Board Thread:Roleplaying/@comment-28270366-20170706114419/@comment-28270366-20170805074615

End Round:

(Great Train Robbery)

Sans and Cactopus bring the nasty criminal alive to the Town Guard. How did they get there? Via train. They're still in it.

Town Guard: Woah! You did capture him. And you brought him... Alive. I should have crossed out the "Alive" in the wanted poster. But regardless, you did it because of mercy. That's kinda neat tho. So let me take it this way. The bounty will be delivered shortly. *takes Gatling Galoot and cuffed his hands* Gregor "Gatling" Galoot, you have the right to remain silent... *guard takes him to the prison while continue saying those words*

Mission Complete! Sans and Cactopus are rewarded. 1000 coins, 30 gems, and the Golden Gatling Gun is handed to both of you. Go ahead and divide your reward accordingly. You also get 1 Justice Charm each. You can bind it into an item to gain some bonuses. You are also rewarded 200 EXP for finishing the mission.

Train Operator: Thanks for takin' care of that ol' criminal back then. Maybe we should get ya partners a ride. But in case if ye have someone else to wait, you can sit down and have some sweet coco.

For now, the people who finished Great Train Robbery just wait until everyone's done. They can go and collect resources. Currently, no other fight to join in. Or you can just roleplay for now.

(Rescue a Cub)

//@Jade, the fight you're joining is not yet over. You can't explore yet.

//@Wanda, there are 2 conscripts. Which do you target?

Jaws activated his 2nd Plant Food Ability: Berserk Trapping...

Jaws: Mother nature is not always friendly.

''Jaws spawned a line of spiky roots that crawled towards the conscripts. The roots then rise and encase the two.''

Berserk Trapping dealt 165 damage to each conscript. They are all trapped for 2 turns.

Jaws just vanquished Conscript A. +80 EXP, +100 coins, and +5 shards to him.

Commando Sam shoots a strife of bullets at Conscript B, -23, -23, -23, -23, and -23 to him. Freedom given to Jaws.

Since conscript A is dead, Steve fires the cannon at conscript B. -147 to him.

Meltfrost ate a Roasted Octopus (in case if you don't know, that is the upgrade for the Roasted Squid), +220 HP and an attack boost of 50% for 2 turns. He crashes down meteors on the remaining enemy. Total of 145 damage dealt to conscript B.

(Bear Handed Brawl)

Twist ate another Roasted Octopus, +220 HP and +50% attack for 2 turns. He unleashed another wave of boomerangs, 5 hit, 2 crit. -47, -47, -47, -62, and -62 to the beary. His Phat Beet crrated a sound barrier around him, 300 SP applied.

The Angered Hibernating Beary clawed Twist, but damaged the sound barrier instead. -120 SP to Twist's shield.

(The Winter Soldier)

The Winter Soldier is burning, -132 HP. He fired a stife of ammo at Kalos, -68, -68, -68, -68, and -68 to him. He is vanquished.

Ashfall, that move is invalid...

The Winter Soldier will flee in 6 turns...

41 turns until daytime.

Current Weather: Cheerfully Snowing

Current Location: Winter Wonderland

Current Stats:

Players:

Camilla - HP: 618/618. Armor: 11 Speed: 45 EXP: 73/1000 (Level 12). PFB: 75%

Meltfrost - HP: 238/290. Armor: 6 Speed: 25 EXP: 143/750 (Level 11). PFB: 4%

Twist - HP: 512/558. Armor: 7 Speed: 26 EXP: 2/1000 (Level 12). PFB: READY!

Drip - HP: 598/598. Armor: 8 Speed: 27 EXP: 60/1000 (Level 12). PFB: READY!

Neko - HP: 337/367. Armor: 5 Speed: 32 EXP: 6/750 (Level 10). PFB: 22%

Ashfall - HP: 316/640. Armor: 9 Speed: 36 EXP: 685/750 (Level 11). PFB: 34%

Sans - HP: 715/715. Armor: 12 Speed: 25 EXP: 220/1000 (Level 12). PFB: 54%

Cactopus - HP: 835/835. Armor: 16 Speed: 44 EXP: 520/1000 (Level 12). PFB: 78%

Wanda - HP: 484/410. Armor: 3 Speed: 25 EXP: 377/750 (Level 11). PFB: 44%

Mag - HP: 63/517. Armor: 8 Speed: 32 EXP: 310/750 (Level 11) PFB: 37% (ARCHIVED...)

Steve - HP: 530/581. Armor: 9 Speed: 28 EXP: 330/750 (Level 11) PFB: 97%

Kalos - HP: 0/466. Armor: 8 Speed: 23 EXP: 465/500 (Level 10) PFB: 80% (VANQUISHED!)

Jade - HP: 368/488. Armor: 4 Speed: 24 EXP: 105/500 (Level 10) PFB: 0%

Hielo - HP: 567/567. Armor: 14 Speed: 33 EXP: 485/500 (Level 10) PFB: 90%

Jaws - HP: 59/450. Armor: 6 Speed: 38 EXP: 230/300 (Level 10) PFB: 0%

Enemies:

Rescue a Cub (Only Jaws and Steve are left active. Others are allowed to back them up. 3 spaces left..)

Zoviet Conscript B HP: 146/1500 Armor: 5 Speed 20
 * AK-47 - Deals 80x3 damage to target. Has 40% accuracy.
 * Molotov Cocktail - Deals 110 damage to all enemies. Burns them for 3 turns.

