Board Thread:Fun and games/@comment-34896552-20180411014708/@comment-34896552-20180414163850

Since the doc is inaccessible, I will post it’s entire current content here:

I have been thinking about an update for Plants Vs. Zombies Heroes for a while now, an update that models the game into a way I’d find it more interesting. Here are the details:

Set and Rarity Changes:

The premium set should go back to the way it was before the second rarity change update.

The current rarities (and premium set) would also be renamed:

The Common rarity will be removed (discussed later)

Premium - Basic

Uncommon - Common

Rare - Uncommon

Super-Rare - Rare

Legendary, Token and Event stay the same

There will also be a new rarity called Mandatory. These cards would be the only cards guaranteed at the start of the game.

Superpowers will become a new set

Changes to Current Basic Cards:

In this update, the current Basic set will be converted to Premium cards (which are renamed to Basic). The Basic set will be removed. Most changes are just rarity changes, but some basic cards like Smoosh-Shroom and Pismashio will get certain abilities and traits. The ten Basic cards will either be removed or become Tokens. Here they are:

Plants:

Guardian:

Small-Nut - Removed

Wall-Nut - Basic-Mandatory

Pismashio - Basic-Common, New ability: This gets +1 when your nuts get hurt

Spineapple - Basic-Uncommon

Sting Bean - Basic-Common

Kabloom:

Button Mushroom - Token, Would cost 0

Berry Blast - Basic-Mandatory

Buff-Shroom - Basic-Uncommon

Zapricot - Basic-Common, Becomes 4/1, New ability: When destroyed: Do 1 damage to zombies here and in adjacent lanes

Seedling - Basic-Common

Mega-Grow:

Peashooter - Token

Cabbage-Pult - Basic-Common

Grow-Shroom - Basic-Common

Fertilize - Basic-Common

Repeater - Basic-Common, Becomes 2/3

Torchwood - Basic-Uncommon

Flourish - Basic-Mandatory

Smarty:

Weenie Beanie - Token

Snowdrop - Basic-Uncommon

Snow Pea - Basic-Common

Cattail - Basic-Mandatory

Smoosh-Shroom - Basic-Common, Becomes 4/4, Gains Splash Damage 2

Threepeater - Basic-Common

Solar:

Bellflower - Removed

Sunflower - Basic-Mandatory

Smashing Pumpkin - Basic-Uncommon, New ability: When a zombie destroys a Squash, destroy that zombie

Mixed Nuts - Basic-Common

Squash - Basic-Common

Zombies:

Beastly:

Skunk Punk - Removed

Pied Piper - Basic-Common

Zookeeper - Basic-Uncommon

Locust Swarm - Basic-Common

Dolphin Rider - Basic-Mandatory

Brainy:

Cardboard Robot Zombie - Removed

Fun-Dead Raiser - Basic-Mandatory

Drum Major - Basic-Common, Gains Bullseye

Lurch for Lunch - Basic-Common

Paparazzi Zombie - Basic-Uncommon

Crazy:

Backup Dancer - Token, Would cost 0

Bungee Plumber - Basic-Mandatory

Cuckoo Zombie - Basic-Common

Disco Zombie - Basic-Common

Flamenco Zombie - Basic-Uncommon

Hearty:

Baseball Zombie - Removed, Basic Zombie becomes a Token in its place

Rolling Stone - Basic-Mandatory

Conehead - Basic-Common

Team Mascot - Basic-Uncommon

Medic - Basic-Common

Sneaky:

Imp - Token

Mini-Ninja - Basic-Common

Smoke Bomb - Basic-Mandatory

Fishy Imp - Basic-Common

Smelly Zombie - Basic-Uncommon

Other Card Changes:

These are changes I think should be made to cards:

Binary Stars - 3/4 (Currently 3/3)

Interstellar Bounty Hunter - 4/5 (Currently 4/4)

Winter Squash - 5 cost (Currently 4 cost)

Mountain Climber - 2/3 (currently 2/2)

Zombie Coach - 3/4 And 5 cost (Currently 3/3 and 4 cost)

