Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25468432-20141219232629/@comment-25089892-20150108134614

Milesprower2 wrote: Brainulator9 wrote: Milesprower2 wrote: IDK why your posts are repeating GollddMAN, but even without the objectives in Big Wave Beach, it would still be a horrible Candy Crush stage. Even if Day 28 had no objectives?

How about fixing spawn rates so that one zombies spawns in the first wave? Day 28 still has a Garg in the Low Tide, so even without objectives, while it might be a bit easier, it would still be totally unfair.

Also, I've noticed that in PvZ2's main levels, the zombie spawns are fixed, unlike in PvZ1 where it's randomized. The only places where zombie spawns are random in PvZ2 are Pinata Parties and, of course, Endless Zones. And in EZ's, the spawn rate is pretty fair in the low levels anyway.

Some Pinata Parties have a manual spawn system and some has automatic (manual - hand-placed zombies, automatic - random zombies)