Board Thread:Plants vs. Zombies Heroes/@comment-33574414-20170608161015/@comment-5760976-20170609192331

Thinklogic wrote: Unsure about some of the card class decisions...

Shouldn't Moonbean be Smarty not Mega-grow?

Moonbean's ability adds Magic Beanstalks to your deck, much like Sow Magic Beans, a Smarty card. Also Moonbean is a bean, which is heavily associated with the Smarty class. There are no Megagrow related attributes on the Moonbean (No bonus attacks or stat increase abilities)

Shouldn't Wingnut be Guardian not Solar?

No idea what preventing bonus attacks has to do with destroying zombies, producing more sun, or healing. But I do know...

1. Wingnut is a nut plant, Guardian's main type.

2. Wingnut has a ton of health, also a common Guardian attribute. Actually it has too much health compared to it's Zombie counterpart, I think it should be reduced to 5. 3/7 for a 4 Sun plant? Really?

3. Preventing Bonus Attacks is a form protection, much like Bonus Track Buckethead. I'm pretty sure it would be better suited to Guardian

Shouldn't Disco-Naut be Brainy not Crazy?

Disco-Naut gives Bullseye (a Brainy trait) to low strength zombies, and the Crazy class is meant to focus on high-strength. I agree with all but the last one. It focuses on rushing the enemy and high strength. Disco-Naut is helping with the latter. However, the bullseye thing does make sense in Brainy.

Oh, and I managed to pull off my first Onion Rings play. Got someone to concede 2 turns after, with the help of a Kernel Corn my normal Mayflower got (I had another 4/4 Mayflower in my hand.)