Board Thread:Plants vs. Zombies 2/@comment-27053902-20161130163318/@comment-24024415-20161204153211

TheGollddMAN wrote:

You didn't answer my question though: Why exactly should I buy Missile Toe now that it's useless after its balancing? For nostalgia? For collection? (for which I won't buy it with real money). You probably won't buy it. Given your conflicts with Banana Launcher, it should be reasonable to skip purchasing a plant that functions nearly identically to it since it doesn't fit your gameplay style or strategies. But that does not mean it's worthless however. A user who does like using Banana Launcher and thrives with its usage would find Missile Toe a great premium due to its versatility and resilience to winds in FC. Does it make Banana Launcher inferior in every single way? Yes.

I think its the inferiority complex that I disagree with direct upgrades, instead of balancing plants and allowing users much more reasonable choices, the creators made a new rushed plant for the sake of money. If they focused on balancing, there could have more powerful plants overall and weed out the outliers of balance on either side. I honestly wouldn't complain if all the plants were being put to the same standard and powerful plants were being introduced, but the blatant powerhouses and obvious weak-links just burnt out on me far too quickly.

Of course, it is freemium and completely optional for purchase and Popcap/EA need to make PvZ2 profitable with more ways to pay. I cannot deny that more dedicated users, whom play the game more intensely and spread the influence of PvZ2, like to see plants that can remain relevant in the numerous other plant options, thus making PvZ2 relevant to an ever-diminishing public. I understand why powerful plants are happening, it's just that other plants have potential to be developed a tad bit more to make both options viable.

For example: Imagine Snapdragon had increased damage in comparison to CSD, one would be great for suppor while the other for killing power, still having CSD as a good and viable purchase to players needing a close range support that does more than damage.

Plant Leveling is a step that I like to see much more than direct upgrades however, even if it is a risky move and not overly enthralling to older players who unlocked all the content and need to grind for Pinatas. What it can provide however is what Vase Breaker couldn't, a massive revival of interest in the mobile gaming world due to the sheer amount of content provided with it. Original content makes much more of an impact than duplication. Then again, originality does not guarantee quality. It could fail and make all the problems of the plant hierarchy even more prominent, but I'll be optimistic for a while.