Board Thread:Plants vs. Zombies 2/@comment-27087880-20151017212744/@comment-27376368-20151020084102

Apocalyptic Suburbs

Year: 2026

Can be unlocked for: $3.99, or with World Key

Levels: 32

Level term: Dawn

Gimmicks: rarer falling sun, apocalypse flags, waste areas, tombstones

Plants:

- Magmagrass:  spins around to attack zombies with drops of lava. Each lava drop deals 2.75 damage.

- Sun cost: 125

- Recharge: fast

- Unlocked on: Dawn 1

- Fires: every 2 seconds

- Damage: moderate

- Range: multi-directional

- PF Ability: shoots out lava that deal 35 damage to half of the zombies on screen

- Shamrock:  spits out 2 rainbows to attack zombies from neighboring lanes. Each rainbow deals 3 damage. Sometimes, it deals 12.5 damage.

- Sun cost: 75

- Recharge: mediocre

- Unlocked on: Dawn 5

- Fires: every 1.563521 seconds

- Damage: heavy

- Range: three lanes

- PF Ability: spits out a large rainbow that deal 55 damage to 3 rows of zombies

- Trapiary:  zombies that come near it will be trapped until it gets fully eaten. Zombies also receive 0.75 damage every 8 seconds when trapped.

- Sun cost: 200

- Recharge: mediocre

- Unlocked on: Dawn 11

- Toughness: elevated (48 bites)

- Damage: extremely light

- Range: short

- PF Ability: traps 20 random zombies on screen (if there aren't 20 of them, then half of the zombies on screen)

-  Beanstalk: launches a random bean every 45 seconds.

- Sun cost: 300

- Recharge: sluggish

- Unlocked on: Dawn 16

- Range: full lawn

- PF Ability: restores all beans, then launches 3 beans with active PF abilities (Chances: Spring 40%, Chili 35%, Laser 10%, Sun 15%)

-  Doom-shroom: kills all zombies in lawn, but destroys plants near him in a 3 by 3 area and also leaves a crater (crater stays for 38 seconds)

- Sun cost: 225

- Recharge: very slow (8 seconds longer)

- Unlocked on: Dawn 30

- Damage: massive (100 damage)

- Range: full lawn

-  Cucumber-pult: lobs 2 cucumbers that can reach other lanes

- Sun cost: 150

- Recharge: mediocre (10 seconds)

- Unlocked on: Dawn 22

- Damage: moderate (splash damage: normal)

- Fires: every 2.267 seconds

- Range: 3 lanes

- PF Ability: belches out 10 explosive cucumbers that deal 20 damage each

-  Umbrella Leaf: protects plants in a 3 by 3 area from airborne attacks (like octopi, thrown Imps and footballs)

- Sun cost: 125

- Recharge: mediocre (10 seconds)

- Range: 3 by 3

- PF Ability: makes all plants around Umbrella Leaf immune to any attacks, apart from being crushed and eaten

- Cost: $2.99

-  Honeydew: hydrates a plant with honey

- Sun cost: 0

- Recharge: sluggish

- Range: tile

- Cost: 119 gems

Zombies:

-  Apocalypse Zombie

- Conehead Apocalypse Zombie

- Buckethead Apocalypse Zombie

- Flag Apocalypse Zombie

- All these zombies will grab an apocalypse flag upon reaching one, which causes zombies to emerge from tombs and waste

- Policeman Zombie

- Conehead Policeman Zombie

- Buckethead Policeman Zombie

- these zombies can come out of Police cars, or they can just arrive at the lawn

- Quarterback Zombie

- throws footballs at your defenses to block projectiles and K.O. plants

- each football absorbs 15 HP

- has a football helmet that provides great protection (helmet absorbs 78 damage)

- Waste Barrel Pusher Zombie

- barrel contains 5 Imps and flammable waste

- barrel also absorbs 55 HP

- Chemistry Zombie

-  randomly mutates a zombie

-  leaves a Dark Ages potion when killed

- Mutated Zombie

-  is created when Chemistry Zombie mutates a zombie

- absorbs a lot of health and its bites are 3x stronger than other zombies

- effect wears off after some time, or when the Chemistry Zombie is killed

- immune to freezing

- Brainplate Zombie

- lures zombies to his lane with a "real" brain, making the lane harder to clear without Laser Bean and Jalapeno

- the plate can be stolen by Magnet-shroom to stop the luring ability

- Gigaimp

- a stronger Imp, but is quite slow

- Ash Imp

- an Imp immune to freezing, but sometimes instantly dies when attacked with fire

- Solarpanel Zombie

- steals sun energy to heal zombies around him and dry up plants

- can also unfreeze zombies

- Apocalyptic Gargantuar

- can smash plants in a 3x1 area

- throws 2 Imps, one is the Ash Imp and one is the Gigaimp (which is thrown when near to death)

- ZomBotanist

- uses ability of plant in front of him to attack and defend

- ignores some plants like Spikeweed, Potato Mine, Thyme Warp and more

- Police Car Zombie

- unloads 2-3 policeman zombies once a while

- has lots of HP (105)

- weak to Spikeweed, Spikerock and Cactus, sometimes has backup wheel to counter weakness

- Zombot Nuclearstormer Cyclops 20260

- the catasthropic robot that spreads barrels of nuclear waste that caused the apocalypse

- also sends down a thunderstorm that wreck your defenses