Board Thread:Plants vs. Zombies 2/@comment-24843074-20161030184616/@comment-25546049-20161031220610

YammaYamer21 wrote: Ballistic Planet wrote:

YammaYamer21 wrote: OK, Jetpacks and Barrels... That's it? I thought there would be more. I would think at least charging Bulls would not be.

Oh well. Scratch that last part. But my point still stands. Virtually every NMT zombie can get rid of it in their jams(or let every other zombie go over it, for Breakdancer), the handful of ranged zombies in the game can disable it or kill it from a distance, and the big two MD zombies will destroy it virtually instantly. Although they can destroy it instantly, it's not as big of a problem now that it doesn't cost you an arm and a leg to purchase it. What costs you an arm and a leg to repair is the sh*tton of defences behind(or around, if there are MC Zom-Bs) the Sweet Potato that will most likely get destroyed. You can't put it near the zombies' side, otherwise the recharge will be the problem, but you put it nearer to your plants, then either you have to have the most ridiculous defenses to kill the funnel of zombies or your lane is toast. This is especially true if a Turquoise Skull Zombie approaches. All in all, it's extremely risky. Especially at high-level play, it won't see much use unless it has lower recharge, and even then not much.

Anyone else happy that they didn't see Jack-in-the-Boxes in MD? I'll experiment with it and see how it works. Same with Sap-fling. Maybe I'll use them both together. Maybe I'll use them with Parsnip! That's the fun of new buffs/plants, testing them with other plants to see the crazy synergies and strategies that can come out of them.