User blog:Stonecutters/Card Ideas for PvZH: Ancient Egypt

Here are my ideas based on Ancient Egypt

 PLANTS 

Well, they're all already in the game...

 ZOMBIES 

Sandstorm Surprise

Class: Brainy

Rarity: Uncommon

Tribe: History Trick

Cost: 1

Ability: Make a Mummy Zombie in a random lane

"Not made by Darude"

Mummy Zombie 

Class: Brainy

Rarity: Token

Tribe: History Zombie

Cost: 1

Stats: 2/1

"Everybody must fear the might of the Mummy"

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Conehead Mummy

Class: Hearty

Rarity: Rare

Tribe: History Zombie

Cost: 5

Stats: 0/4

Ability: When played: This gets +1 attack for each sun the Plant Hero made this turn

"Praise the Sun"



Buckethead Mummy

Class: Hearty

Rarity: Super-Rare

Tribe: History Zombie

Cost: 6

Stats: 0/5

Armored 1; Untrickable 

Ability: This attacks with it's health instead of attack

When played: This can't be hurt this turn

"It's so nice to be absolutely invencible. Unfortunately it's for a short time"



Pyramid-head Builder

Class: Hearty

Rarity: Rare

Tribe: History Professional Zombie

Cost: 8

Stats: 5/5

Ability: Professional Evolution: This gets Armored 3

History Evolution: Make a Dry Desert here.

"After a lot of sweat and pain, he finally became the most resistant of Mummys"

Dry Desert

Class: Hearty

Rarity: Token

Tribe: Environment

Cost: 4

Ability: Start of the turn: Plants here are damaged by their Sun Cost.

"Zombies adapted very well to this desert. They're already dead, they don't need water"

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Flag Mummy 

Class: Hearty

Rarity: Rare

Tribe: History Professional Zombie

Cost: 5

Stats: 2/4

Ability: When you play a History card: All History zombies get +1/+1

<p style="margin-bottom:0px!important;">---

<p style="margin-top:0px!important;">Torch Explorer 

Class: Sneaky

Rarity: Rare

Tribe: History Professional Zombie

Cost: 4

Stats: 3/4

Deadly

Ability: When frozen: It loses Deadly

History Evolution: This can't be Frozen

<p style="margin-bottom:0px!important;">"After many years of research, he found out that a bigger torch would save him from being frozen. Too bad he ended up burning himself and another Zombie to learn that."

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<p style="margin-top:0px!important;">Wrath of the Ancient Gargantuar

Class: Hearty

Rarity: Legendary

Tribe: History Gargantuar Trick

Cost: 8

Ability: Transform all zombies with less than 5 attack into Mummy Imps, conjure a Gargantuar

For the rest of the game: All Gargantuars get +2 health

"Feel the curse of the Ancient Gargantuar"

Mummy Imp

Class: Hearty

Rarity: Token

Tribe: History Imp Zombie

Cost: 4

Stats: 1/3

Ability: When hurt: Become a random Gargantuar

When destroyed: All plants get -2 attack.

<p style="margin-bottom:0px!important;">"He was once a Gargantuar, but a terrible curse made him a simple Imp. The only thing left of his Gargantuar form is his rage."