Board Thread:Plants vs. Zombies 2/@comment-25546049-20150925225553/@comment-26809773-20150927091314

The Ancient Pult Ancestor wrote: Summerwintermelon39 wrote: These are my ideas for primal wallnut (he'll be very similar to the scrapped mammut-nut)

1)primal wallnut blocks permanently (or at least until he's not eaten or the zombie isn't defeated) the first zombie he meet (except gargantuar) with his fangs. While he's blocking the zombie, he acts like a wallnut. Recharge sluggish, sun cost: 100(health of an infinut) or 125 (health of a wallnut)

2)When a zombie reaches the primal wallnut, he's hit by the fang (that then is destroyed) getting 25 nds. When also the second fang has benn used, he acts like a wallnut. Recharge sluggish, sun cost: 100/125 (infinut/wallnut health)

PF 1)primal wallnut insta kill the zombie he's blocking and receive extra armor

PF 2)primal wallnut regenerate his fangs and receive extra armor Sorry man, but this is the Mesozoic. I just hope PopCap won't go THAT inaccurate in [pre]history...

The concepts might be used, if we replace tusks (not fangs) with the horns of Triceratops. Then again, seems all too close to wall-nut, & in some way, Endurian.

I think primal wallnut isn't really a wall-nut, it just acts like one. Perhaps it will be a triceratops-nut (equivalent to Mammoth-nut), or it could be howling, either stunning the zombie or acting as Phat Beet up front...nah, stupid concept I thought of...

Could be a giant pinecone or coconut or conifer, might act like the original scrapped Sap-fling (giant tree that crushes target once its HP is spent), with HP just a shade under Tall-nut's 160...

Ah forget it...I'm lame at idea crafting...but that won't stop me... I'm italian, so sorry for the english