Board Thread:Plants vs. Zombies 2/@comment-24395014-20151123015300/@comment-26278349-20151126231744

I have an idea for a world. It is based on the movie Wall-e. It is the year 2807 and the zombies fled the earth to escape from a terrible fate. They fled in a giant space arc. Some zombies became too lazy to walk so they sit in hover chairs. They take more hits and are a bit faster but their chairs can be disabled by E.M.Peach but they cannot be blown away.

There are also special tiles called 'Warp Pads' and they come in two or more and have the same color (like Power Tiles). When you plant on one you can tap any other Warp Pad with the same color to warp the plant to that tile.

*Hover Chair Zombie: Regular 3th class passenger.

*Cone-Chair Zombie: Cone-Chair zombie has a more durable hover chair than regular hover chairs.

*Bucket-Chair Zombie: This zombie chose luxury and protection over resistants against magnets.

*Flag-Chair Zombie: Marks the arrival of a huge space traveling 'wave' of zombies.

*Martian Imp: Lands past your defenses, then boost his way through.

Gargantuar Mech: Is modified by Martian Imp to whack plants instead of to water them.

Scientist Zombie: Zaps or freezes plants l Scientist Zombie likes variantion and got himself an all-you-can-shoot ray gun. But the trigger got stuck and now has only two options. Weakness: Electric plants do not immobilize when zapped, thawing plants resist of becoming frozen.

*Captain Zombie: Changes course causing plants and non-hover zombies to move to their right or left l Captain Zombie doesn't really know anything about piloting a giant space arc. But things went well until he accidentally shut off the auto-pilot. Weakness: Ground plants don't move.

Hologram Zombie: Appears with passive holograms in other rows l Hologram Zombie wanted to fool the other zombies by making indentical holograms of him but they were not impressed.

Mechanic Zombie: Remains on the first tile and repairs hover chairs l Science came so far that repairing something so simple like a hover chair is done by a single buttom on a remote.

*Robo-Control Imp: Controls one of two small robots l The Hack-bot flies over the plants and begins hacking the lawn mower which will work against the plants. The Clean-bot can take a lot of damage and mows down plants. Weakness: E.M.Peach disables the robots and blover can blow away Hack-bot.

*Zombot Chair 10.000: Targets Warp Pads and shoot missiles. Warps away plants and zombies in two row area. l Zomboss could not choose which hover chair suited him. So he build one of his own. And he added a missile deployment and a warp mechanism just for show. Weakness: Gravity Goldspur shifts the direction of the missiles.

With a * are hovering zombies.

Power Plant:  Charges for a stronger projectile when there is no target, thaws out plants.

<p style="font-weight:normal;">Electric Bulb: Emits electricity, discharges zapped plants for a stronger attack.

<p style="font-weight:normal;">Frost Flower: A free plant that can only be planted on eaten plants. Chills and damage zombies in a 1x3 area.

<p style="font-weight:normal;">Bramble Barricade: Grows brambles between columns to block zombies and keeps plants in place. Counts a ground plant.

<p style="font-weight:normal;">*Gravity Goldspur: Send zombies in a 5x2 area next and in front of him back 4 spaces.

<p style="font-weight:normal;">*Recurring Currant: Creates a warp pad. Increase sun cost for every warp pad.

<p style="font-weight:normal;">With a * are insta-use plants.