Board Thread:Roleplaying/@comment-28270366-20170706114419/@comment-28270366-20170722033411

End Round:

(Great Train Robbery)

Camilla throws her daggers at Gatling Galoot, -108 and -108 to his shield.

Cactopus applies Sea Sap on Sans, +80% attack and +50% accuracy to him. Just in time for Cactostorm to expire.

Swashbucklers A and B slashes their sabers at Poncho B, -74, -74, -74, and -74 to him. Both received 88 damage from the reflect.

Felix proceeds in chanelling the beam...

Conehead Cowboy B shoots his revolver on Papyrus, shield destroyed and -25 to him.

Poncho A: Hehe. Look at these guns. Looks like you're slower than me. How 'bout I give this a little "blast".

Poncho Zombie A uses his shotgun on Papyrus. Since Sans is slower than Poncho A by 10, he dealt +200% more damage at Papyrus. -450 HP to Papyrus.

Hielo slashes his sword on Poncho A, -111 to him. The dynamite charge's fuse is lit, 1/2 ready.

Drip heals Cactopus by 143 HP. 3 heals in a row, +30 EXP to you.

Sans chops his axe on Poncho B, -216 to him. Reflected 130 damage back to Sans.

Papyrus throws a flurry of bones at Gatling Galoot (-75, miss, -75), Conehead Cowboy B (-45, -45, -45), Poncho A (-51, miss, miss), Poncho B (-35, -35, -35).

Poncho Zombie B is bleeding, -60 to him. He punches Papyrus, -88 to him. Papyrus is vanquished.

Papyrus: *body turns to dust, head drops* OW. NOT AGAIN. *head gets stomped by Poncho B*

Sans: *MEGALOVANIA INTENSIFIED!!!*

Sans gains the Brother's Death buff!

Gatling Galoot reloads his gun, 1/3 ready. The cryobeam finally reached the point to freeze him. The freeze will last for x turns as long as the beam is still channeling. Also, -4 armor to him.

(Rescue a Cub)

//@Steve, your Heal Flower is ready.

//@Jaws, I'm done editing the players list. You're now added.

//@Meltfrost, yo can now pay 10 gems to revive yourself in battle back to full health. Can only be used once.

Dire Wolftail bites Steve, -72 to him. He's bleeding for 3 turns. Reflected 12 damage back.

Wolftail B claws Jaws, -91 to him.

Steve is healed by the vines, +40 HP to him. He bleeds, -50 HP to him. He inspires even more, +93 to him and Jaws. Warcry duration extended. 3 heals in a row, +30 EXP to him. Steve also ate a box of Chocolate Hearts. A strong heart you got there soldier, regenerates 80 HP per turn.

Jaws is bleeding, -60 HP to him. He chomps Wolftail B. He is vanquished, +50 EXP, +50 coins, and +1 Grapple Juice to him. He ate and swallowed the wolftail. Delicious, +90 HP to him.

Conscript A shoots his rifle at Jaws, -60, -60, -60 to him. Jaws is in a critical health.

Conscript B throws a molotov cocktail but missed.

(Lump of Crystal)

Kalos hit the ore. 25 damage, +1 shard to you.

Mag hit the ore, 60 damage. You destroyed the ore. +7 ore to you.

Shard Destroyed, +3 ore to everyone in the scene.

''Everyone destroyed the ore which was blocking the way. Suddenly, in a distance, someone seems to be spying them. It ran away. What shall yo do by now?''
 * Chase down the spy.
 * Help Steve and Jaws.
 * Take a break. Purchase some goods or something.

(Bear Handed Brawl)

Twist throws a barrage of boomerangs at the Hibernating Beary. 6 hit, 2 crit. -18, -7, -7, -7, -18, and -7 to it. Bleeding gone worse.

The Angered Hibernating Beary is bleeding, -156 to him. He clawed Twist, shield destroyed and -74 to Twist.

46 turns until daytime.

Current Weather: Cheerfully Snowing

Current Location: Winter Wonderland

Current Stats:

Players:

Camilla - HP: 480/594. Armor: 10 Speed: 42 EXP: 583/750 (Level 11). PFB: 52%

Meltfrost - HP: 0/290. Armor: 6 Speed: 25 EXP: 143/750 (Level 11). PFB: READY! (VANQUISHED!)

Twist - HP: 484/558. Armor: 6 Speed: 26 EXP: 2/1000 (Level 12). PFB: 60%

Drip - HP: 127/576. Armor: 7 Speed: 24 EXP: 650/750 (Level 11). PFB: READY!

