User blog:Itsphantomgamer/Plant ideas for James

If you want, I could make up some abilities for them. Btw I didn't do the plants at the bottom because I kinda wanna see it's picture. Oh yeah, my descriptions for them are bad.

Silver flower:

Sun cost: 150

Recharge: 5 seconds

Special: Boosts all shadow plants on the field, boosts any plant in adjacent squares

Family: Conceal mint

Unlocked: Modern Day- Day 20

Plant food: What thyme warp does but deals damage

This silver flower has been made by the richest silver at the darkest, shadowy night.

Berry shooter:

Sun cost: 150

Recharge: 3 seconds

Special: Berries it shoots will make a puddle of juice, poisoning zombies.

Range: Straight

Family: Ali mint

Damage: 50 dps per 2 seconds. Poison: 5 dps per second

Unlocked: 100 gems

Plant food: Shoots 10 golden berries that deal and extra 5 dps.

Berry shooter never realized his berries he can shoot have poisonous juice until he starts defeating zombies, which is especially wierd considering that mant other plants ate his berries and lived.

Bush wall:

Sun cost: 100

Recharge: 15 seconds

Health: 7000 dps

Special: Explodes, dealing high damage when eaten.

Family: Reinforce mint

Unlocked: 50,000 coins

Plant food: What walnut does with its plant food

This bush just hid a pile of concrete inside his body, armed with two bombs. Weird.

Fiery pea (In my opinion it should be changed to overcooked pea but ok)

Sun cost: 150

Recharge: 10 seconds

Special: Burns all zombies in a 3x3 area when it's eaten or feels overwhelmed, also deals low damage by blowing fire if it is regular. (If you are confused it's a little like electric tea)

Family: Pepper mint

Range: Lane

Damage: 5 dps per 1.5 seconds

Unlocked: Frosbite caves- Day 21

Plant food: Burns 10 random zombies

"I love fire. I ACTUALLY do." He says. "I've been overcooked in a barbecue grill so why not do that to the zombies?"

Wrapping vine

Sun cost: 100

Recharge: 7 seconds

Family: Enforce mint

Special: Holds zombies with his vine, making them trapped. It can hold 3 zombies maximum.

Unlocked: 100 gems

Plant food: Grabs 5 zombies, and wrapping vine squeezes, destroying the zombies.

Wrapping vine just don't like to let go. When looking for seeds, he holds his shovel forever until it breaks. It really is a "heart-breaking" moment.

Winter apple

Sun cost: 300

Recharge: 5 seconds

Special: Blows chilling winds, slowing down zombies, pushing them back, and dealing extra damage

Range: Lane

Family: Winter mint

Damage: 50 dps every 3 seconds, with a 10 dps with it's freezing winds

Unlocked: Winterz season in Arena. Requires 150 seed packets to unlock.

Plant food: Blows an extremely heavy cold wind that freezes the zombies in it's lane and slows down the rest of the zombies in the screen. Also does heavy damage.

Got stuffed in the freezer for a couple of years. He is now mad, and hopes zombies will feel this kind of pain too.

Nut bomb

Sun cost: 200

Recharge: 35 seconds

Family: Bombard mint

Area: 3x3

Special: Deals high damage in a 3x3 area, also the nut will open, revealing smaller chesnuts (therre are 7) that if touches a zombie deals high damage, and if touches a plant it boosts it's attack speed and heals the plant.

Usage: Single use, instant

Unlocked: $4.99

The chesnuts stored in the larger nut are filled with nutrients. To explode the zombies, of course.

Lychee motar

Sun cost: 325

Recharge: 5 seconds

Family: Arma mint

Range: Lobbed

Damage: 70 dps every 4 seconds, with 25 dps for a splash dmg in a 2x2 area.

Special: Contains a seed in each lychee that explodes as it touches the zombies.

Unlocked: Arena

Plant food: Like pepper pult or melon pult

BOOM! DOUBLE BOOM! TRIPLE BOOM!

Shroom shooter

Sun cost: 50

Recharge: 7 seconds

Family: Ail mint

Range: Straight

Damage: 5 dps per 0.5 seconds

Special: Summons puff shrooms, cannot get affected by the wizard

Unlocked: Dark ages- Night 19

Plant food: Poisons all zombies on the screen

A natural enemy of the wizard. She protects her puff shrooms with all her might.

Night shroom

Sun cost: 0

Recharge: 35 seconds

Family: Enchant mint

Special: "Absorbs" the night, making it morning for 20 seconds, which weaken zombies and gives normal sun (dark ages only). However, if it's used on another map, it gives a instant burst of sun (200 sun)

Unlocked: Dark ages- Night 10

This mushroom doesn't love nightime, which is why he doesn't go to late-night concerts with his mushroom pals.