Plants vs. Zombies Heroes

Plants vs. Zombies: Heroes is a collectible mobile card game announced on March 10, 2016, through PopCap Games' official YouTube channel and soft released in certain countries on the same day. On October 18, 2016, the game was released worldwide on iOS and Android.

Description
''It's the lawn of a new battle! Plants vs. Zombies: Heroes mobile lets you collect and choose from hundreds of characters across the PvZ Universe in this epic collectible card game that takes you beyond the backyard.''

For the first time ever on mobile, play as either plants or zombies and unlock their lawn-inspiring super powers. Collect hundreds of characters, including new roster favorites from Plants vs. Zombies: Garden Warfare 2 like Super Brainz, Z-Mech, Citron, and Rose, and adventure through an all new PvZ Universe with a unique, comic-style narrative. Pick your favorite hero, assemble your team, and use your heroic skills to outwit your opponents in battle.

Battle and adventure by yourself against AI in the single player campaign, or battle against other players in real-time multiplayer! Challenge your friends or test your powers and strategy against the rest of the world in casual or ranked multiplayer battles – all in real time. Complete Daily Quests to earn rewards to expand your roster of Heroes and sidekicks.

In adventure mode, lead your favorite plant and zombies on epic missions to battle and take down all opposing Heroes across locations as zany and diverse as the Heroes who inhabit them. Experience the story of Plants vs. Zombies: Heroes via comic-styled story sequences revealed as your adventure progresses. Use the adventure mode to tone your skills and fine-tune your strategy, experimenting with different heroes and powerful teammate combinations along the way.

Story
Each day, the plants and zombies battle as usual. After several zombies have been destroyed, Dr.Zomboss, who is driving his brand new Zombot Hero-Tron 500, transformed a basic zombie into a hero called Super Brainz. Too happy with this, Dr.Zomboss accidentally presses a button that mustn't be pressed. The hero laser transformed a nearby Sunflower, Wall-nut, Bonk Choy and Peashooter into their respective heroes, Solar Flare, Wall-Knight, Grass Knuckles and Green Shadow. Then the Zombot exploded, and the hero laser transformed several other plants and zombies around the world into heroes. Now the battle fully begins, as both sides are going to gather all heroes in the world to be the victor.

Game modes
On this game it is possible to play as both the zombies and the plants, with the main game modes being:
 * Plant Missions - Where the player progresses through the plants' campaign;
 * Zombie Missions - Where the player progresses through the zombies' campaign;
 * Multiplayer - Where the player fights against other real life players around the world as either the plants or the zombies.

Glitches
Check this page to find the various glitches of this game.

Concept art and upcoming content
Check these articles to see concept art of the game and upcoming content that is going to be added in the future new updates. However, beware, as there are spoilers ahead.

Update history
This game regularly gets updates that can bring exciting new content or bug fixes. Check this page to see the various updates to this game and when they were released.

Gameplay
The main objective of this game is to defeat the opposing side's Hero by reducing his/her health to 0 (or by letting your opponent run out of cards to draw). That is done via the cards played on the field. There are two types of cards: Fighters (Plants/Zombies) and Tricks. In the battle phase, each one attacks. The strength of the fighter is the damage they deal to the enemy, and the health points is how much damage they can take before being destroyed. If there are no opposing cards on the same lane, the enemy Hero is attacked. Each hero has 20 points of health plus a Super-Block Meter. When damage is suffered, the Super-Block Meter will fill up randomly 1-3 blocks where a shield consists of 8 blocks. When the Mega-Block charger becomes full, the Hero will block the attack, and receive a superpower that can be saved or deployed immediately for free. Each Hero can block attacks a total of 3 times per game. Each time the Hero blocks, one shield icon below the meter will disappear.
 * Fighters are cards that stay on the field until destroyed. They all have three stats: Strength ; Health and Cost (/), plus some have special abilities that can't be ignored and makes each one unique. The player must know how to use those in their favor in order to win against tougher opponents.
 * Tricks are cards that directly affect the game by damaging or healing Fighters or Heroes, summoning or destroying Fighters, adding or removing strength or health, etc. If on the zombies side, they can only be played on the third phase of the turn. If on the plants side, they can be deployed during their phase. The only attribute associated with them is their Cost (/).
 * Superpowers are a powerful tribe of trick cards that cost 1 brain/sun each. One is given at the start of each game and you can only gain more by getting a Super-Block. There are four Superpowers in a deck: 3 regular ones that are each shared by two heroes, and 1 Signature Superpower, an exceptionally powerful move that is exclusive to the Hero.

During a game, each turn has four phases. At the start of each turn, the total amount of sun/brains received from the last turn plus one is given, allowing that the more powerful cards are only played later on the game, so the player must not only rely on them otherwise they have nothing to play on the first turns. Each deck needs to have exactly 40 cards shared between tricks and plants/zombies. Additionally each hero has Superpowers which can't be changed and doesn't count towards the limit. It is allowed to have up to 4 copies of each card, and they are separated in basic and premium, followed by their rarity. Only 10 cards can be in your hand at once, if you already have ten cards in your hand, you cannot draw more. However, it is possible to have more than ten cards in your hand through the Bounce effect. Basic cards are purchased at the using coins that are earned after battle (15 after winning in a mission, 10 for winning a casual match, 20 for winning a ranked match, 100 after winning a boss battle, 5 after failure and zero for friendly match.). Premium cards are only obtained at the store though Premium Packs or a free pack by losing a battle multiple times (normally 4), and their rarity means the chances of obtaining them via packs is low unless there is a limited time offer that offers specific cards.
 * The first one is the Zombies Play phase, where the Zombie Hero can summon zombie Fighters;
 * The second one is the Plants Play phase, where the Plant Hero can plant both Plant Tricks and Fighters;
 * The third one is the Zombie Tricks phase, where the Zombie Hero can only play Zombie Tricks;
 * And the last one is the Fight! phase, where each card played battle from left to the right, so Fighters on the leftmost lane attack first and the Fighters on the rightmost lane attack last.

Terminologies
Like most collectible card games, Plants vs. Zombies Heroes employs many terminologies that are used to refer to the many different mechanics of the game, interactions of cards with each other, and many more. The page above lists and explains the terminologies.

