Board Thread:Plants vs. Zombies Heroes/@comment-26959610-20160609084017/@comment-27915391-20160612174717

Curseed cards (1st image, am going to go to the right, then go to the next column and start from the left, and that will continue with others)

Flying Artichoke, 1 sun cost.1/1, sub-type: Topter, you start the game with 4 copies of it (Like another teammates)

Pepper Mini-hero, 3 sun, 2/2, Sub-type: Pepper, this plant is cannot be hurt until it should recieve damage (for example, this will just block the 1st damage it recieves)

Security-Shroom, 3 sun, 2/2, Sub-type: Mushroom Topter, When played: A plant cant be hurt until the end of the turn

Leafswift, 4 sun, 3/2, Sub-type: Topter, Amphibious, gains +1 health whenever you play a Topter.

Pepper of Solace, 6 sun, 4/4, Sub-type: Pepper, When played: Summon a random plant that died this game (If its possible, will choose an amphibious plant if you choose a water lane, wich is most possible not going to happen)

Shardy Blover, 6 sun, 4/4, Sub-type: Topter, When played: All zombies get -1/-1

Flower Lily, 5 sun, 3/5, Sub-type: Flower, When played: Destroy all zombies with 1 attack or less.

Pink Stinger, 5 sun, 4/4, Sub-type: Topter, Whenever a Topter recieves damage, restore 2 health to it.

Angelical Jouster, 3 sun, 3/3, Sub-type: Root, Whenever the zombie hero plays a trick, a random zombie gets -1 attack until the end of the turn

Sieger Flyer, 4 sun, 2/3, Sub-type: Topter, Strikethrough, Whenever a zombie gets a debuff, this gains +1 attack.

Agent Band, 5 sun, Trick, All zombies get -2/-2 until the end of the turn.

Crystalite Flower, 3 sun, 3/2, Sub-type: Flower, Whenever you play a trick, deal 2 damage divided randomly between all zombies and the zombie hero.