User blog:Yappat/Plants vs. Zombies: Garden Warfare 2 - January 2016 Patch Notes - Balance Updates and more!

So recently, Popcap has released a balance patch for Garden Warfare 2 and for those who missed out, I added them here. I know my formatting was terrible, but that is OK.

If you do need some evidence, there you go:

General
You can now select what region you want to play using the Multiplayer portal! There are also additional quests in Backyard Battleground and the presentation of Super Boss Waves in Ops modes have been improved.

All classes
''Most of the classes had their movement speed tweaked. This was made to keep the game from being hectic and fast.'' The list of movement speed changes are below. If you have trouble finding your class, do Ctrl + F and search up the class.


 * Scientist: - Increased Velocity from 7 m/s to 7.45 m/s
 * Cactus: - Decreased Velocity from 7.0772624 m/s to 6.45 m/s
 * Peashooter: - Decreased Velocity from 7.0772624 m/s to 6.45 m/s
 * Sunflower: - Decreased Velocity from 8.174513 m/s to 7.45 m/s
 * Rose: - Decreased Velocity from 8.174513 m/s to 7.45 m/s
 * Chomper: - Decreased Velocity from 6.8578124 m/s to 7 m/s
 * Corn: - Decreased Velocity from 7.0772624 m/s to 6.45 m/s
 * Citron - Decreased Velocity from 6.5835 m/s to 6 m/s Ball: - Decreased Velocity from 9.45 m/s to 9 m/s
 * Imp: - Decreased Velocity from 8.36 m/s to 7.7 m/s
 * Mech: - Decreased Velocity from 7 m/s to 6.45 m/s
 * Pylon Mech: - Decreased Velocity from 9.5 m/s to 7.45 m/s
 * Scientist: - Decreased Velocity from 7.68075 m/s to 7 m/s
 * Deadbeard: - Decreased Velocity from 7.0772624 m/s to 6.45 m/s
 * Goat: - Decreased Velocity from 10 m/s to 9 m/s
 * Engineer: - Decreased Velocity from 6.8578124 m/s to 6.25 m/s
 * Super Brainz: - Decreased Velocity from 7.68075 m/s to 7 m/s
 * All-Star: - Decreased Velocity from 7.68075 m/s to 7 m/s
 * Soldier: - Decreased Velocity from 7.0772624 m/s to 6.45 m/s

Legendary Variants
You gotta kill more if you want to get that ability!


 * Now requires more kills to fill the Legendary Bar. The amount of kills is unknown.

Toxic Variants
GW2 is now Plague Inc


 * When hit by a toxic variant, your toxic will now spread to nearby allies.

Plants
This list below are to point the balance changes for the Plant classes.

Peashooter
Nothing yet.

Sunflower
Now revives, like a healer does.
 * Now revives all plants with 100% of health, from 50%.
 * Vampire Sunflower now does Regular, Blocked and Critical damage instead of just regular.

Chomper
A little health boost will do the trick!
 * Now starts with 175 HP from 150.
 * Gooped zombies now also have their lookspeed slowed, meaning that turning around will be harder.

Cactus
NOOOO MY LITTLE DRONE!!!


 * Drone cooldown now continues after dying instead of restarting.

Kernel Corn
Primary Weapon damage increased
 * Primary Weapon now does 7.5 damage from 6.5.
 * Husk Hop can now be interrupted by knockback.

Rose
''Quality of life improvements with Rose. Also getting some damage buffs.''
 * Rose now does regular damage to Z-Mechs, no longer doing reduced damage.
 * Damage increased for Rose to 10.5 from 9.
 * Druid Rose damage increased to 5 from 4.
 * Arcane Enigma blast now uses 25 energy from 50, allowing the player to do a maximum of three blasts. It also does 50 damage per blast from my notes.
 * Improvements with Roses lock-on attack feature, now allows the player to move their crosshair 0.5 seconds before losing lock-on.

Citron
Shield has lower protection and its primary weapon cools off faster.


 * The heat generated from every bullet of Citrons primary weapon has been increased to 0.11 from 0.1.
 * The heat drop now takes a shorter time to cool off, making it 0.5 from 0.52.
 * Ice Citron now heats up faster, heating up 0.13 for every bullet it fires from 0.12.
 * Peel Shield now shields 75 damage from 100.

Zombies
This is the list to point the balance changes for the Zombie classes.

Foot Soldier
Nothing for now, fly free Foot Soldier players!

Engineer
Jackhammer's duration is lowered, probably because Turbo Jackhammer and other nerfs which I don't even know about.


 * Jackhammer duration reduced to 15 seconds from 20.
 * Big Bolt Blasters projectile speed is increased to 400m/s from 200m/s. It also has a set rate of fire of 750 rounds per minute.
 * Big Bolt Blaster can be interupted by Spikeweed.

Scientist
''Are you sure this will work? Ha ha ha, I have no idea!


 * Now revives all zombies with 100% of HP from 50%.

All-star
''At least I wasn't touched. I was OP in GW!''

Super Brainz
''A lot of Super Brainz Buffs. Now with 100% more ability spamming and constant punching!''


 * Primary Weapon no longer has limited ammo. It is now infinite ammo without cooldown.
 * Fist Beam does 4.5 damage at close range from 3.5 . However, at long ranges, it does 3.5 damage from 2.5.
 * Fist Beam damage fall-off starts at 30m from 35m.
 * Heroic Kick now has a 15 second cooldown from 20 seconds.
 * Super Ultra Ball now takes 20 seconds to recharge from 24 seconds.
 * Turbo Twister now takes 24 seconds to recharge from 30. It also has its damage increased to 8 from 5.
 * Turbo Twister can now be interupted by Spikeweed.

Imp
''Poor Imp. He is getting a nerf. A lot of nerfs!''


 * Imp Blasters now have 35 ammo capacity from 45.
 * Gravity Grenade now takes 40 seconds to recharge, from 35 seconds.
 * Now no longer retains all of its movement speed when shooting. It now retains 75% of its movement speed whilst zooming.
 * Impkata range reduced to 20m from 25m
 * Impkata start damage reduced to 3 from 6.5.
 * Impkata end damage reduced to 2 from 4.5.
 * Impkata cooldown increased to 35 seconds from 30.
 * Impkata can now be interupted by Spikeweed or by knockback.
 * Damage fall-off now starts at 10m from 15. Damage fall-off now ends at 15m.
 * Z-Mech health reduced to 350 from 400.
 * Pylon Mech health reduced to 300 from 350.
 * Imp now moves at 7.45m/s everywhere he goes, no longer gets movement speed buff from his Butt Boosters and jumps more slowly.
 * Z7-Mech's Biotic Pull blast radius increased to 3m from 2m.

Captain Deadbeard
Barrel is now tougher because he could


 * Barrel armor reduction increased to 0.75 from 0.25.
 * Barrel Blast and Cannon Rodeo can now be interupted by Spikeweed.

Well, there you go! These are the patch notes for January 2016 patch! What are your personal opinions on this? I think Imp was hurt too much! But thank you for reading and enjoy your day!