Board Thread:Weekly discussions/@comment-25648422-20170910101225/@comment-27385163-20170910150900

Lily8763cp wrote: I expected this. Once again, I'm going to mention upcoming cards to be original.

1 - i agree that quickdraw might be a little too good, but i love it because it's an anti-meta card that destroys cyclecap. though, i don't think it's too good/overpowered because in most cases it's recieve 2 damage on turn 1

if you handle this correctly, the most damage this can do would be 3 or 4, which isn't too bad, but seeing these things in numbers is terrifying, so i could see it being a 1/3.

2.yeti lunchbox was a horrible card since launch. though, i don't think healthy treat is broken, but sugary treat, not so sure. it's essentially a brute force powercreep that you can put 4 of in your deck for the same price. maybe it could give +1/+2?

3. the issue with colloseum (aka what makes it balanced) is that you need to spend another card, and it isn't a trick either. it essentially "transforms" itself onto the zombie it places itself on. i mean, i think it's fair, it works a little bit like team-up for zombies since it's essentially merging 2 zombies into 1.

4. fossilhead is kind of broken, i can agree on that. i think balancing out cards like that because of there being a small chance of there being a turn 1 professional is stupid/.

5. yeah, brain stomper is pretty broken if you ask me. it has too much of an effect for drawing a card.

6. the thing is, zombie legendaries aren't as good as plants, and even then, you're conjuring one that might not fit your deck archetype. and remember, it requires 2 cards to get this out. cucumber isn't broken because there are quite a few legendaries that would really mill you becuse of how expensive they can be.

same applies for zombies, but even cheap ones won't help you as much as plant ones.

7. Blowgun costs 5.