Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20180213115911/@comment-26438690-20180301225543

Endurian
 * Class: Guardian
 * Tribes: Fruit Plant
 * Stats: 4, 0, 6
 * Traits: None
 * Ability: This attacks using its instead of its . Fusion: A Plant played on this attacks using its  instead of its.
 * Rarity: Super-Rare

Spiny Algae Grapeshot Toxic Pea Blover Inspector Bean Grimrose Pops Corn Fisherman Zombie Sanitation Expert Safari Hunter Relic Hunter Zombie Quantum Mechanic Tap-Dancing Avenger Weightlifting Zombie Mecha-Football Zombie Ladder Zombie Dodo Rider Zombie Imp Cannon
 * Class: Guardian
 * Tribes: Leafy Plant
 * Stats: 1, 2, 2
 * Traits: Amphibious
 * Ability: All Plants in the Water have Bullseye.
 * Rarity: Super-Rare
 * Class: Kabloom
 * Tribes: Berry Plant
 * Stats: 5, 4, 4
 * Traits: None
 * Ability: When you play a Berry, do 1 damage to each Zombie. When this does damage: Conjure a Berry.
 * Rarity: Legendary
 * Class: Mega-Grow
 * Tribes: Pea Plant
 * Stats: 5, 3, 4
 * Traits: Double Strike
 * Ability: This gets +3/+3 when it destroys a Zombie.
 * Rarity: Legendary
 * Class: Smarty
 * Tribes: Leafy Trick
 * Stats: 4
 * Ability: Bounce all Zombies with 4 or more. Draw a card.
 * Rarity: Rare
 * Class: Smarty
 * Tribes: Bean Plant
 * Stats: 7, 5, 5
 * Traits: Amphibious
 * Ability: Zombies cost 1 more. When played: Reveal all cards in the Zombie Hero's hand.
 * Rarity: Legendary
 * Class: Solar
 * Tribes: Flower Plant
 * Stats: 5, 3, 4
 * Traits: None
 * Ability: Flower Evolution: Destroy two Zombies.
 * Rarity: Super-Rare
 * Class: Solar
 * Tribes: Corn Plant
 * Stats: 7, 4, 6
 * Traits: None
 * Ability: When played: Each other Plant here and next door gets Strikethrough. When a Plant hurts the Zombie Hero, heal your Hero for 2.
 * Rarity: Legendary
 * Class: Beastly
 * Tribes: Professional Sports Zombie
 * Stats: 3, 1, 5
 * Traits: Amphibious
 * Ability: When this hurts a Plant, this gets +1 equal to that Plant's cost.
 * Rarity: Super-Rare
 * Class: Beastly
 * Tribes: Professional Zombie
 * Stats: 3, 3, 4
 * Traits: Hunt
 * Ability: When this enters a lane: Plants there get -1/-1.
 * Rarity: Super-Rare
 * Class: Beastly
 * Tribes: Professional Pet Zombie
 * Stats: 5, 3, 3
 * Traits: None
 * Ability: All Zombies have Frenzy. Pet Evolution: All Zombies get +3/+3.
 * Rarity: Legendary
 * Class: Brainy
 * Tribes: Professional History Zombie
 * Stats: 4, 2, 3
 * Traits: Untrickable
 * Ability: When this does damage: Conjure a card that costs 4 or more.
 * Rarity: Super-Rare
 * Class: Brainy
 * Tribes: Science Zombie
 * Stats: 2, 2, 2
 * Traits: Untrickable, Bullseye
 * Ability: This gets +1/+1 when a Plant or Zombie Trick is played.
 * Rarity: Legendary
 * Class: Crazy
 * Tribes: Dancing Zombie
 * Stats: 4, 3, 4
 * Traits: Gravestone
 * Ability: When a Zombie is destroyed, do 2 damage to all Plants there.
 * Rarity: Super-Rare
 * Class: Crazy
 * Tribes: Sports Zombie
 * Stats: 5, 4, 5
 * Traits: None
 * Ability: All Zombies have Overshoot 2. When a Zombie hurts the Plant Hero, Conjure an Event card.
 * Rarity: Legendary
 * Class: Hearty
 * Tribes: Sports Science Zombie
 * Stats: 6, 4, 4
 * Traits: Frenzy
 * Ability: This gets +2/+2 when a Plant enters its lane. Sports Evolution: Make a Black Hole here.
 * Rarity: Legendary
 * Class: Sneaky
 * Tribes: Professional Zombie
 * Stats: 2, 2, 2
 * Traits: Strikethrough
 * Ability: This gets +1 when it hurts a Team-Up Plant.
 * Rarity: Uncommon
 * Class: Sneaky
 * Tribes: Imp Pet Zombie
 * Stats: 3, 3, 3
 * Traits: Amphibious, Strikethrough
 * Ability: Zombies can't be frozen.
 * Rarity: Super-Rare
 * Class: Sneaky
 * Tribes: Barrel Imp Zombie
 * Stats: 7, 5, 5
 * Traits: None
 * Ability: When played: Make another random Imp in each other lane.
 * Rarity: Legendary