Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25226017-20140725232047/@comment-1716189-20150801000350

Alright, here's my renoved list ovf wanted plants, just felt like writing =P :

-Scaredy Shroom: very cheap but sustainable long range shooting plant

-Ice-shroom: Freezes everyone, chills them afterwards, also deals light damage

-Doom-shroom: Explodes, killing all zombies in a large area, but leaves a crater

-Cactus: According to game data, she'll return very soon so YAY!

-Coffee Bean: Mini-boosts plants, mmaking them do what they do faster, and heal defensive plants

-Garlic: Sends zombies that take a bite to a opposite lane

-Plantern: Heats its surroundings for a very low price, also illuminates fog if the game ever adds fog element

-Umbrella Leaf: Defends its surroundings from any danger coming from above

-Marigold: Produces coins

-Pumpkin: Can be planted on plants to defend them, also works similarly to lili pad by floating over lava

-Gatling Pea: Shoots four peas or shoots peas continuously

-Cattail: Cheaper and aquatic version of Homing Thistle, torns deal half the damage but their fire rate is doubled

-Gold Magnet: Collects coins, gems, sprouts and steals gold objects, increases the coin drop rate by 10%

-Cob Cannon: (1 tile) Similar to Banana launcher but slower, more expensive, has 3x3 radius and deals massive damage

-Gloom-shroom: Continuously sprays poisonous spores to adjecent tiles

-Sea-shroom: Aquatic version of Puff-shroom, slover recharge but longer survival

-White Radish: Cannot be pulled by fishermen, zombies that push or relocate plants take thrice as much time to relocate it

-Heavely Peach: Heals surrounding plants

-Fan Blower: Constantly blows winds to slow down zombies, slowing stacks, its survival habits are same with Puff-shroom

-Oak Archer: Deals headshoots to zombies, behaving like a small, auto magnifying grass

-Rose Swordsman: Like Bonkchoy but slower, deals 10% damage to zombies regardless of their health

-Coconut Spotting Station: Displays the HP bars of zombies in its lane, gives valuable intel like incoming ambushes

-Tall-nut Battlement: Planted on adjacent defensive plants in the same collumn, making them share their HP

-Artichoke Drone: Hovers above other plants and hazards, adding additional direct firepower (artichoke hearths)

-Garlic Drone: Howers above other plants and hazards, adding additional indirect firepower (corn bombs)

-Chilly Pepper: Freezes a whole lane and deals medium damage

-Magic Mushroom: When deals enough damage, summons a friendly zombie or object

-Fire Gourd: When tapped, breathes fire forward. Like Strawburst, longer the wait, bigger and stronger the balefire.

-Carrot Missle Truck: Fires carrot missles that explode like a flare, dealing area damage

-Aspearagus: Starts weak, but becomes stronger depending on its body count

-Aloe Vera: Defensive plant with Infi-nut HP, explodes when eaten, covering nearby zombies in goop, healing nearby plants

-Corn: Single use, like TNT all corns can be planted seperately and destroyed at once, also destroys when eaten

-Nonexistant plants that I want: Snow-drop, Grapefruit-pult, Ice Wine...