Plants vs. Zombies 2/Concepts

This page contains art and concepts of Plants vs. Zombies 2: It's About Time. Please note that these are not fake, but rather scrapped ideas, information about upcoming plants, zombies, worlds and unreleased features. These sections and pictures may contain spoilers.

Concept art
There were some concepts for helmets and zombies in Plants vs. Zombies 2: It's About Time. This also contains Viking and Stone Age Helmets, which could have been scrapped.

Trivia

 * The Spinner Carrot resembles the Garlic Drone.
 * The Miner Zombie's ability resembles the Digger Zombie's ability.
 * The Artichoke plant resembles the Artichoke plant in Plants vs. Zombies: All Stars.

Beet
Beet from Plants vs. Zombies Adventures was originally going to be in this game, until Bonk Choy took its place.

Beet trivia

 * Had it not been scrapped, it would have been the first plant from Plants vs. Zombies Adventures to be added into Plants vs. Zombies 2: It's About Time.

Flower Pots
The Flower Pot was seen in concept art. It was going to be used in worlds without soil, similar to the Roof in the first game, such as Dark Ages and Pirate Seas.

The pots were also upgradeable and had different tiers. For example the "hover pot" would allow plants to be planted on any surface. Eventually the concept was deemed to be too "tiring" and scrapped.

Penny's early name
Penny is referenced internally as "Winnie".

Old Dark Ages
This version was deleted from the coding of the game as of the 2.3.1 update. It would have only sixteen levels, eight plants, and ten zombies.

Old Dark Ages plants
Before the release of the 2.3.1 update, some mushrooms were found in the code. These were later replaced by the new plants in Dark Ages.
 * Pult-shroom would have lobbed projectiles at a steady rate, but slowly increasing, and lobbing more projectiles over time.
 * Vacuum-shroom would have acted like the Chomper.
 * Roto-shroom would have acted like the Bamboo Shoot from the Chinese version of Plants vs. Zombies 2: It's About Time.
 * Dart-shroom has an undiscovered effect. Before the 2.3.1 update, it was scheduled to appear in Locked and Loaded levels.
 * Scaredy-shroom would have worked exactly like in Plants vs. Zombies.
 * Zoom-shroom would have reflected back projectiles from the scrapped version of the Wizard Zombie, similar to being a plant version of the Jester Zombie from the final version.

Old Dark Ages zombies
There were zombies of the Dark Ages, which were scrapped in the 2.3 update and replaced by the released Dark Ages zombies.
 * Imp variants (dark_imp) - According to their names, there was going to be four imp variants: regular, conehead, buckethead and crown, rather than the final Imp Monk, Imp Dragon, and Announcer Imp.
 * Thief Zombie (dark_thief) - It could hide in darkness, becoming immune to any damage and it would steal unaware plants, you had to use a Plantern in order to see him and so he would became vulnerable to attacks.
 * This was added to the Chinese version, along with Plantern.
 * Knight Zombie (dark_knight) - Unlike the released Knight Zombie,  it was going to have less health, approximately 21 HP and it was going to be able to deflect lobbed projectiles, similar to the Jester Zombie.
 * Barrel Zombie (pvza_barrel) - According to its code it is very similar to Pharaoh Zombie, almost the same except it has different stats. It appears to be named after the Barrel Zombie in Plants vs. Zombies Adventures.
 * Blacksmith Zombie (dark_blacksmith) - This zombie could make helmets for other Peasant Zombies, it had to first assemble approximately 5 parts of metal that would take 1.5 seconds to make and then it would make and give a helmet to the zombie that is closest to the player's house, it could also upgrade the zombies who wore these helmets. The Blacksmith was later replaced with Zombie King.
 * Gravedropper Zombie (dark_gravedropper) - Dark Ages variant of the Tomb Raiser Zombie from Ancient Egypt. It looks very similar to William Shakespeare. On Facebook, Popcap released a photo of it.
 * Wizard Zombie (wizard_zombie) - Different from the Wizard Zombie in the final game, this version would have shot projectiles at plants that would transform them into sheeps. This element was reworked and combined with the beta Knight Zombie to form the Jester Zombie. The scrapped Zoom-shroom would have countered this.

