Board Thread:Weekly discussions/@comment-27385163-20181019232326/@comment-25230228-20181023032810

Additional ideas on the level system I proposed - I think that a truly great way to differentiate PvZ3 (if it ever happens) from PvZ2 (assuming the art style remains) would be a "base stats" system, very very much like in Pokémon. Some plants would have very high Attack, and not very good other stats, like perhaps Shadow Peashooter. Some plants might have good HP and Defense, like Wall-nut, but have little to no Attack (and since Wall-nut doesn't have a way to do damage, they could basically set that stat to 0) Higher Defense means damage is reduced, higher HP means more damage is needed in order to be KO'd/killed/vanquished/whatever PopCap wants to call it in 2019, and higher Attack means that any way of doing damage to Zombies would be more powerful. This kind of system could extend to Zombies, and these base stats would be displayed in the Almanac (very very much unlike Pokémon). Leveling up would increase a character's stats, and a Plant could level up in the middle of a level if you allowed it in the settings and the requirements for that plant were met (this would only last for that one level, you'd still have to do the permanent level up by the Almanac). Leveled up plants would gain new abilities like in the PvZ2 system (ie better Sun production) just like normal, but these boosts would only happen every few levels (A Sunflower at level 2 won't produce more Sun, it would only have better stats). Leveling up would be much cheaper in a system like this (like the highest level might be like 10K coins at most) in order to balance out with the lack of extra abilities being unlocked. Leveling up would be a permanent unlock, but you could manually choose to use it at a lower level if you wished. There wouldn't be a pop-up for this (to avoid annoying the mass majority that wants their plants as strong as possible) so players that want to change their plants' levels to be lower would have to remember it themselves. Changing the level would be semi-permanent until you change again, and leveling up would change the plant's level to the new one.