Board Thread:Roleplaying/@comment-27227983-20170603025806/@comment-27227983-20170604083956

BoltBlizard wrote: In that case...

Oh, before you read on Pumpkin - defined species or what?

Character Name: Sukuna

Class: Pacifist

Abilities:


 * 1: Gift of Elements - Sukuna grants a target 1 of 3 elemental attributes for 3 turns - electric (hits all enemies close by), fire (afterburn) or ice (slows or freezes enemies)


 * 2: Love's Stings - Sukuna sacrifices 5% of her health or any given amount of it to heal an ally instead. That ally she heals gets overhealed. (More health beyond their normal limit)


 * 3: The Flipside - All buffs and debuffs are enhanced in effect (doubled) and last 2 turns longer.

Adrenaline Ability: Gravity Cycle - All allies get +20% dodge rate for 5 turns, and a shield which is 100% of their HP, protecting them from that much damage until it breaks. It also removes debuffs from Sukuna's allies.

Personality: A brave soul, Sukuna is ready to face the world in any given situation, but is awful at backing herself up - and is often prone to insanely high levels of clumsiness.

Background: Imagine what the world would be like if it was shrinking and growing all the time. Sukuna had to grow up in a place with that very description, thus destroyed buildings and accidents were very common. Sukuna tried to suggest a way to stop this, but she was kicked out of home - forced to go on their own to see the world.

Gift Of Elements: Pretty unique. I don't need to nerf/buff it.

Love Stings: Good healing ability, no need for alteration.

The Flipside: No need to change.

Adrenaline Ability: Gravity Cycle: No need for alteration.

Personality: Check.

Backstory: Check.

Fairy27 wrote: Entering!


 * Character Name: Escanne T. Storoshio


 * Class: Thief


 * Abilities:


 * Normal Attack: Quick Strife - A strong and quick attack that's like a silent but deadly slash. Still a strife. This has a 60% chance of lowering the target's toughness at the same time.


 * Debuff: Can't Trust Them - Don't get too cocky with Escanne's tricky taunt. This ability lowers the target's mobility and fortune equally, and by 15%.


 * Special: Pickpocket - A typical thief always steals! Escanne runs to the target quickly, damaging the target with the dagger, and increases her mobility by 10%, but only by a 30% chance. This is the attack that also has a chance of stealing an item from the target.


 * Adrenaline Ability: Stroked Sucker - The hand is the power of stealing. Specifically the right hand! This ability steals an item or more of all enemies on the fight. The enemies also have their toughness lowered by 15%-20%.


 * Personality: Sneaky, poor, picky, brave


 * Background: Escanne has a rough and tough life to live. Born without parents starting a year old and living with her uncle instead, she was taught the ways of being a thief. It was the only way to live after all those years. In result, she became a criminal for those years, and never caught. Now, she is on her way to her same life, to the unknown parts of the world. She does have a soft side, not just to herself, so she can be safe to be with.

Normal Attack: Quick Strife: This would deal 40(+20% Strength Points) damage. The chance of lowering enemy toughness remains 60%.

Debuff: Can't Trust Them: I will buff this debuff to reduce Mobility and Fortune by 20%.

Special: Pickpocket: The damage of this attack will be 20, the chance to steal from target will be 25%.

Adrenaline Ability: Stroked Sucker: The number of items stolen will be 1-2 (Increases by 1-2 every 3 levels.) The amount of toughness lowered remains as 15%-20%.

Personality: Check.

Backstory: Check.

The Zombie O.O wrote: Character Name: Baron Redmond

Class: Trickster

Abilities -

Offensive: Trusty Boomstick - Redmond's own weapon, fashioned by the mafia for an easy method to take down any potential assassins. Many enemies who have never met Redmond before will not suspect his walking stick to be a weapon, and so the Boomstick does increased damage (Possibly +25%) during Redmond's first attack every battle.

Support: Swindler's Gambit - Redmond gives an ally or himself +50% increased Strength for three turns, but also takes +25% increased damage during the effect.

Debuff: Heads or Tails - Redmond fires a supposedly harmless shot at an enemy, lowering either the target's Fortune by -25% or the target's Strength by -25%.

Adrenaline Ability: Moonlight - Redmond's history of shady dealings have given him the talent of staying hidden within the darkness. The enemy targeted is hit by a smoke bomb causing their hit rate to be lowered by -50%. Redmond's mobility is increased by +15%, and he also obtains +10% Fortune.

Personality: Crafty, manipulative, wily

Background: Redmond resided within a mansion of his own for quite some time, being of the middle class. However, he soon became unpopular with the public following his cunning methods of silencing his enemies, along with his various connections with the local mafia and the high authorities, making it impossible to actually convict him of any crime. All this caused the people to burn down his mansion one night, taking him to a shack within the outskirts to eliminate him. However, somehow, Redmond escaped, and now travels about the world, constantly hiding from the vigilantes of the town he lived in.

Offensive: Trusty Boomstick: This would deal 30(+25% Strength Points) damage, and the increased damage remains the same.

Support: Swindler's Gambit: No need for nerfing, buffing.

Debuff: Heads or Tails: Same with Swindler's Gambit, no need to change.

Adrenaline Ability: Moonlight: I'll buff this. The smoke bomb would affect 3 enemies opposed to one, and the rest stays the same.

Personality: Check

Background: Check

//You can view your characters and their stats here.