Board Thread:Chinese content/@comment-25546049-20151028171536/@comment-24203813-20151220175743

Phanminhnhat wrote: TheGollddMAN wrote: Dekagamer7X9 wrote:

TheGollddMAN wrote:

Electronic Mars wrote:

TheGollddMAN wrote:

Electronic Mars wrote:

Lily8763cp wrote:

TheGollddMAN wrote: Lava Guava and Toadstool are also scheduled to arrive. It's just that they are currently not coded in this version. However, two new plants (out of which one is already coded called Agave) are also gonna come out. That's a new lost city plant? I thought it was January's monthly special. Also, since Chomper was a monthly special, what if, like Rotobaga, Chomper is "moved" to Lost City and Toadstool becomes a monthly special? You know, for a point? The new "Agave" plant looks as if it was ripped from PVZ Journey To The West. Chinese plants always tend to look a bit weird (except for a few). However, where they lack the beauty, they make up for it in sheer power. (no sarcasm intended) They're so powerful, they're a whole new level of overpoweredness, but only when they're costumed and at Level 4. Well yeah, but at least they have that option unlike our version where the plants are just weak. Their Peaashooter can even defeat a Buckethead alone while ours cannot even kill a Conehead. All of their plants are very powerful compared to ours. The things I really love about the level upgrades is that they make plants unique. With level upgrades, plants no longer make others completely obsolete. They all do something unique. And, they aren't "overpowered" as some may think. They're meant to combat level upgraded zombies, which have a lot more health than they normally would. Well, many people think they become overpowered but I like when they are upgraded. But alas, only the Chinese version. PvZ: AS zombies are also upgraded too, but they won't let you see their level. I love plant upgrades but... it takes a long time to have one (PvZ2C) and I lose sun and coins very often (PvZ: AS), whatever I have many gems. Yeah, the level upgrade mechanic is a pretty solid concept, but it's really only held back due to the sheer amount of grinding you need to do to obtain them.