User blog:IMCR8Z/Plants vs. Zombies 2 World Idea: 70s Fortress (temporary name)

I know what you're thinking "IMCR8Z, how can you make another world idea blog if you haven't finished Jurassic Junction?". The answer: While you guys are scratching your heads and figuring out what should be in that world, I'm gonna make a world I actually have ideas for.

World Features
Based on: 70s Fortress (temporary name, please post a better one if you have it) takes place in the 1970s, specifically in a James Bond-esque evil lair, with henchmen zombies.

World-specific mechanic: Oh, boy. You're gonna love this one. The mechanic specific to 70s Fortress is Weather Tiles. These have been built by Dr. Zomboss with the intentions of changing the weather for his own unexplained sinister ends, just like any good villain. If the player plants any plant that costs 125 sun or more onto a Weather Tile, the weather will change according to the tile's symbol. The weather will stay like that until the plant is removed from the tile, either by being eaten, dug up, or pushed/pulled off the tile. If the plant does not cost 125 sun or more, nothing will happen. This is to prevent you from getting lots of cheap plants and fighting the zombies using only the weather. Here are the Weather Tiles and their effects. And yes, they can stack. Beware, though! If a zombie steps on a Weather Tile, the weather will change in a way that benefits the zombies for a short time. Their effects: Surprise Attack: The surprise attack in 70s Fortress is "Guard Duty!", which makes Security Guard Zombies of all types fall from the sky and land onto the lawn. Keep reading to find out more about Security Guard Zombies.
 * Rain (Symbol: Raindrop): Rain starts pouring, causing all zombies (with one special exception, keep reading the blog to find out) on the screen to move slower (but the slowdown effect doesn't slow zombies as much as slowing plants can). Oh, and it puts out fires.
 * Hot (Symbol: Sun): It becomes so hot sun falls at a faster rate (about the same rate as a Sun Bombs level in Far Future)
 * Stormy (Symbol: Lightning Bolt): A storm rolls in, causing lightning to randomly strike tiles, doing heavy damage (same as a direct hit from a melon) to zombies hit.
 * Cold (Symbol: Snowflake): A chilly wind appears, causing zombies to occasionally freeze as if they stepped on an Iceberg Lettuce.
 * Rain: Not sure. Could use some help here.
 * Hot: The extreme heat causes 3 random plants on the screen to BURN!
 * Stormy: Same as the other effect from the Stormy Tile, but it only lasts for 10 seconds and damages plants instead. It can still hurt zombies if they're on the same tile as the plant that gets struck.
 * Cold: For 10 seconds, plants will randomly freeze. Unlike the freezing in Frostbite Caves, however, the plants will automatically unfreeze after a short period of time. You can also use the Hot Tile's effect to thaw them instantly.

World Description: TBA

New items Difficulty: Easy-Very Hard
 * TBA new plants
 * TBA new levels
 * 1 Zomboss Battle
 * 1 Endless Zone

Achievements
More to be added!
 * Nap Time: Complete a level where Security Guard Zombies don't wake up.
 * Rescue Mission: Free all of the Agent Zombies in a 70s Fortress level.
 * Jawsome!: Unleash the Henchman Gargantuar!
 * Dinner's Cancelled: Complete a level where Laser Shark Zombies don't eat plants.
 * Licensed to Win: Complete 70s Fortress

Henchman Zombie
Regular world domination plotting zombie.

Toughness: Average

Speed: Basic

Almanac Entry: TBA

First Appearence: 70s Fortress Day 1

Conehead Henchman
His fez cone headpiece makes him twice as tough as regular henchmen.

Toughness: Protected

Speed: Basic

Almanac Entry: TBA

First Appearence: 70s Fortress Day 1

Buckethead Henchman
His diabolical bucket greatly protects him from damage.

Toughness: Hardenend

Speed: Basic

Almanac Entry: TBA

First Appearence: 70s Fortress Day 3

Umbrella Hat Henchman
His umbrella hat provides decent protection from attacks and fantastic protection from the rain.

Toughness: Solid

Speed: Basic

Special: Immune to rain.

Almanac Entry: TBA

First Appearence: 70s Fortress Day 2

Security Guard Zombie
Regular sleeping on the job zombie.

