Board Thread:Plants vs. Zombies Heroes/@comment-25546049-20160919170539/@comment-5032910-20160920115358

GhostRappa95 wrote: Yappat wrote:

GhostRappa95 wrote:

Yappat wrote:

GhostRappa95 wrote:

Yappat wrote:

GhostRappa95 wrote:

Yappat wrote:

GhostRappa95 wrote:

Yappat wrote:

GhostRappa95 wrote:

CWJ-D wrote: GhostRappa95 wrote: Strimes49 wrote: Thinklogic wrote: Strimes49 wrote: Thinklogic wrote: Am I the only one who feels bad when destroying a large number of my opponents teammates with a single card? Via Chickening, Weed Spray, Sour Grapes, Kernal Corn Eh. Sometimes. In this case Solar Flare just lost so many cards with little to no recovery available so... ouch. Guess you wouldn't like Zombot 1000. Never got a Zombot-1000. I've had it used against me before as a last resort, but then I placed a Poison Oak which finished them off

I've lost to that thing, but it wasn't even a last resort use. My opponent just wanted the game to end. And that to me, is not a very enjoyable experience. Plants should not have Anti Hero at all since the Zombies can't react to it. Hmm . I don't think so.Plus every single damaging/destroying Trick ever. Every single one of those cards is Brainy and it is very easy to force the Zombies to spend all thier Brains on Teamates since Plant Combos are OP. You appear to forget about Crazy, Hearty and Beastly. Crazy has no 3 or less tricks, other then hero powers, that can kill poisen ivy

Hearty you need to preempt the attack with sumo which the Plant can easily detect and make you waste.

Beastly is unreliable since Dog Walker can screw you over as well as help you. This is an overlook, I don't like that.

Beastly has Locust Swarm and B-Flat.

Crazy has Cakesplosion, Exploding Imp, Foot Soldier, Cuckoo Zombie and some other weaker tricks to finish off weakened Anti-Hero plants.

Hearty, while it is true has Sumo Wrestler, but Landscaper or Rustbolt's superpower can also reduce the amount of damage the Sumo Wrestler can take so that it can at least stall. In most of these cases  Poisen Ivy got its damage in before these can be used to counter it so they are ineffective. Zombies play teammates before Plant they cannot relilably block Anti Hero until the turn after they are played which is ineffective and self hindering since the Anti Hero already did its damage. Incorrect. Half of the things I have mentioned were tricks too. Zombies can play tricks right after plants play, so that lets them deal with Poison Ivy or any Anti Hero plant before it does damage. Not if Poison Ivy is played on turn 3. Still counterable through Electrobolt, two Bungee Plumbers, Terrify or Smoke Screen, to move the zombie to that lane. Fair enough but using two cards to kill one is bad and I don't think you will have enough Brains to use Terrify if your playing teamates. Board control, that's all I need to say on your argument with Terrify. To see someone say that two cards needed to kill one is bad makes me die a little inside, especially with the fact that board control is an important factor within card games.

Oh well, seems pointless to continue. Plants have better Board Control then the Zombies as well as more Card Draw so going 2 for 1 willingly is too costly to be worth it as you will either lose Board or Card Advantage. It's cute to say that I wanted to end the argument, but yet you choose to continue. And your argument that zombies can draw cards easily interferes with your own argument.