Board Thread:Roleplaying/@comment-5366868-20160815093821/@comment-29611741-20160830134403

Crazyzombie168 wrote: YammaYamer21 wrote: shitIwantedtomakethat;(

Name: Zomboxer (a larger Garg w/ boxing gloves instead of pole or Imp)

Faction: Zombie (dur)

unch: A high-damage *slight* AoE attack, but is anticipatable(so the plants will see it coming if they see him). However, it causes enemies hit w/ the AoE to be slightly easier to hit.

Block: Intercept any attack, even piercing and AoE damage(piercing does double) Cooldown: 3 turns

Knockout Blow: Throws an very highly charged punch that can destroy anything in its path and does notable AoE damage. All enemies hit by the AoE(all unless they can tp or moves like the flash) are stunned(so insta-hits on them) and can't use special moves. If they attempted to use a special move, they do nothing. Cooldown: 7 turns

Passive: Zombtanium Flesh(don't think about how it works): Most damage, unless already miniscule, does halved damage; and all extreme damage is capped at 2/5 of this character's health(which is high b/c he's a tank) ..... This seems a bit OP :P. Maybe weaken its armor a bit? I just want a very tanky and suppresive character, so having easily avoidable attacks is fine(as in, you don't even have to say anything to avoid them).

Would it be OK if it reduced taken damage by 1/4? That's not as overbearing.