Toughness: Average

Speed: Unmoving, then Hungry (after waking up)

Special: Wakes up when hit by a projectile.

Almanac Entry: TBA

First Appearence: 70s Fortress Day 1

Conehead Security Guard
His guard cone helmet makes him twice as tough as regular security guards.

Toughness: Protected

Speed: Unmoving, then Hungry (after waking up)

Special: Wakes up when hit by a projectile.

Almanac Entry: TBA

First Appearence: TBA

Buckethead Security Guard
His secure bucket greatly protects him from damage.

Toughness: Hardenend

Speed: Unmoving, then Hungry (after waking up)

Special: Wakes up when hit by a projectile.

Almanac Entry: TBA

First Appearence: TBA

Umbrella Hat Security Guard
His umbrella hat provides solid protection from attacks and stupendous protection from the rain.

Toughness: Solid

Speed: Unmoving, then Hungry (after waking up)

Special: Wakes up when hit by a projectile, immune to rain.

Almanac Entry: TBA

First Appearence: TBA

Agent Zombie
Regular captured agent zombie.

Toughness: Average

Speed: Basic

Special: Will fight for you if torture device is destroyed, but will fight for the zombies if another zombie reaches him.

Almanac Entry: TBA

First Appearence: TBA

Conehead Agent
His spy cone makes him twice as tough as regular agents.

Toughness: Protected

Speed: Basic

Special: Will fight for you if torture device is destroyed, but will fight for the zombies if another zombie reaches him.

Almanac Entry: TBA

First Appearence: TBA

Buckethead Agent
His stealthy bucket greatly protects him from damage

Toughness: Hardenend

Speed: Basic

Special: Will fight for you if torture device is destroyed, but will fight for the zombies if another zombie reaches him.

Almanac Entry: TBA

First Appearence: TBA

Umbrella Hat Agent
His umbrella gadget provides okay protection from attacks and perfect protection from the rain.

Toughness: Solid

Speed: Basic

Special: Will fight for you if torture device is destroyed, but will fight for the zombies if another zombie reaches him. Immune to rain.

Almanac Entry: TBA

First Appearence: TBA

Flag Henchwoman
Her flag marks the arrival of an evil "wave" of henchmen.

Toughness: Average

Speed: Hungry

Almanac Entry: TBA

Dr. Imp
Escapes over most of your defenses, then plots evil ahead.

Toughness: Average

Speed: Hungry

Almanac Entry: TBA

First Appearence: TBA

Henchman Gargantuar
Oversized zombie who has a seriously metal jaw.

Toughness: Great

Speed: Hungry

Damage: Crushes plants with laser shark.

Damage: Randomly zaps tiles with laser shark.

Special: Throws Dr. Imp when damaged.

Almanac Entry: TBA

First Appearence: TBA

Engineer Zombie
Builds Zombot Turrets and Zombot Drones. Eventually he will get on a jackhammer and charge towards your house.

Toughness: Protected

Speed: Unmoving, then Flighty (after getting on jackhammer)

Special: Builds turrets and drones, gets on jackhammer if not defeated in time.

Almanac Entry: TBA

First Appearence: TBA

Zombot Turret
This Engineer-built device is designed to shoot at your plants.

Toughness: Average

Speed: Unmoving

Damage: Shoots yellow pellets at your plants.

Almanac Entry: TBA

Zombot Drone
This Engineer-built device is designed to fly past all but the tallest plant barriers.

Toughness: Fragile

Speed: Speedy

Special: Boosts over most plants, flies past smaller plants.

Almanac Entry: TBA

Laser Shark Zombie
It's a shark with a laser cannon attached to it's head. Need we say more?

Toughness: Machined

Speed: Stiff

Damage: Chomps down plants in one bite.

Damage: Fires a laser beam at your plants to zap them.

Special: Eating plants increases the power of the beam.

Weakness: Stops moving when it has to chew.

Almanac Entry: TBA

First Appearence: TBA

Zombot Doomsday Device
The bringer of doom and Weather Tiles from the 1970s.

Toughness: Undying

Speed: Hungry

Damage: Fires a laser beam to clear out a lane.

Special: Missile attack creates and destroys Weather Tiles.

Almanac Entry: TBA

First Appearence: TBA

More to be added!

Plants
To be added