Board Thread:Plants vs. Zombies/@comment-1953903-20130820021031/@comment-1953903-20130908023329

ProcastinatorMan wrote: Okay. Flaw picking time. First, you do not put plants in the two frontmost land spaces, they won't live. Your Cob Cannons are completely vulnerable to Digger Zombies. Chompers are useless in Survival: Endless(barely helpful in regular Survival). Fire Pea cannot defend land lanes alone. I do think you need a big redesign, an almost complete one.

Here's what the Redesigned defense that I uses in Survival: Endless looks like:


 * Top land lane(from back to front): Melon Pult(sometimes upgraded into Winter Melon), Gloom Shroom(for dealing with Digger Zombies), Twin Sunflowers, Gatling Pea, Torchwood, Fume-Shroom, Tall-nut, and Spikerock(in the second frontmost column instead of the frontmost column so this won't wasted on popping Catapult Zombies)
 * second to top land lane(from back to front): Umbrella leaves, Twin Sunflowers, Gatling Pea, Torchwood, Cob Cannon, Tall-nut, Gloom Shrrom(for hurting incoming zombies upon appearance), and Spikerock
 * Pool Lane 1(from Back to Front): Cob Cannon, Twin Sunflower, Cob Cannon, Winter Melon, Cattail, and Tall Nut
 * Pool Lane 2(from Back to Front): Cob Cannon, Twin Sunflower, Cob Cannon, Winter Melon, Cattail, and Tall Nut
 * second to bottom land lane(from back to front): Umbrella leaves, Twin Sunflowers, Gatling Pea, Torchwood, Cob Cannon, Tall-nut, Gloom Shrrom(for hurting incoming zombies upon appearance), and Spikerock
 * Bottom land lane(from back to front): Melon Pult(sometimes upgraded into Winter Melon), Gloom Shroom(for dealing with Digger Zombies), Twin Sunflowers, Gatling Pea, Torchwood, Fume-Shroom, Tall-nut, and Spikerock(in the second frontmost column instead of the frontmost column so this won't wasted on popping Catapult Zombies)

all plants except Cob Cannons and spikerocks are protected by pumpkins

what do you think?