User blog comment:Batty1776/PvZH Balances IMO/@comment-26988423-20170804142602/@comment-26988423-20170806061544

All right, here I go. I won't talk about the Rarity changes.

Water Chestnut... it's interesting. I think it'll be fine.

Steel Mag is fine with the buff.

You nerfed Hibernating Beary way too hard. Keep just one of the changes. Either 5 health with when hurt: Gets +4 or 8 health with when hurt: gets +2.

Astro-Shroom.... well, I guess it could use it since it's legendary now. (Sidenote: You do have to make sure that each class has the same number of each class in each set. I won't check because I'm lazy, but take note of that.)

Espresso Fiesta really was fine as it was. Most of these have good reason, but this seems completely arbitary.

Pod Figher.... very well.

I'm pretty sure you just made Threepeater better than Shooting Starfruit. Threepeater is fine as it is with the Pea synergy as well as the high health, although if you really, really think it needs a buff just make it have 2/5.

Laser Cattail just needs the ability buff, nothing else. You also can't move cards into other classes without adding a bunch more for the other classes (2 for smarty and one for everything else other than Mega-Grow).

Hmm... I'll check out the rarity later and let you know my thoughts. I mean, once you make sure it fits what I said above about each class having the same number of cards in each rarity.

You just made Lawnmower irrelevant with the Squash buff. You also would have to change Locust Swarm, which in turn would make B-Flat irrelevant.

Flytrap didn't need the buff.

On the other hand, Sage Sage did. But it must retain the X sun or more thing, otherwise it doesn't fit in Solar.

Magnifying is definitely overbuffed, even with the rarity change. Actually, Magnifying Grass is meant to be a glass cannon, you can't buff the health. You could make it cost less or start out with 1 strength if you really have to, although I think that it's unneeded and I would discourage it.

Twin Sunflower.... okay I guess.

Cosmoss does not need that change at all. It's not even that strong.

Wing-Nut... I think 2/6 or 3/5.

Astro Vera needs that +X Max Health thing. Maybe just decrease to 5 from 10.