Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171222101502/@comment-33849447-20171223154106

Stonecutters wrote: Oops I Won wrote:

YammaYamer21 wrote:

Oops I Won wrote: For Plants, their neutral is white (something like Smarty, but whiter), and for zombies, it's black (like Sneaky but darker). For zombies, their neutral is the icon at the back of their cards.

Shaman Zombie (Colossal-Legendary)

Hearty, Tribal Zombie, 3/4, 3 sun

Traits: Untrickable

Abilities: After combat here: For each health this lost this turn, take that much health from a plant here. Then heal this by that much. (If this took 2 damage, then a plant here gets -2 health and this heals for 2. However, if the plant only has 1 health and this lost 2 health, then this only heals for 1.)

Heals himself with tribal magic, and he's selfish.

Medusa Zombie (Legendary)

Neutral, Monster Pet zombie, 4/4, 5 brains

Traits: Dodge 3 (can't take more than 3 per attack)

Abilities: Start of Turn: Destroy a random plant, and Gain a Rolling Stone.

When you draw a card: This gets +1 strength

Turning plants to stone is way better than turning brains to stone. Shaman is way OP. Seriously, it’s retarded how strong it is.

Medusa seems a bit over the top. Yeah, it’s Legendary, but it’s a 4-cost that is nearly guaranteed to survive a turn and will destroy a random plant. A bit much IMO.

Also, where’d you get that I said Blast-Shroom was OP? He’s perfectly fine. Also I still don’t know what happens with Anti-Hero and Armored and Synertree. Also, is Pecanolith’s Trait on the table? Shaman isn't exactly OP. If you can deal 4 damage to him in one turn, if you use Team up (Puff Shroom with another plant behind, for example), or if you use plants with more strength than health (Shellery for example), you will be able to cut him down. Making him 3 health will weaken him.

Medusa costs 5, not 4, but you can destroy her in one turn with tricks, like Squash. Also, although I did not explain this through, damage that plants do when hurt/destroyed do not affect Dodge, because that's an ability, not an attack (for example, Hothead will still do 6 damage to Medusa, because it's an ability and not an attack). However, tricks that do damage (Sun Bomb for example) will still be affected by Dodge.

You said that Blast Shroom was like a Carrotillery with a massive buff. I don't want to be cancelling out any old plants.

What do you mean by "Anti hero and Armored and Synertree"? Any trait except for Shielded, Deadly, Frenzy and Gravestone can be applied to plants via Synertree.

Pecanolith's ability is not a trait, it's a...well, ability. What he means by Armored and Anti-Hero is that these traits depend on a number, you need to specify what that number is.

Oh, ok. For Armored it's 1, and for Anti Hero it's 2 (if it's more it might make certain plants too OP).