Board Thread:Roleplaying/@comment-28270366-20161217071036/@comment-28270366-20161218231126

End Round

//Not yet a boss battle people. But adter this, It will be one...

''The group proceeds onward to the camp. Encountering a Porter Gargantuar in the center of the camp. He seems alone but new adventurers are on training in those tents.''

Porter Gargantuar is charging his strenght in his torch 1/3 ready.

'''Good Morning! 23 turns until nighttime.'''

Current Weather: Partly Cloudy

Current Location: Native Jungles; Expedition Camp

Current Stats:

Players:

Camilla - HP: 304/304. Armor: 5 Speed: 12 EXP: 13/150 (Level 7). PFB: 48%

Meltfrost - HP: 198/198. Armor: 4 Speed: 11 EXP: 34/150 (Level 7). PFB: 79%

Twist - HP: 231/282. Armor: 5 Speed: 14 EXP: 57/150 (Level 7). PFB: 98%

Drip - HP: 260/260. Armor: 3 Speed: 12 EXP: 83/100 (Level 6). PFB: 50%

Neko - HP: 84/180. Armor: 2 Speed: 12 EXP: 46/100 (Level 6). PFB: READY!

Yappat - HP: 276/276. Armor: 3 Speed: 12 EXP: 25/150 (Level 7). PFB: READY!

Ashfall - HP: 231/310. Armor: 6 Speed: 14 EXP: 8/150 (Level 7). PFB: 58%

Sans - HP: 284/400. Armor: 9 Speed: 11 EXP: 57/100 (Level 6). PFB: READY!

Cactopus - HP: 274/330. Armor: 7 Speed: 8 EXP: 79/100 (Level 6). PFB:79%

Wanda - HP: 162/162. Armor: 2 Speed: 9 EXP: 5/75 (Level 5). PFB: READY!

Inferno - HP: 228/288. Armor: 7 Speed: 7 EXP: 63/75 (Level 5). PFB: 37%

Mag - HP: 87/216. Armor: 5 Speed: 12 EXP: 20/75 (Level 5) PFB: 38%

Steve - HP: 134/234. Armor: 3 Speed: 19 EXP: 15/75 (Level 5) PFB: 90%

Kalos - HP: 168/168. Armor: 3 Speed: 9 EXP: 40/50 (Level 4) PFB: 42%

Enemies:

Wave Battle: 3/3

Porter Gargantuar (Level 6) HP: 1600/1600 Armor: 8 Speed: 8
 * Forest Fire - Charges: 3 turns. Deals 100 damage to all plants. Randomly burns for 45 damage, lasting 3 turns.
 * Angry Durability - Roars with a powerful impact. Doubles his current armor for 2 turns.
 * Imp Toss - (Passive) Once his HP reaches half, tosses a Pioneer Imp. The Pioneer Imp can be either targeted to an enemy (dealing 15 damage) or to a random place for him to get more zombies to help.
 * Survivability - (Passive) For every 20% missing HP, gains +2 armor.

Porter Adventure Tent A (Level 6) HP: 2000/2000 Armor: 10

Porter Adventure Tent B (Level 6) HP: 2000/2000 Armor: 10
 * Reinforce - Charges: 3 turns. Summons a random Adventure Zombie.
 * Structure - (Passive) Recieves 50% incoming damage (before getting negated by armor.)

Porter Medical Tent (Level 6) HP: 2000/2000 Armor: 10
 * Emergency - Charges: 3 turns. Forces a zombie to retreat for 1 turn. That zombie will come back with 40% HP healed.
 * Structure - (Passive) Recieves 50% incoming damage (before getting negated by armor.)

Potted Plants:

Heal Flower (Shroomer): 3/3 Ready. 4 Lifetime Left.

Fire Peashooter (Meltfrost): 5/5 Ready. 2 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 7 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 2 Lifeapan Left.

Chomper (Yappat): 5/5 Ready. 5 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 4 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 5 Lifeapan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 2 Lifespan Left,

Heal Flower (Everyone else below Cactopus): 3/3 Ready. 5 Lifespan Left.

Summons:

None summoned yet...

Active Effects:

All Plants
 * Warcry - All allies are tougher, +3 armor. (2 turns)

Camilla
 * Savage Fury - (Passive) Lost 0% HP, attack is strengthen by 0%.
 * Mind Games - Regains 32.5 HP per turn. Has +3 armor. Expect certain side effects. (1 turn)

Cactopus
 * Mind Games (Side Effect) - Cactppus feels decieved. -1.5 armor to her. Also loses 13 HP per turn. (1 turn)

Twist
 * Steal Shot - Stolen some attack and speed from Relic Hunter A. +40% attack and speed to him. (1 turn)
 * Flaming Spirit - Gains +60% attack. Diminishes by 20% every turn. (3 turns)

Note:
 * Sans, Neko, and Wanda's Plant Food is ready! Use it or keep it?