Board Thread:Weekly discussions/@comment-25648422-20170723024923/@comment-27462035-20170727194619

YammaYamer21 wrote:

Fancyplanty wrote:

YammaYamer21 wrote: Here we go...

Magnet-shroom(8/10(PvZ1), 2/10(PvZ2)) - In the first game, this was one of the best plants ever. This negated like a quarter of all zombies' abilities, including a few otherwise truly devastating ones(Football, Jack-in-the-Box, and Ladder). It's only problem is when it recharges when a Digger is in an awkward spot in its range, which happens more often in the Endless gamemodes... And PvZ2? Absolute garbage against anything but small quantities of Kings and the Dark Dragon. OBJECTION! Magnet shroom is extremely useful against knight and bucketheads. Not only that, it also counters punk zombie and most notably, when used with laser bean and spikeweed, non-gargs and machineries cant enter your house for an arguably cheap price. .*cough* Pianos *cough* Bulls *cough* Bullies* *cough* All-Stars *cough* Newspapers *cough* Robots *cough* * Armor 4 *cough* I could go on practically forever...

Thing is, not all tanky things have metal anymore. Also, do you really find Magnet-shroom a solid choice against NMT? Those Arcade Machines'll spawn too many Bucketheads to be dealt with. Finally, how're you gonna pay for all those Laser Beans? Double Gold Blooms? The raw amount of Buckets and Knights will easily overwork the Magnets anyways, and I'm not even getting into any other Environmental nonsense. True. I find Magnet-shroom only useful in the lower levels of NMT. (like the one in which you have two endangered wall-nuts and two endangered phat beets) Otherwise, they don't serve much of a purpose. Magnet-shroom only serves as a temporary solution against Zombie King, and the king will just put a helmet back on anyways. It's better to focus on raw power rather than using Magnet-shroom.