Board Thread:Weekly discussions/@comment-25648422-20180216053524/@comment-27462035-20180217155456

IAmPlayer wrote: To be honest, i'm hyped for these set (this and Colossal). But at least they changed something. I mean seriously, Grizzly Pear and Sunnier-Shroom as uncommons literally destroys the purpose of Pear Cub and Sun-Shroom as events, like it makes me wonder "Why do i have to bother collect Pear Cubs and Sun-Shrooms anymore?"

Same goes for Goat? I guess. Goat was supposedly the Rose's curse to the zombie player. She punishes the player for having a strong zombie fighters, by turning them to goats. But now, it's like "Hey, i'm an uncommon now. Which literally breaks the purpose of "If that's supposedly Rose's generated zombie, should it stay on Token?"

Don't get me started on Vengeful Cyborg, the 5-cost uncommon that's not even worth it because the battle gets too intense after turn 5, which makes these serve less combat purpose. Vengeful Cyborg has Hunt, which is not as useful as it is back in Turn 1, where you can use Dog Walker instead. Maybe if Vengeful Cyborg can boosts itself everytime it destroys a plant would be good enough to make it 5, otherwise it should be 4 cost 4/4.

Typical Beanstalk is a problem of a card. It's like Magic Beanstalk gets super-nerf until it sucked. Well, that's what we have in a form of Typical Beanstalk. Also, having the ability as "If this is next to a Leafy, draw a card." seems pretty bad, i think Evolution works better, then again, it'll be a powercreep of Evolution ability to Bamboozle.

I dunno. The old cards that turned into uncommons kinda broke the reason why they should be in Token. They're in Token mostly because they aren't supposed to be obtained easily, or it's a part of the Special cards from events that we need to have to get them. Grizzly Pear, Sunnier-Shroom, Leftovers and more from other cards literally breaks the purpose of collecting the original cards. Sure you can add them to make the deck has more than 4 of the cards, but it's not that original, in my opinion. Eyespore is basically a 2-drop squash, with the only limitation is that you must play something on it imo. At least when you use it, you create a threat on the board, so it's not necessarily a 2-for-1 trade. The only problem I see with it is that it limits plant placement to basically one lane, which can be a predicament, since control decks using Eyespore aren't supposed to be offensive and play on an open lane. It also avoids Untrickable, but it's used much less often than before the Fossilhead nerf.