Board Thread:Roleplaying/@comment-17699278-20150201054629

Tis was inspired by The Sunken Pyramid

This RPG started in a normal day, where plants fight the invading zombies, until...*BOOM*! One of Zomboss' nuclear reactors was been destroyed by a mysterious stanger. The nuclear fallout scatters throughout the entire Suburvia, infecting some of the plants and they followed the order to the stranger. In a conference in the Garden center, Zomboss promised to solve this crisis. But first, he needed Penny in David's garage...

PLOT

Zomboss (charcter held by me) was aware since the stranger destroyed the reactor that fuels his Zombots and using their mortal enemies, the plants, to threaten their feeding ground. As result, he was going to hunt down this saboteur whoever he is, but first he need to get Penny from Crazy David's garage. Can you stop this rogue before he destroys the Suburbs or the space-time?

RULES

 > Be very active

> Don't spam

> Don't cheat

> Your character must be a zombie. Not a plant, not a zombotany and not any other

CLASSES

To join, you need to choose any zombie you want then choose a class from any of the below...

Knights are classes that have very high health and damage. They usually use melee attacks and more focus to defensive skill. They can able to stun their enemies too. Attacks includes 1 melee attack, 1 stunning attack and 1 defensive skill.

Rangers, as it's namesake, uses range attacks to avoid being always targeted. They are also equipted with different ammunitions with elemental effects (like freeze, fire, toxic). They carry normal health but low damage. Attacks includes 1 range attack, 1 effect attack, 1 accuracy buffer.

Mages carry normal health and high attacks, are special units that can cast spells that can ignore armor and affect many targets.Attacks includes 1 anti-armor attack, 1 group attack and 1 supportive skill.

Necrolyte are the zombie counterpart of the plant clerics. They may have weak attacks, but all attacks can cause harmful effects unto enemies. They are also good in healing their fellow zombies with dark magics.Atacks includes ! effect attack, 1 healing skill and 1 defensive skill.

 Pirates are known in high attacks and health. These tricky crooks can debuff enemy attack and other helpfull effects their enemy owns. Attacks includes 1 basic attack, 1 debuff attack and 1 attack buffer.

 Rogues are the zombie counterparts of the plant spies. They have normal health and high attacks, but deals slack damage (I don't understand what slack damage means but I think it's just like hitting many times).They are also good supporters. Attacks includes 1 slack attack, 1 support skill and 1 trick attack (trick attacks can be sneak attacks or stealing).

Berserkers have high attack but low health. Like rogues, they have slack attacks and also a one-time critical offensive attack. They can also buff their attacks. Attacks includes 1 slack attack, 1 critical-support attack and attack buffer.

NOTE: All players, in any class, must have a special abitity which may either offensive, defensive or supportive. This is called a Brain Food Effect, this is the zombie counterpart of the Plant Food Ability. All players must list their Brain Food Ability. It can be dropped by defeating a boss or mini-boss, or by defeating a plant that carries one. You can stock up a limited of 5 brain food. After using the ability, it would need to cooldown for 5 turns.

DISCLAIMER:

'I was just inspired by Crayonshinchan0203 's RP-Survival. Most of the classes here were based on his classes and I am adding additional classes (which are the ranger and berserker) and renaming some classes (the cleric and spy classes were changed to necrolyte and rogue) to avoid copying. Plus, this is a zombie RP-Survival and it did had a different storyline. I'll hope you all players will under stand... '

 P.S. To  Crayonshinchan0203:I invited you in this RP-Survival thread to be second in command when I'm not arround.   