Board Thread:Plants vs. Zombies Heroes/@comment-26988423-20160807120454/@comment-26942983-20160813162802

MitBoy wrote: IG Gaming + Maramok= Awesome wrote: MitBoy wrote: IG Gaming + Maramok= Awesome wrote: Zombotanist wrote: That Really Annoying Guy wrote: Most super-powers aren't even that good.

Usually when i'm about to win but stopped via super blocked, it never seems to affect me. I usaully end up winning anyways. If I do happen to lose in that situation, it's usually because of a card they played, or my own stupidity.

And besides, Super-blocks are quite essential and helpful for free-to-play players who cant get good cards vary fast.

Now can we talk about something else? You're kidding right?

Goatify, Uncrackable, Tater Toss, Shrink Ray, Slammin Smackdown, Frozen Tundra, Big Chill, Transmogrify, Time to Shine, Super Stench, Acid Rain,etc

Superpowers are incredible cards and can turn the tide of battle on their own, your opponent getting the right one for free can totally ruin your whole strategy in an instant Thing is, you won't lose because of them unless you're already almost a goner, or the other player has some insane card to play the next turn! I don't see your point.

I also told about one time when I almost won, but then instant shield happened, and then we mutually destroyed each other's armies and game lasted for 21 turns. My point is instant block matters little unless your oponent deserves to win almost as much as you! Wrong. It could destroy your strategy right from the begining and at any time in the battle, especially if you are playing against Kabloom heroes. Or if you are playing with sneaky hero.

For example, Spudow or Night Cap could have More Spore from the begining and then get Storm front from instant block. It is incredibly powerful combo allows you to make mushrooms as strong as pineclones  and earlier in the game. 2/2 is not strong. Also there's a strategy I use which involves taking 1 damage from zombies so I can get those power :)