Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171222101502/@comment-33849447-20171223012653

Stonecutters wrote: Oops I Won wrote: New class: Neutral

Neutral cards can be used by all heroes. The icon is the same as the leaf at the back of all plant cards. (The easiest way to see the icon is when you are playing as the zombie hero)

They are not classified into one of the classes because of one or more of these:

1. They don't have characteristics that puts them in any class.

2. They have multiple characteristics that puts them in many classes.

3. They rely on synergies that can only be given by other neutral plants, or different plants that come from different classes.

If you ever feel that you want to make a card and you don't know what class it should be in, it probably belongs to Neutral. Well, I'll leave shadow plants (probably heavily reliant on synergies, but don't share the same characteristics) to Stonecutters (he wants to suggest stuff from PvZ 2).

Finally you have freedom to make whatever abilities for your card without someone saying "hey that belongs to another class"

I will repeat this 2 more times in other posts.

The Lone Oranger (Legendary)

Mega Grow, Fruit Plant, 2 strength 2 health, 2 sun.

Traits: None

Abilities: When played: Gain one The Lone Oranger.

When a The Lone Oranger is played, destroy this and add the stats of this to that The Lone Oranger (example, if there is one of this on the field with 2/2 and I put another one in a different lane, the first one will die and the one you just played gets + the stats of the one that died, which is +2/+2, but let's say if the one that died took 1 damage, that means that the new one gets +2/+1 only)

"There can only be one. It's in my name!"

Blast-shroom (Rare)

Neutral, Mushroom Plant, 4 strength 1 health, 3 sun

Traits: Team up

Abilities: When destroyed: A random zombie gets -1/-1. If the zombie got destroyed from the stat drain, all plants get +1/+1.

(This is like a Solar-Kabloom combination)

"I'm not a plant, for Pete's sake! Wait, who's Pete?"

Car-rot (Rare)

Guardian, Root Object plant, 2 strength 4 health, 3 sun

Traits: Armoured 1

Abilities: When destroyed: Destroy a zombie here.

"Vroom vroom! Who wants to ride in me? I'm fast and nutritious."

Synertree (Super rare)

Neutral, Tree plant, 2 strength 2 health, 4 sun

Traits: None

Abilities: When played: This changes its class into the one of a plant on the field. Then, all plants in this plant's class (even if not currently in play, for the rest of the game) get a random trait (including Synertree). (If there are no plants on the field when Synertree is played, then all Neutral plants get a random trait.) After that, this conjures a plant of that class.

"I don't really know who to follow. So I just agree with the first thing I hear." Well, thank you for the Shadow plants.

Now, a few things that are not answered: First but least important, what's the backround color for it? I imagine white or black (Smarty already has gray); now the most important question, you only mentioned plants, will you make a Neutral equivalent for zombies? If yes, will the name be the same or will it change?

I also believe that since it can be used by all Heroes there'll be no Neutral Heroes.

Another thing, nice ideas, pretty complex, that's why they're creative

Well, obviously to be fair to Zombies, there is a Neutral class for zombies. I just haven't thought of any ideas yet. And there is no Neutral heroes. I'm really not sure what color neutral should be, but for now I think white's fine