Board Thread:Plants vs. Zombies 2: It's About Time/@comment-26216140-20141110051138/@comment-4417029-20141116042552

Starfruity wrote: Something occurred to me. I think the reason we're seeing such hard levels is because PopCap is expecting us to use boosts on a regular basis. That is NOT how levels should work. Levels should be designed in a way that they can be beaten with proper strategies for the hardcore players like us, or can be handled easier by using boosts for more casual players. I'm starting to think that being able to beat BWB levels with proper strategies was just a coincidence...

Or this particualr reason: people complaining the levels for being too easy. Honestly, if it were true, then the levels being hard is not their fault, it's ours. Popcap took account to that and give players a real challenge. They listen to demands and stuff, in the end, it's a never ending cycle of hatred and demands.