User blog:TheHandsomePlant/(SPOILERS) Full leveling data of all plants (5.7)

It is DONE! Full leveling data of all 107 (?) plants in the game! It took me an entire week to create.

Sunflower

 * Max Level: 10
 * Sun Cost:
 * Levels 1-6 = 50
 * Levels 7-10 = 25
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-3 = 4.5 seconds
 * Levels 4-5 = 4 seconds
 * Level 6 = 3.5 seconds
 * Levels 7-8 = 3 seconds
 * Levels 9-10 = 2.5 seconds
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 25
 * Level 3 = 150
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000
 * Sun Production:
 * Levels 1-4 = 50 sun
 * Levels 5-9 = 60 sun
 * Level 10 = 75 sun

Sun-shroom

 * Max Level: 10
 * Sun Cost:
 * Levels 1-10 = 25 (never changes)
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-3 = 4.5 seconds
 * Levels 4-5 = 4 seconds
 * Levels 6-7 = 3.5 seconds
 * Levels 8-9 = 3 seconds
 * Level 10 = 2.5 seconds
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 25
 * Level 3 = 150
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000
 * Sun Production:
 * Levels 1-2:
 * Growth Time (small size): 18 seconds
 * Sun Production (small size): 25
 * Growth Time (medium size): 72 seconds
 * Sun Production (medium size): 50
 * Sun Production (big size): 75
 * Levels 3-4:
 * Growth Time (small size): 16 seconds
 * Sun Production (small size): 30
 * Growth Time (medium size): 65 seconds
 * Sun Production (medium size): 55
 * Sun Production (big size): 80
 * Levels 5-6:
 * Growth Time (small size): 15 seconds
 * Sun Production (small size): 35
 * Growth Time (medium size): 60 seconds
 * Sun Production (medium size): 60
 * Sun Production (big size): 85
 * Levels 7-8:
 * Growth Time (small size): 14 seconds
 * Sun Production (small size): 40
 * Growth Time (medium size): 55 seconds
 * Sun Production (medium size): 65
 * Sun Production (big size): 90
 * Level 9:
 * Growth Time (small size): 13 seconds
 * Sun Production (small size): 45
 * Growth Time (medium size): 50 seconds
 * Sun Production (medium size): 70
 * Sun Production (big size): 90
 * Level 10:
 * Growth Time (small size): 12 seconds
 * Sun Production (small size): 50
 * Growth Time (medium size): 45 seconds
 * Sun Production (medium size): 75
 * Sun Production (big size): 100

Peashooter

 * Max Level: 20
 * Sun Cost:
 * Levels 1-4 = 100
 * Levels 5-12 = 75
 * Levels 13-17 = 50
 * Levels 18-20 = 25
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-5 = 4.5 seconds
 * Levels 6-9 = 4 seconds
 * Level 10-14 = 3.5 seconds
 * Levels 15-19 = 3 seconds
 * Level 20 = 2.5 seconds
 * Hitpoints: (assuming 1 bite/second ratio)
 * Levels 1-2 = 3 bites
 * Level 3 = 3.5 bites
 * Level 4 = 4 bites
 * Level 5 = 4.5 bites
 * Levels 6-7 = 5 bites
 * Level 8 = 5.5 bites
 * Levels 9-10 = 6 bites
 * Level 11 = 6.5 bites
 * Levels 12-13 = 7 bites
 * Level 14 = 7.5 bites
 * Levels 15-16 = 8 bites
 * Levels 17-18 = 8.5 bites
 * Levels 19-20 = 9 bites
 * Tiers:
 * Levels 1-4 = Bronze
 * Levels 5-12 = Silver
 * Levels 13-20 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 50
 * Level 3 = 200
 * Level 4 = 1 000
 * Level 5 = 1 500
 * Level 6 = 2 000
 * Level 7 = 2 500
 * Level 8 = 3 000
 * Level 9 = 3 500
 * Level 10 = 4 000
 * Level 11 = 4 500
 * Level 12 = 5 000
 * Level 13 = 6 000
 * Level 14 = 7 000
 * Level 15 = 8 000
 * Level 16 = 9 000
 * Level 17 = 10 000
 * Level 18 = 11 000
 * Level 19 = 12 000
 * Level 20 = 13 000
 * Amount of experience to upgrade to:
 * Level 2 = 3
 * Level 3 = 10
 * Level 4 = 25
 * Level 5 = 50
 * Level 6 = 75
 * Level 7 = 100
 * Level 8 = 125
 * Level 9 = 150
 * Level 10 = 175
 * Level 11 = 200
 * Level 12 = 250
 * Level 13 = 300
 * Level 14 = 350
 * Level 15 = 400
 * Level 16 = 450
 * Level 17 = 500
 * Level 18 = 550
 * Level 19 = 600
 * Level 20 = 650
 * Damage (per projectile):
 * Level 1 = 1 NDS
 * Levels 2-3 = 1.25 NDS
 * Level 4 = 1.5 NDS
 * Level 5 = 1.75 NDS
 * Level 6 = 2 NDS
 * Level 7 = 2.25 NDS
 * Level 8 = 2.5 NDS
 * Level 9 = 2.75 NDS
 * Level 10 = 3 NDS
 * Level 11 = 3.25 NDS
 * Level 12 = 3.5 NDS
 * Level 13 = 3.75 NDS
 * Level 14 = 4 NDS
 * Level 15 = 4.25 NDS
 * Level 16 = 4.5 NDS
 * Level 17 = 4.75 NDS
 * Level 18 = 5 NDS
 * Level 19 = 5.25 NDS
 * Level 20 = 5.5 NDS
 * Velocity of the projectile:
 * Levels 1-4 = Normal
 * Levels 5-12 = 1.6x faster
 * Levels 13-20 = 2.2x faster
 * Plant Food effect duration:
 * Levels 1-2 = 2 seconds
 * Levels 3-6 = 2.25 seconds
 * Levels 7-11 = 2.5 seconds
 * Levels 12-15 = 2.75 seconds
 * Levels 16-19 = 3 seconds
 * Level 20 = 3.25 seconds

Thyme Warp
NOTE: From what it looks like, the ability to use it in other worlds through plant levelling has been removed.
 * Max Level: 10
 * Sun Cost:
 * Levels 1-7 = 75
 * Levels 8-10 = 50
 * Recharge:
 * Levels 1-5 = 60 seconds
 * Levels 6-9 = 50 seconds
 * Level 10 = 45 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Wall-nut

 * Max Level: 20
 * Sun Cost:
 * Levels 1-14 = 50
 * Levels 15-20 = 25
 * Recharge:
 * Levels 1-2 = 20 seconds
 * Level 3 = 19 seconds
 * Levels 4-5 = 18 seconds
 * Level 6 = 17 seconds
 * Levels 7-8 = 16 seconds
 * Level 9 = 15 seconds
 * Levels 10-11 = 14 seconds
 * Level 12 = 13 seconds
 * Levels 13-15 = 12 seconds
 * Levels 16-17 = 11.5 seconds
 * Level 18 = 11 seconds
 * Level 19 = 10.5 seconds
 * Level 20 = 10 seconds
 * Starting Recharge:
 * Levels 1-2 = 15 seconds
 * Level 3 = 14 seconds
 * Levels 4-5 = 13 seconds
 * Levels 6-8 = 12 seconds
 * Levels 9-11 = 11 seconds
 * Levels 12-15 = 10 seconds
 * Levels 16-17 = 9 seconds
 * Levels 18-19 = 8 seconds
 * Level 20 = 7 seconds
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 40 bites
 * Levels 2-4 = 45 bites
 * Levels 5-7 = 50 bites
 * Levels 8-10 = 55 bites
 * Levels 11-13 = 60 bites
 * Levels 14-16 = 70 bites
 * Levels 17-19 = 75 bites
 * Level 20 = 80 bites
 * Tiers:
 * Levels 1-4 = Bronze
 * Levels 5-12 = Silver
 * Levels 13-20 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 50
 * Level 3 = 200
 * Level 4 = 1 000
 * Level 5 = 1 500
 * Level 6 = 2 000
 * Level 7 = 2 500
 * Level 8 = 3 000
 * Level 9 = 3 500
 * Level 10 = 4 000
 * Level 11 = 4 500
 * Level 12 = 5 000
 * Level 13 = 6 000
 * Level 14 = 7 000
 * Level 15 = 8 000
 * Level 16 = 9 000
 * Level 17 = 10 000
 * Level 18 = 11 000
 * Level 19 = 12 000
 * Level 20 = 13 000
 * Amount of experience to upgrade to:
 * Level 2 = 3
 * Level 3 = 10
 * Level 4 = 25
 * Level 5 = 50
 * Level 6 = 75
 * Level 7 = 100
 * Level 8 = 125
 * Level 9 = 150
 * Level 10 = 175
 * Level 11 = 200
 * Level 12 = 250
 * Level 13 = 300
 * Level 14 = 350
 * Level 15 = 400
 * Level 16 = 450
 * Level 17 = 500
 * Level 18 = 550
 * Level 19 = 600
 * Level 20 = 650
 * Plant Food effect shield hitpoints: (assuming 1 bite/second ratio)
 * Levels 1-9 = 80 bites
 * Levels 10-15 = 120 bites
 * Levels 16-20 = 160 bites

Intensive Carrot

 * Max Level: 10
 * Sun Cost:
 * Levels 1-3 = 100
 * Levels 4-5 = 75
 * Levels 6-8 = 50
 * Levels 9-10 = 25
 * Recharge:
 * Level 1 = 20 seconds
 * Level 2 = 19 seconds
 * Level 3 = 18 seconds
 * Level 4 = 17 seconds
 * Level 5 = 15 seconds
 * Level 6 = 14 seconds
 * Level 7 = 13 seconds
 * Level 8 = 12 seconds
 * Level 9 = 11 seconds
 * Level 10 = 10 seconds
 * Starting Recharge:
 * Levels 1-2 = 15 seconds
 * Levels 3-4 = 14 seconds
 * Levels 5-6 = 13 seconds
 * Levels 7-8 = 12 seconds
 * Level 9 = 11 seconds
 * Level 10 = 10 seconds
 * Hitpoints of a revived plant:
 * Levels 1-2 = 50% of original HP
 * Levels 3-6 = 75% of original HP
 * Levels 7-9 = 100% of original HP
 * Level 10 = 125% of original HP
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Bloomerang

 * Max Level: 20
 * Sun Cost:
 * Levels 1-2 = 175
 * Levels 3-7 = 150
 * Levels 8-12 = 125
 * Levels 13-17 = 100
 * Levels 18-20 = 75
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-4 = 4.5 seconds
 * Levels 5-6 = 4 seconds
 * Levels 7-10 = 3.5 seconds
 * Levels 11-15 = 3 seconds
 * Levels 16-19 = 2.5 seconds
 * Level 20 = 2 seconds
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Levels 2-3 = 3.5 bites
 * Level 4 = 4 bites
 * Level 5 = 4.5 bites
 * Levels 6-7 = 5 bites
 * Level 8 = 5.5 bites
 * Levels 9-10 = 6 bites
 * Levels 11-12 = 6.5 bites
 * Level 13 = 7 bites
 * Level 14 = 7.5 bites
 * Levels 15-16 = 8 bites
 * Levels 17-18 = 8.5 bites
 * Levels 19-20 = 9 bites
 * Tiers:
 * Levels 1-4 = Bronze
 * Levels 5-12 = Silver
 * Levels 13-20 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 2 000
 * Level 4 = 4 000
 * Level 5 = 8 000
 * Level 6 = 12 000
 * Level 7 = 16 000
 * Level 8 = 20 000
 * Level 9 = 25 000
 * Level 10 = 30 000
 * Level 11 = 35 000
 * Level 12 = 40 000
 * Level 13 = 50 000
 * Level 14 = 60 000
 * Level 15 = 70 000
 * Level 16 = 80 000
 * Level 17 = 100 000
 * Level 18 = 125 000
 * Level 19 = 150 000
 * Level 20 = 200 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 250
 * Level 9 = 300
 * Level 10 = 350
 * Level 11 = 400
 * Level 12 = 500
 * Level 13 = 600
 * Level 14 = 700
 * Level 15 = 800
 * Level 16 = 900
 * Level 17 = 1 000
 * Level 18 = 1 100
 * Level 19 = 1 200
 * Level 20 = 1 500
 * Damage (per projectile):
 * Level 1 = 2.5 NDS
 * Levels 2-3 = 2.75 NDS
 * Levels 4-5 = 3 NDS
 * Levels 6-7 = 3.25 NDS
 * Levels 8-9 = 3.5 NDS
 * Levels 10-11 = 3.75 NDS
 * Levels 12-13 = 4 NDS
 * Levels 14-15 = 4.25 NDS
 * Levels 16-17 = 4.5 NDS
 * Levels 18-19 = 4.75 NDS
 * Level 20 = 5 NDS
 * Projectile hit count:
 * Levels 1-8 = 3 zombies
 * Levels 9-14 = 4 zombies
 * Levels 15-18 = 5 zombies
 * Levels 19-20 = 6 zombies
 * Velocity of the projectile:
 * Levels 1-4 = Normal
 * Levels 5-12 = 1.4x faster
 * Levels 13-20 = 1.9x faster
 * Plant Food projectile count:
 * Level 1 = 16 projectiles
 * Levels 2-3 = 18 projectiles
 * Levels 4-6 = 20 projectiles
 * Levels 7-9 = 22 projectiles
 * Levels 10-11 = 24 projectiles
 * Levels 12-13 = 26 projectiles
 * Levels 14-16 = 28 projectiles
 * Levels 17-19 = 30 projectiles
 * Level 20 = 32 projectiles

Cabbage-pult

 * Max Level: 20
 * Sun Cost:
 * Levels 1-5 = 100
 * Levels 6-17 = 75
 * Levels 18-20 = 50
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-4 = 4.5 seconds
 * Levels 5-6 = 4 seconds
 * Levels 7-9 = 3.5 seconds
 * Levels 10-15 = 3 seconds
 * Levels 16-20 = 2.5 seconds
 * Hitpoints: (assuming 1 bite/second ratio)
 * Levels 1-2 = 3 bites
 * Level 3 = 3.5 bites
 * Level 4 = 4 bites
 * Level 5 = 4.5 bites
 * Levels 6-7 = 5 bites
 * Levels 8 = 5.5 bites
 * Levels 9-10 = 6 bites
 * Levels 11-12 = 6.5 bites
 * Level 13 = 7 bites
 * Level 14 = 7.5 bites
 * Levels 15-16 = 8 bites
 * Levels 17-18 = 8.5 bites
 * Levels 19-20 = 9 bites
 * Tiers:
 * Levels 1-4 = Bronze
 * Levels 5-12 = Silver
 * Levels 13-20 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 2 000
 * Level 4 = 4 000
 * Level 5 = 8 000
 * Level 6 = 12 000
 * Level 7 = 16 000
 * Level 8 = 20 000
 * Level 9 = 25 000
 * Level 10 = 30 000
 * Level 11 = 35 000
 * Level 12 = 40 000
 * Level 13 = 50 000
 * Level 14 = 60 000
 * Level 15 = 70 000
 * Level 16 = 80 000
 * Level 17 = 100 000
 * Level 18 = 125 000
 * Level 19 = 150 000
 * Level 20 = 200 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 250
 * Level 9 = 300
 * Level 10 = 350
 * Level 11 = 400
 * Level 12 = 500
 * Level 13 = 600
 * Level 14 = 700
 * Level 15 = 800
 * Level 16 = 900
 * Level 17 = 1 000
 * Level 18 = 1 100
 * Level 19 = 1 200
 * Level 20 = 1 500
 * Damage (per projectile):
 * Levels 1-3 = 2 NDS
 * Levels 4-6 = 2.5 NDS
 * Levels 7-9 = 3 NDS
 * Levels 10-12 = 3.5 NDS
 * Levels 13-14 = 4 NDS
 * Levels 15-16 = 4.5 NDS
 * Level 17 = 5 NDS
 * Levels 18-19 = 5.5 NDS
 * Level 20 = 6 NDS
 * How many times is Plant Food effect played?:
 * Levels 1-3 = Once
 * Levels 4-7 = Twice
 * Levels 8-11 = Thrice
 * Levels 12-15 = Four times
 * Levels 16-19 = Five times
 * Levels 20 = Six times
 * Velocity of the projectile:
 * Levels 1-4 = Normal
 * Levels 5-12 = 1.3x faster
 * Levels 13-20 = 1.6x faster
 * Plant Food projectile damage:
 * Levels 1-2 = 10 NDS
 * Levels 3-4 = 11.25 NDS
 * Levels 5-6 = 12.5 NDS
 * Level 7 = 13.75 NDS
 * Level 8 = 15 NDS
 * Level 9 = 16.25 NDS
 * Level 10 = 17.5
 * Level 11 = 18.75 NDS
 * Level 12 = 20 NDS
 * Level 13 = 21.25 NDS
 * Level 14 = 22.5 NDS
 * Level 15 = 23.75 NDS
 * Level 16 = 25 NDS
 * Level 17 = 26.25 NDS
 * Level 18 = 27.5 NDS
 * Level 19 = 28.75 NDS
 * Level 20 = 30 NDS
 * Fire intervals:
 * Level 1 = 3 seconds
 * Levels 2-3 = 2.85 seconds
 * Levels 4-6 = 2.75 seconds
 * Levels 7-8 = 2.5 - 2.75 seconds
 * Level 9 = 2.5 seconds
 * Levels 10-12 = 2.25 - 2.5 seconds
 * Levels 13-14 = 2 - 2.5 seconds
 * Level 15 = 2 - 2.25 seconds
 * Levels 16-18 = 1.75 - 2.25 seconds
 * Level 19 = 1.75 - 2 seconds
 * Level 20 = 1.5 - 2 seconds

Potato Mine

 * Max Level: 20
 * Sun Cost:
 * Levels 1-19 = 25
 * Level 20 = 0
 * Recharge:
 * Level 1 = 20 seconds
 * Level 2 = 19 seconds
 * Level 3 = 18 seconds
 * Level 4 = 17 seconds
 * Level 5 = 16 seconds
 * Level 6 = 15 seconds
 * Levels 7-8 = 14 seconds
 * Level 9 = 13 seconds
 * Levels 10-11 = 12 seconds
 * Level 12 = 11 seconds
 * Levels 13-14 = 10 seconds
 * Level 15 = 9 seconds
 * Levels 16-17 = 8 seconds
 * Level 18 = 7 seconds
 * Level 19 = 6 seconds
 * Level 20 = 5 seconds
 * Starting Recharge:
 * Level 1 = 15 seconds
 * Levels 2-3 = 14 seconds
 * Levels 4-6 = 12 seconds
 * Levels 7-8 = 10 seconds
 * Levels 9-11 = 8 seconds
 * Level 12 = 6 seconds
 * Levels 13-14 = 5 seconds
 * Level 15 = 4 seconds
 * Levels 16-17 = 3 seconds
 * Levels 18-19 = 2 seconds
 * Level 20 = 1 second
 * Hitpoints: (assuming 1 bite/second ratio)
 * Levels 1-2 = 3 bites
 * Level 3 = 3.5 bites
 * Level 4 = 4 bites
 * Levels 5-6 = 4.5 bites
 * Level 7 = 5 bites
 * Level 8-9 = 5.5 bites
 * Level 10 = 6 bites
 * Levels 11-12 = 6.5 bites
 * Level 13 = 7 bites
 * Levels 14-15 = 7.5 bites
 * Level 16 = 8 bites
 * Levels 17-18 = 8.5 bites
 * Levels 19-20 = 9 bites
 * Tiers:
 * Levels 1-4 = Bronze
 * Levels 5-12 = Silver
 * Levels 13-20 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 2 000
 * Level 4 = 4 000
 * Level 5 = 8 000
 * Level 6 = 12 000
 * Level 7 = 16 000
 * Level 8 = 20 000
 * Level 9 = 25 000
 * Level 10 = 30 000
 * Level 11 = 35 000
 * Level 12 = 40 000
 * Level 13 = 50 000
 * Level 14 = 60 000
 * Level 15 = 70 000
 * Level 16 = 80 000
 * Level 17 = 100 000
 * Level 18 = 125 000
 * Level 19 = 150 000
 * Level 20 = 200 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 250
 * Level 9 = 300
 * Level 10 = 350
 * Level 11 = 400
 * Level 12 = 500
 * Level 13 = 600
 * Level 14 = 700
 * Level 15 = 800
 * Level 16 = 900
 * Level 17 = 1 000
 * Level 18 = 1 100
 * Level 19 = 1 200
 * Level 20 = 1 500
 * Arming time:
 * Levels 1-2 = 14 seconds
 * Levels 3-7 = 13 seconds
 * Levels 8-14 = 12 seconds
 * Levels 15-17 = 11 seconds
 * Level 18 = 10 seconds
 * Levels 19-20 = 9 seconds
 * Explosion damage:
 * Level 1 = 90 NDS
 * Levels 2-4 = 95 NDS
 * Levels 4-8 = 100 NDS
 * Levels 9-11 = 105 NDS
 * Levels 12-13 = 108.75 NDS
 * Levels 14-17 = 112.5 NDS
 * Levels 18-19 = 116.25 NDS
 * Level 20 = 120 NDS
 * Plant Food duplicate amount:
 * Levels 1-5 = 2 duplicates
 * Levels 6-10 = 3 duplicates
 * Levels 11-16 = 4 duplicates
 * Levels 17-20 = 5 duplicates

