Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20170910081256/@comment-24471175-20171008180859

YammaYamer21 wrote: That Calla plant seems a bit too easy to ramp up to monstrous heights, especially with Wall-Knight. Play a Poppin' Poppies the turn after and it's a 7/4 Strikethrough that has a meat shield. I like its ability though.

So, it's a 1/4 that gains Bullseye after a turn? Why 4? That's a bit too much. Headstone Carver is powerful as heck because it has 3 Health as a 1-drop, which only one Plant can counter immediately. This guy can only be immediately dealt with via a single Signature Superpower, and it's ability isn't something to scoff at. I'm gonna stop before I write an essay on the nonsense of this card. Originally I was going to make Calla get +1 strength when it destroys a zombie, but then realized it would be unlikely for it to survive long that late game. Another idea was to give it +1 strength every turn, but then it would end up like Jack o Lantern.

Perhaps "When you play your first Flower each turn" maybe more suitable.

You do realize Planetary Gladiator is technically a 1/4, as you need to deal atleast 4 damage to destroy it in one hit. If you deal multiple hits it takes 5 or more damage.

Also Bullseye doesnt seem to be a highly valuable trait. Considering you'll find teammates with 1-cost 2/2 Bullseye and some other ability, but 1-cost 2/3 or 3/2? Only if played on heights.

Hence I made the Optometrist similar to Zombot Drone Engineer, except it grants Bullseye instead of Strength. From the comparision above buffing strength is better than Bullseye and the Optometrist can only buff Science Zombies once, while Zombot Drone can boost strength indefinitely.

Also isn't Quickdraw Con Man like 1-cost 1/4 Bullseye with an ability that synergizes super effectively with Swashbuckler?