User blog:IMCR8Z/Plants vs. Zombies 2 World Idea: Compost-Apocalypse

Howdy there, neighbors! IMCR8Z here with my next world idea for PvZ 2!

World Features
Based on: Compost-Apocalypse is set in a post-apocalyptic future, where some zombies have escaped a massive Doom-shroom like explosion, featured in a cutscene at the beginning of Day 1.

World-specific mechanic 1: Some zombies have been mutated by the explosion, meaning that every zombie that appears in Compost-Apocalypse (yes, that includes the Zombot!) has 2 versions: Survivor and Mutant. All Mutant zombies are immune to the slowing effects of ice and sap, and only take 1 Normal Damage Shot from fire peas. Huge waves with only mutants are marked with yellow flags with a green brain on them on the level progress bar. Huge waves with only survivors are marked with the regular red flag with pink brain on them on the level progress bar.

World-specific mechanic 2: In all levels of Compost-Apocalypse, there exists radiation gas from the fallout of the Doom-shroom on the far right of the lawn, this gas will kill most plants if they are exposed to it for too long. Use the new mutated plants to protect other plants from the gas. Similar to the tides in Big Wave Beach, the gas will get closer and further to the left at random points during a level. Unlike fog, the gas does not prevent you from seeing plants or zombies inside it.

Surprise attack: The first suprise attack in Compost-Apocalypse is "METEOR SHOWER!", where meteors fall from the sky and crush plants and zombies they land on. Sometimes, Mutant Imps will emerge from the meteors. The second suprise attack is "BIKERS!", where Survivor Imps will drive onto the lawn via motorcycle until said motorcycles break down, followed by them jumping out onto the lawn.

World description: "Lawn defense. Lawn defense never changes. The Zombie Wars of 3009 have lead to the destruction of most of the planet and the creation of a post-apocalyptic wonderland for the undead. Poisonous gas and element-resistant mutant zombies await you in this wasteland of doom!"

New items Difficulty: NIGHTMARE!
 * TBA new plants
 * TBA new levels
 * 1 (technically 2) Zomboss Battle
 * 3 Endless Zones (1 just for Survivor Zombies, 1 just for Mutant Zombies, and 1 that is a mix.

Survivor Zombie
Regular apocalypse-surviving zombie.

Toughness: Average

Speed: Basic

Almanac Entry: TBA

First Appearence: Compost-Apocalypse Day 1

Conehead Survivor
His dusty cone makes him twice as tough as regular survivors.

Toughness: Protected

Speed: Basic

Almanac Entry: TBA

First Appearence: Compost-Apocalypse Day 1

Buckethead Survivor
His rusty bucket greatly protects him from damage.

Toughness: Hardenend

Speed: Basic

Almanac Entry: TBA

First Appearence: Compost-Apocalypse Day 2

Flag Survivor Zombie
Marks the arrival of a post-apocalyptic "wave" of survivors.

Toughness: Average

Speed: Hungry

Almanac Entry: TBA

Mutant Zombie
Regular mutated zombie.

Toughness: Average

Speed: Basic

Special: Is mutated. Mutant zombies immune to slowdown effects and take less damage from fire attacks.

Almanac Entry: TBA

First Appearence: Compost-Apocalypse Day 1

Mutant Conehead
It's dusty cone makes it twice as tough as regular mutants.

Toughness: Protected

Speed: Basic

Almanac Entry: TBA

First Appearence: Compost-Apocalypse Day 2

Mutant Buckethead
It's rusty bucket greatly protects it from damage.

Toughness: Hardenend

Speed: Basic

Almanac Entry: TBA

First Appearence: Compost-Apocalypse Day 3

Flag Mutant Zombie
Marks the arrival of a post-apocalyptic "wave" of mutants.

Toughness: Average

Speed: Hungry

Almanac Entry: TBA

Survivor Gargantuar
Gigantic zombie who is a sign that you're gonna need some serious firepower.

Toughness: Great

Speed: Hungry

Damage: Crushes plants with traffic sign.

Special: Throws Survivor Imp when damaged.

Almanac Entry: TBA

First Appearence: TBA

Mutant Gargantuar
Mutated zombie who lends a hand to the invasion.

Toughness: Great

Speed: Hungry

Damage: Crushes plants with mutated arms.

Special: Hatches Mutant Imp when damaged.

Almanac Entry: TBA

First Appearence: TBA

Survivor Imp
Drives past most of your defenses, then strolls forward.

Toughness: Average

Speed: Hungry

Almanac Entry: TBA

First Appearence: TBA

Mutant Imp
Hatched over most of your defenses, then crawls forward.

Toughness: Average

Speed: Hungry

Almanac Entry: TBA

First Appearence: TBA

More to be added!

Plants
To be added.

Brain Buster
To be added.

Conversations
To be added.

Endless Zones
To be added.

Let me know what you think and give me ideas in the comments section!