Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-3474455-20151221162942

This is a thing that I have been concerned about since I first looked at the GW pages for information: There is still reasonable need of precise information about the classes' weapons compared to other shooter wikis. This includes stuff like character height, bullet velocity, damage falloff, rof... I have discussed with Someone456 about this, and he agreed that this should be the wiki's priority concern, seeing that GW2 is coming close to release date.

The problem is that I have been unable to use tools that would normally work with other Frostbite 2 engines like BF3, as all the resources on the internet have been wiped out. So I have decided to do a little bit of field testing, and the first thing I wonder is that what constitutes as a meter in GW.

Consider this little ledge right here (it's on the Garden Center alley area):

The test is rather simple: Try to go up the edge then jump down, while measuring the time required to touch the ground. I have found out that it takes roughly 0.8 seconds to fully fall from the top of the ledge.

Now we put that into use with the displacement equation (if there is one thing Frostbite is known for, it is awesome physics):

x = x0 + v0*t + (a*t^2)/2

In this case, a (short for acceleration) will be g = 9.81 m*s^(-2) (gravitational acceleration). After calculation, we will see that the ledge is about 3.1392 m high. My reaction is not very good though, so a more precise figure could be figured out through more testing.

So what does this means? The first application available would be to measure a pea's velocity - just take a Peashooter, climb up the ledge and fire straight at the ground. Then we will be able to measure distance by the times it take for the pea to hit the target, and build a weapon damage profile afterwards. Some projectiles do fall more slowly (like Chili Bean), and we can easily figure that out. 