Thread:ProGuyHere/@comment-34954846-20190612165307/@comment-39034013-20190620083421

The TheMajesticStork wrote: Basically, the normal Hearty swarm curve goes like this:

Turn 1: Pass, if you have super and they play something like Haunted Pumpking you may want to use it, but otherwise don't.

Turn 2: Flag Zombie, which is the essence of all Hearty swarm decks, should be put down. All 1-drop Zombies will be free and you can put them all down because they will cost 0. You can maybe run Snorkel in the deck for Amphibious, but it's just optional. If you want to put a Snorkel for the Amphibious lane filler remove the Cheese Shovers and the Squirrel Herders.

Turn 3: One of your board buff cards, especially Going Viral. Leftovers you can also use but Going Viral is much better, if you still have free space in the board and you don't have either of the board buffs, use Lost Colosseum to prepare for Primeval Yeti.

Turn 4: Another board buff, usually in the form of Primeval Yeti. Put it on Lost Colosseum. If you haven't placed that down, your next best bet is evolving it on Snorkel Zombie (if you are running it and it is in the Water lane), because Snorkel Zombie will have not much more use anyways and all the other 1 drops on the field will have their time to shine anyway. Plus a 6/6 threat in the water lane on turn 4 is devastating to heroes without Amphibious cards, or just no Amphibious cards in their deck at all.

Turn 5: You should be set. This should be the time when you board buff if Flag Zombie went down on Turn 3, but unfortunately your only way of compensating for that is by putting down more cards or continuously board buffing until you regain the control of the board and can put the enemy on lockdown. Vimpires, while they don't really see time in the deck at all, still get their shining light in this deck, the outrageous board buff can help them shred more effectively, and plus they can grow if they take out Plants. If you haven't removed the other two cards I haven't mentioned yet for Snorkel, then use these as last resorts. Although, now that I think about it, they find no place in the deck, so I will change it if you recommend it. However, there aren't many replacements you can find in a budget deck, all the other 1 drops are either above Super-Rare or aren't even worth running. One exception might be Crazy but The Smash isn't a Crazy hero. The problem is that you can only look through up to 9 cards in your deck by turn 2