Board Thread:Plants vs. Zombies Heroes/@comment-26988423-20171128233524/@comment-24471175-20171206040133

Progamer615 wrote: https://www.reddit.com/r/PvZHeroes/comments/7ht3nu/spoilers_existing_upcoming_card_changes/ New card changes for Triassic Okay...

-Snap Dragon is only 1 health different from Melon Pult. If it remains unpopular I hope they don't increase it by another 1 health...

-Twin Sunflower, is there even a point of Sun Shroom now? Besides Solar Flare shroom decks maybe.

-Zombie King, in most cases this is good. I've had a few times where the plant hero kept trying to defeat the Knight and the King restored it to 5/5, but it can't do that anymore.

-Tomb Raiser and Abra I don't care for so much for the HP increase, as usually you want to keep their lanes empty anyways.

-Mirror Nut... no clue why it needed +1 HP. Are they just giving minor hp buffs to unpopular cards now?

-I bet when Yeti Lunchbox becomes a pet card, Fry Em Up will do a OTK Pet deck. Spam Yeti's all match then late game, play Cat Lady and spam Yeti-Lunch Boxes on it.

-Sow Magic Beans is going back to it's origin. I think most players will stick to other Magic Beanstock shuffling cards from now on.

-Gravitree to be align with Deep Sea Garg, sure. Never seen it in a PvP match though

-LoTV you can get it's value by playing one plant on heights for a 2-cost +2/+2. It was definitely strong, and most players put it in an empty lane so I'll probably still use it.

-Escape through Time is a really strong card, and I use it for all my Hearty decks. Especially compared to it's plant counterpart "Photosynethsis" which just grants +2 HP. Also remember a plant SUPERPOWER has the same effect, but grants +2HP instead of card draw. I expected this nerf

-Neutron Imp seems kinda nerfed. At 4/4 it packed a powerful punch when it did bonus attacks, but at 2/3 it won't do much unless it gets a lot of buffs.

-Gatling Pea is really threatening if ignored, as it's 50% of your health if left in an empty lane, that's worse than Poison Oak. Are any 5-cost zombies anywhere close to that threatening if left unattended? They're played before plants so they're easier to block first.

SCV became 5-cost 7/5 but it's ability is still extremely situational for a legendary. Only activates IF you hit the plant hero, which is difficult if you commit a lot of brains. Somewhat good if you're running LBA or Moon Base Z

-Garg Mime getting HP buff, okay but will that stop any Shamrockets? No? Still trash

-Sunflower Seed and Jelly Bean I always put in my decks. Probably still will, as Sunflower Seed is begging to be destroyed, and Jelly Bean I often evolve in a water lane as I put my beans there.

-Buried Treasure is really good. Place it then a dino on top, for 1 Dino-Roar plus a legendary that costs 1 Brain less. Unsure why it's not Brainy

-Duckstache... seriously? It's "Draw when does damage" counterparts like Kite Flyer and Captain Cucumber have decent HP pools so they can last a while, but this can be destroyed so easily. It'll probably survive one turn and get you one Mustache

-Veloci-Radish seems more reasonable now, considering after one Dino-Roar it's equal to Pear Pals which costs 1-more

-Gargantuar Throwing Imp maybe fun to use now, if only zombies had their own "Lava" enviroment.

-Leprachaun Imp... I could understand this if zombies had more ways of shuffling Gold Pots, but now it's really depressing compared to Lima-Pleur which has amphibious making it hard to kill, as well as shuffling every turn.

The max Gold Pots you can have in your deck is 4, which is equal to a single Sow Magic Beans.

-Medulla. You might as well use Cryo-Brain at this point. I still think it should grant some other effect like "Bullseye" so it incentizes the plant hero to remove the zombie there, rather than leaving a zombie there the entire match so it can't be re-used.

Still, people are going to spam a bunch of Venders and do Zomblob or BMR

-Strawberrian is insanely powerful with Sergeant or Currant, as it will activate them up to 3 times.

-Aloesaurus might actually be better if used with Pepper MD, as you can heal more times before being fully healed, thus more buffs. Using Heartichoke with it maybe really annoying though, as it'll spam 1 damage to the zombie hero and quickly make them block.

-Lost Colloseum. Yeah, 3/3 Frenzy and give that to the zombie there. STRONK