Board Thread:Plants vs. Zombies 2/@comment-25089892-20160622064826/@comment-25089892-20160627152426

TheGollddMAN wrote: Dung Dinh Anh wrote:

TheGollddMAN wrote:

Newspaper Zombie wrote: TheGollddMAN wrote: Angry3456 wrote: Why does no one mention Bowling Bulb? Anyways, The discussion was about sh*t premiums. D*ck Blowing Blub (that's should be it's actual name) is sh*t but at least it's free.

As far as Pea-nut is concerned. I would have liked it to have Tall-nut health since it costs money and its projectiles and fire rate do sh*t against zombies. Also the seed packet recharge sucks.

Thankyouvn wrote: This is the night Lost City: []

And does anyone know that every Gargantuar statues (except Ancient Egypt) were removed? Wut...why? Why is Lost City suddenly night? It looks cool but why?

Cookiepower wrote: But I still think while Chomper is really bad Blooming heart is absolute garbage (or however you described Bowling Bulb) - not only does it cost so much more than everything else, it has an ability almost identical to Cabbage Pult, which is arguably worse to spend money for than even Chomper. It has an ability identical to Cabbage-Pult but she does more damage to zombies and since I have used it, it is better than Chomper IMHO as I have both of those. Lost City is only night in the Aloe Epic Quest, it won't be night in normal levels. Was it really necessary for one level? 10 actually. And yes. Aloe's quest has 8 levels, not 10, so reality check on that one. And even if there were 10 levels, it wouldn't all take place in Lost City, so you lose that part of the statement as well. So there is really no use for a night-time Lost City. I admit it does look cool, but in terms of requirement, it's value is zero.

Actually the Epic Quest has 10 levels, they just added the remaining two in the newest beta.

And they also changed some of the levels that used LostCityNightsStage to use LostCityStage now, but in exchange of removing the sun dropper module.