Board Thread:Roleplaying/@comment-28270366-20170706114419/@comment-28270366-20170727084043

End Round:

//I was intending to wait for PeaVZ (Jaws) to reply so Steve will not feel alone. But due to his limited schedule, the intense difficulty of the level that may be very hard of 2 clerics to handle, and how much the other carries are totally not caring for them, I will just gonna bring back Wanda, Meltfrost, and Commando Sam back to life and fight further. This will be their last chance to rescue those cubs.

//@Drip, again, you double-posted. I haven't replied by the time you did that. Im'ma count only your first one.

//@ChemStone (aka Ashfall), is that a back-up account or a permanently new account? If permanently new, how did you lost your first account?

(Great Train Robbery)

Cactopus smacks Poncho B with all her might, -89 tp him. Chain Attack 2x! -36 to Poncho B and -52 to Poncho A.

Swashbuckler A stabbed Gatling Galoot with a toxic-tipped saber, his shield is destroyed. He is poisoned for 3 turns.

Swashbuckler B stabbed Poncho A with a toxic-tipped saber, -71 to him. He is poisoned for 3 turns.

Camilla throws her daggers at Poncho B, -38 and -38 to him.

Hielo activated Glaci-Arrier, which shielded both her and Sans. +232 SP to both of you. Just in time for the charge to blow up. Both Hielo, Sans, and Drip were protected, Cactopus blocked the entire thing thanks to her crab and wall-nut, and the explosion damaged Camilla (-54), Felix (-77), and both Swashbucklers (-77).

//I buffed Hielo (yay). Her Glaci-Arrier will always shield herself. Still shields a random ally. 'Cuz I'm gonna make you Zarya.

Felix is still chanelling...

Conehead Cowboy B shoots his revolver on Drip, -69 to Drip.

Poncho Zombie A uses Madman Shootout. He shoots 4 bullets to each swashbucklers. -225 HP to both of them.

Poncho Zombie B bangs his grate at Cactopus. Fully blocked! But you got stunned for 1 turn. Cactopus' hermit crab' Spiked Carapace reflected the blocked damage, enough to defeat Poncho B. +100 EXP, +120 coins, and +2 metal to Cactopus.

Last Hurrah activated! Poncho banged his chest again on Cactopus... Nothing happened...

Cactopus: You better try HARDER than that!

Sans ate one of his Astronaut Food, +200 HP and +45% attack boost to him. Sans lost target on Poncho B, so he attacked Poncho A instead.

...


 * violent axe chop sound* -592 HP to Poncho A. That look on Sans eyes scared the heck out of him. Poncho A is afraid to attack Sans for 3 turns.

Drip healed Sans, +143 HP to him. +10 EXP for the continuous support.

Gatling Galoot is frozen as long as Felix is channeling. He lost 4 armor further.

(Rescue a Cub)

Dire Wolftail felt tired. He lies his body on the ground.

Steve regenerates from the vines, +40 HP. He is bleeding, -50 HP. He regenerates from the chocolates, +80 HP. He inspires everyone further, +93 to him and Jaws. He orders his Heal Flower to heal Jaws, +100 HP to him. +30 EXP for being a caring support.

Conscript A and B are enjoying drinking vodka.

Within the minds of the fallen heroes, a voice was heard...

Freya: Do not be afraid, my heroes. Your quest is not complete. Rise. And finish the job.

Wanda, Meltfrost, and Commando Sam are brought back into the game.

(Bear Handed Brawl)

Twist throws all the boomerangs he can, 8 hit, 2 crit. -7, -7, -18, -7, -7, -18, -7, and -7 to him. His shamrock fires a rainbow beam at the beary, -59 to him (Twist is healed by 29). His ghost pepper haunted the beary, -41 to him. The beary is too angry to be scared.

The Angered Hibernating Beary is bleeding, -234 to him. He clawed Twist again, -147 to him.

Overworld

Ashfall, Kalos, and Mag chased down the spy. It spopped by the path towards the Northern Mountains.

???: Vse zakhvatchiki dolzhny byt' unichtozheny. Ne sleduyet raskryvat' vse plany prem'yerov.

The Winter Soldier blocks the way.

45 turns until daytime.

Current Weather: Cheerfully Snowing

Current Location: Winter Wonderland

Current Stats:

Players:

Camilla - HP: 426/594. Armor: 10 Speed: 42 EXP: 583/750 (Level 11). PFB: 60%

Meltfrost - HP: 290/290. Armor: 6 Speed: 25 EXP: 143/750 (Level 11). PFB: READY!

Twist - HP: 326/558. Armor: 6 Speed: 26 EXP: 2/1000 (Level 12). PFB: 70%

Drip - HP: 28/576. Armor: 7 Speed: 24 EXP: 660/750 (Level 11). PFB: READY!

