Puff-shroom

Puff-shroom is the first mushroom appearing in the Plants vs. Zombies series. Although it has an incredibly short range, it is free since sun is much harder to come by at nighttime levels. They deal the same amount of damage as Peashooters, but they only have a three column shooting range.

Plants vs. Zombies
Puff-shroom is unlocked after the player beats level 1-10. It is the first mushroom and free plant in the game. Puff-shrooms are good for early defense in any nighttime levels because they are free and no sun falls from the sky. There is an aquatic counterpart called Sea-shroom.

Plants vs. Zombies 2: It's About Time
Puff-shroom makes its return once again in Plants vs. Zombies 2: It's About Time as the second plant to be obtained in the Dark Ages with the same sun cost as the first game. Unlike from the first game, Puff-shroom will slowly fade away from the lawn after 60 seconds, possibly to balance out the fact that it stays awake at daytime.

Plant Food Upgrade
Upon the usage of Plant Food, it will unleash 30 spores for three seconds, three spaces in front of it. Every Puff-shroom on the screen is also activated, which is a bit similar to Power Tiles. This also resets the duration of all the Puff-shrooms on the field, making them last longer. If some of the Puff-shrooms are planted on Power Tiles, the effect will last longer and green outlines will be coming out from the Power Tiles.

Plants vs. Zombies
Puff-shroom 

Puff-shrooms are cheap, but can only fire a short distance.

Damage: normal

Range: short

Sleeps during the day

"I only recently became aware of the existence of zombies," says Puff-shroom. "Like many fungi, I'd just assumed they were fairy tales or movie monsters. This whole experience has been a huge eye-opener for me."

Cost: 0

Recharge: Fast

Plants vs. Zombies 2: It's About Time
DAMAGE: Normal

RANGE: 3 Tiles

RECHARGE: Fast

Puff-shrooms are short-range shooters that last for a limited time.

Special: lives for a limited time

Puff-shroom is hip to all the latest social networks. He loves to surf Sporebook, FungusedIn and ShroomstaGram. But he sometimes misses the simple camaraderie of a good ol' fashioned Lawn Area Network party.

Plants vs. Zombies
Because of their short range, they can only handle basic zombies, unless used in multiple columns, so more effective plants should be added to the player's defenses mid-level. Another strategy is to fill the stage from column four with Puff-shrooms and replace the back ones when the player can. These plants can also be used to distract Gargantuars and Giga-gargantuars in Survival: Endless, due to the free cost allowing players to sacrifice them to force the Gargantuars to stop and smash them. Puff-shrooms work well in conjunction with defensive plants as the Puff-shroom has plenty of time to fire at the zombies before getting eaten. These may also be helpful in ZomBotany and ZomBotany 2, as they are too short for the zombies to hit them with peas, making them a good choice for both attacking and stopping Squash Zombies. However, they need Coffee Beans to be waken up, removing one of its biggest advantages - being free.

One of the most well-balanced defenses for the Night levels uses two columns of Puff-shrooms (in columns three and four from the right, although a third can be added in column two or five) behind which one or two columns of Fume-shrooms are planted. Behind these are planted two rows of Scaredy-shrooms for long range attacking, with a row of Sun-shrooms to produce sun. They can also be used to stop the Pole Vaulting Zombies that come in the early game in the night levels when replaying Adventure Mode, but unless the player has three columns of them, they still have a chance to get by his or her Puff-shrooms. What Puff-shrooms lacks in range, he makes up for in both cost of sun and numbers.

Photosensitive
In order to gain the Nintendo DS achievement Photosensitive, Puff-shrooms are extremely important. The rest of the selected plants are not important, since the player cannot plant them. Wall-nuts, Potato Mines and Scaredy-shrooms can be used, but the player can only plant either one Wall-nut or two of the others. The easiest level to achieve this is on Level 2-1, as the only zombies that appear are the regular Zombie and the Newspaper Zombie. Simply plant three to four columns of Puff-shrooms at the back of the lawn (the player should not plant Sunflowers, as they may be tempted to collect sun, therefore failing this achievement). Due to their free sun cost, the player should not worry if the zombies eat his or her Puff-shrooms and instead continue to plant and replace his or her Puff-shrooms, and he or she should easily achieve Photosensitive.

Plants vs. Zombies 2: It's About Time
Since Puff-shrooms disappear after 60 seconds, do not rely on them as your only offensive plant. However, using Plant Food on a Puff-shroom will reset the duration of all the Puff-shrooms on the lawn. This method can both damage zombies and save the Puff-shrooms together.

