User blog comment:Master3530/My Zombie Class Idea: Crude/@comment-26278349-20161031103054

Mute is too OP. Being able to "reset" a Plant on the field is OK but taking his ability makes it completely worthless.

Also, the ability to change the stats of the Plants in the Plant Hero's hand would be better if the effects only lasted one turn. Because now it's too easy to make Plants not worth to play. And how can you play Plant that became a 0 health Plant. Would it instantly die when you play it?

Though, I like the gimmick of this class: "Destroying all Plants first, then aim for a victory.''  I do the same with my Boogaloo deck. Really fun.