Plants vs. Zombies 2/Concepts

This page contains art and concepts of Plants vs. Zombies 2. Please note that these are not fake, but rather scrapped ideas, information about upcoming plants, zombies, worlds and unreleased features. As such, these sections and pictures may contain spoilers.

{{LongSection|section= ==Concept art== |text=: This section shows concept art of things in Plants vs. Zombies 2.

Trivia

 * The unused flying plant resembles the Garlic Drone and Rotobaga.
 * The Miner Zombie's ability resembles the Digger Zombie's ability in the First Game.
 * The Artichoke plant resembles the Artichoke plant in Plants vs. Zombies: All Stars.
 * The Scarecrow-like zombie possibly could have crushed plants with its scarecrow. Similar to the Surfer Zombie, but it does not have the ability to surf.}}

Beet
Beet from Plants vs. Zombies Adventures was originally going to be in this game, until Bonk Choy took its place. Had it not been scrapped, it would have been the first plant from Plants vs. Zombies Adventures to be added into Plants vs. Zombies 2.

Flower Pots
The Flower Pot was seen in concept art. It was going to be used in worlds without soil, similar to the Roof in the first game, such as Dark Ages and Pirate Seas.

The pots had upgrades and had different tiers. For example, the "hover pot" would allow plants to be planted on any surface. Soon after, the concept was deemed to be too "tiring" and scrapped. A year later, this concept was picked up and put into use in Plants vs. Zombies 2 (Chinese version). Plants are now able to be upgraded via First Aid Kits.

Old Dark Ages
This version was deleted from the coding of the game as of the 2.3.1 update. It would have only sixteen levels, eight plants and ten zombies.

Old Dark Ages plants
Before the release of the 2.3.1 update, some mushrooms were found in the code. These were later replaced by the new plants in Dark Ages.
 * Pult-shroom would have lobbed projectiles at a steady rate, but slowly increasing, and lobbing more projectiles over time.
 * Vacuum-shroom would have acted like Chomper.
 * Roto-shroom would have acted like Bamboo Shoot from the Chinese version of Plants vs. Zombies 2.
 * Dart-shroom has an undiscovered effect. Before the 2.3.1 update, it was scheduled to appear in Locked and Loaded levels.
 * Scaredy-shroom would have worked exactly like in Plants vs. Zombies.
 * Zoom-shroom would have reflected back projectiles from the scrapped version of the Wizard Zombie, similar to being a plant version of the Jester Zombie from the final version.

Old Dark Ages zombies

 * Imp variants (dark_imp) - According to their names, there was going to be four imp variants: regular, conehead, buckethead and crown, rather than the final Imp Monk, Imp Dragon, and Announcer Imp.
 * Thief Zombie (dark_thief) - It could hide in darkness, becoming immune to any damage and it would steal unaware plants, you had to use a Plantern in order to see him and so he would become vulnerable to attacks.
 * This was added to the Chinese version, along with Plantern, but it no longer steals plants.
 * Knight Zombie (dark_knight) - Unlike the released Knight Zombie, it was going to have less health, approximately 21 HP and it was going to be able to deflect lobbed projectiles, similar to the Jester Zombie.
 * Barrel Zombie (pvza_barrel) - According to its code it is very similar to Pharaoh Zombie, almost the same except it has different stats. It appears to be named after the Barrel Zombie in Plants vs. Zombies Adventures.
 * Blacksmith Zombie (dark_blacksmith) - This zombie could make helmets for other Peasant Zombies, it had to first assemble approximately 5 parts of metal that would take 1.5 seconds to make and then it would make and give a helmet to the zombie that is closest to the player's house, it could also upgrade the zombies who wore these helmets. The Blacksmith was later replaced with Zombie King.
 * Gravedropper Zombie (dark_gravedropper) - Dark Ages variant of the Tomb Raiser Zombie from Ancient Egypt. It looks very similar to William Shakespeare. On Facebook, PopCap released a photo of it.
 * Wizard Zombie (wizard_zombie) - Different from the Wizard Zombie in the final game, this version would have shot projectiles at plants that would transform them into sheep. This element was reworked and combined with the beta Knight Zombie to form the Jester Zombie. The scrapped Zoom-shroom would have countered this.

