Board Thread:Roleplaying/@comment-28270366-20170327013642/@comment-28270366-20170327013813

End Round

//@Steve, I think you got it right and wrong. The trap description was a mistake, sorry, it actually hit random enemies and not allies. The trapper description said that it put traps under its allies and triggers when an enemy attacks.

//@Sans, so wait, who is older, Wanda or you? Because I remembered you said that she is your older sister (not sure) and she is on school (usually you said she's excused for taking exams). So that makes you younger than her. So that means you drink coffee in a non-applicable age?!

//@Jade, you currently have the Abracadaver Hat and the Lightning Rod in your inventory. But you cannot equip them until the battle end.

Tribal Trap A is arming itself, 1/2 ready.

Tribal Trap B is arming itself, 1/2 ready.

Camilla throws seeds at the beastmaster, -58 and -58 to him. The guacs noticed the threatful behavior and instantly charges to Camilla. -20 and -20 to Camilla. Twist suddenly sneaks out and throws 3 boomerangs to each guacs, -20, -20, and -20 to each of them.

//I forgot to tell you that guacodiles (or avocrocos, if you prefer) attack its masters and patrol's attacker. Just to balance out things.

Kalos uses his confuse spell at Trapper A, -35 to him. Trapper A hears his "master's" words. Confused if he's to follow him or not, but he does it anyway. He fires a poisonous seed at the beastmaster, -38 to him, he is poisoned.

Cactopus applies Sea Sap on Neko, +40% attack and +25% accuracy to her.

Twist throws a flurry of boomerangs at Trapper A, 6 hit, 2 crit. -20, -50, -20, -20, -50, and -20 to him. He's bleeding 2x.

AKEE Trapper A shoots a poisonous seed at... Trapper B. -46 to him, Trapper B is poisoned.

AKEE Trapper B is poisoned, -90 HP to him. He shoots a poisonous seed at Sans, -34 to him. Sans is poisoned.

Mag shoots spores on the beastmaster, -20, -20, miss, -20, and -20 to him. The guacs attack, all are blocked by Mag's semi-fungal shield.

Ashfall sets the beastmaster's soul ablaze. -5 armor to him. The guacs attack, -18 and -18 to him.

Drip throws a twister at Trapper A, -139 to him, his attack is reduced by 30%, armor reduced by 3, and is burning (Woah status effects). A healing breeze is produced, +53 HP to all allies. +15 EXP to you. Drip orders his Missile Toe to fire a powerful snowball missile at the Tribal Trap A, -63 to it. All other enemies are hit, -94 to Tribal Trap B, -84 to Trapper A, -72 to Trapper B and Beastmaster, and -59 to the guacodiles. All plants are slowed by 50%, bit not the traps. I mean, they're inanimate traps!

Neko fires a large thorn at beastmaster, -115 to him. The smaller missiles hit the Tribal Traps (-94), Trapper A (-84), Trapper B (-72), and the guacodiles (-58). The guacodiles attack you, -22 and -22 to you. Your doodles are now expired.

AKEE Beastmaster is poisoned, -90 to him. He uses Call of the Wild. A guacodile is spawned around Trapper A.

Wanda zapped the beastmaster, -78 to him. The three bolts zapped the guacodiles patrolling around him, -61 to them. The guacs attack, -22 and -22 to you. Your fume-shroom blows out toxic fumes at the beastmaster, -28 to him and he is poisoned. The guacs attack, -30 and -30 to the shroom.

Steve fires his sniper at the lingering guac A, -113 to it.

Sans is poisoned, -90 to him. He then uses bad time, it hit Trapper A and B, -90 to A and -77 to B. B is on stasis. Swapy punches the Beastmaster, -76 to him (+19 to Sans), right after that the guacs attack, -60 to the bone barrier he wears.

Papyrus uses his Special Attack... again. The Annoying Dogtail yet again appeared and interfered the attack. The AKEEs are all weirded out and are silenced for 5 turns. It's about time for Paps to expire.

(Playing Nyeh heh heh on the background...)

Papyrus: Hey dog, give back my special attack! Well that was over, I shall be back at Snowdin for now. You two have fun.

Swapyrus: Good luck there other bro.

(Both Papyruses say "Nyeh heh heh!" Classic Paps on an energetic way, and Swapy in a lazy way.)

Papyrus: I almost forgot, my special passive. *grabs out a plate of spaghetti out of his pockets* Hey new comer (Hielo), here's a gift from the Great Papyrus. Have fun. *exits through a portal*

Hielo got Papyrus' Spaghetti. Heal yourself by 300 HP and power up by 80% by consuming it. It's in your inventory. Nyeh heh heh!!!

Hielo slashes his blade on the conveniently placed statue and lever which activates the trap, -242 to it. It was suppose to bleed, but it's a statue. They don't bleed unless they are a specie of gargoyle.

