Board Thread:Plants vs. Zombies Heroes/@comment-26239911-20170614194131/@comment-26988423-20170618024444

Happy-shroom wrote: Giant Shy Guy wrote: Thinklogic wrote: ShroomstagramUser wrote: Giant Shy Guy wrote: Happy-shroom wrote: Dang, the new Lil' buddy is OP. At least if you get it from seedling it won't be a waste. You can heal for 2. What about it is overpowered. They're typically made in groups of 3 from Poppin Poppies, so it heals your hero for 6. Not to mention Citron, Spudow, and Grass Knuckles now have natural access to healing. Also Wall Knight can synergize it with Pepper MD for a 2-Sun cost 8/8 Plant. (Heals for 2 three times) I'm still trying to work out a counter to Pineclone rushes. Got a Supernova a few times from Triplication (play it early with Gargologist deck) but my opponent has always been able to dispose of it easily. Squash, Doom Shroom, Shamrocket. ShroomstagramUser wrote: They're typically made in groups of 3 from Poppin Poppies, so it heals your hero for 6. Not to mention Citron, Spudow, and Grass Knuckles now have natural access to healing. How does this overpower the meta or any sort of deck in the game?

I'm getting pretty tired of people throwing "OP" and "broken" around to apply to anything and everything that has any fragment of being good. Yeah, I do that often lol.

But that buff is good for Poppin Poppies, since it already is such a good card. They are making it Legendary, so they kinda have to make it a teeny bit better. Although this makes it really good for heal decks in Wall-Knight now too. Healing decks are the new Mushroom rush decks. Wasn't there a period where the Solar Flare mushroom rush was plain cancerous? Heck, it still is now with Mushroom Grotto.

TBH I thought they would make Mirror-Nut Legendary instead of Poppin' Poppies.