Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25502707-20141115114531

Another concept, this one about world war 2. I made it include fog in the way of a blackout.

Gimmiks:

Blackout ambush: All of the screen goes black and torch zombies and imps (read bleow) will come on for the duration of the blackout. Use your plantern!

Torchwood power: Torchwoods light up their square in blackouts, as well as starfruit.

Metal deflection: Wall nut and tall nut plant food metal coats deflect bullets and protect the proper plant from bombs (metal coat still gets damaged).

Plants:

Plantern: Unlocked after day one but is avalible to use on day one (selected for you). Has same health as infi-nut and glass looks smashed after first downgrade. Provides light in a 3 by 3 area around it in blackouts. Costs 100 sun and has sluggish reload time. Levels occasionally begin with planterns on it. Plant food reveals whole place for 10-20 seconds.

Umbrella Leaf: Protects plants from bombs and bullets in a 3by3 area around it. Has health of wall nut, costs 200 sun and has sluggish reload. Unlocked on level 6, but can be used on level 5, when gun zombies are encountered. Plant food gives it a protective shield, giving it double health.

Passion Fruit: Like heavenly peach; heals plants around it in a 3by3 area. Heals one bite or bullet of damage every second. Costs 300 sun and has a sluggish reload time. Unlocked on level 12 but is useable on level 8, 11 and 10. Plant food heals all plants around it fully. Has normal health e.g: 3 bites.

Prenium plant Berry Bomb: No plant food ability. 250 sun and very slow reload time. Same as PVZ1 doom shroom otherwise.

Zombies:

Normal soldier zombie, conehead soldier zombie, buckethead soldier zombie, imp solder and soldier gargantuar. I think they explain themselves lol. Gargantuar appears on level 9, all others on level 1.

Torch zombie varients: All types of zombies above excluding gargantuar will come on with a torch during a blackout, meaning they will light up their tile making it slightly easier to see. It will only be the first zombie(s) that will come on with a torch, the rest will not. First seen on level one. Have the same amount of health, however they drop their torches after 3 hits.

Gun zombie: First seen in level five, they are like peashooter zombies in ZomBotany. They have a normal amount of health. Their bullets can be deflected (reflecting and hitting the zombie who shot it) by the metal plant food coats of wall nut and tall nut, but the coats will still take damage. The umbrella leaf will take damage first if if is covering a hit plant, and bullets will not be deflected.

Bomber Zombie: Encountered on level 13. Runs on to the screen as quick as a surfer zombie, and places a bomb by the first plant it encounters. Then runs back off screen. It has half the health of a normal zombie, and usually carries plant food so if you can get rid of it that is good. The bomb detonates in 5 seconds, and has the health of a parot. When it detonates, it kills the plant it is on. The metal coat of a wall nut of tall nut will be blown off if it has one, but not the actual plant.

Brain Buster:

Pitch Black: Conveyor belt level with planterns and other plants. It is a complete blackout for all of the level apart from one tile. The aim is to light up all of the area. There are a few torch zombies on these levels. The level is won when all of it is lit up, and lost if the zombies get through.

'''Hope you like it! Check my profile for all the world ideas so far!''' 