Board Thread:Plants vs. Zombies 2/@comment-5760976-20160205211204/@comment-24735666-20160206182511

Mr. Boss-inator wrote: IG Gaming + Maramok= Awesome wrote: Mr. Boss-inator wrote: Shadowboy192 wrote: For me there are these types of plants: Offense, Producers, Defense, Single-use and Instant. If there are plants that don't fit in any of these i just make another category. I think pretty same, but I also have a category of tile plants (Gold Leaf and Tile Turnip) and utility plants (Grave Buster, Hot Potato, Perfume-Shroom, Intensive Carrot, Lily Pad, Moonflower would go here if it didn't produce sun). And I split single use category in 2 branches: Consumable (Chilly Bean, Hypno-Shroom, Shadow-Shroom, etc.) and triggerable (Lava Guava, Iceberg Lettuce, Stunion, etc.).

Just wanted to add some IMO stuff :P Finally someone I agree with! Those are finer categories, and I can distinguish them too. I just usually refer to stuff in a broader sense. I also have a sub-category of offensive plants - weakeking plants (Sap-Fling and Magnet-Shroom).

I'd put GP in offensive plants IMO. It continuously deals damage and has limited life. Puff-shroom stays on the lawn for limited time too and it's offensive.

EDIT: I'd create infinite sub-categories that have "homeless plants", which can belong to several sub-categories at once :P GP dies only after encountering a zombie and she explodes, not vanishes just like that like puff-shroom. He has limited life. She makes her delayed thing for limited time. Anyway, all delayed activation plants die after doing their thing.

I'd just put magnet-shroom and sap-fling to "supportive" category along with torchwood, lily pad and chinese heavenly peach. But why divide plants to categories? My system is simple - something to produce sun (sunflower), something to attack (winter melon), something to defend (wall-nut), explosives (grapeshot, cherry bomb), instants and other utility plants (power lily, stunion) something to kill early zombies and emergency (ghost pepper, lava guava, primal potato mine). I know they're still categories and I just divided explosives and other instants, while combined those instants with utility plants but that's just how I think. Now we should really stop talking about categories and start talking about MD.