Board Thread:Roleplaying/@comment-30384301-20170707064501

New balance updates coming! Do not post here yet.

This is something unique I have worked on for the past week.

To sign up, click here!

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Character List: []

Introductory Stuff
RPG Creator: PeaVZ108

Creation Date: 5 June 2017

Plot
'After the plants have destroyed the Z-Tech Headquarters, the plants celebrate their victory as they thought that zombies are extinct. Or so they thought, as they realized that there are zombies still on the loose all around the world. It is revealed that Dr Zomboss' true base is at a remote island, called Z-Tech Control Towers with 101 floors full of zombies. Getting tired of his constant invasions, the plants decided to end this war once and for all by invading THEM.'

Rules

 * This is a serious RPG. Randomness will not be tolerated.


 * There are no limits to the number of users.


 * Do not go OP and UP when signing up.


 * You will be kicked if you don't reply for 5 threads.


 * You can only go as plants. Strictly no crossovers.


 * You can roleplay at will.

Battle Rules

 * You can only make one move per turn. Zombies also have this rule.


 * If you get KO'd, you will instantly revive at full health after 5 turns.


 * Summoned characters will not be able to be controlled.


 * Remember, specify your target if you want to attack it.
 * When your character is hurt, he will automatically gain +10% chance of Immunity to the next attack.)


 * You have a variety of choices in moves:

1. ATTACK (Do regular damage to a zombie.)

2. SKILL (Use a skill. Skill points will be regenerated after each turn.)

3. WEAPON (Use a weapon from your inventory.)

4. REVIVE ALLY (Revive a KO'd ally, but that ally gets revived only at half health.)

5. SHIELD STACK (Add a 25% Immunity chance to the next attack. When you block an attack, the Immunity chance will reset to 0%.)

Peabo the Elderly Merchant Skyshooter

 * After each battle, Peabo will appear in his shop-in-the-air and give everyone who participates in the previous battle rewards!


 * Peabo will offer you a chance to refill weapons, buy items and more!


 * On occasions, Peabo will offer special deals on certain items.


 * You cannot buy anything or refill weapons if Peabo is not around.


 * See under shop for his list of items.


 * You can also convert currencies, e.g. coins to Red Orbs or vice versa
 * 250 coins --> 1 Red Orb
 * 2500 coins --> 1 Purple Orb
 * 25000 coins --> 1 Gold Orb
 * 10 Red Orbs --> 1 Purple Orb
 * 100 Red Orbs --> 1 Gold Orb
 * 10 Purple Orbs --> 1 Gold Orb

Character Template
Name: (Name of your plant)

Species: (What kind of plant is it)

Tribe: (Tribes include Nut, Berry, Flower, Pea, Bean, Mushroom, Leafy, Flytrap, Others)

Personality:

Almanac Entry:

Health: (Needs no explanation.)

Strength: (How much damage you can do in a regular attack.)

Accuracy: (How high your chances are of hitting your target.)

Skill Points: (How many skill points you have in each battle. Skill points can only be used for your own skills.)

Agility: (How high your chances are of dodging an attack.)

Speed: (Higher value means you attack first.)

Weapon Handling: (How good you are in handling weapons, e.g. you cannot have a Bazooka if your handling is below 100.)

Lift: (How much weight of items you can carry at a time.)

Defensive Skill: (Includes healing, shielding. No direct damage allowed.)

Offensive Skill: (Includes poisoning, burning. No defensive traits allowed.)

Special Skill: (Can be defensive, offensive or both.)

Superpower Skill: (The most powerful of your skills, but requires a 5-turn cooldown.)


 * Max. stats is 500.


 * Each stat must be at least 25.


 * Include your skill point costs to each skill.


 * Tribe rules apply.

Tribes

 * Nut (Withstands the strongest of attacks. Min. health must be at least 180.)


 * Berry (Does the strongest of regular attacks. Min. attack must be at least 100.)


 * Pea (Secures the most number of attacks on zombies. Min. accuracy must be at least 120.)


 * Flower (Has the highest skill points available. Min. skill points must be at least 150.)


 * Bean (Dodges the most number of zombie attacks. Min. agility must be at least 120.)


 * Mushroom (Always attack first ahead of other plants. Min. speed must be at least 100.)


 * Leafy (Has access to the most number of weapons. Min. weapon handling must be at least 140.)


 * Flytrap (Carries the most items at one go. Min. lift must be at least 100.)

