Board Thread:Roleplaying/@comment-28270366-20170605111839/@comment-28270366-20170702063041

//Again, sorry for the long absence. I have school, chores, other threads, blah, blah, blah... I knew you got what I mean. But since we've been missing alot for like... a week? So I will triple your moves for now.

(Top Lane Brawl...)

Papyrus and Crash exchanged hits to Weed A. -44, -25, -44, -25, and -44 HP to the weed.

Crash is able to hit the weed again, -25 HP. But Papyrus landed the last hit. +70 EXP and +50 coins to Papyrus. Crash earned +35 EXP and +25 coins for the assist.

The rest of the zombie minions attacked Weed B, killing it. +35 EXP to both Crash and Papyrus. And the rest of their remaining attacks were redirected to Weed C, -210 HP to him.

The plant minions retaliated. Attacking Mummy A with all they got. -90, -90, and -90 to him.

The Plant Towers attacked Mummy A, vanquishing him. The towers then redirect their attack at Crash.

Felix has respawned.

Felix: Brr. Is it cold in here, or is it just me?

Plant Heroes:

1. Felix, the Ice Explorer (VANQUISHED!)

HP: 350/350 (+4) EP: 300/300 (+4)

Phys Armor: 4 Mag Resist: 6

2. Fenix, the Praetor

HP: 500/500 (+5) EP: 200/200 (+2)

Phys Armor: 8 Mag Resist: 3

Zombie Heroes:

1. Papyrus, the Great Skeleton Pal

HP: 245/385 (+2.75) EP: 83/396 (+4.4)

Phys Armor: 3.3 Mag Resist: 11

2. Crash Slamilton, the Offensive Start

HP: 294/650 (+5) MP: 58/250 (+3)

Phys Armor: 11 Mag Resist: 3

Defended Structures:

Plant Tower A - HP: 1000/1000 Atk: 60 Def: 20

Plant Tower B - HP: 1000/1000 Atk: 60 Def: 20

Plant Gate - HP: 1000/1000

Plant Minions:

Weed Warrior C - HP: 210/300 Atk: 25 Def: 5

Apprentice Rose - HP: 300/300 Atk: 30 Def: 5

Zombie Minions:

Mummy Zombie B - HP: 300/300 Atk: 25 Def: 5

Mummy Zombie C - HP: 300/300 Atk: 25 Def: 5

Ra Zombie - HP: 300/300 Atk: 30 Def: 5

Map Activity:
 * The zombies are now pushing the top towers.


 * Papyrus and Crash are in the lane, securing the push.


 * Fenix is back at the base. He can use his 600 coins tp purchase upgrades and consumables.

Vanquished Heroes

None...

Abilities on Cooldown:

None...

Status Effects:

None...

(Bottom Lane Brawl...)

Grappan fled back into the plant gates. He is near the Regeneration Well. Will you activate it?

Keth Raz has nothing to do in tue scene so he went back to the zombie base.

Both Satori and Hyloth had their HP and EP brought back to full. Satori asked for her cards' upgrades. Theirenis only one material needed...

Upgrade for Fortune Cards:
 * Hex Card (150 coins) - Just an ordinary card for fortune telling.
 * +10 Phys. Attack
 * +10 Mag. Power

Finishing Upgrade Cost: 150 coins (Provides +5 to both physical and magical attack stats and provides +1 Spell Card capacity)

Zoldier 67 finished channeling the piece of the staff. You.must wait for some more turns before the last piece is spawned. After that, your team will have a higher chance to win.

Every minion on the field are hitting their same lettered counterpart.

All plant minions were affected by the toxic cloud Zoldier 67 left behind. -27, -27, and -27 to them all. Zoldier vanquished the rose, +60 EXP and +40 coins to you.

Plant Heroes:

1. Grappan Corize, the Modern Striker

HP: 155/505 (+4.4) EP: 275/275 (+3.3)

Phys Armor: 1 Mag Resist: 1

2. Satori Komeji, the Mind Infiltrator

HP: 250/250 (+4) Spell Cards: 2/5

Phys Armor: 4 Mag Resist: 8

3. Hyloth, the Ring of Domination'''

HP: 550/550 (+3) EP: 350/350 (+3)

Phys Armor: 4 Mag Resist: 2

Zombie Heroes:

1. Keth Raz, the High Vizier of Ra

HP: 298/400 (+5) EP: 230/300 (+5)

Phys Armor: 4 Mag Resist: 4

2.Zoldier 67, the Zuper Zoldier

HP: 420/420 (+6) Ammo: 23/30

Phys Armor: 6 Mag Resist: 3.6

3. Jamie Dystoperia, the Psychic Runner

HP: 224/350 (+3) EP: 244/300 (+3)

Phys Armor: 4 Mag Resist: 6

Plant Minions:

Weed Warrior A - HP: 119/300 Atk: 25 Def: 5

Weed Warrior B - HP: 119/300 Atk: 25 Def: 5

Weed Warrior C - HP: 119/300 Atk: 25 Def: 5

Zombie Minions:

Mummy Zombie A - HP: 200/300 Atk: 25 Def: 5

Mummy Zombie B - HP: 200/300 Atk: 25 Def: 5

Mummy Zombie C - HP: 200/300 Atk: 25 Def: 5

Ra Zombie - HP: 40/200 Atk: 30 Def: 5

Structures:

Zombie Tower A - Heavily fortified structure guarding the base.

HP: 100/1000 Phys Atk: 60

Phys Armor: 20

Zombie Tower B - Heavily fortified structure guarding the base.

HP: 1000/1000 Phys Atk: 60

Phys Armor: 20

Zombie Gate - ''Fortified door. Only allowing ally units to pass through.

HP: 1000/1000 Phys Armor: 20

Map Activity:
 * The new plant wave has now come to continue the battle. The zombie horde is here too.


 * Grappan is behind the towers. He can decide to drink from the well.
 * Satori and Hyloth are in the base.


 * Keth Raz is retreating back to the base.
 * Jamie is standing still.


 * Zoldier 67 is now finish in placing the 2nd piece. He is free to do something else.

Vanquished Heroes:

None...

Abilities on Cooldown:
 * Smoke Launcher (4 turns left)
 * Bad Souvenir (1 turn left)

Status Effects:

Environmental
 * Smoke Launcher (Affecting all plant minions) - All plants in the area loses 27 HP per turn, and has -20% accuracy. (1 turn)