Board Thread:Roleplaying/@comment-28270366-20160709115053/@comment-28270366-20160710020000

PrimalClash62 wrote: This is who will delve into the roleplay.

Name: Shroomer

Class: Special Ops

Personality: Shroomer is a plant that decieves zombies to think it is lazy and half-asleep, bringing them into attack range. Then it unleashes a burst of a shadowy mist that stuns them. He plays a "close range deciever" kind of tactic. He is extremely slow and requires assistance to get to places quick. He cannot escape any tight situations unless he is assisted by another plant that can get him to safety. He won't back down from a fight unless he is weak.

Description: Shroomer was a normal Shadow-Shroom, until he was defeated by a large hoard of zombies. A select few were ordered to bring him to Zomboss. He gained a strong transformation when the zombies went to the present period. He had broken free from their grasp while he was struggling against the transformstion inside the portal. When they reached their destination, he had been separated from their clutches. Thinking he was escaping, they attacked him, but were hit by Shadow Spores. The zombies fell to the ground, vanquished. Noticing his newfound abilities, Shroomer used his strength to protect plants anywhere.

Plant Food Ability: Shroomer blows his bubble to a large size to shield himself and up to 2 other plants nearby. The shield can absorb 75 damage.

Plant: Shadow-Shroom, but him and is bubble are dark blue in colour.

Shadow Spores: Shroomer's Melee attack. Blasts black spores all around it. Deals moderate damage and has a high stun chance.

Poison Sneeze: Shroomer's Effect attack. Shroomer spits his bubble at his opponent, dealing very weak damage but inflicting poison for 1 turn. Requires a 2 turn cooldown.

Mini Bubble shield: Shroomer's Defensive ability. Shroomer blows his bubble to almost twice his small size, and encases himself in it. Can absorb 25 damage. Requires a 3 turn cooldown after the shield is destroyed.

Teammates Shroomer should be partnered with: A plant that can get him away from harm if injured greatly and a healer that can keep him stunning and poisoning foes. You must have 2 Plant Food Abilities. And give that move a name.

Melee Attack: Deals 40 damage with 20% chance to stun.Also, stun is separate. That must be your effect ability.

Effect Attack: Like I said above, your effects must be stuns. But you can keep this. Deals 10 and 25 poison damage for 1 turn? In this game, you don't need a cooldown. But I'll ask lama if he is fine about that.

Defensive Attack: Damage absorbsion must be increased to 75-100.