Board Thread:Plants vs. Zombies 2/@comment-5760976-20160205211204/@comment-26942983-20160208170242

Rororoxor wrote: IG Gaming + Maramok= Awesome wrote: Rororoxor wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: So about the plants:


 * Dusk Lobber is awesome. The only problem is I have to take that damn Moonflower with me everywhere for powering DL up.


 * Escape Root is okay but really weird to me. I'm guessing the plant has a probability of turning into particular exploding plants. In no way can anyone convince me that the chance for ER to turn into a Grapeshot is the same as it turning into a Potato Mine (which I'm thinking has the highest chance to appear). Otherwise people will always use ER instead of wasting sun on a Cherry Bomb or Grapeshot as it will always give the players a profit of 100 sun and better recharge then. Still the plant concept itself is awesome

Let's see what Grimrose and Gold Bloom has to offer. But MF is like a buffed TS! And you won't be convinced even with code proof? Show me the code proof then and afterwards then I'll believe that the chances are equal. There has to be a random chance system for ER to switch into specific plants. Also, buffed or not, I don't like Mooflower. i agree. moonflower is simply one of those plants that you cant win levels with, unlike PS and PPM. i notice the same with laser bean. fires too slowly False again! I forgot about Primal Sunflower when MF came out. I use it and I win without using PF in almost all levels! the term "winning" is too vague. anyone could "win" a level by losing all of their lawnmowers and using a power snow. That's implied! No lawnmowers, no powerups, no PF!

My goals for first time playing of normal levels: without power lily, no PF used, and with power lily, all 5 PF full at the end. I achieved my goals everywhere except level 7, in which I probably could have avoided using 2 PFs if I had waited for my instants, and level 10, leaving 4 PF at the end.