Board Thread:Plants vs. Zombies 2: It's About Time/@comment-5792287-20131203091220/@comment-3398859-20131212020753

Alright, time for my opinion. The update is mostly okay, I like how they gave me coins and costumes in exchange for stars and keys, however, Starfruity does have a point. The game is too fast paced. This really gets challenging, as at the beginning of a level, although easy to get enough sun for a Lightning Reed, Zombies spawn... just... way too fast... But it never really messed up any storyline. Not that I'm fond of being able to access all levels at the start (Unless they'd all be of similar difficulty at first, but get harder later.) but... how does it mess up anything? There was no real plot points about the Pirate Seas and Wild West in any order. But they should mainly fix the pacing. Gargantaurs should be moved closer to the end (instead of right at level 8) and the sun and zombie speeds should go back to normal. Otherwise, I have few problems with this update, but it could definitely use some fixes. If the maps are to stay in their order currently, then move gargantaurs to level 20 or so per world. Just my 2 nickels. (because pennies freakin' suck and no way am I going for 2 cents).