Board Thread:Plants vs. Zombies 2: It's About Time/@comment-5792287-20131214135409/@comment-5131007-20131214182420

Cavia porcellus wrote: After playing the new updated game for a couple of days, I must say that the update has been growing on me. I didn't like some of the changes at first, like the sun production and faster zombies, but I guess I like it more now.

I've been playing Pyramid of Doom for a while. Thanks to thr Turbo button and faster gameplay, I can beat 10 levels under an hour, even half an hour if I'm really into the game. After losing Level 19(-ish) because I didn't have the important plants (Twin Sunflower and Winter Melon) due to Gargantuars, I tried to improve my strategy. Always, I managed to reach Level 15, and then I would die.

After losing yet again, I wanted to give POD another chance, but of the 10 cards I picked none of them had Gravebuster! Thank God for Cherrybombs though, they helped me clear the lawn a few times. What was even more surprising was the absence of Gargantuars until, like, Level 13. In my earlier 'rounds' I had Gargs in every level since the 4th one, so this came as a surprise.

I played 13 just before I came here, and I was greeted with hordes of Gargs, almost as if they made up for not including them before. Thankfully, Kernel-Pults+Melons+Spikerock+Cherry bomb = lifesaver!

Thankfully, this experience has changed my mind about the update, at least a little bit. I must say, this was the best round with the best battles even without Gargs most of the time. I can't wait to see where I'll fail, so that I can try again with a different approach - which is the best thing about the change. Even if you lose, you qzickly progress back to the level where you lost.

Anyway, enough of my rambling - I just have a question for the end. With the new sun system, is it wise to have just one column of Twin Sunflowers in Challenge zones? I find it to be effective for me, at least in the earlier levels.

This guy... He gets it. I've been liking it a lot more too!