Heroes
Heroes are the main playable characters in Plants vs. Zombies: Heroes, and the ones required to be defeated so the game can end. Heroes have unique Superpowers, Tricks, Classes and cards who they can lead, making each one different from the others. At the end of each mission there is a Boss Battle against one of the Heroes. That hero always appears in the corner of a mission's screen. These battles have a special gimmick (like a change on the number of cards given, increased or decreased health or pre-summoned Fighters) that can have a powerful effect on the required playstyle. Starting from Mission 21 from each side, the third battle or Crisis Battle will also have a special gimmick.

Each mission consists of five stages, the Encounter Battle, a regular battle against the main opposing hero, the Teammate Battle 1, against a different hero, the Mini-Boss Battle, which has a gimmick in the later missions, the Teammate Battle 2, against yet another different hero, and finally, the Boss Battle, which has a strong gimmick against the main opposing hero.

Classes
Each hero leads two different classes which have different types of attacks and traits.

Special effects

 * Afterlife - When the zombie is defeated, it can be played again. Only zombies in the  class can have this trait
 * Anti-Hero - Does more damage when attacking the enemy Hero. Only plants in  class and zombies in  class have this trait.
 * Armored - Reduces damage from attacks equal to its Armored value. Only plants in the  class and zombies in the  class can have this trait.
 * Amphibious - Can be placed in water lanes. Only zombies in the  and  class, and plants in the  and  class can have this trait.
 * Bounce - Bounces the target plant/zombie back into the player's hand. It can be played again. Only plants in the class and zombies in the  class have this trait.
 * Bullseye - Does not charge the Super-Block Meter if a successful hit is landed on the enemy Hero. Only zombies in the  class and plants in the  class can have this trait.
 * Deadly - Automatically destroys the damaged plant after battling. Only zombies in the  class have this trait.
 * Extra Sun / Brains - Gives extra Sun/Brains to the player. Only plants in the  class and zombies in the  class have this ability.
 * Extra Stats - Increases Strength/Health by given values during the first turn played.
 * Freeze - Frozen enemy gets its next attack skipped. Only plants in the  class have this trait, except for  whose signature superpower trick freezes all plants on the ground.
 * Frenzy - Does a bonus attack if it defeats a plant. Only Zombies in the  and  class have this trait.
 * Gravestone - Hides under a Gravestone until the Zombie Tricks phase. Only zombies have this trait.
 * Heal - Restore health to a damaged ally unit. Only plants in the class and zombies in the  and  class have this ability.
 * Bonus Attack - A plant/zombie does another attack. Only plants in the class and zombies in the  class have this ability.
 * Can't be hurt - Cannot take damage from battle this turn. Only zombies in the class and superpower tricks in the  class have this trait.
 * Splash - Deals damage to enemies next door. Only Plants in the class have this trait.
 * Strikethrough - Penetrates multiple foes to deal damage to the Hero and all other enemies in the way. Only plants in the  class and zombies in the  class have this trait.
 * Team-Up - Can be placed in front or behind another teammate, or a teammate can be placed in front of or behind itself. Only plants have this trait.

Cards
Cards are used to create your hero's decks. In each deck, you choose 40 Fighters and/or Tricks, and 3 Superpowers, plus the signature superpower that is obligatory to have.

Superpowers

 * Flick-a-Zombie - A common superpower trick. Costs 1. Does 1 damage to a zombie.
 * Inspire - A common superpower trick. Costs 1. A plant gets +1/+1.
 * Rejuvenate - A common superpower trick. Costs 1. Heals 2.

Plants

 * - A basic common root plant. Costs 1 and has 1. Has the Team-Up trait. When destroyed, do 2 damage to the zombie in the lane.
 * Small-Nut - A basic common nut plant. Cost 1 and has 1 and 1. Attacks by shooting nuts at zombies.
 * Sting Bean - A basic common bean pea plant. Cost 1 and has 1 and 2. Has the Amphibious and Bullseye traits.
 * Wall-Nut - A basic common nut plant. Cost 1 and has 6. Has the Team-Up trait.
 * - A basic common cactus plant.  Costs 2 and has 1 and 5. Attacks by shooting weak spikes at zombies. Has the Bullseye trait.
 * Jugger-Nut - A premium rare nut plant. Costs 1 and has 2 and 2. Has the Bullseye and Armored 1 traits. When hurt, this bounces itself.
 * - An event fruit plant. Costs 2 and and 2. When played, move a Zombie to this lane and when destroyed, do 3 damage to a Zombie here.
 * Pismashio - A basic common nut plant. Costs 2 and has 2 and 3. Attacks by shooting pistachios at zombies.
 * Sea-Shroom - A premium uncommon mushroom plant. Costs 2 and has 2 and has 2. Attacks by shooting water at zombies. Has the Amphibious trait.
 * Water Chestnut - A premium uncommon root nut plant. Cost 2 and has 8. Has the Amphibious and Team-Up traits.
 * Hibernating Beary - A premium rare berry animal plant. Costs 3 and has 8. When hurt, this gets +4.
 * Pea-Nut - A basic common pea nut plant. Costs 3 and has 2 and 4.  Has the Team-Up trait.
 * Pear Cub - An event fruit animal plant. Costs 3 and has 1 and 1. Has the Amphibious trait. When destroyed, makes a 5/4 with Amphibious here.
 * Spineapple - A basic common fruit plant. Cost 3 and has 3. Attacks zombies by shooting spiky leaves at them. When played, plants with no strength gain +2.
 * Steel Magnolia - A premium uncommon flower plant. Cost 3 and has 2 and 2. When played, plants here and next door gains +2.
 * - An event flower plant. Costs 4 and has 2 and 6. Attacks by flinging its petals at zombies. Has the Team-Up trait. When played behind a plant, this will become 6/2.
 * - A premium uncommon fruit animal plant.  Costs 4 and has 4 and 3. Attacks by shooting its pits at zombies. Has the Amphibious trait. When destroyed, deals 4 damage to a zombie in its lane.
 * Mirror-Nut - A premium super-rare nut plant.  Costs 4 and has 6. When your nuts get hurt, does 2 damage to the zombie hero. Has the Team-Up trait.
 * Prickly Pear - A premium rare cactus fruit plant. Costs 4 and has 4. When hurt, does 4 damage to the zombie in its lane. This has the Team-Up trait.
 * Smackadamia - A basic common nut plant. Cost 5 and has 4 and 4. Attacks by jumping towards zombies and smacking them.  Has the Amphibious trait. When played, your nuts get +2 health.
 * Tough Beets - A premium rare root plant. Cost 5 and has 6 and 1. When played, gets +1 for each other plant and zombie. Has the Armored 1 trait.
 * Poppin' Poppies - A premium super-rare flower plant. Costs 6 and has 4 and 4. Attacks by stretching its right bud towards zombies and smacking them. When played, makes 1  with Team-Up here and next door.
 * Soul Patch - A premium legendary vine plant. Cost 7 and has 5 and 10. When the hero is damaged, this will get hurt instead. Has the Armored 1 trait.

