Board Thread:Roleplaying/@comment-28270366-20161112115815

//Finally, we have surpassed the max thread number from the original thread. Next up, Beat Raid Boss as the longest running RPG.

Check the first one here...

Plot
In this game, you and your allies, whose are living at Suburbia are a squad of extraordinary-mutated-plant which is the type of plant any plant can dream of. One day, a rumor started that in the Zevven Zeez of the Zombies hides a legend: a deep, dark, dangerous, bottomless undersea pyramid has been found and it contains great treasure for who dares to discover it. And also zombies... Then the squad packs their items and sails the sea... Good luck, little fellas! But can they reaches the end of the pyramid and seize the treasure?

Rules

 * You are plants. So do not name your character a zombie.


 * Try to be active.


 * Do not going OP or UP.


 * Do not cheat.

Classes
To join, you'll need to choose 2 classes, 1 main class and 1 secondary class, and form your character among the following classes:


 * Warriors, Guardians, and Special Ops are classes that has very high health and attack, and are known for their defensive skils. Their attack are melee-based, and may cause stun to the enemy. In this class, you'll have 1 melee attack, 1 effect attack, and a defensive skill.


 * Warriors have high HP and average attack. Start at 150 HP.


 * Guardians have great defense skills and medium attack. Start at 160 HP.


 * Special Ops have great debuffs and effects and great stun chance. Start at 140 HP.


 * Mages, Sorcerers, and Warlocks are classes that are known for high attack, the ability to cast spells, damaging multiple enemies at once. They're also a good supporter, with the only downside is their poor health. You'll get 1 group attack, 1 supportive attack, and a support skill.


 * Mages have average HP, average damage. Start at 90 HP.


 * Sorcerers have medium HP, high-medium damage, limited target group attacks. Start at 100 HP.


 * Warlock have medium HP, medium damage, status effects boost. Start at 80 HP.


 * Clerics, Druids, and Shamams are classes that are healers of the squad, and is the heart of a team. Their attacks are weak, but all attacks will cause a harmful effect on enemy. You'll get 1 effect attack, 1 healing skill, and a defensive skill.


 * Clerics have high damage and long-lasting effects. Start at 120 HP.


 * Druids have medium damage and high healing. Start at 110 HP.


 * Shamans have high attacks, special supports, and special defensive skills (like damage return, group shield, damage divert, etc). Start at 130 HP.


 * Pirates, Vikings, and Marines are classes that are relatively high in health, high damage and attacking supports. Their attacks is mainly debuff enemy, such as lowers target damage or remove helpful effects. You'll get 1 debuffing attack, 1 attack and 1 attack buffer skill.


 * Pirates have great damage output, strong attack buffs. Start at 150 HP.


 * Vikings have medium damage, great debuffs. Start at 140 HP.


 * Marines are tanks, medium damage, somewhat low debuffs. Start at 160 HP.


 * Spies, Ninjas, and Stalkers are classes that has medium health, high attack, but will be stack damage (example of stack damage: Plant A attacks Zombie B, dealing a x b damage.) and will have ranged attack. They are also a supporter. In this class, you'll have 1 stacking attack, 1 supportive attack and a support skill.


 * Spies have great damage. Starts at 120 HP.


 * Ninjas have greater number of stacks. Starts at 110 HP.


 * Stalkers have great support (like stealth, evasion, position swap) and effects (traps, defense debuffs, charge canceling, buff removal). Starts at 130 HP.

For the list of players, check here, http://plantsvszombies.wikia.com/wiki/User_blog:Vergel_Nikolai/RPG_-_Plants_vs_Zombies:_Sunken_Pyramid_(Revival)_(List_of_Players)

For the list of potted plants, check here: http://plantsvszombies.wikia.com/wiki/User_blog:Vergel_Nikolai/RPG_-_Plants_vs_Zombies:_Sunken_Pyramid_(Revival)_(List_of_Potted_Plants)

For the list of encountered enemies, check here: http://plantsvszombies.wikia.com/wiki/User_blog:Vergel_Nikolai/RPG_-_Plants_vs_Zombies:_Sunken_Pyramid_(Revival)_(List_of_Encountered_Enemies)

Game Notes:

All players have a special move, which can be either offensive, supportive or defensive. It is called Plant Food ability. All players must list their Plant Food ability. A Plant Food is awarded to the player when a boss is defeated by them, or by defeating some special zombies that contain Plant Food, alternatively, they can just use the coins/gems to use FoodEx services and get Plant Food quick. Players can stock up to 5 Plant Food. After using Plant Food, it will need to cooldown for 5 turns before it can be used again.

All players will be restored to full health at the end of the entire battle. (so if you're in wave battle, you will only restore your health when you all finish the final wave)

When you level up, your HP and attack are automatically increased by 10% your maximum.

