Board Thread:Plants vs. Zombies 2/@comment-25546049-20151018175328/@comment-26825778-20151020114626

TheGollddMAN wrote: Coolyoyo33 wrote: TheGollddMAN wrote: Coolyoyo33 wrote: TheGollddMAN wrote: TheHandsomePlant wrote: How was Spikerock nerfed? Sure, he costed 25 sun less in PvZ1, but he has now really fast recharge instead of slowish one. Spikerock could withstand 9 smahes from a Gargantuar, now it can withstand only 3.

Sure, the recharge was made faster, but comparing the health nerf to the recharge and sun buff, really makes the nerf stand out more. It's one those got-hit-hard type nerfs; very noticeable for old players.

I ended up never actually using spikerock the second time I downloaded pvz 1 so ye I'm pretty sure I never got the witness the festival of the 9 smashes. So now you know how Spikerock got nerfed (and real bad)... Do people even bring spikerocks into levels with gargs in EZ's? He would be rendered useless if just used as a stalling device for them and not actually affecting them. Also hair metal garg would get an advantage by this xD People use Spikerocks and it's upto them whether to bring them in EZs or not. But back in PvZ1, it was a godsend.

Still Spikerocks work in all Endless Zones except Tiki Torch-er (water+ Lily Pad hassle combined with Fishermen and Octos) and Temple of Bloom (Excavators) if you can skip Gargantuars. notice level with gargs written there xD