User blog:Ballistic Planet/Plants vs. Zombies 2: It's about time! (For some balance changes... again)

So, probably not many of you will remember this, but I had a blog way back in December 2014 that was a rebalancing blog for PVZ2. I wanted to include zombies, but I didn't care enough. This blog is gonna be liek that, though 3.5 worlds have been released since the last one, including a crap ton of new plants. So, using some new skills I've picked up since then, I'd say it's about time for more balance changes! NOTE: All of what I'm showing you here is possible via hacking.

Peashooter
N/A

Context: Peashooter has, and always will be the basic shooter of this game. Nothing needs to be changed about him to make him do his job better, so there you go.

Sunflower
Now gives 250 sun when given plant food, up from 150.

Sun production rate increased from 32-36 seconds to 20-22 seconds.

Context: So, I wanted to rebalance Plants vs. Zombies 2, and make Sunflower a competitor with Twin Sunflower and Sun-shroom. However, back then, instead of buffing Sunflower, I made some heavy-handed nerfs to Twin Sunflower and Sun-shroom. (like really? Sluggish recharge Twin Sunflower?) So now, I've decided to go the opposite direction and buff all three

Wall-nut
N/A

Context: I honestly don't know what to do about Wall-nut. He got shafted when his ancestor was introduced into the game, and there's not much I can do to either of them. So, I guess Wall-nut will stay shafted.

Potato Mine
Arm time decreased from 15 seconds to 10 seconds.

Plant food duplicate count increased from 2 to 4.

Context: While Potato Mine is in a good spot already, I feel like he could use a bit more to "get there", so he gets buffed.

Cabbage-pult
Attack speed increased to be the same as Snapdragons.

Damage lowered from 2 to 1.5.

Context: Cabbage-pult isn't a very good plant. And though Melon-pult and Winter Melon are probably still better than this, these changes make Cabbage-pult less sucky in comparison, and usable in some strategies.

Bloomerang
Now hits 7 zombies in a lane, up from 3.

Damage increased from 1 (2 per zombie) to 1.5 (3 per zombie).

Now has the same attack speed as a Peashooter.

Context: To better compete with Laser Bean, I wanted to buff Bloomerang. I think this is one of my best efforts yet, as now he out damage Laser Bean, but still can't pierce every zombie. And don't worry, the attack speed change will make sense if you read the whole blog!

Iceberg Lettuce
N/A

Context: Not really doing much to any of the stalling trio, they don't really need it.

Grave Buster
Now has the same HP as a Wall-nut.

Context: Grave Buster gets eaten to quickly to be useful near the zombies. So, now he doesn't care! You can really target a Grave, and make it dead super quickly with this guy, even if there are plenty of zombies near.

Bonk Choy
Punch damage increased from 1 to 2.

Context: Holy crap, this thing is bad. Like, REALLY bad. So, I thought that I needed to give it a buff, and though this might not be enough, it's enough for him to solo Coneheads now!

Repeater
N/A

Context: Nothing really needed to be changed about him. He's the basic upgrade you get before you move onto cooler things, so I'll leave it like that.

Twin Sunflower
Sun cost decreased from 125 to 100.

Sun from plant food increased from 250 to 400.

Context: Some buffs to make her more usable, because as it stands, she's not the easiest to use.

WIP