Board Thread:Roleplaying/@comment-30317343-20161106012957/@comment-30317343-20161119211939

WitchHazel890 wrote: Fixed:

- Spell #1 Deal 10 damage instead

-Spell#2 Heal 20 HP only

- Spell#3 Last for 2 turn.

PF: Buff: Steal all the good effect from the opponent and transfer it into Our team. + 50% ATTACK for 3 turn. All allies

Debuff: Make all opponent Attack down by 50% for 5 turn. Good effect has been transfer to our team.

Passive effect: Shrinking Secret: Violina can kill Imp that has 75% Hp or down. By Shrinking Shyness. Violina will deal 2x damage to imps instead.

PF needs to be changed. Maybe shrink enemies a bunch for 5 turns (halved attack, halved defense) and then give everyone +50% dmg through growing for 5 turns?

Spell #1 should deal 20. Poison for 3 turns.

Spell #2 should give an ally a buff that might heal them over time. We have too many burst heals and heal all allies is OP.

Spell #3 should reduce an enemy's attack by 10 for 3 turns or remove a designated weak buff from them.