Board Thread:Plants vs. Zombies 2/@comment-25546049-20160323074555/@comment-27275617-20160329150150

Strimes49 wrote: Masteragon wrote: Strimes49 wrote: Starfruity wrote:

Cookiepower wrote:

Masteragon wrote: Starfruity wrote:

Cookiepower wrote: I actually greatly prefer dialogue post-FF because I felt pre-FF was far too brief and didn't give a very good setting on the plot. Not to mention 90% of the game's dialogue was completely cut in 1.7... I like new dialogues better because Crazy Dave and Penny are actually getting involved with the player's gameplay and telling them about new plants, which is what Crazy Dave was introduced for more or less in the original PvZ. Also, I hate how little the dialogues in early worlds have to do with the time period they're in. It kinda defeats the purpose of being in the time period to begin with.

And for the level layout, I agree mostly, except I really enjoyed the BWB through NMT style of having a Special Delivery level to introduce each plant, then a level where it's pre-picked. Though I greatly preferred BWB and FC's style of having a bunch of plants pre-picked instead of just the new one. My biggest problem with JM and MD is that they're so booooring; there are so many regular levels there with nothing special to mix them up!

And for the aesthetics, my favorite art style was DA/BWB, because it had the most detail out of all the worlds. AE-FF were just cut from the old maps and looked sloppy, FC was fine, and LC-MD... You know. The HAND. Agree 100% Also would like to say most of the levels felt very rinse-and-repeat. The real challenge wasn't in the way Survival and Last Stand did in the original game. It was more of a push powerful zombies early and using just plain ridiculous zombies(try beating Newspaper Zombie w/out powerful one-shotters like Citron and Coco Cannon or instants - if defense, then they injure Wall-nuts too much for them to be used against most other zombies). PS: Why do lobbed shots and pierce attacks(Fume-shroom, Laser bean) not go over/through that damned newspaper even though he himself does have a decent amount of health and why is the newspaper way beefier than a cone?

Without the powerful Primative plants, especially the Wall-nut, most of us might still be trying to beat it(not me :D). Also, hand it to Popcap to add plants that are virtually completely better than their previous versions(actually 100% better for Grapeshot vs. Cherry Bomb). Whoever thought of that Imp-triggers-next-wave-immediately thing should be fired. Same for the person who thought that if that next wave consisted of only imps the next wave would be triggered immediately too, which could consist of four portals spawning weasel hoarders, explorers, or boomboxes in different locations. For some reason PopCap seems to think Imps are weaker than Basic Zombies because they're visually smaller. The Imps are actually slightly STRONGER then the basic zombies because they move faster. The JM has less hp, but is much faster at moving and eating. They could be considered the "chickens" of JM. Not true actually...

How? Look at the almanac entries. All basic zombies have "basic" speed(JM basic is hungry?), while all Imps up to the JM one (except dragon imp) have "hungry" speed, including Super Fan. They all also have "average" toughness. You can see the differences in game too. Look closely.

I called the JM imps the "chickens" of JM because they have less hp, but move way faster, just like the chickens, only the chickens take one hit to kill, and they are much faster then the JM imps. In a way they're actually next level weasels. Is that a better comparison? Almanac has been known to be wrong. A Wild West Basic Zombie is very obviously as tough as any other Basic Zombie, yet the Almanac says they are tougher than other Basic Zombies.