Board Thread:Plants vs. Zombies 2: It's About Time/@comment-26216140-20141110051138/@comment-27557697-20141112122522

Starfruity wrote:

I've gotta say, Big Wave Beach may actually be my favorite world. At first glance, it may appear to be just another Dark Ages, but in reality, it's not at all. I agree that it's a disappointment that it only has 5 new plants, and two of which are useless in other worlds, but Banana Launcher and Guacodile are great new plants, Bowling Bulb would be if it recharged simultaneously, Tangle Kelp is more useful now, and Lily Pad is essential, so I don't have to complain much about quality, only quantity. It has a whooping 32 levels, the largest world so far, so what's to complain about there? All that's left is the zombies and individual levels. It may seem that Octo Zombie and Fisherman Zombie are OP, but in reality, you just have to know what you're doing. Big Wave Beach was the first world to actually challenge me the way I like it: not unfair OP-zombie-spam way too early in the level like Dark Ages and Wild West, not set up a defense and you're done like Ancient Egypt and Pirate Seas, but in a way that requires you to have experience and still keep you on your toes. Far Future was close on that matter, but Big Wave Beach was more difficult. There were times when things got quite tricky and rough, causing me to have to think outside the box to succeed. Anyone ever tried to get their Banana Launchers covered with octopi to keep them from being eaten in Day 23?

However, there is one thing that I think would be very helpful. Like I've said, you have to have experience in order to get through this world without buying your way out of it. That's why I think it would be helpful if PopCap "branded" their worlds with certain difficulty levels. AE and PS would be "Easy", WW and FF would be "Medium", and DA and BWB would be "Hard", or something of that sort. That way people will know what they're getting into before they attempt it.

So that's my ten cents. Makes sense. If someone just started the game and decided to unlock a "hard" world right off the bat and complain it would be their own fault for trying to jump straight into a hard level.