Board Thread:Weekly Discussions/@comment-26520884-20160823204837/@comment-30588401-20160824060133

My feelings on the differences:

Guys I want you all to ask yourselves, why did it take PvZ2 quite a while to make?

And I mean, when ti came out with AE, PS and WW.

Do you think it would take 4 seperate years (from the original) to make 3 different worlds?

I mean sure, it must've taken a year or 2 (maybe 3) to get concpets going but I, myslef, am pretty sure it did not take 5 or 6 months to make them.

A difference between PvZ2 and PvZ1 is that people complained PvZ1 was boring or slow.

But PvZ2 is so fast paced that THERE IS LITERALLY NO STRATEGY ANYMORE. AoE plants and a few exceptions. Either way, PvZ2 has lost its charm. It doesn't have that feel it did before when it looked very 'creative'. I mean PvZ2's levels and designs were interesting, and I had a hard time feeling the grime and grease that modern PvZ2 has.

Modern Day, in my opinion, is the laziest world I have ever seen. No original boss, Reused Lawn, poorly implemented mechanic (and lazy), and very unoriginal.

Time Twister would have been much nicer to have, but who knows if that would have been a mess. Laura left PopCap and she really should have because PvZ2  is maybe just a sequel, but it's lazy and it does not have that feel, the magic that made PvZ1 so easy to fall in love with that PvZ2 fails at. I mean the game started okay, but it did not feel PvZ1, and it looked very...'professional' (not the correct term but I'm hoping you know what I mean)

The artstyle looks better but I honestly prefer PvZ1 because it had a dull look to it, like most of everything did, like a zombie apocolypse feel. PvZ2's artstyle revolves around a cartoony art style and shifts the the game's theme. I mean we went from playing in the backyard to travelling to the jurassic era of time.

I feel like that was their first mistake, but I would have been fine if it weren't so lazy.