Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-5760976-20151226210131/@comment-25089892-20160124231300

I hope they bring some new abilities too. I've got plenty of ideas for them:

PEASHOOTER:

- Hyper Pea Speed

Provides the player to move three times faster than usual, in cost of having no jump height bonus.

- Iceberg Lettuce Bomb

Throws big Iceberg Lettuce that freezes every zombie in the radius after explosion, in the cost of dealing halved damage (75)

- Peachine Gun

Allows the player to shoot endless barrage of carbine peas, in exchange of overheating after constant fire, and bigger pea spread after constant fire similiarly to General Supremo (Trivia: the overheating mechanic was originally planned to be added to Pea Gatling ability, but was removed)

SUNFLOWER:

- Double Heal Beam

Allows to heal two plants at the same time, in cost of halving the heal speed.

- Coin Flower

Drops coins instead of sun!

- Dark Beam

Shoots a dark beam that pushes back zombies in cost of smaller damage.

CHOMPER:

- Shark Burrow

Provides to vanquish two zombies at once in cost of slower ability regeneration time, slower burrow speed, and longer swallow time.

- Icy Goop

Goop that freezes an enemy in cost of dealing no damage whatsoever and smaller stun time.

- Spikerock

Can be stepped on three times before dissapearing in cost of smaller damage and being able to deploy only one at the same time.

CACTUS:

- Rotobaga Drone

Shoots four-shot bursts and drops "Hot" Strikes that freeze enemies in cost of dropping only one Frosty Corn that deals only 10 damage.

- Endurian Battlements

Puts an Endurian Battlements that absorb less bites, but damage zombies in exchange.

- Primal Potato Mine

Deals huge radius damage in cost of being able to deploy only one at a time.

FOOT SOLDIER:

- Big Boom Cannon

Shoots a big cannonball that deals more damage and flies faster, the further it travels!

- Double Stink Grenade

Shoots two Stink Bombs that deal less damage and cover smaller radius.

- Mega Rocket Jump

Allows the player to fly higher and damage plants upon the launch in cost of doubling the recharge time.

SCIENTIST:

- Molecule Warp

Warps through the plants. The more the plants, the further you can go!

- Shield Station

Provides a shield that protects the zombies in cost of not being able to heal.

- Super Hurt Ball

Throws a single ball that deals 50 damage to any near plants.

ENGINEER:

- Stun Shot

Puts a Stun Grenade in your current weapon. Any next shot will also stun plants in its radius.

- Zomturret

Puts a Zomturret in the current spot. Can be upgraded aswell!

- Hophammer

Allows to jump higher than usual in cost of receiving no speed bonus.

ALL-STAR:

- Explody Imp

Throws an Imp that auto-homes on any nearest plant in cost of dealing halved damage (75)

- Tackle Block

Puts a wider tackle dummy in cost of having longer regeneration time.

- Tackle Charge

Hold the ability button to charge the tackle. The longer the button is pressed, the further the player will go, and more damage the player will do.