Board Thread:Roleplaying/@comment-28270366-20170406111602/@comment-28270366-20170414063453

YammaYamer21 wrote: Name: Zoldier 67, the Zuper Zoldier

Zombie Type: Foot Soldier

Lore: One of the many Browncoats part of a classified operation to turn zombies into super-soldiers, Zoldier 67 has had an extensively trained AI inserted and integrated into his head, as well as the most powerful Z-Tech given to him. He quickly proved to be the ear of the best and joined a squad of the mightiest undead designated to conquer the most overgrown of territories.

Gear:


 * Z-94 Heavy Assault Rifle(Weapon) - This all-in-one gun is toggleable to focus on a target, dealing +10% damage when targeting the same enemy again.


 * Anti-Green Canister Belt(Body Gear) - When damaged, there is a chance that a Zombie Smoke Cloud will drop, which will increase Zoldier's evasion on top of its normal effects.


 * Tripod Blastromania Pack(Body Gear/Weapon) - These packs greatly increase speed and evasion.


 * Elecrto-Chemical Coolant System(Head Gear) - Debuffs last one less turn on this character, and accuracy debuffs are instantly cleared.


 * Hover Shoes(Footwear) - Increases movement speed when in combat.

Trait: Tactical Oversight - Not attacking will let Zoldier identify targets and objectives, increasing capture rate and/or damage to them.

Abilities:


 * Weapon Overclock - Attack speed is doubled next turn, one with increased speed and one at normal speed, each causing random elemental effects(poison, burn, frost, electric, or explosive).


 * Smoke Launcher - Two Smoke Bombs are launched, slowing, lightly damaging, and decreasing the accuracy of enemies for 2 turns. When Jet Trio are activated, this is deployed as Zoldier moves.


 * Jet Rockets - Speed, evasion, and damage are greatly increased at the cost of accuracy for 3 turns. Each of these turns, a highly inaccurate missile will deal moderate splash damage to a target, or high impact damage if the target is too slow to avoid it/is immobile.

Ultimate: Insanity Visors - Damage and accuracy are doubled and Weapon Overclock and Jet Trio are activated for two turns. At the end of the turns, a triple-ZPG stream activates, dealing insane damage to a target and splashing nearby for heavy damage.

//And yes, this is a partial Soldier 76 parody; I realized I stole half of his lore from 76, so I went a bit more full-out on his name and Ult + Weapon name. Most of the rest is original.

//Certain balance issues detected here. But I will gonna react to it anyway.

Gears


 * Z-94 Heavy Assault Rifle(Weapon) - So upgrading this would likely increase your phys attack, attack speed, abd attack range. I think you won't need the magic power stats for this. Further upgrades may increase your accuracy and may give bonus damage output


 * Anti-Green Canister Belt(Body Gear) - Increases HP, HP regeneration, and physical armor. Further upgrades may improve your vitality or even speed. Also, isn't it odd to have a belt (just a belt) as a body gear?


 * Tripod Blastromania Pack(Body Gear/Weapon) - This one is same as the Glacen pult case. Does this actually modify anything? Need Clarification


 * Elecrto-Chemical Coolant System(Head Gear) - Improves your HP, HP regen, range, and accuracy. You may get that anti-debuff buff sometime in the upgrade, but I think I need to apply that blind-cleanse thingie on one of your abilities.


 * Hover Shoes(Footwear) - Movement speed. The usual.

//As you noticed, you don't have an EP stat. You have a separate stat called "Ammo". Your abilities don't cost anything, but your attacks do. You usually deal a super small damage but every 10 speed you can attack 5 times on split targets (even while moving). You can "reload" your weapon in a cost of 30 speed. Your ammo capacity will increase by upgrading the gun and others. More details coming on your abilities. What do you think?

Abilities


 * Trait: Tactical Oversight - Im'ma turn this into an active ability (Traits can be active, as long as they are more focused on your own stats and more supportive) since standing still for x turns is such a waste.


 * Weapon Overclock - How about this. You gain double attack speed and you reloaded 25% ammo of your weapon. Your abilities (except this and your ult) are refreshed by 25%. Speed bonus lasts for 3 turns.


 * Smoke Launcher - Wait, is Smoke Launcher just like a Zombie Stink Cloud. How about this? You gain 2 initial charges of Smoke Launcher. You can manually throw them at any space and poison enemies inside, while giving you a boost of speed and evasion. And a charge has a 8 turn cooldown. Not really sure on what your initial post mean. Can you clarify it? Or do you like my change.


 * Jet Rockets - Is this a buff? Or is this somethinf you shoot. Clarify please. But here's my change: Zoldier shoots a rocket on a skillshot (you probably know what a skillshot is, but if no I can explain after your react...) that explode ones it gets contact on an enemy, and obstacle, a structure, or once it reaches the maximum range. Upon explosion, it deals damage to the first enemy it hits and deals splash damage to enemies near the explosion zone. Has 3 charges, has a 20 speed cast time, and a charge has a 4 turns.


 * Ultimate: Insanity Visors - How about this: Zoldier activates his visors that increases his range and accuracy, his attacks will lock on one target when attacking while moving (accurately), Weapon Overclock has a reduced cooldown, and Jet Rockets can now manually seek at the targeted enemy. Lasts for 5 turns. What do you think?

I think your role here is Marksperson...

//Certain clarifications are required. Waiting for your reaction before adding you in.