Ailments
Common things you need to know when these appear. You can also use them in your skills.


 * Poison (A player loses 5HP per turn.)
 * Freeze (A player cannot make a move for a number of turns.)
 * Bleed (A player loses 10HP per turn.)
 * Burn (A player loses 20HP per turn.)
 * Stun (A player has a high chance to hit another target.)
 * Blindness (A player has a high chance to miss its target.)
 * Splash (Hits zombies adjacent to your target.)
 * Heal (Heal a player by ?HP.)
 * Shield (A player takes less damage from attacks.)
 * Immunity (A player cannot take damage for a number of turns.)
 * Lifesteal (Heal a player by 50% of damage dealt.)

Weapons (Melee)
Melee weapons can be sold for a 40% coin refund. They do not need to be renewed for an additional cost, but will break once it loses its durability. Unlike ranged weapons, they have infinite accuracy and do not miss.

COMMON

 * Knife (500 coins|ATK: 20|Durability: 20|Weight: 10|Handling: 25)
 * Baton (500 coins|ATK: 15|Durability: 25|Weight: 10|Handling: 25)
 * Sword (1000 coins|ATK: 30|Durability: 30|Weight: 20|Handling: 25)
 * Hammer (1000 coins|ATK: 50|Durability: 30|Weight: 50|Handling: 25)
 * Glass Shard (1000 coins|ATK: 60|Durability: 5|Weight: 10|Handling: 25)
 * Spear (1500 coins|ATK: 25|Durability: 30|Weight: 10|Handling: 25)
 * Lumberjack Axe (2000 coins|ATK: 50|Durability: 15|Weight: 30|Handling: 30)
 * Battle-Axe (2000 coins|ATK: 20|Durability: 40|Weight: 30|Handling: 30)
 * Katana (3000 coins|ATK: 40|Durability: 40|Weight: 20|Handling: 30)
 * Heavy Stick (5000 coins|ATK: 60|Durability: 50|Weight: 40|Handling: 40)

RARE

 * Nunchucks (2000 coins|ATK: 30|Durability: 30|Weight: 20|Handling: 30|Special: 30% chance to stun a zombie for 2 turns.)
 * Battle Staff (2000 coins|ATK: 30|Durability: 25|Weight: 40|Handling: 30|Special: Splash.)
 * Plagued Blade (2000 coins|ATK: 10|Durability: 30|Weight: 30|Handling: 30|Special: 50% chance to poison a zombie for 3 turns.)
 * Smouldered Sword (2000 coins, 1 Red Orb|ATK: 30|Durability: 30|Weight: 20|Handling: 30|Special: This gets infinite durability for the first battle it gets used in.)
 * Torture Whip (2500 coins, 1 Red Orb|ATK: 25|Durability: 20|Weight: 20|Handling: 30|Special: Zombies hurt by this will have -20% agility for 1 turn.)
 * Icicle (3000 coins, 1 Red Orb|ATK: 50|Durability: 10|Weight: 15|Handling: 40|Special: 30% chance to freeze a zombie for 2 turns.)
 * Enchanting Sword (5000 coins, 3 Red Orbs|ATK: 10|Durability: 50|Weight: 25|Handling: 50|Special: All weapons do 30% more damage.)
 * Sickle (5000 coins, 3 Red Orbs|ATK: 40|Durability: 20|Weight: 30|Handling: 50|Special: 40% chance to give a zombie bleeding for 2 turns.)
 * Hammer of Doom (10000 coins, 5 Red Orbs|ATK: 60|Durability: 40|Weight: 60|Handling: 80|Special: 30% chance of Splash)
 * Curs-Sword (15000 coins, 5 Red Orbs|ATK: 75|Durability: 25|Weight: 30|Handling: 80|Special: Will not increase or activate Shield Stack on zombies.)
 * Reaper (20000 coins, 10 Red Orbs|ATK: 30|Durability: 50|Weight: 100|Handling: 100|Special: Lifesteal.)

