Board Thread:Weekly discussions/@comment-27053902-20171011054153/@comment-26916914-20171014225842

CITRONtanker wrote: B-doom13 wrote:

CITRONtanker wrote:

Jel-LOL FTW wrote: Fossilhead needs to go die Yeah. Lets talk about him for a moment, shall we? (rant time- fair warning!)

First, Untrickable. Who thought that was a good, balanced idea? Who in the right mind thought this trait was necessary? Okay, for plants, I understand. The Zombies deserve it, because Zombies seem to be the "easy mode" of sorts. But holy squid- they had to give it to Zombies- as if Parasol Zombie was not enough. You think I'm done? Oh no, I am not.

I don't think 2/3 is that bad stats for a 2-cost zombie. I mean, you could do worse (*cough cough* Cell Phone Zombie). And then, Popcap said "hey, lets give him an insane ability that makes him an absolute tank on top of what he already is!" When I saw beta gameplay of it, I said "This is way too strong. Surely, they will do the right thing and nerf him" Oh, how wrong am I?

+3/+3. Chew on that for a minute. That makes it a 5/6- for a 2-cost. Yeah.... And sure, you need to evolve it- but jeez, how many Professional zombies are there now, especially after the update? Do the math. It equals too many.

And Zombie Middle Manager and Escape Through Time can conjure this, due to its tribes. And you cannot just use Doom Shroom, Squash, or Shamrocket against this, due to the Untrickable! Defensive End, as much as I hate it, at least is vulnerable to tricks. This- nope.

I could go on and on, but you get the picture. And even worse, ANY HEARTY HERO COULD MIDDLE-MANAGER OR GLADIATOR, FOR A FREAKING 5/6 UNTRICKABLE ON TURN 2!

sorry for the caps, kinda needed it. Indeed, you do have a point. I would mention that, but I did not want my post to be too long. its already too long, a sentence wouldnt matter much

But for real, it is stupidly overpowered. Let's name plants that can remove it on turn 2.

Are there any?