Tokens

 * Lil' Buddy - A token flower seed plant. Costs 1 and has 1. Has the Team-Up trait.
 * Hothead - A token root plant. Costs 1 and has 1. When destroyed, deals 6 damage to the zombie in the lane. Has the Team-Up trait. Also a member of the Kabloom class.
 * Grizzly Pear - A token fruit animal plant. Costs 5 and has 5 and 4.  Attacks by snapping its jaws and sending an energy wave at zombies. Has the Amphibious trait.

Tricks

 * Gardening Gloves - A basic common trick. Costs 2. Moves a plant and draws a card.
 * - A premium uncommon vine trick. Costs 2. Destroys a gravestone.
 * Doom-Shroom - A premium super-rare mushroom trick. Costs 5. Destroys all plants and zombies with 4 or more.
 * Wall-Nut Bowling - A premium legendary nut trick. Costs 10. Make a 6 with Team-up in each ground lane. Then attacks for 6 damage in those lanes.

Superpowers

 * Bubble Up - A super-rare superpower trick. Costs 1. Moves a plant. It gets +3.
 * Nut Signal - A super-rare nut superpower trick. Costs 1. Makes a 6 with Team-up and draws a card.
 * Root Wall - A super-rare root superpower trick. Costs 1. A plant gets +2 and can't be hurt that turn.

Plants

 * Button Mushroom - A basic common mushroom plant. Cost 1 and has 1 and 1. Attacks by firing spore clouds at zombies.
 * Poison Mushroom - A premium uncommon mushroom plant. Cost 1 and has 1 and 1. Has Anti-Hero 2 trait.
 * Shroom for Two - A basic common mushroom plant. Cost 1 and has 1 and 1. When played, it will summon a 1/1 in front of it.
 * - An event flower plant. Cost 1 and has 2 and 2. When this does damage, it gets +1.
 * Buff-Shroom - A basic common mushroom plant. Cost 1 and has 1 and 1. Attacks zombies by shooting a purple cloud at them. When played, all Mushrooms on the field gets +1/+1.
 * Seedling - A basic common seed plant. Cost 2 and has 1. At the end of the turn, transforms into a random plant that costs 6 or less.
 * Wild Berry - A premium uncommon berry plant. Cost 2 and has 4 and 1. When played, it will move to a random lane.
 * Mushroom Ringleader - A premium uncommon mushroom plant. Cost 3 and has 1. Gets +2 for every plant in the lawn and when you just played.
 * Poison Ivy - A basic common leafy plant. Cost 3 and has 1 and 3. Attacks zombies by hitting them with its leaves. Has Anti-Hero 4 trait.
 * Punish-Shroom - A premium rare mushroom plant. Cost 2 and has 2 and 2. When a Mushroom plant is destroyed, it will do 2 damage to a random zombie or the zombie hero.
 * Zapricot - A basic common fruit plant. Cost 3 and has 4 and 2. Attacks zombies by electrocuting them using purple electricity.
 * Pair of Pears - A basic common fruit plant. Cost 4 and has 2 and 2. Summon a 2/2 in front of it.
 * Pineclone - A premium super-rare pinecone plant. Cost 4 and has 3 and 3. Transforms all plants into clones of itself.
 * Sergeant Strongberry - A premium super-rare berry plant. Cost 4 and has 4 and 3. Does 2 extra damage when another berry plant hurts a zombie or zombie hero.
 * Sour Grapes - A basic common berry plant. Cost 4 and has 2 and 2. Attacks zombies by shooting grapes at them. When played, it deals 1 damage to all zombies on the field.
 * Bluesberry - A premium uncommon berry plant. Cost 5 and has 3 and 3. Deals 2 damage to a zombie when played.
 * Dandy Lion King - A premium legendary flower animal plant. Cost 6 and has 4 and 4. When played, it removes half of the zombie hero's health rounded down. It attacks by shooting dandelion seeds.
 * Poison Oak - A premium rare tree plant. Cost 6 and has 4 and 5. Has Anti-Hero 5 trait.
 * Grapes of Wrath - A premium super-rare berry plant. Cost 7 and has 6 and 6. Deals 6 damage to the zombie hero when destroyed.
 * - A premium legendary corn plant. Cost 8 and has 5 and 5. Does 4 damage to every zombie when played.

Tokens

 * Puff-Shroom - A token mushroom plant. Costs 1 and has 1 and 1. Has the Team-Up trait.
 * Pear Pal - A token fruit plant. Costs 2 and has 2 and 2. Has the Team-Up trait.
 * Hothead - A token root plant. Costs 3 and has 1. When destroyed, deals 6 damage to the zombie in the lane. Has the Team-Up trait. Also a member of the Guardian class.

Tricks

 * Berry Blast - A basic common berry trick. Costs 2. Deals 3 damage to a chosen zombie or zombie hero.
 * Berry Angry - A basic common berry trick. Costs 3. Gives every plant on the lawn +2.
 * Petal-Morphosis - A premium rare flower trick. Costs 4. Transforms a plant into a random plant. Draw a card.
 * Sizzle - A premium uncommon trick. Costs 5. Deals 5 damage to a zombie.
 * - A premium rare berry trick. Costs 6. Deals 4 damage to each zombie here and next door.

