Talk:Flamenco Zombie/@comment-34954846-20180313165006

This card is very outstanding for a Basic - Common. Don't believe me? By itself it can do 2 damage to the Plant hero. Basically when you play this, it's a trick. Want the Plant hero to stop blocking your Flamenco Zombie? Disco-Naut gives it Bullseye and an additional 2 damage to the Plant hero for a total of 4 damage. Want an extra boost and taste to your damage? Disco Zombie adds a Back-Up Dancer, giving an additional 4 damage to the Plant hero for a total of 8 damage. That's the maximum under one condition: There's a water lane. If there's no lane that requires an Amphibious zombie to fill it, this is where you can really give the spin. There are different favorable things you can do to satisfy your Dancing hunger, but these are your best options.

'''- If enough Zombies have been destroyed, Valkyrie can initiate an OTK end to the match with a total of 10 damage to the Plant hero. Give this an attribute and Valkyrie will do the rest.'''

'''- Orchestra Conductor not only gives you 10 damage to the plant hero, but gives all your Zombies +2 Strength. When you think about it, it seems legit.'''

'''- Surprisingly, another Flamenco Zombie can stack with this, one doing 10 damage while another one does 8 damage. Usually, this is enough to finish the game, and it only gets more wild with Disco-Naut (if you have played it).'''

'''- A very intimidating strategy is the Evolved Headhunter strategy. Evolve a Dancing zombie then flood the lawn with everything else. Make sure Flamenco Zombie goes last. A whopping 18 / 20 (not really sure yet if this zombie's ability activates when you play it, because it's technically a Dancing zombie) damage is enough to wipe out what's rest of the Plant hero!'''

'''- Aerobics Instructor will give you slight rewards for waiting turn-to-turn to finish your Dancing drama. While you're waiting for your Brains to build so you can play the other crucial Dancing Zombies, Aerobics Instructor gives a boost to every other Dancing Zombie in play because they hate waiting for the OTK! '''

'''- And arguably, the best combo one can use is the Binary Flamenco strategy. A Binary Stars played before a Flamenco Zombie is exruciating! It's fun to flood the board with a crowd of Dancing Zombies who want to see Flamenco Zombie's fireworks that destroy the Plant hero. One of them is Binary Stars. He helps Flamenco Zombie prepare the fireworks, thus it gets twice as much effect. BOOM! 10 damage is doubled by two. GUARANTEED 20 DAMAGE! '''

So now you know why this is a game-winning card. I've won all games as Impfinity because of this, and an extra Zombot Plank Walker for some extra stuff.