User blog:Lily8763cp/PvZ2 Buffs and Nerfs

Time for this overused thing. Here's pretty much my thoughts. Note:Not every plant will have a buff or nerf.

Player's House

 * Peashooter
 * Symbol_thumbs_up.svg Costs 75 Sun.
 * Wall-nut
 * Symbol_thumbs_up.svg Has a Medicore charge.
 * Symbol_thumbs_down.svg Has 5 less HP.
 * Potato Mine
 * Symbol_thumbs_up.svg Can destroy graves and other "obstacles" like arcade machines in a 3x3 area.

Ancient Egypt

 * Bloomerang
 * Symbol_thumbs_up.svg Deals 3 damage instead.
 * Symbol_thumbs_up.svg Costs 150 sun.
 * Symbol_thumbs_down.svg Fires slower (same as when it first fires a boomerang)
 * Symbol_thumbs_down.svg Has a 9 second recharge (faster than medicore, slower than meidcore)
 * Cabbage-pult
 * Symbol_thumbs_up.svg Lobs faster.
 * Symbol_thumbs_down.svg Costs 150 sun.
 * Grave Buster
 * Symbol_thumbs_up.svg Graves destroyed by Grave Buster now drop coins, sprouts or gems.
 * Symbol_thumbs_down.svg Costs 25 sun.
 * Bonk Choy
 * Symbol_thumbs_up.svg Deals more damage per punch.
 * Repeater
 * Symbol_thumbs_up.svg Can fire a third pea.
 * Symbol_thumbs_down.svg Has a medicore recharge
 * Twin Sunflower
 * Symbol_thumbs_up.svg Costs 100 sun.

Pirate Seas

 * Snapdragon
 * Symbol_thumbs_up.svg Can set zombies on fire, making them take more damage.
 * Symbol_thumbs_down.svg Costs 175 sun.
 * Spikeweed
 * Symbol_thumbs_up.svg Can pop up to 3 items, like its PvZ1 form.
 * Symbol_thumbs_up.svg Deals quicker damage.
 * Spring Bean
 * Symbol_thumbs_up.svg Sleeps for only 10 seconds.
 * Spikerock
 * Symbol_thumbs_up.svg Can pop up to 0 items, like its PvZ1 form.
 * Threepeater
 * Symbol_thumbs_up.svg Can shoot 2 peas at a time instead of just 1.

Wild West

 * Split Pea
 * Symbol_thumbs_up.svg Can be tapped on to "flip", letting the Repeater head fire in the front.
 * Symbol_thumbs_down.svg Costs 225 sun.
 * Symbol_thumbs_down.svg Has a 9 second recharge.
 * Chili Bean
 * Symbol_thumbs_up.svg Stun lasts longer.
 * Pea Pod
 * Symbol_thumbs_up.svg Heads slowly grown on over time as well as the player being able to add more normally.
 * Melon-pult
 * Symbol_thumbs_up.svg Costs 300 sun.
 * Symbol_thumbs_down.svg Fires slower.
 * Winter Melon
 * Symbol_thumbs_up.svg Can freeze zombies in place.
 * Symbol_thumbs_down.svg Costs 575 sun
 * Symbol_thumbs_down.svg Has a Medicore recharge.

Far Future

 * Laser Bean
 * Symbol_thumbs_down.svg Fires slower.
 * Symbol_thumbs_down.svg Certain zombies reflect the attack to hurt plants
 * Citron
 * Symbol_thumbs_up.svg Charges faster.
 * Symbol_thumbs_up.svg Deals a weaker splash damage.
 * Magnifying Grass
 * Symbol_thumbs_up.svg Can be held down to deal more damage.
 * Symbol_thumbs_down.svg Certain zombies reflect the attack to hurt plants.

Dark Ages

 * Puff-shroom
 * Symbol_thumbs_up.svg Recharges very quickly.
 * Sun-shroom
 * Symbol_thumbs_down.svg Gives 15, 25 then 50 sun, like the first game.
 * Magnet-shroom
 * Symbol_thumbs_up.svg Can pull King Zombie's head off, letting it be a legit counter to it.

Big Wave Beach

 * Bowling Bulb
 * Symbol_thumbs_up.svg Deals the damage it did in the Big Wave Beach preview Piñata Parties.
 * Symbol_thumbs_down.svg Costs 225 sun.
 * Guacodile
 * Symbol_thumbs_up.svg Chomp does more damage.
 * Symbol_thumbs_up.svg Can shoot seeds in water.
 * Banana Launcher
 * Symbol_thumbs_up.svg Has a 3x3 area, like Cob Cannon.
 * Symbol_thumbs_down.svg Costs 650 sun.

Frostbite Caves

 * Pepper-pult
 * Symbol_thumbs_up.svg Can set zombies on fire, making them get damage over time.

TBA