Magnet-shroom


 * For the version in Plants vs. Zombies Adventures, see Magnet Plant.

Magnet-shroom is a plant that takes away metallic objects such as buckets, pickaxes, equipment, or any object from zombies, lowering their toughness and preventing them from using their special abilities, while only having a small recharge time needed between thefts. Although it does not cause any damage, it can render some of the toughest zombies almost defenseless. For example, it can steal a Football Zombie or Knight Zombie's helmet, reducing their health to that of a normal zombie and making them easier to defeat in all situations.

Plants vs. Zombies
Magnet-shroom is obtained after the player beats Level 4-8. It can steal metallic objects from metallic zombies inside its range, seven columns by five rows.

Plants vs. Zombies 2
Magnet-shroom makes its return in Dark Ages. It is unlocked after completing Dark Ages - Night 15 and is the last plant to be obtained in Dark Ages. It has the same effect as the original game, but it no longer glows when it steals metallic items or turns into a black-ish color after it takes an object. Its recharge is slower than in the first game.

Plants vs. Zombies
Magnet-shrooms remove helmets and other metal objects from zombies.

Range: nearby zombies

Special: removes helmets and other metal objects from zombies

Sleeps during the day

Magnetism is a powerful force. Very powerful. Sometimes it scares Magnet-shroom a little. He's not sure if he can handle that kind of responsibility.

Cost: 100

Recharge: fast

Plants vs. Zombies 2
Sun Cost:  100

RECHARGE:  Mediocre

Magnet-shrooms remove helmets and other metal objects from zombies.

Special:  removes metal objects from zombies

Despite his unusual appearance, Magnet-shroom doesn't have a problem attracting girlfriends. But he does have a problem keeping them. It's the same thing every time. In the end, they always find him too clingy.

Plants vs. Zombies
Gold Magnet: Magnet-shroom can be upgraded into Gold Magnet, which is not a mushroom, after purchasing the upgrade from Crazy Dave's Twiddydinkies for $3000 and 50 sun per planting.

Plant Food
When given Plant Food, Magnet-shroom unleashes a high amount of electricity that attracts up to 20 metallic objects from zombies within its vicinity and throws each object ahead of its lane. Each thrown bucket and helmet deals 15 normal damage shots, while Treasure Yeti's head deals 25 normal damage shots and Punk Zombie heads will not be thrown at all. The maximum amount of possible damage is 310 normal damage shots, overkilling all zombies except for the Zombot Dark Dragon.

Costumed
Magnet-shroom can throw metallic objects at any zombie on the lawn.

Plants vs. Zombies
Magnet-shrooms are great against small amounts of armor and tool wielding zombies. They need to be close to the front row behind defenses to be in range of zombies, but remember that the Magnet-shroom is not the counter to every zombie, just zombies with metal objects. It is a good idea to protect the Magnet-shroom with a Pumpkin or some other defensive plant such as a Tall-nut ,since they are often in front of your defensive plants. Do not forget that javelins, Zombonis, catapults, and clubs or road signs are not magnetic.

Note: It is not advised to use the Magnet-shroom during Survival: Endless due to the massive amount of zombies with metallic objects and, during Endless, it is almost useless with its cooldown. Also, when used in levels with Digger Zombies, make sure that the Magnet-shroom is placed near to the front so Digger Zombies will not be far enough in your defenses to eat vital plants when their pickaxes are stolen due to the Magnet-shroom.

I, Zombie
Magnet-shrooms appear in many I, Zombie levels. They will take away your ladders, buckets, pickaxes, and football helmets, rendering your most powerful zombies useless and making it one of the most dangerous plants, alongside Threepeater and Kernel-pult. Use Conehead Zombies to quickly eat them without losing much sun. If the Magnet-shroom is heavily guarded, you may have to use a Bungee Zombie to steal it.

