Board Thread:Plants vs. Zombies Heroes/@comment-5891510-20160322223424/@comment-24735666-20160327215125

Mr. Boss-inator wrote: Imagine a zombie that is deadly, frenzy, truestrike and anti-hero at the same time O_O Well, I don't really feel like truestrike and anti-hero are strong things, especially anti-hero. Anti-hero is all about cheap cards that do increased damage to heroes, I prefer more expensive stuff that always has high stats. And truestrike is just so you can be sure of your win when things are about to end.

I came up with new teammate group ideas today. Tricky for plants and crude for zombies. They both basicly use lots of powerful, destructive tricks. They don't have much minions but all of them are powerful and use deadly, frenzy, strikethrough/piercing (I called it differently for zombies, whatever), freezing, burning and poison (X damage over Y turns). They tend to summon minions via tricks (especially zombies cause that matters to them more). Tricky plants like having tons of damage in hand as tricks and minion abilities, while crude zombies like to manipulate everything and play with sun and brains a bit. They also can steal teammates (not use them, just steal). They are crude, no exceptions.

Perhaps that was idiotic and too long, time for some cards. Let's start with crude zombies.

Earthquake (Trick)

Do 3 damage to all plants here and plant hero, make 4/7 massive zombie here.

Sea Monster

4/7, amphibious, frenzy

Turquoise Skull

Piercing, when played: plant hero loses 1 sun for the rest of the game

Weather Shaman

All plants cost 3 sun more

Healing Shaman (Trick)

Summon healing shaman with Start of turn: Heal 2

Boxer Gargantuar

Gravestone, when revealed: do 10 damage here

Ninja (Trick)

Summon Ninja with shielded and destroy random plant

Shadow Fighters (Trick)

Summon Mini-Ninja in each lane

Imp Dragon

Burning 1 for 3 turns, immune to burning

Now tricky plants:

Fire Chomper

When played: do 8 damage to a zombie

Fire Flower (Trick)

Do 6 damage

Elemental Mushrooms (Trick)

Make Flame Mushroom with burning 2 for 2 turns and do 3 damage here or make Freeze Mushroom that says "When this hurts a zombie: freeze that zombie" and freeze a zombie here

Mic-Shroom

Attacks here and next door

Toxic Shroom

Poison 6 for 1 turn

Sporing (Trick)

Summon random mushroom in each lane

Spurging (Trick)

Do 2 damage to each zombie and zombie hero

Pepper-pult

Burning 1 for 3 turns, when played on heights: +2 strength

Spore-shroom

Team-up, when this destroys a zombie make another spore-shroom

Tile Turnip (Trick)

2 plants get +1/1, they do a bonus attack

Electro Pea

Frenzy, when this hurts a zombie that zombie is stunned

Lightning Strike (Trick)

Destroy a zombie and make Future Cactus with truestrike, anti-hero 2 and armored 1 here

Shock Shot (Trick)

Make Power Cactus with strikethrough and frenzy here and do 3 damage to every zombie on the ground

Ball Cactus

Start of turn: Gain a teammate, When Hurt: Do 2 damage here

Tricky plants include The Shadow Family

Moonflower

0/2, All shadow plants here and next door have +1/2 and ''Shadow Boost. ''Shadow Boost: Start of turn: +1 sun

Night Shade

5/2, Shadow Boost: +1 Strength and gets Frenzy

Shadow-shroom

1/4, Poison 3 for 2 turns, Shadow Boost: Gets Strikethrough

Grimrose

2/3, Anti-hero 3, When Played: Destroy a zombie, Shadow Boost: Gets Deadly

Dusk Lobber

1/3, Splash Damage 1, Shadow Boost: Attack here and next door