Board Thread:Plants vs. Zombies 2/@comment-26239911-20151114144440/@comment-26945790-20151115130202

The Ancient Pult Ancestor wrote: Coolyoyo33 wrote: The Ancient Pult Ancestor wrote: TheGollddMAN wrote: Мит бой wrote: Christhegamer99 wrote: Мит бой wrote: I hope they will change Primal Sunflower's PF ability. Producing several suns is boring. How about making it produce one giant sun? Isn't it the same thing? Same, but cooler. Sorry to disappoint but is the same. It produces 3 suns for a total of 225 sun. Well, they just won't let Twin Sun's power be toppled. 250 sun produced when boosted & 100 sun produced normally...nope, they won't let that be beaten, anything with more sun-producing power than that will be declared too OP...

BUT I WANT OP!

Ah well, Twin Sun's the limit... 25 sun difference gg

also, anyone notice how useful intensive carrot is against giga-gargantuar? 1.) Even tiny stuff like 25 sun can make a difference. I appreciate the extra 25 sun Twin Sun gave me over Sun-shroom, overall making me thankful for bringing Twin Sunflower instead of Sun-shroom in DMB, because if I brought Sun-shroom, I couldn't have purchased a Winter Melon quickly while the horde was coming down on me. If I brought Sun-shroom, I would've died earlier in DMB. That's why I prefer the slow-reloading Twin Sun over the fast but less powerful Sun-shroom (just like how I prefer crossbows, my favorite weapon, over longbows)

2.) How? What does it revive against the Jurassic Giga-Garg? Oposite for me. I start off at DMB with 3 columns of Sun-shroom. When zombies come, stall them with Stallia and kill them with Phat Beet. Meanwhile I plant Tile Turnips on Sun-shroom and use Plant Food to get some extra sun. When tougher zombies come, I start planting Winter Melon. The rest, I use Blover to get rid of some Imps and plant more WM. Believe me, it's not hard to have 500 sun by the shroom, you just don't have the good strategy with this plant.