Plants vs. Zombies 2
While quite different as it is from its first appearance, Magnet-shroom still has the same affect on metal item zombies. Magnet-shroom sacrificed its recharge speed to slightly hasten removal of metallic equipment from zombies. Use Magnet-shroom only when you see Buckethead Zombies, Knight Zombies, Poncho Zombies, or Punk Zombies. Because two of the three zombies that it can steal armor from make appearences in Wild West and Dark Ages, it makes it a good plant to use in those two worlds. For zombie hordes with huge amounts of metal wearing zombies, use its Plant Food ability to cripple them. Remember that its Plant Food effect only does 15 damage per metal object, so you will need to have a large amount of zombies on the lawn with metal objects for its Plant Food to be effective. It is also a good idea to use Magnet-shroom in Neon Mixtape Tour because it can instantly kill Punk Zombies and steal buckets from Buckethead Zombies. It also recovers faster after killing Punk Zombie than it does after stealing normal metal objects.

Pros

 * Renders the Buckethead Zombies and its time based variants in Plants vs. Zombies 2, Football Zombies, and Knight Zombies, who are among of the toughest zombies helpless.
 * Makes the Jack-in-the-Box Zombie less dangerous, as it cannot destroy the player's plants except by eating them.
 * Slows down the Ladder Zombie, making it vulnerable to Peashooters, and making it lose the ability to disable defensive plants.
 * Stops the Digger Zombie in its tracks.
 * Slows down the Pogo Zombie, forcing it to eat the player's plants instead of passing them.
 * Takes away screen doors, making the Screen Door Zombies helpless.
 * It makes the Zombie King much easier to handle.
 * It can steal the Poncho Zombie's metal grate once the poncho is removed.
 * Its Plant Food ability is very useful in handling large hordes especially if it is boosted and can stun the Zombot Dark Dragon for a couple of seconds, providing an open fire.
 * It can instantly kill Punk Zombie, and absorbs its head quickly.

Cons

 * If Magnet-shroom steals Digger Zombie's pickaxe while it is in the middle of the plants or at the back, the player will be at a disadvantage to get rid of it.
 * Unlike its upgrade, Magnet-shroom cannot attract coins or diamonds from zombie drops.
 * It cannot steal a Conehead Zombie's cone or disable mechanized walkers from Far Future, despite they are both metallic.
 * It only attracts one object at a time, unless the player uses Plant Food.
 * It takes a short amount of time to recharge, but alongside the fact that it can only attract one object at a time, it is not useful against massive amounts of zombies.
 * Its accuracy may be detrimental at times.
 * In Plants vs. Zombies, it is nocturnal, making it sleep during the day unless the Coffee Bean wakes it up.
 * Although it can attract the Knight Zombie's helmet, Zombie King can grant it again immediately afterwards so, attracting helmets can be beneficial in some cases, yet can be detrimental as well.
 * It cannot steal Ra Zombie's golden staff or Excavator Zombie's golden shovel.
 * It cannot steal Buckethead Adventurer Zombie's bucket when this zombie is carried by Bug Zombie.
 * Punk Zombie's head cannot be used against zombies during its Plant Food attack.

List of magnetic objects
The black football helmet may be a metallic object, but the only game version it is found in does not include Magnet-shroom as a plant, which means it is impossible to take the headdress unless it is destroyed.
 * Bucket
 * Screen door
 * Football helmet
 * Jack-in-the-box
 * Pickaxe
 * Pogo stick
 * Ladder
 * Trash can
 * Necklace
 * Barbell
 * Metal grate
 * Knight helm
 * Yeti's head and arm
 * Zombot Dark Dragon's nose
 * Punk Zombie's head

The nose ring on the Zombot Dark Dragon will not be removed, but it can be attracted, causing the Zombot to be stunned for a couple of seconds.

General

 * It is odd that when a zombie eats it when it has a magnetic object, the item will disappear with it.
 * In Plants vs. Zombies Adventures, it is called Magnet Plant due to that there are no night levels.

