Board Thread:Plants vs. Zombies 2/@comment-5760976-20160330193012/@comment-24275721-20160405162021

Zombotanist wrote: TheGollddMAN wrote: Zombotanist wrote: TheGollddMAN wrote: Zombotanist wrote: This is my setup for HttDR, the main idea is that I deal so much damage that portals become a non-issue while also being able to deal with Gargantuars/All-stars. So far it's worked great. As far as I can see you strategy involves plants with slower recharge (mostly). How do you handle the early waves when you're just building your sun bank (considering after you use GB twice you have to wait for a while)? If I'm not mistaken, zombies now come in a pack all at once in the later worlds. Do you have Grapeshot? Also, how many Plant Food slots do you have and when you play HttDR, how many Plant Foods do you start with usually? Because if you use instant recharge on a GB, that means you are using Plant Food early on. I don't have Grapeshot, in fact I only have a few premiums, mostly stuff that was at one point on sale for $0.99 or gems. I also don't really like Grapeshot overall, it being a direct upgrade of Cherry Bomb bothers me a lot, same with Cold Snapdragon and Snapdragon, I'd like CB and Snapdragon to be buffed in some way so it's not always better to use their premium counterparts, maybe decrease Cherry Bomb's recharge time by a few seconds and increase Snapdragon's damage so they're better than Grapeshot and Cold Snapdragon in at least one aspect.

I also don't have any upgrades so I only have 4 Plant Food at the start of the level, but my strategy doesn't really rely on Plant Food so I have enough with the ones that I get on the level itself. Fair enough.