User blog:TomFOolery2/Set Review: Colossal Fossils

Since we've all had time to mess around with the newest set of cards, I thought it would be fun to review this set as a whole.

So, here's my first set review.

I can keep this short by simply saying the obvious: this set is AWSOME! But, I'm obligated to say more. So, let's go into detail. This set is awsome, but mostly for the zombies. Don't get me wrong, the plants have some great cards like Tricorn, Elderberry, Puff-Shroom, Fireweed, etc., however, the zombies simply have cards that are much better, and a bit broken.

For example, the "broken bros" as I refer to them as now,  Swabbie and Tankylosaurus Quick Draw Con-Man, Jurrasic Fossilhead, and Zom-blob. If you don't know what they do, Con Man is a Party Pirate Zombie that cost 1 BRAIN, has 1 strength, 4 HEALTH, Bullseye, and says "When the plant hero draws a card: Do 1 damage to them." That is insane! The damage from that card alone can make any plant hero fear you in an instant! (trust me, I've had exstensive play time with this card) If you can pull it off, a Swashbuckler and this can cause a quick win for you. (Con Man has Pirate synergy) If they want this card to become balanced, they should make it cost 2, or give it one less health, making it a 1/3. (Fun fact: This used to be called 4 Armed Bandit, has 4 strength and health, costed 4, and said "4 stength or more evolution: Conjure a Zombie, Trick, Enviornment, and a Superpower. Certianly more balanced and a way for Crazy class to get some good card draw.)

Now, for the second broken bro. Jurrasic Fossilhead. In case you don't know what this one does, it cost 2 BRAINS, is a Professional Zombie, has 2 strength, 3 health, Untrickable, and says "Professional Evolution: This gets +3/3"! Do I need to even explain how broken that is? It's as broken as the window I based after hearing about this card! It can EASILY become a powehouse just by having a Professional on the board on round 2, which can easily be obtained by having a Middle Manager, or even better, an Interplanetary Gladiator which wasn't killed by a trick or a superpower. A way to make this not as broken it to mkae it cost 3, as its natural stats are scary on there own, or make it a legendary, as frankley, this card is a lot better than plently of legendaries in the game.

Zom-blob. Oh boy, Zom-blob. You've probalby heard of it, but incase you haven't, it's a 3 costing 1/5 with bullseye that says "Zombie Evolution: This gets +1 strength for each brain you have made this turn." OMIGOD. I haven't had much play time with it, but I've seen the damage it can do. You can have 30 health as a plant hero, but then get one shoted by this thing. Many, many, many plants have been murdered by this thing. To make this thing balanced, make it cost 4, have 4 health, and perhaps made legendary. Com'on. You're thinking about that to.

Now that I've spent 3 paragraphs on how broken 2 cards are, let's take a look at the rest of this set, class by class.

Guardian
This class was a very good class before. It did what it was suppost to, while having good cards to do it. But with this set, that claim is only reinforced. Cards like Blockbuster can shred a Gravestone deck, and work very well in a root deck. Tricarrotops, while I haven't been able to play with it much, I can safetly say that it is amazing! It can destroy a zombie hero with no blocking required AND be a promenent player in root decks. Fidget-Nut  Three-nut can make your nut decks into powerhouses, but are very fragile. To sum it up, bust out your Starch-Lords!

Kabloom
The Kabloom class is and always has been one of the best classes in the game. Set 3 has only improved on that! This time around, set 3 for the Kabloom is focused on mushrooms. Not to say that they didn't put effort into great cards like Fireweed, but Gloom-Shroom can tear up zombie minions, and the zombie hero with ease! But one of, if not, THE best card in the Kabloom class for set 3 is Puff-Shroom. Before you burn me at the steak, let me explain. Puff Shroom can be evolution bait. Being able to evolve cards like Tricorn and Elderberry for free is surely something. Astro Shroom is now much better, as you can protect it with Puff-Shroom, or just do a free one bullseye damage to your opponent - or both! Other cards like Pea Pod and Muscle Sprout are also better now as well, because, well, free plants!

