Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-27053902-20161201225959/@comment-26813439-20170121005333

Zombiecrab wrote: Peashooter Legendary Idea:

Sweet Pea

Looks like a GW version of this. Has 30 ammo, each shot does 7 damage for splash, 15 damage for landing hits on an enemy (because those count as being critical). Each time Sweet Pea lands a hit on an enemy, it charches his legendary meter a bit. After five hits, Sweet Pea goes into Sugar Rush, where each spash shot does 27 damage and each hit landed on an enemy does 45 damage, and Sweet Pea moves at the same speed as if he were using Hyper, although he cannot jump any higher. The downside to this is that Peashooter cannot use any of his abilities during the 10 second duration of Sugar Rush.

NOTE: Funny that Insantitor mentioned Gaming Star and Toxicactus, because I had very similar ideas, although none of them are legendaries. In fact, I have about two variants in my head for every class, more for some classes (like I have an Air Star, who is pilot themed, a Surfer Star, with a weaker weapon with more splash that can fire for much longer than any other All-Star, and a Rock Star/Pop Star, who's primary weapon damage increases the more hits that he lands on a plant, and resets when he misses, overheats, or stops firing for three seconds). Tell me if you want to hear my ideas, or if... you'll just ignore them like with my new Plant and Zombie class ideas. *Sniffles and walks away* I would actually be glad to hear more of your ideas.