Board Thread:Wiki management/@comment-25230228-20170422025958

I'm posting this here because this is a mainspace thing and the branch description says mainspace.

So, I recall that there was a recent vote that ruled that it was "okay" to upload textures for PvZH that are upside down as that's how they are when unpacked, and also to leave those (OCD triggering O_o) lines/smudges on them too.

So at this point, I ask, why don't we have these standards on PvZ2 textures? The only rule I'm saying should be implemented is (because that's how it's unpacked and that's the rule on other textures) to leave the texture at it's base canvas size. Sure, that means nearly doubling the canvas on many textures, but most already follow this. PvZ2 textures (and all video game textures, by the way) are stored on a canvas with dimensions that are powers of two (like 1024x512 for example) but not all of the PvZ2 textures here are uploaded with the original canvas.

I don't know if I should make this a vote so for now it's a discussion. Depending on how this goes I may make a vote.

Examples: in the screenshot, I have the images for the Piñata textures open on new tabs (to download and assemble like I do) and it shows the resolutions, which are not at all powers of two. Some aren't even even numbers!

Other Example: A texture I uploaded that's in the base canvas size (Never mind, someone edited all of them so they no longer do that but I'll leave three here so you can see, the canvas sizes are FAR FROM THE ORIGINAL. -_-)  