Board Thread:Plants vs. Zombies 2/@comment-27101994-20170422033653/@comment-26579645-20170423074849

TheGollddMAN wrote: Gaming Center wrote: Fairy27 wrote: TheGollddMAN wrote: Gaming Center wrote: TheGollddMAN wrote: I will message them about this. If anyone out there wants thIs as well, they also should let Popcap know that we want costume abilities unique to each one (only the ones that are officially available otherwise they will have tons to program for if we count the hidden ones). Maybe but not as a direct buff but rather a balanced change.

Maybe for example: Citron's costume could change it's ability to faster but weaker shots or slower but stronger. It is possible but the Chinese abilities would be good as well like that electrocuting thing in a 3 x 3 area after using Plant Food.

I believe Citron has only one officially released costume (the blender). So if we are to implement your method, it has to be something that doesn't directly clash with the leveling system as it increases projectile damage and also reduces charging time. True, and speaking of costume abilities, I dreamt one time the plants with hero costumes (only applies to the officially released ones: Hero costumes for Bonk Choy, Fume-shroom and Torchwood) with the following abilities applied:


 * Bonk Choy Hero Costume - The area range when fed by Plant Food is increased from 3x3 to 5x3.


 * Fume-shroom Hero Costume - Can poison zombies and spawn Puff-shrooms when a zombie is defeated from its poison Totally replacing Witch Hazel.


 * Torchwood Hero Costume - Any Peashooter plants behind the Torchwood gets its peas' attack multiplied x3.

There are many other costumes I am thinking of the abilities... I'd like to have smth a bit more balanced. Direct buffs take out the challenge from the game (that's why I refuse to upgrade a single plant). As I said in my other post, I'd like to see some sort of ability change with a good and bad side. Chinese version gives direct buffs to plants (with those pots no less) and I don't see people complaining there in those threads as much as in these ones.

Here's my train of thought: If I get a reward that has a good and bad side, then why would I invest time to get that reward? Let's say that if this system is implemented, costumes will also require some things to upgrade meaning more time and effort in upgrading them. If I get something that has disadvantages as well, why would I get it? Of course people would want something that actually is rewarding instead of being unabated for wasting their time with something. The leveling system had one complaint that it cannot be turned off. But costumes can be unequipped. So I don't see a problem with direct buffs. Don't like it, don't equip it; simple as that. I am not even talking about Chinese version because that game is basically impossible without cheats to get upgrades and non-existent difficulty with them.

But in PvZ 2, I'd like to see some sort of choosing my strategy by picking preffered abilities for plants.

Seriosly plants never needed any additional buffs, most of them are already kinda op.