User blog:TheHandsomePlant/(5.9, SPOILERS) New features

New features inbound!

Pinata Hunt Slots
Pinata Hunt slots exist as some sort of "triggers" that when triggered, allow you to beat certain amount of levels with pinatas as their prizes. The levels are chosen by player, and the reward pinata types are based on the world in which the player beat the level. The player at the beginning starts off with 3 Pinata Hunt slots, but the player can expand this limitation by getting up to 2 Pinata Trackers that increase his slot amount to 5. It takes 15 gems for the player to recharge one slot once it's been worn off.

Epic Quest: Premium Seeds - Applemortar!

 * Features 10 Apple Mortar showcase levels (all used in Try a Premium Plant! quests)
 * Reward: 100 Apple Mortar seed packets
 * Requirements:
 * Player must not own Apple Mortar
 * Player must've beaten Ancient Egypt - Day 8

Epic Quest: Premium Seeds - Caulipower!

 * Features Far Future Days 26 to 35
 * Reward: 100 Caulipower seed packets
 * Requirements:
 * Player must've beaten Ancient Egypt - Day 8
 * Player must've beaten Far Future - Day 25

Epic Quest: Gem Jam 3!

 * Features all first days of all worlds except Pirate Seas'
 * Reward: 50 gems
 * Requirements:
 * Player must've beaten Gem Jam 2.
 * Player must've beaten all of this Epic Quest's levels.

Epic Quest: Gem Jam 4!

 * Features:
 * FC Day 13
 * WW Day 8
 * PS Day 8
 * FF Day 8
 * DA Night 10
 * BWB Day 8
 * JM Day 12
 * LC Day 12
 * NMT Day 12
 * MD Day 12
 * Reward: 75 gems
 * Requirements:
 * Player must've beaten Gem Jam 3.
 * Player must've beaten all of this Epic Quest's levels.

Epic Quest: Premium Seeds - Hurrikale!

 * Features 10 Hurrikale showcase levels (all used in Try a Premium Plant! quests)
 * Reward: 100 Hurrikale seed packets
 * Requirements:
 * Player must not own Hurrikale
 * Player must've beaten Ancient Egypt - Day 8

Epic Quest: Pirate Seas Skirmish!

 * Features Pirate Seas Days 26 to 35
 * Reward: An Epic Pirate Seas Pinata
 * Requirements:
 * Player must've beaten Ancient Egypt - Day 8
 * Player must've beaten Pirate Seas - Day 25

Epic Quest - Spikeweed Seeds!

 * Features:
 * PS Day 4
 * DA Night 8
 * AE Day 20
 * FC Day 18
 * MD Day 4
 * FF Day 16
 * NMT Day 25
 * JM Day 19
 * LC Day 19
 * WW Day 22
 * Reward: 100 Spikeweed seed packets
 * Requirements:
 * Player must own Spikeweed
 * Player must've beaten Ancient Egypt - Day 8

Epic Quest: Premium Seeds - Witch Hazel!

 * Features 10 Witch Hazel showcase levels (all used in Try a Premium Plant! quests)
 * Reward: 100 Witch Hazel seed packets
 * Requirements:
 * Player must not own Witch Hazel
 * Player must've beaten Ancient Egypt - Day 8

Jolly Roger Zombie
Upgraded version of Flag Pirate Zombie.

Internal name: pirate_flag_veteran

Eating speed: 3x faster than a Flag Pirate Zombie (eats a Peashooter in a second) Toughness: Protected (16.75 NDS)

Speed: Speedy (Fast as Bug Zombie or Balloon Zombie)

Almanac entry
 Jolly Roger Zombie 

Jolly Roger Zombie marks the arrival of lots and lots of zombies.

Toughness: Protected

Speed: Speedy

Jolly Roger Zombie and his flag are fused together into a single brain-munching unit. Their teamwork is an inspiration to ghouls everywhere.

Barrelhead Zombie
Internal name: pirate_armor4

Toughness: Machined (120 NDS, 110 NDS for headwear, 10 NDS for the zombie)

Speed: Basic (Fast as an average zombie)

Almanac entry
 Barrelhead Zombie 

Barrelhead Zombie's keg-like hat provides augmented protection.

Toughness: Machined

Speed: Basic

Dredged from the deepest of seas, Barrelhead Zombie's barrel is a high-quality cask that fits just a bit too snugly.

Pelican Zombie
Upgraded version of Seagull Zombie.

Internal name: pelican

Eating speed: Same as an average zombie (eats a Peashooter in 3 seconds) Toughness: Average (13.5 NDS)

Speed: Flighty (Fast as a Raptor)

Almanac entry
 Pelican Zombie 

Pelican Zombie crosses water without a plank and flies over low plants.

Special: floats over low plants

Toughness: Average

Speed: Flighty

The Pelican Zombie upgraded from the Seagull Zombie and has no regrets. No egrets, either. Just a pelican.

Robo-Rally Zombie
Upgraded version of Future Flag Zombie.

Internal name: future_flag_veteran

Eating speed: 3x faster than a Future Flag Zombie (eats a Peashooter in a second) Toughness: Protected (16.75 NDS)

Speed: Speedy (Fast as Bug Zombie or Balloon Zombie)

Almanac entry
 Robo-Rally Zombie 

Robo-Rally Zombie and his flag marks the arrival of an above-average number of zombies.

