Board Thread:Plants vs. Zombies 2: It's About Time/@comment-26978163-20141218201923/@comment-5792287-20150102172752

@Boss-inator, Ahem! Days 18 and 21 are totally luck-based and against the player's favour like 16. They're EVEN WORSE THAN DAY 16!

@Moonshan, no, you can't get objectives like that. Nor can you get Low Tide Gargs and Surfers, which makes the Endless Zones fair in comparison to regular levels. And considering how OP Wizards/Octos become in high level EZs, that's saying something. And the first 50 levels of an EZ are not easy. They're easier than the regular levels though. You do have to think, you do have to react, how do you think I could beat dozens of Surfers in a four-flagger in the EZ? BY THINKING. But the regular levels are still ten times harder.

Yes, they originally said they wanted to make it so people couldn't just keep using the same strategy to win. They achieved that perfectly in the first four worlds. Then by the time DA Part 2 was released they kept telling people to "use boosts" and "use power ups" whenever anyone complained about difficulty. They think that a game can be any difficulty and as long as there's a cheap, OP way to solve problems, it's fine. That's like Candy Crush.

And PvZ1 was never luck-based. Even levels like 4-10, Slot Machine and Beghouled were ALWAYS beatable even with extremely bad luck. Unlike in 2 where most Conveyor-belt levels aside from bosses are total pains in the flank and just screw you over ten times in a row before you luck out and barely win with all lawnmowers lost.