Board Thread:Plants vs. Zombies 2/@comment-27744487-20170302152443/@comment-27744487-20170322213308

Birdpool wrote: Coollittlepeashooter wrote: Birdpool wrote: Coollittlepeashooter wrote: TheHugeDude wrote:

Coollittlepeashooter wrote:

TheHugeDude wrote:

Birdpool wrote: So that Chinese level. It is not exactly the same, but you could say so. All-Star + Super Fan Imp is a good idea as well. Oh, I am preparing instakill zombies for All By Oneself II and III. And I will definetly add that combo and more cancer ones (like Octos). I will probably make II tomorrow and III the day after that. why not a custom chicken wranglar that creates weasel hoarders? (lol) I need you to debug this. I already tried adding the code for the new preset stuff but no matter what the level ALWAYS breaks. Period. I can't get this d*mn thing to work even though there aren't any bugs. I haven't edited anything outside my skillset so IDK why it keeps crashing. This is the RTON for Thyme Twist - Day 5 if you're curious.

https://drive.google.com/file/d/0B4l9SMUJ7tsTMGlqcU1WR3RLa0k/view?usp=sharing

EDIT: still waiting for response about this: (weights, Max Count, and setting Cabbage's level to 1 so I can replace it with Melon. I want a common melonpult with a limit of 15, set to level one, with an uncommon Potato Mine. I can also just replace Intensive Carrot (which is stupidly unlimited) with Peashooter)

The plant weight doesn't work like "Common" and "Uncommon" though.. I know. I'm asking you to set the weights in such a way that Cabbage is more common, by a larger margin. The way the level works with the values highlighted in the screencap, you get constant potatoes, up to three, but if they'reconstantly being used then the level spams them while never giving you more than 3 cabbages until it's too late. Even if they were already replaced with Melons the level would still be unwinnable with level 1 plants as there's constantly zombies in all 5 lanes. MaxCount is the $ above the plant codename. Weight is the first after.