Board Thread:Plants vs. Zombies: Garden Warfare/@comment-24739261-20140328050658/@comment-24720669-20140830060833

My zombie idea:

CC (Crowd Control) Zombie - it's basic attack is CC launcher. It deals impact damage and shootslasers that flies on the map until any of them touches something. If touches plant, it deals 45 damage. CC launcher has 4 ammo.

Abilities:

Stun Granade - shoots a grenade that has 100% to stun target for 2 seconds and deal 68 damage to it.

Variant 1: Splashy Grenade - less stun duration, less damage, but now grenade deals splash damage.

Power Stun - stuns all plants either potted on controllable for 2 seconds and deals 35 damage. But needs 5 seconds to do this.

Variant 2: Power Storm - less stun duration, but more damage.

Energy - gets surrounded by lighting bolts, dealing 24 damage to nearest plants overtime.

Variant 3: Lighting Circle - lighting is larger and deals more damage, but you need 5 seconds to do this.

Variants:

Evilized Zombie - more damage, more stun duration from all abilities but less ammo and less movement speed. It's basic attack can stun for 1 sec.

Crowd Controller - less recharge time, less damage, but more ammo. Every attack on target stacks fear. Fear reduces its damage by 5% for 5 sec.

Laser Shooter - less damage, but infinite ammo like General Supremo or All-Satr. Laser now pierces through targates.

Lighting Summoner - more ammo, but less damage and less attack speed. Attacks strikes to other plants and jumps to another.

Freeze Maniac - less stun duration from all abilities, but faster attack speed. Attacks can temporitally freeze enemy for 3 seconds, unabling it for move, basic attack usage and abilities usage.

Upgrades

More Shattered Power - "Zomboss has interesed about this crystal and has shattered it. Now reduces reload time".

Crystal Shards - "New crystals grows from older ones, making more ammo".

Laser Strike - "Since the old laser was usseles, the new one is useful, because it deals more damage".