Board Thread:Battles/@comment-9944069-20170616031738/@comment-27853587-20170616122658

YammaYamer21 wrote: Pecanolith is essentially a 7/7 for 5 that allows you to play 1-cost 6/6s and 2-cost 8/8s and makes Health buffs like Streel Magnolia and Bubble Up! also Strength buffs!. I can't think of anything more powerful than that. Yeah...

What about the zombie side of it?

look at newspaper zombie? It's a 2-cost 4/4.

When you play it vs a wall-nut, it becomes not 6/2, but 2/2.

Dealing damage to plants is relatively easy.

You can easily destroy the plant with weed spray, and any nuts.

That's 4 brains, to destroy your otherwise killer setup.

Or just 1 brain, for a rolling stone, to kill the one responsible, getting rid of the power of your nuts, making them sitting ducks.

That's 7+ sun, obliterated with 1 or 4brains.

Look at the smash.

Camel crossing can be used to buff zombies easily. 1 brain for a now 2/2 buff.

Look at these superpowers. Rock wall gives either 4 or 6 (I don't remember) health. And, just because, since you played that nut, it also increases its power.

Pine lone is great. It has synergy with shroom for 2, and fills the ENTIRE SCREEN with 3/3 fighters, if you plant the right stuff.

You end up with a bunch of 3/3 fighters that cannot be destroyed with rocket science, weed spray, or anything like that.

They are all 3/3, and you have so many of them.

That's 6 damage per shroom for 2.

It's a cheap card, so if the enemy has no brains for tricks, and you have:

Shroom for 2, pineclone, some other card that buffs plants, and an empty lane, you can get 6+ damage done to the enemy.

For less sun than the alternative.

Have I made myself clear?

If you make a plant lose health, it also loses strength