Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25707590-20150122182043/@comment-5792287-20150129122032

Zombotanist wrote: TheGollddMAN wrote: Your logic is wrong. Since this is a game, plants based on elements have to be represented by something and since there are fire based plants, it's normal (in any game) to give them visible flames so as to indicate that they are fire based. On the other hand, similarly, Ice based plants get that blue tint as indication that their element is Ice (Snow Pea even has Ice shards and breathes cold air while shooting) so for Snow Pea, Iceberg Lettuce (He is literally made out of thin ice!) and Winter Melon, they are made of Ice. As I said earlier, Ice based stuff cannot be handled with Ice (whether they are MADE out of it or not) as they should be immune to it.

Also to say just because they don't have visible fire, they can't be immune makes it a retarded concept. So am I to guess that Snapdragon somehow breathes fire but can't keep himself warm just because he himself isn't engulfed? By that thinking, Pepper Pult isn't completely in fire. Only it's projectile is, so that small flame can't be that hot to save it (or any other plant) from being frozen.

Basically it boils down to the fact that PopCap screwed around with their "logic". Just like with the fire plants on other worlds, PopCap could have made Snapdragon's fins glow red to indicate that he had an auxillary ability in FC and that would have made sense. But as Miles pointed out earlier, they didn't completely think this through and thus we have conflicting logic created by the devs themselves. The way I see it PopCap decided which plants are immune to ice as a way to balance them, they saw that everyone is using Winter Melons all the time on every world, so they made them get frozen in ice (even if they are an ice based plant) as a way to force people into using different plants in their strategy (1). If Winter Melons were immune to ice than people could use the same strategy they use in every other world (2), that is to say Winter Melons + any other damaging plant that can hurt groups of zombies.

For me it isn't really a big deal that most plants aren't immune to ice, even though if you were to apply logic they should be, because PopCap gave you plants specifically made to counter this (Hot Potato and Pepper Pult, and eventually Fire Peashooter) and you can develop a new strategy from there. I personally didn't use Winter Melons in a single level in Frostbite Caves (3), and I didn't miss them one bit.

TL,DR: Plants that are immune to ice were decided not because of logic but because of game design (4). 1: Even if Winter Melons were immune to freezing, you would still need defensive plants, sun producing plants, and various other plants that aren't. Therefore, you still need fire-based plants to defrost the others. Therefore, you are forced into not using Winter Melon because their effects are negated by the fire-based plants that you're forced to use.

2: Firstly, BWB did a good job of forcing 90% of people to use M Grass in 90% of levels. Very few levels in that stage were Winter-friendly. Secondly, what I just said, they can't use Winter Melons anyway because all fire-based plants except Torchwood, which is prem, will defrost slowed zombies as well as frozen plants.

3: Even before you got Pepper-pult, when they were still one of the best ways to attack zombies?

4: The same game design that made Low Tides spawn Gargs, which are obviously too big to be hidden under shallow water.