Board Thread:Roleplaying/@comment-28270366-20170419030631/@comment-28270366-20170509083805

End Round:

//@Twist, you don't need to specify an attack. Just roll...

//@Camilla, you don't need to specify a target. Ypu are to bwat them up all.

//@Sans, bo you cannot summon ANYTHING for the next turn. If I say "no", it means "no"! Also, you cannot use any spell in this mini-game.

//@Steve, yes, you share the same cards and craftboxes. Which means you cannot use the same spell unless there is a duplicate.

//@Cactopus and Meltfrost, you are suppose to roll to attack them like what Twist and Camilla did.

//@Wanda, Jade, and Mag, you cannot cast spells in this battle, with the exception of healing spells. Also, you can't cast spells on the ship you are on. It's just too not right.

Ashfall slingshots himself at Longship A. You are infiltrating the ship, versus 2 vikings.

Twist dealt damage to the viking he was fighting. The viking still stands and fights back, rolled a 5-4, dealt 45 damage to Twist and pummels him back into the ship.

Camilla dealt damage to every viking surrounding her. She killed 1 viking, and the rest of them rolled a 1-5, dealing 10 damage each and pummeling her back into the ship.

Neko slingshots a flaming boulder at Longship B, dealing 43 damage and burning it for 4 turns.

Drip slingshots a shrapnel bomb at Longship B, but sadly it missed.

Sans slingshots himself at Longship B. He distracted 3 vikings from their duty.

Jade casts Rage of Flames, but the ship is too big to be casted. Also, it seems to risky if you burn your own ship.

Wanda attempts to cast Hex Spell, but was blocked by an unknown force.

Steve was to slingshot the flaming boulder, but Neko already used it.

Mag, seriously? On a ship this big? I suggest you use the "Fortify" option instead.

Cactopus and Meltfrost didn't roll, meaning their attacks were useless and didn't repel the sabotage. The instead were damaged by the imps, -40 to both.

Kalos slingshots himself to Longship ?... Nothing happened... At least say a target?

Laura attepmts to do something useful, and repaired the ship along with her bodyguards. +15 HP to the ship.

All plants (except Camilla and Twist) lost 80 HP.

The team gains +3 craftboxes, and +4 more craftboxes from the active supports. The conveyor belt shuffled a Boulder and Electric Slingshot.

Viking Longship A does 3 actions this turn.

First, 2 vikings catapulted a TNT Crate at the Plant's Ship. They rolled 2-1, and the crate missed.

Second, 2 vikings catapulted an Iceberg at the Plant's Ship. They rolled 6-1, and the iceberg missed.

Third, 2 vikings attempt to repair their ship. They rolled 6-5, and healed 51 HP to it.

Viking Longship B does 2 actions this turn.

First, 3 vikings buffed their catapult, replacing it with a Flaming Catapult. Next attacks will deal bonus damage with a chance to burn.

Second, 2 vikings relaired their ship. Rolled a 1-1, only repairing it by 11 HP.

Longship B is burning, -20 HP to it.

'''Afternoon arrives. 5 turns left until nighttime.'''

Current Weather: Cold Air

Current Location: Journeyman's Sea

Current Stats:

Players:

Camilla - HP: 520/550. Armor: 10 Speed: 44 EXP: 123/300 (Level 10). PFB: 90%

Meltfrost - HP: 116/236. Armor: 4 Speed: 16 EXP: 264/300 (Level 9). PFB: 93%

Twist - HP: 465/510. Armor: 6 Speed: 23 EXP: 312/500 (Level 10). PFB: 10%

Drip - HP: 474/554. Armor: 7 Speed: 21 EXP: 280/500 (Level 10). PFB: 13%

Neko - HP: 213/293. Armor: 3 Speed: 26 EXP: 246/300 (Level 9). PFB: READY!

Ashfall - HP: 466/546. Armor: 9 Speed: 33 EXP: 165/500 (Level 10). PFB: READY!

Sans - HP: 535/615. Armor: 10 Speed: 20 EXP: 30/500 (Level 10). PFB: 74%

Cactopus - HP: 435/555. Armor: 14 Speed: 24 EXP: 100/500 (Level 10). PFB: READY!

Wanda - HP: 270/350. Armor: 3 Speed: 17 EXP: 152/300 (Level 9). PFB: READY!

