Board Thread:Plants vs. Zombies Heroes/@comment-24471175-20160913213837/@comment-25982947-20160918045458

Thinklogic wrote: Fairy27 wrote: Thinklogic wrote: Wanted to ask this for a while. In your opinions, what the best to worst signature superpowers on each side? (Plants and Zombies) Transmorify isn't a thing, and even then Transmogrify isn't a signature superpower.

I say Goatify for plants (Mush-Boom is close, especially late game, but it is useful in turn 1 at times or turn 2), and Witch's Familiar for zombies. Goatify because even though the it should also target the zombie with the highest health, and Witch's Familiar because the Zom-Bat's health is very weak, it should not have 1 health. Zombats used to have 2/2, idky they had to reduce it to 2/1.

It's passive effect "Draw a Card when it hurts a plant" requires a plant in its lane. But 90% of the time, all plants have atleast 1 strength, which is enough to destroy the Zombats in one hit. Thus the superpower is reduced to "Deal 2 damage to a plant, draw a card"

As a Immortica main I often use Zombats with Manical Laugh in a lane with 2 plants. That way it destroys both of them and draws a card for each plant, then hits the plant hero for 7 damage. This works with the Kite Flyer too but Zombats can be placed instantly and for 1 Brain Reducing its health was probably just so you can't use it in as many situations as before, because it used to be a really strong superpower. Right now it's not that bad either, you can save it for when your opponent plays a plant with no strength in an empty lane like a Wall-Nut or a Sunflower to draw an extra card, and if not you'll probably use it to get rid of a problematic plant before it can cause too much trouble, like Pea Pod or Fume-Shroom.