Board Thread:Roleplaying/@comment-28270366-20170820120840/@comment-28270366-20170904114514

Guys, I have observed that the reason boss fights like this is very easy is because the armor system is so OP. Being more of a damage multiplier with very long calculation process, it takes time to solve. Also the fact that if you are someone with over 20 armor, you are almost resisted to damage that falls over 200. Aso, Cactopus is nearly indestructible. I am thinking of bringing back the percent-based defense system rather than giving everyone passive armor. But, it you want passive armor, I would be making it subtract-block rather than damage multiplier. What do you say?

Which armor system should I implement? Damage Multiplier System (but I may increase every enemy's attack) Subtract Block System (damage blocked is subtracted by the amount of armor (eg 50 damage vs 10 armor, you only get 40) Percentage Based System (removes passive armor, but gear still provides passive percent defense)