Board Thread:Weekly discussions/@comment-27462035-20170708024637/@comment-31763339-20170709112552

DatDramaPlant wrote: Shaan05 wrote: CompliensCreator00 wrote: Buckle up, guys, because this is gonna be a long post.

Primal Wall-nut - Pretty much entirely outclasses regular Wall-nut. The extra 25 sun is nothing for that fast a recharge, and its stalling ability is incredible. Maybe make it Mediocre in contrast to Wall-nut's Sluggish, and maybe make it cost 100 instead?

Primal Potato Mine - Same case with this and regular Potato Mine. The extra 25 sun for that huge an explosion makes it even outclass things like Cherry Bomb, since its arming time is really short. Perhaps 75 sun and a slow recharge would be better?

Grapeshot - Just make him cost like, 225 sun and he should be fine. A smaller explosion radius may make players ask between it and Cherry Bomb, maybe like a plus radius, but ultimately, just the cost nerf is all that's necessary.

Cold Snapdragon - Normal Snapdragon is perhaps just a little too powerful for his cost, and could probably be fine for 175, but ultimately it's excusable. This guy however? Needs to cost 225 at least, probably 250 or 275. It completely outclasses regular Snapdragon, and even things like Snow Pea.

Wasabi Whip - I will state Bonk Choy is underpowered, but this is just insane. The damage-to-cost output is extremely high, as I've seen singular Wasabi Whips burn through coneheads with ease. Its damage output needs a decrease, to like, 1.5 nds, and its cost should probably be higher as well, to at least 200 sun.

Explode-O-Nut - This guy gotta cost 150. The defense can be enough of a drawback that it can cost the same as Cherry Bomb, but like Primal Wall-nut, there's literally no reason to use Wall-nut over this, aside from marginally more defense in "Don't lose X plants" levels.

Bombegranate - Not as bad as Grapeshot,  and would probably be passable for 175. However, it does still entirely outclass Cherry Bomb.

Missile Toe - Maybe this thing doesn't need nerfed as much as Banana Launcher needs buffed, but per usual, this entirely outclasses an already decent plant. Maybe increase it to 90 damage, but restrict it to one tile.

Electric Peashooter - Swap the damage of the lightning bolts and the pea. I feel there was a programming error here, as the damage on the two does feel swapped. Maybe increase its sun cost to 250 as well, so as not to conflict with Laser Bean.

These are just the biggest issues. If we were to go on further, we'd get through Laserang Conundrums and all that jazz. On the zombie side, nerf Octo, Wizard, King, and Surfer. I can probably tolerate the rest as-is. Actually Electric Peashooter is quite underpowered for NINE DOLLARS. Also it is okay for Primal Wall-Nut to have fast recharge but make it instantly die in one garg smash or tackle. You want to nerf MISSILE TOE!? She is weak because it is hard to see if she is recharges or not. ...I don't think money is really a factor...

Also, just because the visual cues are less noticable doesn't make it any less powerful. So? It is EXTEMELY hard to see if she can be shot or no. That is why I consider her weak.