Board Thread:Plants vs. Zombies 2/@comment-25089892-20160215162253/@comment-25180538-20160220040754

Dekagamer7X9 wrote:

IG Gaming + Maramok= Awesome wrote:

Pmhpc wrote:

TheGollddMAN wrote: My 1st Line-up was: Plank Walker, Dark Dragon, Aerostatic Gondola

My 2nd Line-up was: Sphinx-inator, Tuskmaster 10,000 B.C, Multistage Masher.

Honestly, this boss gauntlet was underwhelming. I was hoping for a new boss fight, not rehashed randomised ones. Modern Day, all in all was okay for me, a 5/10; middle of the road (atleast that means it's still better than Lost City and Dark Ages) which didn't lock a plant in it. That automatically makes it better than a lot of worlds in the respect of exclusive plants shtick. MD Part 1 is great, really liked to pass it. But Part 2 ruined the world... How and why? My guess is lack of portals, unoriginal boss battles, and mediocre endless zone.

The endless zone IMO is one of the best, but compared to what it COULD have been it sucks. It's missing so many zombies, has NO gimmicks (they even got rid of hunter and tomb raiser from portals to ensure that gimmicks wouldn't appear at all besides portals.)

Honestly them removing hunter and tomb raiser from portals (replacing them with blockhead and explorer) may just be an attempt to ensure maximum portal spawnability but it really gives the impression that PopCap just wants to keep out every non-portal gimmick from HttDR, which is a really stupid design choice.