Board Thread:Roleplaying/@comment-29611741-20161114033355

It has not been even three weeks since I started this RPG, and it's already at the second thread! Time to step up the game, then!

Backstory
''A long time ago, Zomboss created a machine so powerful, it could destroy lawns and lawns of plants and collect hundreds of brainz with not even a dent. The humans fled into a far away land and planted and planted. As far as they knew, they were just stalling this apocalypse of a machine. However, a skilled group of plants appeared, more powerful and skilled than any plant before them. Together with a specially trained lawn of plants, they defeated the Zombot(written about in a popular epic by their magical bard, Maribard) and saw to it that the power used would stay lost in space and time forever.''

''The humans stayed in the little land that they were pushed back to while the plants pushed onto the rest of the world. They made human-like cities, except they use nature as their city, making large plants their building and vehicles. They also eventually allowed zombies, who left Zomboss after his escape to a fortified Zombopolis, and used some of their bots to create a coexistence of zombies and plants.''

''Unfortunately, as few know, Zomboss has opened his gates to plants as well as zombies and is expanding his dominion. No one knows what he plans to do, but whatever it is, it is almost certainly not good...''

Our journey continues as our heroes encounter their first true challenge of wit and might...'

Rules

 * No spamming.


 * No using others' characters.


 * No using heroes or non-canon plants/zombies.


 * Please don't swear unless it is censored and for a roleplaying purpose.


 * When making your character and his/her abilities, keep them related to your character.


 * Don't be rude unless it's as your character for roleplaying reasons.

Character Creation
You can choose to play either a plant or zombie. To join, you must tell me your character's:


 * Name


 * Plant/Zombie Type


 * Gender


 * Personality and/or Bio(the latter will be made by me if you leave it out)


 * Class(es)(see below)


 * 3 Abilities, including your attack. They must fit within your class(es).


 * Solar Burst(plants)/Unlife Fever(zombies). These are the equivalents of Plant Food, powerful moves that can only be used every once and a while. Note: I may reward some of this alongside EXP for actions and finishing encounters to make the process of gaining this less tedious.

Classes
The class system is special in that you can choose one of the four Base Classes to be a Purebreed of that class or you can choose two where you will have some strength in, becoming a Hybrid. The base classes are:

Destroyer: These characters are swift, deadly, and accurate. They can die to a few well-placed hits, but you'll be dead long before you land one good shot on a talented Destroyer. Destroyers start with the highest Attack, but at the cost of Defense and Health. Destroyers can get:


 * Strong Attacks (Including insta-kills on non-bosses for Purebreeds)


 * Evasive moves (100% chance only for Purebreeds)


 * Weak offense-based Buffs and damaging Debuffs


 * Counter-Attacks


 * Stacking Attacks

Tank: Tanks don't die. They just won't break or let you through. You might finally pin down the enemies' main offensive troop and attack only to chip a few pixels off of that Tank's health bar when he/she blocks. Tanks start with the highest Defense and Health but the lowest Attack. Tanks' movesets include:


 * Mild Attacks


 * Heavy Charge-Up Attacks (that can break armor)


 * Blocks and Reflects


 * Defensive Buffs (including invincibility for Purebreeds)


 * Taunts and Distractors

Spellbinders: Masters of space and time, they manipulate the battle to their advantage. Sometimes it's hard to tell if a Destroyer is untouchable or your body and mind are on fire because of these beings' presence or not. Spellbinders have average all-around stats. Spellbinders' spellbooks include:


 * Splash Attacks (including some very weak full group attacks)


 * Powerful Buffs (including speeding Solar Burst/Unlife Fever charge for Purebreeds)


 * Fatal Debuffs


 * Strong Casts and Spells


 * Incredible Solar Bursts/Unlife Fever powers

Medics: Their influence is difficult to overestimate in borderline battles and large skirmishes. They keep their allies on their feet and protect them from the harmful effects of many spells and poisons. The greatest ones can (re)resurrect their fallen allies and save them from slipping out of space and time. Medics have high Health, decent Defense, and low Attack. Their powers are as follows:


