Board Thread:Roleplaying/@comment-27227983-20170226043255/@comment-27227983-20170323084040

Players/Apprentices Turn

Lizzie uses Enérgeia F'rourá on Mary.

Mary uses Trap Roots! Thanks to Enérgeia F'rourá, she hits all enemies, and dealt double damage. 20 Damage and all enemies would not be able to move for this turn.

Kutor uses Seed Storm, 1 seed hit Devil Chilli D, another hits Devil Chilli B and 1 hits Sans by RNG. -8 to the three mentioned.

Snarity snips Devil Chilli A twice, -10 -10 damage.

Lunerin uses his relic to shield Snarity.

Espio and Benson do a combo move. Benson summons the demon with Dark Ritual, Espio then creates a sound wave, which the demon replicates to deal more than usual damage. Benson still takes 10 damage, but all enemies take 30 damage.

Slaide feeds Devil Chilli C with his Evil Fruits...

Devil Chilli tamed! It will now fight till K.O.ed, only to come back after 10 turns. +5 EXP for taming.

Gen's attack failed.

Pyreah uses firestorm. 6 damage to all enemies.

Ace uses backstab on Devil Chilli C. 10 damage!

Cassius uses Max Haste on Ashfall.

Sans and Disbelief do a combo move...

Disbelief: Your soul is blue now!

Devil Chilli B: Gr... *Nothing happens*

Disbelief: ... Sans!

Disbelief sends a bone barrage towards Devil Chilli B, dealing -5 -5 damage, before Revenge summons a Retribution Blaster, reinforced with bones from Disbelief, and fires at Devil Chilli B... -90 damage!

Sansy and Disbelief get 5 EXP for a combo move kill.

Marg uses Imp Bot Phaser of Devil Chilli A, 10 damage.

Jazzy uses forsee... It seems like the Devil Chilli won't be moving for a bit thanks to Trap Roots...

Griffon goes a bit too trigger happy... -2 damage to each Devil Chilli, -2 damage to Jazzy, -2 damage to Disbelief, -2 -2 -2 damage to Devil Chilli A, -2 -2 -2 -2 to Devil Chilli D.

Enemies Turn

All enemies are unable to move.

Allies Turn

Im-Puffstor spores Devil Chilli D. -3 -3 -3 -3 -3 damage.

Tomb Raiser smacks Devil Chilli D with his bone. -20 damage.

Ashfall ignites Asi... + 80% Damage input for 4 turns, slowly diminishes by 20%.

Asi drinks a Dragon Blood, +150% attack boost for 4 turns, a total of + 230% attack... He throws his sword at Devil Chilli A, which killed them immediately, before striking Devil Chilli B with two punches. -50 -50 damage. Devil Chilli B was destroyed.

+10 EXP to all for 1 wave beaten!

Two Grimroses and a Doom Shroom came out of the vortex...

Players Stats:

Mary HP: 120/120 Durabilty: 50/50 LV: 1 EXP: 10/20

Kutor HP: 100/100 Durabilty: 50/50 LV: 1 EXP: 10/20

Marg HP: 80/80 Durabilty: 50/50 LV: 1 EXP: 10/20

Jazzy HP: 140/140 Durabilty: 50/50 LV: 1 EXP: 10/20

Pyreah HP: 125/125 Durabilty: 50/50 LV: 1 EXP: 12/20

Ace HP: 75/75 Durabilty: 50/50 LV: 1 EXP: 10/20

Snarity HP: 150/150 Durabilty: 50/50 LV: 1 EXP: 10/20

Lunerin HP: 125/125 Durabilty: 50/50 LV: 1 EXP: 10/20

Revenge Sans HP: 140/140 Durabilty: 50/50 LV: 1 EXP: 15/20

Disbelief Papyrus HP: 120/120 Durabilty: 50/50 LV: 1 EXP: 15/20

Espio HP: 100/100 Durabilty: 500/500 LV: 1 EXP: 10/20

Benson HP: 120/120 Durabilty: 100/100 LV: 1 EXP: 10/20

Gen HP: 150/150 Durability: 100/100 LV: 1 EXP: 10/20

Slaide HP: 100/100 Durabilty: 50/50 LV: 1 EXP: 15/20

Enemies:

Wave 2/4

Grimrose Demon A HP: 250/250 Durability: 75/75 - ''This rose is... pretty grim, if you would say.''

Grimrose Demon B HP: 250/250 Durability: 75/75 - ''This rose is... pretty grim, if you would say.''


 * Vortex Strike: Creates a vortex infront of his target, and a fist will strike them from the portal. 50% Chance to summon another Grimrose Demon with this.


 * Portal Works: Teleports a random enemy to help in battle.

Doom-shroom HP: 300/300 Durability: 0/0 - Doom-shrooms are also reffered to as "mini nukes" given the power of their explosion and its radius.


 * Explode: In a three turn countdown, this Doom Shroom will explode, dealing 80 damage to EVERYTHING. Nothing can slow or speed this process. Only way to stop it, is to destroy the Doom Shroom itself.

Allies/Mercenaries:

Ashfall HP: 480/480 Durability: 240/240


 * Combusted: Immune from burn, heals from fire attacks.


 * Soul Sizzle (Active Trait): Every 5 turns, Ashfall will use Soul Sizzle, which takes away 50% of the enemy with highest health's HP. Does not work on bosses.

Im-Puffstor HP: 120/120 Durability: 0/0


 * Little Syndicate: Spawns a 50 HP Puff-Shroom whenever damaged.

Tomb Raiser HP: 200/200 Durability: 50/50


 * Death Coffin: When killed, spawns a coffin with 300 HP. This coffin is the only thing that enemies can attack until it is destroyed.

Khloe Necrofire HP: 140/140 Durability: 60/60


 * Combusted: Immune to burn, heals from fire attacks.

Asi Canin HP: 280/280 Durability: 140/140


 * Alcoholic: Has a chance to use either Dragon Blood or Horseshoe Liquor every turn.

Devil Chilli (Slaide) HP: 120/120 Durability: 0/0

Apprentices:

Cassius Ivy: HP: 120/120 Durability: 40/40 LV: 1 EXP: 12/20

Lizzie Cursehazel: HP: 80/80 Durability: 0/0 LV: 1 EXP: 10/20

Griffon Sixlead: HP: 80/80 Durability: 0/0 LV: 1 EXP: 10/20