Board Thread:Plants vs. Zombies 2/@comment-27053902-20161130163318/@comment-25392962-20161204152021

TheGollddMAN wrote: TheHandsomePlant wrote: TheGollddMAN wrote: TheHandsomePlant wrote: I'm glad they've finally started to notice how overpowered the premium plants were getting... If they only could now do something to give Grapeshot or Cold Snapdragon a little nerf... This makes Missiletoe not worth as a plant buying with real money. The entire charisma of the plant was to damage zombies in a 3 x 3 area. If it's gone, why should I even buy it now? For that small chill duration effect? All other stats of MissileToe matches toe-to-toe with Banana Launcher which in of itself is a sh*t plant. So why would anyone sane buy a plant that is a clone of a sh*tty plant and has no redeeming abilities and costs money? I've got to agree with you on this one, but at the same time I don't support the idea of premiums being just straight upgrades to other plants. I liked the premiums before post-LC era, where they were at the same time good and worth their money, and also unique and exciting to use. It's a given that if you want money out of customers, you have to make something that makes them want to get it and as expected, it has to better than something obtained for free, otherwise people will just try to ignore it thus defeating the entire process. You obviously have not played many mobile games and that's why you have little to no idea on how these games work. Most premiums before post-LC era were absurdly crap because they were nerfed and not many bought them: Chomper, Pea-nut, Torchwood, Sap-fling, Squash, Jalapeno. These plants were not worth their money, don't be deluded in your judgements. I don't really care about the power of plants when buying them. Design and animations are more important-i have t like the way that they'd look on my lawn if I wanted to buy them.