Board Thread:Plants vs. Zombies Heroes/@comment-27769607-20170803032920/@comment-26488146-20170812085242

RandomzSunfish23901 wrote:

Zombiecrab wrote: And one that I just created:

Ice Age

Premium-Legendary

Costs 10 Brains to play

History Trick

Ability: Freeze all Plants this turn.

Zombies, it is known, have an amazing resistance to cold Plants aren't so lucky.

Animation: The board frosts over and a sheet of ice forms over aquatic lanes (generic, doesn't matter what substance the liquid is), a chilly wind blows some snowflakes across the board, all plants Freeze, and then the board goes back to normal, with the plants still frozen.

Missile Annihilation

Premium-Rare

Costs 8 Brains to play

Science Trick

Ability: Destroy a selected environment, deal 7 damage to all plants in that lane, and move all plants in that lane that survive to a random lane.

If all else fails, you can always destroy an environment by blowing it to smoking rubble.

Animation: Five large ZPG -looking missiles all bury themselves in the lane with the environment, stay half submerged for a second, and then all blow up at once, sending rocks and gravel flying and leaving a smoke cloud that dissipates after a few seconds, after which the lane has no environment, and the plants in it are either destroyed or moved to a random lane.

Cryogenic Freeze

Premium-Rare

Costs 6 Brains to play

Science Trick

Ability: Freeze a zombie. That zombie cannot be hurt or destroyed until it unfreezes three turns later.

Somewhere out there, a zombie is ready to be frozen, and wake up in the world of three turns later.

Animation: A hovering disk drifts down from the sky, settles above the zombie's head, and Freezes them. The disk remains there until three turns later, when it Unfreezes the zombie and floats up off the screen.

Cryogenic Experiment

Premium-Rare

Costs 6 Brains to play

Science Trick

Ability: Destroy a Zombie. Draw a Frozen Zombie Head.

Some people have  their head  cut off when they die, in the hopes that they will get resurrected in the future. Well, zombies are already dead, and taking their head off doesn't bother them that much, anyway, so it's worth a shot...

Animation: The zombie plays the Frozen animation (but is not actually Frozen) and is destroyed, and then you draw the Frozen Zombie Head

Frozen Zombie Head

Token

Costs 999 Brains to play

Science Trick

Ability: This card cannot be played. After four turns, remove this card from your deck, and draw an Unbelievable Head-Bot Zombie.

Many turns have passed, but yet science is no closer to discovering a way to revive this zombie.

Animation: None exists (because it cannot be played), so I suppose that it would cause the game to crash if it is played.

Unbelievable Head-Bot Zombie

Token

Costs 0 Brains to play (8 if Summoned)

4 Strength ,  7 Health

Science Zombie

Traits: Armored 1, Strikethrough, Double Strike, Untrickable

Special: When destroyed: destroy the first plant here and next door.

He's back, and feeling better and stronger than ever.

Appearance: The head of the whatever zombie was destroyed with Cryogenic Experiment floats up and down in a round glass tank full of green liquid and from time to time plays the blinking animation of the head of whatever zombie was destroyed. The body is a huge humanoid machine with tank treads and flexible tube arms that have laser gun barrels attached to the end.

Brain-bot Zombie

Premium-Rare

Costs 5 Brains to play

3 Strength, 3 Health

Gourmet Science Zombie

Traits: Armored 1

Special: When destroyed: You get +1 Brain next turn.

Despite his great contributions to the zombie cause, all of his teammates only see him as nothing more than meals on wheels... or treads, that is.

Appearance: Coming soon. Ice Age is extremely overpriced. Brain Freeze's superpower only costs 1 (value of 3 because superpower), so this should cost 5-6 and draw a card. Also, what classes are your cards in? There seems to be crossover of traits and abilities with each card. Yeah, I agree that it is overpriced. I was originally going to make it destroy all Plants with 5 Strength or less, but I removed that ability, and accidentally left the price the same.

Yeah, I don't really like putting my cards into classes, because that severely limits the cards that I can create, even though cards in the game are in classes. Sorry.

Also, does that mean that all my other card ideas are fine?