Plants vs. Zombies Heroes

Plants vs. Zombies Heroes is a collectible mobile card game announced on March 10, 2016, through PopCap Games' official YouTube channel and soft released in certain countries on the same day. On October 18, 2016, the game was released worldwide (except China) on iOS and Android.

Description
''It's the lawn of a new battle! Plants vs. Zombies: Heroes mobile lets you collect and choose from hundreds of characters across the PvZ Universe in this epic collectible card game that takes you beyond the backyard.''

For the first time ever on mobile, play as either plants or zombies and unlock their lawn-inspiring super powers. Collect hundreds of characters, including new roster favorites from Plants vs. Zombies: Garden Warfare 2 like Super Brainz, Z-Mech, Citron, and Rose, and adventure through an all new PvZ Universe with a unique, comic-style narrative. Pick your favorite hero, assemble your team, and use your heroic skills to outwit your opponents in battle.

Battle and adventure by yourself against AI in the single player campaign, or battle against other players in real-time multiplayer! Challenge your friends or test your powers and strategy against the rest of the world in casual or ranked multiplayer battles – all in real time. Complete Daily Quests to earn rewards to expand your roster of Heroes and sidekicks.

In adventure mode, lead your favorite plant and zombies on epic missions to battle and take down all opposing Heroes across locations as zany and diverse as the Heroes who inhabit them. Experience the story of Plants vs. Zombies: Heroes via comic-styled story sequences revealed as your adventure progresses. Use the adventure mode to tone your skills and fine-tune your strategy, experimenting with different heroes and powerful teammate combinations along the way.

Story
Each day, the plants and zombies battle as usual. After several zombies have been destroyed, Dr. Zomboss suddenly appears in his brand new Zombot Hero-Tron 5000, and uses the Zombot's hero laser to transform a basic zombie into a hero called. Dr. Zomboss is so ecstatic that he ends up accidentally pressing a button that says "Do Not Push!" The Zombot malfunctions, resulting in the hero laser transforming a nearby Sunflower, Wall-nut, Bonk Choy and Peashooter into their respective heroes, Solar Flare, Wall-Knight, Grass Knuckles and Green Shadow. Then the Zombot explodes, and the hero laser transforms several other plants and zombies around the world into heroes. Now the battle fully begins, as both sides are going to gather all heroes in the world to be the victor.

Galactic Gardens
Galactic Gardens:In space, an Imp was riding in a rocket when Dr. Zomboss presses a button and the variables are blasted onto Meteor Z. As the rocket hits the surface, the zombies change into galactic zombies and Huge-Gigantacus was made (the Imp).

Game modes
On this game it is possible to play as both the plants and the zombies, with the main game modes being:
 * Plant Missions - Where the player progresses through the plants' campaign;
 * Zombie Missions - Where the player progresses through the zombies' campaign;
 * Multiplayer - Where the player fights against other real life players around the world as either the plants or the zombies.

Glitches
Check this page to find the various glitches of this game.

Concept art and upcoming content
Check these articles to see concept art of the game and upcoming content that is going to be added in the future new updates. Beware, however, as there are spoilers ahead.

Update history
This game regularly gets updates that can bring exciting new content or bug fixes. Check this page to see the various updates to this game and when they were released.

Gameplay
The main objective of this game is to defeat the opposing side's Hero by reducing his/her health to 0 (or by letting your opponent run out of cards to draw). This is done via the cards played on the field. There are two types of cards: Fighters (Plants/Zombies) and Tricks. In the battle phase, each one attacks. The strength of the fighter is the damage they deal to the enemy, and the health points is how much damage they can take before being destroyed. If there are no opposing cards on the same lane, the opposing Hero takes damage. Each hero has 20 points of health plus a Super-Block Meter. When the Hero takes damage, the Super-Block Meter will fill up randomly 1-3 blocks in a shield consisting of 8 blocks. When the Super-Block charger is full, the Hero will block the attack, and receive a superpower that can be deployed immediately for free or saved for later use. Each Hero can block attacks up to 3 times per game. Each time the Hero blocks, one shield icon below the meter will disappear, and the shield that contains the Super-Block Meter will degrade. When the Hero uses all three of his/her Super-Blocks, that shield will be broken, and the Hero cannot Super-Block any longer until the game ends.
 * Fighters are cards that stay on the field until destroyed. They all have three stats: Strength ; Health and Cost (/). In addition, some have traits and/or special abilities that can't be ignored and makes each one unique. The player must know how to use those in their favor in order to win against tougher opponents.
 * Tricks are cards that directly affect the game by damaging or healing Fighters or Heroes, summoning or destroying Fighters, adding or removing strength or health, etc. If on the zombies' side, they can only be played on the third phase of the turn. If on the plants' side, they can be deployed during their phase. The only attribute associated with them is their Cost (/).
 * Superpowers are a powerful tribe of cards that cost 1 / each. One is given at the start of each game, and you can normally only gain more by getting a Super-Block. There are four Superpowers for each Hero: three regular ones based on the Heroes two classes, and one Signature Superpower, an exceptionally powerful move that is exclusive to the Hero.

