Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-27053902-20161006025105/@comment-26488146-20161017231607

Night Cap:

100 Health, moves as fast as a sunflower, height of cactus, four legs made of that solid white material. Hard to describe how I envision him, think of Night Cap from PVZH, but with legs and arms, with one arm pointing out with a shroom with a tube sticking out, the other by his side, also white and in a clenched fist.

Primary Weapon: Shroom Sprayer. Fires similar to the Law Pea's gun, except automatic. 8 ammo. 21 damage at close range, 23 at long range. 3 seconds to reload. Upon contact with anything, a small cloud of spores are release, dealing up to 2x3 damage.

Shadow Sprint: Body turns into flowing black smoke, except for eyes turning solid white amd his teeth grinning and turning shiny white. Moves Three times as fast, takes only %15 as much damage as it regularly would, and cannot gain postive or negative effects, including: cannot be caught on fire, cannot be poisened (toxic), cannot be frozen or even slightly slowed down by ice, healed in any way (Heal Flowers, Heal Beam, and Auto Regeneration stops while in this mode), effected by Roadie Z, or dirtied by Moto-X Star, or effected in any other way. If vanquised in this mode, the vanquisher gets +10 XP for "Vanquished Dashing Shroom". Downsides: If vanquished in this mode, Night Cap is unrevivable. Cannot attack in any way when using this mode. 35 second recharge.

Toadstool Takedown: Like Shuck Shot. except with one shot. Cannot move when activated. Charges Shot for four seconds. Then fires a squat toadstool being trailed by a relatively long dark transparent purple dragon, with the shroom inside the see-through head of the dragon. Does exactly 100 damage for direct hit, and exactly 50 if zombie is hit by its medium (think Toxic Pea splash) range spash, no matter how close or far from the shot. Then creates a coud the radius of a Zombie Stink Cloud, a much lighter shade of dark purple. This cloud lasts for 17 seconds, and does 8 damage at the rate that a Stink Cloud deals damage, if the zombie is inside. Has a 15 second recharge.

Psychedelic Circle: Activates a aura around it, long enough to encompass Peashooters standing side by side in every direction around it. The circle lasts for six seconds. Any zombie close enough to be caught when it first activates is knocked slightly back (out of the circle's width) and is given an effect very close to Hypno-Shrooms trippy screen. Trippy screen lasts for ten seconds, and does five damage every second. Ten seconds is reset if zombie stumbles back into aura if it is still active. Any new zombie that wanders is while the aura is still active gets ten second effect. Controls are inverted, screen goes from being tinted dark purple to flashing different colors and playing weird sounds repeatedly.23 second recharge.

Items of body able to be replaced with cosmetics: Wide cap, scarf, mushroom-shaft gin, thin torso can be tattoed.

Variants: Fire Shroom, Ice-Shroom, Doom Shroom (havy explosive, low ammo variant) Shadow-Shroom, Poison Mushroom.

Kind of a long range character, although Shadow Sprint and Psychedelic Circle (as well as Toadstool Takedown, if used close-range) help it fight and escape better than Cactus if a zombie gets all close and personal. Between Cactus and Peashooter (with a bit of Kernel Corn).

Rustbolt coming very soon.