Board Thread:Roleplaying/@comment-5366868-20160815093821/@comment-5032910-20160816082936

Crazyzombie168 wrote: Ok guys, please don't use moves like %of damage dealt. IDK how to math that. It depends though. They need to specify what the percent was.

If I say I have an attack that chops an enemy for 10 damage, but at the end of the next turn, they take an extra 45% of the damage dealt on the next turn, you can calculate like this.

Damage dealt x .45 <-- The percentage value of the attack.

Example:

Lets say I use that attack, and use another attack which makes me do 70 damage to the target, I can use the calculator to calculate 70 x .45.

The answer to the calculation is 31.5, which is 45% of the damage dealt on that turn.

Since the decimal is .5, you round down to the higher damage value.

If you're unsure of what rounding is, it's an instruction that tells you to correct the answer to the nearest number.

Anyway, since the number is 31.5, you round it to 32, since the number 5 is closer to 32.

So in this case, the damage done by the chop attack at the end of the turn would be 32.

I hope this helped. If you don't understand, I will try to make the problem easier to understand in another post.