Board Thread:Plants vs. Zombies 2: It's About Time/@comment-26210337-20150219224725/@comment-25601353-20150224185801

TheGollddMAN wrote: Moonshan2 wrote: No I mean why would EA deliberately force popcap to make fewer levels for DA? to purposefully disappoint fans? and then more levels for BWB? I always thought the number of levels in a world depends on how many ideas popcap has or something. They can't make every single world have the same number of levels because it isn'l a full game like PvZ 1 so it's not always possible. That's what I think but obviously there could be other reasons and only popcap could really know them. We'll, I don't know why they decided to give Dark Ages only 20 levels but I do know that the reason Big Wave beach has 32 levels is because of the backlash Popcap received on Facebook after Dark Ages' release.

They wanted to please their fans and maybe that's why decided to give BWB a few more levels. Amongst all these it's very likely that EA had a part (since they are the publishers) but what exactly I don't know.

That was the first level to be split into two parts, it's possible that they didn't have time to make more since they were just starting to work in a new way.