Board Thread:Plants vs. Zombies 2/@comment-18464102-20180905042224/@comment-24275721-20181118100757

The Determined Mine wrote: TheGollddMAN wrote:

The Determined Mine wrote: TheGollddMAN wrote: The Determined Mine wrote: yeah. hi. sorry for things to get this escalated - I wasn't in the right state of mind, so things got you of line really quickly. i'm much calmer now, in the morning, and I can see that I fucked up really badly here (with the help of certain friends) - not taking things in stride as I would have. I took things way too personally, and I apologize for that.

I'd still invite you guys to try the mod because, for myself, it's a fun experience (definitely a refreshing change at least), and working on it is a fun thing to do. however, if you guys still find the plant leveling too imbalanced, or don't like the "no world hopping" system, or "no shovel" etc... I understand. it's a different viewpoint for each person, pros and casuals, and it was wrong of me to dismiss them too quickly. IDK if you'll reply or not but I will try that mod as it still shows effort from fans. I know I was also harsh in saying some things and I apologize but I just shared my thoughts (I shared my extended thoughts after which IDK if you read or not), I wasn't intending to insult your work and for the most part, I didn't. I also don't know whether you'll change stuff according to my feedback or not (it is unlikely since I am alone here but I feel a lot of people may feel the same who knows) but certain stuff like Shovel Bonus could help out players when sun costs increase so much. Again, you don't have to just my two cents.

I think I can call this debate at an end here thankfully. alright. sorry for taking this too personally, too. we'll try to adjust. No problem. A bit of an extra, I have been playing PvZ since it first came out in 2009 and I loved it as there wasn't a tower defense game like this. TBH, certain mechanics were changed in 1 and 2 and since certain zombies have abilities that compliment the fast nature of 2, I am intrerested in seeing how it will change in the mod if it is as slow as 1.

I was a supporter of the star system as it truly tested the player but then many complained it being too hard and it was scrapped and the game was made linear. I like to experiment as well as the star system allowed such things extensively and I don't consider myself a "pro" (as it sounds pretentious) but I am certainly not a casual fan either. I like difficulty but I also like when the game doesn't forcefully handicap me in a way. I hope you understand what I mean. we'll see how it goes, then. Okay then.