Board Thread:Roleplaying/@comment-26197726-20160512144607

This game is something of a variation on Kill the Godmodder, where instead of a Godmodder with insane power, it is a raid boss," or giant enemy designed for a group of people, to take out. While they are a lot easier to hit than a godmodder (90% of attacks WILL hit), Raid Bosses have HP in the thousands as base, and much more punishing attacks. If you kill the current Raid Boss, another raid boss with 1500 more HP will take its place. Note 1: Do not expect all attacks to hit the Raid Boss. They are tough, but certainly killable. Note 2: Raid Bosses are ROGUE, meaning they will attack anyone, including those who align with him. Note 3: Raid Boss loot drops cannot be duplicated, destroyed, or created by anyone other than me. Doing so will result in the item handicapping your character extremely.

Contents
[hide]#Raid Boss Artifacts
 * 1) Raid boss's status
 * 2) Players
 * 3) Player Minions
 * 4) Raid Boss Minions
 * 5) Bios
 * 6) Gameplay
 * 7) Defense Note

Raid Boss Artifacts

 * Rage of the Ancients From the ashes he will rise. -- Wielded by Yappat, grants 3x damage to fire-based attacks, but a halving to all non-fire attacks. Immunity to fire damage.
 * Cheater's Prosper Sheep in wolves' clothing! -- Wielded by No one, grants the ability to damage or debuff allies and their minions to boost your own attacks, at the cost of being more likely to be attacked. Allies can attack you however, so be careful.
 * Rage of the Cryptids Take a chill pill man. -- Held by No one. Ice attacks deal triple normal damage, and enemies frozen by your attacks take double damage from all sources as long as they are frozen. Immunity to ice damage. Non-ice attacks deal half normal damage.
 * Rage of the Future Maybe lightning does strike twice. --Wielded by IMCR8Z. Electric attacks deal triple normal damage. Multiple hits in a row to the same target exponentially increases electric attack damage. Halving to all non-electric attacks. Immunity to electrical damage.
 * Breath of Gargantua His breath made the mightiest tame Wielded by Leovergel.solamo -- Triple corrosive and poison damage. Corrosive attacks will deal lingering damage equal to one-third the attack's initial strength for two turns. Poison attacks will have a random chance to make enemies turn against others. Immunity to both corrosion and poison. Halving to all non-corrosive/poison damage.
 * Bone of Gargantua His brawn could bear the mightiest flame Owned by No one -- Absorption effect. Getting hit by an element charges you with that element, making your attacks deal bonus elemental damage and granting immunity to that element until you are knocked out or hit by another element.
 * Heart of Gargantua His heart could empower Wielded by The Zombie O.O -- Allows the ability to heal damaged allies or even revive totally KO'd allies.
 * Grit of Gargantua His teeth can devour Wielded by Yappat -- Allows the ability to attack while knocked out. Attacking while knocked out is very likely to miss. Knocking out an ally or killing an enemy will also revive you.
 * Aura of Toxicity Who's stinking up the place? Wielded by no one -- When an enemy uses a short-ranged attack against the wielder, they recieve damage from a toxic aura! The closer they got, the more damage they take!
 * Freezer of Minions Minions...so many frozen minions Wielded by TheAdmiral777 -- Buffs ice-related minions summoned by the user, granting double health and attack strength. All non-ice minions the user summons have half health however.
 * Animosity's Armour Resisting tons of damage since ancient times Wielded by Eongaming -- This armour has its own health, only once that health is reduced to zero can you be knocked out, and when you recover, the armour will be back to max health. The problem: When you do get knocked out, you get knocked out for a lot longer than normal.
 * Core of Electron My power level is OVER 9000! Wielded by Testosteron9374 -- Grants a damage multiplier to your attacks. Starts at 0.5x but increases by 0.5 each turn, with no limit. When knocked out, it resets to the 0.5x multiplier. Multiplier: 14.0x.
 * Artifact Snatcher You don't mind if I borrow your Artifact, do you? Wielded by Bolt-Weed -- Lets you use another player's Artifact while they are KO'd. Doesn't allow you to use Grit of Gargantua, Animosity's Armour or Core of Electron.
 * Phase Crystal 100% Adapted for defensive purposes Wielded by No one -- The wielder of this Artifact becomes slightly out of phase. This means that enemy attacks are extremely likely to miss, however the user's attacks will deal 25% less damage. Also applies to minions summoned by that player.
