Plants vs. Zombies Heroes/Glitches

Glitches are normal to appear in any game. Glitches and bugs are software errors that can cause drastic problems within the code and typically go unnoticed or unsolved during the production of said software. These errors can be game caused or otherwise exploited until a developer/development team repairs them. Complex software is rarely bug-free or otherwise free from errors upon the first release. This article is a list of the glitches found in Plants vs. Zombies Heroes. If you think you found one that deserves to be on this page, feel free to add it.

No help from the game
Sometimes, while playing online and you fail a mission 3, 4, 5 or more times, the game won't give you a Premium Pack in an ad. It is currently unknown why this happens.

AI heroes breaking deck-creating rules
Sometimes, the AI has the ability to have decks that contains stuff impossible with a normal player. Examples include having 5 or more cards of the same kind in a deck, having more or less cards than required, or having cards from other classes. Examples include Solar Flare using, Rustbolt in Junkyard Ambush! having 5 Rolling Stones, early game decks having less than 40 cards, or Impfinity boss in IMPfestation Ahead! having only 20 cards in the deck.

Insta-Block Glitch
Sometimes, Citron will be able to insta-block in Peel that Orange!, despite it being removed in recent updates. The next few hits against him will be glitched and will do more or less charges than normal. The player can also get an "insta-block." This occurs when 2 plants cause a block, and one of those plants have the Bullseye trait. For some reason, the game says that the attack was an insta-block, and the game continues as normal. This can also occur if the plant hero uses Soul Patches.

Neptuna's Trident Glitch
In the 1.6.27 update, Neptuna's trident experienced a visual glitch when using a superpower trick. If a player used a superpower trick or Neptuna's Signature Superpower: Octo-pult, he/she would notice the yellow glow clipping out of Neptuna's trident.

Concede Card Glitch
This will only happen if you redraw a card. If your opponent concedes while you redraw a card, all cards disappear except the fourth card.

Super-Block Glitch
Sometimes, when your Super-Block Meter is activated, it doesn't disappear but the hero can still be take damage. This is simply a visual glitch. It occurs when plants or zombies use special abilities, such as the Sergeant Strongberry loop as in this case, Grapes of Wrath, or if plants or zombies use bonus attacks, such as Re-Peat Moss.

Tomb Raiser Wrong Summon Glitch + Softlock
Tomb Raiser Zombie has a chance to summon Mixed-Up Gravedigger, which should not be possible as it does not have the Gravestone attribute. If this happens, the game will soft lock.

Electric Boogaloo's Animations Glitch
Electric Boogaloo's animations are severely glitched. This ranges from going faster or slower than normal, as well as reacting to hits late. It is unknown what makes this happen.

No Defeat animation Glitch
After the 1.6.27 update, the Defeat animation can now appear earlier than when the hero explodes. But when both plants Team-Up hits the zombie hero, they can cancel the defeat animation. The first plant must finish the opponent hero's health to 0 and the plant Team-Up will continue the attack to cancel the defeat animation. And the opponent hero gets defeated without the defeat animation, even after the game ends. Also, when you win as Nightcap, he will disappear with a smoke bomb showing up, but after 5 seconds he will appears suddenly without smokes.

It is also possible to do this if a destroy the zombie hero but the initial damage for one lane is not enough to destroy it. It will do its defeat animation but when the "Plants Win" screen appears, they will warp its health to 0 and fill the Super-Block Meter.

On a similar note, if a player concedes while their hero is doing an idle animation, the defeat animation will not play, but the player will still lose.

I can't play any zombie card and 10 second turn Glitch
If a player tries to save a superpower trick card when lagging. It will not go to player's hand and next turn. The player cannot play any zombie and automatically press the next turn button. When it's time for tricks, the player will only have 10 seconds to play and can still play Superpower trick card for free.

Move a Dead Plant Glitch
If a Portal Technician and Sky Shooter is destroyed and spawns Sumo Wrestler. The Sky Shooter can still be moved even the health is 0. If you moved another plant, it still cannot move until Sky Shooter is fully destroyed.

