Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25416291-20141220060734/@comment-27557697-20150113164514

Lily8763cp wrote: RetroBowser wrote: Buzzy Buzz wrote: Lily8763cp wrote: Darumo wrote: Uselessguy wrote:

TheGollddMAN wrote: Still why would the number of Plant Foods in the level increase? The number of PF is fixed for every level.

I don't know. That's PopCap's idea. I can't answer that question. I just know that. The number of PF can change, it's not any glitch.

If you restart a level many times, that level and all the levels become easier. Less zombies and more PF.

If the levels are easy, you can make them harder. Just instead of restarting, win a level many times and it'll become harder.

For example, I played BWB day 20 in the hardest difficulty. Lots and lots of zombies appeared (the game became very slow in low tides) and I only was given 1 PF. But then I restarted many times and the number of zombies reduced little by little (the game was perfectly fluent). I was given lots of PF.

Another example, BWB day 25 (I found a solid strategy!). In the hardest difficulty, you're given 3PF and many, many zombies. In the easiest, you're given a lot of PF and only one garg appears in final wave.

It's also worth saying that the levels don't become easier if you restart the levels just when you begin them. You have to wait until zombies destroy your defence x'D.

I think I wrote too much for what I wanted to say... Really? Well that'll be make Future Hell and  The true hell easier! Oh god. Was FF hard? No The flipping Mecha-Football Zombie and Bug Bot Imps is what does it (I really dislike E.M.Peach.) Why dislike E.M peach when it basically freezes most of the Far Future zombies? That's your problem right there. With their toughness and E.M Peaches to stun them they shouldn't get anywhere near your plants. The bug bot imps might get somewhat close to your plants but will die quickly.