Board Thread:Roleplaying/@comment-29755056-20170527143529/@comment-26888167-20170714164911

SansyBonkChoy wrote:

Redfork2000 wrote: Ok, this looks interesting. I'll join in too!

Name: Beta-Blast

Bio/Personality: How did a robot end up in the medieval age? In the future some time traveling experiments were made, and let's just say it didn't go as expected. But now that he's staying in the medieval age, this robot has decided to join with the medieval heroes. However, he's still adapting to his new circumstances.

Class: Mage (the operations made below are the result of adding and subtracting due to his class)

HP: 80 - 5 = 75

DEF: 40 - 5 = 35

SP: 40 + 10 = 50

ATK: 60 + 10 = 70

Lift: 20

Moves

1. Full Power Blast: Do full attack damage to one enemy, with a 25% chance of dealing twice as much damage and giving that enemy -10 DEF for three turns.

2. Telekinetic Wave: Do 50% damage to all enemies, with 25% chance of stunning a random enemy for one turn.

3. Battery Charge: Do x3 damage in the next attack.

4. Technologic Improvement: All allies get +30 ATK for three turns. Some of your attack are a bit... Eh...

Here are some fix to your attack:

Full Power Blast: Good. But i will remove the Twice damage

Telekenic Wave: Fix to 25% total damage. But having 15% chance to stun (for each enemies)

Battery Chagrge: X2 only.

Tech Improvment: + 10 DEF, ATK, SPD. For next 2 turns

//If you are sastify with my change. Join in Chapter I above: There's a link in menu. Fulll Power Blast: If we remove the twice damage, can we add -10 ATK to the -10 DEF?

Telekinetic Wave: ok

Battery Charge: x2 doesn't really do much, as it's the same as attacking twice. How about I change it's effect? Now it will make me do 50% more damage for the next 3 turns.

Tech improvement: only +10 DEF and ATK, but 3 turns.

Sounds good?