Board Thread:Plants vs. Zombies 2/@comment-5760976-20150802193510/@comment-24760547-20150804221730

1Zulu wrote:

This is the code in question, converted to JSON:

{    "objclass": "PlantCooldownModifierProperties", "aliases": [ "SlowNonDarkPlantCooldown" ],    "objdata": { "CooldownMultiplier": 2, "HomeworldToExcludeFromOverride": "dark" } }

If I were to guess what this means, I'd say it makes plants' cooldown time (ie: inverse attack rate) twice as big in worlds other than Dark Ages.

It may possibly be a re-imagining of the sleeping mushroom mechanic from PvZ1. For example, fume-shroom would attack every ~4.8s in day worlds instead of every ~2.4s in Dark Ages (and 80s world). Okay. I was always hoping for something that made mushrooms special in the nightime, like in Garden Warfare, they're stronger at nighttime maps. Although, this does seem to nerf them in the daytime from what we have now, but perhaps people can figure out how to change the time of each attack to be faster, similarly to what people have done to the chewing timer with Toadstool and Chomper.