Board Thread:Roleplaying/@comment-28270366-20170706114419/@comment-28270366-20170717100938

End Round:

(Great Train Robbery)

Gatling Galoot sprays a hail of bullets from his gatling gun at all the plants, dealing damage to Camilla (-30, -30, -31, -30, -32), Drip (-35, -35, -35, -35, -35), Sans (-35, miss, -35, -35, -35), Cactopus (-26, -26, block, -26, block), Hielo (-26, -26, -26, -26, -26), and Felix (-43, -43, -43, -43, -43). OK, that's alot of numbers to type. The reason I skipped this sometimes.

Sans' guacodile was threatened by the gun shots. It rushes to Gatling Galoot and bite him. -26 HP to him due to dodgy.

Camilla's magnet-shroom detects the presence of metallic bullets. It created a barrier of electomagnets that shocked Gatling Galoot's armor. -4 armor to him.

Camilla drank the Iced Water (since Bottled Water is upgraded), +240 HP to you. Since you were taunted by Poncho A, you attack him instead. -145 and -145 to his poncho.

Cactopus activated the whistle, 2 swashbucklers swing in the scene...

Swashbuckler A (the swashbuckler leader from last time): Yaharrg! We are under your command, Captain Cactopus!

Cactopus extended her tentacles and smacked each of them at Gatling Galoot (-63 due to Dodgy), Cowboy Conehead (-116), and Poncho B (-90, reflected 54 back to Cac).

Felix: Hey, you done? My turn! Argon Fargotuberston!

Felix ate his Plant Food and activated his ability. He fires a powerful cryogenic beam at Gatling Galoot. He's currently slowed by 30% and lost 4 armor by now and will go slower and will eventually freeze the longer Felix channels. Better protect him from stuns or getting vanquished.

Conehead Cowboy B placed a cowhide cone on Gatling Galoot, +500 SP to him.

Poncho Zombie A brawls with Drip, forcing him to attack him. -78 to him.

Poncho Zombie B bangs his chest on Camilla, -54 to him and he's stunned for a turn.

Hielo slashes her sword at Poncho B, -81 to him. His heated grate reflected 49 damage back to Hielo. Poncho B is bleeding for 2 turns.

Drip heals Sans by 143 HP. +10 EXP for the support.

Sans ate his Plant Food and teleport back to Snowdin. He returns with Papyrus. Sans' phat beet drops the BEET, +300 SP to Sans, Papyrus, and Drip, which decays over time. Sans' guacodile shoots a pit on Poncho B, -37 HP to him, reflected 22 back to Sans.

(Rescue a Cub)

All remaining wolftails clawed Steve, -54 and -81 to him. Steve's health is at 12! Wolftail B loses 87 HP by this turn.

Steve keeps inspiring the team, +78 HP to both him and Jaws. Both of them have +3 armor boost.

Jaws is bleeding, -50 HP to him.

Conscript A shoots at Steve. All of his shots missed!

Conscript B shoots at Jaws. -36, miss, and -36 to him.

(Lump of Crystal)

The ore, being an unstable isotope with unknown properties, is too hard and dangerous to just be dug out by conventional methods. None of the plants got any shards for this turn.

The Cryogenium Ore is deactivating in 2 turns...

(Bear Handed Brawl)

Twist ate one of his 4 stored Plant Food and activated Bloom Bleed, the Hibernating Beary is bleeding for 4 turns. Twist's phat beet uses Sound Barrier, +300 SP to him which decays over time.

The Hibernating Beary swipes his massive claws on Twist, but the Sound Barrier absorbed it, -200 SP.

48 turns until daytime.

Current Weather: Cheerfully Snowing

Current Location: Winter Wonderland

Current Stats:

Players:

Camilla - HP: 540/594. Armor: 10 Speed: 42 EXP: 583/750 (Level 11). PFB: 35%

Meltfrost - HP: 0/290. Armor: 6 Speed: 25 EXP: 143/750 (Level 11). PFB: READY! (VANQUISHED!)

