Board Thread:Plants vs. Zombies Heroes/@comment-27053902-20180208005242/@comment-27462035-20180210005328

LordHelix990 wrote: Wall-Knight can also increase the Health(but not Strength) of his plants, something Rose can’t really do aside from a select few cards. And while they’re both geared towards the long game, Wall-Knight does it better.

​​​I thought you haven't heard, but... increasing the health of your plants won't do anything impactful, especially with Deadly running rampant in all sneaky decks. Another thing is that while Wall-Knight is better surviving late-game than Rose, Rose can easily cut the late-game short with Brainana, Dark Matter Dragonfruit, and something like Magnifying Grass, Elder Berry, or Astrocado, so that's not a particular weakness.

Gravestone decks: Rose has a hard time against Pogo Bouncer and Excavator, while Wall-Knight can actually destroy these nuisances.

Trick decks: Rose has numerous ways to deal with tricks. She can apply much more pressure against tricks than Wall-Knight.

Professional/Stompadon decks: Both have Eyespore, which is a solid counter to both Stompadon and Jurassic Fossilhead.

Dancing/Direct Damage decks: I really don't think either have a good time against this. Soul Patch and Poppin' Poppies turn up way too slow and the only good answers for both are Rotobaga and Spikeweed Sector, which both can be abused by Jester.

Blob decks: UH, NO.

Pet decks: They both are helpless against being overwhelmed with loads of pets at once, especially since Goat is free to play. Pets have Squirrel Herder and Locust Swarm, so neither can play defensively well. They need a lucky break to get their opponent to 0 cards and then win.

Deadly/Imp decks: Rose can deal with Imps/Deadly easily. Unlike Wall-Knight, she can counter Imps and Deadly with splash/multi-lane damage, which lets you easily gain a card advantage.

Garg decks: Both are ok, but not amazing against Gargologist. They hard counter the Gargs, but they can't do much when they are released early.

Overall, I feel both are very viable to play. They can be hard counters to certain types of decks in the meta while also being relatively ok against others. It really comes up to luck who you play against, since match-ups are random, so they're not always reliable. This is why I object against tier lists for heroes, since all of them can be good provided proper cards. Certain decks are good against certain decks, but have a disadvantage against certain decks. The only exception is Rustbolt, who beats almost everything because he got Knockout, which he never deserved.