User blog:Mental Skillness/mental skilness babyrages about a card game made for children - episode 1

welcome to the first installment of mental skilness babyrages about a card game made for children. so let's uh sit here and read. dont forget to comment or something. heck

healing
yes, wall-knight is one of the best heroes in the game right now. this guy owns practically every removal in the game, he has access to one of the most broken synergies out there, and flower synergy. or heck, what's the difference, they're both extremely broken.

so for all who don't know, heartichoke is a 4 cost 3/4, so it has immunity to both hearty and brainy removal, which is why it's a pretty despised card. i mean, it can be removed by cake and final missions, but other than that, heartichoke is extremely deadly.

it can be followed up by quite an assortment of deadly cards like astrovera, flytraplanet or even poppin' poppies. and to top it all off, heartichoke (somehow) is a flower. so briar rose is extremely powerful with this, and well, briar rose is a broken card right now.

4 cost 3/4, with such an extremely insane ability. legendary or not, briar is broken period. poppin poppies is just too good. why did grass knuckles need healing. why. did citron not have enough stall-for-bowling cards?? and because the buds are also flowers, and poppin is a flower itself, power flower heals (if you're running them)the buds heal, heartichoke will hecking kill you dude, and if not, briar will heck you up.

god.

rarity change
so recently an update came out regarding rarities (again). it wasnt good at all. so basically, a lot cards got buffed, but the rarity change was major. the only rarity i can fully agree with here is MUG (mixed up gravedigger)

the rest is just awful. cherry bomb for super-rare??? seriously?? rocket science is super rare?????

wtf??? i don't think popcap realizes that they're making the essential basic tool cards in any card game unavailable to new players, like what the actual hell. and land scaper is super-rare.

at this very point, popcap has tarnished the name of "super-rare". it used to be a highly respected rarity where pretty unique cards went there. cards that were pretty expensive tools in some decks and served a good purpose in the meta.

now, it's just a rarity to stick anything that is actually good into.

clique peas
ok.

so if you get 2 of these in your hand, that's 2 3/3s on turn 2 with 1 sun left over. and even if you get 1 in the drawing phase, you have a 2/2 pea bean on turn 1, that's already good.

clique peas is an interesting concept, it puts a spin on a certain hearthstone card my memory cant put my finger on. but the problem is it's poorly designed. any player would look at this card and say "that's broken". also if you're one of those people who listen to everything fry em up, please don't use his logic in your comments. his card opinions can be a little off, but if you're listening to zackscott/gnar kelly's opinions...just get out. get out now.

fry says medulla is an ok card at 2 brains. clique peas is simply broken, it's designed so poorly. i would've liked if it was a 3 cost, but at a 1 cost with 2/2 stats (it gets +1/+! when it's played). whoever the designer was who made this card should be fired, and have a good kick in the ribs.

too much salt to read summary
heal/flower-knight is stupid, rarity change should die, and clique peas is broken.