User blog:GamesterD/How I Would Balance PvZ Heroes

You can't. After seeing some "quality" balancing, I would like to point out how I would balance PvZH. ( Remove it from existance. )

Guardian
It's fine as it is for now.

Kabloom
Seedling: It can now transform to any plant.

Sergeant Strongberry: It now only does 2 more damage if the berry that did damage isn't ​another Sergeant Strongberry. However, to compestate that loss, it now has 5 strength instead of 4.

Grapes of Hacks Wrath: Lower Stats to 5 Strength and 5 Health and it does 5 Damage to the hero once destroyed though it does get it's sun cost cheapened to 6 so it isn't made redundent by Gas Giant.

Pineclone: Increase cost to 5 sun.

Kernel Corn: Have it's stats back to 5 Strength and 5 Health but it now does 5 damage to all zombies instead of 4.

Mega-Grow
Re-Peat Moss: Ability only activates once per turn.

Cosmic Pea: Increase stats to 2 Strength and 1 Health(Repeater exists).

Muscle Sprout: Increase stats to 3 Strength and 3 Health and have it boost up by 2 Strength and 2 Health when a plant is played.

Clique Peas: It's already getting nerfed but I'll just add an extra sun cost just to be safe.

Smarty
Weenie Beanie: Decrease Stats to 0 Strength, 1 Health: When drawn, the Plant Hero suffers infinite unblockable damage. When played: the Plant Hero suffers infinite unblockable damage.

Smosh-Shroom: Increase Stats to 5 Strength, 7 Health.

Brainana: Increase Stats to 4 Strength, 4 Health.

Dark Matter Dragonfruit: Decrease Stats to 5 Strength, 5 Health: Splash Damage 5, Zombie Tricks cost 5 more.

Snake Grass: Now has Team-Up.(What have I created?)

Solar
Smashing Pumpkin: Increase Stats to 7 Strength, 5 Health.

Venus Flytrapland: Ability only activates once per turn.

Power Flower: Decrease Stats to 3 Strength, 4 Health.

Heartichoke: Ability only activates once per turn.

Wing-Nut: Decrease Stats to 3 Strength, 5 Health.

Briar Rose: It's already going to get nerfed.

Beastly
Zookeeper: Boost only lasts one turn but the boost is now 2 Strength instead of 1.

Kangaroo Rider: Increase Stats to 4 Strength, 4 Health.

Biodome Biotanist: Increase Stats to 3 Strength, 3 Health.

Interstellar Bounty Hunter: Increase Stats to 5 Strength, 5 Health.

Zom-Bats: Increase Stats to 2 Strength, 2 Health.

Brainy
Medulla Nebulla: It's already going to get nerfed.

Neutron Imp: Increase Stats to 5 Strength, 5 Health but it can only activate it's ability once per turn.

Interdimensional Zombie: If you play a Science Zombie, this transforms into a random zombie that costs 2 more brains. It keeps this ability. Costs 2 brains.

Crazy
Meteor Z: Zombies here have + 3 Strength instead of +2.

Space Ninja: Decrease Stats to 2 Strength, 2 Health but it can activate it's ability as much as it wants.

Hippity Hop Gargantuar: Decrease Stats to 5 Strength, 5 Health.

Mystery Egg: Can transform into any random zombie.

Hearty
Buckethead: Increase Stats to 3 Strength, 5 Health.

Ra Zombie: It now drains half of the Plant Heroes' sun.

Zombie King: Stat Change to 0 Strength, 8 Health.

Going Viral: Only shuffles 2 Going Virals instead of 3.

Sneaky
Pogo Bouncer: Costs 5 Brains.

Dr. Spacetime: Increase Stats to 2 Strength, 5 Health. Costs 3 Brains.