EPIC

 * Inferno Blade (10000 coins, 1 Purple Orb|ATK: 50|Durability: 40|Weight: 60|Handling: 60|Special: 30% chance to burn a zombie for 2 turns.)
 * Lightsaber (10000 coins, 1 Purple Orb|ATK: 40|Durability: 30|Weight: 60|Handling: 70|Special: 30% chance to cause Blindness to a zombie for 2 turns.)
 * Ice-Sickle (15000 coins, 2 Purple Orbs|ATK: 50|Durability: 30|Weight: 40|Handling: 80|Special: 30% chance to freeze and give bleeding to a zombie for 2 turns.)
 * BBQ Skewers (20000 coins, 5 Purple Orbs|ATK: 20|Durability: 80|Weight: 30|Handling: 80|Special: 30% chance to give bleeding for 3 turns or burn a zombie for 2 turns.)
 * Power Reaper (30000 coins, 10 Purple Orbs|ATK: 60|Durability: 50|Weight: 120|Handling: 150|Special: Splash, Lifesteal.)
 * Pixelated Blade (30000 coins, 15 Purple Orbs|ATK: 100|Durability: 40|Weight: 150|Handling: 150|Special: Activates a random ailment when it hurts a zombie for 3 turns.)

LEGENDARY

 * Crystal Sword (50000 coins, 3 Gold Orbs|ATK: 100|Durability: 50|Weight: 100|Handling: 150|Special: 70% chance to activate either Poison, Bleeding or Burning for 5 turns.)
 * Diamond Sword (50000 coins, 3 Gold Orbs|ATK: 100|Durability: 50|Weight: 100|Handling: 150|Special: Activate Lifesteal for 100 health per hit or stun a zombie for 5 turns.)

Weapons (Ranged)
Ranged weapons can be sold for a 40% coin refund. Unlike melee weapons, they do not break but must be refilled regularly, 1 ammo for 1% its cost. (e.g. You need 5 coins to add 1 ammo to a Regular Gun.)

COMMON

 * Regular Gun (500 coins|ATK: 10|Max Ammo: 10|Weight: 5|Accuracy: 100|Handling: 25)
 * Pistol (1000 coins|ATK: 30|Max Ammo: 10|Weight: 10|Accuracy: 70|Handling: 25)
 * Shotgun (1000 coins|ATK: 40|Max Ammo: 5|Weight: 20|Accuracy: 90|Handling: 25)
 * Revolver (1500 coins|ATK: 45|Max Ammo: 6|Weight: 20|Accuracy: 60|Handling: 30)
 * Stick Catapult (1500 coins|ATK: 25|Max Ammo: 20|Weight: 10|Accuracy: 80|Handling: 30)
 * Rifle (2000 coins|ATK: 30|Max Ammo: 10|Weight: 20|Accuracy: 120|Handling: 30)
 * Bow and Arrow (2000 coins|ATK: 15|Max Ammo: 10|Weight: 20|Accuracy: 180|Handling: 30)
 * Sniper (2500 coins|ATK: 40|Max Ammo: 7|Weight: 30|Accuracy: 150|Handling: 40)
 * Musket (3000 coins|ATK: 50|Max Ammo: 5|Weight: 35|Accuracy: 140|Handling: 40)
 * Mine Planter (3000 coins|ATK: 80|Max Ammo: 3|Weight: 40|Accuracy: 70|Handling: 40|Special: Splash. Triggers 1 turn after being fired at a zombie. Zombie takes no damage when fired at first.)
 * Mini Cannon (5000 coins|ATK: 100|Max Ammo: 3|Weight: 60|Accuracy: 60|Handling: 50)
 * Heavy Gun (5000 coins|ATK: 150|Max Ammo: 3|Weight: 100|Accuracy: 30|Handling: 60)

