Board Thread:Weekly discussions/@comment-26169720-20161211134524/@comment-18464102-20161211140437

TheO0032 wrote: Mini-ninja and smoke bomb can deal 5 damage to the hero at the cost of 2 brains. You can use others to support the cheap zombie. This also works with stealthy imp.

Walrus rider works well against Solar Flare, although you should beware of Squash.

Newspaper zombie works well if the enemy has played shroom for 2. (You get a 9/2 newspaper zombie, plus one of the mushrooms dies) Then use smoke bomb to deal 10 damage at the cost of 3 brains, and have a 10/1 (rather than a 6/1 mini-ninja) zombie, capable of nearly destroying a soul patch in one go. It is also a way to win on the third turn. How it would go:

Turn 1. You play an imp. Enemy plays whatever 1/1 is used to counter it. They destroy each other.

Turn 2. You play newspaper zombie (gravestone, enemy does not know what it is). Enemy plays 2 shroom for two. After the fighting, one puff-shroom is destroyed, and you are at 18 health.

Turn 3: You play nothing, enemy plays a wall-nut to block, and 2 sunflower in the same lane. You play smoke bomb, increasing the newspaper zombies' power to 10. Then you do lurch for lunch, leaving the enemy at 10 health, with no chance of a block. Then, the newspaper zombie attacks, leaving the enemy defeated by 2 paper airplanes. (Funny, right?) Except, how can such a combo exist naturally? They come from 3 different classes.