Patrick throws split shurikens at the 3 avocrocos (I mean guacodiles), -32 to each.

Red Robin speared the beastmaster, -99 to him. Power down would be useless since his attacks are from the guacs. The guacs attack, -60 to his shield.

Jade throws her spear, but it missed.

'''At dawn. 2 turns left until daytime.'''

Current Weather: Sunrise

Current Location: Stonehusk Clan Camp

Current Stats:

Players:

Camilla - HP: 286/377. Armor: 5 Speed: 38 EXP: 238/300 (Level 9). PFB: READY!

Meltfrost - HP: 0/236. Armor: 4 Speed: 16 EXP: 164/300 (Level 9). PFB: 30% VANQUISHED!

Twist - HP: 480/480. Armor: 6 Speed: 23 EXP: 47/500 (Level 10). PFB:READY!

Drip - HP: 490/490. Armor: 7 Speed: 21 EXP: 135/500 (Level 10). PFB: 40%

Neko - HP: 249/293. Armor: 3 Speed: 26 EXP: 41/300 (Level 9). PFB: READY!

Ashfall - HP: 342/468. Armor: 7 Speed: 27 EXP: 113/300 (Level 9). PFB: 50%

Sans - HP: 424/530. Armor: 8 Speed: 17 EXP: 97/300 (Level 9). PFB: 65%

Cactopus - HP: 495/495. Armor: 12 Speed: 21 EXP: 139/300 (Level 9). PFB: READY!

Wanda - HP: 198/250. Armor: 3 Speed: 17 EXP: 40/300 (Level 9). PFB: 20%

Mag - HP: 288/288. Armor: 6 Speed: 20 EXP: 120/200 (Level 8) PFB: READY!

Steve - HP: 289/377. Armor: 4 Speed: 24 EXP: 95/200 (Level 8) PFB: 90%

Kalos - HP: 344/344. Armor: 4 Speed: 27 EXP: 130/150 (Level 8) PFB: 32%

Jade - HP: 278/278. Armor: 5 Speed: 16 EXP: 70/150 (Level 7) PFB: 75%

Hielo - HP: 447/447. Armor: 12 Speed: 25 EXP: 50/150 (Level 7) PFB: READY!

Enemies:

Boss Level!

Waves: 3/5

Tribal Trap A HP: 101/500 Armor: 0 Speed: 50

Tribal Trap B HP: 312/500 Armor: 0 Speed: 50
 * Impale! - Charges: 2 turns. Instantly destroys itself to stun a random enemy, and dealing 75 damage.

AKEE Trapper A HP: 888/1500 Armor: 5 (-3) Speed: 35

AKEE Trapper B HP: 1143/1500 Armor: 5 Speed: 35
 * Poisonous Seeds - Deals 60 initial damage, and poisons the target. Poison deals 90 damage per turn and lasts for 3 turns.
 * Hunter's Snappy Trap - Charges: 3 turns. Arms a snappy trap and then puts it on an ally. Attackers will receive 80 damage with 25% chance for getting stunned.

AKEE Beastmaster HP: 2208/3000 Armor: 10 (-5) Speed: 30
 * Pack Attack! - Commands all existing guacodiles to attack a single target. Each guac deals 30 damage.
 * Call of the Wild - Summons a single guacodile on an ally AKEE The guacodile will attack together with the patrolled ally. Guacodiles also attack anyone who attacked the patrolled unit. Guacodile has 500 HP and deals 30 damage. Maximum of 3 guacs per unit.

Guacodile A (Assisting AKEE Beastmaster) HP: 100/500 Armor: 10

Guacodile B (Assisting AKEE Beastmaster) HP: 213/500 Armor: 10

Guacodile C (Assisting AKEE Trapper A) HP: 408/500 Armor: 10

Summons:

AKEE Royal Guard (Mercenary; take orders from Camilla, Wanda, and Red Robin) HP: 339/450 Armor: 10
 * Shield Bash - Deals 75 damage to a target, 10% chance to stun.
 * Safeguard - Tanks all damage taken from the target. He is harmed instead. Last for 2 turns.

Underswap Papyrus (Sans' Other Brother) HP: 106/150 Armor: 5 Turns: 5
 * Lazy Punch - Punches the target... lazily. Dealing 60 damage, healing Sans and Papyrus 25% the dealt damage.
 * Bone Spikes - Spawns some impaling bones on the ground, dealing 45 damage to the target and lowering attack by 45% for 2 turns.
 * Levitate - Lifts a target enemy in the air, stunning him for 1 tirn. After the stun, the target is brought down. If Bone Spikes are casted on a levitating enemy, Swapy will slam him to it, dealing bonus damage and applying karma.

