Board Thread:Plants vs. Zombies 2/@comment-26239911-20160131183746/@comment-24275721-20160205205314

IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: Zombotanist wrote: IG Gaming + Maramok= Awesome wrote: Ok guys, let's compromise about the instants. GP is not an instant while idle, and is an instant while it is attacking. You're just trying so hard to call GP something it's not and I don't understand why.

An instant is a plant that, no matter what the situation is, you plant it, it does its thing, and then immediately disappears, like for example Cherry Bomb, E.M.Peach or Grapeshot. Another way you can look at it is this: If you can never have more than 1 of said plant on the lawn at once, (not counting the use of Imitater), it's an instant plant.

Other plants, like Ghost Pepper, are delayed activation plants, plants that do their thing only once or for a limited time like instants, but only activate during certain situations, like being close close to a zombie in most cases. Other examples are Potato Mine, Squash, Stallia, Shrinking Violet, etc. Using a similar example to before: If you can have a whole row of said plant but they'll disappear on their own once the zombies get close enough, then that plant is a delayed activation plant. I can agree that before they are activated they aren't instants, but once they are activated, they exhibit all the properties of instants.

1. Invincible? Check.

2. Disappearance? Check.

3. Use and lose? Check.

4. Plant food can't be used? Check. Alright, not GP, but the first three are most important. No, the thing that you're again talking trash is that they are not instants but they are single use. Why? '''Because even though they are invincible and disappear they don't do so in an instant but eventually. '''So what you've said is half-correct and here's how the sentence should be:

"Before they are activated they aren't instants, but once they are activated, they exhibit some the properties of instants but still are single use." That's what it should be. Also, one more proper example to prove my point, ALL the single use plants can be hacked to make them stay on the lawn for an unlimited period of time (since they have a timer attached to them) but NONE of the actual instant use plants can be made to do so (as they have no such codes attached to them). So why am I bringing up this? Because the code itself doesn't consider single use plants as instants as unlike instants they have a timer related to them that controls their "use and lose" schtick. So whatever logic you think you are supplying makes it superflous as the game itself disagrees with you. 1. They do disappear instantly, more or less, after activation!

2. False! Not some, but all. All things instants do also are done by single use plants after activation! (Excluding giving PF to GP)

3. The code doesn't actually call them instants, does it. You can be more specific and classify them as different, but you don't need to, and I don't want to, so I won't. 1. Not more or less. There's a long gap. Instants dissappear within a mere 2 seconds while single use plants stay on the lawn while activating for more than 4 seconds.

2. Oh? So why does single use plants have a thing called "Plant Food effect" while the instants don't if both of those plant categories are same and share everything in common according to you?

3. The code doesn't actually call them as instants but it doesn't also count single use plants as instants either. So what's the point here? It's not like you're being correct anyway.