Board Thread:Plants vs. Zombies Heroes/@comment-27053902-20160729215549/@comment-5366868-20160731084533

Thinklogic wrote: Perin.evrankaya.3 wrote:

Fairy27 wrote:

Zombotanist wrote: Ok I absolutely hate The Great Zucchini now, I've lost 3 competitive games in a row because of it, it's incredibly op and there's almost no way to recover after it's played. They should either lower its stats, (a plant with that strong of an effect shouldn't be that strong itself), by either reverting  it back to 5/5 or nerfing it further to 4/4, or they could make its effect only work on certain zombies, I think transforming all zombies with 3/4 attack or higher would be a good compromise, since it would eliminate the threat of strong zombies without completely eliminating the zombie hero's whole strategy. Welp, legendaries are meant to be OP in my opinion, meaning there are other legendaries that needed a buff to be OP too. The legendaries that are unbalanced in my opinion:


 * Kernel Corn
 * The Great Zucchini (as of now)
 * Cornucopia (depends)
 * Octo Zombie (no Amphibious plant can survive one hit)
 * Soul Patch (also depends)
 * Undying Pharaoh (in the AI's hand)

Maybe make the plants that Cornucopia spawns cost 6 sun or less, like Seedling... During an ranked match, my opponent as a last resort used an Corncopia that spawned both an Kernal Corn and an Great Zucchini. Kernal damaged and reduced all my zombies health to 0, then the Zuchini turned them into 1/1 Zombies. None were destroyed

I actually won the round by using Manical Laugh on the left most 1/1 zombie, which proceeded to destroy the plant there then finish off Rose with Frenzy

Overall though, Corncopia really needs an 6 sun cap on what it can summon otherwise its beyond legendary

Octo-zombie I rarely see, but the one time i encoutered one, I shielded the waterchest nut in the same lane, boosted it with an spineapple, then put an Navy Bean behind it. The Octozombie was defeated but left the chestnut at low health the turn after. It has really nice stats though (I like the afterlife ability).

Personally I don't think its OP as it doesnt have an effect when played, so it can be countered with a squash during your phase, right after its placed. This is unlike Zombot 1000... which just destorys all your plants. Squash can't counter that

Soul Patch, everytime my opponent used it, it was when they were severly losing and it died quickly. The first time my opponent used it, my left most lane had an garbage zombie. When it attacked the Plant Hero, the attack was redirected to the Soul Patch and destroyed it immedietly due to the Deadly Trait. The second time I encoutered it, I had an 11/11 Arm Wrester who had Manical Laugh applied. The Soul Patch immedietly died on the Wrestler's first attack. Gave him 1 more turn to survive i guess?

Because pretty much everyone I've played against either uses Squash/Locust as soon as I play an powerful teammate, I never saw much value in legendaries without "When played:" effects. This is why I hate destroy tricks, it can make useful things useless all for a 5 cost or lower :/