Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-27053902-20161201225959/@comment-26212232-20161228030732

Zombiecrab wrote: Sorry, I know that we are supposed to be talking about Frontline Fighters, but I thought of a good Scout-esque class (more so than the Peashooter) who mostly relies on speed and his abilities to vanquish zombies. He is also like the Rose, as he is good at causing confusion and mayhem among groups of Zombies.

Thyme Traveler

100 health, moves 1.25 times as fast as the Sunflower. Abbreviated to just "Thyme" in the Stickerbook and on character sticker pieces.

Description:

''Hailing from both the past AND future, the Thyme Traveler happened upon the ongoing war by chance during one of his expeditions through time. Determined not to let Zombies win the war and control Suburbia with their stolen future technology, Thyme Traveler has joined the Plant cause and is fighting zombies from the the future, the present, and the past.''

Primary Weapon: Thyme Time Distrupter. This weapon fires tiny blue glowing orbs as fast as the Hover Goat-3000's Radical Raygun, with each orb doing 5 damage, 8 damage for critical hits. This weapon has 45 ammo, takes 2.5 seconds to reload, and suffers from no damage falloff. However, your reticle (aiming guide) grows larger (or blooms) at a speed of 1.5 times the Imp's bloom, as well as shrinking back down to your normal size at 1.25 the Imp's. This blooming makes it harder to shoot for extended periods and hit your target, and balances the abundance of ammo and decent damage. Also, although the projectiles have no splash damage, they cause an effect, on a small scale, like the Plasma Pea's where the air grows blurry as it is sucked into the spot where the projectile hit. This distracts the opponent and may make it harder for them to aim.

Abilities:

Middle Ability:

Thyme Bubble: A large blue translucent orb formes around the Thyme Traveler, looking somewhat like a 3D oval version of Super Bean's sheild that curves over his head and goes into the ground, covering his entire body. Thyme Traveler takes %55 of the damage that he would normally take for direct hits. This blue bubble also has a %35 chance to stop any form of shot (including ability shots like ZPG's) completely, making them do no damage. However, shots that do spash damage will still do splash damage upon hitting the sheild (unless they are stopped completely), and shots miss the bubble but would do splash damage still damage the Thyme Traveler. He takes %80 of the damage that he would normally take if the splash damage of a shot would normally affect him. He can still shoot his Thyme Time Disruptor, but all shots only do %75 of their normal damage. He cannot use any other abilities while surrounded by his Thyme Bubble. This sheild will last for 15 seconds. If the player presses the Triangle or Y button (sorry, don't know the PC equivalent) again while close enough to a Zombie for a Chomper to eat them, the Bubble will jump to and surround the Zombie, leaving the Thyme Traveler and creating the large blue 3D oval around the Zombie. If the Zombie is almost any ability (such as Impkata, Turbo Twister, ZPG, Parrot Pal, Jackhammer, Barrel Blast, Energy Warp, etc), this will cancel the ability and force them to their normal state. However, zombies using Cannon Rodeo, and Big Bolt Blaster cannot be trapped in the bubble. Imps in their Z-Mech will be surrounded by a larger bubble, but this bubble will only last for 5 seconds, whereas it lasts for 10 seconds on other Zombies, even if the Thyme Traveler's 15 second bubble has almost been used up. A trapped Zombie cannot turn, move, or shoot for these 10 (or 5) seconds, but they take only %60 of all damage. This ability takes 22 seconds to recharge.

Right Ability:

