Zombie

For other uses, see zombies.  

Zombies are the basic "zombie" unit, that they are weak and easy to kill. In fact, it takes three shots for a Melon-pult to kill one of them. Having no special defensive equipment or travel abilities, these zombies are susceptible to any type of attack. They are found in almost every level. They are the first zombies the player encounters in every Plants vs. Zombies game. At the official start of a level, saying "the zombies... are coming... brains...", and will growl, signaling the level has started. The Conehead Zombie, Buckethead Zombie, and Screen Door Zombie become this zombie when their armor is destroyed.

Plants vs. Zombies
Zombie is the most common zombie in this game, but it is just the second weakest zombie, the first being Imp in I, Zombie. Zombie takes four steps for it to reach from one section of the lawn to the next section of the lawn. Almost every level starts with a normal zombie. The only levels that don't are Pogo Party, Bobsled Bonanza, Air Raid PC and Column Like You See 'Em (Flag Zombie).

Plants vs. Zombies Adventures
Normal zombie once again is the first zombie which the player meets. This time, it is the weakest zombie in the game, four peas can kill it. It appears in every level in The Boonies to Frostbite Falls, but doesn't appear in the later Road Trip levels.

Plants vs. Zombies 2: It's About Time
In this game, Basic Zombies only appears in the first four levels. However, it has some variants in different areas. Mummy Zombie in Ancient Egypt, Pirate Zombie in Pirate Seas and Cowboy Zombie in Wild West. Its health and speed keep the same as Plants vs. Zombies's.

Suburban Almanac Entry
 Zombie 

Regular Garden-variety zombie

Toughness: low

This zombie loves brains. Can't get enough. Brains, brains,brains, day in and night out. Old and stinky brains? Rotten brains? Brains clearly past their prime? Doesn't matter. Regular zombie wants 'em.

Plants vs. Zombies
The zombie absorbs 10 normal damage shots and its appearance changes upon an absorption of 5 normal damage shots when the left arm falls off before dying when its head falls off upon an absorption of 10 normal damage shots.

Plants vs. Zombies Adventures
The zombie absorbs 4 normal damage shots and its appearance changes upon an absorption of 3 normal damage shots when the arm falls off before dying when its head falls off upon an absorption of 4 normal damage shots.

Plants vs. Zombies 2: It's About Time
There are four different variations of the regular zombie: the Basic Zombie, the Mummy Zombie, the Pirate Zombie, and the Cowboy Zombie. All types (except for the Cowboy Zombie) absorb 10 normal damage shots and their appearances change upon an absorption of 5 normal damage shots when the left arm falls off before dying when their heads fall off upon an absorption of 10 normal damage shots. The Cowboy Zombie's hat falls off after 2 hits, and the arm after another 3.

Plants vs. Zombies
Every level except for the ZomBotany, ZomBotany 2, Zombiquarium, Homerun Derby, Air Raid, Ice Level, Three Hit Wonder, All your brainz r belong to us and I, Zombie Endless.

Plants vs. Zombies Adventures
All levels in The Boonies to Frostbite Falls.

Plants vs. Zombies 2: It's About Time
Tutorial: All levels

Ancient Egypt: All levels except for Day 8 and Mummy Memory levels

Pirate Seas: All levels except for Day 5, Cannons Away levels and Last Stand III

Wild West: All levels except for Day 10.

Strategies
In a standard Adventure or Survival Mode level, regular zombies will be the first to appear and will start the assault in approximately 20 seconds, or the time it would take the player to plant three Sunflowers (or Sun-shrooms), as measured during a daytime (or nighttime) level. They can be killed by planting a Potato Mine three spaces away from the zombie, purchasing the garden rake from Crazy Dave's shop, or planting relatively cheap offensive plants like Peashooters or Cabbage-pults. For night levels, the player can use mushrooms, like Puff-shrooms and Scaredy-shrooms. One Puff-shroom, despite its short range, will be able to take a single zombie out on its own. However, repeated attacks may be able to kill the Puff-shroom. The Tangle Kelp provides an aquatic Potato Mine-style plant in pool levels. For dealing with large volumes of zombies, more expensive additions such as the Torchwood and Melon-pult are available, in addition to instant kills such as the Jalapeno and Cherry Bomb. Some plants, such as the Repeater and the Fume-shroom can be upgraded to increase efficiency and give them new abilities. Zombies can eat your plants and brains, where it is then game over. Any offensive plant can kill one of them, except when planted right in front of them. Two Spikeweeds or a Spikerock will be enough to kill a regular zombie 90% of the time, but because of slight speed variations, the player may need three Spikeweeds or a Spikerock and Spikeweed to kill them.

Trivia

 * At the start of the level, the player can hear this zombie mutter, "The zombies...are coming........brainns....", and growl. This means that the zombie still remembers a small part of human speech.
 * Occasionally, when a zombie dies and its head falls off, it will start to stumble back and forth, shaking a fist in the air, then fall over.
 * A Zombie Mask is available in the Xbox Live Marketplace for 160 Microsoft Points.
 * Zombie shoes are available in the Xbox Live Marketplace for 160 Microsoft Points, which are the plain brown shoes that the normal zombie wears.
 * A Zombie T-Shirt is available in the Xbox Live Marketplace for 80 Microsoft Points. It is white, and has a normal zombie head on it.
 * The zombie has two idle animations, it may tilt left to right or move its head up and down. It also sometimes stick their tongues out, making a total of four idle animations.
 * A zombie figurine was included with physical copies of the Game of the Year edition.
 * In the online version, when a zombie loses its head and is then hit by a explosive, it regrows its head before burning, but when a zombie in any other version is burnt without its head, it will fall off unburned while the body will turn black and disappear after a couple of seconds.
 * If the player looks closely at the left foot of the zombie closest to the plants on the loading screen, it will appear to be wearing a black sock.
 * There is a glitch in the Nintendo DS version where any zombie that can degrade to this zombie (not including Ducky Tube Zombies) will continue to walk after losing its head until it takes a certain amount of damage before falling over. The number of hits varies, depending on what they degraded from.
 * In Bejeweled Blitz, a zombie is shown with the lowest score, 1,000, and also the lowest rank.Bloated_Zombie.jpg
 * The eye of the zombie in the loading screen art work is bigger than the in-game ones.
 * Most zombies seem to be pigeon-toed; their feet point inwards.
 * If any zombie that can degrade to this zombie is killed by an explosive after losing its arm but before losing its head, its lost arm will regrow before it falls into a pile ashes. The only exception to this are the Ducky Tube Zombies in the pool, which will just disappear instead.
 * If a zombie has its tongue hanging out and has to stop and eat a plant, then its tongue will disappear, but after it stops eating, the tongue will reappear. The exact reason is because all zombies have one eating animation, and zombie's does not include its tongue.
 * In a glitch on the Console and PS Vita versions of Plants vs. Zombies, a zombie may die with a bloated mouth, its eyes staring at the sky, and not losing its head.
 * In December on iOS versions, this zombie sometimes wears a Santa hat.