Board Thread:Plants vs. Zombies 2/@comment-18464102-20180905042224/@comment-27248259-20181111121429

TheGollddMAN wrote: The Determined Mine wrote: TheGollddMAN wrote:

The Determined Mine wrote: TheGollddMAN wrote:

The Determined Mine wrote: TheGollddMAN wrote:

The Determined Mine wrote: TheGollddMAN wrote:

The Determined Mine wrote: Han0303 wrote: Swaggy Shooter wrote:

"Witch Hazel in that mod costs 400 at lvl one ( cuz she actually transforms zombies into solar tomatoes). When upgraded to lvl two she has faster firing rate, but she costs 525 sun to balance it." That seems... kind of... overkill.

125 sun for faster firing rate? Kinda hard to plant it then, don't you think?

I still dont see anything called mastery taking effect. you're forgetting to ask the question of "how much faster" Okay then "how much faster" 30 secs -> 26 secs? and its PF can pretty much one shot any zombie (5000 -> 7000) AND make another witchhazel? So a 4 second reduction in favor of a 125 sun cost bump. The way you made it sound in your previous reply, I was expecting something more honestly.

Are YOU Eclise? Also do you have any video that showcases the leveling system for all plants from vanilla to max in this mod. I want to see that before I try this mod. there's a lot more to account for - slower levels means some plants become better.

and no I don't. sorry. I do have preview videos here so you can see the power level of some plants.

https://www.youtube.com/playlist?list=PLdHGpHjKMIYScOi1BmGkFkhT4BOiZYfRG (Note - some plants have been changed slightly since then) What do you mean by "slower levels"? remake every single level to be slower. (yes, even BWB) Okay then.

Anyway, how do you upgrade plants in this mod? Also what is the max? No EXP - just coins. 3 levels for each plant, can be reverted (finite attempts... but probably people won't reach that point) Finite attempts? Huh? playing the mod explains that more properly