Board Thread:Plants vs. Zombies 2/@comment-26239911-20160128181203/@comment-24735666-20160129191122

Dekagamer7X9 wrote:

Master3530 wrote:

Dekagamer7X9 wrote: Here's my review of Modern Day.

While it's a cool idea, it ultimately didn't end up living up to my expectations. No actual final boss, as the dialogues for days 32-34 indicate that it really is the end of the game (Zomboss begging Crazy Dave to stop time-traveling, as it's tearing the time stream apart, and giving him a new taco just so he'll stop, and then saying he'll return one day, setting up for a third game or leading into GW2), the portal mechanic, while cool, is extremely underutilized. No Wild West or Lost City portals in normal levels, and from Day 20 onward, there's no portals at all. No returning plants, only 3 new zombies, and only 5 plants in the world, and most of the later levels have barely any variation in their zombies. And the worst parts in my opinion, are that water, night, DA tombstones, and freezing winds never showed up, and that the endless zone doesn't have any gimmicks from other worlds. For the ending of a game, this is disappointing, as there so many things they could've done that they just... Didn't. That's not to say it's a bad world, it just didn't live up to my expectations. Are you sure there aren't dinos, NMT zombies, gold tiles and power tiles? Also I'm surprised that they didn't bring DA tombstones and pre-placed frozen blocks while they did bring slider tiles. Everything you just named are in Modern Day. I also realized that there's no planks either, but that'd be impossible (unless they had them and water at the same time) anyway. I meant do those things appear in highway to the danger room.