Board Thread:Plants vs. Zombies Heroes/@comment-27769607-20170803032920/@comment-10857070-20170831194945

Zombotanist wrote: Newspaper Zombie wrote: Zombotanist wrote: Newspaper Zombie wrote: Zombotanist wrote: Newspaper Zombie wrote: Zombotanist wrote: Newspaper Zombie wrote: Zombotanist wrote: Newspaper Zombie wrote: Happy-shroom wrote: Thinklogic wrote: Matchmaker Zombie: Brainy

Professional Gourmet Zombie

Rarity: Event (Valentine's Day)

Appearance: A Cupid Zombie with a box of chocolates.

Cost: 3 Brains

Stats: 2/2

When played: Select a zombie. Conjure two cards that synergize with that zombie's tribes.

Example: If you select a Trapper Zombie, you conjure a Pet and a Mustache. If you choose a zombie with one tribe you conjure two cards of that tribe. You can make the Matchmaker select themselves and they will conjure a Professional and a Gourmet. What happens if the zombie you select has no tribe? There are no Zombies with no tribes.

I'm more interested in Iron Boarder. Do you get Superpowers? Superpower isn't a tribe, it's that Superpower Zombie as a whole is another type of fighter entirely. Same with Superpower tricks and environments. Popcap does count it as a tribe though. Eureka is the only superpower to two tribes. You're kinda contradicting yourself here? The only reason Eureka can have 2 tribes is because Superpower doesn't count as a tribe. It's not a "Mustache Science Superpower" Trick, but rather a "Mustache Science" Superpower Trick. No, other superpowers have only 1 tribe. If Superpower doesn't count as a tribe, then Missile Madness should Science Imp Superpower, for example. I'd rather take what they have actually done multiple times, (not giving a card 3 tribes), as evidence rather than something they didn't do, (but could've perfectly done, maybe they just didn't think to give it the Imp tribe at first cause it's more of a power of the mech suit and not the Imp itself). Can you say this in a simpler way? I'm very tired and I don't understand anything. Cards can't have 3 tribes, if superpowers counted as tribes then Eureka and Terror-Former would have 3 tribes. Therefore Superpower isn't a tribe.

Also internally Superpower Tricks, Superpower Plants, etc are all stored separately from the regular tricks, plants, etc. Exactly, they don't count as tribes. But I'm wondering why they didn't make some of the supers have two tribes. What other tribe would they give have? For most powers it's just the tribe of the plant or zombie the hero is based on, and those only have 1 tribe in all cases.

These ones could maybe have a tribe added to them Sports to Slammin' Smackdown, Monster to Frozen Tundra (To give it the same traits as the Zombie Yeti), and Imp to Missile Madness like you mentioned. The thing is that they're not necessary, none of these tribes have synergy with tricks so it's pretty useless.

(Unless you get extremely specific and say that a Missile Madness from Quazard should be deadly when Impfinity uses it with a Toxic Waste Imp on the board but come on) Well, they are as useful as Superpowers having tribes in the first place.