User blog comment:Itsleo20/PvZH balancing ideas/@comment-5906901-20160728170601

Power Flower: ▼ No longer counts itself when healing AND/OR is 3/3

- I certainly wouldn't pay 1 extra sun for a literal carbon copy of Bloomerang. Healing still counts itself and 3/4 seems good to me.

Briar Rose: ▼ Is 1/4 instead of 3/4

- 4/3 for 6 sun, so it's a little bit easier to take down and will also be able to be rocketed.

Venus Flytrap: ▼ heals only for actual damage dealt, not strength stat

- That's exactly what it's doing currently...

Smashing Pumpkin: ▲ Is back to 6/7 instead of 6/5

- Back to 7/6, since that's what old Pumpkin used to have.

Chomper: ▲ Is now a 2/3 instead of a 2/1

- It's mostly there to destroy a zombie. If it can't be butt-dropped, it would be a bit too powerful.

Three-Headed Chomper: ▼ Effect only destroys zombies with 3 strength or less

- I'd actually say increasing its sun cost to 7. It's a little too powerful for its cost right now, and considering Solar Flare can access it as early as turn 3.