Board Thread:Plants vs. Zombies 2: It's About Time/@comment-4077536-20140307185825/@comment-5204503-20140309093545

ProfessorPeanut wrote: The difficulty of War Wagon depends entirely on how many mine carts we'll have to deal with. Imagine if the first five lanes were covered in tracks...so much for easy :/ In seriousness, though, the War Wagon level will probably put in mine carts.

Plank Walker was indeed easy, but only because of the Coconut Cannons. Without them, all the other plants simply don't deal as much damage as you'd need.

Also, I replayed Sphinx-inator for kicks only to find myself restarting twice to beat him. Anyone else feel like Sphinx-inator got harder? (I wouldn't mind, though, wouldn't want Zomboss to be too easy)

Lastly, if Blover indeed shows up again for St. Paddy's day (given there's an extra empty space in the plant almanac), what on earth is he going to do? Blow away parrots and Seagull zombies? (actually, that would be extremely helpful in Dead Man's Chest...) It could blow off the Explorer's fire and the Prospector's fuse.