Board Thread:Roleplaying/@comment-28270366-20170406111602/@comment-28270366-20170418152438

End Round

//@Fairy, that's why I thought of this as a stupid idea at the very beginning. But if you ever have issues or suggestions about the game mechanics, just go ahead and talk.

//@Sansy, sorry. But I can't edit the blog on this phone. I must go and have an opportunity to use the computer or tablet. Just you wait...

//@Pumpkin, you currently have 1 Ability Point. Go use ot on upgrading Mental Strike or learn a new ability.

Jamie moves 2 tiles forward, he falls between peasant A and conehead.

Palmer moves 2 tiles forward, he falls between peasant B and conehead.

Papyrus moves 2 tiles forward. Since he is a range attacker, he just fall one diagonal tile in front of the archer (behind Palmer). He casts Bone Spike at the rose's are. Now wait...

Joustalot uses all his moves to move around the squad and placing himself in front of the brawling minions.

Peasant A and B attacks Pumpkinhead Weed with their pitchforks 2x. 60 damage!

Conehead Peasant attacks Weed B with his pitchfork 2x, 40 damage!

All weeds attacked Conehead Peasant with their spearmints 2x. 90 damage!

The archer and rose attacked each other 2 times. 60 damage to both.

Zombie Heroes:

1. Jamie Dystoperia, the Psychic Runner (Level 1) EXP: 0/300

HP: 400/400 EP: 250/250

Phys Atk: 50 Mag Pow: 50

Phys Armor: 8 Mag Resist: 4

Atk Speed: 30 Move Speed: 50

2. Palmer Brayser, the Durable Dancer (Level 1) EXP: 0/200

HP: 600/600 EP: 250/250

Phys Atk: 40 Mag Pow: 40

Phys Armor: 10 Mag Resist: 5

Atk Speed: 30 Move Speed: 20

3. Papyrus, the Great Skeleton Pal (Level 1) EXP: 0/200

HP: 300/300 EP: 200/300

Phys Atk: 30 Mag Pow: 60

Phys Armor: 3 Mag Resist: 8

Atk Speed: 30 Move Speed: 30

4. Joustalot Silversmite, the Knight of Ironhelm (Level 1) EXP: 100/200

HP: 600/600 EP: 250/250

Phys Atk: 40 Mag Pow: 0

Phys Armor: 10 Mag Resist: 7

Atk Speed: 40 Move Speed: 40

Zombie Minions:

Peasant Zombie A - HP: 200/200 Phys Atk: 20 Phys Armor: 0 Mag Resist: 0 Atk-Move Speed: 20-20

Peasant Zombie B HP: 200/200 Phys Atk: 20 Phys Armor: 0 Mag Resist: 0 Atk-Move Speed: 20-20

Conehead Peasant - HP: 360/450 Phys Atk: 20 Phys Armor: 5 Mag Resist: 0 Atk-Move Speed: 20-20

Archer Zombie - HP: 190/250 Phys Atk: 30 Phys Armor: 0 Mag Resist: 0 Atk-Move Speed: 20-20

Enemies:

Genetic Weed A HP: 200/200 Phys Atk: 20 Phys Armor: 0 Mag Resist: 0 Atk-Move Speed: 20-20

Genetic Weed B HP: 160/200 Phys Atk: 20 Phys Armor: 0 Mag Resist: 0 Atk-Move Speed: 20-20

Pumpkinhead Weed HP: 390/450 Phys Atk: 20 Phys Armor: 5 Mag Resist: 0 Atk-Move Speed: 20-20

Apprentice Rose HP: 190/250 Phys Atk: 30 Phys Armor: 0 Mag Resist: 0 Atk-Move Speed: 20-20

Coconut Tower HP: 500/500 Phys Atk: 60 Phys Armor: 20 Mag Resist: 0 Atk-Move Speed: 0 (Attacks everytime an enemy has finished attacking)

Map Status:


 * The brawl has begun. Each side has their protected minion on the middle.of the weak minions, with the range attacker one tile behind the protected minion.
 * Jamie is between Peasant A and Conehead.
 * Palmer is between Peasant B and Conehead.
 * Papyrus is behind Palmer.
 * Joustalot is in front of the brawl.
 * The Coconut Tower is 5 tiles away from the brawl. 2 tiles away from the Rose. The tower has a 3 tile range.

Abilities on Cooldown:


 * Bone Spike (Papyrus) - 6 turns

Status Effects:


 * None...

NOTE: If your attack speed has more points than your movement, and you have used up your movement, you.can still attack for that amount, and vice versa. For example: you have 30 atk speed and 20 move speed, and you have moved 2 times. You can still attack for 1 time in your turn. So don't waste it.