User blog:Mr. Boss-inator/PvZH Illegal Combos

I'll list some OP exploits and combo ideas here.

Working stuff
Here's stuff that was confirmed to work (because unlike my ideas they are easier to pull off :P)

1. Infinite attack cycle
Requirements: Any Kabloom hero, 2 Sergeant Strongberries.

What you need to do: Just play both strongberries with one of them being on an empty lane (other one must be still alive before first one attacks).

Result: They keep assisting each other doing 2 damage every time other berry attacks... Including Strongberries! Infinite attack spree slowly drains other hero's hp ignoring all the blocks until the hero dies.

Cons: U cheater!

2. Hero Hunter
Requirements: Neptuna, any Strikethrough zombie (but better if he has many HP and STR (Plank Walker FTW)), Coffee Zombie (optional).

What you need to do: Use Posess or Coffee Zombie to make your Strikethrough zombie also get Frenzy. Now, if it kills the plant on its lane, it'll attack the hero twice, or even thrice if there are 2 plants!

Cons: Isn't that effective, based on opponent's moves to get the best result.

Theoretically working stuff
Here are listed my ideas of stuff that will be really rare in the actual game, but might work, because some parts of these exploits have been tested separately from others.

1. You shall not plant!
Requirements: Brain Freeze, Zombot 1000, Mixed-Up Gravedigger and Firefighter.

What you need to do: Play Zombot and either Gravedigger or Firefighter. Then play Firefighter/Gravedigger. When firefighter is revealed, bounce the gravedigger. Every turn play gravedigger again and bounce him AGAIN.

Result: You get an almost unstoppable team of zombies, protected from tricks by gravestones and from block superpowers with their high HP. Moreover, Zombot keeps destroying all the plants again ang again and again. And that's not it still! All these zombies have high strength, dealing massive damage to the hero!

Cons: Hard to pull off since you have to have all these zombies still alive until you manage to play everyone, Grave Buster breaks the pattern, Firefighter might get revealed before Gravedigger, unallowed to bounce unrevealed zombies.

2. Early rush
Requirements: Super Brainz, Zombot Sharktronic Sub, Teleport, Mixed-Up Gravedigger and 3 Brain Vendors.

What you need to do: on turn 5 play 3 Brain Vendors and Gravedigger. During tricks, you'll get 9 brains from Brain Vendors, which is more than enough to summon Zombot through Teleport.

Result: During the turn the other hero can't really do much, because all the zombies are hidden in gravestones, blocking all lanes but water. Plus, you play a zombie that costs 5 brains and a zombie that costs 6 brains on the turn when you can have only 5 brains. Along with that, you also bring a lot of weak zombies which all together overwhelm the lawn with ease. Should I mention that all the zombies technically get Deadly?

Cons: Even harder to pull off, because the chances of getting all these stuff before it's time for action is very low, Grave Buster might ruin your plans.

Your feedback is appreciated, post your own ideas if you have any.