 * Telepathy Component You cannot hide your thoughts from me! Wielded by The Magic Star (unless the creator of this thread is again a player of this thread game) -- Allows the user to see into the thoughts of the Raid Boss, which they communicate to their allies. I will automatically give everyone hints about what will happen next turn, but only if the user of the artifact posts something.
 * Artifact Maker I can make whatever I want, whenever I want Wielded by DeathZombi -- Allows you to create your own custom artifacts to equip to yourself. However, these artifacts are extremely unstable, and will break whenever you get KO'd or damaged. You also cannot copy any other artifact. You must also beware of unforeseen side effects that your custom-made artifacts could have.
 * Miniboss Master I control this miniboss, now bow beneath me! Wielded by Crazyzombie168 -- When equipped, if you charge up for three to five turns to summon a really powerful minion, it will be a miniboss. Minibosses have at least 1000 health and much more damaging attacks/ have hidden helpful effects. Unfortunately, you will be unable to summon regular minions.
 * Rage of Darkness You won't like me when I'm angry Wielded by DatDramaPlant -- As you damage enemies, you gain rage. Once you have at least 100 rage, you can enter rage mode to grant a massive damage buff for a few turns, although damage caused in this mode will not allow you to regain rage. The more rage you have when you enter rage mode, the bigger the buff and the longer it lasts. Current Rage: 30/1000.
 * Sword of Evil Ultimate power comes at a price. Wielded by Hal lucination -- The sword grants the wielder a 2.5x damage boost to all attacks, and a 50% chance to counter incoming attacks, surviving and damaging the attacker. Unfortunately, the sword will only grant its powers to someone who commits an act of evil. KO an ally for two turns using the sword, to get the sword's power for one turn. Allies KO'd like this cannot be revived. Wielder of Animosity's Armour cannot be KO'd unless they are below 101HP, and Omnipotent Orb grants its user immunity to even the Sword of Evil. If you get KO'd, then the KO lasts an extra turn and no ally can revive you.
 * Omnipotent Orb The key to immortality, but at what cost? Wielded by AzureAzulCrash -- Grants TOTAL immunity to attacks, meaning the boss and his minions cannot KO you or even apply negative effects of any kind. However, the wielder cannot serve the Raid Boss, and has a massive attack damage reduction, inflicting 75% less damage than normal.
 * Resurrection Relic Save your minions...after they die Wielded by No one (The Magic Star if the Creator of this thread is again a player of this thread) -- With this, it is possible to resurrect minions that died in the last turn. You can attempt to resurrect any number of minions at once, but it only has a 50% chance of success and cannot resurrect the same minion multiple times. You are also unable to summon any new minions yourself if you have this and you used it to revive recently KO'd minions. Take note that these KO'd minions cannot be revived after the end of each raid boss turn.
 * Necromancer's Gem Be the ruler of the undead! Wielded by The Magic Star (unless the creator of this thread is again a player of this thread game) -- With this gem, you are capable of summoning buffed undead minions, with doubled health and attack damage. Your summoned minions also receive automatic healing, although living minions have halved damage and cannot be healed at all.
 * Flaming Defense I cut through armor like it's butter! Wielded by Fairy27 -- The holder of this artifact will always deal damage to armored enemies as if their armor was shattered. If they score a critcal, the armor is permanently shattered.
 * Pandora's Box (none available) What's in the BOOOXXX! Provides a random buff or debuff upon the opener when activated. Anything can be inside. Feeling Lucky?

Raid boss's status
Raid Bosses killed: 14

Current Raid Boss: Carnage the Mighty

Raid Boss health: 12000/12000

Effects: None

Description: A mighty warrior of an alien race known as the Vashtari, Carnage wears Adamantium-Mithril armor. He will take less damage from most attacks than he should, but he has a secret weakness. His attacks will be slow, but they have a less-than-normal chance to miss, and they will not leave much of an opening for a return strike. 