Board Thread:Roleplaying/@comment-28270366-20170112230723/@comment-28270366-20170201015154

End Round

//Camilla, you might have forgotten how potted plants work. They are already deployed and are right beside you now. Now, to recap...

Potted Plants are to use their "acts" once they are "ready". Support plants like the Heal Flowers can be ordered to heal or "support" an ally. While defensive plants like the Magnet-shroom only act when their respective owners are attacked. Remember, potted plants are completely different from summons. Consider them as pets while summons are considered as minions or buddies. They are differwnt.

//Now Camilla (and Kalos), you are to order your Heal Flowers to heal someone since they are ready. And wait for someone to directly attack you for your mag-shroom/endirian to protect you.

Camilla is poisoned, -30 to her. She throws more cookies on Ashfall's Cage, -30 and -30 to the cage. Ashfall is freed, he can now join the battle.

Kalos is poisoned too, -30 to him. He uses his hypnosis spell to bring down the spirit shield around Cactopus' Cage. -15 to it.

Twist flings another flurry at Cac's Cage, 7 hit, 2 crit hits. -12, -12, -12, -12, -12, -30, and -30 to the shield. The shield is destroyed. You can now directly attack Cac's Cage.

Drip, Ashfall is freed.

Mag recasted his Damage Block. That's it.

Wukong hits Lion Dancer A again, -36 to him.

AKEE Trapper A has no use for the snare trap now that Ashfall is freed. Instead, he shoots poisonous seeds at Camilla. -16 to her, she is poisoned again. The magnet-shroom intercepted some attacks and lowers the trappers armor by 3. He feels his ains crawling on his back, -40 to him.

AKEE Trapper B continues to arm the snare trap, 2/3 ready.

Lion Dancer A uses Lion Charge at Mag, -38 to them. His Damage Block buff is removed again. Aaaaaaan, he's dead!

Lion Dancer B has recieved more luck for all the dancing. All lick was shared to all enemies. All harmful effects are removed (except Karma) and +25% attack to all.

Both AKEE Warriors lost their slow down and had their base speed back. They can attack twice the next turn. But for now, Seed Barrage at Camilla (-95), Drip (-87), and Ashfall (-91).

AKEE Protectorate also lost his slow effect and can attack 2 times the next turn. But for now he does nothing.

26 turns until nighttime.

Current Weather: Average Cloudy Sky

Current Location: Native Jungle, Stonehusk Territory

Current Stats:

Players:

Camilla - HP: 121/353. Armor: 5 Speed: 35 EXP: 43/200 (Level 8). PFB: READY!

Meltfrost - HP: 186/198. Armor: 4 Speed: 11 EXP: 64/150 (Level 7). PFB: 79%

Twist - HP: 339/414. Armor: 5 Speed: 17 EXP: 47/200 (Level 8). PFB: 30%

Drip - HP: 325/424. Armor: 7 Speed: 18 EXP: 68/200 (Level 8). PFB: 25%

Neko - HP: 263/275. Armor: 3 Speed: 14 EXP: 81/100 (Level 7). PFB: 41%

Yappat - HP: 276/276. Armor: 3 Speed: 12 EXP: 25/150 (Level 7). PFB: READY!

Ashfall - HP: 257/360. Armor: 6 Speed: 14 EXP: 128/150 (Level 7). PFB: READY!

Sans - HP: 373/455. Armor: 8 Speed: 13 EXP: 87/150 (Level 7). PFB: READY!

Cactopus - HP: 435/435. Armor: 12 Speed: 10 EXP: 99/150 (Level 7). PFB: 56%

Wanda - HP: 168/180. Armor: 2 Speed: 11 EXP: 90/100 (Level 6). PFB: 17%

Inferno - HP: 415/427. Armor: 7 Speed: 10 EXP: 8/150 (Level 7). PFB: 80%

Mag - HP: 0/240. Armor: 5 Speed: 12 EXP: 90/100 (Level 6) PFB: 98% (VANQUISHED!)

Steve - HP: 325/325. Armor: 3 Speed: 19 EXP: 95/100 (Level 6) PFB: 58%

Kalos - HP: 208/296. Armor: 3 Speed: 21 EXP: 35/100 (Level 6) PFB: 78%

Jade - HP: 232/244. Armor: 4 Speed: 10 EXP: 20/75 (Level 5) PFB 12%

Enemies:

AKEE Warrior A HP: 730/800 Armor: 8 Speed: 20

AKEE Warrior B HP: 740/800 Armor: 8 Speed: 20
 * Seed Barrage - Deals 45 damage to 3 targets.
 * Battle Stance - Imcrease self attack damage by 50% for a turn. If attacked, counterattacks for +100% damage.

AKEE Trapper A HP: 308/600 Armor: 5 Speed: 25

AKEE Trapper B HP: 517/600 Armor: 5 Speed: 25
 * Poison Seed - Deals 20 damage to target. Poisons for 3 turns, dealing 30 damage per turn.
 * Blinding Seed - Deals 30 damage to target. Blinding by 45% for 3 turns.
 * Snare Trap - Charges: 3 turns. Summons a Toothy Snare Trap on an ally that will deal 25 damage to the attacker and 25% chance to stun.