* Every 4 levels (1, 4, 7, 10, 13, 16, 20), you are to choose a talent that will improve your stats and your abilities.

Players
1. Cammila, the Redstinger - Spy Class (by BoltBlizard)

Coins: 1395 Gems: 285

Inventory: Bottled Water 3x, Pirate Flare 1x, Enchantment Dust 1x, Sand 3x, Water 3x, Banana 3x, Sea Tomatoes 2x

Plant Food: 0/5

Potted Plant: Magnet-shroom 1x

Equipment:

1. Weapon: Ninja Stars (Equipped)


 * +20 Attack


 * 5% chance to deal critical damage.

2. Off-hand: Ninja Card (Equipped)


 * +50 Health


 * 10% persicion strike.

2. Meltfrost, the Fire Peashooter - Mage Class (by Jel-LOL FTW)

Coins: 2360 Gems: 223

Inventory: Bottled Water 3x, Roasted Tuna 6x, Power Taco 1x, Stone 1x, Water 3x, Paper 5x, Metal 2x, Roasted Squid 1x

Plant Food: 0/5

Potted Plants: Fire Peashooter 1x

Equipment:

Weapon: Marine Baton (Equipped)
 * +30 damage. (+10 damage every meteor)
 * Wavebreaker: Has a 5% chance to reduce an enemy's armor by 40% (30% for mages).

3. Twist, the Boomerang - Ninja Class (by Fairy27)

Coins: 630 Gems: 85

Inventory: Bottled Water 2x, Power Taco 2x, Wood 1x, Sand 3x, Sea Lettuce 3x, Sea Tomatoes 2x, Tuna 5x, Squid 10x, Sea Salad 4x, Cloth 8x, Plastic 3x

Plant Food: 1/5

Potted Plants: None

Equipment:

Headgear: Outback Hat (Equipped)
 * +40 health
 * Last Hurrah - Use an ability upon your death.

Weapon: Outback Boomerang (Equipped)
 * +35 damage (+3.5 damage per boomerang).
 * Chain Attack - Has a 5% chance to attack another enemy.

4. Drip, the Aloe - Druid Class (by DatDramaPlant)

Coins: 20 Gems: 115

Inventory: Banana 5x, Tea Leaf 1x

Plant Food: 1/5

Potted Plants: None

Equipment:

Headgear: Druid Headress (Equipped)
 * +40 HP
 * Tranquil - Heals yourself by 10 HP per turn. Cancelled once attacked. Takes 3 turns to refresh before healing again.

5. Shroomer, the Shadow-shroom - Special Ops Class (by PrimalClash62)

Coins: 290 Gems: 95

Inventory: Bottled Water 2x, Purify Sap 1x, Enchantment Dust 2x, Paper 2x, Roasted Tuna 2x

Plant Food: 0/5

Potted Plants: Heal Flower 1x

Equipment:

Headwear: Traffic Cone (Equipped)


 * +40 Health

Weapon: Steel Hammer (Equipped)


 * +30 damage.


 * 5% chance to stun enemy for 1-2 turns.

6. Neko, the Cattail - Mage Class (by SolarQuartz2809)

Coins: 550 Gems: 30

Inventory: Bottled Water 2x, Voodoo Amulet 1x, Zombie Fried Chicken 4x, Tuna 13x, Squid 1x, Paper 2x

Plant Food: 2/5

Potted Plants: Empty

Equipment:

Weapon: Sleeper's Staff (Equipped)
 * +50 damage (+20 initial attack, +15 group attack)
 * Sleep - has a 5% chance to put a target to sleep for 2-3 turns. The target will wake up when attacked.

7. Shadow-shroom - Warlock Class (by Yappat)

Coins: 1585 Gems: 5

Inventory: Rusty Dagger, Tuna 3x, Paper 1x, Enchantment Dust x1, Wood 2x, Sea Lettuce 2x, Sea Salad 1x, Warlock Robe 1x, Plastic 2x

Plant Food: 2/5

Potted Plants: Chomper 1x

Equipment:

Headwear: Magician's Hat (Equipped) (Part of the Abracadaver Set)


 * +100 Health


 * Abracadaver - Has a 5% chance to apply a random harmful effect to an enemy (could be stun, burn, poison, bleed, leech, or dispel).

Weapon: Lightning Rod (Equipped)


 * +30 Damage. (+15 to full group attacks, +25 to limited group attacks)


 * 20% chance to lower enemy defense by 30%.

Off-hand: Crystal Orb (Equipped)


 * +50 Health


 * +10% attack boost.

8. Ashfall, the Fire Peashooter (by PumpkinPro)

Coins: 555 Gems: 0

Inventory: Water 3x, Banana 3x, Banana Juice 1x

Plant Food: 1/5

Potted Plants: Rotobaga 1x

Equipment:

Headgear: Ninja Mask (Equipped)


 * +40 Health
 * Evasion - 8% chance to dodge attacks.

