Board Thread:Plants vs. Zombies 2/@comment-26348973-20160221034557/@comment-25392962-20160222145402

TheGollddMAN wrote: Rororoxor wrote: TheGollddMAN wrote: Reapeageddon wrote: I understand people's opinions about Nightshade, but rly, weak?

He does 10 damage when unpowered and 5 when powered.

Otherwise, I still understand. I wouldn't call it weak but it is the most impractical shadow plant out of all. With the other shadow plants, even they don't work as well powered, you can still use them. However, once an unpowered Nightshade runs out of leaves, you're screwed (unless you dig it up and re-plant it).

Two of the five shadow plants are meant for single use (Grimrose unpowered state); one is the default power as well as sun generator and two are offensive. Out of these two, only Nightshade suffers this issue. Unpowered Dusk Lobbers throw lobbed explosives only in one lane but it still can be used over a prolonged period. But Nightshade, gets the players buttplugged if they dare make the mistake of picking it without Moonflower. That is bad design. So basically, Nightshade is mandatory with Moonflower while the other 3 are not. It's not weak but it's illogical as f*ck. I normally use unpowered nightshade to hold off zombies at the beginning. I dont bother powering nightshade at all. Except Nightshade isn't supposed to hold off zombies; it's supposed to kill them. If you need a plant good enough to hold zombies for 75 sun. Primal Wallnut is a much better option (even at the beginning). thats what i meant. killing early zombies, like potato mine and the like. whats good about the unpowered nightshade is that it deals hits over time, not all at once. I wouldn't use it as my main plant though.