User blog:BF10/My Reaction to Ultimate Battles

It is now time for in a my reactions to the ultimate battles in the games.

PvZ
I actually have to say these ultimate battles are just unbalanced and too easy altogether. That is because you get many overpowered plants while zombies are weak altogether.

Level 1-10
Ah, the first ultimate battle in the series. However, it is very unbalanced and you could finish the level with your lawn being full of Repeaters or the likewise. And the zombies are just too basic and weak - simply the only special zombie is the Pole Vaulting Zombie. Period. Should this level be easier? YES, YES, YES! Yes, new players need to have a challenge Yes, experienced players have to do something harder Yes, maybe unofficially introduce some zombies here Yes, it is too hard Maybe, new players may not know about conveyor-belt levels No, it is not too easy No, I want to make this level easy as it is No, new players need a chance to win Heck NO!

Level 2-10
Yet another level that is quite easy and disappointing. I would say this level is a mushroom version of level 1-10, but with more overpowered plants. Do I need to say more?

Level 3-10
Suprisingly, I would say this level is the second most fun out of them all. That is because you get to use Spikeweeds to pop Zomboni tires, which I found funny. This is the only level where it proves Threepeater is not useless, and I would say it is quite fun but easy.

Level 4-10
The most fun out of them all, I just wish for some music in this level. This level consists of a different theme of the area being flashing in many different ways. You also do not have to deal with fog. And it is the home to Zombie Yeti which allows you to farm in game. Without this level, farming would be insane without the Yeti.

And no, level 5-10 is not an ultimate battle level.

So, I would range that level 1-10 is the most easiest, and 4-10 is the most hardest, but 4-10 is the most fun and 1-10 is the most boring.

PvZ2
In this game, I would say that I am mixed with the battles. Some of them good, others are bad. You can read more about them below.

Ancient Egypt - Day 8
This is the first ultimate battle in the game, what could possibly go wrong? Maybe nothing but Gargantuars if you are new. New players or anyone who had not managed to make it to Level 5-8 in the first game won't know what the heck is a Mummy Gargantuar. That is the reason for lawn mowers in the play in an update - so this is one of the few levels that have been redesigned and nerfed. But you should have dealt with other zombies for this not to be too much of a threat besides Gargantuars.

Pirate Seas - Day 8
One of the easiest ultimate battles, this level is pretty easy due to the low density of dangerous zombies and a high density of Swashbucklers, Seagulls, and Bucketheads instead. The player can finally know the Gargantuar from the first ultimate battle so this level is not too much of a threat still even in T dynamic difficulty.

Wild West - Day 8
You are given enough Pea Pods to stop the zombies at the start, right until...



That's right. That's the signal of your doom and no return. You are swarmed with a bunch of zombies then a Pianist Zombie to do the rest. However, the rest is quite easy. However, that part was very disappointing, as majority of the time, you are forced to do Plant Food spam just to kill every zombie that was affected. Prospector Zombies are partially annoying, but not too much.

Far Future - Day 8
This level is quite mixed to me. Snapdragon is not too much use here, but you also get Laser Beans and Citrons. Oh, and Blovers and Wall-nuts too. But the problem is that you need to be lucky to get the rarest plant in the conveyor belt - Citron - common before the robot zombies come or else you are screwed. Power Tiles appear, but they are permanent and if you make one mistake (whether it is stupid or not) with Power Tiles, you just wasted a Power Tile. Enjoy dealing with less Power Tiles. Also, this is another Wall-nut luck level.

To repeat, I would say this levels has some pros and cons and is balanced a little.

Dark Ages - Night 10
Welp, this level relies heavily on your plants, so hopefully you get enough Wall-nuts and not too much Puff-shrooms. Only Jester Zombies are a threat if you use Puff-shroom, and in this case, Puff-shroom is better as a stalling plant. Potato Mine is only useful if you do not get enough Fume-shrooms. So, in general, I would say this level is not that hard but relies a little bit on luck.

