User blog:PeaVZ108/PvZH Set 3 - Medieval Meadows (Repost Including Zombies)

Hi, guys! Just wanna do this again, now that I know how the cards in Galactic Gardens are formatted, with 10 cards per class. This time, I'm including zombies too!

So, here are some new traits for my card ideas for Medieval Meadows.

Lifesteal - When a plant/zombie here does damage, heal your hero for that much. Only  plants and  zombies have this trait.

Shield - The plant/zombie can't be hurt until this is destroyed. Negates additional damage when destroyed. (Doesn't protect the plant/zombie from tricks like Squash and Locust Swarm) Only plants and  zombies have this trait.

NOTE: If Health-Nut or Pecanolith has Shield, it will attack based on shield value.

Hypnotise - The zombie attacks the zombie hero this turn. Only plants have this trait.

Infect - Before combat, the plant gets -1/-1. Only zombies have this trait.