User blog:Tecku/TT: PvZ Heroes Comics

Hey guys! I've been spending a lot of time of Plants vs. Zombies Heroes since it came out. And I mean a LOT. Right now, I have every hero unlocked except Grass Knuckles, Night Cap, and Rustbolt. However, as seeing as how long the game has been out in its soft release, I don't think I can do it justice in a review. There are many people more qualified than me; heck, some people are creating riddles around the game. However, there is something about the game most people aren't talking about.

Tecku Talks About: The PvZ Heroes Comics

For starters, I think that the in-game comics are a brilliant idea. They add characters to the heroes and missions, while also adding atmostphere to the game. The mission comcis hit a great balance between cheesier older comics from the 50's or so with the all-out warfare of PvZ, and it really works. The humor is great, the action is good, and it actually makes me want to see more of this. What's more, these comics tell a cohesive story in just nine panels each. NINE! That's almost no room to work with, and yet they accomplish so much. I would seriously watch a cartoon version of this game. I love these comics so much that I'm going to review all 20 mission comics!

Before I do however, I need to bring up the soft release comics. Months ago when the game first launched, the comics were released slightly different from the versions today. Dave and Zomboss have no narrations, and some of the comics had different artwork in the panels. "Battle for the Belt" even had a completely different ending. I bring this up because I'll be referencing them throughout the reviews. So if you haven't seen them, you might want to take a look at them yourself.

Impfinity's Wild Ride
This comic is a solid start to the series. Impfinity is given some great character as we see his choice in locale: an amusement park to satisfy his little kid personality. It also has some good yet brief action with Green Shadow, and a very nice cover.

However, I do have to say that there is some trouble with the last third. Impfinity appears to be in jail, then we zoom out to see he's on a ride car, then.... he's escaping? Because the car the plants put him in after they beat him is actually owned by Zomboss? And Dave says he'll be back even though he's not in any other plant mission comics... what?

It stinks because it's so close to a good ending. Instead of having Impfinity escape, why not have the car be how the plants throw him out. Like, they attatched a thruster rocket to blast him out and into the sky like Team Rocket. It would be a great payoff, and a cute "be careful what you wish for" moment as Impfinity gets an out of control ride he doesn't enjoy. It's so great, I thought this WAS how the comic ended in the soft release. But no, I checked. The car is a Zomboss escape vechicle, and you can see the plants are shocked by his exit before the yellow text box comes on. Also, I don't like how Impfinity is ALWAYS smiling in the new version. The soft release one had some great facial expressions that were lost in the new one.

More coming soon...