Far Future

Far Future is the fourth world in Plants vs. Zombies 2: It's About Time. It was released on March 27, 2014. Multiple images of the Far Future were also released by Electronic Arts two days before the official release of this world.

Far Future takes place in the 24th century where the zombies have already mastered science and have successfully mass-produced advanced technology and weaponry to combat the plants of all the worlds, such as laser technology, mechanized walkers, etc. There are seven new plants and twelve new zombies that are introduced in this world. The player can unlock this area by using the World Key if the player has one.

This world contains Power Tiles, the stage element of this world. Power Tiles come in different colors with different symbols corresponding to each color Power Tile. Power Tiles link Plant Food to any plant on a Power Tile of the same color. After Plant Food has been given to a plant on a Power Tile and it has finished its Plant Food power, it will also activate a Plant Food power on any plant of the same color as the previous Power Tile. This gives a distinct advantage to the player, as Power Tiles do not hinder the player in any way.

Game description
''In the year 2323, the zombies will have brain extraction down to a science! Can the plants of the future save you from the undead of tomorrow?''

Order of Events
The player uses a World Key, giving them access to the future, when the player defeats Day 7's wave, a cracked monitor showing "ERROR 404, BRAINS NOT FOUND" is shown, indicating their technology may be powered by brains. On Day 8, Dr. Zomboss writes a note before the huge wave attacks. The wave with the Gargantuar Primes is defeated, leaving a World Key behind. On Day 25, Dr. Zomboss attempts to hypnotize Crazy Dave before attacking the player in his Zombot Tomorrow-tron, when the Zombot is destroyed, the hypnosis stops, Dr. Zomboss then retreats.

Main levels

 * * Although Power Tiles are not plants, they are given via conveyor-belts.

Goals for Success
These levels' layouts are same as their original ones. Two to three missions objectives are added. The player needs to complete all the missions however, failure to do so will force the player to restart the level. Meeting all the criteria in a level will award the player either a costume, new plant, or money and will proceed to the next level.

Day 4 Day 6 Day 8 Day 9 Day 11 Day 14 Day 15 Day 17 Day 18 Day 19 Day 20 Day 21 Day 22 Day 23 Day 24
 * Survive while Sun Bombs fall.
 * Survive the zombie attack with the given plants.
 * Survive the massive attack in the Far Future.
 * Survive without any lawn mowers.
 * Never have more than 15 plants.
 * Plan your defense and defeat the zombies.
 * Spend no more than 1500 sun.
 * Survive and protect the endangered plants.
 * Survive the zombie attack with the given plants.
 * Produce at least 6000 sun.
 * Survive while Sun Bombs fall.
 * Survive and protect the endangered plants.
 * Produce at least 5000 sun.
 * Never have more than 16 plants.
 * Plan your defense and defeat the zombies.
 * Never have more than 15 plants.
 * Spend no more than 2250 sun.
 * Survive while Sun Bombs fall.

Brain Busters
All Brain Busters are now together joined as one as a normal level.

Sun Bombs
Sun Bombs is Far Future's exclusive Brain Buster. In this Brain Buster, the player is prohibited from using sun-producing plants excluding Sun Bean and must rely on the sun that is falling from the sky. Players can use the sun to their advantage as an offensive weapon by collecting it before it lands, making it explode. However, it can also be their own disadvantage as the explosions harm plants too.

Special Delivery
Besides Ancient Egypt, Far Future has also a Special Delivery, which is played at the sixteenth day, a Brain Buster without any criterion to accomplish in order to achieve victory. Much like Day 8 battles, the plants provided to the player are given via conveyor-belt and must survive a set of waves.

Locked and Loaded
Locked and Loaded makes the player restricted to the plants that they will use. They are only required to use the plants given to them in order to win the battle. Even though the plant may be locked, they get an opportunity to use that plant (unless it's unlocked already). This will serve as a demo for that plant if ever that manages to happen. The player must win only using the given plants to them. Locked and Loaded serves as a reference for a certain weapon in real life, where once it is armed, it should not be disarmed any more.

