom (optional; probably should have it)
 * Hypno-shroom (optional)
 * Ice-shroom (optional)
 * Doom-shroom (optional)
 * Gloom-shroom (optional)

This diagram (first time):

S S SC PS PS PS S S SC PS PS PS S S SC PS PS PS S S SC PS PS PS S S SC PS PS PS

Second diagram:

S S SC FS PS PS S S SC FS PS PS S S SC FS PS PS S S SC FS PS PS S S SC FS PS PS

Third diagram (do this in the second flag if not completed):

S S SS FS PS FS S S SS FS PS FS >S S SS FS PS FS S S SS FS PS FS >S S SS FS PS FS

Don't replace the Puff-shrooms with Fume-shrooms in the fifth column.
 * S = Sun-shroom
 * SS = Scaredy-shroom
 * FS = Fume-shroom
 * PS = Puff-shroom

Step 2:

Create the third diagram above. But choose these:

After the third diagram, you will now know about the fifth column. Replace the Puff-shrooms with Magnet-shrooms, kill Football Zombies, and upgrade the front Fume-shrooms to Gloom-shrooms but not the Fume-shrooms in the fourth column. Just do this and use the optional plants if needed. The diagram should look like this:
 * Fume-shroom
 * Imitater Fume-shroom (don’t have an Imitater? Use a Jalapeno)
 * Magnet-shroom
 * Grave Buster
 * Gloom-shroom
 * Pumpkin (optional)
 * Squash (optional)
 * Hypno-shroom (optional)
 * Ice-shroom (optional)
 * Doom-shroom (optional)

S S SC FS MS FS S S SC FS MS GS S S SC FS MS GS S S SC FS MS GS S S SC FS MS FS


 * MS = Magnet-shroom
 * GS = Gloom-shroom

Step 3:

Plant:

The last two Fume-shrooms at the front should be replaced by Gloom-shrooms.
 * Gloom-shroom
 * Grave Buster
 * Anything else besides Gold Magnets

Step 4:

Plant these:

If a Backup Dancer eats a Gloom-shroom, just plant another Fume-shroom and upgrade it. Use Pumpkins on Gloom-shrooms and do this in the final step if incomplete!
 * Grave Buster
 * Pumpkin
 * Fume-shroom (in case)
 * Gloom-shroom (in case)
 * Anything but Gold Magnet

Finale: Plants: Put Pumpkins on Magnets due to the Pole Vaulting Zombies.
 * Grave Buster
 * Magnet-shroom (in case)
 * Pumpkin
 * Anything but Gold Magnet

Tomtomdevil's Strategy
Plants:


 * Sun-shroom
 * Puff-shroom
 * Fume-shroom
 * Magnet-shroom
 * Grave Buster
 * Wall-nut or Tall-nut
 * Cherry Bomb
 * Squash
 * Gloom-shroom (if you don't have it, use Doom-shroom and if you have nine seed slots)
 * Jalapeno (if you have ten seed slots)

Quickly plant Sun-shrooms and Puff-shrooms ASAP. When you finish planting two columns of Sun-shrooms, use Grave Busters to destroy graves. Then plant three columns of Fume-shrooms. When there are Buckethead zombies, plant a column of Magnet-shrooms. After that plant a column of Wall-nuts or Tall-nuts. Use instant-kill plants whenever you are in trouble.

Monopolypark's strategy
Plants needed: Note: Squash and Potato Mine and Puff-shroom needed in this process.
 * Sun-shroom
 * Imitater Sun-shroom
 * Potato Mine
 * Squash
 * Fume-shroom
 * Pumpkin
 * Puff-shroom
 * Grave Buster
 * Starfruit

Plant sun-shrooms as fast as you can in the the back three columns. In column five and six, plant fume-shrooms that are guarded with pumpkins. Eliminate the graves as fast as possible. In column five, plant starfruit.

In flag two, plant spike weeds in the front most three columns. Turn all of the sun-shrooms into starfruit.