Iceberg Lettuce
NOTE: After reaching Level 11, Iceberg Lettuce becomes an instant-use plant.
 * Max Level: 20
 * Sun Cost:
 * Levels 1-20 = 0 (never changes)
 * Recharge:
 * Level 1 = 20 seconds
 * Level 2 = 19 seconds
 * Levels 3-5 = 18 seconds
 * Level 6 = 17 seconds
 * Level 7 = 16 seconds
 * Levels 8-10 = 15 seconds
 * Level 11 = 14 seconds
 * Level 12 = 13 seconds
 * Levels 13-16 = 12 seconds
 * Level 17 = 11 seconds
 * Level 18-20 = 10 seconds
 * Starting Recharge:
 * Level 1 = 15 seconds
 * Level 2 = 14 seconds
 * Levels 3-5 = 13 seconds
 * Level 6 = 12 seconds
 * Level 7 = 11 seconds
 * Levels 8-10 = 10 seconds
 * Level 11 = 9 seconds
 * Level 12 = 8 seconds
 * Level 13-16 = 7 seconds
 * Level 17 = 6 seconds
 * Levels 18-20 = 5 seconds
 * Tiers:
 * Levels 1-4 = Bronze
 * Levels 5-12 = Silver
 * Levels 13-20 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 2 000
 * Level 4 = 4 000
 * Level 5 = 8 000
 * Level 6 = 12 000
 * Level 7 = 16 000
 * Level 8 = 20 000
 * Level 9 = 25 000
 * Level 10 = 30 000
 * Level 11 = 35 000
 * Level 12 = 40 000
 * Level 13 = 50 000
 * Level 14 = 60 000
 * Level 15 = 70 000
 * Level 16 = 80 000
 * Level 17 = 100 000
 * Level 18 = 125 000
 * Level 19 = 150 000
 * Level 20 = 200 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 250
 * Level 9 = 300
 * Level 10 = 350
 * Level 11 = 400
 * Level 12 = 500
 * Level 13 = 600
 * Level 14 = 700
 * Level 15 = 800
 * Level 16 = 900
 * Level 17 = 1 000
 * Level 18 = 1 100
 * Level 19 = 1 200
 * Level 20 = 1 500
 * Chill after freeze duration:
 * Levels 1-4 = 0 seconds
 * Levels 5-6 = 15 seconds
 * Levels 7-8 = 16 seconds
 * Level 9 = 19 seconds
 * Levels 10-11 = 20 seconds
 * Levels 12-13 = 21 seconds
 * Level 14 = 23 seconds
 * Levels 15-16 = 24 seconds
 * Levels 17-18 = 25 seconds
 * Level 19 = 28 seconds
 * Level 20 = 30 seconds
 * Freeze duration:
 * Levels 1-3 = 10 seconds
 * Levels 4-8 = 12 seconds
 * Levels 9-13 = 15 seconds
 * Levels 14-18 = 17 seconds
 * Levels 19-20 = 20 seconds
 * Explosion radius:
 * Levels 1-10 = 0x0 (no explosion)
 * Levels 11-15 = 1x3
 * Levels 16-20 = 3x3

Grave Buster

 * Max Level: 10
 * Sun Cost:
 * Levels 1-10 = 0 (never changes)
 * Recharge:
 * Levels 1-2 = 10 seconds
 * Levels 3-4 = 9 seconds
 * Levels 5-7 = 8 seconds
 * Levels 8-9 = 7 seconds
 * Level 10 = 6 seconds
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2-3 = 4 bites
 * Level 4 = 5 bites
 * Level 5-6 = 6 bites
 * Level 7-8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 1 000
 * Level 7 = 1 250
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000
 * Grave eating time:
 * Level 1 = 4 seconds
 * Levels 2-3 = 3.5 seconds
 * Levels 4-6 = 3 seconds
 * Levels 7-8 = 2.5 seconds
 * Levels 9-10 = 2 seconds
 * Explosion-on-eat type:
 * Levels 1-5 = No explosion
 * Levels 6-9 = 1x1 explosion, 90 NDS
 * Level 10 = 1x1 explosion, 95 NDS

Bonk Choy

 * Max Level: 20
 * Sun Cost:
 * Levels 1-6 = 150
 * Levels 7-12 = 125
 * Levels 13-17 = 100
 * Levels 18-20 = 75
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-4 = 4.5 seconds
 * Levels 5-6 = 4 seconds
 * Levels 7-9 = 3.5 seconds
 * Levels 10-15 = 3 seconds
 * Levels 16-20 = 2.5 seconds
 * Hitpoints: (assuming 1 bite/second ratio)
 * Levels 1-2 = 3 bites
 * Level 3 = 3.5 bites
 * Level 4 = 4 bites
 * Level 5 = 4.5 bites
 * Levels 6-7 = 5 bites
 * Level 8 = 5.5 bites
 * Levels 9-10 = 6 bites
 * Level 11 = 6.5 bites
 * Levels 12-13 = 7 bites
 * Level 14 = 7.5 bites
 * Levels 15-16 = 8 bites
 * Levels 17-18 = 8.5 bites
 * Levels 19-20 = 9 bites
 * Tiers:
 * Levels 1-4 = Bronze
 * Levels 5-12 = Silver
 * Levels 13-20 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 2 000
 * Level 4 = 4 000
 * Level 5 = 8 000
 * Level 6 = 12 000
 * Level 7 = 16 000
 * Level 8 = 20 000
 * Level 9 = 25 000
 * Level 10 = 30 000
 * Level 11 = 35 000
 * Level 12 = 40 000
 * Level 13 = 50 000
 * Level 14 = 60 000
 * Level 15 = 70 000
 * Level 16 = 80 000
 * Level 17 = 100 000
 * Level 18 = 125 000
 * Level 19 = 150 000
 * Level 20 = 200 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 250
 * Level 9 = 300
 * Level 10 = 350
 * Level 11 = 400
 * Level 12 = 500
 * Level 13 = 600
 * Level 14 = 700
 * Level 15 = 800
 * Level 16 = 900
 * Level 17 = 1 000
 * Level 18 = 1 100
 * Level 19 = 1 200
 * Level 20 = 1 500
 * Damage:
 * Level 1 = 0.75 NDS
 * Levels 2-3 = 1 NDS
 * Levels 4-5 = 1.25 NDS
 * Levels 6-7 = 1.5 NDS
 * Levels 8-9 = 1.75 NDS
 * Levels 10-11 = 2 NDS
 * Levels 12-13 = 2.25 NDS
 * Levels 14-15 = 2.5 NDS
 * Level 16 = 2.75 NDS
 * Level 17 = 3 NDS
 * Level 18 = 3.25 NDS
 * Level 19 = 3.5 NDS
 * Level 20 = 3.75 NDS
 * Plant Food effect duration:
 * Levels 1-8 = 3 seconds
 * Levels 9-14 = 4 seconds
 * Levels 15-19 = 5 seconds
 * Level 20 = 6 seconds

Twin Sunflower

 * Max Level: 10
 * Sun Cost:
 * Levels 1-7 = 125
 * Levels 8-10 = 100
 * Recharge:
 * Level 1 = 10 seconds
 * Level 2 = 9.5 seconds
 * Level 3 = 9 seconds
 * Levels 4-5 = 8.5 seconds
 * Level 6 = 8 seconds
 * Levels 7-8 = 7.5 seconds
 * Levels 9-10 = 7 seconds
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 25
 * Level 3 = 150
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000
 * Sun Production:
 * Levels 1-4 = 100 (50 + 50) sun
 * Levels 5-9 = 120 (60 + 60) sun
 * Level 10 = 150 (75 + 75) sun

Repeater

 * Max Level: 20
 * Sun Cost:
 * Levels 1-2 = 200
 * Levels 3-9 = 175
 * Levels 10-15 = 150
 * Levels 16-19 = 125
 * Level 20 = 100
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-5 = 4.5 seconds
 * Levels 6-9 = 4 seconds
 * Level 10-14 = 3.5 seconds
 * Levels 15-19 = 3 seconds
 * Level 20 = 2.5 seconds
 * Hitpoints: (assuming 1 bite/second ratio)
 * Levels 1-2 = 3 bites
 * Level 3 = 3.5 bites
 * Level 4 = 4 bites
 * Level 5 = 4.5 bites
 * Levels 6-7 = 5 bites
 * Level 8 = 5.5 bites
 * Levels 9-10 = 6 bites
 * Level 11 = 6.5 bites
 * Levels 12-13 = 7 bites
 * Level 14 = 7.5 bites
 * Levels 15-16 = 8 bites
 * Levels 17-18 = 8.5 bites
 * Levels 19-20 = 9 bites
 * Tiers:
 * Levels 1-4 = Bronze
 * Levels 5-12 = Silver
 * Levels 13-20 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 2 000
 * Level 4 = 4 000
 * Level 5 = 8 000
 * Level 6 = 12 000
 * Level 7 = 16 000
 * Level 8 = 20 000
 * Level 9 = 25 000
 * Level 10 = 30 000
 * Level 11 = 35 000
 * Level 12 = 40 000
 * Level 13 = 50 000
 * Level 14 = 60 000
 * Level 15 = 70 000
 * Level 16 = 80 000
 * Level 17 = 100 000
 * Level 18 = 125 000
 * Level 19 = 150 000
 * Level 20 = 200 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 250
 * Level 9 = 300
 * Level 10 = 350
 * Level 11 = 400
 * Level 12 = 500
 * Level 13 = 600
 * Level 14 = 700
 * Level 15 = 800
 * Level 16 = 900
 * Level 17 = 1 000
 * Level 18 = 1 100
 * Level 19 = 1 200
 * Level 20 = 1 500
 * Damage (per projectile):
 * Level 1 = 1 NDS
 * Levels 2-3 = 1.25 NDS
 * Level 4 = 1.5 NDS
 * Level 5 = 1.75 NDS
 * Level 6 = 2 NDS
 * Level 7 = 2.25 NDS
 * Level 8 = 2.5 NDS
 * Level 9 = 2.75 NDS
 * Level 10 = 3 NDS
 * Level 11 = 3.25 NDS
 * Level 12 = 3.5 NDS
 * Level 13 = 3.75 NDS
 * Level 14 = 4 NDS
 * Level 15 = 4.25 NDS
 * Level 16 = 4.5 NDS
 * Level 17 = 4.75 NDS
 * Level 18 = 5 NDS
 * Level 19 = 5.25 NDS
 * Level 20 = 5.5 NDS
 * Velocity of the projectile:
 * Levels 1-4 = Normal
 * Levels 5-12 = 1.6x faster
 * Levels 13-20 = 2.2x faster
 * Plant Food effect duration:
 * Levels 1-6 = 2.5 seconds
 * Levels 7-12 = 2.75 seconds
 * Levels 13-17 = 3 seconds
 * Levels 18-20 = 3.25 seconds

Kernel-pult

 * Max Level: 15
 * Sun Cost:
 * Levels 1-5 = 100
 * Levels 6-13 = 75
 * Levels 13-15 = 50
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-4 = 4.5 seconds
 * Levels 5-7 = 4 seconds
 * Level 8-11 = 3.5 seconds
 * Levels 12-14 = 3 seconds
 * Level 15 = 2.5 seconds
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.25 bites
 * Level 3 = 3.5 bites
 * Level 4 = 3.75 bites
 * Level 5 = 4 bites
 * Level 6 = 4.5 bites
 * Level 7 = 5 bites
 * Level 8 = 5.5 bites
 * Level 9 = 6 bites
 * Level 10 = 6.5 bites
 * Level 11 = 7 bites
 * Level 12 = 7.5 bites
 * Level 13 = 8 bites
 * Level 14 = 8.5 bites
 * Level 15 = 9 bites
 * Tiers:
 * Levels 1-3 = Bronze
 * Levels 4-9 = Silver
 * Levels 10-15 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 4 000
 * Level 4 = 8 000
 * Level 5 = 12 000
 * Level 6 = 20 000
 * Level 7 = 30 000
 * Level 8 = 40 000
 * Level 9 = 50 000
 * Level 10 = 60 000
 * Level 11 = 75 000
 * Level 12 = 100 000
 * Level 13 = 150 000
 * Level 14 = 200 000
 * Level 15 = 250 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 300
 * Level 9 = 500
 * Level 10 = 750
 * Level 11 = 1 000
 * Level 12 = 1 250
 * Level 13 = 1 500
 * Level 14 = 1 750
 * Level 15 = 2 000
 * Damage (per projectile):
 * Levels 1-2 = 1.5 NDS
 * Levels 3-4 = 2 NDS
 * Levels 5-6 = 2.5 NDS
 * Levels 7-8 = 3 NDS
 * Levels 9-11 = 3.5 NDS
 * Levels 12-13 = 4 NDS
 * Level 14 = 4.5 NDS
 * Level 15 = 5 NDS
 * Velocity of the projectile:
 * Levels 1-3 = Normal
 * Levels 4-9 = 1.3x faster
 * Levels 10-15 = 1.6x faster
 * Butter stun duration:
 * Level 1 = 8 seconds
 * Level 2 = 8.5 seconds
 * Level 3 = 9 seconds
 * Level 4 = 9.5 seconds
 * Level 5 = 10 seconds
 * Level 6 = 10.5 seconds
 * Level 7 = 11 seconds
 * Level 8 = 11.5 seconds
 * Level 9 = 12 seconds
 * Level 10 = 12.5 seconds
 * Level 11 = 13 seconds
 * Level 12 = 13.5 seconds
 * Level 13 = 14 seconds
 * Level 14 = 15 seconds
 * Level 15 = 16 seconds

Snapdragon

 * Max Level: 10
 * Sun Cost:
 * Levels 1-5 = 150
 * Levels 6-9 = 125
 * Level 10 = 100
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-4 = 4.5 seconds
 * Levels 5-7 = 4 seconds
 * Levels 8-9 = 3.5 seconds
 * Level 10 = 3 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 25
 * Level 3 = 150
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000
 * Damage:
 * Level 1 = 1.5 NDS
 * Level 2 = 1.75 NDS
 * Level 3 = 2 NDS
 * Level 4 = 2.25 NDS
 * Level 5 = 2.5 NDS
 * Level 6 = 2.75 NDS
 * Level 7 = 3 NDS
 * Level 8 = 3.5 NDS
 * Level 9 = 4 NDS
 * Level 10 = 4.5 NDS
 * Plant Food effect damage:
 * Levels 1-2 = 90 NDS
 * Level 3 = 95 NDS
 * Levels 4-6 = 100 NDS
 * Levels 7-8 = 105 NDS
 * Levels 9-10 = 110 NDS

Spikeweed

 * Max Level: 10
 * Sun Cost:
 * Levels 1-2 = 100
 * Levels 3-5 = 75
 * Levels 6-9 = 50
 * Level 10 = 25
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-4 = 4.5 seconds
 * Levels 5-6 = 4 seconds
 * Levels 7-8 = 3.5 seconds
 * Levels 9-10 = 3 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000
 * Damage:
 * Levels 1-2 = 0.5 NDS
 * Level 3 = 0.75 NDS
 * Levels 4-5 = 1 NDS
 * Levels 6-7 = 1.25 NDS
 * Level 8 = 1.5 NDS
 * Level 9 = 1.75 NDS
 * Level 10 = 2 NDS

Coconut Cannon

 * Max Level: 10
 * Sun Cost:
 * Levels 1-2 = 400
 * Level 3 = 375
 * Level 4 = 350
 * Levels 5-6 = 325
 * Level 7 = 300
 * Level 8 = 275
 * Level 9 = 250
 * Level 10 = 225
 * Recharge:
 * Levels 1-10 = 5 seconds (never changes)
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000
 * Charge-up times:
 * Levels 1-2 = 15 seconds
 * Levels 3-4 = 14 seconds
 * Level 5 = 13 seconds
 * Level 6 = 12 seconds
 * Level 7 = 11 seconds
 * Level 8 = 10 seconds
 * Level 9 = 9 seconds
 * Level 10 = 8 seconds
 * Damage (direct):
 * Level 1 = 45 NDS
 * Levels 2-3 = 47.5 NDS
 * Levels 4-5 = 50 NDS
 * Levels 6-7 = 52.5 NDS
 * Level 8 = 55 NDS
 * Level 9 = 57.5 NDS
 * Level 10 = 60 NDS
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.1x faster
 * Levels 7-10 = 1.2x faster

Cherry Bomb

 * Max Level: 10
 * Sun Cost:
 * Levels 1-3 = 150
 * Levels 4-9 = 125
 * Level 10 = 100
 * Recharge:
 * Level 1 = 35
 * Level 2 = 34
 * Level 3 = 33
 * Level 4 = 32
 * Level 5 = 25
 * Level 6 = 24
 * Level 7 = 23
 * Level 8 = 22
 * Level 9 = 21
 * Level 10 = 20
 * Damage:
 * Levels 1-2 = 90 NDS
 * Levels 3-4 = 95 NDS
 * Levels 5-6 = 100 NDS
 * Level 7 = 105 NDS
 * Level 8 = 110 NDS
 * Level 9 = 115 NDS
 * Level 10 = 120 NDS
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Spring Bean

 * Max Level: 15
 * Sun Cost:
 * Levels 1-8 = 50
 * Levels 9-15 = 25
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.25 bites
 * Level 3 = 3.5 bites
 * Level 4 = 3.75 bites
 * Level 5 = 4 bites
 * Level 6 = 4.5 bites
 * Level 7 = 5 bites
 * Level 8 = 5.5 bites
 * Level 9 = 6 bites
 * Level 10 = 6.5 bites
 * Level 11 = 7 bites
 * Level 12 = 7.5 bites
 * Level 13 = 8 bites
 * Level 14 = 8.5 bites
 * Level 15 = 9 bites
 * Recharge:
 * Level 1 = 20 seconds
 * Levels 2-3 = 19 seconds
 * Levels 4-5 = 18 seconds
 * Levels 6-7 = 17 seconds
 * Levels 8-9 = 16 seconds
 * Level 10 = 15 seconds
 * Level 11 = 14 seconds
 * Level 12 = 13 seconds
 * Level 13 = 12 seconds
 * Level 14 = 11 seconds
 * Level 15 = 10 seconds
 * Starting Recharge:
 * Level 1 = 15 seconds
 * Levels 2-3 = 14 seconds
 * Levels 4-5 = 13 seconds
 * Levels 6-7 = 12 seconds
 * Levels 8-9 = 11 seconds
 * Level 10 = 10 seconds
 * Level 11 = 9 seconds
 * Level 12 = 8 seconds
 * Level 13 = 7 seconds
 * Level 14 = 6 seconds
 * Level 15 = 5 seconds
 * Knockback Power:
 * Level 1 = Normal
 * Level 2 = 10% stronger
 * Level 3 = 25% stronger
 * Level 4 = 35% stronger
 * Level 5 = 50% stronger
 * Level 6 = 65% stronger
 * Level 7 = 75% stronger
 * Level 8 = 90% stronger
 * Level 9 = 100% stronger
 * Level 10 = 115% stronger
 * Level 11 = 125% stronger
 * Level 12 = 140% stronger
 * Level 13 = 150% stronger
 * Level 14 = 165% stronger
 * Level 15 = 180% stronger
 * Knockback Recovery time:
 * Levels 1-2 = 10 seconds
 * Levels 3-6 = 9 seconds
 * Levels 7-9 = 8 seconds
 * Levels 10-12 = 7 seconds
 * Levels 13-14 = 6 seconds
 * Level 15 = 5 seconds
 * Tiers:
 * Levels 1-3 = Bronze
 * Levels 4-9 = Silver
 * Levels 10-15 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 4 000
 * Level 4 = 8 000
 * Level 5 = 12 000
 * Level 6 = 20 000
 * Level 7 = 30 000
 * Level 8 = 40 000
 * Level 9 = 50 000
 * Level 10 = 60 000
 * Level 11 = 75 000
 * Level 12 = 100 000
 * Level 13 = 150 000
 * Level 14 = 200 000
 * Level 15 = 250 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 300
 * Level 9 = 500
 * Level 10 = 750
 * Level 11 = 1 000
 * Level 12 = 1 250
 * Level 13 = 1 500
 * Level 14 = 1 750
 * Level 15 = 2 000

Spikerock

 * Max Level: 10
 * Sun Cost:
 * Level 1 = 250
 * Level 2 = 225
 * Level 3 = 200
 * Levels 4-5 = 175
 * Levels 6-7 = 150
 * Levels 8-9 = 125
 * Level 10 = 100
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Levels 1-10 = 5 seconds (never changes)
 * Damage:
 * Levels 1-2 = 1 NDS
 * Levels 3-4 = 1.5 NDS
 * Level 5 = 2.5 NDS
 * Level 6 = 3 NDS
 * Level 7 = 3.5 NDS
 * Level 8 = 4 NDS
 * Level 9 = 4.5 NDS
 * Level 10 = 5 NDS
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Threepeater

 * Max Level: 20
 * Sun Cost:
 * Levels 1-6 = 300
 * Levels 7-9 = 275
 * Levels 10-12 = 250
 * Levels 13-15 = 225
 * Levels 16-19 = 200
 * Level 20 = 175
 * Hitpoints: (assuming 1 bite/second ratio)
 * Levels 1-2 = 3 bites
 * Level 3 = 3.5 bites
 * Level 4 = 4 bites
 * Level 5 = 4.5 bites
 * Levels 6-7 = 5 bites
 * Level 8 = 5.5 bites
 * Levels 9-10 = 6 bites
 * Level 11 = 6.5 bites
 * Levels 12-13 = 7 bites
 * Level 14 = 7.5 bites
 * Levels 15-16 = 8 bites
 * Levels 17-18 = 8.5 bites
 * Levels 19-20 = 9 bites
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-5 = 4.5 seconds
 * Levels 6-9 = 4 seconds
 * Level 10-14 = 3.5 seconds
 * Levels 15-19 = 3 seconds
 * Level 20 = 2.5 seconds
 * Plant Food effect duration:
 * Levels 1-2 = 2 seconds
 * Levels 3-5 = 2.25 seconds
 * Levels 6-8 = 2.5 seconds
 * Levels 9-11 = 2.75 seconds
 * Levels 12-14 = 3 seconds
 * Levels 15-17 = 3.25 seconds
 * Levels 18-20 = 3.5 seconds
 * Damage (per projectile):
 * Level 1 = 1 NDS
 * Levels 2-3 = 1.25 NDS
 * Level 4 = 1.5 NDS
 * Level 5 = 1.75 NDS
 * Level 6 = 2 NDS
 * Level 7 = 2.25 NDS
 * Level 8 = 2.5 NDS
 * Level 9 = 2.75 NDS
 * Level 10 = 3 NDS
 * Level 11 = 3.25 NDS
 * Level 12 = 3.5 NDS
 * Level 13 = 3.75 NDS
 * Level 14 = 4 NDS
 * Level 15 = 4.25 NDS
 * Level 16 = 4.5 NDS
 * Level 17 = 4.75 NDS
 * Level 18 = 5 NDS
 * Level 19 = 5.25 NDS
 * Level 20 = 5.5 NDS
 * Velocity of the projectile:
 * Levels 1-4 = Normal
 * Levels 5-12 = 1.6x faster
 * Levels 13-20 = 2.2x faster
 * Tiers:
 * Levels 1-4 = Bronze
 * Levels 5-12 = Silver
 * Levels 13-20 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 2 000
 * Level 4 = 4 000
 * Level 5 = 8 000
 * Level 6 = 12 000
 * Level 7 = 16 000
 * Level 8 = 20 000
 * Level 9 = 25 000
 * Level 10 = 30 000
 * Level 11 = 35 500
 * Level 12 = 40 000
 * Level 13 = 50 000
 * Level 14 = 60 000
 * Level 15 = 70 000
 * Level 16 = 80 000
 * Level 17 = 100 000
 * Level 18 = 125 000
 * Level 19 = 150 000
 * Level 20 = 200 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 250
 * Level 9 = 300
 * Level 10 = 350
 * Level 11 = 400
 * Level 12 = 500
 * Level 13 = 600
 * Level 14 = 700
 * Level 15 = 800
 * Level 16 = 900
 * Level 17 = 1 000
 * Level 18 = 1 100
 * Level 19 = 1 200
 * Level 20 = 1 500