The Beach (Old Big Wave Beach)

 * Note: This version was changed from the coding as of the 2.7.1 update. On June 20th 2014, PopCap developed the world "The Beach." The Beach would only have 20 levels like Dark Ages, however it was later changed to 25 and finally to 32 levels, because of PVZA's shutdown on October 12th, 2014.

The Beach Plants
Coconut Bowler - This plant was an early version of, and was replaced by Bowling Bulb.

Bamboom - PopCap was planning to bring a PVZA plant to PVZ2 as tribute to their fans due to PVZA's shutdown on October 12th but the idea was later scrapped, and instead replaced by the addition of 12 more levels than the original plan. It was replaced by the Banana Launcher.

All other plants remained the same before and after the 2.7.1 update.

The Beach Zombies
Fast Swimmer Zombie - This was the only zombie that was removed in the 2.7.1 update. It does what its name suggests, and was replaced with the Surfer Zombie probably, however it was later re added in the 2.9.1 update.

All other zombies remained the same before and after the 2.7.1 update.

The Beach Unused Content
[WORLD_NAME_BEACH]   The Beach

[WORLD_PREVIEW_BEACH_TITLE]   The Beach!

[WORLD_PREVIEW_DESCRIPTION_BEACH]   Check out the beach, it's hot. Get it? Hot!

[WORLD_PREVIEW_TEASER_BEACH]   +10 Levels! +4 Plants! (The Beach Part 1)

[WORLD_PREVIEW_BEACH_HIGHLIGHT_COUNT]   200! New items!

[PLAYERS_TRIP_TO_BEACH]   {PLAYER}'s Trip to The Beach!

[BEACH_LEVEL_NAME] The Beach - Day

There is also a scrapped dialogue from what was originally The Beach - Day 10.

[NARRATIVE_BEACH_INTRO_GARGANTUAR_1]{NPC_ENTER:zombossicon}{SAY}I'm here to bum you out again dude

[NARRATIVE_BEACH_INTRO_GARGANTUAR_2]{SAY}Down there is a certain creep from the deep

[NARRATIVE_BEACH_INTRO_GARGANTUAR_3]{SAY}When he gets here, there's gonna be a har-har-har

[NARRATIVE_BEACH_INTRO_GARGANTUAR_4]{SAY}Wipe-out of your brains

[NARRATIVE_BEACH_INTRO_GARGANTUAR_5]{SAY}Later dude, Doc Zomboss

Big Wave Beach
Main article: Big Wave Beach Some information remains and updates added more content for this world.

[WORLD_PREVIEW_DESCRIPTION_BEACH]   Check out the beach, it's hot. Get it? Hot! (in the 2.6 update)

[WORLD_PREVIEW_TEASER_BEACH]   +12 Levels! +3 Plants!

[WORLD_PREVIEW_BEACH_HIGHLIGHT_COUNT]   200! New items!

[ADVICE_DANGER_ROOM_BEACH_UNLOCKED] Coastal Calamity is now available!

[AWARD_SCREEN_DANGER_ROOM_BEACH]Access to the Coastal Calamity!

[AWARD_SCREEN_WORLDTROPHY_BEACH]You have defeated Dr. Zomboss' creation, the Zombot Sharktronic Sub

[BEACH_DANGER_ROOM_NAME]Coastal Calamity

[DANGER_ROOM_BEACH_LEVEL_NAME]Coastal Calamity - Level

[DANGER_ROOM_BEACH_TITLE_WELCOME]Welcome to the Coastal Calamity!

[NARRATIVE_BEACH_INTRO_BANANA_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{PLAYFUL:crazydave}Banana's are the most a peeling fruit!

[NARRATIVE_BEACH_INTRO_BANANA_2]{SAY:winnie}

[NARRATIVE_BEACH_INTRO_BANANA_3]{EXCITED:crazydave}But, beware their brutal banana blast!

[NARRATIVE_BEACH_INTRO_BOWLING_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}These bulbs were made for bowling!

[NARRATIVE_BEACH_INTRO_BOWLING_2]{PLAYFUL:winnie}One of these days these bulbs are gonna bowl right over you?

