Pirate Seas - Day 22

Pirate Seas - Day 22 is the 22nd level in Pirate Seas and it is a Last Stand level with 2750 sun and two Plant Food for use.

Difficulty

 * This is an unique level with no planks on the lawn, meaning there will be only two zombies: the Swashbuckler Zombie and the Imp Cannon to pass over your lawn. There are many strategies for thinking because all the zombies are weak and easy to success this level.

Strategies

 * See Gallery for more details.

Notes: This strategy is for all versions.

Gate of Death
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 * ''Created by


 * Suggested plant
 * Spikerock
 * Plant two columns of Spikerocks on the second column and the third column.
 * Let us rock. The zombies cannot pass over and surely die.

Spikes in Flatulence

 * Created by .

On the back most row, plant Spikerocks.

Cover all other spaces with Chili Beans.

Let us rock with zombies and their disturbing bouts of gastrointestinal stress.

Speedy Lasers
Created by Drkdragonz66 OR
 * Fill the back two columns with Laser Beans and the third with Wall-nuts.
 * Takes about 1 minute and 30 seconds to finish the level from level select to end, depending on how fast you are.
 * Fill the back two columns, and the first, third, and fifth row in the third column with Laser Beans. Upon reaching final wave, use the two Plant Foods on the Laser Beans in the second and fourth row.
 * Takes under 1 minute and 15 seconds to finish the level from level select to end' depending on how fast you are.

​Fist and punches
Plant Snapdragons at the first column and Bonk Choys at the second column.

As all zombies are weak at this level. They get kill easily.

Imp showers will get killed by Snapdragons.

Bloom and Doom
Plant two rows of Bloomerangs on the left side of the screen.

Plant a row of Snapdragons in front of them. You're ready to rock! The Bloomerangs will go through the invading zombies, simultaneously damaging the Imp Cannons.

Dragon Age
Plant three rows of Snapdragons on the left side of the lawn.

They may not reach the Imp Cannons but they can easily take down all the Imps it will blast in seconds.

Bowled Across the Water
Plant 2 rows of Bowling Bulbs, plus as many as you have enough sun for in the third row. The Bowling Bulbs will roll across the water, and do severe damage to the Imp Cannons, usually decapitating incoming Swashbucklers. When an Imp starts to eat a Bowling Bulb, use Plant Food if necessary.

Fume-shroom/Tall-nut/Boosted Infi-nut Strategy
by Snuffygetlucky

Suggested Plants: Plant 3 rows of Fume-shrooms in the back, and a row of Tall-nuts in front of them. Plant an Infi-nut in the rightmost column. Let's Rock! Boost the infi-nut right after you start. This will take care of Imp Cannons, at least until they release their shower of imps. Swashbucklers and imps will have to eat through the Infi-nut force field before they can get to the Tall-nuts. Boost the Infi-nut again when the force field starts to look weak.
 * Fume-shroom
 * Tall-nut
 * Infi-nut
 * Random Stuff

Fire Away!
by Snuffygetlucky

Suggested Plants: Put a row of Coconut Cannons in the first column and a row of Lightning Reed in the second column. Put an Infi-nut in column 5, row 3. Let's Rock! Boost the Infi-nut immediately. This will deflect imps not released by the Imp Cannon self-destruct. Boost the Infi-nut when the force field disappears. Use Coconut Cannons for the imp cannons, although this requires timing with the constant Raiding Parties and Imp Cannon firing. This should reduce the amount of Imp Cannons self-destructing greatly. Also use the coconuts when zombies get too close for comfort.
 * Coconut Cannon
 * Lightning Reed
 * Infi-nut
 * Random Stuff

Zombie Popcorn
By Bolt-Weed

Place 5 Wall-nuts in colummn 1.

Place Spikeweeds everywhere else.

Everything will simply die. Boosted or not, you will win.
 * For more strategies, see here
 * If you have got another idea, add your strategy here.