User blog comment:Zombotanist/PvZH Balance Suggestions/@comment-24951189-20161025030442

I'm not NEARLY as good a balancer as I didn't play the soft release (just watched it), but I do have an idea or two.

Sunburn: Make +1 Sun every turn -> make +2 Sun the next turn. Still super good for early game, but quite as OP. Plus it now has some strategy for playing midgame plants early.

Buff-Shroom: Starts with 0 attack, boosts itselft to 1. Too much early game boils down to whether the opponent has Buff-Shroom.

Dog Walker/Arm Wrestler: Costs 1 Brains -> Costs 2 Brains. The only reason they cost this low now is to counter the Shroom for Two/Buff Shroom craze.

Zombie Chicken: 2 health -> 1 health.

Also, I disagree with your Mascot change if you're not going to nerf Arm Wrestler. The Mascot should be killable on his first turn. I like to save him until turn 4, then use him with a 1 Brain trick as backup. Works like a charm.