Board Thread:Plants vs. Zombies 2/@comment-27101994-20170211103201/@comment-25392962-20170218130534

TheGollddMAN wrote: AWikiBoy521 wrote:

TheGollddMAN wrote: China had that once and removed it after they realised how awful it was and the int version has nothing of the sort. Well, in a similar matter, PvZA done that first with a "rare version" that is only seen with a few FB accounts. Such system is called "Combat Brains" and it only gets "consumed" when a zombie ate your "brains" (aka losing a level). Of course they regenerate overtime and other friends can send you some, much like the "lives" system of other games, although there's no IAPs that can make it permanently infinite. Still, there's other stuff about it like having no "lawn" for the players, meaning you don't have to plant those plants there and wait to get them, same goes for VIPs. Although, you still have that "5 plant" limit like the final game and what's interesting(ly bad) though is that VIPs actually costed sun (e.g. Sweet Pea costing 100 sun). Sadly, that game doesn't last "long", that "lotta gem" farewell gift makes it crash the game when I used that "link", and I haven't finished that game to know about those plants. Imo, PvZA is just better with combination of the "three" versions (counting the "no plant limit per level try" version, which I still retained after the Beta back then), with the player's lawn system with plants for lawn combat costing separately, without that "wait n' get" plant system for road trips (much like the "rare version"), and without that "5 plant per level try" system which you can enjoy the game like it's PvZ1. Seriously man, why use strikethoughs? It makes the text harder to read on smaller devices!

Why do all of you use strikethoughs so much anyway? What's the point? Why? Is it some sort of a meme here I don't know about? i was about to say the same thing XD. I guess strikethroughs are what the kewl kids do.