Board Thread:Roleplaying/@comment-32632608-20170831143119/@comment-32632608-20170901235251

//Gardener is not restricted to the canon PvZ Plants, so go wild with that, ThingOfStrangeMan.

// You spelled Leeroy Jenkins wrong Yamma, Riders have very low stats and rely on gaining equipments to beef up their mounts. They work like a Charmander in the way that it starts with hard mode, but then you can breeze through after you level it up enough. For them, dealing high damage would be moderate compared to others, moderate would be low, and low will be just, really low. Otherwise that, Trishe Lee is accepted.

//Priscila Gerstel is fine. I'll buff the Hearburn Ability to being able to allow Priscila and two allies of choice to move twice in the 3 turn period.

Players Turn

There's great irony when the Executioner is put up for an execution, don't you think? Neo eliminates the Executioner with haste, and watches the rest of the Knights run. Wow, how scared.

Arsen was drinking while giving a thumbs up to Neo. He feels a bit stronger. Damage increased by 50% for two turns.

Enemies Turn

White had gotten a hold of his gun once more, and is the only one left keeping you from escaping.

Final Wave commence!

Huh? White seems to be really powerful... Should we not fight this battle? You can use the Flee option if you want to back down and just escape.

Status

Resistance:

Neo (Level 1): Health: 80/80 Heartburn: 40% | Homing Thistle (Aggressive)

Arsen (Level 1 NPC): Health: 55/120 Heartburn: 45% | Fire Peashooter (Aggressive)

Opposition: Wave 3/3 (Tutorial Boss!)

"White" (BOSS): Health: 800/800: ''The ruler of this city's Diamond House. A bit inexperienced as they had just inherited the fortune and position of his father, but just as much of a bad person nonetheless. ''


 * Catridge Assault: White fires at a character 2-3 times, each shot dealing 30 damage. Damage increases by 5 per character, so 40 damage per shot.


 * Immoralized: All Resistance will have their attack down, and their defense lowered.


 * Concentration: Gives the same effect as Charge, but for 50% and a 0% chance to miss the next attack. Unstackable.

Boosts and Ailments

Arsen:
 * Alcoholic Tendency: This time, Arsen is strengthened by 50% from his alcohol before he drinks and changes his buff/debuff again.