Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20170910081256/@comment-24471175-20170923005512

Zombie stuff...

Since Brainy lost it's only exclusive trait Bullseye, I'm suggesting a new trait

Portable

"Thanks to further development of our Portal Technicians, port-a-portals have become available for science enthusiasts looking for a new means of transportation"

Cards with the Portable trait can be played on both the zombies and tricks phase. All types of cards can have Portable.

-Portable Enviroments and Tricks can be played during the zombies phase.

-Portable zombies can be played during the tricks phase without Teleport or a Teleportation Zombie

Card changes:

-Space Cadet, Imp Commando, Wormhole Gatekeeper, and Portal Technician now have the Portable Trait.

-Beam Me Up and Hail-a-Copter cards have been replaced with Space Cadet and Imp Commando

-Teleportation Zombie description change: "All Zombies have Portable"

-Mad Chemist now grants Portable to tricks he conjures

Professional Science Zombie

Cost: 2 Brains

Stats: 2/3

Zombie Enviroments have Portable. Start of Tricks: You get +1 Brains this turn for every zombie in an enviroment.

Portal Networker Zombie: Brainy

Science Mustache Zombie (He's holding a cup of coffee while programming a portal)

Cost: 4 Brains

Stats: 3/3

All Science cards have Portable. Science Evolution: This gets +1/+1, Bullseye, and Untrickable

Smuggler Stache: Brainy

Mustache Pirate Zombie (He has a giant mustache and hides stuff in it)

Cost: 3 Brains

Stats: 2/2

Portable. Start of turn: Conjure a Mustache.

Note: While he seems weak in stats for a "conjure every turn" he can easily survive the first turn as he can be played during tricks. He can also synergize very well with Swashbuckler.

Replication Terminal: Brainy

Science Springboard

Cost: 1 Brains

Stats: 1/3

Fusion: Conjure that zombie, it gets Portable.

Prankster: Brainy

Party Gourmet Zombie

Cost: 1 Brains

Stats: 2/2

Portable.

Shapeshifter Gargantuar: Brainy (Legendary)

Monster Gargantuar

Cost: 6 Brains

Stats: 5/4

Bullseye, Portable. When Destroyed: Transform this into a random zombie that costs 1 Brain less. It keeps this ability.

Note: The 2nd ability makes this zombie the ultimate lane occupier. When the Shapeshifter is destroyed, it will "shapeshift" into a random zombie that costs 5 Brains. When that zombie is destroyed, it transforms into a 4-cost zombie. It keeps doing this until it becomes a 1-cost zombie and is destroyed.

Other zombie cards:

Quarterback: Hearty

Sports Zombie

Cost: 5 Brains

Stats: 3/5

Armored 1. While a Sport Zombie's health is higher than it's strength: That zombie attacks with it's health instead of it's strength.

Note: Think of this as a Pecanolith with lower health, but is always in your favor. The Quarterback itself and other Sports Zombies will attack with their health instead of strength as long as their health is higher.

Example: A 4/6 All Star Zombie will deal 6 damage when it attacks while Quarterback zombie is on the field. If the All-Star Zombie's health becomes 4 or less however, it will no longer attack with its health and just use it's strength.

Rum Pirate: Sneaky

Gourmet Pirate Zombie (He's drunk)

Cost: 3 Brains

Stats: 2/2

Amphibious. Start of Tricks: This moves to a random lane. When this hurts the plant hero: Conjure a Gourmet card.

Crypt Spider: Beastly

Pet Monster Zombie

Cost: 5 Brains

Stats: 4/2

Gravestone. When Revealed: Make a Cob Web enviroment.

Cob Web: Pet Enviroment. Cost: 3 Brains. Before Combat Here: Pets here get +1/+1. Plants here get -1/-1