Talk:Peel that Orange!/@comment-25279441-20170304012524/@comment-25574695-20170513003624

Because the AI obviously cheats. The game seems to draw and even literally replace the cards the AI has in its hand to make the best play possible. That's apparently how Citron is magically able to use Doom-Shroom three times in a row to save himself from a great play. The game puts those Doom-Shrooms in his hand when he needs him. That's also how the AI is able to pull off lucky combos all the time like dual Strongberries. In my case the mid-boss Citron was down to seven health and three cards, he drew four Jumping Beans and three Doom-Shrooms in a row to save himself from all my setups including three Copter Commandos which I spefically used to avoid Doom-Shroom/Jumping Bean.

If you are on a slower device, you can actually *see* the game pause for a second to refresh the AI's cards while the AI is "thinking" (actually, calculating the best possible play it could make with its current and remaining cards, then change the cards and RNG to make that play). The AI cheating is much more noticable with plants because of how their meta works, but you can see similar with zombie boss battles, especially Mission 40 Brainstorm. The only thing in the player's favor is dynamic difficulty, this game seems to have that like PvZ2 did. The more you lose against the AI, the less it cheats and the worse cards it draws.