Board Thread:Plants vs. Zombies 2/@comment-24843074-20161030184616/@comment-24275721-20161030194810

Legofan9o5 wrote: TheGollddMAN wrote: -Mindless Stars-

-Casuals Idealizing OP Prems-

-OP Prems in strategies-

You can very well have a sword in an RPG that has purification against all poison types but if you only rely on that without seeing how other weapons turn out to be, then it's your fault, not the sword's for being there. You make your game only as bland as you yourself can be. But playing mindless did allow me to gain every star.

I was once a "casual" in PvZ2, and I was allowed to breeze through. Now I have gone through this "even more casual" PvZ2 and became more adept to fending off zombies in much more difficult scenarios. I learned nothing from Pre 1.7, I can tell you that. Other than "this plant hardcounters that" and "this plant is good for general play", I never felt like the roster of Pre. 1.7 or its levels promoted me to think more critically.

You answered your own question there. If a player keeps using that sword then it is the player's fault and should be called out as such. And if you yourself ask what's the point of choosing other options then all this time you are arguing for the wrong reason. You yourself said that options have to be varied and that's what the case is here. The sword is there but you as a varied player should use it sparingly using other media (which I do). If anyone doesn't then as I said, that's his/her fault and since this is a freemium game, the devs will include such options to get money. So at the end, the player IS the culprit for giving in to the temptations.

On the other hand, I learned nothing good from post-1.7 (except for hacks that is which is good in its own way) but all my expertise was from pre-1.7. From my experiences, we have plants and the strategy is there but I have absolutely no reason to use it. Since it was so hell bent on blocking my path and restricted me from getting all achievements and going on to the next world, it basically taught me to come up with strategies in order to beat them. I will 100% bet and challenge that any casual who plays the post-1.7 well or was introduced to it later will be absolutely buttmunched in pre-1.7 because of the difficulty. Just look at that another example, one of the old objectives was so tough that they totally removed it after redesigning the game and in the older versions it was in almost every level. If overcoming all those objectives (sometimes 3 in one level for 1 star) don't teach you something, I don't what will. The old version got me to the point where I am now and unlike you it got me to think critically at certain positions. I have the old version installed on my Blustacks and I still go back to it but the new levels, I feel no reason to return to once they are done. Also, if you really did get all stars by just mindlessly playing then either you are bluffing or you are even better than me because I had a tough as nails moment my first time.