Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20170910081256/@comment-28629991-20170918233132

YammaYamer21 wrote: CWJ-D wrote:

New trait idea: Life

Effect: Instead of Health points, a fighter uses the Lives system instead. 1 Life is equal to 1 Health, so it will be lost by any forms of damage unless Armored or shielded. However, the fighter will not be destroyed until all Lives are lost. A single boost in Health counts as +1 Life.

Name: AI Guardian

Class: Hearty

Tribes: Science Professional Zombie

Cost: 5

Stats: 2/5 (Lives)

Trait: 5 Lives, Armored 2

Ability: If your Zombies would get hurt, this gets hurt instead. When hurt: This gets +1 Armored.

Set - Rarity: Galactic - Legendary

''Betrayal? A rigged dungeon of doom? Death by three dozens of spikes? Sorry, I can't hear you.'' Do heals only heal 1 Life? Either way, this Trait by itself is ridiculously OP.

Wait, it starts with Armored 2!? That's not going to end well with any buffs at all(even considering how it treats Health buffs), and probably can't reasonably be taken out w/out RNG by most Plant Heroes. You can't heal zombies with Lives because 1 Life is equal to 1 Health.

Instant-kills also take away all Lives, because they're instant-kills.

So Mega-Grow and Kabloom have pure damage, Solar has instant-kills...yep, Guardian and Smarty can literally do jack against this guy unless they use one strategy. But at the same time, I do have some ideas for AI Guardian counters...