Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20170910081256/@comment-24491127-20170913155116

CWJ-D wrote: Name: Prankster

Class: Brainy

Tribe: Party Zombie

Cost: 3

Stats: 4/4

Traits: None

Ability: You may play Tricks when you would normally only be able to play Zombies. (You can play tricks in both the Zombies Play and Zombie Tricks phase.)

Set: Event

Secretly afraid of the Dark.

Name: Soy Green Bean

Class: Mega-Grow

Tribe: Bean Plant

Cost: 2/2

Stats: 5

Traits: None

Ability: When this destroys a Zombie: Conjure a Plant Food or a Fertilize.

Set - Rarity: Galactic - Super-Rare

Turns out Dr. Zomboss was right about that one thing.

(If its ability is unorthodox for a Mega-Grow plant, you are right. This is a reference to Soylent Green and Dr. Zomboss' quote when you beat Dark Ages.)

"Actually, all his card ideas are references."

Thanks for spoiling, not that it was, oh, ALREADY OBVIOUS. How is Prankster balanced?