Plants vs. Zombies Adventures/Update history

The following page is a log of all updates in Plants vs. Zombies Adventures. The contents of this page will only change upon the event of an update.

June 5 Update
Released June 5, 2013 12:00 P.M. PST (7:00 P.M. GMT)

New Features

 * Plants are ready! Notice while the player is in Road Trip Mode.
 * Plant Escrow that restores data upon the event of a crash during combat.
 * Twin Sunflower is added, and now earned through reclaiming The Sunny Lot.

Changes

 * Small GUI change.
 * Building repair time after a successful zombie invasion is maxed to two minutes.
 * VIPs now appear in the growing screen, and the ability to buy any of the other plants with Gems has been added.
 * Beeshooter's and Power Flower's descriptions are updated.
 * Planter Boxes had their color changed.
 * Peashooter's XP given is decreased from 5 to 3.

Bug Fixes

 * Cherry Bomb can no longer be buffed.
 * Several Crash-related bugs tied to combat have been fixed.
 * Several other bugs have been removed to improve stability.

Discovered Bugs

 * DJ Zom-B necklaces can stay on-screen for an indefinite period of time, and travel in-between screens.
 * Crazy Dave's Car and other buildings may disappear randomly.
 * Plants may be stuck in Planter Boxes.
 * Storing a building in the process of being repaired, built, or upgraded can cause the building to disappear from the player's inventory.
 * Zombie invasions may count down, but once they reach zero, there is a chance the attack won't start. After refreshing, the battle is counted as a loss.
 * Zombie sneak attacks by both players and the computer can occasionally have no zombies.
 * Barrel Zombie's barrel will explode but still stay on the zombie.

June 12 Update
Released June 12, 2013 at 12:00 P.M. PST (7:00 P.M. GMT)

New Features

 * Hard-nut added.
 * Brain Ball is added, but wasn't openly available at the time of release.

Changes

 * The YOU WIN! and YOU LOSE! pop-ups changed.
 * Some levels (such as Sweaty Palms level 11) were made harder.
 * Some levels (such as Cadaver Cavern level 9) were made easier.
 * A third Wall-nut degrade was added.

Update Notes

 * Hard-nut may be given to the player, but if they already passed the level it is rewarded in, then the Hard-nut is not obtainable without Gems.

Discovered Bugs

 * Wall-nut and Hard-nut sprites inside of the section to buy plants for gems has the plant animated, ghostly, and not fit into its box.
 * The GUI Icons for a level 1 and 2 Small house are identical. This is also true with the level 1 and 2 Summer Houses.

New Features

 * Beetboxer added (originally Brain Ball exclusive).
 * New buildings were added. They are the Space Pod, the Bank, and the Skull (originally Brain Ball exclusive).
 * New premium decorations.

Changes

 * VIP plants can now be unlocked to be able to harvest them (originally Brain Ball exclusive).
 * Coins are now used to fund zombie invasions instead of Zombucks. If the zombies win, no coins are rewarded.
 * The ZOMBIES!!! pop-up is changed (Zombie Sneak Attack).
 * The ZOMBIES ATE YOUR BRAINS! pop-up is changed.
 * The delay between zombie attacks was removed.

Bug Fixes

 * Fixed bugs where clumped zombies would not be killed by Lawn Mowers.
 * Fixed "Stuck-in-Tutorial" bugs.
 * Fixed other minor bugs.

Discovered Bugs

 * Zombies that ate a Wall-nut or Hard-nut may have a drastic increase in speed.

New Features

 * Acespearagus added (originally Brain Ball exclusive).

Changes

 * The alert icons showing where the zombies must reach to eat your brains were changed to brain flag icons.
 * Plants only drop one XP star instead of two.
 * Friend-caused sneak attacks completely changed.
 * Zombies can now attack in as many as three waves, and where these start is based on where the last zombie died in the wave before it.
 * Sneak attacks no longer use Coins to boost zombies or stun plants. Instead, Zombie Fog is used.
 * Zombies have a changed spawning frequency so tougher zombies appear more frequently.

Discovered Bugs

 * Zombies' and Townspeople's animations may occasionally slow, making them appear to be sliding across the ground.

Changes

 * The Planter Box was redesigned
 * Zombies killed by Cherry Bombs, Jalapeños, or Flaming Peas will now burn into ashes
 * The GUI for the rearranging the town toolbar was changed.
 * Housing spaces are now shown even if you are not rearranging the town, along with a house sign on the corner of the lot.
 * After the player plants a plant on the town, the server will tell them the number of basic plant or VIP plant on the that lot.
 * Plants can be sold for Zombucks now.
 * When the boost number is maximum, the building doesn't show the icon of the boost (except Broken Taco Cart).
 * The player can separately mute/unmute sound effects and music.