Board Thread:Roleplaying/@comment-28270366-20170406111602/@comment-28270366-20170503141825

PeaVZ108 wrote: //So this is where I sign up? Okay...

Name: Moltem Flamer

Title: The Peashooting Flamethrower

Plant Type: Fire Peashooter

Lore: Moltem was a normal peashooter until she took a fire arrow to the leaf. (Skyrim reference, I know.) The arrow hit a mutated gene which made her obtain fire powers.

Gear:

Weapon (Melee): Inferno Blade: Increase Attack Speed, Critical Chance and Physical Attack.

Weapon (Ranged): Fire Cannon: Increase Attack Range, Accuracy and Physical Attack.

Bodygear: Magma Armor: Increase HP, Physical Defense and Magical Resistance.

Headgear: Magma Helm: Increase HP, EP and Magical Resistance.

Rootwear: Magma Boots: Increase Movement Speed and EP.

Trait: Fire Up (Moltem has a 40% chance of increasing attack power by 20% when hurt.)

Abilities:

1. Inferno Wave - Do physical damage to up to 3 enemies. If Moltem is under Fire Aura, Moltem will do physical damage to up to 4 enemies instead.

2. Fiery Possession - Give all allies around her 30% more strength. If Moltem is under Fire Aura, Moltem will give 50% more strength instead.

3. Fire Aura - Activated when Moltem has 50% HP or lower. Gives Moltem improved abilities.

4. (Ultimate) Volcanic Chain - Do huge magic damage to all enemies in a 3x3 area. If Moltem is under Fire Aura, the area of impact will be 5x5 instead.

Reaction Time:

Gear:

Weapons - Here are my concerns. You cannot have 2 weapons at the same time, unless if you have an ability that allows you to switch between them, or at least one of them is involved with an ability. That means that you can only have one main weapon, which determines your basic attack (whether it's melee or range. The other weapon can only be used in abilities. Either you cut off one weapon, modify your abilities, or choose which on you will primarily equip and other as an accesory.

The rest of the gear: They're good to go.

Abilities:

//Here's another concern, regarding your "Fire Aura" ability. Since it's more focused on your abilities, I guess you should make it your trait. You could swap it with your Fire Up, or replace it completely while you make another 3rd attack. It's pretty strange when you spend an Ability Point over an ability, but don't get the benefits of Fire Aura. And additionally, Fire Aura seemed to not need any improvement, so making it an ability is really a waste.


 * Inferno Wave - So this is like an area target, but is only inflicted to 3-5 random targets on that area? I think I consider the damage to be magical, since fire and any other elements are regarded magical in-game.


 * Fiery Possession - This could be a bit cool (reverse pun intended). But in every level, the damage boost will be 20/30/40/50%, while the power up version will be 50/60/70/80%. Duration will be 3-4 turns.


 * Fire Aura -(Refer to the note above...)


 * Volcanic Chain - This one's good to go.

Others:

Lore: Isn't your lore a little bit "jokey" and not too serious? You should have made a more complex character storyline than an "arrow-in-the-knee joke then suddenly genetic mutation" story. Make your character title fit for both your lore and abilities. If you want, I could modify it for you myself.

Title: I'm not against it (a bit), but isn't the term "peashooting" a bit genetic term? I suggest you make it a bit cooler.