Board Thread:Plants vs. Zombies Heroes/@comment-5891510-20160322223424/@comment-24471175-20160724091640

Commom Solar Leafy Plant: Aloe

Cost 2 Sun. Stats: 0/3, has "Teamup"

End of turn, heal the most damaged plant 4 health. When damaged, bounce this plant

"He maybe a coward but he certainly wants to help"

Uncommon Guardian Plant: Infi-Nut

Cost: 3 Sun. Stats: 0/5

After combat here: If this plant takes no damage, it fully heals itself (even if its max health is boosted)

Uncommon Smart Plant: Ghost Pepper (based on haunting zombie)

Cost 2 Sun. Stats: 1/1. has Afterlife and Amphibious

"Not to be mistaken for an zombie"

Uncommon Guardian Plant: Garlic

Cost 2 Sun. Stats: 1/4

When played, if theres an zombie here, move them to another lane.

"Rumoured to be super effective against Vimpires"

Rare Hearty Science Zombie: Robo-Cone Driver

Cost: 5 Brains. Stats: 3/5,

When destroyed, make an 2/2 Conehead zombie here with armoured 1

"As much as he likes cones, it will never outweigh his love for brains"

Uncommon Hearty Zombie: Parasol Zombie

Cost: 3 Brains. Stats: 2/3, has armoured 1

Zombies next door have +1 armoured value

"Shares her parasol with other zombies, in hopes they'd share brains with her"

Super Rare Guardian Nut Plant: Magnut

Cost: 6 Sun. Stats 0/6, has Armoured 2

Zombie attacks next door are redirected at this Nut

"Picks up metal objects where ever he goes. Not on purpose"

Super-Rare Hearty Zombie: Babysitter

Cost: 4 Brains. Stats: 2/4

When played: All zombies with 2 attack or less are shielded this turn

Super Rare Science Gargantuar: Casino Gargantuar

Cost: 6 Brains, Stats: 3/3

When played, this gets +1/+1 for every card in your hand.

Draw a Card whenever a plant trick is played

"Likes to play Solitaire with roof tiles"

What about tricks?

Super-Rare Plant Trick: Thyme Warp

Cost: 3 Sun

Reset a plant or a zombie (this reverts them to the way they were when played, restoring their health and removing stat boosts). Draw a Card

"Attends all of Party Thyme's parties, he always makes them last longer than usual"

Super-Rare Science Zombie Trick: Time Warp

Exactly the same as Thyme Warp

"Time travelling, now with 100% less plant"

Rare Kabloom Plant Trick: Grapeshot

Cost: 5 Sun

Deal 4 damage to 3 random zombies

"Has less patience than the Grapes of Wrath"

Rare Beastly Pet Trick: Full Moon (Based on Sow Magic Beans)

Cost: 2 Brains

Shuffle four 4/4 Zombie Werewolves into your deck that cost 1 Brain each and have frenzy

"Only played once in a full moon. No wait..."

Uncommon Guardian Trick: Escape Root

Cost: 2 Sun

Bounce a plant, then replace them with an 0/1 Potato Mine

"Hes always full of surprises! And often explosives too"

Rare Sneaky Zombie Trick: Imp-bush

Cost: 7 Brains

Make 3 random imps in random lanes, then all imps do an bonus attack.

Joke Legendary Teammates:

Legendary Guardian Plant: Donald Stump

Cost: 5 Sun. Stats: 4/4

When played, make an 0/6 Wallnut in every lane that has a zombie

"Hes pretty nuts about building a wall"

Legendary Kabloom Plant Trick: Meteor Flower

Cost: 4 Sun

Make an 3/3 Alien Taco Flower in an random lane that says: Anti-Hero 3, Deadly, Teamup, armoured 1

"Reminder to Dave not to eat this plant"

Legendary Smart Tree Plant: Treesus Christ

Cost: 2 Sun. Stats: 2/2, has amphibious

End of turn: Heal all plants and your hero equal to it's current sun cost. When destroyed, bounce this plant instead. It gets +1/+1 and the sun cost increases by 2

(You can keep playing this plant as many times as you want, but the sun cost increases each time)

"The first time he wilted, he regrew 3 days later"

Legendary Crazy Imp Zombie: Gargantuar-Throwing Imp (This is an very muscular Imp)

Cost: 6 Sun. Stats 3/5

End of Turn: Make an random gargantuar in an random lane

"Mistook Professor Brainstorm's Vitamin Z suppliments for Candy"