Board Thread:Plants vs. Zombies 2/@comment-27101994-20170204103301/@comment-25093069-20170205214558

Master3530 wrote: TheGollddMAN wrote: Master3530 wrote: I'm not going to upgrade specific plants in order to beat levels, I'll just cheat the way out with power-ups or boosts. What's even the point of beating/playing the levels if you just spam powerups? What will you get out of cheating your way through the levels? I'm not gonna spam, it'll be endless zone kind of usage.

Sigh. It appears that the real reason popcap added the levelling up system was because they wanted the game to continue and wanted to make more money out of it, by forcing players to either grind to level up plants or spend money to make it faster. I feel like that's the case with these new levels.

I guess I'd be ok with levelling up certain plants for these levels as long as the change wasn't permanent. Once my plants are levelled up, the game becomes a piece of cake and the difficulty levels of the worlds don't make sense.

I think popcap can fix this problem if the levelling system allows you to switch back and forth between the different levels of your plants. For example, I could earn seed packets to level up a certain plant for the harder levels, then switch back to level 1 for easier levels so that the challenge isn't gone. This way I would be able to control the difficulty level of ANY level in ANY world.

If I want to quickly complete quests because I'm running out of time, I could use max level plants to do that. I could also use max level plants for endless zones. If there is a new plant for gems and I have to quickly grind to get gems, I can use max level plants to do that quickly. But whenever I feel like I can crank up the difficulty of any level by choosing the less powerful versions of my plants. That way everyone would be able to really make the game however easy or difficult they want it to be. This would also allow popcap to create brand new challenges and quests. For example, "complete this level with only level 2 plants" or "complete this level with a level 3 snapdragon and level 5 peashooter" etc.

One of the reasons popcap gave for creating the levelling up system was because they got a letter from a fan who said that he has a disadvantage because of a certain disability he had, not all players are equally skilled. Younger players wouldn't be able to come up with complex strategies, some players have a slower reaction time than others. So if popcap wanted to make the game fair for players of all ages and abilities, why would they force expert players to level up their plants which is permanent change and make all the levels super easy? That's not exactly fair is it.

They should either make these new levels doable without any levelling up OR make it possible for players to swtich between the different "stages of growth" or levels of their plants. That way a player could take a beginner "level 1" peashooter to any level whenever they like, gain experience to get higher level peashooters but the level 1 peashooters wouldn't be lost forever, we could use them again. We would be able to go to the almanac to swtich back and forth between plant levels and also see the stats and be able to compare what makes each level different.

I think the levelling up system and new levels are flawed and don't make the game any better (for me at least). I wish popcap would take my idea into consideration because I feel like these new levels are being really unfair to players like myself. (I haven't played these levels yet, this is just based on what I have seen and heard from other players.)