[NARRATIVE_BEACH_INTRO_CHOMPER_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}For a plant that bites those zombies back

[NARRATIVE_BEACH_INTRO_CHOMPER_2]{EXCITED:crazydave}Chomper has very pleasant breath!

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}Look at this magnificent beach!

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_2]{SAY:crazydave}Sun, sand, and water!

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_3]{PLAYFUL:crazydave}What else could a growing plant want!

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_4]{SAY:winnie}There's too much water actually

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_5]{SAY:winnie}You normally can't plant on water

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_6]{EXCITED:winnie}But, plant Lily Pads first and you'll be in business

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_7]{EXCITED:crazydave}The wet and gritty business of kicking zombie butt!

[NARRATIVE_BEACH_INTRO_GARGANTUAR_1]{NPC_ENTER:zombossicon}{SAY}I'm here to bum you out again dude

[NARRATIVE_BEACH_INTRO_GARGANTUAR_2]{SAY}Down there is a certain creep from the deep

[NARRATIVE_BEACH_INTRO_GARGANTUAR_3]{SAY}When he gets here, there's gonna be a har-har-har

[NARRATIVE_BEACH_INTRO_GARGANTUAR_4]{SAY}Wipe-out of your brains

[NARRATIVE_BEACH_INTRO_GARGANTUAR_5]{SAY}Later dude, Doc Zomboss

[NARRATIVE_BEACH_INTRO_GARGANTUAR_6]{NPC_EXIT:zombossicon}{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}This is totally Rhombusville totally

[NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}Homing Thistle is one sure shot

[NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_2]{SAY:winnie}It helps when the shots can steer themselves

[NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_3]{PLAYFUL:crazydave}I wonder where those little guys went to flying school?

[NARRATIVE_BEACH_INTRO_MORE_BOWLING_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}There's a new bulb in town to help you bowl 'em over

[NARRATIVE_BEACH_INTRO_MORE_BOWLING_2]{SAY:winnie}And this bulb won't steer you in a missed direction

[NARRATIVE_BEACH_INTRO_MORE_BOWLING_3]{PLAYFUL:crazydave}Penny, I believe you meant Mrs Direction

[NARRATIVE_BEACH_INTRO_ZOMBOSS_1]{NPC_ENTER:zombossicon}TBD intro

[NARRATIVE_BEACH_OUTRO_DANGER_ROOM_KEY_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}A clam! Let's make a glorious chowder with it!

[NARRATIVE_BEACH_OUTRO_DANGER_ROOM_KEY_2]{SAY:winnie)My analysis indicates that is one bad clam

[NARRATIVE_BEACH_OUTRO_ZOMBOSS_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}TBD outro

Big Wave Beach zombies
As of 2.5.1, there are zombies internally named beach, beach_armor1, beach_armor2, beach_flag, beach_imp, and beach_gargantuar. These are respectively: Basic, Conehead, Buckethead, Flag, Imp, and Gargantuar variants of this new world. There are also two new zombies, "beach_snorkel" and "beach_fastswimmer".

As of 2.7.1, the zombies are:

beach - Pompadour Zombie

beach_armor1 - Pompadour Conehead

beach_armor2 - Pompadour Buckethead

beach_fem - Bikini Zombie

beach_fem_armor1 - Bikini Conehead

beach_fem_armor2.- Bikini Buckethead

beach_snorkel.- Snorkel Zombie

beach_imp. - Imp Mermaid

beach_surfer.- Surfer Zombie

beach_gargantuar.- Deep Sea Gargantuar

beach_fisherman- Zombie Fisherman

beach_octopus- Octopus Thrower Zombie

zombossmech_beach - Zombot Sharktronic Sub



Scrapped Big Wave Beach Zombies
Greaser Imp - This imp was featured in Big Wave Beach's trailer, but was later proven by PopCap to be made for the trailer only.

Frostbite Caves
PopCap started work on this world since around October, 2014, and it was first found in the game's files in the 3.0.1 update. In the 3.1.1 update its name got changed to Frostbite Caves, however in the text files it is still called Ice Age.

