Board Thread:Plants vs. Zombies: Garden Warfare/@comment-25089892-20150608213608/@comment-25089892-20150624165614

Milesprower2 wrote: TheHandsomePlant wrote: I hope the AI will be variable at least. I don't want basic variants everywhere. I've been thinking about the singleplayer, and here are some ideas I have:

First of all, there would be a simple option to play it at a certain difficulty (such as very easy, easy, medium, hard, very hard). On lower difficulties, the opponents are more likely to use basic variants and have bad AI, while your teammates have better AI and use more variants (including the more powerful ones like Agent Pea/Super Commando).

On higher difficulties, that's reversed. Tough and varied opponents, less reliable allies with basic variants.

You could also have an option if you have more spare time to specifically choose the difficulty of each ally and enemy, along with their specific variant (I don't know if you'd have to have the variant unlocked or not to choose their variant though...), meaning you could deliberately make some really unbalanced teams like an all-Citron team vs. an All-All-star team to see who'd win. I don't really want about variants being the matter on difficulty. I'd rather want something similar to Garden Ops. The easier the difficulty, the less damage enemies do to you, and vice versa in harder difficulties.