Board Thread:Plants vs. Zombies 2: It's About Time/@comment-24735666-20150314121446/@comment-24843074-20151102010720

Fire and Ice:

Normal Pinata Party

Plants: Snapdragon (5), Cold Snapdragon (5), Snow Pea (10), Fire Peashooter (10), Primal Wall-nut (5), Thyme Warp (1, comes in 3rd wave), Iceberg Lettuce (Unlimited, but are rare)

Zombies: House Trio, WW trio, FC trio, Explorer, Imp Cannon, Swashbucker, Pianist, Shield, Jester, Hunter, Blockhead, Troglobite, FC Garg., Relic Hunter, Punk, Breakdancer

Flags: 4

Lawn: NMT (for NMT zombies)

Either choose Fire types or Ice (or both)

Zombie Order: First, an Iceberg Lettuce appears with one basic zombie. Both Snapdragons start being given. A conehead, 2 basic, then a buckethead appear after and Peas are given. More of the trio, including WW and FC start appearing. At least 1 more Iceberg Lettuce is given. At the end, the first wave begins with the Punk jam. Primal Wall-nuts are given now, all 5 in a row. If a Primal Wall-nut is gone, the next seed packet will always be the next. 10 punks are in the first wave followed by Explorers and the trios. Once those zombies are defeated, Imp Cannons start to appear in 2 lanes and more punks and trio come in. The punk jam stops midway, and Troglobites start coming in, all 5 lanes, along with the WW trio in groups and 3 pianists in the 1st, 3rd, and 5th lane. The next wave starts after that, with more Explorers, Imp cannons, and Swash/Relic start swooping in, as well as Shield Zombies. Once those are gone, the Rap jam plays and 5 Breakdancers appear, with the trios, Explorers, and Jester. After more Troglobites appears, with Swash/Relic too, along with the trios, more Breakdancers and the Hunter. The 3rd wave has the jam end while every zombie but Imp cannon, Hunter, Troglobite, and the NMT zombies. Thyme Warp is given near this time, while a FC Garg. appears. The punk jam starts again with all zombies except the Swash/Relic, Blockhead, Pianist, and Explorer. The Rap jam plays with all zombies except the Garg., Pianist, Hunter, Imp cannon, Troglobite, and Explorer. After that, the final wave starts with the rap jam ending, 2 Gargs., and all zombies except Jester, Blockhead, and the NMT zombies. The level is completed soon after. Iceberg Lettuces are given at a rare rate each wave, usually 1 or 2 each wave. Only 3 Plant Food is given, mainly to deal with the 3 Gargs., or to use on Iceberg Lettuce.

Difficulty: no clue, somewhere between 3-5 on a 5 rating scale.

Fire strategy could look like:

- CS - FP S P each lane

Ice strategy could look like:

- S - SP CS P each lane

- = empty, use for Iceberg Plant food, Thyme Warp, room for thrown Imps, etc.

No gimmicks except jams.