Board Thread:Roleplaying/@comment-28270366-20171005132339/@comment-28270366-20171104092042

To our new Level 13-ers, here are your talent choices...

Drip
 * Splash - Water Droplet affects all enemies, but damage is reduced by 25% and power down chance is increased by 10%.
 * Hydro Haste - Hydro-Freshness instantly remove slow effects and grants the target a speed up equal to the amount of slow, lasting for 3 turns.
 * Water Buddy - (ACTIVE) Summon a Water Buddy to help you harm foes and heal friends. Lasts for 5 turns. 10 turn cooldown.

Sans
 * Ferum for Femur - Bony Block grant allies Ironclad.
 * Spine Shied - Bony Block reflects 45% damage back to the attackers.
 * Rib Cage - (ACTIVE) Traps a target enemy inside a rib cage for 2 turns. Trapped enemies cannot move. Trap effects have less accuracy against fast enemies. 8 turns cooldown.

Cactopus
 * Rage Fluids - Sea Sap has a 5% chance to double its effect for that turn.
 * Splinter Spikes - Ink Spike has a 5% chance to blind and daze at random enemies.
 * Wanted Over the 7 Seas - Attacks deal 100% more damage against outlaw. Mercenary hiring cost are discounted by 40% on you.