Loco Coco - 5 cost (Currently 6 cost)

Bean Counter - 3/3, Conjure two Beans (Currently 2/2, Gain two Weenie Beanies)

Astro-Shroom - 1/2 (Currently 1/1)

High Voltage Currant - 1/2 (Currently 1/1)

Briar Rose - 5 cost 3/5 (Currently 4 cost 3/4)

Umbrella Leaf - 2 cost 0/3, Affects itself, Rare (Currently 1 cost 0/1, does not affect self, Common)

Split Pea - Common (Currently Rare)

New Packs and Changes to Existing Packs:

Packs should no longer give you cards you already have four copies of, unless those cards are guaranteed, in that case, those cards will be automatically recycled

There will be new Tremendous Packs for the new set I’m making that will be added alongside this update

Mixed Packs:

There will also be Mixed Packs, which will give you cards from all 5 sets

Multi-Packs would work like this:

•1 pack - 100 gems (in this case)

•5 Packs + 1 bonus - 500 gems

•10 Packs + 3 bonus - 1000 gems

•20 Packs + 8 bonus - 2000 gems

•50 Packs + 25 bonus - 5000 gems

Plant and Zombie exclusive packs will return, they will give you cards from all 5 sets and cost 125 gems for 1 pack

Hero Packs will be 150 gems each

Rarity Packs:

There will also be rarity packs, they will give you a random card of a certain rarity:

•Common Pack - 5 gems

•Uncommon Pack - 25 gems

•Rare Pack - 100 gems

•Legendary Pack - 500 gems

•Event Pack - 250 gems

Starting Pack:

The Starting Pack will be given to a new player once they complete the Tutorial, it contains 16 basic set cards for each class, 160 cards total. The chances of getting Uncommons, Rares and Legendaries are the same as the Basic Pack. Players will also be unable to recycle cards that will cause the to have less than 20 cards for a class

Card Borders:

The cards’ border color depending on rarity will be changed. There will also be corner plating that will change color depending on the set. These include:

Rarity Borders:

Plain White for Mandatory

Bronze for Common

Silver for Uncommon

Gold for Rare

Rainbow for Legendary

Red for Event

Shiny Black for Token

Set Plating:

Silver for Basic

Black for Galactic

Orange for Colossal

Yellow for Triassic

Blue for Tremendous

New Heroes:

Kernel Corn and Captain Deadbeard will become heroes. Their fighter versions will be replaced with Commando Corn and Captain Cannon respectively. Barrel of Deadbeards will be renamed to Barrel of Pirates.

Kernel Corn

Classes: Kabloom, Solar

Superpowers:

Shuck Shot, Husk Hop, Butter Barrage

Signature: Cob Ally

Shuck Shot

1 cost

Corn Superpower Trick

Solar

Destroy a zombie with 3 health or less

Husk Hop

1 cost

Corn Superpower Trick

Kabloom

Do 2 strikethrough damage down the center lane

Butter Barrage

1 cost

Superpower Trick

Kabloom

Do 2 damage to a zombie and zombies in adjacent lanes to it

Cob Ally

1 cost

Corn Superpower Trick

Kabloom, Solar

Gain a Corn Mortar

Corn Mortar

4/5

5 cost

Corn Plant

Kabloom, Solar

Strikethrough

Start of turn: Do 4 damage to a random zombie

Captain Deadbeard

Classes: Crazy, Sneaky

Superpowers:

Barrel Blast, Parrot Pal, Cannon Rodeo

Signature: Matey Call

Barrel Blast

1 cost

Pirate Barrel Superpower Trick

Crazy

Do 1 damage to each plant and zombie

Parrot Pal

2/1

1 cost

Pirate Pet Superpower Zombie

Sneaky

Amphibious, Strikethrough, Bullseye

None

Cannon Rodeo

1 cost

Pirate Barrel Superpower Trick

Crazy

Attack for 3 damage down a lane

Matey Call

1 cost

Mustache Pirate Superpower Trick

Crazy, Sneaky

Conjure a Legendary Pirate, it costs 2 less