User blog:Nummer4321/My Top 10 Suggestions for Plants vs. Zombies 2

'''Plants vs. Zombies 2 is a game of strategy as you defend your house from hungry zombies. However, like any other game, it has some cons that may need fixing. So here are my top 10 suggestions for PvZ2 to help make the players gaming experience every more enjoyable:'''

'''Number 10: Make tombstones spawn occasionally in maps with tombstones and make those tombstones occasionally spawn zombies. '''

'''In the original PvZ game, at Night, tombstones appeared and spawned zombies. Since this doesn't happen in PvZ2, im recommending these: The number of tombstones to occasionally spawn on a map all at once: One, 70%. Two, 15%. Three, 10%. Five, 5%. Chance of what zombie spawns from the tombstone: Basic, 80%. Special, 20%. Certain tombstones spawn different zombies. Egyptian tombstones spawn zombies from Ancient Egypt, regular tombstones spawn zombies from Modern Day, tombstones from Dark Ages spawn zombies from Dark Ages, sun tombstones spawn zombies from Dark Ages dropping sunlight, and plant food tombstones spawn zombies from Dark ages containing plant food. Tombstones can also be required to be destroyed if the player is to beat the level. This is a suggestion to make tombstones a more challenging opponent, making the game more fun and challenging all together. '''

'''Number 9: Bigger rewards for beating a level.  When a player successfully beats a level, they earn 5 silver coins from a coin bag, and 1 silver coin for each lawnmower they saved. That’s around 100 coins a level if there’s no pinatas! Also liking to mention about how the prices of items in the shop and leveling up plants can cost more than 1000 coins! You have to play a level 50 times to purchase something for 5000 coins! How exhausting! I recommend these because of this: When a player beats a level: They earn 5 gold coins from the money bag, they get 1 silver coin for each 50 sun they didn't spend, they get 1 gold coin for each plant food they didn't use, they get 1 silver coin for each plant on the lawn, and they get 1 pinata each level. The pinata can contain a certain amount of seed packets depending on the difficulty of the level.''' Number 8: No limits on earning pinatas through world map replay levels. '''There is this special feature where you can replay levels and earn pinatas from those levels, depending on the world. But the seed packets they earn are mostly roughly small, and the player can only do this 3, 4, or 5 times before waiting many hours to earn pinatas again. This will make players struggle into leveling up their plants as their plants will require more and more seed packets to keep on leveling up. 3 pinatas containing very little seed packets after many hours isn't going to help you much. So I recommend these: Take away the pinata limits, and make the pinatas contain more seed packets depending on the difficulty of the level. This will help plants level up faster and make the player’s gaming experience better.''' Number 7: Currency exchange. '''Let's pretend you want to buy a pinata for 100 gems. You try to purchase it when you realize you can't afford it, but you do have a ton of coins! If only you could convert those coins into gems. You can with the Currency exchange! Where players can convert coins into gems and mints! For example: 1000 coins is equal to 1 gem or mint. The player can also exchange gems or mints for coins The player can even convert gems to mints. With this feature, players can purchase items with more ease and can make the game more enjoyable.''' Number 6: Don’t make players spend coins on upgrading plants and instead upgrade pinatas. '''Since it is so difficult to even make a plant level up to a high level, since they collect very few seed packets. I recommend, when a plant levels up: That it is free, and that the player is required to play levels with more difficulty to collect more seed packets for that plant. New pinatas can be available in the store to help level that plant up specifically.  Number 5: Expand the Zen Garden.''' '''In PvZ, it was fun at the Zen Garden. Plants dropped coins even if they weren't Marigolds, they required more water, Fertilizer, Bug Spray, and music! Along with a snail collecting coins! Unfortunately, it has been decreased to watering plants once and them giving off boosts. To add these features back, I recommend that while the plant is growing: It asks for more water, giving you seed packets when it receives it, it asks for Fertilizer, giving you decreased growth time when it receives it, it asks for Bug Spray, it gives you mints when it receives it, and when it asks for music, it gives you gems when it receives it. The music plays music to all of the plants in your Zen Garden instead of it being given to single plants separately. Plants, when fully grown, give you its boost and stop producing coins and requiring special needs. The player can also purchase snails to collect coins and bees to decrease plant growth time. Costs of the items to use and own them permanently are: Fertilizer costs 1000 coins, Bug Spray costs 5000 coins, and Music costs 10000 coins. Other suggestions to add in the Zen Garden are: To make the player gain a sprout when they dig up a plant, to add a wheelbarrow feature that allows the player to move plants to different pots, to add a giant Zen Garden where the player can pay 100000 coins to be able to scroll into different directions visiting different plants that were planted, and to add back the Wisdom Tree. That will tell you it’s wisdom and grant you gauntlets when you give it Extra Tree Fertilizer, costing 5000 coins per bag.''' Number 4: Make zombies drop more items on defeat. '''When a zombie gets defeated, it will sometimes drop a coin or sprout. I wanted to spice things up for that. I want zombies on defeat to drop more items such as: seed packets, gems, mints, gauntlets, and gifts. Gifts are rarely dropped by zombies more than coins. Gifts could contain: 500 coins, 25 gems, 25 mints, 10 sprouts, 50 seed packets, or 5 gauntlets. This will spice up gameplay and make the game more of a fun experience for players.'''

