Board Thread:Plants vs. Zombies 2/@comment-26239911-20151223153227/@comment-24275721-20151227144244

Coolyoyo33 wrote: TheGollddMAN wrote: Мит бой wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: Coolyoyo33 wrote: Dekagamer7X9 wrote:

TheAnonymousA wrote:

Dekagamer7X9 wrote:

Pmhpc wrote:

The Ancient Pult Ancestor wrote: Coolyoyo33 wrote: So guys, I analyzed shadow shroom and now know his attacking stats.

He does 5 damage every 3 seconds for 30 seconds aka dealing 50 damage in total. BOOM! OP? YOU CALL THAT OP?! THE BEST THING TO KILL IS A DAMN KNIGHT, THAT'S ALL!!!

How about zombies who have full PHYSICAL health, huh? How about those zombies that don't have armor, yet survive a lot, huh? Primal Mine certainly outdoes this. Chili Bean does outdo Shadow-shroom to some extent as well in my eyes. I don't care if it spreads out the damage, the thing is, it's still not a god plant! The only thing OP about him is his PF. But unlike Primal Potato or Chili Bean, it recharges in 10 seconds. Let's not forget that Shadow-shroom also affects machines. Chili Bean doesn't.

As for Primal Potato Mine, I do think it's pretty overpowered, possibly a bit game-breaking. I never said anything about it since I thought everyone would disagree. It would make more sense if Primal Potato Mine took longer to arm. So when we get OP zombies and weak plants, everyone complains about the plants, and when we get an OP Plant, everyone wants to nerf it! Like I said already, OP plants aren't the solution to OP zombies. The game's challenge and (subjectively) it's fun, comes from finding solutions to deal with hard levels without just being able to decimate everything in sight. And, like Shadow-shroom, Grapeshot, Cold Snapdragon, and Sun-shroom, Primal Potato Mine makes many other plants useless. The only downside I see to it is that it has to come into contact with a zombie to explode.

Funny how before we found out what it does, I suggested it could be a Potato Mine for 75 sun that didn't need to arm and exploded in a 3x3 area. And people told me it was a terrible idea. And then we get essentially that, and nobody wants it changed. I do agree with you to a certain degree though, shrinking violet (which is upcoming) is very game breaking, combined with imitater it's a weapon of destruction. Here's the deal: as good as it sounds on paper, it isn't so good on a practical use. Reasons being:


 * The zombies do get a small amount of speed boost and amongst all other big zombies, it sometimes becomes hard to see the small ones (especially in AE and WW due to the lawn colors).


 * It just halves the health of the zombies but they can still take just as many bites to kill your plants when it a normal size. That doesn't fit my sense.


 * Continuing from above, even though small, Gargs can still smash your plants in one hit. That feels ridiculous to me. When they are shrunk, they should automatically be weaker.

There are however, good points about this plant too. 3. They take more smashes on everything that takes more than 1 hit. They should atleast take 2 since they are also weak because of their reduced size. That's what I was talking about. No they shouldn't. With their smash, Garg used to overkill most of the plants. And even if they are 2 times weaker, they are still strong enough to overkill plants. Seems pretty logical to me. This is logical to you based on how the game is balanced regarding shrunken zombies. But I was more so talking about real world logic. Have you ever been knocked out in one shot by someone roughly 1/6th of your size? No, cause it cannot happen. Since that person is small, he//she will automatically be weaker than you. That's my point here. lol, but the 1/6th size thing smashing with high force may kill you.

But I still agree with ya. Here's the thing: no matter how high the force that other person is using, you won't feel it on a deadly level since your body will be able to withstand more force because of larger mass and weight.