Board Thread:Plants vs. Zombies Heroes/@comment-33574414-20170608161015/@comment-24471175-20170609014446

Lily8763cp wrote: Thinklogic wrote: Lily8763cp wrote: Thinklogic wrote: Any suggestions on how to counter Dragonfruit in water lanes?

2 opponents in a row played them, then kept freezing any zombies I put infront of it. You don't. You contact Popcap and ask them how they let that overpowered thing stay the way it is yet they nerf Interdimensional Zombie who had no problems before the nerf. I remember at one point when a modder was displaying the Set 2 cards from the files, the Dragonfruit was at one point was nerfed to 5/5, Splash 5, Zombie tricks cost 5 Brains more.

Am I the only one who often feels "legendary guilt" ? Sometimes I feel bad for using legendaries, being the most powerful cards in the game so I make decks without them.

And then you verse a guy who spams Shroom for 2, Pineclones, and Corncopias so you feel like putting them back in.

After dealing with several Pineclone rushers (Grotto, Shroom for two, Pineclone) as well as Dragonfruit (AKA: No tricks allowed) I felt I had to put Zombot-1000 back into my new Immortica deck. That's how it originally was. Then it got buffed to 6/6, Splash 5, Zombie Tricks cost 6 brains more and wasn't changed since.

I might be wrong though. Nah, they increased it back to Splash 6 and added "Amphibious"

I originally thought I could counter it by placing Smelly Zombie infront of it in a gravestone, so the plant hero cannot freeze it (unless Crypto Bean)

But with Amphibious you cannot place gravestone zombies in the water. Placing anything in the water destroy Dragon like Toxic Barrel or Deep Sea Garg just gets frozen.

Normally I'm fine with most legendaries as they're easily destroyable with a trick or a Deadly zombie, but this one has bugged me alot. That might just be my bias towards the Brainy class