Board Thread:Plants vs. Zombies 2/@comment-5760976-20160407214636/@comment-28838780-20160408133046

Masteragon wrote: Zombotanist wrote: An increase in difficulty shouldn't come at the price of a decrease in fairness, if that were the case just make every zombie fast as a chicken and with as much health as a robo-cone. There, the game's harder. And by the way, PvZ2 has difficult worlds that are totally fair, like DA, FC, NMT, and MD, they are all challenging in their own right without putting the player at a clear disadvantage.

As for your second point, by that logic there couldn't be any original plants, I could just stretch my comparisons as much as I need to say every damaging plant is a copy of Peashooter, and every defensive/stalling plant is a copy of Wall-nut, so that's what I think of your argument there.

MD is really fair? All-Stars might be balanced(only because PWN), Baloon Zombies maybe(too tanky for speed IMO, but flying and can be blown away), Imp Punts into the middle of your field is bearable some of the times, but is Newspaper Zombie fair? Is 3 Imps and an Excavator as the first zombies where you can't lose more than 10 plants fair? Is a starting Excavator fair!? Most other things are reasonable, but you have to admit that some of these are just not cool. This was supposed to be a strategy game, not a game where you memorize where the dumb zombies will come and place plants accordingly. Unfortunately, that's what this game has become. Still fair enough: 10 plants to lose. A mine doesn't gonna make anything harder unless you don't plant carefully.