Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-5760976-20160408184751/@comment-5760976-20160423133740

DatDramaPlant wrote: Wait, the Scurvy Scattershot uses 2 ammo? That's definitely on the "list of things that must be fixed"....

The problem I have if Super Brainz loses his beam totally is that he can't exactly sneak in in any "stealth mode". At least the Chomper has the Burrow. Maybe they could like half the damage of the beam and have an alternate ability of like the Heroic Kick (or something) be like an ability where Super Brainz can become invisible or something. Yeah, if you read the Captain Deadbeard page, it also says that. Sure, if all 6 uses are used, it deals around 210 damage (enough to KO a Citron), but the fire rate is not the best, especially because he isn't meant for close-ranged combat and that ammo thing only makes him worse at that.