Board Thread:Roleplaying/@comment-28270366-20160709115053/@comment-24953048-20160710071443

Vergel Nikolai wrote: BoltBlizard wrote: And here we go.

Name: Camilla

Class: Spy

Personality: Camilla is a caring plant towards her allies, and slightly to foes. She tries to deceive people first then reveal her true goals after a period of time. No matter the cost, she WILL sacrifice her own mental state and health for her allies, no matter the cost. She's willing to support her allies, and apply pressure and to an extent, a death penalty to her foes.

Description: A plant who bides herself by the typical 'tease-kill' strategy, she's a pain-firing and mischievous plant to be up against. Though, there's more to her than sees the eye. When Zomboss was defeated in Lost City, Camilla was captured by the zombies as they retreated and warped through time. She eventually reached Modern Day and that's where she is now - united with fellow plants and after hearing about the rumours, she hopes to claim some of the loot as her own.

Plant: She's a Red Stinger. She's easy to spot due to her hat (which is basically Red Stinger's second costume hat but purple-pink).

Stacking Attack: Rose Seeds - Camilla fires 2 red seeds at a select target, hitting them two/three times over with the same damage.

Supportive Attack: Concealing Flower - Camilla gets in front of an ally, becoming a closed flower. She takes the next attack for them, but it's 50% as strong as it would be normally. When she gets harmed, she tackles the foe that hurt her.

Support Skill: Bloom Tease - Camilla teases a foe of her choice with a bag of money. That foe is forced to target her. Allows the use of a second move if used first. Plant Food Ability?

Also, new rule. You can have 2 Plant Food Abilities. One can be learned at early level and the other one at level 10. Beyond level 10, you can choose which PFA you can bring permanently. At level 20 you can choose the PFA ungrade.

Stack Attack: Damage will be 2/3x20.

Support Attack: Tackle deals 25 damage and 15% chance to stun target for a turn. Tackle can cancel charging and channeling abilities. Last for 2 or 3 turns.

Support Skill: All enemies will be forced to attack you. But every successful hit has a 10% chance for you to lose 5 coins or even 1 gem. Lasts for 3 turns.

Bolt, if you don't mind, I'll choose your two PFAs. The 2 plant food abilities.. Hm..

Hexing Beam - Hits 3 enemies two/three times over, with a chance to burn them. Lowers their next attack damage by 20%.

Rose's Thorns - Hits all enemies with her stack attack only it's 20% more powerful. (2/3X24)