Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25309891-20140821214755/@comment-24275721-20140823155806

Brainulator9 wrote: My thoughts on the changes:


 * 50 sun: Yes.
 * Faster recharge: Yes.
 * Power Snow instead of Power Pinch: No. I like both, but why not HAVE both?
 * New map: Visually, yes. In order? No. Keep the Brain Busters separate, including the pre-1.7 final level. The main map's final level should be the Gargantuar level,then get the World Key, then upon getting all of the stars, the Zomboss battle is unlocked, then you get the trophy, which unlocks the Endless Zone. Why not do that?
 * Pacing: Ugh, keep it PvZ1-esque.
 * Yetis: Give ANY possible prize, not just 1000 coins.
 * Zen Garden: Yes.
 * Gargantuars: Yes. I'd rather have them take 150 NDS though.
 * Turbo Button: Yes. I honestly thought it was pointless for this type of game at first, but upon updating, I like it.
 * Gems instead of Diamonds: No. Again, why not have both?
 * Stars: If they returned, could we get premiums from these, like in the Chinese version?
 * Keys: Return with pre-1.7 purpose.
 * World Key: Yes, but enable access to other worlds AFTER final level, either Gargantuar or Zomboss.

Even then, there's some things that don't agree with in ANY version (i.e. Twin Sunflower's cost and recharge, and unobtainable for-free IAPs). But still, 1.7 PvZ2 is ergh... I can accept all of these (except for gems and diamonds; they are technically the same thing but now serve a different purpose and looks a bit different) but you didn't mention the replay value in your post. What is your opinion on it?

Also, I don't understand what you mean by "pacing". What are you trying to say? Pacing as in what kind?