Board Thread:Plants vs. Zombies 2/@comment-24922984-20150628024520/@comment-3398859-20150629231130

Starfruity and I actually thought about the next five worlds in the game last night.
 * Moonlight Avenue - A 1930's world, which has less sun (sun comes in increments of 25, due to it being the evening), and cars which behave similarly to graves, though they can't be dismantled by Grave Buster, Magnet-shrooms can take them apart piece by piece. For more details, I wrote a whole blog post about it. Check that out.
 * Sunken City - A world that takes place in Atlantis. Some elements are re-used from the underwater world in PvZ:JTTW, and aside from that, I don't know too much. Starfruity is mostly handling this one.
 * Industrial Works - A world that takes place during the industrial revolution. Conveyor belts move plants and zombies, though they can be temporarily disabled by E.M.Peach. Part of the screen is covered in smog, which acts like the fog in the first game, but can damage plants placed under it.
 * International Kung-Fu World/Ancient Rome - In the case that Kung-Fu World is brought into international PvZ2, many details should already be known. In the case of Ancient Rome, though, there are cracked tiles which plants can't be placed on unless a plant is used to cover them up. In Part 2, a volcano erupts, referencing Pompeii, filling some of the tiles with lava.
 * Final Frontier - The last world in the game. Doesn't follow past patterns, though in it, you need Space Shoots to plant, or else most plants will wilt due to the lack of carbon dioxide. Slowly, as the moon rotates, more of the battle takes place in the dark, allowing Plantern to come to use. In addition, lobbed shots don't work as well due to the gravity. It mixes some of our old Space Race ideas (which can be seen on my userpage) with a few more epic elements, to give this world a sense of finality. To unlock it, each level in every other world must be beaten.