Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171123093700/@comment-33849447-20171209154246

Stonecutters wrote: Oops I Won wrote:

CWJ-D wrote:

Oops I Won wrote:

CWJ-D wrote: Name: Grave Guardian

Class: Sneaky

Tribe: Ghost Zombie

Cost: 3

Stats: 1/4

Trait: Gravestone

Ability: This gets +2 Strength when a Gravestone is destroyed, frozen, or bounced. When played: Conjure a Gravestone Zombie.

Set - Rarity: Fandom - Rare

"SHUT THE GOSHDARNED TOMB!"

Name: Soul Medium

Class: Sneaky

Tribe: Professional Zombie

Cost: 3

Stats: 3/1

Traits: 2 Lives

Ability: Ghosts can't be hurt. Start of turn: Conjure a Ghost, and it gets +2 Strength.

Set: Event

"Having your head fall off isn't a big deal. At least for me, that is." Ghost zombies are actually part of a bigger tribe called "Monster" Welcome to my world, where we need as much synergy as possible.

"NO DON'T YOU'LL REGRET IT"

We're throwing one more plant and zombie onto each class and rarity, because we're running out of space. All I'm saying is that all the ghost zombies in the game are part of the monster tribe. There's no problem in creating a new tribe so long as it doesn't already exist or partially exist. Actually, I believe the Ghost tribe used to exist, but it was kind of like the Clock tribe (useless tribe without sinergy), so PopCap removed it. You might be right, but note that Vine tribe is also a non-synergic tribe that is still in the game