User blog:Master3530/My world idea - Gangster Era

I just came up with great idea and I want to share it here :P

Gangster Era
'''War is coming soon and those zombies are starting being upset. Main goal - steal all brains around here. Can the plant cops stop the mafia zombies? Or undead criminality will win and take care of the world? Travel back to 1930s and check that out! Help in fighting the evil of yesteryear, save the world and become a plant hero!'''

+31 Levels!

'+'1 Endless Zone!

+6 Plants!

+2 Upgrades!

+1 Boss Battle!

Gimmicks

 * Night Time


 * Fog


 * Tunnels - the zombies can go from entry to the exit, kinda like portals in portal kombat, but they are tiles and block you from planting on them. There are 4 basic colors like power tiles in far future. There's 5th purple one created by Miner Zombie only.

Plants
*Gatling Pea (Premium)

Sun Cost: 400

Damage: Normal (per each pea)

Firing Rate: 4x

Range: Straight

Recharge: Fast

Gatling Pea shoots 4 peas at once

He shoots every 1.5 seconds.

Plant Food Ability: Shoots 150 normal peas and 5 big peas.

*Plantern

Sun Cost: 50

Toughness: Elevated (40)

Range: 3x5

Recharge: Mediocre

Plantern lights up fog in 3x5 area

<p style="font-size:14px;line-height:22px;">Plant Food Ability: Gains golden armor that absorbs 40 NDS. Plantern lights up whole lawn as well.

<p style="font-size:14px;line-height:22px;">*Zoom-shroom

<p style="font-size:14px;line-height:22px;">Sun Cost: 50

<p style="font-size:14px;line-height:22px;">Toughness: Elevated (40)

<p style="font-size:14px;line-height:22px;">Recharge: Mediocre

<p style="font-size:14px;line-height:22px;">Zoom-shroom returns projectiles back at zombies

<p style="font-size:14px;line-height:22px;">Plant Food Ability: Creates 4 clones that spread onto all other columnes.

<p style="font-size:14px;line-height:22px;">*Dirt-shroom

<p style="font-size:14px;line-height:22px;">Sun Cost: 25

<p style="font-size:14px;line-height:22px;">Area: Single

<p style="font-size:14px;line-height:22px;">Recharge: Mediocre

<p style="font-size:14px;line-height:22px;">Removes 1 tunnel entry or exit

<p style="font-size:14px;line-height:22px;">*Pumpkin (Gemium)

<p style="font-size:14px;line-height:22px;">Sun Cost: 100

<p style="font-size:14px;line-height:22px;">Toughness: High

<p style="font-size:14px;line-height:22px;">Area: Single plant or tile

<p style="font-size:14px;line-height:22px;">Recharge: Sluggish

<p style="font-size:14px;line-height:22px;">Pumpkin protects a plant inside him

<p style="font-size:14px;line-height:22px;">Plant Food Ability: Gains armor that absorbs 80 NDS. Plant Food ability of plant inside is activated too.

<p style="font-size:14px;line-height:22px;">*Pult-shroom

<p style="font-size:14px;line-height:22px;">Sun Cost: 100

<p style="font-size:14px;line-height:22px;">Damage: Light (small), Normal (medium), Moderate (big)

<p style="font-size:14px;line-height:22px;">Range: Lobbed

<p style="font-size:14px;line-height:22px;">Recharge: Fast

<p style="font-size:14px;line-height:22px;">Pult-shroom grows and throws bigger spores over time

<p style="font-size:14px;line-height:22px;">He throws every 3 seconds.

<p style="font-size:14px;line-height:22px;">Small spore - 1 NDS

<p style="font-size:14px;line-height:22px;">Medium spore - 2 NDS

<p style="font-size:14px;line-height:22px;">Big spore - 4 NDS

<p style="font-size:14px;line-height:22px;">Huge spore - 10 NDS

<p style="font-size:14px;line-height:22px;">Plant Food Ability: Launches huge spores at all zombies on the lawn.

<p style="font-size:14px;line-height:22px;">*Gloom-shroom

<p style="font-size:14px;line-height:22px;">Sun Cost: 150

<p style="font-size:14px;line-height:22px;">Damage: Normal

<p style="font-size:14px;line-height:22px;">Range: Close

<p style="font-size:14px;line-height:22px;">Area: 3x3

<p style="font-size:14px;line-height:22px;">Recharge: Fast

<p style="font-size:14px;line-height:22px;">Gloom-shroom blasts fumes around himself.

