Board Thread:Plants vs. Zombies 2/@comment-25546049-20150909174933/@comment-26825778-20150911024114

Conansboy wrote: Dekagamer7X9 wrote:

Conansboy wrote:

Dekagamer7X9 wrote:

Darumo wrote:

- ALL shrooms should be DA and NMT exclusive cuz ya know, they're meant to be used at nighttime. Is it bad that I agree with mushrooms being DA and NMT exclusive? I like continuity with the first game, and they could've just added coffee bean. The whole point of the mushrooms in the first game was that they were powerful plants that had low sun costs, at the cost only being able to be used at night. However, when you make them awake during the day and keep their same sun costs from the first game, (except fume-shroom and hypno-shroom) it destroys their original purpose. Yes but it's not like this makes them OP, all shrooms got a nerf to counter their global usage, such a Sunshroom's sun production nerf and Puff-shroom's, well, timer. Well, their nerfs are all cancelled out by their buffs. Sun-shroom's sun production nerf is balanced out by the fact that it produces a lot more sun than before now. Puff-shroom's timer is cancelled out by it's plant food ability. Fume-shroom's higher sun cost is balanced by it's higher damage. Magnet-shroom's slower recharge is balanced by the fact that he recovers much faster. Hypno-shroom's the only one that's really nerfed, because of it's higher sun cost. Nearly all returning plants recived a buff in one way or another. What I'm saying is that the shrooms being awake during the day does not really make them over powered compared to other plants. well sun shroom