Board Thread:Roleplaying/@comment-28270366-20170406111602/@comment-28270366-20170410015123

LarryMoments wrote: Name: Mussal, The Great Discoteer.

Zombie Type: Bonus Track Buckethead

Lore: Mussal was a famous dancer at the Un-D-iscoteque, unleashing his awesome moves, and after the leader died, he was named Leader of the Un-D-iscoteque, making at more awesome with his grandfather Magic, and making it the first magical Undead Discoteque ever existed.

Gear:

(Headgear) Head-Cracker Bucket- An Original Bucket bought in a sale, might be awesome by the neon or the stickers? Increases Physical Defense when leveled up.

(Bodygear) Wild Shirt - A Ripped shirt, used on a 25-day row and still doesn´t smells bad.

(Weapon) MAX-Tape - Mussal´s Mixtape, with an added magic of his Grandfather, shots waves that deals moderated damage, and reduces his skill´s cooldown slightly.

Trait: Crash Partycoot! (Passive): Mussal speed increases by 10% for 2 turns after hitting a foe with an attack.

Abilities:

1. Happy New Dandelion!: Mussal shots 4 Dandelion Fireworks, wich explode in an area, dealing moderated magical damage. Foes directly impacted will be dealt additional Physical damage.

2. Party Crasher: Mussal unleashes his moves, and deals high physical damage in an area around him, and knocks back foes.

3. Rock Tower: Mussal calls his musical support of 3 Bass Zombies in top of a Speaker, deals small damage (Physical)and knockback in an area (Where the Tower falls) and then it deals low damage (Magical Power) to foes with Musical Waves (Ranged Attack) Lasts for 7 turns or until its destroyed.

4.Ultimate Ability: Body-ntuar- Mussal calls for his bodyguard, wich deals high damage with a knockback, has a very high health and deals extra damage to Towers. Lasts for 15 Turns.

Stats:

Health: Moderated

Energy: Doesn´t uses energy, but instead an Activity Meter, wich doesn´t increases over time, but will increase by dealing damage with his abilities or basic attack. Low-Medium.

Physical Attack: High

Magical Power: Medium

Physical Defense: Medium

Magical Defense: Medium-High

Movement Speed: 20

Attack Speed: 30

Attack Range: 3

//Seems like a Markperson/Tactician for me. //Your first in line, gotta do you first.

Gear


 * (Headgear) This is good to go. Improves HP, HP regen, and phys armor.


 * (Bodygear) This is good to go. Improves HP, HP regen, and mag resist.


 * (Weapon) MAX-Tape - This is like a gun or something else? Improves phys attack, mag pow, and further upgrades may give cooldown reduction.

Abilities


 * Trait: Crash Partycoot! (Passive): This looks neat. But I'll increase the speed bonus to 20%.


 * Happy New Dandelion!: This will have a long range. You can target this through the fog of war to reveal hidden spots. The granted sight will last for 3 turns.


 * Party Crasher: Nothing bad about this. This is in.


 * Rock Tower: So like you are summoning a Bass Zombie on a Speaker that acts as a tower. The speaker will launch a shock wave per turn and the shock wave can knock away enemies to a short distance.


 * Ultimate Ability: Body-ntuar- So you will call your bodyguard to pus down a lane, deals heavy damage, but sow atk speed. I'll reduce the duration to 10.

Others:

Role: You are too short-ranged for a marksperson, but you are advance enough to be a tactician.

Final Tallying:

Mussal, the Great Discoteer (Ranged Tactician)

HP: 200 Activity Meter: 100 (starter; can be upgraded)

Phys Atk: 40 Mag Pow: 40

Phys Armor: 7 Mag Resist: 5

Atk Speed: 30 Move Speed: 20