Board Thread:Plants vs. Zombies 2/@comment-24843074-20161207133938/@comment-24275721-20161210044801

YammaYamer21 wrote: TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote: Also, how exactly does it scorn people who don't use the level system?As for PLS, they are for towers and tower upgrades in all tower defense games upgrade stats during gameplay missions or in general.

2. Ofc this is creative, other than more HP and damage, some plants also get added effects which are just like the Chinese version which exemplifies creativity. ...while our version keeps it as optional which is a creative concept from a Q&A test standpoint. Saying it scorns the players who don't want it is an overstatement because it really doesn't if it is stays optional...

If the game was really fair then what happened in the Endless Zones after LC? What happened in BWB where it was sporadic difficulty throughout? If getting powerful stats boosts are meta for the plants then what about the zombies who are meta already without the system?

From what I've seen, Heroes is a game that is generic as all get out but I don't see you complaining there with your "criticisms". And again, why? What's the point of scorning when you are planning on reaping the benefits anyway? ...You are doing this for no reason other than you just want to.

That would have worked but NOBODY ever complained about that but instead complained about how weak the plants were.

...the ones working at that time on the zombies decided to make them strong for the sake of being strong to the point we still don't have a proper Octo counter other than working around the problem with our own made up solutions.

In a twisted way, it works still. We have an OP army; lets pit them against an equally or more OP army. That's the deus-ex machina here. but this makes everything easier without scaling for more unreasonable worlds, making already easy worlds a walk in the park. That is precisely why the sytem is being given to you on a platform of options; it's upto you.

You basically want them to buff plants/nerf zombies but you don't wanna do that in this way.Yeah, I get it but it is too late to complain about that now without it feeling needful. Optional in the sense that you can decide when you want to not turn back from fair combat. Once you get your plants up, you can't turn back to their fairer states or rage-enducing ones, if you're talking MD. It wouldn't be too hard to implement a system to go back to every fifth level plus the first one if one wants to try out a fair-ish challenge.

Quite frankly, that's ridiculous to have unless you want to be the very best that reaches the 4-digits. And to force you to either play fair or give it more than your all to be the best with no way to reverse the change to the latter, it's kind of silly. They give my scaling thing, then OK. But it won't stop me from snickering at their achievement of falling for the exact opposite extreme that they were running from. So now the deciding factor: Upgrade partially upto 8/9/10 so as to give it thats light edge but not too much that you fear. What you're siggesting is called "stage-state upgrades", that kind of implementation happens in racing games where they allow you to apply lower stages even upgrading to higher ones since some races require a set amount of car level. Since we don't have that kind of stage requirement for a level, tough luck there. Sinckering would do you no good.

Welcome to the gameplay known as P2W. That "pay" to "win" is not taken lightly in these games where players spend/hack tons of amounts just to get their hands on strong gear. In mobile games, what you guys are overlooking is that this is common. Money and balance never goes hand-in-hand. Either one or other.