Board Thread:Plants vs. Zombies 2/@comment-26348973-20160209035618/@comment-25180538-20160211030034

DimetrodongoldAlt wrote: Cookiepower wrote: Dung Dinh Anh wrote:

TheHandsomePlant wrote:

Dung Dinh Anh wrote:

TheHandsomePlant wrote:

Dung Dinh Anh wrote: Why is Day 29 so different from THP's version? Well... the zombie setup is totally unchanged and identical to the one I posted. I was just little not focused on posting these level datas, so I forgot to note that gravestones are also here. The final wave. 2 Gargs, 3 Breakdancers, 3 MC Zom-B and a bunch of others were missing. I mean, the final wave only consists of 4 zombies in Ginta version! Oh, I just noticed! The programmers made quite a major mistake in the coding. It says this:

WaveCount: 10 (even though there is coding for 12 waves)

WaveFlagInterval: 4 (intended for the 12 waves)

They forgot to change 10 to 12 and the error is the fact that two last waves went missing in the level and it ends on Wave 10 instead of 12. Makes me wonder if Popcap put all GW devs to work on PvZ2. Don't you mean the other way around? Not sure if its sarcasm.

But yeah I'm willing to bet quite a bit that EA/PopCap said "all right guys hurry rush PvZ2 we need to work on GW2!!!! Also you know that Pogo Zombie you were going to add back? Don't add it, add this GW2 themed firecracker imp instead." Pogo Zombie was never stated or implied to be returning in Modern Day Part 2. Also, he'd basically just be a weaker Jetpack Zombie.

It's hypothetical. My main point was that instead of adding any more zombies from PvZ1 they decided to add GW Advert Imp (a.k.a. Super Fan).

Also, though this is really a moot point ATM (and maybe forever) Pogo might not be affected by Blover (yeah I know he goes off the ground but lets be honest, logic doesn't really matter) and he jumps over plants MUCH faster.