Split Pea

 * Max Level: 20
 * Sun Cost:
 * Levels 1-6 = 125
 * Levels 7-12 = 100
 * Levels 13-19 = 75
 * Level 20 = 50
 * Hitpoints: (assuming 1 bite/second ratio)
 * Levels 1-2 = 3 bites
 * Level 3 = 3.5 bites
 * Level 4 = 4 bites
 * Level 5 = 4.5 bites
 * Levels 6-7 = 5 bites
 * Level 8 = 5.5 bites
 * Levels 9-10 = 6 bites
 * Level 11 = 6.5 bites
 * Levels 12-13 = 7 bites
 * Levels 14-15 = 7.5 bites
 * Level 16 = 8 bites
 * Levels 17-18 = 8.5 bites
 * Levels 19-20 = 9 bites
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-4 = 4.5 seconds
 * Levels 5-9 = 4 seconds
 * Level 10-14 = 3.5 seconds
 * Levels 15-19 = 3 seconds
 * Level 20 = 2.5 seconds
 * Plant Food effect duration:
 * Levels 1-2 = 2 seconds
 * Levels 3-5 = 2.25 seconds
 * Levels 6-8 = 2.5 seconds
 * Levels 9-11 = 2.75 seconds
 * Levels 12-14 = 3 seconds
 * Levels 15-17 = 3.25 seconds
 * Levels 18-20 = 3.5 seconds
 * Damage (per projectile):
 * Level 1 = 1 NDS
 * Levels 2-3 = 1.25 NDS
 * Level 4 = 1.5 NDS
 * Level 5 = 1.75 NDS
 * Level 6 = 2 NDS
 * Level 7 = 2.25 NDS
 * Level 8 = 2.5 NDS
 * Level 9 = 2.75 NDS
 * Level 10 = 3 NDS
 * Level 11 = 3.25 NDS
 * Level 12 = 3.5 NDS
 * Level 13 = 3.75 NDS
 * Level 14 = 4 NDS
 * Level 15 = 4.25 NDS
 * Level 16 = 4.5 NDS
 * Level 17 = 4.75 NDS
 * Level 18 = 5 NDS
 * Level 19 = 5.25 NDS
 * Level 20 = 5.5 NDS
 * Velocity of the projectile:
 * Levels 1-4 = Normal
 * Levels 5-12 = 1.6x faster
 * Levels 13-20 = 2.2x faster
 * Tiers:
 * Levels 1-4 = Bronze
 * Levels 5-12 = Silver
 * Levels 13-20 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 2 000
 * Level 4 = 4 000
 * Level 5 = 8 000
 * Level 6 = 12 000
 * Level 7 = 16 000
 * Level 8 = 20 000
 * Level 9 = 25 000
 * Level 10 = 30 000
 * Level 11 = 35 500
 * Level 12 = 40 000
 * Level 13 = 50 000
 * Level 14 = 60 000
 * Level 15 = 70 000
 * Level 16 = 80 000
 * Level 17 = 100 000
 * Level 18 = 125 000
 * Level 19 = 150 000
 * Level 20 = 200 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 250
 * Level 9 = 300
 * Level 10 = 350
 * Level 11 = 400
 * Level 12 = 500
 * Level 13 = 600
 * Level 14 = 700
 * Level 15 = 800
 * Level 16 = 900
 * Level 17 = 1 000
 * Level 18 = 1 100
 * Level 19 = 1 200
 * Level 20 = 1 500

Chili Bean

 * Max Level: 10
 * Sun Cost:
 * Levels 1-8 = 50
 * Levels 9-10 = 25
 * Hitpoints: (assuming 1 bite/second ratio)
 * Levels 1-10 = 3 bites (never changes)
 * Recharge:
 * Level 1 = 20 seconds
 * Level 2 = 19 seconds
 * Level 3 = 18 seconds
 * Level 4 = 17 seconds
 * Level 5 = 15 seconds
 * Level 6 = 14 seconds
 * Level 7 = 13 seconds
 * Level 8 = 12 seconds
 * Level 9 = 11 seconds
 * Level 10 = 10 seconds
 * Starting Recharge:
 * Levels 1-2 = 15 seconds
 * Levels 3-4 = 14 seconds
 * Level 5 = 12 seconds
 * Level 6 = 11 seconds
 * Level 7 = 10 seconds
 * Level 8 = 9 seconds
 * Level 9 = 8 seconds
 * Level 10 = 7 seconds
 * Gas stun duration:
 * Level 1 = 7.5 seconds
 * Level 2 = 8 seconds
 * Level 3 = 8.5 seconds
 * Level 4 = 9 seconds
 * Level 5 = 9.5 seconds
 * Level 6 = 10 seconds
 * Level 7 = 10.5 seconds
 * Level 8 = 11 seconds
 * Level 9 = 11.5 seconds
 * Level 10 = 12 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 150
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000
 * Plant Food duplicate amount:
 * Levels 1-4 = Three
 * Levels 5-9 = Four
 * Level 10 = Five

Lightning Reed

 * Max Level: 15
 * Sun Cost:
 * Levels 1-4 = 125
 * Levels 5-9 = 100
 * Levels 10-14 = 75
 * Level 15 = 50
 * Recharge:
 * Levels 1-10 = 5 seconds (never changes)
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.25 bites
 * Level 3 = 3.5 bites
 * Level 4 = 3.75 bites
 * Level 5 = 4 bites
 * Level 6 = 4.5 bites
 * Level 7 = 5 bites
 * Level 8 = 5.5 bites
 * Level 9 = 6 bites
 * Level 10 = 6.5 bites
 * Level 11 = 7 bites
 * Level 12 = 7.5 bites
 * Level 13 = 8 bites
 * Level 14 = 8.5 bites
 * Level 15 = 9 bites
 * Damage (arc shots are half of that):
 * Level 1 = 0.25 NDS
 * Level 2 = 0.35 NDS
 * Level 3 = 0.4 NDS
 * Level 4 = 0.45 NDS
 * Level 5 = 0.5 NDS
 * Level 6 = 0.6 NDS
 * Level 7 = 0.7 NDS
 * Level 8 = 0.8 NDS
 * Level 9 = 0.85 NDS
 * Level 10 = 1 NDS
 * Level 11 = 1.1 NDS
 * Level 12 = 1.2 NDS
 * Level 13 = 1.3 NDS
 * Level 14 = 1.4 NDS
 * Level 15 = 1.5 NDS
 * Amount of arc shot bounces:
 * Level 1 = Three
 * Levels 2-3 = Four
 * Levels 4-5 = Five
 * Levels 6-7 = Six
 * Levels 8-9 = Seven
 * Levels 10-11 = Eight
 * Levels 12-13 = Nine
 * Levels 14-15 = Ten
 * Tiers:
 * Levels 1-3 = Bronze
 * Levels 4-9 = Silver
 * Levels 10-15 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 4 000
 * Level 4 = 8 000
 * Level 5 = 12 000
 * Level 6 = 20 000
 * Level 7 = 30 000
 * Level 8 = 40 000
 * Level 9 = 50 000
 * Level 10 = 60 000
 * Level 11 = 75 000
 * Level 12 = 100 000
 * Level 13 = 150 000
 * Level 14 = 200 000
 * Level 15 = 250 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 300
 * Level 9 = 500
 * Level 10 = 750
 * Level 11 = 1 000
 * Level 12 = 1 250
 * Level 13 = 1 500
 * Level 14 = 1 750
 * Level 15 = 2 000

Tall-nut

 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 125
 * Levels 5-9 = 100
 * Level 10 = 75
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 80 bites
 * Level 2 = 90 bites
 * Level 3 = 100 bites
 * Level 4 = 110 bites
 * Level 5 = 120 bites
 * Level 6 = 240 bites
 * Level 7 = 260 bites
 * Level 8 = 280 bites
 * Level 9 = 300 bites
 * Level 10 = 320 bites
 * Recharge:
 * Level 1 = 20 seconds
 * Level 2 = 19 seconds
 * Levels 3-4 = 18 seconds
 * Level 5 = 17 seconds
 * Level 6 = 16 seconds
 * Level 7 = 14 seconds
 * Level 8 = 12 seconds
 * Levels 9-10 = 10 seconds
 * Starting Recharge:
 * Level 1 = 15 seconds
 * Level 2 = 14 seconds
 * Levels 3-4 = 13 seconds
 * Level 5 = 12 seconds
 * Level 6 = 11 seconds
 * Level 7 = 10 seconds
 * Level 8 = 9 seconds
 * Levels 9-10 = 8 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 150
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000
 * Plant Food shield hitpoints: (assuming 1 bite/second ratio)
 * Levels 1-3 = 120 bites
 * Levels 4-6 = 160 bites
 * Levels 7-9 = 200 bites
 * Level 10 = 240 bites

Pea Pod

 * Max Level: 15
 * Sun Cost:
 * Levels 1-6 = 125
 * Levels 7-11 = 100
 * Levels 12-15 = 75
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.25 bites
 * Level 3 = 3.5 bites
 * Level 4 = 3.75 bites
 * Level 5 = 4 bites
 * Level 6 = 4.5 bites
 * Level 7 = 5 bites
 * Level 8 = 5.5 bites
 * Level 9 = 6 bites
 * Level 10 = 6.5 bites
 * Level 11 = 7 bites
 * Level 12 = 7.5 bites
 * Level 13 = 8 bites
 * Level 14 = 8.5 bites
 * Level 15 = 9 bites
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-4 = 4.5 seconds
 * Levels 5-9 = 4 seconds
 * Levels 10-14 = 3.5 seconds
 * Level 15 = 3 seconds
 * Plant Food effect play count:
 * Level 1-7 = Once
 * Levels 8-13 = Twice
 * Levels 14-15 = Thrice
 * Damage:
 * Level 1 = 1 NDS
 * Level 2 = 1.25 NDS
 * Level 3 = 1.5 NDS
 * Level 4 = 1.75 NDS
 * Level 5 = 2 NDS
 * Level 6 = 2.25 NDS
 * Level 7 = 2.5 NDS
 * Level 8 = 2.75 NDS
 * Level 9 = 3 NDS
 * Level 10 = 3.25 NDS
 * Level 11 = 3.5 NDS
 * Level 12 = 4 NDS
 * Level 13 = 4.5 NDS
 * Level 14 = 5 NDS
 * Level 15 = 5.5 NDS
 * Velocity of the projectile:
 * Levels 1-3 = Normal
 * Levels 4-9 = 1.6x faster
 * Levels 10-15 = 2.2x faster
 * Tiers:
 * Levels 1-3 = Bronze
 * Levels 4-9 = Silver
 * Levels 10-15 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 4 000
 * Level 4 = 8 000
 * Level 5 = 12 000
 * Level 6 = 20 000
 * Level 7 = 30 000
 * Level 8 = 40 000
 * Level 9 = 50 000
 * Level 10 = 60 000
 * Level 11 = 75 000
 * Level 12 = 100 000
 * Level 13 = 150 000
 * Level 14 = 200 000
 * Level 15 = 250 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 300
 * Level 9 = 500
 * Level 10 = 750
 * Level 11 = 1 000
 * Level 12 = 1 250
 * Level 13 = 1 500
 * Level 14 = 1 750
 * Level 15 = 2 000

Melon-pult

 * Max Level: 15
 * Sun Cost:
 * Levels 1-2 = 325
 * Levels 3-6 = 300
 * Levels 7-10 = 275
 * Levels 11-14 = 250
 * Level 15 = 200
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.25 bites
 * Level 3 = 3.5 bites
 * Level 4 = 3.75 bites
 * Level 5 = 4 bites
 * Level 6 = 4.5 bites
 * Level 7 = 5 bites
 * Level 8 = 5.5 bites
 * Level 9 = 6 bites
 * Level 10 = 6.5 bites
 * Level 11 = 7 bites
 * Level 12 = 7.5 bites
 * Level 13 = 8 bites
 * Level 14 = 8.5 bites
 * Level 15 = 9 bites
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-5 = 4.5 seconds
 * Levels 6-9 = 4 seconds
 * Levels 10-13 = 3.5 seconds
 * Levels 14-15 = 3 seconds
 * Damage (direct):
 * Level 1 = 4 NDS
 * Level 2 = 4.25 NDS
 * Level 3 = 4.5 NDS
 * Level 4 = 4.75 NDS
 * Level 5 = 5.25 NDS
 * Level 6 = 5.5 NDS
 * Level 7 = 5.75 NDS
 * Level 8 = 6 NDS
 * Level 9 = 6.25 NDS
 * Level 10 = 6.75 NDS
 * Level 11 = 7 NDS
 * Level 12 = 7.25 NDS
 * Level 13 = 7.5 NDS
 * Level 14 = 7.75 NDS
 * Level 15 = 8 NDS
 * Damage (splash):
 * Levels 1-2 = 2 NDS
 * Levels 3-4 = 2.25 NDS
 * Level 5 = 2.5 NDS
 * Levels 6-7 = 2.75 NDS
 * Levels 8-9 = 3 NDS
 * Level 10 = 3.25 NDS
 * Levels 11-12 = 3.5 NDS
 * Levels 13-14 = 3.75 NDS
 * Level 15 = 4 NDS
 * Velocity of the projectile:
 * Levels 1-3 = Normal
 * Levels 4-9 = 1.3x faster
 * Levels 10-15 = 1.6x faster
 * Plant Food damage (direct):
 * Level 1 = 10 NDS
 * Level 2 = 10.5 NDS
 * Level 3 = 11 NDS
 * Level 4 = 11.5 NDS
 * Level 5 = 12 NDS
 * Level 6 = 12.5 NDS
 * Level 7 = 13 NDS
 * Level 8 = 13.5 NDS
 * Level 9 = 14 NDS
 * Level 10 = 15 NDS
 * Level 11 = 16 NDS
 * Level 12 = 17 NDS
 * Level 13 = 18 NDS
 * Level 14 = 19 NDS
 * Level 15 = 20 NDS
 * Plant Food damage (splash):
 * Levels 1-5 = 1 NDS
 * Levels 6-9 = 1.25 NDS
 * Levels 10-12 = 1.5 NDS
 * Levels 13-14 = 1.75 NDS
 * Level 15 = 2 NDS
 * Tiers:
 * Levels 1-3 = Bronze
 * Levels 4-9 = Silver
 * Levels 10-15 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 4 000
 * Level 4 = 8 000
 * Level 5 = 12 000
 * Level 6 = 20 000
 * Level 7 = 30 000
 * Level 8 = 40 000
 * Level 9 = 50 000
 * Level 10 = 60 000
 * Level 11 = 75 000
 * Level 12 = 100 000
 * Level 13 = 150 000
 * Level 14 = 200 000
 * Level 15 = 250 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 300
 * Level 9 = 500
 * Level 10 = 750
 * Level 11 = 1 000
 * Level 12 = 1 250
 * Level 13 = 1 500
 * Level 14 = 1 750
 * Level 15 = 2 000

Winter Melon

 * Max Level: 10
 * Sun Cost:
 * Levels 1-2 = 500
 * Levels 3-5 = 450
 * Levels 6-8 = 400
 * Levels 9-10 = 350
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-4 = 4.5 seconds
 * Levels 5-6 = 4 seconds
 * Levels 7-9 = 3.5 seconds
 * Level 10 = 3 seconds
 * Plant Food effect play count:
 * Levels 1-4 = Once
 * Levels 5-8 = Twice
 * Levels 9-10 = Thrice
 * Damage (direct):
 * Level 1 = 4 NDS
 * Level 2 = 4.25 NDS
 * Level 3 = 4.5 NDS
 * Level 4 = 5 NDS
 * Level 5 = 5.5 NDS
 * Level 6 = 6 NDS
 * Level 7 = 6.5 NDS
 * Level 8 = 7 NDS
 * Level 9 = 7.5 NDS
 * Level 10 = 8 NDS
 * Damage (splash):
 * Levels 1-2 = 2 NDS
 * Level 3 = 2.25 NDS
 * Level 4 = 2.5 NDS
 * Level 5 = 2.75 NDS
 * Level 6 = 3 NDS
 * Level 7 = 3.25 NDS
 * Level 8 = 3.5 NDS
 * Level 9 = 3.75 NDS
 * Level 10 = 4 NDS
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.3x faster
 * Levels 7-10 = 1.6x faster
 * Chill duration:
 * Level 1 = 10 seconds
 * Levels 2-3 = 11 seconds
 * Levels 4-5 = 12 seconds
 * Levels 6-7 = 13 seconds
 * Levels 8-9 = 14 seconds
 * Level 10 = 15 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 150
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Puff-shroom

 * Max Level: 20
 * Sun Cost:
 * Levels 1-20 = 0 (never changes)
 * Hitpoints: (assuming 1 bite/second ratio)
 * Levels 1-2 = 1.5 bites
 * Level 3 = 2 bites
 * Level 4 = 2.5 bites
 * Level 5 = 3 bites
 * Levels 6-7 = 3.5 bites
 * Level 8 = 4 bites
 * Levels 9-10 = 4.5 bites
 * Levels 11-12 = 5 bites
 * Levels 13-14 = 5.5 bites
 * Levels 15-16 = 6 bites
 * Levels 17-18 = 6.5 bites
 * Levels 19-20 = 7 bites
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-4 = 4.5 seconds
 * Levels 5-9 = 4 seconds
 * Level 10-15 = 3.5 seconds
 * Levels 16-19 = 3 seconds
 * Level 20 = 2.5 seconds
 * Plant Food effect duration:
 * Levels 1-2 = 2 seconds
 * Levels 3-6 = 2.25 seconds
 * Levels 7-10 = 2.5 seconds
 * Level 11-14 = 2.75 seconds
 * Levels 15-18 = 3 seconds
 * Levels 19-20 = 3.25 seconds
 * Damage (per projectile):
 * Level 1 = 1 NDS
 * Levels 2-3 = 1.25 NDS
 * Level 4 = 1.5 NDS
 * Level 5 = 1.75 NDS
 * Level 6 = 2 NDS
 * Level 7 = 2.25 NDS
 * Level 8 = 2.5 NDS
 * Level 9 = 2.75 NDS
 * Level 10 = 3 NDS
 * Level 11 = 3.25 NDS
 * Level 12 = 3.5 NDS
 * Level 13 = 3.75 NDS
 * Level 14 = 4 NDS
 * Level 15 = 4.25 NDS
 * Level 16 = 4.5 NDS
 * Level 17 = 4.75 NDS
 * Level 18 = 5 NDS
 * Level 19 = 5.25 NDS
 * Level 20 = 5.5 NDS
 * Velocity of the projectile:
 * Levels 1-4 = Normal
 * Levels 5-12 = 1.6x faster
 * Levels 13-20 = 2.2x faster
 * Lifetime:
 * Level 1 = 60 seconds
 * Levels 2-3 = 65 seconds
 * Levels 4-5 = 70 seconds
 * Levels 6-7 = 75 seconds
 * Levels 8-9 = 80 seconds
 * Levels 10-11 = 85 seconds
 * Levels 12-13 = 90 seconds
 * Levels 14-15 = 95 seconds
 * Levels 16-17 = 100 seconds
 * Levels 18-19 = 110 seconds
 * Level 20 = 120 seconds
 * Tiers:
 * Levels 1-4 = Bronze
 * Levels 5-12 = Silver
 * Levels 13-20 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 2 000
 * Level 4 = 4 000
 * Level 5 = 8 000
 * Level 6 = 12 000
 * Level 7 = 16 000
 * Level 8 = 20 000
 * Level 9 = 25 000
 * Level 10 = 30 000
 * Level 11 = 35 500
 * Level 12 = 40 000
 * Level 13 = 50 000
 * Level 14 = 60 000
 * Level 15 = 70 000
 * Level 16 = 80 000
 * Level 17 = 100 000
 * Level 18 = 125 000
 * Level 19 = 150 000
 * Level 20 = 200 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 250
 * Level 9 = 300
 * Level 10 = 350
 * Level 11 = 400
 * Level 12 = 500
 * Level 13 = 600
 * Level 14 = 700
 * Level 15 = 800
 * Level 16 = 900
 * Level 17 = 1 000
 * Level 18 = 1 100
 * Level 19 = 1 200
 * Level 20 = 1 500

Fume-shroom

 * Max Level: 15
 * Sun Cost:
 * Levels 1-4 = 125
 * Levels 5-12 = 100
 * Levels 13-15 = 75
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.25 bites
 * Level 3 = 3.5 bites
 * Level 4 = 3.75 bites
 * Level 5 = 4 bites
 * Level 6 = 4.5 bites
 * Level 7 = 5 bites
 * Level 8 = 5.5 bites
 * Level 9 = 6 bites
 * Level 10 = 6.5 bites
 * Level 11 = 7 bites
 * Level 12 = 7.5 bites
 * Level 13 = 8 bites
 * Level 14 = 8.5 bites
 * Level 15 = 9 bites
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-5 = 4.5 seconds
 * Levels 6-9 = 4 seconds
 * Levels 10-13 = 3.5 seconds
 * Levels 14-15 = 3 seconds
 * Plant Food effect play count:
 * Levels 1-8 = Once
 * Levels 9-14 = Twice
 * Level 15 = Thrice
 * Damage:
 * Level 1 = 2 NDS
 * Level 2 = 2.25 NDS
 * Level 3 = 2.5 NDS
 * Level 4 = 2.75 NDS
 * Level 5 = 3 NDS
 * Level 6 = 3.25 NDS
 * Level 7 = 3.5 NDS
 * Level 8 = 3.75 NDS
 * Level 9 = 4 NDS
 * Level 10 = 4.25 NDS
 * Level 11 = 4.5 NDS
 * Level 12 = 4.75 NDS
 * Level 13 = 5 NDS
 * Level 14 = 5.5 NDS
 * Level 15 = 6 NDS
 * Tiers:
 * Levels 1-3 = Bronze
 * Levels 4-9 = Silver
 * Levels 10-15 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 4 000
 * Level 4 = 8 000
 * Level 5 = 12 000
 * Level 6 = 20 000
 * Level 7 = 30 000
 * Level 8 = 40 000
 * Level 9 = 50 000
 * Level 10 = 60 000
 * Level 11 = 75 000
 * Level 12 = 100 000
 * Level 13 = 150 000
 * Level 14 = 200 000
 * Level 15 = 250 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 300
 * Level 9 = 500
 * Level 10 = 750
 * Level 11 = 1 000
 * Level 12 = 1 250
 * Level 13 = 1 500
 * Level 14 = 1 750
 * Level 15 = 2 000

Sun Bean
For now I can't seem to understand Sun Bean's coding, so I'm going to skip this one.

