Board Thread:Weekly discussions/@comment-27053902-20170124043159/@comment-5760976-20170124210031

My opinions -
 * Foot Soldier - Foot Soldier is the basic class for the zombies side, and does it really well. While Peashooter is more "starter friendly" (due to their splash damage), Foot Soldier is good at teaching players how to be accurate. They have good abilities as well.
 * Engineer - Engineer is pretty much Peashooter, but weaker. They used to have a drone, making them different, but now there's barely any difference, which is one ability, in which Engineer stuns while Peashooter straight out vanquishes and Engineer makes the teleporters during their "assault" map.
 * Scientist - They're a pretty interesting idea for a class. You have a medic-like character, but can also hold their own in certain situations. Only shame is that they decided to botch that by forcing it to have a heal beam at first in GW2. Though you can transfer the heal station and play the more hostile way. Don't get why you can't have Heal Beam, Heal Bomb, and Heal Station on the same set not counting the fact that two of those abilities are for one set of abilities.
 * All-Star - They're a heavy, so you get what you expect. Instant kill move, block, and way to move around. They are pretty fun though, but they should have at least one variant that DOESN'T have endless ammo.
 * Imp - A fun character to use...but they really are a hit or a miss. At least to me, the normal Imp and Lil' Drake are "hits" while S.H.R.Imp and Scallywag Imp are "misses", while I'm neutral on the other three. While the mechs are also hits or misses. Might just be my style though.
 * Super Brainz - A melee character. I'm not good at melee characters. So not much to say. But why does he have a beam? Chomper doesn't have anything like that!
 * Captain Deadbeard - It's sad really. I like Cactus, and I used Cactus though they nerfed them for some reason, but their attempt on a zombie sniper just failed for me. Cactus has a good defensive abilities and her drone, but Deadbeard is more offensive, with two damaging abilities instead, which doesn't really work out with a sniper. My least used character.
 * Hover-Goat 3000 - They're pretty original at least compared to the "other" class they added into the game, and look pretty cool. Their abilities work well with the intended playstyle, and they're a counter to both Rose (to Goatify) and Chomper (for Burrow, while hovering), two of the most complained characters on the plant's side.