Board Thread:Roleplaying/@comment-29611741-20161026005357/@comment-29611741-20161026114532

Fairy27 wrote:

YammaYamer21 wrote:

Fairy27 wrote: It'll be interesting to have a zombie in this RPG.

Name: Jaquail

Zombie Species (Even though I refuse to call zombies species unless heroes): Jester Zombie

Class: Destroyer

Abilities:


 * Strong Attack: Pummeling Smackdown - An attack with no additional abilities that deals strong damage.


 * Evasive Move: Tornado of Agility (Note: This is based on what I understand from this.) An attack that deal normal damage, and has an average chance to increase accuracy or evasiveness by 5.


 * Weak offense-based buff: Powered Breeze - Increase an ally's strength by 5 (Because weak, right?). Lasts 3 turns.


 * Counter-Attack: Reflective Comeback - When this ability is active on yourself or an ally, when that person is hurt, he or she counter attacks with half of his or her damage output. Lasts 3 turns.


 * Stacking Attack: Juggling Barrage - An attack that hits 3-6 times.


 * Unlife Fever: Explosive Return - An ability that can only be activated on yourself. If you get hurt, your attacks are increased by 5% (small chance for 10%) and has a chance to do a bonus attack. Lasts 3-5 turns.

Personality: Jaquail tends to prank anyone, anytime, anywhere. He has his daily pranking and fun routines to check and do. Little did they know, he mastered acrobatics, but he doesn't seem to prove this to anyone. I like all of your moves, but I ask for you to choose three to start with. You may unlock these moves as you level up as talents.

1.) I choose Pummeling Smackdown, Tornado of Agility and Powered Breeze.

2.) Welp, Pumpkin Pro has 4 abilities not counting Solar Burst to begin with... Wierd, I thought I saw three.

Sorry, PumpkinPro, I'll take away the Dark Ritual one, since it least fits your role. I might give it back as a talent later.