November 2019 Patch

The November 2019 Patch is a patch for Plants vs. Zombies: Battle for Neighborville that was released on October 30, 2019.

General

 * Updated Matchmaking to prevent groups from splitting during auto-balancing
 * Enabled guest accounts to play in split-screen mode with regular accounts
 * Battle Arena:
 * Downed portraits: Replaced skulls with character portrait downed state to better communicate team composition
 * NIS gesturing: Players may now gesture during the intro NIS
 * Increased earn rates
 * Added Weekly Challenge progress info next to weekly event titles
 * End-of-Round Podium Updates:
 * Better communication for boasts
 * Improved podium layout
 * Added physical station in Giddy Park to view your Challenges
 * Improved friend zones at spawn points in Team Vanquish Mode Maps
 * Tuned and improved Challenges to make them more balanced to achieve
 * Scavenger Hunt! Do you like Pies?
 * Peachy District Turf Takeover - Adjusted the mini game so it's more fair for attackers (Pause Timer when zombies are controlling points)
 * Improved line of sight Crosshair to be accurate at a distance

Major Bug Fixes

 * Fixed split-screen issue where second player encounters a black screen and can't join
 * Updated Battle Arena issue where players got stuck on a black screen during round one
 * Fixed the ultra combo perk after the player is revived by an ally

General

 * Added support for weapons that have homing to hit quest-related world objects (i.e. [sic] Boogie Traps, Walnut Blockade, etc.)
 * Adjusted sniper aim sensitivity tuned for PC
 * Improved audio for landing critical hits
 * Sensitivity Option can now be set to nearest hundredths

Taking Damage & Mobility

 * Updated logic so, instead of waiting for the next jump, there is an extended period where all jumps are reduced in height

Explosion Shockwave

 * Updated travel time of shockwave damage to better match VFX explosion growth, which affects:
 * Acorn Sap Trap
 * Oak Super Sap Trap
 * Peashooter Pea Cannon
 * 80s Action Hero Bpw Blaster fully charged shot

Chomper

 * Grody Goop:
 * Ability icon now shows active state while gas is active
 * Spikeweed:

Night Cap

 * Upgraded Fleet Footed:

Snapdragon

 * Flame Blower:
 * Fix issue with burn DOT healing zombies back up to min life burn threshold
 * Flare Ball:
 * Swoop Slam:
 * Updated ability camera to be easier to aim
 * Swoop Slam:
 * Updated ability camera to be easier to aim
 * Updated ability camera to be easier to aim

Cactus

 * Upgraded Alacrity:
 * Upgraded Sustenance:
 * Fixed an issue with not checking that Garlic Drone was alive to apply upgrade
 * Upgraded Spud Spotting
 * Upgraded Sustenance:
 * Fixed an issue with not checking that Garlic Drone was alive to apply upgrade
 * Upgraded Spud Spotting

Citron

 * Peel Shield:
 * Sprint now cancels shield
 * Juice Cannon:
 * Spin Dash:
 * No longer stops sprint
 * Spin Dash:
 * No longer stops sprint
 * No longer stops sprint

Rose

 * Magic Thistles:
 * Maintain lock time increased from 0.1 to 0.2 seconds
 * Acquire lock angle increased from 1.65 to 2.5
 * Lock distance increased from 38 m to 45 m
 * Turn angle increased based off distance from target
 * Arcane Enigma:
 * Jinx:
 * Goatify:
 * Upgrade Locked and Loaded:
 * Upgrade Thistle Missile:
 * Jinx:
 * Goatify:
 * Upgrade Locked and Loaded:
 * Upgrade Thistle Missile:
 * Goatify:
 * Upgrade Locked and Loaded:
 * Upgrade Thistle Missile:
 * Upgrade Thistle Missile:
 * Upgrade Thistle Missile:

Soldier

 * Super Stink Cloud:
 * Adjusted spawn location and trajectory to be better aligned with center screen

Imp

 * Robo Call:

Super Brainz

 * Ultra Flying Fist:
 * Reduce damage on small from 37 to 25
 * Reduce damage on medium from 54 to 40.8
 * Reduce damage on large from 80 to 70
 * Reduce lifetime of projectiles to reduce distance from 36.75 m to 27.3 m (actual lifetime decreased from 0.35 to 0.26 seconds)
 * Reduce projectile size on small from 0.45 m to 0.35 m
 * Reduce projectile size on medium from 0.525 m to 0.425 m
 * Reduce projectile size on large from 0.7 m to 0.6 m
 * Heroic Fists:
 * Increased speed multiplier when punching from 0.75 to 0.85
 * Adjusted hitbox size of punches
 * Length increase from 3.2 m to 3.75 m
 * Near width increase from 3.2 m to 3.5 m
 * Length increase from 3.2 m to 3.75 m
 * Near width increase from 3.2 m to 3.5 m

Electric Slide

 * Fixed an issue with Jazz Hands upgrade making plant ability UI flicker on stun
 * Fixed an issue where arcing lighting wouldn’t jump if enemy was vanquished

Scientist

 * Upgrade Dolphin Blasting:
 * Fire rate multiplier now functions as intended
 * Fixed an issue with lifetime of active state not resetting on vanquish

Engineer

 * Bullhorn Swarm: