Board Thread:Roleplaying/@comment-29611741-20170607215307/@comment-29611741-20170610182255

//@Bolt I will replace that move with your passive. If there is anything else you want to change, please let me know in your next post.

//@Sansy That passive seems a bit too hard to activate... eh, I'll take care of that. Anyways, it will keep its points between battles and other sections and can be held on to. However, if you try to hold ratings over the 100 required to activate the ability, it will start to passively decrease.

AngryBirds&#039;sSuperFan wrote: //DDT already pointed out that your passive is an active ability. As TheO said, you can keep it as a fourth ability, but if you want something else, feel free to replace it or another of your moves with it.
 * Name: Wendy
 * Plant Type: Aloe
 * Gender: Female
 * Personality: A great plant. She loves to help others, no matter plants or zombies. But don't mess with her. You don't want to see her angry face. Shy is her first personality, but she won't be like that when fighting.
 * Class: Medic
 * Passive Ability: Nature Songs: Heal all allies for 20% their max health.
 * Ability: 
 * 1.  Rose Gardens' Thorns : Deals weak damage and decreases all enemies' attack power by 20%.
 * 2. Power of Love: The gang is healed by 20% the damage for each time an ally takes damage. Lasst 3 turns.
 * 3. Cheer! : Removes all harmful effects from all allies.
 * Solar Burst: All allies are healed by 50% the damage they deal to the enemies. Lasts 3 turns.

Rose Gardens' Thorns: I'm going to have this harm three enemies max, OK? 20% damage decrease as long as you keep attacking seems potentially problematic. It will deal 15 damage and will affect them with decreaded damage even if they block the damage.

Power of Love: So, each ally heals 20% of the damage they take or the whole group heals 20% of the damage any ally takes? The latter would be too OP, so if it is the second choice, only one ally's damage taken will heal the group.

Cheer!: This is extremely powerful. I can let you keep it, but it will cost 15% Solar Burst charge and have a 3-turn cooldown. Is that OK?

Solar Burst: You need to give your SB a name, in case you're offered another one later down the line. Anyways, 3 turns of partial vampirism seems a bit too weak for an SB, so I suggest you empower it.

//Your character is in, so you may feel free to start RPing. However, please address the changes and questions above.

Mark, holding his head: I faintly remember us entering some cave... I can't tell if what happened afterwards was real or not...

Lunia: Well, Dian told me you all did enter a cave with time disorientation. Any wierd memories of meshing the future and the past, or any two timelines really, could actually have been real. Dian found you all unconscious and took you back here to my castle to rest. After all, whatever happened in there did spare this kingdom from another harsh attack. *to Frank* I don't know why you arrived here and now either. You must've been caught in an area of destabilized time for much of your personal time to end up somewhere you cannot recall. Do you remember anything about yourself or is it that you just don't know why you were dropped off in this place and time?