Board Thread:Chinese content/@comment-25546049-20151028171536/@comment-28639118-20151202154903

ShroomstagramUser wrote: TheGollddMAN wrote: ShroomstagramUser wrote: TheGollddMAN wrote: Pmhpc wrote: Lebar wrote: I don’t know if that’s just me, but based on China having 2 exclusive worlds (Kung-Fu World / Castle in the Sky) and the international version having 3 worlds that haven’t been added to the Chinese version yet (Lost City / Neon Mixtape Tour / Jurassic Marsh), I wouldn’t be surprised if some of the international version worlds never get ported to the Chinese version.

It’s true that we’ll most likely get Lost City next, but it feels plausible that they could skip it and go to Neon Mixtape Tour or Jurassic Marsh directly (which could still take a few months), or even add another new, exclusive world. There’s no rule that they have to port all international worlds in order.

I also see no issue with bringing NMT to the Chinese version. Granted, the audio quality of the Chinese version doesn’t compare to the international version, but that has nothing to do with playability. The game is coded and zombies change behaviour during jams based on those lines of code, meaning they don’t react to any “music” per se. The same portion of the code will change a specific zombie’s behaviour, audio track and visual cues, so even without proper audio, we’d still get the zombies’ behaviours and visual cues for jams. I actually play without sound  most of the time  and found visual cues more than enough to differentiate between jams. It is confirmed that the zombies react to the music, on the EA blog. Also, there is only AE music in Android. And China reduce to the max the visual effects (Costume of Zomboss in the Dark Dragon fight; FC lawnmowers are not animated, etc) Technically speaking the zombies react to special codes that use music sheets as cues. Since we as players need a medium for their actions, that's why we have the graphic changes on the lawn as visual and music changes for auditory medium. The zombies do not react to music acording to the code. The codes just use the sound bytes to generate the effects that the zombies react to. So, I'm gonna hear AE music, even if "Punk" is playing?!? >:(

Those iOS users are lucky! It's possible. After all you don't technically need all those different music for each jam; one is fine enough. So it's entirely possible you'll hear Ancient Egypt music for all jams. China's lazy with music....but wait, iOS has music!

This is the only time I wish I had iOS. About the music in iOS...

PvZ2C:

Boss Music: Deleted (WHAT?! WHY, Popcap?! Why?!)

Player's House: Just one part of the original music.

Ancient Egypt: Just one part of the original music.

Pirate Seas: Brand new music, but more, MORE silent.

PvZ: AS:

All music is deleted. The only music now is the menu music and the AE music Wave 3.