Board Thread:Plants vs. Zombies Heroes/@comment-25546049-20160603234435/@comment-24953048-20160604124929

Wait, what?! They haven't eve- urgh, GOD. I guess it's not all sunshine and rainbows then! Regardless, I might as well ramble on about a few things I hate in this new update.

First, the basics, Peashooters, etc. OK, who's idea was it to have the basics banished from the game after the tutorial, and who's idea was it to limit the Peashooters? Same with the neutral powerups, but that's a different case. We NEED the Peashooters and basics, they're the weakest for a reason - to start off the game originally! OK, I get it. Giving each type 'peashooters' is a valid choice, but.. Why? You could remove them and add in other zombies and plants, persay Balloon Zombie or Kernel-pult.

Next, the pre-picked superpowers. Alright, this one isn't as bad. But lemme stress why I don't like it too much. Remember when you had free will to pick how you wanted to play? Kiss those days good bye, and focus on a 'new playstyle' of pre-picked madness! Gosh. I get they're picked to benefit the heroes they go with, but why do this? Give us players free will, and let us play how we want, not locking us in a forced mindset with it! Granted, that's what the teammates do, but I admit; that's the final bullet.

OK, the teammates. A bunch of nerfs and buffs that weren't needed, and WERE needed. If your name is Zombot Sharktronic Sub, today's not your day. But on the other hand, some teammates got things they didn't deserve. Rarity changes like the Imp Commander's issue, or maybe GREAT buffs like Zombot Stomp, though harder to get your leafy/undead hands on. Now then, if you'll excuse me, back to some changes.. Why haven't they sorted out a couple legendaries? Some of those well-equipped sprouts and the unlife champions are too good, albeit 'legendary' is why.