Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20180425052605/@comment-32696444-20180523134258

Some more Legacy Plant cards. And most are adapted from this fan game concept.

And Clarifying traits for those who aren't familiar to my set. Here we go :
 * Chaotic X : This gets +X when this destroys a Zombie.
 * Defensive : This gets Armored 1 when this has below half health.
 * --- Synergy : When is played, activate this ability.

 Log Smacker  (Based on Log Smacker) Self-defense is his middle name.
 * Set - Rarity : Legacy - Uncommon
 * Class :
 * Stats : 4 cost 2/4
 * Tribe : Tree Plant
 * Trait : Defensive, Team-Up
 * Ability : Tree Synergy : This gets +1/+1.

 Stinkbean  (Based on Stinkbean) "I stink, yes, but that doesn't mean I lived in a trash can. Heck, Trash Can Zombie kicks me out of the trash can!"
 * Set - Rarity : Legacy - Uncommon
 * Class :
 * Stats : 2 cost 1/3
 * Tribe : Bean Plant
 * Trait : Chaotic 3
 * Ability : None

 AvoKaboom  (Based on AvoKaboom He has explosive personality. Other than that, he's pretty chill.
 * Set - Rarity : Legacy - Super Rare
 * Class :
 * Stats : 6 cost
 * Tribe : Fruit Trick
 * Trait : None
 * Ability : Do 3 damage here and next door. Gain an AvoKaboom Pit.

 Drainpunch Orange  (Based on Drainpunch Orange) "Ooo! You can haunt a ghost!"
 * Set - Rarity : Legacy - Rare
 * Class :
 * Stats : 5 cost 1/5
 * Tribe : Fruit Plant
 * Trait : Bullseye, Anti-Hero 3.
 * Ability : When hurt : This gets +2.

AvoKaboom Pit A little seed can grow to a plant of ultimate destruction, kinda.
 * Set - Rarity : Token
 * Class :
 * Stats : 1 cost 0/1
 * Tribe : Fruit Seed Plant
 * Trait : None
 * Ability : Start of Turn : Gain an AvoKaboom. Do 1 damage to this.

 Moss Spikes Territory  (Based on Moss Spikes) ''Zombies are strictly prohibited. Moss Spikes are VERY territorial.''
 * Set - Rarity : Legacy - Uncommon
 * Class :
 * Stats : 3 cost
 * Tribe : Moss Environment
 * Trait : None
 * Ability : When a Zombie is destroyed here, conjure a Moss.
 * Start of Turn : Plants here get +1/+1.

 Moss-Shroom  (Based on Moss-Shroom) "When others said I have no skill, I'd say they mossed up.
 * Set - Rarity : Legacy - Rare
 * Class :
 * Stats : 4 cost 3/3
 * Tribe : Moss Mushroom Plant
 * Trait : None
 * Ability : Start of Turn : Gain a Moss Boost.

Moss Boost It gives boost, but it's pretty sticky, though.
 * Set - Rarity : Legacy - Uncommon
 * Class :
 * Stats : 3 cost
 * Tribe : Moss Trick
 * Trait : None
 * Ability : A Moss gets +2/+2.

 Rambuthump  (Based on Rambuthump) He's pretty bouncy.
 * Set - Rarity : Legacy - Rare
 * Class :
 * Stats : 5 cost 3/4
 * Tribe : Fruit Plant
 * Trait : Splash Damage ?
 * Ability : This plant's Splash Damage is the same as this plant's Strength.
 * Fruit Evolution : Bounce a Zombie.

 Squirt Pea  (Based on Squirt Pea) A very chill plant, but why did he have no Freezing ability yet?
 * Set - Rarity : Legacy - Uncommon
 * Class :
 * Stats : 3 cost 1/3.
 * Tribe : Pea Plant
 * Trait : Amphibious, Chaotic 2
 * Ability : Start of Turn : Gain an Aqua Bomb.

Aqua Bomb Pretty bomb, huh?
 * Set - Rarity : Token
 * Class :
 * Stats : 2 cost
 * Tribe : Pea Trick
 * Trait : None
 * Ability : Do 2 damage here. Amphibious Plants here get +1/+1.

 Chrysanthemum  (Based on Chrysanthemum) Blooms in different colors every season!
 * Set - Rarity : Legacy - Event
 * Class :
 * Stats : 5 cost 4/4
 * Tribe : Flower Plant
 * Trait : None
 * Ability : Smarty Synergy : This can Freeze a Zombie when this hurts a Zombie instead.
 * Solar Synergy : This gets Strikethrough instead.

 Shadebloom  (Based on Shadebloom) He doesn't live in shadows or lives with the Shadow plants, he just loves dark places.
 * Set - Rarity : Legacy - Super Rare
 * Class :
 * Stats : 5 cost 3/5
 * Tribe : Flower Plant
 * Trait : Strikehrough
 * Ability : Start of Turn : You get +1 for each Zombie this destroys.
 * Shadow Evolution : This gets Chaotic 2.