Board Thread:Plants vs. Zombies 2/@comment-27053902-20180529023301/@comment-25769076-20180721215501

TheGollddMAN wrote: AstroNut1 wrote: TheGollddMAN wrote:

AstroNut1 wrote:

Mods are the only thing that kinda saves everything. Even though it's dead obvious that PvZ 3 will be microtransaction hell from the start, I'm hyped because of mods I can guess that as well. Especially if they go the usual EA route of:

''"Get a certain amount of small parts to fill up a bar and then unlock that thing. Then you collect more small stuff to fill more bars to upgrade them further." ''(I hate this gimmick in general. So many games do this nowadays

The latter is already true for PvZ 2 and Heroes, so needless sto say it will be theer for PvZ 3. This is the only reason they added leveling system and it's promoting content (expansions and Battlez). They even kinda showed they know leveling is gamebreaking through that travel log level where Peashooter kills everything and when Zomboss calls it unfair etc.

Haha grinding for mints sure looks fun, now enjoy grinding like that to unlock every plant and also through lootboxes to piss you off even more than PvZ Heroes. Thankfully I don't play Heroes and have PvZ 2 uninstalled so I don't get pissed off that often.

AstroNut1 wrote: Han0303 wrote: How to *slightly* nerf the stuff: First thing would make leveling less grindy but just as gamebreaking. TBH, even powerups and zen garden boosts are game breaking already. They too can break any level if used properly. Not to be rude, but there really is no way getting through Astro.
 * Add more plant levels that require less seed packets and less coins to upgrade
 * Increase Batlez Rewards
 * Add more interesting abilities and plants
 * Reduce the difficulty jumps