Board Thread:Weekly discussions/@comment-25648422-20171210042454/@comment-26488146-20171217050515

Pinkgirl234 wrote: Here are my thoughts on the following environments:

Plant environment cards

 * Bog of Enlightenment: While this environment is good, only Amphibious plants will mostly benefit from this.
 * Coffee Grounds:
 * Force Field: One of my favorite environments. After all, plants can't be hurt when placed on this.
 * Hot Lava: I don't exactly like this due to how risky it is.
 * Mushroom Grotto: Random little Puff-Shrooms to assist you in battle? No problem!
 * Pair Pearadise: I so wanna get this environment soon!
 * Planet of the Grapes: While this environment is good, strikethrough cards and cards that deal damages to the zombie hero depending on certain conditions (ex. Admiral Navy Bean are most likely to benefit from this more.
 * Sappy Place: Seems...sorta okay to me.
 * Solar Winds: While this environment seems okay, this will be useful for you instead if you are going to use a deck that is mostly filled with flowers.
 * Spikeweed Sector: One of my favorite environments! Often useful against Gravestone Zombies placed on Turn 2, such as Swashbuckler Zombie, Pied Piper, Exploding Imp, or Conga Zombie.
 * The Red Plant-It: Definitely makes plants overpowered.
 * Venus Flytraplanet: Totally one of the environments that I like! Even if it was nerfed, it's still okay for me.

Zombie environment cards
So, no opinion on Coffee Grounds? Or half of the Zombie Environments?
 * Area 22: I prefer this one over Cone Zone.
 * Black Hole:
 * Cone Zone:
 * Graveyard:
 * Laser Base Alpha: Deadly environment (No pun intended) is deadly.
 * Medulla Nebula: Get 3 free brains upon putting a zombie there? Why not? Although, I heard that it's going to get--SPOILER ALERT!--nerfed soon: the zombie hero will receive 2 free brains instead of 3.
 * Meteor Z:
 * Moon Base Z:
 * Teleportation Station:
 * Total Eclipse: Surprise, 1 health plants!
 * Transformation Station:
 * Trapper Territory: