Board Thread:Plants vs. Zombies 2/@comment-26239911-20151212204655/@comment-25180538-20151213031417

Dekagamer7X9 wrote:

Cookiepower wrote:

Dekagamer7X9 wrote: Also, I don't think there's going to be an endless zone.

Why? Because if every zombie and/or gimmick could potentially appear, here's what we'd need to start with:


 * Sunflower
 * Peashooter
 * Wall-nut
 * Sun-shroom
 * Fume-shroom
 * Lily Pad
 * Hot Potato
 * Cabbage-pult
 * Perfume-shroom

That's 9 starting plants. Why would you need Cabbage-pult? Fume-shroom takes care of Excavator.

It doesn't seem like Dark Ages' lack of sun will appear so there is no need for sun-shroom.

Otherwise, it could be made so that each endless zone doesn't have dinosaurs and the beach at the same time. That means that if we need lily pad we can do away with perfume-shroom, and vice versa. Yes, but that still makes six starting plants. We've never had more than four. And if they do away with gimmicks from 3 worlds just so that the endless zone won't be too convoluted, I'd rather them not have an endless zone at all. Better for our final world to have all the gimmicks in it and no endless zone than not have all of them and have one. Pinata parties are already kind of like an endless zone for modern day already. Those will continue even after the game ends.

Excuse me. No endless zone means you have to play the same levels over and over again with no randomization. Do you really want that? Same portals spawning in same locations near same (non-dynamic-difficulty) zombies with identical environment modifiers - that's going to get boring. If the endless zone has <=2 gimmicks per level it's fine, as long as it's possible for every gimmick to occur.

Pinata party is only once per day anyways, and that's not nearly enough.