Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20170910081256/@comment-24471175-20171003031950

Two concepts for a card draw enviroment for Beastly

Tribal Trench: Beastly

Party Enviroment

Cost: 2 Brains

Zombie here: When a similar tribe destroys a plant. Draw a card

A bit complex. While a zombie is in this enviroment, anytime a card with a similar tribe to that zombie destroys a plant, you draw a card.

Example: A Vimpire is in Tribal Trench

Anytime an Imp or Monster destroys a plant, you draw a card. Because this applies to all cards and not just zombies, you can destroy plants with tricks or enviroments to draw cards.

Example: While Vimpire is in Tribal Trench, if you destroy a plant with Alien Oooze (Monster card) you draw a card.

Note: If the destroyer has two tribe similarities to the zombie in the enviroment still only one card is drawn.

Yeti Cave: Beastly

Pet Gourmet Enviroment

Cost: 1 Brain

When a zombie is played here: Draw a card. End of Turn: Bounce all Zombies here

Very good for Pet decks, as you can play pets here, get card draw, then bounce them so they can be played again. However it may backfire as some plant heroes can move zombies into the Yeti Cave you do not want bounced, like buffed or expensive zombies.