Board Thread:Plants vs. Zombies 2/@comment-27279291-20151124151416

This might be a long post. I wanted to share my endless zone strategy. I don't claim to have invented it--I put it together from watching youtube clips, mostly, and a lot of trial and error.

To brag about it a little: It works in almost all worlds. In fact, in most EZ's, you can use it to beat levels 200+, all without spending any gems or coins or using any boosts or power ups. The only real exceptions are Icebound Battleground, as well as AC when wizards are present. (Although of course in some worlds you have to tweak the strategy a bit--if you're interested in what I do with specific zombie combinations, ask).

This strategy also has a major weakness, though, which is that it makes the game kind of boring. For one thing, it's almost too easy to beat most levels. For another, I end up using the same strategy for every level, which kind of takes the fun out of it. But whatever.

Anyway, apologies again for the length, but here it is:

You take 7 plants: twin sunflower (or sunshroom, but I actually prefer TS), power lily X2, iceberg lettuce, infinut, winter mellon, and tile turnup. With the eighth slot you can take something level-specific (grave buster, say, or lightning reed, or IM Peach), or whatever else you like.

You start by planting 3 twin sunflowers in the second column from the house, on top of three tile turnips, as quickly as possible. So in other words, build sunflower, put tile turnip underneath, feed plant food, repeat two more times. While you're doing this, you stall the lead zombie with iceberg lettuce.

Once you have 3 sunflowers on power tiles--this usually corresponds to about the time when the first set of zombies appear after the lead zombie--you plant an infinut in the third column, middle row and feed it a plant food, too. Then keep feeding plant food to your sunflowers as you build out your array. I fill the first column with winter mellons and I put two more sunflowers in the second column to fill it up. In the third column I usually put a sunflower in the first and fifth rows and two more winter mellons in the 2nd and 4th rows.

Once the first three rows are complete, I start filling rows four and 5 with nothing but winter mellons.

All the while you're doing this, remember to keep replenishing your plant foods with power lillies, and stall any incoming gargantuars as best you can with iceberg lettuce. As soon as the gargantuars start to get too close--once they're in the 5th row, say--then you can replace one of the power-tiled sunflowers with an iceberg lettuce and start feeding it plant food. (You can also use hurrikale in your eighth slot to push the zombies back).

Once the array is fully built out, I usually add an extra power tile under my infinut to keep it fresh. Then I replace the two power-tiled sunflowers with two more winter mellons. That way, every time you feed a plant food, you stall the zombies, recharge the infinut barrier (there to collect imps thrown from gargs, ovbiously), and hit everything on the board with two blasts from the winter mellons. (Sometimes I even put a fifth power tile under another winter mellon; the combo will pretty much clear the board completely with a single plant food).

I find that I basically spend my 5 stored plant foods really fast, but I can usually replenish them all by the time the level is over, meaning it comes out even. You just have to learn to time the plant food feeding right, doing no more than you need to keep the gargs at bay. As you get a sense of the rhythm of it, you find that you really don't need to spend anything to beat a level (except sun of course).

Anyway, like I said, I don't claim to have invented this. But with enough practice--and sometimes some help from the eighth plant food slot--you can easily beat pretty much any endless zone level.

I'd be really interested to hear about other strategies for dealing with levels 200+! I don't see a lot of discussion of that on here.  