Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25416291-20141220060734/@comment-25982947-20150111171105

Moonshan2 wrote: Eugoth wrote: They really should've introduced garlic in part 2, it would act like a portable slider, similar to how tile turnip works, but keeping it's cuteness and costing 75 sun, also he would be the PVZ1 returning plant of FC. But that won't happen.

FC part 1 seems balanced to me, hunters are weak, dodos too, block is balanced and sloth gargantuar is not so strong compared to gargantuar prime. Yay! weak zombies!! they're soo easy to defeat...how fun!! and challenging! It really shows how skilled I am at this game..finally a world is fair!! and everything is balanced! yaaay! now I don't have to try a level many times to beat it and think of advanced strategies..this is game is as easy as PvZ 1 (just how a sequel should be)...all the zombies have counters..I dont have to think much about better strategies anymore..zombies turning my plants into sheep drives me insane!!! i just lose my temper!! how unfair is that!! it just makes me want to rage! popcap is horrible! EA is greedy..oh my God..so many imps and gargantuars came with the tide ambush and are destroying everything!!! should I maybe try again and think of a better strategy? nah! this is just soooo unfair...they've given us weak plants..we need '''powerful plants!! '''this game is pay to win..DA was only 20 levels!! this is an outrage! how can popcap do this to us? this is just the worst thing ever! only 5 plants? I want more! maybe popcap is saving plants for later on so there can be more worlds? nah! I for the most part agree with what you're saying but there are a few things that I think you're forgetting. I for one, enjoy difficult levels but you need to remember that not everyone has the patience to replay a level multiple times to figure out a strategy that works, and even when you do the ambushes in this two worlds are way too powerful and are a little on the unbalanced side to be honest, I mean in Dark Ages tombstones could just appear wherever they wanted and knocked your plants away, only to spawn a bunch of Imps shortly after, and in BWB the tides can really screw your defense, I mean how could you know that a Surfer was gonna spawn right on top on the Banana Launcher you were gonna use to kill the Gargantuar that spawned three tiles away from your house. In other words, in both of these worlds there are things you just can't always predict and can mess with the defense plan you had to begin with, and that's where they can both get pretty unfair.