Board Thread:Wiki management/@comment-4024597-20150905044225

Take these for example. Their infoboxes are filled with plants, and the total number will continue to grow as new plants are released. I suggest we remove this part, and create a "Weakness" section, maybe after the "Appearances" section; so it will be easier to add new plants and prevent the infobox from being overload with plant images.

Speaking of which, I think we should reconsider the plants which are classified as a specific zombie "weaknesses". For instance:
 * Swashbuckler Zombie: Spring Bean and Chard Guard aren't its weaknesses, especially if Swashbuckler lands on a lane that isn't near water.
 * Troglobite: Why is there Banana Launcher?
 * Zombie King: Magnet-shroom is certainly not his weakness! Magnet-shroom cannot do anything to him.

In my opinion, to be considered a weakness, a plant must do one of the following:
 * Renders a zombie's ability useless
 * Instantly kills a zombie (except instant kill plants)

Please ignore my grammar if there appears to be any mistake. 