User:TheHandsomePlant/Just stuff stuff

Electric Currant Epic Quest
Level Length: 10

Dialogues:

[EPIC_QUEST_ELECTRICCURRANT_STEP_02_TITLE] Get tricky with sliders and the incomparable Electric Currant!

[EPIC_QUEST_ELECTRICCURRANT_STEP_03_TITLE] Blast 80s baddies with Electric Blueberry!

[EPIC_QUEST_ELECTRICCURRANT_STEP_04_TITLE] Move Electric Currants on mine carts to zap hapless zombies!

[EPIC_QUEST_ELECTRICCURRANT_STEP_05_TITLE] Take a relaxing banana break at the Big Wave Beach!

[EPIC_QUEST_ELECTRICCURRANT_STEP_06_TITLE] Set up sneaky blast zones with Electric Currants and sliders!

[EPIC_QUEST_ELECTRICCURRANT_STEP_07_TITLE] Yikes! More mine cart madness! CAN YOU PREVAIL???

[EPIC_QUEST_ELECTRICCURRANT_STEP_08_TITLE] Garlic and Magnets and Currants, Oh My!

[EPIC_QUEST_ELECTRICCURRANT_STEP_09_TITLE] Smash, bash and mash zombies with huge rolling rocks!

[EPIC_QUEST_ELECTRICCURRANT_STEP_10_TITLE] It's the sense-shattering finale to the Electrical Boogaloo!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}Alert, User Dave! My batteries are losing power.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_2] {SAY:crazydave}But you need power to roll your windows up and down!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_3] {SAY:winnie}Correct. Perhaps some electrical plants can restore my charge.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_1_INTRO_4] {SAY:crazydave}That's so plausible, it just might work!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_INTRO_1] {NPC_ENTER:winnie}{NPC_ENTER:crazydave}{SAY:winnie}My batteries are nearly charged, User Dave.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_INTRO_2] {SAY:crazydave}Wahoo! So many electrons!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_OUTRO_1] {NPC_ENTER:winnie}{NPC_ENTER:crazydave}{SAY:crazydave}That Electric Currant is sparky AND sparkly!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_OUTRO_2] {SAY:winnie} Indeed, its electrical power is most invigorating.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_10_OUTRO_3] {SAY:winnie}It will make an excellent addition to our collection.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}I have detected an Electric Currant plant, User Dave.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_2] {SAY:winnie}Two in the same row or column will create an electric field between them.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_3] {SAY:winnie}The field will damage zombies and recharge my batteries.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_2_INTRO_4] {SAY:crazydave}What a positive development!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_4_INTRO_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}I detect mine carts, User Dave.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_4_INTRO_2] {SAY:winnie}Use them to zap zombies with Electric Currant fields.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_4_INTRO_3] {SAY:crazydave}Watt a great idea!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}All this electricity makes my face-beard hurt! Can we stop for a beach break?

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_2] {SAY:winnie}Of course, User Dave. Prepare for Beach Party onslaught.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_3] {SAY:crazydave}Can we have bananas?

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_5_INTRO_4] {SAY:winnie}Bananas will be provided.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave} How are your batteries, Penny?

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_2] {SAY:winnie}They are charging nicely, User Dave, thank you for inquiring.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_3] {SAY:winnie}The Electric Currants are most helpful.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_6_INTRO_4] {SAY:crazydave}They sure make a powerful coulomb-ination!

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_9_INTRO_1] {NPC_ENTER:winnie}{SAY:winnie}Note the rolling boulders.

[NARRATIVE_EPIC_QUEST_ELECTRICCURRANT_9_INTRO_2] {SAY:winnie}When triggered they destroy plants and zombies alike.

Levels:

Electric Currant - Step 1 (remixed Modern Day - Day 4)

Stage: Modern Day Type: Special Delivery Dynamic Zombies: Non-dynamic Zombies: Level Jam: Pop Flags: 3 Waves:
 * Plants:

Electric Currant - Step 2 (remixed Frostbite Caves - Day 6)

Stage: Frostbite Caves Type: Normal with objective Pre-placed Plants: Two Electric Currants at tiles C6R1 and C6R5 Slider Placements: Down-facing at C7R1 and Up-facing at C7R5 Dynamic Zombies: Non-dynamic Zombies: Flags: 2 Waves:
 * Survive with most plants chosen for you
 * Plants: Electric Currant,

Electric Currant - Step 3 (remixed Neon Mixtape Tour - Day 19)

Stage: Neon Mixtape Tour Type: Special Delivery Dynamic Zombies: Non-dynamic Zombies: Flags: 3 Waves:
 * Plants:

Electric Currant - Step 4

Stage: Wild West Type: Special Delivery Rail locations: C1R1-5, C2R1-5, C3R1-5, C6R1-5, C7R1-5, C8R1-5, C9R1-5 Dynamic Zombies: Non-dynamic Zombies: Flags: 2 Waves:
 * Plants: Electric Currant and

Electric Currant - Step 5 (Big Wave Beach - Day 26)

Everything appears to be the same as that level

Electric Currant - Step 6 (remixed Frostbite Caves - Day 6)

Stage: Frostbite Caves Type: Normal with objective Pre-placed Plants: Two Electric Currants at tiles C1R1 and C7R5 Slider Placements: Down-facing at C8R1 and C6R4, and Up-facing at C6R2 and C8R5 Dynamic Zombies: Non-dynamic Zombies: Flags: 2 Waves:
 * Survive with most plants chosen for you
 * Plants: Electric Currant,

Electric Currant - Step 7

Stage: Wild West Type: Special Delivery Rail locations: C1R1-5, C2R1-5, C3R1-5, C4R1-2, C4R4-5, C5R1-5, C6R1-2, C6R4-5, C7R1-5, C8R1-5, C9R1-5 Dynamic Zombies: Non-dynamic Zombies: Flags: 2 Waves:
 * Plants: Electric Currant and

- never carries metal grate + always carries metal grate randomly carries metal grate

Electric Currant - Step 8 (remixed Modern Day - Day 4)

Stage: Modern Day Type: Normal with objectve Pre-placed Plants: Two at tiles C7R1 and C7R5 Dynamic Zombies: Non-dynamic Zombies: Level Jam: Pop Flags: 3 Waves:
 * Survive with most plants chosen for you
 * Plants: Electric Currant,

Electric Currant - Step 9 (remixed Lost City - Day 22)

Stage: Lost City Type: Trap Tiles \ Locked and Loaded Grid Item Placements: Dynamic Zombies: Non-dynamic Zombies: Flags: 2 Waves:
 * Plants:     (yes, 2)
 * Gold Tiles: C1R1, C1R2, C1R3, C1R4, C1R5
 * Flame-Spreader Trap: C5R1, C5R5
 * Boulder Trap: C2R3, C5R3, C8R3

Electric Currant - Step 10

Stage: Wild West Type: Special Delivery Rail Placements: C1R1-5, C2R1-5, C3R1-5, C4R1-5, C5R1-5, C6R1-5, C7R1-5, C8R1-5, C9R1-5 Dynamic Zombies: Non-dynamic Zombies: Flags: 3 Waves:
 * Plants: Electric Currant and