Board Thread:Plants vs. Zombies 2: It's About Time/@comment-24471175-20140601030144/@comment-24860884-20141227021506

Pro- -cell wrote: Maybe they could implement the chinese costume power up.

When a plant is using its costume,it will affect the plant food effect or the way a plant behaves or attacks, that would be a nice addition imo. It would add a second feature to the costumes besides making them look good or worse(in case of some plants).

Examples:

- Banana Launcher with costume has 50% chance of reloading faster and its projectile would explode in a 3x3 area.

- Bowling Bulb as all of us want it, would have its dark blue and Orange bulb recharge normally and has 30% chance of firing a charged bulb.

If gattling pea came back as a separate plant i´d sure use it, as setting up a full pea pod costs more and takes more time.

Bold doesn't make sense. A chance for it to reload faster just isn't satisfactory.

And, costumes only affect PF, not the plant overall. Do you mean the level system?

If we add costumes and levels, this is what I'd do(I'll give you credit when I borrow/revise one of yours):

BL:

Lvl2-

a. 15% of instantly recharging

b. +50% attack and health

Lvl3-

a. 30% of instantly recharging

b. Adds another +50% of attack and health (Twice as much as level 1)

Costume:

Shoots 5 big bananas that deals 150 damage each and does it on a 3x3 area(Borrowed from you)

BB:

Lvl2-

a. Reloads 25% faster

b. +50% attack and health

Lvl3-

a. Reloads 50% faster and blue&orange bulbs don't need to have an empty lane to reload (Stolen from you)

b. Adds another 50% health and attack and 25% of shooting a powered up bulbCostume-:

75 damage per bulb and greater area of splash