Board Thread:Roleplaying/@comment-28270366-20170406111602/@comment-28270366-20170417033357

End Round

Jamie finishes off the Pumpkinhead with 2 punches. You gain +100 EXP and +200 coins.

Jamie is now Level 2! +10% to all you max stats. Your HP and EP are instantly maxed out.

You gain 1 Ability Point. Spend it on either upgrading an existing ability or learning a new one. Your choice.

Joustalot: Excellent work stranger. You now understand the basic mechanics of the game. We shall now proceed on pushing the Barkburns away from this village.

Cutscene:

Joustalot: OK, we clearly got more of them here.

(Joustalot and Jamie sees a bunch of peasants and weeds fighting, with the peasants gaining more casualty due to the Coconut Tower's attack.(

Conehead Peasant: We are armed and ready to push those weeds back into their garden, but their towers are nearly impenetrable.

Joustalot: Group yourselves soldiers. We are going to attack together. In the mean time, the rookie here is joining the fray.

Conehead Peasant: Is he sent by Zomboss to fight? That's great. I also found 2 more strangers dwelling in the forest. Come out you two, cost is clear.

(A braeakdancer and a jester-looking, skeleton-like zombie came out in the open.)

Joustalot: Fantastic work there, militia. We should be needing more men to fight that tower.

Jamie: More allies. Cool!

//Fairy and Sansy, you can now join the tutorial. Each of you are level 1. You two have 1 Ability Piint. Choose an ability you want to.learn first.

//Joustalot also joins the fray.

Zombie Heroes:

1. Jamie Dystoperia, the Psychic Runner (Level 1) EXP: 0/300

HP: 391/400 EP: 132/250

Phys Atk: 50 Mag Pow: 50

Phys Armor: 8 Mag Resist: 4

Atk Speed: 30 Move Speed: 50

2. Palmer Brayser, the Durable Dancer (Level 1) EXP: 0/200

HP: 600/600 EP: 250/250

Phys Atk: 40 Mag Pow: 40

Phys Armor: 10 Mag Resist: 5

Atk Speed: 30 Move Speed: 20

3. Papyrus, the Great Skeleton Pal (Level 1) EXP: 0/200

HP: 300/300 EP: 300/300

Phys Atk: 30 Mag Pow: 60

Phys Armor: 3 Mag Resist: 8

Atk Speed: 30 Move Speed: 30

4. Joustalot Silversmite, the Knight of Ironhelm (Level 1) EXP: 100/200

HP: 600/600 EP: 250/250

Phys Atk: 40 Mag Pow: 0

Phys Armor: 10 Mag Resist: 7

Atk Speed: 40 Move Speed: 40

Zombie Minions:

Peasant Zombie A - HP: 200/200 Phys Atk: 20 Phys Armor: 0 Mag Resist: 0 Atk-Move Speed: 20-20

Peasant Zombie B HP: 200/200 Phys Atk: 20 Phys Armor: 0 Mag Resist: 0 Atk-Move Speed: 20-20

Conehead Peasant - HP: 450/450 Phys Atk: 20 Phys Armor: 5 Mag Resist: 0 Atk-Move Speed: 20-20

Archer Zombie - HP: 250/250 Phys Atk: 30 Phys Armor: 0 Mag Resist: 0 Atk-Move Speed: 20-20

Enemies:

Genetic Weed A HP: 200/200 Phys Atk: 20 Phys Armor: 0 Mag Resist: 0 Atk-Move Speed: 20-20

Genetic Weed B HP: 200/200 Phys Atk: 20 Phys Armor: 0 Mag Resist: 0 Atk-Move Speed: 20-20

Pumpkinhead Weed HP: 450/450 Phys Atk: 20 Phys Armor: 5 Mag Resist: 0 Atk-Move Speed: 20-20

Apprentice Rose HP: 250/250 Phys Atk: 30 Phys Armor: 0 Mag Resist: 0 Atk-Move Speed: 20-20

Coconut Tower HP: 500/500 Phys Atk: 60 Phys Armor: 20 Mag Resist: 0 Atk-Move Speed: 0 (Attacks everytime an enemy has finished attacking)

Map Status:


 * The zombie heroes are 2 tiles away from the scene.
 * All the minions are in a brawl. The range minions are 2 tiles behind their protected minion (conehead and pumpkinhead).
 * The Coconut Towr is 5 tiles away from the brawl. 2 tiles away from the Rose. The tower has a 3 tile range.

Abilities on Cooldown:


 * None...

Status Effects:


 * None...