Board Thread:Plants vs. Zombies 2: It's About Time/@comment-24760547-20150222213251/@comment-25912702-20150225012315

I'm sorry for the formating, I'm still pretty new. I know some of these like the "Pair Pear" are names someone else has mentioned but these are my personal rewrites of their mechanics. In addition, I worked very hard for these so PLEASE give me credit when speaking of them.

Next world plant ideas: En-durian: (100 sun/recharge: slow) Health of a wall-nut but gives a 1 NDT worth of damage back to the zombie for each bite it receives. Sundewm: (125 sun/recharge: mediocre) Produces single suns and will slowly eat the zombie on contact; must recharge before eating again; stops producing sun when eating. Artichoke: (200 sun/recharge: mediocre) Holds a single zombie in place once it gets close enough and gives it damage until it's head pops off. Poison Ivy: (150 sun/recharge: sluggish )Ground plant that can't be eaten and poisons zombies that walk on it; can be smashed.(poisoned status)    Poison Mushroom: (25 sun/recharge: sluggish) Poisons zombie that eats it.(poisoned status)    Platano Macho: (300 sun/recharge: very slow) Flies around from tile to tile dealing massive damage to a single tile at a time during a limited time; attacks highest health zombies first. Corn on the Mob: (same as Banana Launcher) Looks similar to Cob Cannon but takes up only one spot. Tormado: (150 sun/recharge: fast) Deals damage to a single zombie and pushes it back a tile. Nuke-ini: (500 sun/recharge: very slow)Takes out all zombies on board. Pomegrenade: (200 sun/recharge: slow) Throws smaller pomegrenades onto imps or gargantuars and deals high damage. Lychee Leech: (50 sun/recharge: slow) Plant on ground, zombie gets too close, it hops up, and latches dealing damage; double damage if it has any armor. Grapeling Hook: (75 sun/recharge: fast) Plant, touch and drag to plant that'll be pulled to where Grapeling Hook is; can be eaten, single use and disappears after use. Mortango: (150 sun/recharge: slow) Fires only long range explosive mangos that deal higher damage than Melon-pults but cannot hit zombies within 2 tiles. Quickiwi: (175 sun/recharge: mediocre) Steady stream of a seeds that are a third of light damage. Tumbleweed: (100 sun/recharge: mediocre) Place it will on and off the screen continuously causing a pea's worth of damage to each zombie it touches; goes off screen and rolls back on and through the board on intrevals. Glow-shroom: (25 sun/recharge: fast) Glows green and illuminates a four by four area around it. Bassil: (50 sun/recharge: slow) Drops the bass and vibration materials break.(glass using zombies)    Horseradish: (-Tile Turnip Mechanics- sun/recharge: slow) Creates a tile that doubles the plant's action rate. Cilatrio: (200 sun/recharge: mediocre) Fires in a three by three circular area around it with three branches simultaneously. Lemon Aid: (100 sun/recharge: slow) Heals plant back to full health.(not my pun, it's my own interpretation of it)    Cashrew: (75 sun/reacharge: slow) Plant that takes out an underground zombie. Spearmint: (200 sun/reacharge: mediocre) Targets, damages, and chills zombies that remain in the back. Thymewatch: (50 sun/recharge: very slow) Stops all zombies for a limited time. Cocoa Beans: (100 sun/recharge: slow) Plant under plants to double their health. Hot Cider: (250 sun/recharge: mediocre) Deals splash damage and instantly melts through meltable objects. Hoard Spore: (100 sun/recharge: slow) Fungus that spreads through hoards on contact and makes them attack and infect their own over time.(requires time!)(cannot work in extreme temperatures)    Succulent Stone: (125 sun/ recharge: mediocre) Fires rock like projectiles worth a pea's damage; zombies simply walk over it since it just looks like a rock; can be crushed. Throwing Chives: (150 sun/recharge: mediocre) Medium range plant that's added under a plant and throws chives forwards and back 4 tiles in quick succession. Pineapple-pult: (250 sun/recharge: mediocre) Splash damage as well as pops objects. Chestnut: (75 sun/recharge: slow) Grabs one object at a time from a zombie and adds it to its chest like armor; health of a Chard Guard+zombie item.(it can only grab only one item and then no more). Spinner Spinach: (same as Umbrella Leaf) Spins and wards off incoming projectiles.(replaces Umbrella Leaf)    Catnip: (100 sun/recharge: mediocre) Zombie cats jump off zombies and disappear into the catnip. Flax Capacitor: (50 sun/ recharge: very slow)Reverses time for zombies by 15 secs.(now you know what is coming in what lane)    Mosses: (100 sun/ recharge: mediocre) Pushes all zombies to the either the right or left lanes. Flortal: (75 sun/recharge: slow) Orchid that creates a portal from one tile to another (could be game mechanic). Icy Mint: (25 sun/ recharge: slow) Zombie that eats it is permanently chilled; unless hit by heat. Primrose: (175 sun/recharge: mediocre)Fires thorns that split into 8 separate continous directions once it hits something. Pear Pair: (150 sun/recharge: mediocre) One shoots forward while the other shoots up and down. Sunflower Trio: (175 sun/recharge: slow) Makes 3 suns. Rewheater: (75 sun/recharge: slow) Revives plant that got eaten last on that tile. Cantaloop: (100 sun/recharge: slow) Rounds up thrown imps, puts them in front of himself, and is also a defensive plant; health of a wall-nut.