Board Thread:Plants vs. Zombies 2/@comment-27744487-20170214125905/@comment-27248259-20170214172834

Just something I came up very very recently. I will make a full sketch for the levels later, and use it for DET. But you can use this idea and interpret in any way you'd like. Level 1: Inferno Hell (Locked and Loaded) Zombies: Preset plant: Special: Lava pool (from Lava Guava) spawn as potion module (Max = Min = 5, MaxCount = 40). In the final wave, Torchlights will be spawned from those pool. Base idea: Lava pool spawned that way CANNOT deal dmg to zombies, but one cannot plant on them. Covering all the lawn with the plants to avoid the deadly attack in the final wave. Wave count: Idk, maybe 18. Flag count = 2, PF Count = 2 Lawn: JM. Level 2: Super hypersonic speed Zombies:         (Beghouled variants) Lawn: Any will do. Jam: Alternate between Rap and Punk Wave Count = 20, Flag Count = 4, PF Count = 3 Preset plant: PlantBlackList: Special: Use "that very evil module". T-Rex if you want. Base Idea: Not happy with my first hypersonic level so remake it soon.