Neko - HP: 337/367. Armor: 5 Speed: 32 EXP: 6/750 (Level 10). PFB: 22%

Ashfall - HP: 640/640. Armor: 9 Speed: 36 EXP: 685/750 (Level 11). PFB: 25%

Sans - HP: 628/655. Armor: 10 Speed: 22 EXP: 570/750 (Level 11). PFB: 32%

Cactopus - HP: 592/855. Armor: 14 Speed: 41 EXP: 490/750 (Level 11). PFB: 44%

Wanda - HP: 410/410. Armor: 3 Speed: 25 EXP: 377/750 (Level 11). PFB: 26%

Mag - HP: 313/517. Armor: 8 Speed: 32 EXP: 310/750 (Level 11) PFB: 28%

Steve - HP: 296/581. Armor: 9 Speed: 28 EXP: 255/750 (Level 11) PFB: 68%

Kalos - HP: 224/466. Armor: 8 Speed: 23 EXP: 465/500 (Level 10) PFB: 80%

Jade - HP: 488/488. Armor: 4 Speed: 24 EXP: 105/500 (Level 10) PFB: READY!

Hielo - HP: 332/567. Armor: 14 Speed: 33 EXP: 335/500 (Level 10) PFB: 80%

Jaws - HP: 199/450. Armor: 6 Speed: 38 EXP: 105/300 (Level 10) PFB: 85%

Enemies:

Rescue a Cub (Only Jaws and Steve are left active. Others are allowed to back them up. 3 spaces left..)

Dire Wolftail HP: 1050/1500 Armor: 5 Speed: 30
 * Claw - Deals 180 damage. 10% chance to deal 50% critical damage.
 * Bite - Deals 90 damage and causes target to bleed for 3 turns.
 * Howl - Gives all allies +30% attack for 3 turns.

Zoviet Conscript A HP: 1215/1500 Armor: 5 Speed 20

Zoviet Conscript B HP: 1446/1500 Armor: 5 Speed 20
 * AK-47 - Deals 80x3 damage to target. Has 40% accuracy.
 * Molotov Cocktail - Deals 110 damage to all enemies. Burns them for 3 turns.

Great Train Robbery (Sans, Cactopus, Camilla, Hielo, Drip, and Felix are in this scene. No one can join and there is no escape.)

Gatling Galoot HP: 1477/2500 Armor: 10 (-16) Speed: 75 (-22.5)
 * Gatling Barrage - Charges: 3 turns. Deals 5x80 damage to all enemies.
 * Dynamite Charge - Places a dynamite charge on a target. It will detonate after 2 turns, dealing 200 damage to the main target and 100 to all other enemies.
 * Dodgy - (Passive) Damage greater than 85 deals half the damage.

Conehead Cowboy B HP: 721/1500 Armor: 8 Speed: 40
 * Revolver Shot - Deals 110 damage to the target. Has 150% accuracy.
 * Cowhide Shield - Grants an ally 500 SP and resistance to armor down effects.
 * Last Hurrah - (Passive) When killed, attacks the attacker for 200% damage.

Poncho Zombie A HP: 323/1200 Armor: 5 Speed: 40
 * Western Brawl - Deals 125 damage to the target. Taunts the target for 2 turns.
 * Madman Shootout - Shoots 6-9 bullets on random enemies, each dealing 80 damage.
 * Blunt-force Shotgun - Shoots an enemy up close with a shotgun, dealing 150 damage, dealing more damage if the enemy is slower than him (+20% per overcame speed).
 * Last Hurrah - (Passive) When killed, attacks the attacker for 200% damage.

Bear Handed Brawl (It's Twist vs the Angered Hibernating Beary. Anyone can join in, but let's see if he can handle it alone...)

Angered Hibernating Beary HP: 2297/3000 Armor: 20 Speed: 25
 * Massive Claw - Deals 200 damage.
 * Hibernate - Sleeps for 3 turns. After the sleep, heals himself equals to 50% his max HP. When attacked while sleeping, counterattacks for double the damage.

The Winter Soldier (Event Special) (The Winter Soldier attacks the investigating party as he escape with a bunch of Cryogenic Crystals. Stop him before he escape. Ashfall, Mag, and Kalos are in the scene.)

Winter Soldier HP: 3000/3000 Armor: 20 Speed: 60
 * Gun Strife - Deals 5x100 damage to the target.
 * Expert Sniper - Charges: 2 turns. Deals 250 damage to the target. Completely ignores armor.
 * Vibranium Arm - (Passive) Immuned to power downs and armor downs.

Summons:

Swashbuckler Zombie A (Cactopus' Crew) HP: 1191/1625 Armor: 5

Swashbuckler Zombie B (Cactopus' Crew)HP: 1191/1625 Armor: 5
 * Saber Swash - Deals 2x105 damage.
 * Toxic Tip - Deals 70 damage to target, poisoning it for 3 turns. Poison deals 35 damage per turn.
 * Dirty Tricks - (Passive) Immuned to harmful effects.

