Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20180213115911/@comment-31629008-20180303210454

Tecku wrote: CWJ-D wrote: Tecku wrote: I've been working on some ideas lately so that every tribe in the game has some kind of point. One of the trickier ones is the Dragon tribe.

Call of the Junkasaurus The main problem with the Dragon tribe is that both cards in it are really powerful regardless of stats. I figured the random mechanic would help balance it, but its hard to say. Most notably, I don't want to do a Conjure card with it. I think that Conjure moves are too plentiful, and I don't want one with a card that makes Animal plants. Another option is to remove the dragon tribe and put them in the animal tribe instead.
 * Class: Mega-Grow
 * Tribes: Animal Trick
 * Stats: 5 Sun
 * Ability Option 1: Make a random Animal or Dragon. It becomes 4/5.
 * Ability Option 2: Make a random Animal. All Animals and Dragons in play become 4/5.
 * Rarity: Legendary

Stonecutters wrote:

"Revive these Colossal Fossils!" Okay, but then I still need a card with Animal tribe useage without a Conjuring power. Any ideas? I thought of something like

Plant Evolution: All Animal Plants in your deck get +1/+1 for the rest of the game