User blog:Birdpool/Thyme Twist - The Mini-Wiki

Like my last Blog Post, this is just a bit of a data dump of stuff relating to Thyme Twist, my custom World.

The Zombies/Gimmicks of Thyme Twist are the ones which are used most, basically.

Levels
There are currently 8 levels in Thyme Twist. Day 8 is the Gargantuar Battle of Part 1.

Thyme Twist's Gimmick
Portals, and the LevelJam feature are the gimmicks of Thyme Twist.

Portals
Thyme Twist uses the Modern Day portals to spawn zombies from methods other than the lawn.

LevelJam
LevelJam is a strip of code used in many Modern Day levels (and several Thyme Twist levels, transitively) which allows a specific Neon Mixtape Tour zombie to use its Jam ability, one example being jam_pop to make Glitter Zombies that appear utilize their protection power.

Plants
The plants used most often as preset on the Chooser levels are the Modern Day plants, and powerplant.

Zombies
Thyme Twist has several zombies, and some type-duplicates.

Basics
The basic zombies of Thyme Twist are Basic Zombie, Future Zombie, Jurassic Zombie, and Caveman Zombie.

The Coneheads
The Conehead variants of Thyme Twist are Basic Conehead Zombie, Future Conehead Zombie, and Jurassic Conehead Zombie.

The Bucketheads
The Buckethead Zombie Variants of Thyme Twist are Basic Buckethead Zombie, and Future Buckethead Zombie.

The Armour4-variants
The Armour4 Variants of Thyme Twist are Brickhead Zombie, Holo-Head Zombie, and Carthead Zombie (Wild West Armour 4).

Gargantuar Variants
The Gargantuars of Thyme Twist are Basic Gargantuar Zombie, Gargantuar Prime, Sloth Gargantuar, and Jurassic Gargantuar.

Imps
The Imps of Thyme Twist are Baisc Imp, Bug Bot Imp, and Imppunk.

Special Zombies
The Special Zombies of Thyme Twist are Ra Zombie, Wizard Zombie, Torchlight Zombie, and Shield Zombie.

Other Info
Thyme Twist also comes with a few tweaks in the code of the game.

Thyme Warp and Gold Leaf
ValidStages is removed, allowing for the use of Thyme Warp and Gold Leaf outside of Neon Mixtape Tour, and Lost City, respectively. This also makes Hot Potato (and Tangle Kelp, Lily Pad, etc) usable outside of their respective worlds. This is important because in 5.9 (the update Thyme Twist Part 1 is modded into) Hot Potato can remove Squids. (In 6.0 Hot Potato will be usable in Big Wave Beach and Modern Day so this will be less useful)

Powerups
Thyme Twist comes with an OBB edit and a Data edit: Powerups are now OP AF. Power Snow, Power Zap, and Power Flame now are used for 25 seconds, up from 5 to 9. There are also a few cosmetic changes that I won't get into here.