User blog:LawnDefender072003/The reason behind the rarity changes.

Ok so a lot of you have been ranting about the rarity changes in PvZH, and how it's unfair to new players. Well guess what? Let me explain the reason behind this.

So, remember PvZ1, the game that has free-to-buy items and such with a low amount of money to buy? Yes, back then everything PopCap made is free And I'm not talking about free-to-buy, I'm taking about accessories in those games. Every plant is free in PvZ1. Diamond Candy Crush is free to play. Feeding Frenzy is free to play also. So what's the result? They. Went. Broke. And they...had to sell themselves to EA - a game company version of Thomas Edison. And the reason is to earn money for themselves. Of course! Everything has to have a cost, you know? You're not going to make a game and gain little money of it like that. Especially for a company. You need to have a price for it. You gotta make purchasable stuffs to gain benefits from it. So if J.K.Rowling makes Harry Potter books free, she's not gonna be a millionaire. No, exactly.

If you're thinking about how PvZH is so P2W now because of the rarity changes, you have a point there but the reason behind it is that Popcap is trying to free themselves from EA. PopCap really wants to be an independant game company but to do that, they had to buy themselves from EA. And if you think PopCap's can leave by themselves, no it doesn't work like that. PopCap had to buy themselves for triple the cost of the price when they sold themselves to EA. That's the reason for the rarity changes. To make players spend some money for PopCap in order to free themselves. And to top it off, most of the cards that got changed really deserve those rarities. Pineclone rekted so many players and so does MuG. What's PopCap doing is totally reasonable and the next time you rant about the rarities, remember that there's a deeper reason behind it.

(Please don't take this too seriously and don't be salty please)