Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20180213115911/@comment-28629991-20180228162222

PixeLyokoigawa wrote: CWJ-D wrote: PixeLyokoigawa wrote: I want to know your opinion on this before I publish it in my set idea:===Tangler of the Depths (Mega-Grow/Guardian)=== '''The legendary monster, only heard of through dead bean's tale... one of the Loveshroomian horrors... finally reveals itself...'''

Superpowers:
Move a plant to the Amphibious lane, Give it +2/+2 and Amphibious. Move a zombie and give it -1/-1, if you move it to the Amphibious lane, destroy it. Give a plant +0/2 Bullseye. Give a Plant Untrickable, it can't be hurt this turn. Stat degrading is a Solar specialty. However, without it, it is inferior to Ensign Uproot, so I recommend changing its second ability to something more Mega-Grow related. That is, unless you officially adopt stat degrading as Mega-Grow's specialty.
 * Call of Tangulheed (Mega-Grow/Guardian) (Leafy Superpower Trick)
 * Drag Undertow (Mage-Grow) (Leafy Superpower Trick)
 * Dead Bean's Tale (Guardian) (Bean Superpower Trick)
 * Tangled Protection (Guardian) (Leafy Superpower Trick)

Dead Bean's Tale needs a slight buff, maybe +3 health and Bullseye. Oh, and if it only boosts one stat, I prefer not displaying the other stat. (+2 health instead of +0/2) Fair enough, thanks again :*

Draw a card maybe? Here's my idea: "Move a Zombie to the lane closest to the Water. Conjure a Root, and it gets +1/+1."