Board Thread:Roleplaying/@comment-29755056-20161023103121/@comment-29755056-20161028151340

End turn:

Undyne: You find the keys in the garbage, you find a box of bandages.


 * Bandages:(x5): Heal 10 HP.

Camilla: You find in the garbage as well... You found a bag of Chisp.


 * Chisp: Heal all your allies and you by 5. Each turn, heal 5 hp. (Last for 3 turn)

Cappuchino: You looked in the frontyard.... Hmmmm..... You saw something shiny in the ground.... Oh, it's just a piece of Gold:

You can sell the gold fr munies

Guan: Something on your head? ..... It's a Helmet! EQUIP?


 * Helmet: +20HP.

+Sport Protection: All damage will reduce by 5.

--

'Hmmmm... Where could that key be???'

'An imp: Looking for this? Heheheheh,.... *Holding the keys*'

Imp: Zombies attack!

-

Enemies: 

Imp: 50/50 HP

+Dirt Bomb: Deal 5 damage to an enemy, 25% to blind

Conehead zombies: 100/100 Hp

+Conehead smash: Deal 10 damage to an enemy

Road safety (Passive): Deploy a conehead when HP is half

*Conehead: 75HP: Taunt

Basic Zombie: 50 HP:+ Bite: Deal 5 damage to an enemy.

---

Stats: The same

--

Time: Morning: 8 turn left until night

Current place: The Lawn

 

Effect:

Sunshine effect