Board Thread:Plants vs. Zombies 2/@comment-27053902-20180529023301/@comment-24275721-20180721153957

AstroNut1 wrote: TheGollddMAN wrote:

AstroNut1 wrote: TheGollddMAN wrote:

AstroNut1 wrote: And I don't care if you feel like they shouldn't be there in the PvZ series. Now they are and of course they will be if they make a third game. Deal with it.

If you think that the leveling system isn't optional, look at the guys who beat the harder levels using vanilla plants. Just because a game shows you ads doesn't mean you have to give in and who the fuck told you to play Battlez with leveled up plants anyway? Why the fuck are you even playing Battlez when the sole purpose of it is to give players more ways to level up?

Then don't grind the shit outta lootboxes, don't spam OP plants and don't make levels into an effortless joke as you don't need to do it. Whatever the Chinese version is doing, PopCap hasn't done it yet for PvZ 2. When they do, then start crying, until then deal with it.

I bet even when you're crying, you are leveling up your plants anyway.

Also I gotta love how your best counter argument to why I say leveling is horrible is "shut up and deal with it". Because that's the best argument period. Now shut up and deal with it.

But if you wanna really know the actual reason, leveling does make certain plants worth picking in the lineup like Bowling Bulb and Banana Launcher. Leveling also gives players more ways to strategise by even picking dinky Peashooters in levels where they were not an option before. Everything has its ups and downs. On one hand, it makes every plant powerful but on the other hand, it opens new possibilities for plants to work. Hell, leveling makes Chomper, the worst premium plant according to many people here actually useable. There's nothing in this world that is wholly bad or wholly good. That's your argument. Yes, they could buff plants but they didn't. I guess they intentionally introduced weak plants just so we could upgrade them with seed packets later and they could get money. So unless you can reverse engineer the game, you have to deal with it as complaining won't get you anywhere. They are there and they aren't going anywhere. I don't care if you hate the "deal with it" argument but other than that and ignoring this game altogether, you don't have a choice in the matter (and neither does anyone else). I understand this was a greedy decision to get money but now they are there. And to somewhat give players levels that can coexist with leveling ups, (because devs would assume most players would upgrade them instead of staying at Level 1), they gave players those extra hard levels. On one hand, vanilla players would have a tough time and would complain about difficulty and if the levels were easily beatable with non leveled plants, then there would be no point to actually introduce them and then players who are upgrading would complain about difficulty. See, it is hard to please both kinds of players here and thus, you have to cater to the mass.

About PvZ2C though, that's the same shit. But since I have played TD games with upgrades, I am used to this gimmick in general and so I don't mind. I have always been a fan of overkill and this upgrade system satiates my needs. To some, the upgrade system breaks the game but I see it as a viable way to make shit plants powerful as no way would Popcap actulally buff them. Plus, what more is that leveling ups in both games gives plants added abilities so that is also good for strategies involving leveled up plants. What would be good though, was a turn off button for both games for this upgrade mechanic that adjusted difficulty accordingly. But since neither games did that, we are stuck arguing.