Board Thread:Weekly discussions/@comment-25648422-20170903015811/@comment-27385163-20170904111751

Shaan05 wrote: Mental Skillness wrote: Moon Snail wrote: Small-Nut. Seriously. I'm going to avoid talking about Clique Peas, because it's going to be nerfed soon, and will become terrible.


 * Snowdrop. The bane of my existence. Before you say "Don't nerf Smarty cards! Smarty is weak!" No. Smarty is good. It's just this game has virtually no balance, and Smarty is the only class that isn't OP as hell. Anyway, once the other classes are balanced, this thing should only get +1/1, or just +2/0. +2/2 is too much.
 * Venus Flytraplanet. I personally don't think that Heartichoke needs nerfed, but honestly, damage from Heartichoke's ability shouldn't activate this.
 * Poppin' Poppies was already good. This new change was unnecessary. Maybe just add Lil' Buddies next door, but not here.
 * Briar Rose shouldn't be 4 sun. For reference, Squash is 5 sun. Maybe make Briar Rose should also be 5 sun.
 * Captain Cucumber, while I don't think he's the best ever plant like a lot of people believe, is still on the OP side. Change "When this does damage" to "When this damages the zombie hero".

I dunno. I'm s*** at this game (And everything in general), so maybe my balance choices are dumb. No, they will be dumb. Dumb ideas from a dumb failure, of course. Snowdrop is part of a what was niche synergy. i can agree snowdrop is extremely powerful, but there's a good counter to snowdrop, and that's trying to control the board with removal. for example, if you play a minion on turn 1, and they play snowdrop, then next turn, they freeze your minion to grow snowdrop, you can do something like final mission. though i can agree, they grow way too fast, and can get out of control very fast, but i don't think they're overpowered, but maybe it could use a bit of tweaking.

nah, venus flytraplanet is fine, heartichoke needs to be removed from the game. you see, venus is extremely expensive and tosses an interesting concept, and i geuss heartichoke does it to an extent, but heartichoke is easy to abuse because all flytrap could do is heal, which isnt as bad as healing + losing your own health, which is why i think heartichoke is too good.

poppin poppies isn't THAT bad, but sometimes i think the "heal for 6" thing is too good. a  6 drop 4/4 that heals for 6 alone is amazing, let alone the lil' buddies. poppin poppies is stupid with wall-knight, if you ask me. overall, i don't think it's unbalanced, but it's very powerful card that supports control decks.

briar rose should be nerfed, this is something everyone could agree on.

Captain Cucumber is an amazing legendary, but it comes with the issue of being extremely weak. it's also a very viable candidate for a card that would proooabably get removed extremely fast. the only thing that gives captain cucumber an amazing edge is the lily of the valley. other than that, it, b itself, isnt too good. i once fought a grass knuckles who wasted their entire 4th turn to doing CC + bonus attacks while the zombies i got from IDZ were kicking grass knuckles' grass.

and on another note, please don't do the "ohh i'm such a failure" act, because it can be rather annoying taking things seriously or responding when i see "ohhh i'm probably bad at this. even if you think it's true, most people don't mention it straight up after setting up their choices. it still won't stop me from responding.

but back on topic, i think the cards you mentioned were of great power, but i don't think they're broken. briar rose, yeah, but the rest seem really good. Popping Poppies ability is healing for Guardian. Only WALL-LAME deserves that. Heartichoke is balanced IMO, Venus Flytraplanet should be nerfed. Hearichoke is expensive so what? Snowdrop should be Uncommon. poppin poppies a 4/4 that heals for 6, for 6 sun along with adding 0/1s here and next door that protect. i can see why that's too good for some people, but i think it can be abused with wall-knight heavily.

no, venus flytrap is an expensive environment that just heals conditionally, which isn't bad for an expensive environment.

but, heartichoke breaks healing. heartichoke has the infamous 3 strength, and 4 health, at a cost of 4. the concept of healing is to get you back into the game, but this is just plain abuse of healing, since this goes beyond the concept of getting you back, since now heartichoke constantly puts your opponent down in health while giving you more, thus making the hero get too much out of what they should get, which is why i think heartichoke is too good. it's too rewarding, while as for flytraplanet, you just heal for the plant on there. and remember, flytraplanet is a 4 cost environment that requires a minion to heal, while heartichoke needs the hero to be healed once to instantly get its value back.

chnaging its rarity does nothing, people would already have the cards, it doesn't balance anything.