Board Thread:Plants vs. Zombies 2/@comment-26239911-20151227220415/@comment-24203813-20151231033949

TheGollddMAN wrote: Personally, out of all the plants that returned from PvZ, there are some plants that are glaringly nerfed in my eyes (some free and some premium):

Spikerock- health reduced to 3 instead of 9

Chomper- Damage nerf

Squash- Cannot squash diagonally

Torchwood- Doesn't do splash damage anymore

Garlic- Health reduced

Fume Shroom- Attack rate reduced. For me, having a faster attack rate is better than higher damage output. As an example, Fume Shroom can barely kill a Jester until he gets up close and personal.

Puff Shroom- That b*tch of a timer

Magnet Shroom- Seed packet recharge is mediocre instead of fast.

.....and what else am I missing. Can't quite remember at the moment. Also, thank satan's horns that they buffed WInter Melon. I can't be grateful enough. That fast recharge helps out a lot. 1. It's damage is increased.

2. It never could.

3. Hm. forgot about that. I never notice it much though.

4. It's attack rate was reduced, but it's damage doubled. Thus, it's exactly the same. It can also be used during the day for 25 less sun than it could before.

5. The fact that it can be used during the day for 0 sun and it's OP plant food ability well balance out it's timer.

6. Not that big of a deal. 5 additional seconds to recharge is not a "glaring nerf". Plus, it can be used during the day for 75 less sun than it could before, and while there are just as many things it can steal, it sees more use as zombies with attractable objects show up much more often in the second game.