Neko - HP: 337/367. Armor: 5 Speed: 32 EXP: 6/750 (Level 10). PFB: 22%

Ashfall - HP: 640/640. Armor: 9 Speed: 36 EXP: 685/750 (Level 11). PFB: 25%

Sans - HP: 295/655. Armor: 10 Speed: 22 EXP: 570/750 (Level 11). PFB: 12%

Cactopus - HP: 592/855. Armor: 14 Speed: 41 EXP: 490/750 (Level 11). PFB: 33%

Wanda - HP: 0/410. Armor: 3 Speed: 25 EXP: 377/750 (Level 11). PFB: 26% VANQUISHED!

Mag - HP: 313/517. Armor: 8 Speed: 32 EXP: 310/750 (Level 11) PFB: 28%

Steve - HP: 133/581. Armor: 9 Speed: 28 EXP: 225/750 (Level 11) PFB: 60%

Kalos - HP: 224/466. Armor: 8 Speed: 23 EXP: 465/500 (Level 10) PFB: 80%

Jade - HP: 488/488. Armor: 4 Speed: 24 EXP: 105/500 (Level 10) PFB: READY!

Hielo - HP: 332/567. Armor: 14 Speed: 33 EXP: 335/500 (Level 10) PFB: 72%

Jaws - HP: 6/450. Armor: 6 Speed: 38 EXP: 105/300 (Level 10) PFB: 85%

Enemies:

Rescue a Cub (Only Jaws and Steve are left active. Others are allowed to back them up. 3 spaces left..)

Dire Wolftail HP: 1050/1500 Armor: 5 Speed: 30
 * Claw - Deals 180 damage. 10% chance to deal 50% critical damage.
 * Bite - Deals 90 damage and causes target to bleed for 3 turns.
 * Howl - Gives all allies +30% attack for 3 turns.

Zoviet Conscript A HP: 1215/1500 Armor: 5 Speed 20

Zoviet Conscript B HP: 1446/1500 Armor: 5 Speed 20
 * AK-47 - Deals 80x3 damage to target. Has 40% accuracy.
 * Molotov Cocktail - Deals 110 damage to all enemies. Burns them for 3 turns.

Great Train Robbery (Sans, Cactopus, Camilla, Hielo, Drip, and Felix are in this scene. No one can join and there is no escape.)

Gatling Galoot HP: 1507/2500 Armor: 10 (-12) Speed: 75 (-22.5)
 * Gatling Barrage - Charges: 3 turns. Deals 5x80 damage to all enemies.
 * Dynamite Charge - Places a dynamite charge on a target. It will detonate after 2 turns, dealing 200 damage to the main target and 100 to all other enemies.
 * Dodgy - (Passive) Damage greater than 85 deals half the damage.

Conehead Cowboy B HP: 721/1500 Armor: 8 Speed: 40
 * Revolver Shot - Deals 110 damage to the target. Has 150% accuracy.
 * Cowhide Shield - Grants an ally 500 SP and resistance to armor down effects.
 * Last Hurrah - (Passive) When killed, attacks the attacker for 200% damage.

Poncho Zombie A HP: 1038/1200 Armor: 5 Speed: 40
 * Western Brawl - Deals 125 damage to the target. Taunts the target for 2 turns.
 * Madman Shootout - Shoots 6-9 bullets on random enemies, each dealing 80 damage.
 * Blunt-force Shotgun - Shoots an enemy up close with a shotgun, dealing 150 damage, dealing more damage if the enemy is slower than him (+20% per overcame speed).
 * Last Hurrah - (Passive) When killed, attacks the attacker for 200% damage.

Poncho Zombie B HP: 216/2000 Armor: 15 Speed: 30
 * Western Brawl - Deals 125 damage to the target. Taunts the target for 2 turns.
 * Chest Bang - Deals 100 damage to the target. Stuns target for 1 turn.
 * Heated Grate - Grants himself the "Reflect" buff that lasts for 2 turns, reflecting 60% of the damage he receives back to the attacker.
 * Last Hurrah - (Passive) When killed, attacks the attacker for 200% damage.

Bear Handed Brawl (It's Twist vs the Angered Hibernating Beary. Anyone can join in, but let's see if he can handle it alone...)

Angered Hibernating Beary HP: 2709/3000 Armor: 20 Speed: 25
 * Massive Claw - Deals 200 damage.
 * Hibernate - Sleeps for 3 turns. After the sleep, heals himself equals to 50% his max HP. When attacked while sleeping, counterattacks for double the damage.

Summons:

Swashbuckler Zombie A (Cactopus' Crew) HP: 1493/1625 Armor: 5

Swashbuckler Zombie B (Cactopus' Crew)HP: 1493/1625 Armor: 5
 * Saber Swash - Deals 2x105 damage.
 * Toxic Tip - Deals 70 damage to target, poisoning it for 3 turns. Poison deals 35 damage per turn.
 * Dirty Tricks - (Passive) Immuned to harmful effects.

