User blog comment:Moon Snail/My new favorite plant!/@comment-3398859-20170401134314

Alright, we all know what day of the year it is, you aren't fooling anyone.

But my question is... why is Magnifying Grass your least favorite plant? Okay, sure, she's not the best, but she still can take down hoardes of powerful zombies in a matter of seconds, as long as you have a reliable source of sun. Which, regarding how easy it is to place two columns of Twin Sunflowers, Primal Sunflowers, Sun-shrooms, or... any sun producer really, this shouldn't be a difficult task, especially if you pack in a Gold Bloom. Alongside that, she is one of the few reliable counters to the Octo Zombie, and can help against dangerous zombies with low health, such as Jesters, Surfers, and Wizards. Okay, so she's not the best plant in the universe. She still has uses here and there, which can make her a decent plant provided a proper defense.

If you wanna talk useless, we gotta bring up plants with minimal use in any defense. The point is simply... I think you hold grudges too hard. You settle on one thing being "the worst," and even when uses for it can be listed, and other things with less use are thoroughly explained, you still seem to hang on to a belief that ultimately holds little water.
 * Take Shadow-shroom for example. So she can effectively take out a zombie with armor. Great! But... so can a Squash for the same price. In fact, he can take out multiple zombies with armor. Alongside that, you have Primal Potato Mine and Chili Bean who have effects which further make Shadow-shroom useless. I guess she has a really good Plant Food effect, but that is not enough to make her anything I'd pick above just about any other insta-kill. I guess she can harm multiple zombies if a Moonflower is in play, but... that requires you placing a Moonflower way out where you'd place a Shadow-shroom, and typically, the poison kills faster than it can spread.
 * Hypno-shroom isn't a plant I want to hate, but again, he serves very little versatility when your other options are brought into play. Jalapeno can be obtained for the same number of gems, and immediately destroys the whole row, something Hypno-shroom often can't do reliably. I guess Hypno-shroom has some stalling capacity, but ultimately, a Chard Guard, Stunion, or Stallia will serve you better. Maybe he's useful if paired with a boosted Iceberg Lettuce, but I'm certain the Zombies will unfreeze before a hypnotized zombie can chew through the massive hoardes that are present in PvZ2. If you wish to bring zombies to your side, just use Caulipower.
 * The adjusted premium prices further just kill off Chomper, who was almost completely outclassed by Toadstool, who has two extra tiles of range, and gives sun when finished chewing. Anyway, Chomper kills one zombie every thirty seconds, but only if the zombie is not "too big" for him to handle. For thinning out zombie hoardes, Magnifying Grass itself and Electric Blueberry do a better job, and considering you can place the overpowered Cold Snapdragon for the same sun cost, you may as well just go for him.
 * Spring Bean depends on the world you use it in. In most worlds, it's entirely useless and outclassed completely by Chard Guard. In Pirate Seas, it's moderately useful, but still is pretty outclassed by Chard Guard. Unable to effectively stall even one zombie for its 50 sun cost isn't great, and large hoardes completely overpower it. I guess you can cheat and use Spring Blovers, but really that's the only time this guy will be serving any purpose for you.
 * Sun Bean frequently can't even refund its own sun cost, and with the recent glitch, it fails to even be used with Bucketheads or Knights. I'm certain this'll be fixed, but the point remains: for fifty sun and a sluggish recharge, maybe you could expect just a smidge more sun from this guy?
 * And while Aloe can be used for an infinite Chard wall, for most defensive plants, the zombies will be chewing faster than he can heal.