Board Thread:Plants vs. Zombies Heroes/@comment-28120448-20170923152119/@comment-25279441-20170926070401

Flower Pot Class: Guardian Tribe: Leafy Plant Rarity: Uncommon Cost: 1 Strength: 1 Health: 3 Trait: None Ability: Fusion: A Plant played on this can't be hurt this turn.

Grapeshot Class: Kabloom Tribe: Berry Trick Rarity: Super-Rare Cost: 6 Ability: Do 7 damage to a Zombie. Do 1 damage to all other Zombies.

Kiwibeast Class: Mega-Grow Tribe: Fruit Plant Rarity: Super-Rare Cost: 4 Strength: 3 Health: 3 Trait: None Ability: This gets +1/+1 when a Zombie is played.

Mushtop Magician (Magic Mushroom) Class: Smarty Tribe: Mushroom Plant Rarity: Super-Rare Cost: 3 Strength: 0 Health: 5 Trait: None Ability: After Combat: Turn a random Zombie into a 1/1 with no ability.

Aloe Class: Solar Tribe: Cactus Plant Rarity: Rare Cost: 3 Strength: 0 Health: 1 Trait: Team-Up Ability: End of Turn: Heal other Plants here and next door to full health.

Super-Fan Imp Class: Beastly Tribe: Party Imp Rarity: Uncommon Cost: 3 Strength: 1 Health: 1 Trait: None Ability: When Destroyed: Destroy a Plant here.

Ra-Ra-Rally (Rally Zombie flag) Class: Brainy Tribe: Professional Party Trick Rarity: Rare Cost: 1 Ability: All cards in your hand cost 1 brain less.

Bull Rider (Zombie Bull) Class: Crazy Tribe: Pet Imp Zombie Rarity: Super-Rare Cost: 6 Strength: 3 Health: 3 Trait: None Ability: Zombie Evolution: Do damage equal to the strength of the Zombie played on to the Plant Hero.

Target Zombie Class: Hearty Tribe: Sports Zombie Rarity: Super-Rare Cost: 3 Strength: 1 Health: 5 Trait: Armored 1 Ability: If a Zombie would get hurt, this gets hurt instead.

Hunter Zombie Class: Sneaky Tribe: History Pet Zombie Rarity: Uncommon Cost: 3 Strength: 2 Health: 4 Trait: None Ability: When this hurts a Plant, Freeze that Plant.