Board Thread:Roleplaying/@comment-27227983-20170603025806/@comment-27227983-20170625075016

Baron asks for some help with digging up the mounds from Ayers.

Ayers: I'm not really one to get my hands dirty, but I- *Squints eye as he looks through the mounds* -Could tell you where the goods are.

Ayers helps Baron by pointing out the mounds that contain better items than most. Baron digs up 4 mounds, and finds 2 Old Crates and 2 wires made to be lockpicks. He can choose whether to open the crates using the lockpicks, try breaking it open to save lockpicks at a risk of destroying the crate itself, or keep them in his inventory for safe keeping.

Escanne searches the area, and finds an iron key on the ground. She could use it as a lockpick for her crate, or use it to enter the Structure...

Cipher Jules talks to Ayers.

Ayers: Hey pal, I was just thinking about you. *Shows Ayers the bone, specifically the joint areas* You're a Scrap Junkie, right? Mind checking this out for me, since your class is better at electronics than I am?

Cipher checks, and learns that inside, there are wires that transfer energy from one end to another, and the batteries act just like joints, by connecting the power and sharing it to conductors that are connected to them. It's a system, the bones themselves act like giant wires.

Sukuna tries to do something other than engaging against a robotic deer, and as she wanders, she steps on something. She stops, and then notices that the Structure disappeared. She takes a step back, and the Structure appears again. She digs up the ground for whatever caused it, and find a plate. Whenever pressure is applied to it, it's current target, in this case, the Structure, disappears. Maybe this is the reason why the Structure isn't investigated yet, despite being just by the border. It must have been invisible till the pressure plate has been wearing out. There's a small keyboard on it, where you type the target you want to turn invisible. Maybe it can still be used despite being in it's last wheels.

Invisibility Plate: You can use this on yourself, or others to turn them invisible. When you're invisible, you cannot be hit by direct attacks, nor group attacks, for as long as you are unseen. Invisibility lasts for 1 turn. This can be used 10 times, and has a cooldown of 3 turns.

Invisibility Plate added to her inventory.

Battles:

(Predator's And Prey)

Wicket uses his slingshot and fires at Wolf D, killing it from a critical hit. +4 Wolf Furs, +2 Wolf Fangs to Willson's inventory.

Wolf C lunges at Wicket for 35 damage!

Willson targets Wolf C, and inflicts 29 damage on them.

The Four-Antlered Dear kneels, and heals Wicket by 10 Life.

Possible Interactions:

(Northern Blue Grassland) (Structure)
 * Check on any of the NPCs.
 * Gather resources.
 * Look around in the area. (Items, Legacy Points, New areas, enemy encounter or perhaps a special encounter?)
 * Move to a different area. (Structure)
 * Dig up the mounds. (What could be under them?)
 * Talk to Ayers.
 * Search the area. (Items, Legacy Points, New areas, enemy encounter or perhaps a special encounter?)
 * Enter the structure. (Investigate what's inside, with no idea on what could be in there in the first place!)
 * Move to a different area. (Northern Blue Grassland.)

June 20 1:40 P.M.

Section: Northern Border: It's as far as the Ethereal Train could have gotten you.

Areas: Northern Blue Grassland | Structure | ???

Players:

Sukuna: Life: 120/120 | Toughness: 0 | Mobility: 60 | Legacy Points: 0/100 (Level 1)

Cipher Jules: Life: 120/120 | Toughness: 10 | Mobility: 30 | Legacy Points: 70/100 (Level 1)

Wicket: Life: 20/100 | Toughness: 15 | Mobility: 50 | Legacy Points: 0/100 (Level 1)

Baron: Life: 100/100 | Toughness: 10 | Mobility: 40 | Legacy Points: 0/100 (Level 1)

Escanne: Life: 50/50 | Toughness: 5 | Mobility: 80 | Legacy Points: 0/100 (Level 1)

Willson Pak: Life: 25/80 | Toughness: 15 | Mobility: 25 | Legacy Points: 20/100 (Level 1)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Enemies:

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Predators and Prey (Special Encounter) | Only Wicket and Willson can target these enemies. You can join to help them. Maximum of 3 players at a time.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Wolf C: Life: 31/75 | Toughness: 5 | Mobility: 30 | Strength: 10 | (Level 1) <p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Four-Antlered Deer: Life: 105/500 | Toughness: 15 | Mobility: 75 | Strength: 10 | (Level 4) <p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">*Heart of Nature: Heals an ally by 20% of the current Life of the caster.
 * Lunge: Jumps at an enemy, dealing 25-35 damage and if this hits the target before they cast their move, their move will be canceled. This ignores Toughness.
 * Hounds of Coordination: For every wolf still alive, this will deal 10 (Increased by 50% Strength Points) damage to the target. This will deal 45 damage to target right now.
 * Strike: Charges at target, dealing 30 (Increased by 100% Strength Points) damage and has a 25% chance to disable them for 1 turn.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Status Effects: