User:Phantom of Ra/RP Plot

Note: Again, the plot is written by everyone. Only I can end and start a chapter. The reply that marks the end of each chapter will be edited by me.

Note #2: The important parts in the plot and what's currently happening is underlined.

Thread #1
Prologue: Another Room, Another Doom

(A mysterious character slowly walks in) Basic Guards: You shall not pass! (??? uses magic to push them away, then uses it to open the doors into the Boss Room) Body-guards: You shall never- (??? uses magic to push them away as well) Giant Guards: YOU!!! (??? uses magic to push them away... like the others...) (The alarm rings. All kinds of guards jump in from all directions. The room turns dark with red light) ???: This is old. (Uses magic to create a barrier arounds him, as the guards cannot break it) (??? focuses laser onto the wall in front of him, then uses it to cut. The wall breaks, revealing the Room Maker inside) Room Maker: Hmm, I did not expect a tough one. ???: Your game ends here. Room Maker: I guess I'm sorry that you did not enjoy my challenge, then. (??? freezes Room Maker) ???: Hmm, what do you know... (Turns on the Room Creator) ???: I guess it's time for all the Locked Rooms... being locked... in one room.

Chapter 1: Back in Suburbia

''This Suburbia does not seem to be the real Suburbia. A mysterious guy (I'll call him ??? as well, but remember, this is not the one from the prologue) has come out from a portal and he may have info on what's going on! Then there appears the Zombot 1000! What the heck is Zomboss doing here?! The gang ran into a car, and according to Jelo, it appears to be a time machine! The mysterious man suggests they should return to God of the Sun's homeland, Ancient Egypt, to understand what has happened! However, Jelo has started the car travelling back to the Renaissance Era instead!''

Chapter 2: Age of Men

''The gang has arrived in the Renaissance Era. It is then revealed that the old characters from the original Locked Rooms have been kidnapped by an another time traveller! Surrounded by trees and trees, the gang must search for a town to find more info! The gang went east into the forest when suddenly, Hunter, according to ??? - a bad guy, appears from a portal! Hunter has been defeated, but he has called Giant and a ton of Hunter Clones for backup! Before the gang can even resist, Baron von Bats has appeared from an another portal and captured them ! They're going to take them to somewhere...''

Chapter 3: Under the Streets

''The gang has been taken into the sewers below a town of zombies named Zomosc. This is a prison, and it seems like the zombies are gonna eat their brains, but for something else. Baron von Bats locked them there, leaving two Gargantuar guards and a Spear Thrower behind. The gang has finally made it out of the prison, and with the help of an another powerful mysterious figure, has taken out all the guards. But when they come back to check for info, Baron von Bats is gone ! While more and more mysterious purple crystals are appearing, they found a door which leads to their boss' room, but it's empty and unlocked. The gang found a note, and it's a letter from Dr. Zomboss, telling Baron von Bats to come alone to the Zombie Chambers tonight, to finish a "plan" and end the "chaos" tomorrow morning. Meanwhile, in an another time period, someone is capturing all the other old characters... ''

Chapter 4: The Town, The Throne, The Palace, The Plan

''Now inside the town, our beloved characters must find themselves a map to the Zombie Chambers and their own disguises. Some new characters joined in, with the mysterious guy from Chapter 1 is now called Johnny. They're about to enter a clothes shop but the guards are all awake! During the fight, the clouds turn purple, and the acid rain has created tons of poisonous slimy creatures, destroying all the guards, one by one! While the disguising plan is failing, the gang quickly go into the Information Booth. Baron von Bats then appeared, holding the maps of the town as he was in the booth the whole time! He set up a self-destruct bomb that's gonna destroy tons of buildings in 5 mins, then teleports away! The slimy creatures seem to be the beginning of something, but Scientist spotted the map is sticked into the bomb with some sort of superglue and they have been covered by the booth's debris. Luckily, the creatures got the map out, and from the collapsed buildings, a teleporter suddenly appears! The gang jumps into the teleporter and activate right before the bomb explodes!''

Chapter 5: MMMAGIK!!!

''The gang returns to the Room of Magic, the third room in the old IaLR series! While it's revealed that the acid rain in Chapter 4 is caused by a tower nearby back there, there seems to be powerful sources of power throughout the room. The gang must have their magic strong enough to absorb the magic of the room and get outta here. They have a look at a magic book, and begin learning techniques. On the floor, there are symbols that seems to be ancient texts, reveals that the tower is called Silhouette Tower, and that there's a book in here that says about it. The Silhouette Tower plans to turn everyone nearby into silhouettes, which takes hundreds of years before that. ''

''The gang found the book that tells more about it, but there's an another book beside them, glowing. They open the book about the silhouettes, and the text is written with blood. Turns out the slimy creatures are the Dreadful Slimes that turn into Dreadful Silhouettes. However, the rest of the text are wiped out. ''

''A large ship then appears, with Bright Spark and his army of robots, along with a machine that is powerful enough to absorb all the magic in this room. But he wants the magic for his own purposes! The infamous Mad Doc from the IaLR series appears but then teleports away! Meanwhile the books, firstly the Books of Elements, are causing disasters! The gang has wrecked off Bright Spark but they forgot that below them is literally a sea of fire!''