<p style="font-size:14px;line-height:22px;">Plant Food Ability: Blasts 3 huge bubbles that push all zombies in 3 lanes back and do 50 NDS to all of them after explosion.

<p style="font-size:14px;line-height:22px;">*Doom-shroom

<p style="font-size:14px;line-height:22px;">Sun Cost: 250

<p style="font-size:14px;line-height:22px;">Damage: Massive

<p style="font-size:14px;line-height:22px;">Range: Entire Lawn

<p style="font-size:14px;line-height:22px;">Recharge: Very Slow

<p style="font-size:14px;line-height:22px;">Doom-shroom explodes and does massive damage to all zombies on the lawn, but leaves a crater

<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">Crater lasts for 30 seconds.

<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">

Upgrades
<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">*Extra Seed Slot (Gemium)

<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">Carry one more plant onto the battle!

<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">*Flag Visor

<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">See how many waves of zombies will you have to handle!

<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">*Starter Plant Food

<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">Start a level with 1 Plant Food in a bank!

<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">(It adds 1 PF in every endless zone level too)

<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">

Zombies
<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">Gangster Zombie

<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">Toughness: Average (10)    Speed: Basic

<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">Regular mafia zombie.

<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">Gangster Conehead

<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">Toughness: Protected (28)   Speed: Basic

<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">His blue ruffianly cone makes him twice as tough as regular gangster zombie.

<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">Gangster Buckethead

<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">His blue, metalic bucket for loots gives him amazing protection from damage.

<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">

<p style="margin-top:1em;margin-bottom:1em;font-size:14px;line-height:22px;">Spy Zombie: Like chinesse thief zombie

<p style="font-size:14px;line-height:22px;">Toughness: Protected (20) Speed: Stiff

<p style="font-size:14px;line-height:22px;">Gun Shooter Zombie: Like peashooter zombie but tougher and shoots twice slower

<p style="font-size:14px;line-height:22px;">Toughness: Protected (20) Speed: Stiff

<p style="font-size:14px;line-height:22px;">There can be conehead and buckethead variants but they don't appear by themselves, they're made by boss zombie only.

<p style="font-size:14px;line-height:22px;">Iron Door Zombie: There are 2 variants - one is tougher version of screen door zombie, door absorbs 90 NDS and can be stolen by magnet-shroom. The other variant hold door uppon his head, so he blocks lobbed-shots instead of straight shots. Both variants can build bridges from doors and go over tunnels, but don't must to. After that they pick up doors they might hold them in different position, blocking lobbed-shots now, while before they blocked straight shots

<p style="font-size:14px;line-height:22px;">Toughness: Machined (100 for door and zombie combined) Speed: Basic

<p style="font-size:14px;line-height:22px;">Miner Zombie: Hides underground where only lobbed-shots can damage him, not even ghost pepper and cherry bomb, builds tunnels (there is maximum of 5 while purple one is made by miner ONLY). When he wants to, he targets player's house, he can eat plants from underground, without going up.

<p style="font-size:14px;line-height:22px;">Toughness: Protected (30) Speed: Speedy

<p style="font-size:14px;line-height:22px;">Stealer Zombie: Runs at full speed, catches a plant into bag and goes away with creeper/stiff speed trying to steal it. Kinda like short-ranged octo. Plant in a bag blocks tiles and tunnels, can crush other plants. After stealer is killed, bag has 20 NDS and needs to be destroyed to free the plant inside.

<p style="font-size:14px;line-height:22px;">Toughness: Protected (20) Speed: Speedy

<p style="font-size:14px;line-height:22px;">Boss Zombie: Rides in in cadillac, and stays at last column. Gives basic trio guns, hats (basic zombies and gun shooters wear them just like cowboys, they absorb 2 NDS but the zombies still absorb just 10 NDS), fake mustaches (gun shooters wear them) and bulletproof vests (gun shooters wear them, they absorb 10 NDS more). Boss zombie can also give command to random gun shooter zombie on the lawn - rapid fire - he will shoot a series of 30 bullets.

<p style="font-size:14px;line-height:22px;">Toughness: Dense (50)

<p style="font-size:14px;line-height:22px;">Imposter Zombie: After is killed, drops 2 gangster imps on 2 adjacent lanes, kinda like barrel

<p style="font-size:14px;line-height:22px;">Toughness: Solid (16) Speed: Hungry