User blog comment:Milesprower2/Top 15 Best and Worst Zombies in PvZ2/@comment-3398859-20151211004945

Wellp, time to do the same with what I did with the last list.

What do you think?
 * Ra Zombie - Give him more health, and make it so he doesn't give sun back. Maybe sun should be attracted to his pole quicker? He shouldn't be too threatening, since he is the first specialty zombie, but he could use a nerf.
 * The Pointless Tanks - Honestly, I don't really have anything for these guys. All I can say though is that if they are gonna show up fairly often, maybe you should just have one for each world? That or not have them at all.
 * Lost Pilot Zombie - Just remove him. Maybe add some new specialty zombie in his place? (I'd love to see a zombie riding on a camel or something.)
 * Glitter Zombie - Glitter Zombie's biggest flaw actually doesn't come from quite being a bad idea. I believe Glitter Zombie's biggest problem is actually a problem with the game. Honestly, prior to the 1.7 update, she probably would be a really good idea. But that update happened, and AOE plants pretty much became mandatory, making her sort of a pain. I still think the zombies should have complete immunity, but in exchange, Glitter Zombie should not crush plants, maybe have less range, and less health, and zombies behind the shield would still be damaged by explosive plants.
 * Turquoise Skull Zombie - Make it so he has to steal sun for an attack. Maybe also remove a tile of range, perhaps in exchange for more health.
 * Fisherman Zombie - Just like on the last list, there was bound to be something I couldn't quite solve. My biggest idea is that Guacodile should pop the intertube, acting as an effective counter, while the Zombie itself would have less health. However, in terms of the Infi-nut weakness, maybe he could damage the shield when his hook hit it?
 * Gargantuar - Revert it to its PvZ1 stats. Boom. Done.
 * Zombie King - Taking a few ideas from others here, he should only be able to grant armor to five zombies. Afterwards, he gets up, and acts as a zombie that has fairly high health and eats plants quickly, but moves fairly slowly.
 * Jester Zombie - First and foremost, he can't deflect catapult shots. Secondly, after deflecting X-many shots, he becomes dizzy for a short period of time, therefore, vulnerable.
 * Octo Zombie - Limit his range, and add some way for the octopi to be removed. Maybe introduce Umbrella Leaf as a counter? Maybe octopus'd plants can be dug up, but the octopus inks the screen for a brief moment, making it tough to see what's going on?
 * Wizard Zombie - He shoudn't be able to sheepify plants before he's on screen, and maybe give him a slower firing rate, in exchange for a little more health. (Conehead health, perhaps?)
 * Surfer Zombie - Make it so he can't place his board upon death, and the board itself is a bit weaker, maybe 15 nds.
 * Breakdancer Zombie - Just like the #2 spot on the plants list, I kinda like this guy, but he needs to get a nerf. Maybe make it that he can't kick other breakdancers, and Gargs can't be kicked/are kicked less far. That's about it.
 * MC Zom-B - Make his attack less powerful. Maybe 2 or 3 nds instead of 40? Maybe have him attack a bit less often as well, instead of whenever a plant is nearby. Like a few others on this list, maybe give him more health as well.