Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25416291-20150216220725/@comment-24735666-20150225155304

Copying and expanding this idea -.-

Rome Empire

Gimmicks:


 * Volcano - fires fireballs at random tiles, they work like fireballs of ZDD. Scorched tiles last for longer though.


 * Plant Food Tiles - give you plant food 30 seconds after not-free plant is planted on them and then disappear and after some time appear on the other tile.


 * Volcanic Smoke - just like fog except it's black and can decrease and increase, increases are usually coming along with volcano explosions

Ice-based plants create aura that instantly turns scorched tiles into regular tiles. Instants work too, on their area (including IL PF)

Ambush: Rock Rain! Similair to bot swarm but with romanian imps inside of volcanic rocks.

Exclusive Brain Buster: Lava Trouble, instead of fire balls, there are lava balls that don't deal damage to zombies and lava tiles last for longer, lava tiles take 3 chilly peppers and ice-shrooms. On second level there are lava floods that kill entire columnes of plants and make entire columnes of lava tiles.

New plants:

Part 1


 * Chilly pepper - costs 50 sun, has sluggish recharge and freezes whole row of zombies for 10 seconds, eliminates all scorched tiles within range - Day 1

Part 2
 * Ice shroom - Gemium, costs 150 sun, has sluggish recharge and freezes all zombies for 10 seconds dealing also 5 NDS to them, eliminates all scorched tiles
 * Plantern - costs 50 sun, has mediocre recharge, clears out smoke in 3x5 area, absorbs 30 NDS, Plant Food: clears out whole smoke and takes armor that absorbs 50 NDS - Day 6
 * Umbrella leaf - costs 100 sun, has fast recharge, counters a lot of stuff including thrown imps, rock rains and arrows shot by archers. Plant Food: Permanently protects 5x5 area instead of just 3x3 - Day 11
 * Pumpkin - Premium, costs 100 sun, has sluggish recharge, absorbs 80 NDS and can be planted on other plants, is countered by archers and spear zombies. Plant Food: Takes armor and plant food of plant inside is activated as well.
 * Chestnut - costs 150 sun, has mediocre recharge, absorbs 80 NDS and deals damage to plants that eat him, is combine of wall-nut and spikeweed. Can break one rolling object including charrots and then becomes regular wall-nut except of design. Plant Food: Creates spikes that work like spikeweed (except that can be eaten) on 3x1 area, also launches barrage of huge spikes that deal 25 NDS each and target the strongest zombies on the screen - Day 19
 * Beet - cost 175 sun, has fast recharge, deals 4 NDS per 1.5 second to zombies on 3x3 area around him, headbutts 2 times per 1.5 second, each headbutt deals 2 NDS. Beet hides from zombies that try to eat him and can't be eaten then. After 10 headbutts is bitten a little bittle and after 20 headbutts is knocked out and takes 15 seconds to fully regenerate. While not attacking zombies, can regenerate as well. Plant Food: Attracts all zombies within 3 rows like spikeweed and then headbutts everything in 3x3 area for some time, very fast - Day 27
 * Doom-shroom - costs 250 sun, has slow recharge, deals 90 NDS to all zombies on the screen and then leaves a crater that lasts for 30-60 seconds - Day 31

New zombies:

Part 1


 * Romanian trio and flag - Day 1


 * Romanian imp - Day 3


 * Gladiator Gargantuar - Day 10


 * Spear zombie - protected toughness (20 NDS), basic speed attacks 2 plants at same time in his row - Day 4


 * Turtle tank group - have creeper speed and machined toughness (90 NDS), they create group on multiple rows and columnes (stronger camel zombies), magnet-shroom takes shields away leaving regular romanian zombies - Day 11


 * Archer zombie - protected toughness (20 NDS), creeper speed, attacks like Catapult Zombie - Day 7

Part 2


 * Medic Zombie - sitts at 9th column and heals nearby zombies on 3x3 (does not repair armor), dense toughness (50). Takes 10 seconds to prepare potion and it heals zombies for 5 seconds. Can either hold it or launch at a tile where there aren't any plants. If not killed quickly, explodes healing all zombies on the screen - Day 25


 * Swordsman zombie - protected toughness (20) tosses plants on another tiles, takes time to charge, takes time to take sword back because it's stuck in the ground - Day 22

Day means first appearance (zombies) or being unlocked (plants)
 * Charrot rider zombie - Protected toughness (25), speedy speed, crushes plants, is weak to spikes and fire (his charrot is wooden); guess what, he doesn't use horses, what does he use? You're right, slaves - Day 17
 * Zombot Medusa-inator (beta name) - TBD - Day 32

Layout is same as in BWB. Challenges:

Day 9: Never have more than 16 plants

Day 13: Produce at least 10 000 sun

Day: 21: Don't let the zombies trample the flowers; Survive without planting on Dave's mold colonies (Yeah it's still special delivery involving pumpkin)

Day 28: Don't spend any sun for 90 seconds; Defeat 30 zombies in 5 seconds