During a game, each turn has four phases. At the start of each turn, the number of sun/brains given increases by 1, allowing for more powerful cards to be played later in the game, so the player must not only rely on them otherwise they have nothing to play on the first turns. Each deck needs to have exactly 40 cards shared between tricks and plants/zombies. Additionally, each hero has four Superpowers which can't be changed and don't count towards the limit. Each card is allowed to have up to 4 copies, and they are separated in basic, premium, and galactic, followed by their rarity. Only 10 cards can be in your hand at once, if you already have ten cards in your hand, you cannot draw more. However, it is possible to have more than ten cards in your hand through the Bounce effect. Each class has five basic cards, which you get four of whenever you unlock said class. Premium and Galactic cards can primarily be obtained at the  through Premium or Galactic packs or a free Premium pack obtained by losing multiple battles in a row (three to five; only once if not yet accepted), and their rarity determines the chances of obtaining them via packs. The player can also utilize Sparks to craft them, though Sparks can only be obtained by recycling premium cards. Cards of a higher rarity cost more sparks to craft. There are also a limited time offers that offer specific cards or a Hero not yet owned.
 * The first one is the Zombies Play phase, where the zombie hero can only play zombie fighters.
 * The second one is the Plants Play phase, where the plant hero can play plant fighters, plant tricks, and plant environments.
 * The third one is the Zombie Tricks phase, where the zombie hero can only play zombie tricks and zombie environments, unless they use Teleport or Teleportation Zombie, which allows them to play zombie fighters during the Zombie Tricks phrase.
 * And the last one is the Fight! phase, where each fighter on the field does combat from left to right, so those on the leftmost lane attack first and those on the rightmost lane attack last.
 * Note that in each lane, the zombie fighter attacks first. While this, under most circumstances, does not have any effect, zombies will always win in a situation where both heroes were to be defeated on the same lane.

Terminologies
Like most collectible card games, Plants vs. Zombies Heroes employs many terminologies that are used to refer to the many different mechanics of the game, interactions of cards with each other, and many more. The page above lists and explains the terminologies.

Heroes
Heroes are the main playable characters in Plants vs. Zombies: Heroes, and the ones required to be defeated so the game can end. Heroes have unique Superpowers and Classes, the latter of which determines which cards they can play, making each one different from the others.

Classes
Each hero leads two different classes which have different types of attacks and traits.

Traits

 * Amphibious - Allows a fighter to be played on an aquatic lane as well.
 * Anti-Hero - Gets more strength points equal to its Anti-Hero value when there isn't an opposing fighter blocking the lane.
 * Armored - Reduces damage from attacks equal to its Armored value.
 * Bullseye - Does not charge the Super-Block Meter if a successful hit is landed on the enemy Hero.
 * Deadly - Automatically destroys any plant it does damage to after battling. Only zombies have this trait.
 * Double Strike - If this fighter survives after combat, do a bonus attack. Only plants have this trait.
 * Frenzy - Does a bonus attack if it destroys a plant, unless it is destroyed in combat. Only zombies have this trait.
 * Gravestone - Hides under a Gravestone until the Zombie Tricks phase, while hiding they cannot be affected by most tricks or damage. Only zombies have this trait.
 * Hunt - When an opposing fighter is played in a lane, this fighter moves to the same lane that the opposing fighter is played in unless that lane is already occupied by a fighter without Team-Up.
 * Overshoot - Before combat here, do damage to the opposing hero equal to its Overshoot value. Only zombies have this trait.
 * Splash Damage - Does damage to enemies next door equal to its Splash Damage value per attack, if any. Only plants have this trait.
 * Strikethrough - Hits all fighters on the attacking lane, as well as the opposing hero.
 * Team-Up - Allows a fighter to be played in front or behind another fighter, or allows another fighter to be played in front of or behind the fighter with said trait. Only plants have this trait.
 * Untrickable - Grants the fighter invulnerability to all tricks from the opposing side.

