Board Thread:Weekly discussions/@comment-25648422-20180216053524/@comment-29637681-20180216065057

Triassic Triumph feels kind of underwhelming and overhyped if anything. No view of Hollow Earth, no bold attempts at balancing(any actual attempts to make the meta balanced were thrown off by stuff like Apotatosaurus), no Neptuna subplot, no nothing. Just the same old Rustbolt slaughters all.

A majority of the Uncommons are just Tokens(seriously, the Goat thing was a severe blow against Rose) and lack originality. Goat? Great, another reason to hate Smash Mouth. Half-Banana? Lul, how many Bananas are there, and which ones are even competitively viable? Trashable Beanslime? Don’t even start. Leftovers? Guess that means I won’t be needing Turkey Rider anymore, not that it was really that great to begin with.

Every single Rare is a Fusion, something I like. I’ll be honest and say I like all of them(except Pee Pad, unless you have Gatling Pea, in which case consider the enemy dead), but it seems to similar to Evolution.

Super-Rares? Trash. Just...trash. Either stupifyingly useless or stupifyingly overpowered. Strawberrian + Strongberry + Sour Grapes wrecks anything not named a Sports deck(which went out of commission several metas ago), Marine Bean can only get a +4 boost at most, Primal Wall-Nut is disgustingly powerful(this is an Untrickable unit costing 3 sun that can wall OCTO ZOMBIE), Savage Spinach is somewhat situational, Rototrasha is...trash, Shrinking Viol-MY GOD THAT THING IS HIDEOUS! and is in general only useful on stuff like StOPodon, Sun Strike shouldn’t have existed, Hunting Grounds can seriously wreck you up, Duckstache is fairly useless(other conjuring cards like Kapatain Kukecumber and Dr. Spacewhat have decent healthpools, something Dumpstache doesn’t have, and most Mustaches are garbage), Zombie’s Best Trash deserves to get run over by an animal rescue truck, Grave Robber is only useful with Impo(if it were Sneaky it’d be more useful, perhaps working with Mrs. Can of Tuna and helping her be great again, but no, he came too late when Han Solo runs amok), Knockout shouldn’t have existed either, Turquoise Skull is too frail, and Unthawed Viking relies on a trait rarely used by Zombies, and can only be used with Brain Freeze for a potential OTK.

Legendaries are either niche, trash, or the bane of all things living. Garg-throwing-Garg is very unreliable, ZDM is too slow and most Histories sans the Dino-Roars are pathetic, Headhunter can SLAUGHTER YOUR HEAD(if used right, otherwise you end up putzing things up against your favor), Chum Champion should have a better ability, Raiding Raptor is too frail, Loco Coco is too slow, Veloci-Radish is disgustingly weak compared to its zombie counterpart and frankly deserves better, Bird of Paradise is situational, Aloesaurus only finds use in Wall-Knight healing decks, and Apotatosaurus is basically impossible to get rid of if you aren’t Mrs. Can of Tuna or Supra Bran.

Frankly, this feels like something spat out hastily to make a quick buck and satiate the fanbase. It’s not well-done, it’s not thorough, and the backstory is just...there. Compare that to Galactic Gardens. Two new Heroes(not very likable ones, but two new Heroes nonetheless), actually balanced metas(for the most part, nobody was really more OP than the other aside from Cancer), and 100 cards that weren’t Tokens, weren’t terribly niche, and while some deserved to go swim in doggie doo, they weren’t completely useless. The same can’t be said for Triassic Triumph. The cards aren’t that great sans a few, and unless Popcr*p takes a bolder hand and actually listen to our pleas for once, it’s not likely that they’ll be able to reverse this franchise’s downward spiral anythime soon. And that’s a shame, because these characters are actually likable and deserve much better than to be a P2W mess.