Board Thread:Plants vs. Zombies 2/@comment-26348973-20160929031416/@comment-25089892-20161001073250

PnFforever wrote: Cookiepower wrote: PnFforever wrote: Ballistic Planet wrote:

Gargantuar Blitzer wrote:

Ballistic Planet wrote: lmao people are giving up over another aesthetic change. This is genuinely hilarious. I'm not. I'm just wondering why they did this change. I mean, this isn't even laziness anymore. Lol. By definition, it was never laziness to begin with. It would be laziness if they kept the old assets there, but by actively making new assets, no matter if they're worse or not, is not lazy. As an art student, I can agree to that. Look, hate it or love it, don't just assume they did it lazily. If you guys look close at the new podiums, they do indeed are made from scratch.

Which makes it worse. Why would they spend time making these instead of just leaving it how it was, or adding more fleshed-out podiums? It's clear the guy who designed the old podiums left before LC. The only reason I can think of is size reduction. The game is pretty ridiculously big. Images can affect the number of spaces a game has, especially if it were 1 MB.

Like I said, at this rate, they might end up change them to pre-1.7 maps with 10 levels and branching Brain Buster levels like before.

It's not the point. They changed the statues because they found the current situation where some worlds have big statues and some not really unaesthetic. The size went down because they removed some sprites of event-themed zombies, like the Summer Nights ones.