Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20180213115911/@comment-29611741-20180214182322

Stonecutters wrote: Shadow-Shroom  Class: Kabloom Rarity: Super-Rare Tribe: Mushroom Shadow Plant Cost: 4 Stats: 0/1 Ability: When destroyed: Replace a zombie's ability with 'End of the turn: Take one damage. This ignores Armored.' Shadow Evolution: This affects zombies next door too. "Nightcap's best friend." Appearance: Shadow-Shroom

UP asF. 3-cost at most.

Anyways, time for more ideas I made...

??? - Legendary Stompod-Tron X

Cost: 6

Class: Mega-Grow

Stats: 3/7

Tribe(s): Pea Plant

Trait(s): Double Strike, Untrickable

Ability: This can only be negatively affected by Zombies here.

//Note: This means it cannot be affected by Zombie Environments and is immune to Cuke and Doom-Shroom.

??? - Super-Rare Shield-Wielding Imp

Cost: 3

Class: Hearty

Stats: 1/3

Tribe(s): Imp Shield Zombie

Ability: Zombies next door have +3 Health and Armored 2.

//I say have, not gain. That means the Health buff and Armor disappears when this measly target dies.

??? - Super-Rare Coconut Cannon

Cost: 6

Class: Smarty

Stats: 5/3

Tribe(s): Fruit Plant

Trait(s): Splash Damage 5

Ability: This attacks Before Combat here.

//It only attacks before combat, not during. That means it can stop Overshoot attacks and won't take damage from Zombies that can't survive its attack. But it won't attack again during combat, so it won't be able to destroy, say, a Knight or (most) Zombots.