Board Thread:Plants vs. Zombies 2/@comment-26239911-20151227220415/@comment-5792287-20151231105135

Dekagamer7X9 wrote:

Milesprower2 wrote:

Dekagamer7X9 wrote:

Rt genius0702 wrote:

Milesprower2 wrote: They've given fans many other plants due to popular demand, such as Chomper, Garlic, Starfruit, and Cattail. If Pumpkin doesn't show up, I'd be pretty disappointed. I'm just afraid they'll make it an expensive prem instead of a free plant. Unluckily, all returning plants became premiums or were nerfed like Garlic. I'm afraid that if Pumpkin or other plant(s) from PvZ 1 is going to return, it could share same fate as those plants you titled above. The only returning plants that were nerfed were Squash, Spikerock, Garlic, and debatably Chomper. Most of them get buffed. Examples: Blover, all sun producing plants, Fume-shroom, Magnet-shroom, Cactus, Grave Buster. Magnet-shroom was hardly buffed, it's practically useless in most cases since very few zombies are affected by it now. Also, Puff-shroom is a returning plant that got nerfed, you left that out. Don't forget Hypno either, which costs more sun now. Or Starfruit, with an increased sun cost too (though it's debatable whether or not it got nerfed, since I think it has a higher firing speed or something). Actually, no. Starfruit has a faster firing speed, cancelling out it's increased sun cost. If you are going to count sun cost as a nerf, then all mushrooms were buffed. Not only can they be used during they day, but they all mostly kept their sun costs. In the first game, if you wanted to use mushrooms during the day, their sun costs were:
 * Sun-shroom: 100
 * Puff-shroom: 75
 * Fume-shroom: 150
 * Hypno-shroom: 150
 * Magnet-shroom: 175

Now they can all be used for 75 less sun, aside from Fume and Hypno, who are available for 25 less sun. If you're going to count 25 more sun for Starfruit as a nerf, then you can't deny that every single mushroom got a buff. The thing is though, the Puff-shroom and Magnet-shroom are definitely worse anyway, even though they can be used during the day now. Heck, Puff-shroom might not have a timer if he slept during the day.

Fume-shroom's cost is a fairly big nerf at night, even if it's sort of a minor buff during the day. Plus, Fume-shroom doesn't pierce through shields of many zombies, since there aren't a lot of zombies with shields like in PvZ1. Plus, Laser Bean acts as a long-ranged Fumey for 75 sun more, which reduces Fumey's usefulness.

Magnet-shroom has been nerfed by having very few items to steal. In the original, it acted as a specialized counter to numerous zombies. In the sequel, it serves as a specialized counter to Bucketheads, Knights, and Punks. Nothing more. Oh, wait, and Ponchos with grates.