Plants vs. Zombies Heroes

Plants vs. Zombies: Heroes is a collectible mobile card game announced on March 10, 2016, through PopCap Games' official YouTube channel and soft released in certain countries on the same day. On October 18, 2016, the game was released worldwide (except China) on iOS and Android.

Description
''It's the lawn of a new battle! Plants vs. Zombies: Heroes mobile lets you collect and choose from hundreds of characters across the PvZ Universe in this epic collectible card game that takes you beyond the backyard.''

For the first time ever on mobile, play as either plants or zombies and unlock their lawn-inspiring super powers. Collect hundreds of characters, including new roster favorites from Plants vs. Zombies: Garden Warfare 2 like Super Brainz, Z-Mech, Citron, and Rose, and adventure through an all new PvZ Universe with a unique, comic-style narrative. Pick your favorite hero, assemble your team, and use your heroic skills to outwit your opponents in battle.

Battle and adventure by yourself against AI in the single player campaign, or battle against other players in real-time multiplayer! Challenge your friends or test your powers and strategy against the rest of the world in casual or ranked multiplayer battles – all in real time. Complete Daily Quests to earn rewards to expand your roster of Heroes and sidekicks.

In adventure mode, lead your favorite plant and zombies on epic missions to battle and take down all opposing Heroes across locations as zany and diverse as the Heroes who inhabit them. Experience the story of Plants vs. Zombies: Heroes via comic-styled story sequences revealed as your adventure progresses. Use the adventure mode to tone your skills and fine-tune your strategy, experimenting with different heroes and powerful teammate combinations along the way.

Story
Each day, the plants and zombies battle as usual. After several zombies have been destroyed, Dr. Zomboss suddenly appears in his brand new Zombot Hero-Tron 5000, and uses the Zombot's hero laser to transform a basic zombie into a hero called Super Brainz. Dr. Zomboss is so ecstatic that he ends up accidentally pressing a button that says "Do Not Push!" The Zombot malfunctions, resulting in the hero laser transforming a nearby Sunflower, Wall-nut, Bonk Choy and Peashooter into their respective heroes, Solar Flare, Wall-Knight, Grass Knuckles and Green Shadow. Then the Zombot explodes, and the hero laser transforms several other plants and zombies around the world into heroes. Now the battle fully begins, as both sides are going to gather all heroes in the world to be the victor.

Game modes
On this game it is possible to play as both the plants and the zombies, with the main game modes being:
 * Plant Missions - Where the player progresses through the plants' campaign;
 * Zombie Missions - Where the player progresses through the zombies' campaign;
 * Multiplayer - Where the player fights against other real life players around the world as either the plants or the zombies.

Glitches
Check this page to find the various glitches of this game.

Concept art and upcoming content
Check these articles to see concept art of the game and upcoming content that is going to be added in the future new updates. Beware, however, as there are spoilers ahead.

Update history
This game regularly gets updates that can bring exciting new content or bug fixes. Check this page to see the various updates to this game and when they were released.

Gameplay
The main objective of this game is to defeat the opposing side's Hero by reducing his/her health to 0 (or by letting your opponent run out of cards to draw). This is done via the cards played on the field. There are two types of cards: Fighters (Plants/Zombies) and Tricks. In the battle phase, each one attacks. The strength of the fighter is the damage they deal to the enemy, and the health points is how much damage they can take before being destroyed. If there are no opposing cards on the same lane, the opposing Hero is attacked. Each hero has 20 points of health plus a Super-Block Meter. When the Hero takes damage, the Super-Block Meter will fill up randomly 1-3 blocks in a shield consisting of 8 blocks. When the Super-Block charger is full, the Hero will block the attack, and receive a superpower that can be deployed immediately for free or saved for later use. Each Hero can block attacks up to 3 times per game. Each time the Hero blocks, one shield icon below the meter will disappear, and the shield that contains the Super-Block Meter will degrade. When the Hero uses all three of his/her Super-Blocks, that shield will be broken, and the Hero cannot Super-Block any longer.
 * Fighters are cards that stay on the field until destroyed. They all have three stats: Strength ; Health and Cost (/). In addition, some have traits and/or special abilities that can't be ignored and makes each one unique. The player must know how to use those in their favor in order to win against tougher opponents.
 * Tricks are cards that directly affect the game by damaging or healing Fighters or Heroes, summoning or destroying Fighters, adding or removing strength or health, etc. If on the zombies' side, they can only be played on the third phase of the turn. If on the plants' side, they can be deployed during their phase. The only attribute associated with them is their Cost (/).
 * Superpowers are a powerful tribe of trick cards that cost 1 / each. One is given at the start of each game, and you can only gain more by getting a Super-Block. There are four Superpowers for each Hero: three regular ones that are each shared by two Heroes, and one Signature Superpower, an exceptionally powerful move that is exclusive to the Hero.

During a game, each turn has four phases. At the start of each turn, the number of sun/brains received from the last turn plus one is given, allowing for the more powerful cards to be played later in the game, so the player must not only rely on them otherwise they have nothing to play on the first turns. Each deck needs to have exactly 40 cards shared between tricks and plants/zombies. Additionally, each hero has four Superpowers which can't be changed and don't count towards the limit. Each card is allowed to have up to 4 copies, and they are separated in basic and premium, followed by their rarity. Only 10 cards can be in your hand at once, if you already have ten cards in your hand, you cannot draw more. However, it is possible to have more than ten cards in your hand through the Bounce effect. Basic cards are purchased at the using coins that are earned after battle (15 for winning a single player battle, 10 for winning a casual match, 20 for winning a ranked match, 100 for completing a mission, 5 for each loss, and none for completing a friendly match). Premium cards can only be obtained at the store though Premium Packs or a free pack by losing multiple battles in a row (three to five), and their rarity determines the chances of obtaining them via packs. There is also a limited time offer that offers specific cards or a Hero not yet owned.
 * The first one is the Zombies Play phase, where the Zombie Hero can summon Zombie Fighters;
 * The second one is the Plants Play phase, where the Plant Hero can both summon Plant Fighters and play Plant Tricks;
 * The third one is the Zombie Tricks phase, where the Zombie Hero can only play Zombie Tricks, unless the Zombie Hero uses Teleport, which allows him/her to play a Zombie Fighter during the Zombie Tricks phrase;
 * And the last one is the Fight! phase, where each card on the field does combat from left to right, so Fighters on the leftmost lane attack first and the Fighters on the rightmost lane attack last. Additionally, in each lane, the Zombie Fighter attacks first.

Terminologies
Like most collectible card games, Plants vs. Zombies Heroes employs many terminologies that are used to refer to the many different mechanics of the game, interactions of cards with each other, and many more. The page above lists and explains the terminologies.

Heroes
Heroes are the main playable characters in Plants vs. Zombies: Heroes, and the ones required to be defeated so the game can end. Heroes have unique Superpowers and Classes, the latter of which determines which cards they can play, making each one different from the others.

Classes
Each hero leads two different classes which have different types of attacks and traits.

