Board Thread:Plants vs. Zombies 2/@comment-27557697-20150923004835/@comment-24735666-20150923192506

TheGollddMAN wrote: Master3530 wrote:

Pterosaurus rider imp would be like balloon zombie with 100 HP but can be targetted by lobbed-shots.

Dino skull zombie would be like blockhead.

Triceratops rider zombie could absorb 125 NDS speed up from creeper to speedy while losing health and just eat plants instead of crushing them.

And now my newest idea: Leader Zombie. Rides a small velociraptor that walks with hungry speed. He absorbs 24 NDS and gives dino skulls to basic quadret on 3x3 area. Mobile more fragile king that gives unstealable armor on limited area. Seems fine. He could use the new body. These particular zombie ideas need tweaking. At the rate they are now, they are more of a nuisance to deal with than necessary or being fun.


 * 100 HP is too much. Even one Insta-Kill won't kill it.


 * No more Blockhead. They just do nothing other than to be just there.


 * The increase in speed should after certain periods or not at all, else he will be able to reach the house wih ease.


 * Maybe more fragile but a hell of a lot more overpowered than the king as 3 x 3 range with Dino Skull granting ability is not balanced at all (plus 24 NDS isn't so fragile at all). Also, since your idea makes the armor "unstealable", that means this particular zombie should be especially nerfed. Does not seem fine Master as in pen and paper it works, but on the field it will be another Wizard (especially in hordes).
 * Blover can kill it


 * There's basic zombie with dino skull, what other zombie could be? It's pure blockhead.


 * After losing 25 HP -> stiff

After losing 50 HP -> basic

After losing 75 HP -> hungry

After losing 100 HP -> speedy


 * 3x3 doesn't mean that skulls are given to all zombies on that area. It's a limited range, while king has unlimited range so far.