Board Thread:Plants vs. Zombies 2/@comment-24843074-20161207133938/@comment-24024415-20161209203056

TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote: Also, how exactly does it scorn people who don't use the level system?As for PLS, they are for towers and tower upgrades in all tower defense games upgrade stats during gameplay missions or in general.

2. Ofc this is creative, other than more HP and damage, some plants also get added effects which are just like the Chinese version which exemplifies creativity. ...while our version keeps it as optional which is a creative concept from a Q&A test standpoint. Saying it scorns the players who don't want it is an overstatement because it really doesn't if it is stays optional...

If the game was really fair then what happened in the Endless Zones after LC? What happened in BWB where it was sporadic difficulty throughout? If getting powerful stats boosts are meta for the plants then what about the zombies who are meta already without the system?

From what I've seen, Heroes is a game that is generic as all get out but I don't see you complaining there with your "criticisms". And again, why? What's the point of scorning when you are planning on reaping the benefits anyway? ...You are doing this for no reason other than you just want to.

That would have worked but NOBODY ever complained about that but instead complained about how weak the plants were.

...the ones working at that time on the zombies decided to make them strong for the sake of being strong to the point we still don't have a proper Octo counter other than working around the problem with our own made up solutions.

In a twisted way, it works still. We have an OP army; lets pit them against an equally or more OP army. That's the deus-ex machina here. but this makes everything easier without scaling for more unreasonable worlds, making already easy worlds a walk in the park. That is precisely why the sytem is being given to you on a platform of options; it's upto you.

You basically want them to buff plants/nerf zombies but you don't wanna do that in this way. Yeah, I get it but it is too late to complain about that now without it feeling needful.

You either have to deal with it or break a wall crying. The problem is that the alternative and much less damaging method of making OP zombies fair is also the simplest and easier of the two to accomplish. Just nerfing the zombies or altering several of the levels that created situations of unrealistic game control would have been easy. Heck, the fandom has produced several custom worlds! Having such a rigid system of "either you're playing advanced or casual, choose carefully" wouldn't need to be the case if simple changes to several problem zombies were implemented.

Such changes would go a long way, even with the PLS in place after the fact. With the removal of it being used to justify the lazy zombies or to "balance the game", I would see PLS being used as a fun gimmick since it's intentions are much less serious and allow for more wacky games and more replay-ability.

Compare it to the TF2 mod: TF20, where every weapon's stat bonuses and downsides are multiplied by 10 (Ex: A Sniper rifle that deals 15% more damage now deals 150% more damage). It would be fun and not meant to be serious, but the pretense that it was going to be used to defend the already broken zombies is just irritating since it removes its fun and bubbly tone and turns it against itself.

Also, what if I "deal with it" by crying through the wall? DUN DUN DUUUUUN!