Traits

 * Afterlife - When the zombie is defeated, it can be played again. Only zombies have this trait.
 * Anti-Hero - Does more damage when there isn't an opposing plant or zombie blocking the lane.
 * Armored - Reduces damage from attacks equal to its Armored value.
 * Amphibious - Can be placed in the aquatic lanes.
 * Bullseye - Does not charge the Super-Block Meter if a successful hit is landed on the enemy Hero.
 * Deadly - Automatically destroys the damaged plant after battling. Only zombies have this trait.
 * Freeze - Frozen enemies are unable to attack for one attack turn. Bonus attacks can negate the effect.
 * Frenzy - Does a bonus attack if it destroys a plant. Only zombies have this trait.
 * Gravestone - Hides under a Gravestone until the Zombie Tricks phase. Only zombies have this trait.
 * Splash Damage - Deals damage to enemies next door. Only plants have this trait.
 * Strikethrough - Penetrates multiple foes to deal damage to the Hero and all other enemies in the way.
 * Team-Up - Can be placed in front or behind another plant, or allows another plant to be placed in front of or behind itself. Only plants have this trait.

Abilities
Include, but are not exclusive to:
 * Bounce - Bounces the target plant/zombie back into the player's hand. It can be played again.
 * Bonus Attack - A plant/zombie does another attack.
 * Freeze - Frozen enemies are unable to attack for one attack turn. Bonus attacks can negate the effect.
 * Heal - Restore health to a damaged plant/zombie or hero.
 * Shield - Cannot take damage this turn. They are still vulnerable to tricks that can destroy fighters

Cards
Cards are used to create your hero's decks. In each deck, there are 40 cards consisting of Fighters and Tricks, as well as 4 Superpowers, including the Signature Superpower that is unique to each hero.

Superpowers

 * Flick-a-Zombie - A common superpower trick. Costs 1. Does 1 damage to a zombie.
 * Inspire - A common superpower trick. Costs 1. A plant gets +1/+1.
 * Rejuvenate - A common superpower trick. Costs 1. Heals 2.

Plants

 * Potato Mine - A basic common root plant. Costs 1 and has 1. Has the Team-Up trait. When destroyed, it deals 2 damage to the zombie in the lane.
 * Small-Nut - A basic common nut plant. Costs 1 and has 1 and 1. Basic plant of this class. Attacks by shooting a nut at a zombie.
 * Sting Bean - A basic common bean pea plant. Costs 1 and has 1 and 2. Has the Amphibious and Bullseye traits.
 * Wall-Nut - A basic common nut plant. Costs 1 and has 6. Has the Team-Up trait.
 * Cactus - A basic common cactus plant.  Costs 2 and has 1 and 5. Has the Bullseye trait. Attacks by shooting weak spikes at zombies.
 * Jugger-Nut - A premium rare nut plant. Costs 1 and has 2 and 2. Has the Bullseye and Armored 1 traits.
 * Hot Date - An event fruit plant. Costs 2 and has 2. When played, it moves a Zombie to this lane, and when destroyed, it deals 3 damage to a Zombie here.
 * Pismashio - A basic common nut plant. Costs 2 and has 2 and 3. Attacks by shooting pistachios at zombies.
 * Sea-Shroom - A premium uncommon mushroom plant. Costs 2 and has 2 and has 2. Attacks by shooting water at zombies. Has the Amphibious trait.
 * Water Chestnut - A premium uncommon root nut plant. Costs 2 and has 8. Has the Amphibious and Team-Up traits.
 * Hibernating Beary - A premium rare berry animal plant. Costs 3 and has 8. When hurt, this gets +4.
 * Pea-Nut - A basic common pea nut plant. Costs 3 and has 2 and 4.  Has the Team-Up trait.
 * Pear Cub - An event fruit animal plant. Costs 3 and has 1 and 1. Has the Amphibious trait. When destroyed, makes a 5/4 with Amphibious here.
 * Spineapple - A basic common fruit plant. Costs 3 and has 3. When played, plants with no strength gain +2. Attacks zombies by shooting spiky leaves at them.
 * Steel Magnolia - A premium uncommon flower plant. Costs 3 and has 2 and 2. When played, plants here and next door gains +2.
 * Red Stinger - An event flower plant. Costs 4 and has 2 and 6. Has the Team-Up trait. When played behind a plant, this will become 6/2. Attacks by flinging its petals at zombies.
 * Guacodile - A premium uncommon fruit animal plant.  Costs 4 and has 4 and 3. Has the Amphibious trait. When destroyed, deals 4 damage to a zombie in its lane. Attacks by shooting its pits at zombies.
 * Mirror-Nut - A premium super-rare nut plant. Costs 4 and has 6. When your nuts get hurt, it does 2 damage to the zombie hero. Has the Team-Up trait.
 * Prickly Pear - A premium rare cactus fruit plant. Costs 4 and has 4. When hurt, it does 4 damage to the zombie in its lane. This has the Team-Up trait.
 * Smackadamia - A basic common nut plant. Costs 5 and has 4 and 4. Has the Amphibious trait. When played, all nuts on the field get +2 health. Attacks by jumping towards zombies and smacking them.
 * Tough Beets - A premium rare root plant. Costs 5 and has 6 and 1. When played, gets +1 for each other plant and zombie. Has the Armored 1 trait.
 * Poppin' Poppies - A premium super-rare flower plant. Costs 6 and has 4 and 4. When played, it makes 1  with Team-Up here and next door. Attacks by stretching its right bud towards zombies and smacking them.
 * Soul Patch - A premium legendary vine plant. Costs 7 and has 5 and 10. Has the Armored 1 trait. When the hero would take damage, this will get hurt instead.

Tokens

 * Lil' Buddy - A token flower seed plant. Costs 1 and has 1. Has the Team-Up trait.
 * Hothead - A token root plant. Costs 1 and has 1. Has the Team-Up trait. When destroyed, it deals 6 damage to the zombie in the lane. Also a member of the Kabloom class.
 * Grizzly Pear - A token fruit animal plant. Costs 5 and has 5 and 4. Has the Amphibious trait. Attacks by snapping its jaws and sending an energy wave at zombies.

Tricks

 * Gardening Gloves - A basic common trick. Costs 2. Moves a plant and draws a card.
 * Grave Buster - A premium uncommon vine trick. Costs 2. Destroys a gravestone.
 * Shamrocket - An event leafy trick. Costs 3. Destroys a Zombie with 4 or more.
 * Doom-Shroom - A premium super-rare mushroom trick. Costs 5. Destroys all plants and zombies with 4 or more.
 * Wall-Nut Bowling - A premium legendary nut trick. Costs 10. Makes a 6 with Team-up in each ground lane. Then attacks for 6 damage in those lanes.

Superpowers

 * Bubble Up - A super-rare superpower trick. Costs 1. Moves a plant. It gets +3.
 * Nut Signal - A super-rare nut superpower trick. Costs 1. Makes a 6 with Team-up and draws a card.
 * Root Wall - A super-rare root superpower trick. Costs 1. A plant gets +2 and can't be hurt that turn.

