User blog:Cavia porcellus/PvZ2 world idea: Spooky Salem!

I wanted to share my Plants vs. Zombies 2 world idea that I've had for some time after the game released. The world name is a prototype and is simply a pun on Pitch Black, which actually has to do something with the world...

Please note that everything as of now is just a prototype and I may abandon or ask to delete this blog at any time. Also note that I will be using some of my plant ideas from the Gem Premium Plants thread.

Notice: Any similarities to existing ideas and fanons, alive or discontinued is merely coincidental and should not be associated with plagiarism.

World Characteristics
This world is the second night world in PvZ2, except the lawn is much darker than in Dark Ages. It's not literally just a black screen, but it is very dark. The lawn will sometimes be illuminated by lightning, but the player will need to use Planterns in order to pass levels normally.

Lightning also has a chance of striking a random lawn tile - if it strikes an empty one, the tile gets scorched and a zombie will rise from it. If it strikes a plant, it will automatically activate it's Plant Food effect.

World name (current): Witch Black

Alternative names: Darker Ages, Hunting Season

World description: The year's 1692, a very unlucky year if you happen to be a witch in Salem. Angry zombie villagers are all around hunting for those traitorous witches, but they won't mind snacking on a few brains during the trip! Will the mystical plants from the magical forest help bring peace to Salem... and no more brain eating as well?

New Items:
 * 7 new plants
 * 24 brand new levels
 * 1 Zomboss Battle
 * 1 World Key

Levels
To be continued...

Plantern
Planters illuminate a 3x3 around them.

Almanac description: We were just as surprised as Plantern was when we started clearing darkness instead of fog. 'I was just shocked, since I was clearing fog for entire life until then. But I can take this, I'm not scared at all. In fact, I'm happier now.'

Sun Cost: 50 Sun

Range: 3x3 square

Plant Food effect: Illuminates the entire lawn.

Obtained after Night 1.

Scaredy-shroom
Scaredy-shrooms shoot spores from a long range, but hide when zombies approach them.

Almanac description: 'I've had enough of people calling me a scaredy-cat! I too can be useful! I'll show them I can be the bravest plant if I want to! Yeah, I'll rule them all! ...eek, a zombie!'

Sun Cost: 50 Sun

Damage: Moderate (2x as Peashooter)

Range: 7 squares in front of it

Special: Hides when a zombie in its lane approaches it. (The zombie cannot eat it in that case.)

Plant Food effect: Turns into a Hero-shroom (with a cape!) which saves plants that get attacked or eaten by Zombies. (Limited time)

Obtained after Night 4.

To Be Continued

Pitchfork Zombie
To be added.

This is all I'm adding for now. Let me know in the comments if you like this and if you'd want me to continue this a bit more.