Board Thread:Plants vs. Zombies 2/@comment-5760976-20161219003644/@comment-25089892-20161219172822

TheGollddMAN wrote: TheHandsomePlant wrote: TheGollddMAN wrote: So now that I have properly read all data, I have found some quirks in THP's blog. Other than these, all plants are okay even though PopCap could have made them much more interesting.

First of all, some plants don't have their Plant Food effects listed upon upgrading like Lily Pad, Laser Bean etc 

Thyme Warp and Gold Leaf: Still remains world exclusives

Sun-shroom: Doesn't say time from medium to large stage

Iceberg Lettuce: So after Level 11, it becomes an instant use meaning it loses its Plant Food ability. Not cool PopCap, it should have still been a delayed activation but in 3 x 3 upon upgrading.

Spikeweed and Spikerock: His blog doesn't show many Garg smashes/ Barrells they can withstand.

Tangle Kelp: Plant Food effects say it can drown from 5 to 7 zombies on L10. Does it mean it behaves on chance now? Sometimes 5 and sometimes 7?

Citron: Previously its PF projectiles would only stop after hitting a machine but now it says whatever zombie or machine having more health than 200 NDS (on L10) would stop it. Doesn't it mean that the projectile is now nerfed (as in lower levels, normal gargs would be able to stop it)?

A.K.E.E: Each bounce decreases damage by 15% meaning that more bounces on higher levels would actually decrease the damage dealt

Garlic: "Plant Food duplicate" Garlic doesn't duplicate at all upon using Plant Food...

Perfume-shroom: No upgraded dino count upon charming.

Shadow-shroom: Poison duration decreases

Nightshade: Doesn't say anything about its powered up state upgraded or it even gets anything upgraded

Snow Pea: "Plant Food effect electric line damage (per hit)" Uh THP?

Electric Blueberry: Targeting ratio is still awful

Jack o' Lantern: No reduced recharge time for flames?

Shrinking Violet: Does damage now or is it a mistake?

Blooming Heart: Doesn't say damage stats for projectile increased damage per zombie

Imitater: Why does it even have a level up mechanic? Why?

Aloe:  Still sucks

Missile Toe: No 3 x 3 range

Witch Hazel: Seed packet recharge/ projectile recharge should be even less upon upgrading and plant food still sucks Sun-shroom: Fair enough, I misunderstood that.

Spikerock/Spikeweed: So both of them can still withstand 3/1 hits and also have high HP? How does that work?

Tangel Kelp: So what is the probability of the chance system?

Citron: But that still means the PF projectile is now nerfed if the threshold is that low for non-upgraded Citron.

Garlic: So what does it do in its upgraded state for PF effects then?

Perfume-shroom: What I meant was the amount of charmed dinos increasing before leaving the lawn. I thought we would get 10 charmed raptors at level 10 for example

Shrinking Violet: I was talking about that "Damage per hit" thing (which I thought was its own damage stat) or is it another copy paste fail?

Imitater: So the coding say that or are you assuming it?

Also, you mentioned tiers for all plants which I never saw in Ginta's video. Are we getting new seed packet designs/icons for tiers? It would be cool to have a silver border for seed packets. Spikeweed/rock: Each zombie does specified damage to plants per second. If we assume a Peashooter absorbs 300 damage and a normal zombie does 100 damage per second, it will take 3 seconds for that zombie to destroy it. But some zombies that destroy plants almost immediately (like the zombies you mentioned), deal much more damage per second (but still not an "instant" damage, like the Explorers do for example). They do 4000 damage per second which is still not enough for Spikeweeds/rocks to survive their attacks. I don't see in the coding how does Spikerock survive three hits from them nonetheless.

Tangle Kelp: Random? 1/3? I don't know if it maybe also can submerge six zombies.

Shrinking Violet: Another copy and paste fail. Sorry about that.

Imitater: I'm just assuming it.

The tiers are represented by those lightning bolts you can see behind the LVL. X text on the seed packets. Ginta mentions them in his video showcasing Missile Toe on Levels 1 to 10.