Board Thread:Chinese Games/@comment-26210337-20150214185646/@comment-5460584-20150609215442

Brainulator9 wrote: Starfruity wrote (with updates): BUL9, Miles, and I seem to be the only person who doesn't mind only 5 plants per world. There's already a ton of plants in the game, and if they were to add 7 or 8 new ones in every world, the game would fill up extremely fast. With only 5 plants per world it gives the game MUCH more room to grow. Actually, every world does indeed have 7 plants. Hypno-shroom and Pea-nut are Dark Ages plants, Chomper and Homing Thistle are Big Wave Beach plants, Hurrikale and Fire Peashooter are Frostbite Caves plants, and Lava Guava and Toadstool(?) are Lost City plants. Why? Think about it: they appear in mainstream levels, they appear in teaser parties and advertisements, Pea-nut is on Dark Ages's preview screen, and they would serve as the sixth and seventh plants. Also note that Lost City - Part 2 isn't out yet and that Ancient Egypt, Pirate Seas, Wild West, and Far Future had no upgrades and three plants before the Gargantuar battle. All premium plants are separate from the worlds. Why? Because Special Delivery and Locked and Loaded levels don't count. By that logic Kernel-pult and Melon-pult are Ancient Egypt plants, Sunflower and Bonk Choy are Far Future plants, Peashooter and Wall-nut are Big Wave Beach plants, etc. Besides, all of them are on a Player's House Lawn in the Almanac and they have their own Seed Packet Background.