Board Thread:Roleplaying/@comment-28270366-20170501115831/@comment-28270366-20170515123501

(Bottom Lane Brawl Results:)

Grappan shoots all his shots at a tower, total of 87 damage.

Keth Raz attacked Desert Rider A, -20 and -20 to him.

All Weeds and Riders attacked Zombie Tower A. Total damage is 60.

All Zombie Towers fires magical projectiles at Desert Rider A, dealing total of 100 damage to him.

A new wave of zombie minions had arrived.

Bottom Lane Brawl:

Plant Heroes:

1. Grappan Corize, the Modern Striker

HP: 287/505 (+4.4) EP: 169/275 (+3.3)

Phys Armor: 1 Mag Resist: 1

Zombie Heroes:

1. Keth Raz, the High Vizier of Ra

HP: 400/400 (+5) EP: 300/300 (+5)

Phys Armor: 4 Mag Resist: 4

Plant Minions:

Weed Warrior A - Lives to serve the palace.

HP: 140/300 Phys Armor: 5

Phys Atk: 25 Atk Speed: 20

Weed Warrior C - Lives to serve the palace.

HP: 300/300 Phys Armor: 5

Phys Atk: 25 Atk Speed: 20

Desert Rider A - These mercenaries came from the far reaches of the desert, in search of a worthy battle

HP: 260/500 Phys Armor: 10

Phys Atk: 30 Atk Speed: 20

Desert Rider B - These mercenaries came from the far reaches of the desert, in search of a worthy battle

HP: 500/500 Phys Armor: 10

Phys Atk: 30 Atk Speed: 20

Zombie Minions:

Mummy Zombie A - HP: 300/300 Atk: 25 Def: 5

Mummy Zombie B - HP: 300/300 Atk: 25 Def: 5

Mummy Zombie C - HP: 300/300 Atk: 25 Def: 5

Ra Zombie - HP: 200/200 Atk: 40 Def: 0

Structures:

Zombie Tower A - Heavily fortified structure guarding the base.

HP: 735/1000 Phys Atk: 60

Phys Armor: 20

Zombie Tower B - Heavily fortified structure guarding the base.

HP: 1000/1000 Phys Atk: 60

Phys Armor: 20

Zombie Gate - ''Fortified door. Only allowing ally units to pass through.

HP: 1000/1000 Phys Armor: 20

Map Activity:
 * The weeds and riders are now on their way to attack the towers.
 * The bew wave of mummy zombies are now face to face with the attacking plant wave.


 * Grappan in pushing along with them.


 * Keth Raz is behind the towers, currently regenerating his health.

Abilities on Cooldown:
 * None...

Status Effects:
 * None...