Plants

 * Button Mushroom - A basic common mushroom plant. Costs 1 and has 1 and 1. Basic plant of this class. Attacks by firing a spore cloud at a zombie.
 * Poison Mushroom - A premium uncommon mushroom plant. Costs 1 and has 1 and 1. Has Anti-Hero 2 trait.
 * Shroom for Two - A basic common mushroom plant. Costs 1 and has 1 and 1. When played, it will summon a 1/1 in front of it.
 * Blooming Heart - An event flower plant. Costs 1 and has 2 and 2. When this does damage, it gets +1.
 * Buff-Shroom - A basic common mushroom plant. Costs 1 and has 1 and 1. When played, all mushrooms on the field gets +1/+1. Attacks zombies by shooting a purple cloud at them.
 * Seedling - A basic common seed plant. Costs 2 and has 1. At the end of the turn, transforms into a random plant that costs 6 or less.
 * Wild Berry - A premium uncommon berry plant. Costs 2 and has 4 and 1. When played, it will move to a random lane.
 * Mushroom Ringleader - A premium uncommon mushroom plant. Costs 3 and has 1. Gets +2 for every plant in the lawn and when you just played.
 * Poison Ivy - A basic common leafy plant. Costs 3 and has 1 and 3. Has Anti-Hero 4 trait. Attacks zombies by hitting them with its leaves.
 * Punish-Shroom - A premium rare mushroom plant. Costs 2 and has 2 and 2. When a Mushroom plant is destroyed, it will do 2 damage to a random zombie or the zombie hero.
 * Zapricot - A basic common fruit plant. Costs 3 and has 4 and 2. Attacks zombies by electrocuting them using purple electricity.
 * Pair of Pears - A basic common fruit plant. Costs 4 and has 2 and 2. Summon a 2/2 in front of it.
 * Pineclone - A premium super-rare pinecone plant. Costs 4 and has 3 and 3. Transforms all plants into clones of itself.
 * Sergeant Strongberry - A premium super-rare berry plant. Costs 4 and has 4 and 3. Does 2 extra damage when another berry plant hurts a zombie or zombie hero.
 * Sour Grapes - A basic common berry plant. Costs 4 and has 2 and 2. When played, it deals 1 damage to all zombies on the field. Attacks zombies by shooting grapes at them.
 * Bluesberry - A premium uncommon berry plant. Costs 5 and has 3 and 3. Deals 2 damage to a zombie when played.
 * Electric Blueberry - An event berry plant. Costs 5 and has 5. Deals 6 damage to a random Zombie or the Zombie Hero after combat.
 * Dandy Lion King - A premium legendary flower animal plant. Costs 6 and has 4 and 4. When played, it removes half of the zombie hero's health rounded down. Attacks by shooting dandelion seeds.
 * Poison Oak - A premium rare tree plant. Costs 6 and has 4 and 5. Has Anti-Hero 5 trait.
 * Grapes of Wrath - A premium super-rare berry plant. Costs 7 and has 6 and 6. Deals 6 damage to the zombie hero when destroyed.
 * Kernel Corn - A premium legendary corn plant. Costs 8 and has 5 and 5. Does 4 damage to every zombie when played.

Tokens

 * Puff-Shroom - A token mushroom plant. Costs 1 and has 1 and 1. Has the Team-Up trait.
 * Pear Pal - A token fruit plant. Costs 2 and has 2 and 2. Has the Team-Up trait.
 * Hothead - A token root plant. Costs 3 and has 1. Has the Team-Up trait. When destroyed, it deals 6 damage to the zombie in the lane. Also a member of the Guardian class.

Tricks

 * Berry Blast - A basic common berry trick. Costs 2. Deals 3 damage to a chosen zombie or zombie hero.
 * Berry Angry - A basic common berry trick. Costs 3. Gives every plant on the lawn +2.
 * Petal-Morphosis - A premium rare flower trick. Costs 4. Transforms a plant into a random plant. Draw a card.
 * Sizzle - A premium uncommon trick. Costs 5. Deals 5 damage to a zombie.
 * Cherry Bomb - A premium rare berry trick. Costs 6. Deals 4 damage to each zombie here and next door.

Superpowers

 * Meteor Strike - A super-rare superpower trick. Costs 1. Does 3 damage to a Zombie.
 * More Spore - A super-rare mushroom superpower trick. Costs 1. Creates two 1/1 in two random lanes.
 * Storm Front - A super-rare superpower trick. Costs 1. All plants get +1/+1.

Plants

 * Bonk Choy - A premium uncommon leafy plant. Costs 1 and has 2 and 1. When played, it gets +1 for the turn. Attacks zombies by punching them.
 * Party Thyme - A premium uncommon leafy plant. Costs 1 and has 2 and 1. When a plant does a bonus attack, draw a card.
 * Pea Pod - A basic common pea plant. Costs 1 and has 1 and 1. Gains another +1/+1 after the end of every turn.
 * Peashooter - A basic common pea plant. Costs 1 and has 1 and 1. Basic plant of this class. Attacks by shooting a pea at a zombie.
 * Sweet Potato - A premium uncommon root plant. Costs 1 and has 3. Has the Team-Up trait. When played, it moves a zombie to here.
 * Torchwood - A basic common tree plant. Costs 1 and has 3. Any pea plant behind it gains +2.
 * Black-Eyed Pea - A premium rare bean pea plant. Costs 2 and has 2 and 3. Gains +1/+1 when a zombie trick is played.
 * Cabbage-Pult - A basic common leafy plant. Costs 2 and has 1 and 3. Gains +1/+1 when played on heights. Attacks zombies by lobbing weak cabbages at them.
 * Doubled Mint - A premium legendary leafy plant. Costs 2 and has 1 and 2. Doubles its and  at the start of every turn.
 * Fire Peashooter - A basic common pea plant. Costs 2 and has 3 and 2. Attacks zombies by shooting a fire pea at them.
 * Lily of the Valley - An event flower plant. Costs 2 and has 1 and 3. When you play another plant on the heights, that plant gets +2/+2.
 * Grow-Shroom - A basic common mushroom plant. Costs 3 and has 2 and 1. When played, another plant gains +2/+2. Attacks zombies by shooting a yellow cloud of spores at them.
 * Muscle Sprout - A premium super-rare leafy plant. Costs 3 and has 3 and 2. Gains +1/+1 when you play a plant.
 * Repeater - A basic common pea plant. Costs 3 and has 2 and 2. Does a bonus attack after combat. Attacks zombies by shooting two peas at them.
 * The Podfather - A premium rare pea plant. Costs 3 and has 2 and 2. When you play a Pea plant, that plant gets +2/+2.
 * Bananasaurus Rex - A premium legendary fruit plant. Costs 4 and has 3 and 3. Gets +1/+1 when you draw a card. After combat, it will do a bonus attack.
 * Re-Peat Moss - A basic common moss plant. Costs 4 and has 2 and 3. When a plant trick is played, it does a bonus attack.
 * Skyshooter - A premium uncommon pea plant. Costs 4 and has 3 and 2. When played on heights, it will gain +2/+2.
 * Plucky Clover - An event leafy plant. Costs 5 and has 1 and 4. Draws a random Event card to your hand, then gets + equal to that card's cost.
 * Potted Powerhouse - A premium super-rare leafy plant. Costs 5 and has 3 and 3. While in your hand, it gets +1/+1 every time a plant gains extra strength or health.
 * Whipvine A premium uncommon vine plant. Costs 5 and has 5 and 5. When played, it moves a zombie.
 * Super-Phat Beets - A premium rare root plant. Costs 6 and has 3 and 3. When played, it gets +1/+1 for every plant and zombie on the lawn. Attacks zombies by playing a turntable and shooting musical notes at the zombies.

