Board Thread:Plants vs. Zombies 2: It's About Time/@comment-4804333-20140226115605

The year is 1976 and the Zombie Horde is about to stage a huge uprising onto Suburbia in the quest for brains. General Imitater has declared war and needs all the help he can get to fight the good floral/undead fight!

Battleground: This lawn in this time will be inundated with swampy marshes depicting guerilla warfare that might have happeneed during this time. In this lawn, there would be randomised patches of water althroughout the battlefield. A lot of the old plants from the 1st series can be introduced in this world.

Zombies:

Private Zombie (all zombies can wade through the muddy water of the swamps in this world)

Description: It takes a determined zombie to join the ranks of the zombie army. Then again, he just came here so he could get a buzzcut to show his friends.

Sargeant Conehead

Description: A devious strategist, you would think that him having not enough armour during a war would make him susceptible to plant fire, but he knows that his devious plan is already in motion.

General Buckethead (iunno, you tell me if these soldier rankings are wrong...)

Description: His authorotative voice of un-reason and blabbering has earned him the rank of 'Most Probable zombie to be a dunce in the Army" among his seniors.

New Zombies:

Smoke Grenade Zombie: Like the Tomb Raiser Zombie, he throws smoke bombs in random areas which explode in a 3x3 area and obscures vision. He may also throw orange smoke bombs which explode in a 2x2 area and summon parachute zombies.

Health: 20/30-ish Speed: Basic

Description: what Smoke Grenade Zombie lacks in firepower, he more than makes up for his ability to swallow a bunch of grenades at once to entertain the fellows in the camp. Then again, he makes for a good way to keep those items in a battle.

Parachute Zombie: Only summoned when there is orange smoke in the area, and this means that it can land anywhere on the lawn wherever that area of the lawn has orange smoke. They can't be hit while they are still in the air - this includes catapult type plants- until they've landed on the lawn

Health: 12 Speed:Hungry

Description: They've dreamt of being the first. Being the ones who will lead everyone to victory. They have made plans, said their goodbyes and they were ready to win for what they know: Nothing.

Kamikaze Zombie: Strapped with explosives, he runs at your plants and detonates on contact with the first plant he meets up. The explosion is not triggered when he runs into a low-lying plant or he is chilled in the attack.

Description: Stuff Happens! Or was it SPUDOW happens? Then again, potato mine is already hiring a lawyer to prevent the zombies from using his trademark explosive call.

Health: 20-ish Speed: Hungry

Zombie Gunner: He uses his ZPG to vault over the first plant he meets and then he proceeds to use his BB rifle to shoot at the plants in front of him.

Health: 20-ish Speed: Flighty then Basic after launching

Description: After watching one too many explosively-packed ation movvies, Gunner Zombie wanted to recreate the stuntss used for the good of zombie-kind. Needless to say, he lost an eye and an arm perfecting his stunt.

Plants available:

Lilypad

Sun Cost: 25 Recharge: Fast

Description: Lilypad doesn't really want to much about the outside world, he's comfortable with what he's doing now, being a bench for plants to sit and attack from. Then again, he hopes that they won't root his nutrients away from him too often.

Tangle-kelp

Sun Cost: 25 Recharge: Sluggish (FYI, I don't know how it would work against gargs though...)

Description: Tangle-kelp is a master cloaker, he hides in the shadows, and then pounces on you... And then gives you spare change for your parking fee, because he's randomly creepy but nice that way.

Cactus

Sun Cost: 125 Recharge: Fast

Special: Can target airborne parachuters, making them land closer to the front column. Parachuters sniped down by cacti take 2 damage when they land hard onto the ground.

Description: Her date with an armadillo went so well, that he was thinking of quickly taking their relationship to the next level. Cactus on the other hand is very unsure about this. She's thinking that it may be too much too soon.

Blover

Sun Cost: 100 Recharge: Mediocre

Special: Can blow away smoke clouds made by Smoke Grenade Zombie and also make parachuters fly away off the field. (Should grounded Parachuters also fly-off? I mean they won't be packing in their parachutes and letting them drag on on the floor...)

Description: "Sigh, I'm never lucky, why'd I have to be born with 3 leaves? Well at least I'm good for blo-! EEK! A black cat! Get away! GET AWAY!"

Pumpkin

Sun Cost: 100-125 Recharge: Sluggish

Special: Not only can it protect the plant inside it, it can also absorb one explosive blow for the plant (Kamikaze zombie), this does mean that it would die instantly though.

Description: "Ugh, how the hell did I get kicked out of the academy?! Yeah sure there were new masters in there but I'm pretty sure that I was one of the first to be there anyways! I'm sure Bjorn had something to do with this..."

Cat-tail

Sun Cost: 250-300 Recharge: Fast

Special: As usual, it can attack any lane and it can also help against Parachuters. However it can only be planted in areas with water in it. So using this plant heavily depends on the amount of area covered by water. Then again, you have a lilypad...

Description: "The otaku culture is seriously beneath me. I mean sure you see nekos all around this genre and stuff but I couldn't even care less of what other people think about Japanese entertainment."

So what do you guys think? I think there are a few things we need to add to this like a heavier enemy in the form of a vehicle that spikes can do work against. Also, what do you think about adding Bamboo Shoot or Cob Cannon to the mix in this world? 