Board Thread:Plants vs. Zombies Heroes/@comment-27053902-20160729215549/@comment-30453973-20160801161306

Thinklogic wrote: Perin.evrankaya.3 wrote: Thinklogic wrote: DatDramaPlant wrote: Dannylol271 wrote: am I late? So I think AI decks need fixing, the missions are kinda unfair (Because immortica had a undying pharaoh in her hand and she isn't hearty!)

Also ranked needs a nerf... I lost a star for beating a wood league person... Ahh, the AI have been cheating since the dawn of time. And how do you nerf a mode? I often suspect the AI has some sort of control over RNG. I have two portal technicians that I play a lot when using Brainy heros and it literally always spawns an zombie that costs 1 or 2 brains. Today is spawned an Dog Walker and a Squirrel Herder When I play against Brainy Heroes in the campaign though... Rustbolt's Technician summoned an Zombot 1000 when he was gravely losing and won as all I had left were tricks to use on the plants that were now destroyed. During the Manor mission Immortica's technician summoned another technician. I dont even... This is pretty normal, since they are trying their best to prevent you from going any further After making that comment the first technician I used in a ranked match summoned an Copter Imp-Commando which resulted ended up defeating Night Cap (he was already severly losing however)

Still the AI is suspicious, and I've seen similar things with Plant Heroes in the campaign. In Shadow Falls, Solar Flare's Seedling turned into an Brainana at the start of the next turn, so I could not do anything that turn I once had that happening to me too. But I was the Solar Flare. And it was ranked match, so it was amazing.

But yeah, something else I realize is the lucky blocks the AI players get. I never block the big shot even when I'm close to blocking, but they block the toughest hit ever while they're away from blocking.