Ice Age (Old Frostbite Caves)
[ICEAGE]   Ice Age

[WORLD_NAME_ICEAGE]  Ice Age

[WORLD_PREVIEW_ICEAGE_TITLE]   Ice Age!

[WORLD_PREVIEW_DESCRIPTION_ICEAGE]   Explore the frozen wastes of prehistory and chill out with the coolest zombies ever. Beware the winds or your plants will be frozen veggies.

[WORLD_PREVIEW_ICEAGE_HIGHLIGHT_COUNT]   19

[WORLD_PREVIEW_TEASER_ICEAGE]   +16 Levels! +3 Plants!

[PLAYERS_TRIP_TO_ICEAGE]   {PLAYER}'s Trip to the Ice Age!

[ICEAGE_LEVEL_NAME]   Ice Age - Day

[STARCHALLENGE_ICEAGE_FINALE]   Survive a massive attack in the Ice Age.

[ICEAGE_DANGER_ROOM_NAME]   Frozen Fear

[ADVICE_DANGER_ROOM_ICEAGE_UNLOCKED]   Frozen Fear is now available!

[DANGER_ROOM_ICEAGE_TITLE_WELCOME]   Welcome to Frozen Fear!

[NARRATIVE_DANGER_ROOM_INTRO_ICEAGE_1]   {NPC_ENTER:crazydave}{SAY}Hi neighbor! Welcome to Frozen Fear!

[NARRATIVE_DANGER_ROOM_INTRO_ICEAGE_2]   {SAY}It's even more challenging than the Slushee of Sorrow!

[DANGER_ROOM_ICEAGE_LEVEL_NAME]   Frozen Fear - Level {LEVEL_NUMBER}

[AWARD_SCREEN_WORLDTROPHY_ICEAGE_TITLE]   Ice Age Trophy

<p style="color:rgb(0,0,0);">[AWARD_SCREEN_WORLDTROPHY_ICEAGE]   You have defeated Dr Zomboss' creation, the Zombot Mastodon-otron.

Pepper Pult
(pepperpult) - Lobs peppers at zombies

Not much is known about Pepper-pult, but it will lob peppers at zombies, as the description states.

ChardGuard
Has high toughness and pushes zombie that encounters it back. Does this 3 times until needing to recharge.

Hurrikale
Hurrikales push back all zombies in their lane with a chilling wind.

AREA: Lane

RECHARGE: Fast

Blovers blow away all zombies in the air.

Usage: single use, instant

Special: chills affected zombies

Special: blows away flying zombies in lane

You could say Hurrikale is a "blow hard" in the truest sense of the phrase. He is the first chair trombonist in the Biennial Philharmonic Orchestra. He is also proficient in the trumpet, saxophone and the tuba. But man o' man, you should really see him on the flugelhorn. Dude absolutely kills it.

Trivia

 * It is a combination of the words kale (a type of cabbage) and hurricane.
 * It may be a pun of the German word Hurrikane, which actually means Hurricanes.
 * Hurrikale can push Swashbuckler Zombies into the water in Pirate Seas
 * .looks como la lechuga iceberg y bolver

Fire Peashooter

 * For other uses, see Fire Pea.

Fire Peashooter is a peashooting plant that was first added in the 2.3.1 update of Plants vs. Zombies 2: It's About Time. It shoots one fire pea every 1.5 seconds.

Almanac entry
DAMAGE: <font color="GOLD">Moderate

RANGE: <font color="GOLD">Straight

RECHARGE: <font color="GOLD">Fast

Fire Peashooters shoot fire peas at zombies.

Fire Peashooter's Plant Food upgrade
When the Fire Peashooter is given Plant Food, it shoots 60 fire peas for three seconds, similar to the Peashooter.

Fire Peashooter trivia

 * It was originally going to be in the Dark Ages.
 * While using its Plant Food ability, it uses the same helmet as the Peashooter.
 * It is similar to the Flaming Pea from Plants vs. Zombies Adventures.
 * Unlike the Flaming Pea it has yellow eyes, instead of white eyes, the stem is all red instead of green, and a red leaf on the back of its head instead of fire.
 * The seed packet has its bottom leaves shown, unlike the other Peashooting plants.
 * Its Halloween costume was Peashooter's Halloween costume from 2013.
 * In the 2.9 update, its seed packet was removed. This is likely because it might need a new one, as the current one is not underlapping the seed packet edges, unlike all other seed packets.

