Board Thread:Plants vs. Zombies 2/@comment-25546049-20151107182417/@comment-24275721-20151108204346

Мит бой wrote: TheGollddMAN wrote: TheHandsomePlant wrote: TheGollddMAN wrote: TheHandsomePlant wrote: TheGollddMAN wrote: So let me get this straight: PopCap makes plants as balanced as possible by nerfing them in most ways possible but when it comes to the stuff that helps the zombies in turn affecting the difficulty, they remain indifferent.

They not only make Raptors just like Breakdancers but also gave them the ability to kick said zombies into your defenses by four freaking tiles??!! Why? You make a powerul peashooting plant but then nerf it making the attack rate so low yet you people make a dino that causes this much trouble? Just imagine Raptors kicking Gargantuars into your defenses like this. It's as if you people are deliberately making the world harder just because you decided to give it a difficulty of 4 jalapenos. We are at tenth world. We are already supposed to meet a zombie that can eat your brains in about three seconds after entering the lawn. No for a stratgey game, that should not be done; that is a wrong concept. Things are supposed to be tough, not cheap. What you're saying is utter cheap as the player will have nothing except for boosts or Powerups to defend the lawn with at the start. That will make the game frustrating to play. So, things like that should never be conceived. Not as long as a counter plant gets created for it. Or just... any instant-kill plant. By PopCap's rule, the countering plant won't recharge in time or won't have enough sun to be planted if your "3 second brain eating zombie" arrives on the lawn. So again, cheap. You are just theoretically making "worst case scenario" and trying to sell it as real thing. DOn't get me wrong, It is probably a real thing in EZ zones. Zombie that could eat you brain in 3 seconds... Sandstorms. No, you're wrong. This is not theroical, this is practical explanation. Without Plant Food, there's not a single countering plant in the game that is good on it's own and most of the time the setbacks are recharge, attack rates and sun costs; the ones that I mentioned. I am not trying to sell them, they are really there. You are just blind enough to not notice them.

And Sandstorms are not bad because most plants can deal easily with them as the zombies are all basic (most of the time, the zombies die before even the sandstorm dissipates). If the Sandstorms brought Gargantuars (like that one Pinata Party), then it would have been chaotic.