Board Thread:Plants vs. Zombies: Garden Warfare/@comment-24739261-20140328050658/@comment-17065314-20141016195718

This time, it's a new varient! You ready?

The Fume-shroom!

Shotgun class, with mid-ranged attacks.

This class has 125 health and has a walk speed just a little slower than the Cactus's.

15 ammo per clip, has a more ammo, more shots per cluster (a whole cluster is 1 ammo) and better zoom.

NEW ABBILITIES:

1a. Nocturnal Firing: The Fume-shroom roots and turns into a Gloom-Shroom and fires focused beems at zombies.

1b. Focused spore beam: Fume-shroom roots and spews a focused beam of spores, has 50 ammo insted of 100, but this beam has a random effect when rooted. Either more damage, but no effect, fire effect, toxic effect, electric effect, or ice effect.

2a. Scared Turret: Puts down a pot containg a Scardy-Shroom. Lasts as long and the same recharge time as Heal Flower, but acts as the Scardy-shoom potted plant.

2b. Flower Pot: Places a plant pot that and plant can use. You can plant any spawnable plant, but uses up one plant from who ever plants it. Pot lasts forever untill plant is vanquished, then it has a 20 second recharge.

3a: Coffee Bean: Fume-shroom gives a nearby plant a coffee bean. Stacks to 2, has to be given directly to a plant. This coffee bean rechares the given plants abilities x2. Also, Fume-shroom cannot use it on himself. Plants given have a faster walk speed. This cannot be given to a potted plant.

3b. Chocolate Bean: This coffee bean is thrown like a Mega Heal Bomb. This will work with potted plants, other mobile plants, and the Fume-shroom who used it. It gives plants faster reload and faster rate of fire. It also heals 25 damage.

VARIENTS:

Flame-shroom

Toxic-shroom

Iceicle-shroom

Plug-shroom

And thats all I have.