Board Thread:Roleplaying/@comment-28270366-20160923232251/@comment-28270366-20161013032349

RodimusPrimeHans-Cuff210 wrote: Vergel Nikolai wrote: RodimusPrimeHans-Cuff210 wrote:

Vergel Nikolai wrote:

RodimusPrimeHans-Cuff210 wrote: Basic attack: Jump Shot: Basically a Husk Hop

Atack buffer: Burminate: Increases the team's attack power.

Debuff attack: Flamestrike: The enemy that is hit receives damage over time.

PF1: Fireshot: Unload all ammunition on an enemy and that enemy receives damage over time.

PF2: Flamestorm: Fires a burning Bigger Better Butter at all enemies.

Personality: Doesn't pay attention unless in battle. Likes fire and things that fly. Try being specific please. I can't make abilities up unless I understand the concept. You must indicate stats for your plant. Damage for an attack, turns your buff will last, etc, ect. You get the point. Try making your abilities clear. Jump Shot is Inferno jumping while shooting underneath him, dealing 30 - 60 damage. Burminate lasts for 3 turns. Flamestrike's debuff lasts for 2 turns. Fireshot deals 45 - 75 damage and Flamestorm deals 60 damage. 1. So your basic attack involves you hopping and shooting from above. But isn't that kinda odd that such ability is your main source of offense, involves you hopping in place to place just to shoot kernels to enemies? Also, your damage is a bit OP. Marines have a base damage of 35-45.

2. Burminate does nothing else but power up? If it does, how many percent is the power up? Try being specific.

3. Flamestrike burns enemies? For how many damage per turn? Debuff attacks for pirates and marines involves power downs, that is to weaken your enemy's attack. Try being more specific.

4. Can you rename "Flamestorm" or at least give a different function? Because someone here has taken the term (at least it is called Firestorm) and it involves raining down flames to enemies, kinda like yours.

5. Also, rename "Fire shot", it is preety obvious and a such uncreative name.

Note that this is an RPG, not a shooter game like GW. Rules there don't apply here. So be specific and creative. Okay. I'll change Jump Shot to something different if I need to. If so, then I'll replace it with something called Blazing Blast that deals 35-45 damage. Burminate is gonna power up people's strength by 15 or 25 (Can't decide)%. Flamestorm will be renamed Rain of Fire. Flamestrike will deal 25 or 15 damage (Can't decide, most likely 15). Fireshot will be renamed Infernal Unload. Is that good enough? To finallize... (note, if your name/ability is not applicable, I'll change some of its stats...)

Basic Attack: Blazing Blast - Deals 5x10 damage to an enemy. 10% chance to burn him.

Attack Buffer: Burminate (is this a pun for "burn" and "marinate"? I mean, you are a Barbeque Corn.) - Powers up the entire team by 25%. Any burn stats present by each member increase their boost by 5% per burn.

Debuff Attack: Flame Strike - Burns enemies 2-3 times. Each burn deals 15 damage per turn. Lasts for 3 turns.

Plant Food 1: Cob Strike (because Rain of Fire still sound very overused.) - Rain down a barrage of flaming cobs. Deals 100 damage to all enemies. Applies 1-2 burns.

Plant Food 2: Infernal Suppression - Deals 150 damage to a single target. Slows him down by 20% and applies 3-5 burns.

Note: Your chosen class is marine. You'll be a rival to any enemy pirate and any ally pirate (unless you'll be proven a trusted ally by Cactopus.)