Lily Pad

 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 25
 * Levels 5-10 = 0
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-5 = 4.5 seconds
 * Levels 6-7 = 4 seconds
 * Levels 8-9 = 3.5 seconds
 * Level 10 = 3 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Tangle Kelp
NOTE: An error? I doubt they would buff Tangle Kelp to have a 5-second recharge even on level 1.
 * Max Level: 10
 * Sun Cost:
 * Levels 1-10 = 25 (never changes)
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-5 = 4.5 seconds
 * Levels 6-7 = 4 seconds
 * Levels 8-9 = 3.5 seconds
 * Level 10 = 3 seconds
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Gargantuar damage:
 * Level 1 = 20 NDS
 * Level 2 = 22.5 NDS
 * Level 3 = 25 NDS
 * Level 4 = 27.5 NDS
 * Level 5 = 30 NDS
 * Level 6 = 32.5 NDS
 * Level 7 = 35 NDS
 * Level 8 = 40 NDS
 * Level 9 = 45 NDS
 * Level 10 = 50 NDS
 * Max. zombies to drown until wearing off:
 * Levels 1-3 = One
 * Levels 4-9 = Two
 * Level 10 = Three
 * Amount zombies to drown during Plant Food effect:
 * Levels 1-2 = Three to Five
 * Levels 3-4 = Four to Five
 * Levels 5-6 = Four to Six
 * Levels 7-8 = Five to Six
 * Levels 9-10 = Five to Seven
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Bowling Bulb

 * Max Level: 10
 * Sun Cost:
 * Levels 1-3 = 200
 * Levels 4-5 = 175
 * Levels 6-7 = 150
 * Levels 8-9 = 125
 * Level 10 = 100
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-4 = 4.5 seconds
 * Levels 5-7 = 4 seconds
 * Levels 8-9 = 3.5 seconds
 * Level 10 = 3 seconds
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Aquamarine bulb damage:
 * Level 1 = 2 NDS
 * Levels 2-3 = 2.25 NDS
 * Level 4 = 2.5 NDS
 * Level 5 = 2.75 NDS
 * Level 6 = 3 NDS
 * Level 7 = 3.25 NDS
 * Level 8 = 3.5 NDS
 * Level 9 = 3.75 NDS
 * Level 10 = 4 NDS
 * Blue bulb damage:
 * Level 1 = 6 NDS
 * Level 2 = 6.5 NDS
 * Level 3 = 7 NDS
 * Level 4 = 7.5 NDS
 * Level 5 = 8 NDS
 * Level 6 = 8.5 NDS
 * Level 7 = 9 NDS
 * Level 8 = 10 NDS
 * Level 9 = 11 NDS
 * Level 10 = 12 NDS
 * Orange bulb damage:
 * Level 1 = 9 NDS
 * Level 2 = 10 NDS
 * Level 3 = 11 NDS
 * Level 4 = 12 NDS
 * Level 5 = 13 NDS
 * Level 6 = 14 NDS
 * Level 7 = 15 NDS
 * Level 8 = 16 NDS
 * Level 9 = 17 NDS
 * Level 10 = 18 NDS
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000
 * Regeneration order:
 * Levels 1-2 = Small -> Medium -> Large
 * Levels 3-6 = Medium -> Large -> Small
 * Levels 7-10 = Large -> Medium -> Small

Guacodile

 * Max Level: 15
 * Sun Cost:
 * Levels 1-4 = 125
 * Levels 5-11 = 100
 * Levels 12-15 = 75
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.25 bites
 * Level 3 = 3.5 bites
 * Level 4 = 3.75 bites
 * Level 5 = 4 bites
 * Level 6 = 4.5 bites
 * Level 7 = 5 bites
 * Level 8 = 5.5 bites
 * Level 9 = 6 bites
 * Level 10 = 6.5 bites
 * Level 11 = 7 bites
 * Level 12 = 7.5 bites
 * Level 13 = 8 bites
 * Level 14 = 8.5 bites
 * Level 15 = 9 bites
 * Recharge:
 * Levels 1-2 = 5 seconds
 * Levels 3-5 = 4.5 seconds
 * Levels 6-9 = 4 seconds
 * Levels 10-13 = 3.5 seconds
 * Levels 14-15 = 3 seconds
 * Damage:
 * Level 1 = 1 NDS
 * Level 2 = 1.25 NDS
 * Level 3 = 1.5 NDS
 * Level 4 = 1.75 NDS
 * Level 5 = 2 NDS
 * Level 6 = 2.25 NDS
 * Level 7 = 2.5 NDS
 * Level 8 = 2.75 NDS
 * Level 9 = 3 NDS
 * Level 10 = 3.25 NDS
 * Level 11 = 3.5 NDS
 * Level 12 = 4 NDS
 * Level 13 = 4.5 NDS
 * Level 14 = 5 NDS
 * Level 15 = 5.5 NDS
 * Velocity of the projectile:
 * Levels 1-3 = Normal
 * Levels 4-9 = 1.6x faster
 * Levels 10-15 = 2.2x faster
 * Plant Food effect damage (per bite) :
 * Levels 1-3 = 7.5 NDS
 * Levels 4-6 = 8.75 NDS
 * Levels 7-8 = 10 NDS
 * Levels 9-10 = 11.25 NDS
 * Levels 11-12 = 12.5 NDS
 * Levels 13-14 = 13.75 NDS
 * Level 15 = 15 NDS
 * Tiers:
 * Levels 1-3 = Bronze
 * Levels 4-9 = Silver
 * Levels 10-15 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 4 000
 * Level 4 = 8 000
 * Level 5 = 12 000
 * Level 6 = 20 000
 * Level 7 = 30 000
 * Level 8 = 40 000
 * Level 9 = 50 000
 * Level 10 = 60 000
 * Level 11 = 75 000
 * Level 12 = 100 000
 * Level 13 = 150 000
 * Level 14 = 200 000
 * Level 15 = 250 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 300
 * Level 9 = 500
 * Level 10 = 750
 * Level 11 = 1 000
 * Level 12 = 1 250
 * Level 13 = 1 500
 * Level 14 = 1 750
 * Level 15 = 2 000

Banana Launcher

 * Max Level: 10
 * Sun Cost:
 * Level 1 = 500
 * Levels 2-3 = 475
 * Levels 4-5 = 450
 * Levels 6-7 = 425
 * Level 8 = 400
 * Level 9 = 375
 * Level 10 = 350
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Levels 1-2 = 5 seconds
 * Levels 3-4 = 4.5 seconds
 * Levels 5-6 = 4 seconds
 * Levels 7-8 = 3.5 seconds
 * Levels 9-10 = 3 seconds
 * Damage:
 * Level 1 = 60 NDS
 * Level 2 = 62.5 NDS
 * Level 3 = 65 NDS
 * Level 4 = 70 NDS
 * Level 5 = 75 NDS
 * Level 6 = 80 NDS
 * Level 7 = 85 NDS
 * Level 8 = 90 NDS
 * Level 9 = 95 NDS
 * Level 10 = 100 NDS
 * Intervals between shots:
 * Level 1 = 20 seconds
 * Level 2 = 19 seconds
 * Level 3 = 18 seconds
 * Level 4 = 17 seconds
 * Level 5 = 16 seconds
 * Level 6 = 15 seconds
 * Level 7 = 14 seconds
 * Levels 8-9 = 13 seconds
 * Level 10 = 12 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Laser Bean

 * Max Level: 15
 * Sun Cost:
 * Levels 1-2 = 200
 * Levels 3-6 = 175
 * Levels 7-10 = 150
 * Levels 11-14 = 125
 * Level 15 = 100
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.25 bites
 * Level 3 = 3.5 bites
 * Level 4 = 3.75 bites
 * Level 5 = 4 bites
 * Level 6 = 4.5 bites
 * Level 7 = 5 bites
 * Level 8 = 5.5 bites
 * Level 9 = 6 bites
 * Level 10 = 6.5 bites
 * Level 11 = 7 bites
 * Level 12 = 7.5 bites
 * Level 13 = 8 bites
 * Level 14 = 8.5 bites
 * Level 15 = 9 bites
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-5 = 4.5 seconds
 * Levels 6-9 = 4 seconds
 * Levels 10-13 = 3.5 seconds
 * Levels 14-15 = 3 seconds
 * Plant Food effect play count:
 * Levels 1-4 = Once
 * Levels 5-11 = Twice
 * Levels 12-15 = Thrice
 * Damage:
 * Level 1 = 2 NDS
 * Level 2 = 2.5 NDS
 * Level 3 = 3 NDS
 * Level 4 = 3.5 NDS
 * Level 5 = 4 NDS
 * Level 6 = 4.5 NDS
 * Level 7 = 5 NDS
 * Level 8 = 5.5 NDS
 * Level 9 = 6 NDS
 * Level 10 = 6.5 NDS
 * Level 11 = 7 NDS
 * Level 12 = 7.5 NDS
 * Level 13 = 8 NDS
 * Level 14 = 8.5 NDS
 * Level 15 = 9 NDS
 * Tiers:
 * Levels 1-3 = Bronze
 * Levels 4-9 = Silver
 * Levels 10-15 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 4 000
 * Level 4 = 8 000
 * Level 5 = 12 000
 * Level 6 = 20 000
 * Level 7 = 30 000
 * Level 8 = 40 000
 * Level 9 = 50 000
 * Level 10 = 60 000
 * Level 11 = 75 000
 * Level 12 = 100 000
 * Level 13 = 150 000
 * Level 14 = 200 000
 * Level 15 = 250 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 300
 * Level 9 = 500
 * Level 10 = 750
 * Level 11 = 1 000
 * Level 12 = 1 250
 * Level 13 = 1 500
 * Level 14 = 1 750
 * Level 15 = 2 000

Blover

 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 50
 * Levels 5-9 = 25
 * Level 10 = 0
 * Recharge:
 * Level 1 = 5 seconds
 * Level 2 = 4.5 seconds
 * Level 3 = 4 seconds
 * Levels 4-5 = 3.5 seconds
 * Level 6 = 3 seconds
 * Level 7 = 2.5 seconds
 * Level 8 = 2 seconds
 * Level 9 = 1.5 seconds
 * Level 10 = 1 second
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Citron
NOTE: Any zombie that is either a machine or has more health than these values show is eligible for stopping the plasma ball.
 * Max Level: 10
 * Recharge:
 * Levels 1-2 = 5 seconds
 * Levels 3-4 = 4.5 seconds
 * Levels 5-6 = 4 seconds
 * Levels 7-8 = 3.5 seconds
 * Levels 9-10 = 3 seconds
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Sun Cost:
 * Level 1 = 350
 * Levels 2-3 = 325
 * Levels 4-5 = 300
 * Levels 6-7 = 275
 * Levels 8-9 = 250
 * Level 10 = 225
 * Damage:
 * Levels 1-2 = 40 NDS
 * Levels 3-4 = 42.5 NDS
 * Levels 5-6 = 45 NDS
 * Levels 7-8 = 47.5 NDS
 * Levels 9-10 = 50 NDS
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.5x faster
 * Levels 7-10 = 1.9x faster
 * Charge time:
 * Level 1 = Normal
 * Levels 2-3 = 20% faster
 * Levels 4-5 = 40% faster
 * Levels 6-7 = 60% faster
 * Levels 8-9 = 80% faster
 * Level 10 = 100% faster
 * Plant Food effect damage:
 * Level 1 = 125 NDS
 * Level 2 = 130 NDS
 * Level 3 = 135 NDS
 * Level 4 = 140 NDS
 * Level 5 = 150 NDS
 * Level 6 = 160 NDS
 * Level 7 = 170 NDS
 * Level 8 = 180 NDS
 * Level 9 = 190 NDS
 * Level 10 = 200 NDS
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

E.M.Peach

 * Max Level: 10
 * Sun Cost:
 * Levels 1-9 = 25
 * Level 10 = 0
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Level 1 = 25 seconds
 * Level 2 = 24 seconds
 * Level 3 = 23 seconds
 * Level 4 = 22 seconds
 * Level 5 = 20 seconds
 * Level 6 = 19 seconds
 * Level 7 = 18 seconds
 * Level 8 = 17 seconds
 * Level 9 = 16 seconds
 * Level 10 = 15 seconds
 * Starting Recharge:
 * Level 1 = 15 seconds
 * Level 2 = 14.5 seconds
 * Level 3 = 14 seconds
 * Level 4 = 13.5 seconds
 * Level 5 = 13 seconds
 * Level 6 = 12.5 seconds
 * Level 7 = 12 seconds
 * Level 8 = 11.5 seconds
 * Level 9 = 11 seconds
 * Level 10 = 10 seconds
 * Stun radius:
 * Levels 1-6 = Normal
 * Levels 7-10 = 2x bigger
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Infi-nut

 * Max Level: 10
 * Sun Cost:
 * Levels 1-9 = 75
 * Level 10 = 50
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 20 bites
 * Level 2 = 22.5 bites
 * Level 3 = 25 bites
 * Level 4 = 27.5 bites
 * Level 5 = 30 bites
 * Level 6 = 32.5 bites
 * Level 7 = 35 bites
 * Level 8 = 37.5 bites
 * Level 9 = 40 bites
 * Level 10 = 45 bites
 * Recharge:
 * Level 1 = 15 seconds
 * Level 2 = 14 seconds
 * Level 3 = 13 seconds
 * Level 4 = 12 seconds
 * Level 5 = 11 seconds
 * Level 6 = 10 seconds
 * Level 7 = 9 seconds
 * Level 8 = 8 seconds
 * Levels 9-10 = 7 seconds
 * Starting Recharge:
 * Level 1 = 10 seconds
 * Levels 2-3 = 9.5 seconds
 * Levels 4-5 = 8.5 seconds
 * Levels 6-7 = 7 seconds
 * Level 8 = 6 seconds
 * Levels 9-10 = 5 seconds
 * Regeneration time:
 * Level 1 = 15 seconds
 * Level 2 = 14 seconds
 * Level 3 = 13 seconds
 * Level 4 = 12 seconds
 * Level 5 = 10 seconds
 * Level 6 = 9 seconds
 * Level 7 = 8 seconds
 * Level 8 = 7 seconds
 * Level 9 = 6 seconds
 * Level 10 = 5 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Magnifying Grass
NOTE: After reaching Level 7, Magnifying Grass aside from her offensive capabilities also obtains a sun-producing capability.
 * Max Level: 10
 * Sun Cost:
 * Levels 1-6 = 50
 * Levels 7-10 = 25
 * Recharge:
 * Levels 1-10 = 5 seconds (never changes)
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Damage (per projectile):
 * Level 1 = 27.5 NDS
 * Level 2 = 28.75 NDS
 * Level 3 = 30 NDS
 * Level 4 = 31.25 NDS
 * Level 5 = 32.5 NDS
 * Level 6 = 33.75 NDS
 * Level 7 = 35 NDS
 * Level 8 = 36.25 NDS
 * Level 9 = 37.5 NDS
 * Level 10 = 40 NDS
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.3x faster
 * Levels 7-10 = 1.6x faster
 * Sun to spend per shot:
 * Levels 1-10 = 50 sun (never changes)
 * Plant Food effect beam damage-per-second:
 * Level 1 = 10 NDS
 * Level 2 = 12.5 NDS
 * Level 3 = 15 NDS
 * Level 4 = 17.5 NDS
 * Level 5 = 20 NDS
 * Level 6 = 22.5 NDS
 * Level 7 = 25 NDS
 * Level 8 = 30 NDS
 * Level 9 = 35 NDS
 * Level 10 = 40 NDS
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000
 * Sun Production:
 * Levels 1-6 = 0
 * Levels 7-9 = 10
 * Level 10 = 25

Tile Turnip

 * Max Level: 10
 * Recharge:
 * Level 1 = 10 seconds
 * Level 2 = 9.5 seconds
 * Level 3 = 9 seconds
 * Level 4 = 8.5 seconds
 * Level 5 = 8 seconds
 * Level 6 = 7.5 seconds
 * Level 7 = 7 seconds
 * Level 8 = 6.5 seconds
 * Level 9 = 6 seconds
 * Level 10 = 5 seconds
 * Sun Cost:
 * Levels 1-10 = 0 (never changes)
 * Second planting cost:
 * Levels 1-2 = 250
 * Levels 3-6 = 225
 * Levels 7-10 = 200
 * Number of free plantings:
 * Levels 1-4 = One
 * Levels 5-8 = Two
 * Levels 9-10 = Three
 * Cost multiplier:
 * Level 1 = 2x
 * Levels 2-3 = 1.75x
 * Levels 4-5 = 1.5x
 * Levels 6-7 = 1.25x
 * Levels 8-9 = 1.1x
 * Level 10 = No multiplier
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Hot Potato

 * Max Level: 10
 * Sun Cost:
 * Levels 1-10 = 0 (never changes)
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Levels 1-2 = 10 seconds
 * Levels 3-4 = 9 seconds
 * Levels 5-6 = 8 seconds
 * Levels 7-8 = 7 seconds
 * Level 9 = 6 seconds
 * Level 10 = 5 seconds
 * Proximity damage-per-second:
 * Level 1 = 0 NDS
 * Level 2 = 0.5 NDS
 * Level 3 = 1 NDS
 * Levels 4-5 = 1.5 NDS
 * Levels 6-7 = 2 NDS
 * Levels 8-9 = 2.5 NDS
 * Level 10 = 3 NDS
 * NOTE: After reaching Level 2, Hot Potato gains the ability to damage zombies and obstacles at an unknown range.
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Pepper-pult

 * Max Level: 15
 * Sun Cost:
 * Levels 1-2 = 200
 * Levels 3-7 = 175
 * Levels 8-11 = 150
 * Levels 12-13 = 125
 * Levels 14-15 = 100
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.25 bites
 * Level 3 = 3.5 bites
 * Level 4 = 3.75 bites
 * Level 5 = 4 bites
 * Level 6 = 4.5 bites
 * Level 7 = 5 bites
 * Level 8 = 5.5 bites
 * Level 9 = 6 bites
 * Level 10 = 6.5 bites
 * Level 11 = 7 bites
 * Level 12 = 7.5 bites
 * Level 13 = 8 bites
 * Level 14 = 8.5 bites
 * Level 15 = 9 bites
 * Recharge:
 * Level 1 = 20 seconds
 * Levels 2-4 = 19 seconds
 * Levels 5-6 = 17 seconds
 * Levels 7-8 = 16 seconds
 * Levels 9-10 = 15 seconds
 * Levels 11-12 = 14 seconds
 * Levels 13-14 = 12 seconds
 * Level 15 = 10 seconds
 * Damage (direct):
 * Level 1 = 2.5 NDS
 * Level 2 = 3 NDS
 * Level 3 = 3.5 NDS
 * Level 4 = 4 NDS
 * Level 5 = 4.5 NDS
 * Level 6 = 5 NDS
 * Level 7 = 5.5 NDS
 * Level 8 = 6 NDS
 * Level 9 = 6.5 NDS
 * Level 10 = 7 NDS
 * Level 11 = 7.5 NDS
 * Level 12 = 8 NDS
 * Level 13 = 8.5 NDS
 * Level 14 = 9 NDS
 * Level 15 = 10 NDS
 * Damage (splash):
 * Level 1 = 0.5 NDS
 * Level 2 = 0.6 NDS
 * Level 3 = 0.7 NDS
 * Level 4 = 0.8 NDS
 * Level 5 = 0.9 NDS
 * Level 6 = 1 NDS
 * Level 7 = 1.1 NDS
 * Level 8 = 1.2 NDS
 * Level 9 = 1.3 NDS
 * Level 10 = 1.4 NDS
 * Level 11 = 1.5 NDS
 * Level 12 = 1.6 NDS
 * Level 13 = 1.7 NDS
 * Level 14 = 1.8 NDS
 * Level 15 = 2 NDS
 * Velocity of the projectile:
 * Levels 1-3 = Normal
 * Levels 4-9 = 1.3x faster
 * Levels 10-15 = 1.6x faster
 * Tiers:
 * Levels 1-3 = Bronze
 * Levels 4-9 = Silver
 * Levels 10-15 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 4 000
 * Level 4 = 8 000
 * Level 5 = 12 000
 * Level 6 = 20 000
 * Level 7 = 30 000
 * Level 8 = 40 000
 * Level 9 = 50 000
 * Level 10 = 60 000
 * Level 11 = 75 000
 * Level 12 = 100 000
 * Level 13 = 150 000
 * Level 14 = 200 000
 * Level 15 = 250 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 300
 * Level 9 = 500
 * Level 10 = 750
 * Level 11 = 1 000
 * Level 12 = 1 250
 * Level 13 = 1 500
 * Level 14 = 1 750
 * Level 15 = 2 000
 * Warming radius:
 * Levels 1-3 = Normal
 * Levels 4-6 = 1.7x bigger
 * Levels 7-9 = 2.3x bigger
 * Levels 10-12 = 3x bigger
 * Levels 13-14 = 3.7x bigger
 * Level 15 = 4.3x bigger

