Plants vs. Zombies Wiki:Chat/Logs/12 March 2017

 [05:21]  Dead chat. [05:21]  Sorry, but the chat'll be ded for a while ;-; [05:33]  Phew. [05:34]  hi? [05:36]  larry [05:38]  planting all the way along [05:38]  Sorry for temporarily a ban don you, PL. Also, Hello! [05:40]  *-* [05:40]  Ok [05:51]  RIP. ;-; [06:01]  Hello! [06:02]  hive [06:02]  So you were questioning my rules of the tourament? I amde some changes [06:02]  Really? No legendaries until turn 8? :c [06:02]  To be nice [06:02] <VeXJL> ok [06:02] <Iamarepeater> I changed it to turn 4 [06:02] <VeXJL> Thank the living gods. [06:02] <VeXJL> But it doesn't really make a difference, if I'm being honest. [06:03] <Iamarepeater> The only soft-banned legendaries (if you're the player who plays on curve) are Doubled mint and barrel of deadbeard [06:03] <Iamarepeater> I changed exploits to easy cheap wins [06:03] <VeXJL> Okay. [06:03] <VeXJL> At least I can't get BoD-ied. [06:04] <VeXJL> IMO, Plucky Clover is complete trash. [06:04] <Iamarepeater> well, it can give shamrocket [06:04] <VeXJL> I guess. [06:04] <Iamarepeater> That's enough to be banned [06:04] <Iamarepeater> If not, I have to allow the usage of rocket science [06:04] <VeXJL> That's sad. [06:04] <VeXJL> Don't allow that. [06:04] <Iamarepeater> Exactly [06:05] <Iamarepeater> One for all and all for one [06:05] <Iamarepeater> I was thinking if I should allow the use of mad chemist and trick or treater [06:05] <VeXJL> NO. [06:05] <Iamarepeater> just that their ability is banned [06:06] <VeXJL> Actually. [06:06] <VeXJL> We can allow the use of them, but using the tricks is banned. [06:06] <VeXJL> Same goes with the rest of the banned zombies/plants [06:06] <Iamarepeater> I know what to do [06:06] <VeXJL> What? [06:06] <Iamarepeater> I will allow the use of the banned zombies [06:06] <Iamarepeater> but for mad chemist and treat or treater [06:07] <Iamarepeater> You cannot use your superpower while they are on the board [06:07] <VeXJL> Why not? [06:07] <Iamarepeater> Superpowers are tricks [06:07] <Iamarepeater> guess what happens after that [06:07] <VeXJL> But you excluded superpowers, right? [06:07] <Iamarepeater> yes [06:07] <The Maverick Hunter> hello [06:08] <VeXJL> hi [06:08] <Iamarepeater> That's the only excpetion to tricks [06:08] <VeXJL> You can just ban the usage of tricks, but not the zombies' abilities. [06:08] <Iamarepeater> even if the zombie's ability is activated via a trick? [06:08] <VeXJL> If it ends up clogging your hand, then it's your fault you added the zombies to your deck. [06:09] <VeXJL> Iama, I don't think it even matters. No-one's gonna boost Paparazzi Zombie by 1/1 or lower the cost of Trickster by 1. [06:09] <VeXJL> If it happens, then gg. [06:09] <Iamarepeater> yeah... [06:10] <VeXJL> But the boost is so mediocre, it hardly matters. [06:10] <Iamarepeater> But portal technical is still banned [06:10] <VeXJL> Why? [06:10] <Iamarepeater> He could any moment spawn zombot 1000 [06:10] <VeXJL> That's not threatening. [06:10] <VeXJL> jk [06:10] <Iamarepeater> and leprechaun imp, which will add tricks to your hand [06:10] <Iamarepeater> *deck [06:11] <VeXJL> Why no tricks though?