Board Thread:Plants vs. Zombies 2/@comment-26239911-20151227220415/@comment-25066951-20151230223722

TheGollddMAN wrote: @ Dalek2653, The hitbox in PvZ2 is weird. Yeah, I've seen that a couple times actually.

1. Something else that bothers me is the hitbox of Banana Launchers missiles. Because it's range is 1x2, it leads to a rather hit and miss style game if you use him.

2. Pharaoh Zombie's hitbox is kind of off too I find. Just about every zombie in the game, their hitbox functions as though it is structures around the sprite for the zombie. Pharaoh Zombie on the other hand, his hitbox functions almost like it's been halved. He only gets struck by projectiles should they come into (what the game calls "contact") contact with his sprite, but in reality, it's more like his hitbox is out of line and causes weird hit detection. Not to mention when he eats Plants, it causes confusion on when he will and won't eat something. Since most zombies in PvZ2 are now able to eat a Plant even once they're far past it, Pharaoh is unlike that.

3. One more is Pianist Zombie. Either his hitbox is intentionally much smaller than you'd think, or his sprite is much too large in comparison. Because again, when it may look like he is within the range of certain Plants suchas Snapdragon, or Bonk Choy, he simply isn't. All because his hitbox doesn't match up with him.