Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-30790899-20170315161458/@comment-35671236-20180524153057

I was also thinking of a new engineer class, it's called "Clockworker", it's a new kind of variant element i've created: the "chrono"/time variants, they affect time around them and in themselves ( like "vanquishes reduce your abilities/overheat cooldown" or "slightly speeds up allies and slows down enemies around them, like a time aura" or "succesfully hitting your shots slow down enemies and speed you up" kind of ability), the Clockworker is just an example of one of them, but i haven't decided yet what version i will actually post, so here are both of them:

Clockworker - engineer variant - super rare

Stickerbook description: "He's always late for the zombie meetings"

HP: 165 ( Version 1)   HP: 125 ( Version 2 )

Speed: Slow (version 1)    Medium-Slow ( version 2)

Basic Weapon(s): Cuco Rocket Launcher: 1 ammo, 65 damage, 15 splash, 1.45 sec reload, succesfully hitting your shots slow down enemies and speed you up (compensating his slowness). (looks like the Tank Commander) (Version 1)



Automatic Watch gun ( looks exactly like Cuco Rocket Launcher, except it has a hole with watch hands in it) has 35 ammo, obviously automatic, deals 5 damage per projectile (175 total damage but we obviously will miss many shots unless if we use stun & get too close (basic engineer strategy) so it's not op), fast projectiles, like super commando's, 4 shots per second, vanquishes reduce your abilities' cooldown in 20%. (Version 2)