9. Sans, the Bonk Choy (by SansyBonkChoy)

Coins: 250 Gems: 55

Inventory: Empty

Plant Food: 1/5

Potted Plants: Heal Flower 1x

10. Cactopus, the Cactus (by YammaYamer21)

Coins: 60 Gems: 45

Inventory: Bottled Water 1x, Purify Sap 1x, Stone 1x, Banana Juice 1x, Sea Lettuce 3x, Sea Tomatoes 3x, Swashbuckler Whistle 1x, Undersea Buffet 1x

Plant Food: 0/5

Potted Plant: Heal Flower 1x, Snow Pea 1x

Equipment:

Weapon: Marine Rifle (Equipped)
 * +15 damage.
 * Critical Strike - 5% chance to deal 50% additional damage.

11. Wanda, the Witch Hazel (by WitchHazel890)

Coins: 150 Gems: 25

Inventory: Tuna 3x, Sea Lettuce 3x, Sea Tomato 3x

Plant Food: 0/5

Potted Plants: Heal Flower 1x

12. Inferno, the BBQ Corn (by RodimusPrimeHans-Cuff210)

Coins: 540 Gems: 25

Inventory: Roasted Squid 3x

Plant Food: 0/5

Potted Plants: Heal Flower 1x

Equipment:

Weapon: Flare Gun (Equipped)
 * +30 damage (+6 per stack)
 * Marked - 15% chance to inflict "Marked" debuff. Marked enemy recieves 25% damage and attacks won't miss.

13. Mag, the Puff-shroom (by TheO0032)

Coins: 150 Gems: 25

Inventory: Empty

Plant Food: 0/5

Potted Plants: Heal Flower 1x

14. Steve, the Shellery (by 3-Headed Disfan)

Coins: 130 Gems: 25

Inventory: Tuna 2x, Squid 1x

Plant Food: 0/5

Potted Plants: Heal Flower 1x

Accepts a maximum of 15 players.

Any players joining this will have the following starting items.

1. First player to join will recieve: 1000 coins, 250 gems, 1 Plant Food, 3 Bottled Water, and 1 Power Lily. (Aquired)

2. The second player will get: 750 gold, 150 coins, 2 Bottled Water, and 1 Diamond Marigold. (Aquired)

3. The third player to join will get: 500 coins, 100 gems, 1 Bottled Water, and 3 Marigolds. (Aquired)

4. Fourth and fifth player to join will get: 250 coins, 50 gems, 1 Marigold

and 1 Heal Flower. (Aquired)

5. The rest will get: 150 coins, 25 gems, and a Heal Flower. (2 left)

Travelling Sage's Jungle Store
Potions


 * Bottled Water (LvL 3) - Heals you for 120 HP. (120 coins)


 * Power Taco (LvL 3) - Powers up your attack by 75%. Lasts for 2 turns. (250 coins)


 * Energy Bar (LvL 2) - Fills your PF Bar by 50%. (300 coins)


 * Purify Sap - Removes all harmful effects. (30 gems)


 * Doom's Dark Elixir - Summons Doom to destroy all enemies on the battlefield. (70 gems)

Equipment

Note: Once an equipment is sold out, it is out of stock. After every week the Travelling Sage will sell you another set of equipment.

'''Sorry, we are out of equipments. Come back next time for more stocks!''' :p

Miscellaneous


 * Sage Powers - (20-50 coins) Pay the Travelling Sage to allow him to use his sagey power to anything. Gain and gather information from enemies, upcoming levels, and roleplaying purpose. (The level of vision is based on how much you pay.)

Garden Claw Machine
Search for the Garden Claw Machine parts to unlock.

2/5 Garden Claw Machine piece found.

Kitchen
Potions and Food

Roasted Tuna: Restores 120 HP.
 * 3 Tunas

Roasted Squid: Restores 120 HP. Strengthens you by 25% for 3 turns.
 * 3 Squids

Banana Juice: Restores 120 HP. Removes most negative debuffs.
 * 5 Bananas
 * 5 Water

Sea Salad: Heals 40 HP per turn, lasts for 3 turns.
 * 2 Sea Lettuce
 * 2 Sea Tomatoes

Undersea Buffet: Restores 120 HP to all allies.
 * 5 Tuna
 * 3 Sea Lettuce
 * 3 Sea Tomatoes

Blacksmith
Unlock at Bloodpetal Clan Village.

Vanguard: (Warrior and Pirate Off-hand)

Durable shield to increase your toughness in battle.

Stats:


 * +100 Health
 * Block - Blocks 30 damage from attacks.

Craft:


 * 5 Craftbox
 * 5 Stones
 * 1 Stout Shield

Max Crafts: 3 