Board Thread:Plants vs. Zombies 2/@comment-25546049-20161020054342/@comment-24275721-20161030162255

Legofan9o5 wrote: TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote: YammaYamer21 wrote: TheGollddMAN wrote YammaYamer21 wrote: TheGollddMAN wrote Legofan9o5 wrote: TheGollddMAN wrote: YammaYamer21 wrote: TheGollddMAN wrote: GamesterD wrote: Sweet Potato is now 150 sun. It is still too much for that piece of sh*t. Should cost 100 at most with that crap recharge. Well, you have to admit it's probably the best thing they've done in the last few months. Plus, it's actually semi-usable without completely ruining your sun balance. Per my perspective, the best thing they have done in the last few months (though depending on how far you are going back) is re-introducing Explode-O-Nut, giving us Bombegranate, actually progressing on the level system. Sweet Potato will never be on that list as I don't consider semi-useable plants as useful. So no, I won't admit as this "buff" doesn't come close to my expectations..

There are certain plants that I hate so much that unless they buff them just like I do, it won't ever be in any of my good lists; EVER. Such plants include Sweet Potato, most of the shrooms, most plants with delay between shots and my all time least favorite-> Banana Launcher. Of course, you could also see adding overpowered garbage as the "best" thing, but I see that Popcap and other PvZ2 devs are listening and experimenting with older plants to make the playing field much more diverce and fun. But hey, opinions. ...Since they introduced 3 of the most powerful plants in the games, '''people bash on it when all of those plants are very useful for setting high EZ records. I guess users in this wikia don't like plants that can actually help them...''' -Talking about self experiences- Except the point that you're missing is that it is a bad thing plus you have some facts backwards. Pre-v1.7 didn't force players to use a certain set of plants to accomplish the goals. What plants you would choose was entirely upto you. Making the game linear took away that sense of strategy to the point that the game became too casual for it's own good. Players now effectively have no reason to come up with different strategies other than the excuse of "fun". Previously, the game made yo think hard. Now, it's like "Meh, whatever." You are saying that OP plants kill strategy but what you are not realising that once the game became linear, it killed strategy right then and there. Players can now choose to exert extra challenges but those kinds of players are few and far between while the older system made a work out of everyone; it made you think hard for those stars and at the end it gave me (personally) a great sense of satisfaction after I got them. That sense of exprementation you are talking about was lost by a lot the moment they took away my hard work and replaced them with a bunch of useless coins and costumes. I still have that feel of variety but it has diminished by about 80%.

Tell me, unless you are purposefully thinking of completing a level without losing any lawnmowers or not planting for a certain amount of time, will the game actually make you do that or any casuals out there will try that? No, they won't. No one who plays the game for "fun" will try sitting like a duck for 2 minutes while zombies ravage your plants. So you had to come up with the perfect timing to stop planting so that your goals were complete and don't forget back then sun was 25 and there was no turbo to speed things up. Even though there were still power-ups, it was mostly you and your skills versus the game which there isn't anymore. To me, those were the times that could give you actual run for you mind. Heck, let's look at the Chinese version, they also removed their strategy and opted for a linear style just like PvZ2I. Even though they still offer stars, the way they are earned is like taking candy from a baby. I can also tell you that just like the international version, I played the Chinese version till Lost City collecting all stars before (yet again) my work got washed down the drain. I like strategy and puzzle games in general (and in a way that limits me like never using solutions and such) but when the game itself gets watered down by the creators, I don't bother with it anymore.

Yes, I like strong plants but that's mainly because the game has lost a lot of charm for me after that linear style was introduced. Modifying plants and experimenting with them that way is the only sense of fun I get nowadays. However, I believe in the abilities of the plants themselves when completing levels. As such, I never use boosts or powerups and never buy Plant Food with coins as I feel they are outside help but it's also the truth that no matter how much buffed, some plants will be outclassed no matter what. Oppressing over such trivial matters won't help you.