Board Thread:Roleplaying/@comment-24953048-20170926182929/@comment-24953048-20171103185734

//Wow, me! It has... been a while! I'm gonna advance this now!

Broken moved to the right.. into an Ink Tile! What was your plan there? But he's Amphibious, so he ignores the effect!

Val moves towards the Shooter Inkling. Auto-Fire activates, then he gets hit again! So... 18X2 - 16 = 20 damage dealt. The Shooter Inkling is defeated!

Achilles hits the Brush Inkling. It is defeated!

Steve moves up in front of the Blaster Inkling, and attacks! There goes the most powerful Inkling on the board!

Pyrone doesn't move, and uses Heat Wave around him! There is nobody to hit... Again!

Charger Inkling takes aim at and fires at Pyrone! 18 damage. Pyrone is down, and cannot do anything for 3 turns by default. Makes Ink Tiles, too! Achilles' Trick Play causes 16 damage to Charger Inkling.

Roller Inkling smashes Alvaro. 2 damage.

Slosher Inkling moves down and attacks Broken. No damage...

Splatling Inkling attacks Broken again! 1 more damage!

'''Broken's Elimination activates! They move to the Slosher, and... do no damage!'''

Tutorial (Wave 2/2) PLAYERS

Alvaro 7/12 HP, 19 Attack, 13 Defense, 3 Speed, 4 Range. (No weapon)

Steve 27/27 HP, 12 Attack, 14 Defense, 3 Speed, 4 Range. (No weapon)

Val 6/13 HP, 18 Attack, 13 Defense, 3 Speed, 4 Range. (No weapon)

Broken 28/30 HP, 6 Attack, 17 Defense, 8 Speed, 4 Range. (No weapon)

Pyrone  0/23 HP, 17 Attack, 2 Defense, 5 Speed, 3 Range. (No weapon)

Achilles  22/22 HP, 16 Attack, 15 Defense, 0 Speed, 3 Range. (No weapon)

The Battlefield

You're littling the Inklings down. Good work! Just three more to go! Focus the Charger - they're the one who does the most damage to you, and has the most range!