Board Thread:Roleplaying/@comment-28270366-20161017213926/@comment-27853587-20161024125159

3-Headed Disfan wrote: OK, here it is:

Steve the Shellery

Personallity: He is bad-tempered. He is careless. He is stupid. But when it come to battle, he never upset anyone(except zombies). He also has ability to control heal.

Class: Shaman

Max health: 55

Skills:

Effect attack: Weakening Shot: Deals 19 damage to a zombie. The amount of healing on that zombie is decreased by 25% for 3 turns.

Healing skill: Inspiring: All plants heal for 50% damage they dealt. Last for 3 turns.

Defensive skill: Goind Hard: When a zombie hurt a plant, that zombie has 33% chance to be stunned for 1 turn. Last for 3 turns.

Plant food skill 1: Heavy hit: Deal 55 damage to all zombies. Stun them for 2 turns.

Plant food skill 2: Shell Like Shellery: All plants take 75% less damage, and return the damage to zombie who attacked them. Last for 3 turns.

Talents:

1. Regrow: Shellery recover 5% of maxium health at the end of turn.

2. Crit: Weakening Shot has 5% chance to critically hit, deal 10% more damage. I'm not the creator, but I see a few problems:


 * He thinks that group attacks are overrated
 * You start getting talents at level 1
 * Your max health you cannot decide, and it will be more than that.