Chard Guard
NOTE: Starting from the 5.7 update, Chard Guard will obtain an ability to damage zombies while knocking them back.
 * Max Level: 10
 * Sun Cost:
 * Levels 1-3 = 75
 * Levels 4-8 = 50
 * Levels 9-10 = 25
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 15 bites
 * Level 2 = 16 bites
 * Level 3 = 17 bites
 * Level 4 = 18 bites
 * Level 5 = 20 bites
 * Level 6 = 22 bites
 * Level 7 = 24 bites
 * Level 8 = 26 bites
 * Level 9 = 28 bites
 * Level 10 = 30 bites
 * Recharge:
 * Level 1 = 15 seconds
 * Level 2 = 14 seconds
 * Level 3 = 13 seconds
 * Level 4 = 12 seconds
 * Level 5 = 11 seconds
 * Level 6 = 10 seconds
 * Level 7 = 9 seconds
 * Level 8 = 8 seconds
 * Level 9 = 7 seconds
 * Level 10 = 5 seconds
 * Damage:
 * Level 1 = 3 NDS
 * Level 2 = 3.5 NDS
 * Level 3 = 4 NDS
 * Level 4 = 4.5 NDS
 * Level 5 = 5 NDS
 * Level 6 = 5.5 NDS
 * Level 7 = 6 NDS
 * Level 8 = 6.5 NDS
 * Level 9 = 7 NDS
 * Level 10 = 7.5 NDS
 * Number of knocks before running out of leaves:
 * Levels 1-4 = Three
 * Levels 5-9 = Six
 * Level 10 = Nine
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Stunion

 * Max Level: 10
 * Sun Cost:
 * Levels 1-7 = 25
 * Levels 8-10 = 0
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Starting Recharge:
 * Level 1 = 15 seconds
 * Level 2 = 14 seconds
 * Level 3 = 13 seconds
 * Level 4 = 12 seconds
 * Level 5 = 11 seconds
 * Level 6 = 10 seconds
 * Levels 7-8 = 9 seconds
 * Level 9 = 8 seconds
 * Level 10 = 7 seconds
 * Recharge:
 * Level 1 = 20 seconds
 * Level 2 = 19 seconds
 * Level 3 = 18 seconds
 * Level 4 = 17 seconds
 * Level 5 = 16 seconds
 * Level 6 = 15 seconds
 * Levels 7-8 = 14 seconds
 * Level 9 = 13 seconds
 * Level 10 = 12 seconds
 * Stun poison damage-per-second:
 * Levels 1-4 = 0 NDS
 * Level 5 = 1.25 NDS
 * Level 6 = 1.5 NDS
 * Level 7 = 1.75 NDS
 * Level 8 = 2 NDS
 * Level 9 = 2.25 NDS
 * Level 10 = 2.5 NDS
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Rotobaga

 * Max Level: 10
 * Sun Cost:
 * Levels 1-3 = 150
 * Levels 4-8 = 125
 * Levels 9-10 = 100
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Levels 1-2 = 5 seconds
 * Levels 3-5 = 4.5 seconds
 * Levels 6-7 = 4 seconds
 * Levels 8-9 = 3.5 seconds
 * Level 10 = 3 seconds
 * Damage:
 * Level 1 = 0.5 NDS
 * Levels 2-3 = 0.75 NDS
 * Level 4 = 1 NDS
 * Levels 5-6 = 1.25 NDS
 * Levels 7-8 = 1.5 NDS
 * Level 9 = 1.75 NDS
 * Level 10 = 2 NDS
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.3x faster
 * Levels 7-10 = 1.6x faster
 * Plant Food effect projectile count (per direction) :
 * Levels 1-2 = 15
 * Levels 3-4 = 20
 * Level 5 = 25
 * Levels 6-7 = 30
 * Level 8 = 35
 * Level 9 = 40
 * Level 10 = 45
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Red Stinger

 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 150
 * Levels 5-9 = 125
 * Level 10 = 100
 * Damage (offensive mode) (per projectile):
 * Level 1 = 1.5 NDS
 * Level 2 = 2 NDS
 * Level 3 = 2.5 NDS
 * Level 4 = 3 NDS
 * Level 5 = 3.5 NDS
 * Levels 6-7 = 4 NDS
 * Level 8 = 4.5 NDS
 * Level 9 = 5 NDS
 * Level 10 = 6 NDS
 * Damage (offensive + defensive mode) (per projectile):
 * Level 1 = 0.75 NDS
 * Level 2 = 1 NDS
 * Level 3 = 1.25 NDS
 * Level 4 = 1.5 NDS
 * Level 5 = 1.75 NDS
 * Level 6 = 2 NDS
 * Level 7 = 2.25 NDS
 * Level 8 = 2.5 NDS
 * Level 9 = 2.75 NDS
 * Level 10 = 3 NDS
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.6x faster
 * Levels 7-10 = 2.2x faster
 * Recharge:
 * Levels 1-2 = 5 seconds
 * Levels 3-5 = 4.5 seconds
 * Levels 6-7 = 4 seconds
 * Levels 8-9 = 3.5 seconds
 * Level 10 = 3 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1:
 * Offensive mode: 3 bites
 * Offensive + defensive mode: 9 bites
 * Defensive mode: 15 bites
 * Levels 2-6:
 * Offensive mode: 6 bites
 * Offensive + defensive mode: 12 bites
 * Defensive mode: 20 bites
 * Levels 7-10:
 * Offensive mode: 9 bites
 * Offensive + defensive mode: 15 bites
 * Defensive mode: 25 bites

A.K.E.E.

 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 175
 * Levels 5-10 = 150
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Levels 1-2 = 5 seconds
 * Levels 3-5 = 4.5 seconds
 * Levels 6-7 = 4 seconds
 * Levels 8-9 = 3.5 seconds
 * Level 10 = 3 seconds
 * Damage (per projectile):
 * Level 1 = 3 NDS
 * Level 2 = 3.5 NDS
 * Level 3 = 4 NDS
 * Level 4 = 4.5 NDS
 * Level 5 = 5 NDS
 * Level 6 = 5.5 NDS
 * Level 7 = 6 NDS
 * Level 8 = 6.5 NDS
 * Level 9 = 7 NDS
 * Level 10 = 7.5 NDS
 * REMINDER: Each bounce decreases the damage by 15% (this value never changes as the plant levels up)
 * Plant Food effect damage (per projectile):
 * Level 1 = 22.5 NDS
 * Level 2 = 25 NDS
 * Level 3 = 27.5 NDS
 * Level 4 = 30 NDS
 * Level 5 = 32.5 NDS
 * Level 6 = 35 NDS
 * Level 7 = 37.5 NDS
 * Level 8 = 40 NDS
 * Level 9 = 42.5 NDS
 * Level 10 = 45 NDS
 * REMINDER: Each bounce decreases the damage by 15% (this value never changes as the plant levels up)
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.3x faster
 * Levels 7-10 = 1.6x faster
 * Bounce amount (per projectile):
 * Levels 1-3 = Thrice
 * Levels 4-8 = Four times
 * Levels 9-10 = Five times
 * Plant Food effect bounce amount (per projectile):
 * Levels 1-3 = Thrice
 * Levels 4-8 = Four times
 * Levels 9-10 = Five times
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Endurian

 * Max Level: 10
 * Sun Cost:
 * Levels 1-9 = 100
 * Level 10 = 75
 * Hitpoints: (assuming 1 bite/second ratio)
 * Levels 1-4 = 30 bites
 * Levels 5-9 = 40 bites
 * Level 10 = 50 bites
 * Recharge:
 * Level 1 = 15 seconds
 * Level 2 = 14 seconds
 * Level 3 = 13 seconds
 * Level 4 = 12 seconds
 * Level 5 = 11 seconds
 * Level 6 = 10 seconds
 * Level 7 = 9 seconds
 * Level 8 = 8 seconds
 * Levels 9-10 = 7 seconds
 * Damage (per each hit):
 * Levels 1-2 = 1 NDS
 * Levels 3-4 = 1.5 NDS
 * Levels 5-6 = 2 NDS
 * Level 7 = 2.5 NDS
 * Level 8 = 3 NDS
 * Level 9 = 3.5 NDS
 * Level 10 = 4 NDS
 * Plant Food effect damage (per each hit):
 * Level 1 = 1.5 NDS
 * Level 2 = 2 NDS
 * Level 3 = 2.5 NDS
 * Level 4 = 3 NDS
 * Level 5 = 3.5 NDS
 * Level 6 = 4 NDS
 * Level 7 = 4.5 NDS
 * Level 8 = 5 NDS
 * Level 9 = 5.5 NDS
 * Level 10 = 6 NDS
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Stallia

 * Max Level: 10
 * Sun Cost:
 * Levels 1-10 = 0 (never changes)
 * Recharge:
 * Level 1 = 20 seconds
 * Levels 2-3 = 19 seconds
 * Levels 4-5 = 18 seconds
 * Levels 6-7 = 17 seconds
 * Level 8 = 16 seconds
 * Levels 9-10 = 15 seconds
 * Starting Recharge:
 * Level 1 = 15 seconds
 * Levels 2-3 = 14 seconds
 * Levels 4-5 = 13 seconds
 * Levels 6-7 = 12 seconds
 * Level 8 = 11 seconds
 * Levels 9-10 = 10 seconds
 * Knockback power:
 * Levels 1-4 = Absent
 * Levels 5-7 = 50% of Chard Guard's
 * Levels 8-9 = Same as Chard Guard's
 * Level 10 = 50% stronger than Chard Guard's
 * Slowdown duration:
 * Levels 1-2 = 12 seconds
 * Levels 3-6 = 14 seconds
 * Levels 7-9 = 16 seconds
 * Level 10 = 18 seconds
 * Plant Food effect slowdown duration:
 * Levels 1-2 = 18 seconds
 * Levels 3-6 = 21 seconds
 * Levels 7-9 = 24 seconds
 * Level 10 = 27 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Gold Leaf
NOTE: From what it looks like, the ability to use it in other worlds through plant leveling has been removed.
 * Max Level: 10
 * Sun Cost:
 * Levels 1-7 = 50
 * Levels 8-10 = 25
 * Recharge:
 * Levels 1-5 = 30 seconds
 * Levels 6-9 = 25 seconds
 * Level 10 = 20 seconds
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 25
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold

Phat Beet
NOTE: Inner range damage stacks with the outer range one! NOTE: Outer range damage stacks with the inner range one!
 * Max Level: 15
 * Sun Cost:
 * Levels 1-4 = 150
 * Levels 5-8 = 125
 * Levels 9-12 = 100
 * Levels 13-15 = 75
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.25 bites
 * Level 3 = 3.5 bites
 * Level 4 = 3.75 bites
 * Level 5 = 4 bites
 * Level 6 = 4.5 bites
 * Level 7 = 5 bites
 * Level 8 = 5.5 bites
 * Level 9 = 6 bites
 * Level 10 = 6.5 bites
 * Level 11 = 7 bites
 * Level 12 = 7.5 bites
 * Level 13 = 8 bites
 * Level 14 = 8.5 bites
 * Level 15 = 9 bites
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-5 = 4.5 seconds
 * Levels 6-9 = 4 seconds
 * Levels 10-13 = 3.5 seconds
 * Levels 14-15 = 3 seconds
 * Tiers:
 * Levels 1-3 = Bronze
 * Levels 4-9 = Silver
 * Levels 10-15 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 4 000
 * Level 4 = 8 000
 * Level 5 = 12 000
 * Level 6 = 20 000
 * Level 7 = 30 000
 * Level 8 = 40 000
 * Level 9 = 50 000
 * Level 10 = 60 000
 * Level 11 = 75 000
 * Level 12 = 100 000
 * Level 13 = 150 000
 * Level 14 = 200 000
 * Level 15 = 250 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 300
 * Level 9 = 500
 * Level 10 = 750
 * Level 11 = 1 000
 * Level 12 = 1 250
 * Level 13 = 1 500
 * Level 14 = 1 750
 * Level 15 = 2 000
 * Damage (per a normal thump):
 * Levels 1-2 = 0.75 NDS
 * Levels 3-6 = 1.25 NDS
 * Levels 7-10 = 1.75 NDS
 * Levels 11-14 = 2 NDS
 * Level 15 = 2.25 NDS
 * Damage (per a critical thump):
 * Levels 1-2 = 2.25 NDS
 * Levels 3-6 = 3.75 NDS
 * Levels 7-10 = 5.25 NDS
 * Levels 11-14 = 6 NDS
 * Level 15 = 6.75 NDS
 * Plant Food effect damage (inner range):
 * Levels 1-3 = 20 NDS
 * Levels 4-7 = 25 NDS
 * Levels 8-11 = 30 NDS
 * Levels 12-14 = 35 NDS
 * Level 15 = 40 NDS
 * Plant Food effect damage (outer range):
 * Levels 1-3 = 10 NDS
 * Levels 4-7 = 12.5 NDS
 * Levels 8-11 = 15 NDS
 * Levels 12-14 = 17.5 NDS
 * Level 15 = 20 NDS

Celery Stalker

 * Max Level: 10
 * Sun Cost:
 * Levels 1-10 = 50 (never changes)
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 12 bites
 * Level 2 = 13 bites
 * Level 3 = 14 bites
 * Level 4 = 15 bites
 * Level 5 = 16 bites
 * Level 6 = 17 bites
 * Level 7 = 18 bites
 * Level 8 = 19 bites
 * Level 9 = 20 bites
 * Level 10 = 22 bites
 * Recharge:
 * Levels 1-2 = 15 seconds
 * Levels 3-4 = 14 seconds
 * Levels 5-6 = 13 seconds
 * Levels 7-8 = 12 seconds
 * Level 9 = 11 seconds
 * Level 10 = 10 seconds
 * Damage (per each hit):
 * Level 1 = 5 NDS
 * Level 2 = 6 NDS
 * Level 3 = 7 NDS
 * Level 4 = 8 NDS
 * Level 5 = 9 NDS
 * Level 6 = 10 NDS
 * Level 7 = 11 NDS
 * Level 8 = 12 NDS
 * Level 9 = 13 NDS
 * Level 10 = 14 NDS
 * Plant Food duplicate amount:
 * Levels 1-3 = Three
 * Levels 4-9 = Four
 * Level 10 = Five
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Spore-shroom

 * Max Level: 15
 * Sun Cost:
 * Levels 1-4 = 150
 * Levels 5-8 = 125
 * Levels 9-12 = 100
 * Levels 13-15 = 75
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.25 bites
 * Level 3 = 3.5 bites
 * Level 4 = 3.75 bites
 * Level 5 = 4 bites
 * Level 6 = 4.5 bites
 * Level 7 = 5 bites
 * Level 8 = 5.5 bites
 * Level 9 = 6 bites
 * Level 10 = 6.5 bites
 * Level 11 = 7 bites
 * Level 12 = 7.5 bites
 * Level 13 = 8 bites
 * Level 14 = 8.5 bites
 * Level 15 = 9 bites
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-4 = 4.5 seconds
 * Levels 5-9 = 4 seconds
 * Levels 10-14 = 3.5 seconds
 * Level 15 = 3 seconds
 * Damage (per projectile):
 * Level 1 = 2.5 NDS
 * Level 2 = 2.75 NDS
 * Level 3 = 3 NDS
 * Level 4 = 3.25 NDS
 * Level 5 = 3.5 NDS
 * Level 6 = 3.75 NDS
 * Level 7 = 4 NDS
 * Level 8 = 4.25 NDS
 * Level 9 = 4.5 NDS
 * Level 10 = 4.75 NDS
 * Level 11 = 5 NDS
 * Level 12 = 5.25 NDS
 * Level 13 = 5.5 NDS
 * Level 14 = 5.75 NDS
 * Level 15 = 6 NDS
 * Velocity of the projectile:
 * Levels 1-3 = Normal
 * Levels 4-9 = 1.3x faster
 * Levels 10-15 = 1.6x faster
 * Plant Food effect damage (per projectile):
 * Levels 1-2 = 90 NDS
 * Levels 3-5 = 95 NDS
 * Level 6 = 100 NDS
 * Level 7 = 105 NDS
 * Levels 8-10 = 110 NDS
 * Level 11 = 115 NDS
 * Level 12 = 120 NDS
 * Level 13 = 125 NDS
 * Level 14 = 130 NDS
 * Level 15 = 140 NDS
 * Tiers:
 * Levels 1-3 = Bronze
 * Levels 4-9 = Silver
 * Levels 10-15 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 4 000
 * Level 4 = 8 000
 * Level 5 = 12 000
 * Level 6 = 20 000
 * Level 7 = 30 000
 * Level 8 = 40 000
 * Level 9 = 50 000
 * Level 10 = 60 000
 * Level 11 = 75 000
 * Level 12 = 100 000
 * Level 13 = 150 000
 * Level 14 = 200 000
 * Level 15 = 250 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 300
 * Level 9 = 500
 * Level 10 = 750
 * Level 11 = 1 000
 * Level 12 = 1 250
 * Level 13 = 1 500
 * Level 14 = 1 750
 * Level 15 = 2 000

Garlic

 * Max Level: 10
 * Sun Cost:
 * Levels 1-6 = 50
 * Levels 7-10 = 25
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 6 bites
 * Level 2 = 6.5 bites
 * Level 3 = 7 bites
 * Level 4 = 7.5 bites
 * Level 5 = 8.5 bites
 * Level 6 = 9 bites
 * Level 7 = 9.5 bites
 * Level 8 = 10 bites
 * Level 9 = 11 bites
 * Level 10 = 12 bites
 * Recharge:
 * Level 1 = 20 seconds
 * Level 2 = 19 seconds
 * Level 3 = 18 seconds
 * Level 4 = 17 seconds
 * Level 5 = 16 seconds
 * Levels 6-7 = 15 seconds
 * Level 8 = 14 seconds
 * Level 9 = 13 seconds
 * Level 10 = 12 seconds
 * Starting recharge:
 * Level 1 = 15 seconds
 * Level 2 = 14 seconds
 * Level 3 = 13 seconds
 * Level 4 = 12 seconds
 * Level 5 = 11 seconds
 * Levels 6-7 = 10 seconds
 * Level 8 = 9 seconds
 * Level 9 = 8 seconds
 * Level 10 = 7 seconds
 * Plant Food duplicate amount:
 * Levels 1-3 = Three
 * Levels 4-9 = Four
 * Level 10 = Five
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Primal Peashooter

 * Max Level: 15
 * Sun Cost:
 * Levels 1-4 = 175
 * Levels 5-9 = 150
 * Levels 10-14 = 125
 * Level 15 = 100
 * Recharge:
 * Levels 1-15 = 5 seconds (never changes)
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.25 bites
 * Level 3 = 3.5 bites
 * Level 4 = 3.75 bites
 * Level 5 = 4 bites
 * Level 6 = 4.5 bites
 * Level 7 = 5 bites
 * Level 8 = 5.5 bites
 * Level 9 = 6 bites
 * Level 10 = 6.5 bites
 * Level 11 = 7 bites
 * Level 12 = 7.5 bites
 * Level 13 = 8 bites
 * Level 14 = 8.5 bites
 * Level 15 = 9 bites
 * Damage (per projectile):
 * Level 1 = 2.5 NDS
 * Level 2 = 2.75 NDS
 * Level 3 = 3 NDS
 * Level 4 = 3.25 NDS
 * Level 5 = 3.5 NDS
 * Level 6 = 3.75 NDS
 * Level 7 = 4 NDS
 * Level 8 = 4.25 NDS
 * Level 9 = 4.5 NDS
 * Level 10 = 5 NDS
 * Level 11 = 5.5 NDS
 * Level 12 = 6 NDS
 * Level 13 = 6.5 NDS
 * Level 14 = 7 NDS
 * Level 15 = 7.5 NDS
 * Velocity of the projectile:
 * Levels 1-3 = Normal
 * Levels 4-9 = 1.6x faster
 * Levels 10-15 = 2.2x faster
 * Plant Food effect damage (per projectile) ( + splash):
 * Level 1 = 5 NDS
 * Level 2 = 5.5 NDS
 * Level 3 = 6 NDS
 * Level 4 = 6.5 NDS
 * Level 5 = 7.5 NDS
 * Level 6 = 8 NDS
 * Level 7 = 8.5 NDS
 * Level 8 = 9 NDS
 * Level 9 = 9.5 NDS
 * Level 10 = 11 NDS
 * Level 11 = 11.5 NDS
 * Level 12 = 12 NDS
 * Level 13 = 12.5 NDS
 * Level 14 = 13 NDS
 * Level 15 = 15 NDS
 * Tiers:
 * Levels 1-3 = Bronze
 * Levels 4-9 = Silver
 * Levels 10-15 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 4 000
 * Level 4 = 8 000
 * Level 5 = 12 000
 * Level 6 = 20 000
 * Level 7 = 30 000
 * Level 8 = 40 000
 * Level 9 = 50 000
 * Level 10 = 60 000
 * Level 11 = 75 000
 * Level 12 = 100 000
 * Level 13 = 150 000
 * Level 14 = 200 000
 * Level 15 = 250 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 300
 * Level 9 = 500
 * Level 10 = 750
 * Level 11 = 1 000
 * Level 12 = 1 250
 * Level 13 = 1 500
 * Level 14 = 1 750
 * Level 15 = 2 000

