Board Thread:Plants vs. Zombies: Garden Warfare/@comment-24739261-20140328050658/@comment-25364440-20140907200154

Hey guys I came up with the melee zombie class.

The stick zombie. They use stick weapons to attack plants for 30 damage. They move relatively fast and have 150 health. Here are the abilities.

A1. Grappling hook-- throws a hook that latches on to anything including plants and will pull the zombie to that grappled point. If hooked on a plant, they will be trapped(like gooped) and if the zombie is not vanquished before he gets to that plant, it is KOed

A2. Insta-hook-- faster travel but greatly shortened range and the hook hits the target faster too.

B1. Root trap-- places a bear trap looking thing that is like the spike weed but stronger.

B2. Super spike trap-- slower recharge but is used to KO not to trap. ( if you know what I mean)

C1. Invisibility cloak-- turn slightly see-through. plants can see you if you are moving or attacking, but kind of blurry looking.

C2. See through super cloak-- turn completely invisible but for even less time.

These are the troops.

Stick zombie-- runs around and attacks plants with a stereotypical 2x4

Torch explorer-- fire damage torch

Eskimo-- ice damage icicle

Irradiated zombie-- uses a fuel rod to do poison damage and has toxic aura

Victory zombie-- after KOing a plant with his attack he speeds up for a couple of seconds.

Swashbuckler(StarFruit101's idea)-- increased damage, but less health and he does a spin attack instead of just swinging the sword so all plants aroud him get damaged.

Javelin athlete-- throws javelins at a range instead of melee. Slow RoF though

Knight-- has 200 health but is slower and does more damage like the metal chomper.

That's all I got tell me any ideas you guy got. Hey do you thing that they should have a reverse gardens and graveyards ( zombies stop plants from taking over) just an idea....