Board Thread:Roleplaying/@comment-28270366-20161217071036/@comment-28270366-20161221134743

End Round

Mag shoots his spores on the garg, -37 to him.

Steve fires a hurtful stalk that worsens his bruises. -32 to him, healing reduced.

Kalos uses his mind controlling headache-kinesis powers to confuse the huge but peanut-headed adventurer. -8 to him and confusion applied.

Drip waters the injured cattail. +50 HP to her. +10 EXP to you. 7 more EXP to reach level 7.

Ashfall weakens the adventurers inner soul (saying that his flames are too amateur). -5 armor to him.

Camilla shoots her seess. -22 and -22 to the garg. The motivation felt good, right? Well, now you are decieved. Expect some side effects.

Inferno motivates everyone. +25% attack to all.

Twist throws a flurry of boomerangs. 6 hit, -25 to the medic tent.

Cactopus shoots her gun (shooting a mini-tentacle) at the garg, -48 to the garg. The side effects seems to fade out, -13 to you.

Sans ate his plant food and teleports back to Snowdin to grab someone...

(Nyeh heh heh plays...)

Sans: heya bro. i don't want sis to get annoyed with you happen to go there for no reason. so i say i pick you up to battle.

Papyrus: YEAH SURE, BRO. WHY NOT? AFTER ALL, I AM DONE TRAINING WITH UNDYE. SO IT IS TIME FOR THE GREAT PAPYRUS TO HELP HIS BROTHER!!!

Sans: we better hurry up. i don't want "tulip" everyone elso behind. i'm "choy" that they might get "bocked" there.

Papyrus: ARRG! ENOUGH WITH THE PUNS. LET'S GET GOING!

(Sans is back in the field and Papyrus is summoned.)

Neko sure is very hurt. But after she ate the PF, she let out an amazingly cute face. Everyone is given an extra action for next turn.

Wanda seems to not see something to transform. She used Hex Zap on the Medic Tent, also hitting the other tents. -11 to them.

'''Good Morning! 22 turns until nighttime.'''

Current Weather: Partly Cloudy

Current Location: Native Jungles; Expedition Camp

Current Stats:

Players:

Camilla - HP: 304/304. Armor: 5 Speed: 12 EXP: 13/150 (Level 7). PFB: 54%

Meltfrost - HP: 198/198. Armor: 4 Speed: 11 EXP: 34/150 (Level 7). PFB: 79%

Twist - HP: 231/282. Armor: 5 Speed: 14 EXP: 57/150 (Level 7). PFB: READY!

Drip - HP: 260/260. Armor: 3 Speed: 12 EXP: 93/100 (Level 6). PFB: 58%

Neko - HP: 134/180. Armor: 2 Speed: 12 EXP: 46/100 (Level 6). PFB: 0%

Yappat - HP: 276/276. Armor: 3 Speed: 12 EXP: 25/150 (Level 7). PFB: READY!

Ashfall - HP: 231/310. Armor: 6 Speed: 14 EXP: 8/150 (Level 7). PFB: 64%

Sans - HP: 284/400. Armor: 9 Speed: 11 EXP: 57/100 (Level 6). PFB:

Cactopus - HP: 261/330. Armor: 7 Speed: 8 EXP: 79/100 (Level 6). PFB: 84%

Wanda - HP: 162/162. Armor: 2 Speed: 9 EXP: 5/75 (Level 5). PFB: READY!

Inferno - HP: 228/288. Armor: 7 Speed: 7 EXP: 63/75 (Level 5). PFB: 41%

Mag - HP: 87/216. Armor: 5 Speed: 12 EXP: 20/75 (Level 5) PFB: 43%

Steve - HP: 134/234. Armor: 3 Speed: 19 EXP: 15/75 (Level 5) PFB: 94%

Kalos - HP: 168/168. Armor: 3 Speed: 9 EXP: 40/50 (Level 4) PFB: 45%

Enemies:

Wave Battle: 3/3

Porter Gargantuar (Level 6) HP: 1431/1600 Armor: 8 Speed: 8
 * Forest Fire - Charges: 3 turns. Deals 100 damage to all plants. Randomly burns for 45 damage, lasting 3 turns.
 * Angry Durability - Roars with a powerful impact. Doubles his current armor for 2 turns.
 * Imp Toss - (Passive) Once his HP reaches half, tosses a Pioneer Imp. The Pioneer Imp can be either targeted to an enemy (dealing 15 damage) or to a random place for him to get more zombies to help.
 * Survivability - (Passive) For every 20% missing HP, gains +2 armor.

Porter Adventure Tent A (Level 6) HP: 1989/2000 Armor: 10

Porter Adventure Tent B (Level 6) HP: 1989/2000 Armor: 10
 * Reinforce - Charges: 3 turns. Summons a random Adventure Zombie.
 * Structure - (Passive) Recieves 50% incoming damage (before getting negated by armor.)

Porter Medical Tent (Level 6) HP: 1964/2000 Armor: 10
 * Emergency - Charges: 3 turns. Forces a zombie to retreat for 1 turn. That zombie will come back with 40% HP healed.
 * Structure - (Passive) Recieves 50% incoming damage (before getting negated by armor.)

Potted Plants:

Heal Flower (Shroomer): 3/3 Ready. 4 Lifetime Left.

Fire Peashooter (Meltfrost): 5/5 Ready. 2 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 7 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 2 Lifeapan Left.

Chomper (Yappat): 5/5 Ready. 5 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 4 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 5 Lifeapan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 2 Lifespan Left,

Heal Flower (Everyone else below Cactopus): 3/3 Ready. 5 Lifespan Left.

Summons:

Papyrus the Skele-Choy HP: 180/180 Armor: 3 Turns: 5
 * Bone Barrage - Deals 22x3 damage to all enemies.
 * Fetch Command - Throws a huge bone to an enemy. Deals 52 damage and applying a random debuff.
 * Bone Barrier - Creates a shield around an ally that absorbs 250 HP.
 * Special Attack - Attempts to charge a super powerful attack, but gets interfered by the Annoying Dogtail. This will silence allenemies for 5 turns.
 * Papyrus' Spaghetti - (Passive) Upon expiration, Papyrus will give a spaghetti item to a random ally. This heals by 300 HP and powers up by 80% for a turn.
 * Brother's Death - (Passive) Upon death, Sans' attack is boosted by 100% for a turn.

Active Effects:

All Plants
 * Warcry - All allies are tougher, +3 armor. (2 turns)
 * Burminate - All allies are inspired, +25% attack. (3 turns)
 * Cute Neko Smile - All allies are adored, can do 2 actions the next turn. (1 turn)

Camilla
 * Savage Fury - (Passive) Lost 0% HP, attack is strengthen by 0%.
 * Mind Games (Side Effects) - You feel decieved. -1,5 armor to you and loses 13 HP per turn. (3 turns)

Twist
 * Flaming Spirit - Gains +20% attack. Diminishes by 20% every turn. Next attack will apply a burn. (2 turns)

Porter Gargantuar
 * Confuse - Attacks have a chance to hit allies. (3 turns)
 * Healing Down - Healing recieved is reduced by 30%. (3 turns)
 * Blazing Judgement - Armor is greatly reduced by 5. Recieves 30 damage and -3 armor if cast again. Fellion Fang has a 20% chance to stun. (3 turns)

Note:
 * Twist and Wanda's Plant Food is ready! Use it or keep it?
 * Structures are morely immuned to most status effects.