Board Thread:Roleplaying/@comment-24953048-20170113182641/@comment-24953048-20170204145022

That's more like it, fellas! Next turn!

Serperior is swapped out for Frogadier!

Vulpix used Ember! Damage taken in player order: 4, 0, 20 (ouch!), 0, 21 (OW!)

Espurr used Confusion! You take this much damage in player order: 7, 9, 6, 8, 7. Charmander fainted.. But not after it spits a Flamethrower at Shuppet. Down it goes!

Snivy also goes down from Confusion. But before it does, Snivy used Wrap on Vulpix! -5, Wrap effect applied!

Bonsly used Flail on Vulpix! -18 to Vulpix.

Wrap effect! -4 to Vulpix. Snivy and Charmander are confirmed fainted! What pokemon does Irusion send out next?

ENEMY

Enemy Vulpix (LVL 10, Fire) 3/30 HP

Ability: Flash Fire (All fire moves that hit this power up its own fire moves by 50%)

Move 1: Ember (Base: 40. 10% chance to burn.) Type: Fire, Special

Move 2: Baby Doll Eyes (Always goes first. Lowers Attack of the target by 1 stage.) Type: Fairy, Status

Move 3: Quick Attack (Base: 40. Always goes first.) Type: Normal, Physical

Wrap - Loses 1/8th of HP each turn. Lasts 4/5 turns.

Enemy Espurr (LVL 10, Psychic) 35/35 HP

Ability: Infiltrator (Ignores the effects of Light Screen, Reflect, Safeguard and Mist when attacking)

Move 1: Covet (Base: 60. Steals a held item.) Type: Normal, Physical

Move 2: Confusion (Base: 50. 10% chance to confuse.) Type: Psychic, Special

Move 3: Assist (Picks a random move from an ally, then uses it on a random opponent.) Type: Normal, Status

PLAYERS

Lavylin's Charmander (LVL 10, Fire) 0/30 FAINTED!

Ability: Blaze (Fire attacks get a 50% power boost)

Move 1: Scratch (Base: 40. No special effect.) Type: Normal, Physical

Move 2: Flamethrower (Base: 135. 10% chance to burn.) Type: Fire, Special Blaze +50%

Move 3: Ember (Base: 60. 10% chance to burn.) Type: Fire, Special Blaze +50%

Move 4: Smokescreen (Lowers opponent's accuracy by 1 stage.) Type: Normal, Status

Collain's Frogadier (LVL 8, Water) 20/29 HP

Ability: Torrent (When at 30% HP or lower, Water attacks get a 50% power boost)

Move 1: Bubble (Base: 20. 10% chance to lower Speed by 1 stage.) Type: Water, Special

Move 2: Growl (Lower's Attack by 1 stage) Type: Normal, Status

Move 3: Pound (Base: 40. No special effect.) Type: Normal, Physical

Move 4: Scald (Base: 80. 30% chance to burn. If the target is frozen, they thaw out.) Type: Water, Special

Irusion's Snivy (LVL 10, Grass) 0/32 HP Fainted!

Ability: Overgrow (When at 30% HP or lower, Grass attacks get a 50% power boost)

Move 1: Tackle (Base: 40. No special effect.) Type: Normal, Physical.

Move 2: Vine Whip (Base: 58. No special effect.) Type: Grass, Physical. Overgrow +50%

Move 3: Wrap (Base: 15. Deals 1/8th of the enemy's HP each turn for 4/5 turns.) Type: Normal, Physical.

Sans's Bonsly (LVL 10, Rock) 4/33 HP

Ability: Rock Head (Moves with recoil do not have said recoil.)

Move 1: Copycat (Copies the last move used and hits a random enemy with it.) Type: Normal, Status

Move 2: Flail (Does more damage the less HP the user has.) Type: Normal, Physical

Move 3: Fake Tears (Reduces the target's Special Defense by 2 stages) Type: Dark, Status

Move 4: Low Kick (Does more damage the heavier the target it.) Type: Fighting, Physical

Sophokles's Rowlet (LVL 10, Grass/Flying) 1/36 HP

Ability: Overgrow (When at 30% HP or lower, Grass attacks get a 50% damage boost.)

Move 1: Tackle (Base: 40. No special effect.) Type: Normal, Physical

Move 2: Growl (Reduces the target's Attack by 1 stage) Type: Normal, Status

Move 3: Leafage (Base: 60. No special effect.) Type: Grass, Physical Overgrow +50%

Move 4: Peck (Base: 35. No special effect.) Type: Flying, Physical

I have come to the conclusion that Espurr is going to end you all, just like it should do. Finish it, or it finishes you!