Board Thread:Plants vs. Zombies 2/@comment-25546049-20161020054342/@comment-24275721-20161030173854

Legofan9o5 wrote: TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote: YammaYamer21 wrote: TheGollddMAN wrote YammaYamer21 wrote: TheGollddMAN wrote Legofan9o5 wrote: TheGollddMAN wrote: YammaYamer21 wrote: TheGollddMAN wrote: GamesterD wrote: Sweet Potato is now 150 sun. It is still too much for that piece of sh*t. Should cost 100 at most with that crap recharge. Well, you have to admit it's probably the best thing they've done in the last few months. Plus, it's actually semi-usable without completely ruining your sun balance. Per my perspective, the best thing they have done in the last few months (though depending on how far you are going back) is re-introducing Explode-O-Nut, giving us Bombegranate, actually progressing on the level system. Sweet Potato will never be on that list as I don't consider semi-useable plants as useful. So no, I won't admit as this "buff" doesn't come close to my expectations..

There are certain plants that I hate so much that unless they buff them just like I do, it won't ever be in any of my good lists; EVER. Such plants include Sweet Potato, most of the shrooms, most plants with delay between shots and my all time least favorite-> Banana Launcher. Of course, you could also see adding overpowered garbage as the "best" thing, but I see that Popcap and other PvZ2 devs are listening and experimenting with older plants to make the playing field much more diverce and fun. But hey, opinions. ...Since they introduced 3 of the most powerful plants in the games, '''people bash on it when all of those plants are very useful for setting high EZ records. I guess users in this wikia don't like plants that can actually help them...''' -Talking about self experiences-  -1.7- As I said, players can still use strategy but there's no bolt of a reason. You really can't say that players have improved because of this new version when there's no proof of such thing. Show me some sort of proper accomplishment from a casual and then I'll believe. As far I've seen, casuals never stepped up and they never will. Pre v1.7 was a training wheel but it trained people like us well but since that's gone now, more casuals are born by the second and that's just for this game. I'm sorry but playing mindless would never net you a star, you would lose lawnmowers thus losing your goal or would have to reply on powerups at the last moment.

This is the reason I gave my own example (even though you never brought it up) as even though I like overpowered plants, it never promoted or enforced anything in my case. Whatever I believe, I always keep myself included in those shoes and since it never affected me, I refuse believe anyone who still has a sense of variety wil be affected as well. The only ones to be controlled and/or be highly dependant on them by picking one plant forever will be the casuals. These particular plants are overpowered but they can also be employed in strategies with weaker plants as a combined and collective team. In battles, you have teammates with varying abilities in varying degrees and this is no different. The captain is the one who decides how to use his troop effectively by using everyone and the player should as well. The plants themselves don't ruin the strategy, the players who drool over them are the ones who do it and in most cases, these casuals are the ones who do that. That's where your thinking has flaws to think the plants themselves are at fault. The ones who come up or don't come up with strats are the ones to blame as they are the sentient ones.

You can very well have a sword in an RPG that has purification against all poison types but if you only rely on that without seeing how other weapons turn out to be, then it's your fault, not the sword's for being there.