User:Citron Bomb Official/New HTTDR

New Highway to the Danger Room

 * Portal frequency decreased.
 * Minimum of 1 portal levels 1-3
 * Minimum of 5 portals levels 5-12
 * Minimum of 8 portals level 12-20
 * Minimum of 10 portals level 20-35
 * Minimum of 18 portals level 35 and above
 * Spawn rate for weaker zombies are increased, spawn rate for harder zombies are decreased.
 * 50% chance to play normal Modern Day music, 50% chance to play UB/DMG.
 * Levels can have at least two objectives after level 10.
 * Zombies can now appear normally like how the current Modern Day zombies appear. Maximum of 4 zombies from other worlds can appear.
 * Other gimmicks can now appear, with an exception of planks and tides (unless features are added so they don't look odd with the lawn).
 * The other gimmicks only appear after level 5.
 * Only two other gimmicks can appear in a level, along with portals. (e.g. Mine carts and dinosaurs)
 * A Jurassic Marsh portal always comes in a level with a Pterodactyl.
 * Increased zombie density, both from portals and that are appearing normally.
 * Changed portal locations, according to level.
 * On levels 1-5, portals can only appear on columns 8 and 9
 * On levels 6-20, portals can appear on columns 6-9
 * On levels 21 and above, portals can appear on columns 3-7.
 * However, Jurassic Marsh portals can still appear on column 9.
 * Portals work differently in this Endless Zone.
 * Ancient Egpyt portals can glow brightly and spawn three AE tombstones.
 * Pirate Seas portals work like AE portals, but with barrels that spawn three Parrots and two Imps.
 * Wild West portals can glow brightly and block a planting space with a rail (will disappear upon disappearance of portal). It will also endlessly spawn chickens until it disappears.
 * Far Future portals disable up to two Power Tiles. While idling, it heals nearby machines.
 * Dark Ages portals work like AE portals, but spawns a potion as well.
 * Big Wave Beach portals disable fire, explosive and shadow plants with water that came from a hose. 80% chance to spawn a surfboard to protect itself.
 * Frostbite Caves portals blow a freezing wind upon spawn. While idling, it blows a weaker freezing wind that freezes the two closest plants to the portal. It also protects itself with an iceblock containing an Imp, a Hunter Zombie, or a Weasel Hoarder.
 * Lost City portals consume sun and prevent straight-shooting plants from hitting the zombies behind the portals. It also protects itself with a backpack or a tent.
 * Neon Mixtape Tour portals play a jam in the row it is on, allowing zombies to activate abilities while another jam is activated. It protects itself with a speaker (has a row-clearing attack) or an arcade machine (in this case, it always plays the 8bit jam and spawns an Arcade Zombie).
 * Jurassic Marsh portals spawn dinosaurs, depending on location. If it is not on the 9th column, it can only spawn Pterodactyls and Raptors. If it is on the 9th column, it can spawn all kinds of dinosaurs.