Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171222101502/@comment-29611741-20171224160636

CWJ-D wrote: Name: Rest-Nut

Class: Solar

Tribe: Nut Plant

Cost: 2

Stats: 0/6

Trait: Team-Up

Ability: When played: A Plant heals to full and gets +4 Health, but cannot attack this turn.

Set - Rarity: Fandom - Uncommon

Wake them up when the turn ends. Practically immortal against some Heroes, especially that early in the match, and it’s power synergizes way too well with some Plants. Maybe make it a 3-cost?

Oops I Won wrote: Earth Flytrap (Rare)

Mega Grow, Flytrap Plant, 2/2, 2 sun

Traits: None

Abilities: Before Combat Here: This does a bonus attack if the zombie here has 2 strength or more.

When this destroys a zombie: This gets +1 strength.

Sometimes he wonders why the Flytraps are named after planets.

Rainbow Seeds (Legendary)

Neutral, Seed Trick, 4 sun

Conjure 1 card of each rarity (except for Common and Token)

Not really rainbow Seeds... But hey, at least they are seeds! Earth -Chan Flytrap is able to tear through multiple 2-costs (as well as Dog Walker but that’s OK) yet still trades with all 2-costs but Dr. Spacetime, which it stalls for 2 turns. On the one hand, I like the unique weakness, but on the other hand it’s still not that weak to them. I think Earth Flytrap would be a strong 3-cost Plant.

Common, Uncommon, Rare, Super-Rare, Legendary, and Event... 6 Cards, one that *might* be UP and two that are almost guaranteed to be either really strong or OP. Impossibly strong and completely unacceptable at any power level. Sorry, not sorry.

Anyways, I’m bored of watching, so here’s a bit of my out-of-this-world magic:

Galactic - Rare Cosmic Multiplier

Class: Brainy

Cost: 3

Tribe(s): Trick

Ability: Draw a card, and it gains a random Cosmic ability from a Cosmic it can be Conjured by. All cards drawn or Conjured this turn and next turn gain a Cosmic ability from a Cosmic they can be Conjured by.

I mean, I have like 16 Cosmics of my own design that grant abilities but even with the 10 in the game currently I think it’s interesting and useful.