Board Thread:Roleplaying/@comment-28270366-20161112115815/@comment-28270366-20161115003231

VeneraSurvivalGuid101 wrote: Vergel Nikolai wrote: VeneraSurvivalGuid101 wrote: Thanks for the honesty and I'm sorry that I made those jokes.

Name: Kalos the Hypno Shroom

Class: Cleric

Personality: Pompous and too grand for you simple fools, Kalos believes that his ability to manipulate other's minds is one of great value in a world like this. Whether it's tricking the zombies to attack each other or fooling an ally into overestimating and increasing their strength, Kalos has learned the spells required to not get eaten and enchant others while doing so.

Attacks:


 * Effect Attack- Stop Trying- Deal 10 damage to one zombie. Has a 25% chance to stun that enemy for one turn.


 * Healing Skill- Placebo Effect- Kalos uses a "healing spell", healing an ally by 40 HP. After 2 turns, do 10 damage to that target, effectively only healing 30 HP.


 * Defensive Skill-  Healing through Deceiving- Kalos hypnotizes an ally to believe that they are more powerful than they actually are. They regain 25 HP per turn and gain 2 armor. The armor effect lasts for 3 turns. However, when the effect ends, they are afflicted with -1 armor and -10 HP each turn for 2 turns.

Plant Food: Dance For Me

Kalos hypnotizes 2 zombies with a spell that makes them act like a chicken, effectively preventing them from doing anything for 3 turns. When this effect ends, their damage is reduced by 20 due to sheer embarrassment.

I hope this character is a bit better. The good news is that we finally have a cleric around here! Actually, someone has been a healer here (1 druid, 1 shaman). But we could always welcome a cleric.

1. Stop Trying - Deals 10 damage. Low and balanced enough. 25% stun chance. I would like to change it into "20% chance to confuse target". Confuse is an effects that causes the target to have a chance to attack its allies.

2. Placebo Effect - Very good healing spell. Unique from the others.

3. Healing Through Deceiving - Probably gonna change its name to "Mind Games". Also a good defense skill.

4. Dance For Me - Notice disable rebuff. But to make it OK than OP, they are not attackable for the first 2 turns. Also, damage reduction is by percent. So damage reduced to 20%.

5. You need a second plant food effect. Then you are in. Thank you for the positive feedback! I tried to think about being unique (since I kinda copied Camilla last time. Sorry)

1- I kinda wanted Kalos to discourage the target rather than make him aggro, but I guess it fits with the theme of the plant species. Sure!

2-I know. I like how it STILL retained some healing effect, but if the character is at 10 HP when the debuff comes in...Well, it was nice knowing them.

3- Yeah. It's shorter and unique as well. I liked the idea of having bad effects after the good ones since they come to realize that they have been deceived. Realistically, the spell could only really work once, but this is an RPG, so... Yeah. :)

4-Sounds good to me.

5- Folie a Plusiers- Kalos hypnotizes all of his allies into a shared psychosis, healing all of them by +25 HP for 5 turns and raising their armor by 1. After the 5 turns, they suffer from -10 HP for 5 turns, effectively only healing them for *does maths* 75 health. Whatever you tweak it to, I'm fine with it.

I like the idea that Kalos is like a "limited time only" character--you have to take advantage of his health boosts NOW, and I mean N A O W. Otherwise, you'll end up in a worse spot then you were, assuming the zombies attacked you while you were tripped out, err, healing. I also like how he can't heal himself since he's the hypnotizer, so the others MAY have to focus their healing on him while he works his magic shrooms. Well, I like how you like this character! Thanks for the positive feedback! Your welcome. You are in. You are now standing in the middle of the trap maze!