Board Thread:Roleplaying/@comment-28270366-20160709115053/@comment-28270366-20160709232450

Class changes:

Knight is renamed Warrior. Base HP at 120 and attack at 40. 1 Melee Attack, 1 Effect Attack and 1 Defensive Attack.


 * Warriors: Have high HP with high attacks.


 * Guardians: Have high defensive skills with average attack.


 * Special Ops (there's a chance that the name will be replaced or changed into a different one): Great debuffs and high stunning chance.

Mage. Base HP at 80 and attack at 60. 1 Group Attack, 1 Effct Ability, and one Supportive Ability


 * Mages: Average HP, high group attack.


 * Sorcerers: Medium HP, high-medium group attack.


 * Warlocks (because Scientist sounds bad for a mage): Medium HP, medium group damage, effects and supportive skills are boosted.

Cleric: Base HP at 100 and attack at 40. 1 Effect Ability, 1 Healing Ability, 1 Defensive Ability.


 * Clerics: High damage, and long-lasting effects.


 * Druids: Medium damage, high healing.


 * Shamans: High damage, special defensive abilities (involves damage return, group shielding buffs, damage diverting, etc)

Pirate: Base HP at 150 and attack at 60. 1 Basic Attack, 1 Debuff Attack, 1 Attack Buffer.


 * Pirates: High damage output, strong attack buffers.


 * Vikings: Medium damage, strong debuffs.


 * Marines: Good Tanks, medium damage, not too good rebuffs.

Spy: Base HP at 100 and attack at 40


 * Spies: Great damage.


 * Ninjas: Great number of stacks.


 * Stalkers: Good supports and effect giver (involves defense lowering, charge canceling, buff removing, etc)

@BoltBlizard, you're in.

@Jel-LOL FTW, you're in too.

@PrimalClash82, you were spamming above. But I have to put you in later.