Board Thread:Plants vs. Zombies 2: It's About Time/@comment-5052376-20140328181833/@comment-25374085-20140422213720

Ok, here are my theories:

Returning Plants Sun-Shroom: Will produce 25 sun for 2 minutes, then 50 after that. Requires Coffee Bean to be functional in Daytime levels. Plant Food: Same as Sunflower.

Puff-Shroom: Shoots puffs that do the same damage as a Pea, but has a lesser range. Requires Coffee Bean to be functional in Daytime levels. Plant Food: Same as Peashooter.

Chomper: Eats zombies in front of it, but takes 45 seconds to recharge. Plant Food: Eats all zombies in its lane without the recharge.

Magnet-Shroom: Attracts 1 metal object, but requires a 45 second recharge. Plant Food: Attracts all metal objects without the recharge.

Umbrella Leaf: Deflects all lobbed/ flying attacks. Plant Food: Covers (shields for 20 hits) all plants around it.

Coffee Bean: Wakes up sleeping Plants.

New Plants:

Basilivy: Turns one zombie in front of it into stone, also dealing 1 damage. Plant Food: Petrifies all zombies on the screen.

Hydrangea: You can put 3 plants on it to combine their effects. Plant Food: Uses the PF abilities of the plants on it.

Zombies:

Prophet Zombie: Behaves like the Newspaper Zombie from the first game.

Knight Zombie: Wears armor that takes 50 normal hits. Can have armor stolen by Magnet-Shroom.

Gargantuclops: One-Eyed Gargantuar that has a giant club for a weapon, and is able to launch a Vulture Imp into your defenses.

Vulture Imp: Just like regular Imps.

Archer Zombie: Shoots arrows into your defenses, dealing 2 damage to things it hits.

Zombie Horse: Behaves like the Zombie Bull.

The Zombot Dark Dragon Unique attack: Can fire fireballs at plants, killing them instantly. Other than that, It behaves like a Zombot would.
 * ZOMBOT***

Endless Zone Name: The Dungeon

Hope you found that interesting!