Board Thread:Plants vs. Zombies 2/@comment-25571438-20150717131854/@comment-7234182-20150719003329

TheGollddMAN wrote:

Since that plant was useful just the way it was, let's just keep it that way. That's why we don't need any kind of nerf. Since it's major ability is to protect other plants, it should have a high toughness with an acceptable sun cost or it's not worth taking it into a level in the first place. Why would I take a plant that's supposed to protect my plant but itself costs high amounts of sun, has a bad recharge rate or has low health? Then what's the point in me selecting that plant anyway when it's handicapped to do its own job? Since that's its major ability (like how you mention it yourself) it should be better suited for that job rather than being ill suited.

It's as if you want a plant that's not good against zombies and keeps you in danger most of the times. Sometimes your "logic" needs questioning.

This argument is weak, and the logic flawed. Then why not give it Armored Tallnut levels of endurance by default? It would make it even better at doing its job.