The Beach (Old Big Wave Beach)
This version was changed from the coding as of the 2.7.1 update. On June 20, 2014, PopCap developed the world "The Beach." The Beach would only have 20 levels like Dark Ages, however it was later changed to 25 and finally to 32 levels. All other zombies remained the same before and after the 2.7.1 update.
 * Coconut Bowler - This plant was an early version of, and was replaced by, Bowling Bulb, although its projectiles were the same.
 * Bamboom - PopCap was planning to bring a plant from Plants vs. Zombies Adventures to Plants vs. Zombies 2, as tribute to their fans due to the former game's shutdown on October 12, 2014, but the idea was later scrapped, and instead replaced by the addition of 12 more levels than the original plan. It was replaced by the Banana Launcher.
 * Banana - Unknown what this plant would have done, combined with Bamboom to create Banana Launcher.
 * Fast Swimmer Zombie - This was the only zombie that was removed in the 2.7.1 update, It does what its name suggests. It was probably replaced with the Surfer Zombie. However, it was later re-added in the 2.9.1 update.

The Beach unused content
There is also scrapped dialogue from what was originally The Beach - Day 10.
 * Preview description: "Check out the beach, it's hot. Get it? Hot!"
 * Tiki Torch-er was originally named "Coastal Calamity"

[NARRATIVE_BEACH_INTRO_GARGANTUAR_1]{NPC_ENTER:zombossicon}{SAY}I'm here to bum you out again dude [NARRATIVE_BEACH_INTRO_GARGANTUAR_g2]{SAY}Down there is a certain creep from the deep [NARRATIVE_BEACH_INTRO_GARGANTUAR_3]{SAY}When he gets here, there's gonna be a har-har-har [NARRATIVE_BEACH_INTRO_GARGANTUAR_4]{SAY}Wipe-out of your brains [NARRATIVE_BEACH_INTRO_GARGANTUAR_5]{SAY}Later dude, Doc Zomboss Main article: Big Wave Beach More beta concepts below

[NARRATIVE_BEACH_INTRO_BANANA_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{PLAYFUL:crazydave}Banana's are the most a peeling fruit! [NARRATIVE_BEACH_INTRO_BANANA_2]{SAY:winnie} [NARRATIVE_BEACH_INTRO_BANANA_3]{EXCITED:crazydave}But, beware their brutal banana blast! [NARRATIVE_BEACH_INTRO_BOWLING_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}These bulbs were made for bowling! [NARRATIVE_BEACH_INTRO_BOWLING_2]{PLAYFUL:winnie}One of these days these bulbs are gonna bowl right over you? [NARRATIVE_BEACH_INTRO_CHOMPER_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}For a plant that bites those zombies back [NARRATIVE_BEACH_INTRO_CHOMPER_2]{EXCITED:crazydave}Chomper has very pleasant breath! [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}Look at this magnificent beach! [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_2]{SAY:crazydave}Sun, sand, and water! [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_3]{PLAYFUL:crazydave}What else could a growing plant want! [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_4]{SAY:winnie}There's too much water actually [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_5]{SAY:winnie}You normally can't plant on water [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_6]{EXCITED:winnie}But, plant Lily Pads first and you'll be in business [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_7]{EXCITED:crazydave}The wet and gritty business of kicking zombie butt! [NARRATIVE_BEACH_INTRO_GARGANTUAR_1]{NPC_ENTER:zombossicon}{SAY}I'm here to bum you out again dude [NARRATIVE_BEACH_INTRO_GARGANTUAR_2]{SAY}Down there is a certain creep from the deep [NARRATIVE_BEACH_INTRO_GARGANTUAR_3]{SAY}When he gets here, there's gonna be a har-har-har [NARRATIVE_BEACH_INTRO_GARGANTUAR_4]{SAY}Wipe-out of your brains [NARRATIVE_BEACH_INTRO_GARGANTUAR_5]{SAY}Later dude, Doc Zomboss [NARRATIVE_BEACH_INTRO_GARGANTUAR_6]{NPC_EXIT:zombossicon}{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}This is totally Rhombusville totally [NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}Homing Thistle is one sure shot [NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_2]{SAY:winnie}It helps when the shots can steer themselves [NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_3]{PLAYFUL:crazydave}I wonder where those little guys went to flying school? [NARRATIVE_BEACH_INTRO_MORE_BOWLING_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}There's a new bulb in town to help you bowl 'em over [NARRATIVE_BEACH_INTRO_MORE_BOWLING_2]{SAY:winnie}And this bulb won't steer you in a missed direction [NARRATIVE_BEACH_INTRO_MORE_BOWLING_3]{PLAYFUL:crazydave}Penny, I believe you meant Mrs Direction [NARRATIVE_BEACH_INTRO_ZOMBOSS_1]{NPC_ENTER:zombossicon}TBD intro [NARRATIVE_BEACH_OUTRO_DANGER_ROOM_KEY_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}A clam! Let's make a glorious chowder with it! [NARRATIVE_BEACH_OUTRO_DANGER_ROOM_KEY_2](SAY:winnie)My analysis indicates that is one bad clam [NARRATIVE_BEACH_OUTRO_ZOMBOSS_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}TBD outro

