Board Thread:Roleplaying/@comment-28270366-20170112230723/@comment-28270366-20170114112959

End Round

Random Foot Soldier: Incredible strategy! With Hemmorage on he'll have a chance to snatch more health back.

Red Robin: *to Ashfall* Nope. That statue is the god of gold, wealth, and happiness and is the youngest of all the deities. Notice the small size but it can beat up the quickest and nimblest assassins. He'll move by itself soon.

Camilla parries the incoming tomahawks. He then swipes the hatchets that are sticking on her spear away.

Camilla then throws seeds to retaliate, but the champion deflected both. Camilla is barely affected, -12 to herself.

Camilla then hesitates to throw another 2 and so does the Blood Hunter. Both recieve damage. -13 and -13 to the Blood Hunter and -16 and -16 to Camilla. Blood Hunter tasted the foul smell of fresh sacrificial sap in the air, +4 and +4 HP.

Random Foot Soldier: This fight is getting more and more interesting. With both fataly wounded, their attack power increases.

'''Night. 29 turns until daytime.'''

Current Weather: Average Cloudy

Current Location: Bloodpetal Camp

Enemies:

Special Mini-Game: Battle for Blood!

Mechanics: Camilla alone shall duel the Blood Hunter to free her friends. All your HP and Armor are tied up and both must initiate 3 attacks at once. Each attack interacts with any attack given.

For example: If Camilla does Seeds, Spear, Parry combo (in that order), and the Blood Hunter does a Spear, Spear, Spear combo.

The first attack deflects the seeds back but Camilla can dodge, boty recieving little damage. Second attack has all spears hit at once, dealin average damage. Buy the third will block the opponents spear, causing no damage. Each attack has some interaction. PF ability is used only once.

The Blood Hunter also has some special abilities he can activate every 3 turns that can be interrupted by certain actions. Like summoninh your allies. Summon only one ally that can counter his super strong ability channeling. Once that ally is summoned, you cannot summon him/her again.

Plant-venture Champion: Camilla the Red Stinger HP: 238/300 Armor: 10
 * Rose Seeds - Deals 15x2 damage.
 * Spearmint Strike - Deals 25 damage, lowers attack by 30% the next 2 turns. Deflects range attacks.
 * Flower Parry - Blocks an attack completely.

Bloodpetal Champion: Blood Hunter HP: 178/300 Armor: 10
 * Tomahawk Throw - Deals 15x2 damage.
 * Spearmint Strike - Deals 25 damage, lowers attack by 30% the next 2 turns. Deflects range attacks.
 * Flower Parry - Blocks an attack completely.

And to add some thrills, no potions, no potted plants, no auras. Just you and your talents.

Active Effects:

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last. (Disabled!)
 * Undersea Aura - (Aura) All allies have +2 armor. (Disabled!)

Camilla
 * Savage Fury - (Passive) Lost 20% HP; attack boosted by 20%.
 * Weaken - Lost 30% attack. (1 turn)

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn. (Disabled!)

Blood Hunter
 * Savage Fury - (Passive) Lost 40% HP; attack boosted by 40%.
 * Hemmorage - Granted +75% attack and +25% lifesteal. (1 turn)

//Certain changes: It seemed preety unfair for the Blood Hunter to deal less sufficient damage so I'll also give him Savage Fury.