Board Thread:Roleplaying/@comment-28270366-20161017213926/@comment-28270366-20161112120716

Pumpkin Pro wrote: Predictions:

Armor: Might reduce damage taken by percentage or points

Speed: Might determine who attacks first or determines a chance of a double attack

I was hoping for a luck stat but that'll make things too complicated Armor: # of armor points x 10% your max health = Damage Resistance. then damage taken - damage resistance = total damage. It's fine, defense stats will still exsist. I will tweak your Armor Transfer once this is done.

Speed: Determines who attacks first. Warriors and Pirates will be the slowest, having a base 10-15 speed. Mages have a base speed of 20-25. Spies and Clerics are a good combo and are very important, base speed of 30-35.

Certain items and potions can increase your speed. If your speed is given a multiplier (gained when you attacked three straight turns with the same move), you can attack twice. Multipliers are also gained from potions.