Plants (PvZ2)

A total of 29 plants return from the first game, seven of which are now premium plants that must first be bought from the in-game store with real money before they can be used. The majority of losses from the first game are due to environmental differences between the levels of the two games. For example, there are no pool levels in Plants vs. Zombies 2: it's About Time, so no water plants are present. Additionally, seventeen new plants were added, one of which is another premium plant, bringing the grand total up to 46. However, there are four plants exclusive to China in the Kung-Fu World, so including them brings the total to 50.

In the months following the game's release, PopCap intends to add more worlds to the game via updates, and these worlds will bring with them more plants. The following list is therefore open to expansion.

Additionally, a few of the plants not returning from the first game instead appear in cameo roles.

List of plants
Recharge time:
 * Fast - 7.5 seconds
 * Mediocre - 15 seconds
 * Sluggish - 30 seconds
 * Slow - 50 seconds

Cameo appearances

 * Gatling Pea - Using Plant Food on a Peashooter or Repeater temporarily upgrades it into a plant that resembles the Gatling Pea.

Trivia

 * The plants now take four bites before being eaten.
 * More plants start with the letter "S" than any other letter, with eleven.
 * Four of these plants are introduced in the Pirate Seas.
 * Twin Sunflower, Winter Melon, and Spikerock are no longer upgrade plants. Instead, they can now be planted like normal plants.
 * Excluding the Chomper, all plants from the day area of Plants vs. Zombies were brought back in this game.
 * The player can only use premium plants for free in the following levels:
 * Piñata Party.
 * In Far Future - Day 20, Starfruits are the endangered plants.
 * In Dark Ages - Night 4, Hypno-shrooms are available via conveyor belt.
 * In Dark Ages - Night 8, Hypno-shrooms are given to you as one of the Locked-and-Loaded plants.