Board Thread:Plants vs. Zombies Heroes/@comment-5891510-20160322223424/@comment-24471175-20160913230500

IslarPVZ wrote: Thinklogic wrote: New Plant/Zombie Trait: FedCertain troops have an icon above them during their heroes turn, which can be pressed to feed that troop some of their currency for some special function. This function does not consume any cards, but is a lot weaker than tricks for the same cost. Great idea. It would be very usefull when your cards in you hand are too expensive or when your out of cards to play, you can still use your brains/suns. Your teammates idea are very creative too. It is kinda like Plant Food but then for Plants and Zombies.

This idea is so you don't feel completely helpless if you cant place any cards, but the Feed effects are much weaker than cards of similar brain value.

I'm thinking of a new Zombie Tribe "Merchant" that heavily utilizes the Feed trait in the form of selling cheap tricks, but I'm not sure if its balanced

All Merchant Zombies cost 3 Brains and have stats of 2/4, and Gravestone. Feeding them 1 Brain will add a Merchant Trick to your hand that costs 1 Brain. Merchant Tricks are somewhat weaker than regular 1 Brain tricks, but you can obtain them easily by giving brains to a Merchant. Their wares vary between merchants, and are based on their class

Merchant Zombies:

Cafeteria Chef (New version): Hearty Gourmet Merchant Zombie

When fed 1 Brain: Add "Fried Brain with Mustard" to your hand. This trick gives a Zombie +2 Max Health

Dancing Instructor: Crazy Dancing Merchant Zombie

When fed 1 Brain: Add "Dance Manual" to your hand. This gives a Zombie +1 Attack

Sensei: Sneaky Merchant Zombie

When fed 1 Brain: Add "Ninja Kit" to your hand. This gives a Zombie the trait "Anti-Hero 2". Cannot be used on zombies who already have Anti-Hero

Optometrist: Brainy Science Merchant Zombie

When fed 1 Brain: Add "Eyedropper" to your hand. This permanently gives a Zombie the trait "Bullseye"

Cafe Employee: Beastly Merchant Zombie

When fed 1 Brain: Add "StarBrains Coffee" to your hand. This gives a Zombie the trait "Frenzy" this turn

Cone Crafter: Hearty Merchant Zombie

When fed 1 Brain: Add "Protective Cone" to your hand. This gives a Zombie "Armoured 1". Cannot be used on zombies who already have Armour

Other possible plants:

Power Lily: Mega-Grow Leafy Plant

Cost: 2 Sun. Stats: 2/2

When fed 3 Sun: Add a "Plant Food" to your hand

Sun Bean: Solar Bean Plant

Cost: 1 Sun. Stats: 2/2

When fed 2 Sun: This gets +1/+1

Chili Bean: Smarty Bean Plant

Cost: 3 Sun. Stats: 3/2

When fed 1 Sun: A random zombie will turn green (digestion issues) and get -1 attack this turn

Infi-Nut: Guardian Nut Plant

Cost: 2 Sun. Stats: 0/5

When fed 2 Sun: This resets its stats to 0/5. (Basically renews itself)