Number 3: Daily Bonuses. '''Sometimes in a game a player will get a daily reward. Sometimes that reward increases when the player starts logging in for more days in a row. I wanted a similar feature for PvZ2. Where a player can earn: 500 coins, 25 gems, 25 mints, 10 sprouts, 5 gauntlets, and 50 seed packets daily.''' Number 2: Make less plants cost real money. '''This goes toward plants from PvZ, such as the Snow Pea, Chomper, Torchwood, Cactus, Explode-O-Nut, and Imitater since players were hoping to obtain them without paying real money and play them in PvZ2 just like they did in PvZ. With less plants costing real money, players can have a better playing experience and have more fun defeating zombies.''' Number 1:  Add back all of the plants and zombies from Plants vs. Zombies and Plants vs. Zombies Adventures, change the way they fight zombies/plants (So they don't copyright other plants/zombies), and stop making up plants/zombies to replace them. '''The plants and zombies from the following are listed below: Scaredy-shroom, Ice-shroom, Doom-shroom, Sea-shroom, Plantern, Flower Pot, Coffee Bean, Umbrella Leaf, Gatling Pea, Gloom-shroom, Cattail, Gold Magnet, Cob Cannon, Aspearagus, Popcorn, Shamrock, Beet, Bamboo Shoot, Chilly Pepper, Dancing Zombie, Backup Dancer, Pole-Vaulting Zombie, Dolphin Rider Zombie, Zomboni, Zombie Bobsled Team, Ducky Tube Zombie, Jack-in-the-box Zombie, Digger Zombie, Pogo Zombie, Bungee Zombie, Ladder Zombie, Catapult Zombie, Barrel Zombie, DJ zom-B, Mall Cop Zombie, Rocket Zombie, Imposter, Ice Block Zombie, Conga Leader, Conga Dancer, Gas Can Zombie, ans Weightlifter zombie. These could have not been included in the game because they copied the behavior of other plants in PvZ2, their abilities were not acceptable in the game, or for some other reason. Those, however, are not excuses to exclude plants we knew of and liked from PvZ2! Either we can change the behavior of there plants and zombies, for example, the Gloom-shroom can be in the Ail-mint class, deal more damage attacking more rapidly, and explode on contact with zombies so it doesn’t copyright the Phat-beet. We can change plants to be acceptable for gameplay, like we can make the Plantern make zombies drop sunlight in a 3x3 area, we can make the Magnet Plant use metal to block off zombies, and we can make the Flower Pot enable plants to be planted on scorched tiles, Evil Potions, etc. I see why not these plants can be added in Pvz2!''' '''That is all I have to say about the great game Plants vs. Zombies 2. With its growing popularity and game expansion. I can't wait to see what will happen next in PvZ2…..''' Only time will tell.