Board Thread:Plants vs. Zombies 2/@comment-25546049-20160514032953/@comment-24203813-20160516022735

ShroomstagramUser wrote: Dekagamer7X9 wrote: ShroomstagramUser wrote: Dekagamer7X9 wrote: Lily8763cp wrote: Darumo wrote: Oh my god. What's PvZ2 become? You don't have enough with plants like Gold Bloom, Primal Potato Mine and Primal Wall-nut, don't you? Can't you just think of strategies to win levels? Nope, you need the most unbalanced and OP plants ever.

Before, I liked the level system because the only thing that changed was PF effect (I don't mind if it improves because PF is rare), seed packet cooldown and some other effects that plants somehow needed (such as Intensive Carrot reviving plants with full health). But now... I don't want the game to become the China version.

By the way, 20 levels?! Six weren't enough? And I thought three or maybe four were fine. Well, they've made OP zombies, we kinda deserve these plants by now. Not really. The entire strategic element of this strategy game is being to defeat powerful enemies with less powerful plants. OP plants pretty much destroy the strategic element. Like Jurassic Marsh plants? The only overpowered JM plant is Primal Potato Mine. And he's not even OP in all cases. I was taking Grapeshot and Cold Snapdragon into consideration. They're not overpowered. They just need tweaking in order to keep them from making Cherry Bomb and Snapdragon overpowered.

What is overpowered, however, is a Twin Sunflower that produces 250 sun and costs 100 sun with a fast recharge. Or a Repeater that deals 5 damage per hit for 175 sun.

Or Explode-o-nut in its current form.