Board Thread:Weekly Discussions/@comment-26520884-20160823204837/@comment-29611741-20160825020558

Starfruity wrote: To me, the game deteriorated bit by bit and various different times. I'll explain them.

1.7 - Removes sense of balance and effort.

1.9 - Removes sense of story and flow.

Dark Ages Part 1 - Further removes balance and begins to become highly pay-to-win.

Vasebreaker - Ambitious idea that is completely dropped for no apparent reason.

Big Wave Beach Part 1 - Continues Dark Ages trend.

Big Wave Beach Part 2 - Things start to look up with more sense of design and style in levels, even if they're still ridiculously difficult.

Frostbite Caves Part 1 - Sense of balance returns in sync with newer level styles of spamming zombies. This is probably the highlight of PvZ'2s history.

Frostbite Caves Part 2 - It's quite evident that, having gotten the balance right, they started rushing out new levels because they thought they had mastered it. Introduces feeling of rushed content.

Neon Mixtape Tour Side A - Begins to show signs of carelessness with pointless inconsistencies in the world map and extreme lack of detail in the Almanac.

Jurassic Marsh Parts 1 and 2 - Good world gets ruined by a rush to end the game's story; carelessness about story ordering.

Modern Day - Good world gets ruined by a rush to end the game's story; carelessness about story ordering.

The rest - Greediness with premiums and desire to keep a clearly dead game alive ruins the experience unless they can scrape up some actual decent content, and FAST. Basically my thoughts, but I'll add one more:

Lost City Part One: Added interesting zombie mechanics, but plants feel like straight upgrades to other plants for virtually all intents and purposes(Red Stinger > most DPS plants, A.K.E.E. > Laser Bean), last gemium(if I remember correctly)