Board Thread:Plants vs. Zombies 2: It's About Time/@comment-5797509-20131124134454/@comment-5797509-20140217132225

Gozieson wrote: In my opinion, it's great that popcap added pinata party challenges like these, keeps things fresh. However, they are not balancing the difficulty levels of the new pinata parties well enough. Added together with the haunting idea that you'd have to pay 1000 coins each time you fail the party, it stresses a lot of players out. It sure did affect me and I found that the best way to beat today's party was to use power toss.

I think that yeah it seems like it may be a bit too much too soon. However they have that spark that says we're trying out new things and that's great. But they have to tread carefully with the ideas they have. I suggest that popcap remove the pay to repeat parties part of the game. That way it's at least reassuring to a lot of players that they can experiment strategies to beat the parties. The difficulty level for the parties are now really tough but I think the best way to pave it forward is for popcap to allow players to experiment.

This way players will have the opportunity to learn more about the game, more strategies to learn and they will be able to love the challenge like this. If they feel like their opprotunity to learn is being limited like this, then there is now way anyone would want to try anything new with the game like this. In the end more players would end up leaving rather than staying on, increasing the chances of them actually spending money in my opinion. Forcing players to pay to play more of something that is really, really hard is not going to get them much money back even if you look away from an ethical business point of view... Thes are Piñata Partys, the only way to get coustumes. The challenges can't be so hard. They have to decrease the difficulty, or I will contact popcap a billion times to make a new way to get coustumes, and i'll kep doing it until they do it.