User blog:Dekagamer7X9/Why Plants vs Zombies 2 needs to end.

Taken from an argument I made against somebody in the Jurassic Marsh discussions thread.

10 worlds is a good place to end the game. As much as you hate it, all good things must come to an end. If that doesn't happen, the game keeps going on, and loses creativity and declines in quality the longer it goes. And that's what happened. Look:

First 4 worlds: 7-8 free plants per world, along with an upgrade, and no new in-game purchases are added.

All subsequent worlds: 5-6 free plants per world, 2 paid plants per world, and no upgrades. Also bone-crushing difficulty.

The thing is, the game set up a story at the beginning, and I'm eager to see that story end. If they have no plans of ending that story, they shouldn't have set it up in the first place. Wanting the game to end doesn't mean you hate it. I like Metroid Prime, but it ends, and I feel a sense of happiness when I beat it, as all the hours I spent playing it have paid off with a satisfying ending. When you don't end a game, you never get the happiness that comes from beating it. You want to know another game that set up a plot, but never ended it? Angry Birds. The original Angry Birds game. Which has now fallen into obscurity, while it's subsequent spin-offs took over.

If that's TL;DR, how about this: Imagine if you're reading a book. You like the book, but what if it never ends? It's pages just keep going and there's never a conclusion? Not to mention if an author was continually writing that book, the story would get more repetitive, and more bland. That would be terrible. And it's the same case here.