Board Thread:Plants vs. Zombies 2/@comment-24843074-20161207133938/@comment-29611741-20161211190148

TheGollddMAN wrote: YammaYamer21 wrote:

I read your thing about the $100 car. Pretty sure if they have some kind of chat or area to commune, there'd be people hating on it. It's what most people do when anything of money exclusivity or nigh exclusivity emerges.

And you have completely ignored the first half of my writing.

Did you read about the Gems? At all?

Did you know that CoC is actually fun and fair to all players? I have friends building for Town Hall 9 with high skill and minimal money contribution while I have equally progressed ones with more upgraded defenses but similar rank to my other friends because of skill, but they all love the game?

If power was what they sought to do, why did they not make the PLS earlier, which could also make more revenue due to its random nature and requirement of both currencies as well as not follow the widely disliked P2W model that many a company still fall for? Why did they instead opt to force users to choose between a UP plant for free and a OP plant for money? And don't say "it works;" that strategy kills games that could've lasted for a much longer time. The only people you'll get the money from are rich/loyal people that will pour money on anything you make anyways and a few newbies that want to reach the "upper tier" of play. They should instead offer new experiences, like what I mentioned in the comment you quoted.