Board Thread:Roleplaying/@comment-28270366-20160828223314/@comment-28270366-20160901040346

YammaYamer21 wrote: Vergel Nikolai wrote: YammaYamer21 wrote: Vergel Nikolai wrote: YammaYamer21 wrote: Vergel Nikolai wrote:

YammaYamer21 wrote: Can I join? I want to be a Cactopus Marine. She's the type that, when she gets in a fight, she gets REALLY into the fight. She will still try not to get angry at teammates, but she occasionally will. However, if anything serious happens, she can put aside her anger and focus it onto the enemies/obstacles ahead.

Attack: Cactentacles* - A longer-ranged melee attack(like spears) with a slight AoE

Attack Buffer: Sea Sap - Activates upon taking damage. Increases armor and starts weak regeneration. Stacks to 3 and disappears after 2 turns. Can be used as a move if Cactopus has some on her, which is removed and given to targeted plant

Debuff Attack: Ink Spike - A weak, ranged spike attack with ink on it. It slightly slows the target and decreases the target's chance of hitting ranged attacks. If it's a critical, it deals more damage and blinds the target.(50% chance to miss attacks)

Plant Food: Cactustorm - Doubles health, makes Cactentacles a large AoE attack to all enemies in melee range, Sea Sap stacks to 5 and can be given without losing some, and Ink Spike has increased range, damage, and crit chance. Lasts 4 turns

YammaYamer21, here's some things...
 * punmaster9000

1. Your abilities are way to complicated and too OP. Your abilities are too hard to understand and are too powerful. I guess you should change this into something more simple.

2. I think you got the concept of your abilities from MOBAs or MMOs. Just to tell you that this is a turn-based RPG, your concepts are way too complex for this. Sure, I have to take the concept only if it is simplified. OK, this should work: Cactentacles: Just a melee attack

Sea Sap: Forget the stacking, just make it so I gain a tiny portion of health when hit(like a shield or  buffer)

Ink Spike: A weak range attack that decreases chance of hitting targets or evading attacks slightly

Cactostorm: Cactentacles can hit 3 targets and does a bit more damage, Sea Sap increases the health 'buffer', and Ink Spike's debuffs are much more powerful 1. note that a pirate (and your subclass, marine) can equip swords, fists, and guns. It won't matter if your melee or range in the case. So, that will deal 40 damage to a single target.

2. Attack buffers in pirates must involve buffing your teammate's attack too. So shield isn't gonna work.

3. Your Debuff Attack is some kind of blind/daze? OK, I accept.

4. So your Basic Attack deals more damage and now hits three targets. Fine. Your debuff gains more effect. OK. And your buffer. Like I said, it must be an attack enhancing support rather than a shield.

5. And you need a 2nd PF Ability. This time it must be different. ... so, let me be able to give a weak heal to a teammate... if that won't cut it, explain this buffer a bit clearer. For a second PF:

Cectentacle Wall - Block all damage for 1 turn Attack Buffer means... Buff the aattac! It could either power up the ally (which increases an ally's damage), or various attack modifiers (turns an ally's attack into a burn-inflicting, poisons inflicting, or armor piercing attack).

And for your 2nd PF, you mean all allies will be immunes to all sort of damage for a turn? That's good. But I'll buff it to 2 turns. Attack Buff works fine, buffer makes me think like a buffer between you and danger.

OK, to do it for real:

Sea Sap - Make a teammate do a bit more damage and increases the chance of hitting the attack. OK, to finalize...

Basic Attack: Cactentacle - Deals 40 damage to a single target.

Attack Buffer: Sea Sap - An ally's attack is increased by 30% and increase percision by 15%. Lasts for 3 turns.

Debuff Attack: Ink Spike - A target enemy is dazed and blinded by 30%. Lasts for 3 turns.

PF 1: Cactostorm - Attack now hits 3 targets, Sea Sap has increased buff, and Ink Spike has increased debuff.

PF 2: Cactentacle Wall - All allies are immuned to anything for 2 turns.

OK, you're in!