Primal Wall-nut

 * Max Level: 15
 * Sun Cost:
 * Levels 1-15 = 75 (never changes)
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 40 bites
 * Level 2 = 45 bites
 * Level 3 = 50 bites
 * Level 4 = 55 bites
 * Level 5 = 60 bites
 * Level 6 = 65 bites
 * Level 7 = 70 bites
 * Level 8 = 75 bites
 * Level 9 = 80 bites
 * Level 10 = 85 bites
 * Level 11 = 90 bites
 * Level 12 = 95 bites
 * Level 13 = 100 bites
 * Level 14 = 105 bites
 * Level 15 = 110 bites
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-3 = 4.5 seconds
 * Levels 4-7 = 4 seconds
 * Levels 8-10 = 3.5 seconds
 * Levels 11-13 = 3 seconds
 * Levels 14-15 = 2.5 seconds
 * Tiers:
 * Levels 1-3 = Bronze
 * Levels 4-9 = Silver
 * Levels 10-15 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 4 000
 * Level 4 = 8 000
 * Level 5 = 12 000
 * Level 6 = 20 000
 * Level 7 = 30 000
 * Level 8 = 40 000
 * Level 9 = 50 000
 * Level 10 = 60 000
 * Level 11 = 75 000
 * Level 12 = 100 000
 * Level 13 = 150 000
 * Level 14 = 200 000
 * Level 15 = 250 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 25
 * Level 4 = 50
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 300
 * Level 9 = 500
 * Level 10 = 750
 * Level 11 = 1 000
 * Level 12 = 1 250
 * Level 13 = 1 500
 * Level 14 = 1 750
 * Level 15 = 2 000
 * Plant Food effect shield hitpoints: (assuming 1 bite/second ratio)
 * Levels 1-4 = 80 bites
 * Levels 5-9 = 120 bites
 * Levels 10-14 = 160 bites
 * Level 15 = 200 bites

Perfume-shroom

 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 150
 * Levels 5-9 = 125
 * Level 10 = 100
 * Recharge:
 * Level 1 = 30 seconds
 * Level 2 = 29 seconds
 * Level 3 = 28 seconds
 * Level 4 = 27 seconds
 * Level 5 = 26 seconds
 * Level 6 = 24 seconds
 * Level 7 = 22 seconds
 * Level 8 = 20 seconds
 * Level 9 = 18 seconds
 * Level 10 = 15 seconds
 * Starting recharge:
 * Level 1 = 20 seconds
 * Level 2 = 19 seconds
 * Level 3 = 18 seconds
 * Level 4 = 17 seconds
 * Level 5 = 16 seconds
 * Level 6 = 15 seconds
 * Level 7 = 14 seconds
 * Level 8 = 13 seconds
 * Level 9 = 12 seconds
 * Level 10 = 10 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Primal Sunflower

 * Max Level: 10
 * Sun Cost:
 * Levels 1-10 = 75 (never changes)
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-3 = 4.5 seconds
 * Levels 4-6 = 4 seconds
 * Levels 7-8 = 3.5 seconds
 * Levels 9-10 = 3 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 25
 * Level 3 = 150
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000
 * Sun Production:
 * Levels 1-5 = 75 sun
 * Levels 6-9 = 100 sun
 * Level 10 = 150 sun

Primal Potato Mine
NOTE: From what it looks like, unlike Potato Mine, Primal Potato Mine doesn't feature a capability to create more clones during it's Plant Food effect as it levels up.
 * Max Level: 10
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Sun Cost:
 * Levels 1-10 = 50 (never changes)
 * Recharge:
 * Level 1 = 25 seconds
 * Level 2 = 24 seconds
 * Level 3 = 23 seconds
 * Level 4 = 22 seconds
 * Level 5 = 21 seconds
 * Level 6 = 20 seconds
 * Level 7 = 18 seconds
 * Level 8 = 17 seconds
 * Level 9 = 16 seconds
 * Level 10 = 15 seconds
 * Starting Recharge:
 * Level 1 = 15 seconds
 * Levels 2-3 = 14 seconds
 * Levels 4-5 = 13 seconds
 * Levels 6-7 = 12 seconds
 * Levels 8-9 = 11 seconds
 * Level 10 = 10 seconds
 * Arming time:
 * Level 1 = 5 seconds
 * Levels 2-4 = 4 seconds
 * Levels 5-7 = 3 seconds
 * Levels 8-10 = 2 seconds
 * Tiers:
 * Levels 1-4 = Bronze
 * Levels 5-12 = Silver
 * Levels 13-20 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000
 * Explosion damage/range:
 * Levels 1-3 = 120 NDS (3x3 radius)
 * Levels 4-9 = 140 NDS (1.13x bigger radius)
 * Level 10 = 160 NDS (1.25x bigger radius)

Moonflower

 * Max Level: 10
 * Sun Cost:
 * Levels 1-9 = 50
 * Level 10 = 25
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Level 1 = 10 seconds
 * Levels 2-3 = 9 seconds
 * Levels 4-5 = 8 seconds
 * Levels 6-7 = 7 seconds
 * Levels 8-9 = 6 seconds
 * Level 10 = 5 seconds
 * Additional sun per neighboring shadow plants:
 * Levels 1-2 = +25 sun
 * Levels 3-4 = +30 sun
 * Levels 5-6 = +35 sun
 * Levels 7-8 = +40 sun
 * Levels 9-10 = +50 sun
 * Maximum sun to produce:
 * Level 1 = 100 sun
 * Levels 2-3 = 110 sun
 * Levels 4-5 = 120 sun
 * Levels 6-7 = 130 sun
 * Levels 8-9 = 140 sun
 * Level 10 = 150 sun
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Shadow-shroom
NOTE: Why would leveling up decrease the poison duration, I don't know.
 * Max Level: 10
 * Sun Cost:
 * Levels 1-6 = 50
 * Levels 7-10 = 25
 * Starting recharge:
 * Levels 1-2 = 5 seconds
 * Levels 3-5 = 4.5 seconds
 * Levels 6-7 = 4 seconds
 * Levels 8-9 = 3.5 seconds
 * Level 10 = 3 seconds
 * Recharge:
 * Levels 1-2 = 10 seconds
 * Level 3 = 9 seconds
 * Levels 4-5 = 8 seconds
 * Levels 6-7 = 7 seconds
 * Levels 8-9 = 6 seconds
 * Level 10 = 5 seconds
 * Hitpoints: (assuming 1 bite/second ratio)
 * Levels 1-10 = 0.5 bites (never changes)
 * Poison damage-per-second:
 * Level 1 = 1.5 NDS
 * Levels 2-3 = 1.75 NDS
 * Level 4 = 2 NDS
 * Levels 5-6 = 2.25 NDS
 * Levels 7-8 = 2.5 NDS
 * Level 9 = 2.75 NDS
 * Level 10 = 3 NDS
 * Poison duration:
 * Level 1 = 30 seconds
 * Levels 2-3 = 29 seconds
 * Level 4 = 28 seconds
 * Levels 5-6 = 27 seconds
 * Levels 7-8 = 26 seconds
 * Level 9 = 25 seconds
 * Level 10 = 24 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Dusk Lobber

 * Max Level: 10
 * Sun Cost:
 * Levels 1-6 = 150
 * Levels 7-10 = 125
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Levels 1-2 = 5 seconds
 * Levels 3-5 = 4.5 seconds
 * Levels 6-7 = 4 seconds
 * Levels 8-9 = 3.5 seconds
 * Level 10 = 3 seconds
 * Damage (per projectile) (direct):
 * Level 1 = 1.5 NDS
 * Levels 2-3 = 2 NDS
 * Level 4 = 2.5 NDS
 * Levels 5-6 = 3 NDS
 * Levels 7-8 = 3.5 NDS
 * Level 9 = 4 NDS
 * Level 10 = 4.5 NDS
 * Damage (per projectile) (splash):
 * Level 1 = 1.25 NDS
 * Levels 2-3 = 1.75 NDS
 * Level 4 = 2.25 NDS
 * Levels 5-6 = 2.75 NDS
 * Levels 7-8 = 3.25 NDS
 * Level 9 = 3.75 NDS
 * Level 10 = 4.25 NDS
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.3x faster
 * Levels 7-10 = 1.6x faster
 * Plant Food effect damage (per projectile) (direct):
 * Levels 1-10 = 0.5 NDS (never changes)
 * Plant Food effect damage (per projectile) (splash):
 * Levels 1-2 = 15 NDS
 * Levels 3-4 = 20 NDS
 * Level 5 = 25 NDS
 * Levels 6-7 = 30 NDS
 * Level 8 = 35 NDS
 * Level 9 = 40 NDS
 * Level 10 = 45 NDS
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Nightshade
NOTE: Nightshade still has a 5 second recharge so this is an error in the coding.
 * Max Level: 10
 * Sun Cost:
 * Levels 1-8 = 75
 * Levels 9-10 = 50
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Level 1 = 30 seconds
 * Level 2 = 29 seconds
 * Level 3 = 28 seconds
 * Level 4 = 27 seconds
 * Level 5 = 25 seconds
 * Level 6 = 24 seconds
 * Level 7 = 23 seconds
 * Level 8 = 22 seconds
 * Level 9 = 21 seconds
 * Level 10 = 20 seconds
 * Damage (per projectile):
 * Level 1 = 5 NDS
 * Level 2 = 6.25 NDS
 * Level 3 = 7.5 NDS
 * Level 4 = 8.75 NDS
 * Level 5 = 10 NDS
 * Level 6 = 12.25 NDS
 * Level 7 = 12.5 NDS
 * Level 8 = 15 NDS
 * Level 9 = 17.5 NDS
 * Level 10 = 20 NDS
 * Damage (per projectile) (boosted through Plant Food effect):
 * Level 1 = 7.5 NDS
 * Level 2 = 9 NDS
 * Level 3 = 11.25 NDS
 * Level 4 = 12.75 NDS
 * Level 5 = 15 NDS
 * Level 6 = 16.5 NDS
 * Level 7 = 18.75 NDS
 * Level 8 = 22.5 NDS
 * Level 9 = 26.25 NDS
 * Level 10 = 30 NDS
 * Plant Food effect damage (per projectile):
 * Level 1 = 30 NDS
 * Level 2 = 35 NDS
 * Level 3 = 40 NDS
 * Level 4 = 45 NDS
 * Level 5 = 60 NDS
 * Level 6 = 65 NDS
 * Level 7 = 70 NDS
 * Level 8 = 75 NDS
 * Level 9 = 80 NDS
 * Level 10 = 90 NDS
 * Melee damage (per slap):
 * Level 1 = 10 NDS
 * Level 2 = 12.5 NDS
 * Level 3 = 15 NDS
 * Level 4 = 17.5 NDS
 * Level 5 = 20 NDS
 * Level 6 = 22.5 NDS
 * Level 7 = 25 NDS
 * Level 8 = 27.5 NDS
 * Level 9 = 30 NDS
 * Level 10 = 35 NDS
 * Melee damage (per slap) (boosted through Plant Food effect):
 * Level 1 = 30 NDS
 * Level 2 = 32.5 NDS
 * Level 3 = 35 NDS
 * Level 4 = 37.5 NDS
 * Level 5 = 40 NDS
 * Level 6 = 42.5 NDS
 * Level 7 = 45 NDS
 * Level 8 = 47.5 NDS
 * Level 9 = 50 NDS
 * Level 10 = 55 NDS
 * Velocity of the projectile (+ Plant Food effect projectile) (+ boosted through Plant Food effect):
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.3x faster
 * Levels 7-10 = 1.6x faster
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Grimrose
NOTE: Nightshade still has a 5 second recharge so this is an error in the coding.
 * Max Level: 10
 * Sun Cost:
 * Levels 1-6 = 75
 * Levels 7-10 = 50
 * Recharge:
 * Level 1 = 20 seconds
 * Level 2 = 19 seconds
 * Level 3 = 18 seconds
 * Level 4 = 17 seconds
 * Level 5 = 16 seconds
 * Levels 6-7 = 15 seconds
 * Level 8 = 14 seconds
 * Level 9 = 13 seconds
 * Level 10 = 12 seconds
 * Starting recharge:
 * Level 1 = 15 seconds
 * Levels 2-3 = 14 seconds
 * Levels 4-5 = 13 seconds
 * Levels 6-7 = 12 seconds
 * Levels 8-9 = 11 seconds
 * Level 10 = 10 seconds
 * Hitpoints: (assuming 1 bite/second ratio)
 * Levels 1-10 = 3 bites (never changes)
 * Gargantuar damage:
 * Levels 1-2 = 30 NDS
 * Levels 3-4 = 35 NDS
 * Levels 5-6 = 40 NDS
 * Level 7 = 45 NDS
 * Level 8 = 50 NDS
 * Level 9 = 55 NDS
 * Level 10 = 60 NDS
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 10
 * Level 3 = 100
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Gold Bloom

 * Max Level: 10
 * Sun Cost:
 * Levels 1-10 = 0 (never changes)
 * Recharge:
 * Level 1 = 75 seconds
 * Level 2 = 72 seconds
 * Level 3 = 70 seconds
 * Level 4 = 68 seconds
 * Level 5 = 66 seconds
 * Level 6 = 64 seconds
 * Level 7 = 60 seconds
 * Level 8 = 55 seconds
 * Level 9 = 50 seconds
 * Level 10 = 45 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 25
 * Level 3 = 150
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Electric Currant

 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 150
 * Levels 5-8 = 125
 * Levels 9-10 = 100
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 2 bites
 * Level 2 = 2.5 bites
 * Level 3 = 3 bites
 * Level 4 = 3.5 bites
 * Level 5 = 4.5 bites
 * Level 6 = 5 bites
 * Level 7 = 5.5 bites
 * Level 8 = 6 bites
 * Level 9 = 7 bites
 * Level 10 = 8 bites
 * Recharge:
 * Level 1 = 10 seconds
 * Levels 2-3 = 9 seconds
 * Levels 4-5 = 8 seconds
 * Levels 6-7 = 7 seconds
 * Levels 8-9 = 6 seconds
 * Level 10 = 5 seconds
 * Proximity damage (per hit):
 * Level 1 = 2.4 NDS
 * Level 2 = 2.5 NDS
 * Level 3 = 2.75 NDS
 * Level 4 = 3 NDS
 * Level 5 = 3.25 NDS
 * Level 6 = 3.5 NDS
 * Level 7 = 3.75 NDS
 * Level 8 = 4 NDS
 * Level 9 = 4.25 NDS
 * Level 10 = 4.5 NDS
 * Plant Food effect proximity damage (per hit):
 * Level 1 = 4 NDS
 * Levels 2-3 = 4.5 NDS
 * Level 4 = 5 NDS
 * Level 5 = 5.5 NDS
 * Level 6 = 6 NDS
 * Level 7 = 6.5 NDS
 * Level 8 = 7 NDS
 * Level 9 = 7.5 NDS
 * Level 10 = 8 NDS
 * Electric line damage (per hit):
 * Level 1 = 2 NDS
 * Levels 2-3 = 2.25 NDS
 * Level 4 = 2.5 NDS
 * Level 5 = 2.75 NDS
 * Level 6 = 3 NDS
 * Level 7 = 3.25 NDS
 * Level 8 = 3.5 NDS
 * Level 9 = 3.75 NDS
 * Level 10 = 4 NDS
 * Plant Food effect electric line damage (per hit):
 * Level 1 = 4 NDS
 * Levels 2-3 = 4.5 NDS
 * Level 4 = 5 NDS
 * Level 5 = 5.5 NDS
 * Level 6 = 6 NDS
 * Level 7 = 6.5 NDS
 * Level 8 = 7 NDS
 * Level 9 = 7.5 NDS
 * Level 10 = 8 NDS
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Snow Pea

 * Max Level: 10
 * Sun Cost:
 * Levels 1-5 = 150
 * Levels 6-9 = 125
 * Level 10 = 100
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Levels 1-2 = 5 seconds
 * Levels 3-4 = 4.5 seconds
 * Levels 5-6 = 4 seconds
 * Levels 7-8 = 3.5 seconds
 * Levels 9-10 = 3 seconds
 * Damage (per projectile):
 * Level 1 = 1 NDS
 * Level 2 = 1.5 NDS
 * Level 3 = 2 NDS
 * Level 4 = 2.5 NDS
 * Level 5 = 3 NDS
 * Level 6 = 3.5 NDS
 * Level 7 = 4 NDS
 * Level 8 = 4.5 NDS
 * Level 9 = 5 NDS
 * Level 10 = 6 NDS
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.6x faster
 * Levels 7-10 = 2.2x faster
 * Chance of freezing instead of chilling:
 * Levels 1-4 = 0%
 * Levels 5-6 = 5%
 * Level 7 = 10%
 * Level 8 = 15%
 * Level 9 = 20%
 * Level 10 = 25%
 * Plant Food effect electric line damage (per hit):
 * Level 1 = 4 NDS
 * Levels 2-3 = 4.5 NDS
 * Level 4 = 5 NDS
 * Level 5 = 5.5 NDS
 * Level 6 = 6 NDS
 * Level 7 = 6.5 NDS
 * Level 8 = 7 NDS
 * Level 9 = 7.5 NDS
 * Level 10 = 8 NDS
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Power Lily

 * Max Level: 10
 * Recharge:
 * Level 1 = 60 seconds
 * Level 2 = 58 seconds
 * Levels 3-4 = 56 seconds
 * Level 5 = 54 seconds
 * Levels 6-7 = 52 seconds
 * Level 8 = 50 seconds
 * Level 9 = 48 seconds
 * Level 10 = 45 seconds
 * Sun Cost:
 * Levels 1-3 = 175
 * Levels 4-6 = 150
 * Levels 7-9 = 125
 * Level 10 = 100
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Squash

 * Max Level: 10
 * Sun Cost:
 * Levels 1-6 = 50
 * Levels 7-10 = 25
 * Recharge:
 * Level 1 = 20 seconds
 * Level 2 = 19 seconds
 * Level 3 = 18 seconds
 * Level 4 = 17 seconds
 * Level 5 = 15 seconds
 * Level 6 = 14 seconds
 * Level 7 = 13 seconds
 * Level 8 = 12 seconds
 * Level 9 = 11 seconds
 * Level 10 = 10 seconds
 * Starting recharge:
 * Level 1 = 15 seconds
 * Level 2 = 14 seconds
 * Level 3 = 13 seconds
 * Level 4 = 12 seconds
 * Level 5 = 11 seconds
 * Level 6 = 10 seconds
 * Level 7 = 9 seconds
 * Level 8 = 8 seconds
 * Level 9 = 7 seconds
 * Level 10 = 5 seconds
 * Amount of zombies to squash until wearing off:
 * Levels 1-2 = One
 * Levels 3-8 = Two
 * Levels 9-10 = Three
 * Amount of zombies to squash during Plant Food effect:
 * Level 1 = Two
 * Levels 2-3 = Three
 * Levels 4-5 = Four
 * Levels 6-7 = Five
 * Levels 8-9 = Six
 * Level 10 = Seven
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Torchwood

 * Max Level: 10
 * Sun Cost:
 * Level 1 = 175
 * Levels 2-3 = 150
 * Levels 4-5 = 125
 * Levels 6-7 = 100
 * Levels 8-9 = 75
 * Level 10 = 50
 * Recharge:
 * Levels 1-10 = 5 seconds (never changes)
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 4 bites
 * Level 3 = 6 bites
 * Level 4 = 8 bites
 * Level 5 = 10 bites
 * Level 6 = 12 bites
 * Level 7 = 14 bites
 * Level 8 = 16 bites
 * Level 9 = 18 bites
 * Level 10 = 20 bites
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Jalapeno

 * Max Level: 10
 * Sun Cost:
 * Levels 1-3 = 125
 * Levels 4-6 = 100
 * Levels 7-10 = 75
 * Recharge:
 * Level 1 = 35 seconds
 * Level 2 = 34 seconds
 * Level 3 = 33 seconds
 * Level 4 = 32 seconds
 * Level 5 = 31 seconds
 * Level 6 = 30 seconds
 * Level 7 = 29 seconds
 * Level 8 = 28 seconds
 * Level 9 = 27 seconds
 * Level 10 = 25 seconds
 * Damage:
 * Levels 1-2 = 90 NDS
 * Levels 3-4 = 95 NDS
 * Level 5 = 100 NDS
 * Levels 6-7 = 105 NDS
 * Level 8 = 110 NDS
 * Level 9 = 115 NDS
 * Level 10 = 120 NDS
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Starfruit

 * Max Level: 10
 * Sun Cost:
 * Levels 1-3 = 150
 * Levels 4-7 = 125
 * Levels 8-9 = 100
 * Level 10 = 75
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Levels 1-2 = 5 seconds
 * Levels 3-4 = 4.5 seconds
 * Levels 5-6 = 4 seconds
 * Levels 7-8 = 3.5 seconds
 * Levels 9-10 = 3 seconds
 * Damage (per projectile):
 * Level 1 = 1 NDS
 * Level 2 = 1.5 NDS
 * Level 3 = 2 NDS
 * Level 4 = 2.5 NDS
 * Level 5 = 3 NDS
 * Level 6 = 3.5 NDS
 * Level 7 = 4 NDS
 * Level 8 = 4.5 NDS
 * Level 9 = 5 NDS
 * Level 10 = 6 NDS
 * Plant Food effect damage (per projectile):
 * Level 1 = 4 NDS
 * Levels 2-3 = 6 NDS
 * Levels 4-5 = 9 NDS
 * Levels 6-7 = 14 NDS
 * Levels 8-9 = 19 NDS
 * Level 10 = 24 NDS
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.3x faster
 * Levels 7-10 = 1.6x faster
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Hypno-shroom

 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 125
 * Levels 5-8 = 100
 * Levels 9-10 = 75
 * Hitpoints: (assuming 1 bite/second ratio)
 * Levels 1-2 = 0.5 bites
 * Levels 3-6 = 1.5 bites
 * Levels 7-9 = 2.5 bites
 * Level 10 = 3.5 bites
 * Recharge:
 * Level 1 = 20 seconds
 * Level 2 = 19 seconds
 * Level 3 = 18 seconds
 * Levels 4-5 = 17 seconds
 * Level 6 = 16 seconds
 * Level 7 = 15 seconds
 * Level 8 = 14 seconds
 * Level 9 = 13 seconds
 * Level 10 = 12 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Pea-nut

