Board Thread:Roleplaying/@comment-28270366-20170511105849/@comment-28270366-20170511110636

//Copied this from the last thread. Sorry for the delay, I was in mobile, and the buttons are too small.

End Round:

//@Mag, for now I won't consider speed. Everyone is exchanging turns in using the slingshot anyway. So who types in first, fires first.

//@Cactopus, well, this is a game in which you have to determine your actions and being idle makes harmful consequences. In your case, being idle may have you killed.

Twist slingshots a Box of Dandelions at Longship A. You unleashed 3 dandelions that swarmed the decks, fighting 3 vikings.

Drip slingshot an Iceberg at Longship A. -27 to it. The ship is slowed. (A successful freeze requires a 6-6 roll)

Sans stunned 2 guys. The other guys rolled a 2-3, and dealt 20 damage to Sans. Sans is pummeled back to the ship.

Wanda used up 2 craftboxes to shuffled a Lightning Bolt and Craftbox Generator.

Neko slingshots a boulder at Longship B, dealing 22 damage.

Ashfall vanquished a viking while in the ship. The other viking missed his attack, which means Ashfall has to remain in the ship for the next turn.

Kalos slingshots himself at Longship B, he landed painfully, -100 HP to him. He is distracting 1 viking.

Special: When Kalos gets a perfect roll, he can control the viking he's fighting to sabotage his own crewmate.

Camilla can't sabotage again, yet...

Cactopus dealt enough damage to kill her saboteur. He did lost 25 HP from that though.

Meltfrost just did a critical roll, and vanquished the saboteur he's fighting. He didn't have a scratch.

Laura songs a cheerful song to Cactopus, she's healed by 80 HP per turn.

You gain +6 craftboxes this turn, and +4 craftbkxes for every support active this turn. You got a Torpedp and a Sea Mine this turn.

Everyone in the ship lost 80 HP.

Viking Longship A does 1 action this turn...

2 vikings catapulted a shrapnel ball to the plant's ship. They rolled 3-6, dealing 25 damage to the ship and 15 damage to Drip, Twist, and Meltfrost.

Viking Longship B does 3 actions this turn.

First, 2 vikings catapulted a boulder. They rolled 3-4, dealing 15 damage to the plant's ship.

Second, 2 vikings catapulted an Oil Barrel. They rolled 3-6. That dealt 40 damage and burned your ship for 5 turns.

Third, 2 vikings repaired their ship. They rolled 4-3, healing their ship for 30 HP.

Longship B is burning, -40 HP to it.

'''Afternoon arrives. 5 turns left until nighttime.'''

Current Weather: Cold Air

Current Location: Journeyman's Sea

Current Stats:

Players:

Camilla - HP: 420/550. Armor: 10 Speed: 44 EXP: 123/300 (Level 10). PFB: 90%

Meltfrost - HP: 61/236. Armor: 4 Speed: 16 EXP: 264/300 (Level 9). PFB: 93%

Twist - HP: 370/510. Armor: 6 Speed: 23 EXP: 312/500 (Level 10). PFB: 10%

Drip - HP: 379/554. Armor: 7 Speed: 21 EXP: 280/500 (Level 10). PFB: 13%

Neko - HP: 133/293. Armor: 3 Speed: 26 EXP: 246/300 (Level 9). PFB: READY!

Ashfall - HP: 466/546. Armor: 9 Speed: 33 EXP: 165/500 (Level 10). PFB: READY!

Sans - HP: 515/615. Armor: 10 Speed: 20 EXP: 30/500 (Level 10). PFB: 74%

Cactopus - HP: 330/555. Armor: 14 Speed: 24 EXP: 100/500 (Level 10). PFB: READY!

Wanda - HP: 190/350. Armor: 3 Speed: 17 EXP: 152/300 (Level 9). PFB: READY!

Mag - HP: 279/439. Armor: 6 Speed: 23 EXP: 200/300 (Level 9) PFB: 95%

Steve - HP: 343/503. Armor: 7 Speed: 24 EXP: 72/300 (Level 9) PFB: 10%

Kalos - HP: 318/398. Armor: 6 Speed: 27 EXP: 130/150 (Level 9) PFB: 90%

Jade - HP: 296/456. Armor: 5 Speed: 18 EXP: 35/200 (Level 8) PFB: 71%

Hielo - HP: 317/477. Armor: 12 Speed: 27 EXP: 85/200 (Level 8) PFB: 32%

Enemies:

Special Mini-Game: Ship Wars

(To those who don't know the rules, ask a veteran about it.)

