Board Thread:Plants vs. Zombies Heroes/@comment-5760976-20161011192349/@comment-27808363-20161018204017

Cavia porcellus wrote: New cards:


 * Jack-o-Lantern - Solar card; Strikethrough. When this hurts the Zombie Hero, it gets +1 Attack. "I just love to get Zombies all fired up. If you catch my drift."
 * Mayflower - Smarty card; Amphibous. When this hurts the Zombie Hero, add a random Corn, Squash, or Bean to your hand. Do April showers bring Mayflowers? My goodness, isn't that a personal question!
 * Regifting Zombie - Brainy card; When played: Both players draw two cards. Regifting: Is it really an embarrassing social faux pas? Or is it just good ol' recycling?
 * Turkey Rider - Hearty card; When destroyed: Add a Leftovers to your hand. He insists that, as far as modes of transportation go, turkeys outperform dolphins, walruses, and kangaroos any day.
 * Leftovers - All Zombies get +1/+1. Zombies love them almost as much as brains.
 * Trick-or-Treater - Brainy card; When you play your first Trick each turn, add a random Treat to your hand. Trick or treat? He is haunted by that question - and by an answer that continues to elude him.
 * Healthy Treat - A Zombie gets +2 Health. Great for Zombie Health. Like a vitamin only sweeter.
 * Sugary Treat - A Zombie gets +2 Attack. Tooth decay: It is not exactly a big concern for Zombies.
 * Mushroom Grotto - Kabloom card; When a plant is made here, make a 1/1 Puff-shroom with Team-Up in another random lane.
 * Red Stinger - Team-Up. When played behind a Plant: This becomes 6/2. "I do stretching exercises every morning,"" he says. ""It's important to stay physically and mentally nimble."
 * Jolly Holly - Smarty card; When played: Freeze zombies here and next door. No exaggeration, she is ALWAYS in a great mood. Even when fighting Zombies. ""What's not to love about saving the world?"" she says.

Possibly cards:
 * Coffee Grounds - Plants here get +1/+1 and do a Bonus Attack after combat.
 * Raptor Ground - When a Zombie enters this lane, it does a Bonus Attack.
 * Laser Base Alpha - Zombies here get +1 Attack and Strikethrough.

Found in AssetPathManifest: My opinions:
 * Wormhole Gatekeeper
 * Light Torchwood
 * Mayflower seems interesting, and can give the plant hero Cornucopia or Kernel Corn (the only two Corn cards).
 * Regifting Zombie is both good and bad, but can help both heroes in certain situations. Basically a Flourish and a Lurch for Lunch combined into a zombie.
 * Turkey Rider is interesting (and his description references Dolphin Rider, Walrus Rider and Kangaroo Rider).
 * Leftovers is the zombie version of Storm Front.
 * Healthy Treat is good for boosting glass cannons like Cuckoo Zombie and Exploding Imp.
 * Sugary Treat can be used to boost zombies that little bit more to defeat plants they normally wouldn't (for example, it can boost Cat Lady so she does damage without Pet Cards).
 * Mushroom Grotto is interesting. Does the grotto stay in the lane for the entire round? And free Puff-Shrooms!
 * Red Stinger seems overpowered. Six damage for being behind a plant is too much.
 * Jolly Holly is basically Winter Melon's ability without the splash damage which only applies when planted. Good for freezing decks.
 * Coffee Grounds is basically Plant Food for more than one plant. It can be pretty useful, especially with the Re-Peat Moss, Party Thyme and Bananasaurus Rex combo.
 * Raptor Ground can be very useful. Like Mushroom Grotto, does it stay in the lane for the entire round?
 * Laser Base Alpha is the only way non-Strikethrough zombies can get Strikethrough. It can be very lethal, especially with Frenzy zombies.
 * I currently can't imagine what Wormhole Gatekeeper does. Maybe something about portals and moving zombies.
 * I think Light Torchwood will do the same as normal Torchwood, but more plants can be affected. Or it could be like the Torchwood from GW2.