Board Thread:Plants vs. Zombies Heroes/@comment-27769607-20170803032920/@comment-24491127-20170811195042

Thinklogic wrote: RandomzSunfish23901 wrote: Perennial Guidance

Solar

Flower Plant

6 cost, 4/6

End of turn: All plants heal to full

Cloning Lab

Beastly

Science Environment

3 brains

When a zombie here is buffed, all other zombies get that buff. Beforw combat here: Zombies here get +1/1

Dunno about these...

Perennial Guidance would be massively OP against zombie heroes without high damage plant destroying mechanics, like Z-Mech. Can't destroy this in one turn? It's full HP the next turn, along with every other plant.

Also If you have a 40/80 Double Mint that is missing 20 health, a Heartichoke, and a Perennial Guidance, does the zombie hero instantly die the next turn?

Cloning Lab, if you have two of these, do the zombies within the Cloning Lab buff eachother forever?

Also Cloning Lab seems like a strange name for a buffing based enviroment. It would be better suited to a Pear Paradise Zombie counterpart, or add an cloning effect like "Before Combat: Zombies here get +1/+1, then gain a copy of that zombie with it's current stats"

Example: Before combat, if there is a Cheese Cutteer there, it gets +1/+1 then you conjure a Cheese Cutter with 3/3 in stats. I completwly forgot about Heartichoke. As for Cloning Lab, two Cloning Labs should probably have a mechanic to prevent that