Board Thread:Plants vs. Zombies 2/@comment-27557697-20150611135500/@comment-5460233-20150616081747

TheGollddMAN wrote: Мит бой wrote: I can't really think of strategy that involves all 9 plants. I mean, we could  always place there something that just helpful, like ghost pepper or sun beam, but a whole strategy? Even in endless zones, there are usually enough slots to bring counters to all zombies. Well since there is a 9th Seed Slot, that automatically means taking one extra plant just in case the others are currently not available (Recharge or Sun Cost etc). There are many instances in Endless Zones where it feels like one extra plant can make a whole lot of difference.

Let's take an example of Big Wave Beach Endless Zone: 

1. TSF/ SF/ SS for sun production (boosted or not)

2. A basic offensive plant (this can be anything according to different players)

3. Power Lily (for extra Plant Food)

4. Imitater (for imitating a plant of your choice)

4. Ghost Pepper (for countering Fishermen)

5. Lily pad (mandatory)

6. Potato Mine/ Tangle Kelp (helpful in intial setup for building up sun production)

7. Cherry Bomb (for crowd clearance)

8. A basic defensive plant

9. Another defensive plant just to be sure in case anything goes wrong)

Trust me friend, one extra plant in any level can mean a heaven and hell of a difference. ^