Talk:Grave Robber/@comment-28629991-20180202031650/@comment-32557788-20180207203958

The problem is his low survavility, since all lasses exept Mega-Grow and Smarty can deal with him:

Guardians can easily remove gravestones

Solar can use Whack-a-Zombie with a Sun producter on the board since last turn

Kaploom can use banana bomb

Green Shadow can use Whirlwind.

And all these can be done in Turn 2

If I did suggest the change to only have 6 health and 1-drop is to increase its survavility (If someone's gonna argue about the 6 health for a 1-drop remenber it will not have initial strength and Wall-Nut's Basic-Common existant).