User:Ballistic Planet/PVZ2 Supernova/Plant Balance Changes

 Welcome to the official page for plant balance changes in Plants vs. Zombies 2: Supernova! This page will try to be as detailed as possible regarding all changes that have been made to plants. If you think that there's anything missing, or you'd like to give me feedback on my balance changes, message me on my message wall, or on my discord (BallisticLG#2386).

General
Plant attack speeds have been "standardized", such that the time between their attacks is always consistent. For example, Peashooter normally has an attack speed of 1.35-1.5 seconds between shots, whereas in this mod Peashooter has an attack speed of 1.425 seconds, to make it more consistent. Every single plant possible has undergone this standardization, and that includes sun producing plants.

All plants that explode in a 3x3 area have seen a very minor (and I mean very minor) increase to their explosion radius. Shouldn't be noticeable, but it might be under extreme circumstances.

All fire peas now have splash damage! All peas have splash damage radius of 0.6 (unless otherwise noted). The damage rates are listed below:

Fire Pea: 15 DPS

Plasma Pea: 25 DPS

Giant Fire Pea: 400 DPS, with a splash radius of 1

Giant Plasma Pea: 600 DPS, with a splash radius of 1

Pea Pod Giant Fire Pea: 400 DPS, with a splash radius of 1

Pea Pod Giant Plasma Pea: 600 DPS, with a splash radius of 1

Additionally, Guacodile's and Red Stinger's projectiles are now effected by Torchwood! Guacodile's Torchwood damage is the same as a regular Pea's, while Red Stinger's fire projectile simply just adds splash damage (when powered by a PF, Torchwood will increase Red Stinger's projectile damage).

Buffs
Although Peashooter in general is supposed to be a disposable plant, I wanted to give Peashooter a little more kick to its Plant Food, so that it can do more than just take down one Buckethead. Now if timed correctly, Peashooter's Plant Food effect can actually one shot a Gargantuar, making it a much more usable pick early on.

Sunflower is currently unusable in relation to other sun producers, so I gave it a couple of buffs to help it compete. Its cooldown now ties it with Pea Pod for the fastest recharging plant in the game, giving it a distinct niche over the likes of other sun producer, while all sun producing plants have had their Plant Food sun production increased in general, since they're all universally rather low.

Like Sunflower, Wall-nut is so horribly outclassed that there's almost never a reason to use it. Many of the defensive plants in this game are buffed in my mod in order to help keep up with the fast paced nature of the game, and Wall-nut is no exception. Additionally, a knocked a few seconds off its cooldown, once again to help it keep up with the game's fast pace.

Although Potato Mine has a small niche in regular PVZ2, the quick pace of the game leaves Potato Mine a little bit behind. These buffs should help keep Potato Mine in the game, while still making it a competitive choice when compared with other instant plants. The trigger range was reduced to line up with its animation better, but it's hardly a nerf.

Many of the pult plants in this game are often outclassed by Melon-pult, Winter Melon, or Dusk Lobber. To help with this, most pult plants have received an attack speed buff, and Cabbage-pult is perhaps the most extreme example as 1/3 of its attack speed has been shaved off, making it a very effective DPS choice and early game plant. It still struggles hard against tough zombies and groups, but early game Cabbage-pult should be a lot less dreadful.

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