Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25416291-20141220060734/@comment-25214517-20150111232512

Balam Ajaw wrote: BWB is worse balanced. Not only introduces useless plants like the Bowling Bulb and the Guacodile that don't counter any zombies, also have 3 zombies without counters! The Surfer Zombie don't have a real counter, although you can defeat them with strong plants. The Fisherman Zombie also don't have a real counter, a counter that doesn't need Plant Food to counter it (the Plant Food doesn't grow up on the trees in the Endless Zones people!). And like with the Wizard Zombie the Octo Zombie don't have any counter, and is worse because has more health that the Wizard Zombie and the octopi don't disappear after the Octo Zombie is defeated.

All the other worlds have plants that counters the zombies, but the last two worlds don't, and the worst part is that introduces useless plants like the Bowling Bulb, instead of a counter for those zombies e_e, how is that balanced? I agree, BWB is unbalanced, Fisherman Zombies counter is from FF, if you go straight from AE from this world, what are you going to do? Also Octo and Surfer are just as bad (Wizard in my opinion isn't as bad as Octo, only because the sheep go away when he dies). While I like the plants, they aren't very helpful in this world. At least FF Part 1 (Part 2 may not be the same) has counterable zombies Hunter (Fire plants and Hot Potato) and Dodo Rider (Blover and Hurrikale). Plus I believe Part 2  will have a stationary zombie, but not a Octo/Wizard zombie since ther is one in Part 1, unless POP Cap isn't very creative. Aslo what plants are in Part 2, is X-shot still in the code?