User blog comment:Milesprower2/Top 15 Best and Worst Plants in PvZ2/@comment-3398859-20150926170751

Changes I'd make to plants in your worst list:


 * Guacodile - Just make it so he can attack while in the water, and his chomp does a little more damage and insta-kills Fisherman Zombies.
 * Lightning Reed - I still like this guy, honestly, but, perhaps double his damage output. 5 damage to the first zombie and 0.5 to the rest would still work.
 * Pea Pod - Make it so other pea plants can be placed on him to upgrade him. You could add Snow Peas, Fire Peashooters, Repeaters, etc. The only ones that might not work are Threepeaters and Split Peas. Heck, if you want to save sun but have seed slots to spare, use him with Peashooter. Not useful, per se, but it does give him an advantage.
 * Starfruit - Lower the cost to 100, and maybe make it so stars deal 0.5 damage to all other zombies on the tile.
 * Magnet-shroom - No clue, but maybe make a few more objects magnetic (e.g, Ra Zombie's sun staff, the metal wiring on Barrel Roller, Chicken Wrangler's wiring, and maybe some of the plating of the FF mechs?)
 * Banana Launcher - 90 damage on the tile the banana lands on, 60 on the four surrounding tiles. Maybe have the sun cost lowered to 450.
 * Pea-nut - No clue, honestly. Maybe just don't promote it alongside Jesters.
 * Bowling Bulb - Either keep it at 200 sun and have it fire off in rounds (A,A,B,A,B,O, repeat), or make it 225 and have it always regenerate all 3 bulbs at once.
 * Homing Thistle - Similar to Starfruit, lower its cost to 225 and give it mild AOE. Otherwise, I can't think of much.
 * Sweet Potato - Lower the sun cost to 75. That's literally all that needs to be done to make it decent, trust me, I've done a hack for it.
 * Hurrikale - Have it push back zombies farther, like you said, but honestly, otherwise, I'm fine with how it is.
 * Chomper - Give it a weight system, less tough zombies take a shorter amount of time to digest, healthier ones take longer. Also remove the delay before attacking. Maybe also make Toadstool cost 225, to give Chomper a bigger advantage. (Toadstool will still always take 30 seconds to digest.)
 * Bonk Choy - Lower the cost to 100, and make the punches deal more damage. Then it probably could survive on its own a bit better.
 * Thyme Warp - I actually like Thyme Warp, but... Ditto. At least 200 sun, slower recharge, usable in all worlds.
 * Electric Blueberry - Takes a shorter amount of time for its seed packet to recharge, and remove the weight system. Maybe raise its price to 200 or more. Also.... MAKE IT COST LESS THAN SEVEN FREAKING DOLLARS .