Board Thread:Wiki management/@comment-4024597-20150905044225/@comment-4024597-20150906011038

Birdpool wrote: NO. Your logic is flawed. Banana Launcher can destroy the Ice around the imps he pushes on to the lawn, so he has to walk up to a frozen plant to use his ability.

CG and SB technically are Swashbuckler's weaknesses, since the point of his power is to land farther ahead onto your lawn, which fails if the aforementioned "weaknesses" are on his landing spot. -_- Plus, there's Blover.

Zombie King? MagShroom makes his power pointless, but not useless. It's technically a weakness since it weakens the power of the Zombie King, note that he can only knight one zombie at a time, so there's always a big enough group of MagShrooms to render it pointless.}}
 * Cherry Bomb and Jalapeno can do the same, are you saying we should put them in Troglobite's infobox and others as well?
 * Almost EVERY zombies move toward the player's house, does this mean CG and SB are their weakness? I agree with Blover, because he is an airborne zombie.
 * Magnet-shroom only affects Knight Zombie, not Zombie King. You can put as many Magnet-shrooms as you like, but you can't stop Zombie Kings from giving helmets as long as peasants keep entering. Fume-shroom is Jester's weakness because Jester's ability cannot be activated by Fume-shroom's attack; but Zombie King's ability will not stop due to Magnet-shroom.
 * The point of the vote is to prevent the infoboxes from becoming overload with plant pics. You didn't give the reason why the Weakness part in infoboxes should be kept.