Board Thread:Plants vs. Zombies Heroes/@comment-27138615-20170821231343/@comment-5760976-20170823010558

Thinklogic wrote: TheHandsomePlant wrote: Here are some of the tribal changes coming in the upcoming Set 3 update.

https://www.reddit.com/r/PvZHeroes/comments/6veu6a/spoilers_set_1234_tribe_changes_minor_card_changes/ Let's see... they're gone bonkers with synergies

-Vanilla Bean synergy makes sense, since Vanilla flowers have beans.

-R.I.P Garbage tribe

-Stealthy Imp... Pirate? Nothing piratey about it

-Didn't know Knights played sports

-Ancient Vimpire kinda makes sense, it has wings and can fly over water. It lost 1HP but it's definitely much harder to kill.

-Jurassic Fossil Head really needed that nerf. If a professional survives turn 1 and Jurassic is played on it turn 2, the plant hero would be in all sorts of trouble. Still, a 4/5 Untrickable turn 2 is quite a lot... Stealthy Imp has a (sort of) pirate bandanna, maybe that's why.

As for Knight Zombie, it could be about jousting, as Knight of the Living Dead does have a spear that was used for it.

It's really Smelly Zombie's tribe change that makes zero sense.