 * Weak Debuffing Attacks


 * Healing (including Regeneration and Burst Heals)


 * Antidotes (cancel Debuffs, Purebreeds can obtain the Omnidote power that removes any debuff)


 * Weak Buffs


 * Quick-charging Reviving Solar Bursts/Unlife Fevers

As mentioned above, you can mix classes to form Hybrids. They will have stats as the average between the fields and will have access to both classes' ability sets with some limitations. Two examples of Hybrids:


 * Destroyer and Tank forms Knights, who can form a strong front line that can withstand heavy blows and return the fire. They have average stats around the board as well as aggresive and defensive cries(Buffs/Debuffs) and very strong but slow attacks


 * Spellbinder and Medic forms Warpriests, beings that focus their healing and buffing potential to turn their allies into unstoppable forces against dazed enemies. They have below average stats in Attack but OK Defense and Health.

Levelling and Talents
Your character gains experience by vanquishing enemies, winning encounters, and doing positive actions throughout the RP. Upon reaching 500 EXP, you will level up. Your character will earn stat increases, some SB/UF power, and sometimes, talents.

Talents are gained every third level from level 2. You gain a talent at levels 2, 5, 8, 11, 14, 17, 20, ect.(if I get to ect.) I will propose three(3) or more talents for you to chose from, and you can choose only one(1) of them.

Characters
See more here: http://plantsvszombies.wikia.com/wiki/User_blog:YammaYamer21/The_Solar_Droplet:_Characters/Allies

1) Neath​(PumpkinPro)

​Class: Spellbinder


 * Nightmarish Curse- Deals 25 damage to all enemies at the price of hurting himself or one ally for 10(his choice).


 * Ghost Agility - Allows target ally to attack twice.


 * Ghoul Plague- Neath infects target enemy with a plague that makes them lose 5% of their health(max: 25) and heal Neath for the damage dealt. The target also loses 5 defense and 7 attack.

Solar Burst: Cursed Hell - Takes away 20% health of all allies and enemies, including himself, to stun all enemies and remove their buffs as well as purge debuffs from himself and allies.

2) Jaquail(Fairy27)

Class: Destroyer


 * Pummeling Smackdown - A normal attack that deals 30 damage.


 * Tornado of Agility - An attack that deals 16 damage. Increases Jaquail's accuracy and makes him have a 35% chance to evade attacks.


 * Powered Breeze - Increase an ally's attack by 7. Lasts 3 turns.

Unlife Fever: Explosive Return - If Jaquail gets hurt, his attacks are increased by 7% (15% chance for doubled buff) and has a 50% chance to do a bonus attack. Lasts 3-5 turns.

3) Syaku(BoltBlizard)

Class: Spellsword (Destoyer + Spellbinder)


 * Inanimate Cut - Syaku pulls out her trusty sword from the sheathe on her back and slices through the middle of the enemy horde. This hits three enemies at once for 17 damage.


 * Severing Minute - Syaku casts a time control spell on one ally. Said ally has their chance of dodging increased by 55%. If they are to be attacked, regardless of if they are hit or not, Syaku will strike back with 1.5 times the damage of the attack at the enemy via her sword.


 * Natural Selection - Syaku singles out the enemy with the highest health and casts a spell on them which drains their life. For the next 3 turns, that enemy's health will be drained away by 10% at a time(max of 50 damage) and will heal Syaku half of the dealt damage. If this is used while one is active on another enemy, the previous target for life draining is removed of the debuff.

Solar Burst: Soul Pausing - Syaku casts a time freeze spell on all of the enemies and then does a vicious and merciless onslaught of slashes with her sword, dealing 50 damage across the board and making enemies 30% less likely to evade or block your attacks or hit their attacks the next turn.

4) Zigby(PrimalClash62)

Class: Destroyer


 * Basilisk Buster - Zigby fires off 2-5 shots from his Basilisk Blasters, dealing 7 damage each. Each shot has a 10% chance to ignite an enemy for 5 damage per turn(2 turns).


