Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20180425052605/@comment-30804797-20180429044639

AnonymousPvZFan23 wrote: Draggon753 wrote: AnonymousPvZFan23 wrote: I’ve made an addition to my update page:

Trading/Donating Cards:

There should also be an option to trade or donate cards between accounts on your friend list. Any two cards can be traded, multiple cards can be traded for a single card. Cards could also be donated between accounts.

Crafting Changes:

Craft and Recycle values should change. Due to recycling only occurring if you get the card guaranteed while you already have 4 copies, they will recycle for as much as they cost to craft

Common - 100

Uncommon - 500

Rare - 1000

Legendary - 5000

Weekly Event Card: 1000

Paid Event Card: 2500

Mission Mode Changes:

Because of how Mission Mode opponent’s can only use set 1 cards, there hasn’t been much point to them. Here’s how I think that problem should be solved:

Level Setup:

Here’s how the levels will be arranged: (completed matched would also be replayable)

Every ten areas will be referred to as a part, there would be 5 parts + two bonus areas for both sides featuring the special heroes (Beta Carrotina and Huge-Gigantacus) along with the two new heroes (Kernel Corn and Captain Deadbeard) as opponents

Opponents will also be able to use event cards tied with the sets they use

For the first part, opponents will only use set 1 cards.

For the second part, opponents will use cards from sets 1 and 2

For the third part, opponents will use cards from sets 1, 2 and 3

For the fourth part, opponents will use cards from sets 1, 2, 3 and 4

For the fifth part, opponents will use cards from sets 1, 2, 3, 4 and 5

For the final, bonus areas, opponents will use cards from all 5 sets

All rounds starting with area 2 will have miniboss battles

All areas starting with area 3 will have special conditions

Gem Rewards:

Players would also receive gems after successfully completing a match, the amount received depends on what kind of match it was:

Part 1:

Winning a normal match - 5 gems

Winning a boss match - 50 gems

Winning the tenth boss match - 500 gems

Part 2:

Winning a normal match - 10 gems

Winning a miniboss match - 50 gems

Winning a boss match - 100 gems

Winning the tenth boss match - 1000 gems

Part 3:

Winning a normal match - 15 gems

Winning a miniboss match - 75 gems

Winning a boss match - 150 gems

Winning the tenth boss match - 1500 gems

Part 4:

Winning a normal match - 20 gems

Winning a miniboss match - 100 gems

Winning a boss match - 200 gems

Winning the tenth boss match - 2000 gems

Part 5:

Winning a normal match - 25 gems

Winning a miniboss match - 125 gems

Winning a boss match - 250 gems

Winning the tenth boss match - 2500 gems

Bonus 2 Areas:

Winning a normal match - 30 gems

Winning a miniboss match - 150 gems

Winning a boss match - 300 gems

Winning the final match - 3000 gems Gem farming, huh? I like it!

Gold Magnet

Class: Solar

Tribe: Mushroom Plant

Rarity: Legendary

Trait: Teamup

Ability: If this survives until the end of the match (When the Zombie Zero dies), triple your gem rewards (Applies to missions, and ranking up in Multiplayer).

Stats: 3/7

Cost: 5 Sun

"Want money? Then I'm your shroom!" There shouldn’t be any cards that affect anything outside of the match, it just won’t seem right. There are probably 100+ other ideas for gold magnet already too

Oh REALLY? When was the last time you saw an idea for Gold Magnet on any of the threads?