Board Thread:Plants vs. Zombies: Garden Warfare/@comment-25089892-20150608213608/@comment-5792287-20150625102629

TheHandsomePlant wrote: Milesprower2 wrote: @THP, I didn't say variations were the only thing affecting difficulty. The actual quality of the AI would change as well. For example, the weakest AI types would probably just stand around occasionally shooting and using abilities at rather stupid times, while the best AI would have near-perfect accuracy and use abilities at all the right times.

Also, in Garden Ops, you don't take more damage from attacks on higher difficulties. The differences are how many zombies spawn, what zombie types spawn and how much health the zombies have (around 50% extra health for all zombies on Craaaazy).

@SunShroom, not really, he's capable of both effective close-combat and effective sniping. Maybe his sniping attacks aren't as good as a Cactus, but that's made up for by the fact that he can actually defend himself at close-range, unlike Cacti. You're wrong about the Garden Ops. On Easy difficulty, one can easily take off full clip from Foot Soldier and only absorb 25 NDS. If you try that on Expert, two clips are enough to kill you.

Huh, maybe you do take less damage on lower difficulties. However, I know I'm right about the health changes of enemies. On Crazy difficulty, a Foot Soldier will take about seven direct hits from Toxic Pea, which does 25 damage per direct hit. AKA, about 175 damage instead of 125, plus a small amount of toxic damage too, meaning it probably has around 185-190 health.