Board Thread:Roleplaying/@comment-27227983-20170603025806/@comment-27227983-20170702040305

Wicket and Willson both take a piece of the Deer's antlers. The deer bows one more time, and walks away. It will be sure to remember the two of you. 1 Antler added to both Wicket and Willson's inventories.

Cipher Jules explores the area, and finds a metal scarecrow, with a key hanging on a rope around it's neck. It could be used to open the structure, but should he really take it?

Baron roams around, and finds a crab-like machine on the ground. The machine sees Baron, and burrows on the ground. When it popped back up, it came with 2 other crab machines, pointing their pincers at Baron, circling him.

Sukuna tries finding some Strange Coins, she finds 2 Strange Coins along with an Iron Ball.

Possible Interactions:

(Northern Blue Grassland) (Structure)
 * Gather resources.
 * Look around in the area. (Items, Legacy Points, New areas, enemy encounter or perhaps a special encounter?)
 * Move to a different area. (Structure)
 * Dig up the mounds. (What could be under them?)
 * Trade Strange Coins for items with Mimi!
 * Search the area. (Items, Legacy Points, New areas, enemy encounter or perhaps a special encounter?)
 * Enter the structure. (Investigate what's inside, with no idea on what could be in there in the first place! Needs a key or a lockpick.)
 * Move to a different area. (Northern Blue Grassland.)

June 20 1:40 P.M.

Section: Northern Border: It's as far as the Ethereal Train could have gotten you.

Areas: Northern Blue Grassland | Structure | ???

Players:

Sukuna: Life: 120/120 | Toughness: 0 | Mobility: 60 | Legacy Points: 0/100 (Level 1)

Cipher Jules: Life: 120/120 | Toughness: 10 | Mobility: 30 | Legacy Points: 70/100 (Level 1)

Wicket: Life: 100/100 | Toughness: 15 | Mobility: 50 | Legacy Points: 10/100 (Level 1)

Baron: Life: 120/100 | Toughness: 10 | Mobility: 40 | Legacy Points: 0/100 (Level 1)

Escanne: Life: 50/50 | Toughness: 5 | Mobility: 80 | Legacy Points: 0/100 (Level 1)

Willson Pak: Life: 80/80 | Toughness: 15 | Mobility: 25 | Legacy Points: 30/100 (Level 1)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Enemies:

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Crab Ambush | Only Baron can attack these enemies.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Crab Drone A: Life: 20/20 | Toughness: 5 | Mobility: 40 | Strength: 10 | (Level 1)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Crab Drone B: Life: 20/20 | Toughness: 5 | Mobility: 40 | Strength: 10 | (Level 1)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Crab Drone C: Life: 20/20 | Toughness: 5 | Mobility: 40 | Strength: 10 | (Level 1)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">*Crushing Pincers: Deals 30 (+80% Strength Points.) damage to one target.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">*Regroup: Burrows into the ground, and comes back with 1-2 more Crab Drones.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Status Effects: