Board Thread:Plants vs. Zombies 2/@comment-25546049-20151116183608/@comment-26825778-20151116195145

Ballistic Planet wrote: Coolyoyo33 wrote: Ballistic Planet wrote: TheGollddMAN wrote: Why the freak does that moron say that "We are listening to your feedback" when they are really not?


 * Where are the upgrades?


 * Why isn't there a reason for Gold Leaf and Thyme Warp to be used in other worlds?


 * Why are we getting Premiums all over the place? Why can't they make these plants with gems so that players can atleast have the chance of getting them for free?


 * WHERE THE F*CK IS THE SEED SLOT WE HAVE BEEN WAITING FOR SINCE FAR FUTURE?

Huhhhh, all this steam is making me hot inside. That, and if I may vent with you all of my condolences on Jurassic Mrash.


 * Firstly, this world proves that PopCap has run out of ideas. As much as I didn't like Neon Mixtape Tour, there are some things that I can appreciate in it, such as how unique it was. This world is literally throw crap at the wall and hope it sticks. Literally none of the plants in Part 1 are very original, and I'll talk about Zombies and Dinos my next point.


 * No special Zombies in Part 1. Seriously? You think Dinos are gonna make up for the lack of special zombies? Stuff we can't even react to  without Perfume-shroom?  Also, the Dino's are stupidly overpowered. The raptor can kick so many zombies into your back lines that without some form of damage control (Cherry Bomb, Grapeshot, Jalapeno, Hurrikale, ETC) or Perfume-shroom, he's rediculous. Not to mention he's essentially a Breakdancer clone from the last freaking world. Stego is kind of managible once you have your full defense set up, though early stegos can crush you. Points for originality, because his concept hasn't really been used before (though the Zombot Plank Walker has a similar attack) . And lets not get started on the Pterodactyls who are IMMUNE TO BLOVER?, and a Prospector rip off.


 * Days 7 and 16 are horse hockey. While I felt that Part 1 of this world was balanced, Days 7 and 16 like to prove otherwise by throwing so much bs at that I had to use three powerups between the two levels.


 * Screw you for making more $7 premiums that I just hack. I used to actually buy all the premiums up until Cactus, and then you screwed us all over with these. Where are the gemiums?

However there are some things I like about this world.


 * The premium plants from this world are good. I really like Cold Snapdragon, he's probably in my top 5 favorite plants in the game at the moment.


 * That music though.


 * The scenery is vibrant and gorgeous.

well to be fair, if he didn't make him immune to blover you'd be able to handle ALL three dinos with one singular plant which seems pretty unfair, but then again THEY HAD TO GIVE THE MOST ANNOYING DINOSAUR THE ABILITY TO NOT GET AFFECTED BY BLOVER.
 * The gameplay is pretty fun.

Day 7 and 16 are both conveyer belt levels....hmmm. But if you get one pattern for both they're easy.

I agree with you on everything else m7 The thing is though, I have no reason to replay Days 7 and 16 over and over again to find out the pattern once I beat them, and you don't get very much for replaying levels. (Except some useless coins). Also, Blover is balanced in this world because the timing for it is so bloody difficult. By that I meant like in just 2 tries xD Because I did both in 2. All you need to do in 7 is maintain the wallnuts which are on the flowers and in 12 put a row of PP's in the last row and PW's in the second last. After that both of these levels are kind of the easier levels in the world.