Board Thread:Roleplaying/@comment-5792287-20150125104808/@comment-24295040-20150427225152

Miles you forgot IMCR8Z's attack.

Anyways I make my artifact! Here are the Details.

The Wind Waker- The Hero of Winds' spirit rests upon this gem. Any attacks using wind or aerial attacks (if you are in the air while launching attacks) do 3X damage. Another effect is that this artifact allows the bearer to fly for a turn or two and easily dodge most attacks. It's bad effects are halving non aerial/wind based attacks. Also, after two turns you become grounded and you have to wait a turn before being able to fly again. This will make you more prone to attacks.

I grab an Ore Club, use two turns to fly and I launch a huge charged shot. The charge shot of an Ore Club launches a huge tornado at opponents. Strategically, the Great Mighty Poo (GMP) exhales huge fumes to infuse the tornado with a bad stench. Even more strategic, he lights the fume infused tornado ON FIRE! The fire storm unleashes sparks which cause smaller fires and the tornado hits Boost. The stench caused by the fumes burning and the sweltering heat itself does huge damage to Boost!