Board Thread:Weekly discussions/@comment-25648422-20170903015811/@comment-27385163-20170907054538

DatDramaPlant wrote: Shaan05 wrote: Mental Skillness wrote: Shaan05 wrote: Mental Skillness wrote: Shaan05 wrote: Mental Skillness wrote: Shaan05 wrote: Mental Skillness wrote: i personally think ahnd of devastation should conjure, or draw a card because it's literally just whack for the zombie side. FFF, it kills the legendary 3 strength. so what, it's nothing special at all.

sure you can sit there and circlej*rk "OH IT DESTROYS 3 STRENGTH PLANTS", but it's such a lackluster card. it's just whack-a-zombie for the zombie side, and it's super rare. it could've solved the issue in a more clever way, like how glamorous gladiator destroys a board of 3 strengths through subtracting strength from every minion THEN destroying them at 2 strength.

but, no, this is just straight up ripped from the plant side.

if it costed 2, or drew a card, it'd probably be a lot more special to people. Jerk is nota swear and we are talking about nerfing plant cards. i just thought circlejerk would be too much for you guys

since a meme got taken down for having the word "gay" in it.. Gay is not swear. Meme removed because BF10 confused this for offensive stuff.

Anyway, NERF ASTROVERA LOL. Heal 10+Increase Max health by 10 is insanity. astrovera is an amazing card in control.

it just kind of fails when you're not leading the game/controlling.

but it keeps you in the game longer to pull off more finishers and control until you get that wall-nut bowling or whatever finisher you've got in mind. I KNOW THIS, I SAID THAT IT NEEDS A NERF!! Dude, calm down. And he did mention this:

"it just kind of fails when you're not leading the game/controlling". you cant place an astrovera on an empty plant board while zombies have a ton of frenzy sports kicking your grass.