Board Thread:Plants vs. Zombies 2/@comment-25546049-20161020054342/@comment-24275721-20161026133447

Rororoxor wrote: Ballistic Planet wrote:

Ballistic Planet wrote:

Balam Ajaw wrote:

TheGollddMAN wrote: Ballistic Planet wrote:

TheGollddMAN wrote:

Rororoxor wrote: TheGollddMAN wrote: YammaYamer21 wrote: TheGollddMAN wrote YammaYamer21 wrote: TheGollddMAN wrote: YammaYamer21 wrote: TheGollddMAN wrote: YammaYamer21 wrote: Balam Ajaw wrote: TheGollddMAN wrote: Ballistic Planet wrote:

TheGollddMAN wrote:

Balam Ajaw wrote: Hello guys, what's up? It has been a long time since the last time I came here. Hi Balam, haven't seen you since the Lost City threads. Has it really been that long?

Dang, he hasn't seen the premium plant armada yet! He must be so innocent! If he has installed the game again the he will see the barrage of premiums. He was already overly upset with them and now, well, ......

I already saw all the new plants, but I didn't care because I don't know how useful and necessary are the new premium plants. In the other hand I loved the new plants from Epic Quests, well except the Aloe one, mainly because I don't use defensive plants very often. I usually bring them, especially when there are a million All-Stars(OP sons of b!*&#es), Wizards and Octos are even more overpowered than them and that still stands. The next ones would be Fishermen and Jesters. Wizards can be stalled by Puff-shroom armies. Octos are specifically extremely strong against long-cooldown plants like defensive plants. Fishermen can be taken care of with a mix of GP and Guacodiles. Jesters can be happy in a Laser Bean field. All-Stars just break your front line and don't die. You need PWN to stand a chance, really, and maybe Puff-shrooms alongside if you are in a high level in HttDR. Am I the only one who likes Puffys in EZs?


 * I want a plant that properly kills Wizards and is able to deal with them, not stall them. If stalling is what you want then Witch Hazel will be your favorite plant which itself is bottom tier. Not to mention, PvZ 2 Puff-shroom is awful. If it was the PvZ one, then I could have given some consideration but the sequel version is off the list.


 * I still haven't found a plant good enough to be called reliable against Octos. Winter Melon works but the sun cost becomes a problem early on in TT.


 * I don't want to waste a slot for a plant that basically acts as an instant after rushing which doesn't even do much damage to Fishermen as they don't die in 1 rush. Wasting sun for two plants is not good for sun economy; it might be better to just put a Lily Pad and then use a bomb type plant. Much much more effective.


 * Jesters may be easier to deal with but I never use the Int Laser Bean anyway (the Chinese one is better), so I just go with explosives.

All-Stars might destroy the first plant but I find that they have low health compared to other annoying type zombies as they tend to die very easily. Also since I have Explode-O-Nut, All Stars are a joke to me (coupled with Primal Mines). I think you don't have the plant but EON is better at dealing with most Modern Day zombies than Primal Wall-nut & Puff-shroom will be the last plant I'd ever willingly choose, anywhere. I'd rather sacrifice my Endless Zone streak than use it. It is useable and spammable, but still it is no where near as good as its PvZ or Chinese counterparts. if it was like the one in pvz 1, it'd be asleep ... At least it doesn't disappear, that's more important to me. So you'd rather have something that only works properly in one (maybe two) worlds, but it works permanently, then something that works in all worlds on a timer? Yes, I would rather have something that works well in one or two worlds (kinda like world exclusives) without a timer than something that works in all worlds but off on a timer. Quality is better than quantity IMO. I never like the timer based concept as it makes me wait and any plant that makes me wait between shots or goes away completely goes automatically to the trash list, no questions asked and till this day, no such plant has piqued my interest..Does measly damage, uses up one slot, disappears on its own; even though it can be used anywhere, not many people still use it unless forced in parties and AC maybe early on. It's a poor man's replacement for EON which works better as a fodder as it blows up killing many zombies with it (costs sun but still cheap) but sadly, not many people will own it.

I would personally want the best of both worlds but if I absolutely have to make a choice, I'll go with unlimited even though it comes with only one or two worlds rather than a half as*ed plant. I hate Puff-shroom too, mainly because I hate all the levels and Pinata Parties where it appears.

I also hate Peanut and Bowling Bulb, I thought that the last one will be buffed in the new updates, but is still useless. A rant on Puff-shroom. Bowling Bulb: Bowling Bulb actually starts off as a good plant in my opinion. He does good damage, has a good area of effect, and isn't THAT expensive as an offensive plant, so he's fairly easy to get. However, Bowling Bulb attacks three times, and then becomes a sitting duck. Its damage suddenly plummets, and his strong area of effect capabilities can't compensate for negative damage per second. Literally this plant is good for like 8 seconds and then becomes worthless. If I wanted a plant like that, I'd use Nightshade. While it doesn't have the same area of effect capabilities, it's at least under half the cost of Bowling Bulb, and much easier to get out. And plus, Nightshade can at least be useful for more than 8 seconds with Moonflower. Bowling Bulb is so bad, that I removed it from most endless zone strategies. Is his effect unique and interesting? For sure. Is it good? Are you kidding? Bowling bulb by itself is buns, but its plant food can devastate. Use this along with a column of tile turnips and you're gold. But a plant only good with plant food is an unreliable piece of wood. Was there ever really any solid reason that they coded Bowling Bulb in this way? Why would you make a projectile recharge only when that lane is zombie free? What is the chance of that happening in levels? Popcap has some a*s backwards logic pull.