Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25468432-20141219232629/@comment-5760976-20150109172920

Master3530 wrote: You say that there's not extremely hard level. And I say that day 16 is worse than BWB one. I will try my best though in playing it dozen of times! For,first win, it was great time to use power flame! When I replayed it without using power-ups, I lost so I heard lost music. Garg is cool. Everything is cool. But only day 16 is challenging. And maybe some special delieveries.

I don't like chard guard. Hurrikale is more effective. For defence I use infi-nuts. Oh and of course force field blocks snowballs, but not dodos :o But they fly over plants very rarely. I had this happening just once.

Brain buster is something lik Snowstorm Strike xD I'm happy with music, especially UB and demomstration mini-game. So bad, it hasn't been added to BWB. FF wave 2A is missing still. And FC wave 2, both are weird. But final wave is awesome!

Almanac is lying just too much! Hunter zombie has protected or dense toughness actually. Dodo too. But his speed, dang it! Even idiot would see that it's not creeper! It's speedy! Also blockhead has lame name and is not weak to pepper-pult.

I think that garg throws imp after losing every 50 HP, but it's just my theory.

Pepper-pult will be too weak for EZ. It need support of melon-pults. But without slowing zombies it'll be hard. Also I really hope for fire melon or 9th seed slot.

Finally some screenshots:



Wait so...GARGANTUARS APPEAR ON DAY 13??? I thought 16 was the gargnatuar level!