Board Thread:Plants vs. Zombies 2/@comment-25546049-20150915221413/@comment-25546049-20150916233914

1Zulu wrote:

Gargantuar333 wrote: I'm no expert on programming, (very far from it, a bit odd considering my father is a software developer) but now since dead plant info is now stored in the game for Intensive Carrot, wouldn't that make the game much laggier? No, because storing that kind of information doesn't take up significant resources.

You can store dead plant info in 180 bytes (45 tiles * 4 bytes). I can back this up. If you wanna know how he reached that number, well there are 9 cloumns and 5 rows on the lawn. 9 * 5 is 45. If the dead plant data is stored in 4 bytes, then it'd be 45 * 4 which is 180.