Board Thread:Plants vs. Zombies 2/@comment-5760976-20160909231821/@comment-24275721-20160922054758

YammaYamer21 wrote: TheGollddMAN wrote: Birdpool wrote: TheGollddMAN wrote: Birdpool wrote: TheGollddMAN wrote: Rororoxor wrote: TheGollddMAN wrote: Happy-shroom wrote: TheGollddMAN wrote: Ballistic Planet wrote:

TheGollddMAN wrote:

Ballistic Planet wrote:

TheGollddMAN wrote:

Ballistic Planet wrote:

Happy-shroom wrote:

Fairy27 wrote: Cookiepower wrote: Fairy27 wrote: Store news: Squash is available for 159 gems. Snow Pea is on sale for 1.99 dollars. Both offers (Not the plants themselves) are limited time only.

...Not using my gems for that gemium!

Why not? Squash is a decent plant, beats the crud out of non-primal potato mine. Unless you have very few gems and are waiting for something like Cold Snapdragon to be a gemium... Unvault week is coming and I heard that limited-time plants will come back on that week. Possible that I may buy Ghost Pepper, as I don't have her yet. Or I can wait for more gemiums, that is. Ghost pepper's pretty decent, probably better than half premium plants. More than half imo. Probably better than around 65-80% of premiums. I liked it when it was introduced. But now with all these powerful premium recently, I have discarded it. Which is kind of hilarious when you think about it. A plant that was widely regarded as "one of if not the best plants in the game" is now about as old and washed up as the game it's featured in. The only thing it still holds up is that it cannot be transformed into sheep. But as expected, it had to be "balanced" by giving it a non-fast recharge.

That's what I hate most; their "balancing". The recharge is fine, the effect is fairly underwhelming by todays standards. Even though the explosion is 3 X 3, it's not enough when the seed packet recharge is that slow. I've had several occassions in Arthur's Challenge in the past where a fast recharge would have saved me. Imitator? Maybe don't waste it on this plant. That wastes a slot. Having a fast recharge negates that requirement. If there were 9 seed slots, then it would have been okay.

The first game has 10 slots while the second has only 8. Those f*ckballs never made another upgrade trophy after Far Future. Why don't you mod it? Mod what? He probably means to mod the game to ADD IN two extra trophies, but that requires adding bytes, which isn't yet possible by conventional modding means without a crash. If only they did that themselves. They are making so many premiums but still cannot make a damn upgrade. There's world trophies. World trophies are worth jacksh*t. They do nothing other than just being there. I am talking about upgrade trophies which had more value than these piles of code vomit. I never thought this would need explaining...

But I think we can all agree we need more seed slots. I have sent them a crapton of emails in the past requesting time and again about making 1 upgrade in each world (preferably in Part 2 to make unlockable items equal in number) and all they have replied with:

"Thank You for contacting PopCap games. We value your opinion very much! We will be sure to pass this suggestion to our dev team." As we all know by now, it never happened.