Board Thread:Plants vs. Zombies 2/@comment-25089892-20150723151007/@comment-26809773-20150723174305

CompliensCreator00 wrote: Summerwintermelon39 wrote: j fog gimmick: there will be the fog lane (similar to the sea lane in bwb) that will change in every level plants that counter fog: torchwood, lava guava, fire peashooter, pepper pult (similar to torchwood in pvz), blover (he will blow fog 3 tiles back, and after a while it will come back)

light nut (or bulb nut) 1.0: new plant, beat NMT night 1, sun cost 100, recharge slow. Tap to turn on or off. When he makes light, he absorbs 40 bites and when he's turned off he absorbs 80 bites. He makes light in a 5x5 area. Plant food: remove all the fog for a minute and stuns zombies for 5 sec. In WW he can show you if poncho zombie has the metal grate

light nut 2.0: sun cost 75, recharge slow, makes light in a 5x5 area, absorbs 40 bites, plant food effect is the same as the 1.0. He' turns on when planted, then after 30 sec he makes light in a 3x3 area and after others 30 sec he turns off and act like a wall nut with the health of infi nut. In WW he can show you if poncho zombie has the metal grate

light nut 3.0: sun cost 75, recharge sluggish, makes light in a 3x3 area, absorbs 40 bites, plant food effect is the same as the 1.0. In WW he can show you if poncho zombie has the metal grate

On all the version of the light nut you can use wall nut first aid ( in the 2.0 this refresh the timer for the light), and you can use this plant only in NMT and WW

What do you think about my idea? Good idea, 1.0 is my personal favorite, though I'd recommend a more original name. Maybe something like Light Bulb would work?

EDIT: I was just looking at wikipedia and there's a type of nut called the Candlenut. Maybe you could use that, as it would fit in with nuts being defensive plant, while still having a good pun. Thanks for the tips :), however I think pop cap will never add light nut 1.0, is OP