Board Thread:Plants vs. Zombies 2/@comment-26348973-20160228123956/@comment-24212497-20160302052546

Omg2090 wrote: So I looked the json files for version 4.6 in PopCap server. Electric Currant is a "homeless" plant, like Gold Bloom.
 * Magento (shop data): https://pvz2-live.ecs.popcap.com/magento.json.4.6
 * Nothing different from 4.5 (https://pvz2-live.ecs.popcap.com/magento.json.4.5), so hopefully that Electric thing isn't a premium.
 * Arcade Config (Vasebreaker menu): https://pvz2-live.ecs.popcap.com/arcade_config.json.4.6
 * More Beghouled stuff added. "DisplayInArcadeMenu" parameter is added and Vasebreaker and Beghouled are set to true, so Beghouled will most likely become selectable from the menu. I'm not sure if that arcade machine picture is a minigame menu though. Three more Beghouled levels are added, but they all have "dev/" in front of them which suggest they are not finished. No evidences of other minigames yet.
 * They also added the following cryptic comment: "TODO: Rework Enabled logic for arcade vs. spine levels. This must be toggled ON for spine but OFF for hub."
 * LiveConfig (experimental features): https://pvz2-live.ecs.popcap.com/android/liveconfig.json.4.6 (Android), https://pvz2-live.ecs.popcap.com/ios/liveconfig.json.4.6 (iOS, same as Android)
 * "Beghouled Spine Pack" is added and enabled, which is probably the Beghouled menu stuff. "Big Plant Store" is also added and enabled so the Premium Plant shop screen might have a redesign. In addition, "Enable Quest Recycling", "Level Scoring", "Plant Quest Quickstore", "Universal Map" are added but they are not enabled. In the case you want to know, "Enable Epic Quests", "Vasebreaker Future Pack", and "Vasebreaker Dark Pack" are still NOT enabled.