Board Thread:Plants vs. Zombies 2/@comment-25546049-20160429191546/@comment-24275721-20160501183234

Zombotanist wrote: TheGollddMAN wrote: Strimes49 wrote:

TheGollddMAN wrote:

TheHandsomePlant wrote: What, I thought people have disliked the older world design? By older world design, what exactly do you mean? Between the older and the newer worlds I don't see any design change other than the boss podiums. Or are you talking about the map design? What exactly is your point of reference here? Popcap has seemed to forgotten about missions such as "defeat x zombies in x seconds", which were sometimes fun to play. At least PopCap put that objective back in either BWB or LC or NMT (can't quite remember) but the objective that they totally dropped out on is this: "Don't plant for X seconds". That was the toughest challenge and they got rid of that simply because of a bunch of pu**ies srated complaining. Based on the zombies encountered in a level and the world and the time required to not plant, that objective was the hardest. As long it was there, that objective was impossible in Wild West Day (I think 8 or 9) as it had the players not planting for 150 seconds which was pretty difficult because:

1. The zombie chewing on your defensive plant would chew it off before the objective completed which means replanting it was out of the question

2. The next wave would trigger after a certain time and you could not stall the first zombie forever.

3. Since sun was 25 values of worth and there were every single zombies encountered, it was tough to not plant at all.

4. All the star challenge objectives came with a bonus of not losing lawnmowers at all which means even if you could kill a zombie without planting for 150 seconds with a lawnmower, you still wouldn't get that star.

5. Calculating exactly from when you needed to stop planting so that you'll get that 150 seconds worth of time without losing any lawnmowers also.

The easier versions of this objective basically had the player just collect at the beginning and completing it then or setting your defenses completely to the point that there was no need for it at all. However, when this was hard, this was hard. The devs didn't remove it because it was easy, they completely revamped the system and removed this particular objective because people said it was tough and boring. people were struggling to unlock worlds because of the older system. The only objective worth not giving a damn for and is too easy: "Kill x zombies in x seconds" and they didn't remove that did they? This is the easiest objective, not that one.