Board Thread:Plants vs. Zombies 2/@comment-24843074-20161207133938/@comment-24024415-20161209125120

TheGollddMAN wrote: Also, how exactly does it scorn people who don't use the level system? As for PLS, they are for towers and tower upgrades in all tower defense games upgrade stats during gameplay missions or in general.

2. Ofc this is creative, other than more HP and damage, some plants also get added effects which are just like the Chinese version which exemplifies creativity. ...while our version keeps it as optional which is a creative concept from a Q&A test standpoint. Saying it scorns the players who don't want it is an overstatement because it really doesn't if it is stays optional...

If the game was really fair then what happened in the Endless Zones after LC? What happened in BWB where it was sporadic difficulty throughout? If getting powerful stats boosts are meta for the plants then what about the zombies who are meta already without the system?

From what I've seen, Heroes is a game that is generic as all get out but I don't see you complaining there with your "criticisms". I said that the PLS deserves my own scorn and other's, not the system scorning players.

Let's compare this to another tower defense game, say the Bloons Tower Defense series. In the respective games, money is a valuable resource that is used for both towers and upgrades. Here, both are split, meaning that a more powerful, fully upgraded plant can still be used without hampering the player's ability. Imagine having a Triple Darts monkey that costs over 1000$ at the in-game cost of 200$. That would break any sembelence of challange. A much more apt example of how this is done correctly is Bloons Monkey City's Monkey Knowledge, as the upgrades are mostly noticeable but do not boost the power of each tower too much and still allows for challenging scenarios.

Just because they added mew projectiles does not mean it's creative, certainly not in my books. Every plant upgrade I've seen has been plain and equal for every single one of them. Though that sounds good, it does not help the state of the game at all. The strong towers are still stronger and the weak towers become inferior still. Also, some plants still get a better treatment while others are just ignored is not better than the PvZ2C system that treated all plants with a creative outlet and situation to make themselves useful.

And this brings me to a bigger point: This system poorly justifies every OP zombie in the game. Want to say that Octo Zombie spam is unfair and largely is uncounterable to most defenses? "Just upgrade your plants". Find that Dinosaurs randomly placing zombies in random tiles of the lawn is unjustified? "Just upgrade your plants!". Think that starting a game with an Imp followed by a column of Bucketheads is ludicrous? "Upgrade plants". This system not only provides nothing new or unique to a large majority of plants, but becomes the ultimate excuse for the creators to never nerf zombies that severely need to be corrected. You know what? Your right: this system does scorn players, by silencing criticism and making any attempt to make the game more skillbased futile. I generally believe that some zombies are too good. But adding in OP plants or making all the plants ultra powerful does not help the issue, only making other areas laughably easy while the actual problem is muddled. The onlt true way to make these zombies balanced is to properly nerf them, make their gimmick less powerful and counteract instances where they occur in high frequencies. We don't want to justify laziness with more laziness, right?

What the heck are you talking about!? Heroes? 1: I've never enjoyed or played Heroes as much as PvZ2, so my knowledge is very limited on the game. 2: That would literally be a "hater" rambling about something they hate, because I am not informed enough to properly critique the game. Also, it's shortcomings means nothing to PvZ2's shortcomings.