Board Thread:Plants vs. Zombies 2/@comment-25546049-20151206051217/@comment-26942983-20151207013259

TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: Maramok, other than #1 and #3, all other points are subjective. When a good point about a world are not the levels they come up but rather the music, then it tells a lot more about the worlds.

The points you came up with are based around smaller things that doesn't stack up against the cons. Why the hell would I care about the lawn? Am I going to stare at it the whole day and make a mural out of it? Do I need to make a Desktop background with it or stick it up my a*s? Why should I care about the lawn? Why should I care about the music when the levels themselves are boring? Will I make that my ringtone or something? Why do I care when the imps are just faster and the Gargs slower and stronger? How the f*ck are they special when they are just mundane changes made? No one ever asked for 7$ premiums, and most of the time the game supporters say that they are completely optional and can be skipped. By that logic, I'll skip them and your point altogether. So yes, other than 2 points, all other are just stupid and idiotic things you like and came up with just to fill the counter. 1. Before we even start a level, we see the world map and compared to the earlier ones, the new podiums do suck balls. So, the first impression varies for a player when in the newer worlds rather than going into a level and then seeing a rectangualr design. What you're trying to admire is a feeble attempt at good design compared to what was great podiums which felt like bosses of the worlds. The podiums took more efforts to make than the lawn. They took seperate textures with added animations while the lawn is a static image. That right there is comparison when you're trying to familiarise a titan with a dwarf. The JM lawn is good but is nothing to what we had prior to that sh*tty Lost City style art. I am not being a hypocrite here, I know it is good but the designs I'm talking about were clearly better than what you're orgasming over. I am being truthful and you know that.

2. They are not that diferent by any means. You still deal with them the same way you deal with other gargs and imps. Octos on the other hand is an example of different as the method to execute him varies from the conventional methods. Just because your mind thinks them as different doesn't mean they are. Then by your reason, all the zombies from Dark Alchemy are different to each other just because they grow or speed up.

3. They are powerful but they are costly as well. Also, since the game itself counts them as seperate plants (with the new special seed packets), I'm gonna count them outside of worlds as I've always been. They are exclusively found in the shop, they are different from free ones. Only the ones found on the map are from that world to me (and even the game acknowledges it). So again, that point is not counted towards the pros.

So Jurassic Marsh sucks PopCap's marshy jurassic balls. 1. When you enter a world, the first thing you probably do is click day one. Why scroll all the way to the end! Then, the first thing you see in day one is the long!

2. I tend to deal with gargs with two instants, which won't work here. And the imps are just too fast to be dealt with the normal way while building up sun.

3. Outside the world or not, I have got another reason: the boss podium may be lame, but the endless zone platform is really awesome!