User blog:TheZombiemelon/Sky World Concept for Plants vs. Zombies 2: It's About Time

Sky World Concept for Plants vs. Zombies 2: It's About Time
Preview: Take a trip to the age of myth to Jack the Gargantuar's sky lair. You'll have to plant fast, with the aid of Beanstalks, as Imps threaten to harvest a whole variety of flatulent, pompous, and swell bean allies.

This world has the same gimmick as roof, as due to elevation, all plants must be planted atop Beanstalks.

On Day 1: 6 Rows of Beanstalks will be provided for the player. The basic zombies with the exception of the bucketheadd are introduced here. The Beanstalk is the level's reward. Occasionally, on the lawn, there are gaps in the clouds.

On Day 2: The Player will now be forced to rely on their own Beanstalks from now on. The buckethead is introduced here.

On Day 3: The world's ambush is introduced along with the "Harvester Imp." When the ambush is activated, the red title "Harvest Time!" will flash across the screen, and a wind will blow all plants back one column, throwing the left-most plants off. Harvester Imps will be delivered on the rightmost column, and collect/steal/harvest the first three plants they encounter, before heading off screen. Any projectile in the air while this ambush occurs will be blown away.

On Day 4 - Locked and Loaded: The chosen plants are Beanstalk, Infi-nut, Cherry Bomb, Melon-Pult, and Bowling Bulb. The reward for this level is the Sunstalk plant. (Sunstalks cannot have plants atop them, as they bloom into sun-producing flowers.)

On Day 5: The Zombie Axeman is introduced. It has the ability to chop down both Bean and Sunstalks in 3 swings. However, Magnet-shroom can make a useful ally here.

On Day 6 - Save Our Seeds: The Middle Column on the screen is home to 5 endangered Sunstalks. All previously introduced zombies are present in this level. This level's reward is the Mango Satellite. (Orbits a 3x3 area, protecting it from the Harvest Time ambush's winds. Has a high toughness, and can also make Wizard spells backfire, turning them into the wizard chickens shown in the Dark Ages: Part 2 trailer.)

On Day 7 - Last Stand: Same zombies as Day 6, all sun producing plants are allowed except for Twin Sunflowers, and Sun-shrooms. The player starts the level with 200 sun, and must produce more over the course of the level.

On Day 8: The Vine Wielder Zombie is introduced. It has the ability to ensnare a plant at random in the vines it throws, then use the plant to damage other plants.

On Day 9: The world's exclusive brain buster is called temperature swings. (This wasn't my idea, but I don't which user to give credit to.) The player is given a peashooter to defend with. Certain tiles are "Hot" and "Cold" spaces. If a peashooter is planted on a space that is cold, or a regular or hot tile changes to cold, the peashooter will be transformed by temperature into a Snow Pea, and vice versa, for a Fire Peashooter. All previous zombies appear here.

On Day 10 - Gargantuar Boss Battle: This level as are the others of its kind is played Special Delivery style. All previously used plants minus Snow Pea appear here. Two new Gargantuar types are introduced, each with their special power. The Gargantuar Body Guard has the ability to summon backup, while Jack the Gargantuar can be the cause of the Harvest Time ambush.