Frostbite Caves

 * Before being renamed, Ice Age's preview text was: "Explore the frozen wastes of prehistory and chill out with the coolest zombies ever. Beware the winds or your plants will be frozen veggies." It advertised "+16 Levels! +3 Plants!", and a total of 19 items.
 * Icebound Battleground was originally named "Frozen Fear". The introduction text was originally:
 * Crazy Dave: Hi neighbor! Welcome to Frozen Fear! (tap) It's even more challenging than the Slushee of Sorrow!
 * Zombot Tuskmaster 10,000 BC was originally named "Zombot Mastodon-otron".

Unused plants
These plants still remain unused.
 * kiwibeast
 * sungun
 * sunpod

Renamed plants
These plants have been renamed to Red Stinger and Gold Leaf.
 * columpod
 * goldtileturnip

Unused zombies

 * Totem Dropper Zombie seems to remain unused. It could drop totems that could bring more zombies. This could been an early version of Imp Porter.

Unused achievement

 * Can't Stop the Rock - Defeat 5 zombies with a single boulder trap

Neon Mixtape Tour
A new world codenamed "eighties" and currently named Neon Mixtape Tour was found in version 3.8.1. The Piñata Party icons show zombies dressed in stereotypical 80's attire. Additionally, it will be split into 2 parts ("Side A" and "Side B") and it is going to be a night world. The new surprise attack is called "Punk!".

Piñata Party info
[WORLDMAP_EVENT_LOD_EIGHTIES_HERE_DESC] Neon Mixtape Tour, Side A, is here! [WORLDMAP_EVENT_LOD_EIGHTIES_HERE_TITLE] Big hair = more brains? [WORLDMAP_EVENT_LOD_EIGHTIES_TEASER_DESC] Catch a sneak peek of Neon Mixtape Tour, Side A, in today’s Piñata Party. [WORLDMAP_EVENT_LOD_EIGHTIES_TEASER_TITLE] Rewind to the ‘80s – call the fashion police!

New/returning plants

 * Cactus: Returning plant from the first game. It is the premium plant for The 80s Part 1. It will cost 175 sun. It will shoot a spike that goes through multiple zombies, and it will hide when zombies are close to it, like a Scaredy-shroom, and then deals ground damage, like Spikeweed.
 * PhatBeet: A plant possibly based off Beet from Plants vs. Zombies Adventures, according to the coding it will attack in an unknown radius.
 * Strawburst: A premium/gemium plant. It will cost 400 sun, and attack in a similar way to Coconut Cannon but grow bigger and deal more damage, similar to Sun-shroom.

New Zombies

 * eighties: The Basic variant.
 * eighties_armor1: The Conehead variant.
 * eighties_armor2: The Buckethead variant.
 * eighties_flag: The Flag variant.
 * eighties_punk: Unknown, but it has its jam speed listed only in the coding. He will come in a surprise attack "Punk!".
 * eighties_imp: The Imp variant.
 * eighties_gargantuar: The Gargantuar variant.

Trivia

 * Neon Mixtape Tour is the second nighttime world in Plants vs. Zombies 2, with the first being Dark Ages.
 * Neon Mixtape Tour is the first time that a world has "Side A" and "Side B" instead of "Part 1" and "Part 2."

Beta gameplay
Before the release of the game, these are the pictures that were going to be used.

Time Twister
Time Twister was originally in the game files, but it was later removed. It would have been the final world, composed of features from all the previous worlds, or simply a prototype name for the Piñata Party.

Farm World
In the game files, there existed data for a farm world. Above there is concept art for Pitchfork, Tractor, Ladder, and Scarecrow zombies. This may have been the concept world for the earliest version of Plants vs. Zombies 2, when the game was going to take place on a farm. This may have also been an early version of Wild West.

