Precision Blast

Unreleased

Precision Blast is Green Shadow's Signature Superpower appearing in Plants vs. Zombies Heroes and a member of the and  superpowers. It costs 1 to use. When played, it will cause Green Shadow to fire a pea that deals 5 damage to a zombie in the third lane, or if the lane is empty, the Zombie Hero itself. If the pea hits a Gravestone however, the pea will be deflected and no damage will be dealt to either the zombie or the hero.

Statistics

 * Class: Mega-Grow, Smarty
 * Tribe: Pea Superpower Trick
 * Effect: Attack for 5 damage in the middle lane.
 * Rarity: Premium - Legendary

Card description
Green Shadow's approach is right down the middle.

Strategies
Due to its cheap cost yet being able to deal a high amount of damage, it makes it reliable to be used at the very first turn of the level, where the player may obtain it for tricks.

Other methods this can be used is for Smashing Gargantuars that appear in the middle, since it has 5, and prevents other Gargantuars from having Frenzy easily. A Kangaroo Rider in the middle should be defeated from a use of this trick, instantly killing and stopping them from constantly returning to the Zombie Hero's hand.

Using Sweet Potato or Whipvine in tandem with this ability can be used as a cheap combo to take out high priority targets with high health, as they will allow you to lure zombies to the middle lane before you activate Precision Blast.

Counters
There is no easy counter to this trick because it can be played unpredictably. However, assuming that Green Shadow has it, a good way to counter this trick is to always have a zombie in the middle lane, especially weak zombies as a shield, that way, its ability cannot take away 5 health from your hero. However, this can easily drain cards, as well as the opponent easily predicting decisions. Using Fun-Dead Raiser, Kite Flyer, or other card drawing methods can help. The last option is hoping for an Insta-block.

Trivia

 * In the tutorial the player will actually receive Precision Blast not at the start of the match, but as a normal card during the 3rd turn. This is the only time a superpower card is obtained without getting it at the start of a match or by blocking an attack.