Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-5760976-20160802200056/@comment-5760976-20161001140940

Insert Your Name Here wrote:

Lily8763cp wrote:

Plant Protecter wrote:

Insert Your Name Here wrote: Just a thought... Why haven't we seen any alternative abilities for Rose yet? From what I see, she is supposed to be the new support hero for Plants, and judging from that logic she should have received more abilities to mix up her playing style. Instead she has like... zero alternative ability? Not even a reskin? I don't think the Imp has any alternate abilities either. Imp would be a "strange" case, because yes, there can be alternates for his Impkata and Gravity Grenade, but you can't make an alternate for the mech, as it already changes between the varaint. Give them a drone that changes based off variant? But then again, Imps have SUPER low health, so they could be VERY open to attack.

Rose on the other hand...don't know. All I can think of is the Time Snare to be like it was in the beta, like Imp's Gravity Grenade, the Arcane Enigma's alternate could be like Scientist's Warp (maybe it can warp nearby allies too, but only one can be carried at a time), and Goatify could change zombies into Chickens instead (That way, if this "goat class" it real, it can be effected too, because right now, I think that + Goatify = nothing changes for the goat.) Or they could make abilities completely different from the original ones. Sadly, I'm unsure about that, with the exception of the Sonic Mine and Energy Warp, most of the alternate abilities from the first game or not completely different, but just a little different.

They could, and I'd like that, but knowing how lazy they are on the ability part of this game, that's unlikely. I mean, come on, at least 1/4 of the abilties the new classes have are VERY similar to abilities other characters had.