Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171009060954/@comment-29611741-20171026022840

Hihigocat wrote: Thinklogic wrote: CWJ-D wrote: YammaYamer21 wrote:

CWJ-D wrote:

Hihigocat wrote: ok, not mentioning balance which is my best trait in critiqing card ideas.

They sound cool, a little unbalanced but thats a given. I like the addition of the Music Tribe, but I think that it makes things harder as so many zombies could cross over like with Dancing and Party zombies.

Nice ideas though.

I don't know what the VR Pianist and Frontrunner are though as they're in other comments and probably other threads too. Name: Chandelier Swinger

Class: Hearty

Tribe: Professional Zombie

Cost: 3

Stats: 3/4

Trait: Armored 1

Abilities: When played: All Plants get -1 Strength. All Zombies on the field cannot be Hypnotized until they are removed. All DR Zombies get +1/+1.

Set - Rarity: DR3 - Legendary

Chandelier Swinger STILL doesn't smile. 3-cost 4/5 w/ Armored 1 that’s also a Leftovers and a weaker Acid Rain.

Name: Puffball

Class: Kabloom

Tribe: Mushroom Plant

Cost: 3

Stats: 1/1

Traits: None

Ability: When destroyed: Gain a Puffball, and it gets +1/+1.

Set - Rarity: Triassic - Super-Rare

"Good day for a swell and swelling battle!"

Name: Skull Nettle

Class: Guardian

Tribe: Leafy Plant

Cost: 3

Stats: 3/6

Trait: Armored 1

Ability: Plants are immune to Deadly.

Set - Rarity: Colossal - Super-Rare

(It is more OP than Wing-Nut judging by stats alone, but there are less Deadly zombies than Frenzy zombies.)

I guess it's a trend now, fighting skulls with skulls. I usually have ideas for Event cards, but this time I'll give my ideas for a few legendary cards.

Crazy Eights: Crazy

Party Trick

Cost: 8 Brains

All zombie's strength become 8. Draw a card.

Moss Carpet: Mega-Grow

Moss Enviroment

Cost: 3 Sun

When you play a trick, plants here do a bonus attack.

Cranium Cracker: Brainy (Cyborg Dinosaur)

History Science Zombie

Cost: 2 Brains

Stats: 2/3

Untrickable. Dino-Roar: You get +1 Brains this turn.

Miner Zombie: Sneaky

Professional Mustache Zombie

Cost: 4 Brains

Stats: 2/4

Gravestone. When Revealed: Draw a card. End of turn: This hides in a gravestone.

Goliath Sunflower: Solar

Flower Seed Plant

Cost: 5 Sun

Stats: 4/4

Start of Turn: You get +2 Sun. When Destroyed: Make a Sunflower Seed here. So this is what I would change slightly about these.

...

Goliath Sunflower is also pretty good. (It's creative and balanced.) Really? A 4/4 Twin Sunflower(minus Team-Up) could be worth 5, but the thing is, it spawns a 3-coat after dying... maybe if it Conjured the Sunflower Seed, but atm I’d say it’s a bit on the OP side.