User blog:Milesprower2/Garden Warfare Guides: The Foot Soldier

The second blog in my guide to Garden Warfare, this time giving advice on how to use the Foot Soldier effectively.

Overview
The Foot Soldiers are very important to the zombies, and like Peashooters, they are very powerful in groups. If they form an army then they will be very formidable, especially if they take turns launching ZPGs. And don't underestimate a lone Foot Soldier either. It's often best to get up high, and you might get several vanquishes on your own before a plant notices you.

Weapons
There are six variations (including the basic Foot Soldier), each with their own weapons, although I've only got the basic Foot Soldier so far, so I can only really give advice on its basic weapon. When I unlock other variations, I'll include their weapons.

Z-1 Assault Blaster
Rapid-fire but lacking splash, this can be good for taking out strong targets from a distance or up close. Critical hits can mount up quickly if you have good aim, so make sure you try to hit the head.

Ammo: 30.

Rating: 5/10.

Abilities
The abilities can be good for crowd control, unlike the main weapon, which balances this zombie's weapon out quite well.

Rocket Jump
Jump high onto rooftops...or escape from burrowing Chompers. The Rocket Jump can be combined with other abilities like the ZPG to make it even more effective. Jump onto a roof, fire a ZPG and then shoot at any survivors. 6/10.

ZPG
For some reason Chili Bean grenades seem stronger than ZPGs IMO. The only advantage the ZPG has is its longer range. 7/10.

Zombie Stink Cloud
Although it obscures the vision of both plants and zombies, it damages plants too. If you throw it at a garden in Gardens and Graveyards, you can force the plants to flee and when you enter the cloud, they won't be able to see you, giving you a few seconds to help capture the garden. 7/10.

Final Verdict
Not as good as Peashooters, but still not a bad zombie class, so the overall rating is 6/10.