Board Thread:Plants vs. Zombies 2/@comment-25546049-20161020054342/@comment-29611741-20161024210524

TheGollddMAN wrote YammaYamer21 wrote: TheGollddMAN wrote: YammaYamer21 wrote: TheGollddMAN wrote: YammaYamer21 wrote: Balam Ajaw wrote: TheGollddMAN wrote: Ballistic Planet wrote:

TheGollddMAN wrote:

Balam Ajaw wrote: Hello guys, what's up? It has been a long time since the last time I came here. Hi Balam, haven't seen you since the Lost City threads. Has it really been that long?

Dang, he hasn't seen the premium plant armada yet! He must be so innocent! If he has installed the game again the he will see the barrage of premiums. He was already overly upset with them and now, well, ......

I already saw all the new plants, but I didn't care because I don't know how useful and necessary are the new premium plants. In the other hand I loved the new plants from Epic Quests, well except the Aloe one, mainly because I don't use defensive plants very often. I usually bring them, especially when there are a million All-Stars(OP sons of b!*&#es), Wizards and Octos are even more overpowered than them and that still stands. The next ones would be Fishermen and Jesters. Wizards can be stalled by Puff-shroom armies. Octos are specifically extremely strong against long-cooldown plants like defensive plants. Fishermen can be taken care of with a mix of GP and Guacodiles. Jesters can be happy in a Laser Bean field. All-Stars just break your front line and don't die. You need PWN to stand a chance, really, and maybe Puff-shrooms alongside if you are in a high level in HttDR. Am I the only one who likes Puffys in EZs?


 * I want a plant that properly kills Wizards and is able to deal with them, not stall them. If stalling is what you want then Witch Hazel will be your favorite plant which itself is bottom tier. Not to mention, PvZ 2 Puff-shroom is awful. If it was the PvZ one, then I could have given some consideration but the sequel version is off the list.


 * I still haven't found a plant good enough to be called reliable against Octos. Winter Melon works but the sun cost becomes a problem early on in TT.


 * I don't want to waste a slot for a plant that basically acts as an instant after rushing which doesn't even do much damage to Fishermen as they don't die in 1 rush. Wasting sun for two plants is not good for sun economy; it might be better to just put a Lily Pad and then use a bomb type plant. Much much more effective.


 * Jesters may be easier to deal with but I never use the Int Laser Bean anyway (the Chinese one is better), so I just go with explosives.

All-Stars might destroy the first plant but I find that they have low health compared to other annoying type zombies as they tend to die very easily. Also since I have Explode-O-Nut, All Stars are a joke to me (coupled with Primal Mines). I think you don't have the plant but EON is better at dealing with most Modern Day zombies than Primal Wall-nut & Puff-shroom will be the last plant I'd ever willingly choose, anywhere. I'd rather sacrifice my Endless Zone streak than use it.

You fail to recognize that focus is not sun. You need to be attentive to your cooldowns with Puffys to get the maximum use out of them, but the whole point of the Puffys is to divert sun into more expensive projects like planting a row of Winter Melons or getting some early Tile Turnips. Primal Wall-nuts are a tad bit more expensive than your explosive nuts, but they are more durable, too, so it is OK to have one or two lanes without a nut until necessary. Also, the PF of a large quantity of Puff-shrooms is not to be underestimated.

A note: I saw that you were saying that Explode-o-Nut is useful where Guacodiles are not. The thing is, where Guacos are most useful(BWB/TT) is where Explode-o-Nuts are near useless. Fishermen and Octos don't eat or destroy plants; they fling them away or encase them, respectively. And no, I don't only use Guaco there; I use GP and Tangle Kelps primarily, with Guaco as a suppliment.

I will agree that some plants need more power to be useful, but if everything was just "counter this with this," this game would be bland. You need some, yes, and you can have a diversity of ways to counter, but sometimes a piece of content where some of the enemies legitimately don't have counters is OK. In the high concentrations of high-level EZs they come in, an Explode-o-Nut is reccomendable, but more in the way using mushrooms at Night is: complation is near impossible at times, but still can be pulled off with effort and skill and a dash of luck.