Board Thread:Roleplaying/@comment-30384301-20170606091905/@comment-30384301-20170606142059

FLOOR 1

Tip: Zombies do not have superpower skills. Use this to your advantage!

1. Imployee (HP: 200|ATK: 50|Accuracy: 80|Skill Points: 30|Agility: 110|Speed: 60)

Equipped Weapon: Pistol

Defensive Skill: Band-Aid (Heal 25HP. Costs 10SP.)

Offensive Skill: Z-Tech Motivation (All zombies get +20% strength. Costs 10SP.)

Special Skill: Holo-Call (Summon a 30 ATK, 30 HP Hologram. Costs 15SP.)

2. Z-Tech Novice Engineer (HP: 320|ATK: 30|Accuracy: 90|Skill Points: 30|Agility: 80|Speed: 40)

Equipped Weapon: Shotgun

Defensive Skill: Protective Protocol (Give a zombie Immunity to the first attack. Costs 15SP.)

Offensive Skill: Z-Tech Motivation (All zombies get +20% strength. Costs: 10SP.)

Special Skill: Test Chemicals (Poison all plants for 1 turn. Costs 10SP.)

3. Security Guard Zombie (HP: 380|ATK: 30|Accuracy: 100|Skill Points: 20|Agility: 80|Speed: 50)

Equipped Weapon: Pistol

Defensive Skill: Plant Control Shield (Takes 20% less damage from attacks for 2 turns. Costs 10SP.)

Offensive Skill: Z-Tech Motivation (All zombies get +20% strength. Costs 10SP.)

Special Skill: Laser Shower (Do damage equal to his strength randomly split among plants.)