Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20180213115911/@comment-31881699-20180214045343

Adventurer Zombie

 * Class:
 * Tribe: Mustache Zombie
 * Rarity: Common
 * Stats: Costs 2 . Has 2 /3
 * Traits: None
 * Abilities: None

Conehead Adventurer

 * Class:
 * Tribe: Mustache Zombie
 * Rarity: Uncommon
 * Stats: Costs 2 . Has 2 /4
 * Traits: None
 * Abilities: None

Buckethead Adventurer

 * Class:
 * Tribe: Mustache Zombie
 * Rarity: Uncommon
 * Stats: Costs 3 . Has 2 /5
 * Traits: Armored 1
 * Abilities: None

Lost Pilot

 * Class:
 * Tribe: Mustache Professional Zombie
 * Rarity: Token
 * Stats: Costs 2 . Has 3 /3
 * Traits: None
 * Abilities: None

Excavator Zombie
Note: Basically the same as the Excavator Zombie coming in Triassic Triumph, but with a stat change.
 * Class:
 * Tribe: Mustache Professional Zombie
 * Rarity: Super-Rare
 * Stats: Costs 4 . Has 4 /3
 * Traits: Gravestone
 * Abilities: When revealed: Bounce an Environment and all Plants there.

Bug Zombie

 * Class:
 * Tribe: Pet Mustache Zombie
 * Rarity: Rare
 * Stats: Costs 3 . Has 3 /2
 * Traits: Levitate (Ignores all effects of all environments)
 * Abilities: When destroyed: Make a Adventurer Zombie here.

Imp Porter
Note: Will not make a Backpack when destroyed by the first ability.
 * Class:
 * Tribe: Sports Imp Zombie
 * Rarity: Super-Rare
 * Stats: Costs 4 . Has 3 /2
 * Traits: None
 * Abilities: When played in an Environment: Destroy this Zombie and make an Adventurer's Tent here. When destroyed: Make an Adventurer's Backpack here.

Adventurer's Tent

 * Class:
 * Tribe: Sports Zombie
 * Rarity: Token
 * Stats: Costs 4 . Has 0 /5
 * Traits: None
 * Abilities: Start of turn: Randomly make a Adventurer Zombie, Conehead Adventurer, or Buckethead Adventurer in a random Lane.

Adventurer's Backpack

 * Class:
 * Tribe: Sports Zombie
 * Rarity: Token
 * Stats: Costs 2 . Has 0 /3
 * Traits: Team-Up
 * Abilities: None

Relic Hunter

 * Class:
 * Tribe: Mustache Pirate Zombie
 * Rarity: Super-Rare
 * Stats: Costs 4 . Has 4 /4
 * Traits: Gravestone
 * Abilities: When revealed: This does a Bonus Attack. When this hurts the Plant Hero: Gain a random Idol.

Turquoise Skull Zombie
Note: Ability is the same as the version coming in Triassic Triumph.
 * Class:
 * Tribe: Mustache Professional Zombie
 * Rarity: Legendary
 * Stats: Costs 4 . Has 4 /3
 * Traits: Strikethrough,  Deadly
 * Abilities: Start of turn: The Plant Hero loses 1 this turn. This gets +1.

Lost Guide

 * Class:
 * Tribe: Mustache Science Zombie
 * Rarity: Legendary
 * Stats: Costs 5 . Has 3 /3
 * Traits: None
 * Abilities: When played: Make Hidden Tunnels in each Ground Lane.

Lost Doctor

 * Class:
 * Tribe: Mustache Professional Zombie
 * Rarity: Legendary
 * Stats: Costs 6 . Has 3 /5
 * Traits: None
 * Abilities: Start of turn: Heal a random Zombie and the Zombie Hero for 3. Plants here and next door get -2

Parachute Rain

 * Class:
 * Tribe: Professional Trick
 * Rarity: Uncommon
 * Stats: Costs 3 .
 * Abilities: Make 2 Lost Pilots in random Lanes.

Stormy Night

 * Class:
 * Tribe: Trick
 * Rarity: Super-Rare
 * Stats: Costs 4 .
 * Abilities: Do 3 damage to each Plant and Zombie in a random Lane. All Plants get -1 this turn.

Windstorm Idol

 * Class:
 * Tribe: History Trick
 * Rarity: Rare
 * Stats: Costs 2 .
 * Abilities: Move a Zombie. It gets Strikethrough.

Laser Idol

 * Class:
 * Tribe: History Science Trick
 * Rarity: Rare
 * Stats: Costs 2 .
 * Abilities: A Zombie gets Bullseye. It does a Bonus Attack.

Eclipse Idol

 * Class:
 * Tribe: History Trick
 * Rarity: Rare
 * Stats: Costs 2 .
 * Abilities: The Plant Hero gets -3 next turn. A Plant gets -1.

Lightning Idol

 * Class:
 * Tribe: History Trick
 * Rarity: Rare
 * Stats: Costs 2 .
 * Abilities: Do 3 damage. If the damage is done to a Plant, do 1 damage to Plants next door.

Absorption Idol

 * Class:
 * Tribe: History Gourmet Trick
 * Rarity: Rare
 * Stats: Costs 2 .
 * Abilities: A Zombie gets +2 /+2 . Each plants there gets -2 /-2.

Boulder Traps

 * Class:
 * Tribe: History Environment
 * Rarity: Rare
 * Stats: Costs 3 .
 * Abilities: When anything is played here: Gain a Rolling Stone.

Flame Traps

 * Class:
 * Tribe: History Environment
 * Rarity: Rare
 * Stats: Costs 3 .
 * Abilities: When anything is played here: Do 2 damage to each Plant and Zombie here.

Hidden Tunnels

 * Class:
 * Tribe: History Science Environment
 * Rarity: Token
 * Stats: Costs 2 .
 * Abilities: End of turn: Each Zombie here does a Bonus Attack.