Board Thread:Plants vs. Zombies 2/@comment-28129931-20150610145448/@comment-26455747-20150619133749

Мит бой wrote: Okay, with London, I always wanted PvZ2 second future world. Since we had "utopia" future, now it's time for post-apocalypse future.

So, special thing on the lawn - manholes (yeah, I just kinda copied it from London Idea...) and radiation. And no, radiation is bad for plants. Most of  the plants lose health over time when they are under radiation (its usually really slow). In some levels radiation intensity is low, on others- really high. Ambush - zombies came out from manholes. Player's house - bunker, zombie's side - ruined city (you could also see broken droids). Regular zombies here could have mutations - two heads, different amount of eyes, three arms or legs. This affect zombie's stats - more legs - faster movement, more arms - faster eating.

Special zombies: First, zombie stalker. He looks like cosmic zombie from PvZ online, but with some changes, most important - there's a mirror in his suit. His respirator make him immune to any kind of gas (fume shroom, puffshroom and stunnion) He consume all that gas to protect zombies behind him. Mirror do same thing for lasers and light from magnifying grass (it doesn't deflect lasers BACK, not like clowns).

Second zombie in first  part - zombie in fridge. Simular to sarcophagus zombie, but he have fridge instead. When he reach plants, fridge door opens and freeze two plants in front of him (You can use fire plants but it's not necessary). When fridge breaks, zombie turns into strong mutant zombie - with 3 legs, 3 arms, 2 heads.

And zombie cockroach. It's big (bull size) cockroach with an an imp capsule. His behavoir is simular to redstinger - first 3 colums he moves really fast (bull speed), but with small defence. Next 3 colums he partially hides in shell, which makes him move as fast as most zombies but with big amout of health. On third column he completelly hides in shell, doesn't move at all and just protect other zombies with his body.

Gargantua in this world doesn't have legs - he looks like big pile of flesh with head and arms. He doesnt hold anything, donesn't smash plants, he can just walk into them to consume. Oh his back, there's a safe capsule

with imp-scientist. Imps = scientists in this world. Their capsules is simular to bug bots, but white.

In part two:

Octopi zombie. Yes, you got it. Zombie head and 8 tentacles. He could appear only from manholes. Octopi uses  his tentacle to cover plant in front of or behind manhole. After some time, if you didn't kill him, he pulls plant in manhole.

Some kind of fat zombie, who vomit acid on the ground. During his vomit state, he could flood up to 5 tiles in front of him. Acid damages plants and make you unable to plant on acid tiles for ~30 seconds. He got a counter, though.

And toxic zombie. He looks kinda like Gargantuar here, but it's not just slime, it's toxic glowing green slime. Level of radiation around him is greatly enhanced, which is bad for plants.

About plants

Some kind of moss to protect plants from radiation around. No, it's not just umbrella leaf, It's kinda boring in my opinion. Moss is not immune to radiation, just have more protection. More plants he protect - faster his health goes away. But his recharge time is pretty slow, so you won't be able to have many of them

In my opinion, 100 sun cost and you can always protect  16 plants at max is good enough. Plant food - restore health and heal all plant on the lawn from radiation.

'''Dark sunflower. '''Sun Cost = 150. She is painted in purple-black tones, and looks into the sky in horror. She summons purple sun from above on the lawn. It's effectively better than twin sunflower, but requre carefulness. PF - summons a lot of purple sun. Dark sunflower is also immune to radiation.

There could be a plant like Drosera capensis - it attract bugs from other lanes, they stick to it, and Drosera slowly kills them. Other zombies near her are just slowed down because of her juice.

Other plant I could think of - something that represents Chewbacca. If your remember. he could tear off arms or legs. So the plant will do the same with small coldown (but it  tear only one arm and can't attack). It's good in own world, since it deprives from 3 - armed zombies their ability to chew fast. It also might be good in Dark Ages, since you will need less time to kill knight before king gives him second helmet.

Counter to fat zombie - some kind of fungus. Cost: 225 sun. It shoot 3 puff-shroom spores with low range + it's immune to acid and radiation. And another thing, just to make it useful in other worlds - fungus is unpretentious plant, so you could plant it on slider tiles or minecart tracks. Plant food - suck all acid from the ground and release 100 spores with low range.

Other plants... I don't know. Think about them yourself.



well a new resource sounds kinda cool i would love to have new resources what i think would make the game have more depth would be something like the dark sun but i think thare should be converters and more resources and that thay should be diffrent from sun for example dark sun maybe thay will cost alot and wont have plant food like sun plants try to make the dark sun diffrent i think the more the plants and the type of resource is trying to be diffrent from the others (if thay create more i kinda wish thay would) the more cool the game will become and the more depth stratagey and excitment it will add to the game.