Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25502707-20150103181559/@comment-25897292-20150111105637

Ok how about this:

Industrial Revolution (This is an original idea. Not a copy or another version of The Zombie O.O's ideas!)

+29 Levels!

+1 Endless Zone!

+10 Plants!

+1 Upgrade!

+1 Boss Battle

"Welcome to the innovative year of 1802! Defend your brains against the toiling workers of the old times and mind the oily ground and the smokey air!"

Gimmicks:


 * Smoke: Like fog but makes the sky drop 25 sun instead of 50.


 * Oil: Cannot be planted on. Makes the zombies move faster while walking on it.

New Plants:


 * Duria-pult: Hurls durians at zombies to deal heavy damage. Pops tough balloons and also acts as a defensive plant with a High toughness. 375 Sun.

Plant Food: Same as all pults.


 * Robo-nut: Creates a collumn of nuts over time. 325 Sun. Very High toughness.

Plant Food: Gives armor to all nuts currently created. (Not Wall-nut, Infi-nut, etc.)


 * Garlic: Diverts zombies into other lanes. 50 Sun. Elevated toughness.

Plant Food: Kills all zombies in a 3x3 area with a stink cloud. (Chili Bean style without the stuning gas)


 * Light Bulb: Illuminates a 4x4 area. 50 Sun.

Plant Food: Elimintes all smog/other fog-like things.


 * ???(Name needed): Dismantles machines. 75 Sun.

No Plant Food (Instant use)


 * Umbrella Leaf: Protects against airborne threats. 100 Sun.

Plant Food: Reflects all airborne threats for a small amount of time, dealing damage to zombies.


 * Manufactree: Tosses bomb apples that explode in a 3x3 area for moderate damage. 225 Sun.

Plant Food: Tosses a barrage of apples that explode for huge damage.


 * Berrichine: Turns plants into machines, increasing their defense and firing speed.

No Plant Food (Instant use)


 * Poppy: Fires 20 random projectiles at random zombies. 200 Sun.

Plant Food: Fires 4 barrages of random projectiles at all zombies.


 * Dandelion: 200 Sun.


 * Form 1: Deals heavy damage in a 3x3 area and eventually turns into...


 * Form 2: Fires projectiles to deal light damage.

Plant Food: Turns into a lion that roars to push all zombies back and fire projectiles that deal moderate damage.


 * ???(Name needed): An orange balloon-like plant that creates wind to push the zombies back. Causes Form 2 Dandelion to deal normal damage. 150 Sun.

Plant Food: Makes a gust that pushes all zombies to the very back of the lawn. Also makes all Form 2 Dandelions fire a barrage of projectiles for heavy damage.

(I have all the recharges and stuuf figured out as well)

Zombies:


 * Steampunk Zombie


 * Steampunk Conehead


 * Steampunk Buckethead


 * Steampunk Flag Zombie


 * Rocket Imp: Can shoot forward 4 spaces or to the last collumn if it would hit the mowers otherwise.


 * Smokestack Gargantuar: Throws a Rocket Imp


 * Engineer Zombie: Creates robotic version of plants to fight against the player.


 * Oil Zombie: Creates oil tiles. Explodes in a 3x3 area if attacked with fire, killing plants and zombies.


 * Balloon Zombie Beta: The start of the science that went on to make modern Balloon Zombie. The Balloon Bike itself has a "protected" toughness in terms of health, and when it pops the zombies moves on as a normal zombie.


 * Lawyer Zombie: The Newspaper Zombie of 1802. A Judge Zombie lands on it when killed.


 * Zombie Judge: Stuns all plants for 3sec.


 * Zombie Boss: Slowly moves alon and occasionally calls...


 * Employee Zombies: Come in groups of 2 or more, carrying a board that protects them across rows (Up and down).


 * Zombot Industrial Inventor: The smokey innvention of Dr. Zomboss, come to destroy competing companies.

Attacks:


 * The Pain Train: Calls forth a train through a portal that takes out everything in one lane. It can also switch lanes.


 * Normal Attack: Calls forth Industrial Zombies except Judge Zombie, however Lawyer Zombie can still summon him.


 * Rocket Attack: Fires several Rocket Imps on rockets. The destroy the plant they land on if any, and then preceed with their own rocket in use.


 * Oil Panic: Fires oil on random spaces, destroying plants. Zomboss fires more when he's at lower health.

Upgrades:


 * Flag Viewer: Allows the player to see how many flags there are in a level.

Or


 * Power Flick: Allows the player to spend 500 coins to toss some zombies back, however they cannot be killed.

Please leave feedback and possible names for a machine destroying seed and an orange flying balloon if you have any ideas. I've been designing this world for near a year now but any ideas are welcomed.