Superpowers

 * Meteor Strike - A super-rare superpower trick. Costs 1. Does 3 damage to a Zombie.
 * More Spore - A super-rare mushroom superpower trick. Costs 1. Creates two 1/1 in two random lanes.
 * Storm Front - A super-rare superpower trick. Costs 1. All plants get +1/+1.

Plants

 * - A premium uncommon leafy plant. Cost 1 and has 2 and 1. Attacks zombies by punching them. When played, it gets +1 for the turn.
 * Party Thyme - A premium uncommon leafy plant. Cost 1 and has 2 and 1. When a plant does a bonus attack, draw a card.
 * - A basic common pea plant. Cost 1 and has 1 and 1. Gains another +1/+1 after the end of every turn.
 * - A basic common pea plant. Cost 1 and has 1 and 1. Basic plant of this class. Attacks zombies by shooting a pea at them.
 * - A premium uncommon root plant. Cost 1 and has 3. Has the Team-Up trait. When played: move a zombie from another lane to here.
 * - A basic common tree plant. Cost 1 and has 3. Any pea plant behind it gains +2.
 * Black-Eyed Pea - A premium rare bean pea plant. Cost 2 and has 2 and 3. Gains +1/+1 when a zombie trick is played.
 * Cabbage-Pult - A basic common leafy plant. Cost 2 and has 1 and 3. Attacks zombies by lobbing weak cabbages at them, but gets +1/+1 when placed on heights.
 * Doubled Mint - A premium legendary leafy plant. Cost 2 and has 1 and 2. Doubles its and  at the start of every turn.
 * - A basic common pea plant. Cost 2 and has 3 and 2. Attacks zombies by shooting a fire pea at them.
 * Grow-Shroom - A basic common mushroom plant. Cost 3 and has 2 and 1. Attacks zombies by shooting a yellow cloud of spores at them. When played, gives another plant +2/+2.
 * Muscle Sprout - A premium super-rare leafy plant. Cost 3 and has 3 and 2. Gains +1/+1 when you play a plant.
 * - A basic common pea plant. Cost 3 and has 2 and 2. Attacks zombies by shooting two peas at them, and does a bonus attack if it survives.
 * The Podfather - A premium rare pea plant. Cost 3 and has 2 and 2. When you play a Pea plant, that plant gets +2/+2.
 * Bananasaurus Rex - A premium legendary fruit plant. Cost 4 and has 3 and 3. Gets +1/+1 when you draw a card. After combat, it will do a bonus attack.
 * Re-Peat Moss - A basic common moss plant. Cost 4 and has 2 and 3. When a plant trick is played, it does a bonus attack.
 * Skyshooter - A premium uncommon pea plant. Cost 4 and has 3 and 2. When played on heights, it will gain +2/+2.
 * Potted Powerhouse - A premium super-rare leafy plant. Cost 5 and has 3 and 3. While on your hand, it gets +1/+1 every time a plant extra strength or health.
 * Whipvine A premium uncommon vine plant. Cost 5 and has 5 and 5. When played, move a zombie.
 * Super-Phat Beets - A premium rare root plant. Cost 6 and has 3 and 3. Attacks zombies by playing a turntable and shooting musical notes at the zombies. When played: It gets +1/+1 for every plant and zombie on the lawn

Tricks

 * Fertilize - A basic common trick. Costs 3. A plant gets +3/+3.
 * Flourish - A basic common flower trick. Costs 3. When played, the player draws two cards.
 * - A premium rare trick. Costs 4. Give +1/+1 to a plant and a bonus attack.
 * Espresso Fiesta - A premium super-rare bean trick. Costs 8. When used on a plant, that plant does three bonus attacks.

Superpowers

 * Embiggen - A super-rare superpower trick. Costs 1. Give +2/+2 to a plant.
 * Holo-Flora - A super-rare superpower trick. Costs 1. Draw two cards.
 * Time to Shine - A super-rare superpower trick. Costs 1. Makes a plant do a bonus attack.

Plants

 * Admiral Navy Bean - A basic common bean plant. Cost 1 and has 1 and 1. Attacks zombies by shooting a weak water splash. Has the Amphibious and Team-Up traits. When another bean plant is planted, this does two damage to the zombie hero.
 * Shellery - A premium uncommon leafy plant. Cost 1 and has 2 and 1. Attacks by shooting celery mortar shells. Has Team-Up trait.
 * Snowdrop - A basic common flower plant. Cost 1 and has 1 and 2. Gets +2/+2 when a zombie is frozen.
 * Weenie Beanie - A basic common bean plant. Cost 1 and has 1 and 1. Basic plant of this class. Attacks by jumping at zombies.
 * - A premium rare leafy plant. Cost 2 and has 1 and 2. Attacks by shooting electricity. Has Splash 1 and Amphibious traits.
 * - A basic common pea plant. Cost 2 and has 2 and 2. The zombie who gets hurt will be frozen.
 * - A basic common animal plant. Cost 3 and has 3 and 2. Has the Amphibious trait.
 * - A premium uncommon pepper plant. Cost 3 and has 2 and 1. When played, Freezes a selected zombie.
 * Mayflower - An event flower plant. Cost 3 and has 2 and 3. An event flower plant. Has the Amphibious trait. When this hurts the zombie hero, adds a random corn, squash, or bean to your hand.
 * Sportacus - An event mushroom nut plant. Cost 3 and has 3 and 3. When a zombie trick is played, this does two damage to the zombie hero.
 * Rescue Radish - A premium uncommon root plant. Cost 3 and has 3 and 4. When played, bounce a plant.
 * Vanilla - A basic common flower plant. Cost 3 and has 3 and 3. Attacks zombies by shooting a scoop of vanilla ice cream at them.
 * Bean Counter - A premium super-rare bean plant. Cost 4 and has 2 and 2. Gains +1/+1 when you play a bean. Also draw two 1/1.
 * Carrotillery - A basic common root plant. Cost 4 and has 5 and 2. Has the Team-Up trait.
 * Navy Bean - A premium uncommon bean plant. Cost 4 and has 2 and 2. Has Amphibious and Team-Up traits. When played, all amphibious plants gains +1/+1.
 * - A premium super-rare flower dragon plant. Cost 4 and has 3 and 1. Shoots fire blasts and has Splash 3 trait.
 * Winter Squash - A premium rare squash plant. Cost 4 and has 2 and 6. Has 2/6. Destroys any zombie that is frozen.
 * Jumping Bean - A premium rare bean plant. Cost 5 and has 3 and 2. Bounce a zombie when played.
 * Jolly Holly - An event leafy berry plant. Cost 5 and has 4 and 1. When played, freezes zombies next door. Has the Amphibious trait.
 * Smoosh-Shroom - A basic common mushroom plant. Cost 5 and has 5 and 4. Attacks zombies by banging its head on the ground, sending a shockwave at the zombies.
 * - A basic common pea plant. Cost 5 and has 1 and 5. Can attack zombies here and next door.
 * Brainana - A premium super-rare banana plant. Cost 6 and has 3 and 3. When played, the zombie hero loses all their brains.
 * - A premium legendary fruit plant. Cost 7 and has 4 and 4. Has Splash Damage 4 trait. The zombies who get hurt become frozen.
 * The Great Zucchini - A premium legendary squash plant. Cost 9 and has 6 and 6. When played, it will transform every zombie into 1/1.

