Board Thread:Plants vs. Zombies Heroes/@comment-27053902-20170429222935/@comment-25982947-20170430182343

MitBoy wrote: Giant Shy Guy wrote: MitBoy wrote: Giant Shy Guy wrote:

MitBoy wrote:

I play game every day, and squash or sham rocket is a constant problem.

And it's a 5 sun cost, so you can easilly set up a winter sqaush the turn it is played. And there's no actual synergy with freezeing for zombie side yet except a five cost minion.

So yes, it is barely a rare that I really doubt could compete with, say, mixed up gravedigger, or shark. And like I said. We're far into the meta where it should never be a problem to get Squashed, Rocketed, Whacked, or whatever other form of removal you can think of. Before the shield block change Mirror Nut was doing well despite Weed Spray and Rolling Stone - the same will apply to Cryo Yeti. Also what? How is it bad because Winter Squash exists? By that logic, any high cost Legendary is bad because little OP Winter Squash is prancing around with its specific and high maintainance set-up. Your argument applies to Shark (which you used as an example), Shieldcrusher, Wannabe, etc.

Cryo Yeti has a strong When Played, is self-buffing, and gets its buff from both Zombies and Plants. Ice World, Frosty Mustache, Ice Pirate, and Frozen Tundra are a fantastic set of cards to set it up. Saying that is "barely a rare" is saying like a combination of Snowdrop and Chilly Pepper is "barely a rare". Yeah, it was doing okay because only 40% of heroes even have weedspray. In case of Yeti, there are 2 classes that could remove it on the same turn easilly.

I mean, yes, that is true, Wannabe and ShieldCrusher aren't very good Legendaries. With the shark, though, you can use Rooster or Fireworks during zombie stage, so it is possible to get value even if it gets squashed.

"Freeze a plant" is not a strong When Played. Yeah, and all those cards are also much cheaper and until turn 5, there is not extra value to freezing! You also seem to forget that it benefits from plant side only 40% of the time. Well, umm, both clilly pepper and snowdrop aren't rares, so... And I've made my statement clear as day, and this the third time: Removal is irrelevant to a card's value.

Rooster and Fireworks with Shark on the same turn only works on turns 8 and 9. Even then, an argument like that is as sound as arguing Mixed Nuts is good because it's possible on Turn 2 to get a 4/4 because of Sunflower. It's a specific combo and makes no argument on why something is good or bad.

Also what? Since when is "Freeze" never a good When Played? When Played abilities in itself are the most valuable cards in the game right now, and you're saying that and Freeze, one of the most powerful mechanics in the game, is "not a strong when played"?

I'll digress that the silverbullet mechanic is never the best thing but the argument is whether or not it is "barely a rare".

You've completely misunderstood what I said. A combination of Chilly Pepper and Snowdrop isn't more than a Rare and that's it's barely one even? You're kidding. Freeze and autobuffing are two of the most powerful attributes in the game, even more so with a card that benefit from both sides.

I've made my arguments clear. There is no need for me to speak further on this. What? Removal is a thing that is very important to consider. This is why gravedigger is great - because he doesn't allow to remove things.

>"Specific Combos are are not relevant"

>"Look how good it will be with Brainfreeze!"

Combos are literally part of the card, and very imporatnt to consider, even some legendaries have to be used with combos, like deadbeards. You are literally trying to say that all stuff is good with this card, and the bad stuff don't matter because you feel like it.

Freezing is good for plants right now, because they have combos with it. Zombies do not have combos, only 5-cost legendary that gets +1\+1. For zombies, it could be okay, if it is used on trick phase, which Yeti doesn't.

I'm actually not following your argument about pepper and snowdrop. When snowdrop, being 1 sun cost, gets buffed once, it triples its damage and doubles the health. When Yeti, 5 cost, is buffed, it can't take out wallnut.

It benefits from both sides on less then 40% of the time, though plants could simply freeze the yeti the turn is is played and not care about it The whole concept of the Yeti is pretty flawed right now, it's supposed to "counter" freeze decks without actually hampering with these decks' ability to freeze your zombies, or outright destroy them with Winter Squash. A good counter to freeze decks would have to make Plant players not want to freeze Zombies because it could cause them more harm then good, and the Yeti tries to do that but fails misserably, a single Zombie getting +1/+1 is not gonna make any Plant player not want to just freeze a zombie they would've frozen had the Yeti not been there.

I already posted an idea of what I'd change about the Yeti but here's another alternative: "Cryo Yeti. 6 sun 4/5. This Zombie can't be frozen. When a Zombie becomes frozen, freeze a random Plant. When a Plant becomes frozen, this gets +2/+2" That way there's a reason why a Plant player wouldn't want to freeze a Zombie, because it'd freeze one of your own plants while also buffing a strong zombie that you couldn't get rid of easily by just freezing it with Winter Squash on the field. And it wouldn't be overpowered either, because by turn 6 plants have many ways to get rid of big zombies, like Guacodile, Shamrocket, Squash, Lawnmower. Even Smarty wouldn't be in too much trouble because they still have Bouncing.