Board Thread:Plants vs. Zombies Heroes/@comment-30553109-20170506014945/@comment-26488146-20170718174338

Okay, this is a big one...

New traits: Radioactive, Toxic, Poisonous.

Radioactive: Plants and Zombies with this trait have a strength icon that glows light green and has the nuclear symbol on it. When a card with this trait hurts a plant or zombie (not a hero), the damaged plant or zombie's health icon turns green with the nuclear symbol on it. They lose one, two, or three health (depending on Radioactive 1, 2. or 3) at the start of each turn, and they cannot regain any health. The term for making a card be put in this state is "irradiate", used on trick descriptions (for example, "when this plant hurts a zombie,  irradiate them) and a plant or zombie under this effect is "irradiated". Any card with this trait is immune to being irradiated by an enemy card.

Toxic: Plants and Zombies with this trait have a strength icon that is a sickly pale green, with a biohazard symbol in the background. When a card with this trait hurts a plant or zombie (also not a hero), the damaged plant or zombie's health icon turns the same color with the biohazard symbol in the background. They lose one health (no Toxic 2 or 3) and one strength at the start of each turn, and if they are destroyed by the Toxic effect, all plant/zombies next door gain the same effect. The term for making a card be put in this state is "toxify" and a plant or zombie under this effect is "toxified". Any card with this trait is immune to being toxified by an enemy card.

Poisonous: Plants or Zombies with this trait have a dark purple strength icon. When a card with this trait hurts a plant or zombie (still not a hero), the damaged plant or zombie's health icon turn the same purple shade. They lose one, two, or three health (depending on Toxic 1, 2, or 3) at the start of each turn. The term for making a card be put in this state is "poison" and a plant or zombie under this effect is "poisoned". Any card with this trait is immune to being poisoned by an enemy card.

Card with these traits:

Radiation Carnation

Premium-Rare

Costs 5 Sun to play

3 Health, 3 Strength

Flower plant

Traits: Radioactive 2

Special: None.

Proof that flowers still grow in a nuclear wasteland.

Appearance: A carnation with light green glowing petals.

Poison Pollution

Premium-Rare

Costs 6 Brains to play

Garbage trick

Ability: When played, damage all plants in the lane it was played in by 2 and all zombies in the lane by 1, and create a Polluted Place environment in the same lane. Can be played in amphibious lanes.

Also called Zmog.

Animation: A factory chute bursts out of the ground in the middle of the lane that it was played in and spews our green gas, with settles after damaging the cards in it's lane and then creates the Polluted Place environment.

Polluted Place

Token

Costs no Brains to play (can't be bounced)

Garbage Environment

Ability: All plants here get Toxified 3, and all zombies here get Toxified 1.

So much zmog can't be good for anything alive. Good thing that zombies are undead.

Appearance: The green gas is in the entire lane, with toxic waste barrels lying in three places in the lane, and if it is in an amphibious lane, the liquid has a pattern of glowing green spots on it's surface.

Sanitation Expert

Premium-Rare

Costs 5 Brains to play

3 Health, 3 Strength

Science Garbage Zombie

Traits: Toxic 2

Special: None.

Whatever you do, don't call him the garbage man.

Appearance: Looks like the Sanitation Expert from the Garden Warfare franchise.



Z-Bomb

Premium-Legendary

Costs 6 Brains to play

Science Trick

Ability: In the lane that it was played in: Hurt all plants by 3 and all Zombies by 2, and create a Nuclear Wasteland environment in the same lane.

More powerful than the A-bomb and the H-bomb combined.

Animation: A large bomb that looks like a nuclear bomb with a purple Z painted on it takes off from behind the zombie Hero, flies up out of sight for a few seconds, and then falls right in the middle of it's lane and explodes in a huge purple mushroom cloud.

<p style="font-weight:normal;">

<p style="font-weight:normal;">Nuclear Wasteland

<p style="font-weight:normal;">Token

<p style="font-weight:normal;">Costs no Brains to play (cannot be bounced)

<p style="font-weight:normal;">Science Environment

<p style="font-weight:normal;">Ability: All plants here get Irradiated 3, and all zombies here get Irradiated 1.

<p style="font-weight:normal;">Imagine... a zombie apocalypse at the same time as a nuclear apocalypse... that has just become a reality.

<p style="font-weight:normal;">Appearance: The lane appears to be dry, dusty, and desert-like, with a rusty sign sticking up that has a nuclear symbol on it.

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<p style="font-weight:normal;">Shadow-Shroom

<p style="font-weight:normal;">Premium-Rare

<p style="font-weight:normal;">Costs 3 Sun to play

<p style="font-weight:normal;">2 Health, 2 Strength

<p style="font-weight:normal;">Mushroom Plant

<p style="font-weight:normal;">Traits: Poisonous 1

<p style="font-weight:normal;">Special: None.

<p style="font-weight:normal;">For some reason, zombies never seem to appreciate how cute he is while they are slowly and painfully dying of poison.

<p style="font-weight:normal;">Appearance: Looks like the Shadow-shroom from Plants vs. Zombies 2.

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