Board Thread:Plants vs. Zombies 2/@comment-24843074-20161207133938/@comment-24024415-20161210140132

TheGollddMAN wrote:

We all know that balancing/nerfing the zombies would have done the trick but no, they opted not to. So since they are not going to do that now...

Whatever they chose here, ultimately in this PLS system. it is a benefit and that's what matters in the end, whether fair or not. Why not? They could easily change zombies, I've already said that the PLS could be converted to a fun gimmick instead of a crux and excuse for the developers to lazily lampshade the problems currently in the game. They can opt to still do it, and just because they make plants overpowered does not excuse the fact that certain zombies play thier role to annoy the player to a much more effective degree than others.

Benefit. Benefit to those who want an easier time, not a benefit to others that want an edge of failiure to make their victory all the sweeter. Instead of actually changing the game to be fair to both sides, they begin muddling the difficulty of the game down way too far for either side to fully enjoy: Casuals will be bored blowin through level after level of EZ or world, allowing the game to play itself into oblivion. Professionals will enjoy the change at first, getting to EZs perviously unaccesable to even their skill level. But after attaining their goal, what then? Do they continue to a new goal until they can't rely on their PLS to get them there, or do they give up because of how little reward is given for getting so far and spending so much time to level up their plants.

The reason I discredit EZ as a reasonable point is because trying to justfy bolstering your firepower to further EZ scores is a vain attempt to reach infinity. That's why infinity is not a numerical value but a concept, you can never reach it, and attempting to reach it by permanently altering plants just leaves you with an impossible task and plants that can no longer function in an equal manner in the rest of the game's content. You certainly can have a set goal and be sated afterwards, but balancing around infinity is a scary thought. Sure, you may not care an iota for the rest of the game, but anyone who slightly cares about both EZ and the rest of the game are forced to make a choice. This is the polarization of EZ and non-EZ patrons, and is seriously puting some players behind for a choice that cannot be taken back upon.