Board Thread:Roleplaying/@comment-28270366-20170112230723/@comment-28270366-20170126004046

End Round

(Red Robin peeks out of an open window.)

Red Robin: Guys, keep the noise down. I'm trying to sleep here. Mag, that is one severe case of bad juju. Go see a witch doctor or something. And Cac, for you all to not piss him off, call them a they or it or any gender neutral callings. I mean, even the creator sometimes call them a boy. I guess the whole reason they got awol is becaise Cactopus ignored him and throws him on the cliff for disturbing our two on two conversation. Cac's temper juju is well put, while Mag's stubborn juju is even worse. I'll leave it up to Vergel. I'm going to sleep.

//Mag is a bit different from his personality I enlisted. I see he's headsteong but I seldom see him as caring and protective. Like in this case, he's not even friendly to your healer. I'll better change some of those to fit.

(Anyway, the next day...)

Mag: *still irritated, bangs some frying pans together* I AM NEVER GONNA SLEEP CUZ OF Y'ALL!!! AND Y'ALL NEVER GONNA SLEEP CUZ OF ME!!!

Tachnaloput: *rushing into their house* Heroes. Heroes. We have a bad problem.

(Everyone goes into the middle of the down spotting beaten up soldiers and... AKEE seeds?!)

Red Robin: Stonehusk AKEEs again. Those people never learn. What happen here chief?

Tachnaloput: Several Stonehusk AKEE soldiers attacked our nightshift guards and busted in some houses. I think their intention is to search for the key of the Temple of the Blood Leaf. Even though the only way to open it is by a worthy sacrifice.

Red Robin: Or a generous heart and act of unity, which in our culture is seldom used.

Tachnaloput: It keeps one of the 4 keys to open the Sunken Pyramid. Stonehusks, adventurers and pirates usually raid our village to find a way to open the temple. Blood Hunter and friends, if you wish to complete your task in going to get the key, you must kill the Stonehusk chieftain. Red Robin, you shall go with them and destroy our mortal rivals.

Red Robin: Sure thing chieftain.

(Our heroes, along with the Bloodpetal ally, Red Robin, are now walking along the Native Jungles outside the camp. With just them, can they defeat this Stonehusk Clan and their Chieftain?)

Overworld Mode:

1. Several bushes seems to move back and forth. Are those potted plants, sneaking zombies, or deadly traps?

2. A little lake is located on this part of the jungle. You can collect water-based ingredients there.

3. Mr. Tree from the last islands seems to be watching you happily. Interact with him?

'''Daylight finally. 30 turns until nighttime.'''

Current Weather: Average Cloudy Sky

Current Location: Native Jungle, Stonehusk Territory

Current Stats:

Players:

Camilla - HP: 353/353. Armor: 5 Speed: 35 EXP: 43/200 (Level 8). PFB: 78%

Meltfrost - HP: 198/198. Armor: 4 Speed: 11 EXP: 64/150 (Level 7). PFB: 79%

Twist - HP: 414/414. Armor: 5 Speed: 17 EXP: 47/200 (Level 8). PFB: READY!

Drip - HP: 424/424. Armor: 7 Speed: 18 EXP: 68/200 (Level 8). PFB: 10%

Neko - HP: 275/275. Armor: 3 Speed: 14 EXP: 81/100 (Level 7). PFB: 41%

Yappat - HP: 236/276. Armor: 3 Speed: 12 EXP: 25/150 (Level 7). PFB: READY!

Ashfall - HP: 360/360. Armor: 6 Speed: 14 EXP: 128/150 (Level 7). PFB: READY!

Sans - HP: 455/455. Armor: 8 Speed: 13 EXP: 87/150 (Level 7). PFB: 99%

Cactopus - HP: 435/435. Armor: 12 Speed: 10 EXP: 99/150 (Level 7). PFB: 53%

Wanda - HP: 180/180. Armor: 2 Speed: 11 EXP: 90/100 (Level 6). PFB: 17%

Inferno - HP: 427/427. Armor: 7 Speed: 10 EXP: 8/150 (Level 7). PFB: 80%

Mag - HP: 240/240. Armor: 5 Speed: 12 EXP: 90/100 (Level 6) PFB: 83%

Steve - HP: 325/325. Armor: 3 Speed: 19 EXP: 95/100 (Level 6) PFB: 50%

Kalos - HP: 296/296. Armor: 3 Speed: 21 EXP: 35/100 (Level 6) PFB: 68%

Jade - HP: 244/244. Armor: 4 Speed: 10 EXP: 20/75 (Level 5) PFB 12%

Enemies:

None encountered yet...

Potted Plants:

Ghost Pepper (Twist): 3/3 Ready. 10 Lifespan Left.

Missiletoe (Drip) 5/5 Ready. 10 Lifespan Left.

Fire Peashooter (Meltfrost): 5/5 Ready. 2 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 7 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 2 Lifeapan Left.

Chomper (Yappat): 5/5 Ready. 5 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 4 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 4 Lifeapan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Heal Flower (Everyone else below Cactopus): 3/3 Ready. 5 Lifespan Left.

Summons:

Toadstool (Wanda's Pet) HP: 210/210 Armor: 3
 * Gulp - Deals 70 damage to the target. Instantly kills enemies below 140 HP.

Allies:

Red Robin (Mission Ally) HP: 350/350 Armor: 5 Speed: 20 PFB: 15%
 * Tomahawk Throw - Deals 25x2 damage to an enemy.
 * Spearmint Strike - Deals 40 to an enemy. Lowers his attack by 30%.
 * Voodoo Skulls - (Passive) Spawns a voodoo skull for every turn, max out to 5. Each voodoo skull provides 100 SP. (Active) Throws a skull to damage an enemy, or when all 5 are present, deals damage to 5 enemies. One skull deals 25 damage, +20% per 20% missing SP.
 * Warcry (Plant Food Ability) - Boosts all allies attack by 75% and speed by 50%. Lasts for 2 turns,

Sun Wukong (Event Ally) HP: 300/300 Armor: 5 Speed: 18 PFB: 40%
 * Jingu Bang - Deals 48 damage. After 4 hits on the same enemy, applies Jingu Mastery buff. While in the buff, Wukong deals bonus damage and has 15% lifesteal for his next 4 attacks.
 * Boundless Strike - Extends his staff and slam it to the ground, dealing 40 damage to all enemies and 15% chance to stun them.
 * Mischief - Turns into a tree, becomes untargetable (instantly dispels Taunt debuffs), and makes fun of everything. Lasts for x turns.
 * Summersault Cloud - Summons his trusty cloud at an ally, providing 40% evasin for 3 turns.
 * Wukong's Command - (Plant Food Ability) Summons 3 Monkiwi Soldiers to aid the field. Monkiwi soldiers only attack with Jingu Bang and lasts for 5 turns. If Wukong dies, the Monkiwi Soldiers disappear.

Active Effects:

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.

Camilla
 * Savage Fury - (Passive) Lost 0% HP; attack boosted by 0%.

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.

Mag
 * Stubborn Juju - Attack is boosted by 50% but cannot recieve any support skill. (because people hate you now) (5 turns)