Board Thread:Roleplaying/@comment-5792287-20150125104808

Continuing from the one before it. This game is something of a variation on Kill the Godmodder, where instead of a Godmodder with insane power, it is a "raid boss," or giant enemy designed for a group of people, to take out. While they are a lot easier to hit than a godmodder (90% of attacks WILL hit), Raid Bosses have HP in the thousands as base, and much more punishing attacks. If you kill the current Raid Boss, another raid boss with 1500 more HP will take its place.

Note 1: Do not expect all attacks to hit the Raid Boss. They are tough, but certainly killable.

Note 2: Raid Bosses are ROGUE, meaning they will attack anyone, including those who align with him.

Note 3: Raid Boss loot drops cannot be duplicated, destroyed, or created by anyone other than me. Doing so will result in the item handicapping your character extremely.

Raid Boss Artifacts:
 * Rage of the Ancients  From the ashes he will rise. -- Wielded by JemCel, grants 3x damage to fire-based attacks, but a halving to all non-fire attacks. Immunity to fire damage.
 * Cheater's Prosper  Sheep in wolves' clothing!  -- Wielded by Creekee11, grants the ability to damage allies to boost your own attacks, at the cost of being more likely to be attacked. Allies can damage you.
 * Rage of the Cryptids  Take a chill pill man.  -- Held by Ninja Penguins. Ice attacks deal triple normal damage, and enemies frozen by your attacks take double damage from all sources as long as they are frozen. Immunity to ice damage. Non-ice attacks deal half normal damage.
 * Rage of the Future  Maybe lightning does strike twice.  --Wielded by IMCR8Z. Electric attacks deal triple normal damage. Multiple hits in a row to the same target exponentially increases electric attack damage. Halving to all non-electric attacks. Immunity to electrical damage.
 * Breath of Gargantua  His breath made the mightiest tame  Wielded by no one -- Triple corrosive and poison damage. Corrosive attacks will deal lingering damage equal to one-third the attack's initial strength for two turns. Poison attacks will have a random chance to make enemies turn against others. Immunity to both corrosion and poison. Halving to all non-corrosive/poison damage.
 * Bone of Gargantua  His brawn could bear the mightiest flame  Owned by Dat Plants Who Destroys -- Absorption effect. Getting hit by an element charges you with that element, making your attacks deal bonus elemental damage and granting immunity to that element until you are knocked out or hit by another element.
 * Heart of Gargantua  His heart could empower  Wielded by PoopSpyro -- Allows the ability to revive allies should they be knocked out.
 * Grit of Gargantua  His teeth can devour  Wielded by BJPvZFan9001 -- Allows the ability to attack while knocked out. Attacking while knocked out is very likely to miss. Knocking out an ally or killing an enemy will also revive you.
 * Aura of Toxicity Who's stinking up the place?  Wielded by Eugoth -- When an enemy uses a short-ranged attack against the wielder, they recieve damage from a toxic aura! The closer they got, the more damage they take!
 * Freezer of Minions Minions...so many frozen minions  Wielded by DeathZombi -- Buffs ice-related minions summoned by the user, granting double health and attack strength. All non-ice minions the user summons have half health however.
 * Animosity's Armour Resisting tons of damage since ancient times Wielded by Eongaming -- This armour has its own health, only once that health is reduced to zero can you be knocked out, and when you recover, the armour will be back to max health. The problem: When you do get knocked out, you get knocked out for a lot longer than normal. HP: 0/500.
 * Core of Electron  My power level is OVER 9000!  Wielded by Rasengan553 -- Grants a damage multiplier to your attacks. Starts at 0.5x but increases by 0.5 each turn, with no limit. When knocked out, it resets to the 0.5x multiplier. Multiplier: 0.5x.
 * Artifact Snatcher  You don't mind if I borrow your Artifact, do you?  Wielded by Bolt-Weed -- Lets you use another player's Artifact while they are KO'd. Doesn't allow you to use Grit of Gargantua, Animosity's Armour or Core of Electron.
 * Phase Crystal  100% Adapted for defensive purposes Wielded by Reapeageddon -- The wielder of this Artifact becomes slightly out of phase. This means that enemy attacks are extremely likely to miss, however the user's attacks will deal 25% less damage. Also applies to minions summoned by that player.
 * Telepathy Component You cannot hide your thoughts from me!  Wielded by Kamikazechomper17 -- Allows the user to see into the thoughts of the Raid Boss, which they communicate to their allies. I will automatically give everyone hints about what will happen next turn, but only if the user of the artifact posts something.
 * Artifact Maker  I can make whatever I want, whenever I want  Wielded by NightFury299 -- Allows you to create your own custom artifacts to equip to yourself. However, these artifacts are extremely unstable, and will break whenever you get KO'd or damaged. You also cannot copy any other artifact. You must also beware of unforeseen side effects that your custom-made artifacts could have.
 * Miniboss Master  I control this miniboss, now bow beneath me!  Wielded by Crazyzombie168 -- When equipped, if you charge up for three to five turns to summon a really powerful minion, it will be a miniboss. Minibosses have at least 1000 health and much more damaging attacks. Unfortunately, you will be unable to summon regular minions.
 * Rage of Darkness  You won't like me when I'm angry  Wielded by Iamarepeater -- As you damage enemies, you gain rage. Once you have at least 100 rage, you can enter rage mode to grant a massive damage buff for a few turns, although damage caused in this mode will not allow you to regain rage. The more rage you have when you enter rage mode, the bigger the buff and the longer it lasts. Current Rage: 160/1000.
 * Sword of Evil Ultimate power comes at a price. Wielded by AzureAzulCrash -- The sword grants the wielder a 2.5x damage boost to all attacks, and a 50% chance to counter incoming attacks, surviving and damaging the attacker. Unfortunately, the sword will only grant its powers to someone who commits an act of evil. KO an ally for two turns using the sword, to get the sword's power for one turn. Allies KO'd like this cannot be revived. Wielder of Animosity's Armour cannot be KO'd unless the armour is reduced to 0HP.
 * Pandora's Box (none available) What's in the BOOOXXX! Provides a random buff or debuff upon the opener when activated. Anything can be inside. Feeling Lucky?

