Board Thread:Fun and games/@comment-5760976-20170129193458/@comment-18464102-20170205133516

Lily8763cp wrote: Iamarepeater wrote: I don't get some zombie hero's signature superpower. See the list for each of them. Z-Mech:Hey, I needed a reference to my fight in Garden Warfare 2, so here I go, shooting missiles.
 * Carried away: brainy for bonus attack, sneaky for move this zombie
 * Frozen tundra: ???
 * Triple threat: Crazy for summoning allies, sneaky for imps
 * Electric boogaloo: crazy for dealing 3 damage to a plant, beasty for heal for 3 (if zombies argue that it should be hearty, then why is nibble part of the beasty class?)
 * Witch's Familar: Brainy for summoning zombies that draw cards during the tricks phase, beasty because it summons a pet
 * Octo-pult: Sneaky for amphbious trait, Hearty for ???
 * Shrink ray: Brainy for drawing a card, hearty for reducing a plant's strength
 * Eurkera: Brainy for drawing cards, Crazy for ???
 * Missile maddness: Crazy for direct damage, hearty for ???

Neptuna:Uh...Hearty? ...*taps her head* I was never meant to be Hearty in the first place really. I mean, you don't look at me and think of that class. Brain freeze? How does your classes explain your signature superpower?