Board Thread:Plants vs. Zombies 2/@comment-26239911-20160128181203/@comment-27148044-20160129230954

Dekagamer7X9 wrote: Here's my review of Modern Day.

While it's a cool idea, it ultimately didn't end up living up to my expectations. No actual final boss, as the dialogues for days 32-34 indicate that it really is the end of the game (Zomboss begging Crazy Dave to stop time-traveling, as it's tearing the time stream apart, and giving him a new taco just so he'll stop, and then saying he'll return one day, setting up for a third game or leading into GW2), the portal mechanic, while cool, is extremely underutilized. No Wild West or Lost City portals in normal levels, and from Day 20 onward, there's no portals at all. No returning plants, only 4 new zombies (6 if you want to get technical), and only 5 plants in the world, and most of the later levels have barely any variation in their zombies. And the worst parts in my opinion, are that water, night, DA tombstones, and freezing winds never showed up, and that the endless zone doesn't have any gimmicks from other worlds. For the ending of a game, this is disappointing, as there so many things they could've done that they just... Didn't. That's not to say it's a bad world, it just didn't live up to my expectations.

I will admit, there is no reason why there are no Sun and Plant Food tombstones.

But Night? This would require a new lawn, and I'm 99% certain that it's impossible to have multiple lawns in one world.

Water? If they brought back the Pool, it would again require a second lawn, and while Big Wave Beach water would work, it does look a little strange on the Modern Day lawn.

Chilling winds? If they appear in a level and freeze the first column and you don't have any plants that attack backwards or thawing plants, you're pretty much screwed. Also, I'm pretty sure the thawing mechanic (except for Hot Potato) doesn't work outside of Piñata Parties and Frostbite Caves.