Tricks

 * Fertilize - A basic common trick. Costs 3. A plant gets +3/+3.
 * Flourish - A basic common flower trick. Costs 3. When played, the player draws two cards.
 * Plant Food - A premium rare trick. Costs 4. Give +1/+1 to a plant and a bonus attack.
 * Espresso Fiesta - A premium super-rare bean trick. Costs 8. When used on a plant, that plant does three bonus attacks.

Superpowers

 * Embiggen - A super-rare superpower trick. Costs 1. Give +2/+2 to a plant.
 * Holo-Flora - A super-rare superpower trick. Costs 1. Draw two cards.
 * Time to Shine - A super-rare superpower trick. Costs 1. Makes a plant do a bonus attack.

Plants

 * Admiral Navy Bean - A basic common bean plant. Costs 1 and has 1 and 1. Has the Amphibious and Team-Up traits. When another bean plant is planted, this does two damage to the zombie hero. Attacks zombies by shooting a weak water splash.
 * Shellery - A premium uncommon leafy plant. Costs 1 and has 2 and 1. Has the Team-Up trait. Attacks by shooting celery mortar shells.
 * Snowdrop - A basic common flower plant. Costs 1 and has 1 and 2. Gets +2/+2 when a zombie is frozen.
 * Spyris - An event flower plant. Costs 1 and has 2 and 1. Has the Amphibious trait. You can tap Gravestones to see which Zombies are hiding in them.
 * Weenie Beanie - A basic common bean plant. Costs 1 and has 1 and 1. Basic plant of this class. Attacks by charging towards a zombie.
 * Lightning Reed - A premium rare leafy plant. Costs 2 and has 1 and 2. Has the Splash Damage 1 and Amphibious traits. Attacks by shooting electricity.
 * Snow Pea - A basic common pea plant. Costs 2 and has 2 and 2. The zombie who gets hurt will be frozen.
 * Cattail - A basic common animal plant. Costs 3 and has 3 and 2. Has the Amphibious trait.
 * Chilly Pepper - A premium uncommon pepper plant. Costs 3 and has 2 and 1. When played, it freezes a selected zombie.
 * Mayflower - An event flower plant. Costs 3 and has 2 and 3. An event flower plant. Has the Amphibious trait. When this hurts the zombie hero, adds a random corn, squash, or bean to your hand.
 * Sportacus - An event mushroom nut plant. Costs 3 and has 3 and 3. When a zombie trick is played, it does two damage to the zombie hero.
 * Rescue Radish - A premium uncommon root plant. Costs 3 and has 3 and 4. When played, it bounces another plant.
 * Vanilla - A basic common flower plant. Costs 3 and has 3 and 3. Attacks zombies by shooting a scoop of vanilla ice cream at them.
 * Bean Counter - A premium super-rare bean plant. Costs 4 and has 2 and 2. Gains +1/+1 when you play a bean. Also draws two 1/1 when played.
 * Carrotillery - A basic common root plant. Costs 4 and has 5 and 2. Has the Team-Up trait.
 * Navy Bean - A premium uncommon bean plant. Costs 4 and has 2 and 2. Has the Amphibious and Team-Up traits. When played, all amphibious plants gains +1/+1.
 * Snake Grass - An event leafy animal plant. Costs 4 and has 3 and 2. Has the Amphibious trait. At the start of next turn, it makes another snake in the lane to the right.
 * Snapdragon - A premium super-rare flower dragon plant. Costs 4 and has 3 and 1. Has the Splash Damage 3 trait. Attacks by spewing fire blasts.
 * Winter Squash - A premium rare squash plant. Costs 4 and has 2 and 6. Has 2/6. Destroys any zombie that is frozen.
 * Jumping Bean - A premium rare bean plant. Costs 5 and has 3 and 2. When played, bounces a zombie.
 * Jolly Holly - An event leafy berry plant. Costs 5 and has 4 and 1. Has the Amphibious trait. When played, it freezes zombies next door.
 * Smoosh-Shroom - A basic common mushroom plant. Costs 5 and has 5 and 4. Attacks zombies by banging its head on the ground, sending a shockwave at the zombies.
 * Threepeater - A basic common pea plant. Costs 5 and has 1 and 5. Attacks here and next door.
 * Brainana - A premium super-rare banana plant. Costs 6 and has 3 and 3. When played, the zombie hero loses all their brains.
 * Winter Melon - A premium legendary fruit plant. Costs 7 and has 4 and 4. Has Splash Damage 4 trait. The zombies who get hurt become frozen.
 * The Great Zucchini - A premium legendary squash plant. Costs 9 and has 6 and 6. When played, it will transform every zombie into 1/1.

Tokens

 * Magic Beanstalk - A token bean vine plant. Costs 1 and has 4 and 4. When played, it draw a card.

Tricks

 * Iceberg Lettuce - A premium uncommon leafy trick. Costs 1. Freezes a chosen zombie so that it cannot attack for one turn.
 * Sow Magic Beans - A premium rare bean trick. Costs 2. Shuffles four 4/4 into your deck. When played, the beans will allow you to draw a card.
 * Spring Bean - A basic common bean trick. Costs 3. Bounces a zombie.

Superpowers

 * Big Chill - A super-rare superpower trick. Costs 1. Freezes a Zombie and allows you to draw a card.
 * Transmogrify - A super-rare superpower trick. Costs 1. Transforms a zombie into another random zombie that costs 2 or less.
 * Whirlwind - A super-rare superpower trick. Costs 1. Bounces a random zombie.

