Board Thread:Roleplaying/@comment-28569945-20160312233007/@comment-28569945-20160330143517

Bolt-Weed wrote: OK then.

Name: Dawn

Plant: Magnifying Grass

Class: Sniper

Moves:

Sun Precision - Absorbs sunlight and fires it at the enemy with the most health remaining. Deals 10% of said enemy's health in damage.

Refraction - Aims above all enemies and fires a sun blast above them, hitting all enemies for moderate damage.

Breaker - Attacks an enemy from behind, doing low damage, but weakening their defense by 20% for the next 2 turns.

Plant Torch - Sets Dawn on fire with some stored up sunlight, and releases said fire on all enemies, with a chance of lighting them on fire.

Rainblast - Fires a rainbow spear at the enemy who did damage most recently to another (or multiple) player(s). Deals 20% more damage than Refraction.

Leaf Cutter - Dawn spawns a leaf in front of her and separates it into sharp fragments, firing them all at one enemy. Hits 3 times, but is very weak.

Skills:

Pain Rainbow - Fires a rainbow beam from her forehead which will do more damage each turn it is used consecutively. If Dawn uses another move or skill that isn't the Pain Rainbow, it's power will drop back to normal.

Blaze Medic - Dawn reflects sunlight onto one of her allies, healing them for 5% of their full health.

Power Scorcher - A more powerful version of Plant Torch which does more damage. Unfortunately, it lights Dawn on fire, giving her the burn status condition for 3 turns when used.

Personality: Cowardly

Ready. Skills come later, when you have enough AP to learn them.