Frostbite Caves Zombies
iceage - Basic Zombie variant

iceage_armor1 - Conehead Zombie variant

iceage_armor2 - Buckethead Zombie variant

iceage_armor3 - Ice Block Zombie

iceage_flag - Flag Zombie variant

frostbite - Almanac card name of Basic Zombie variant

frostbite_armor1 - Almanac card name of Conehead Zombie variant

frostbite_armor2 - Almanac card name of Buckethead Zombie variant

frostbite_armor3 - Almanac card name of Ice Block Zombie

frostbite_flag - Almanac card name of Flag Zombie variant

zombossmech_iceage - Zombot Mastodon-otron

Frostbite Caves Ambush
Frost Wind Effect

effectobject_frostwindþ   objdata   TypeName   EffectObjectClass   EffectObject   ResourceGroups†   Properties   PropertySheets   EffectObjectFrostWind

Frostbite Caves Brain Buster
Unknown.

Beta gameplay
Before the release of the game, these are the pictures that were going to be used.

Time Twister
Time Twister was originally in the game files and it could have been the last world, but it was later removed. It would have been the final world, composed of features from all the previous worlds, or simply a prototype name for the Piñata Party.

Farm World
In the game files, there existed data for a farm world. Above there is concept art for Pitchfork, Tractor, Ladder, and Scarecrow zombies. This may have been the concept world for the earliest version of Plants vs. Zombies 2: It's About Time, when the game was going to take place on a farm. This may have also been an early version of Wild West.

Unused code
These are unused power ups and upgrades and text files found in the code.


 * Collectible Bacon: It is unknown what it can do, But there are some text related to "Collectible Bacon" in the files.
 * Description : Collect Bacon. Because Bacon.
 * Flamethrower Power-Up: There is an unused powerup called "flamethrower" internally in the files. It creates a flame that occupies four tiles to the right.
 * Increase Power-Up Duration Upgrade: It can increase the duration of the power ups that are active.
 * Description: Increases the duration that your powerups are active.
 * Valuable Mowers Upgrade: It is an upgrade that can make the lawnmowers give two coins instead of one. It is found in the files.
 * Description : Drops more money for each lawnmower at the end of a level.
 * Change Vase Color Power-Up: It is a powerup that lets you change the color of one vase, for example turning a brown vase into a green vase.
 * Unused zombies: There are unused zombies named "Zombie Pet" and "Cleopatra." It is unknown what they were going to do, since for now Zombie Pet just works like a slower basic zombie and Cleopatra stops moving after it gets hit or it reaches a plant.
 * Barricades: Back in the 1.4 version, there were environment modifiers that could move zombies either up or down a lane. They were found in the old Dark Ages Brain Buster. The types of barricades that existed were: barricade_up, barricade_down, barricade_up_noncolliding and barricade_down_noncolliding. Regular barricades did not let you plant in them and non-colliding barricades leave you plant above them. These are used in the Brain Buster called Fright Night Theatre, which was going to be in the international version but went scrapped.
 * Endless Mini-games are endless versions of Mummy Memory, Cannons Away and Not OK Corral.
 * Spring Parties Its description is "Celebrate The Springening!, New Garden Party levels EVERY DAY through 4/20", it was going to be playable but it went skipped, it is unknown if it will be playable the next year. There is also two zombies related to it, the Easter Imp and the Easter Gargantuar.

Unused text
"If Tacos were amazing before, then they have to be EVEN BETTER in the future! Has the Taco been perfected? Only time will tell."
 * There is a line on the files about a message, that is shown if the player tries to plant a Tangled Kelp on a Lily Pad and other things related to Lily Pad.
 * [ADVICE_PLANT_TANGLEDKELP_ON_LILYPAD]   No planting Tangled Kelp on a Lilypad
 * [ADVICE_PLANT_LILYPAD_ON_LILYPAD]   Lily pads can't be planted on lily pads.
 * [ADVICE_PLANT_MORE_LILYPADS]   Try planting more lily pads!
 * [ADVICE_PLANT_LILYPADS_ON_WET]   Lily pads can only be planted on wet sand and water
 * There is an unused description for Far Future.

