Board Thread:Plants vs. Zombies 2/@comment-25546049-20160420204645/@comment-28028046-20160422205208

Cjay1997 wrote:

Strimes49 wrote: Anyone can have a personal preference about a game no matter how good or bad it's developed. What SHOULDN'T happen is that the game is made so lazily hard that it forces a casual gamer to think that it's too hard and quit. That's why I hate BWB and JM, especially BWB because it has you beating extremely hard levels that give you plants that you'll likely never use, but in order to 100% the game, you must suffer through it. I understand that MD is made to be the final world with really hard levels, but BWB is still harder. So again, one half of me wants a final world that's just as hard as BWB, however, more people would complain that it's hard, so the other half of me wants more epic quests that might get more lazily made as time progresses, so that might drive us up the wall about how Popcap should stop releasing updates and get to the end.

Think of it as 2 Wall-nuts surrounded by barrages of zombies. They're gonna get eaten either way:

/-dissapointment-\

l                                                        l

l                                                        l

lazily hard final world            lazily hard epic quests that give bad rewards

l                                                        l

l                                                        l

\dissapointment--/

I don't think being a casual gamer means thinking this much about the game's future and taking aspects of it so seriously. The same situation goes for Candy Crush Saga, which is a 3-matched puzzle game, the creators make higher levels lazily hard. Your above quote, in the disappointment thing section, closely meant to be "dead end". When the player progresses, think about these, for example:

Level 1 - 0% difficulty

Level 10 - 20% difficulty

Level 50 - 100% difficulty

100 and succeeding levels - 200% or greater

The difficulty increases as he progresses, which is the most crucial thing in any games, since these old days. So that's about it. I will admit that I actually used to play Candy Crush Saga, and I got stuck somewhere in the 40's before deleting the app, so I wouldn't know what it's like to play those levels above 100, nor would I want to know. And as far as I know THEY'RE STILL MAKING LEVELS (are they still?)! This is what happens if games keep updating for too long. The developers start to put less effort to a creation they once treasured. You can see this in Angry Birds, but I think they actually try to keep things fresh in the original, whereas Angry Birds 2 will fail miserably because it's just like frigin Candy Crush. So it seems like Angry Birds got ruined by it's own sequal. I honestly can't believe they decided to go that "life" route. I really can't.

As for PvZ2, the lazyness started when DA was first released, for it featured less plants and less levels and less zombies and less everything, but they managed to bring back mushrooms and the night time mechanic, so it wasn't all bad. JM is the most lazily made world in the game, because the dinosaurs don't do anything new (except t-rex), the 2 new zombies don't have proper abilities, and the plants are all clones. So now that Popcap has made what's supposedly the final world, what are they gonna do? Head straight for a dead end of dissapointment, or head straight for a dead end of dissapointment?