Plant's Ship:

HP: 320/400 Armor: 5

Craftbox: 10
 * TNT Crate (4 Craftboxes) - Deals 50 damage to the enemy ship. Also dealing damage to it's inhabitants.
 * Boulder (1 Craftbox) - Deals 30 damage to the enemy ship.
 * Electric Slingshot (5 Craftboxes) - Empower your slingshot. Your projectiles will deal 40% more damage and electric damage to enemies on the ship. Lasts for 3 turns.
 * Lightning Bolt (2 Craftboxes) - Deals 45 damage. Does not miss.
 * Craftbox Generator (5 Craftboxes) - Gain +1 craftboxes every turn. Gives 3 craftboxes upon expiration.
 * Torpedo (2 Craftboxes) - Deals 35 damage to a random target. Deals +50% more damage if on a perfect roll.
 * Sea Mine (3 Craftboxes) - Place a sea mine 2 turns in front of the target. Deals 50 damage to it once touched. Can set men overboard.

Special Options:
 * Repair (2 Craftboxes) - Heal your ship by 60 HP. 10% chance to remove any ailment.
 * Fortify (2 Craftboxes) - Increase your ships armor by 10 for 2 turns.
 * Sabotage (0 Craftboxes) - Sling yourself into an enemy ship, interrupting the guys inside and giving your team an opportunity to strike. This is a bit risky though.
 * Delivery (2 Craftboxes) - Spend some craftboxes to immediately shuffle 3 more cards in your conveyor belt.

Enemy Ships:

Viking Longship A HP: 320/350 Armor: 8 Inhabitants: 6 (-4)

Viking Longship B HP: 232/350 Armor: 8 Inhabitants: 8 (-2)

Turns before ships get near you: 4.5

Summons:

No summons available...

Allies:

Laura Shigihara (Event Ally) HP: 320/400 Armor: 7 Speed: 35 PFB: 45%
 * Heavy Metal - Deals 95 damage to an enemy. 10% chance to stun them.
 * Harmonious Rhythm - Heals an ally over time by 80 HP. Removes all DoT debuffs on that enemy.
 * Moonlight Lullaby - Has a 60% chance to put all enemies asleep for 2 turns.
 * Enchantment Song (Plant Food Ability) - Everybody is healed over time by 120 HP, and everyone has their attack buffed by 55%. Lasts for 3 turns.

Potted Plants:

Ghost Pepper (Twist): 2/3 Ready. 4 Lifespan Left.

Shamrock (Twist): 5/5 Ready. 9 Lifespan Left.

Missiletoe (Drip) 5/5 Ready. 5 Lifespan Left.

Fire Peashooter (Meltfrost): 5/5 Ready. 1 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Guacodile (Sans): 3/3 Ready. 9 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 1 Lifespan Left.

Chomper (Ashfall): 5/5 Ready. 5 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 3 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 3 Lifespan Left.

Heal Flower (Camilla): 3/3 Ready. 4 Lifespan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Steve): 3/3 Ready. 4 Lifespan Left.

Torchwood (Jade): 5/5 Ready. 7 Lifespan Left.

Active Effects:

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.
 * Zealous Aura - (Aura) All allies have +20% armor and +30% attack. Effects decreases by 2% per 10% missing HP.

Camilla
 * Savage Fury - (Passive) Lost 0% HP; attack boosted by 0%.

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.

Hielo
 * Fervor - (Passive) Has attacked 0 times straight; attack boosted by 0%.

Cactopus
 * Harmonious Rhythm - Regenerating 80 HP per turn. (3 turns)

Ashfall
 * Sabotaging - Currently battling 2 vikings in Longship A. Cannot do anything else while on the ship.

Kalos
 * Sabotaging - Currently battling 1 viking in Longship B. Cannot do anything else while on the ship.

Plant's Ship
 * Burning - Loses 40 HP per turn. (5 turns)

Viking Longship A
 * Slowed - The turns before they reach your ship is a bit delayed. (2 turns)

Viking Longship B
 * Burning - Loses 40 HP per turn. (2 turns)

NOTE:
 * The following PFs are ready: Ashfall, Wanda, Cactopus, and Neko.
 * Everyone must do at least an action every turn. There are many unused projectiles there so make them useful.
 * Once a saboteur is done battling, they will he pummeled back into the ship to do other actions. In this case, they cannot sabotage again for a few turns.