Board Thread:Plants vs. Zombies 2/@comment-26239911-20160131183746/@comment-26942983-20160204013118

TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: Nah, one single NMT portal is nothing. We need all these portals all at once: BBW (oops I meant BWB), DA, NMT, LC, FC, JM. You can block portals with instants. Instants cannot technically block it. They just blow up instantly or are used and sometimes kill the zombies with them (except if Gargs spawn). But still that would mean instantly digging up the plants to make space for one instant if one happens to spawn right in the middle of your defense. That's bad design and is there just to p*ss players off. Also, this: Plants vs. Zombies 2: It's About Time - Gameplay Walkthrough Part 446 - Modern Day Part 1 (iOS) - YouTube at 6:55. He did the same with a ghost pepper! But GP is not an instant. Also that will be fixed if the devs notice it when they see/ remember that instants stop the portals. GP sort of is... I guess it counts, anyway. No, it doesn't count. Then you should also consider Lava Guava, Stallia, Shrinking Violet etc as also instants. They are not instants like the traditional ones as they don't get used up instantly but rather wait for a while. That's why we seperate them as delayed activation rather than instants. Well, it counts in the game, so... No, it isn't counted in the game at all (unlike what you think) since the codes specifically mention their activation times. Anything with an activation time is never considered an instant (since instants don't have them) since it has a timer. So you're wrong.

Explain why they can stop the portals, then!