Board Thread:Plants vs. Zombies Heroes/@comment-30553109-20180526160730/@comment-32696444-20180608155726

CWJ-D wrote: IAmPlayer wrote: CWJ-D wrote: IAmPlayer wrote: Some more changes for old cards in my set.
 * Loco Coco:
 * Grow-Shroom:

I have no idea on what is currently Overpowered or Underpowered. Please tell me, so maybe i'll add more. Sure. Buffing Loco Coco is welcome (I don't think he's the worst, but he does lack in terms of stats). I don't mind the Grow-Shroom buff, but she will need a slight change in her description. Yeah, I can't make a good description for Grow-Shroom.

More changes, i guess. It's easy. Just change her current description slightly: She's always bringing out the best in everyone, even herself.
 * Deep Sea Gargantuar :.
 * Cell Phone Zombie :
 * Orchestra Conductor :
 * Ra Zombie :
 * Ice Pirate :

DSG: No. He's already super expensive, and there's no reason to make a slow zombie slower.

CPZ: I think it's the randomness that people find it inferior to simply drawing a card. I find it fine, though.

OC: *Nods*

RZ: Any buff for Na(h) Zombie is good. Now make it cost less.

IP: Did you know each class has a galactic - uncommon card that has an ability related to environments? Ice Pirate is one, so changing the ability like what you suggested would be impossible. This is also why we can't nerf Vegetation Mutation's ability or make it rarer. Grow-Shroom : Heh, alright.

Deep Sea Garg : Okay. So, maybe a strength nerf, to like 5?

Cell Phone Z : DatDrama says that conjuring "a Zombie" is vague, so maybe, "Conjure a Zombie with 2 brains or more", just like Primal Wall-nut?

Ra Zombie : I don't think making it costs less is needed, especially if the amount of sun taken is upgraded. Because Ra Zombie taking 3 suns that turn on Turn 6 basically reverts the Plant Hero back to Turn 3.

Ice Pirate : So, the change is not needed? Alright then. How about stat boosts?