User blog comment:SolarKnight2/Solar Flare in Almost all her Aspects/@comment-24843074-20161128150442

You have a flower plant that completely overpowers Vanilla...

Also some of these healing plants look really overpowered. The one that heals itself is just bait and you're only going to defeat it with instant-kill tricks or deadly, which depends on your hero (Basically Z-Mech is screwed even more, as his only option is to get a zombie with 6 strength or more). In addition, Chompzilla buffing this could spell big disaster for when you don't have tricks to defeat it with. Also the one that heals 3 for every PLANT ON SCREEN seems a bit over the top, especially for a hero like Wall-Knight who has access to a lot of Team-Up. I could see it healing for one or maybe 2, but it still is kinda too good. To put it in perspective, Nurse Garg is a 7 brain cost and heals by how much damage he does. Sure, you can buff it, but you'll likely have to wait till next turn. However, this plant basically takes every plant and turns it into a slightly nerfed Nurse Gargantuar (or a slightly buffed Venus Flytrap for the sake of using plants). Also considering the fact zombies only have sweeps like Chickening or Weed Spray, a hero like Chompzilla could just buff tons of plants, use this, and are now untouchable.