Board Thread:Plants vs. Zombies Heroes/@comment-5760976-20171020215325/@comment-25219143-20171024011050

Happy-shroom wrote: Thinklogic wrote: ShroomstagramUser wrote: Zombotanist wrote: ShroomstagramUser wrote: Mondo Bronto is honestly kinda underwhelming. Gargantuar Mime, on the other hand, is one of the most dangerous Gargantuars to face, due to how he's in a class dedicated to bonus attacks, and his synergy with Rustbolt and Immorticia. Mondo Bronto is seriously scary because unless it can be removed in the Plants phase, it can't be fronted with anything as long as the Zombie player has a trick to draw a card, or if they're guaranteed to block in a lane before the Bronto they can also just add the superpower to their hand. It kinda pails when whatever is fronting it is able to destroy it first, such as Three-Headed Chomper, not to mention not every beastly hero has the card draw luxury that Immorticia has. I find Cyborg Zombies excellent for Mondo and any Beastly hero can use them. Put Mondo in lane 5 and Cyborg Zombie will move itself in front of plants, ensuring it gets destroyed and draws a card.

Alternatively just put Haunting Zombie in front of a plant before Mondo attacks.

I wonder if a solar hero has ever been dumb enough to play a Haunted Pumpking in front of Mondo Also, so many tricks conjure cards now. Escape through time, barrel of barrels, teleport, and a lot of supers are all 1 cost cards that draw a card. Also, carddraw cards such as kite flyer can ensure the bronto to grow.

To be able to clear a lane and grow and attack face is really strong honestly. And a 5 5/5 that grows is a great body.

Even without the destroy, a 5 5/5 that grows is a great tempo card. The destroy solidifies itself as a 'legendary'.