Board Thread:Weekly discussions/@comment-33872406-20180504110915/@comment-35198094-20180504202632

Time for the COC thing!

Clash of Clans made their own game, dead. According to General Tony and Powerbang Gaming. Plants Vs Zonbies is kind of doing the same thing. COC changed loads of stuff: the INFERNO TOWERS! It was just completely shattering, when they removed the heal block effect. The Inferno Towers became "just another defense" and lost their uniqueness. The Multi-target mode was terrible. The Clan Games sucked and didn't do anything, just gave you more rewards. The Trader gave terrible deals. Also, their bundles or deals had terrible value. It took WAY too long to upgrade buildings at higher levels.

Now, for PVZ2. They are, as I've been able to see from various blog posts, killing their own game. Battlez put pressure on people and became the primary way of obtaining seed packets, other than the store. It was described as "fight players online!" when in fact it was merely bots and ghosts. The removal of the quests meant that there was no reliable way to obtain good, steady amounts of seed packets except to buy stuff, and play Battlez. The game convinced (scammed, rather) players to buy stuff from the store. As did COC. These games are both turning into money sources, not entertainment sources. Furthermore, in PVZ the game is lacking actual logic - why would Crazy Dave go back in time to eat his taco? He'd create a paradox (specifically, a "Banana Pie Paradox") and just destroy time. Ads have nothing to do with time, so why can you watch them to get free currency? Piñatas have nothing to do with time, and neither does piñata parties. There wouldn't be a store to buy things. And why the **** (that's actually the opposite of heaven, sjust I don't wanna get blocked) would zombies carry plant food? This game is weird and has dug its own grave.

And notice how they both go off track.

(PVZ strays off the theme of time; COC strays off the theme off a village - all there are is defenses.)