Board Thread:Roleplaying/@comment-28270366-20170112230723/@comment-28270366-20170114012136

End Round

Random Foot Soldier: Camilla chooses Sans the skele-choy to be summoned in this round.

Sans: Hey Bloody, yor gonna have a bad time. *aims Gastrer Blaster at him*

Random Foot Soldier: Oh no, this is bad. I did say strong disable but no physical harm. Like sleep or something.

Drip: What? So Kalos was the right pick.

Random Foot Soldier: I see. You better be careful on picking your summon because at least 1 of them is a wrong choice.

The skele-choy blasts his toy at BH. The BH seems to be dodging the attack, but was enraged even more. He dashes onward and brawls Sans until he becomes tired in dodging and gets beaten up. Sans is defeated and comes to rest in the cage.

Sans: That was a bloody fight. Well, I got more blood in my pocket. *drinks ketchup*

Kalos: I may do less but I could just use my heebee jeebees at him to calm him down.

Random Foot Soldier: At this point the champion has finished casting Hemmorage on himself. But after Sans' intervension, his power up is increased to 75%!

'''Night shines on the forest. 30 turns until daytime.'''

Current Weather: Average Cloudy

Current Location: Bloodpetal Camp

Enemies:

Special Mini-Game: Battle for Blood!

Mechanics: Camilla alone shall duel the Blood Hunter to free her friends. All your HP and Armor are tied up and both must initiate 3 attacks at once. Each attack interacts with any attack given.

For example: If Camilla does Seeds, Spear, Parry combo (in that order), and the Blood Hunter does a Spear, Spear, Spear combo.

The first attack deflects the seeds back but Camilla can dodge, boty recieving little damage. Second attack has all spears hit at once, dealin average damage. Buy the third will block the opponents spear, causing no damage. Each attack has some interaction. PF ability is used only once.

The Blood Hunter also has some special abilities he can activate every 3 turns that can be interrupted by certain actions. Like summoninh your allies. Summon only one ally that can counter his super strong ability channeling. Once that ally is summoned, you cannot summon him/her again.

Plant-venture Champion: Camilla the Red Stinger HP: 282/300 Armor: 10
 * Rose Seeds - Deals 15x2 damage.
 * Spearmint Strike - Deals 25 damage, lowers attack by 30% the next 2 turns.
 * Flower Parry - Blocks an attack completely.

Bloodpetal Champion: Blood Hunter HP: 196/300 Armor: 10
 * Tomahawk Throw - Deals 15x2 damage.
 * Spearmint Strike - Deals 25 damage, lowers attack by 30% the next 2 turns.
 * Flower Parry - Blocks an attack completely.

And to add some thrills, no potions, no potted plants, no auras. Just you and your talents.

Active Effects:

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last. (Disabled!)
 * Undersea Aura - (Aura) All allies have +2 armor. (Disabled!)

Camilla
 * Savage Fury - (Passive) Lost 20% HP; attack boosted by 20%.
 * Flaming Spirit - Attack boosted by 20%. Diminishes by 20% every turn. (1 turn)
 * Reflect-o-Bubble - Blocks 25% recieved damage, reflects 50% recieved damage. (1 turn)
 * Weaken - Lost 30% attack. (2 turns)

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn. (Disabled!)

Blood Hunter
 * Hemmorage - Granted +75% attack and +25% lifesteal. (2 turns)

Tachnaloput: Your purity, what is the purpose of these summon rule.

Drip: If there is one thing I know about Camilla, is that she cares about her comrades. She knows every strenghts and weakness they have and if the BH has these battle specific attacks, Camilla got someone behind her.

Tachnaloput: I see. You are testing what your comrades will do in the sake on serving her and yor team. Teamwork is the rule.

//Sans is out, you cannot summon him again, (Spoiler: There is one attack the Blood Hunter has that can be countered by Sans and someone else.)