Talk:Hypno-shroom/@comment-27768883-20160214194500

As far as i'm concerned, there is rarely any situation in the second game where special zombies abilities would be useful without being broken. First off, considering that Turquoise Skull Zombie's laser deals 200 NDS and covers 4 full tiles, having five rows of hypnotised ones would break progression providded you give them enough time to fire. Second, only 2 zombies in Neon Mixtape Tour ever eat during their jams, and more importantly, the following james don't give you any warnings, sohypnotism before that comes down to plain pot luck. Lastly, most zombies that eat in that game really don't have abilities that can realistically apply to the zombies, and those that do could deal with swarming faaaaaaaaaar to easily than the game intended.