Board Thread:Plants vs. Zombies Heroes/@comment-29936716-20170722162143/@comment-24953048-20170723185707

IslarPVZ wrote: BoltBlizard wrote: Ok, picture time - and I need assistance. I have recently done some testing, and my Nightcap deck I mainly use is prone to a lot of early game rushes. For reference, my deck and cards I do not have are below.

As for what the deck does - it is really supposed to just push aggressively and maintain the high ground, using my Jumping Beans, Chilly Peppers, Cherry Bombs and my 3 legendaries to keep everything in check. Then push back. HARD.

However, this morning - I later found a dancing deck, and I got mutilated on turn 5. If you try to counter rushes, add more "Splash"-effects, like sour grapes, lava guava. And you only have two 1-drop minion, you should add more if this is truely a counter-to-rushes deck A. Splash effects - mainly Melon-pult fills that in with Winter Melon, and if not, there IS Bluesberry. I will remind you that Lightning Reed is sh*t, Sour Grapes has low stats, and Lava Guava hurts my own glass cannons.

B. I don't rely too much on my early game. It's mainly the late game when my defense picks up, turn 5 onwards. But yes, I see. I chose Mars Flytrap due to it's shield charging advantage - one charge DOES mean a lot you know - instead of making a deal with the devil, I can get away alive!