Board Thread:Plants vs. Zombies 2/@comment-30553109-20190120162819/@comment-24275721-20190120190302

AstroNut1 wrote: TheGollddMAN wrote:

Swaggy Shooter wrote: Twerking Z-Mech!! Because Dark Ages started the trend of worlds being in 2 parts and rather than take time in creating levels, they rushed the entire game from that point on with level updates every month and the quality of levels show that. Plants reduced, more premiums and more.

That's the thing. It was good in F2P. Hell, it was good when it had a proper sense of progression with level objectives that tested players but after Dark Ages came out, you could breeze through the entire game in 1 day and levels have no replay value. They gradually started fucking up the game since v1.7 and it came full circle with constant fuck ups and removed content and replacing them with shittier stuff in coming updates. They would release one half of the world before finishing making the swcond one so we have less to wait for new content but the content itself wasn't rushed, it still felt well done and fun.

But alright, I guess each has their own opinions. That's where the problem lies. PopCap thought that people would be (and they were) impatient if the updates took long so they broke the world and in turn ruined progression. Yes, it was fun but sort of, could have better if people chilled the fuck down and waited for a complete world at a time because then the whole world could have been enjoyed as a single entity rather than abruptly waiting in the middle as that breaks the flow of the game and spoils half the fun in playing through it. #s3gt_translate_tooltip_mini { display: none !important; }