Board Thread:Plants vs. Zombies Heroes/@comment-27053902-20160928220750/@comment-30453973-20161005132218

IslarPVZ wrote: Perin.evrankaya.3 wrote:

IslarPVZ wrote:

Perin.evrankaya.3 wrote:

IslarPVZ wrote:

Perin.evrankaya.3 wrote:

TheHandsomePlant wrote:

Perin.evrankaya.3 wrote: IslarPVZ wrote: '''I decided to make a riddle as well. That is why this thread exist right? JK. '''.



The lawn is as you see it in online matches: Heights, 1st, 2nd and 3rd Ground lane and Water lane.

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You’re on the Zombie side and you’re playing as (…). Your opponent plays as Nightcap. You’ve 3 health left while Nightcap has 6 health left. This turn is round 6 so you get 6 brains.

You don’t have any Zombies played on the field while your opponent has a Puff-Shroom and a Shroom for Two in the heights lane, a Poison Mushroom in the first ground lane and a Punish-Shroom in the third ground lane.

You have 3 cards in  your hand, two of which are Zombies which are not in the same class but do belong in your Hero’s class. (For Example: Neptuna, a Hearty Zombie and a Sneaky Zombie.) These two cards have the same cost.

The other card is a Trick which is not a Superpower Trick. This card is in one of your Hero’s classes as well.

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 ·         Nightcap does not play anything this turn.

 ·         Your opponent and you will not block this turn.

 ·         You cannot have a setup where the Punish-Shroom could potentially (help) destroy one of your Zombies or defeat your Zombie Hero with his ability before you can defeat your opponent.

<p class="MsoListParagraphCxSpMiddle" style="text-indent:-18.0pt;mso-list:l0level1lfo1"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         You use all your Brains and you don’t have any cards left in your hand this turn.

<p class="MsoListParagraphCxSpLast" style="text-indent:-18.0pt;mso-list:l0level1lfo1"> ·<span style="font-variant-numeric:normal;font-weight:normal;font-stretch:normal;font-size:7pt;line-height:normal;font-family:"TimesNewRoman";">         You win this turn and your Zombie Hero only has 1 Health left.

<p class="MsoNormal">.

<p class="MsoNormal">Which Zombie Hero did you play as, which Zombies did you use and where did you placed them and what did you do in the Zombie Trick Phase to win this turn? Let me guess a little bit:You were playing as Super Brains.

The two zombies you had were Gentleman Zombie (Brainy) and Stealthy Imp (Sneaky).

The trick you had was Lurch for Lunch.

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1- Super Brains plays Stealthy Imp on the one empty ground lane, and puts the Gentleman Zombie in front of the Poison Mushroom.

2- Even though the Hero loses all his brains, Gentleman Zombie gives 2 more.

3- Those 2 brains are used for Lurch for Lunch, on Stealthy Imp.

4- Stealthy Imp attacks, killing him instantly. If you played Lurch for Lunch on the same turn you played Stealthy Imp, then how would the Puff-shrooms attack you if you could defeat Night Cap before the combat could even start? Ok, I think I got it this time... Put the STEALTHY IMP in front of the Poison Mushroom, and put Gentleman zombie in the free ground lane.

Stealthy Imp does Bonus Attack, destroy mushroom. Punish-Shroom attacks Gentleman Zombie.

Puff-shrooms attack. You have 1 health left.

Stealthy Imp attacks. You win! You can't decide wether the Punish-Shroom attacks your Gentleman, Stealty Imp or your Hero. I told that in my post. (But mayby not in the best way.) The fact that the Punish-Shroom could potentially kill your Stealty Imp before you win makes this answer wrong.

If you decide to kill one mushroom in your setup your Zombies and your Hero have to take X damage from a Plant + 2 damage from the Punish-Shroom.

If I can give a hint: One of your chosen Zombies is right. If I can't decide what the Punish-Shroom hurts, then I shouldn't hurt any mushroom. And that's where things become difficult. You are not wrong for thinking that. I said one of your chosen Zombies was right and that is true but there are more setups that work. I believe there are 3. (Or more if someone clever has another setup that works.)

If I would word the rule about Punish-Shroom differently would it make it easier?

<span lang="EN-US" style="font-size:11pt;line-height:115%;font-family:Calibri,sans-serif;background-image:initial;background-position:initial;background-size:initial;background-repeat:initial;background-attachment:initial;background-origin:initial;background-clip:initial;">You have to keep Punish-Shroom in mind when you decide to destroy a mushroom in your strategy. Because he attacks a random Zombie, just imagine him damaging all your Zombies and your hero for 2 and then go through to see if your setup works or not. That means I have to keep both mushrooms alive, but also block the incoming 7 damage. There are very limited 3-cost zombies and 2-cost tricks that work with this...

None of the zombies are Brainy, since Gentleman Zombie already is.

The trick costs 2, since I have no brains at the end. I am sorry, I actually meant more setups that don't necessarily use Gentleman Zombie. I had to be more clear. I'm still gonna think about it. Give it some time.