''Luckily, a flying ship comes out of the previous glowing book and on it are Hunter and the clones along with the Giant! Nothing else is found about the silhouettes, but it's revealed that Hunter and Giant are from an another dimension, and the book is the portal to it. Dr. Zomboss has used a Dimension Teleportal to make the entrance by the book collapsed. They got sucked in and ended up working for Zomboss. But they have decided to secretly used the teleportal to get back into their dimension. The important thing here is that the Dimension Teleportal cannot be one of Zomboss' inventions, and who made all the books harmfully enchanted? Johnny seems to know the answer... ''

Thread #2
Chapter 6: A Night of Gold

''With the flying ship having enough magic around it to get away from the Magic Room's magic barrier, the gang has returned to Zomosc. However, as they messed up with time, the gang is then sucked by a space-time rift and end up in the morning at Zomosc right next to the Zombie Chambers. It'd be perfect to be able to sneak into the Zombie Chambers before Baron did. They enter the clothes shop, and there they noticed that this was after the acid rain (Chapter 4), and the zombie guards are all slimes now, not the ones in the Zombie Chambers, though, like it's protected somehow. The gang uses this perfect chance to put on their old disguises. ''

''Right when they come to the Zombie Chambers, they notice that there are also purple crystals in it. They try not being caught, and that's when they hear someone else's coming to the chambers. While the crystals are merging into one, the gang hides when realizing it's Baron von Bats, he's here. Meanwhile, as they walking, the combined crystals start to follow the gang. Currently, they're in the Portrait Room, and INVISIBLAZE has made everyone becomes invisible, while the crystals are destroying the guards. Now, Baron von Bats is heading toward the Portrait Room, staying still touching the painting titled "The Last Meeting". The crystals aren't moving, vibrating uncontrollably for some reasons. Baron von Bats removes the painting, reveals a secret passage. Before coming in, he lightens up his matchsticks and throws them all over the room, makes the room on fire. The crystals are not affected by the fire, but the slimes are! Scientist freezes the whole room with his Freeze Ray and they proceed to the passage. ''

''At the other side of the passage, they end up in a dark room with a huge door in the middle. A tentacled creature comes while the gang is fighting the zombie guards guarding the door, and stops when it sees INVISIBLAZE. The huge door then opens. Baron von Bats and Dr. Zomboss, who is now the king, has been right behind the door. The teleporter in Chapter 4 was his experiment, and he has put a ZPS on it before. Johnny is revealed to be one of the members in the RRR (Room Rescue Riot) group, once disguised as Vexter's (??? in Prologue) guard. ''

'' Vexter is a powerful villain who wants to dominate all the Locked Rooms. He has recruited his own army of villains, including Zomboss, to terrorize as many rooms as they can, including the Room of Public, which is the one they're in. The RRR was going to investigate them, but they were investigated. The next morning there will be an attack from the Kingdom of Night,led by the infamous Zombie King, to make Zomboss pay for his previous attack on their kingdom.Zomboss and Baron escaped to an another dimension with his Dimension Teleportal, shutting its connections. The Kingdom of Night is going to attack the gang while there's a bigger threat they didn't know about, so the gang must prepare to fight them back, as well as warning them. ''

Chapter 7: The Kingdom of Night

''The next morning, the Kingdom of Night starts an all-out attack on the Zomboss Kingdom (the one the gang are currently in), with an army led by the Cavalry Zombie. With the power of potions, the zombies have all turned into giants! During the battle, the gang discovers that the Cavalry Zombie has himself the legendary Lance of Strength, which seems to be a thing in Hunter's dimension. Meanwhile, Espada has been captured by a Bug Bot Imp and disappeared through a portal! God of the Sun suggests that they should travel back in time to get Espada along with all the other characters back, but the time machine has been covered by the zombies. It's then revealed that the Lance of Strength came to this world because of the enchanted books, and while the gang is nearly inside the time machine, the army has their final charge toward them! Luckily, Blue Ocean's custom machine has blown up most of the zombies, the gang take the chance to get into the time machine and make their stop in the year of 2369, same room. ''

'' The future is filled with Zomboss' factories, and Zomboss Auto-Eyes that detect and destroy not-welcomed ones! They come toward the gang like ants, and suddenly, the alarm rings! Meanwhile, Bug Bot Imp brings Espada to Necrola, while Puralyn has decided to stay in Zomosc to enter the tower... Back to where the gang is, more and more danger are appearing! But a mysterious figure comes to rescue and safely takes them to his secret hideout. ''

'' The mysterious figure is Zomster, Cavalry Zombie's x100grand-son. The Cavalry Zombie has realized the truth after the time has passed and tried to give the Lance of Strength to the gang once found. After Zomster gives the Lance of Strength to the gang, he decided to join them rescuing the rest of the gang. ''

Chapter 8: The Chase (Multiple-parted chapter)

'' The gang first return to Zomosc and start their hunt finding the Silhouette Tower. The crystals have captured the gang and poison them while the Dreadful Slimes are turning red, and the tower doesn't look normal! The zombie guards are also here! A mysterious character who seems to previously control the bats appear on the top of the Silhouette Tower, and so as Baron von Bats on the roof of a nearby house! The tower starts to glow, and the sky goes dark. Two more mysterious characters appear! (plz nerf) along with thunders and storms everywhere! They give the gang the poison antidote and they proceed to go into the Silhouette Tower as the rest are now harmless, while Baron von Bats is still watching the gang... ''

Silhoutte Tower - Floor #1

''The gang has found the right stairs and are standing on it. All 3 slime guards have been defeated, and the way for them to proceed to the next floor revealed!''

Silhoutte Tower - Floor #2

''There are 5 paths to choose! Only one will lead to the right stairs, and no one knows what's in the others! Path #3 Redfork has chose leads to death traps, while nobody has chose to go on path #4, the right one! The time when the gang escaped to path #4, there are 10 more paths!''

Silhoutte Tower - Floor #3

''There are 10 paths to choose! Looks like we're gonna have up to 12 floors now.''

Silhoutte Tower - Floor #4

'' It's time for the gang to find their way out of the maze of this floor! ''