Board Thread:Roleplaying/@comment-28270366-20160828223314/@comment-28270366-20160905002921

Hal lucination wrote:

Vergel Nikolai wrote:

Hal lucination wrote:

Vergel Nikolai wrote:

Hal lucination wrote: Can I join?
 * Ultimate Armor Mark 2 Wall-knight or UAM.2 wall-knight (Wall-knight)


 * main class: Pirate


 * Primary attack: Laser storm.
 * deals 4x50 damage in a flurry of laser blasts from laser cannons all over UAM.2 wall-Knights body. Has a 2% chance of stun with each hit


 * Debuff attack: Atomic disruption
 * uses genius nanomachines(son!) to rearrange the atoms in opponents bodies, making attacks deal 50% more damage to the selected target. Effects are also 2% more likely to take effect on said target.


 * Buff attack: nanotechnology augmentation
 * nanobots swarm the ally and cover the ally in them augmenting their physical capabilities, increasing damage by 35%.


 * pf effect: hyper augmentation mode speed.
 * allows the player to preform two actions per turn for the next 3 turns.

//if waaaaaay to op, please balance for me. Thanks! 1. So you're Wall-Knight? But with a different armor? Because you look and sound like Iron Man. OK, that's fine.

2. Your attack is single target or group target? Also. Way. Way. WAY TOO OP!!! Nerf the damage to 4x10. Stun chance will be buffed to 5%.

3. Your attack buffer is fine. But must give it a different effect. Like it gives a shield and power ups at the same time.

4. Your rebuff attack is... O....K. It reduces an opponent's defense? Fine. But the last part is confusing.

5. So this ability will make them do two actions at '''ONE TURN?! And last for 3 turns?!''' Pretty fine but... We have someone with the same effect. Only that her PF allows all player to attack two times in that turn. This will do but I'll nerf the duration to 2 turns.

6. You need a personality. But because you choose a hero (which is already canon), I can choose a personality for him.

7. And you need a second PF. Sorry fo 2 much OPness. The added description is just for fun. The effects thing means that the secondary effects of standard attacks are 2% more likely to take effect

Second PF!: pulse waves. Deals a total of 500 damage, split up between every enemy. (E.G. 1 enemy= 500 damage! 2 enemies=250 each and so on)

Also, i wasn't paying attention to the players list when I was creating this character...

Buff also reduces damage by 25%. That enough?

Nerf or buff me as much as you want. Your 2nd PF is still. So OP! I'll nerf the damage to 150.

Still confusing, please clarify it yourself. 150? So... You basically want me to do less damage than an ORDINARY ATTACK if there are any more than three enemies? The damage is split up between enemies.

Secondary side effects of attacks e.g my own attacks stun chance=5%. Use my ordinary attack on an enemy that I used my Debuff on, and it's 7% chance stun. Do you get it now? First of all, the enemies you encounter have the minimus HP of 200-300. Having the damage to about hundred will have the game won easily. Second, this is a TEAM GAME!!! You are not the only one who is picking up items.

So, let me clarify your abilities... I made minor changes to them.

Basic Attack: Laser Storm - Storms a barrage of lasers at random enemies. Each beam will deal 15 damage.

Attack Buffer: Nanotechnology Augmentation - Nanobots swarms an ally, generally altering his/her physical capabilities. +45% attack and +25% defense. Lasts for 3 turns.

Debuff Attack: Atomic Disruption - Uses his nanobots to rearrange an opponents body, reducing his defense by 50%.

PFA 1: Hyper Augmentation Speed Mode - An ally will perform 2 actions per turn and lasts for 2 turns. But will end up getting disrupted between space and time for 2 turns.

PFA 2: Pulse Wave - Deals 150 damage to the target. Pulse Wave will bounce to two more targets. Dealing 100 damage to the second one, and 50 to the third.

I gave you this build so I can prevent you from becoming some OP tanky mage.