Thyme Bomb: This fires a small grenade-like blue orb, slightly larger than the Sticky Explody Ball, that sails through the air with a similar velocity and fall rate of the Sticky Explody Ball. It is not translucent, but it will stick to any Zombie that it touches, like the Sticky Explody Ball. Unlike the Sticky Explody Ball, it will stick to a Zombie that walks on it or very close to it. It emits Blue waves, as well as little green peices of real Thyme (the herb). A faint beeping sound can be heard if you are near it. After 5 seconds, it explodes, dealing 80 damage to any Zombie near it (by near it, I mean if they are standing  in a Chili Bean Bomb closeness  to the Zombie it is stuck on, or it's spot on the ground. If it is stuck to a Zombie, it will deal 150 damage to them. To balance this, if a Zombie uses Warp, Turbo Twister, Heroic Kick, Rocket Jump, Sprint Tackle, Impkata, Jackhammer, Sonic Grenade (if it lands close enough to the Zombie with the bomb stuck to it), or gets in Barrel Blast, lights the fuse, and blows the Barrel up, the Thyme Bomb will dislodge and fall to the ground. However, if any zombie walks over the Thyme Bomb again, they will pick it back up. Also, if the Zombie runs over to another Zombie and touches them, the Thyme Bomb will stick to them instead. This ability takes 25 seconds to recharge.

Left Ability:

Thyme Rewind: Thyme Traveler glows faintly blue, floats slightly, plays an animation similar to the animation that he would play while jumping in Moon Gravity (with wavy leaves), and travels back to the spot he was five seconds before, as well as reverting his health and ammo back as well. His other abilities have their recharge time shortened by five seconds, and if they have less than five seconds remaining until an ability recharges, the ability will be recharged when he finished rewinding and he is in the spot that he was in five seconds ago. He will take exactly 3 seconds to travel back, so the speed that he moves while traveling while adjust if he has moved a very long distance or a very short distance. If the Thyme Traveler has stayed still for five seconds, he will just float and glow blue for three seconds, and then fall back to the ground. The Thyme Traveler is invincible while rewinding, and cannot be elementally affected (set on fire, frozen or slowed, toxic damage) or deterred from his course (such as being stunned, tackled, or kicked). He will also physically pass through Dummy Shields, Sheild Decoys, Heal Stations, and other Plants or Zombies without affecting them, and he will also pass over Sonic Mines and Pylon Mines without setting them off. If any form of shield or object (Dummy Shields, Shield Decoys, Heal Stations, Iron Maidens, or Tallnut Battlements) is now on the spot where Thyme Traveler was 5 seconds ago, it will be destroyed. If a Plant teamate, Zombie, Heal Flower, or Dark Flower is in the spot, it will be moved over slightly. If the Thyme Traveler was standing on something that got destroyed, Thyme Rewind will deposit him in midair. The direction that Thyme Traveler is looking in will be the same as 5 seconds ago as well, which can be a advantage or a disadvantage. This ability takes 35 seconds to recharge.

Alternate Abilities:

Thyme Void Bubble: The bubble is black and dark purple, and you cannot see the entity inside, be it Plant or Zombie. The Thyme Traveler will take %70 of the damage that they would normally take, and %90 of the regular splash damage, but direct hit shots have a %58 percent chance of not only being blocked, but redirecting the damage back onto the zombie who fired it. It does not redirect the shot, but it directly and instantly damages the Zombie who fired the shot with the amount of damage that their shot would have done. The Thyme Traveler can keep himself in the bubble for 10 seconds. If he puts the void bubble on another Zombie, the zombie will be trapped for 7 seconds, and will suffer from a random amount of damage from 12 to 7 every second. They cannot move, turn or shoot, and they will take %90 percent of what damage that they would normally take. The same rules to which zombies you can trap and which you can't with the regular Thyme Bubble apply, except Z-Mechs are only trapped for 4 seconds.This ability takes 30 seconds to recharge, 8 seconds longer.

Lemon Thyme Bomb: Same as regular Thyme Bomb, with the whole sticky effect, but this orb is yellow, more lemon-shaped than spherical, and it emits yellow waves. Also when the bomb explodes, it does 45 damage to nearby zombies and 95 damage to the zombie it is stuck to, but it also coats them in a yellow film. The yellow lemon film damages them for 3 damage every second, makes them move at 0.75 their normal speed, and lasts for 18 seconds. This ability takes 26 seconds to recharge, one second longer than the regular Thyme Bomb.

Thyme Warp: Coming Soon.

Variants:

Warthyme: Coming Soon.

Party Thyme: Party Variant.

Thyme Police:Coming Soon.

More coming soon. Wow, that's a really good character idea! I would acutally play as that.