Board Thread:Plants vs. Zombies 2/@comment-25546049-20150909174933/@comment-26825778-20150911205109

Sinanco wrote: The Ancient Pult Ancestor wrote: RandomzSunfish23901 wrote:

The Ancient Pult Ancestor wrote: You know what would we should really be asking? HOW DO WE FIGHT ZOMBOSS?!

What will be the health per life? Because even with the game' logic, I don't see Dr. Zomboss with an overall health above 20 (based on the health of two imps with thick protection, for Zomboss, it will be his head). With real logic, the boss shouldn't have around 1500 HP as overall health. But seeing a big-brained imp have 300 HP per life (even greater than a Garg's HP of 180)...It will be the most preposterous thing that will happen in game, with him absorbing that many shots without any Zombot protecting him (from what I saw).

That is, assuming he is rocking on the lawn...But what if he's not there in person? He could be on the TV we see during rap jams, singing & launching stuff at the lawn while staying safe, & we could only damage him with certain events...

And then comes the real question: HOW EXACTLY DO WE ATTACK HIM?! If he's not on the lawn & rather on ZTV, what will we do? If he's on the lawn...

I'm really confused with what to do with Zomboss now... You attack the stage until it breaks and he falls off of it. So what will it be like? The Tuskmaster of Frostbite Caves? What will serve as ice blocks? Arcad machines? Ugh, I hate that battle, its long, but its annoying & boring & lacking the frustration one enjoys. I like to say that prior to Frostbite Caves, every boss battle was epic. But now...No Gargs, no proper row destroying attack, & no proper Zombot...

How will Zomboss destroy a row or two now? Mega sonic waves? Because if it is like Tuskmaster, there might be no row destroyer, an attack which actually helps me most of the time, especially in destroying hordes or wrong setups...

The were solid reasons behind why Tuskmaster was one of the easiest zombot battles, more than not moving and not being able to destroy rows of plants:

-Some zombies were never summoned (weasels, gargantuars, troglobites etc.)

-Threepeaters (obviously, they are one of the greatest consistent damage plants in the game, you got threepeaters on zomboss fight => it's gonna be an easy battle.)

-Rotobaga (even more multi-direction plants -_-)

Conclution: Obviously when they gave tons of multidirectional plants, there was heavy damage everywhere. And with no strong zombies like gargantuars to give hard time to these plants, when you planted many the ice blocks didn't stand a chance to defend the mamuth, thus killing it easily.

Neon Mixtape Tour on the other hand, won't be remotely as easy in my opinion; 5 different gems will play, so six different zombie abilities will be displayed; The plants given in NMT are not that powerful and they got limited ranges & usages. (Just look at celery stalker, how is he supposed to damage zomboss' concert) We'll have to use phat beets on front & spore shrooms on the back. Phatty's will easily be obliterated by NMT zombies. Currently there are no signs of outsider plants this thyme. Music will pasively damage plants. So I foresee the arrival of a challenging battle. why...

why do there have to be more thyme warp puns....