Board Thread:Plants vs. Zombies 2/@comment-5760976-20160528110732/@comment-25546049-20160604043457

Here's some highlights from this round on introductions.

Starting off, Shrinking Violet is going to cost 0 Sun. Another free purple plant! While this doesn't matter too much, I just though I'd point that out.

Lava Guava sees almost no change at all, just a 5 second faster recharge.

Hurrikale costs 25 Sun. This is a change I see all too often in obb mods, now coming to the official game.

Sap-fling seems to have shifted into a defensive plant, costing more sun but becoming a defensive plant stronger than Tall-nut O.o

Gold Bloom's level up is actually very balanced, just a faster recharge.

Primal Wall-nut becomes ridiculous, having a 3 second recharge, and surviving for almost 2 minutes of constant zombie eating (if only one zombie is on him ofcourse.)

Chard Guard now does damage :o

Pepper-pult finally gets a lower recharge! Such a shame he has to get ridiculously op while doing so, halfing his sun cost and quadrupling his DPS.

Tile Turnip becomes really strong, allowing you to plant him twice before costing any sun. For just 300 Sun, you can have 4 (!) Tile Turnips out on the field.

Magnifying Grass takes 800 Sun per shot? Uhm...

Blover with the 1 second recharge though.

Banana Launcher almost costs half it's original sun cost, as well as it can 2HKO gargs.

And finally, the best plant in the game, Cold Snapdragon, gets even better with more damage and a lower sun cost.