Allies:

Felix (Mission Ally) HP: 269/500 Armor: 3 Speed: 40 PFB: 0%
 * Icy Bolt - Deals 120 damage. 5% chance to chill an enemy for 3 turns. Chill deals 50 damage per turn. Worsen by low temperature, negated by fire attacks.
 * Snowy Heist - Heals an ally by 75 HP overtime, lasting for 3 turns. Negated by fire attacks.
 * Frost Armor - Grants an ally +5 armor and causes attackers to get slowed by 30% by the next turn. Lasts for 3 turns.
 * Cryogenic Beam - (Plant Food Ability) Continuously applies slow and armor down status effects on the target enemy for several turns. Every turn, lowers target's speed by 30% and armor by 4. After the 3rd turn of channeling, the target will he frozen for 2 turns. Felix is channeling, so getting stunned or doing other actions will interrupt this ability.

Commando Sam (Event Ally) HP: 400/400 Armor: 7 Speed: 40 UBB: 92%
 * Freedom Fight - Deals 5x30 damage. Grants a random ally "Freedom", in which allows him/her to do 2 actions on one turn for 2 turns. Does not occur while Freedom is still active.
 * Explosive Fireworks - Launches 3 mini-ZPGs on random enemies, dealing 95 damage to them with 5% chance to either stun, freeze, stasis, tangle, or petrify the enemy.
 * Stars & Stripes - Lowers all enemies' attack by 30% while increasing yours by the same amount. Lasts for 3 turns.
 * Grand Finale - (Undead Boost Ability) Commando Sam will ride on his mighty bald eagle and swoops to the sky, raining down a total of 10 fireworks all landing on random enemies. Each firework deals 50 damage. A larger explosion will then occur after 3 turns, dealing 250 damage to all enemies.

Potted Plants:

Ghost Pepper (Twist): 0/3 Ready. 2 Lifespan Left.

Shamrock (Twist): 0/5 Ready. 8 Lifespan Left.

Missiletoe (Drip) 5/5 Ready. 5 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Guacodile (Sans): 2/3 Ready. 7 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 1 Lifespan Left.

Chomper (Ashfall): 5/5 Ready. 2 Lifespan Left.

Wall-nut (Cactopus): 0/3 Ready. 1 Lifespan Left.

Magnet-shroom (Camilla): 2/3 Ready. 1 Lifespan Left.

Heal Flower (Camilla): 3/3 Ready. 4 Lifespan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Steve): 0/3 Ready. 2 Lifespan Left.

Torchwood (Jade): 5/5 Ready. 5 Lifespan Left.

Phat Beet (Twist): 2/5 Ready. 8 Lifespan Left.

Phat Beet (Sans): 2/5 Ready. 9 Lifespan Left.

Active Effects:

(Great Train Robbery)

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.
 * Zealous Aura - (Aura) All allies have +16% armor and +26% attack. Effects decreases by 2% per 10% missing HP.

Camilla
 * Savage Fury - (Passive) Lost 10% HP; attack boosted by 10%.

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.

Hielo
 * Fervor - (Passive) Has attacked 0 times straight; attack boosted by 0%.
 * Glaci-Arrier - Has 32/232 SP.

Sans
 * Improved Sea Sap - Has +80% attack and +50% accuracy. (1 turn)
 * Strengthen - Has +45 attack boost. (2 turns)
 * Glaci-Arrier - Has 132/232 SP.

Gatling Galoot
 * Cryogenic Beam - Frozen for 2 turns and has -16 armor. Can go further until Felix is disabled... (Channeling...)
 * Poisoned - Loses 35 HP per turn. (3 turns)

Poncho Zombie A
 * Poisoned - Loses 35 HP per turn. (3 turns)
 * Fear - Afraid to attack Sans. (3 turns)

(Rescue a Cub)

Steve
 * Warcry - Has +3 armor. (3 turns)
 * Vine Shield - Has +3 armor. Regenerates 40 HP per turn. (1 turn)
 * Bleeding - Loses 50 HP per turns, worsens by 10% per hits received. (1 turn)
 * Regenerate - Heals up by 80 HP per turn. (4 turns)

Jaws
 * Warcry - Has +3 armor. (3 turns)

(Bear Handed Brawl)

Angered Hibernating Beary
 * Bleeding - Loses 39 HP per turn. Worsens by 19.5 per turn. (2 turns)

NOTE:
 * The following plants have their Plant Food ready: Jade and Meltfrost.
 * To Steve: You still have 2 Chocolate Hearts in your inventory to heal up some more.
 * To Kalos: You still haven't activated the Fourth Wall Joe contract.