Board Thread:Weekly discussions/@comment-25648422-20170910101225/@comment-25279441-20170911045709

Octo Zombie I feel need something nerfed. Maybe not returned to what it was before, maybe something like each time it dies, its base stat decreased by -1/-1. So it starts as a 8/8, dies and next time you put it, it is a 7/7, so on till it is a 1/1 and then actually dies.

Synchronized Swimmer I feel should have its cost increased by 1 or 2. While it by default is a 2/2, it can also be as insane as an 8/8 just for a 2 drop. Its effect is potentially devastating.

Teleportation Zombie, I've debated whether of not it really deserves to have Gravestone.

Space Ninja, just a really minor thing. Really think thye should make its effect After Combat so it doesn't activate if the Ninja is destroyed.

Final Mission, I'm not sure how I feel that it can be used against the Hero. Cakesplosion which also does 4 damage only affects Plants.

Graveyard is one of those environments I feel like should have their cost increased by 1 and maybe get rid of the +1 strength effect. While having something always Gravestone may not be always beneficial, the security of Gravestone is very powerful, added on that When Played effects are now When Revealed effects.

Zombot Sharktronic Sub, honestly the thing could probably stay as a Legendary even if it didn't get +1 strength per each plant destroyed. This zombie essentially gives everything, including tricks, Deadly.

Zombot Plank Walker if just a case of it just doing a lot. Considering Pirates now have quite a list of very powerful fighters, even more Legendaries now that Galactic Garden is a thing. I think if it lost Amphibious it would be fine