Tokens

 * Magic Beanstalk - A token bean vine plant. Cost 1 and has 4 and 4. When played, draw a card.

Tricks

 * - A premium uncommon leafy trick. Costs 1. Freezes a chosen zombie so that it cannot attack for one turn.
 * Sow Magic Beans - A premium rare bean trick. Costs 2. Shuffle four 4/4 into your deck. When played, the beans will allow you to draw a card.
 * - A basic common bean trick. Costs 3. Bounces a zombie.

Superpowers

 * Big Chill - A super-rare superpower trick. Costs 1. Freezes a Zombie and allows you to draw a card.
 * Transmogrify - A super-rare superpower trick. Costs 1. Transforms a zombie into another random zombie that costs 2 or less.
 * Whirlwind - A super-rare superpower trick. Costs 1. Bounces a random zombie.

Plants

 * Bellflower - A basic common flower plant. Cost 1 and has 1 and 1. Attacks by shaking its petals and producing sound waves at zombies.
 * Morning Glory - A premium uncommon flower plant. Cost 1 and has 2 and 2. This gets +1/+1 if the hero has more than 6 at the beginning of the turn.
 * - A basic common flower plant. Cost 1 and has 1. At the start of each turn, gives +1.
 * Fume-Shroom - A premium uncommon mushroom plant. Cost 2 and has 2 and 1. Has the trait.
 * Pepper M.D. - A basic common pepper plant. Cost 2 and has 2 and 2. Attacks by throwing a small medical reflex hammer. Gets +2/+2 when your hero or a plant is healed.
 * Sage Sage - A premium uncommon leafy plant. Cost 2 and has 2 and 1. Grants an extra card if the hero has more than 6 at the beginning of the turn.
 * Mixed Nuts - A basic common nut plant. Cost 3 and has 2 and 2. Attacks zombies by shooting pistachios at them. Gains +2/+2 if there is a plant with Team-up on its lane when played.
 * - A premium super-rare flower plant. Cost 3 and 2. Has the Team-Up trait. At the start of each turn, gives +2.
 * - A basic common flytrap plant. Cost 3 and has 2 and 2. Attack zombies by shooting spikes at them. When this plant deals damage, it heals the Plant Hero by that much.
 * - A basic common flower plant. Cost 4 and has 3 and 3. Has Strikethrough trait.
 * - A premium super-rare plant. Cost 4 and has 2 and 1. When played, destroy a zombie with 3 or below.
 * - A premium rare leafy plant. Cost 4 and has 1. Gains +1 for how much sun you have this turn.
 * - An event squash plant. Cost 3 and has 2 and 3. Has the trait. When this hurts the Zombie Hero, this gets +1.
 * Metal Petal Sunflower - A premium uncommon flower plant. Cost 4 and has 3 and 4. At the start of each turn, gives +1.
 * - A basic common flower plant. Cost 5 and has 3 and 5. Attacks by shooting a beam of energy at the zombies. This plant has the trait, and heals your hero by 1 for each flower you have on the lawn.
 * Briar Rose - A basic common flower plant. Cost 1 and has 1 and 1. A premium super-rare flower plant. Cost 6 and has 3 and 4. When a zombie hurts a flower, destroys it.
 * - A premium rare bean plant. Cost 6 and has 4 and 6. Shoots a piercing laser beam. Has the trait.
 * Smashing Pumpkin - A basic common squash plant. Cost 6 and has 5 and 6. Attacks zombies by creating an earthquake.
 * Three-Headed Chomper - A premium legendary flytrap plant. Cost 6 and has 5 and 6. At the end of a turn, it will destroy a zombie in its lane and next door.
 * - An event mushroom animal plant. Cost 6 and has 4 and 4. When played, destroys a zombie with 4 or less on its lane. At the start of each turn, gives +1.
 * Cornucopia - A premium legendary corn plant. Cost 10 and has 6 and 6. Creates random plants in other lanes.

Tricks

 * Water Balloons - A basic common trick. Costs 2. A zombie get -1/-1. If the player made at least 6 this turn, the zombie loses -2/-2.
 * 2nd-Best Taco of All Time - A premium rare trick. Costs 3. Heal a plant or your hero by 4 and draw a card.
 * Whack-a-Zombie - A premium uncommon trick. Costs 3. Destroys all zombies.
 * Lawnmower - A premium rare trick. Costs 4. Destroys a zombie on ground terrain.
 * - A basic common squash trick. Costs 5. Destroys a selected zombie.

Superpowers

 * Geyser - A super-rare superpower trick. Costs 1. Heal the hero and all plants for 4.
 * Scorched Earth - A super-rare superpower trick. Costs 1. All zombies on the ground get -1/-1.
 * Weed Whack - A super-rare vine superpower trick. Costs 1. A zombie gets -2/-2.

Cameo

 * Imposter Zombie - Appears in the multiplayer menu screen.