RARE

 * Split Gun (2000 coins|ATK: 30|Max Ammo: 20|Weight: 20|Accuracy: 100|Handling: 35|Special: Target 2 zombies. Uses 2 ammo at a time.)
 * Bloodpetal Rifle (3000 coins, 1 Red Orb|ATK: 40|Max Ammo: 10|Weight: 40|Accuracy: 150|Handling: 40|Special: Uses 3 ammo at a time. You can choose either to strike three zombies with one ammo each or strike one zombie with three ammos.)
 * Toxic Gun (3000 coins, 1 Red Orb|ATK: 30|Max Ammo: 10|Weight: 30|Accuracy: 100|Handling: 40|Special: 30% chance of Poison that lasts 2 turns.)
 * Freeze Ray (5000 coins, 1 Red Orb|ATK: 20|Max Ammo: 10|Weight: 35|Accuracy: 90|Handling: 60|Special: 30% chance to freeze a zombie for one turn.)
 * Gatling Gun (5000 coins, 3 Red Orbs|ATK: 10|Max Ammo: 200|Weight: 50|Accuracy: 50|Handling: 50|Special: You can choose how many bullets to fire in a move, from 1 to 20.)
 * Taser (5000 coins, 5 Red Orbs|ATK: 15|Max Ammo: 25|Weight: 30|Accuracy: 100|Handling: 50|Special: Do 3 damage to all other zombies.)
 * Frostfire Cannon (5000 coins, 5 Red Orbs|ATK: 30|Max Ammo: 10|Weight: 40|Accuracy: 90|Handling: 60|Special: 40% chance to either freeze or burn the target zombie for 2 turns.)
 * Bomb Shooter (7500 coins, 10 Red Orbs|ATK: 50|Max Ammo: 3|Weight: 80|Accuracy: 60|Handling: 50|Special: Splash Damage.)
 * Energy Ball Cannon (7500 coins, 10 Red Orbs|ATK: 80|Max Ammo: 5|Weight: 80|Accuracy: 50|Handling: 80|Special: 25% Splash Damage.)
 * Laser Turret (10000 coins, 10 Red Orbs|ATK: 80|Max Ammo: 50|Weight: 50|Accuracy: 100|Handling: 60|Special: You can choose how many bullets to fire in a move, from 1 to 10.)
 * Leecher (10000 coins, 20 Red Orbs|ATK: 50|Max Ammo: 10|Weight: 60|Accuracy: 90|Handling: 50|Special: Lifesteal)
 * Curs-Shotgun (10000 coins, 20 Red Orbs|ATK: 50|Max Ammo: 5|Weight: 50|Accuracy: 100|Handling: 50|Special: Completely remove Shield Stack from a zombie that is hurt from this weapon.)
 * Bazooka (20000 coins, 50 Red Orbs|ATK: 120|Max Ammo: 4|Weight: 120|Accuracy: 120|Handling: 100|Special: Splash Damage.)
 * Punch-in-the-Box (20000 coins, 50 Red Orbs|ATK: 80|Max Ammo: 10|Weight: 50|Accuracy: 100|Handling: 60|Special: 50% chance to stun the zombie hit.)
 * Homing Missile Launcher (30000 coins, 60 Red Orbs|ATK: 50|Max Ammo: 10|Weight: 100|Accuracy: Infinite|Handling: 120|Special: Guarantees a hit on a target. Immune to Blindness.)

EPIC

 * Flamethrower (5000 coins, 1 Purple Orb|ATK: 50|Max Ammo: 10|Weight: 75|Accuracy: 80|Handling: 80|Special: 50% chance of Burning.)
 * Smoke Spray (7500 coins, 1 Purple Orb|ATK: 20|Max Ammo: 20|Weight: 50|Accuracy: 120|Handling: 100|Special: 40% chance of Blindness. You can choose to fire 1 or 2 bullets.)
 * Concussive Cannon (10000 coins, 1 Purple Orb|ATK: 40|Max Ammo: 12|Weight: 60|Accuracy: 100|Handling: 100|Special: Splash. 20% chance to stun the main target.)
 * Fart Gun (10000 coins, 3 Purple Orbs|ATK: 40|Max Ammo: 7|Weight: 50|Accuracy: 100|Handling: 100|Special: 30% chance of Poison and Blindness.)
 * Blinding Laser Gun (20000 coins, 10 Purple Orbs|ATK: 50|Max Ammo: 30|Weight: 80|Accuracy: 150|Handling: 110|Special: 70% chance of Blindness.)
 * Tesla Cannon (20000 coins, 10 Purple Orbs|ATK: 60|Max Ammo: 10|Weight: 60|Accuracy: 80|Handling: 100|Special: Splash. Ignores Shields.)
 * Fireball Cannon (50000 coins, 20 Purple Orbs|ATK: 50|Max Ammo: 5|Weight: 100|Accuracy: 120|Handling: 150|Special: Splash. 40% chance of Burning.)
 * Golden Deluxe Gun (100000 coins, 50 Purple Orbs|ATK: 100|Max Ammo: 10|Weight: 120|Accuracy: 100|Handling: 180|Special: 30% chance to make a Red, Purple and Gold Orb.)

