Board Thread:Plants vs. Zombies 2/@comment-25546049-20151127195434/@comment-24275721-20151129093546

Мит бой wrote: wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: Continuing from the last thread:

Sure, all the dinos try to make zombies end up in your defences, but that's what all zombies, except prospectors, are trying to do! They are trying to break your defences to get to your brains! I was talking about in respect to the dinos' abilities. What the zombies are trying to do themselves in out of the question. Here all dinos help the zombies in the same way (drop them right into our defenses via seperate methods), that's why all of them seem similar and that's where the comparison stems from. Now all we need is a dino in the Chinese version that just teleports zombies like the Zombot and we'll come full circle.

When the zombies break your defenses, that's fine because the game is "Plants vs Zombies", not Plants vs Dinos helping zombies". Alright, name something else the dinos could do without breaking the rule about dinos not directly affecting plants! The dinos creating havoc for both parties alike, that concept in itself is original;  Maybe it is original, but dumb. That would ruin strategic part of the game. While zombies in the middle of your defence is actually quite fresh concept, even if we saw some of these abilities in the past. It makes you think differently, makes you replant your defences instead of just building it.

Most of the levels in previous worlds were: You start with no plants, zombies starts with only few zombies. Then you build your defence, more enemies are coming. They become stronger - you become more protected. Quite linear.

But in JM, zombies could actually get in your defence during the level. You have to use stunners and defensive plants not for holding them outside your plants but slowing them IN your defence lines.

It is waaaaaay better than "chaos" that you pictured. There is no strategy here. I could just use a Power Toss and throw that "strategic part" out of the window and blaze through all levels. You think most players give a sh*t about strategy? They will just use Plant Food and Power ups when they cannot beat a level and skip that strategic part altogether you so speak of. Also, we have a world here that features the dinosaurs for crap's sake and this is all we get? You think that this "chaos" you speak of because of my idea is worse than what we're gonna get in La Brainsa Tarpits? What I pictured might be chaotic because it's supposed to be chaotic. I want the dinos to be chaotic as that's what they were known for. It's much better than the shitty dinos we got as the gimmick. If you like the world it's fine, but this world to me is absolute and pure shit with how they neglected the basic part of featuring giant predators. They don't do the "predator" stuff here and are just catapults for launching zombies in different ways on different parts of the lawn. That's unoriginal, dumb and crap to say the least.

FYI that "chaos" is actually an example of what creativity can be versus what PopCap is coming up with. Also, I thought you liked difficulty (especially since you talk about worlds with 6 Jalapenos). What the f*cking problem can you possibly have with a world that's chaotic and fun to deal with? Rather than these boring as f*ck dinos, I would have personally liked JM to be where the dinos indeed create havoc (AS THAT'S WHAT THEY ARE SUPPOSED TO DO).