Board Thread:Roleplaying/@comment-28270366-20161217071036/@comment-28270366-20161222050507

End Round

Ashfall shoots 3 fireballs at the Porter Garg, -15, -15 and -15 to him. He is burned 2x. The dagger was thrown to the Medical Tent, -16 to it. Immuned to weaken effects!

//Fellion Fang is not a separate ability. You must cast Flame Strife in order to throw the dagger. Also, you must throw the dagger to the enemy with Blazing Judgement to stun. Not just directly attack him woth your fireballs. Also, why didn't you attack twice?

Twist ate his PF and fling 2 giant steel boomerangs at the garg and the medic tent. The medic tent is unaffected (basically because tents don't bleed) and the garg is bleeding severely. He throws a flurry of boomerangs, 5 hit. -54 to the garg. Bleed worsen.

Neko fires 2 waves of thorny missiles. The big ones are aimed to the gargantuar. -116 to the garg, bleed worsened. The small ones attacked the tents, -76 to all tents.

Cactopus smacks the garg too hard and good. -120 to the garg. Bleed worsen.

Mag shoots his spores rapidly. Only 8 hit. -86 to the garg. Bleed even worse.

Sans uses Bad Time. -17 to the tents. He also punches the garg, -72 to him. Karma inflicted.

Papyrus throws a big bone to the garg. -50 to him. Two robed silhouettes appeared behind the bush...

Dogammy: *sniffs* Hey. Did you smell that?

Dogaressa: *sniffs* Yes! Smells like. *sniff* Smoked bones!

The Dogi tackled the garg together. Bonus 30 damage and defense is down by 5!

Wanda cannot transform the garg (it is not a boss but if you do transform it, it will be easily defeated) so she fires a powerful spore-o-spell at the Porter Gargantuar. -52 to him. I think you need to wait for something smaller that might come out those tents,

Kalos applies a hypnotic gaze on Cactopus. +52 HP to her. Expect aome side effects. (Also: You cannot cast Mind Games on an enemy. So let me just give it to Cactopus.)

Inferno rapidly shoots his shots angrily at the Porter Garg. -130 to him. Burn stacked!

Drip heals both Neko and Mag for 50 HP. You are now Level 7! Wait after the battle to choose your talent.

//Since I forgot to make the zombies attack last turn, I'll make them attack twice this turn.

Porter Gargantuar: *insert confused Mr. Krabs meme here*

Porter Garg luckily attacked the plants with Forest Fire (despite being confused 2x). -100 to all plants. Burns applied at Mag, Steve, Neko, and Papyrus.

Porter Garg is half in health. He tosses his Pioneer Imp to the jungle. The imp is on his way to get some reinforcements.

Porter Medic Tent calls for an emergency at the garg. 2/3 ready.

The two Porter Adventure Tents are preparing for some reinforcements. 2/3 ready.

The Porter Garg is burnin, -32 HP. He feels his sins crawling his back, -30 HP. He is bleeding severely, -374! He is almost dead there.

'''Good Morning! 21 turns until nighttime.'''

Current Weather: Partly Cloudy

Current Location: Native Jungles; Expedition Camp

Current Stats:

Players:

Camilla - HP: 204/304. Armor: 5 Speed: 12 EXP: 13/150 (Level 7). PFB: 54%

Meltfrost - HP: 98/198. Armor: 4 Speed: 11 EXP: 34/150 (Level 7). PFB: 79%

Twist - HP: 131/282. Armor: 5 Speed: 14 EXP: 57/150 (Level 7). PFB: 10%

Drip - HP: 182/282. Armor: 4 Speed: 15 EXP: 8/150 (Level 7). PFB: 68%

Neko - HP: 80/180. Armor: 2 Speed: 12 EXP: 46/100 (Level 6). PFB: 14%

Yappat - HP: 176/276. Armor: 3 Speed: 12 EXP: 25/150 (Level 7). PFB: READY!

Ashfall - HP: 131/310. Armor: 6 Speed: 14 EXP: 8/150 (Level 7). PFB: 70%

Sans - HP: 184/400. Armor: 9 Speed: 11 EXP: 57/100 (Level 6). PFB: 8%

Cactopus - HP: 223/330. Armor: 7 Speed: 8 EXP: 79/100 (Level 6). PFB: 92%

Wanda - HP: 62/162. Armor: 2 Speed: 9 EXP: 5/75 (Level 5). PFB: READY!

