Board Thread:Plants vs. Zombies 2: It's About Time/@comment-13613945-20130925213135/@comment-22281598-20130928063757

Moonshan wrote: I did think of portals...and that they would make the levels harder than the minecart wild west levels..but then I thought..would it be too hard? And it would be REALLY annoying..they would take up a lot of space in the board..unless popcap finds a solution to that..

I also thought that they would be nightime levels and that the mushrooms will return..remember there are most probably going to be 3 new plants..then the remaining 5 plants will be from the first game...one of them is starfruit.. if you think about it..the only possible ones left in the first game are the mushrooms..excluding the pool, roof and fog plants..

but how will mushrooms work against heavy machinery future zombies? we will need heavy plants..well I dont know what popcap is going to do..but I think just like popcap got rid of the "pots on roof" idea..(in the early concept of the game popcap did say that they thought of pots on wood in the pirate seas but they didnt like it..) I think that they will also get rid of the "day night" concept..remember this is a game about time travel..the first game had day and night levels..but this game has different time periods..so the time of day doesnt really matter..

I honestly dont want any concepts from the first game..I want new cool ideas..like the graves blocking shots, the planks and minecarts..

Yeah! Like my idea(Power Tiles).