LEGENDARY

 * Crystal Cannon (50000 coins, 1 Gold Orb|ATK: 100|Max Ammo: 10|Weight: 200|Accuracy: 150|Handling: 200|Special: 50% chance of Splash, Burning, Freezing, Lifesteal or Blindness.)
 * Diamond Cannon (50000 coins, 1 Gold Orb|ATK: 150|Max Ammo: 7|Weight: 150|Accuracy: 160|Handling: 200|Special: All weapons do double damage.)
 * Admiral Wraith's Cannon (100000 coins, 5 Gold Orbs|ATK: 50|Max Ammo: 10| Weight: 80|Accuracy: 100|Handling: 250|Special: Splash. Ignores Immunity.)

COMMON

 * Heal Potion (200 coins, Heal another plant or yourself 50HP.|Weight: 5)
 * Poison Potion (200 coins, Poison a zombie for 2 turns.|Weight: 5)
 * Power-Up Potion (400 coins, Increase another plant's or your attack strength by 50% for 2 turns.|Weight: 7)
 * Power-Down Potion (400 coins, Decrease a zombie's attack strength by 50% for 2 turns.|Weight: 7)
 * Freeze Potion (500 coins, Freeze a zombie for 2 turns.|Weight: 8)
 * Burn Potion (500 coins, Burn a zombie for 2 turns.|Weight: 8)
 * Smoke Potion (1000 coins, A zombie gets Blindness for 3 turns.|Weight: 15)
 * Flash Potion (1000 coins, A zombie gets stunned for 3 turns.|Weight: 15)
 * Shield Potion (1000 coins, You or another plant take 50% less damage from attacks for 3 turns.|Weight: 15)
 * Immunity Potion (1500 coins, You or another plant gain Immunity to damage for 2 turns.|Weight: 20)

RARE

 * Cleanse Potion (1000 coins, Remove all ailments on you or another plant. The plant under this potion will be immune to ailments for 3 turns.|Weight: 10)
 * Mega Heal Potion (1000 coins, Heal all plants and yourself by 50HP.|Weight: 15)
 * Mega Poison Potion (1000 coins, Poison all zombies for 2 turns.|Weight: 15)
 * Full Stack Potion (2000 coins, Gain +20% Shield Stack each time your plant is hurt instead of 10% for the rest of the battle. Can only be used once.|Weight: 30)
 * Mega Freeze Potion (3000 coins, Freeze all zombies for 2 turns.|Weight: 25)
 * Mega Burn Potion (3000 coins, Burn all zombies for 2 turns.|Weight: 25)
 * Full-Ammunition Potion (4000 coins, All plants have infinite ammo in their weapons for 3 turns.|Weight: 30)

EPIC

 * Mystery Weapon Potion (2000 coins, Give another plant or yourself a free fully-loaded weapon at Epic or below.|Weight: 50)
 * Anti-Zombie Potion (2000 coins, Give a zombie three random ailments that last 3 turns each.|Weight: 50)
 * Orb Energy Potion (2000 coins, You or another plant will earn a random Orb after each turn for the rest of the battle.|Weight: 50)

LEGENDARY

 * Doom Dark Elixir Potion (10000 coins, Instantly KOs all zombies except bosses.|Weight: 100)

CHARMS
Charms are the only types of items that can be upgraded. Upgrading charms will cost coins equal to 20% of its initial cost, which will double in cost as it gets to a higher level. Charms can be upgraded up to Level 20 for COMMONS, Level 15 for RARES, Level 10 for EPICS and Level 5 for LEGENDARIES.

Results for each upgrade are bolded.

COMMON

 * Nut Charm (Cost: 1000 coins|Weight: 20|HP +20[+5])
 * Berry Charm (Cost: 1000 coins|Weight: 20|ATK +20[+5])
 * Pea Charm (Cost: 1000 coins|Weight: 20|Accuracy +20[+5])
 * Flower Charm (Cost: 1000 coins|Weight: 20|Skill Points +20[+5])
 * Bean Charm (Cost: 1000 coins|Weight: 20|Agility +20[+5])
 * Mushroom Charm (Cost: 1000 coins|Weight: 20|Speed +20[+5])
 * Leafy Charm (Cost: 1000 coins|Weight: 20|Weapon Handling +20[+5])
 * Flytrap Charm (Cost: 1000 coins|Weight: 20|Lift +20[+5])
 * Defense Charm (Cost: 2000 coins|Weight: 30|Max HP +30%[+3%].)
 * Offense Charm (Cost: 2000 coins|Weight: 30|Attack Strength +30%[+3%].)