Plants

 * Bellflower - A basic common flower plant. Costs 1 and has 1 and 1. Basic plant of this class. Attacks by shaking its petals and firing a sound wave at a zombie.
 * Morning Glory - A premium uncommon flower plant. Costs 1 and has 2 and 2. Gets +1/+1 when played if the hero has 6 or more at the beginning of the turn.
 * Sunflower - A basic common flower plant. Costs 1 and has 1. Has the Team-Up trait. At the start of each turn, gives +1.
 * Fume-Shroom - A premium uncommon mushroom plant. Costs 2 and has 2 and 1. Has the Strikethrough trait.
 * Pepper M.D. - A basic common pepper plant. Costs 2 and has 2 and 2. Gets +2/+2 when your hero or a plant is healed. Attacks by throwing a small medical reflex hammer.
 * Sage Sage - A premium uncommon leafy plant. Costs 2 and has 2 and 1. Grants an extra card if the hero has 6 or more at the beginning of the turn.
 * Mixed Nuts - A basic common nut plant. Costs 3 and has 2 and 2. Gains +2/+2 if there is a plant with Team-up on its lane when played. Attacks zombies by shooting pistachios at them.
 * Twin Sunflower - A premium super-rare flower plant. Costs 3 and 2. Has the Team-Up trait. At the start of each turn, gives +2.
 * Venus Flytrap - A basic common flytrap plant. Costs 3 and has 2 and 2. When it deals damage, it heals the Plant Hero by that much. Attack zombies by shooting spikes at them.
 * Bloomerang - A basic common flower plant. Costs 4 and has 3 and 3. Has the Strikethrough trait.
 * Chomper - A premium super-rare plant. Costs 4 and has 2 and 1. Destroys a zombie with 3 or less on the lane where it is played.
 * Magnifying Grass - A premium rare leafy plant. Costs 4 and has 1. Gains +1 when played for how much sun you have that turn.
 * Jack O' Lantern - An event squash plant. Costs 3 and has 2 and 3. Has the Strikethrough trait. When this hurts the Zombie Hero, this gets +1.
 * Metal Petal Sunflower - A premium uncommon flower plant. Costs 4 and has 3 and 4. At the start of each turn, gives +1.
 * Power Flower - A basic common flower plant. Costs 5 and has 3 and 5. Has the Strikethrough trait. Heals your hero by 1 for each flower you have on the lawn. Attacks by shooting a beam of energy at the zombies.
 * Briar Rose - A premium super-rare flower plant. Costs 6 and has 3 and 4. When a zombie hurts a flower, it destroys that zombie.
 * Laser Bean - A premium rare bean plant. Costs 6 and has 4 and 6. Has the Strikethrough trait. Shoots a piercing laser beam.
 * Smashing Pumpkin - A basic common squash plant. Costs 6 and has 6 and 5. Attacks zombies by slamming onto the ground.
 * Three-Headed Chomper - A premium legendary flytrap plant. Costs 6 and has 6 and 5. At the end of each turn, it will destroy a zombie in its lane and next door.
 * Toadstool - An event mushroom animal plant. Costs 6 and has 4 and 4. When played, destroys a zombie with 4 or less on its lane. At the start of each turn, gives +1.
 * Cornucopia - A premium legendary corn plant. Costs 10 and has 6 and 6. Creates random plants in other lanes.

Tricks

 * Water Balloons - A basic common trick. Costs 2. A zombie gets -1/-1. If the player made at least 6 this turn, the zombie loses -2/-2 instead.
 * 2nd-Best Taco of All Time - A premium rare trick. Costs 3. Heals a plant or your hero by 4 and draw a card.
 * Whack-a-Zombie - A premium uncommon trick. Costs 3. Destroys a zombie with 3 or less.
 * Lawnmower - A premium rare trick. Costs 4. Destroys a zombie on ground terrain.
 * Squash - A basic common squash trick. Costs 5. Destroys a selected zombie.

Superpowers

 * Geyser - A super-rare superpower trick. Costs 1. Heal the hero and all plants for 4.
 * Scorched Earth - A super-rare superpower trick. Costs 1. All zombies on the ground get -1/-1.
 * Weed Whack - A super-rare vine superpower trick. Costs 1. A zombie gets -2/-2.

Cameo

 * Imposter Zombie - Appears in the multiplayer menu screen.

​Superpowers (Removed in the 1.2.11 update)

 * Flick-a-Plant - A super-rare superpower trick. Costs 1. Deal 1 damage to a plant.
 * Get Well - A super-rare superpower trick. Costs 1. Heal a zombie or the zombie hero for 2.
 * Motivate - A super-rare superpower trick. Costs 1. A zombie gets +1/+1.

Zombies

 * Cat Lady - A premium rare pet zombie. Costs 1 and has 4. Gets +3 every time you play a pet zombie or trick for that turn.
 * Dog Walker - A basic common pet zombie. Costs 1 and has 2 and 2. This will move to the plant played in another lane.
 * Skunk Punk - A basic common pet zombie. Costs 1 and has 1 and 1. Basic zombie of this class. Attacks by charging a skunk towards a plant.
 * Snorkel Zombie - A premium uncommon vacation zombie. Costs 1 and has 2 and 1. Has Amphibious trait.
 * Energy Drink Zombie - An event gourmet sports zombie. Costs 2 and has 1 and 1. Has the Frenzy trait. Start of Tricks, this gets +1/+1 and moves to a random lane.
 * Haunting Zombie - A premium uncommon monster zombie. Costs 2 and has 2 and 1. Has Afterlife trait.
 * Pied Piper - A basic common pet zombie. Costs 2 and has 2 and 1. Has the Gravestone trait. When revealed, plants in the same lane get -1/-1.
 * Squirrel Herder - A premium rare pet zombie. Costs 2 and has 2 and 2. Has the Gravestone trait. When revealed, destroys a Nut or a Berry on the lawn.
 * Zookeeper - A basic common pet zombie. Costs 2 and has 2 and 2. When you play another pet, all pets get +1.
 * Dolphin Rider - A basic common pet zombie. Costs 3 and has 3 and 2. Has Amphibious trait.
 * Loudmouth - A basic common imp zombie. Costs 3 and has 1 and 1. Has the Gravestone trait. When revealed, a chosen zombie gets +2/+2.
 * Vimpire - A premium rare monster imp zombie. Costs 3 and has 2 and 3. Has Frenzy trait. When this destroys a plant, this gets +2/+2.
 * Zombie Yeti - A premium super-rare pet zombie. Costs 3 and has 3 and 3. Grants a Yeti Lunchbox that costs 1 and says "A zombie gets +1/+1". At the end of the turn, it bounces itself.
 * Kangaroo Rider - A premium uncommon imp pet zombie. Costs 4 and has 4 and 3. When damaged, it bounces itself if not destroyed.
 * Overstuffed Zombie - An event gourmet mustache zombie. Costs 4 and has 3 and 5. This heals to full and gets +2 when it destroys a plant.
 * Smashing Gargantuar - A basic common gargantuar zombie. Costs 5 and has 5 and 5. All Gargantuars get Frenzy.
 * Deep Sea Gargantuar - A premium rare monster gargantuar zombie. Costs 6 and has 6 and 6. Has Amphibious trait.
 * Nurse Gargantuar - A premium super-rare professional gargantuar zombie. Costs 7 and has 4 and 6. When this zombie does damage, it heals the zombie hero by that much.
 * Octo Zombie - A premium legendary pet zombie. Costs 8 and has 8 and 8. Has Amphibious, Frenzy and Afterlife traits.
 * Zombot 1000 - A premium legendary gargantuar science zombie. Costs 9 and has 9 and 9. When played, it destroys every plant on the field.

Tokens

 * Goat - A token pet zombie. Costs 1 and has 1 and 1.
 * Haunting Ghost - A token monster zombie. Costs 2 and has 2 and 1.
 * Zom-Bats - A token pet zombie. Costs 3 and has 2 and 1. When this hurts a plant, draw a card. Also a member of the Brainy class.
 * Returned Octo Zombie - A token pet zombie. Costs 8 and has 8 and 8. Has Amphibious and Frenzy traits.

Tricks

 * Nibble - A basic common gourmet trick. Costs 1. A plant gets -1/-1 and heal two to the Zombie Hero.
 * Yeti Lunchbox - A basic common gourmet trick. Costs 1. A zombie gets +1/+1.
 * Vitamin Z - A premium uncommon trick. Costs 3. A zombie gets +3 /+3.
 * B-flat - A premium uncommon dancing trick. Costs 4. Destroys a random plant.
 * Locust Swarm - A basic common pet trick. Costs 5. Destroys a plant.
 * Maniacal Laugh - A premium super-rare trick. Costs 6. A zombie gets +5/+5 and Frenzy.