Missing HUD Glitch
If Mixed-up Gravedigger is played and a non-amphibious zombie appears in the water lane, when bounced it will be missing the card details and the card background itself.

Block Meter Glitch
Sometimes the Super-Block Meter will be fully charged, but no block will happen. Therefore the player will get no more blocks. The Super-Block Meter will still be charged even after defeat. This is only been seen with Citron in Peel that Orange!

Playing with Fire Glitch
In the 39th zombie mission boss, the music will become higher pitch. This is because of the preplaced plants and zombies.

Undead Boosting Glitch
If a fighter with a self-boosting effect activates said effect at zero health, it will still live if its health was boosted.

Duplicated Reward Glitch
After you get a higher rank (or have been promoted to a higher league), play Casual and beat it. After you beat it, you will get a notification that you ranked up and it show that you will get an amount of gems, and even it show that you have been promoted to a higher league and then give you another amount of gems. But if you checked again, no reward was given.

Pink Texture Glitch
Sometimes, when you lock your phone while your game is on (or open the notifications while playing), you will get a very weird glitch that will make the heroes texture in Collection, plant background texture, about section and ranked image become pink. This is possibly because of broken textures, and they are then replaced with pink texture, similar to Plants vs. Zombies 2 where textures are replaced with either sun sprites or pink textures with a black X.

Selfish Engineer Glitch
If a science zombie deals damage, but dies in the process of a Zombot Drone Engineer to the immediate right buffing said science zombie, the Drone Engineer will receive the buff. It seems to be a visual glitch.

Phantom Electrician glitch
Similar to the Seedling to Wild Berry Glitch, if there's a Headstone Carver in the field and then an is revealed from a Gravestone, then does a Bonus Attack to trigger a  or Hothead leading to destroy the Electrician, the Headstone Craver will still boost the 'dead' Electrician even though it's dead. And because of that, the turn will last forever until the player concedes (if in a mission) or until one of the players concede (if in Multiplayer).

Unhanded Bounce glitch
Rarely, when a fighter is bounced by a card such as the or the Backyard Bounce, it will not return to its Hero's hand. Rather, it will be bounced off the playing field. However, it will still be able to attack and will be immune to damage in some cases.

Still-in-Hand Lane glitch
When a card is played, sometimes it will not be placed in its selected lane. Rather, it will be placed off of the playing field in the hero's hand. The card acts like it is still in the selected lane, and will deal and take damage as normal. Although it appears similar to the Unhanded Bounce glitch, the card does not need to be bounced.

Undead card glitch
Rarely when a card's health is reduced to zero, it will not be defeated. Instead, it will just stay on the field and continue like they have health left. Attacking it again will destroy it.

Daily Quests glitch
There are some glitches involving the Daily Quests. When the player skips one quest, the new ones appear, but the old one is still there and can be completed, but it will not offer any reward. Skipping it the next day will make it disappear permanently, and no new quest is given.

Zero Health Hero
Unknown how this glitch starts, but sometimes the hero has 0 health. May be a visual glitch only.

A possible cause, is that the more damage glitch occurred and the enemy hero did not know, and didn't do the amount of damage needed to lower the real health. (Ex. the health might show zero when the hero actually has 5 left.)

Fighter size glitch
Sometimes, when a plant or zombie is placed on the field, it will be larger or smaller than it normally is. This also happens with cards.

Card has no strength when planted, but icon still shows
If a card with no strength points, such as the Prickly Pear, is boosted and had strength points added to it and is then bounced, its strength points will return to zero, but the strength icon will still be visible with 0 on the icon. This applies to both when the card is played and on its card.

Low health animation glitch
When a hero heals him/herself when they have low health and the health exceeds more than 5, they will continue to do their animation even though circumstances stand otherwise.

Seedling's Transformation Glitch
If the Plant Hero ends their turn by placing a Seedling and pressing the button, both heroes can see what the Seedling will transform into in the next turn.

Invisible Card Glitch
Sometimes, when the plant or zombie hero places a card, it will be invisible, but still can absorb damage and attack normally.

