Board Thread:Plants vs. Zombies Heroes/@comment-27053902-20180505051539/@comment-31629008-20180609091331

Tbh I, for one think that Octo is pretty good, it has (Really late) Pet synergy, it has Amphibious, AND it has Frenzy! So it also combos with Ancient Vimpire if the game starts getting too long. The cost is justifiable for the Ability, however, one thing I'd like to see as a change for Octo Zombie is for his cost to decrease each time he dies. A little bit useless by late game, yes, but it does help out Immorticia by a little bit.

Other bad Legendaries I can find use in are Interdimensional Zombie and Zombie King.

Interdimensional Zombie is honestly, pretty good for some slight early ramping. Play IZ on Turn 1, then Transformation Station on IZ in Turn 2 and you got yourself a 4-Cost on Turn 3 without the use of Brain-in-a-Jar. However, I can see it being slightly risky due to the fact that it can now transform into Regifter, but it's definetly not the Worst Brainy Legendary IMO.

Zombie King, like IZ, can also be good for some slight ramp, considering that only Solar can easily remove it the turn it has been played (Whack-a-Zombie) and with Rustbolt, ZK can be insanely powerful, not only do you get a 7-Cost on turn 5 if you have anything on the board, but you can also transform it, be it with TS or Evolutionary Leap. Also Popcap has been trying to buff it ever since GG so I feel like it deserves SOME sort of love.

As for the worst legendaries in these classes, in my humble opinion:

Beastly: Interstellar Bounty Hunter. While I LOVE this card, it's really mediocre and can't really help out too much if your opponent knows what they're doing. Hunt doesn't help its case. Buffing it helps, but you need to have her actually survive the turn (Unless you're playing Immorticia)

Brainy: Mime Gargantuar. I have never seen this being played outside of AI, Garg's Feast, GTG or any sort of indirect Transformation. And while it works wonders with Frenzy, you need to somehow have a full deck BASED on Bonus Attacks. And even if it's good as a counter to Plant Bonus Attacks, I feel like Bonus Track does a better job.

Hearty: Wannabe Hero. This pick might be somewhat controvertial, but if you want a reliable solid finisher for Hearty, I'd pick Rodeo over WH any day. WH is WAYyyy too unreliable considering the fact that unless your opponent is either brain-dead or Wall-Knight, you will be left with at least 10 health by the time you can play WH. And considering today's meta, it will most likely be destroyed the turn it's been played. Oh and don't worry, I haven't forgotten about Gargologist.