​Superpowers (Removed in the 1.2.11 update)

 * Flick-a-Plant - Deal 1 damage to a plant.
 * Get Well - Heal a zombie or the zombie hero for 2.
 * Motivate - A zombie gets +1/+1.

Zombies

 * Cat Lady - A premium rare pet zombie. Cost 1 and has 4. Gets +3 for one turn when the player plays a Pet-tribe zombie.
 * Dog Walker - A basic common pet zombie. Cost 1 and has 2 and 2. This will move to the plant played in that lawn.
 * Skunk Punk - A basic common pet zombie. Cost 1 and has 1 and 1.
 * - A premium uncommon vacation zombie. Cost 1 and has 2 and 1. Has Amphibious trait.
 * Energy Drink Zombie - An event gourmet sports zombie. Cost 2 and has 1 and 1. Has the Frenzy trait. Start of Tricks, this gets +1/+1 and moves to a random lane.
 * Haunting Zombie - A premium uncommon monster zombie. Cost 2 and has 2 and 1. Has Afterlife trait.
 * Pied Piper - A basic common pet zombie. Cost 2 and has 2 and 1. Has the Gravestone trait. When revealed, plants in the same lane get -1/-1.
 * Squirrel Herder - A premium rare pet zombie. Cost 2 and has 2 and 2. Has the Gravestone trait. When revealed, destroys a Nut or a Berry on the lawn.
 * Zookeeper - A basic common pet zombie. Cost 2 and has 2 and 2. When you play another pet, all pets get +1.
 * Dolphin Rider - A basic common pet zombie. Cost 3 and has 3 and 2. Has Amphibious trait.
 * Loudmouth - A basic common imp zombie. Cost 3 and has 1 and 1. Has the Gravestone trait. When revealed, a chosen zombie gets +2/+2.
 * Vimpire - A premium rare monster imp zombie. Cost 3 and has 2 and 3. Has Frenzy Trait. When this destroys a plant, this gets +2/+2.
 * - A premium super-rare pet zombie. Cost 3 and has 3 and 3. Gain a Yeti Lunchbox that costs 1 and says "A zombie gets +1/+1". At the end of the turn, "Bounce" this Yeti.
 * Kangaroo Rider - A premium uncommon imp pet zombie. Cost 4 and has 4 and 3. When damaged, this bounces itself if not destroyed.
 * Overstuffed Zombie - An event gourmet mustache zombie. Cost 4 and has 3 and 5. This heals to full and gets +2 when it destroys a plant.
 * Smashing Gargantuar - A basic common gargantuar zombie. Cost 5 and has 5 and 5. All Gargantuars get Frenzy.
 * - A premium rare monster gargantuar zombie. Cost 6 and has 6 and 6. Has Amphibious trait.
 * Nurse Gargantuar - A premium super-rare professional gargantuar zombie. Cost 7 and has 4 and 6. When this zombie does damage, it heals the zombie hero by that much.
 * - A premium legendary pet zombie. Cost 8 and has 8 and 8. Has Amphibious, Frenzy and Afterlife traits.
 * Zombot 1000 - A premium legendary gargantuar science zombie. Cost 9 and has 9 and 9. When played, destroy every plant.

Tokens

 * Goat - A token pet zombie. Cost 1 and has 1 and 1.
 * Zom-Bats - A token pet zombie. Cost 3 and has 2 and 1. When this hurts a plant, draw a card. Also a member of the Brainy class.

Tricks

 * Nibble - A basic common gourmet trick. Cost 1. A plant gets -1/-1 and heal two to the Zombie Hero.
 * Yeti Lunchbox - A basic common gourmet trick. Cost 1. A zombie gets +1/+1.
 * Vitamin Z - A premium uncommon trick. Cost 3. A zombie gets +3 /+3.
 * B-flat - A premium uncommon dancing trick. Cost 4. Destroys a random plant.
 * Locust Swarm - A basic common pet trick. Cost 5. Destroys a plant.
 * Maniacal Laugh - A premium super-rare trick. Cost 6. A zombie gets +5/+5 and Frenzy.

Superpowers

 * Acid Rain - A super-rare superpower trick. Costs 1. All plants on the ground get -1/-1.
 * Evaporate - A super-rare superpower trick. Costs 1. Destroys a damaged plant.
 * Galvanize - A super-rare superpower trick. Costs 1. A zombie gains +2/+2.

Zombies

 * Cardboard Robot Zombie - A basic common science zombie. Cost 1 and has 1 and 1.
 * Chimney Sweep - A basic common professional zombie. Cost 1 and has 2 and 1. Gets +1/+1 when on heights.
 * Paparazzi Zombie - A basic common professional party zombie. Cost 1 and has 1 and 1. Gets +1/+1 when you play a trick.
 * Cell Phone Zombie - A basic common professional zombie. Cost 2 and has 1 and 1. When played the zombie hero draws a card.
 * Pool Shark - A basic common mustache sports zombie. Cost 2 and has 3 and 1. Has the Bullseye trait.
 * Regifting Zombie - An event party zombie. Cost 2 and has 3 and 2. When played, each player draws two cards.
 * Zombot Drone Engineer - A basic common science mustache zombie. Cost 2 and has 1 and 3. Has the Gravestone trait. Whenever a Science Zombie does damage, that Zombie gets +1.
 * Brain Vendor - A premium uncommon gourmet sports zombie. Cost 3 and has 2 and 1. Gives the zombie hero +3.
 * - A premium uncommon science mustache zombie. Cost 3 and has 2 and 2. Has the Gravestone trait. When revealed, a zombie will do a bonus attack.
 * Gentleman Zombie - A premium rare mustache party zombie. Cost 3 and has 2 and 2. Has the Gravestone trait. When the zombie tricks phase has started, gain +2.
 * Kite Flyer - A premium rare science history zombie. Cost 3 and has 1 and 3. Has the Gravestone trait. You draw another card when it attacks.
 * Trick or Treater - An event gourmet zombie. Cost 3 and has 2 and 3. When you play your first trick each turn, add a random treat to your hand.
 * Drum Major - A basic common dancing sports zombie. Cost 4 and has 4 and 4.
 * Mad Chemist - A premium super-rare science zombie. Cost 4 and has 2 and 3. Has the Gravestone trait. When you play your first trick at the start of each zombie trick, gain a random trick.
 * Mountain Climber - A premium uncommon sports zombie. Cost 4 and has 2 and 2. Has the Bullseye trait. Gets +2/+2 on Heights.
 * Gadget Scientist - A premium rare science zombie. Cost 5 and has 2 and 3. When played, all Science zombies do a bonus attack.
 * Shieldcrusher Viking - A premium legendary mustache pirate zombie. Cost 5 and has 5 and 5. Has the Bullseye  trait. When this hurts the plant hero, empty their block meter.
 * Portal Technician - A premium super-rare mustache science zombie. Cost 6 and has 4 and 4. When destroyed, summon a zombie here.
 * Wizard Gargantuar - A premium super-rare mustache gargantuar zombie. Cost 6 and has 7 and 6. All Gargantuars gain Bullseye  status.
 * Trickster - A premium legendary party zombie. Cost 10 and has 6 and 6. While in your hand, its cost will decrease by -1 every time the player plays a trick. When played, do bonus attack.

