Gardens & Graveyards

Gardens & Graveyards is a mode in Plants vs. Zombies: Garden Warfare. It involves the fight between plants and zombies in control of the battlefield. The plants must defend the gardens and prevent the zombies from capturing them all, while the objective of the zombies is to capture all the gardens to turn them into graveyards. This mode is similar to base capture from other FPSs.

''Zombies fight to turn the Plants' gardens into Graveyards in an expending map. ''

Maps
Cactus Canyon: ''The Zombies have crash landed in the desert, near a top secret Plant research facility under the golf course. If the Plants don't stop them, they'll ruin everything!''

Driftwood Shores: ''The Mega Flower is the guardian of the coast and the Zombies are trying to destroy it! Will the Plants be able to stop them?''

Main Street: ''The Plants have deployed their secret weapon, the TACTICAL CUKE! Can the Zombies take it out before it launches and destroys Zomboss Mountain?''

Wall-nut Hills: ''The Zombies just found out about Crazy Dave's sweet mansion and want to take it over. If the Plants can't stop them, Dave will be living on the streets!''

Defensive

 * Don't get caught off-guard: Zombies will be coming to take over your gardens, and getting yourself ready will help ensure the zombies will have a hard time taking over the garden.
 * Shape the environment to your favor: Place means of practical cover, landmines, and weakening traps to make the zombies' advance harder and your defense easier. Heal Flowers placed strategically will help even more.
 * Potted Plant Support: Potted plants, while weak alone, can be placed frequently to provide damage or tactical bonuses to the entire garden, and make some of the hardest zombie attacks much easier.

Offensive

 * Attack in waves: Wave-attacking makes each attack all the harder to take down.
 * Soften up: Attacking from the skies makes a land-based push easier, and masking your approach will make the land assault harder to retaliate against.
 * Summoned Zombie Aid: Individually, summoned zombies lack any power or ability. But when a swarm of them attacks a single garden, they are much harder to defend against. Sheer numbers can overwhelm even the most well fortified gardens.
 * Strongest for the last: Summon the best zombies when you are close to overtime. If a strong zombie such as an Outhouse Zombie gets into the garden after overtime, it will take a while for them to vanquish the zombie. Use this delay to keep the overtime going until you capture the garden.

End of game
Eventually one side will achieve victory. The game ends when either a timer runs out or the zombies successfully captured the final garden. However, if the latter happens, the zombies will receive additional coins as an extra Perfect Win reward. Either way, both sides calculate their score by adding coins earned in game with 1,000 coins for each garden occupied for the team and, if all gardens are defended, 1,000 coins as a Perfect Win reward. Each map has a different number of gardens, so scores may differ. Also, the final garden capture objective is different than other gardens. If the timer runs out for capturing a regular garden while there is at least one zombie in that garden, the game will go into overtime until there are no zombies in the garden or it gets captured.

Trivia

 * If the zombies team captures all gardens and completes the final objective, the final tombstone will be bigger and have an X-shaped base to fit the final objective mark, along with a hologram of Dr. Zomboss cackling.
 * If the plants team successfully defends all gardens, the first garden will be replaced by a statue of Crazy Dave, accompanied by an audio clip of Crazy Dave speaking gibberish.