Board Thread:Roleplaying/@comment-27227983-20170618093044/@comment-27227983-20170627075731

PrimalClash62 wrote:

JungleStalker0101 wrote: //This reminds of the SCP foundation... //Speaking of.......

Name and Augment Name: Advocate Brin|7-A

Age: 46

Behaviour: Advocate is a misleading cruel predator, who baits its prey into thinking its harmless and innocent. Once they're convinced its safe, it becomes something else, a squid-like monster that can take on different forms for different phobias (Example: A spikier version for those with trypanophobia)

Appearance: Advocate normally takes on the form of a large tarantula, but when it strikes at its prey, it becomes a much larger squid-like creature that drags itself across the ground.

Past Experiences: Advocate was the trusted pet of a mad scientist who tried to create a way for animals to have a 'second side', which backfired and left Advocate the way it is, a tarantula, or a monstrous squid. The two sides are completely different, the tarantula being a misleading backstabber, and the squid is a mass murderer, responsible for many deaths.

Routine/Niche: While free, Advocate roams around freely, scouting for victims. However, it's beginning to befriend others, without letting its dark side consume them. It appears to be slowly becoming a friendly Augment, yet its murderig capabilities remain, though with a slim appearance rate.

Augment-Defense: Advocate only has venom weaker than usual, but the squid possesses supreme strength, and can secrete a substance that anchors its prey to the ground, which it promptly devours. //Added.

//Here is 6-L's character sheet. Name and Augment Name: Larimar | Augment 6-L

Age: 37

Behavior: Larimar is very charismatic, and often desires to engage in conversation with the AGC Staff. He looks down on other Augments, with the thought of them being primitive.

Appearance: Larimar is often seated in a wheelchair, but he can stand up and walk when he desires. His hair black and white. He wears a blue polo and navy blue pants. Larimar's eyes are cyan, and when he experiences intense emotion, you will see spirals in his eyes.

History: Larimar was the cause of many cases of depression and suicide to those who came in contact with him. These started as rumours, but when an investigation was conducted, it was discovered that Larimar's brain emmits a psychotropic aura. What was more was that those who came in contact with him claim to see him in their dreams, and in real life as hallucinations that can be felt and touched. These hallucinations were made to drive one mad, and to the point of them taking their own life. Once this was discovered, Larimar was immediately hunted down and captured by AGC, at the cost of 20% of AGC's forces at the grasp of Larimar's mind alone.

Routine/Niche: Larimar spends his time waiting in his cell, solving puzzles handed to him by Cyril every day.

Skillset: Larimar can easily get inside your head when you interact with him if you let him to, which is why Apprentices and Augments alike with low mental stability cannot look at Larimar, much less speak to him. Once you start to see him in your dreams, inform any high ranking AGC Personel and request for a special drug that keeps Larimar's psychotropic from affecting you. If you do not look into this problem, it will only take 6 days for Larimar to take control of your body and force you to commit suicide. Susception to his ablity can be avoided with a strong mind. Just like all abilities, this has a flaw. Creatures without the same mental capacities of that of a monkey are naturally immune to Larimar.