User blog:Milesprower2/Garden Warfare Guides: The Peashooter

I just thought I'd post a series of blogs which are a guide to the playable plants and zombies in Garden Warfare, so here's the first blog: The Peashooter!

Overview
Peashooters are pretty much required to win any game mode as the plants. In groups, they can be very powerful, and while their weapon doesn't have the longest range, they can be good as snipers when they get up high. They are also good for crowd control, making them a vital ally in Garden Ops for dealing with the weaker hordes.

Weapons
There are six variations (including the basic Peashooter), each with their own weapons, although I've only got the basic Peashooter so far, so I can only really give advice on its basic weapon. When I unlock other variations, I'll include their weapons.

Pea Cannon
Pea Cannon is the Peashooter's attack, good for crowd control due to a splash effect, but it doesn't quite have enough ammo IMO. It's good for sniping too, as its range is fairly long. Also, did I mention any direct hit counts as a critical hit?

Ammo: 10.

Rating: 5/10.

Abilities
The three abilities have very different uses, which is what makes the Peashooter such a useful plant for almost all situations.

Chili Bean Bomb
The first ability unlocked for the Peashooter, it's more than just a grenade. It has a very high explosive radius and AI zombies will chase after it (stupid zombies), making it good as a decoy as well as a grenade. 9/10.

Hyper
Hyper ability lets the Peashooter dash around at high speed, faster than any other plant, and massively increases jump height too. This is great for getting to sniping locations and escaping the action. It can also make you a hard target to hit if you just keep strafing around a zombie. 7/10.

Pea Gatling
Roots you to the ground, meaning you can't move, but gives you a powerful rapid-fire attack that can vanquish full-health All-stars in about two seconds (I should know, I've been on the recieving end of a Pea Gatling attack many times when playing as an All-star). The only problems are the lack of mobility and the lack of crowd-control. This is best used for dealing with stronger zombies (like All-stars, Coffins, Outhouses and Bosses), rather than groups. 8/10.

Final Verdict
Its abilities make up for a relatively weak regular attack (although I still find it to be a good sniper weapon), so the overall rating is 7/10.