Talk:Plants vs. Zombies: Battle for Neighborville/@comment-38006882-20190905090122/@comment-34591736-20190905103718

Kind of, but not really.

From what I can tell (and I can tell a few things since I have the game) it focuses more on a tactical-based environment, with each class sorted into offence, defence or support. They also changed a few abilities to fit the role.

They also removed varients, and made the upgrade system more logical and customisable, while (unlike GW2) not giving anyone any advantages. Battle for Neighbourville is trying to put itself where both casual and more experienced players can enjoy the game. Whether it will work remains to be seen.

Plus, it's not in the Garden Warfare series.