Board Thread:Plants vs. Zombies 2/@comment-27101994-20170422033653/@comment-24275721-20170423091555

Gaming Center wrote: TheGollddMAN wrote: Gaming Center wrote: TheGollddMAN wrote: Gaming Center wrote: Fairy27 wrote: TheGollddMAN wrote: Gaming Center wrote: TheGollddMAN wrote: I will message them about this. If anyone out there wants thIs as well, they also should let Popcap know that we want costume abilities unique to each one (only the ones that are officially available otherwise they will have tons to program for if we count the hidden ones). Maybe but not as a direct buff but rather a balanced change.

Maybe for example: Citron's costume could change it's ability to faster but weaker shots or slower but stronger. It is possible but the Chinese abilities would be good as well like that electrocuting thing in a 3 x 3 area after using Plant Food.

I believe Citron has only one officially released costume (the blender). So if we are to implement your method, it has to be something that doesn't directly clash with the leveling system as it increases projectile damage and also reduces charging time. True, and speaking of costume abilities, I dreamt one time the plants with hero costumes (only applies to the officially released ones: Hero costumes for Bonk Choy, Fume-shroom and Torchwood) with the following abilities applied:


 * Bonk Choy Hero Costume - The area range when fed by Plant Food is increased from 3x3 to 5x3.


 * Fume-shroom Hero Costume - Can poison zombies and spawn Puff-shrooms when a zombie is defeated from its poison Totally replacing Witch Hazel.


 * Torchwood Hero Costume - Any Peashooter plants behind the Torchwood gets its peas' attack multiplied x3.

There are many other costumes I am thinking of the abilities... I'd like to have smth a bit more balanced. Direct buffs take out the challenge from the game (that's why I refuse to upgrade a single plant). As I said in my other post, I'd like to see some sort of ability change with a good and bad side. Chinese version gives direct buffs to plants (with those pots no less) and I don't see people complaining there in those threads as much as in these ones.

Here's my train of thought: If I get a reward that has a good and bad side, then why would I invest time to get that reward? Let's say that if this system is implemented, costumes will also require some things to upgrade meaning more time and effort in upgrading them. If I get something that has disadvantages as well, why would I get it? Of course people would want something that actually is rewarding instead of being unabated for wasting their time with something. The leveling system had one complaint that it cannot be turned off. But costumes can be unequipped. So I don't see a problem with direct buffs. Don't like it, don't equip it; simple as that. I am not even talking about Chinese version because that game is basically impossible without cheats to get upgrades and non-existent difficulty with them.

But in PvZ 2, I'd like to see some sort of choosing my strategy by picking preffered abilities for plants.

Seriosly plants never needed any additional buffs, most of them are already kinda op. I brought up the Chinese version since that also has direct buffs but people never complain about it. If you're gonna complain, be consistent.

Even after the leveling system I still choose my plants with different abilities. There can still be variety even with max plants in your arsenal. There are even more ways to pick plants as now some plants have additional abilities thus switching up gameplay. Heck, I pick Bowling Bulb as my primary offense nowadays when I never did that before. People just like to complain when something they don't have context to gets introduced (like everyone and their mother started losing their sh*t when the worlds based seed packets were introduced). Saying there's no strategy anymore is just an excuse they come up with as they themselves have a one track closed mind. You can still have fun and strategise with max plants. And no, I disagree that most plants are OP. Not even close. If you think most plants overpowered compared to zombies, you need better eyes or need to properly learn what overpowered basically means (as people like to throw that word around like candies apparently). Plants were weaker compared to the newer set of zombies that were constantly introduced in later parts of a world and was a pain in Endless Zones as well. They couldn't deal with a situation properly and thus this system of upgrading was introduced (considering this game also has dynamic difficulty). Most tower defense games offer upgrades and this is no exception. Complaining never did good and as we can all see it never did any good in reality. Since this system is optional, that's the only kind of solace you have, otherwise, you can break walls crying. Most of endless zones are quite easy to deal with just by using Winter Melons with few zombies that can cause pain.

With max leveled plants, you can pick no matter what and still easily win because every offensive plant will do crapton of damage. Their demo level of leveling system shows a little group of Peashooters crushing many strong zombies like they were nothing. The first point of people's complaints were that the leveling sytem would make players pick only a few set of plants and that's it but here if I keep picking WInter Melon that makes your point moot. If anything, the leveling sytem allows more diverse plant pickings.

I can safely pick plants in any Endless Zones without needing Winter melon like everyone does. Damage is a given in upgrades, that's normal. What matters is that in this type of game, I can now pick an array of plants in levels I (and many others) didn't pick before. This system makes some of the most useless plants relevant again instead of only relying on a few like you said (like people who uses Puff-shroom as a stalling plant can use it even better as such compared to level 1 standards). Stop blinding yourself with this clouded judgement.