Invisible Info Icon
When looking at the Yeti Lunchbox's Info there is a picture of a light, but the lunchbox itself does not appear to be visible.

A Fight to the Finish Line Water Glitch
In the 6th zombie mission, A Fight to the Finish Line, the 1st lane of water (the 2nd lane of the whole lawn) is actually a ground lane.

Out Of The Lawn Glitch
Sometimes in multiplayer, when a player plays a card it won't be placed where it is supposed to be, instead it will be placed out of the lawn.

Unclassified Info Glitch
When you scroll left from the first card in your deck, it shows a 3/3 card, a sun icon, and a brain icon. This is only a visual glitch since it serves no purpose in the game.

Electric Boogaloo's Shocking Moves Glitch
In the 26th plant mission Electric Boogaloo's Shocking Moves, you can't plant on the height lane. However, the zombie heroes can still plant on that lane. Still, you can still perform tricks that can affect zombies on the Heights lane, such as Big Chill,, or. This increases total difficulty of the mission altogether.

Z-Mech Stolen Superpower Glitch
When you receive Z-Mech from a Premium Pack, and when you click on him, it will show the image of Possessed instead of.

Super-Block Meter Glitch
Sometimes, when the super-block meter is almost full, and a hit makes a Super-Block, the super-block won't be registered, and the player won't get a card from it. Afterwards, when the hero is hurt, there will be no Super-Blocks as it still won't register.

Transparent Superpower Glitch
Sometimes when the Super-Block gives a superpower, some of the superpower appears to be white.

Living Card
If a berry with 2 attack or less attacks a Kangaroo Rider with a Sergeant Strongberry on the field, Sergeant Strongberry will attack the Kangaroo Rider after it has bounced. Leaving both its idle animation and its card icon in the player's deck. The card background is invisible.

Gray Glitch
This glitch is a visual glitch that makes zombies or plants darker when played. It can be triggered when you play a plant or zombie quickly as the turn starts.

Wrong Attribute
The is shown to have the attribute "Shielded" and the multiple attack attribute star on the Collection menu. It is purely cosmetic and doesn't act differently. This also happens with the Jugger-Nut.

Sergeant Strongberry and Berry Blast Glitch
When you have Sergeant Strongberry on the field, and play a berry trick (like Berry Blast), the extra damage will not take effect. This only works sometimes, as Berry Blast does normally take Sergeant Strongberry's effect.

"TECHNICAL DIFFICULTIES - PLEASE STAND BY" Glitch
This glitch is generally more of a term for various glitches as opposed to a glitch itself. Very specific scenarios can actually break the AI, softlocking the game as the AI attempts to think through a plan, although it can never truly come to a decision.

Given the specifics of these scenarios, it's hard to tell exactly what makes this glitch occur. In addition, given the sizeable amount of situations in the game, the odds of stumbling upon one in regular gameplay is estimated to be incredibly large, being over one in a quadrillion.

The nickname is in reference to the second panel of the end comic to The Great Cave Raid.

"Permanent trait" glitch
Sometimes, when a fighter with a trait that was given by another card, for example, an Imp gets Deadly or a Deep Sea Gargantuar gets Frenzy is bounced, the card in the player's hand will still have the trait icon on the health or strength. This continues to apply when the card is placed, and it will not go away until the fighter is destroyed. This however is purely an aesthetic glitch and the fighter will behave like usual.

This was fixed in 1.6.27 update.

Seedling to Wild Berry glitch
If a Seedling transforms into a Wild Berry, the Wild Berry will not go into another lane. The turn will last forever until one of the players concedes. This glitch no longer exists.

Soul Patch soft-lock
Before the update that removed the animation that the zombie attacks again to the direction of Soul Patch, if you used a Bungee Plumber on the plant hero, the game will not respond and soft-lock.

Soul Patch and Uncrackable Glitch
When Wall-Knight has a Soul Patch on the field and then he uses Uncrackable, the zombies that are supposed to hurt Wall-Knight that turn will still damage the Soul Patch, despite the hero isn't taking any damage. This glitch no longer exists.