Board Thread:Roleplaying/@comment-27227983-20170315071824/@comment-27227983-20170317025040

???: Alright, here it goes!

Tutorial

''In your, you will choose the move you will use, and what your plant companion will do. Same goes for enemies.''

''The normal arrangement of order in turns are as follows. Players act first, enemies act second, plant companions of both players and enemies act third, and allies act fourth. This can be altered with certain abilities, debuffs and items.''

''Plant Companions normally don't have any "moves". Just dictate the target you want them to hit, and they will do it automatically, dealing their ATK damage to their target. ''

If you use an item in a fight, you may still perform an action in the same turn, same goes for enemies.

''Sometimes, you can manipulate enemies using charm or fear. Charming an enemy involves showing them that you are in a superior group, and that it would benifit them that they help you instead. Making an enemy fear you involves dealing immense damage to them, or wiping out all of their "friends". This does not always work, but when it does, you gain a temporary ally who'll fight with you for the whole battle, and will leave afterwards. Though, their short apperance isn't their last, so bear that in mind...''

''Sanity. Huh? Didn't expect that as a factor? Well, Sanity is a new stat! Sanity not only applies with fights, but we'll get into that sometime later. If your sanity goes below 25%, you will enter a state of "insanity". In this state, you will gain a double damage attack boost, but you cannot control who you hit with your attacks. Sanity can be lost by killing and hurting others, and it can be replenished by resting and healing/buffing others. 25% of your Sanity will come back atter a battle/wave is over.''

Tutorial End

???: Alright, bear that in mind when we enter this fight. Oh, I forgot that we didn't know eachother, sorry! *Sweatdrop* My name's Shula. And this- *Snaps finger*

A Fire Peashooter pops up the ground, and stays on Shula's shoulder.

Shula: -is my Plant Companion!

Ally Unlock: Pheonix/Shula

Commander Will: You had enough talk now, hopefully you enjoyed your last words. Soldiers, seize!

Two Soldiers, with their swords, shields and Repeaters prepare to strike...

Players:

Simon Lupus (Freed Slave) Vitality: 50/50 | Sanity: 100% | Ultimate Ability: 0% Charged | LV: 1 EXP: 0/20

Deryll Sabernova (Rogue) Vitality: 25/25| Sanity: 100% | Ultimate Ability: 0% Charged | LV: 1 EXP: 0/20

Kristy Ferlam (Plague Doctor) Vitality: 50/50| Sanity: 100% | Ultimate Ability: 0% Charged | LV: 1 EXP: 0/20

Enemies:

Wave 1/3

Townsman Soldier A | Armour: 3 | Vitality: 30/30 - One of the many puppets of Her Magesty's ongoing reign of corruption.


 * Strife: Strikes an enemy, has a chance to make the enemy bleed for 1 turn.


 * Shield Bash: Stuns target for 1 turn, but breaks the shield, taking away 3 Armour from user.

Townsman Soldier B | Armour: 3 | Vitality: 30/30 - One of the many puppets of Her Magesty's ongoing reign of corruption.


 * Strife: Strikes an enemy, has a chance to make the enemy bleed for 1 turn.


 * Shield Bash: Stuns target for 1 turn, but breaks the shield, taking away 3 Armour from user.

Plant Companions:

Wasabi Whip (Simon) | Vitality: 10/10 | ATK Damage: 8 + 50% Chance to burn

Primal Rafflesia (Deryill) | Vitality: 8/8 | ATK Damage: 12

Sap-Fling (Kristy)| Vitality: 10/10 | ATK Damage: 4 + 20% Chance to stun

Fire Peashooter (Shula) | Vitality: 8/8 | ATK Damage: 8 +50% Chance to burn target

Repeater A (Townsman Soldier A | Enemy)| Vitality: 8/8 | ATK Damage: 4 (But hits two targets)

Repeater B (Townsman Soldier A | Enemy)| Vitality: 8/8 | ATK Damage: 4 (But hits two targets)

Allies:

Shula Flagrátion (Thief) | Vitality: 36/36 | Sanity: 100% | LV: 3 | EXP: 0/50

Traits:


 * Fiery Feet I: Has a 25% chance to do a third action opposed to just two in a turn. This is an upgradable trait.

//Oh, I forgot that I'm using small numbers for this... Time to nerf every attack...