Board Thread:Plants vs. Zombies Heroes/@comment-26593304-20160328195256/@comment-30384301-20170114091848

TurkeyBro wrote: Plants: Pepper-pult:
 * Stats: 6, 4, 3
 * Splash Damage 2
 * Class: Mega-Grow
 * Tribe: Mega-Grow Veggie Plant
 * Effect: When played: Plants next door do a Bonus Attack.
 * Rarity: Super-Rare

Infi-nut:
 * Stats: 5, 0, 6
 * Class: Guardian
 * Tribe: Guardian Nut Plant
 * Team-Up
 * Effect: End of turn: This heals to full.
 * Rarity: Super-Rare

Tile Turnip:
 * Stats: 5
 * Class: Mega-Grow
 * Tribe: Mega-Grow Veggie Trick
 * Effect: This can be placed in a lane. The next Plant to enter this lane does a Bonus Attack.
 * Rarity: Rare

Sun-shroom:
 * Stats: 3, 0, 2
 * Class: Solar
 * Tribe: Solar Mushroom Plant
 * Team-Up
 * Effect: Start of turn: This gives you +1 this turn and then +2 the next turn, then +3 onwards.
 * Rarity: Super-Rare

Spore-shroom:
 * Stats: 5, 3, 4
 * Class: Kabloom
 * Tribe: Kabloom Mushroom Plant
 * Effect: When this destroys a Zombie, make a 3, 4 Spore-shroom with Team-Up here.
 * Rarity: Rare

Homing Thistle:
 * Stats: 5, 5, 3
 * Class: Kabloom
 * Tribe: Kabloom Leafy Plant
 * Effect: This attacks the Zombie with the lowest health.
 * Rarity: Super-Rare

Zombies:

Seagull Zombie:
 * Stats: 3, 2, 3
 * Class: Beastly
 * Tribe: Beastly Pet Pirate Zombie
 * Amphibious
 * Effect: When destroyed: All Pets get +1/+1
 * Rarity: Rare

Pianist Zombie:
 * Stats: 4, 2, 5
 * Class: Sneaky
 * Tribe: Sneaky Dancing History Zombie
 * Effect: Start of Tricks: All Zombies move to a random lane.
 * Rarity: Super-Rare

Poncho Zombie:
 * Stats: 4, 3, 3
 * Class: Hearty
 * Tribe: Hearty History Zombie
 * Effect: When played: This has a 50% chance to get +5 when played.
 * Rarity: Super-Rare

Chicken Wrangler Zombie:
 * Stats: 5, 3, 5
 * Class: Beastly
 * Tribe: Beastly Pet Zombie
 * Effect: When hurt: Make a 2/2 Zombie Chicken in a random lane. When destroyed: Add a 'The Chickening' card to your hand.
 * Rarity: Super-Rare

Fisherman Zombie:
 * Stats: 5, 3, 3
 * Class: Sneaky
 * Tribe: Sneaky Vacation Zombie
 * Amphibious
 * Effect: When played: Move a Plant to this lane. Deal 3 damage to a Plant in this lane.
 * Rarity: Rare

Hunter Zombie: 1) Splash Damage is a trait. And there is no tribe called veggie, but there is a tribe called pepper.
 * Stats: 2, 2, 2
 * Class: Brainy
 * Tribe: Brainy History Pet Zombie
 * Effect: When this hurts a Plant, Freeze that Plant.
 * Rarity: Common
 * (This is the Zombie version of the Snow Pea.)

2) Infi-nut should be in, as healing is in that class.

3) Tile Turnip seems underpowered for 5. And it is too high of rarity as well.

4) The Sun-Shroom is actually a very good idea, but we already have the Twin Sunflower. Also a little too OP. Suggestion: "Start of turn: You get +1 this turn. If you made it to at least 6 this turn, you get +2 instead." and it costs 2.

5) Not bad, but it should have Team-Up in advance and needs nerfing in health.

6) Homing Thistle is the best idea I find so far. Needs no changes.

7) It should be more of a Premium - Uncommon card.

8) Better with Deadly, as it instant-kills plants in PvZ 2.

9) Since it has a metal grate under the poncho, it should have Armored 1 and have less health.

10) It makes cards not from its class, so the best class it fits in would be.

11) Not much to say for this one, except for the fact that it fits more into Premium - Super-Rare.

12) No nerfs or buffs needed to be suggested.