Fume-shroom (Wanda's Pet) HP: 156/216 Armor: 0
 * Toxic Fumes - Deals 36 initial damage and poisons target, dealing 54 damage per turn. Lasts for 3 turns.
 * Corrosive Fumes - Deals 18 damage and reduces target armor by 4-6. Lasts for 2 turns.

Allies:

Red Robin (Mission Ally) HP: 221/350 Armor: 5 Speed: 20 PFB: 45%
 * Tomahawk Throw - Deals 40x2 damage to an enemy.
 * Spearmint Strike - Deals 75 to an enemy. Lowers his attack by 30%.
 * Voodoo Skulls - (Passive) Spawns a voodoo skull for every turn, max out to 5. Each voodoo skull provides 100 SP. (Active) Throws a skull to damage an enemy, or when all 5 are present, deals damage to 5 enemies. One skull deals 50 damage, +20% per 20% missing SP.
 * Battle Roar (Plant Food Ability) - Boosts all allies attack by 75% and speed by 50%. Lasts for 2 turns.

Patrick O'brainz (Event Ally) HP: 300/300 Armor: 3 Speed: 25 UBB: 87%
 * Clover Shurikens - Deals 3x30 damage to the enemy. He can choose to hit them all in one target or split them at 3 targets with lesser accuracy.
 * Unlucky Horseshoe - Throws a horseshoe that signifies bad luck to the target. Dealing 60 damage and either stunning it for 1 turn, reducing its armor by 8 for 2 turns, or removing any helpful buffs.
 * Lucky Charms - Hands over a cereal box that promises lucky charms to an ally. Healing for 60 HP and either boosting target attack by 20%-40% for 2 turns, increasing his/her speed by 20%-40% for 2 turns, or give them a pure block (shield that ignores some harmful debuff).
 * It's Raining Gold!!! - (Undead Boost Ability) Rains down three Pot O' Lucky Gold, each of them landing on random allies. Giving them the pot, as well as healing them by 35% their max HP, boosting their PF Bar by 35%, and powering them up by 35% for 3 turns.

Potted Plants:

Ghost Pepper (Twist): 3/3 Ready. 7 Lifespan Left.

Missiletoe (Drip) 0/5 Ready. 6 Lifespan Left.

Fire Peashooter (Meltfrost): 5/5 Ready. 2 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 6 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 1 Lifespan Left.

Chomper (Ashfall): 5/5 Ready. 5 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 4 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 3 Lifespan Left.

Heal Flower (Camilla): 3/3 Ready. 4 Lifespan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Steve): 3/3 Ready. 4 Lifespan Left.

Active Effects:

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.
 * Zealous Aura - (Aura) All allies have +20% armor and +30% attack.

All AKEEs
 * Slow - All enemies have -50% speed. (3 turns)
 * Silenced - Cannot cast any other ability other that their basic one. Certain effects are disabled. (5 turns)

Camilla
 * Savage Fury - (Passive) Lost 30% HP; attack boosted by 30%.
 * Sea Sap - Has +40% attack and +25% accuracy. (2 turns)

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.

Hielo
 * Fervor - (Passive) Has attacked 5 times straight; attack boosted by 50%.
 * Flaming Spirit - Attack greatly increased by 20%, diminishes by 20% per turn. (1 turn)

Cactopus
 * Glaci-Arrier - Has a 20/144 shield.

Wanda
 * Lucky Charms - Has +30% speed. (1 turn)
 * Bone Barrier - Has 360/360 SP.

Steve
 * Going Too Hard - Has +5 armor, attackers have a 20% chance to get stunned. (1 turn)

Neko
 * Sea Sap - Has +40% attack and +25% accuracy. (2 turns)

Sans
 * Poisoned - Loses 90 HP per turn. (2 turns)

Underswap Papyrus
 * Bone Barrier - Has 300/360 SP.

Red Robin
 * Voodoo Skulls - (Passive) Has 260/300 SP. Gains 100 SP every turn he isn't attacked.

AKEE Trapper A
 * Confused - Has a 25% chance to attack its allies. (3 turns)
 * Bleed 2x - Loses 20 HP per turn. Worsens by 20% every turn. (3 turns)
 * Weaken - Has -30% attack. (3 turns)
 * Vulnerable - Has -3 armor. (3 turns)
 * Burn - Loses 20 HP per turn. (3 turns)

AKEE Trapper B
 * Poisoned - Loses 90 HP per turn. (2 turns)
 * Stasis - Cannot move and be attacked by anyone (except Sans). (3 turns)

AKEE Beastmaster
 * Poisoned - Loses 90 HP per turn. (2 turns)
 * Poisoned - Loses 54 HP per turn. (3 turns)
 * Blazing Judgement - Lost 5 armor. Casting Blazing Judgement again will deal damage and reduce armor further. Casting Fellion Fang will have a chance to stun. (2 turns)