Board Thread:Roleplaying/@comment-28270366-20161017213926/@comment-27227983-20161112121328

Vergel Nikolai wrote: Pumpkin Pro wrote: Predictions:

Armor: Might reduce damage taken by percentage or points

Speed: Might determine who attacks first or determines a chance of a double attack

I was hoping for a luck stat but that'll make things too complicated Armor: # of armor points x 10% your max health = Damage Resistance. then damage taken - damage resistance = total damage. It's fine, defense stats will still exsist. I will tweak your Armor Transfer once this is done.

Speed: Determines who attacks first. Warriors and Pirates will be the slowest, having a base 10-15 speed. Mages have a base speed of 20-25. Spies and Clerics are a good combo and are very important, base speed of 30-35.

Certain items and potions can increase your speed. If your speed is given a multiplier (gained when you attacked three straight turns with the same move), you can attack twice. Multipliers are also gained from potions.

And what do you mean by luck stat? What I mean by luck stat is like some sort of thing that increases the drop chance of items and critical hits by %.