Board Thread:Plants vs. Zombies 2/@comment-18464102-20180905042224/@comment-24275721-20181117175646

The Determined Mine wrote: Swaggy Shooter wrote: DT doesn't want a warning So I thought of doing an addendum since your post is so full of holes you can push an elephant through it:

"being VASTLY different from the original vanilla pvz 2" So why does your VASTLY different mod offers the same "spray and pray" strategy or "spam sun producers" method like the vanilla PvZ 2 does? Or did you mean VASTLY different but STILL VERY SIMILAR? If your mod did really have slow levels then this shouldn't be necessary.

" it's not worth listening to a guy who thinks he should get something back from digging up a 2000 sun when knowing full well that plant is dead weight while recharging " Why shouldn't I get something back after investing in something that huge? What made you think I was talking about the same plant when I explicitly mentioned instants? Try to argue when you actually understand context.

" AND EVEN IF it's an emergency, fuck, it's still high risk high reward " So you are basically admitting that you can't come up with an actual reason in cases of emergencies and instead blaming it on the player when the mod itself has handicaps. Good one.

" and if you aren't having some backup sun after using such a big plant, it's just dumb. " So again, it's the player's fault for not having sun when the mod itself creates plants with such high sun costs and you're basically again saying "spam sun plants to avoid that". Really good coding there for a "VASTLY different" mod that follows the exact same pattern as vanilla PvZ 2.

" just don't plant the plant then and use the sun for something else if you know you suck at using it and you'll have to dig it up anyway. " So I have a plant that I have unlocked and upgraded but won't use it since the coder discourages using it as the sun costs are getting out of hand or blames the player for using it when the situation itself is created against the player by "balancing" and seeing helpful options as "unfair".

"it's not worth it when the guy dub a legitimate strategy of planting many sun producers as "spray and pray" garbage when the game itself encourages you to do so " So does your "VASTLY different" mod.

" it's not worth it when the guy's so delusional " You're acting the same since you coded this and don't want to hear bad things about it.

" you can replay old levels " So then why isn't world hopping allowed? How is that any different? Here you can try newer plants in older levels while world hopping allows older plants in newer levels. Experimentation should be allowed both ways and should be flexible when this mod allows "experimentation" but only to a certain degree. That is still restricition. I am sorry to say this but that isn't linear like you claimed. Linear is something that never allows backtracking in any way which your mod allows. That's semi-linear, learn please.

" so yeah. not worth it. I'll not bring this up again" I am sure you will after reading this though.

Also something to other users, I know that some are getting frustrated with this ongoing debate over here but if you read things, you can see there are indeed problems with this mod right off the bat but the coder doesn't want to admit that because it's his pet project, unless someone plays it (which is fine honestly) but the attitude of "unless you play your opinion is not worth it" being repeated over and over is just cancerous. Well that's what trailers and teasers are for and from his teasers I am getting a bad impression already.

I will post my further thoughts after playing the mod but I am afraid it will go very long then and I highly doubt the coder's mentality will change even after I play it and will still deny obvious problems.