Board Thread:Plants vs. Zombies 2/@comment-26348973-20160221034557/@comment-27101994-20160221050200

Zombotanist wrote: Following what we were talking about in the last thread, this is how I rank the endless zones (easiest to hardest):

-Temple of Bloom: Full lawn for you to plant in, easy sun from gold tiles, and easy zombies in general.

-Pyramid of Doom: Graves are a bit of a pain in higher levels, but with the right setup you can get around them easily, and the rest of the endless zone is no trouble at all. Early explorers could pose a threat but it's not often that they are much of a problem.

-Dead Man's Booty: While your planting space is limited, the zombies aren't hard at all and the planks honestly makes things easier since they group the harder zombies all together.

-Terror from Tomorrow: Only thing that's scary here are Gargantuar Primes and surprisingly Shield Zombies after their buff, they can be troublesome if you rely too heavily on Winter Melons. Aside from that the other zombies are too slow to be much trouble.

-Arthur's challenge: No sun and graves make the early game a pain, but with the right setup things aren't that bad. Except for levels with wizards, those are almost impossible.

-Big Bad Butte: The minecarts take so much space it's not even funny, they are literally the only reason this EZ is so difficult.

-Icebound Battleground: Freezing winds, limited space and hard zombies, pretty self explanatory.

-Tiki Torch-er: Almost no planting space, forces you to pick a useless plant, (and when Fishermen are around you're basically forced to bring yet another not that great plant), the zombies are awful and low tides are borderline unfair.

-La Brainsa Tarpits: Dino spam on higher levels is almost impossible to deal with effectively, as you need way too many plants to counter each dino.

-Greatest Hits: Can literally get Punk jam at any moment to absolutely wreck you, and Infi-nuts can only really help you later in the level, so if you can't get your setup before the first Punk jam 90% of the time you're done.

-Highway to the Danger Room: The local zombies are hard on their own, and on higher levels you get the worst zombies from almost every world so that only makes things better. Honestly to me it's the biggest challenge in the game but is also so satisfying to beat the levels here. The only endless zones I tried are Greatest Hits, Terror from Tomorrow, Pyramid of Doom, and Highway to the Danger Room, after completing all worlds since December 30, 2015, when I started playing the game. I played it before during Dec. 24, 2015 but progress was lost for no reason.

I tried Greatest Hits first because I like Neon Mixtape Tour, only to lose in Level 31 because of Punks and early Hair Metal Gargantuars with the Metal Jam playing.

Terror from Tomorrow is okay, and now I rely on Dusk Lobbers powered by Moonflowers and Winter Melons. I still use Sun-shroom. I also use Blover and E.M. Peach. Currently on Level 57 and is ongoing.

Pyramid of Doom is also okay. Once I get Grave Buster, too. I will use the same strategy as I don't have Dusk Lobber, Winter Melon, and Sun-shroom yet; I use certain plants. Currently on Level 21, or maybe I was wrong. I'll check.

Highway to the Danger Room is too much. Too much, because early Imps and Portals that contain very dangerous zombies.