Board Thread:Roleplaying/@comment-27227983-20170315071824/@comment-27227983-20170413050026

//I shall assume that everyone is done with purchases as nobody had replied.

A stranger walks up to Phoenix, with a Hypno-shroom and an Chilly Pepper. Then, he grabs some of Phoenix's USBs, and a lot of modifiers.

Phoenix: Thief! Give those back!

???: I'd rather not. Kinda need these... You know? *Tosses a Plant Food to his Chilly Pepper*

The Iceberg Lettuce "explodes", and freezes everyone. By the time they were thawed out, the thief was at higher floors, and there seemed to be some gravestone placed down before them. Two Conehead Undead and a  Flag Undead spawn!

Wave Battle!

Players:

Mineski Gigabyte (Gamer) Vitality: 20/20 | Energy: 100 | Ultimate Ability: 0% Charged | LV: 1 EXP: 5/20

Celestina Retzii (Gamer) Vitality: 20/20 | Energy: 100 | Ultimate Ability: 0% Charged | LV: 1 EXP: 5/20

Darien Monstrul (Doctor) Vitality: 34/34 | Energy: 120/120 | Ultimate Ability: 0% Charged | LV: 1 EXP: 7/20

Reisen Thanna (Engineer) Vitality: 30/30 | Energy: 100 | Ultimate Ability: 0% Charged | LV: 1 EXP: 12/20

Ithaqua (Hitman) Vitality: 28/28 | Energy: 110/110 | Ultimate Ability: 0% Charged | LV: 1 EXP: 10/20

Nichole A. Pluntland Vitality: 25/25 | Energy: 100% | Ultimate Ability: 0% Charged | LV: 1 EXP: 5/20

Enemies:

Wave Battle: 

Wave 1/4

Conehead Undead A: Vitality: 45/45 | Armour: 5 - ''The traffic cone on its head are twice as tough as normal zombies, making up as good armour... And ammunition.''

*Cone Toss: They throw a spare cone at an enemy, dealing 8 damage.


 * Bite: Deals 5 damage to target, and if used on the same enemy again the next turn, inflicts poison.

Conehead Undead B: Vitality: 45/45 | Armour: 5 - ''The traffic cones on its head are twice as tough as normal zombies, making up as good armour... And ammunition.''

Flag Undead: Vitality: 30/30 | Armour: 0 ''- They wave their torn flag with pride... and hunger.''


 * Taunt: Waves his flag around. All attacks are directed to him for 1 turn.


 * Flag Smack: Beats a target with his flag. 5 damage.

Gravestone: Vitality: 50/50' | Armour: 0 '- These things are terrible, they bring more of those... things. Maybe a good idea to break these first.''


 * Arise (Trait): Spawns 1-2 more zombies every turn.

Plant Companions:

EM Peach (Mineski): Vitality: 5/5 | ATK Damage: 3 (25% Chance to stun, 100% Chance to stun if target is a machine.)

Magni the Magnet-shroom (Celesteena): Vitality: 4/4 | ATK Damage: 4 (Double Damage if enemies have metal.)

Gold Leaf (Darien): Vitality: 6/6 Healing Value: 6 (Cannot revive, only heal.)

Laser Bean (Reisen): Vitality: 3/3 ATK Damage: 2 (Hits All)

Cold Snapdragon (Ithaqua): Vitality: 4/4 ATK Damage: 3 (Hits three enemies at once.)

Chomper (Nichole): Vitality: 2/2 ATK Damage: 10 (After attacking, it cannot attack the next turn thanks to chewing, but can attack again after.)

Allies:

Phoenix Synx (Engineer) Vitality: 37/37 | Energy: 100 | Ultimate Ability: 0% Charged | LV: 3 EXP: 0/50

Status:

//NOTES: Energy has changed. If your Energy is higher than 75% of what you have, you have a chance to dodge. If its lower than 25% of what you have, then your character has a chance to pass out for 3 turns. It can be regenerated by certain items, or by not acting in a turn.