Tokens

 * Space Cadet - A token science zombie. Cost 2 and has 2 and 3.
 * Zom-Bats - A token pet zombie. Cost 3 and has 2 and 1. When this hurts a plant, draw a card. Also a member of the Beastly class.
 * Copter Commando - A token science imp zombie. Cost 6 and has 6 and 5.

Tricks

 * Teleport - A premium super-rare science trick. Cost 1. Allows the zombie hero to play a zombie in the tricks phase, draw a card.
 * Beam Me Up - A premium uncommon science trick. Cost 2. Make a 2/3.
 * Lurch for Lunch - A basic common gourmet trick. Cost 2. A zombie does a bonus attack.
 * Fun-Dead Raiser - A basic common trick. Cost 3. Draw two cards.
 * Rocket Science - A premium uncommon science trick. Cost 3. Destroy a plant with 4 or more.
 * Hail-a-Copter - A basic common science imp trick. Cost 6. Make a 6/5.

Superpowers

 * Cut Down to Size - A super-rare superpower trick. Costs 1. Destroy a plant with 5 or more.
 * Summoning - A super-rare superpower trick. Costs 1. Make a zombie here that costs 2.
 * Telepathy - A super-rare superpower trick. Costs 1. When played, draw two cards.

Zombies

 * - A basic common dancing zombie. Cost 1 and has 1 and 1.
 * Tennis Champ - A basic common sports zombie. Cost 1 and has 1 and 1. When played, it gets +3 for this turn.
 * Unlife of the Party - A premium uncommon dancing party zombie. Cost 1 and has 1 and 1. Gets +1/+1 for a played Zombie.
 * Aerobics Instructor- A premium rare dancing zombie. Cost 2 and has 1 and 3. All Dancing Zombies get +2 at the start of each turn.
 * Barrel of Deadbeards - A premium legendary pirate barrel zombie. Cost 2 and has 1. When destroyed, deals 1 damage to every plant and zombies, then create a here.
 * Conga Zombie - A premium uncommon dancing gourmet zombie. Cost 2 and has 2 and 2. Has the Gravestone  trait. When revealed, deals 1 damage to a chosen plant.
 * Cuckoo Zombie - A basic common clock zombie. Cost 2 and has 4 and 1.
 * - A basic common professional zombie. Cost 2 and has 1 and 4. Has the Gravestone trait. When hurt, this zombie gets +4.
 * Abracadaver - A premium super-rare mustache pet zombie. Cost 3 and has 3 and 1. Has the Gravestone trait. When this hurts the plant hero, deal 3 damage to a random plant.
 * - A basic common dancing zombie. Cost 3 and has 3 and 1. Spawns in a 1/1 when played.
 * - A premium uncommon imp zombie. Cost 3 and has 6 and 1. Has the Gravestone trait. At the end of turn, this does 1 damage to itself.
 * Fireworks Zombie - A premium rare party zombie. Cost 3 and has 3 and 4. When played, deals 1 damage to every plant and zombie.
 * Jester - A premium rare dancing party zombie. Cost 3 and has 1 and 5. Has the Gravestone trait. When hurt, deal 2 damage to the plant hero for every plant that attacks it.
 * Valkyrie - A premium super-rare history zombie. Cost 3 and has 6. While in the zombie hero's hand, it gains +2 for every zombie destroyed.
 * Orchestra Conductor - A basic common history zombie. Cost 4 and has 2. When played, all zombies get +2.
 * Stupid Cupid - An event imp zombie. Cost 4 and has 4 and 2. When played, do 1 damage to a plant and that plant has 0 this turn.
 * Flamenco Zombie - A basic common dancing zombie. Cost 5 and has 3 and 3. When played, it deals 2 damage to the plant hero for every Dancing Zombie on the battlefield.
 * Imp-Throwing Gargantuar - A basic common pirate gargantuar zombie. Cost 5 and has 5 and 5. When hurt, it will summon a 1/1.
 * Foot Soldier Zombie - A premium uncommon professional zombie. Cost 5 and has 3 and 4. When played on heights, it deals 3 damage.
 * Disco-Tron 3000 - A premium super-rare dancing science zombie. Cost 6 and has 4 and 4. When played, make a 3/1 that spawns a 1/1.

Tokens

 * Impfinity Clone - A token imp zombie. Cost 1 and has 2 and 1.
 * - A token pirate zombie. Cost 3 and has 4 and 3.

Tricks

 * Bungee Plumber - A basic common mustache trick. Cost 1. Deals 2 damage to a selected plant.
 * Sugary Treat - A token gourmet trick. Cost 2. A Zombie gains +2.
 * Zombot's Wrath - A premium rare science gargantuar trick. Cost 3. Deals 3 damage. When there is a zombie in every lane, it will deal 6 damage instead.
 * Cakesplosion - A premium uncommon imp party trick. Cost 4. Deals 4 damage to a plant selected.
 * The Chickening - A basic common pet trick. Cost 4. Deals 2 damage to all plants.
 * Gargantuars' Feast - A premium legendary gourmet gargantuar trick. Cost 12. Makes a random Gargantuar in three random lanes.

