Board Thread:Plants vs. Zombies 2/@comment-25089892-20160727120248/@comment-28028046-20160808031019

Happy-shroom wrote: TheGollddMAN wrote: Strimes49 wrote: Newspaper Zombie wrote: Tomorrow's partWy also seems glitchy.. Pea-nut is a trap. What is the deal with Popcap asuming you're gonna upgrade any plant you can, then being mischievious like that? That's mean to players who haven't played the game enough to understand the trap, particularly those who don't usually play video games and think of this game as just a way to pass the time. It's also mean to casual players who haven't watched this video, which i'm sure is most of all players, because they don't know there's Jesters until they play the level for the first time. It's rediculous. Agreed, however, I purposefully upgraded and found that Jesters only come in the last wave. So there's a bit of leeway as just after they showed up, I had only 10 matches left.

But yeah, that Pea-nut is a trap plant basically. Not to mention, I noticed both this and the other trap plant (Pepper-pult with Dragon Imps) parties takes place in Dark Ages. I guess they like that world to be the bane of everyone's existence. Especially because of that checkerboard party with Mines and Bonk Choy. In one of the pinata parties there was a shadow-shroom upgrade for 0 sun...lol trap. And who would upgrade plants that have to be eaten to have use (shadow shroom, hypno shroom, etc.) They have no place in a Beghouled level to begin with, even if they are free. The main goal in these levels are not to defeat zombies, but to make matches. That's why I normally make matches quickly so that I don't have to deal with stronger zombies in bigger numbers later on. Plants that are only used when eaten just make more craters, therefore, less matching space. What's the point in allowing the option to upgrade to those plants just to make players feel like idiots because they created an obstacle for themselves that adds to the problem with the stronger zombies later on?