User blog:Itsleo20/PvZH balancing ideas

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Feedback is welcome :D

General
Stats max out at 15.

Insta-charge is removed from ranked AND/OR charge bar only can fill 2 AND/OR 1 per hit.

Solar
Power Flower: No longer counts itself when healing AND/OR is 3/3.

Briar Rose: Is 1/4 instead of 3/4.

Venus Flytrap: heals only for actual damage dealt, not strength stat.

Mega-Grow
Bananasaurus Rex: No longer performs a bonus attack.

Podfather: Gives +2/+1 instead of 2.

Re-Peat Moss: Is now 1/2 for 3 sun instead of 2/3 for 4 sun.

Black-Eyed Pea: Fixes what appears to be a bug, so that it will not boost +1 heath if brought down to 0 health.

Bonk Choy: Gains +2 on first turn instead of +1.

Smarty
Mush-Boom: 2 damage can now hit hero.

Snapdragon: Is now 3/2 instead of 3/1.

Whirlwind: Is now bounce a chosen zombie.

Guardian
Wall-nut Bowling: Deals damage only to zombies here, instead of being able to hit the hero.

Mirror-nut: remove this from the game Deals only 1 damage to enemy hero AND/OR costs 5 instead of 4 OR has 0/5 instead of 0/7.

Hibernating Beary: Now gains +3 instead of +4 and has 6 health.

Soul Patch: is now 3/8 instead of 5/10.

Doom-shroom: No longer affects plants; cost becomes 7 OR bounces all zombies instead of destroying.

Kabloom
Pineclone: Is now amphibious.

Graps of Wrath: 6 damage on death does not hit the hero.

Poison Oak: Anti-hero trait is decreased to 4

Seedling: 6 is decreased to 4

Sizzle: Bypasses armor.

Crazy
Flamenco: Only deals 1 damage per every other dancing zombie; does not count itself.

Cakesplosion: Bypasses armor.

Hearty
Arm Wrestler: Is now 2/1 OR is now 2 brains OR is 1/1.

Ra Zombie: Steals 3 brains instead of 2 OR costs 3 brains instead of 6 OR steals 2 sun start of turn, rather than when played.

Trash Can: Is now 3/1.

Camel: Now costs 2 brains.

Coffee Zombie: No longer gives +1/+1

Sneaky
Plank Walker: No longer has Strikethrough.

Walrus Rider: Is now 3/3 instead of 3/4.

Dolphinado: Is now bounce a chosen plant.

Beastly
Octo-Pet: Is now 2/2 instead of 3/2 OR is 1/2; when played in a water lane: gain +2.

Cat Lady: Is now 1/4 instead of 0/4.

Octo Zombie: Cost increased to 10 from 8.

Nurse Garg:  heals only for actual damage dealt, not strength stat.

Zombot 1000: is 9/1 instead of 9/9; when played reduces all plants by half their health and strength instead of outright destroying.

Brainy
Shieldcrusher: Only removes half the charge bar

Rocket Science: destroys 5 strength and above instead of 4, but costs 3 brains instead of 4

Gadget Scientist: Does not count itself.

Brain Vendor: Gives 2 brains instead of 3

Pool Shark: Is now 3/2 instead of 3/1.

Trickster: Is now 6/6 instead of 7/7.