Board Thread:Plants vs. Zombies 2/@comment-5760976-20150805194841/@comment-5000564-20150807002045

1Zulu wrote: Neon Zombies (Basic Trio & Flag):*Pretty much re-skins of regular zombies
 * May have a slight difference since it doesn't use the same class as all other Basics.
 * For example, Cowboy Zombie uses a different class compared to other Basic Zombies because it has a hat that is considered armor by the game.

Punk Zombie
 * Speed: 0.23125
 * Hungry; between regular Gargantuar and Imp
 * Hitpoints: 350.0 (17.5) - actual health
 * Perceived health: ~233.33 (~11.67)
 * Same as Explorer Zombie and Turquoise Skull Zombie
 * Almanac description: Moshes plants back a space when his jam is playing.
 * Weakness: Magnet Shrooms (sic) pull off his head
 * JamStyle: jam_punk
 * First seen: NMT Level 2

MC Zom-B
 * Speed: 0.23125
 * Hungry; between regular Gargantuar and Imp
 * Hitpoints: 350.0 (17.5) - actual health
 * Perceived health: ~233.33 (~11.67)
 * Same as Explorer Zombie and Turquoise Skull Zombie
 * Almanac description: Spins microphone to damage nearby plants when he's dropping his sick, sick rhymes.
 * JamStyle: jam_rap
 * First seen: NMT Level 10

Glitter Zombie
 * Speed: 0.19
 * Basic; a tiny bit faster than regular zombie
 * Hitpoints: 700.0 (35) - actual health
 * Perceived health: ~466.67 (~23.33)
 * Same as Wizard Zombie
 * Almanac description: Trails glamorous rainbows that protect zombies behind her when she's feeling the beat.
 * JamStyle: jam_pop
 * First seen: NMT Level 6

Impunk
 * Identical to other Imps
 * First seen: NMT Level 12

Hair Metal Gargantuar
 * Identical to other Gargantuars, but has a "ShockWave" attack
 * ShockWave deals 1000 damage (1/4 of a Wall-nut); instantly kills all non-defensive plants
 * Almanac note: bashes sonic blast when metal music plays
 * JamStyle: jam_metal
 * First seen: NMT Level 12

The JamStyle stuff is tied to the MusicalJams mechanic present in NMT levels. In addition to triggering special abilities in certain zombies, it appears to have a slowdown or speed up effects on zombies:

"JamsToZombieConditionApplied": { "jam_ballad": "speeddown4", "jam_pop": "speeddown1", "jam_metal": "speedup1", "jam_punk": "speedup2", "jam_rap": "none", "jam_8bit": "none" }

There is also a zombie codenamed "eighties_boombox" which seems to be in early development. Well, great discovery then! Should I guess that the ballad is for basics? And 8bit sounds great, but it is for side b.