Inferno - HP: 128/288. Armor: 7 Speed: 7 EXP: 63/75 (Level 5). PFB: 49%

Mag - HP: 37/216. Armor: 5 Speed: 12 EXP: 20/75 (Level 5) PFB: 51%

Steve - HP: 34/234. Armor: 3 Speed: 19 EXP: 15/75 (Level 5) PFB: 94%

Kalos - HP: 68/168. Armor: 3 Speed: 9 EXP: 40/50 (Level 4) PFB: 50%

Enemies:

Wave Battle: 3/3

Porter Gargantuar (Level 6) HP: 240/1600 Armor: 16 (-10) Speed: 8
 * Forest Fire - Charges: 3 turns. Deals 100 damage to all plants. Randomly burns for 45 damage, lasting 3 turns.
 * Angry Durability - Roars with a powerful impact. Doubles his current armor for 2 turns.
 * Imp Toss - (Passive) Once his HP reaches half, tosses a Pioneer Imp. The Pioneer Imp can be either targeted to an enemy (dealing 15 damage) or to a random place for him to get more zombies to help.
 * Survivability - (Passive) For every 20% missing HP, gains +2 armor.

Porter Adventure Tent A (Level 6) HP: 1896/2000 Armor: 10

Porter Adventure Tent B (Level 6) HP: 1896/2000 Armor: 10
 * Reinforce - Charges: 3 turns. Summons a random Adventure Zombie.
 * Structure - (Passive) Recieves 50% incoming damage (before getting negated by armor.)

Porter Medical Tent (Level 6) HP: 1855/2000 Armor: 10
 * Emergency - Charges: 3 turns. Forces a zombie to retreat for 1 turn. That zombie will come back with 40% HP healed.
 * Structure - (Passive) Recieves 50% incoming damage (before getting negated by armor.)

Potted Plants:

Heal Flower (Shroomer): 3/3 Ready. 4 Lifetime Left.

Fire Peashooter (Meltfrost): 5/5 Ready. 2 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 7 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 2 Lifeapan Left.

Chomper (Yappat): 5/5 Ready. 5 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 4 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 5 Lifeapan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 2 Lifespan Left,

Heal Flower (Everyone else below Cactopus): 3/3 Ready. 5 Lifespan Left.

Summons:

Papyrus the Skele-Choy HP: 80/180 Armor: 3 Turns: 4
 * Bone Barrage - Deals 15x3 damage to all enemies.
 * Fetch Command - Throws a huge bone to an enemy. Deals 52 damage and applying a random debuff.
 * Bone Barrier - Creates a shield around an ally that absorbs 250 HP.
 * Special Attack - Attempts to charge a super powerful attack, but gets interfered by the Annoying Dogtail. This will silence all enemies for 5 turns. Can be only used once.
 * Papyrus' Spaghetti - (Passive) Upon expiration, Papyrus will give a spaghetti item to a random ally. This heals by 300 HP and powers up by 80% for a turn.
 * Brother's Death - (Passive) Upon death, Sans' attack is boosted by 100% for a turn.

Active Effects:

All Plants
 * Burminate - All allies are inspired, +25% attack. (2 turns)

Camilla
 * Savage Fury - (Passive) Lost 30% HP, attack is strengthen by 30%.
 * Mind Games (Side Effects) - You feel decieved. -1,5 armor to you and loses 13 HP per turn. (3 turns)

Twist
 * Flaming Spirit - Gains +40% attack. Diminishes by 20% every turn. (1 turn)

Cactopus
 * Mind Games - You feel convinced. +3 armor and regens 32.5 HP per turn. Expect some side efdects. (3 turns)
 * Placebo Effect (Total Dizzyness) - Loses 13 HP after this effect. (1 turn)

Mag
 * Burn - Loses 30 HP per turn. (3 turns)

Steve
 * Burn - Loses 30 HP per turn. (3 turns)

Neko
 * Burn - Loses 30 HP per turn. (3 turns)

Papyrus
 * Burn - Loses 30 HP per turn. (3 turns)

Porter Gargantuar
 * Survivability - (Passive) Lost 80% HP; gains 8 passive armor.
 * Confuse - Attacks have a chance to hit allies. (2 turns)
 * Healing Down - Healing recieved is reduced by 30%. (2 turns)
 * Blazing Judgement - Armor is greatly reduced by 5. Recieves 30 damage and -3 armor if cast again. Fellion Fang has a 20% chance to stun. (2 turns)
 * Burn 3x - Loses 32 HP per turn. (3 turns)
 * Bleed - Loses 17 HP per turn. Worsened by 8.5 per hit. Previous hits: 0. (4 turns)
 * Karma - Loses 20-30 HP per turn. Attacks have 20% chance to hit allies. (3 turms)
 * Vulnerable - Lost 5 armor. (3 turns)

Note:
 * Wanda's Plant Food is ready! Use it or keep it?
 * Structures are morely immuned to most status effects.
 * Just in case if things get messed up, Neko has the Voodoo Amulet on her inventory.