Board Thread:Roleplaying/@comment-30384301-20171117064402

Let's get right...into the RPG!

Plot
Zombies are invading the different eras of time, under the reign of Dr Zomboss. The gang must team-up to defeat the hordes in each era, from the sandy grounds of Ancient Egypt to the prehistoric plains of Jurassic Marsh.

General Rules

 * You need at least three months of wiki experience to join.
 * Your character can be of any species, except zombies.
 * Your character can be from another RP/RPG.
 * No godmodding, disrespecting, spamming, swearing, Mary Sues or plot devices.
 * It doesn't matter how UP or OP your character's skills may seem. Your character's stats will be adjusted based on the value of your skills.
 * To sign-up, use the character template below. But do so in the sign-up thread here.

Character Template

 * Name: (No need of explanation.)
 * Species: (Again, no need of explanation.)
 * Class: (Warrior, Ranger, Destroyer, Mage or Assassin. Look under the Classes section.)
 * Element: (Forest, Fire, Water, Earth, Lightning, Wind, Snow, Poison, Dark or Light. Look under the Elements section.)
 * Starting Plant Companion: (Peashooter, Sunflower or Wall-Nut. Look under the Plant Companions section.)
 * Defensive Skill: (A skill which helps yourself and/or your allies defend against the zombies. E.g. healing, invulnerability or more.)
 * Offensive Skill: (A skill which helps yourself and/or your allies do more damage to the zombies. E.g. damaging, burning, stun or more.)
 * Special Skill: (Can be defensive, offensive or both)
 * Super Skill: (Once your Super Meter reaches 100%, you can use this skill. This skill is 5 times more powerful than your regular skills. Your Super Meter fills by 1% for each 10 damage you successfully deal.)

Character Example

 * Name: Peater
 * Species: Repeater
 * Class: Ranger
 * Element: Forest
 * Starting Plant Companion: Peashooter
 * Defensive Skill: Leaf Shield (You and your allies behind you will take 30% less damage for 1 turn.)
 * Offensive Skill: The Snipea (Do 100 damage to all enemies 3 tiles or further from you. 40% chance of stun.)
 * Special Skill: Growth Spread (Your allies get +50% attack power this turn. They too get healed by 150HP.)
 * Super Skill: Mega Peater (Heal yourself to double your current health. You get +300% attack power and 100% accuracy for 2 turns.)
 * Health: 500HP (You can take up to 500 damage in battle before being KO'd. Determined by the values of your skill.)
 * Attack Power: 80 (You can deal 80 damage in a regular attack. Determined by the values of your skill.)
 * Accuracy: 67% (You have a 67% chance of hitting your target. Determined by the values of your skill.)
 * Speed: 60 (If 60 is the highest speed among all units, you will attack first. If 60 is the lowest speed among all units, you will attack last. Determined by the values of your skill.)
 * Range: 4 tiles (You can attack from up to 4 tiles away. Determined by the values of your skill.)

Warrior
'Warriors have high melee attack powers and high healths. They shine in their defense to themselves as well as their comrades, through healing, shielding and more! '

Ranger
'Rangers have medium ranged attacks, as well as the greatest accuracies of all classes. They are great in support by taking down enemies from afar quickly, with minimised chances of missing their targets. '

Destroyer
'Destroyers have the highest attack powers of all classes. Though they are fragile, they can blow up multiple enemies and spread harmful effects in their attacks. '

Mage
'Mages have average attack powers, healths, ranges and speeds. Equipped with a variety of harmful and helpful effects, they have the capability to turn the tides in battles.'

Assassin
'Assassins are extremely fast in attacking and are great dodgers. They are the only class of units who have a chance to nullify harmful effects when they take damage. Their weakness? Low healths and attack powers.'

Elements
Elements help boost your stats and capabilities in battle. You may only pick one, but you can change elements in the game for a 10000 sun cost each time.


 * Forest (+15% health, extra 1 tile range, +20% attack power against earth and water zombies)
 * Fire (+10% attack power, 20% chance to burn an enemy for 2 turns in an attack, +20% attack power against snow and forest zombies)
 * Water (+10% attack power, +10% health, heal yourself 10HP after each turn, +20% attack power against fire and lightning zombies)
 * Earth (+20% health, invulnerability on the first turn of each battle, +20% attack power against fire and wind zombies)
 * Lightning (+20% accuracy, +20% speed, +20% attack power against water and dark zombies)
 * Wind (+50% attack power against flying enemies, +10% speed, +20% attack power against earth and poison zombies)
 * Snow (+10% attack power, 20% chance to freeze an enemy for 1 turn in an attack, +20% attack power against wind and forest zombies)
 * Poison (+5% attack power, +5% health, 20% chance to poison an enemy for 3 turns in an attack, +20% attack power against light and snow zombies)
 * Dark (+50% attack power, +20% attack power against light and lightning zombies)
 * Light (+50% health, +20% attack power against poison and dark zombies)

Plant Companions
Plant companions aid you in battle in many different ways! However, they can only be found in special offers from the shop or if you are lucky enough to encounter. You can start with either Peashooter, Sunflower or Wall-Nut.

COMMON
Peashooter - (Your character has a 30% chance of doing +50% damage in an attack.)

Sunflower - (Your character receives +100 sun after each turn.)

Wall-Nut - (Your character takes 25% less damage when attacked. This does not affect damage from harmful effects.)

Shop
Heal Potion (Heal yourself or an ally 200HP. Costs 1000 sun.)

Rage Potion (Gain double attack power for 1 turn. Costs 1000 sun.)

Poison Potion (Poison a zombie for 5 turns. That zombie loses 30HP per turn. Costs 1000 sun.)

Freeze Potion (Freeze a zombie for 1 turn. Costs 1000 sun.)

Fire Potion (Burn a zombie for 5 turns. That zombie loses 50HP per turn. Costs 1500 sun.)

Power Down Potion (A zombie loses 80% attack power for 3 turns. Costs 2500 sun.)

Mega Heal Potion (Heal yourself and all allies 200HP. Costs 3000 sun.)

Mega Rage Potion (You and your allies gain double attack power for 1 turn. Costs 3000 sun.)

MORE COMING SOON

Players
1. Rupert (Huntertabbysandshark3)

Health: 360HP

Attack Power: 140

Accuracy: 66%

Speed: 60

Range: 2

Sun: 500

Inventory: Peashooter

2. Captain Red Shell (Redfork2000)

Health: 792HP

Attack Power: 88

Accuracy: 50%

Speed: 60

Range: 2

Sun: 500

Inventory: Wall-Nut

3. Mofubiki (Fairy27)

Health: 450HP

Attack Power: 72

Accuracy: 75%

Speed: 80

Range: 3

Sun: 500

Inventory: Sunflower

4. Star Butterfly (JeloElducal)

Health: 810HP

Attack Power: 50

Accuracy: 60%

Speed: 45

Range: 4

Sun: 500

Inventory: Sunflower

5. Solar Flare (Meap123)

Health: 500HP

Attack Power: 105

Accuracy: 50%

Speed: 60

Range: 2

Sun: 500

Inventory: Sunflower 