Board Thread:Plants vs. Zombies Heroes/@comment-27053902-20160729215549/@comment-27053902-20160803052659

Thinklogic wrote: Starfruity wrote:

Happy-shroom wrote: When you play really well, AI takes forever to come up with a solution. I hate it. (because reasons). Teleport is OP in many ways, no wonder its super-rare

I had an player rage quit in a ranked match because I used teleport to place an Zombie King in an unprotected lane, resulting in my Snorkel Zombie turning into an Knight in an water lane the next turn, without the plant hero being able to destroy it.

Before I got zombie king it was better used with Zombie Yeti.

An rather ridiculous situation I've been in, the plant hero placed an Doubled Mint and buffed it with fertilizer to 5/6 before I drew rocket science (I put 4 in my deck) to eliminate it, and had to stall it as much as possible. I used teleport and placed an Garbage Can zombie infront of it. Alone it stalled the Mint for 3 turns

Turn 1: During combat it was an gravestone due to just being placed by teleport so it blocked the mints attack

Turn 2: It was revealed as an shielded zombie and took no damage from the Mint

Turn 3: The Mint destroyed the Garbage Can zombie having 20 attack, and reached 40 attack the next turn

Luckily I drew an Rocket Science that turn and destroyed the Mint. That thing would kill me in 1 hit

Thinking about it though, isn't Doubled Mint pretty much the reason no one plays Z-Mech?

Beastly can destroy any with locust. Brainy can destroy major threats with Rocket Science. Sneaky can place an Deadly Zombie and destroy anything. Have any of these and you an take down massively buffed mega-grow plants

But Hearty and Crazy cannot destroy plants with massive health and strength. Hope you can deal enough damage! Hearty may not be a good idea but Crazy? Umm...Garg's Feast?