Board Thread:Plants vs. Zombies Heroes/@comment-27462035-20180415153444/@comment-27462035-20180501155335

RandomzSunfish23901 wrote: VeXJL wrote: RandomzSunfish23901 wrote: LordHelix990 wrote: Worst Legendary?

I say Octo Zombie, Interdimensional Zombie, or Cob Cannon. I actually like Octo. If you're not a Smarty control deck, it is impossible to kill him as he will keep doing 8 damage to you.

Cob Cannon? What world do you live in where destroying a zombie, killing 1 health zombies, and having a strong fighter in exchange for a Sunflower not good?

The worst for me is definitely Wall Nut Bowling. Too slow, only does damage to the hero if their lanes arent clogged, the Wall-nuts are useless, and it doesnt synergize with many Guardian hero's aggressive playstyle. /s Octo Zombie is... good?

It's so slow, and if the other hero has 8 health or more or if they move/destroy the Octo Zombie or if they have wing-nut, they can easily retaliate.

If you are going late game, then putting a single fighter onto the field is the worst you can do, as it centralizes all your "board control" onto a single zombie. And if you lose that board control, that almost guarantees your defeat. Whenever I use it, the other player is usually one teammate less than the zombies I have on the board. Even if they play multiple plants, they still havw to find a way to deal with the strong Octo Zombie and any other late game cards That's more of "overkill". Of course, in that situation, Octo Zombie would be "good".

And even if you decide to use a deck specifically for late-game, there are better cards and combos that are significantly better than Octo Zombie. that and beastly isn't the best class for late-game

Look, I get what you mean, Octo Zombie can be hard to take care of -ish, but when you're playing with beastly, Garg spam is much more threatening and effective, due to their lower cost and the fact that they have Gargologist.

For something extremely expensive that doesn't synergize at all with its tribe (pet decks are aggro and never go late-game, and in any case, octo is just slowing the aggro), it misses out on all the benefits other late-game cards have (DMD having splash and makes zombie tricks expensive). It's just a fact that Octo Zombie is way too slow to have any real benefit in decks, and it cannot stand up in the meta.