Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-26988423-20160530015713/@comment-31406004-20160720140306

Tecku wrote:

CoachSDot wrote:

Tecku wrote: CoachSDot wrote: So guys, here's the reason Citron is broken: https://twitter.com/JJCCaptain/status/754486202120699904Short: Explosive dmg

Long: when he hits an enemy his beam does both explosive and impact dmg, for an estimated 94 DPS. This DPS is balanced up close, as Citron is a tank. The issue is his explosive dmg causes this dps to be maintained at sniper ranges.

There is no fall-off to explosive dmg. So to balance him, his impact dmg fall off should become more punishing to account for the explosive dmg, or add falloff to explosive dmg. I can undertand that. However, the problem is conveying that with the laser. To me, a laser attack would mostly be the same at any range, and I view Citron as a multi-range tank. Well that's the issue. He hurts enough at range since his laser doesn't arc and is instant. Okay, but here's my point- should Citron be a multi-range tank? I think he's meant to be. Not all tanks should be limited to short range. Well it's just unfair being sniped by a 200 HP tank that can put up a shield. Why did they decrease his fall-off start distance if they want him to be multi-range in TiZ? Bc they don't. He has too much defense at long range. His DPS  at range is even more than cactus! It just makes no sense. He has more tools to get in short range than all-star. That's how his weapon should work.