User blog comment:Milesprower2/My Pyramid of Doom guide/@comment-24329474-20131223081510

I was hoping I'd find something better to deal with the gargantuars in the pyramid of doom here but I've gone 52 levels and are dealing with them this way.

1. Save plant leaves during levels without gargantuars for levels with gargantuars.

2. During gargantuar levels I pick the following: Twin Sunflower, Potato Mine, Iceberg Lettuce, Grave-eater (if necessary), Coconut Cannon, Wintermelon, and Cherry Bomb. Or Kernelputs.

3. Start with the Twin Suns on the second column and keep grave eating from the left. Use Potato Mine and Iceberg to delay the waves of zombies so that by the time a wave of 3 zombies come, you'd have an entire 2nd column of Twin Suns and getting ready to plop your first wintermelon on the first column.

4. Leave the third column blank except for potato mines in the early waves. The Gargs throw their imps in this column. The wintermelon takes care of them before they take 2 or 3 bites off the Twin Suns. Replace Twin Suns when eaten. As an alternate strategy, place kernelputs on the third column because they help deal with the gargs. Either you replace the iceberg lettuce or the grave-eater with the kernelput.

5. CocoCannons on the 4th column, supported by potato mines on the 5th column, and iceberg lettuce on Gargs ready to whack your cannons. Sell Cannons right before they are hit, then after they 'miss', drop a cannon and quickly fire. Cherry Bomb mobs of gargs close to your lines. When close to losing a bunch of cococannons, save a cherry bomb and use the 'throw' powerup to throw the gargs to the upper right then hit them with the bomb.

Right now it's getting to be too expensive to stay alive during garg levels. 4 powerups plus all your saved plant leaves per garg level is too much. Dropped 4k on level 52 and I was thinking this strat is unsustainable if not for the no-garg levels.

I'm hoping for an easier solution.