Board Thread:Roleplaying/@comment-29611741-20161026005357/@comment-30317343-20161103024936

Thank you for stating the changes that you would like. Musical motivation's only effect now will be to charge another ally's solar burst/unlife fever by a moderate amount. What does "give up one of your special moves" signify? Does it mean that I have one spellbinder move, one healer move, and one solar burst with a hybrid? My idea is that victory tune will last 3 turns (and the debuff 3 turns as well). Would my solar burst be something that benifits only ME? Or could it be a strong support move? Should I scrap my solar burst entirely and create a new one? If so: I have another idea:

Loonboon: Every ally and enemy gets a 50% chance to do a bonus attack this turn and the next 4 (excepting Leonard). Every zombie has a 100% chance. Leonard gets +5 strength each turn for 5 turns. After those 5 turns end, each ally and enemy has a 50% chance of not attacking this turn (excepting Leonard) for a further 5 turns, after which Leonards +25 attack buff will dissipate.

While Loonboon is active, say so at the bottom of the turn marker with the amount of turns it has been running (counter = 6 second stage, counter = 10 effect will end after this turn is over.)

If I don't have to scrap my solar burst, I will stick with musical motivation/disarming melody.