Twist - HP: 558/558. Armor: 6 Speed: 26 EXP: 2/1000 (Level 12). PFB: 52%

Drip - HP: 127/576. Armor: 7 Speed: 24 EXP: 610/750 (Level 11). PFB: READY!

Neko - HP: 337/367. Armor: 5 Speed: 32 EXP: 6/750 (Level 10). PFB: 22%

Ashfall - HP: 640/640. Armor: 9 Speed: 36 EXP: 685/750 (Level 11). PFB: 25%

Sans - HP: 425/655. Armor: 10 Speed: 22 EXP: 570/750 (Level 11). PFB: 0%

Cactopus - ''' 522/855. Armor: 14 Speed: 41 EXP: 490/750 (Level 11). PFB: 18%

Wanda - HP: 0/410. Armor: 3 Speed: 25 EXP: 377/750 (Level 11). PFB: 26% VANQUISHED!

Mag - HP: 313/517. Armor: 8 Speed: 32 EXP: 310/750 (Level 11) PFB: 19%

Steve - HP: 100/581. Armor: 9 Speed: 28 EXP: 180/750 (Level 11) PFB: 40%

Kalos - HP: 224/466. Armor: 8 Speed: 23 EXP: 465/500 (Level 10) PFB: 70%

Jade - HP: 488/488. Armor: 4 Speed: 24 EXP: 105/500 (Level 10) PFB: READY!

Hielo - HP: 332/567. Armor: 14 Speed: 33 EXP: 335/500 (Level 10) PFB: 61%

Jaws - HP: 281/450. Armor: 6 Speed: 38 EXP: 55/300 (Level 10) PFB: 70%

Enemies:

Rescue a Cub (Only Jaws and Steve are left active. Others are allowed to back them up. 3 spaces left..)

Wolftail B HP: 145/750 Armor: 0 Speed: 30
 * Claw - Deals 120 damage to target. 5% chance to deal 50% critical damage.
 * Bite - Deals 60 damage and causes target to bleed for 3 turns.

Dire Wolftail HP: 1062/1500 Armor: 5 Speed: 30
 * Claw - Deals 180 damage. 10% chance to deal 50% critical damage.
 * Bite - Deals 90 damage and causes target to bleed for 3 turns.
 * Howl - Gives all allies +30% attack for 3 turns.

Zoviet Conscript A HP: 1223/1500 Armor: 5 Speed 20

Zoviet Conscript B HP: 1446/1500 Armor: 5 Speed 20
 * AK-47 - Deals 80x3 damage to target. Has 40% accuracy.
 * Molotov Cocktail - Deals 110 damage to all enemies. Burns them for 3 turns.

Great Train Robbery (Sans, Cactopus, Camilla, Hielo, Drip, and Felix are in this scene. No one can join and there is no escape.)

Gatling Galoot HP: 1706/2500 Armor: 10 (-8) Speed: 75 (-22.5)
 * Gatling Barrage - Charges: 3 turns. Deals 5x80 damage to all enemies.
 * Dynamite Charge - Places a dynamite charge on a target. It will detonate after 2 turns, dealing 200 damage to the main target and 100 to all other enemies.
 * Dodgy - (Passive) Damage greater than 85 deals half the damage.

Conehead Cowboy B HP: 1066/1500 Armor: 8 Speed: 40
 * Revolver Shot - Deals 110 damage to the target. Has 150% accuracy.
 * Cowhide Shield - Grants an ally 500 SP and resistance to armor down effects.
 * Last Hurrah - (Passive) When killed, attacks the attacker for 200% damage.

