Board Thread:Roleplaying/@comment-28270366-20170419030631/@comment-28270366-20170507141314

End Round:

Ashfall just caught 2 tuna and 2 squid. Strange, the fishes in this water seems to have scarced. You get +2 Birthdayz Cake pieces.

Sans used his powers to catch some fish. He caught 3 tuna. He also cooked some Roasted Tuna. He got... *rolls a dice, gets 6* 3 tuna. You get +3 Birthdayz Cake pieces.

Mag once again caught a drifting crate of goods. It contained 3 cloth and 3 carrion. You get +1 BDayz Cake piece and +1 X-plosive Fireworks. Sadly for Mag, he didn't caught any fish.

Twist starts fishing. After 30 minutes, he caught... 1 fish. The fishes in these waters started to scarce, eh?

Kalos equipped the Bucket Helmet. He also disassembled the Traffic Cone for 2 plastic.

Kalos used all his resources to fill up the enchant-o-meter of the Rooster Fan to 100%. He gave the coins to the Redstinger Deck Manager (who is, somehow, also a redsmith), -100 coins, and... *working on the blacksmith* Done! Your Rooster Fan is now level 2. Currently your bar is 50%, which you can continue filling up later.

Kalos gained +2 X-plosive Firework piece.

Cactopus goes swimming in the water. Mag tries to pull her tentacle before she jumped, but ended up falling in the water. The noticed that the water is somehow cold...

The other people not mentioned above who are fishing no longer caught any fishes. Probably due to the cold water, or some deep danger.

''Our team slowly sailed into the cold air and water. They noticed some ships in the fog. They started calling it, when suddenly... A boulder was tossed right into them! The boulder slightly missed but it damaged some part of the ship.''

Travelling Sage: Let me see... *uses Sage Powers* Viking Longships. Those are viking zombies! Everyone, prepare your battle stations.

(The tall-nut bodyguards surround Laura, protecting her from any danger.)

Laura: This scene looks cool. I should write a song about it. *was forcefully covered by her bodyguard after a boulder was thrown*

//Guys, prepare for another round of Ship Wars! I kinda updated the mini-game so...

Ship Wars 2.0

Changes:
 * The mini-game now works like a typical card game, like PvZH. The team is given 4 cards that costs craftboxes to use (not the craftboxes in your inventory). The entire "roll 2 dice to determine damage and accuracy" concept still remains.
 * Everyone gains +1 craftboxes every turn. And +1 more craftbox for every support hero active in that turn (specifically clerics).
 * Everyone can choose to play a "card" every turn, but only one per player.
 * There are also special options available aside from just slinging objects. Players are given the option to "Repair" and "Fortify" the boat, or "Sabotage" the enemies'. Still, one of these action per player and still costs craftboxes.

Bonuses:
 * A warrior can give 20% bonus fortification armor to the ship.
 * A mage can deal 20% more damage from elemental projectiles, and status ailments last 1-2 more turns.
 * A cleric can repair the boat more effectively, healing 20% more.
 * A pirate is the master of the sea. He can deal 30% more damage to enemy ships on a direct hit.
 * A spy is an excellent infiltrator. They can successfully sabotage an enemy's ship and can still live to tell it.

'''Afternoon arrives. 7 turn left until nighttime.'''

Current Weather: Cold Air

Current Location: Journeyman's Sea

Current Stats:

Players:

Camilla - HP: 550/550. Armor: 10 Speed: 44 EXP: 123/300 (Level 10). PFB: 90%

Meltfrost - HP: 236/236. Armor: 4 Speed: 16 EXP: 264/300 (Level 9). PFB: 93%

Twist - HP: 510/510. Armor: 6 Speed: 23 EXP: 312/500 (Level 10). PFB: 10%

Drip - HP: 554/554. Armor: 7 Speed: 21 EXP: 280/500 (Level 10). PFB: 13%

Neko - HP: 293/293. Armor: 3 Speed: 26 EXP: 246/300 (Level 9). PFB: READY!

Ashfall - HP: 546/546. Armor: 9 Speed: 33 EXP: 165/500 (Level 10). PFB: READY!