Raid Bosses killed: 10.

Current Raid Boss: Necromancer of Undeath.

Current Raid Boss HP: 8503/12000.

Gargantuas the Undying is in battle, target him, not the Necromancer...but don't leave the Parasprites alone either. Those things will eat you alive if you're not careful.

Minions on field: Player minions:

Knight of Evil: 496/1000.

Guardian of Craziness: 300/1250.

Robo Imp Cannon: 880/1300.

Arctic Blood Butterflies (1998): 40/10.

Spell Fencer: 150/150.

Pagomatzel: 500/500.

Summoner: 50/50.

Plant Army: 399/399.

Zombot Dark Dragon: 150/150. Energy: 40/40.

Zombot Tuskmaster 10,000 BC: 150/150. Energy: 40/40.

Blizzeta: 240/120.

Randomly summoned Miniboss that gives rewards if killed:

Golden Hand: 1/1.

Raid Boss Minions:

Crazyzombie (as Zombie Weasel): 2/2.

Iamarepeater (as Repeater Zombie): 10/10.

Zombie Parasprites (2454): 20/25.

Gargantuas the Undying: 1650/1500.

Imps (30): 5/10.

Gargantuars (2): 150/150.

The only Raid Boss that doesn't directly attack, preferring to hide behind his many undead minions while he heals them constantly, it can be difficult to hit him because his minions can get in the way and protect him.

However, the biggest problem with this boss...is that he can bring back the previous Raid Bosses from the dead, albeit with severely reduced health. While a former Raid Boss is summoned, the Necromancer is immune to all attacks, and constantly focuses on healing that one Raid Boss. 