Board Thread:Weekly discussions/@comment-27462035-20170708024637/@comment-26988423-20170709062924

YammaYamer21 wrote:

LawnDefender072003 wrote:

DatDramaPlant wrote: LawnDefender072003 wrote: Interdimensional, Garg Feast and Bounty Hunter need buff the most. Interdimensional should continuously transform IMO. (When a Science card is played, this transforms into a random zombie that costs 2 more. It keeps this ability.)

Then again... You can play turn 1 Interdimensional, turn 2 Beam Me Up and you get a 5-cost plus a Space Cadet on turn two. Play another Beam Me Up or two more Science Cards turn 3 and you get a turn 3 Zombot 1000. So... maybe not.

Bounty Hunter is fine IMO, It has average stats for its cost, and has Hunt and Frenzy. Of course, it does die a bit easily because of its Hunt, but since it's Beastly, you can pair it with Galvanize or Vitamin Z to buff it up and tear through plants, as well as draw you cards. You can get zombot 1000 easily in early turns in Transformation Station King decks.

and Bounty Hunter, it should be Super-Rare Only Rust-Lord can do King Transform decks, but any Brainy can use IdZ to get Zombot if it's implemented in that way. Maybe make it only activate once a turn and/or weaken it when it activates a second time? Anyway, King Transform is turn 6 Zombot the earliest, AND Interdimensional can transform during tricks with turn 3 Beam Me Up after turn 2 Beam Me Up, so Transform King Zombot isn't quite as scary.

I guess "When your first Science card is played each turn, this transforms into a zombie that costs 2 more. It keeps this ability." will suffice.