Superpowers

 * Brute Strength - A super-rare superpower trick. Costs 1. A zombie gets +3.
 * Dance Off - A super-rare dancing superpower trick. Costs 1. Creates two s in random lanes.
 * Electrobolt - A super-rare superpower trick. Costs 1. Deals 3 to a selected plant.

Token

 * - Cannot be played as a card in a deck. Can only be obtained by The Great Zucchini, or Eureka.

Zombies

 * - Has Armored 1 and Frenzy traits.
 * Arm Wrestler - Gets +1/+1 when a plant is played on his lane.
 * - Basic zombie of this class.
 * Buckethead - Has Armored 1 trait.
 * Coffee Zombie - All zombies get Frenzy and +1/+1.
 * Conehead - Has the Armored 1 trait
 * - Reduces the brain cost of zombie cards only by one.
 * Knight of the Living Dead - Has Armored 2 status.
 * - Has the Gravestone trait. When revealed, a plant gets -2.
 * Medic - Heal 4 to a zombie or the zombie hero.
 * - The plant hero loses 2 this turn.
 * Rodeo Gargantuar - Has the Gravestone trait. When revealed, move a plant.
 * Sumo Wrestler - Has the Gravestone trait. When revealed, move a plant.
 * Team Mascot - At the start of the turn, all Sports Zombies gain +1/+1.
 * - Has the Gravestone trait and when revealed, it cannot be hurt for that turn.
 * Undying Pharaoh - The zombie hero's health cannot go below 1 as long as this zombie is alive.
 * Wannabe Hero - When played, this zombie will gain health from how much health the zombie hero has.
 * Zombie Coach- All Sports Zombies can't be hurt this turn.
 * - Transforms a random zombie at the end of the turn into a.

Tricks

 * Camel Crossing - All zombies get +2.
 * - All zombies get +2/+2.
 * Rolling Stone - Destroys a plant with 2 or less.
 * Terrify - Moves a plant, draw a card.
 * Weed Spray - Destroys plants with 2or less.

Superpowers

 * Heroic Health - Heals your hero for 6.
 * Possessed - A zombie gains +2 and Frenzy.
 * Rock Wall - A zombie gains +5.

Zombies

 * - Has Deadly trait. When destroyed, makes two next door.
 * Swabbie - Has the Amphibious trait.
 * Firefighter- Has the Gravestone trait. When revealed, bounce a zombie.
 * Fishy Imp - Attacks plants by leaping out of its fish and ramming into the plants. Has Amphibious trait.
 * Headstone Carver - Gives Gravestone zombies +1/+1.
 * Hot Dog Imp - Has the Strikethrough trait.
 * - Basic zombie of this class.
 * Imp Commander - When an Imp damages the plant hero, draw a card.
 * Line Dancing Zombie - Has the Gravestone trait and Strikethrough trait. When revealed, it moves to another lane.
 * Mini-Ninja - Attacks plants by throwing a golden shuriken at them. Has Anti-Hero 3 trait.
 * Mixed-Up Gravedigger - All zombies will hide in a Gravestone and get mixed up.
 * Pogo Bouncer - Has the Gravestone trait. When revealed, bounce a plant.
 * Smelly Zombie - Has the Gravestone trait. Has Deadly trait.
 * Stealthy Imp - Has Gravestone and Anti-Hero 4 traits.
 * Surprise Gargantuar - Has Gravestone trait. When revealed, move this to another lane.
 * - Has the Gravestone trait. When a Pirate Zombie attacks the plant hero, that zombie gets +1/+1.
 * - Has the Gravestone trait. When this hurts the opposing hero, make a Gravestone in a random lane.
 * Toxic Waste Imp - Gives all Imps Deadly trait.
 * Walrus Rider - Has Amphibious and Anti-Hero 3 traits.
 * - When a plant is played here, this zombie moves to another random lane.
 * - Has Amphibious and Strikethrough traits. When played, make two other random pirate zombies in random lanes.
 * - When a plant is hurt, destroy it. When a plant is destroyed, this get +1.

Tricks

 * Backyard Bounce - Bounces a plant.
 * Smoke Bomb - A zombie will move and gain +1.
 * Zombot Stomp - Bounces every plant on ground lanes.

Superpowers

 * Dolphinado - Bounces a random plant.
 * In-Crypted - A zombie hides in a Gravestone, draw a card.
 * Super Stench - All zombies are Deadly. Draw a card.

Trivia

 * It appears that the art style for this game was originally meant to be the one in Plants vs. Zombies Adventures, as shown on a beta gameplay photo, but ultimately took on a more toonish art style resembling the one from Plants vs. Zombies 2.
 * The icon of the 1.0.11 update marks the first time where a plant (Green Shadow) is featured on the game's icon instead of a zombie.
 * The sound effect for gems being added is the same as some sound effects from the Bejeweled series, another game from Popcap.
 * As noted by the official website and game description game wise, this is the third mobile game and mode where you can play as both the plants and zombies after Plants vs. Zombies and the Chinese version of Plants vs. Zombies 2.
 * Plants vs. Zombies Heroes is the only mobile Plants vs. Zombies game to be played vertically.
 * Whenever a legendary fighter is placed on the field, the opposing Hero will have a shocked or surprised animation different from their hurt or worried animation.
 * All the new playable characters on Plants vs. Zombies: Garden Warfare 2 appear on this game as heroes, with the exception of Kernel Corn and Captain Deadbeard, who are legendary fighters.
 * If your Hero obtains one of his/her superpowers at the beginning, the Super-Blocks later won't give he/she that superpower again. This means that each superpower can only be used once per game. Interestingly, there are three Super-Blocks available, and one superpower is awarded at the beginning, it means that you can get all four superpowers in a game via different way.
 * When your Hero is low on health (5 or less health), the current theme changes to a suspenseful, drastic one, still keeping the same melody.
 * Similarly, when the battle progresses, as well as when one hero takes some damage, the music will slightly change, usually becoming more suspenseful as the match goes on.
 * When it comes to the cards, most of the plants will be facing right and all of the zombies will be facing left. This makes sense as plants would look right to shoot at zombies coming in from the right in many of their games.
 * Interestingly enough, in the main menu the plant heroes are facing left and the zombie heroes are facing right.