Sans - HP: 615/615. Armor: 10 Speed: 20 EXP: 30/500 (Level 10). PFB: 74%

Cactopus - HP: 555/555. Armor: 14 Speed: 24 EXP: 100/500 (Level 10). PFB: READY!

Wanda - HP: 350/350. Armor: 3 Speed: 17 EXP: 152/300 (Level 9). PFB: READY!

Mag - HP: 439/439. Armor: 6 Speed: 23 EXP: 200/300 (Level 9) PFB: 95%

Steve - HP: 503/503. Armor: 7 Speed: 24 EXP: 72/300 (Level 9) PFB: 10%

Kalos - HP: 398/398. Armor: 6 Speed: 27 EXP: 130/150 (Level 9) PFB: 90%

Jade - HP: 456/456. Armor: 5 Speed: 18 EXP: 35/200 (Level 8) PFB: 71%

Hielo - HP: 477/477. Armor: 12 Speed: 27 EXP: 85/200 (Level 8) PFB: 32%

Enemies:

Special Mini-Game: Ship Wars

(To those who don't know the rules, ask a veteran about it.)

Plant's Ship:

HP: 400/400 Armor: 5

Craftbox: 7
 * Boulder (1 Craftbox) - Deals 30 damage to the enemy ship.
 * Boulder (1 Craftbox) - Deals 30 damage to the enemy ship.
 * Flaming Boulder (3 Craftboxes) - Deals 20 damage to the enemy ship. Burning it for 3 turns.
 * Box of Dandelions (3 Craftboxes) - Unleash 3 dandelions in the enemy's ship to sabotage them. Deals damage after the sabotage.

Special Options:
 * Repair (2 Craftboxes) - Heal your ship by 60 HP. 10% chance to remove any ailment.
 * Fortify (2 Craftboxes) - Increase your ships armor by 10 for 2 turns.
 * Sabotage (0 Craftboxes) - Sling yourself into an enemy ship, interrupting the guys inside and giving your team an opportunity to strike. This is a bit risky though.
 * Delivery (2 Craftboxes) - Spend some craftboxes to immediately shuffle 3 more cards in your conveyor belt.

Enemy Ships:

Viking Longship A HP: 350/350 Armor: 8

Viking Longship B HP: 350/350 Armor: 8

Turns before ships get near you: 7

Summons:

No summons available...

Allies:

Laura Shigihara (Event Ally) HP: 400/400 Armor: 7 Speed: 35 PFB: 45%
 * Heavy Metal - Deals 95 damage to an enemy. 10% chance to stun them.
 * Harmonious Rhythm - Heals an ally over time by 80 HP. Removes all DoT debuffs on that enemy.
 * Moonlight Lullaby - Has a 60% chance to put all enemies asleep for 2 turns.
 * Enchantment Song (Plant Food Ability) - Everybody is healed over time by 120 HP, and everyone has their attack buffed by 55%. Lasts for 3 turns.

Potted Plants:

Ghost Pepper (Twist): 2/3 Ready. 4 Lifespan Left.

Shamrock (Twist): 5/5 Ready. 9 Lifespan Left.

Missiletoe (Drip) 5/5 Ready. 5 Lifespan Left.

Fire Peashooter (Meltfrost): 5/5 Ready. 1 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Guacodile (Sans): 3/3 Ready. 9 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 1 Lifespan Left.

Chomper (Ashfall): 5/5 Ready. 5 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 3 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 3 Lifespan Left.

Heal Flower (Camilla): 3/3 Ready. 4 Lifespan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Steve): 3/3 Ready. 4 Lifespan Left.

Torchwood (Jade): 5/5 Ready. 7 Lifespan Left.

Active Effects:

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.
 * Zealous Aura - (Aura) All allies have +20% armor and +30% attack. Effects decreases by 2% per 10% missing HP.

Camilla
 * Savage Fury - (Passive) Lost 0% HP; attack boosted by 0%.

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.

Hielo
 * Fervor - (Passive) Has attacked 0 times straight; attack boosted by 0%.

NOTE:
 * The following PFs are ready: Ashfall, Wanda, Cactopus, and Neko.