Board Thread:Plants vs. Zombies 2: It's About Time/@comment-24671402-20140321220752/@comment-976523-20140326152320

Milesprower2 wrote: IT ONLY SAID THAT SUNFLOWERS FALL ASLEEP, WHY DOES EVERYONE SEEM TO THINK ALL REGULAR PLANTS WILL FALL ASLEEP???

Sorry for caps, but it seems to be the only way to get my point across. Also, Coffee Bean will likely be a plant you get late in Dark Ages, forcing you to progress very far before you can use mushrooms during the day.

So you're saying all mushrooms will be useless, because people will go for the ones they're more comfortable with? Certainly, if the only change in Dark Ages is that you can't use Sunflowers and you don't get sun, then the general tactic won't change. Think about it: if you can set up Kernel-Pult, Winter Melon, Spikerock and whatever other plants you put (say, Iceberg Lettuces and Potato Mines for their low-to-no cost, or any of the new Future plants like Lazer Bean, Citron or Infini-Nut), why add any mushroom then? Considering what they're mentioning that some of the mushrooms are gonna be nerfed (Puff-Shroom, the base attack mushroom, is temporary, and there's no mention of Fume-Shroom, about the only mushroom that would retain its effectiveness), it begs the question of why use mushrooms at all.

On the other hand, by limiting the number of plants per day (as it was done in the original game, so there's precedence), you have to redefine your strategy around using these new plants, something that'll be worthwhile when facing the Gargantuar night and the eventual appearance of Dr. Zomboss.

Finally, one last question: Dark Ages seems to have an abundance of metal...where's the Magnet? Will it appear in Far Future, or perhaps it's an unrevealed item in Dark Ages?

So, to answer your statement in caps: you base on what PopCap has revealed, I base on what PopCap did in the first game, and since this one is meant to be a sequel and they're planning to port nearly ALL plants from PvZ and PvZ:A, might as well port the mechanics as well.