Board Thread:Plants vs. Zombies Heroes/@comment-30553109-20170506014945/@comment-31629008-20170701184800

Ironcommando wrote: Arch-NemesisHearty- Legendary

Professional Gargantuar Zombie

Cost: 8 Brains

Stats: 6/6

Untrickable, Armored 2

End of Turn: Heal 2 damage.

Flavour Text: "S.T.A.R.F.R.U.I.T.S."

Attack animation has him take a rocket launcher and fire at the Plant in front. Overshoot animation is using a tentacle arm to smack the Plant Hero in the face.

Corpulent Corpse (Boomer)

Brainy- Super Rare

Monster Zombie

Cost: 3 Brains

Stats: 1/3

Zombies you conjure cost 1 Brain less.

When this deals damage: Conjure a Zombie that costs 3 or less Brains.

When destroyed: Conjure two Zombies that cost 3 Brains.

Leapin' Leper (Hunter)

Sneaky- Super Rare

Monster Zombie

Cost: 4 Brains

Stats: 4/4

Deadly, Hunt

Tongue-lasher (Smoker)

Hearty- Super Rare

Monster Zombie

Cost: 3 Brains

Stats: 2/4

Gravestone

When Revealed: Move a Plant to its lane. That Plant gets -1/-1.

Big Arm (Charger)

Hearty- Super Rare

Cost: 5 Brains

Stats: 4/5

Frenzy

When played: If there is a Plant in its lane, deal 2 damage to it and move it to another lane.

Acid Reflux Zombie (Spitter)

Crazy- Super Rare

Monster Zombie

Cost: 4 Brains

Stats: 4/2

Gravestone

When revealed: Make an Acid Pool

Acid Pool

Crazy- Token

 Environment

<p style="font-weight:normal;"> Cost: 3 Brains

<p style="font-weight:normal;">Before Combat Here: Do 2 damage to plants here

<p style="font-weight:normal;">Grave Rider Zombie (Jockey)

<p style="font-weight:normal;">Sneaky- Super Rare

<p style="font-weight:normal;">Monster Zombie

<p style="font-weight:normal;">Brain Cost: 4

<p style="font-weight:normal;">Stats: 3/3

<p style="font-weight:normal;">Gravestone

<p style="font-weight:normal;">When this enters a lane: Plants here have 0 attack this turn.

<p style="font-weight:normal;">GarganTank (Tank)

<p style="font-weight:normal;">Beastly-Legendary

<p style="font-weight:normal;">Monster Gargantuar Zombie

<p style="font-weight:normal;">Cost: 6 Brains

<p style="font-weight:normal;">Stats: 4/4

<p style="font-weight:normal;">When played: All Zombies get +2/+2 and Frenzy

<p style="font-weight:normal;">Attack Animation is smashing a plant with his fist. Overshoot animation has him throw a rock at the Plant Hero.

<p style="font-weight:normal;">The Crying Lady (Witch)

<p style="font-weight:normal;">Crazy- Legendary

<p style="font-weight:normal;">Monster Zombie

<p style="font-weight:normal;">Cost: 6 Brains

<p style="font-weight:normal;">Stats: 0/5

When a Plant Trick is played on this: Do 4 damage to the Plant Hero.

<p style="font-weight:normal;">When this is affected by a Plant (Trick, Environment or Teammate Ability) or hurt: This gets +5/0

You clever son of a gun. Although I like L4D I'm not going to leave these cards as "pretty freakin' great, m8"

Arch-Nemesis: a bit TOO powerful... as I'm assuming Untrickable is "can't be affected by tricks", the heal after the round would make it pretty much invincible, the only classes actually able to destroy it efficiently would be Mega-Grow, Solar and Kabloom (Great Zucchini is also a pretty good counter). I'm just sad that Citron and Beta Carrotina would have another reason to not be played.

Corpulent Corpse: seems a bit... weird to play? He seems like a more powerful version of Cheese Cutter for 2 brains more. Overall balanced, I just think his health should be lowered to 2 to fit the one in L4D, it's your choice though.

Leapin' Leper: also seems pretty... weird? I never thought of the Hunter as having Deadly, I kinda thought he'd have this: When this deals damage, do a bonus attack; If this destroys a plant, this can't do a bonus attack for this round. Hunt fits though... so that's nice.

Tongue-Lasher: pretty underpowered and easily counterable. It is pretty much a mix between Sweet Potato and Pied Piper. Not exactly bad, it just stands as a stronger Pied Piper and I appreciate that.

Big Arm: also suffers from the "weird" syndrome, he has a lot of abilities from a lot of classes (moving zombie: Sneaky, moving plant: Hearty, dealing damage directly: Crazy), but he seems balanced enough. I just think he's better off costing 6 brains IMO.

Acid Reflux: just a straight upgrade to Trapper Zombie with less health. Not overpowered by any means but still really powerful and only for 1 brain more, just glad it's on the Crazy class since if it was in the Sneaky class (like Trapper) I think it would be a clear winner on which one would be picked more than the other.

Grave Rider Zombie: better off as an Imp. Not exactly UP but he'd deserve some more synergy other than Sneaky synergy. Overall pretty balanced and a nice way to buff the Sneaky class even more than it is, maybe lower the damage tho.

GarganTank: oohhhhh boy... this is just disgusting levels of OP, it's just a Coffee Zombie with Monster Mash attached to itself. Maybe make it cost a bit more and make the health higher? Otherwise it's a DISGUSTING replacement of Coffee Zombie.

The Crying Lady: relatively underpowered, easily countered by cards that can counter BoD and Newspaper (even though the effect still activates) it just seems like the untouchable queen. Even Barrel of Dreadbeards would be worth destroying over this (You never said the effect triggered with Zombie effects (BoD, Fireworks)) I just think maybe she should have somthing like: ​When a plant is played here, this gets +1/0; When damaged, this gets +4/0; When a plant trick is played here, this gets +4/0; When this destroys a plant, bounce this zombie​ (Reference to how the Witch runs away once she kills a Survivor)​ I just don't really see why the Witch would magically deal damage to the survivors for throwing a Pipebomb or even Gnome Chompski at her. Still a pretty cool idea just not really fit for "The Witch"

Hope this helps. :)