Board Thread:Wiki Management/@comment-25089892-20150418094003/@comment-7234182-20150423000520

デルタ影 wrote: I think that much slower zombies have a higher critical point defined in their health (such as the Pianist Zombie, Octo Zombie, and Wizard Zombie) since they have slower dying animation (like these zombies) and absorb more damage shots after being disembodied. And some zombies don't have any (like Zombie Chicken) or have a very low critical point (like Gargantuar and Bug Bot Imp, etc.). Not because they're faster than Basic Zombies; the Pharaoh Zombie (once free) is one example.

Critical point is typically 1/3 of the total health of the zombie. This means stronger zombies will also linger longer after losing their heads.

The other important thing is to note that some armor behaves differently from other armor. For example buckets (type I) will absorb all the damage it can, and then any remaining damage will be transferred to the zombie. Sarcophaguses (type III) on the other hand will absorb all the damage possible without transferring any remaining damage to the zombie. This is why when I read simplistic crap like this I facepalm hard:

Snapdragon can overkill a Pharaoh Zombie because it does 90 damage and pharaoh has 75 health points

So how come other instakills which deal just as much damage don't "overkill" the Pharaoh Zombie? Folks who write crap like this don't truly understand the health system and oversimplify it. It drives me nuts.