Board Thread:Plants vs. Zombies Heroes/@comment-33574414-20170315145839/@comment-10857070-20170315191342

YammaYamer21 wrote: Newspaper Zombie wrote: YammaYamer21 wrote: Newspaper Zombie wrote: YammaYamer21 wrote: Newspaper Zombie wrote: YammaYamer21 wrote:

Newspaper Zombie wrote:

YammaYamer21 wrote:

Newspaper Zombie wrote:

Happy-shroom wrote: Newspaper Zombie wrote: Hey Cavia, is this true?

https://www.reddit.com/r/PvZHeroes/comments/5zkgty/spoilers_more_set_2_card_changes/ Cosmoss is OP af Also, a sould patch like card? More glitches incoming A sh**ty and weak version of Soul Patch with only 3 health. Yes, but it's a high-stat 1-cost that can't really be ignored or dealt with at all in turn 1. It's a good competitor for Arm Wrestler in non-Sports decks, and even then I might get one for a good Rock Walling. Well, why would you exactly need a Soul Patch on turn 1? Bonk Choy, Poison Mushroom, early buffing, absorbing weak attacks with no consequence at all... I could go on. The thing is, it doesn't have to be Turn one. It could also be part of a mass buff, take an overbuffed Strikethrough shot(or two with a Rock Wall), become overbuffed with Rock Walls and Vitamin Zs and Possesses, ect. And it's a turn 1 Armored! Great for early buffing. I could see a great synergy with this and the new Secret Agent trick for a turn 3 3/5 with Armored for 1, leaving 2 for more Smashy tricks or a couple of Arm Wrestlers. Let's see. The first two plants you listed can be dealt by nearly everything on turn 1. The only heroes that can use Rock Wall are Rustbolt and Z-Mech. Rustbolt already has Rocket Science, Landscaper and Shrink Ray to deal with overbuffed cards anyway, you're better off using that precious Rock Wall on more important cards like Paparazzi, Team Mascot, Gentleman, Mad Chemist etc. Also, that combo you listed with Secret Agent is still immune to Whack-a-Zombie. Those two plants can trade with every card. This card can defeat a Bonk Choy or let its Strength weaken before you attack it without taking any damage. Also, plants play second, so it doesn't matter that everything can trade; you played a zombie on Turn one, you're defenceless against a stray Poison Mushroom. It doesn't need Rock Wall to absorb a shot from a 7/9 Laser Bean, for example. It might not survive, but it's 7 damage denied for a 1-cost card on any Hearty. And I don't know a single person to ever play Whack-a-Zombie on me, but they would, they would've used their entire turn to deny a 1 brainer(by extension, two, but still less than WaZ's cost) when the other two could be used for a couple of Arm Wrestlers or Tennis Champs. IDK what's with people in general about being all like "This card so absolutely is trash. and there's nothing even potentially beneficial to using it" Even Chomper has its uses, although niche and primarily based on getting extra mass buff profit or stalling. Playing a a Poision Mushroom on turn 1 is mostly a bad idea anyway. Nearly everything played on turn 1 is dangerous. It's also your fault if you let a hero get Laser Bean to 7/9 because you could have killed them before turn 9, though depending on the hero you're playing. (The Smash and Neptuna have the ability to create midrange decks, Rustbolt has Rocket Science and you're basically trying to die playing as Z-Mech.). All of the Solar heroes have easy removal and a lot of healing, one turn doesn't matter and as you said, plants play second, any Plant hero that doesn't counter Tennis Champ is doomed to die anyway.

You're right, Chomper has a use; being worse than Toadstool. Although a bad Turn 1 card compared to others, it's still not an entirely bad card, Poison Mushroom. Being an extra mushroom for early cannon fodder, and more of a threat than a couple of Puff-shrooms at times, it can and will find some usage in Mushroom decks. So it can and will occur that someone's Turn one response to an Arm Wrestler is a Poison Mushroom. Unfortunate, yes, but it happens. It's still an Anti-Hero Mushroom, and one that can't always be targeted by Brainys. But still, this defeats a Bonk Choy and stands over the lane it once occupied without help. No other 1-cost zombie in the damn game can do that. And no, it's not your fault for not saving up 5 brainz every turn when playing Smash in case you need to Locus Swarm. Here's a very realistic scenario: The Smash was rushed by a swarm of Bonk Choys and Grow-shrooms and lost a lot of health. Smash was unlucky with his Super-Blocks Superpowers, only getting Possessed and Slammin' Smackdown(from a block). He's down to 8 health.

Turn 6: He plays an All Star. Chompzilla plays a Laser Bean there. Since you've used your Signature earlier to prevent a Twin Sunflower(having no Rolling Stone is realistic), there's nothing much you can do; maybe a Yeti's Lunchbox or Nibble, but that's it.

Turn 7: Smash plays a Planetary Guard and a Coach Zombie. Chompzilla uses Fertilizer on the Laser Bean and another plant to trade with the Zombie Coach. Now, here, with a Yeti's Lunchbox and/or a Nibble, the All-Star can burst through the Laser Bean!

But wouldn't you be dead, as the two attacks from the Laser Bean would be more than the small chunk of health you floated on? No, as you've got a Planetary Guard; those dedicated zombies will take any single shot for you, letting you live. And it's a better trade than that Legendary Egyptian, who costs more, has poor stats for its cost, and is both more expensive and less effective at preserving your health. Plus, it would've eaten away virtually your whole turn, not allowing for a comeback.

Also, congrats on pointing out that most Event cards are superior to all other cards. No one's happy, except maybe a few people who only really care to roll over everyone else as superior beings without too much thought into it. Although Chomper is a bit costly, it's not completely useless; it's two damage through a low-Strength card. It defeats an Overstuffed Zombie or a Zombie King and leaves a little chip damage on the opponent to weaken him/her for a finishing attack later on. Nothing is useless, so don't try and force your opinions on others. Niche and very situational, yes, but there are very few things that are completely overshadowed by non-direct upgrades. I even would say a Flower Rose deck could use Vanillas instead of Sportacus' even if you had 4 of each, as they can tank the typical 2 damage of a Hearty and have a Briar Rose blast the zombie down if Shielded or buffed in health or if the Vanilla was shrunken. Niche? Extremely. But does it has some real benefit at those times that other cards couldn't have? Yes. (Also, on an unrelated note, I actually killed an enemy with a Missile Madness I got from blocking a Sportacus shot. I wouldn't have gotten it otherwise, as all of the lanes were blocked and this wasn't a Rose.) Ugh, I don't want to continue this. Using Slammin' Smackdown to prevent a Twin Sunflower? I'm sorry, but you deserve to die for that. If it's a Signature or +2 sun for the enemy, that's a pretty great trade, tbh. It's hard for Smash to deal with a Three-Headed Chomper on turn 4.

But wouldn't Possessed work better in this situtation? It's turn 3, there are only 3 plants (or 4, depending on what is played.), and you most likely have access to something with 2 or more strength.