User blog:Zombotanist/PvZ Heroes Zombie Class idea

Here's my idea for a potential sixth class for zombies, first I'll explain it the way it would appear in-game and then I'll go into more detail. Lastly I'll mention some card ideas for this class.

SCARY CLASS

They perturb their opponents by petrifying them and using illusions!

Scary Heroes may use Scary cards.

'''Petrify: That plant skips its next attack. '''(Basically the same function as freezing)

'''Illusion: When this is played: Create a fake decoy on another lane. '''

Ok, the main purpose of the Scary class is to keep the plants guessing, since they have to predict your strategy in order to counter it effectively, but it does so without making it too easy for the zombies, because if you don't play your cards right the plants will easily figure out your strategy and counter it.

Petrify is a way to allow the zombies to use freezing, (while letting Brain Freeze's signature superpower stay unique). Freeze is one of the strongest tools plants have, so it's only fair that zombies get access to its benefits as well.

Illusions work in the following way: When you play a zombie with Illusion you first play the real zombie on a lane and then choose an unoccupied lane to place the decoy, (Plants see the real zombie and the decoy being placed at the same time). Decoys do no damage and have no health, and if the plants hit a decoy it just disappears and the hit goes through, attacking the zombie hero. This offers an interesting dinamic, since it puts plants on a tough spot where they have to decide how they'll deal with both the real zombie and the decoy, potentially benefitting the zombies by allowing a powerful zombie to be free to attack on an unprotected lane or it can benefit the plants by letting them hit through a decoy with a powerful plant.

Cards:

Toilet Paper Mummy

Monster Zombie

1 , 1   , 1

Basic, Common

Li'l Devil (An imp in one of those silly devil costumes)

Imp Monster Zombie

1 , 2   , 1

Illusion

Basic, Common

Actor Zombie (Looks like a classic Shakespearean actor)

Professional History Zombie

1 , 1   , 2

When a decoy disappears: This gets +2 /+2

Basic, Common

Terrifying Howl

Monster Trick

1

Petrify a plant

Basic, Common

Mirror Zombie

Professional Zombie

2 , 1   , 3

When a zombie is played: Make a decoy of that zombie

Basic, Common

Hunchback of Notre Mort

Monster Zombie

2 , 2   , 2

Gravestone. When revealed: Petrify all plants here

Basic, Common

Change of Scene

Trick

3

Move a zombie. Make a decoy of that zombie

Basic, Common

Scarecrow Zombie

Monster Zombie

4 , 3   , 4

When a monster zombie does damage to a plant: Petrify that plant.

Basic, Common

Somewhat Invisible Zombie (His body is invisible, but not his clothes)

Trying Monster Zombie

4 , 3   , 2

Illusion. If his decoy is destroyed: This gets + 1 /+1

Basic, Common

Medusa Zombie

History Monster Zombie

7 , 4  , 5

Gravestone. When revealed: Plants here and next door are petrified

Basic, CommonWerewolf Zombie (Looks like a regular zombie when played, but after his ability activates he changes to a classic werewolf)

Monster Zombie

 3 , 1   , 2

At the end of the turn when this is played: Petrify all plants here. This gets  +3  /+2

Premium, Uncommon

Swamp Creature

Monster Zombie

 3 , 2   , 2

Amphibious

Premium, Uncommon



[TO BE FINISHED]