Board Thread:Plants vs. Zombies Heroes/@comment-28120448-20170923152119/@comment-25279441-20171107155843

Draggon753 wrote: T-Rex Rider (A zombie riding the T-Rex from PvZ2)

Class: Crazy

Tribe: History Pet Zombie

Rarity: Legendary

Ability: Dino-Roar: All zombies get +3/+1

Stats: 4/4

Brain Cost: 5

They don’t call him the king of the dinosaurs for nothing. Now that is just straight up stupid tier broken.

Let me put it into perspective, a Brainstorm with Eureka in his hand or one that drew a Pot of Gold can draw 3 cards for 1 brain. That will immeditely give EVER zombie on the field +9/+3, heck the T-Rex Rider will be a 13/7. You see how busted that is, and that isn't even considering they have other cards that can draw or conjure. Dino-Roar is already OP giving +1/+1, giving any more is just busted.

The most I'd give it is "Dino Roar: All Zombies get +2."

Just to contribute to the threat:

Spikerock Walkway (Spikerock) Class: Guardian Tribe: Root Environment Rarity: Super-Rare Cost: 4 Ability: Before Combat: Do 3 damage to a Zombie here.

Carrot Recovery (Intensive Carrot) Class: Kabloom Tribe: Root Trick Rarity: Super-Rare Cost: 2 Ability: Bring back the last Plant in this lane to life.

Power Lily Class: Mega-Grow Tribe: Leafy Plant Rarity: Super-Rare Cost: 2 Stats: 1/1 Traits: None Ability: When played: If there is a Plant next door, Conjure a Superpower.

Electric Peashooter Class: Smarty Tribe: Pea Plant Rarity: Super-Rare Cost: 5 Stats: 3/5 Traits: Strikethrough, Splash Damage 1 Ability: None

Stallia Class: Solar Tribe: Root Trick Rarity: Rare Cost: 4 Ability: Zombies here and next door get -1/-1.

Goopy Zombie (Astro-Goop Zombie) Class: Beastly Tribe: Science Zombie Rarity: Super-Rare Cost: 3 Stats: 3/2 Traits: None Ability: When Destroyed: All Plants here get -2/-2.

Staff of Power (Wizard Zombie's staff) Class: Smarty Tribe: History Trick Rarity: Super-Rare Cost: 4 Ability: Transform a Zombie into a Zombie that costs 5 or more.

Cannon of Imps (Imp Cannon) Class: Crazy Tribe: Pirate Imp Trick Rarity: Super-Rare Cost: 3 Ability: Make a Swabbie in every lane.

Shield Generator (Shield Zombie's machine) Class: Hearty Tribe: Science Environment Rarity: Super-Rare Cost: 4 Ability: When a Zombie is here, Zombies here and next door get Armored 2

Gargancutioner (Dark Age Gargantuar) Class: Sneaky Tribe: History Gargantuar Zombie Rarity: Super-Rare Cost: 5 Stats: 5/5 Traits: Deadly Ability: When a Plant is destroyed, this gets +1/+1.