Board Thread:Weekly discussions/@comment-25648422-20180216053524/@comment-27385163-20180217201213

GravityWave wrote: Problem: The legendaries of this set are underwhelming.

Proposed Solution: Remove the legendaries and make them into tokens.

Problem: The de-tokenized cards are a terrible idea.

Proposed Solution: Make them back into tokens and remove all gained abilities.

Problem: Typical Beansalk is trash.

Proposed Solution: Change its ability to "When you play a Leafy plant: Conjure a Bean. No, don't. Turning them into tokens literally makes no sense on every single level possible. Maybe in the most vaguest, blurriest world, where we only see the game from like 100 miles away, yeah I can see that, but this fails on clay tablets, let alone paper.

The legendaries in this set aren't that bad, premium has worse legendaries (with the exception of a few). Making them into tokens makes no sense, why would you even do that? To make them conjurable? That literally doesn't help anybody, if they're so bad, why turn them into these cards that no one can have that you're punished by RNG for getting? It makes no sense at all, once again.

If you have a bad card on yours hand, make them better, not worse for everyone, and since you're not on any kind of basic level of understanding how precise rarity placment is, I don't think you'd realize how game-breaking it would be to take just take away these cards from people, and leave the legendary slots empty for the sake of something that helps nobody at all.

If you're going to say something crazy, and maybe even stupid to some people, you have at the very least explain why.