Board Thread:Fun and games/@comment-5760976-20180318134047/@comment-35010422-20180320211317

Heroes- worst to best

Zombies:

'''11: Z-Mech: No part of society deems this viable. This hero has awkward classes at best.'''

'''10: The Smash: This hero is too slow, and can be easily destroyed in the first few rounds by any decent aggro strategy. At least he’s better than Z-Mech.'''

'''9: Electric Boogaloo: He’s just weird. Probably the worst right-path starter, he is an awkward aggro hero and is just bad.'''

'''8: Immorticia: She has a bag of tricks, alright, but those tricks suck. Has too many high-costs.'''

'''7: Super Brainz: Not that bad, and he’s the first zombie hero the game gives you. But just not quite as good as the others.'''

'''6: Brain Freeze: Okay tribal, tons of pets, but come on. It’s a yeti with a mask on.'''

5: Neptuna: Not bad, has not-that-good tribal, and too many gargantuars.

4: Huge-Giganticus: Pretty much Super Brainz, but with really good superpowers.

'''3: Rustbolt: He has an okay signature, and he has good classes. I like to use him.'''

'''2: Professor Brainstorm: A meta hero, he has a lot of tricks and is fun to use. Also is pretty good. The superpowers could use a little work, though.'''

'''1: Impfinity: This multiplying menace is the ruler and lord of all zombie heroes, making short work of any plants. I really like to use aggro. Really.'''

Plants:

'''11: Citron: No part of society deems this viable either. Both Smarty and Guardian are supporting classes.'''

10: Beta Carrotina: What, were you expecting a good rating for a propaganda clone of a bad hero?

'''9: Chompzilla: Ramp and buffing can release strong plants, but it’s still easy enough to deal with. Not that good of a hero.'''

'''8: Rose: The classes are for ramping and supporting. But what’s there to ramp? Nothing, that’s what.'''

7: Wall-Knight: I like to play Aggro, not Control.

6: Spudow: Guarding cannons could be a good thing, but his play style is so inflexible.

5: Grass Knuckles: Signature superpower OP, but buffing nuts seems less OP.

'''4: Green Shadow: The first hero is pretty good, with a great signature and okay classes. Decent overall.'''

'''3: Captain Combustible: A great aggro hero with great classes. Buffing up cannons.'''

2: Nightcap: He’s an excellent hero for Aggro, but his minions are swarming and weak, and it’s hard to bounce back after taking high damage.

'''1: Solar Flare: Absolute goddess of plant heroes. Has aggro and ramp, and a signature superpower which combines these. “Game Time! Flame Time!” has a nice ring to it, but no mission name is as catchy as “KO at the OK Arcade”. I was an idiot to take the Spudow path at the start of the game.'''