Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171222101502/@comment-33849447-20171227140208

RandomzSunfish23901 wrote: Oops I Won wrote: RandomzSunfish23901 wrote: All or Nuttin'

Neutral

Nut Trick

2 cost

Make a Last Pecan Standing here. Destroy all cards in your deck and all other plants

Last Pecan Standing

Guardian

Nut Plant

20 cost, 20/20

Bullseye

Mustache Mode

Brainy

Mustache Trick

1 cost

All zombies are Mustaches. Conjure a Mustache

Wtf? A 2 cost trick that makes a 20/20 with Bullseye here? What's next a 0 cost trick that makes a 10000/100000 plant here with strikethrough and bullseye? You got to be @#*&ing kidding me!

And also, if all zombies are mustache zombies, and the ability is to conjure a mustache, then why not just make the ability "Conjure a card, and it gains a mustache"? They can just chump block it, and if they have Rocket Science or Cut Down, you will lose. It's as the name says, all or nothing

It would be too strong for a 1 cost card that way

Chump block? That's only if the Zombie player has Teleport/ Smoke Bomb! Even so Teleport is a Legendary (you can't expect everyone to have it), and both cost 1 brains, which leaves 1 brain to counter if played on turn 2. Rocket Science costs 3 and is a Brainy (obviously not all heroes can use it normally!), Cut Down to Size is a Superpower (LIMITED TO FEW HEROES) and Locust Swarm costs 5 sun (you'd be about 3 turns dead if that plant was played on turn 2) and is a Beastly (ONLY 4 HEROES CAN USE IT NORMALLY). So basically it should be called "All or all" because the moment it's played the Zombie Hero should very well just Concede and delete the game. I appreciate that you like my idea of Neutral (thx), but a 20/20 that you can play on turn 2, and would have no counters on that turn (Dolphinado bounces a RANDOM plant, so it's not gauranteed) would be ridiculously overpowered.