Magnet-shroom

The Magnet-shroom takes metal objects from zombies, lowering their toughness and/or preventing special abilities. It steals anything made of metal (like Ladders, Pickaxes, Jack-in-the-boxes, Buckets, and Screen doors) from zombies, though it needs to recharge after doing so before it can steal anything else. Although it doesn't cause any damage, it can render some of the toughest zombies nearly useless. It can steal objects from any zombies inside its range, which is a circle with a radius of about three squares.

Strategy
Magnet-shrooms are great against small amounts of armor and tool wielding zombies. They do need to be close to the front row behind defenses to be in range of zombies, but remember that the Magnet-shroom is not the counter to every zombie, just zombies with metal objects. In addition, the poles, Zombonis, Catapults, and Clubs/Road Signs are not magnetic.


 * Note: It is not advisable to use the Magnet-shroom during Survival: Endless due to the massive amount of zombies with metallic objects. Also, when used in levels with Digger Zombies, make sure that the Magnet-shroom is placed near to the front so Digger Zombies will not be far enough in your defenses to eat vital plants when their pickaxes are stolen.

List of magnetic objects

 * Buckets
 * Football helmets
 * Screen doors
 * Pickaxes
 * Pogo Sticks
 * Ladders
 * Jack-in-the-Boxes
 * Trash Cans

Trivia

 * Unlike most mushrooms, when sleeping the Magnet-shroom does not close its eyes.
 * The Magnet-shroom is nocturnal, yet it's upgrade the Gold Magnet is diurnal.