User:BF10/PvZH Missions 41-50 Rewritten

Here is a retake of my old mission 41-50 missions with set 2 cards and events. =Plant missions=

41: Super Brainz Super Bash!
Super Brainz
 * Teammates: Brain Freeze, Rustbolt
 * Height lanes: 2 (on lanes 1 and 3)
 * Water lanes: 2 (on lanes 2 and 5)
 * Mini-Boss Rule: Super Brainz starts with a Smelly Zombie on the first lane and a Swashbuckler Zombie on the third lane (they are hiding in gravestones).
 * Dialogue: Crazy Dave: Get ready for some bashing, Super Brainz is holding out not one, but two Gravestones! Choose which one to get rid of wisely!
 * Boss Rule: Super Brainz conjures one of the following cards at start of each turn:
 * Regifting Zombie
 * Wormhole Gatekeeper
 * Zombot Stomp
 * Leprechaun Imp
 * Pogo Bouncer
 * Dialogue: Super Brainz will try to conjure ways for him to make his deck better at the start of each turn. Be sure to use your cards or you will be holding too much.

42: Tricky Tricksters
Immorticia
 * Teammates: Electric Boogaloo, Huge Gigantacus
 * Height lanes: 0
 * Water lanes: 4 (on lanes 2 to 5)
 * Mini-Boss Rule: If Immorticia gets hurt, the player recieves Bullseye damage of the same amount Immorticia gets hurt (Immorticia gets hurt first)
 * Dialogue: Immorticia has now linked your health with hers. If you hit her, she'll damage you for the same amount! Be sure you damage more then you can lose.
 * Boss Rule: Immorticia gains +15 health, but recieves two Bullseye damage at start of each turn. The plant hero starts with +30 health but cannot perform blocks and starts with -4 cards.
 * Dialogue: Looks like Immorticia is getting hurt every turn, but crazilly enough you also start with 50 health! Ehh, but Immorticia has more health too and you can't block and you start with nothing! This is going to get intersting.

43: Smash-squatched
The Smash
 * Teammates: Z-Mech, Immorticia
 * Height lanes: 0
 * Water lanes: 1 (on lane 5)
 * Special rule: Smashed: All heroes starts with all of their superpowers, but they cannot perform blocks.
 * Mini-Boss Rule: The Smash starts with a Binary Stars (not in Gravestone) on fourth lane.
 * Boss Rule: The Smash starts with a Gargologist on the third lane and +5 health. The player starts with a Cosmic Bean on lane 3 (it Conjures nothing).

44: Frozen Brains
Brain Freeze
 * Teammates: Super Brainz, The Smash
 * Height lanes: 0
 * Water lanes: 0
 * Special rule: Ice Shards: When a plant or zombie is frozen, instantly destroy it.
 * Mini-Boss Rule: Brain Freeze gains a Frozen Mustache at the start of every turn.
 * Boss Rule: At the end of each turn, a random plant and zombie gets frozen. Brain Freeze starts with a Cyro Yeti and -8 health.

45: Professional Takedown
Professor Brainstorm
 * Teammates: Electric Boogaloo, Rustbolt
 * Height lanes: 4 (on lanes 2-5)
 * Water lanes: 1 (on lane 1)
 * Special rule: Powerful Zap: When a legendary plant is placed, the plant hero loses half of their health (no charge to block meter).
 * Mini-Boss Rule: Professor Brainstorm gains a Eureka every start of 3 turns.
 * Boss Rule: Professor Brainstorm gains a Eureka every start of 2 turns. Professor Brainstorm cannot perform blocks and starts with -7 health. Professor Brainstorm starts with a Mad Chemist (in a gravestone) and a Zombology Teacher.

46: Planet Robobot!
Huge Gigantacus
 * Teammates: Impfinity, Super Brainz
 * Height lanes: 3 (on lanes 1, 4, and 5)
 * Water lanes: 0
 * Special rule: Hearty Healthy: Healing to both heroes are doubled.
 * Mini-Boss Rule: Huge Gigantacus gains Terror-Former 3000 at start of every 3 turns and starts with +5 health.
 * Boss Rule: At the end of turn 10, the plant hero recieves 150 damage. Huge Gigantacus starts with -5 health.

47: Stayin' Dead
Electric Boogaloo
 * Teammates: Immorticia, Professor Brainstorm
 * Height lanes: 5
 * Water lanes: 0
 * Mini-Boss Rule: Electric Boogaloo gains a Stayin' Alive at start of every 2 turns.
 * Boss Rule: Electric Boogaloo gains +1 health for each zombie placed and starts with -10 health. The plant hero starts with -5 health.

48: A Fishy Fail
Neptuna
 * Teammates: The Smash, Brain Freeze
 * Height lanes: 0
 * Water lanes: 5
 * Mini-Boss Rule: Neptuna conjures a random Amphibious zombie at start of every 2 turns.
 * Boss Rule: Neptuna starts with -15 health. The player starts with -19 health and all of the Superpowers for the hero.

49: Z-Mech's Unnerfed!
Z-Mech
 * Teammates: Neptuna, Professor Brainstorm
 * Height lanes: 1 (on lane 4)
 * Water lanes: 1 (on lane 5)
 * Special rule: Random Revenge: When a plant or zombie dies, the owner of that plant or zombie gain a random card from the entire game.
 * Mini-Boss Rule: Z-Mech zombie's deal double damage. The player starts with +30 health.
 * Boss Rule: At the end of each turn, all plants lose 1 strength. Z-Mech starts with 2 Disco-Nauts on lane 2 and 3.

50: IMProvements!
Impfinity
 * Teammates: Huge Gigantacus, Z-Mech
 * Height lanes: 0
 * Water lanes: 3 (on lanes 1, 2, and 4)
 * Special rule: Copy Ability: Every turn, the Plant and Zombie Hero conjures a random superpower card.
 * Mini-Boss Rule: The plant hero loses 1 health for every plant destroyed. Impfinity loses 1 health for every zombie destroyed.
 * Boss Rule: Your hero is damaged by 1 health at the end of each turn (no charge to block meter). Impfinity gains +1 health at the end of each turn. Both heroes conjures a random card from the entire game (includes Galactic and future cards)