Board Thread:Roleplaying/@comment-24953048-20170313192307/@comment-24953048-20170704175417

Here's the first turn of the boss fight! Let's go!

First move goes to Chipie! She dealt 22 damage to Shield A.

Necroso killed Shield A. That was quick... +5 EXP to all!

Onric and Alphys hit Shield B instead! Dead. +5 EXP to all!

Tonerre slaughtered Shield Doll C. To say the least. A one-hit kill! 5 more EXP.

Bandanna Dee was this close to killing Shield Doll D! 17 damage dealt.

Plague Knight blew up Shield Doll D. Ded! +5 EXP.

Alwich heals Necroso! 44 health is healed back.

Kindred and Brian teamed up on the remaining Shield Doll. Uh. Dead. +5 EXP. Again.

The Dynamite Dolls trigger their passive! Necroso, Alphys, Tonerre, Plague Knight, and Brian each take 6 damage.

You've wiped out all the Shield Dolls in one turn! Great! Now here comes some damage...

Alice: ...I am impressed. My shields are gone in such short time... Parting.. Why is it a sweet sorrow?

Alice uses Intertwining Strings! The victims of her strings are Kindred, Youmu and Eyesis. They take this much damage in name order - 13 for Kindred, 8 for Youmu and 5 for Eyesis.

The Dynamite Dolls attack! They each target Zteven with their ranged lit fuse attack! 3 damage total. Pathetic.

The Beam Dolls attack! They blast lasers at Zteven (unlucky!) both at once. 13 X2 - 12 = 14 damage taken!

The Hunter Doll attacks! He targets Gold Bloom with his mighty rifle. Gold Bloom is down in one hit!

Gold Bloom: Well, peace out!

The Beam Dolls activate! Everyone takes '30 damage total from it. Yeesh! Bucky, Kindred and Zteven are down!

The Medic Doll attacks Zteven with a sawblade. 7 - 6 = 1 damage. Wow.

The Dollhouse is functioning... 1/3 turns charged!

Youmu: So, Gold Bloom got unlucky... Just a word of advice - plants, zombies, unknowns - if one of us dies while 'eating dirt', we stay dead. Keep that in mind.

Youmu uses Godspeed Slice on the Hunter Doll. He's dead.

Wave 3/3

BOSS WAVE

Alice Margatroid (270/270 HP, P.ATK 15, R.ATK 17, P.DEF 6, R.DEF 10) 


 * Intertwining Strings - Ranged attack. Hits random 3 enemies at once.


 * Cursed Book - Physical attack. Hits an enemy. The book she holds then comes to life as an enemy.

Passive: Puppetmaster - Alice only. Alice can only be harmed when no Dolls are alive.

Dynamite Doll LVL 2 A-C (10/10 HP, P.ATK 5, R.ATK 7, P.DEF 5, R.DEF 5)

Passive: Proximity Bomb - If an ally is defeated, the one who defeated said ally receives R.ATK damage ignoring defenses.

Beam Doll LVL 2 A-B (15/15 HP, P.ATK 12, R.ATK 12, P.DEF 0, R.DEF 0) 

Passive: Non-Directional Laser - When this enemy is defeated, do total HP damage to all foes ignoring defenses.

Medic Doll LVL 1 (25/25 HP, P.ATK 7, R.ATK 7, P.DEF 10, R.DEF 10)

Passive: Stitching Up - All Dolls are healed 8 HP each turn.

Dollhouse LVL 1 (150/150 HP, P.ATK 0, R.ATK 0, P.DEF 8, R.DEF 8)

Passive: Creationist - Every 3 turns, spawn 2 random LVL 2 Dolls. (1/3 turns charged)

PLAYERS

Bucky (0/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 5 (28/39 EXP)


 * Pirate Parrot - Ranged attack. Nothing special.


 * The Hook - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Passive: I'm down! - Self-revive in 3 turns or get healed by a Medic to get back into the action.

Ix (24/57 HP, P.ATK 17, R.ATK 22, P.DEF 7, R.DEF 12) LVL 5 (28/39EXP)


 * Rock Throw - Ranged attack. Nothing special.


 * Stone Fist - Physical attack. Nothing special.


 * Reconstruct - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Necroso (25/65 HP, P.ATK 17, R.ATK 29, P.DEF 17, R.DEF 14) LVL 5 (28/39 EXP)


 * Abra-ca-pain! - Ranged attack. Nothing special.


 * The staff of Knowledge - Physical attack. Nothing special..

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Chipie (2/43 HP, P.ATK 29, R.ATK 4, P.DEF 4, R.DEF 4) LVL 5 (28/39 EXP)


 * Go long! - Ranged attack. Nothing special.


 * Relentless Charge - Physical attack. Nothing special.

Passive: Fighting Spirit - When a Fighter defeats a foe, they heal 10% HP.

