Board Thread:Plants vs. Zombies 2/@comment-24843074-20161207133938/@comment-24275721-20161209143008

Legofan9o5 wrote: TheGollddMAN wrote: Also, how exactly does it scorn people who don't use the level system?As for PLS, they are for towers and tower upgrades in all tower defense games upgrade stats during gameplay missions or in general.

2. Ofc this is creative, other than more HP and damage, some plants also get added effects which are just like the Chinese version which exemplifies creativity. ...while our version keeps it as optional which is a creative concept from a Q&A test standpoint. Saying it scorns the players who don't want it is an overstatement because it really doesn't if it is stays optional...

If the game was really fair then what happened in the Endless Zones after LC? What happened in BWB where it was sporadic difficulty throughout? If getting powerful stats boosts are meta for the plants then what about the zombies who are meta already without the system?

From what I've seen, Heroes is a game that is generic as all get out but I don't see you complaining there with your "criticisms". And again, why? What's the point of scorning when you are planning on reaping the benefits anyway? Say for example, i can;t stand the idea of boosts as it in my opinion makes the levels too easy and puts the players on a mindset of "Plant and dig and plant" but that does not mean I have to scorn it on every round possible. You are doing this for no reason other than you just want to.

I have never played the Bloons series so I'll give an example of my own. Kingdom Rush games all feature upgrade points that you can use to upgrade the heroes and for the heroes that are purchased with real money, they can single handedly kill the waves without ever placing more than one tower and in TD games like Castle Creeps and Alien Creeps, they allow you to rank up your towers which deal 200% of their initial damage. So? PopCap isn't the only one and there are other games out there as well which gave examples of earlier.

That would have worked but NOBODY ever complained about that but instead complained about how weak the plants were. So instead of nerfing the zombies, they buffed the plants. I can't call this laziness per se but the aptitude of ineffectiveness is definitely at play here. Also, why nerf the zombies anyway? Why not release them in a balanced manner? But no, the ones working at that time on the zombies decided to make them strong for the sake of being strong to the point we still don't have a proper Octo counter other than working around the problem with our own made up solutions. So since they never nerfed the zombies, they decided to buff the plants to mend the situation. In a twisted way, it works still. We have an OP army; lets pit them against an equally or more OP army. That's the deus-ex machina here.