Board Thread:Plants vs. Zombies 2/@comment-25571438-20150717131854/@comment-25089892-20150718214846

TheGollddMAN wrote: Yeah, and so what? A plant that costs 100 sun but has elevated toughness isn't worth jackall. That's why the plants that you mentioned; I never pick them up for my line-up as they are useless for me.

Pumpkin can save our butts in dire situations with its high health where suppose your Wall Nut is recharging and you desperately need to have a good defensive plant on the lawn that can withstand lots of zombies. At that moment, elevated toughness is like nothing compared to high toughness.

As you not probably know, Elevated doesn't mean "one bite = one kill". Endurian in my opinion is great because defensive plants are not just for letting them get bitten to death. They are mostly used to stall zombies for a small moment until you'll get ideal plant to deal with them. And Endurian in all honesty for me is even a straight upgrade from Wall-nut. They just don't make plants with high toughness anymore because toughness is not their primary function.

TheGollddMAN wrote: Since that plant was useful just the way it was, let's just keep it that way. That's why we don't need any kind of nerf. Since it's major ability is to protect other plants, it should have a high toughness with an acceptable sun cost or it's not worth taking it into a level in the first place. Why would I take a plant that's supposed to protect my plant but itself costs high amounts of sun, has a bad recharge rate or has low health? Then what's the point in me selecting that plant anyway when it's handicapped to do its own job? Since that's its major ability (like how you mention it yourself) it should be better suited for that job rather than being ill suited.

It's as if you want a plant that's not good against zombies and keeps you in danger most of the times. Sometimes your "logic" needs questioning. Same as above, Pumpkin is not meant to let one zombie keep biting and biting it to death, but just letting it stall the zombies for an extremely small moment in case if the target plant doesn't have the time to kill the zombie. Also, this would make some other plants unintentionally overpowered (e.g. Bonk Choy, Snapdragon, Coconut Cannon)