Superpowers

 * Acid Rain - A super-rare superpower trick. Costs 1. All plants on the ground get -1/-1.
 * Evaporate - A super-rare superpower trick. Costs 1. Destroys a damaged plant.
 * Galvanize - A super-rare superpower trick. Costs 1. A zombie gains +2/+2.

Zombies

 * Cardboard Robot Zombie - A basic common science zombie. Costs 1 and has 1 and 1. Basic zombie of this class. Attacks by shooting its gauntlets at a plant.
 * Chimney Sweep - A basic common professional zombie. Costs 1 and has 2 and 1. Gets +1/+1 when played on heights.
 * Leprechaun Imp - An event imp zombie. Costs 1 and has 2 and 2. When played, it shuffle two Pots of Gold into your deck.
 * Paparazzi Zombie - A basic common professional party zombie. Costs 1 and has 1 and 1. Gets +1/+1 when you play a trick.
 * Cell Phone Zombie - A basic common professional zombie. Costs 2 and has 1 and 1. When played, the zombie hero draws a card.
 * Pool Shark - A basic common mustache sports zombie. Costs 2 and has 3 and 1. Has the Bullseye trait.
 * Regifting Zombie - An event party zombie. Costs 2 and has 3 and 2. When played, both players draw two cards.
 * Zombot Drone Engineer - A basic common science mustache zombie. Costs 2 and has 1 and 3. Has the Gravestone trait. Whenever a Science Zombie does damage, that Zombie gets +1.
 * Brain Vendor - A premium uncommon gourmet sports zombie. Costs 3 and has 2 and 1. Gives the zombie hero +3.
 * Electrician - A premium uncommon science mustache zombie. Costs 3 and has 2 and 2. Has the Gravestone trait. When revealed, a zombie will do a bonus attack.
 * Gentleman Zombie - A premium rare mustache party zombie. Costs 3 and has 2 and 2. Has the Gravestone trait. When the zombie tricks phase has started, gain +2.
 * Kite Flyer - A premium rare science history zombie. Costs 3 and has 1 and 3. Has the Gravestone trait. Draws another card when it deals damage.
 * Trick or Treater - An event gourmet zombie. Costs 3 and has 2 and 3. When you play your first trick each turn, add a random treat to your hand.
 * Drum Major - A basic common dancing sports zombie. Costs 4 and has 4 and 4.
 * Mad Chemist - A premium super-rare science zombie. Costs 4 and has 2 and 3. Has the Gravestone trait. When you play your first trick at the start of each zombie trick, gain a random trick.
 * Mountain Climber - A premium uncommon sports zombie. Costs 4 and has 2 and 2. Has the Bullseye trait. Gets +2/+2 when played on Heights.
 * Gadget Scientist - A premium rare science zombie. Costs 5 and has 2 and 3. When played, all Science zombies do a bonus attack.
 * Shieldcrusher Viking - A premium legendary mustache pirate zombie. Costs 5 and has 5 and 5. Has the Bullseye trait. When it hurts the plant hero, it empties their block meter.
 * Portal Technician - A premium super-rare mustache science zombie. Costs 6 and has 4 and 4. When destroyed, it summons a zombie here.
 * Wizard Gargantuar - A premium super-rare mustache gargantuar zombie. Costs 6 and has 7 and 6. All Gargantuars gain Bullseye.
 * Trickster - A premium legendary party zombie. Costs 10 and has 6 and 6. While in your hand, its cost will decrease by -1 every time the player plays a trick. When played, it does a bonus attack.

Tokens

 * Space Cadet - A token science zombie. Costs 2 and has 2 and 3.
 * Zom-Bats - A token pet zombie. Costs 3 and has 2 and 1. When this hurts a plant, draw a card. Also a member of the Beastly class.
 * Copter Commando - A token science imp zombie. Costs 6 and has 6 and 5.

Tricks

 * Pot of Gold - A token trick. Costs 1. Draw 3 cards.
 * Teleport - A premium super-rare science trick. Costs 1. Allows the zombie hero to play a zombie in the tricks phase, draw a card.
 * Beam Me Up - A premium uncommon science trick. Costs 2. Makes a 2/3.
 * Lurch for Lunch - A basic common gourmet trick. Costs 2. A zombie does a bonus attack.
 * Fun-Dead Raiser - A basic common trick. Costs 3. Draws two cards.
 * Rocket Science - A premium uncommon science trick. Costs 3. Destroys a plant with 4 or more.
 * Hail-a-Copter - A basic common science imp trick. Costs 6. Makes a 6/5.

Superpowers

 * Cut Down to Size - A super-rare superpower trick. Costs 1. Destroys a plant with 5 or more.
 * Summoning - A super-rare superpower trick. Costs 1. Makes a zombie here that costs 2.
 * Telepathy - A super-rare superpower trick. Costs 1. Draws two cards.

Zombies

 * Backup Dancer - A basic common dancing zombie. Costs 1 and has 1 and 1. Basic zombie of this class. Attacks by waving its finger and firing a sound wave at plants.
 * Tennis Champ - A basic common sports zombie. Costs 1 and has 1 and 1. When played, it gets +3 for this turn.
 * Unlife of the Party - A premium uncommon dancing party zombie. Costs 1 and has 1 and 1. Gets +1/+1 for each played zombie.
 * Aerobics Instructor- A premium rare dancing zombie. Costs 2 and has 1 and 3. All Dancing Zombies get +2 at the start of each turn.
 * Barrel of Deadbeards - A premium legendary pirate barrel zombie. Costs 2 and has 1. When destroyed, it deals 1 damage to every plant and zombies, then makes a 4/3 here.
 * Conga Zombie - A premium uncommon dancing gourmet zombie. Costs 2 and has 2 and 2. Has the Gravestone  trait. When revealed, it deals 1 damage to a chosen plant.
 * Cuckoo Zombie - A basic common clock zombie. Costs 2 and has 4 and 1.
 * Newspaper Zombie - A basic common professional zombie. Costs 2 and has 1 and 4. Has the Gravestone trait. When hurt, this zombie gets +4.
 * Abracadaver - A premium super-rare mustache pet zombie. Costs 3 and has 3 and 1. Has the Gravestone trait. When this hurts the plant hero, it deals 3 damage to a random plant.
 * Disco Zombie - A basic common dancing zombie. Costs 3 and has 3 and 1. Spawns a 1/1 when played.
 * Exploding Imp - A premium uncommon imp zombie. Costs 3 and has 6 and 1. Has the Gravestone trait. At the end of turn, this does 1 damage to itself.
 * Fireworks Zombie - A premium rare party zombie. Costs 3 and has 3 and 4. When played, it deals 1 damage to every plant and zombie.
 * Jester - A premium rare dancing party zombie. Costs 3 and has 1 and 5. Has the Gravestone trait. When hurt, it deals 2 damage to the plant hero for every plant that attacks it.
 * Valkyrie - A premium super-rare history zombie. Costs 3 and has 6. While in the zombie hero's hand, it gains +2 for each zombie destroyed.
 * Orchestra Conductor - A basic common history zombie. Costs 4 and has 2. When played, all zombies get +2.
 * Stupid Cupid - An event imp zombie. Costs 4 and has 4 and 2. When played, it does 1 damage to a plant and that plant has 0 for this turn.
 * Flamenco Zombie - A basic common dancing zombie. Costs 5 and has 3 and 2. When played, it deals 2 damage to the plant hero for each Dancing Zombie on the field.
 * Imp-Throwing Gargantuar - A basic common pirate gargantuar zombie. Costs 5 and has 5 and 5. When hurt, it will summon a 1/1 in a random lane.
 * Foot Soldier Zombie - A premium uncommon professional zombie. Costs 5 and has 3 and 4. When played on heights, it deals 3 damage.
 * Disco-Tron 3000 - A premium super-rare dancing science zombie. Costs 6 and has 4 and 4. When played, it makes a 3/1 that spawns a 1/1.

