Board Thread:Weekly Discussions/@comment-26520884-20160823204837/@comment-26942983-20160830035628

YammaYamer21 wrote: IG Gaming + Maramok= Awesome wrote: Happy-shroom wrote: JeloElducal wrote: How can garg statues be important? What, is it because it made the world map cooler after the 1.7 map switch? Looks cooler=more people will play.

Seems like PopCap may be trying to direct us to PvZ H and GW2 Looks cooler is subjective. ... sort of? We're all people inside a culture, so most of us have similar ideas of what's 'cool looking.' To be fair, it's hard to find people who won't find PvZH not 'look cool' if they don't dislike cartoonish art.

But it's not just that it 'looks cool.' It also has good gameplay. Popcap won't slide in a crappy concept if it has good art anymore like EA made them do with Prems. Most things in GW2 aren't unoriginal or copy-pasted with an elemental difference and slight damage deductions! Some might be more related to other things, (Scuba Soldier > Tank Commander, sry old friend)* but overall most of the new class variants have new concepts or different weapons! Even Druid Rose isn't as copy-pasted from its original class as Fire Flower was, and Motor-X Star is amazingly more creative than Arctic Trooper(he's still fun to use, but just saying). From what I can see, the same is happening in PvZH, like the Magic Beansprouts and the Disco-Tron 3000. From what I've seen of the two games, we're ​most likely​ ​not going to get in completely unoriginal bullsh*t unless a card needs an unusually generic counter that's not very common.

Eh, pvzh isn't super "cool". Rather it's plain fun. I wouldn't care much at all if they made a weird looking character.
 * Wait, a marine soldier is better than a military (tank)commander!?