Unused code
These are unused upgrades and text files found in the code.
 * Collectible Bacon: It is unknown what it can do, But there are some text related to "Collectible Bacon" in the files.
 * Description: Collect Bacon. Because Bacon.
 * Increase Power-Up Duration Upgrade: It can increase the duration of the power ups that are active.
 * Description: Increases the duration that your powerups are active.
 * Valuable Mowers Upgrade: It is an upgrade that can make the lawnmowers give two coins instead of one. It is found in the files.
 * Description: Drops more money for each lawnmower at the end of a level.
 * Change Vase Color Power-Up: It is a powerup that lets you change the color of one vase, for example turning a brown vase into a green vase.
 * Unused zombies: There are unused zombies named "Zombie Pet" and "Cleopatra." It is unknown what they were going to do, since for now Zombie Pet just works like a slower basic zombie and Cleopatra stops moving after it gets hit or it reaches a plant.
 * Barricades: Non-colliding barricades exist, which let the player plant above them.
 * Endless Mini-games are endless versions of Mummy Memory, Cannons Away and Not OK Corral.
 * Tactical Cuke: The Cuke from the Chinese version has a seed packet in the international version named "tacticalcuke", a plant from Plants vs. Zombies: Garden Warfare.
 * Sprout was originally going to be used in the Zen Garden, instead of small plants. It was ultimately scrapped but it has codes to be plantable in-game.

Unused text

 * There is a line on the files about a message, that is shown if the player tries to plant a Tangle Kelp on a Lily Pad and other things related to Lily Pad.
 * [ADVICE_PLANT_TANGLEDKELP_ON_LILYPAD] No planting Tangled Kelp on a Lilypad.
 * [ADVICE_PLANT_LILYPAD_ON_LILYPAD] Lily pads can't be planted on lily pads.
 * [ADVICE_PLANT_MORE_LILYPADS] Try planting more lily pads!
 * [ADVICE_PLANT_LILYPADS_ON_WET] Lily pads can only be planted on wet sand and water.
 * Penny is referenced internally as "Winnie".
 * The following flavor text was scrapped:
 * Starfruit and Marigold used their flavor text from Plants vs. Zombies.
 * Citron: Since he was a young citrus he tried to donate plasma to help out people, but his juices were too acidic. Then he discovered how to donate a different kind of plasma.
 * Laser Bean: Was just a regular bean until a lab accident involving a chemical spill and a radioactive weevil gave him strange powers beyond those of normal beans.
 * Tile Turnip: Through great sacrifice comes great Power Tiles. Such is the way of the Tile Turnip.

Unused tombstones and minecarts
There are tombstones in the code for Pirate Seas, Wild West and Far Future, and each world was originally going to have tombstones, but this was scrapped and tombstones were ultimately used in Ancient Egypt and later Dark Ages. There were also unused tombstones in Dark Ages. There are also unused minecarts and rails that were originally going to be in each world, but they were ultimately removed and they were used only in Wild West. However, in the Chinese version of Plants vs. Zombies 2, Far Future minecarts and rails are usable, as they are essential for an exclusive Brain Buster, All by Oneself, albeit with a slightly different minecart design.

Beta costs
A few of the plants had a different sun cost and gem cost prior to its final release. Some of the Power Ups were also going to have a different coin cost.
 * During the beta stages, a screenshot revealed that Melon-pult and Threepeater had the same sun costs as they did in the original game: 300 and 325 respectively. Their sun costs were switched before the final release.
 * Citron's original sun cost was 400 sun.
 * Infi-nut's original sun cost was 125 sun.
 * Bonk Choy's original sun cost was 175 sun.
 * Lightning Reed's original sun cost was 150 sun.
 * Guacodile's original sun cost was 175 sun.
 * Sap-fling's original sun cost was 250 sun.
 * All power-ups in Vasebreaker were going to cost 500 coins.
 * Power Toss' original coin cost was 400 coins.
 * Power Pinch's original coin cost was 1600 coins.
 * Power Zap's original coin cost was 1200 coins.
 * Power Flame's original coin cost was 1000 coins.
 * Ghost Pepper's original gem cost was 80 gems.
 * Fire Peashooter's original gem cost was 139 gems.

Beta music
The music that plays in Crazy Daves second transmission is the early music for Pirate Seas. It was also composed by Laura Shigihara. All this is confirmed by Laura Shigihara, as seen here.

Unused boosts
There are some unused boosts found in the code. They could be obtained in the Zen Garden. [BOOST_COMBAT_RAPID_FIRE] Faster attack rate.

[BOOST_COMBAT_SHOVEL_BOMB] Explodes when shoveled.

[BOOST_COMBAT_SUN_DISCOUNT] Reduced sun cost.

[BOOST_DETAIL_BOUNTY_HUNTER] Zombies defeated by this plant drop coins. This boost lasts for 1 level.

[BOOST_DETAIL_EXTRA_TOUGH] Extra protection from zombies. This boost lasts for 1 level.