Specific to Plants vs. Zombies

 * Unlike most mushrooms, when sleeping, Magnet-shroom does not close its eyes. It will also appear gray, as if it had stolen a metal object.
 * Magnet-shroom is nocturnal while Gold Magnet is not.
 * When Magnet-shroom is stealing an object, the Magnet-shroom will glow a bright blue color and have bigger eyes, unlike the Imitater Magnet-shroom, which will glow thick white.
 * The sound of buzzing electricity can be heard when a Magnet-shroom steals an object.
 * Magnet-shroom and Sea-shroom are the only mushrooms that are not obtained in the Night levels, excluding the Gloom-shroom, which is bought from Crazy Dave's Twiddydinkies.
 * Magnet-shroom, Hypno-shroom, and Doom-shroom (when sleeping) are the only mushrooms that bounce from left to right.
 * Ironically, Gold Magnet upgrade is cheaper than Magnet-shroom.
 * Magnet-shroom takes 15 seconds to recharge after removing a metallic object.
 * Magnet-shroom will not steal metallic equipment from hypnotized zombies.
 * In Beghouled, if the player drags the Magnet-shroom around (without it having a match), and it has stolen a metallic object, the metallic object will appear on the other side of the Magnet-shroom.
 * Sometimes a Magnet-shroom will try to attract a metallic object when the object has just been destroyed. If so, the Magnet-shroom will appear as if it has stolen an object, but without the object.
 * Magnet-shroom cannot steal the Pole Vaulting Zombie's pole, even though the pole appears to be metal.
 * The eyebrows from the seed packet and the Almanac image are pointed in a different way.
 * Magnet-shroom and the Fume-shroom are the only mushrooms that can be upgraded.
 * Magnet-shroom, Fume-shroom, and Lily Pad are the only plants that can do something their upgrades cannot do.
 * It cannot steal the Gargantuar's weapon (the metal sign), even if it is metal.

Specific to Plants vs. Zombies 2

 * Magnet-shroom was first seen in the end of Plants vs. Zombies 2 second trailer of Google Play, thus making it a confirmed mushroom.
 * If a Magnet-shroom is transformed by a Wizard Zombie while attracting, the object does not shrink.
 * Magnet-shroom's costume alludes Magneto's (a villain from the X-Men comics) cape.
 * Magnet-shroom can now attack zombies using its Plant Food ability. It can deal a maximum of 300 normal damage shots to zombies in a straight range.
 * Unlike the first game, Magnet-shroom has now a "Mediocre" recharge. However, the time it takes for it to attract a metal object, dissolve it, and attract another one is faster.
 * Magnet-shroom does not have eyebrows unlike in the original version.
 * Magnet-shroom's magnet detaches itself from the mushroom cap when using its Plant Food ability.
 * Its range is not shown in the Almanac.
 * It does not turn gray if it attracts a metal object.
 * When the metal object has been attracted by Magnet-shroom, the player can see the object is shrinking.
 * The last night of Dark Ages gives the player a boosted Magnet-shroom for the Zomboss battle. The last day of Big Wave Beach also has Lily Pad as a mandatory boosted plant. These are currently the only Zomboss battles that have this fe111111111111110ature.
 * This is the first time Magnet-shroom attacks zombies (when using Plant Food).
 * If the player uses Plant Food on a Magnet-shroom when a Treasure Yeti's head or arm is fallen on the ground, Magnet-shroom will attract it.
 * It is the only plant which has two achievements related to it - Your Hat, Sir! and Head Banger.
 * If a metallic object is going to stick to Magnet-shroom and was frozen, the metallic object will just stay stuck in mid-air until the Magnet-shroom is unfrozen.
 * It is the only plant that can "technically" damage zombies protected by Glitter Zombie's rainbow by stealing Neon Buckethead's bucket and Punk Zombie's head.
 * Magnet-shroom has lesser charge time if it grabs Punk Zombie's head unlike in other metallic objects.
 * Despite being made of a rock instead of a metal, Magnet-shroom can steal Jurassic Buckethead's bucket.

Specific to Plants vs. Zombies: All Stars

 * It attacks zombies that are close to it by hitting them with its magnet.