Board Thread:Roleplaying/@comment-5460233-20160302045235/@comment-30582690-20160312180726

//Anyways, another great idea by me! In TWD Road to Survival, the rush is like the Chili right? Well you can actually make it fill up faster by adding small, medium, or large bonuses to AP (adrenaline points, aka Chili meter) when attacking or defending. For example, when attacking as normal, the bar would go up 20, but with the small bonus to rush: 23, medium bonus: 25, large bonus: 28. When defending as normal: 5, small bonus: 6, medium: 7, large: 8. These bonuses can be increased by leader skills or weapons. Leader skills can increase everyone's rush points, weapons increase the player currently equiping it. I don't know how leader skills will work here, so let's change it so that the base when getting attacked is 5 and the base for attacking is 20. When leveling up, we can make one of the choices a medium bonus to AP when attacking or taking damage. Weapons increase these as well (as mentioned before). Another thing, AP bonuses CAN stack up. So someone might have their base as 20. Then they level up and then they choose to have it go up to 25. Then their weapon gives them a large bonus, giving them 33 every time they attack. Maybe they might even level up again, choosing the medium bonus to AP again, giving them 38 now. Anyways, this is just an idea.

//@Bubblefan, since I came up with this idea, can I have some sort of passive ability of being able to fill an ally's meter by 15% or 20%? Meh, it's okay if I don't get it, but I sure do want it though.

Anyways (that's the one millionth time I've said that!), I NEED TO LOOK FOR SOMETHING NOW!!!!! (I grab the zombie's cone by using my tentacle thingies when it's dead and use it as a helmet for myself XD) Use Entangle on the conehead!