Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171009060954/@comment-28629991-20171019071201

Cat Play wrote: My mods Zombies  ( And if something is not balanced, then just say where) (Class: Robot) Part 7.6 (Event and Token) Token

I can't judge the zombies, but I definitely think your descriptions should contain a bit of humor and/or wordplay.

Anyway, I'm changing the Life mechanic. Previously, one Life always equaled 1 health. Now, it varies.

AI Guardian: Each Life now equals 3 Health. She still has 5 Lives and Armored 2, and she does not gain any extra Armored points when she gets hurt.

Four Wholegrains of the Acropalypse: No change.

Retro-grade: When a Gaming Zombie is played here, that Zombie gets 1 Life that equals 2 Health. The other ability is unchanged.

Name: Bashing Boxer

Class: Hearty

Tribe: Professional Sports Zombie

Cost: 5

Stats: 6/2

Traits: Frenzy, 3 Lives

Ability: Before combat, this moves in front of a Plant with the most Strength.

Set - Rarity: DR3 - Super-Rare

''He's socked Ultimate Scope, Totally Ordinary Zombie, and a few other protagonists before. He's not afraid to sock some more Plants before he goes down.''

Name: Demonic Pickle

Class: Smarty

Tribe: Fruit Plant

Cost: 6

Stats: 6/6

Trait: Levitate

Abilities: When played: Destroy a Zombie with 4/4 or more. All other plants get -2 Strength.

Set - Rarity: DRAE - Legendary

It's a gherkins' world.