Board Thread:Plants vs. Zombies Heroes/@comment-27769607-20160918034433/@comment-24471175-20161021020723

New Zombies Class: Magical

"They end plants before they can attack with Chrono, Afterlife, or just turn them into sheep"

Chrono Trait: This zombie attacks before combat here. (It does not attack during combat)

Sheep: When a plant is turned into a sheep, it behaves much like a gravestone. It cannot attack or take damage. Any effects the plant may have will be ignored (Example: A party thyme turned into a sheep will not draw cards when you do a bonus attack). Turning a plant into a sheep lasts only 1 turn, then it returns to normal.

Example: If a 2/3 Chrono Mage Zombie is in the same lane as a 2/1 Fume Shroom, and combat initiates in the lane. The Chrono Mage will attack first, destroying the Fume Shroom. The Fume Shroom will not be able to attack. If the Fume Shroom survived the attack (Ex: It's health was boosted by a Magnolia to 2/3) the Fume Shroom will take the hit from the Chrono Mage, then attack normally

This can be detrimental to the Zombie in some cases. Example: If a Chrono Zombie is in the same lane as a Hibernating Berry, the Chrono zombie will attack first, giving the Berry +4 Attack before it attacks, rather than after.

This class is particularly weak against Kabloom, as by dealing damage before combat allows you to get rid of the Chrono Zombies early, rather than them destroying your plants first in combat. It's also weak against Guardian since they can tank the Chrono Zombie's blows, allowing them to retaliate correctly (Not to mention Hibernating Berry).

It's strong against other classes as it can destroy plants with effects before they can use them. Example: A Chrono zombie could destroy a torchwood in it's lane before the Peashooter behind it gets to attack, thus lowering the Peashooters strength before it can benefit from the Torchwood

New Tribe: Mage. The magical class has the most Mage zombies, but a few zombies of other classes are Mage Zombies, such as Abracadaver

Cards include:

Apprentice: 1-Brain, 1/1 Mage Zombie. Commom

Skeleton: 1-Brain, 1/1 Monster Zombie. Has Afterlife

Priest: 1-Brain, 1/2. Professional Zombie. "When an Zombie with Afterlife is destroyed, this gets +2/+2"

Researcher: 2-Brains, 2/2 Science Mage Zombie. Gravestone, "When a Mage destroys a plant, draw a card"

Time Warp Spell: 2 Brains. Trick, A Zombie gets Chrono

Sheepify: 2 Brains, Turn a plant into a sheep. Draw a card

Full Moon: 2 Brains. Trick, Shuffle four 3/4 Zombie Werewolves into your deck that say "Chrono, When played: Draw a Card"

Zombie counterpart of Sow Magic Beans, but with lower strength and chrono. Werewolves count as Pet Monster Zombies when it comes to tribes.

Magic Store Clerk: 2 Brains. Professional Mage Zombie. 1/3. Start of turn: All mages get +1/+1

Chrono Mage: 3 Brains, 2/3. Mage Zombie. Has Chrono

Zombie Zombie: 3 Brains, 2/2. Monster Zombie. Has Afterlife. "Has the undead gone too far?"

Farmancer: 3 Brains, 2/3. Mage Zombie. When played, turn a plant into a sheep"

Unlife Insurance: 4 Brains. Trick, a Zombie get's Afterlife. Draw a Card

Chrono Archmage: 4 Brains, 2/3. Mage History Zombie. Gravestone, All Mage Zombies have Chrono

Ritual Druid: 4 Brains, 3/3. Mage Zombie. Gravestone, "When an Afterlife Zombie is destroyed, it gets +1/+1 upon returning to your hand".

Example: If an 2/1 Haunting Zombie gets destroyed while a Ritual Druid is on the field, the Haunting Zombie will have the stats 3/2 when it returns to your hand via Afterlife

Necromancer: 5 Brains, 3/4. Mage Monster Zombie. Gravestone, "When a Mage Zombie is destroyed, add a Skeleton to your hand". Also applies to the Necromancer it's self when it's destroyed

Mummy Gargantuar: 5 Brains, 5/5. Monster Zombie. Has Afterlife

Sorcerer: 6 Brains, 4/6. Mage Zombie. "When played, turn all plants into sheep"

Time Machine Engineer: 7 Brains, 3/6. Science zombie. "All zombies have Chrono"

Frankenstein: 7 Brains, 5/5. Science Zombie. "When played: All monsters get afterlife"

Legendaries:

Soul Reaper: 3/3. Costs 6 Brains. Mage Monster Zombie: "While in your hand or on the field. This gets +1/+1 everytime a plant or zombie is destroyed"

Immortcia's Twin Sister: 6/6. Costs 8 Brains. Magic Zombie: "Chrono, Afterlife, When played: Make a random monster and a mage in random lanes"