Mega-Grow
The Mega-Grow class, along with Kabloom, is and always has been one of the best classes in the game. Set 3 is only adding fuel to that statement! Umbrella Leaf, while is very fragile, can have a big impact. Cards like Bananasaurus are generally always killed by tricks, but making it untrickable can be an easy win. Whilst cards like Split-Pea are great, and Bamboozle, even though it has the best name in the universe, is fine, the plant to take the cake to me is Gatling Pea. If you can evolve it, it will do a bonus attack, which can kill a zombie infront of that. With its double-strike, that can potientally be 8 damage to face on round 5, which can be lethal if you play your cards right.

Smarty
The Smarty class hasn't been the strongest in the bunch, but set 3 is improving that. Tricorn is easily one of the best cards in the smarty class. Especially with Rose. You can ramp up to it, then potientally get a turn 4 evolved Tricorn! But if true insanity is what you want, then look to the all powerful Limapluredon. You get a Magic Beanstalk shuffled into your deck what you draw a card. Paired with Nightcap or Green Shadow, that can make your entire deck into an army of 4/4 one costing plants that draw you cards!

Solar
Ah, Solar class. The only class to be one of the weakest, then turn into one of the strongest. Set 3 is certianly able to keep it one of the strongest indeed! Kernal Pult can prove as a great early game removal, as it can nerf small zombies to oblivion, and deal some damage itself, with the team-up cherry on top all for the cost of 1 sun. Elderberry is an amazing evolution card, even able to battle Cob Cannon for the best set 3 solar card! You can potientally ranp to it, having a quick 5/4 with strikethrough, causing for the zombie hero to die a second time. Cob Cannon however, is the feild clear king, beign able to give all zombies here and next door -1/1, and if evolved, can flat out destroy a zombie, for the cost of 6 and having 6 strength and health.

Beastly
Beastly class... still waitin' for that comeback. Sadly, set 3 could not make Beastly a stong class. But it certianly is better. 1000 Year Cheesemonger is a decent card at best. Haunting Ghost is good, but Kernal Pult could upstage it. Extinction Event is a good card, no dout about it, but it only really impacts the plant hero when they had used Pineclone or spammed other of the same plants. The only two great cards out of Beastly this time around are Acient Vimpire, which can work very well in a Smash Frenzy deck, (which I've pured my heart and soul into and sacrificed several sub-par legendaries to create) and I mean VERY well. Geting a bunch of other zombies, the playing Going Viral with this can be deadly, but isn't the absolute best other wise. Mondo Bronto is the other mentioned great card. It is a 5 costing 5/5, that only grows and destroys plants blocking it with every card drawn, but the Beastly class isn't exactly known for card draw. Still, it can work.

Brainy
If you read the Zom-blob paragraph, you'll know what I'm about to say. To sum it up, BROKEN. But lets not talk about a card I talked about for a paragraph. Let's talk about the legendary this time around. Gargantuar Mime. Bonus attacks for dayyyyyyyyyyssssssssssssssssssssss. Just play going viral on a stuffed board and you'll win. Eaisy breezy.

Crazy
Did you read the Con Man paragraph? Yeah, I won't waste your time. BROKEN. Con Man simply made this class amazing. Tankylosaurus isn't even worthy enough for that title. Mystery Egg it cool to. A 2 drop on round one? (possibly) Yeah, I'll take it. The Sugary Treat as well, that's a really good card. I've won plenty of games because of that thing.

Hearty
Fossilhead's paragraph is inbetween Con Men's and Zom-blob, so I'll assume you read it. Broken as my sanity. There isn't one bad card this time around! Primeval Yeti is a much better Monster Mash, Middle Manager gives you a card and can be Evolution bait, Healthy Treat is great, as you can give those Fossilheads or Interplanetary Gladior +1/3. Excellent. But let's not forget dear Stompodon. Dearest Stompodon. So many mircle decks. So many wins.

Sneaky
This class has always been a strong one. The cards of this class for set 3 are.. well... they're fine, but now amazing. Blowgun Imp is fine on it's own, and that evolution ability seems very random. Swabbie is fairly well, as it can be enolution bait, and it has pirate synergy with amphibious, but it's nothing amazing. Gondala is a great card, but only at moments. Barrel of Barrels can unlock great combos, and get some cards in your hand, but there aren't many combos. The cards are fine this time, but now the best.

So, overall this is a great set! There aren't any really bad cards, and the cards that a good are really good! The evolution feature is very creative and fun, and the idea of having 0 costing cards is a good one.

4/5 - IGN would recomend would play again