User blog:Inky100/New game!

I have got a game idea: ​Defend the Shelter, a defense game! I can't work on it because I tried to download apps to make games, but they wouldn't open when I want to open them, so I need other user do it so. An idea I have got is to do a group to work on the game together. Me and some users would do ideas for the game, while others can work on coding the game and drawing the sprites, or doing the game's soundtrack. I will show you how the game will be like:

Daytime
In the daytime section, the player manages the survivors he/she has. Each unit needs to do three actions before finishing the daytime section. There are squares with icons of the survivor If the player clicks one of them, information will be shown about the specific survivor, the stamina the survivor has, and the actions the player can choose for the survivor to do. These are the next actions the player can choose for the survivor to do:


 * Rest: The survivor will gain 300 stamina when the player chooses this.
 * Repair the shelter: When this action is chosen, the survivor will repair 5 health of the shelter, spending 100 stamina. Only this action can be chosen if the shelter is damaged.
 * Upgrade the shelter: When this action is chosen, the survivor will add 10 health to the shelter's max health (the shelter's starting max health is 100),spending 600 stamina.
 * Train: When this action is chosen, the survivor will gain 1 skill point and will spend 400 stamina.
 * Make a stamina potion: When this action is chosen, the survivor will make a stamina potion, spending 200 stamina (see night section for info about stamina potions).
 * Build a barrier: When this action is chosen, the survivor will build up a barrier that protects the shelter from ground enemies, spending 500 stamina. The barricade will last until it is destroyed by ground enemies during the night.
 * Set a trap: When this action is chosen, the survivor will set up a bear trap, spending 100 stamina. Bear traps do 30 damage to ground enemies that step on it.

The player can upgrade the chosen survivor with the skill points the survivor has. The player can upgrade the next stats to a survivor: Strength, endurance, aiming, and reload.

The player is also able to rank up survivors. These are the ranks:


 * Defender: The middle rank.
 * Shelter villager: A rank that is lower that defender. To promote a shelter villager to a defender, he needs to train 3 times.
 * Veteran: The final rank. Veterans are defenders with a perk. When a defender is promoted to veteran, the player can choose which perk he/she wants to give to the veteran. Only defenders with all stats maxed can be promoted to veterans.

The player can also check the almanac in this section, which shows all the enemies the player has encountered.

Evening
In this section, the player can still use skill points to upgrade the stats of the survivors and check the almanac. In this section, the player sets the roles of the survivors for the night. Only one survivor can have one role for the night. These are the roles the player can set to a survivor: The player will be notified if a new enemy is going to appear for first time in the next night. The player can also check the almanac of the new enemies that are going to be introduced in the next night.
 * Leader (defenders and veterans can only choose this): The player has to choose one survivor take this role for each night. The leader is the defender or veteran that the player controls.
 * Sentry member (defenders and veterans can only choose this): If the player chooses a defender or veteran take this role, they will help the leader fight against the enemies during the night.
 * Repair: Any survivor with this role will slowly repair the shelter during the night. The more survivors that repair during the night, the faster they'll repair.
 * Train: Any survivor with this role chosen won't fight in the night, but in the next day, they'll gain 2 skill points and their stamina will fall down to 300 if they had more than 300 stamina.
 * Make a stamina potion: Any survivor with this role will do a stamina potion during the night, and will finish doing this in the next day.
 * Sleep: Any survivor with this role will sleep during the night, restoring their stamina to full the next day.

Night
During the night, the leader and the sentry will battle against the enemies. The player controls the leader. The leader and the sentry attack with bows and arrows. The leader and the sentry spend stamina when shooting. When the leader or a member of the sentry rans low on stamina, he will drink a stamina potion to gain more stamina (if there are any). The player starts with only one survivor and the game starts directly with the first night, with said starting survivor being the leader (the starting survivor is a defender). After a night, the player may sometimes get a new survivor, or a defender or veteran may get sick. Ill defeneders and veterans can't be the leader in a night, they will no longer be sick after the next night. The shelter is located to the left, which looks like a two-floored log hut, and the bacground looks like a forest.

Enemies I planned for the game
These are the enemies I currently planned for the game. Some of them are upcoming PvZH zombies. You can post your ideas for enemies in the comments.


 * Purple mutant zombie: The most basic enemy of the game. It is a ground enemy that has moderate health, damage and speed, and has no abilities
 * Lizard zombie: Moves quickly and has low health and damage. Jumps over barricades.
 * Four-armed zombie: Moves slowly and is tough. Has no abilities.