Board Thread:Plants vs. Zombies 2/@comment-5760976-20160407214636/@comment-27275617-20160409173512

TheGollddMAN wrote: Coollittlepeashooter wrote: TheGollddMAN wrote: Coollittlepeashooter wrote: TheGollddMAN wrote: Coollittlepeashooter wrote: TheGollddMAN wrote: Coollittlepeashooter wrote: Strimes49 wrote: Gargantuar333 wrote:

It's another recycled level. Woopdydoo. -_- I honestly like how they reused it, I love to go through that fun again! Yes and completely glance over the fact that they just took one level and reused it for another purpose. Why not just play the original level again, if you wanna have some "fun"?

By your honesty, you would love it even more if all the levels are reused, so that you can have "fun" 10 more times with old levels. Nice one on you. I honestly love the levels they make, and the reused levels make me remember the moments from 2014-2015, I really love that level. '''Again, why not just play the actual level then? '''All this does is take a slot for a new level and instead is replaced with an older one. Who says I don't? That's not what I meant. I meant just because you replay older levels doesn't excuse the fact that they lazed out and used one of their existing levels as a new one. It doesn't have to be supported by approving it. Everyone is lazy at one point, admit it. Well yeah, but for PvZ 2 that has been more than one. Not to mention, it's even more lazy to support the laziness, admit it.

I can't tell if you're arguing for tha sake of arguing or not. One second you say making 100% better versions of other plants is OK, and on the other you argue against the laziness of Popcap(while they work mighty hard on PvZH and PvZGW2, both great titles needing maintenance). This might be the web, but inconsistency will still not get anyone a good perception of you.

And to your argument of replaying PvZ1 levels, that takes more time because you have to actually get there in adventure mode, and also to mention that Crazy Dave'll choose three of the plants for you, potentially making your strategy impossible to execute.