Template:Chompabilities

Goop
The Chomper's only "ranged" attack, purple goo is spit out and if the enemy is directly hit they will take light amounts of damage over time, be slowed (includes turning around), and unable to use their abilities, making the zombie an easy target to chomp.

Burrow
Chomper burrows underground to cover a large distance quickly, or to ambush zombies. Can easily be countered by the Engineer with its Sonic Grenade. While burrowing, the time remaining in burrow mode is displayed in a meter at the bottom of the screen, called Dig Power. Not moving will reduce the rate at which the Dig Power is consumed. The player may remain motionless once activating Burrow for approximately 15 seconds before being forced back to the surface.

Spikeweed
Chomper drops a Spikeweed, which when a zombie steps on it, the zombie is ensnared (Making it defenseless from its adversaries) and hung upside-down (dealing 25 damage 2 times) for a short period of time or until death. Any zombies using improvised armor will have their armor destroyed by being caught in a Spikeweed, leaving them vulnerable. The Spikeweed can be damaged and destroyed by enemy's player.

Super Sticky Goop
Super Sticky Goop renders an enemy zombie unable to move, with the same reduced turn speed as normal goop. The downside is that the cool down is much longer than normal goop.

Sprint Burrow
It is just like burrow but faster and with less time.

Spiky Spikeweed
The alternate of the Spikeweed. The Spiky Spikeweed does increased damage to zombies caught. Doing 35 damage twice, for a total of 70 damage. The down side is that only two can be stockpiled at a time

Cheesy Goop
It is orange in color, which does double damage but recharges half as fast.

Chesterweed
It is a variant of Spikeweed, which attacks extremely fast.