Board Thread:Plants vs. Zombies 2/@comment-26239911-20151223153227/@comment-24203813-20151223200027

Legofan9o5 wrote: Dekagamer7X9 wrote:

RobuxShooters wrote:

Dekagamer7X9 wrote: Shadow-shroom's not balanced just because zombies need to eat it to be affected by it. It's plant food ability and boost from Moonflower can cause it to poison any zombie. And while the poison doesn't last forever, it's mediocre recharge makes it a tad overpowered. Octos are overpowered because they provide the challenge for most levels they appear in. In a strategy game, you don't deal with OP enemies using OP solutions. You find the right strategy to deal with them. Making overpowered plants is not the solution to overpowered zombies. But we can use overpowered plants to make overpowered strategies to defeat overpowered zombies, right? An overpowered strategy isn't exactly a strategy. Where is the strategic aspect if you just destroy everything on screen? 1. A strategy can be simplified to a list of commands, methods and steps to achieve victory. By all means and definitions: an OP strategy is still a strategy. The methods and steps are still present, but provide much more coverage, efficiency and lessen threats.

2. All strategies (regarding PvZ2) are meant to "destroy everything on screen" because that's the goal of the game. What gives other strategiens "the strategic aspect"? Using not-so-OP towers?

That's like saying "Using Shadow-shroom is mindless and OP, use Lava Guava because it's good but not too good". I'll use my handy-dandy deathbringer, even if it's "OP", as it allows me to complete the goals of the game. Lava Guava isn't a reasonable comparison to Shadow-shroom, as it:

A. Costs 25 more sun

B. Has a slower recharge.

And you're right, the goal of the game is to destroy everything on screen. However, at least to me, doing it in seconds with overpowered plants is not fun to me. Octos, Mecha Football Zombies, Breakdancers, Dinosaurs, all of them are somewhat overpowered. However, there's still ways around them. You all are acting as if the game gives you no way to counter them. And while there is no specific counter to them, they can be dealt with. To me, the fun of the game comes from finding strategies to use to complete hard levels with overpowered zombies. Hate Big Wave Beach all you want, but there are ways of completing all the levels without the use of power-ups or premium plants. And the fun part is figuring out how.