Note: Puff-shrooms can have problems with even regular Zombies, and may get eaten by several zombies attacking in rapid succession.

General

 * The Puff-shroom is the smallest plant in the series, apart from a non-grown Sun-shroom.
 * It slightly resembles Foongus from the Pokémon series.
 * The Puff-shroom and the Sea-shroom are the only shooters with a three columns range.
 * The spores that it shoots in Plants vs. Zombies: All Stars are green and in a ball-shape, like a pea

Plants vs. Zombies

 * The Puff-shroom, the Sea-shroom and their Imitater forms are the only plants in Plants vs. Zombies that cost no sun.
 * A Puff-shroom is too small for a Pumpkin, but when it shoots a spore, the spore passes through the Pumpkin's shell and still damages the zombies.
 * The Puff-shroom, the Sun-shroom, the Spikeweed and the Spikerock are the only plants which, when planted, may not be in the center of a square on the lawn. They may get planted slightly to the left, right or up.
 * The Puff-shroom, the Fume-shroom, the Gloom-shroom and the Sea-shroom are the only short-ranged shooters.
 * The Puff-shroom is one of the two cheapest plants in Versus Mode, requiring only 25 sun for the cost of the Coffee Bean with the other being the Potato Mine.
 * Even if the Puff-shroom is at the edge of the red line in Versus Mode, it cannot shoot the Target Zombies, as the distance is just slightly over three squares long. The only time it can shoot the Target Zombie, however, is if its spore goes past a dead zombie about to fall down.
 * On the iPad version of Plants vs. Zombies, the spore range increases to four squares.
 * On the Nintendo DS and online versions of Plants vs. Zombies, if a Puff-shroom shoots an already dead zombie (after falling), the spore will pass through the entire lawn.
 * The player will receive a warning if he or she does not choose Puff-shrooms on the first night level. The warning will say "This Level will be extremely difficult without Puff-shrooms. Are you sure you wish to continue without them?"
 * The Puff-shroom, the Twin Sunflower, the Sunflower, the Sun-shroom and the Sea-shroom are the only plants not allowed to be used in Last Stand and the iOS puzzle mode variation.
 * Puff-shroom, Peashooter, Wall-nut and Jalapeno are the only plants referenced to in another plant's Suburban Almanac entry.
 * In this case, the Puff-shroom is mentioned in Fume-shroom's Almanac Entry.

Plants vs. Zombies 2: It's About Time

 * Just like in Plants vs. Zombies, the Puff-shroom still costs no sun, together with the Grave Buster and the Iceberg Lettuce.
 * This is currently the only plant that initiates a chain reaction of Plant Food ability even if there are no Power Tiles from Tile Turnips or from Far Future to aid it from doing so unless there is only one Puff-shroom present on the lawn.
 * This is the only non instant plant that lasts for a limited time.
 * It is one of the weakest plants, dying after two bites, unlike the original game.
 * Only Magnet Plant and this plant have this health.
 * Hypno-shroom and Sun Bean, however, are eaten in only one bite (technically), however, to make their effects activate more easily.
 * On June 19, 2014, the Puff-shroom was featured in a Piñata Party along with the Cherry Bomb, the Potato Mine, and the Lightning Reed. On June 22, 2014, it appeared in another Piñata Party along with Hypno-shroom and Threepeater.
 * Puff-shroom slowly fades before disappearing.
 * When it is about to disappear, it will start flashing.
 * If the level has been completed but the reward has not been collected and the Puff-shroom is about to fade, it will stay on the lawn instead.
 * Puff-shroom is the only plant that is known to be fond of social networking sites as stated in its Almanac entry.
 * Sporebook is a pun for Facebook, Shroomstagram is a pun for Instagram, FungusedIn is a pun for LinkedIn, and Lawn Area Network is a pun for Local Area Netowork.
 * This is most likely a hint at its Plant Food ability affecting all Puff-shrooms on the lawn.
 * This syncing ability could be a reference to Bluetooth, whose namesake (Viking King Harald Bluetooth) lived at the same time as the Dark Ages (958 AD).
 * Puff-shroom is bigger than in the first game.
 * Both of Puff-shroom's eyes are now visible.
 * In Dark Ages Night 12, if the player lets the endangered Puff-shrooms disappear, the game is over text says "PUFF-SHROOM DID NOT SURVIVE!".
 * If the player uses its Plant Food upgrade when there are at least 20 Puff-shrooms on the lawn, the player will get an achievement called Fungus Humongous.
 * When watered in Zen Garden, it jumps out of soil.