Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171222101502/@comment-33849447-20171230012532

IAmPlayer wrote: CWJ-D wrote: Oops I Won wrote:

IAmPlayer wrote: Here's my Crystal Zombies, which is zombies or tricks or environment that belongs in the crystal tribe.

If you haven't know this, Crystal tribe is my made-up tribe that has a specific trait exclusive for this tribe, which is Crystalized. Crystalized is pretty similar to Gravestone a trait that makes the zombie revealed at the end of turn, while they're in gravestone, they're invulnerable. But Crystalized's difference is they are invulnerable until Crystal Awakener, one of the main Crystal zombies that lets Crystalized Zombies come to life. Crystalized zombies are invulnerable, but when they are going to get attacked, the attack passes through them, unlike Gravestone, which totally makes a zombie invulnerable.

Now we get the basic stuff out of the way, here's the actual Crystal Tribe Cards.

Side note, Undiscovered in the set name is my fan-made set, which is Undiscovered Chaos. You could see it in PvZCC Wikia. All traits are also explained there. See it before critisizing, please.

Crystal Zombie

 * Set - Rarity : Undiscovered - Uncommon
 * Stats : 2 cost 2/1
 * Tribe : Crystal Zombie
 * Class : Hearty
 * Trait : Crystalized
 * Ability : When this does does damage, Heal this that much.

Crystal Awakener

 * Set - Rarity : Undiscovered - Uncommon
 * Stats : 4 cost 2/2
 * Tribe : Crystal Proffesional Zombie
 * Class : Beastly
 * Trait : None
 * Ability : Awaken all Crystal Zombies on the field when played.

Crystal Imp

 * Set - Rarity : Undiscovered - Uncommon
 * Stats : 1 cost 1/2
 * Tribe : Crystal Imp Zombie
 * Class : Sneaky
 * Trait : Anti-Hero 4, Crystalized
 * Ability : Conjure a Crystal card, it gets Anti-Hero 2.

Tribe Golem Gargantuar

 * Set - Rarity : Undiscovered - Legendary
 * Stats : 3 cost 3/3{
 * Tribe :
 * Class :
 * Trait :
 * Ability :

Sculpture of Doom

 * Set - Rarity :
 * Stats :
 * Tribe :
 * Class :
 * Trait :
 * Ability :

Crystal Overlock

 * Set - Rarity :
 * Stats :
 * Tribe :
 * Class :
 * Trait :
 * Ability :

Crystal Skull

 * Set - Rarity :
 * Stats :
 * Tribe :
 * Class :
 * Trait :
 * Ability :

Crystal Block

 * Set - Rarity :
 * Stats :
 * Tribe :
 * Class :
 * Trait :
 * Ability :

I'll continue this later. I'm not finished So basically they are useless before Crystal Awakener gets played? There's gotta be something else that can de-Crystalize them, because...

@IAmPlayer

Relying on a SINGLE card does not make it good card design. What if you never draw a Crystal Awakener?

Another problem is that these Crystal zombies' classes are so spread out. Since Crystal Awakener is in the Beastly class, any hero that isn't a Beastly hero has worse usage of Crystal zombies. Now, that would be okay (some existing tribes in this game are spread across all five classes too)...if Crystal zombies don't have to rely on one single zombie, and aren't useless without it. They can't block attacks, they can't attack, so they're dead weight. So, far i can only think of Crystal Awakener and Sculpture of Doom as the method to make Crystal Zombies come to life. I need more actually.

Crystal Awakener, is beastly, Sculpture of Doom is Sneaky, so i think my recently thought-out Crystal Sculpture Maker as Hearty, Decrystalizer 3000 as Brainy, and Cursed Reanimation as Crazy would work.

I haven't thought of the stats yet, but Decrystalizer 3000 is Crystal Science Zombie that decrystalized a Crystalized Zombie when they're played, Cursed Reanimation is a Crazy Crystal Monster Trick that decrystalized all zombie that was crystalized, and boost them with giving +2 after they got decrystalized, and Crystal Sculpture Maker creates a Crystal Zombie next door, and all crystalized zombie is capable to decrystalized at the start of tricks when he's still alive.

Also, i already updated them, so you can see all of them on what they do.

You could make them all neutral...