Board Thread:Plants vs. Zombies 2/@comment-26239911-20160107231848/@comment-24275721-20160110170205

Rt genius0702 wrote: Shadowboy192 wrote: TheGollddMAN wrote: DatDramaPlant wrote: TheGollddMAN wrote: Mr. Boss-inator wrote: My idea for escape root:

Sun cost: 50.

Use: Instant.

Recharge: Sluggish.

Plant it on another plant to turn it into a free seed packet. (seed packet acts like those which drop from vases).

Special: Shoveling up replanted plants still refunds the same amount of sun.

How is it to be a hero? Excape Root probably knows that. Saving endangered plants all the day rewards him with honor and glory. Unfortunately, it's not as satisfying when he comes late on all dates he arranged. So this turning is random? What if I want it to turn into something useful but then it turns into something crap like Bowling Bulb. Bowling Bulb isn't that bad, but that's not the topic.

I think he meant that it turns into the seed packet of the plant you planted the ER on. Hmm, so it works under a controlled environment..not bad.

As for that, Bowling Bulb does suck for me. If it recharged normally then it would have been a great plant but just because a lane has to be zombie free in order for the second and third bulbs to recharge is just a crappy concept in general. For me it would've been better if Bowling Bulb was a tap plant. For me and everyone else here (I'm almost sure) it'd be better if BB recharged his bulbs in turn aqua->blue->yellow then same again, but not only aqua one. Actually, it does recharge in that order i.e: Aqua-> Blue -> Orange. However, it recharges under a certain condition that the lane Blowing Bulb is planted in has to be zombie free i.e no zombie must come for a certain amount of time if those other two bulbs need to recharge. If that happens, then those bulbs recharge as you want them to. But since a lane being free of zombies is a rare occurence, the rest two bulbs most of the times go unused after the first launch. Thus Bowling Bulb's potential is wasted this way.