Toughness: Protected

Speed: Speedy

If you look carefully, you'll notice that Robo-Rally Zombie's flag is a sophisticated piece of hovertech combined with a stick.

Holo Head Zombie
Internal name: future_armor4

Toughness: Machined (120 NDS, 110 NDS for headwear, 10 NDS for the zombie)

Speed: Basic (Fast as an average zombie)

Almanac entry
 Holo Head Zombie 

Holo Head Zombie's head-mounted force field provides hyper-protection.

Toughness: Machined

Speed: Basic

The force field gets its unique color from frequency harmonics and a liberal dose of purple paint.

Blastronaut Zombie
Upgraded version of Jetpack Zombie.

Internal name: future_jetpack_veteran

Eating speed: 1.5x faster than an average zombie (eats a Peashooter in 2 seconds) Toughness: Protected (18.25 NDS)

Speed: Flighty (In-between one of the Raptor and one of Newspaper Zombie without his newspaper)

Almanac entry
 Blastronaut Zombie 

Blastronaut Zombie boosts to float over all but the tallest plants.

Special: floats over low plants, boosts over most other plants

Weakness: tall blocking plants

Toughness: Protected

Speed: Flighty

Blastronaut's rocket-pack is strictly ornamental; his hovering ability comes from a deep meditative state and from being full of helium.

Deflector Zombie
Upgraded version of Shield Zombie.

Internal name: future_protector_veteran

Eating speed: 1.5x faster than an average zombie (eats a Peashooter in 2 seconds) Toughness: Dense (50 NDS)

Speed: Basic (Same as Mecha-Football Zombie) Notes: Possibly scrapped Properties (Shield Zombie/Deflector Zombie):
 * Shield activation column: 8/9
 * Shield size: 3 rows/3 rows (unfinished?)
 * Shield hitpoints: 60/∞
 * Shield spawn amount: ∞/∞
 * Shield reactivation time: 6 seconds/1 second
 * Shield is destroyed upon moving effects?: Yes/No

Almanac entry
 Deflector Zombie 

Deflector Zombie protects himself with a powerful force field that stretches across 5 rows.

Special: shield regenerates over time

Toughness: Dense

Speed: Basic

Deflector Zombie saw what Shield Zombie was doing and said to himself, "BRAAAAAAINS," because that's really the only word zombies know.

Jurassic Rally Zombie
Upgraded version of Robo-Cone Zombie.

Internal name: mech_cone_veteran

Eating speed: 3x faster than an average zombie (eats a Peashooter in 1 second) Toughness: Great (200 NDS)

Speed: Basic (Same as Mecha-Football Zombie) Notes: Possibly scrapped

Almanac entry
NOT PRESENT

Jurassic Rally Zombie
Upgraded version of Jurassic Flag Zombie.

Internal name: dino_flag_veteran

Eating speed: 4x faster than an average zombie (eats a Peashooter in a 0.75 seconds) Toughness: Dense (16.75 NDS)

Speed: Speedy (Fast as Bug Zombie or Balloon Zombie)

Almanac entry
 Jurassic Rally Zombie 

Jurassic Rally Zombie marks the arrival of large group of zombies.

Toughness: Dense

Speed: Speedy

Where did Jurassic Rally Zombie get his fancy new flag? Nobody knows. It's a mystery. The police should look into it. Or maybe we could get a fund together and hire a detective. It's a real puzzle.

Jurassic Rockpuncher
Upgraded version of Jurassic Bully.

Internal name: dino_bully_veteran

Eating speed: 2x faster than an average zombie (eats a Peashooter in a 1.5 seconds) Toughness: Machined (82.5 NDS)

Speed: Stiff (Fast as Jurassic Gargantuar)

Almanac entry
 Jurassic Rockpuncher 

Jurassic Rockpuncher pummels plants with rocks tied to his hands.

Toughness: Machined

Speed: Stiff

Somebody tied rocks to Jurassic Rockpuncher's hands. Being unable to remove them (because he had rocks tied to his hands), he was left with no choice but to roll with it.

Caulipower
Hypnotizes zombies using the same manner as Electric Blueberry Cannot hypnotize Imp Cannons, Zombie Kings, Fishermen Zombies, and Pirate Barrels. Can be planted on water. Takes 12 seconds to fire a hypnotizing beam. Basic zombie/Unique zombie/Gargantuar targeting ratio: 55/40/5

Almanac entry
 Caulipower 

Caulipowers use their mental powers to hypnotize random zombies and turn them against their former friends.

Special: hovers above ground or water

Caulipower's eyes spin with distress. He's just thought of a really great ending for his novel, but he's afraid his cousin won't understand it.

PS Expansion Pack
See more here: http://plantsvszombies.wikia.com/wiki/User_blog:TheHandsomePlant/(5.9,_SPOILERS)_New_Pirate_Seas_levels

FF Expansion Pack
See more here: http://plantsvszombies.wikia.com/wiki/User_blog:TheHandsomePlant/(5.9,_SPOILERS)_New_Far_Future_levels