Talk:Plants vs. Zombies Heroes/Upcoming content/@comment-26330618-20180105202832

There's lots of card stuff that definitely needed changes to balance the game. But guess what? EACap decided to mess with decent cards and unbalanced the game even more. All those changes, or may I say MOST of them (because at least a half of them were actually worth it), look like made out of a rush, or like EACap didn't explore deep enough into its own cards.

And I ain't talking only about rarity changes, but also, stat and ability changes. This set wasn't even released, and some decent cards were nerfed to be generic. Clear examples are both Half Banana and Savage Spinach. Why those nerfs? Half Banana needed lots of Banana cards in the player's hand to shine, and the Banana tribe is very small in terms of card amount. Banana Plants? there's only 4. Savage Spinach was already a formidable Super-Rare, though it's ability only worked with Leafy evolution, and triggered only once, but no, EACap workers said "Drunck levuls uf OPnesz" and nerfed it into junk. Oh, and what about Aloesaurus? I mean, it's not like its class has tons of ways of drawing lots of cards at once. I mean, it barely has Sage Sage, Cosmic Flower and the Taco. Maybe it needed a nerf, but the way it got nerfed isn't the way to do so in my opinion.

Let's also not forget about Team Mascot and Zombot Drone, two annoying and abusable cards that were buffed to something even more annoying and even more abusable for their rarities.