Poncho Zombie A HP: ???/??? SP: 79/500 Armor: ? Speed: 40

Poncho Zombie B HP: 1534/2000 Armor: 15 Speed: 30
 * Western Brawl - Deals 125 damage to the target. Taunts the target for 2 turns.
 * Chest Bang - Deals 100 damage to the target. Stuns target for 1 turn.
 * Heated Grate - Grants himself the "Reflect" buff that lasts for 2 turns, reflecting 60% of the damage he receives back to the attacker.
 * Last Hurrah - (Passive) When killed, attacks the attacker for 200% damage.

Lump of Crystal (Event Special) (A mysterious lump of mysterious crystal mysteriously popped out in mystery. Mag and Kalos are attempting to destroy it for some sweet loot.)

Cryogenium Ore HP: 145/500 Armor: 20
 * Unstable Isotope - (Passive) Deactivates after 5 turns. Once deactivated, the crystal is no more.

Bear Handed Brawl (It's Twist vs the Angered Hibernating Beary. Anyone can join in, but let's see if he can handle it alone...)

Angered Hibernating Beary HP: 2929/3000 HP: 20 Speed: 25
 * Massive Claw - Deals 200 damage.
 * Hibernate - Sleeps for 3 turns. After the sleep, heals himself equals to 50% his max HP. When attacked while sleeping, counterattacks for double the damage.

Summons:

The Great Papyrus (Sans' Brother) HP: 509/509 Armor: 7 Turns: 5


 * Bone Barrage - Deals 48x3 damage to all enemies.
 * Fetch Command - Throws a huge bone to an enemy. Deals 106 damage and applying a random debuff.
 * Bone Barrier - Creates a shield around an ally that absorbs 508 damage.
 * Special Attack - Attempts to charge a super powerful attack, but gets interfered by the Annoying Dogtail. This will silence all enemies for 5 turns. Can be only used once.
 * Papyrus' Spaghetti - (Passive) Upon expiration, Papyrus will give a spaghetti item to a random ally. This heals by 300 HP and powers up by 80% for a turn.
 * Brother's Death - (Passive) Upon death, Sans' attack is boosted by 100% for a turn.

Swashbuckler Zombie A (Cactopus' Crew) HP: 1625/1625 Armor: 5

Swashbuckler Zombie B (Cactopus' Crew)HP: 1625/1625 Armor: 5
 * Saber Swash - Deals 2x105 damage.
 * Toxic Tip - Deals 70 damage to target, poisoning it for 3 turns. Poison deals 35 damage per turn.
 * Dirty Tricks - (Passive) Immuned to harmful effects.

Allies:

Felix (Mission Ally) HP: 200/500 Armor: 3 Speed: 40 PFB: 0%
 * Icy Bolt - Deals 120 damage. 5% chance to chill an enemy for 3 turns. Chill deals 50 damage per turn. Worsen by low temperature, negated by fire attacks.
 * Snowy Heist - Heals an ally by 75 HP overtime, lasting for 3 turns. Negated by fire attacks.
 * Frost Armor - Grants an ally +5 armor and causes attackers to get slowed by 30% by the next turn. Lasts for 3 turns.
 * Cryogenic Beam - (Plant Food Ability) Continuously applies slow and armor down status effects on the target enemy for several turns. Every turn, lowers target's speed by 30% and armor by 4. After the 3rd turn of channeling, the target will he frozen for 2 turns. Felix is channeling, so getting stunned or doing other actions will interrupt this ability.

Commando Sam (Event Ally) HP: 0/400 Armor: 7 Speed: 40 UBB: 92% VANQUISHED!
 * Freedom Fight - Deals 5x30 damage. Grants a random ally "Freedom", in which allows him/her to do 2 actions on one turn for 2 turns. Does not occur while Freedom is still active.
 * Explosive Fireworks - Launches 3 mini-ZPGs on random enemies, dealing 95 damage to them with 5% chance to either stun, freeze, stasis, tangle, or petrify the enemy.
 * Stars & Stripes - Lowers all enemies' attack by 30% while increasing yours by the same amount. Lasts for 3 turns.
 * Grand Finale - (Undead Boost Ability) Commando Sam will ride on his mighty bald eagle and swoops to the sky, raining down a total of 10 fireworks all landing on random enemies. Each firework deals 50 damage. A larger explosion will then occur after 3 turns, dealing 250 damage to all enemies.

