Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171222101502/@comment-29611741-20180114151340

CWJ-D wrote: RandomzSunfish23901 wrote:

Tall-nut

Guardian

Nut Plant

4 cost, 0/15

Team-Up

Zombies here can't hurt the Plant Hero Name: Rescue Cactus

Class: Smarty

Tribes: Ultimate Cactus Plant

Cost: 5

Stats: 4/3

Trait: Safeguard

Ability: Bounced Plants cost 2 Sun less. When destroyed: Bounce a Plant.

Set: Event

''Much more useful than a Clairvoyant, says everyone. But is it really true?''

Name: Limiter Zombie

Class: Crazy

Tribe: Science Zombie

Cost: 4

Stats: 1/3

Traits: None

Ability: Zombies are immune to any form of damage that is higher than their maximum Health.

Set: Event

"There's one thing the Plants forget, and it's that even Zombies have limits." Safeguard? What does that do?

Seems a bit weak... I mean, the ability can be pretty ridiculous, but still... IslarPVZ wrote: New trait Taunt: There has to be a Zombie/Plant here before you can play in other lanes.

  

Target Zombie

Sports Zombie | 1 B, 0 A , 4 H

Taunt

Hearty - Uncommon

Provoke-Shroom

Mushroom Plant | 2 S, 3 A , 1 H

Taunt

Kabloom - Uncommon Congrats, HearthstoneFan947, you just made two less interesting versions of Gravitree. RandomzSunfish23901 wrote:

Deadsmith

Hearty

Professional Mustache Zombie

4 cost, 0/6

Start of turn: All zombies get +1/3 No one’s complaining about this immortalizing mass-buff card?