 * Wildfire - Zigby fires off 10 shots at random foes, burning them and dealing 5 damage per shot. If less than 3 foes are present, shots have a 50% chance to miss.


 * Dragon Storm - Zigby calls out in a foreign zombie language and a turn later, 3 meteors crash down on random enemies, dealing 22 damage and possibly stunning them(55% chance).

Unlife Fever: Drake's Wrath - Zigby calls in his Drake Mech. For 5 turns, Zibgy will be in his Drake Mech, which has twice the health and defence of Zigby and has the following abilities:


 * Drake Jet - Zigby's Drake Mech sets off a jet of fire, igniting all enemies(see Basilisk Blast) and dealing 18 damage.


 * Dragon Tackle - Zigby's Mech rams into a foe, dealing 35 damage and stunning them.


 * Storm Shield - Zigby blows up a shield of dust that halves damage directed to him. Zigby may also use it to protect two allies.


 * Escaping Explosion - Zigby can evacuate the mech earlier, causing the mech to self-destruct, dealing 50 damage to all foes. A less accurate version of this move occurs when the battery runs out, too.

5) Ink Sans(SansyBonkChoy)

Class: Spellbinder

* Ink Splash - Deals 14 damage to all enemies.

* Inky Drinky - Gives 5 Attack and Defense to all allies

* De-Invincify Ink - After 2 turns under this effect, an enemy will lose their strongest buff.

Solar Burst: Colourful Thorn - Does 34 damage to all enemies and has a 50% to Freeze or Time Stretch foes. Time Stretched foes take 15 damage a turn and are less likely to hit shots.

6) Chaor(ThingOfTheStrangeMan)

Zombie Type: Gargantuar

Gender: Male

Class: Tank


 * Fiery Shout - Chaor taunts the enemy, forcing all attacks on him. If, somehow, any allies are hurt while Chaor is taunting, he hurls a flaming rock at the foe, doing 20 damage and sets the enemy on fire(-5 every turn).


 * Lava Charge - This attack charges for 5 turns. During the charge up time, if Chaor is hurt, he will charge up one turn sooner. When fully charged, Chaor charges at an enemy, causing 70 damage to one enemy and burning all opponents for 2 turns.


 * Raging Strikes Chaor hits an enemy for 14 damage. If Chaor has 50% health or more, he draws attention to himself, causing most opponents to be more likely to target him. If below 50% HP, Chaor hits the target a second time, and a third if at 25% HP or less.

Unlife Fever: Unending Rage - Chaor turns invincible and taunts all enemies for a turn. All enemy attacks are met with a counter-attack of 30 damage and a 2-turn lava burn(-10 per turn).

7) Joustalot Silversmite(Vergel Nikolai)

Class: Paladin (Tank + Medic)

◾ Holy Strike - Deals 25 damage to an enemy. Heals the weakest ally for 25% of the dealt damage.

◾ Holy Light - Heals the target ally by 30 HP. 25% chance to remove certain debuffs.

◾ Devotion Shield - Applies 30% defense to both Joustalot and a target ally. When the affected ally is attacked by a non-group attack, Joustalot takes the damage instead.

Unlife Fever: Guardian Angel - Gives immunity to all allies for 2 turns.

8) Leonard(Bluemorpho1029)

Class: Warpriest


 * Violent Vibrations - Deal 16 damage to a target, plus 8 to two others.


 * Soothing Melody - Heal an ally for 43.


 * Musical Motivation - Increases all allies' attack by 2 and gives three allies 3% charge on their Solar Bursts/Unlife Fevers.

Solar ​​Burst: Loonboon - Gives everyone a 50/50 chance to do a bonus attack or to gain 5% SB/UF charge for 4 turns, including the turn it was played.

Allies
None, as of now...

The Story So Far...
''Our heroes encounter a huge gargantuan Grave Buster harrassing a small Puff-shroom Swarm. They come to help it, only realizing they need its help to slay the beast.''           