Board Thread:Plants vs. Zombies 2/@comment-25546049-20160323074555/@comment-27275617-20160330154051

TheGollddMAN wrote: Mr. Boss-inator wrote: TheGollddMAN wrote: So glad to see people already against this leveling idea. I don't understand why it's taboo for people to like strong plants when people instead mod them to be overpowered. Yeah, give us more weak plants please so that I can work myself to make them stronger in each update. Why not let them give us strong plants? No that's against the rules of people who wants "balanced" stuff.

Also, as far as I've seen THP's blog, the plants aren't getting as strong as the Chinese plants and to be honest, they are not be that strong either (just faster recharge and a bit less sun; "OMG Peashooter costs 90 sun instead of 100 sun,wow so much better!"). They are not getting extra abilities and bonus attack power but something that was already thought of earlier as boosts (those scrapped Zen garden boosts). Popcap is making something that will make the plants a bit more useful and people are already like "scrap it" or "I don't like it". Real nice guys, real nice. I know I am in the minority (probably the only one to be serious), but I fully support the Chinese system more. If I had knowledge in Android game programming, the first I would have done was to import the Chinese upgrade system into my game. Here's the thing people seem to forget about our version: We have boosts that give us a 100% chance of Plant Food effects for as long as we want in a level. At least they have a 35% chance for that. Not to mention, with boosts active, even our version becomes a matter of plant a sun, wait for it finish its Plant Food effect, dig it up, plant it again, lather, rinse and repeat. People always point out the Chinese system but why doesn't anyone bring this glaring OP fact in our version? It is because most of us play it and thus refrain ourselves from picking on it but instead pick on something else because the mass likes to do so. Most people I see hating on thever Chinese version have even admitted to never play it but still they hate it; just because of reasons. In our version, the zombies stay the same while our plants kill them basically without any trouble with active boosts and the Chinese system is OP? No way man.

Also, about that Thyme Warp, only a few worlds are whitelisted in Thyme Warp's exclusiveness that are already easy to begin with and the developers conveniently left out BWB and MD out of that; the two worlds that could actually benefit from this. What's the point in leveling up and go through all the trouble when I can just null valid stages altogether without any problem and get TW everywhere? If it is still restricted in some worlds including the toughest ones, what's the point then? I was definitely excited about this but now I see it still has some problems I, personally, cannot ignore. About those boosts: never NEED to use them, and never have over here. At least here we have a choice to use them or not.

About Thyme Warp: They missed the places that needed them, so I agree.