Board Thread:Fun & Games/@comment-24928690-20141101141641/@comment-7530765-20141110201809

While I was in shcool, I had the best idea in the world: ITEMS!

Every RPG needs them! I was planning them all day. They can be bought in the (closed for now) shop and dropped by enemies. They are divided into 10 categories, which are: HP, Attack boost, defense boost, speed boost, attack item, self status item, enemy status item, friend aid, summon, and misc.

I'll give out some examples:

Brain (HP)

Heals the one who uses it for {number} HP.

Red brain energy drink (Attack boost)

Boosts power by {number} for {number} turns.

Stone Brain (Defense Boost)

Bad for the stomach, but, who cares. Boosts defense by {n} for {n} turns.

Coffee Bean (Speed Boost)

Cuts the recharge time of certain attacks by 1/2 (or other). Also adds a chance for enemies to miss.

Bowling Bulb (Attack Item)

Throws a bowling bulb that does {n} damage to an enemy and nearby ones. Has a 10% chance of bypassing a shield and attacing the enemy directly.

Medicine (Self status item)

Cures the one who uses it from dizzyness, confuse, shrink, etc. Has a counterpart called Repair wich does the same except it's only for shields and headwear.

Drug (Enemy Status Item)

No one knows what it really is. Confuses an enemy for {n} turns. Confuse makes the victim fail to attack the target and other random effects.

Please Come Back (Friend aid)

Yeah, a reference to mario. When a friend's HP hits zero, you can use this item to revive it with {n} HP. The one who has it cannot use it himself for obvious reasons.

Summon

My favorite. Some abilities of some players do the same thing. This items can summon plants or zombies, which have different abilities:

Firefighter zombie (Zombie example 1)

Has {} HP and can water fires. Can also water enemies, with pitiful effects.

Imp (Zombie example 2)

Like the ability Imps are love, Imps are death, summons an imp to aid.

Heal Flower (Plant Example 1)

Heals player for a few turns. Has a twin heal flower counterpart.

Marigold (Plant Example 2)

GIves 1$ every turn, has a 15% chance of dropping 5$, and a 1% chance of dropping 100$. This plant is a bit rare, and only appears after big battles, mini-bosses or bosses. It has a twin counterpart to, but it is the one of the rarest plants. Each head works independently, though.

Finally...

Miscelaneous

It includes weird items with weird effects, that can't be mentioned in other categories.

Won't add example.

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Alright, that's it! :) How about it, Zombie O.O? Think it should go in the game?