Board Thread:Plants vs. Zombies 2/@comment-25546049-20150909174933/@comment-26825778-20150912151144

The Ancient Pult Ancestor wrote: Coolyoyo33 wrote: The Ancient Pult Ancestor wrote: Coolyoyo33 wrote: Sinanco wrote: Coolyoyo33 wrote: Gaming Center wrote:

Coolyoyo33 wrote: well on topic: For me,it's going to be like having 5 plants in NMT since I'm pretty sure I'll never use garlic. levels that I gonna hate most in NMT Side B: conveyor belts & locked and loaded minigames

reason: I'll be forced to use damn Garlic true

just like the sun bean one in dark ages,ugh that one.... What's wrong with that one, that one was one of my favorite levels in the game; no real sun producing plants but you have to use Gravebusters and Sun Beans to produce a high amound of sun. It's one of the more creative levels! I just hate sun bean  No matter what, I always bring to battle that guy to feed early strong zombies, then a twinhead to supply more sun, & a mine  to blow up early corpses. That's what got me to where I am now in Dead Man's Booty. I just use potato mine to take out,first and second zombie,have my twins ready and then plant a red stinger for DMB Now, I'm in a limbo at 106 (weak, right?). Usually, the level (which I won't play until it is Garg-free) goes like this: Potato mines, sun beans for bucketheads, twin sun carpet on plankless rows, then spam the Winter Melons & Laser Beans (slowly being replaced by more winter melons), with only Blovers to defend my plankless rows (unless there are Imp Cannons, which I take out with Magnifying Grasses). Only those seven plants, with two or three plant foods consumed (& replenished by zombies), & nothing else. But in times like now, the zombies were too fast. And in those cases, I won't move it until I am in the mood to lose & let loose a power-up (usually power toss). Alternatively, I waste all my plant foods, then pay 1000 out of my 360,000 coins to replenish them. YOu want to make it garg free,I can help with that :)

I know how to change teh zombies in EZ's