Last Stand (PvZ)

For other uses, see Last Stand.

Last Stand is the sixteenth mini-game and is unlocked after beating Adventure Mode once and completing thirteen other mini-games. It consists of a series of five flags, located in the pool, which you must survive in order to win. The player can't plant any sun-producing plants, Puff-shrooms or Sea-shrooms and it is better to not to choose Planterns, Blovers, Flower Pots or Grave Busters. However, they do get to spend 5000 sun in the beginning of the mini-game. Due to the many strategies lots of people have made, Last Stand is one of the most popular mini-games in Plants vs. Zombies.

Overview
In the start, you get 5000 sun, and can choose any plant except Sun-shrooms, Sunflowers, Twin Sunflowers, Puff-shrooms, Sea-shrooms, and the Imitater version of any of them. It may not be wise to use Planterns, Blovers, Grave Busters or Flower Pots, as they serve absolutely no purpose here. After you defeat the last zombie for the flag, that last zombie will drop 250 sun. This is the only time you get sun after starting the first onslaught.

Last Stand is frequently used for Gold Farming, with as many Marigolds as possible, Gold Magnets collecting coins automatically for the player and Gloom-shrooms for attacking. This will get him/her about 5-9k of coins, depending what build he/she uses. For more info, see Money Guide.

Strategies
See Last Stand (Plants vs. Zombies)/Strategies.

Zombies
* Only if you have encountered.
 * Zombie
 * Flag Zombie
 * Conehead Zombie
 * Pole Vaulting Zombie
 * Buckethead Zombie
 * Newspaper Zombie
 * Screen Door Zombie
 * Football Zombie
 * Ducky Tube Zombie
 * Dolphin Rider Zombie
 * Jack-in-the-Box Zombie
 * Zombie Yeti*
 * Ladder Zombie

Trivia

 * The Mini-game may be named after many games or the actual term "last stand", which refers to when a small force holds its position when attacked by a much larger force, and while it knows that it will be defeated, the smaller force hopes to delay or severely damage the larger force.
 * If you plant plants with instant usage on your lawn before the onslaught, they will be used instantly, even if there are no zombies.
 * Sun-producing plants are prohibited likely due to the fact that the whole purpose of the Mini-game is for the player to build and enhance the fortress in between onslaughts and for the player to use their sun wisely.
 * Puff-shrooms and Sea-shrooms are prohibited likely due to the fact that they are free so their main purpose would be to stall the zombies which would give the player an unfair advantage should the player fill their lawn with those in between onslaughts.
 * However, this is strange as since the level is set in the day, the player would have to use a Coffee Bean to wake up the mushrooms in the first place.
 * But, without awakening them, they still have the purpose of holding the zombies back by six bites each without using any sun, so they can use (slightly) weaker builds to success.
 * This is the Mini-game with the most number of flags (excluding ones with unlimited flags), with 5 in total.
 * This is the only Mini-game where the words "Final Wave" doesn't appear on the last huge wave.
 * Plants don't have to recharge before you start an onslaught.Screen_shot_2011-05-17_at_1.38.35_PM.png
 * Ladder Zombies, Jack-in-the-Box Zombies and Dolphin Rider Zombies only appear in each huge wave.
 * This is the first game where you're restricted to select some plants. The second is Versus Mode.
 * Beating this Mini-game on the iOS and Android versions with 2,000 sun left will earn you the achievement Sol Invictus.
 * This is one of the hardest, but most interesting and challenging Mini-game because of the high number of strategies.
 * In the newer iPhone and Android versions, the icon for this Mini-game has changed to a second degrade Wall-nut; the previous picture is now used for Column Like You See 'Em.
 * The iPad versions used these icons from the start.