Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25094668-20140913121502/@comment-24784358-20150114023251

GUYS if you did not noticed this in the code they have a template for the plant codes Here is the template. ( they replaced the words with coding that is why it is so long.)

PlantPropertySheet‘...Template! Copy + Paste me!‘.†ý...PlantPropertySheetTemplateþ‘.…..Cost!..Hitpoints#..PacketCooldown!..StartingCooldown!.$# Initial cooldown at start of level!..PlantGridType..ground..# [ground, air, any]!..Height..normal..# [ground, low, normal, tall]!..PlantFoodDurationSeconds!.7# Number of seconds to keep plantfood animation looping!..PlantFoodPlayCount$..-# Number of times to play plantfood animation!..Actions†ý.…..Type..projectile.%# [projectile, explode, sun, special]!..Projectile„.P# [none, pea, giantpea, firepea, ultrafirepea, cabbage, megacabbage, zombiebone]!..ExplodeType..none.,# [none, radius, row, column, square, enemy]!..ExplodeRadius#..TriggerType‘Ê..$# [none, instant, column, row, rect]!..DieAfterExplode...InitialMinCooldownTime#.Y# Minimum possible first shot time after planting this plant (or coming out of plantfood)!..CooldownTimeMin"..€?.># Lower end of the range of delay BETWEEN each subsequent shot!..CooldownTimeMax"..€?.># Upper end of the range of delay BETWEEN each subsequent shot!..Damage!..Burns...PushbackAmount!..ChillDuration!..FreezeDuration!..StunDuration!..RectTriggerRange…..mX!..mY!..mWidth!..mHeight!ÿ..SpawnOffset…‘Ù.!‘Ú.!ÿ..SecondaryAction..C# If true, this action must be manually triggered from special code!ÿþ..PlantingOffsetY#.z# Height offset into the grid cell from the normal planting position for this plant. Affects grid selection when planting.!..CursorPreviewOffset…‘Ù.!‘Ú.!ÿ.@# Board-space offset applied to the cursor preview when planting!..GridWidth$...GridHeight$...ArtCenter…‘Ù.!‘Ú.!ÿ..DangerRoomWeight$d..HitRectAdjust