Board Thread:Plants vs. Zombies 2/@comment-5760976-20160607191725/@comment-28838780-20160620034524

Dekagamer7X9 wrote: Duc2000238 wrote: This type of game often doesn't need much storyline... But I had to agree with the "Dave being smart" point. But what's even worse is the cycle apply to every level: Day 12 is now considered the "Don't Lose Plant", Day 15 is always a S.O.S,... Proves how Popcap is lazy.

Why is sticking to a consistent format lazy? The game is better when they do that. Instead of complaining that most of the levels are consistent between worlds, it'd make more sense to complain about:

1. The fact that we have 4 worlds with 25 levels, 1 world with 30 levels, 1 world with 20 levels, 4 worlds with 32 levels, and 1 world with 34 levels. Modern Day is excusable since it's the final world, but the other worlds should all have the same amount of levels.

2. The fact that we have 3 worlds that don't have an exclusive brain buster.

3. The fact that our ending to the game is repeated boss battles.

4. The fact that only 4 worlds have upgrades.

5. The fact that you can access the final world right from the beginning of the game. 1) The number of levels is inconsistent, I agree. I don't get why Pop wants to do 25-25-25-25-20-32-30-32-32-32-34 format, but maybe they just want to spam bad levels. Most of them are too easy to win and have really bad designs - there's no real challenge, especially MD (besides BWB, which I agree is a tough challenge). Most of the stuff I made and the Fan Made World are WAY better than the crappy MD. 2) Yeah, not having Brain Buster is bad. But I had to point out that LC's BB is bad too - there are tons of way to make a Trap Tiles levels and they chose the laziest way. 3) That's also bad. I wanted the final boss to be like Zombot 1000 with all zombies and all plants. Like some levels I designed with the high randomness. 4) I feel like there were enough upgrades. Anymore and it wouldn't be too hard. Unless the upgrades doesn't affect the main gameplay then I'm good with it. Or side upgrades than can be turned on/off (I had a format of plant upgrading that's better than the crappy plant leveling - trading higher cost for better plant) 5) Nobody is THAT dumb to do it... right? 6) The consistency of the levels make it VERY predictable to what comes next. Which means boredom.