Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171009060954/@comment-28629991-20171021164629

Cat Play wrote: My mods Plants ( And if something is not balanced, then just say where) Part 8.6 (Token)
 * mod plants

...Seriously, I recommend you USE PERIODS. "I don't know what they are" is not an excuse, because you can just search them on Google. If you don't want to, just say "I don't want to use periods."

Anyway, planning a brand new strategy deck once I plan all my zombies. Gonna take like, what, 6 years?

Name: Trademark Antenna Hair

Class: Brainy

Tribe: Professional Trick

Cost: 1

Ability: A Zombie gets Bullseye.

Set - Rarity: DR1 - Uncommon

''It doesn't change shape, nor does it catch signals from another universe. It's a trademark for a reason.''

Name: Photomato

Class: Solar

Tribe: Fruit Plant

Cost: 2

Stats: 1/4

Traits: None

Ability: When a Zombie Trick is played, Conjure an Environment. All Plants in Environments Conjured by her get Strikethrough.

Set - Rarity: DR2 - Rare

"Who's Ten Cosmos again?"