Unused tombstones
There are tombstones in the code for Pirate Seas, Wild West and Far Future, and each world was originally going to have tombstones, but this was scrapped and tombstones were ultimately used to Ancient Egypt and later Dark Ages, and there is also unused Dark Ages tombstones which were not seen in the final version of the game.

There were also other gravestones in Dark Ages which could spawn zombies after either a Buckethead/Conehead/Basic zombie or Imp after a certain amount of time, throw a random gift upon destruction, a random amount of sun, a random zombie on destruction or throw a Peashooter seed packet and a tombstone called "Special Tombstone" which is unknown what it does.

Unused cart and tracks
These are unused Cart and Tracks that were originally going to be in each world, but was ultimately removed and they were used only in Wild West. However, in the Chinese version of Plants vs. Zombies 2: It's About Time, Far Future carts and tracks are usable, as they are essential for an exclusive Brain Buster, All by Oneself, albeit with a different cart design. In Plants vs. Zombies: All Stars used the Player's House cart in the last row of the plants.

Beta costs
Few of the plants have a different sun cost prior to its final release. Some of the Power Ups were going to have a different coin cost.


 * During the beta stages, a screenshot revealed that the original Sun cost for Threepeater was the same as it was in the original game; 325 Sun. Melon-pult had 300 sun cost like in the original game also, but their sun prices were switched to 300 for Threepeater and 325 for Melon-pult.
 * Prior to the Far Future update, Citron's original sun cost was 400 sun.
 * Infi-nut's original sun cost was 125 sun.
 * Bonk Choy's original sun cost was 175 sun.
 * Lightning Reed's original sun cost was 150 sun.
 * Laser Bean's original sun cost was 175 sun.
 * Guacodile's original sun cost was 175 sun.
 * Sap-fling's original sun cost was 250 sun.
 * All power-ups in Vasebreaker were going to cost 500 coins.
 * Power Toss's original coin cost was 400 coins.
 * Power Pinch's original coin cost was 1600 coins.
 * Power Zap's original coin cost was 1200 coins.

Beta music

 * The music that plays in Crazy Daves second transmission is the early music for Pirate Seas. It was also composed by Laura Shigihara. All this is confirmed by Laura Shigihara, as seen here.

Unused boosts
There are some unused boosts found in the code. They could be obtained in the Zen Garden. But the idea was either scrapped or is reserved for a future update.

[BOOST_COMBAT_RAPID_FIRE]

Faster attack rate.

[BOOST_COMBAT_SHOVEL_BOMB]

Explodes when shoveled.

[BOOST_COMBAT_SUN_DISCOUNT]

Reduced sun cost.

[BOOST_DETAIL_BOUNTY_HUNTER]

'''Zombies defeated by this plant drop coins. This boost lasts for 1 level.'''

[BOOST_DETAIL_EXTRA_TOUGH]

'''Extra protection from zombies. This boost lasts for 1 level.'''

[BOOST_DETAIL_FAST_RECHARGE]

'''Recharges more quickly. This boost lasts for 1 level.'''

[BOOST_DETAIL_RAPID_FIRE]

'''Attacks at a faster rate. This boost lasts for 1 level.'''

[BOOST_DETAIL_SHOVEL_BOMB]

'''Explodes when shovelled. This boost lasts for 1 level.'''

[BOOST_DETAIL_SUN_DISCOUNT]

'''Costs less sun to plant. This boost lasts for 1 level.'''

[BOOST_TITLE_BOUNTY_HUNTER]

Bounty Hunter

[BOOST_TITLE_EXTRA_TOUGH]

Extra Toughness

Plantable in-game Marigold
Marigold was originally going to be plantable in-game, but this idea was later scrapped and Marigold became only available in the Zen Garden. The player can only make Marigold plantable through hacking as of now.

Unused costumes
Some plants were originally going to have different costumes. However, some of them are used in the Chinese version, while some of them are scrapped or may appear in future updates. With the Feastivus Update 2014, some of the unused costumes were added to the game.