Big Wave Beach - Day 16
You probably get the obvious - this is my hardest ultimate battle, however, it is not the most boring one. The only reason this level is hard is because the conveyor belt is super slow and you don't get enough plants for later waves. If that wasn't the case, I would say it is the most fun level in BWB. But nope, PopCap (or better yet, EA) had to make this level too challenging. So I have a poll for y'all. What would make the level easier but still fun? Guacodile included Faster conveyor belt Lower the zombie density! Add Octo Zombie :P

Frostbite Caves - Day 16
I actually found this level more skill based than luck based. You simply ensure your plant positions are good or else the other zombies like Dodos or Sloth Gargantuars will walk right through your defense. I actually say it is a fun ultimate battle and is very easy if you have enough skill to stop these zombies or at least stall them with Chard Guard.

Lost City - Day 16
As we thought the world after an OP Endless Zone would be hard, we were wrong. This ultimate battle is actually very easy to win, probably easier than Pirate Seas - Day 8. This is simply too cakewalk and unbalanced like in PvZ1. The zombies themselves are weak but the plants are just OP enough for the battle. Cherry Bombs and Lava Guavas to deal with fiv-no six Gargantuars? No thank you, because it is still easy anyways. Probably my second most boring ultimate battle.

Neon Mixtape Tour - Night 16
When I first played this level, I could only hope for Thyme Warps as the rap-based zombies are OP (with two excepttions). Impunks were no threat though, but you are provided limited time until the first Gargantuar comes on the first flag and gulp your defense whole with shockwaves. The only thing to rely on is Celery Stalkers; if you don't get enough, be ready for Gargantuars to wolf your defense to oblivion. Very disappointing and unbalanced.

Jurassic Marsh - Day 16
This ultimate battle level is my second hardest of the ultimate battles and the most boring one. This is because every zombie here is a variant of another, making Jurassic Marsh disappointing altogether. The only reason this level is hard is because of stupid raptors and Jurassic Imp. And there are twenty-two of them. TWENTY-TWO OF THEM! Every other dinosaur also comes into play and only comes in numbers that seems quite too much still. You need to be lucky not to have Primal Wall-nuts at the start but have them in mid-game.

To this level, I am very disappointed. It's tactics are just too much. Too many dinosaurs. Too many Jurassic Imps. Too many - everything. It isn't as hard as BWB, but still, it is just - bad altogether. That is the main reason I like the regular Imp more than its Jurassic counterpoint; even Imp Dragon is better than Jurassic Imp. Here's another poll for you to look at and vote. What would make the level easier but still fun? Less raptors Less Jurassic Imps Perfume-shroom being more common Primal Wall-nut being removed :P

Oh, and for those of you who wants to press your luck, go ahead and play this level - this requires the most luck out of them all. Also, do you think if Stegosaurus was replaced with Ankylosaurus and Raptor was replaced with T-rex make this level easier?

Modern Day - Day 16
This level is probably one of the most fun levels in PvZ2, though it is also luck based. It contains many plants into one level and then every Gargantuar (with one lazy exception - Dark Ages Gargantuar). I do not have to say anything more about this level except its difficulty is not too easy (like the PvZ1 Ultimate Battles) and not too hard (like Big Wave Beach's Ultimate Battle).

So, I would rate the ultimate battles by world in difficulty by the following from the first being the easiest and the last being the hardest:
 * 1) Pirate Seas - Day 8
 * 2) Lost City - Day 16
 * 3) Ancient Egypt - Day 8
 * 4) Far Future - Day 8
 * 5) Modern Day - Day 16
 * 6) Dark Ages - Day 10
 * 7) Wild West - Day 8
 * 8) Frostbite Caves - Day 16
 * 9) Neon Mixtape Tour - Day 16
 * 10) Jurassic Marsh - Day 16
 * 11) Big Wave Beach - Day 16

And I would rate them by how fun the are by the following (the first is the most fun and the last is the most boring):
 * 1) Modern Day - Day 16
 * 2) Big Wave Beach - Day 16
 * 3) Neon Mixtape Tour - Day 16
 * 4) Frostbite Caves - Day 16
 * 5) Far Future - Day 8
 * 6) Wild West - Day 8
 * 7) Dark Ages - Day 10
 * 8) Pirate Seas - Day 8
 * 9) Ancient Egypt - Day 8
 * 10) Lost City - Day 16
 * 11) Jurassic Marsh - Day 16

So, did I like ultimate battles? Yes, I felt like they were good concepts of the game and provides a sprinkle of challenge.