Board Thread:Plants vs. Zombies Heroes/@comment-30384301-20161207034548/@comment-29611741-20161211171850

Snowdrop's not too broken. Maybe a limit to Freeze growth by up to +5/+5 a turn, but that's it. It's a 1-cost meant to live as a harmless thing until you start utilizing certain plants, which are limited in scope, usability, and variety. You have a cheap Trick version, a low-cost version, a high-cost rare asF splash version, and a single-target glassy version. 4*4 = 16 maximum possible Freezing opportunities, if you exclude the Superpower.

Repeat Moss is an all-or-nothing situation IMO. You have to have the right cards to use it at the right time, which makes it hard to use without building a deck around a 4-cost plant(making it 5-cost solves nearly nothing, btw). Even when you do, no guarantees to success, especially if you don't have 1-cost tricks in your other class. Limit its Bonus Attacks to once per Phase is good enough IMO.

I have heard of people complaining about Camel Crossing. It's only purpose is to make Zombies survive engagements. It's not too bad, and it can't turn the tide of massive losses alone. The worst nerf it should get is making it only affect zombies here and next door, if any at all.

Did anyone talk about Arm Wrestler? A 2/2 that turns into a 3/3 if you try to counter it? And keeps growing if you keep provoking it or are forced to do so? And it costs 1 brain!?! That thing REALLY needs to have a nerf. Make it a 1/2, or a 2/1, or a 1/1, but 2/2 for 1 is too much with its ability. I wouldn't mind it being a 2-cost; I could see it still being useful, especally for and Z-Mech, who can buff it so you can't ignore it and even give it Frenzy.