Board Thread:Plants vs. Zombies 2/@comment-5760976-20161008112235/@comment-25546049-20161012193700

YammaYamer21 wrote: Ballistic Planet wrote:

Lily8763cp wrote:

Ballistic Planet wrote his tier list: I notice a lack of Witch Hazel but knowing how you hate Spore-shroom, I think I know where it's going. I have a version of this tier list with Witch Hazel. She's currently hovering around the B-C-tiers. She's pretty awesome, actually! How is Hazel Witch better than EB? They're basically the same thing, just one costs 50 more to stall zombies for a second upon charging, right?

Here's my reasoning. Firstly, Witch Hazel has a 15 seconds faster recharge than Electric Blueberry, meaning she's easier to actually get out. Secondly, she attacks right after she's planted (granted in the beta that I have, she doesn't, but this will change when she comes out.), meaning she actually can destroy a zombie right away. Third, her targeting is a lot more controlled than Electric Blueberry's. Whereas Electric Blueberry tends to favor that low health zombie that's about to die, Witch Hazel just hits the closest zombie to her. This works very well when you have a ton of Witch Hazel, as one WH will go off, and kind of make a chain reaction which turns a lot of zombies into Puff-shrooms. Fourthly, the stalling effect does matter, and is fairly helpful. The reason why I normally hate stalling plants like this (sacrificial, if you will) is that they take up a seed slot which I could use for a more valuable plant. In PVZ1 this isn't really a problem. but with the increased plant pool and lower amount of seed slots, you have to choose wisely. Witch Hazel not only instakills the zombie, but also creates a small barrier, all for the cost one of seed slot, which is pretty good imo.

Also here's another thing. If you have a boosted Puff-shroom in the zen garden and Witch Hazel transforms a zombie, the Puff-shroom's PF effect will go off. Every time she kills a zombie. Pretty cool!