Board Thread:Plants vs. Zombies 2/@comment-25546049-20151107182417/@comment-24275721-20151108203018

TheHandsomePlant wrote: TheGollddMAN wrote: TheHandsomePlant wrote: TheGollddMAN wrote: So let me get this straight: PopCap makes plants as balanced as possible by nerfing them in most ways possible but when it comes to the stuff that helps the zombies in turn affecting the difficulty, they remain indifferent.

They not only make Raptors just like Breakdancers but also gave them the ability to kick said zombies into your defenses by four freaking tiles??!! Why? You make a powerul peashooting plant but then nerf it making the attack rate so low yet you people make a dino that causes this much trouble? Just imagine Raptors kicking Gargantuars into your defenses like this. It's as if you people are deliberately making the world harder just because you decided to give it a difficulty of 4 jalapenos. We are at tenth world. We are already supposed to meet a zombie that can eat your brains in about three seconds after entering the lawn. No for a stratgey game, that should not be done; that is a wrong concept. Things are supposed to be tough, not cheap. What you're saying is utter cheap as the player will have nothing except for boosts or Powerups to defend the lawn with at the start. That will make the game frustrating to play. So, things like that should never be conceived. Not as long as a counter plant gets created for it. Or just... any instant-kill plant. By PopCap's rule, the countering plant won't recharge in time or won't have enough sun to be planted if your "3 second brain eating zombie" arrives on the lawn. So again, cheap.