Board Thread:Plants vs. Zombies 2/@comment-27053902-20180322222054/@comment-25231332-20180410083812

IAmPlayer wrote: Buzzy Buzz wrote: Maybe a bitt off-topic, still,

PvZ2 was not concluded properly. You fight against three random Zombots and what? You get a Golden Taco. Really? Dayum'''. Maybe they could work on that''', so that the new players get a good storyline.

I was so enthusiastic at the time when Modern Day was going to be released. I thought we were gonna fight against the original big-bad-Zombot. All we got was the Cyclops-bot(What's even more worse is they were the same bosses from the previous worlds).

They have pure marketing techniques. At first, a little, beautiful sequel to the original game(mobile, meh, okay with that) but now,after the game got popular, a big load of premium plants and pay-to-win stuff..

A summary of the PvZ2 updates : QUANTITY over QUALITY Yeah. I agree on this one. PvZ2's ending is random. You fight three bosses, and get the "not even the same taco Dave eat at first". Modern Day is the most hyped world, and what we get is just bullcrap, we get a Boss Rush. It's not like we needed it.

They f--ked up the boss by not being Zombot 1000 (the first Zombot in the game), which would be nostalgic, since you can use the new plants you get throughout your journey, it will be 5 phase, it would end like this, or that. But, no. If i should say, both the journey and the destination of this game isn't right.

Also, when they announce the expansion of Modern Day, i always thought it will take place in the pool this time around, which would be cool, but never happened. I mean, that would be a better expansion, since we will see Snorkel Zombie normally in MD, Ducky Tube Zombie, Zomboni, Zombie Bobsled Team and Dolphin Rider. But all of them never happened.

At first, i also thought that the Chinese PvZ2 are just the "chinese localized" version of PvZ2. But they did better than, just that. Sure, we lose the chance to get Citron, Winter Melon, Snapdragon and more from levels, but at least they expanded what International PvZ2 made at first, and expand it even more. Sure, Chinese PvZ2 is much grindy than International's due to the puzzle pieces aspect, which could be tiring to grind to get those Legendary pieces, but at least they made everything obtainable in that game without paying AT ALL.

Also, if the PopCap Shanghai does more than what PopCap Seattle did to overall PvZ2, maybe this time PopCap Seattle just translate those Chinese content, and give it to us as the International PvZ2's update. It would be better than the crappy Battlez, that i got bored after two weeks.

(Please, i hope we can link save files for different PvZ2s, i goddamn need the Level 3 Winter Melon, Moonflower, Dusk Lobber and Level 5 Gold Bloom to beat the Chinese version easily, dammit) All they want is, something should be there; No matter what;

Imagine if Chinese players try out our PvZ2 version(Yeah, good animations, period.)


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