Board Thread:Plants vs. Zombies 2: It's About Time/@comment-26368790-20150504084253/@comment-25982947-20150509195954

TheGollddMAN wrote: I never cared for "interesting" plants. For me, the more arsenal I have (preferably stronger ones), the more options I have at disposing zombies and the way our game is, we have a variety of weak plants that I doubt a lot of players will use (Bowling Bulb comes to mind).

Also, speaking of zombies, I never cared about them (unlike others). Since I'm killing hordes of them anyway, whether they are intersting or not doesn't matter to me. What matters is that the zombies are far more superior in their abilities than the plants and whatever buff we do get once in a while (by glitch or whatever), they end up being nerfed again while the zombies stay the same. Also, the zomboss battles are never a high point for me. After defeating a boss, I never revisit it again (unless, the Treasure Yeti spawns there by a freak chance). Then I don't really see what appeals you about the game. If you only care about getting strong plants and killing a bunch of zombies would you rather have a bunch of plants that have high damage/AoE/low sun costs/fast recharges and have the zombies be bland, with uninteresting designs/high health/high speeds that come in gigantic hordes all the time?

To me what makes the game enjoyable is having plants that are fun, interesting and diverse, (while they may not be the most effective all the time), and zombies that are cool, creative and, for the most part, powerful, (as to provide me of a challenge).

Also, it makes sense for the zombies to be stronger than the plants, (at least for the most part), if it was the other way around, heck even if they were equal in strength, then the game wouldn't really have a point, you'd always win no matter what; once you had found a strategy that worked once, you could just keep doing it over and over again, like what happened with the first game, and to me at least, that is just no fun.