Board Thread:Plants vs. Zombies Heroes/@comment-30553109-20170506014945/@comment-25982947-20170514153532

YammaYamer21 wrote:

Zombotanist wrote:

YammaYamer21 wrote: I has (arguably) more balanced Dragonfruit idea.

[idea] I'm sorry but your idea is really convoluted, incredibly hard to use and not really fitting to the game's balance. You're basically making a 4-cost card, that makes a 5-cost card that makes a 12 cost card (and btw no card should ever cost that much if it doesn't guarantee a victory 99% of the time like Garg Feast) and that 12-cost card is just stacking strong traits and stats with no rhyme or reason.

Also you really don't seem to understand that some traits are exclusive to certain classes. Armored is exclusive to Guardian and Splash Damage is exclusive to Smarty, yet you suggest a Mega Grow card that has both. Like, seriously? Well, it was more balanced than my previous idea of just having the egg played. Also, the whole point of creating these cards is to let our minds run wild. So what if it doesn't fit the tempo or uses exclusive Traits? The whole point is that it's an easy-to-counter ritual that summons a really strong card if undisturbed. Not really too much. Plus, I think the end result is more of a 10-cost in reality; the 12 is just punishment if it gets bounced, like with Hothead and Octo-Pet. I don't really see the point of thinking up card ideas that don't fit the game but to each their own.