Board Thread:Plants vs. Zombies 2/@comment-24745670-20151215080212/@comment-25864802-20160121002142

My personal idea for a final zombot would be the original one, decked out with era armor and special abilities.

1st stage: ancient Egypt; summons most zombies from the world and give plants mostly from the world. Can drop his hand to have it share at the plants as well as have sand storms. The storms and zombies come out of his hands, which open up rifts from small energy sources on his hands. He can only have two rifts open at a time on any lane, but, can shoot out five lasers from his hand that creates rifts from anywhere between 5-7 collumn. Durring the lazer attack, he can summon any zombie rom any world.

2nd stage: pirate seas; summons most zombies from the world as well as all previous attacks except the lazer, which has him swing multiple swashbucklers from his hand.

3rd stage: Wild West; summons most zombie and adds rails to the third and 4th column, which kill all plants except the middle one on each lane. He can electronically move the plants himself, but you can resist him. He does all previous attacks except has the hand rifts combined into one, larger rift that allows him to summon gargs. (This attack is used in all subsequent modes as well as the hand rifts)

4th mode: far future; Summons most zombies from the world as well as she's all subsequent attacks. Durring this part, penny flies in and attacks him, making the rift from his hands create some power tiles for you. And stunning him temporarily. He can also drop 3-6 bug bot imps by moving his hand around and having them drop out above your plants.

5th mode: hell/big wave beach; summons most zombies. The zombot floods the part of the stage with water and has all returning stacks, except the large hand portal. The zombot also gains the ability to bind 3-5 plants with octopi from his hands in a similar fashion to the bug attack.

6th mode: frosty caves; summons most zombies except troglobites that push ice blocks. Retains all previous abilities, except he can drop 1-3 ice blocks onto your plants that carry zombies, as well as freeze plants by dropping a barrage of snowballs. He summons troglobites without blocks. He can't summon gargs in this form.

7th mode: lost city; Summons most zombies. He uses all previous special attacks as well as gaining the ability to swing adventurers from his hand and make gold tiles.

(Will add more very soon)