User blog:Thedetective/PvZH cards idea that someone might have come up before

Gold leaf
3-cost

Solar - Rare

Environment

When played: Gain 1 Sun

Start of turn: For each plant on this environment, gain 1 Sun

Description:

Tile Turnip
3-cost

Mega-growth - Super-rare

Environment

When a plant on this environment gain a friendly buff (+atk, +health, bonus attack...), all other plants on this environment gain the same buff

Description:

Infi-nut
4-cost

Guardian - Rare

Nut Plant

0/4

Start of turn: This heal 1

Description:

Magnet-shroom
5-cost

Smarty - Legendary

Magnetic Shroom Plant

When played: If there are any Science Zombie with 3 atk and below, destroy it

This will remove Armor effect from Zombie