Last Stand
The player must survive a flag in order to accomplish the level. In this Brain Buster, the player is given an extreme amount of sun to make use of and two or four Plant Foods at their disposal because there will be no glowing zombies and falling suns to replenish sun for plant production to aid the player from a victory. All the sun-producing plants are not allowed in this Brain Buster, but other than these five, there are other plants as well that are not allowed. Followed by that, the player will deal then with an extreme number of zombies charging at their lawn. If the player is very creative enough to formulate his own plan, he can win without the aid of Plant Food.

Save Our Seeds
In this Brain Buster, the player is forced to survive the wave of zombies and protect the endangered Citrons and Starfruits. Otherwise, they will fail the level.

Zomboss Test Lab
This Brain Buster is similar to I, Zombie, although it is China exclusive only. Instead of planting plants, the player uses zombies to defeat plants. Every plant eaten is worth 150 sun. Unlike I, Zombie, there are no Sunflowers. The player's goal is, instead of eating the Brains, to destroy all of the plants. This Brain Buster is China  exclusive.

All by Oneself
In this Brain Buster, the player will have defeat all the zombies using only one plant. The plant will be upgraded to stronger plants later. Also, in this Brain Buster, projectiles are ten times stronger than normal levels. This Brain Buster is China exclusive.

Terror from Tomorrow
Terror from Tomorrow is Far Future's Endless Zone. The player can either go directly to take an intensive and dangerous levels after beating the world's fourth day or wait until all other Far Future levels have been beaten. Like Wild West and Pirate Seas, never before encountered zombies will be encountered early if the player takes this level as soon as possible instead. As the player progresses, machines start becoming more common and appear earlier. It is even entirely possible for a Robo-Cone Zombie or a Disco-tron 3000 to appear as the second zombie in a level later on. The player must devise smart strategies to get far, as Gargantuar Primes and other machines will make it difficult to get far.

Zombot Tomorrow-tron
The Zombot Tomorrow-tron is Far Future's boss, and the final finite level. It can summon any Far Future zombies except for the Flag Future Zombie, Robo-Cone Zombie, Disco-tron 3000, and Disco Jetpack Zombie. It also has a charge attack where it kills all plants and zombies in two rows unless stopped with Plant Food. Finally, it has a missile attack that targets all plants in a certain Power Tile (indicated by the Zombot Tomorrow-tron's eye and the targets above the plants). The player is given Laser Beans, Citrons, Blovers, and Infi-nuts via the conveyor-belt. Like in certain other Far Future levels, Power Tiles are also given via the conveyor-belt, but only six Power Tiles to be given.

Walkthrough

 * See Far Future/Walkthrough.

Trivia

 * Far Future consists of multiple Star Wars references.
 * The world in the world select menu resembles Cloud City.
 * The Gargantuar statue at the eighth day is frozen in a block of metal, parodying Han Solo's entombment in Carbonite in Star Wars Episode V: The Empire Strikes Back.
 * The Infi-nut resembles the hologram communicator.
 * At the seventeenth day, behind the Infi-nut, a tower from Cloud City can be shown.
 * The Disco-tron 3000 resembles Darth Vader's helmet.
 * The Shield Zombie's shield is like the Gungan's shield (except that the Shield Zombie's shield can be destroyed).
 * E.M.Peach's costume is similar to the helmets worn by the X-Wing pilots.
 * The Ultimate Battle and Brainiac Maniac soundtracks have been added with techno-styled effects only to remix the versions of Ancient Egypt and Wild West. The music in this area is extremely high-pitched compared to the other areas.
 * Both soundtracks in this world do not have a seed selection version. Dark Ages shares the same thing.
 * All zombies from this world use the Ancient Egypt growl.
 * At one point on the map, Earth and the Space Needle are seen, referencing the location on where Plants vs. Zombies was created.
 * At the eighth day, Crazy Dave and Penny found a note that says: "ERROR 404 BRAINS NOT FOUND." This is a reference to broken or moved Uniform Resource Locators "ERROR 404: Not Found."
 * There are two Brain Busters in this world that do not make it to the international version but remain in the Chinese version. These are Zomboss Test Lab and All by Oneself.
 * This world has only one returning plant from Plants vs. Zombies, which is Blover, which makes Far Future currently the world with the most new plants, and the least returning.
 * After the 2.9.1 update, a new wave music for Far Future is added.