 * Max Level: 10
 * Sun Cost:
 * Levels 1-3 = 150
 * Levels 4-6 = 125
 * Levels 7-9 = 100
 * Level 10 = 75
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 40 bites
 * Level 2 = 45 bites
 * Level 3 = 50 bites
 * Level 4 = 60 bites
 * Level 5 = 70 bites
 * Level 6 = 80 bites
 * Level 7 = 90 bites
 * Level 8 = 100 bites
 * Level 9 = 110 bites
 * Level 10 = 120 bites
 * Recharge:
 * Level 1 = 15 seconds
 * Level 2 = 14 seconds
 * Level 3 = 13 seconds
 * Level 4 = 12 seconds
 * Level 5 = 10 seconds
 * Level 6 = 9 seconds
 * Level 7 = 8 seconds
 * Level 8 = 7 seconds
 * Level 9 = 6 seconds
 * Level 10 = 5 seconds
 * Damage (per projectile):
 * Level 1 = 1 NDS
 * Level 2 = 1.5 NDS
 * Level 3 = 2 NDS
 * Level 4 = 2.5 NDS
 * Level 5 = 3 NDS
 * Level 6 = 3.5 NDS
 * Level 7 = 4 NDS
 * Level 8 = 4.5 NDS
 * Level 9 = 5 NDS
 * Level 10 = 5.5 NDS
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.6x faster
 * Levels 7-10 = 2.2x faster
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Chomper

 * Max Level: 10
 * Sun Cost:
 * Levels 1-3 = 150
 * Levels 4-6 = 125
 * Levels 7-9 = 100
 * Level 10 = 75
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Levels 1-2 = 5 seconds
 * Levels 3-5 = 4.5 seconds
 * Levels 6-7 = 4 seconds
 * Levels 8-9 = 3.5 seconds
 * Level 10 = 3 seconds
 * Chew time:
 * Level 1 = 30 seconds
 * Levels 2-4 = 25 seconds
 * Levels 5-6 = 20 seconds
 * Levels 7-8 = 15 seconds
 * Levels 9-10 = 10 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Homing Thistle

 * Max Level: 10
 * Sun Cost:
 * Levels 1-2 = 250
 * Levels 3-4 = 225
 * Levels 5-7 = 200
 * Levels 8-9 = 175
 * Level 10 = 150
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Level 1 = 15 seconds
 * Level 2 = 14 seconds
 * Level 3 = 13 seconds
 * Level 4 = 12 seconds
 * Level 5 = 11 seconds
 * Level 6 = 10 seconds
 * Level 7 = 9 seconds
 * Level 8 = 8 seconds
 * Level 9 = 7 seconds
 * Level 10 = 5 seconds
 * Starting recharge:
 * Levels 1-2 = 10 seconds
 * Levels 3-5 = 9 seconds
 * Levels 6-7 = 8 seconds
 * Level 8 = 7 seconds
 * Levels 9-10 = 5 seconds
 * Damage (per projectile):
 * Level 1 = 2 NDS
 * Level 2 = 2.5 NDS
 * Level 3 = 3 NDS
 * Level 4 = 3.5 NDS
 * Level 5 = 4 NDS
 * Level 6 = 4.5 NDS
 * Level 7 = 5 NDS
 * Level 8 = 5.5 NDS
 * Level 9 = 6 NDS
 * Level 10 = 7 NDS
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.3x faster
 * Levels 7-10 = 1.6x faster
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Ghost Pepper

 * Max Level: 10
 * Sun Cost:
 * Levels 1-9 = 75
 * Level 10 = 50
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Level 1 = 15 seconds
 * Level 2 = 14 seconds
 * Level 3 = 13 seconds
 * Level 4 = 12 seconds
 * Level 5 = 11 seconds
 * Level 6 = 10 seconds
 * Level 7 = 9 seconds
 * Level 8 = 8 seconds
 * Levels 9-10 = 7 seconds
 * Starting recharge:
 * Levels 1-2 = 10 seconds
 * Levels 3-4 = 9 seconds
 * Levels 5-6 = 8 seconds
 * Levels 7-8 = 7 seconds
 * Levels 9-10 = 5 seconds
 * Damage (per hit):
 * Level 1 = 1.5 NDS
 * Levels 2-3 = 1.75 NDS
 * Levels 4-6 = 2 NDS
 * Levels 7-9 = 2.5 NDS
 * Level 10 = 3 NDS
 * Plant Food effect damage (per hit):
 * Level 1 = 8 NDS
 * Levels 2-3 = 8.25 NDS
 * Levels 4-6 = 8.5 NDS
 * Levels 7-9 = 9 NDS
 * Level 10 = 10 NDS
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.3x faster
 * Levels 7-10 = 1.6x faster
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Sweet Potato

 * Max Level: 10
 * Sun Cost:
 * Levels 1-3 = 150
 * Levels 4-5 = 125
 * Levels 6-7 = 100
 * Levels 8-9 = 75
 * Level 10 = 50
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 40 bites
 * Level 2 = 45 bites
 * Level 3 = 50 bites
 * Level 4 = 55 bites
 * Level 5 = 60 bites
 * Level 6 = 65 bites
 * Level 7 = 70 bites
 * Level 8 = 75 bites
 * Level 9 = 80 bites
 * Level 10 = 85 bites
 * Recharge:
 * Level 1 = 20 seconds
 * Level 2 = 19 seconds
 * Levels 3-4 = 18 seconds
 * Levels 5-6 = 17 seconds
 * Levels 7-8 = 16 seconds
 * Levels 9-10 = 15 seconds
 * Starting recharge:
 * Level 1 = 15 seconds
 * Level 2 = 14 seconds
 * Levels 3-4 = 13 seconds
 * Levels 5-6 = 12 seconds
 * Levels 7-8 = 11 seconds
 * Levels 9-10 = 10 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Sap-fling

 * Max Level: 10
 * Sun Cost:
 * Levels 1-6 = 75
 * Levels 7-10 = 50
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 4 bites
 * Level 3 = 6 bites
 * Level 4 = 8 bites
 * Level 5 = 10 bites
 * Level 6 = 12 bites
 * Level 7 = 14 bites
 * Level 8 = 16 bites
 * Level 9 = 18 bites
 * Level 10 = 20 bites
 * Recharge:
 * Levels 1-2 = 5 seconds
 * Levels 3-5 = 4.5 seconds
 * Levels 6-7 = 4 seconds
 * Levels 8-9 = 3.5 seconds
 * Level 10 = 3 seconds
 * Fire rate:
 * Levels 1-2 = 2.85 - 3 seconds
 * Level 3 = 2.75 - 3 seconds
 * Level 4 = 2.5 - 3 seconds
 * Level 5 = 2.25 - 2.5 seconds
 * Level 6 = 2 - 2.25 seconds
 * Level 7 = 1.75 - 2 seconds
 * Level 8 = 1.5 - 2 seconds
 * Level 9 = 1.25 - 1.5 seconds
 * Level 10 = 1 - 1.5 seconds
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.3x faster
 * Levels 7-10 = 1.6x faster
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Hurrikale

 * Max Level: 10
 * Sun Cost:
 * Levels 1-2 = 100
 * Levels 3-6 = 75
 * Levels 7-9 = 50
 * Level 10 = 25
 * Recharge:
 * Level 1 = 15 seconds
 * Levels 2-3 = 14 seconds
 * Level 4 = 13 seconds
 * Level 5 = 12 seconds
 * Levels 6-7 = 11 seconds
 * Level 8 = 10 seconds
 * Levels 9-10 = 9 seconds
 * Blow duration:
 * Level 1 = 3 seconds
 * Level 2 = 3.5 seconds
 * Levels 3-4 = 4 seconds
 * Levels 5-6 = 4.5 seconds
 * Level 7 = 5 seconds
 * Levels 8-9 = 5.5 seconds
 * Level 10 = 6 seconds
 * Chill duration:
 * Levels 1-2 = 8 seconds
 * Level 3 = 9 seconds
 * Level 4 = 10 seconds
 * Level 5 = 11 seconds
 * Level 6 = 12 seconds
 * Level 7 = 13 seconds
 * Level 8 = 14 seconds
 * Level 9 = 15 seconds
 * Level 10 = 16 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Fire Peashooter

 * Max Level: 10
 * Sun Cost:
 * Levels 1-5 = 175
 * Levels 6-9 = 150
 * Level 10 = 125
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Levels 1-2 = 5 seconds
 * Levels 3-4 = 4.5 seconds
 * Levels 5-6 = 4 seconds
 * Levels 7-8 = 3.5 seconds
 * Levels 9-10 = 3 seconds
 * Damage (per projectile):
 * Level 1 = 2 NDS
 * Level 2 = 3 NDS
 * Level 3 = 4 NDS
 * Level 4 = 5 NDS
 * Level 5 = 6 NDS
 * Level 6 = 7 NDS
 * Level 7 = 8 NDS
 * Level 8 = 9 NDS
 * Level 9 = 10 NDS
 * Level 10 = 12 NDS
 * Velocity of the projectile (normal + plasma):
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.6x faster
 * Levels 7-10 = 2.2x faster
 * Plant Food effect damage (damage-per-second?):
 * Levels 1-2 = 11.25 NDS
 * Levels 3-5 = 12.5 NDS
 * Levels 6-8 = 13.75 NDS
 * Levels 9-10 = 15 NDS
 * Chance of shooting a plasma pea:
 * Levels 1-4 = 0%
 * Levels 5-6 = 5%
 * Level 7 = 10%
 * Level 8 = 15%
 * Level 9 = 20%
 * Level 10 = 25%
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Dandelion

 * Max Level: 10
 * Sun Cost:
 * Levels 1-2 = 275
 * Levels 3-4 = 250
 * Levels 5-6 = 225
 * Levels 7-8 = 200
 * Level 9 = 175
 * Level 10 = 150
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Level 1 = 15 seconds
 * Levels 2-3 = 14 seconds
 * Levels 4-5 = 13 seconds
 * Levels 6-7 = 12 seconds
 * Levels 8-9 = 11 seconds
 * Level 10 = 10 seconds
 * Damage (per projectile):
 * Level 1 = 2.5 NDS
 * Level 2 = 3 NDS
 * Level 3 = 3.5 NDS
 * Level 4 = 4 NDS
 * Level 5 = 4.5 NDS
 * Level 6 = 5 NDS
 * Level 7 = 5.5 NDS
 * Level 8 = 6 NDS
 * Level 9 = 6.5 NDS
 * Level 10 = 7.5 NDS
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.5x faster
 * Levels 7-10 = 2x faster
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Lava Guava

 * Max Level: 10
 * Sun Cost:
 * Levels 1-5 = 75
 * Levels 6-9 = 50
 * Level 10 = 25
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Levels 1-2 = 15 seconds
 * Levels 3-4 = 14 seconds
 * Levels 5-6 = 13 seconds
 * Level 7 = 12 seconds
 * Level 8 = 11 seconds
 * Levels 9-10 = 10 seconds
 * Starting recharge:
 * Levels 1-2 = 10 seconds
 * Levels 3-4 = 9 seconds
 * Levels 5-6 = 8 seconds
 * Level 7 = 7 seconds
 * Level 8 = 6 seconds
 * Levels 9-10 = 5 seconds
 * Eruption damage:
 * Level 1 = 10 NDS
 * Level 2 = 12.5 NDS
 * Level 3 = 13.75 NDS
 * Level 4 = 15 NDS
 * Level 5 = 17.5 NDS
 * Level 6 = 20 NDS
 * Level 7 = 22.5 NDS
 * Level 8 = 25 NDS
 * Level 9 = 27.5 NDS
 * Level 10 = 30 NDS
 * Plant Food effect damage (per hit):
 * Levels 1-2 = 1.25 NDS
 * Level 3 = 1.5 NDS
 * Level 4 = 1.75 NDS
 * Level 5 = 2 NDS
 * Level 6 = 2.25 NDS
 * Level 7 = 2.5 NDS
 * Level 8 = 2.75 NDS
 * Levels 9-10 = 3 NDS
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Toadstool

 * Max Level: 10
 * Sun Cost:
 * Levels 1-3 = 200
 * Levels 4-9 = 175
 * Level 10 = 150
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Levels 1-2 = 5 seconds
 * Levels 3-5 = 4.5 seconds
 * Levels 6-7 = 4 seconds
 * Levels 8-9 = 3.5 seconds
 * Level 10 = 3 seconds
 * Sun produced by each chewed zombie during the Plant Food effect:
 * Level 1 = 50
 * Levels 2-6 = 60
 * Levels 7-9 = 75
 * Level 10 = 100
 * Chew time:
 * Level 1 = 30 seconds
 * Levels 2-4 = 25 seconds
 * Levels 5-6 = 20 seconds
 * Levels 7-8 = 15 seconds
 * Levels 9-10 = 10 seconds
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Strawburst

 * Max Level: 10
 * Sun Cost:
 * Levels 1-2 = 400
 * Levels 3-4 = 375
 * Levels 5-6 = 350
 * Levels 7-9 = 325
 * Level 10 = 300
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Levels 1-2 = 5 seconds
 * Levels 3-5 = 4.5 seconds
 * Levels 6-7 = 4 seconds
 * Levels 8-9 = 3.5 seconds
 * Level 10 = 3 seconds
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.3x faster
 * Levels 7-10 = 1.6x faster
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800
 * Growth times:
 * Level 1:
 * Growth Time (small size): 10 seconds
 * Growth Time (medium size): 15 seconds
 * Levels 2-3:
 * Growth Time (small size): 8 seconds
 * Growth Time (medium size): 14 seconds
 * Levels 4-6:
 * Growth Time (small size): 7 seconds
 * Growth Time (medium size): 12 seconds
 * Levels 7-8:
 * Growth Time (small size): 6 seconds
 * Growth Time (medium size): 11 seconds
 * Levels 9-10:
 * Growth Time (small size): 5 seconds
 * Growth Time (medium size): 10 seconds

Cactus

 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 175
 * Levels 5-6 = 150
 * Levels 7-8 = 125
 * Levels 9-10 = 100
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Level 1 = 5 seconds
 * Levels 2-3 = 4.5 seconds
 * Levels 4-5 = 4 seconds
 * Levels 6-7 = 3.5 seconds
 * Levels 8-9 = 3 seconds
 * Level 10 = 2.5 seconds
 * Damage (per projectile):
 * Level 1 = 1.5 NDS
 * Level 2 = 2 NDS
 * Level 3 = 2.5 NDS
 * Level 4 = 3 NDS
 * Level 5 = 3.5 NDS
 * Level 6 = 4 NDS
 * Level 7 = 4.5 NDS
 * Level 8 = 5 NDS
 * Level 9 = 5.5 NDS
 * Level 10 = 6 NDS
 * Plant Food effect damage (per projectile):
 * Level 1 = 3 NDS
 * Level 2 = 4 NDS
 * Level 3 = 5 NDS
 * Level 4 = 6 NDS
 * Level 5 = 7 NDS
 * Level 6 = 8 NDS
 * Level 7 = 9 NDS
 * Level 8 = 10 NDS
 * Level 9 = 11 NDS
 * Level 10 = 12 NDS
 * Ground damage (per hit):
 * Levels 1-2 = 0.5 NDS
 * Levels 3-4 = 0.75 NDS
 * Levels 5-6 = 1 NDS
 * Levels 7-8 = 1.25 NDS
 * Level 9 = 1.5 NDS
 * Level 10 = 2 NDS
 * Plant Food effect ground damage (per hit):
 * Levels 1-2 = 1 NDS
 * Levels 3-4 = 1.5 NDS
 * Levels 5-6 = 2 NDS
 * Levels 7-8 = 2.5 NDS
 * Level 9 = 3 NDS
 * Level 10 = 4 NDS
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.6x faster
 * Levels 7-10 = 2.2x faster
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Electric Blueberry

 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 150
 * Levels 5-9 = 125
 * Level 10 = 100
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Level 1 = 45 seconds
 * Level 2 = 44 seconds
 * Level 3 = 43 seconds
 * Level 4 = 42 seconds
 * Level 5 = 40 seconds
 * Level 6 = 39 seconds
 * Level 7 = 38 seconds
 * Level 8 = 37 seconds
 * Level 9 = 36 seconds
 * Level 10 = 35 seconds
 * Starting recharge:
 * Levels 1-2 = 15 seconds
 * Levels 3-4 = 14 seconds
 * Levels 5-6 = 13 seconds
 * Levels 7-8 = 12 seconds
 * Level 9 = 11 seconds
 * Level 10 = 10 seconds
 * Basic zombie/Unique zombie/Gargantuar targeting ratio
 * Level 1 = 55%/40%/5%
 * Levels 2-3 = 50%/45%/5%
 * Levels 4-5 = 45%/45%/10%
 * Levels 6-7 = 40%/50%/10%
 * Levels 8-9 = 35%/50%/15%
 * Level 10 = 30%/50%/20%
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Jack O' Lantern

 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 225
 * Levels 5-9 = 200
 * Level 10 = 175
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Level 1 = 20 seconds
 * Levels 2-3 = 19 seconds
 * Levels 4-5 = 18 seconds
 * Levels 6-7 = 17 seconds
 * Level 8 = 16 seconds
 * Levels 9-10 = 15 seconds
 * Starting recharge:
 * Level 1 = 15 seconds
 * Levels 2-3 = 14 seconds
 * Levels 4-5 = 13 seconds
 * Levels 6-7 = 12 seconds
 * Level 8 = 11 seconds
 * Levels 9-10 = 10 seconds
 * Damage-per-second
 * Levels 1-2 = 15 NDS
 * Levels 3-4 = 17.5 NDS
 * Levels 5-6 = 20 NDS
 * Levels 7-8 = 22.5 NDS
 * Level 9 = 25 NDS
 * Level 10 = 27.5 NDS
 * Flame length
 * Levels 1-2 = Three tiles
 * Levels 3-6 = Four tiles
 * Levels 7-10 = Five tiles
 * Plant Food effect damage (per each flame) (damage-per-second?):
 * Level 1 = 6 NDS
 * Levels 2-3 = 7.5 NDS
 * Levels 4-5 = 10 NDS
 * Levels 6-7 = 12.5 NDS
 * Level 8 = 15 NDS
 * Level 9 = 16.25 NDS
 * Level 10 = 17.5 NDS
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Grapeshot

 * Max Level: 10
 * Sun Cost:
 * Levels 1-3 = 150
 * Levels 4-9 = 125
 * Level 10 = 100
 * Recharge:
 * Level 1 = 35 seconds
 * Level 2 = 34 seconds
 * Level 3 = 33 seconds
 * Level 4 = 32 seconds
 * Level 5 = 25 seconds
 * Level 6 = 24 seconds
 * Level 7 = 23 seconds
 * Level 8 = 22 seconds
 * Level 9 = 21 seconds
 * Level 10 = 20 seconds
 * Explosion damage
 * Levels 1-2 = 90 NDS
 * Levels 3-4 = 95 NDS
 * Levels 5-6 = 100 NDS
 * Level 7 = 105 NDS
 * Level 8 = 110 NDS
 * Level 9 = 115 NDS
 * Level 10 = 120 NDS
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Cold Snapdragon

 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 150
 * Levels 5-9 = 125
 * Level 10 = 100
 * Recharge:
 * Levels 1-10 = 5 seconds (never changes)
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800
 * Damage (per hit):
 * Level 1 = 1.5 NDS
 * Level 2 = 1.75 NDS
 * Level 3 = 2 NDS
 * Level 4 = 2.25 NDS
 * Level 5 = 2.5 NDS
 * Level 6 = 2.75 NDS
 * Level 7 = 3 NDS
 * Level 8 = 3.5 NDS
 * Level 9 = 4 NDS
 * Level 10 = 4.5 NDS
 * Plant Food effect damage:
 * Levels 1-2 = 60 NDS
 * Level 3 = 70 NDS
 * Levels 4-6 = 80 NDS
 * Levels 7-8 = 90 NDS
 * Levels 9-10 = 100 NDS

Shrinking Violet

 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 50
 * Levels 5-9 = 25
 * Level 10 = 0
 * Recharge:
 * Level 1 = 15 seconds
 * Levels 2-3 = 14 seconds
 * Levels 4-6 = 13 seconds
 * Levels 7-8 = 12 seconds
 * Level 9 = 11 seconds
 * Level 10 = 10 seconds
 * Starting recharge:
 * Levels 1-3 = 5 seconds
 * Levels 4-8 = 4 seconds
 * Levels 9-10 = 3 seconds
 * Damage multiplier:
 * Levels 1-2 = 2x
 * Levels 3-5 = 2.25x
 * Levels 6-7 = 2.5x
 * Levels 8-9 = 2.75x
 * Level 10 = 3x
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800
 * Damage (per hit):
 * Level 1 = 1.5 NDS
 * Level 2 = 1.75 NDS
 * Level 3 = 2 NDS
 * Level 4 = 2.25 NDS
 * Level 5 = 2.5 NDS
 * Level 6 = 2.75 NDS
 * Level 7 = 3 NDS
 * Level 8 = 3.5 NDS
 * Level 9 = 4 NDS
 * Level 10 = 4.5 NDS
 * Plant Food effect damage:
 * Levels 1-2 = 60 NDS
 * Level 3 = 70 NDS
 * Levels 4-6 = 80 NDS
 * Levels 7-8 = 90 NDS
 * Levels 9-10 = 100 NDS

Blooming Hearts

 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 150
 * Levels 5-9 = 125
 * Level 10 = 100
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Levels 1-2 = 5 seconds
 * Levels 3-5 = 4.5 seconds
 * Levels 6-7 = 4 seconds
 * Levels 8-9 = 3.5 seconds
 * Level 10 = 3 seconds
 * Damage (per projectile):
 * Level 1 = 2 NDS
 * Level 2 = 2.5 NDS
 * Level 3 = 3 NDS
 * Level 4 = 3.5 NDS
 * Level 5 = 4 NDS
 * Level 6 = 4.5 NDS
 * Level 7 = 5 NDS
 * Level 8 = 5.5 NDS
 * Levels 9-10 = 6 NDS
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.3x faster
 * Levels 7-10 = 1.6x faster
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Escape Root

