Board Thread:Plants vs. Zombies 2: It's About Time/@comment-7234182-20150322064110/@comment-25324744-20150402001234

1Zulu wrote: Gargantuar333 wrote: Oh yes, PopCap DEFINETLY know we hack stuff. No wonder they tried (and failed) to successfully encrypt the code so we can't spoilify it.

Yeah...I agree. I was kind of thinking the same thing...makes sense

LOL, I don't think they actually tried to encrypt the code (which by the way is the wrong term to use here; "obfuscate" would be a better term) Believe me, if they wanted to, they would have.

I think all they did was apply compression to previously uncompressed sections of the OBB to save space (the OBB was getting quite large). Nothing to do with hacking.

I can think of very easy ways to prevent tampering of the .dat save files. Obfuscating the remaining object names in both the obb and native .so library should also be fairly straightfoward. They left that stuff there on purpose, because this creates hype, which is free advertising for them.