Board Thread:Weekly discussions/@comment-27769607-20171019073549/@comment-33345763-20171026154504

Thinker224 wrote: Twisted melon wrote: VeXJL wrote: Twisted melon wrote: Jel-LOL FTW wrote: The Skarmy Goat wrote:

Jel-LOL FTW wrote:

Businessboy2 wrote: Haha. This is a good question.

Firstly, if you think that EA don't have the rights to add cash-bought plants, just go away. I'm serious.

Now really the game's concept has just... died. The creativity, the cuteness, the level design, EA killed it all. The game gets repetitive after 10 days of a world. Firing George Fan was a terrible idea, and you can tell who made the Coconut Cannon, the Bonk Choy, the Bloomerang and then you would know who creates those stupid looking plants such as Shrinking Violet or the weird-animation Electric Peashooter.

The Primal plants, the Snapfreeze, etc. are all idiotic ideas. George Fan agreeing with EA was dumb. Plants used to be far more creative and better. The old roster is superior to the current one.

2ndly, EA giving access to cheap Chinese game developers was bad. It damages the reputation of the games. Journey to the West and Great Wall Edition are what I'm talking about. PvZ is a great concept, it cannot be stopped by the "PvZ-1 styled Laser Bean" giving a bad image of the series.

So not only how cheap the game is, PvZ1 was full of jokes. PvZ2 is full of obscene jokes and ones that aren't funny or any cool references or any of that.

Additionally, the plant designs are cheap, they're just puns and nothing else. Half the soundtrack is cheap remixes, Frostbite Caves had the worst song ever to be thought of and Jurassic Marsh is just scary how cheap it is. The game doesn't bother on making anything new.

I love the game it's challening but it also doesn't respect the original game. The 1st one is way superior.

Quite a strong opinion there. I think most people would agree that newer plants like Shrinking Violet are pretty cool and original, however I do have to agree with you on the Electric Peashooter thing.

Creative? You hate the idea of Cold Snapdragon, but totally love the Winter Melon? okay.

"cheap" Chinese developers? The ones who brought you the Chinese PvZ2? Not very cheap if you ask me

Humor is subjective

Plant designs have always been cheap, dumb puns, like Peashooter literally being a gun that shoots peas. No idea why you're complaining now. Looks like you only listened to the first little bit of the Jurassic Marsh theme. And what do you mean, "nothing new"? The entire game is new! You look at Ancient Egypt to Neon Mixtape Tour and tell me that's not new and original.

tl;dr some guy making bad points about things applicable to the first game too. IDK how the ugly Chinese games ruin the reputation. They are ugly, but then, they aren't as greedy as EA. Beside Chinese PvZ games existed BEFORE EA bought them (social edition) I think PvZ2 Chinese isn't that ugly, just my opinion can we ask popcap to add kung fu world and sky city to the english version? no because ea is so lazy they dont want to do unnecessary work. theyd just milk money off of stupid premiums that true the first game was great because you didn't need to buy stuff (with real money also im confused why they call it real money. i'd call it ditital money) then early pvz2 started to go downhill because some idk if im right "fan faveorites" gone from get to this level beat it to claim it to want it TOO bad you gotta pay up if you want him.some show why there preniums and some just sow play in the part 3's (im going off topic to around idk modern day) prenium icon was everywhere on chose you seeds they even made a slot a thing you need to uy with ream money (rent keeps it out for this comment) i'd prefer if they start putting soem "weak" preniums into the buy with gems area then the w franchise came and what im thinging of is this. pvz2---money--->gw1 and gw2. the money system was good (they should of added the money gain when you mastered a character ) and the money packs you can but gain like the lowest costing pak in 1, 2, 3 or even 4 gardens and graveyards (if your team wins and you get too many kills and so) and gw2 had the same thing but you ain exp instead of coins and the "edits" of the sticker shop make it the intro for cuphead allover again (roll a six = legendary character part) and because of options slowely going its VERY slowy increasing the odds of the legendary part you need (if got the hat's). and then heroes came the mega packs was cool you need alot of gems for a ton of cards then popcap and EA made it real money (even wolfyplayz was gem grinding so he can open that megapack) then the pay with real money early access and idk event rewind packs came yea i know they need to make stuff cost real money so they wont need to shud there severs down. but still at the end of the day its just an opinion. The first game did require you to pay real money (and its called real money, because the money you are paying, has real world value). It's called buying the game. It is free now, but the game is also beyond old news now.

PvZ2 however was free from day 1, so of course it has ingame purchases, that's just how F2P games are. Anybody who has half a brain cell knows that F2P games having ingame purchases are just the norm.

And no, "fan favorites" never changed, premiums were always premiums, and it isn't like any of the normal plants became premiums. At most a gemium became a premium. But it isn't like there is anything forcing you to buy them, they're there if you're willing to pay for them, but there is literally nothing forcing you to pay for them.

Even with heroes, they got rid of the super large packs, but being realistic, the benefits from those were very marginal. You got like 2 or 3 extra packs from it. Woopty do. 60 pack saved 1k gems