Allies:

Felix (Mission Ally) HP: 346/500 Armor: 3 Speed: 40 PFB: 0%
 * Icy Bolt - Deals 120 damage. 5% chance to chill an enemy for 3 turns. Chill deals 50 damage per turn. Worsen by low temperature, negated by fire attacks.
 * Snowy Heist - Heals an ally by 75 HP overtime, lasting for 3 turns. Negated by fire attacks.
 * Frost Armor - Grants an ally +5 armor and causes attackers to get slowed by 30% by the next turn. Lasts for 3 turns.
 * Cryogenic Beam - (Plant Food Ability) Continuously applies slow and armor down status effects on the target enemy for several turns. Every turn, lowers target's speed by 30% and armor by 4. After the 3rd turn of channeling, the target will he frozen for 2 turns. Felix is channeling, so getting stunned or doing other actions will interrupt this ability.

Commando Sam (Event Ally) HP: 0/400 Armor: 7 Speed: 40 UBB: 92% VANQUISHED!
 * Freedom Fight - Deals 5x30 damage. Grants a random ally "Freedom", in which allows him/her to do 2 actions on one turn for 2 turns. Does not occur while Freedom is still active.
 * Explosive Fireworks - Launches 3 mini-ZPGs on random enemies, dealing 95 damage to them with 5% chance to either stun, freeze, stasis, tangle, or petrify the enemy.
 * Stars & Stripes - Lowers all enemies' attack by 30% while increasing yours by the same amount. Lasts for 3 turns.
 * Grand Finale - (Undead Boost Ability) Commando Sam will ride on his mighty bald eagle and swoops to the sky, raining down a total of 10 fireworks all landing on random enemies. Each firework deals 50 damage. A larger explosion will then occur after 3 turns, dealing 250 damage to all enemies.

Potted Plants:

Ghost Pepper (Twist): 3/3 Ready. 3 Lifespan Left.

Shamrock (Twist): 5/5 Ready. 9 Lifespan Left.

Missiletoe (Drip) 5/5 Ready. 5 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Guacodile (Sans): 2/3 Ready. 7 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 1 Lifespan Left.

Chomper (Ashfall): 5/5 Ready. 2 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 2 Lifespan Left.

Magnet-shroom (Camilla): 2/3 Ready. 1 Lifespan Left.

Heal Flower (Camilla): 3/3 Ready. 4 Lifespan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Steve): 3/3 Ready. 3 Lifespan Left.

Torchwood (Jade): 5/5 Ready. 5 Lifespan Left.

Phat Beet (Twist): 2/5 Ready. 8 Lifespan Left.

Phat Beet (Sans): 2/5 Ready. 9 Lifespan Left.

Active Effects:

(Great Train Robbery)

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.
 * Zealous Aura - (Aura) All allies have +16% armor and +26% attack. Effects decreases by 2% per 10% missing HP.

Camilla
 * Savage Fury - (Passive) Lost 0% HP; attack boosted by 0%.

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.
 * Sound Barrier - Has 100/100 SP. Decays by 100 per turn. (1 turn)

Hielo
 * Fervor - (Passive) Has attacked 0 times straight; attack boosted by 0%.
 * Dynamite Charge - 1/2 ready. Deals 200 damage to affected target and 100 damage to the others.

Sans
 * Taunted - Forced to attack Poncho Zombie B for the next turns. (1 turn)
 * Improved Sea Sap - Has +80% attack and +50% accuracy. (2 turns)
 * Brother's Death - Papyrus is killed, +100% attack for a turn. (1 turn)

Gatling Galoot
 * Vulnerable - Has -4 armor. (1 turn)
 * Cryogenic Beam - Frozen for 2 turns and has -12 armor. Can go further until Felix is disabled... (Channeling...)
 * Shielded - Has 132/500 SP. (1 turn)

(Rescue a Cub)

All Enemies
 * Howl - All enemies have +30% attack. (1 turn)

Steve
 * Warcry - Has +3 armor. (3 turns)
 * Vine Shield - Has +3 armor. Regenerates 40 HP per turn. (2 turns)
 * Bleeding - Loses 50 HP per turns, worsens by 10% per hits received. (2 turns)
 * Regenerate - Heals up by 80 HP per turn. (5 turns)

Jaws
 * Warcry - Has +3 armor. (3 turns)

(Bear Handed Brawl)

Angered Hibernating Beary
 * Bleeding - Loses 39 HP per turn. Worsens by 19.5 per turn. (3 turns)

NOTE:
 * The following plants have their Plant Food ready: Jade.
 * To Steve: You still have 2 Chocolate Hearts in your inventory to heal up some more.
 * To Kalos: You still haven't activated the Fourth Wall Joe contract.