Board Thread:Roleplaying/@comment-28270366-20161017213926/@comment-26988423-20161024130503

3-Headed Disfan wrote: OK, here it is:

Steve the Shellery

Personallity: He is bad-tempered. He is careless. He is stupid. But when it come to battle, he never upset anyone(except zombies). He also has ability to control heal.

Class: Shaman

Max health: 55

Skills:

Effect attack: Weakening Shot: Deals 19 damage to a zombie. The amount of healing on that zombie is decreased by 25% for 3 turns.

Healing skill: Inspiring: All plants heal for 50% damage they dealt. Last for 3 turns.

Defensive skill: Goind Hard: When a zombie hurt a plant, that zombie has 33% chance to be stunned for 1 turn. Last for 3 turns.

Plant food skill 1: Heavy hit: Deal 55 damage to all zombies. Stun them for 2 turns.

Plant food skill 2: Shell Like Shellery: All plants take 75% less damage, and return the damage to zombie who attacked them. Last for 3 turns.

Talents:

1. Regrow: Shellery recover 5% of maxium health at the end of turn.

2. Crit: Weakening Shot has 5% chance to critically hit, deal 10% more damage. There are a few problems factually I want to notify you about. And some of my opinions.

Weakening Shot - Personally, I would prefer a better name, but eh. I think more damage is better tho, since I don't think zombies heal each other that commonly.

Inspiring - Seems ok, maybe a bit less percentage, but I think it's fine.

Goind Hard: What is the name even? Also, it's a bit UP, I think.

Heavy Hit: Umm, really really unoriginal. Also a two-turn stun to everyone is a bit too much.

Shell like Shellery - Name: No comment. Too much damage reduction, I think. I think nerf it to 25-50% less instead of 75%.

Talents - You don't choose them...

Max Health - You don't determine it either...