Plants vs. Zombies Adventures

Plants vs. Zombies Adventures is a Plants vs. Zombies based game by PopCap that is available on Facebook. It was first announced on March 26th, 2013, and was released on May 20, 2013.

The game has two modes: a town-building mode where players can build up their town by buying buildings and decorations, and planting plants, and a road-trip mode where players defend their vehicles from incoming zombies with plants harvested from the town.

Gameplay
Plants vs. Zombies Adventures remains a tower defense game as the original, with the following notable changes:
 * 1) In Road Trip mode, players have a limited amount of plant types that can be used during battle. Slots are unlocked for zombucks as more stages are reached. Only five of each plant type can be used, although additional plants may be purchased with gems.
 * 2) Instead of having seeds, a player takes along plants grown in the city. Only a maximum of fifteen of each plant type can be kept in a player's inventory, for use in road trips.
 * 3) There are two types of battles: road trip battles, which play similarly to the original game, and city battles, where players defend their houses against zombies sent daily by the computer.
 * 4) Other players can attack another player's city with zombies (costs zombucks) once a day (paying gems for multiple attacks). You will not see the battle occur, and can't do anything other than to defend all your houses in advance. If the player loses a zombie battle, the target house becomes unusable, and must be cleared for a zombucks fee.  A victorious attacker earns coins from eating his neighbor's brains. The attacker can speed up their own Zombies or stun plants for a cost of fifteen zombucks.
 * 5) Instead of plants disappearing after getting eaten by zombies, they get KO'ed instead. Killed plants can be revived for twenty-five Sun after ten or so seconds.
 * 6) During combat, the player can click on plants to "boost" them, or zombies to "stun" them. Boosted plants gain either attack power or attack range for five seconds, while stunned zombies are frozen in place for three seconds.  This ability costs twenty-five sun per use, has infinite uses, and doesn't have a cool down.

Currency
The game has four different currencies:
 * 1) Coins. These are periodically generated by town buildings. Planting a plant in the planter boxes in town costs coins. More advanced plants cost more coins.
 * 2) Zombucks.pngcks. These are dropped by zombies, and are given to the player as rewards for completing quests and beating stages in road-trip mode. Zombucks are used in town mode to buy and upgrade buildings, place decorations, and clean up the town.
 * 3) Gems-icon.png. These are purchased with real money, and can be converted to the various resources at a pre-determined ratio. Gems are also used to expedite wait times for constructing or upgrading buildings.
 * 4) Uncle-Sunnybags-Achievement.png. These drop in battles against zombies from the sky, and are periodically created by Sunflowers. Sun does not carry across battles.

Road Trip Stages
The road trip mode has the following map stages, each with a varying number of levels:

Plants
See Plants (Plants vs. Zombies Adventures).

Zombies
See Zombies (Plants vs. Zombies Adventures).

Boosts
Boosts are add-ons that you can use during a level. They are generated from buildings, and can also be purchased with gems. Note: The Taco Cart drops a random boost.

Achievements
Each stage has the following three main achievements:

Secret Achievements
There are 35 secret achievements, without any graphics. Note that it is impossible to get all achievements on a single round, as some of these are incompatible with each other (i.e. "Bully" and "Look Ma, No Hands!").

This is a partial listing:

Trivia

 * In an interview with Verge, Executive Producer Curt Bererton says that "Figuring out a core combat that would allow players to defend their towns in interesting ways, while also being a truly fun standalone experience, took a lot of iteration. We prototyped 11 different variants of combat: some were very traditional path-based tower defenses where the zombies did not attack the plants, but we felt this lost some of the appeal of the original game."[1 ]