Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-5760976-20150805110713/@comment-24491127-20151125130232

Milesprower2 wrote: TheHandsomePlant wrote: Milesprower2 wrote: Pretty sure Imp/Z-Mech are already weak as a Goomba, but Rose looks fairly balanced to me. Pretty sure Z-Mech could be like a boss in Garden Ops, if in good hands. It basically deals the same damage as All-Star and for bonus have twice the health of him. In Garden Ops, I wouldn't be surprised if some kind of Giga Z-Mech ended up as an actual boss. In Graveyard Ops, the Z-Mech also seems powerful enough that it could likely 1v1 a Giga Torchwood and win, with little difficulty.

However in the actual multiplayer modes, since literally every plant in an area will spot and target the Z-Mech, it would have an average lifespan of under ten seconds.

Peashooters deal fairly high direct damage, Gatlings can kill an All-star in about two seconds, so the Z-Mech wouldn't last long against them either, and Chili Beans deal 175 damage or 250 for a Sombrero Bean, which would now have a use since, despite its painfully long fuse, it takes out more than half a Z-Mech's health, and the Z-Mech is too slow to escape it.

Sunflower's Sunbeam does lots of damage.

Chompers can get round behind it, as this appears to be a blind spot, allowing the Chomper to rapidly bite it and deal heavy damage.

Cacti deal high damage on criticals, and have a drone for high damage and corn strikes. Plus Potato Mines could cause trouble for a Z-Mech.

Rose has a decently strong weapon, can get free damage while being unkillable using Arcane Enigma, and can Time Snare for more free damage.

Citron is designed for fighting Z-Mechs, the shield and EMPeach give it a massive advantage.

Kernel Corn is a high-damage fighter with powerful Shuck Shots and Husk Hops, plus the Butter Barrage.

In short, since you're the centre of attention in Z-Mech form, you'll die in no time in any multiplayer mode. And that's why I'm being the Imp. Nobody cares it has low health, because skilled players should know to dodge at low health.