User blog:Tecku/Ultimate League Again

Hey guys. Well, I made it back into the Ultimate League. This time, I used an Electric Boogaloo deck, and no kidding... this might just be the best deck I've had yet.

Dancing King
 * Bungee Plumber x3
 * Disconaut x4
 * Unlife of the Party x4
 * Aerobics Instructor x4
 * Conga Zombie x4
 * Synchonized Swimmer x2
 * Jester x3
 * Loudmouth x4
 * Moon Base Z x2
 * Cosmic Dancer x4
 * Insterstellar Bounter Hunter x1 (Can be replaced)
 * Binary Stars x1
 * Flamenco Zombie x4

This deck uses a lot of cards that are standard for an Electric Boogaloo dancing deck, but what really makes it shine is how you can use it to outwit the enemy. The main strengths of this deck are to coutner oppenent moves, while splitting their attention to mess up their strategies.

70% of the time, I won't do anything for the frist turn. I might use Bungee Plumer to take out a weak plant (especially Clique Peas), and maaaybe if I have two Disconauts, I'll lay one down to force my oppenent to use up a superpower. Usually though, I wait.

On the second turn, I make my move. My favorite move is to play Unlife of the Party on the left ground lane, and Disconaut on the right ground lane. Another good one is to play one of them while keeping a Bungee Plumber or Superpower up my sleeve. The trick is to force the opponent to pick one of the two zombies to take out, or lay down a card I can take out with a trick. Either way, I end turn two with a dancer that benefits from other dancers.

Turn three sees the enemy getting more aggresive, laying down cheap plants to cut me off. Conga Zombie helps keep plants under control, especially if a have Evaporate. Loudmouth helps me grow teammates bigger (or itself if Disconaut is alive). If the field is open, I might lay down Aerobics Instructor to force them to split their attention again. Lastly, Jester helps deliver payback if Spikeweed Sector was put into play.

By turn four, I start to seek ways of bypassing defenses that the enemy may lay down. Cosmic Dancer on the heights is a good one, Synchonized Swimmer is another. Synchonized Simmer is especially good if you grew an Unlife of the Party big with Loudmouth.

If the enemy is still healty by the start of turn five, they won't be much longer. Flamenco zombie can knock 6-8 health of at a time (maybe even 10 is Synchonized Swimmer is in play), and it benefits from Disconaut. Otherwise, cards conjured by Cosmic Dancer come in, as do Gravestones like Jester to sneak in some extra effects.

After turn five, the deck loses some steam. But that doesn't mean you're out just yet. Use Flamenco Zombies, Overshoot, and Jesters to try and knock off those last few hit points. Otherwise, try to spend you cards wisely until something of value lands.

Things to watch out for:
 * Geen Shadow: Bean decks are everywhere now. Use Superpowers to kill Black-Eyed Pea, and Conga to knock off Admiral Navy Bean.
 * Wall-Knight: Aim for Overshoot cards, and play growing cards if you think he might spend the turn healing or sheilded
 * Grass Knuckles: Keep early cards off the ground. Use Jester to counter Spikeweed Sector, and Conga Zombie to deal with Forget-Me-Nuts.
 * Solar Flare: Enter zombies two at a time, use graves, or try to send an expendable one out early. Once her Superpower is spent go all out.
 * Chompzilla: Same as Solar Flare, but you can be slightly more aggresive.
 * Nightcap: Same as Solar Flare. Use Conga Zombie to take out shrooms before he can set up for Pineclone.
 * Captain Combustable: Try to get some tricks under your belt before he can play Lily of the Valley. Then use graves to cut off his damaging cards and bonus attacks.