Alwich (17/57 HP, P.ATK 21, R.ATK 22, P.DEF 10, R.DEF 15) LVL 5 (28/39 EXP)


 * Error - Ranged attack. Nothing special.


 * Coding Shotgun - Physical attack. Nothing special.


 * Heal Beam of Science - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Plague Knight (10/62 HP, P.ATK 16, R.ATK 29, P.DEF 20, R.DEF 15) LVL 5 (28/39 EXP)


 * Bomb Toss - Ranged attack. Nothing special.


 * Explosive Leap - Physical attack. Nothing special.

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Eyesis (27/62 HP, P.ATK 12, R.ATK 29, P.DEF 17, R.DEF 12) LVL 5 (28/39 EXP)


 * Frostbolt Shot - Ranged attack. Nothing special.


 * Frosbite Tackle - Physical attack. Nothing special.

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Orisa (5/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 5 (28/39 EXP)


 * Fusion Driver - Ranged attack. Nothing special.


 * Rocket Punch - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Brian (16/57 HP, P.ATK 17, R.ATK 30, P.DEF 7, R.DEF 14) LVL 5 (28/39 EXP)


 * Flag's Pole - Ranged attack. Nothing special.


 * Brain Hunger - Physical attack. Nothing special.


 * Brain Mending - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Kindred (0/40 HP, P.ATK 24, R.ATK 12, P.DEF 4, R.DEF 4) LVL 5 (28/39 EXP)


 * Dance of Arrows - Ranged attack. Nothing special.


 * Wolf's Frenzy - Physical attack. Nothing special.

Passive: Fighting Spirit - When a Fighter defeats a foe, they heal 10% HP.

Passive: I'm down! - Self-revive in 3 turns or get healed by a Medic to get back into the action.

Onric (10/40 HP, P.ATK 30, R.ATK 5, P.DEF 5, R.DEF 4) LVL 5 (28/39 EXP)


 * Goop - Ranged attack. Nothing special.


 * Taste Testing - Physical attack. Nothing special.

Passive: Fighting Spirit - When a Fighter defeats a foe, they heal 10% HP.

Alphys (16/57 HP, P.ATK 23, R.ATK 23, P.DEF 8, R.DEF 14) LVL 5 (28/39 EXP)


 * DETERMINATION Potion - Ranged attack. Nothing special.


 * Tail Charge - Physical attack. Nothing special.


 * Experimental Flower - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Tonerre (24/65 HP, P.ATK 16, R.ATK 32, P.DEF 17, R.DEF 12) LVL 5 (28/39 EXP)


 * Shocking Pea - Ranged attack. Nothing special.


 * Spark Rush - Physical attack. Nothing special.

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Bandana Dee (14/44 HP, P.ATK 25, R.ATK 24, P.DEF 6, R.DEF 6) LVL 5 (28/39 EXP)


 * Spear Cannon - Ranged attack. Nothing special.


 * Spear Assault - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Plush (27/57 HP, P.ATK 17, R.ATK 22, P.DEF 7, R.DEF 12) LVL 5 (28/39 EXP)


 * Rainbow Pulse - Ranged attack. Nothing special.


 * Root Smash - Physical attack. Nothing special.


 * Heal Beam - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Nebula (11/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 5 (28/39 EXP)


 * Splatterscope - Ranged attack. Nothing special.


 * Dynamo Roller - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Zteven (0/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 5 (28/39 EXP)


 * Imp Blasters - Ranged attack. Nothing special.


 * Robot Stomp - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Passive: I'm down! - Self-revive in 3 turns or get healed by a Medic to get back into the action.

W.D Gaster (27/57 HP, P.ATK 17, R.ATK 22, P.DEF 7, R.DEF 12) LVL 5 (28/39 EXP)


 * DETERMINATION Blast - Ranged attack. Nothing special.


 * Skeletal Slap - Physical attack. Nothing special.


 * SOUL Mending - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

ALLIES

Youmu Konpaku (12/50 HP, P.ATK 18, R.ATK 14, P.DEF 9, R.DEF 3)


 * God-speed Slice - Physical attack. Hits twice.


 * Phantasmic Shot - Ranged attack. Ignores R.DEF.

Passive: Spooky and Scary - Youmu only. When Youmu defeats an enemy, a Ghost spawns as an ally for 2 turns.

Gold Bloom (0/10 HP, P.ATK 0, R.ATK 20, P.DEF 1, R.DEF 1)


 * Sun Bomb - Ranged attack. Hits 3 enemies at once. Takes a turn to charge up.


 * Medical Conjuring - Healing. Heals an ally to full. Gold Bloom cannot do anything for 3 turns.

Passive: I'm down! - Self-revive in 3 turns or get healed by a Medic to get back into the action.

Here's my advice for you: TARGET THE BEAM DOLLS!

Players who haven't assigned their points: CITRONtanker, PrimalClash62, CaptainRustbolt21 (10 points each)