Upgrades


 * If you were looking for plants in the original game which were planted on other plants for their effect, see Upgrade Plants.

There are ten upgrades in Plants vs. Zombies 2: It's About Time. Three are power-ups (four in Chinese version) and seven are bonuses.

Before the 1.9 update, the three power-ups were Power Pinch, Power Toss and Power Zap. Now, Power Pinch is replaced by Power Snow.

Power Pinch
right Description: Pinch the zombie to destroy it!

Cost: 800 coins (1600 in the beta)

Duration: six seconds

Removed in the 1.9 update.

Power Snow
right Description: Hold your finger down on a zombie to throw chilling snowballs at it!

Cost: 1400 coins

Duration: six seconds

Added in the 1.9 update.

Power Toss
right Description: Swipe the zombie to toss it around. Swipe it twice to send it off the screen!

Cost: 1200 coins (400 in the beta)

Duration: six seconds

Power Zap
right Description: Hold your finger on a zombie to electrocute it!

Cost: 1000 coins (1200 in the beta)

Duration: four seconds

Nuclear Cucumber
right Unlocked: After Ancient Egypt Day 2 (Chinese version)

Description: Explodes across the screen by eliminating all the zombies that are on the screen.

Cost: 15 Gems

Duration: used instantly

In the Chinese version only. Other power-ups do not exist.

Plant Food Boost
Unlocked: Mummy Memory (pre-1.7); After completing Day 17 (1.7 and above)

Description: Hold onto one more Plant Food during a level!

Sun Boost
Unlocked: Last Stand (pre-1.7); After completing Day 21 (1.7 and above)

Description: Start with 25 extra sun in the bank!

Shovel Boost
Unlocked: Cannons Away (pre-1.7); After completing Day 12 (1.7 and above)

Description: Get an additional 25% of sun cost back when shoveling up plants!

Extra Seed Slot
Unlocked: Last Stand (pre-1.7); After completing Day 21 (1.7 and above)

Description: Lets you choose another plant type every level!

Wall-nut First Aid
Unlocked: Save Our Seeds (pre-1.7); After completing Day 15 (1.7 and above)

Description: Fully repair damaged defensive plants by planting on top of them.

Instant Recharge
Unlocked: Not OK Corral (pre-1.7); After completing Day 20 (1.7 and above)

Description: Instantly refresh a seed packet by dragging and dropping Plant Food on it.

Shovel Perk
Unlocked: Last Stand (pre-1.7); After completing Day 11 (1.7 and above)

Description: Get an additional 25% of sun cost back when shoveling up plants!

Mower Launch
Unlocked: After completing Day 20

Description: Manually launch one mower by tapping and holding!

Sun Bonus
Price: $3.99

Description: Start with 25 extra sun in the bank!

Plant Food Bonus
Price: $2.99

Description: Hold onto one more Plant Food during a level!

Shovel Bonus
Price: $2.99

Description: Get an additional 25% of sun cost back when shoveling up plants!

Bonus Seed Slot
Price: $3.99

Description: Lets you choose another plant type every level!

Gallery

 * See Upgrades/Gallery.

Trivia

 * In Ancient Egypt Day 5, the player cannot use any plants. Instead, they play with power-ups.
 * It also acts as a tutorial for power-ups.
 * Power-ups are free in Ancient Egypt Day 5 only.
 * However, the player can earn free power-ups in Pinata Party and in the Endless Zones (starting with the 2.0.1. update).
 * It is also the first level where they can be used.
 * Power Zap is similar to the Lightning Reed's attack.
 * Power Snow is the most expensive one because it can damage, slow and often kill zombies of any type (except Dr. Zomboss).
 * In the 1.9 update, the Power Pinch is replaced with the Power Snow.
 * The Nuclear Cucumber is a quite similar to the Doom-shroom, but has a bigger range.
 * The Power Pinch was originally going to cost 1600 coins.
 * In the code, the Power Zap is called the "wizard finger".