Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-27053902-20180427000748/@comment-27053902-20180607010359

DatDramaPlant wrote: GamesterD wrote: IronCitron21 wrote:

DatDramaPlant wrote: IronCitron21 wrote: GamesterD wrote: IronCitron21 wrote:

DatDramaPlant wrote: Scientists are overpowered in the new Super Mix Mode lmao Just like last time.

Might be a bit harder, since Citron's pretty disgusting at close range, especially with EMPeach. What doesn't help is that kids are gonna use Party and Iron Citron. Speed Boost Craziness + Scientist base speed means you can circle Citron faster than they can turn, and with EMPeach's movement reduction nerf, it doesn't slow enough. The movement reduction doesn't do anything, since it stops them from firing, and since EMPeach still has a stupidly big radius, and the fact that Party Citron deals 11 damage, I think Scientists might have a bit more trouble. Well I usually just put a heal stations down and I just slaughter all those who get in my way. Only thing that actually stops me is Time Snare and let's be real, Roses are near nothing in this gamemode. Roses are actually surprisingly effective if you just jump in, barrage them with like 15 shots and fade out. It's an easy tactic and if you use Druid you can rack up a lot of damage. Hmm...that could be good But people are probably too busy losing their nuts on Commando Corn and Iron Citron so...
 * Thinks about me going in and out with the Computer Scientist killing everything in sight from last year.* Well this is gonna be lovely.