Board Thread:Plants vs. Zombies Heroes/@comment-26988423-20160807120454/@comment-25982947-20160814044844

IG Gaming + Maramok= Awesome wrote: Zombotanist wrote: IG Gaming + Maramok= Awesome wrote: Zombotanist wrote: IG Gaming + Maramok= Awesome wrote: Zombotanist wrote: IG Gaming + Maramok= Awesome wrote: Zombotanist wrote: That Really Annoying Guy wrote: Most super-powers aren't even that good.

Usually when i'm about to win but stopped via super blocked, it never seems to affect me. I usaully end up winning anyways. If I do happen to lose in that situation, it's usually because of a card they played, or my own stupidity.

And besides, Super-blocks are quite essential and helpful for free-to-play players who cant get good cards vary fast.

Now can we talk about something else? You're kidding right?

Goatify, Uncrackable, Tater Toss, Shrink Ray, Slammin Smackdown, Frozen Tundra, Big Chill, Transmogrify, Time to Shine, Super Stench, Acid Rain,etc

Superpowers are incredible cards and can turn the tide of battle on their own, your opponent getting the right one for free can totally ruin your whole strategy in an instant Thing is, you won't lose because of them unless you're already almost a goner, or the other player has some insane card to play the next turn! You perfectly can lose because of them, haven't you ever had a really close game that you lost only because of an insta-charge? Cause I've had plenty. I sure have, but if you've got skill, why were you in such a close game anyway? Because the other player is as skilled as me? That's literally how a fair match should be? So why is it unfair that you lost? Because the reason for my loss wouldn't be my oppponent's skill, it would be them getting lucky and getting an insta-charge at the right time, jesus how is this so hard to understand. What about them getting lucky with Eureka/seedling? Is that unfair? Why does me suggesting to remove the instance of luck in the game that feels the most unfair automatically mean I want to get rid of every single instance of randomness? I'm not saying that I want the game to be 100% based on skill, since that's pretty much impossible in card games, all I'm saying is that I want this one specific instance of luck that only serves as a way to rob someone of a win they otherwise deserves and is not fun for either player.