User blog:Cavia porcellus/Cavia's rebalancing

My take on the rebalancing almost everyone has done at some point. Note that while my plants and zombies will be in proper order, I will skip some of them to do other ones, but I will hopefully add all in the end. I will naturally skip plants with no need for rebalancing, but I will only announce this in the end. As a final point, I might add further buffs/nerfs to already listed plants, so don't judge immediately.

Peashooter
-25 sun cost

Sunflower
Has a random chance to produce 75 sun Produces 200 sun during its Plant Food effect

Potato Mine
Takes 2 seconds less to arm Targets two strongest zombies (Plant Food effect)

Cabbage-pult
-25 sun cost

Bloomerang
Hits a third of all zombies instead of three zombies Boomerang damage changed from 1nds to 1.5nds Shoots twenty boomerangs in four directions instead of 10 (Plant Food effect)

Iceberg Lettuce
Recharge time reduced from Sluggish to between Sluggish and Mediocre

Repeater
-50 sun cost

Torchwood
-50 sun cost Fire peas deal 0.75nds in a 1x1 square Becomes a free plant and is unlocked in Wild West

Laser Bean
Deals 1.5nds instead of 2nds

Fume-shroom
Range extended by one tile

Ghost Pepper
Lasts 2.5 seconds less, but does damage faster Can only be killed by Mecha Football Zombie Cannot be dug up after explosion

Homing Thistle
Returns to its previous state Fires two times more charged needles with greater accuracy (Plant Food effect)

Endurian
+25 sun cost Does Spikerock-strength damage Does 1.5x the damage of its regular attack (Plant Food effect)