Board Thread:Plants vs. Zombies 2/@comment-5760976-20160330193012/@comment-25546049-20160405225350

Masteragon wrote: Coollittlepeashooter wrote: Mr. Boss-inator wrote: What could be more awesome than this kind of plant? This kind of plant that is capable of protecting itself even without electrick fences! OP ALERT Costs 300 sun + a few seconds to make a non-Garg-stopping row of Spikerocks with vulnerable points and can hurt attackers... not that OP. Part of Spikerock's cost is its resistance to Gargs, and these have vulnerable points that zombies can kill them from. Used with some other plants, it can be more powerful for its cost, but it isn't that OP overall.

For me, I don't use Spikerock as a Garg stop, especially when we have Primal Wall-nut, Hurrikale, Chard Guard, etc, with those I feel are better at stalling gargs. I mostly use Spikerocks in Deadman's Booty, or as Imp stoppers thrown from the gargs. And even though it's a 10 second longer recharge, it saves me 950 sun, and gives me three additional planting spaces for stuff like sun production.

As a full on Garg stopper, I give Spikerock the advantage definitely. But with my personal playstyle and the way I currantly (hah get it?) use him, I think Electric Currant might replace him in those strategies.