Board Thread:Plants vs. Zombies 2: It's About Time/@comment-26212615-20141108113017/@comment-5792287-20141115103128

Moonshan2 wrote: Guys...one word..trial and error!! thats what helped me win all of the levels in DA and BWB easily..and now they seem so simple to me..when you first play them..you're like..what the?? what am i supposed to do? but the more times you'll play that level..the better you'll get at it..thats the truth..i dont really understand why some people dont get it..just use your brains..

And also..i think begging popcap for a counter for each zombie..for me is lame and shows you want the easy way out...i mean if they gave us a counter for every zombie..we'd just use that in a level right? pretty simple..no trial and error..no critical thiking required..which is so boring to me..i like to use my brain..

I love this game because it challenges me and makes me rethink my strategies..and have fun with it basically..some people just dont get it...if you cant do a level..its your fault.. When you have to use trial and error to beat a level, it's proof that the level is badly designed. Most levels have one or two strategies to beat them, which means that without walkthroughs, it takes dozens of attempts to find the right strategy.

We're not beggin for a counter to every zombie, just the ones that are ridiculously OP, like Octos, Primes and Wizards. They're unbeatable in Endless Modes without power ups or boosts, unless you use Spring Blovers which you can only use for the Primes. Would you enjoy fighting Chickens if there was no Lightning Reed?

So it's the fault of 90% of the people who play PvZ2 that they can't beat these levels easily?