User blog:Zombotanist/PvZ 2 Balance Tweaks

Here I'll be talking about my ideas for improving/changing a bunch of plants and zombies to try and make the game as a whole a better experience. Feel free to give feedback.

Plants: Zombies:
 * All pea-shooting plants: Double their rate of fire.
 * All defensive plants: Reduce their recharge time slightly.
 * Look at the first point in the zombies section to see why I think this is necessary.
 * Potato Mine: Reduce its arming time by a lot.
 * Bloomerang: Remove the three target limit and make the projectile slightly faster, thus increasing its rate of fire. Could have an increased sun cost to balance it out.
 * Cabbage Pult/Kernel Pult: Double their rate of fire.
 * Iceberg Lettuce: Allow it to freeze multiple zombies on the tile right in front of it.
 * Gravebuster: Make it so it destroys graves slightly faster.
 * Bonk Choy: Increase its rate of fire slightly, or increase each punch's damage.
 * Snapdragon: Increase its rate of fire, and also make it shoot when plants in front of it are covered in frost.
 * Coconut Cannon: Increase its AoE damage slightly.
 * Cherry Bomb/Jalapeno: Reduce their charging time slightly, (mostly so Grapeshot isn't a direct upgrade).
 * Spring Bean: Allow it to bounce back multiple zombies at a time, (Gargantuars could be an exception to this).
 * Chili Bean: Make the gas deal a small ammount of damage to each zombie in the lane.
 * Torchwood: Bring back the fire peas dealing a small ammount of splash damage from the first game.
 * Lightning Reed: Increase the damage of the bolt after arching.
 * Citron: Give it splash damage on a very small area around where it hits that deals moderate damage. (I suggest a third of the projectile's regular damage or around 10 NDS).
 * Magnifying Grass: Make it so if the bolt deals more than enough damage to kill a zombie, the bolt passes through with the remaining damage to hit the next zombie in the lane.
 * Chomper: Make it so it's able to bite as soon as it's planted, and also make its chewing time depend on the health of the zombie it eats, (a regular zombie shouldn't take more than 5 seconds to chew).
 * Tangle Kelp: Make it so it's able to drown multiple zombies if they are close enough to eachother.
 * Bowling Bulb: Make all three bulbs recharge independantly from eachother.
 * Homing Thistle: Double its rate of fire.
 * Guacodile: Double its rate of fire and increase the damage from the charge slightly.
 * Banana Launcher: Make its AoE a cross shape instead of a straight line.
 * Sweet Potato: Decrease its recharge time slightly and change its sun cost to 200 sun or give it the health of a Tall-nut.
 * Hot Potato: Make it so it warms plants around it once before disappearing and reduce its recharge time slightly.
 * Pepper-pult: Increase its damage slightly and/or reduce its recharge time.
 * Lava Guava: Make the lava puddle able to warm nearby plants again.
 * Red Stinger: Double its rate of fire.
 * A.K.E.E.: Double its rate of fire.
 * Stallia: Reduce its recharge time slightly.
 * Gold Leaf: Make it available in all worlds. Lost City is ironically one of the worlds where it's the least useful, it'd work better on worlds like Wild West, Big Wave Beach and Frostbite Caves, that limit the planting space the player has.
 * Strawburst: Make it charge slightly faster.
 * Celery Stalker: Make it hide faster after killing a zombie, could also change its cost to 75 sun while also giving it more health. (Same health as an infi-nut would be great).
 * Garlic: Double its health and make it so zombies that bite it switch lanes faster so they bite it less.
 * Spore-shroom: Double its rate of fire.
 * Nightshade: Double its rate of fire.
 * All zombies with basic/stiff/creeper speed: Make them slightly faster. This change is aimed towards making the game a bit faster paced.
 * All Imps: Change it so they don't make the next wave appear immediately if they are the only zombies in a wave.
 * Pharaoh Zombie: Fix his hitboxes so they better match his sprite.
 * Wizard Zombie: Make it so he can't shoot while he's off-screen, and possibly make sheep turn back into plants after a long ammount of time.
 * Octo Zombie: Reduce his health slightly or make his move speed faster, so he can't get protected as easily by zombies in front of him. Could also make it so he runs out of octopuses eventually. Also reduce the health of the octopuses slightly.
 * Surfer Zombie: Make it so his surfboard falls behind him after he dies instead of in front of him. The player shouldn't be punished that hard for killing him, the surfboard acting as a grave is enough, it also killing plants is unnecessary.
 * Fisherman Zombie: Make him take longer to pull plants and also make him take a longer pause between each swing. Magnet-shroom could serve as a counter to it by stealing his fishing rod.
 * Relic Hunter Zombie: Reduce his health slightly.
 * Boombox zombie: Make it so he has to walk at least a few steps before activating his ability.
 * Ankylosaurus: Make it so he can't push zombies past the 4th row.
 * All-Star Zombie: Reduce the damage dealt by his tackle, making it around the same as a single hit from a rolling object (barrel or piano).
 * All-Star Zombie: Reduce the damage dealt by his tackle, making it around the same as a single hit from a rolling object (barrel or piano).