Board Thread:Plants vs. Zombies 2: It's About Time/@comment-5792287-20131203091220/@comment-4009269-20131213200048

Gozieson wrote: My complete and truthful thoughts about the update (Please note that I started a brand new playthrough on this so I can say these things without worry of being flamed):

1. Game pacing: They made the game paced faster by:

a. Doubling the amount of sun earned,

b. Halving the number of waves per level,

c. Reducing the cooldown time of seed packets.

d. Increasing drop rate of money.

This is interesting because this causes each game to end sooner and doesn't drag out levels too long which some players may have complained about, personally I prefer to previous slower paed gameplay in the old version but this works well anyway so I can't really complain. This is especially funny on higher challenge levels where gargantuars won't spawn because you get sun so fast that the defense you set up will be able to hold the horde much more easily.

2. Map system:

The changes to the map system an the removal of key gates allow layers to access other areas faster but my main problem with the map layout is the inability to properly see what level you are playing. I'm hoping that Popcap can give another map menu which properly arranges the levels into the types of levels, challenge levels and add in some of the old levels like our old special delivery levels on the last stage in the previous version.

3. Gargantuar difficulty:

Gargantuars in the game really change the pacing of the game greatly, compared to the previous version, these gargantuars move much faster than normal, this coupled with their massive health pool makes them very dangerous. The quick cooldowns on certain plants help to negate this threat somewhat, but I would think that it might be better if players are given more time to take out this threat, maybe make the gargantuars move slower because on higher chalenge levels (50+), gargantuars will spawn like no one's business. I'm also hoping that they would allow us to be able to use coins to purchase some of the premium plants to combat gargantuars like the squash+jalapeno. Here's a tip, gargantuars will always fling their imps to the 3rd column from the house, you had better put something behingd that plant to deal the damage fast enough and quickly enough to prevent the plant in that area from being eaten, gargantuars will also fling their imps even if they have crossed this 3rd column boundary (i.e. fling the imp backwards onto the 3rd column).

Final verdict:

I have really nothing much to complain about this update because it 's what the people have asked for and I actually like these changes somewhat, except the thing about the map is all. I was really hoping of an update where Popcap would be able to allow us to buy plants with coins, I have 650k coins in my bank just sitting there with me waiting patiently for a chance to buy plants or upgrades with coins. Other than that, I'll be waiting for the new world to come out.

Sorry if I did any grammar/spelling mistakes here, I don't post much anyway.

1. The game was perfectly fine the way it was paced before. Doubling sun? Halving waves? Speeding up plant recharge? Oh COME ON!!! Can't you see what's happening here? All the difficulty is being thrown away just because some babies keep complaining "Wah! These levels are too hard!" just because they don't feel like, oh I don't know, BEING CHALLENGED. Isn't that the POINT? Who wants to play a game where you always win? This is just like those kiddie T-ball games where everyone gets a trophy. "Everyone's a winner! Now let's all go get some ice cream and frolic across a rainbow!"

2. Now people are just getting lazy. Yeah, I know. It's kinda hard to get keys. So what do you do? You replay levels. You can have fun with beating levels again and mastering them, and earn keys so you can play new mini-games. The new map is like this: "Here, players. Too lazy to take on a challenge? Okay, let's destroy the game's replayability and let you all have some free fun! Oh, and don't worry about working, all you have to do is tap the screen a few times and you win! Yay!" Plus, new worlds just pop up after level 8 of Egypt. What the heck!? Aren't you supposed to BEAT LEVELS to MOVE ON? PopCap's trying to turn PvZ into a game like Angry Birds. Everything just unlocks and you play forward. That's not the way PvZ is supposed to work. But people are too lazy to collect stars though, so what am I talking about? A magical key to new worlds that you get for doing pretty much NOTHING is obviously the PERFECT solution!

3. I pretty much agree with this. I think Gargs should be introduced after you beat all the regular levels in that area, then introduced in a special intro level for the challenge zone.

Final verdict: I CERTAINLY did not ask for this update. Thanks to all the ungrateful fans in the world, the game has been destroyed and turned into a big "everyone's a winner" festival. So I'm holding my ground here. I will not rest until PopCap restores PvZ2 to its former glory.