Board Thread:Plants vs. Zombies 2/@comment-25546049-20150625042912/@comment-24760547-20150625190106

So, you know how the worlds go in a pattern with their enviromental modifiers? I wondered...

Player's House: All/most modifiers

Ancient Egypt: Tombstones

Pirate Seas: Water

Wild West: Modifier that moves towers (Cart and Track)

Far Future: Special Tiles

Dark Ages: Tombstones

Big Wave Beach: Water

Frostbite Caves: Modifier that moves towers (Ice Floe)

Lost City: Special Tiles

Time Twister: All/most modifiers

Since PvZ2 seems to be winding down (or maybe that's just me) I think this would be a good final world and make me feel perfect OCD happy.