RARE

 * Healing Charm (Cost: 2000 coins|Weight: 30|Heal your character 20HP [+5] after each turn.)
 * Shielding Charm (Cost: 2000 coins|Weight: 40|Your character takes 10 [+4] less damage from attacks.)
 * Poison Charm (Cost: 3000 coins|Weight: 30|Each attack has a 20% [+5%] to poison that zombie for 2 turns.)
 * Bleeding Charm (Cost: 3000 coins|Weight: 40|Each attack has a 10% chance [+3%] chance to give that zombie Bleeding for 2 turns.)
 * Splash Charm (Cost: 3000 coins|Weight: 50|Each attack has a 10% [+3%] chance of Splash.)
 * Stun Charm (Cost: 4000 coins|Weight: 40|Each attack has a 20% [+5%] chance of stunning that zombie for 2 turns.)
 * Freeze Charm (Cost: 4000 coins|Weight: 40|Each attack has a 20% [+5%] chance of freezing that zombie for 2 turns.)
 * Stacker Charm (Cost: 5000 coins|Weight: 20|Gain +20% [+5%] Shield Stack after each turn.)
 * Melee Weapon Charm (Cost: 5000 coins|Weight: 50|Your melee weapons have +5 [+2] durability.)
 * Ranged Weapon Charm (Cost: 5000 coins|Weight: 50|Your ranged weapons have +2 [+1] max ammo.)
 * Coin Charm (Cost: 10000 coins|Weight: 60|You get 20 [+5] more coins after each turn.)

EPIC

 * Ruby Charm (Cost: 5000 coins|Weight: 40|All stats get +5 [+2].)
 * Sapphire Charm (Cost: 5000 coins|Weight: 40|All items and upgrades cost 5% [+2%] less.)
 * Burn Charm (Cost: 7500 coins|Weight: 50|Each attack has a 20% [+5%] chance to burn a zombie for 2 turns.)
 * Smoke Charm (Cost: 10000 coins|Weight: 50|Each attack has a 20% chance [+5%] chance to give a zombie Blindness for 2 turns.)
 * Protection Charm (Cost: 15000 coins|Weight: 50|20% [+5%] chance for your character to gain Immunity for 1 turn.)
 * Orb Energy Charm (Cost: 20000 coins|Weight: 80|50% [+5%] chance to earn a Red, Purple or Gold Orb after each turn.)

LEGENDARY

 * Crystal Charm (Cost: 30000 coins|Weight: 100|All stats +30 [+10].)
 * Diamond Charm (Cost: 30000 coins|Weight: 100|All items and upgrades cost 20% [+5%] less.)

Inventory Progress
1. Walter [Level 2] (XP: 1400/2000)

Inventory: 0 coins, 6 Red Orbs, Glass Shard x1 (Weight: 10/50)

2. Flamedrag [Level 2](XP: 750/2000)

Inventory: 100 coins, 3 Red Orbs, Regular Gun, 2 Heal Potions (Weight: 15/30)

3. Blast & Block [Level 2] (XP: 950/2000)

Inventory: 1950 coins

4. Meena (XP: 450/1000)

Inventory: 450 coins

5. Lectras [Level 2] (XP: 1050/2000)

Inventory: 600 coins, 3 Red Orbs

6. Edward [Level 2](XP: 1750/2000)

Inventory: 1750 coins, 5 Heal Potions (Weight: 25/30)

7. Repeater (XP: 500/1000)

Inventory: 1000 coins

8. Ryo (XP: 0/1000)

Inventory: 500 coins

9. Leven (XP: 0/1000)

Inventory: 500 coins

Latest Updates
1. Introducing a new feature: SHIELD STACK

When your character is hurt, he/she will automatically gain a +10% Shield Stack. He/She can also use a move to gain +25% Shield Stack. The higher the Shield Stack, the higher the chances of gaining Immunity to an attack. The Shield Stack can be stacked up tp 100%, where there will be a guaranteed Immunity to the very next attack. When the Shield Stack Immunity takes effect, your character's Shield Stack will reset to 0%.

2. New Set of RARE Items!


 * Curs-Sword (Will not charge and trigger a zombie's Shield Stack when a zombie is hurt by it.)


 * Curs-Shotgun (Will completely remove a zombie's Shield Stack with each shot.)


 * Full Stack Potion (Your character gets +20% Shield Stack instead of +10% for the rest of the battle. Can only be used once.)


 * Stacker Charm (Your character gains extra Shield Stack after each turn.)

3. Some balance changes.

'''Want anything new to be added? You can post below. Let's get the thread going!''' 