Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171123093700/@comment-33849447-20171222090458

First of all, I believe that in a previous post, I stated what Dodge was loud and clear, so basically every time I create a card with Dodge, I have to explain again? Fine. Its wrong of me to think that you would read or remember it. Dodge means that the card can't take more damage per attack than the number behind it. For example, a card with Dodge 2 cannot take more than 2 damage per attack.

Pole-vaulting zombie's strikethrough was to bring back his vibe from PvZ 1, the fact that he can jump over your Wall Nut and get to the plants behind. However, he can be countered with a plant that has 2 strength and more than 3 health. I should increase its cost though.

For Spore-tanious combustion, I also did not consider Cherry Bomb, because I don't use it. I agree that the cost should be decreased.

To YammaYamer21: NO! You're obviously not reading properly. It says EQUAL to the plant's health, not deal 8 damage! This means that, if he destroys a Peashooter, for example, then he deals 1 damage to the plant hero, since Peashooter only has 1 health. If someone stupidly puts an unbuffed Water Chestnut though, THEN he will do 8 damage after destroying the Water Chestnut, since it's base stats is 8 health. He can be countered with plants like Pecanolith, Soul Patch, Fireweed (if Drunken Gargantuar isn't buffed), Zapricot (also if Drunken Garg isn't buffed, and I'm not going to say this anymore), Wall Nut bowling, Kernel Corn, any card with instant destroying abilities like Squash, Jolly Holly, Shamrocket, Tricorn on Evolution, Super Phat Beets/ Potted Powerhouse with the same strength as Drunken Garg's health, Sour Grapes when played on Drunken Garg's lane, and probably more. Some of the plants listed here cannot counter the "When this destroys a plant" and "When this hurts the Plant Hero, but at least all of them will statistically be able to destroy Drunken Gargantuar in one turn.

For Sun Peashooter, I think I went a little overboard with the +/+ thing. I'm gonna make her gain 2 sunflowers instead, make each sun get her +1/+1 only, and increase her cost to 2.

Happy now?