Board Thread:Weekly discussions/@comment-27385163-20181012120501/@comment-25230228-20181014084357

Repeater in GW/GW2

Same stats on everything, except damage is about 25% less (same splash), fires two projectiles at once automatically (like Commando Pea) and has 80% more ammo (upgraded would have 200% the ammo of upgraded Peashooter) Repeater would also have a less effective damage upgrade.

Shadow Peashooter in GW/GW2

Same stats on everything except HP and damage. HP would be 100 (115 if upgraded) but has a significantly more narrow hitbox for receiving damage. Collision Box (ie when walking on platforms) would be the same as a standard Peashooter. Damage would be about 40% less but he can fire at 225% the speed of Peashooter (so if you have great aim, your damage output is higher) Splash damage would be 50% better and would have a 20% longer range. Instead of Chili Bean Bomb, Shadow Peashooter gets a new signature ability called "Shadow Ball," where it summons a large ball of energy in front of itself, then lobs it forward, dealing damage similar to a Chili Bean Bomb, but with 10% longer range, and does 10 damage to any potential targets it gets close to while in midair, like Toxic Pea's projectile. The "upgraded" ability, replacing Sombrero Bean Bomb (again, exclusive to Shadow Peashooter), does 25 more maximum damage, with a 15% longer damage radius, and does 15 passing damage, and is called "Z-Shadow Ball." Shadow Peashooter would also move at the speed of Electro Pea.

Fire Flower in PvZ/PvZ2

Identical to Sunflower, except costs 100, and every Sun production results in a mini explosion of fire damage in a 3x3 around itself. Sun that it makes ignites all Zombies that get within a radius of 1 lane and 4 columns. Ignited Zombies take constant fire damage at a rate of 2 NDS per second (40 dps) and any zombie still in range take 3 NDS (60 damage) once per second, per a pulsing effect of the Sun produced. These Suns cannot despawn but a Fire Sunflower can't produce any more Sun if it has already produced one which hasn't been picked up, or if another Fire Sunflower in a 3x3 around it produced a Sun less than 30 seconds ago and hasn't been picked up.

Plasma Pea in PvZ/PvZ2

Identical to Peashooter, except it does 10% less damage per attack, costs 150 Sun with a Sluggish recharge, and after 3 attacks, or 5 seconds (whichever comes first), Plasma Pea becomes partially Charged. Click or tap on a partially Charged Plasma Pea to launch a bonus attack (independent of its passive attack) for damage equal to 50% of Coconut Cannon's attack. After 5 normal attacks, or 8 seconds (whichever comes first), it becomes fully Charged. Click or tap on a fully Charged Plasma Pea to launch a bonus attack for damage of 90% of Coconut Cannon's attack, which knocks back all Zombies on the tile of the one it hits.