Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171009060954/@comment-28629991-20171022002939

Stonecutters wrote: Zombie Sailor Class: Sneaky

Rarity: Legendary

Tribe: Pirate Zombie

Cost: 6

Stats: 3/4

Ability: Give the Plant Hero 2 Orange Juices

"Pirates really need some Vitamin C. Why do you think they became zombies anyway?"

Orange Juice

Class: Mega-Grow

Rarity: Token

Tribe: Fruit Trick

Cost: 5

Ability: Start of the turn, while in your hand: Destroy all Fruits; damage the Plant Hero by 2

When played: All Pirates get +2/+2

"Especially powerful against Citron" I also had a card that would shuffle/add harmful cards into the opposing hero/s deck/hand. However, the problem was that no sane person would actually play those cards, because it screams "harm yourself." Maybe making Orange Juice a powerful fighter with a heavy penalty could be better.

And I guess Cat Play isn't using periods. Oh well, nothing I can do.

Name: Zombieleon

Class: Brainy

Tribe: Pet Zombie

Cost: 4

Stats: 3/3

Trait: Untrickable

Abilities: This cannot be transformed. This gets +2/+2 when anything transforms. When played: The Plant player gains a Petal-Morphosis and a Transfiguration.

Set - Rarity: Colossal - Super-Rare

Where's Zombieleon?

Name: White Fedorose

Class: Solar

Tribe: Flower Plant

Cost: 5

Stats: 2/4

Traits: None

Ability: Start of turn: You get +1 Sun. Make a DR Plant in a random lane.

Set - Rarity: DR3 - Super-Rare

"Can't open my left hand? Pfft, no worries. I have no hands."