AKEE Protectorate HP: 875/1000 Armor: 10 Speed: 18
 * Shatter Seed - Deals 40 damage to a single target and 20 to everyone else.
 * Spirit Husk - Creates a 200 SP shield on an ally that lasts for 3 turns.

Lion Dancer Zombie A HP: 816/1000 Armor: 8 Speed: 20

Lion Dancer Zombie B HP: 930/1000 Armor: 8 Speed: 20
 * Lion Charge - Deals 50 damage to target, 60% chance to remove all helpful effects.
 * Roar of Luck - Charges: 2 turns. All harmful effects from allies are removed. Buffs their attack by 25% for 3 turns.

Red Robin's Cage HP: 430/500 Armor: 10

Cactopus's Cage HP: 298/500 Armor: 10 (-3)

Steve's Cage HP: 430/500 Armor: 10

Potted Plants:

Ghost Pepper (Twist): 3/3 Ready. 10 Lifespan Left.

Missiletoe (Drip) 1/5 Ready. 10 Lifespan Left.

Fire Peashooter (Meltfrost): 5/5 Ready. 2 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 7 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 2 Lifeapan Left.

Chomper (Yappat): 5/5 Ready. 5 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 4 Lifespan Left.

Magnet-shroom (Camilla): 0/3 Ready. 3 Lifeapan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 4/5 Ready. 5 Lifespan Left.

Heal Flower (Everyone else below Cactopus): 3/3 Ready. 5 Lifespan Left.

Summons:

Toadstool (Wanda's Pet) HP: 210/210 Armor: 3
 * Gulp - Deals 70 damage to the target. Instantly kills enemies below 140 HP.

Mafia "Al Cabone" Sans (Sans's Buddy) HP: 319/350 Armor: 5 Turns: 2
 * Gaster Massacre - Deals 10x5 damage to target. Target loses 25% speed while Sans gains that amount for 3 turns.
 * Melee Pilfer - Deals 15x3 damage to the strongest or most buffed enwmy. Removes all helpful effects from target. Can steal a random object.
 * Offer You Cannot Refuse - All allies will be given +25% attack but loses 5 armor for 3 turns.

Allies:

Red Robin (Mission Ally) HP: 350/350 Armor: 5 Speed: 20 PFB: 15%
 * Tomahawk Throw - Deals 25x2 damage to an enemy.
 * Spearmint Strike - Deals 40 to an enemy. Lowers his attack by 30%.
 * Voodoo Skulls - (Passive) Spawns a voodoo skull for every turn, max out to 5. Each voodoo skull provides 100 SP. (Active) Throws a skull to damage an enemy, or when all 5 are present, deals damage to 5 enemies. One skull deals 25 damage, +20% per 20% missing SP.
 * Warcry (Plant Food Ability) - Boosts all allies attack by 75% and speed by 50%. Lasts for 2 turns,

Sun Wukong (Event Ally) HP: 300/300 Armor: 5 Speed: 18 PFB: 84%
 * Jingu Bang - Deals 48 damage. After 4 hits on the same enemy, applies Jingu Mastery buff. While in the buff, Wukong deals bonus damage and has 15% lifesteal for his next 4 attacks.
 * Boundless Strike - Extends his staff and slam it to the ground, dealing 40 damage to all enemies and 15% chance to stun them.
 * Mischief - Turns into a tree, becomes untargetable (instantly dispels Taunt debuffs), and makes fun of everything. Lasts for x turns.
 * Summersault Cloud - Summons his trusty cloud at an ally, providing 40% evasin for 3 turns.
 * Wukong's Command - (Plant Food Ability) Summons 3 Monkiwi Soldiers to aid the field. Monkiwi soldiers only attack with Jingu Bang and lasts for 5 turns. If Wukong dies, the Monkiwi Soldiers disappear.

Active Effects:

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.

All Enemies
 * Lucky - All enemies are given luck, +25% attack to all. (3 turns)

Camilla
 * Savage Fury - (Passive) Lost 60% HP; attack boosted by 60%.

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.

Mag
 * Stubborn Juju - Attack is boosted by 50% but cannot recieve any support skill. (because people hate you now) (1 turn)

Kalos
 * Poison - Loses 30 HP per turn. (1 turn)

AKEE Trapper A
 * Karma - Loses 40 HP per turn. 25% chance to attack allies. (1 turn)

AKEE Warriors A and B
 * Battle Stance - Attack boosted by 50%. When attacked, counters for +100% damage. (2 turns)

Notes:
 * Ashfall, Camilla and Sans' Plant Foods are ready. Twist has some stored in.
 * Cactopus has that 2 Tsunami Spell from the Feastivus Present.
 * Ashfall can summon Aurocoatl by using that Golden Whistle of his to annihilate a hard wave of opponents.
 * You have offense Potted Plants, why not go and use them?