Board Thread:Plants vs. Zombies 2/@comment-26239911-20151227220415/@comment-24203813-20151229225730

TheHandsomePlant wrote: Dekagamer7X9 wrote:

TheHandsomePlant wrote:

Dekagamer7X9 wrote:

Rt genius0702 wrote:

Milesprower2 wrote: They've given fans many other plants due to popular demand, such as Chomper, Garlic, Starfruit, and Cattail. If Pumpkin doesn't show up, I'd be pretty disappointed. I'm just afraid they'll make it an expensive prem instead of a free plant. Unluckily, all returning plants became premiums or were nerfed like Garlic. I'm afraid that if Pumpkin or other plant(s) from PvZ 1 is going to return, it could share same fate as those plants you titled above. The only returning plants that were nerfed were Squash, Spikerock, Garlic, and debatably Chomper. Most of them get buffed. Examples: Blover, all sun producing plants, Fume-shroom, Magnet-shroom, Cactus, Grave Buster. Wait, how did Squash, Spikerock, and Chomper get nerfed, and how sun producing plants, and Fume-shroom got buffed? Squash was nerfed because of how often it goes for singular zombies and zombies that are in the middle of their death animation. In PvZ 1, it almost always went for groups of zombies. Spikerock was nerfed because it's sun cost was increased, and it breaks 3 objects instead of 9 like in PvZ 1. Chomper was nerfed because of how long it takes for it to eat zombies. Sun value was increased to 50 rather than 25, thus buffing all sun producers. Not to mention Twin Sunflower's recharge and sun cost reduce, as well as Sun-shroom outclassing Sunflower and being awake during the day. Fume-shroom was buffed because it got a damage increase as well as being able to planted during the day. Sun cost of Spikerock in PvZ1 was 225 (100 for Spikeweed + 125 for Spikerock himself), so 25 suns less isn't making any difference, and the fact that he has now fast recharge makes up for his shorter lifespan. I think you got something wrong with Chomper, his eating speed has become downright faster in PvZ2 than PvZ1. Sun values make up with the game engine, because of the creators' decision to make the game and levels focus around the much faster gameplay, thus requring them to increase the sun values. Fume-shroom got his damage increase in exchange with slower firing speed, thus taking him equal time to defeat a zombie to the one in PvZ1. For Spikerock, I personally don't think a faster recharge is really worth it when it has a third of it's original health. And although the gameplay in PvZ 2 is faster paced, the increased sun values are still a buff to sun producing plants, and Twin Sunflower and Sun-shroom definitely got buffed. You can't deny that. For Fume-shroom, his damage increase and staying awake during the day more than make up for his higher sun cost. It's not exactly a trade-off.