Tokens

 * Impfinity Clone - A token imp zombie. Costs 1 and has 2 and 1. Has the Amphibious trait. Also a member of the Sneaky class.
 * Captain Deadbeard - A token pirate zombie. Costs 3 and has 4 and 3.

Tricks

 * Bungee Plumber - A basic common mustache trick. Costs 1. Deals 2 damage to a selected plant.
 * Sugary Treat - A token gourmet trick. Costs 2. A Zombie gains +2.
 * Zombot's Wrath - A premium rare science gargantuar trick. Costs 3. Deals 3 damage. When there is a zombie in every lane, it will deal 6 damage instead.
 * Cakesplosion - A premium uncommon imp party trick. Costs 4. Deals 4 damage to a plant selected.
 * The Chickening - A basic common pet trick. Costs 4. Deals 2 damage to all plants.
 * Gargantuars' Feast - A premium legendary gourmet gargantuar trick. Costs 12. Makes a random Gargantuar in three random lanes.

Superpowers

 * Brute Strength - A super-rare superpower trick. Costs 1. A zombie gets +3.
 * Dance Off - A super-rare dancing superpower trick. Costs 1. Creates two 1/1 in random lanes.
 * Electrobolt - A super-rare superpower trick. Costs 1. Deals 3 to a selected plant.

Zombies

 * Arm Wrestler - A premium uncommon sports zombie. Costs 1 and has 2 and 2. Gets +1/+1 when a plant is played on his lane.
 * Baseball Zombie - A basic common sports zombie. Costs 1 and has 1 and 1. Basic zombie of this class. Attacks by throwing a baseball at a plant.
 * Conehead - A basic common professional zombie. Costs 2 and has 2 and 2. Has the Armored 1 trait.
 * Flag Zombie - A basic common professional zombie. Costs 2 and has 1 and 3. Reduces the cost of zombie cards by 1.
 * Gargologist - An event science zombie. Costs 2 and has 2 and 3. Reduces the cost of gargantuars by 2.
 * Sumo Wrestler - A basic common sports zombie. Costs 2 and has 2 and 3. Has the Gravestone trait. When revealed, it moves a plant.
 * Landscaper - A premium uncommon professional mustache zombie. Costs 3 and has 2 and 2. Has the Gravestone trait. When revealed, a plant gets -2.
 * Team Mascot - A basic common imp sports zombie. Costs 3 and has 1 and 3. At the start of the turn, all Sports Zombies gain +1/+1.
 * Trash Can Zombie - A premium uncommon garbage barrel zombie. Costs 3 and has 2 and 3. Has the Gravestone trait. When revealed, it cannot be hurt for that turn.
 * Bonus Track Buckethead - An event dancing zombie. Costs 4 and has 3 and 4. Has Armored 1 trait. Plants can't do Bonus Attacks.
 * Buckethead - A premium uncommon professional zombie. Costs 4 and has 3 and 4. Has Armored 1 trait.
 * Medic - A basic common professional zombie. Costs 4 and has 3 and 3. Heal 4 to a zombie or the zombie hero.
 * Zombie Coach- A premium rare sports mustache zombie. Costs 4 and has 2 and 3. All Sports Zombies can't be hurt this turn.
 * Zombie King - A premium super-rare mustache history zombie. Costs 4 and has 5. Transforms a random zombie into a 5/5 at the end of each turn.
 * All-Star Zombie - A premium super-rare sports zombie. Costs 5 and has 4 and 5. Has Armored 1 and Frenzy traits.
 * Coffee Zombie - A premium super-rare gourmet mustache zombie. Costs 6 and has 4 and 3. All zombies get Frenzy and +1/+1.
 * Defensive End - An event sports gargantuar zombie. Costs 6 and has 6 and 5. Has the Armored 1 trait. Plant Tricks cost 2 more.
 * Ra Zombie - A premium uncommon history zombie. Costs 6 and has 3 and 4. The plant hero loses 2 this turn.
 * Undying Pharaoh - A premium legendary history zombie. Costs 6 and has 4 and 6. The zombie hero's health cannot go below 1 as long as this zombie is alive.
 * Knight of the Living Dead - A basic common history knight zombie. Costs 7 and has 5 and 5. Has Armored 2 status.
 * Rodeo Gargantuar - A premium rare sports gargantuar zombie. Costs 7 and has 5 and 9. Has the Gravestone trait. When revealed, it moves a plant.
 * Wannabe Hero - A premium legendary gargantuar zombie. Costs 7 and has 6 and 1. When played, this zombie will gain +1 for each health the zombie hero has.

Token

 * Zombie - A token professional zombie. Costs 1 and has 1 and 1. Attacks by whipping plants with its tie.
 * Octo-Pet - A token pet zombie. Costs 3 and has 3 and 2. Has the Amphibious trait. Also a member of the Sneaky class.

Tricks

 * Camel Crossing - A basic common history pet trick. Costs 1. All zombies get +2.
 * Rolling Stone - A basic common trick. Costs 1. Destroys a plant with 2 or less.
 * Healthy Treat - A token gourmet trick. Costs 2. A Zombie gains +2.
 * Leftovers - A token gourmet trick. Costs 2. All Zombies get +1/+1.
 * Terrify - A basic common trick. Costs 2. Moves a plant, draw a card.
 * Weed Spray - A premium rare trick. Costs 3. Destroys plants with 2or less.
 * Monster Mash - A premium rare dancing monster trick. Costs 5. All zombies get +2/+2.

Superpowers

 * Heroic Health - A super-rare superpower trick. Costs 1. Heals your hero for 6.
 * Possessed - A super-rare superpower trick. Costs 1. A zombie gains +2 and Frenzy.
 * Rock Wall - A super-rare superpower trick. Costs 1. A zombie gains +5.