 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 50
 * Levels 5-10 = 25
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Level 1 = 20 seconds
 * Levels 2-3 = 19 seconds
 * Levels 4-5 = 18 seconds
 * Levels 6-7 = 17 seconds
 * Level 8 = 16 seconds
 * Levels 9-10 = 15 seconds
 * Starting recharge:
 * Level 1 = 15 seconds
 * Levels 2-3 = 14 seconds
 * Levels 4-5 = 13 seconds
 * Levels 6-7 = 12 seconds
 * Level 8 = 11 seconds
 * Levels 9-10 = 10 seconds
 * Arming time:
 * Levels 1-2 = 10 seconds
 * Levels 3-4 = 9 seconds
 * Levels 5-6 = 8 seconds
 * Levels 7-8 = 7 seconds
 * Level 9 = 6 seconds
 * Level 10 = 5 seconds
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.3x faster
 * Levels 7-10 = 1.6x faster
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800
 * Potato Mine explosion damage:
 * Level 1 = 90 NDS
 * Level 2 = 95 NDS
 * Level 3 = 100 NDS
 * Levels 4-5 = 105 NDS
 * Level 6 = 108.75 NDS
 * Level 7 = 112.5 NDS
 * Levels 8-9 = 116.25 NDS
 * Level 10 = 120 NDS
 * Primal Potato Mine explosion damage/range:
 * Levels 1-3 = 120 NDS (3x3 radius)
 * Levels 4-9 = 140 NDS (1.13x bigger radius)
 * Level 10 = 160 NDS (1.25x bigger radius)
 * Cherry Bomb explosion damage:
 * Level 1 = 90 NDS
 * Levels 2-3 = 95 NDS
 * Levels 4-5 = 100 NDS
 * Level 6 = 105 NDS
 * Level 7 = 110 NDS
 * Levels 8-9 = 115 NDS
 * Level 10 = 120 NDS
 * Grapeshot explosion damage:
 * Level 1 = 90 NDS
 * Levels 2-3 = 95 NDS
 * Levels 4-5 = 100 NDS
 * Level 6 = 105 NDS
 * Level 7 = 110 NDS
 * Levels 8-9 = 115 NDS
 * Level 10 = 120 NDS

Apple Mortar

 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 250
 * Levels 5-7 = 225
 * Levels 8-9 = 200
 * Level 10 = 175
 * Recharge:
 * Levels 1-2 = 8 seconds
 * Levels 3-5 = 7 seconds
 * Levels 6-8 = 6 seconds
 * Levels 9-10 = 5 seconds
 * Starting recharge:
 * Levels 1-10 = 10 seconds (never changes)
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Damage (per projectile):
 * Level 1 = 1.5 NDS
 * Level 2 = 2 NDS
 * Level 3 = 2.5 NDS
 * Level 4 = 3 NDS
 * Level 5 = 3.5 NDS
 * Level 6 = 4 NDS
 * Level 7 = 4.5 NDS
 * Level 8 = 5 NDS
 * Level 9 = 5.5 NDS
 * Level 10 = 6 NDS
 * Stun duration:
 * Levels 1-3 = 0.75 seconds
 * Levels 4-6 = 1 second
 * Levels 7-9 = 1.25 seconds
 * Level 10 = 1.5 seconds
 * Plant Food effect damage (per projectile) (direct + splash):
 * Level 1 = 2.5 NDS
 * Level 2 = 3 NDS
 * Level 3 = 3.5 NDS
 * Level 4 = 4 NDS
 * Level 5 = 4.5 NDS
 * Level 6 = 5 NDS
 * Level 7 = 5.5 NDS
 * Level 8 = 6 NDS
 * Level 9 = 6.5 NDS
 * Level 10 = 7 NDS
 * Velocity of the projectile:
 * Levels 1-2 = Normal
 * Levels 3-6 = 1.3x faster
 * Levels 7-10 = 1.6x faster
 * Plant Food effect stun duration:
 * Levels 1-4 = 0.5 seconds
 * Levels 5-8 = 0.75 seconds
 * Levels 9-10 = 1 second
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Bombegranate

 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 150
 * Levels 5-9 = 125
 * Level 10 = 100
 * Recharge:
 * Level 1 = 35 seconds
 * Level 2 = 34 seconds
 * Level 3 = 33 seconds
 * Level 4 = 32 seconds
 * Level 5 = 25 seconds
 * Level 6 = 24 seconds
 * Level 7 = 23 seconds
 * Level 8 = 22 seconds
 * Level 9 = 21 seconds
 * Level 10 = 20 seconds
 * Explosion damage
 * Levels 1-2 = 90 NDS
 * Levels 3-4 = 95 NDS
 * Levels 5-6 = 100 NDS
 * Level 7 = 105 NDS
 * Level 8 = 110 NDS
 * Level 9 = 115 NDS
 * Level 10 = 120 NDS
 * Seed tile damage
 * Level 1 = 10 NDS
 * Levels 2-3 = 12.5 NDS
 * Level 4 = 15 NDS
 * Level 5 = 17.5 NDS
 * Level 6 = 20 NDS
 * Level 7 = 22.5 NDS
 * Level 8 = 25 NDS
 * Level 9 = 27.5 NDS
 * Level 10 = 30 NDS
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Imitater

 * Max Level: 20
 * Tiers:
 * Levels 1-4 = Bronze
 * Levels 5-12 = Silver
 * Levels 13-20 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 1 000
 * Level 3 = 2 000
 * Level 4 = 4 000
 * Level 5 = 8 000
 * Level 6 = 12 000
 * Level 7 = 16 000
 * Level 8 = 20 000
 * Level 9 = 25 000
 * Level 10 = 30 000
 * Level 11 = 35 000
 * Level 12 = 40 000
 * Level 13 = 50 000
 * Level 14 = 60 000
 * Level 15 = 70 000
 * Level 16 = 80 000
 * Level 17 = 100 000
 * Level 18 = 125 000
 * Level 19 = 150 000
 * Level 20 = 200 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 40
 * Level 4 = 60
 * Level 5 = 100
 * Level 6 = 150
 * Level 7 = 200
 * Level 8 = 250
 * Level 9 = 300
 * Level 10 = 350
 * Level 11 = 400
 * Level 12 = 500
 * Level 13 = 600
 * Level 14 = 700
 * Level 15 = 800
 * Level 16 = 900
 * Level 17 = 1 000
 * Level 18 = 1 100
 * Level 19 = 1 200
 * Level 20 = 1 500

Wasabi Whip

 * Max Level: 10
 * Sun Cost:
 * Levels 1-3 = 150
 * Levels 4-6 = 125
 * Levels 7-9 = 100
 * Level 10 = 75
 * Recharge:
 * Levels 1-10 = 5 seconds (never changes)
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Damage (per hit):
 * Level 1 = 2 NDS
 * Level 2 = 2.5 NDS
 * Level 3 = 3 NDS
 * Level 4 = 4 NDS
 * Level 5 = 5 NDS
 * Level 6 = 6 NDS
 * Level 7 = 7 NDS
 * Level 8 = 8 NDS
 * Level 9 = 9 NDS
 * Level 10 = 10 NDS
 * Plant Food effect damage (damage-per-second?):
 * Level 1 = 3.75 NDS
 * Level 2 = 5 NDS
 * Level 3 = 6.25 NDS
 * Level 4 = 7.5 NDS
 * Level 5 = 8.75 NDS
 * Level 6 = 10 NDS
 * Level 7 = 11.25 NDS
 * Level 8 = 12.5 NDS
 * Level 9 = 15 NDS
 * Level 10 = 17.5 NDS
 * Amount of zombies to hit in one strike:
 * Levels 1-4 = One
 * Levels 5-8 = Two
 * Levels 9-10 = Three
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Magnet-shroom

 * Max Level: 10
 * Sun Cost:
 * Levels 1-3 = 100
 * Levels 4-6 = 75
 * Levels 7-8 = 50
 * Levels 9-10 = 25
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Levels 1-2 = 15 seconds
 * Level 3 = 14 seconds
 * Levels 4-5 = 13 seconds
 * Levels 6-7 = 12 seconds
 * Levels 8-9 = 11 seconds
 * Level 10 = 10 seconds
 * Starting recharge:
 * Levels 1-2 = 10 seconds
 * Level 3 = 9 seconds
 * Levels 4-5 = 8 seconds
 * Levels 6-7 = 7 seconds
 * Levels 8-9 = 6 seconds
 * Level 10 = 5 seconds
 * Object destruction time:
 * Level 1 = 10 seconds
 * Level 2 = 9.5 seconds
 * Level 3 = 9 seconds
 * Level 4 = 8.5 seconds
 * Level 5 = 8 seconds
 * Level 6 = 7.5 seconds
 * Level 7 = 7 seconds
 * Level 8 = 6.5 seconds
 * Level 9 = 6 seconds
 * Level 10 = 5 seconds
 * Attraction range (rows by columns):
 * Levels 1-2 = 5x7
 * Levels 3-4 = 5x8
 * Level 5 = 6x8
 * Levels 6-7 = 6x9
 * Level 8 = 7x9
 * Level 9 = 7x10
 * Level 10 = 8x10
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 25
 * Level 3 = 150
 * Level 4 = 250
 * Level 5 = 500
 * Level 6 = 750
 * Level 7 = 1 000
 * Level 8 = 1 500
 * Level 9 = 2 000
 * Level 10 = 3 000

Explode-O-Nut

 * Max Level: 10
 * Sun Cost:
 * Levels 1-7 = 50
 * Levels 8-10 = 25
 * Recharge:
 * Levels 1-2 = 10 seconds
 * Levels 3-4 = 9 seconds
 * Levels 5-6 = 8 seconds
 * Levels 7-8 = 7 seconds
 * Level 9 = 6 seconds
 * Level 10 = 5 seconds
 * Starting recharge:
 * Levels 1-2 = 5 seconds
 * Levels 3-4 = 4 seconds
 * Levels 5-6 = 3 seconds
 * Levels 7-8 = 2 seconds
 * Level 9 = 1 second
 * Level 10 = 0.05 seconds
 * Hitpoints: (assuming 1 bite/second ratio)
 * Levels 1-10 = 30 bites (never changes)
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800
 * Plant Food effect shield hitpoints (assuming 1 bite/second ratio):
 * Levels 1-3 = 30 bites
 * Levels 4-8 = 40 bites
 * Levels 9-10 = 80 bites
 * Explosion damage:
 * Level 1 = 90 NDS
 * Levels 2-3 = 95 NDS
 * Levels 4-5 = 100 NDS
 * Levels 6-7 = 105 NDS
 * Levels 8-9 = 110 NDS
 * Level 10 = 120 NDS

Aloe

 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 75
 * Levels 5-9 = 50
 * Level 10 = 25
 * Recharge:
 * Level 1 = 20 seconds
 * Level 2 = 19 seconds
 * Levels 3-4 = 18 seconds
 * Levels 5-6 = 17 seconds
 * Levels 7-8 = 16 seconds
 * Levels 9-10 = 15 seconds
 * Starting recharge:
 * Level 1 = 10 seconds
 * Level 2 = 9 seconds
 * Levels 3-4 = 8 seconds
 * Levels 5-6 = 7 seconds
 * Levels 7-8 = 6 seconds
 * Levels 9-10 = 5 seconds
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Heal recharge:
 * Levels 1-3 = 10 seconds
 * Levels 4-6 = 9 seconds
 * Levels 7-8 = 8 seconds
 * Level 9 = 7 seconds
 * Level 10 = 6 seconds
 * Amount of bites restored:
 * Level 1 = 5 bites
 * Level 2 = 5.5 bites
 * Levels 3-4 = 6 bites
 * Level 5 = 6.5 bites
 * Levels 6-7 = 7 bites
 * Levels 8-9 = 7.5 bites
 * Level 10 = 8 bites
 * Amount of health restored during the Plant Food effect:
 * Levels 1-3 = 100%
 * Levels 4-5 = 125%
 * Levels 6-7 = 150%
 * Levels 8-9 = 175%
 * Level 10 = 200%
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Kiwibeast

 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 175
 * Levels 5-7 = 150
 * Levels 8-9 = 125
 * Level 10 = 100
 * Recharge:
 * Levels 1-2 = 15 seconds
 * Levels 3-4 = 14 seconds
 * Levels 5-6 = 13 seconds
 * Levels 7-8 = 12 seconds
 * Level 9 = 11 seconds
 * Level 10 = 10 seconds
 * Starting recharge:
 * Levels 1-2 = 10 seconds
 * Levels 3-4 = 9 seconds
 * Levels 5-6 = 8 seconds
 * Levels 7-8 = 7 seconds
 * Level 9 = 6 seconds
 * Level 10 = 5 seconds
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 20 bites
 * Levels 2-3 = 25 bites
 * Levels 4-5 = 30 bites
 * Levels 6-7 = 35 bites
 * Levels 8-9 = 40 bites
 * Level 10 = 45 bites
 * Damage (per thump):
 * Level 1:
 * Small size: 2 NDS
 * Medium size: 2.5 NDS
 * Large size: 3.5 NDS
 * Level 2:
 * Small size: 2.25 NDS
 * Medium size: 2.75 NDS
 * Large size: 4 NDS
 * Level 3:
 * Small size: 2.5 NDS
 * Medium size: 3 NDS
 * Large size: 4.5 NDS
 * Level 4:
 * Small size: 2.75 NDS
 * Medium size: 3.25 NDS
 * Large size: 5 NDS
 * Level 5:
 * Small size: 3 NDS
 * Medium size: 3.75 NDS
 * Large size: 5.5 NDS
 * Level 6:
 * Small size: 3.25 NDS
 * Medium size: 4.25 NDS
 * Large size: 6 NDS
 * Level 7:
 * Small size: 3.5 NDS
 * Medium size: 4.75 NDS
 * Large size: 6.5 NDS
 * Level 8:
 * Small size: 4 NDS
 * Medium size: 5.25 NDS
 * Large size: 7.25 NDS
 * Level 9:
 * Small size: 4.5 NDS
 * Medium size: 5.75 NDS
 * Large size: 8 NDS
 * Level 10:
 * Small size: 5 NDS
 * Medium size: 6.25 NDS
 * Large size: 8.75 NDS
 * Plant Food effect damage (per thump):
 * Level 1 = 17.5 NDS
 * Level 2 = 20 NDS
 * Level 3 = 22.5 NDS
 * Level 4 = 25 NDS
 * Level 5 = 27.5 NDS
 * Level 6 = 30 NDS
 * Level 7 = 32.5 NDS
 * Level 8 = 35 NDS
 * Level 9 = 37.5 NDS
 * Level 10 = 40 NDS
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Missile Toe

 * Max Level: 10
 * Sun Cost:
 * Level 1 = 500
 * Levels 2-3 = 475
 * Levels 4-5 = 450
 * Levels 6-7 = 425
 * Level 8 = 400
 * Level 9 = 375
 * Level 10 = 350
 * Recharge:
 * Levels 1-10 = 5 seconds (never changes)
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Damage (per projectile):
 * Level 1 = 60 NDS
 * Level 2 = 62.5 NDS
 * Level 3 = 65 NDS
 * Level 4 = 70 NDS
 * Level 5 = 75 NDS
 * Level 6 = 80 NDS
 * Level 7 = 85 NDS
 * Level 8 = 90 NDS
 * Level 9 = 95 NDS
 * Level 10 = 100 NDS
 * Chill duration:
 * Levels 1-2 = 10 seconds
 * Level 3 = 12 seconds
 * Levels 4-5 = 15 seconds
 * Levels 6-7 = 20 seconds
 * Levels 8-9 = 25 seconds
 * Level 10 = 30 seconds
 * Freeze duration:
 * Levels 1-4 = 0 seconds
 * Levels 5-6 = 3 seconds
 * Levels 7-8 = 5 seconds
 * Levels 9-10 = 7 seconds
 * Time between shots:
 * Level 1 = 20 seconds
 * Level 2 = 19 seconds
 * Levels 3-4 = 18 seconds
 * Levels 5-6 = 16 seconds
 * Levels 7-9 = 14 seconds
 * Level 10 = 12 seconds
 * Amount of projectiles to shoot during the Plant Food effect:
 * Levels 1-4 = Four
 * Levels 5-8 = Five
 * Levels 9-10 = Six
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Parsnip

 * Max Level: 10
 * Sun Cost:
 * Levels 1-3 = 150
 * Levels 4-6 = 125
 * Levels 7-9 = 100
 * Level 10 = 75
 * Recharge:
 * Levels 1-10 = 5 seconds (never changes)
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Damage (per hit):
 * Level 1 = 4 NDS
 * Level 2 = 5 NDS
 * Level 3 = 6 NDS
 * Level 4 = 7 NDS
 * Level 5 = 8 NDS
 * Level 6 = 9 NDS
 * Level 7 = 10 NDS
 * Level 8 = 11 NDS
 * Level 9 = 13 NDS
 * Level 10 = 15 NDS
 * Plant Food effect damage (per hit):
 * Level 1 = 15 NDS
 * Level 2 = 16.5 NDS
 * Level 3 = 18 NDS
 * Level 4 = 21 NDS
 * Level 5 = 24 NDS
 * Level 6 = 27 NDS
 * Level 7 = 30 NDS
 * Level 8 = 33 NDS
 * Level 9 = 36 NDS
 * Level 10 = 40 NDS
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800

Witch Hazel
NOTE: It goes back to level 4 at level 6 because at this level it starts casting Fume-shrooms instead of Puff-shrooms
 * Max Level: 10
 * Sun Cost:
 * Levels 1-4 = 200
 * Levels 5-9 = 175
 * Level 10 = 150
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 3 bites
 * Level 2 = 3.5 bites
 * Level 3 = 4 bites
 * Level 4 = 4.5 bites
 * Level 5 = 5.5 bites
 * Level 6 = 6 bites
 * Level 7 = 6.5 bites
 * Level 8 = 7 bites
 * Level 9 = 8 bites
 * Level 10 = 9 bites
 * Recharge:
 * Levels 1-2 = 30 seconds
 * Levels 3-5 = 25 seconds
 * Levels 6-8 = 20 seconds
 * Levels 9-10 = 15 seconds
 * Starting recharge:
 * Levels 1-5 = 15 seconds
 * Levels 6-10 = 10 seconds
 * Damage to non-transformable zombies (per shot):
 * Level 1 = 60 NDS
 * Level 2 = 62.5 NDS
 * Level 3 = 65 NDS
 * Level 4 = 67.5 NDS
 * Level 5 = 70 NDS
 * Level 6 = 72.5 NDS
 * Level 7 = 75 NDS
 * Level 8 = 80 NDS
 * Level 9 = 85 NDS
 * Level 10 = 90 NDS
 * Plant Food effect damage to non-transformable zombies (per shot):
 * Level 1 = 120 NDS
 * Level 2 = 122.5 NDS
 * Level 3 = 125 NDS
 * Level 4 = 127.5 NDS
 * Level 5 = 130 NDS
 * Level 6 = 132.5 NDS
 * Level 7 = 135 NDS
 * Level 8 = 140 NDS
 * Level 9 = 145 NDS
 * Level 10 = 150 NDS
 * Time between shots:
 * Level 1 = 17.25 - 18.25 seconds
 * Level 2 = 16.5 - 17.5 seconds
 * Level 3 = 15.75 - 16.75 seconds
 * Level 4 = 15 - 16 seconds
 * Level 5 = 14 - 15 seconds
 * Level 6 = 13 - 14 seconds
 * Level 7 = 12 - 13 seconds
 * Level 8 = 11 - 12 seconds
 * Level 9 = 10 - 11 seconds
 * Level 10 = 9 - 10 seconds
 * Level of the casted plant (normal shot):
 * Level 1 = 1
 * Level 2 = 2
 * Level 3 = 4
 * Level 4 = 6
 * Level 5 = 8
 * Level 6 = 10
 * Level 7 = 4
 * Level 8 = 6
 * Level 9 = 8
 * Level 10 = 10
 * Level of the spawned plant (Plant Food effect shot):
 * Level 1 = 1
 * Level 2 = 2
 * Level 3 = 3
 * Level 4 = 4
 * Level 5 = 5
 * Level 6 = 6
 * Level 7 = 7
 * Level 8 = 8
 * Level 9 = 9
 * Level 10 = 10
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800
 * Casted plant (normal shot):
 * Levels 1-5 = Puff-shroom
 * Levels 6-10 = Fume-shroom
 * Casted plant (Plant Food effect):
 * Levels 1-10 = Toadstool (never changes)

Hot Date

 * Max Level: 10
 * Sun Cost:
 * Levels 1-3 = 200
 * Levels 4-5 = 175
 * Levels 6-7 = 150
 * Levels 8-9 = 125
 * Level 10 = 100
 * Recharge:
 * Levels 1-10 = 5 seconds (never changes)
 * Hitpoints: (assuming 1 bite/second ratio)
 * Level 1 = 40 bites
 * Level 2 = 42 bites
 * Level 3 = 44 bites
 * Level 4 = 46 bites
 * Level 5 = 48 bites
 * Level 6 = 50 bites
 * Level 7 = 52 bites
 * Level 8 = 54 bites
 * Level 9 = 56 bites
 * Level 10 = 60 bites
 * Damage (per hit?):
 * Levels 1-2 = 50 NDS
 * Levels 3-4 = 55 NDS
 * Level 5 = 60 NDS
 * Levels 6-7 = 65 NDS
 * Level 8 = 70 NDS
 * Level 9 = 80 NDS
 * Level 10 = 90 NDS
 * Tiers:
 * Levels 1-2 = Bronze
 * Levels 3-6 = Silver
 * Levels 7-10 = Gold
 * Amount of coins to upgrade to:
 * Level 2 = 2 000
 * Level 3 = 10 000
 * Level 4 = 20 000
 * Level 5 = 35 000
 * Level 6 = 50 000
 * Level 7 = 100 000
 * Level 8 = 150 000
 * Level 9 = 250 000
 * Level 10 = 400 000
 * Amount of experience to upgrade to:
 * Level 2 = 20
 * Level 3 = 100
 * Level 4 = 200
 * Level 5 = 300
 * Level 6 = 400
 * Level 7 = 500
 * Level 8 = 600
 * Level 9 = 700
 * Level 10 = 800