Dark Ages - Night 16

Dark Ages - Night 16 is the sixteenth level of Dark Ages and the sixth level of Dark Ages - Part 2. A totally new and dangerous zombie called Zombie King is introduced here.

Difficulty

 * It's too difficult because the two reasons:
 * With the Zombie King's appearance along Wizard Zombie and Jester Zombie, they will make into groups and destroy your plants very easily.
 * The graves first aren't on the lawn, but later, they will spawn near your houses (from the third to the ninth column) and ambushes will be called very fast afterwards.
 * The main key is Magnet-shroom and Cherry Bomb, along Sun-shroom and defensive plants. You shouldn't choose the plants without them.

Strategies

 * Suggested Plants
 * Sun-shroom
 * Fume-shroom
 * Magnet-shroom
 * Laser Bean
 * Tall-nut
 * Grave Buster
 * Puff-shroom
 * Start by three columns of Sun-shroom, cause the graves will spawn very fast.
 * When a Conehead Peasant enters, immediately plant a Magnet-shroom to be ready for Zombie King. It will enter very soon.
 * Don't forget to plant one column of Laser Bean and two columns of Fume-shroom.
 * When a Zombie King enters, you should have at least three Magnet-shrooms on your lawn now. It will keep using its specter to turn Peasant Zombies, Conehead and Buckethead Peasants into Knight Zombies. It works fast, so make sure Magnet-shrooms will deal its ability.
 * Along that, graves will spawn near your house. Immediately use Grave Busters and Cherry Bomb to break them, or else you need a Tall-nut to block them.
 * More dangerous though, graves will keep spawning in a certain column, make you impossible to break them. Wizard Zombies appear and you will have a big trouble. Cherry Bomb is extremely to be needed.
 * More Zombie Kings come, you need to keep protect yourself, planting Magnet-shrooms and Tall-nuts.

Trivia

 * The Zombie Kings make their first appearance here.