Board Thread:Roleplaying/@comment-28270366-20170406111602/@comment-28270366-20170414141157

YammaYamer21 wrote: Vergel Nikolai wrote: YammaYamer21 wrote: Name: Zoldier 67, the Zuper Zoldier

Zombie Type: Foot Soldier

Lore: One of the many Browncoats part of a classified operation to turn zombies into super-soldiers, Zoldier 67 has had an extensively trained AI inserted and integrated into his head, as well as the most powerful Z-Tech given to him. He quickly proved to be the ear of the best and joined a squad of the mightiest undead designated to conquer the most overgrown of territories.

Gear:


 * Z-94 Heavy Assault Rifle(Weapon) - This all-in-one gun is toggleable to focus on a target, dealing +10% damage when targeting the same enemy again.


 * Anti-Green Canister Belt(Body Gear) - When damaged, there is a chance that a Zombie Smoke Cloud will drop, which will increase Zoldier's evasion on top of its normal effects.


 * Tripod Blastromania Pack(Body Gear/Weapon) - These packs greatly increase speed and evasion.


 * Elecrto-Chemical Coolant System(Head Gear) - Debuffs last one less turn on this character, and accuracy debuffs are instantly cleared.


 * Hover Shoes(Footwear) - Increases movement speed when in combat.

Trait: Tactical Oversight - Not attacking will let Zoldier identify targets and objectives, increasing capture rate and/or damage to them.

Abilities:


 * Weapon Overclock - Attack speed is doubled next turn, one with increased speed and one at normal speed, each causing random elemental effects(poison, burn, frost, electric, or explosive).


 * Smoke Launcher - Two Smoke Bombs are launched, slowing, lightly damaging, and decreasing the accuracy of enemies for 2 turns. When Jet Trio are activated, this is deployed as Zoldier moves.


 * Jet Rockets - Speed, evasion, and damage are greatly increased at the cost of accuracy for 3 turns. Each of these turns, a highly inaccurate missile will deal moderate splash damage to a target, or high impact damage if the target is too slow to avoid it/is immobile.

Ultimate: Insanity Visors - Damage and accuracy are doubled and Weapon Overclock and Jet Trio are activated for two turns. At the end of the turns, a triple-ZPG stream activates, dealing insane damage to a target and splashing nearby for heavy damage.

//And yes, this is a partial Soldier 76 parody; I realized I stole half of his lore from 76, so I went a bit more full-out on his name and Ult + Weapon name. Most of the rest is original.

//Certain balance issues detected here. But I will gonna react to it anyways.

Gears


 * Tripod Blastromania Pack(Body Gear/Weapon) - This one is same as the Glacen pult case. Does this actually modify anything?

//As you noticed, you don't have an EP stat. You have a separate stat called "Ammo". Your abilities don't cost anything, but your attacks do. You usually deal a super small damage but every 10 speed you can attack 5 times on split targets (even while moving). You can "reload" your weapon in a cost of 30 speed. Your ammo capacity will increase by upgrading the gun and others. More details coming on your abilities. What do you think?

Abilities


 * Trait: Tactical Oversight - Im'ma turn this into an active ability (Traits can be active, as long as they are more focused on your own stats and more supportive) since standing still for x turns is such a waste.


 * Weapon Overclock - How about this. You gain double attack speed and you reloaded 25% ammo of your weapon. Your abilities (except this and your ult) are refreshed by 25%. Speed bonus lasts for 3 turns.


 * Smoke Launcher - Wait, is Smoke Launcher just like a Zombie Stink Cloud. How about this? You gain 2 initial charges of Smoke Launcher. You can manually throw them at any space and poison enemies inside, while giving you a boost of speed and evasion. And a charge has a 8 turn cooldown.


 * Jet Rockets - Is this a buff? Or is this somethinf you shoot. But here's my change: Zoldier shoots a rocket on a skillshot (you probably know what a skillshot is, but if no I can explain after your react...) that explode ones it gets contact on an enemy, and obstacle, a structure, or once it reaches the maximum range. Upon explosion, it deals damage to the first enemy it hits and deals splash damage to enemies near the explosion zone. Has 3 charges, has a 20 speed cast time, and a charge has a 4 turns.


 * Ultimate: Insanity Visors - How about this: Zoldier activates his visors that increases his range and accuracy, his attacks will lock on one target when attacking while moving (accurately), Weapon Overclock has a reduced cooldown, and Jet Rockets can now manually seek at the targeted enemy. Lasts for 5 turns. What do you think?

I think your role here is Marksperson...

//Certain clarifications are required. Waiting for your reaction before adding you in. Yeah, Tripods are just a secondary weapon. IDK but I like that kind of stuff. And the belt was the armor b/c he's supposed to be a low-health high-mobility character.

Smoke Bombs are supposed to poison enemies and decrease their range and accuracy. No buffs need apply.

Jet Rockets is supposed to be a fusion of Soldier 76's Sprint and Helix Rocket abilities. Basically, Zoldier rocket blasts(sprints) a certain distance and then shoot a skill-shot. If you can get that to work, then great; otherwise, it can just be a movement and evasion boost.

So the tripods are like secondary equipments. Like an off-hand or such. OK. I think that will increase your ammo cap and even increase the max rockets and smoke grenades you choose.

Decreasing their accuracy is good, but the in game physics of decreasing their range is far more strange. Just their vision range.

Also, I already applied S 76's Sprint on your Smoke Bombs (notice the move speed boost). If I put it like you dash in some rocket jump kind of ability, then shoot a rocket on a skill shot, would that require 2 aiming? I think making it just like Helix Rocket would be better sinxe Sprint is already in Smoke Bomb.