User blog:Moon Snail/Moon Snail's Top 20 NEW least favorite plants

It's amazing how quickly my opinions can change, no?

So, anyway, welcome back. You probably (don't) remember that I posted a blog about my favorite and least favorite plants. However, after shifting opinions, plants being buffed and me finding better uses for plants, my opinions on plants I don't like have drastically changed. While my favorites have stayed the same, aside from a few new favorites, I started to like plants I didn't, and disliked plants I do more. Same rules as before: No judging based on price (In money), World exclusiveness is not a factor, and Plant Food will do nothing to improve these plants. So anyway, here's my new list on my top 20 least favorite plants!

Number 20. Backstabbing Mongrel


Just a quick warning, a large majority of the plants on this list are gonna be from Neon Mixtape Tour, as I didn't like any of them aside from Intensive Carrot and the legendary Thyme Warp. So anyway, Celery Stalker. He's not that great of a plant. Sure, he can do a ton of damage, but only to zombies behind him. The zombies in front of him only really eat his front shield. Plus, he only attacks one target, which is a huge negative in this game, since there's far more zombies. Lastly, he was introduced in the wrong world. The one with buffed Jack-in-the-box zombies and object pushing zombies, making him die very easily.

Number 19. The Munching Duo


Fun fact: I actually really liked Chomper in the first game. Since a lot of the plants there lacked the Uumph to kill stronger zombies like Footballers and Bucketheads until you get to the very end, Chomper can easily chew down huge threats that your other plants can't. So he actually had some niché use in the first game. Sure, he sucked in SE, but that's one game mode.

Buuuuuut, in the second game, he, and his sister Toadstool, are borderline useless. The sheer amount of zombies that appear can quickly overwhelm our hungry friends, who can only swallow one zombie at a time, which really doesen't cut it at all. And having enough power to kill zombies isn't nearly a problem anymore, since you can theoretically have extremely powerful plants like Strawburst and Cold Snapdragon at the very beginning of the game. Sorry, Audrey jr., but you're not really cut for this challenge.

Number 18. From Hero to Zero


While Blover went from amongst the worst to amongst the best, Poor little Torchwood went from amongst the best to amongst the worst. It took one simple, but devastating change to turn this giant incinerator to a pathetic spark. They removed his splash. If that change wasn't made, this guy would be an absolute beast, with a fantastic plant food effect, and a great combo with Pea Pod. Darn shame, since I'd have used that combo all the time.

Number 17. 50% sea, 50% weed


In the original list, I put this guy on number 5, which was just excessive. But this time, I put him on a fair spot, since he's not awful, but not good either. Once again, he suffers from One Target Syndrom. And Low Tides can destroy him fairly quickly.

This is the highest Big Wave Beach plant on the list.

Number 16. Craptus


Well, she was buffed, at least?

Despite her being buffed, she's still not a reliable option. She can only shoot through three zombies, which is not nearly enough. What makes her worse is what's supposed to be one of her strong points: Her hiding mechanic. From there, she turns from a slightly better Bloomerang to a Spikeweed when a zombie gets close. Wow, pathetic. I honestly don't get what use she has aside from her plant food effect.

Number 15. Fat Fatty Fat Fat


I'm trying pretty hard to think of a descriptive reason on why this plant is bad, but the reason is just simple. It's a weak Gloom-shroom introduced in a world with a much stronger Jack-in-the-Box zombie, and is pretty much worse than (Cold) Snapdragon in every way.

.#MakeGloomGreatAgain.

(To be continued when  I'm not lazy)