Talk:Card/@comment-25629788-20160411091155

I have some Ideas for effects and ideal teammates that fit for the respective effect-

Breakdown - Zombie-exclusive. A plant will take +X more damage when hurt. Ex.: Nightwalker Zombie

Chain - Another zombie-exclusive. When this hurts a plant, it will also deal X damage to Y plants near the target. Ex.: Lightning Gun Zombie

Absorber - Plant-exclusive. This plant will absorb every harmful effect without even taking any damage. Ex.: Radishield

Scattershot - Another plant-exclusive. When this plant attacks, it will also damage X random plants. Ex.: A.K.E.E.

Multimove - Another plant-exclusive. This plant does Y attacks. Ex.: New Bananasaurus Rex

Regenerate - This Plant/Zombie will get healed for X health. Ex.: Infi-nut, Peace Zombie

Toxic - Plants/Zombies that have gained this will take X damage for Y turns. Ex.: Lemon Showerer, Sprayer Zombie

Reflect - When this Plant/Zombie is hurt, deal the same amount of damage to enemy who attacked this. Ex.: New Mirror-Nut, Glass Holding Zombie.

Powerboost - This Plant/Zombie gains +X damage when this targets a specific Plant/Zombie. Ex.: Vengeance Vine, Samurai

Protector - This Plant/Zombie gains +X health when it encounters a specific enemy. Ex.: Nut Team, Zombie Guard

Allyboost - Gains a special buff when there is a specific teammate on the lawn. Ex.: Moonflower, Fitness Zombie

Hypnotize - A Plant/Zombie affected by this be Bounced handed over your deck. Playing that teammate has all the stats it has before it was Hypnotized. Ex.: Hypno-Shroom, Charmer

Burn - A Plant/Zombie will take X bonus damage when hurt. Ex.: In-fern-o, Flamethrower Zombie