Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20170910081256/@comment-26278349-20170918204537

CWJ-D wrote: RandomzSunfish23901 wrote:

CWJ-D wrote:

YammaYamer21 wrote: CWJ-D wrote:

New trait:

Name: Critical Hit

Effect: Do X more damage against Armored or shielded fighters. Bypass the aforementioned traits. (Bypasses Uncrackable as well)

Name: Scope's Streak Academy

Class: Brainy

Tribe: Professional Environment

Cost: 4

Ability: Professionals here get Critical Hit 2. 5 turns later: Make an Ultimate Scope here.

Set - Rarity: Galactic - Legendary

''You're not set for life. Not in HERE.''

Name: Neo Archipelago

Class: Crazy

Tribes: Science Vacation Environment

Cost: 4

Ability: Vacation and Party Zombies here get Amphibious and +1 Strength. 5 turns later: Make an AI Guardian here.

Set - Rarity: Galactic - Legendary

This is exactly how it was supposed to be...and not at the same time. So, basically something with Crit Hit X does their Strength + X damage against Armored Plants or Plants that Can't be Hurt? That's really strong, but at the same time extemely situational. Also bypassing a Signature Superpower is probably too OP tbh.

IDK what AI Guardian's like, but I know Ulti Scope is a 6-cost in stats w/ a very strong ability, so comparing this to the other one, I can say that Neo Archipelago is almost certainly weaker than Scope's Steak Academy.

Ultimate Scope costs 5 brains, but pretty much. Maybe I'll nerf it so that Uncrackable can stop it, but who knows. I'm not the best at balancing.

New trait idea: Life

Effect: Instead of Health points, a fighter uses the Lives system instead. 1 Life is equal to 1 Health. A single boost in Health counts as +1 Life.

Name: AI Guardian

Class: Hearty

Tribes: Science Professional Zombie

Cost: 5

Stats: 2/5 (Lives)

Trait: 5 Lives, Armored 2

Ability: If your Zombies would get hurt, this gets hurt instead. When hurt: This gets +1 Armored.

Set - Rarity: Galactic - Legendary

''Betrayal? A rigged dungeon of doom? Death by three dozens of spikes? Sorry, I can't hear you.''

Now, you may ask why this zombie is HEARTY when Neo Archipelago is CRAZY. Well first, there are no Party or Vacation zombies in the Hearty class, and AI Guardian is, by no means, Crazy. Second, Barrel of Deadbeards exists. Does Lives mean it has 1 health but revives itself 5 times? Im confused No. Think of it as a video game. When you get hit, you don't resurrect (Well, in most games). You lose one heart, get some invincibility time and that's it. I had a similar idea called shield. A Plant could have shield 3 which basically means they have 3 health + their normal health. Example:

Test-Nut

Nut Plant | 1 / 0 / 3

Shield 3

When Test-Nut gets damaged by 2, it loses all but 1 shield point. If it then gets damaged by, for exaple 6, then it loses its remaining shield points but it doesn't effect its health. (Its shield breaks)

If it then gets damaged by 3 or higher, it's defeated.

Basically it can take 3 damage or more before it's health can get affected by damage.