Talk:Thyme Warp/@comment-26633925-20150822132014

Wait for this plant to get wrecked and made obsolete in the side B of NMT. You think Thyme Warp is pretty OP that packs a huge potential in the endless mode of the said world? [b]Side-bie will introduce a zom-bie that is at its strongest when it's on the starting point of the lawn.[/b] This is what at least I'm hoping for. Or maybe, a zombie that will largely benefit when it's behind a column of zombie fodders, just like how this mechanism works in favor of Zombie King(s), Octo Zombies, and Fishermen Zombies.

If I'll be part of the dev team (chuckles! how shameless >_<), I would love to ruin this plant by introducing a zombie called [b][u]SPATIAL PICKPOCKET ZOMBIE[/b][/u].

Ability: Has the ability to snatch (pickpocket) a plant in its own lane based on their respective mirrored positions.

The further this zombie is from the player's house (or camping tent), the more chance it will snatch the player's sun-producing plants, since we usually plant them in the leftmost side.

It's basically like this: A B C D E F G H I (each letter represents a "tile space" of a given raw in the lawn)

If tile A is planted with Sun-shroom, and Pickpocket Zombie is in tile "I", it has a chance to get snached every xx intervals. If a Laser Bean is planted in tile C, Pickpocket Zombie has to arrive at tile G in order for it to have a chance to snatch it. Only the median tile, tile E, will be the safe place for this kind of mischievous zombie!

(Oh I got carried of my fantasies. Pardon my intrusion)