Mag - HP: 359/439. Armor: 6 Speed: 23 EXP: 200/300 (Level 9) PFB: 95%

Steve - HP: 423/503. Armor: 7 Speed: 24 EXP: 72/300 (Level 9) PFB: 10%

Kalos - HP: 318/398. Armor: 6 Speed: 27 EXP: 130/150 (Level 9) PFB: 90%

Jade - HP:376/456. Armor: 5 Speed: 18 EXP: 35/200 (Level 8) PFB: 71%

Hielo - HP: 397/477. Armor: 12 Speed: 27 EXP: 85/200 (Level 8) PFB: 32%

Enemies:

Special Mini-Game: Ship Wars

(To those who don't know the rules, ask a veteran about it.)

Plant's Ship:

HP: 400/400 Armor: 5

Craftbox: 9
 * Box of Dandelions (3 Craftboxes) - Unleash 3 dandelions in the enemy's ship to sabotage them. Deals damage after the sabotage.
 * TNT Crate (4 Craftboxes) - Deals 50 damage to the enemy ship. Also dealing damage to it's inhabitants.
 * Iceberg (3 Craftboxes) - Deal 20 damage to the enemy ship, with 20% chance of freezing it for a turn.
 * Boulder (1 Craftbox) - Deals 30 damage to the enemy ship.
 * Boulder (1 Craftbox) - Deals 30 damage to the enemy ship.
 * Electric Slingshot (5 Craftboxes) - Empower your slingshot. Your projectiles will deal 40% more damage and electric damage to enemies on the ship. Lasts for 3 turns.

Special Options:
 * Repair (2 Craftboxes) - Heal your ship by 60 HP. 10% chance to remove any ailment.
 * Fortify (2 Craftboxes) - Increase your ships armor by 10 for 2 turns.
 * Sabotage (0 Craftboxes) - Sling yourself into an enemy ship, interrupting the guys inside and giving your team an opportunity to strike. This is a bit risky though.
 * Delivery (2 Craftboxes) - Spend some craftboxes to immediately shuffle 3 more cards in your conveyor belt.

Enemy Ships:

Viking Longship A HP: 347/350 Armor: 8 Inhabitants: 7 (-2)

Viking Longship B HP: 264/350 Armor: 8 Inhabitants: 8 (-3)

Turns before ships get near you: 5

Summons:

No summons available...

Allies:

Laura Shigihara (Event Ally) HP: 320/400 Armor: 7 Speed: 35 PFB: 45%
 * Heavy Metal - Deals 95 damage to an enemy. 10% chance to stun them.
 * Harmonious Rhythm - Heals an ally over time by 80 HP. Removes all DoT debuffs on that enemy.
 * Moonlight Lullaby - Has a 60% chance to put all enemies asleep for 2 turns.
 * Enchantment Song (Plant Food Ability) - Everybody is healed over time by 120 HP, and everyone has their attack buffed by 55%. Lasts for 3 turns.

Potted Plants:

Ghost Pepper (Twist): 2/3 Ready. 4 Lifespan Left.

Shamrock (Twist): 5/5 Ready. 9 Lifespan Left.

Missiletoe (Drip) 5/5 Ready. 5 Lifespan Left.

Fire Peashooter (Meltfrost): 5/5 Ready. 1 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Guacodile (Sans): 3/3 Ready. 9 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 1 Lifespan Left.

Chomper (Ashfall): 5/5 Ready. 5 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 3 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 3 Lifespan Left.

Heal Flower (Camilla): 3/3 Ready. 4 Lifespan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Steve): 3/3 Ready. 4 Lifespan Left.

Torchwood (Jade): 5/5 Ready. 7 Lifespan Left.

Active Effects:

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.
 * Zealous Aura - (Aura) All allies have +20% armor and +30% attack. Effects decreases by 2% per 10% missing HP.
 * Poisoned - Loses 80 HP per turn. (1 turn)

Camilla
 * Savage Fury - (Passive) Lost 0% HP; attack boosted by 0%.

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.

Hielo
 * Fervor - (Passive) Has attacked 0 times straight; attack boosted by 0%.

Cactopus and Meltfrost
 * Sabotaged - Currently interrupted by 2 imps. Cannot do any other action until imps are defeated.

Ashfall
 * Sabotaging - Currently battling 2 vikings in Longship A. Cannot do anything else.

Sans
 * Sabotaging - Currently battling 3 vikings in Longship B. Cannot do anything else.

Viking Longship B
 * Burning - Loses 40 HP per turn. (3 turns)

NOTE:
 * The following PFs are ready: Ashfall, Wanda, Cactopus, and Neko.
 * Everyone must do at least an action every turn. There are many unused projectiles there so make them useful.
 * Once a saboteur is done battling, they will he pummeled back into the ship to do other actions. In this case, they cannot sabotage again for a few turns.