Board Thread:Roleplaying/@comment-27227983-20161127114609/@comment-27227983-20161214075057

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Targets Executed.

Wasabi Whip: I shall return from the Sunless Country! *Uses Whippin' Time on Snarity, Lunerin, Mary and Ace before finally dying*

Lunerin, Mary, Ace and Snarity are bruised and are wounded! They have to heal for 4 turns.

// Introducing something unique. The Status system.

Healthy: You will have this status when you have more than 50% of your HP. Your character will not have any debuff from this.

Bruises: If your HP is below 50% (In this case, if your health reaches 50 since everyone has 100 HP at the moment) you will take more damage (2x more damage). Lasts for 5 turns or till someone heals them back above 50%

Example on how this works:

(Character_Name)'s really hurt, the bruises would make them take more damage!

Wounds: Once your HP reaches 0, you will have an "extra life" of some sort. You will have 50% of your HP returned, but you will take more damage (3x more damage), and you will bleed, causing you to take damage. If your "Second HP Bar" reaches 0, you WILL lose EXP Once EXP is implemented You can heal these wounds by healing up to 100, causing you to lose this Status Effect, and only have the Bruises Status Effect unless if you end up healed over 50% of your HP

Example on how this works:

(Character_Name)'s HP reaches 0! He gains wounds. More hits would hurt them severely!

50/100

Note: When the numbers of your HP is bold, that means you have the Wounded Status.

(Character_Name) is hit by a Gargantuar!

(Character_Name) is completely knocked out. He loses 20 EXP.