Bear Handed Brawl (It's Twist vs the Angered Hibernating Beary. Anyone can join in, but let's see if he can handle it alone...)

Angered Hibernating Beary HP: 1168/3000 Armor: 20 Speed: 25
 * Massive Claw - Deals 200 damage.
 * Hibernate - Sleeps for 3 turns. After the sleep, heals himself equals to 50% his max HP. When attacked while sleeping, counterattacks for double the damage.

The Winter Soldier (Event Special) (The Winter Soldier attacks the investigating party as he escape with a bunch of Cryogenic Crystals. Stop him before he escape. Ashfall, Mag, and Kalos are in the scene.)

Winter Soldier HP: 2574/3000 Armor: 20 Speed: 60
 * Gun Strife - Deals 5x100 damage to the target.
 * Expert Sniper - Charges: 2 turns. Deals 250 damage to the target. Completely ignores armor.
 * Vibranium Arm - (Passive) Immuned to power downs and armor downs.

Summons:

None...

Allies:

Felix (Mission Ally) HP: 500/500 Armor: 3 Speed: 40 PFB: 0%
 * Icy Bolt - Deals 120 damage. 5% chance to chill an enemy for 3 turns. Chill deals 50 damage per turn. Worsen by low temperature, negated by fire attacks.
 * Snowy Heist - Heals an ally by 75 HP overtime, lasting for 3 turns. Negated by fire attacks.
 * Frost Armor - Grants an ally +5 armor and causes attackers to get slowed by 30% by the next turn. Lasts for 3 turns.
 * Cryogenic Beam - (Plant Food Ability) Continuously applies slow and armor down status effects on the target enemy for several turns. Every turn, lowers target's speed by 30% and armor by 4. After the 3rd turn of channeling, the target will he frozen for 2 turns. Felix is channeling, so getting stunned or doing other actions will interrupt this ability.

Commando Sam (Event Ally) HP: 246/400 Armor: 7 Speed: 40 UBB: 0%
 * Freedom Fight - Deals 5x30 damage Grants a random ally "Freedom", in which allows him/her to do 2 actions on one turn for 2 turns. Does not occur while Freedom is still active.
 * Explosive Fireworks - Launches 3 mini-ZPGs on random enemies, dealing 95 damage to them with 5% chance to either stun, freeze, stasis, tangle, or petrify the enemy.
 * Stars & Stripes - Lowers all enemies' attack by 30% while increasing yours by the same amount. Lasts for 3 turns.
 * Grand Finale - (Undead Boost Ability) Commando Sam will ride on his mighty bald eagle and swoops to the sky, raining down a total of 10 fireworks all landing on random enemies. Each firework deals 50 damage. A larger explosion will then occur after 3 turns, dealing 250 damage to all enemies.

Potted Plants:

Ghost Pepper (Twist): 3/3 Ready. 2 Lifespan Left.

Shamrock (Twist): 3/5 Ready. 8 Lifespan Left.

Missiletoe (Drip) 5/5 Ready. 5 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Guacodile (Sans): 3/3 Ready. 7 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 1 Lifespan Left.

Chomper (Ashfall): 5/5 Ready. 2 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 1 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 1 Lifespan Left.

Heal Flower (Camilla): 3/3 Ready. 4 Lifespan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Steve): 3/3 Ready. 2 Lifespan Left.

Torchwood (Jade): 5/5 Ready. 5 Lifespan Left.

Phat Beet (Twist): 0/5 Ready. 7 Lifespan Left.

Phat Beet (Sans): 5/5 Ready. 9 Lifespan Left.

Active Effects:

(Great Train Robbery)

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.
 * Zealous Aura - (Aura) All allies have +16% armor and +26% attack. Effects decreases by 2% per 10% missing HP.

Camilla
 * Savage Fury - (Passive) Lost 0% HP; attack boosted by 0%.

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.

Hielo
 * Fervor - (Passive) Has attacked 0%times straight; attack boosted by 0%.

(Rescue a Cub)

All Plants
 * Burning - Loses 60 HP per turn. (1 turn)

All Enemies
 * Grand Finale - A massive finishing explosion will appear in 1 turn...
 * Hailstone Meteors - Has -30% speed. (1 turn)

Steve
 * Regenerate - Heals up by 80 HP per turn. (1 turn)
 * Strengthen - Attack boosted by 55%. (1 turn)

Jaws
 * All Fired Up! - Attack boosted by 20%. (2 turns)
 * Freedom - Can do 2 actions in a turn. (2 turns)

Meltfrost
 * All Fired Up! - Attack boosted by 20%. (2 turns)
 * Strengthen - Attack boosted by 50%. (1 turn)

(Bear Handed Brawl)

Twist
 * Strengthen - Attack boosted by 50%. (1 turn)
 * Sound Barrier - Has 80/200 SP. (2 turns)

(The Winter Soldier)

Ashfall
 * Flaming Spirit - Has +20% attack, decays by 20% per turn. (1 turns)

Winter Soldier
 * Burning - Loses 132 HP per turn. (3 turns)

NOTE:
 * The following plants have their Plant Food ready: None...
 * To Steve: You still have 2 Chocolate Hearts in your inventory to heal up some more.
 * To Kalos: You still haven't activated the Fourth Wall Joe contract.

Updates will be posted in my next post... Next to this...