Board Thread:Plants vs. Zombies 2/@comment-25546049-20151217224614/@comment-26826553-20151223065231

DatDramaPlant wrote: The Ancient Pult Ancestor wrote: DatDramaPlant wrote: The Ancient Pult Ancestor wrote: The Zombie O.O wrote: Dalek2653 wrote: The Ancient Pult Ancestor wrote: SOMEGUY476 wrote: Master3530 wrote: Dekagamer7X9 wrote: Shadow-shroom's pretty good. However, I feel it's a bit... Unbalanced. I feel it could be a bit more balanced with, say, a sluggish recharge and a plant food ability that affects a 3x3 area. Unbalanced? Besides PF ability anything can beat it - primal potato mine, lava guava or ghost pepper. Dude, the thing ignores armor. That means you can take out a whole knight zombie in just a few seconds + the fast recharge. This thing shouldn't be avalible in last stands, even though it might for a while. You can take out a zomboss with the plant food, maybe even one of those discotrons! Hmm, now do you think this is unbalanced? Place an imitater with the shadow shroom. And with the moonflower the shadow shroom does a 3x3 area affect (as thats what it seems) and even Potato Mine is a good plant, but slow recharge. Yeah that shadow shroom needs to just slow stuff or something. Zombies just die instantly with that shadowshroom. We cannot declare our plants breaking the game's balance until Octo gets an ultra nerf. We cannot declare our plants almighty until those Gargs stop arriving to Greatest Hits early (& not even the Zen Garden trick can force them to leave, so far for me, since I've tried around 30 times to no avail).

Be thankful that PopCap is giving is a powerful plant! Now, if they could do us a 'small' favor & nerf a bunch of undead OP warriors & unlock those nice world exclusive plants... This is called strategy for a reason. What's the point of playing a game where it takes 0 effort to win? The reward is pointless. Nerfing powerful zombies only leaves us with a simple game that isn't even worth the time. It's more fun to take the time to carefully find a strategy that works against strong zombirs. We talk about balance with strong Plants, but nerfing zombies will unbalance it in a different way. It should be left the way it is and the strategy left alone. Exactly what Dalek said. Guess you guys are successfully victimized & made to believe that our current bitter situation against undead OP warriors is right & perfectly normal. You guys are failing to see the imbalance the zombies impose on us, rather you see the plants that 'need balancing'. You should not fear power (if it isn't used against you), use it!

0 effort to win? Try saying that when the Octos take 0 effort to bind every plant on the lawn! Try repeating that when Hair Metal Gargs exert 0 effort to destroy everybody! 0 effort to lose is even easier given those guys! You're telling me you take 1000000000000000000 effort to plant a column of infi-nuts? Two columns of Phat Beets/Snapdragons/Cold Snapdragons?

YES, it's normal. The plants don't adapt to the zombies, YOU ADAPT TO THE ZOMBIES. Gargs can move (& with metal, make that hungry speed x2). They won't stay in the same place forever. Eventually, they'll bash the infi-nuts directly.

Sure, let's try adapting to something inevitable (for a hell lot of players): All planting spaces are taken up by plants bounded by octopi. You can still adapt to that...if you start zapping or throwing snowballs at the zombies & octopi. Wasn't it 1.5? Also, we have this to help out.

The thing is, octopi don't change targets mid-air, giving actually AMPLE time to destroy the octopi. Sure, maybe 3c of Snappy (cold optional), but it's still possible. That plus Blover, I presume...

Well, I can't argue with that. But here's the original thing I'm fighting for:

The thing is, a lot of guys here are ungrateful for the epic powers of the plants, as if they fear them (I'm not talking about weaklings, I'm talking about strong plants that people wish were nerfed). But when the hell mode of EZ comes alive (disregarding powerups/plant food), people will wish that Primal Potato Mine goes 5x5...