Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20170910081256/@comment-25220023-20170927154210

This looks fun. Heres a few plants I thought of (Not sure if these are already introduced in other threads. These are mostly mushrooms)

Magnet Shroom

Class: Kabloom

Tribe: Mushroom Plant

Cost: 4

Stats: 1/2

Trait: None

Ability: When played, Remove an "Armored Trait" from a Zombie with Armored.

Spore Shroom

Class: Kabloom

Tribe: Mushroom Plant

Cost: 4

Stats: 2/2

Trait: None

Ability: When this destroys a Zombie, create a Spore shroom with Team up in a random lane.

Hypno Shroom

Class: Solar

Tribe: Mushroom Trick

Cost: 8

Ability: Destroy a Zombie, Hurt the Zombie hero based on the Zombie's Attack.

Scaredy Shroom

Class: Kabloom

Tribe: Mushroom Plant

Cost: 1

Stats: 1/5

Trait: None

Ability: When hurt, bounce this plant.

Zomboni

Class: Sneaky

Tribe: Professional Science Zombie

Cost: 7

Stats: 5/1

Trait: None

Ability: When played, Gain an Ice moon

Hunter Zombie

Class: Sneaky

Tribe: Professional History Zombie

Cost: 3

Stats: 3/3

Trait: None

Ability: When this hurts a plant, Freeze that plant.

Chicken Wrangler

Class: Beastly

Tribe: Dancing Pet Zombie

Cost: 5

Stats: 2/1

Trait: None

Ability: Start of Turn, Gain a Zombie chicken. When Destroyed, Gain a The Chickening

Robo Cone Zombie

Class: Brainy

Tribe: Professional Science Zombie

Cost: 5

Stats: 3/5

Trait: Armored 1

Ability: None

Mecha Football Zombie

Class: Hearty

Tribe: Science Sports Zombie

Cost: 5

Stats: 1/4

Trait: Armored 1, Frenzy

Ability: When this hurts a plant, Bounce that plant