Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171123093700/@comment-26278349-20171218184140

YammaYamer21 wrote:

Stonecutters wrote:

YammaYamer21 wrote:

Stonecutters wrote: Bikini Buckethead 

Class: Sneaky

Rarity: Uncommon

Tribe: Party Zombie

Cost: 4

Stats: 4/2

Anti-Hero 1

Ability: When played: Replace all Party Zombies' traits with Anti-Hero 1.

"She likes to see her enemies defeated, she believes offense is the best form of defense."

Appearance: The female Buckethead from Big Wave Beach. Anti-Hero 1 is practically useless. Make it 2. Actually, since this replaces other Traits, make it 3.

Also, someone was making card variants? I’ve got one for L4L...

Lurch For Lunch (Variant)

Class: Brainy

Cost: 2

Tribe(s): Gourmet Trick

Ability: A Zombie gets Double Strike and Frenzy. Draw a card. Done.

By the way, I think your Lurch For Lunch is too OP. Giving TWO traits, one of them being Double-Strike (one of the strongest traits in my opinion) AND drawing a card... for a cheap cost! I'd never use the original Lurch again. It is a bit on the strong side, true... I could remove the card draw. Technically, that makes it barely a 1-cost Trick, but that Trait combo is quite strong... but if I make it a 3-cost, it’d be balanced for sure but then it becomes less of a variant and more of a new card... I’m gonna be my indecisive self and say both work fine. You know, I see it like this. The original card makes a Zombie do a Bonus Attack immidiately after LfL is played. When only giving it Double Strike with t he Card Variant, it does a Bonus Attack every time after combat. (If it survives.) For OTK you want the original, but for Zombot Drone Engineer you probrably want the one that gives Double Strike.

For balancing, since the Zombie does a delayed Bonus Attack, the card draw is fine. Just remove the Frenzy part of the card.