Board Thread:Weekly discussions/@comment-33872406-20180511105414/@comment-25231332-20180512090645

DatDramaPlant wrote: Buzzy Buzz wrote: DatDramaPlant wrote: Buzzy Buzz wrote: Talking about the entire PvZ series, I'd say I loved Gardens and Graveyards mode. And to be specific about the map, Driftwood Shores. I never really found the "destroy the objective at the end" thing fun (hence why I'm not really a fan of Zombopolis either). I'd say my favorite Turf Takeover Map is probably Moon Base Z. Well, I like those kind of objectives where a team goes defensive and the other goes offensive against the target. That makes sense to a Tower Defense game series.

And for me the GW2 maps were a major turn-off, I hate literally every map in the game, except Frontline Flats, which is kinda okay since it has the original bright theme similar to GW1. That's a very general type of objective, and usually I like those as well. It's just "do damage to this thing until it dies" is really basic. Main Street and Wall-Nut Hills are both okay in my book.

Frontline Flats is the only map with a Suburbia theme lel except Zomburbia's first 2% maybe. Personally though, the only maps I dislike are Zombopolis, Boney Island, and Aqua Center. (Never really was a fan of Garden Center in the first place...) I agree, the objective itself is based on a primitive idea in the gaming world, but still I kinda enjoy it idk why :P

The futuristic and zombified themes make the maps in the sequel even worse IMO. Speaking of the futuristic theme, the Z-Tech Factory is an awesome map, and the only map I like a bit in the whole game.