Board Thread:Plants vs. Zombies 2/@comment-24843074-20161207133938/@comment-24024415-20161209150648

TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote: Also, how exactly does it scorn people who don't use the level system?As for PLS, they are for towers and tower upgrades in all tower defense games upgrade stats during gameplay missions or in general.

2. Ofc this is creative, other than more HP and damage, some plants also get added effects which are just like the Chinese version which exemplifies creativity. ...while our version keeps it as optional which is a creative concept from a Q&A test standpoint. Saying it scorns the players who don't want it is an overstatement because it really doesn't if it is stays optional...

If the game was really fair then what happened in the Endless Zones after LC? What happened in BWB where it was sporadic difficulty throughout? If getting powerful stats boosts are meta for the plants then what about the zombies who are meta already without the system?

From what I've seen, Heroes is a game that is generic as all get out but I don't see you complaining there with your "criticisms". And again, why? What's the point of scorning when you are planning on reaping the benefits anyway? ...You are doing this for no reason other than you just want to.

That would have worked but NOBODY ever complained about that but instead complained about how weak the plants were.

...the ones working at that time on the zombies decided to make them strong for the sake of being strong to the point we still don't have a proper Octo counter other than working around the problem with our own made up solutions.

In a twisted way, it works still. We have an OP army; lets pit them against an equally or more OP army. That's the deus-ex machina here. Well I will be upgrading the plants that need to be more powerful rather than upgrading all the plants to obscene levels. Such would help the info spread of the wiki, given the more serious players will upgrade the more powerful plants to progress in Endless Zones. Also yes, I want to discuss an issue that I think is important, because it's directly tied to a game I find to be important. Plus with your next point, this discussion could likely influence another aspect of the game,giving my complaints reason.

Well isn't that a dose of irony? We complain how weak plants are, we get OP plants. We complain how weak old plants are, we get a system that grants power multipliers to all plants, weak or strong. Heh, hindsight truly is a magical thing.

Developers could have easily intended Octo Zombie to be fair, as they likely had an idea of single zombies coming out at once. The problem that most of the overpowered zombies is that their power exponentially grows with increased population, a flaw that could have been overlooked by any developer focusing on scripted levels and forgetting the sheer terror it could cause in Endless. And yeah, no direct counter is still a massive pain given how most other zombies, even after BWB, had very distinct direct counters.

The PLS is trying to solve that problem without directly changing the zombies, but also creates more problems than it can fix; Other worlds become cake walks with weak zombies that can be killed easily with any splash damage or projectile. I'm all for change to equal out the playing field and nurturing creativity, but this makes everything easier without scaling for more unreasonable worlds, making already easy worlds a walk in the park.