Board Thread:Plants vs. Zombies 2: It's About Time/@comment-28129931-20150425052939/@comment-31959496-20150510223532

Buff:

Ice Peashooter- The health is too low

Ice-shroom - Same as Ice Peashooter

Fire Peashooter - It doesn't last well in a fight

Gatling Pea - Needs to deal more damage

Pea Cannon - Make it have 50 health

Snap Dragon (Garden Warfare) - Make it have longer range

Reason for Potted Plants: Spawnable zombies are way stronger than potted plants.

Banana Launcher - Either do 3x3 range or deal more damage

Pepper-pult - Dang recharge.

Bowling Bulb - Deal more damage along with slight higher sun cost

Cheetah Heal Station - Lasts for 15 seconds? Rly?

Heal Flower and Dark Flower - Make them last 2 minutes and make Dark Flower heal teammates by 4 health every 10 seconds, but interrupts the ability to shoot projectiles

Artichoke Drone and Rocket Drone - Release 2 Corn Strike/Cone Strike at a time with same recharge.

Rainbow Heal Beam - Needs longer range.

Super Pea Jump - At least go faster!

Spiky Spikeweed and Chesterweed - We need more than just 2 deploys for these guys!

Super Stink Cloud - Either larger range or longer duration, but neither long as Zombie Stink Cloud.

Rocket Leap - Jump a LITTLE higher.

Sticky Explody Ball - Needs to deal more damage

Mega Heal Bomb - Come on, it needs to hurt plants when it explodes like 10-20 damage!

Shield Decoy - Make it last longer!

Sweet Potato - Lower it to 150.

Nerf/Weaken:

All All-Star Variants - They do slightly less damage and have disadvantage to using Tackle ability slower

Wizard Zombie - Turns zombies into sheep too much! Needs a longer cooldown.

Jester Zombie - While spinning, make it vulnerable to Hypno-shrooms.

Imp Dragon - Really instants deal no damage at all? In real life, he would've been killed by fire. He must have a magic dragon suit or something. I'm not saying to make it the same as Imp Monk, but just saying.

Coffin and Outhouse Zombie - The health. That's what makes Spawnable Zombies way stronger than Potted Plants. Lower it by 50 to each one, deal?

Snorkel Zombie - As opposed to the first game, he needs at least 2 healthpoints taken off. Winter Melons can counter him and all, but sometimes on conveyors it gets annoying.

Fisherman Zombie - I haven't encountered him, but he needs to pull those plants slower, you know what I mean?

Octo Zombie - Stop throwing octopi fast bum! I mean, he needs to throw octopi less frequently than now. Also, why does his octopi have to be damaged to go away and why is the octopus stronger than a normal zombie? (At least I think)

Gargantuar (PvZ2) - He's not THAT big of a deal, but the 30 health buff, yeah, you need to look out.

Hunter Zombie - Freezy freezy, freeze plantz a bit slower will make you just fine! Srsly.

And that's about it. Sorry about that it is long and some of my grammar is not good.