Board Thread:Plants vs. Zombies Heroes/@comment-30553109-20170506014945/@comment-31629008-20170725004810

Banana hero and synergy cards:

Hero:

Banana-Nana(Mega-Grow/Solar)

'''The best caretaker of the young plants, she loves watching them grow up. Has been a nanny ever since the Tree of Wisdom had twigs.'''

Appearance: Looks like a banana granny with a cleaning bandana and a sweater.

Superpowers:

Bananarang(Solar Banana Superpower Trick)

Give a plant strikethrough.

"If you ever find yourself surrounded by zombies dear, use this."

Hungry plants(Mega-Grow Superpower Trick)

Plants here and next door get +1/+1.

'''How does she know when they're hungry?... Also how does she make all that food!?'''

Banana-granpa(Mega-Grow Banana Superpower Plant)(2/2)

Before combat here: this gets +2 health.

Loves telling stories of the days when he fought alongside Lieutenant Sunny, Sargeant Guac and Private Pea-stain against the evil Octo-zombies of the 50's

Big 'Nana(Mega-Grow Solar Banana Superpower Trick)

Heal the plant hero for 3; make a Bananamana in a random lane.

'''Don't make Big 'Nana give you the serious treatment. Seriously, it may sound silly but it's far from it.'''

Bananamana(Mega-Grow Solar Banana Plant)(1/3)

3 Sun | Token

When another plant is played: give it +2 health and heal the plant hero by 1.

Banana-Nana knows a little bit of magic as well, she only uses it when she and her fellow plants are in danger, but it's well worth it.

Banana cards:

Banana-bandit(Mega-Grow Banana Plant)(2/2)

4 Sun | Super Rare

When played: Conjure two Bananas; When a Banana is played: This gets +1/+1

Always feels more comfortable fightning alongside his trusty Banana pals.

Banana Kong(Mega-Grow Animal Banana Plant)(4/3)

5 Sun | Rare

End of the round: If this in on heights, this gets +1/+1

'''"Izn't his existance completely paradoxical?" say the zombie scientists, not knowing his diet is composed of Sunlight. That's why he prefers the heights.'''

Banana Banners(Solar Banana Enviroment)

3 Sun | Rare

If there's a plant here: Conjure a Banana.

Signals when a horde of bananas is about to attack.

Bananana(Solar Banana Trick)

3 Sun | Event

Make a random Banana that costs 5 sun or less here; Shuffle two Banananas into your deck.

'''How long will this game last? Can you get to the point where you'll be saying "Banananananananananananananana"?'''

Guardianana(Guardian Banana Plant)(1/5)

2 Sun | Uncommon

Amphibious; When a zombie is played here: this gets 0/+2

'''Isn't afraid of any Zombie. Maybe a little afraid of zombie monkeys though.'''

BananaMana/Sun-Nana(Can't decide on a name)(Solar Banana Plant)(3/3)

4 Sun | Legendary

When a Banana is played: you get +2 Sun this turn

"Fellow Bananas! Lend me your strength!"

Pain-Nana(Kabloom Banana Plant)(3/3)

5 Sun | Rare

When a plant is destroyed: make a random Banana in its lane.

"I'll bring the pain to their nana!... that sounds really bad, I'm sorry."