Board Thread:Roleplaying/@comment-31817358-20170522181042

Hello. My name is [REDACTED]. I will be your guide to The Gamingverse.

PLOT
It was your normal, everyday life in a world where mutated plants came to life and murdered unliving people. Although, something dangerous was happening in Zomboss Laboratory. Zomboss was planning on making a portal to other dimensions. Well, good news, bad news. Good news, the machine didn't work. Bad news, the machine broke and blew up, creafting a dimensional rift carving through multiple dimensions (games), causing characters to appear where they aren't supposed to. Your team will travel through the portals, healing the dimensional rifts, and making sure Zomboss doesn't rule these dimensions.

Character Template
Name:

Game:

Gaming Character & Species:

Health (Guess what this does.):

Team Points (Allows you to use Team Attacks.) (Don't make fun of the acronym.):

Solo Points (Allows you to use Solo Skills.):

Attack (How much damage you deal.):

Lift (Max. weight you can carry):

Team Attacks (More in its own dedicated section.):

Solo Skills (More in its own dedicated section.):

Speed (Fast? Move first.):

Feat (More in its dedicated section.):

Personality:

Bio:

Team Attacks
Team Attacks use the Team Points of every character, and is a powerful move that deals allPlayerDamage / 2 - allEnemyLevel + allPlayerLevel. You can only have  one Team Attack until the slot is available.

EX: Sky Drop: The team gets tossed into the sky, then drops onto the enemy with full force. Targets one enemy; 1/3rd damage to other enemies. Uses 10 TP.

Solo Skills
Solo Skills are super powerful attacks that target one enemy, and use your Solo Points. It can also be Supportive, like healing or buffing. If a damaging one, damage dealt is PlayerDamage * 2 - EnemyLevel. You can have 3 Solo Skills until more is available.

Character Rules

 * No OP!


 * All stats must add up to 125.


 * The minimum stat values must be 15.

Score
You are given a score based on your participation. At the end of every world, you are judged based on your score. The highest scorer is rewarded, while the lowest scorer is punished. Your score is also required to Level Up.

Level Up
When you get a certain score, you level up! The score requirement doubles every level, starting with 1000 points. When you level up, you can choose one of your stats to increase by a random number of 1 - 5.

Combat
At every world, you must face a wave of enemies. There will be a grace period to heal, and to talk strategy. The grace period will also have random encounters, from enemies to strange statues. Maybe even shops!


 * The turn order is Fastest > 2nd Fastest > etc.


 * The turn order can only be switched by a feat.

There are multiple actions to do during combat:


 * Attack: Deal damage to an enemy. Name it whatever you like: Hammer, Jump, Shoot, Stab...


 * Defend: Have a chance to block an attack completely; if they attack you. A rarer chance to Counter Attack.


 * Team Attack: Use one of your Team Attacks. Whether it targets one or all is up to you.


 * Solo Skill: Use one of your Solo Attacks.


 * Item: Use an item.


 * Feat: Use your feat (ONLY IF IT IS AN ACTIVE FEAT, NOT A PASSIVE FEAT).

Feats
A feat is a special ability of sorts. It allows you to use special abilities while fighting. There are two kinds of feats: Passive, and Active. Active Feats are stronger than Passive Feats, but require to be activated in battle. You can have either 2 Passive Feats, or 1 Active Feat. Active Feats can only be used once - thrice per battle. These are the feats:

Passive 

Poison Touch: Has a 25% chance to deal extra damage to the opponent when attacking.

Moonshine: When taking drinkable items, tthe effects are doubled.

Ninja: 25% chance to dodge an attack.

Footloose: 10% chance to trip, causing you to lose a turrn; however, you will have increased damage for a few turns.

The 'Ol D&D: Roll a D20 to reduce the damage you take.

Typewriter: The more words a character has made in the sentence before the battle, the more damage they deal.

Pac-Man: You earn points when you consume items.

Renegade: You earn points for damaging friendly NPCs.

Varia Suit: Flame based enemies deal 50% less damage.

Trio Attacks: Team Attacks will deal 1.5x more damage.

Active

Mushroom: You deal 75% more damage when used. Usable 3 times.

Doom-Shroom: Automatically destroys every normal enemy. Damages bosses and unique enemies. Usable 1 time.

Vampiric Thirst: When used, you heal your HP everytime you attack with 5% of your damage for 3 turns. Usable 2 times.

Stoneskin: You take 75% less damage when used. Usable once.

PNF-404: When used, you summon 10 Pikmin to your side. Usable twice.

Inhale: When used, you steal the feat and Health of the opponent, and can spit out the stats for damage. Usable thrice.

Gelatinous Blob of Abomination With A Really Long Name For A Feat: When used, it makes you immune to damage, and makes every enemy target you in exchange of lack of attacking 3 turns. Usable once.

Everstone: When used, you won't earn any points for 3 battles, but you have 500% more HP, and 150% more damage. Usable once.

Little Chunks of XP: Earn 200% more points from the first 2 enemies you kill in the battle. Usable twice.

Empire of Blood: When used, a horde of Allosauruses rampage, damaging everyone for 50% of their HP for enemies, 15% for the team, and 5% for bosses and unique enemies. Usable twice.

Reviving & Shopping
This will explain both Reviving and Shopping.

Reviving
Reviving will cost the caster 500 Points, and doubles every time for that caster. Solo Skills that revive instead uses all the SP.

Shopping
Shopping also uses points, and prices may vary. There are Black Markets, too. These shops sell overpowered things at a high cost. There is also a chance of knights attacking when shopping at a Black Market.

Don't worry, you don't Level Down.

Forging
You might encounter wandering multismiths, who will enchant items for you. These also use points. If you're wondering why they sell items for points, they don't want to get killed by a housecat (bonus for the reference get.).

Potions
There are different kinds of Potions. These are:

Healing Potion: Heals you for 20 HP.

Swiftfoot Potion: Increases Speed by 15.

Stoneskin Potion: Reduces damage taken by 10.

Death Ward Potion: Death based enemies deal 0 damage.

??? Potion: Does... Who knows? Try it to find out!

Ultima Potion: Increases Attack of everyone by 50.

All these potions can be forged to increase their potency. They can be upgraded 3 times.

General Rulings
Rules not involving with other stuff.


 * Roleplaying is obv. allowed.


 * Cursing is a no-no, especially since it's against the wiki rules. Try to replace it with other things, like instead of "F***!", use "CHOCOLATE FUDGE CAKES!" (Just a suggestion, though.)


 * You cannot. CANNOT! derail this thread... Thing. It's very distracting.


 * Be as active as possible, or I'll handwave a permanent death. About four times a week would be good.

GAME OVER
When the whole team is down, it's simple. You go back to the very first level of the world.

Prizes
When you win a battle, you may earn a reward other than points. It includes potions, food, consumables....


 * Common Prizes are the most common (duh) and appear very often. The items are very basic, and point rewards are quite low.


 * Normal Prizes are uncommon, and have much stronger items, and a higher point reward. These rewards don't normally have a strong item.


 * Grand Prizes are rare, and really hard to find. It's items are powerful, and Point rewards are  high. Guaranteed chance for a powerful item to use.


 * Ultimate Prizes are legendary, and nearly impossible. Ultima potion guaranteed! Items super powerful, and Point rewards are through the roof! If the RNG is in your favor, you can net tons of these!

Well, that's it. If I missed anything, let me know, and I'll edit accordingly! 