Board Thread:Plants vs. Zombies Heroes/@comment-5760976-20160422184712/@comment-28629433-20160509171622

Insert Your Name Here wrote: Bolt-Weed wrote: Crazy zombies and tricks are revolving around wiping out plants quickly with their high damage and special effects. Fireworks Zombie and the Chickening are two examples of this, but dare I mention the impact of what other things you can do. Unlife mainly works best with dancing zombies in particular, Disco and Discotron mainly. But then again, I see why you think it's bad as it eats away at your teammates you have in store.

The only good crazy heroes in my opinion are Impfinity and Z-Mech, really. Impfinity can wipe out all plants with only 1 Sharktronic Sub and 1 Chickening/Fireworks Zombie, Z-Mech's sports zombies can live forever, and he has healing on his side too. So why not give the other heroes a go, not just judge from what cards you get? "High damage". Yep crazy has quite a few high damage tricks in play. Or you could just nab a few guarantee kill tricks scattered everywhere across other types to do the task more reliably.

And yes I did have quite some time playing Crazy heroes. I do feel however that the Crazy part of the deck keeps being overshadowed by the other types - if I'm not wrong, the few crazy teammates I regularly use are Bungee Plumber, Unlife and Newspaper. I bring Cakesplosion in exactly 1 case (Z-Mech), and still I only include a few at best. Let's see - as for insta-destroy stuff there's the following in other groups: Rocket Science, Cut Down to Size, Rolling Stone, Super Stench (Deadly o.o) and Locust Swarm. Those asre by default.

But as for the deck parts - are you using autobuilt teams? I know crazy teammates are overshadowed by other types and are hard to use well similarly to Smarty and Hearty in a sense, but it's probably the sheer 'what just happenned' fact that keeps Crazy standing out. It's unexplainably effective when you get down to it.