Board Thread:Plants vs. Zombies 2/@comment-1764483-20151004161208/@comment-25580460-20151008185402

Yipper645 wrote: For this next world I really hope they make some better design choices. NMT is one of the most disorganized and unfair worlds, next to BWB. The plants just didn't make sense on what you go up against. Almost all of the zombies can instant-kill plants. How is Phat Beat supposed to help, when he is a close range damager? Since Garlic has been nerfed to the ground and requires zombies to take bites out of him, why introduce him in this world? Yes you can Intensive Carrot can revive plants but its has such a long cooldown and plants can get killed so easily in NMT. You can choose other plants to help with this but if plants are introduced in a world i expect them to synergize well with the zombies. Why didn't we get a plant that stops the music? Hell make EMPeach do this. Make Magnet Shroom take Mics and Boomboxs. It seems like they just went theme heavy and ignored making things fit together. Honeslty I hope Popcap does a complete balance overhaul on this game. Making plants viable in other worlds and making unpowered plants usefull. Completely agree with you.

PopCap (or EA) logic:

- Punk Zombie's head has metal pierceings, so it can be attracted by Magnet-shroom. It's convenient cuz weak zombie gets a counter (and players are happy) and we lose nothin'.

- MC Zom-B and Boombox Zombie has weapons consisting of metal partly (mics and boomboxes), but if they can be attracted by Magnet-shroom they won't be that hard. Same thing was with Excavator, so let's stop and don't make them attractable.