Board Thread:Plants vs. Zombies Heroes/@comment-25029082-20161230172127/@comment-5760976-20170107010000

Waddle Dee Guy wrote:

A question 2:

Imagine every Hero has 2 Signature Superpowers now. What would they be (example for one)?

2: Maybe for Citron "Defence Program" - All Plants get +2 health.

I feel Citron's would most likely be one of his other 2 abilities. Maybe E.M.Peach, which would make all zombies be unable to attack that turn. Though it is pretty much Peel Shield but the other way around. Maybe a certain zombie can't attack for a certain amount of turns? (3 to be fair? Bonus attacks would remove the effect instantly though)

Anyways, for everyone else, my ideas (other than Rose and Rustbolt, as they've already been mentioned.) Some are most likely not balanced, but these just come to my head -
 * Wall-Knight - Absorb - The selected plant gets healed by (or gets their health boost) the amount of damage the enemy zombie would've hurt them for this turn.
 * Spudow - Potato Field - Create a 1 Potato Mine with Team-Up on every ground lane.
 * Grass Knuckles - Muscle Up - Plants here and next door get +1/+1
 * Solar Flare - Solar Sunbeam - Deal 5 damage to everything in a selected lane (this DOES incude your side too), draw a card.
 * This is a reference to one of Sunflower's abilities in the GW series.
 * Nightcap - Shadow Sneak - Move a plant, this plant does a bonus attack.
 * Green Shadow - Hyper - All plants do a bonus attack, but gain -2 this turn.
 * This is a reference to one of Peashooter's abilities in the GW series.
 * Chompzilla - Goop - Deal 2 damage to a selected zombie. This zombie can't attack this turn.
 * This is a reference to one of Chomper's abilities in the GW series.
 * Captain Combustible - Firewood - Destroy a selected plant. Next plant played in that lane gets +2.
 * This is a reference to one his entries saying he knows how to light a fight under his teammates.
 * Brain Freeze - Ice Armor - Freeze a zombie, it gains +4.
 * Electric Boogaloo - Shocking Waters - For 3 turns - Anything in an Amphibious lane is hurt for 2 damage.
 * The Smash - Pump Up - All zombies get +1
 * Immorticia - Transform - Turn a zombie into a random zombie, draw a card.
 * Super Brainz - Heroic Kick - Move a plant and deal 1 damage.
 * This is a reference to one of Super Brainz's abilities in GW2.
 * Professor Brainstorm - Time Machine - Redraw your 3 last used cards (not including this superpower.)
 * Impfinity - Imp Parade - Make any Imp in every open lane.
 * Z-Mech - Robo Stomp - Bounce a plant, deal 2 damage to plants next door.
 * This is a reference to one of Imp's abilities in his Z-Mech in GW2.
 * Neptuna - Aquatic Backup - Make a random Amphibious Zombie in the amphibious lane.
 * If used in a mission that has multiple amphibious lanes, you're able to chose which one to fill.