Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-5760976-20160301024459/@comment-27275617-20160403211404

CoachSDot wrote: Masteragon wrote: Can someone justify Electic Citron's charge attack? 82 damage instantly w/ a crit, with splash and electricity chaining damage, with no movement penalties to an already speedy Citron. It has to charge it, yes, but it's a tank! It can put up a shield, charge, and fire, killing any annoying Imp if you're accurate enough! Also, I find it relatively easy to aim. For one he is no faster than others. Second, his charge consumes excessive ammo and his reload is long. His attack is only strong when charged, and he deals little to no damage uncharged. When ambushed he cannot do a thing, he is required to charge to do a thing. 1) A full mag of bullets can kill an Imp with OK speed, usually fast enough with some accuracy on a damaged Imp.

2) If accurate and have an ability, a semi-charge is good enough to get a kill on less tanky zombies.

3) Run. If there's one thing a Citron can do better than tank, it's flee. Trust me.

Once one has upgrades, the first two will be much more viable. however, you are right; he should have another plant or two with him as much as Roses do now.