Board Thread:Roleplaying/@comment-28270366-20170501115831/@comment-30384301-20170506085616

Vergel Nikolai wrote: (Crash's Battle Results)

Crash uses another Red Pill. He then unleashed a powerful slam at Scavenger #1. Now he's vanquished! +50 coins and +25 EXP to Crash. Home Slam again goes on cooldown, and you lost 120 EP for using it.

Scavenger #2 slashes his sword, -19 and -19 to Crash.

The Skirmisher throws his spears at Crash, -36 and -36 to him.

Crash regenerates 45 HP and 3 EP this turn. His health is critical.

Crash's Battle

You:

HP: 121/550 (+5) EP: 40/250 (+3)

Enemies:

Desert Scavenger #2 - This nomadic person goes place to place in search of good trash.

HP: 300/300 Phys Armor: 10

Phys Atk: 25 Atk Speed: 20

Desert Skirmisher - This guy has an occupation of an assassin and spear swallower.

HP: 200/200 Phys Armor: 10

Phys Atk: 40 Atk Speed: 20

Battle Activity:
 * Crash is in front of the scavengers, both are melee so they can hit you within range.
 * The skirmisher throws spears in a medium range, and is 1 square behind the scavenger. You can't go pass them to him.

Abilities on Cooldown:
 * Home Slam (6 turns left)

Active Effects:
 * None...

Crash decides to move back 2 squares.