Board Thread:Roleplaying/@comment-32632608-20170831143119/@comment-27915391-20170901231701

First Character!!

Name: Travius Feithdom

Class: Magician

Plant Companion: Podfather.

Biography: Completely evil-ish, this mischevious Magician has again some tricks under his sleeve, and maybe more things too. He always want to get things as surely as possible, behind his helpful heart, there's a dark soul of dominion... And also a completely evil mustache

First Ability: Card Course - Travius shots 3 cards that deal normal damage, and can be divided into any other enemy. Deals additional damage against plants.

Second Ability: Shadow Bolt - Travius quickly zaps an enemy, dealing moderated damage. Throw a dice, if it rolls a 2 or a 3, repeat it, until the enemy is defeated or it rolls another number.

Third Ability: Hypno Curse - Travius Hypnotizes a non-boss enemy for 2 turns. Whenever it attacks, throw a dice, if it rolls a 2,4 or 5. It attacks a random ally instead. Enemy also has reduced defense.

Heartburn Ability: Dark Magic - Like his only evilness comes with their own heart beign stolen. Deals inmense damage to one enemy, and 100% Lifesteal.

Second Character!!

Name: Sam Ostry

Class: Public's Thief.

Plant Companion: Power Lily

Biography: Beign freed by Travius, became his most loyal mate. He has a thing in common with Travius, both want total dominance, and he thinks stealing to the rich can lead the balance, for then the dominance.

First Ability: Throwing Knives - Throw knives at an enemy, dealing big damage with DoT for 2 turns. Can't be used twice in a row.

Second Ability: Red Peppers - Throw a Chili Pepper to a mate, increasing their attack and speed for 2 turns.

Third Ability: Fake Grenade - A compeltely Carton Made Grenade, he throws it, dealing low damage and reducing its attack for 2 turns.

Heartburn Ability: Poison Grenades: Deals AoE damage to all enemies. Throw the dice twice. Rolling a 1 will reduce their attack. A 2 will reduce their defense. A 3 will deal DoT to them. A 4 will Stun them. A 5 will deal additional damage. And a 6 will reduce their speed. These effects perdurate 3 turns, and a repeated effect will stack.