Effects
Include, but are not exclusive to:
 * Bounce - Bounces the target plant/zombie back into its owner's hand. It can be played again.
 * Conjure - Gain a random card of that kind.
 * Dino-Roar - Draw a card to activate this ability.
 * Freeze - That frozen plant/zombie skips its next attack. Making the fighter do a bonus attack can cancel out the freeze effect.
 * Heal - Restore health to a damaged plant/zombie or hero.
 * Health-Strength - Attack using its instead of its.
 * Plant Evolution - Play the fighter on a plant to activate this ability.
 * Shield - Cannot take damage in battle or from tricks. They are still vulnerable to tricks that can destroy fighters or lower Strength/ Health.
 * Zombie Evolution - Play the fighter on a zombie to activate this ability.

Cards
Cards are used to create your hero's decks. In each deck, there are 40 cards consisting of Fighters, Tricks and Enviroments, as well as 4 Superpowers, including the Signature Superpower that is unique to each hero.

Missions
Missions are the single player game mode of Plants vs. Zombies Heroes.

Each mission features the main opposing hero that appears in the corner of the mission preview screen, and consists of five stages:
 * Encounter Battle, a regular battle against the main opposing hero
 * Teammate Battle 1, against a different hero
 * Mini-Boss Battle or Crisis Battle, another battle against the main opposing hero, but with an improved deck, as well as a special gimmick in the later missions
 * Teammate Battle 2, against yet another different hero
 * Boss Battle, a battle against the main opposing hero with a strong gimmick

The Boss Battles of each mission have a special gimmick (like a change in the number of cards given, increased or decreased health, or pre-summoned fighters) that can have a powerful effect on the required playstyle. Starting from Mission 21 for each side, the third battle will also have a special gimmick.

Below is the list of missions available to each side.

Trivia

 * It appears that the art style for this game was originally going to be the one in Plants vs. Zombies Adventures, as shown on a beta gameplay photo shown on the right, but ultimately took on a more cartoonish art style resembling the one in Plants vs. Zombies 2.
 * The icon of the 1.0.11 update marked the first time where a plant (Green Shadow) was featured on the game's icon instead of a zombie.
 * The sound effect for gems being added is the same as some sound effects from the Bejeweled series, another game from PopCap.
 * As noted by the official website and game description game wise, this is the third mobile game and mode where you can play as both the plants and the zombies after Plants vs. Zombies and the Chinese version of Plants vs. Zombies 2.
 * Plants vs. Zombies Heroes is the only mobile Plants vs. Zombies game to be played vertically.
 * Whenever a legendary fighter is placed on the field, the opposing Hero will have a shocked or surprised expression different from their hurt or low health expression.
 * All of the new playable characters on Plants vs. Zombies: Garden Warfare 2 appear in this game as heroes, with the exception of Kernel Corn and Captain Deadbeard, who appear as legendary fighters.
 * If your Hero obtains one of his/her superpowers at the beginning, the Super-Blocks later won't give him/her that superpower again. This means that each superpower can only be used once per game. Interestingly, there are three Super-Blocks available, and one superpower is awarded at the beginning, it means that you can get all four superpowers in a game via different way.
 * When your Hero is low on health (5 or less health), the current theme changes to a suspenseful, drastic one, still keeping the same melody.
 * Similarly, when the battle progresses, as well as when one hero takes some damage, the music will slightly change, usually becoming more suspenseful as the match goes on.
 * When it comes to the cards, most of the plants will be facing right, and all of the zombies will be facing left. This makes sense as plants would look right to shoot at zombies coming in from the right in many of their games.
 * Interestingly enough, in the main menu, the plant heroes on the Plant Missions panel are facing left, and the zombie heroes on the Zombie Missions panel are facing right.
 * In this game, the zombies don't target brains. Instead, it is used as currency to deploy zombie cards and tricks, similarly to how brains are used as the zombies' currency in Versus Mode in Plants vs. Zombies.
 * Since it is not available in Chinese App Store, it's possible that a Chinese version of it is currently in work, probably with Chinese exclusive plants and zombies. This may also explain why some other Chinese games are closed down recently so the developers can concentrate on this or other games.
 * However, the international version contains a Chinese language installed.
 * Many classes have a code name different from original name:
 * Crazy is mentioned as Madcap.
 * Mega-Grow is mentioned as MegaGro.