Board Thread:Plants vs. Zombies Heroes/@comment-33574414-20170315145839/@comment-10857070-20170315180632

YammaYamer21 wrote: Newspaper Zombie wrote: YammaYamer21 wrote:

Newspaper Zombie wrote:

YammaYamer21 wrote:

Newspaper Zombie wrote:

Happy-shroom wrote: Newspaper Zombie wrote: Hey Cavia, is this true?

https://www.reddit.com/r/PvZHeroes/comments/5zkgty/spoilers_more_set_2_card_changes/ Cosmoss is OP af Also, a sould patch like card? More glitches incoming A sh**ty and weak version of Soul Patch with only 3 health. Yes, but it's a high-stat 1-cost that can't really be ignored or dealt with at all in turn 1. It's a good competitor for Arm Wrestler in non-Sports decks, and even then I might get one for a good Rock Walling. Well, why would you exactly need a Soul Patch on turn 1? Bonk Choy, Poison Mushroom, early buffing, absorbing weak attacks with no consequence at all... I could go on. The thing is, it doesn't have to be Turn one. It could also be part of a mass buff, take an overbuffed Strikethrough shot(or two with a Rock Wall), become overbuffed with Rock Walls and Vitamin Zs and Possesses, ect. And it's a turn 1 Armored! Great for early buffing. I could see a great synergy with this and the new Secret Agent trick for a turn 3 3/5 with Armored for 1, leaving 2 for more Smashy tricks or a couple of Arm Wrestlers. Let's see. The first two plants you listed can be dealt by nearly everything on turn 1. The only heroes that can use Rock Wall are Rustbolt and Z-Mech. Rustbolt already has Rocket Science, Landscaper and Shrink Ray to deal with overbuffed cards anyway, you're better off using that precious Rock Wall on more important cards like Paparazzi, Team Mascot, Gentleman, Mad Chemist etc. Also, that combo you listed with Secret Agent is still immune to Whack-a-Zombie. Those two plants can trade with every card. This card can defeat a Bonk Choy or let its Strength weaken before you attack it without taking any damage. Also, plants play second, so it doesn't matter that everything can trade; you played a zombie on Turn one, you're defenceless against a stray Poison Mushroom. It doesn't need Rock Wall to absorb a shot from a 7/9 Laser Bean, for example. It might not survive, but it's 7 damage denied for a 1-cost card on any Hearty. And I don't know a single person to ever play Whack-a-Zombie on me, but they would, they would've used their entire turn to deny a 1 brainer(by extension, two, but still less than WaZ's cost) when the other two could be used for a couple of Arm Wrestlers or Tennis Champs.

IDK what's with people in general about being all like "This card so absolutely is trash. and there's nothing even potentially beneficial to using it" Even Chomper has its uses, although niche and primarily based on getting extra mass buff profit or stalling.

Playing a a Poision Mushroom on turn 1 is mostly a bad idea anyway. Nearly everything played on turn 1 is dangerous. It's also your fault if you let a hero get Laser Bean to 7/9 because you could have killed them before turn 9, though depending on the hero you're playing. (The Smash and Neptuna have the ability to create midrange decks, Rustbolt has Rocket Science and you're basically trying to die playing as Z-Mech.). All of the Solar heroes have easy removal and a lot of healing, one turn doesn't matter and as you said, plants play second, any Plant hero that doesn't counter Tennis Champ is doomed to die anyway.

You're right, Chomper has a use; being worse than Toadstool.