Board Thread:Plants vs. Zombies 2/@comment-25546049-20151010221419/@comment-26988423-20151015065314

Aswellas wrote: Tile Turnip, useless. Power Lily, useless. Why do you even bother with this combo? Lol, it also really kills the challenge factor of the game, why count on PFs to win a level? Isn't the real challenge of PVZ lies on how well you can pre-emptively "feel" what plants will suffice to survive a level?

Why are you killing the challenge? Why are you killing the novelty of the game? Really sad that these two, Blover+Spring Bean and Tile Turnip+Power Lily, exists, when you can actually have some fun experimenting with plant synergies apart from the plants mentioned above. -_-

You'll insinuate that you need to do this because you're farming for gems? Ok, won't argue in this case. Your description does not make it useless. A useless plant just sits there doing nothing.

2. Have you compared the DIFFICULTY of Pvz1 to Pvz2? Pvz2 is much harder.

2a. The OP combo requires a lot of good timing, and a ton of plant food. How much plant food do you even get? Your is now invalid.

2b. Tile Turnip + Power Lily cannot be spammed, and that limits the use of it. Getting a good strategy with them requires 15750 sun + very slow recharge. And you call that OP? How do you even get that much sun anyway?

3. The levels are already challenges. We're not killing them, it's how they're meant to be. Your way of doing it is intensifying the challenge, not doing it normally.

4. You will never feel what plants will suffice, because ambushes will always come in suddenly, that's why they're called randomly in this game, they're ambushes for goodness sake. Plus, they canget burned, transformed, covered, stabbed, drowned, frozen, crushed, pushed, kicked, run over, hit by a microphone, uprooted by shockwaves and much more.