Zombies

 * Headstone Carver - A basic common mustache zombie. Costs 1 and has 1 and 3. Gives Gravestone zombies +1/+1 when they are revealed.
 * Imp - A basic common imp zombie. Costs 1 and has 1 and 1. Basic zombie of this class. Attacks by throwing a stone at a plant.
 * Mini-Ninja - A basic common imp zombie. Costs 1 and has 1 and 1. Has Anti-Hero 3 trait. Attacks plants by throwing a shuriken at them.
 * Zombie Chicken - A premium uncommon pet zombie. Costs 1 and has 2 and 2. When a plant is played here, this zombie moves to another random lane.
 * Fire Rooster - An event pet zombie. Costs 2 and has 3 and 1. When a plant is played here, this zombie moves to another random lane. When this enters a lane, it does 1 damage to all Plants here.
 * Fishy Imp - A basic common imp pet zombie. Costs 2 and has 3 and 1. Has Amphibious trait. Attacks plants by leaping out of its fish and ramming into the plants.
 * Hot Dog Imp - A basic common gourmet imp zombie. Costs 2 and has 2 and 2. Has the Strikethrough trait.
 * Swashbuckler Zombie - A basic common pirate zombie. Costs 2 and has 2 and 2. Has the Gravestone trait. When a Pirate Zombie hurts the plant hero, that zombie gets +1/+1.
 * Toxic Waste Imp - A premium rare barrel imp zombie. Costs 2 and has 2 and 2. Has the Amphibious trait. Gives all Imps Deadly trait.
 * Imp Commander - A basic common pirate imp zombie. Costs 3 and has 2 and 4. When an Imp hurts the plant hero, it draw a card.
 * Line Dancing Zombie - A premium super-rare dancing zombie. Costs 3 and has 3 and 1. Has the Gravestone trait and Strikethrough trait. When revealed, it moves to another lane.
 * Smelly Zombie - A basic common garbage zombie. Costs 3 and has 2 and 4. Has the Gravestone trait. Has Deadly trait.
 * Stealthy Imp - A premium uncommon garbage imp zombie. Costs 3 and has 2 and 2. Has Gravestone and Anti-Hero 4 traits.
 * Barrel Roller Zombie - A premium rare pirate barrel zombie. Costs 4 and has 3 and 3. Has Deadly trait. When destroyed, it makes two 1/1 next door.
 * Firefighter- A premium uncommon professional zombie. Costs 4 and has 4 and 5. Has the Gravestone trait. When revealed, it bounces another zombie.
 * Pogo Bouncer - A premium uncommon sports zombie. Costs 4 and has 2 and 2. Has the Gravestone trait. When revealed, it bounces a plant.
 * Tomb Raiser Zombie - A premium super-rare history zombie. Costs 4 and has 2 and 3. Has the Gravestone trait. When this hurts the opposing hero, it makes a Gravestone in a random lane.
 * Mixed-Up Gravedigger - A premium super-rare professional mustache zombie. Costs 5 and has 5 and 5. All zombies will hide in a Gravestone and get mixed up.
 * Surprise Gargantuar - A premium uncommon party gargantuar zombie. Costs 5 and has 5 and 6. Has Gravestone trait. When revealed, it moves to another lane.
 * Walrus Rider - A premium rare pet imp zombie. Costs 5 and has 3 and 4. Has Amphibious and Anti-Hero 3 traits.
 * Zombot Sharktronic Sub - A premium legendary science pet zombie. Costs 6 and has 5 and 5. Has the Amphibious trait. When a plant is hurt, it destroys that plant. When a plant is destroyed, this get +1.
 * Zombot Plank Walker - A premium legendary pirate science zombie. Costs 8 and has 6 and 6. Has Amphibious and Strikethrough traits. When played, it makes two other random pirate zombies in random lanes.

Tokens

 * Impfinity Clone - A token imp zombie. Costs 1 and has 2 and 1. Has the Amphibious trait. Also a member of the Crazy class.
 * Swabbie - A token imp pirate zombie. Costs 1 and has 1 and 1. Has the Amphibious trait.
 * Octo-Pet - A token pet zombie. Costs 3 and has 3 and 2. Has the Amphibious trait. Also a member of the Hearty class.

Tricks

 * Smoke Bomb - A basic common trick. Costs 1. A zombie will move and gain +1.
 * Backyard Bounce - A basic common trick. Costs 3. Bounces a plant.
 * Zombot Stomp - A premium rare science gargantuar trick. Costs 7. Bounces every plant on ground lanes.

Superpowers

 * Dolphinado - A super-rare pet superpower trick. Costs 1. Bounces a random plant.
 * In-Crypted - A super-rare superpower trick. Costs 1. A zombie hides in a Gravestone. Draw a card.
 * Super Stench - A super-rare garbage superpower trick. Costs 1. All zombies are Deadly. Draw a card.

Missions
Missions are the single player game mode of Plants vs. Zombies Heroes.

Each mission features the main opposing hero that appears in the corner of the mission preview screen, and consists of five stages:
 * Encounter Battle, a regular battle against the main opposing hero
 * Teammate Battle 1, against a different hero
 * Mini-Boss Battle or Crisis Battle, another battle against the main opposing hero, but with an improved deck, as well as a special gimmick in the later missions
 * Teammate Battle 2, against yet another different hero
 * Boss Battle, a battle against the main opposing hero with a strong gimmick

The Boss Battles of each mission have a special gimmick (like a change in the number of cards given, increased or decreased health, or pre-summoned fighters) that can have a powerful effect on the required playstyle. Starting from Mission 21 for each side, the third battle will also have a special gimmick.

Below is the list of missions available to each side.

Trivia

 * It appears that the art style for this game was originally going to be the one in Plants vs. Zombies Adventures, as shown on a beta gameplay photo, but ultimately took on a more cartoonish art style resembling the one in Plants vs. Zombies 2.
 * The icon of the 1.0.11 update marks the first time where a plant (Green Shadow) is featured on the game's icon instead of a zombie.
 * The sound effect for gems being added is the same as some sound effects from the Bejeweled series, another game from Popcap.
 * As noted by the official website and game description game wise, this is the third mobile game and mode where you can play as both the plants and the zombies after Plants vs. Zombies and the Chinese version of Plants vs. Zombies 2.
 * Plants vs. Zombies Heroes is the only mobile Plants vs. Zombies game to be played vertically.
 * Whenever a legendary fighter is placed on the field, the opposing Hero will have a shocked or surprised expression different from their hurt or low health expression.
 * All the new playable characters on Plants vs. Zombies: Garden Warfare 2 appear on this game as heroes, with the exception of Kernel Corn and Captain Deadbeard, who appear as legendary fighters.
 * If your Hero obtains one of his/her superpowers at the beginning, the Super-Blocks later won't give him/her that superpower again. This means that each superpower can only be used once per game. Interestingly, there are three Super-Blocks available, and one superpower is awarded at the beginning, it means that you can get all four superpowers in a game via different way.
 * When your Hero is low on health (5 or less health), the current theme changes to a suspenseful, drastic one, still keeping the same melody.
 * Similarly, when the battle progresses, as well as when one hero takes some damage, the music will slightly change, usually becoming more suspenseful as the match goes on.
 * When it comes to the cards, most of the plants will be facing right, and all of the zombies will be facing left. This makes sense as plants would look right to shoot at zombies coming in from the right in many of their games.
 * Interestingly enough, in the main menu, the plant heroes on the Plant Missions panel are facing left, and the zombie heroes on the Zombie Missions panel are facing right.
 * In this game, the zombies don't target brains. Instead, it is used as currency to deploy zombie cards.