Board Thread:Plants vs. Zombies Heroes/@comment-30553109-20170506014945/@comment-34803531-20170701130158

Thinklogic wrote: Nathan200207 wrote: So...here's some cards. Hope I don't aciddentaly steal one of your ideas.

Name : Jetpack Zombie

Tribe : Science Zombie

Stats : 5/3

Class : Sneaky

Cost : 4

Abilities : When played on heights, this zombie can't be hurt this turn.

Rarity : Rare - Premium

Name : Cosmic Landscaper

Tribe : Professional Mustache Zombie

Stats : 3/2

Class : Hearty

Cost : 3

Abilties : When played : Remove a plant environment.

Rairty : Rare - Galactic Gardens

Name : Zombot 100

Tribe : Science Gargantuar Zombie

Stats : 3/3

Class : Smarty

Cost : 3

Abilities : Destroy a random plant.

Rarity : Legendary - Premium

Name : Electrician

Tribe : Professional Mustache Zombie

Stats : 4/4

Cost : 5

Abilties : When played : Deals 4 damage to both heroes.

Name : Bull Rider

Tribe : Pet Imp Zombie

Stats : 4/4

Cost : 5

Abilities : When destroyed : Summon a 1/1 Cowboy Imp and a 3/3 Bull next door.

Rarity : Rare - Premium

Name : Bull

Tribe : Pet Zombie

Stats : 3/3

Cost : 4

Rarity : Token

Name : Cowboy Imp

Tribe : History Imp Zombie

Stats : 1/1

Cost : 1

Rarity : Token  I have a few criticisms...

-Jetpack Zombie should be Hearty, as shielding is a Hearty exclusive ability. Its stats also seem extremely good. One health less than Sky Shooter, but doesnt require being planted on heights to get those stats, plus the shielding.

I'd say invert it to 3 Strength, 5 health

-Zombot-100 is too similar to B-Flat, as both destroy a random plant, only difference is B-Flat is a trick, costs 1 Brain more, and doesnt give a 3/3 zombie.

It also seems TOO much better for a legendary. Also what the heck is that class? Smarty? For zombies?!

Change it to: Beastly, End of Turn: Destroy a random plant. Stats remain the same

-Electrician is already in the game.

Brainy, Cost: 3 Brains, Stats: 2/2. "Gravestone, When Revealed: A Zombie does a bonus attack"

I doubt anyone would want to use your variant, as it does equal damage to your hero as well as the plant hero, making it a crappy ability with crappy stats.

-Bull Rider I cant tell if it makes the Bull to the right, and the Imp to the left or Vice Versa. May want to specify its random

Also I'd reduce its cost to 4, so its comparable to Banana Split. Instead of making two 2/2s, it makes a 3/3 and a 1/1. Class: Sneaky

-Cowboy Imp should be "Sports Imp" not "History" as bull riding is a sport that is still done today. Bull Rider already has two tribes so I wont touch it.

Thanks for the criticism, although I have no idea why I wrote Smarty...I think I meant Brainy.