Board Thread:Plants vs. Zombies 2/@comment-24843074-20161207133938/@comment-24024415-20161208212016

TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote:

1. ...but since you are not gonna upgrade, why are you all complaining?

2. It's mind boggling to think that some of you will upgrade but will complain about game breaking while some of you will stay out of this and will still complain.

3. ...the Chinese version is the only one supposed to have upgrades. And if you are gonna voice your opinion about something that doesn't and shouldn't concern you then you are still also a hater.

...This is a new and creative way to put new and improved dynamics to your plants which involves stat boosts while creativity requires you to put thought into it.

Yes, you have an opinion and you are entitled to it but that is completely and utterly wrong... 1. Critisism is a great thing to have, learning where one fails and where one excells is important so products can improve. I'm trying to explain to you that your arguement is impossible to avoid and tries to defelct criticism of the system as a whole. Also, "HATER". Look, I can be critical of things I like and NOT be a "hater", since I care for the game and its relation with myself. And that's the major problem with the upgrade system, it deserves scorn and harms people that do not use it directly.

The PLS does nothing for plant balance but multiplies the power of all plants by a relativily constant power multiplyer, allowing PvZ2 to lazily justify later levels in BWB or JM where the skill requirement is virtually impossible to fufill. When all plant levels are equal, it still will be obvious which plants are better. Thus players must turn to power boosters and the meta that makes the game easier because you have monez.

Before you comment how the game is P2W, I would ask you "Why hasn't this been an issue in the past?", since for the most part PvZ2 was a fair and challenging game. This stuff on OP plants to the PLS just spits in the face of a game with such a long legacy of being equal an fun to play. This was a shining example of how to fo P2W right, but you say that this modern stuff is what P2W is. I've seen better, from other games and from this game specifically, and I will complain every step downward that PvZ2 slips.

2. Creative? Heh, using literally stat boosts that were secondary additions from the other system and having the actual creative abilities such as Missle Toe's freeze be the secondary point of the system does nothing but show why this is a terribly generic system.