Board Thread:Roleplaying/@comment-28270366-20170308224938/@comment-28270366-20170323001545

UPDATE! Big update oncoming guys!

So, Inferno has been out for a month and a half now. So I declare him as AFK and is now kicked out of the game. All his loot are now split among the following users:


 * 88 coins each = Camilla, Drip, Twist, Cactopus, and Hielo


 * 8 gems each = Camilla, Drip, Twist, Cactopus, and Hielo


 * 1 Plant Food = Hielo (automatically stored)


 * 1 Heal Flower = Hielo (your first plant companion but here are still more to find)


 * 3 Roasted Squids = Sans (as the tank, you need some self-heal, and you can also share it to anyone during fights)


 * 2 Enchanted Dusts = Twist (never seen you enchant your equipments before, but I'm gonna stack them all to you)


 * Pyromaniac Flamethrower Lv. 3 and Pyromaniac Firework Lv. 1 = Cactopus (your the only pirate here, but as I can see on your set, you might have just recycle all of these)

OK, for the bigger update...

I have updated the list of players, reworked some abilites and added an indicator in how much stats can be added to an attack.


 * Certain attacks now have an indicated amount of added AD (attack damage) for you to easily know how much added damage your attack gets when equipping an item. Example: Camilla's Rose Seeds deal 18x2 (+50% AD) damage. Camilla equips the Cookie Stars, which provides 50 AD. So each seeds now deal 18 (+25 AD) damage.
 * Healers rejoice! No need to worry about totally weak heals because your AD now improves your healing amount. Example: Drip's Hydro-Freshness heals target by 80 (+50% AD) HP. Drip is equipped with the Druid of the wind staff, which provides 50 AD. That means Drip now heals by 80 (+25) HP. Heal bonuses still apply.
 * Defenders on guard. Because armor ups and shields give bonuses depending on your bonus armor and HP (may change). For Example: Hielo's Glaci-Arrier provides 144 (+30%) SP. She is equipped with both the War Banner and Space Headgear, providing a total of 175 HP. So Hielo now provides 144 (52) SP to allies.

I did this because enemies themselves are getting a bit harder when progressing. So better get your gears upgraded for more stats.

And now for the ability reworks. I reworked them because I think they are better buffed/nerfed. Here are the following.

Twist
 * Cross Fire - Now fires a total of 20 boomerangs at a single target and are divided among all other enemies, maximum of 4. Each dealing 40 (+50% AD) damage and have a 20% chance to miss.

Steve
 * Heavy Stalk Strike - I turned it into a single target ability. Dealing 170 (+200% AD) damage to target, reducing armor by 10, and lasts for 2 turns.

Hielo
 * Siberian Crush - Reduced chance from 25% to 15%. Freeze time increased from 1 to 2 turns.
 * Winter is Coming - Now freezes all enemies for 1 turn only, and enemies are immuned to burns (but not fire attacks). I think freezing for 2 turns is a bit too much.

I'll be replying this evening or tomorrow. I still got some projects to finosh. So better wait.