[BOOST_DETAIL_FAST_RECHARGE] Recharges more quickly. This boost lasts for 1 level.

[BOOST_DETAIL_RAPID_FIRE] Attacks at a faster rate. This boost lasts for 1 level.

[BOOST_DETAIL_SHOVEL_BOMB] Explodes when shovelled. This boost lasts for 1 level.

[BOOST_DETAIL_SUN_DISCOUNT] Costs less sun to plant. This boost lasts for 1 level.

[BOOST_TITLE_BOUNTY_HUNTER] Bounty Hunter

[BOOST_TITLE_EXTRA_TOUGH] Extra Toughness

Plantable in-game Marigold
Marigold was originally going to be plantable in-game, but this idea was later scrapped and Marigold became only available in the Zen Garden. It is possible that Marigold will become obtainable as a normal plant in the chinese version, because in the chinese version it costs 50 Sun and is usable, and it has its levels 2-4 seed packets.

Unused costumes
Some plants were originally going to have different costumes. Some of them are used in the Chinese version or Plants vs. Zombies: All Stars, while some of them are scrapped or may appear in future updates. Most plants have unused costumes, the exceptions being:


 * Kernel-pult
 * Pea Pod
 * Jalapeno
 * Imitater
 * Hypno-shroom
 * Sun-shroom
 * Puff-shroom


 * Fume-shroom
 * Sun Bean
 * Pea-nut
 * Magnet-shroom
 * Chomper
 * Lily Pad
 * Tangle Kelp


 * Bowling Bulb
 * Homing Thistle
 * Guacodile
 * Banana Launcher
 * Sweet Potato
 * Sap-fling
 * Hurrikale


 * Hot Potato
 * Fire Peashooter
 * Lava Guava
 * Red Stinger
 * A.K.E.E.
 * Endurian
 * Toadstool

Unused Zen Garden watering animations
The single-use plants were originally going to have boosts, thus being available in the Zen Garden. They were scrapped because since the plants disappear right after being planted, boosts for them would be completely unnecessary, although they could be saved for future updates along with the scrapped boosts. Hurrikale, Hot Potato, and Gold Leaf don't have special animations; all that happens is their normal animations restart. The Sprout from the first game was replaced by small plants.

Unused bowling ball projectile
In the Bulb Bowling Brain Buster (only in Day 8, because in Day 24 there's no code about it), there was a giant bowling ball which was going to appear (like the Giant Wall-nut in the mini-game Wall-nut Bowling 2 from Plants vs. Zombies), but was scrapped.

World-based seed packet, zombie spawner, and premium rentals
New Seed Packets were added in the 3.3.2 update. These new Seed Packets were going to be based on the world was obtained in. For instance, Chard Guard would have a Frostbite Caves seed packet, Peashooter would have a Player's House seed packet (original seed packet), etc. Other features include summoning Zombies from Lawn Mowers that would attack other zombies, and renting and trying premium plants.

Unused Leprechaun Dodo Rider
Leprechaun Dodo Rider was prepared for the 2015 St. Patrick Day's Pinata Party (Luck O’ The Zombie event) in the 3.3.2 update, but then it was scrapped. If it is spawned, the game crashes after they die. In some of the advertisements for the Pinata Party, it is shown.

Unused Pinata Party of Frostbite Caves Part 2
Its description is "Frostbite Caves is here!" and "Release the Snow Weasels!".

Unused Frostbite Caves level
There is an unused Frostbite Caves Locked and Loaded level, that has all of the plants frozen in ice blocks. You start with multiple Hot Potatos. It is named Frostbite Caves - Day 24 and would have been before the current version of Day 24. It was likely scrapped due to time constraints, and all levels after it were moved back one.

Trivia

 * This is the only level with multiple versions of the same plant, with 5 Hot Potatoes.
 * This is also the only level where all the tiles are pre-planted on and all of them are frozen.
 * This is the only Frostbite Caves level that does not introduce slider tiles.

Summer Nights
Summer Nights is an upcoming Pinata Party event. Based on the preview background and its name, it will be set during nighttime. There is a limited edition plant available for this event named Strawburst. Strawburst is a strawberry-based plant that will cost 400 sun. It is going to be a gemium plant, according to the coding it will grow in stages like Sun-shroom and shoot projectiles from small to medium to big that explode on impact. Similar to the Springening event, Summer Nights has a special Vasebreaker event known as "Firebreaker".

Trivia

 * This is the second Pinata event to be set in nighttime (or third if Dark Ages teaser is counted), after Lawn of Doom.
 * This is also the second event that has special Vasebreaker, the first being the Springening event.