Board Thread:Plants vs. Zombies Heroes/@comment-30384301-20170325111445/@comment-29611741-20170528153348

Tile Turnip... OK, it's not very unbalanced, honestly. It's basically an Environment that gives the plants a Lunchbox + Bullseye. Not too sure, but it's a relative improvement.

Sun Bean... well, it can only make a net profit of 4 sun while filling up the last available lane... cool idea, but I doubt it's practicality.

Umm... nerf that Magnet-Shroom. Destroy every zombie with a Trait!? For 5!? In Kabloom!?! Not to mention it gains Strength based on Zombie count. Maybe in another class, with a not-so-harsh effect, but not like this. Maybe cleanse(remove) all Zombie's traits and gain Strength based on that, but that's more of a Solar or Guardian ability IMO.

You do realize that Snake Grass is a 2-cost in stats with no traits or extra abilities plus a predictable growth pattern for 4 sun? You've given us a Shellery that has Doublestrike and replication. That's at least a 3-cost at the least, even if you removed the Doublestrike.

For your Spore-Shroom: It only activates when it gets a kill or when any plant gets a kill? If it's the latter, then it's probably better off as a 3 cost.

Intensive Carrot: The first ability alone is powerful, the Conjuring part is too excessive.