Board Thread:Plants vs. Zombies 2/@comment-24843074-20161207133938/@comment-24275721-20161208160306

YammaYamer21 wrote: VeXJL wrote: YammaYamer21 wrote: VeXJL wrote: ADVENT-UR-TRON wrote: My opinion on the leveling system:

As an Editor: The Good Side:I can make harder levels that normally wouldn't be able to be beating w/o levels

The Bad Side:this means levels with the purpose of being easy is now basically trivial

As a Normal Player:Good for endless zones. thats all i got. As a wikia-user player: Well, strategies are much easier to do and requires 0 effort. So true.

If I do upgrade, then goodbye to the days of spending a week or two trying to do BWB without GP, finally being satisfied when you get to finally shread the pathetic Sharktronic Sub... At least MD isn't almost impossible most of the time? Ghost Pepper makes BWB a lot easier. What's wrong with that? It's called CHALLENGE! or the closest thing to suicide w/out involving physical pain. One of the two. Personally speaking when I complete a Tiki Torch-er level after numerous tries/retries or whatnot, I honestly don't feel accomplished. Chellenge is one thing but when that challenge comes from crippled plants against 30 Octos who constantly throw Octopi while the remaining plants get drowned by Fishermen/crushed by Surfers, I can only enjoy challenge so much. I tried a challenge myself once: Don't use any plant food and/or boosts and reach Level 150 of TT. Didn't reach further than 96. The crowd of zombies was too much even with my Winter Melon.

People talk about balancing plants, right? Have we ever had a proper discussion where we talk about balancing the zombies? Or is it because everyone thinks the zombies in all worlds are perfectly balanced? The HP that Octo has, is it balanced combined with his speed and his rate of fire? Are his projectiles balanced? The HP that Surfer's surfboard has, is it really balanced when it can crush anything in one hit and still acts as a tombstone which cannot be taken out easily by any cost effective plant? Are these dinosaurs balanced in LBT compared to the counter (Perfume-shroom and it's recharge versus the amount of dinos it can charm) that we have? Is the fact that despite all circumstances being fullfilled, Gold Leaf & Thyme Warp are locked in their worlds, balanced? Is Electric Blueberry balanced compared to Hair Metals or Rappers? Is it really a balanced situation when dinos can appear in I am curious to see what you think. The level (not upgrade level but rather level of effectiveness) at our plants are now-> Are they really balanced compared to the zombies? If you think they are, why do you think so?