Potted Plants:

Ghost Pepper (Twist): 3/3 Ready. 3 Lifespan Left.

Shamrock (Twist): 5/5 Ready. 9 Lifespan Left.

Missiletoe (Drip) 5/5 Ready. 5 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Guacodile (Sans): 0/3 Ready. 7 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 1 Lifespan Left.

Chomper (Ashfall): 3/5 Ready. 2 Lifespan Left.

Wall-nut (Cactopus): 1/3 Ready. 2 Lifespan Left.

Magnet-shroom (Camilla): 0/3 Ready. 1 Lifespan Left.

Heal Flower (Camilla): 3/3 Ready. 4 Lifespan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Steve): 2/3 Ready. 3 Lifespan Left.

Torchwood (Jade): 5/5 Ready. 5 Lifespan Left.

Phat Beet (Twist): 0/5 Ready. 8 Lifespan Left.

Phat Beet (Sans): 0/5 Ready. 9 Lifespan Left.

Active Effects:

(Great Train Robbery)

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.
 * Zealous Aura - (Aura) All allies have +16% armor and +26% attack. Effects decreases by 2% per 10% missing HP.

Camilla
 * Savage Fury - (Passive) Lost 0% HP; attack boosted by 0%.
 * Improved Sea Sap - Has +80% attack and +50% accuracy. (2 turns)
 * Taunted - Forced to attack Poncho Zombie A for the next turns. (1 turns)
 * Stunned - Cannot act for a turn. (1 turn)

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.
 * Taunted - Forced to attack Poncho Zombie A for the next turns. (2 turns)
 * Sound Barrier - Has 300/300 SP. Decays by 100 per turn. (3 turns)

Hielo
 * Fervor - (Passive) Has attacked 1 times straight; attack boosted by 10%.
 * Taunted - Forced to attack Poncho Zombie B for the next turns. (1 turn)

Cactopus
 * Cactostorm - Has become a monster! Abilities are improved. (2 turns)

Sans
 * Sound Barrier - Has 300/300 SP. Decays by 100 per turn. (3 turns)

Papyrus
 * Sound Barrier - Has 300/300 SP. Decays by 100 per turn. (3 turns)

Gatling Galoot
 * Weaken - Has -30% attack. (1 turn)
 * Vulnerable - Has -4 armor. (3 turns)
 * Cryogenic Beam - Slowed by 30% and lost 4 armor. Can go further until he's frozen. (Channeling...)
 * Shielded - Has 500/500 SP. (3 turns)

Poncho Zombie B
 * Reflect - Reflects 60% of the damage received back to the attackers. (2 turns)
 * Bleeding - Loses 60 HP per turn. Worsens by 10% per hits received. (2 turns)

(Rescue a Cub)

Steve
 * Warcry - Has +3 armor. (3 turns)

Jaws
 * Bleeding - Loses 50 HP per turn. Worsens by 10% per hits received. (2 turns)
 * Warcry - Has +3 armor. (3 turns)

Wolftail B
 * Bleeding - Loses 87.5 HP per turn. Worsens by 10% per hits received. (1 turn)

(Bear Handed Brawl)

Twist
 * Sound Barrier - Has 100/300 SP. Decays by 100 per turn. (3 turns)

Angered Hibernating Beary
 * Bleeding - Loses 38.25 HP per turn. Worsens by 20% per turn. (4 turns)

NOTE:
 * The following plants have their Plant Food ready: Jade.
 * To Steve: You still have 3 Chocolate Hearts in your inventory to heal up some more.
 * To Kalos: You still haven't activated the Fourth Wall Joe contract.