Talk:Dark Matter Dragonfruit/@comment-27385163-20171204032845/@comment-27385163-20180223011835

8 cost.

That is easily extremely expensive.

Nearly every deck wins before that time, and the only deck archetype that can work with this are ramp and control, otherwise, it's a very very very slow card.

If you see a DMD, you try to destroy the plant hero before the DMD destroys you.

DMD is a plain and simple finisher at a high cost. This is a pretty good card, but calling it overpowered is an overstatement. In a world where DMD costs 3, I can understand your problems, but DMD is an 8 cost, you'd have to be dragging the game for too long to expect one, which is why most decks try to finish before Cornucopias, DMDs and astroveras come out.

That is the biggest weakness to finishers in this game. When you invest an entire turn to an extremely expensive card, that's a huge risk for the plant player, even if it's something as powerful as a DMD. You can easily lose the game by placing only 1 card on turn 8 while your opponent has tons of minions and card advantage at their side. You can't play DMD and win, if the plant hero is falling behind on the game, this card cannot singlehandledly win it on its own, assuming we even get to that point.