User blog:Lily8763cp/Plants vs. Zombies Heroes "Balancing" - Lily's Attempt Edition

I'm going to work on the rest of the PvZ GW Saga soon, I swear.

So balancing Plants vs. Zombies Heroes seems popular, so I guess I'll jump on the bandwagon. Order of plants/zombies will be based on the respective pages.

Some "rules" -
 * No tribe changes. Those can happen at random.
 * No buffs or nerfs around Set 4 cards, as they are currently incomplete.

Sea-Shroom
Currently Sting Bean is almost always the better option. Making it immune to Rolling Stone will make it so there's times people would use it over Sting Bean.

Primal Potato Mine
Yes, this changes the potato a fair amount, but hey, it's what it does in PvZ2, this version should be closer to that. Plus, this allows a good card for removal in the Guardian class.

Grave Buster
Almost every other option for removing gravestones is better around now. Let it draw a card. Yes, Grave Mistake does and only bounces, but they're two different classes, so I think it's fair.

Prickly Pear
Just to make zombies weary of using tricks on it. Plus, the subtraction in sun cost will make it better.

Blockbuster
Personally, the evolution cards should do something as well as their evolution. Yes this also has bullseye, I guess that's something, but there should be a little more. To balance it out, this costs one more, but also has slightly more attack. Should increase usage in decks.

Mirror-Nut
This thing is still a pain. This will make it more tolerable. Though to make up for it, now it can deal damage to a random zombie when the nut is destroyed. Aren't I nice?

Body-Gourd
Just give a reason to have 4 of these in a deck. Because one will be "useless" normally, having the strength boost will help.

Sizzle
This can't be an exact Exploding Fruitcake copy yet it pretty much is but come on, this needs a buff. Make it comparable to Squash.

Gloom-Shroom
A legendary that does nothing except have a trait and an evolution. Add something to it.

Sonic Bloom
The weakness of Sonic Bloom is its low health, high cost, and the chance of a block. Giving it Bullseye will make it more effective.

Atomic Bombegranate
Bombegranate just can't do much for its high cost. Adding team-up to those Seedlings will mean so much.

Fire Peashooter
If I'm buffing Sea-Shroom, guess I have to buff Fire Peashooter too huh? So here's some good pea synergy. It's an effective card early game, but there's a reason to play it later.

Re-Peat Moss
If the zombie cards around tricks only activate for the first trick, the plants should "play" that way too.

Bamboozle
Many consider Bamboozle the worst Rare of Set 3. This should help it out a bit. Being cheaper and drawing a card no matter up will be useful, even if it costs a bit of its stats.

Muscle Sprout
Once again, considered the worst Legendary of Set 1 (technically, of the "new" legendaries.) Having a larger boost and bigger start of stats will make it much better.

Captain Cucumber
Cucumber is a little too strong right now, a simple lower in health should do the trick.

Gatling Pea
Once again. This is a weak legendary that doesn't do much except having a trait and an evolution. Make it do something.

Snowdrop
This thing is too strong for their good. It'll still get a good boost, but it'll be easier for the Zombie Hero to destroy, which will be more fair as Freezing prevents Zombies from attacking.

Leaf Blower
Bet you didn't know Leaf Blower was amphibious...or cared. Give a reason for it being in the amphibious lane.

Winter Squash
It might be my salt around freeze decks, but this thing needs to be nerfed. Snowdrop is already annoying enough, but this thing also exists.

Dark Matter Dragonfruit
The trick increase is too much, especially when compared to Defensive End. This is more balanced as it costs +2 more than Defensive End, so the trick cost is increased by 2 as well.

Snake Grass
Bet you forgot this card existed. Adding Team-Up will make it so much better. Yes, it becomes more of a "swarmy" card, but due to its cost and its new 2/2 stats, it shouldn't become too large of an issue.

Witch Hazel
Notice how barely anyone uses this. It just needs a simple health buff. Team-Up would be a little much, since it's comparable to Electric Blueberry.

Fume-Shroom
How come this card in the same class as its main boosters is stronger? Now I can't make it an exact clone, but Fume-Shroom needs to be better than it in some ways.

Water Balloons
Pretty much every card with the "if you made at least x sun" addition is weak, except for maybe Apple Saucer, this will make an otherwise (mostly) unused card at least slightly usable.

Sage Sage
Compare this to Cell Phone Zombie. Much inferior. This way, it keeps the gimmick, but is also useful due to drawing a card no matter, and giving a reason to play it later.

Wing-Nut
Even as a fan of Wing-Nut, I must admit the health is a little much. Lowering it a bit due to it shutting down 3 out of 5 classes (at least for normal Bonus Attacks and Frenzy) is only fair.

Briar Rose
This...thing, is why Flower decks are currently an annoying form of the meta. It's cheap and can make the whole field an automatic field clear. That shouldn't be a thing, especially if it's so cheap.

Squirrel Herder
Squirrel Herder is known as one of the most situational cards in the game, this will add slightly more usage. Squirrels do actually eat seeds and fruit, as well as some other kind of plants, but adding too many options would make it broken, so only Seeds and Fruit have been added.

Kangaroo Rider
Kangaroo Rider is overshadowed by Hover-Goat 3000 due to having an ability that actually wants it to be bounced. Giving Kangaroo Rider a reason to be bounced will even out the usage between it and Hover-Goat, plus, it can possibly scare your opponent into trying to not hurt the Kangaroo Rider, as it'll just come back stronger.

Primordial Cheese Shover
Oh look, another evolution card that does nothing about its evolution ability. While this one in my opinion is honestly really good (cheap removal), it should be able to stand out on its own without the evolution.

Vengeful Cyborg
Vengeful Cyborg is nothing much but a basic 5 cost 5/5...that hunts Plants, making it so a free hit is unlikely. Plus, it's Vengeful, having an ability that benefits the defeat of its enemies only makes sense.

Gadget Scientist
Personally I don't think Gadget Scientist is weak, but a lot of people do. At least if you get this via Bad Moon Rising, it can deal slightly more damage.

Neutron Imp
Come on. If Cosmoss gets buffed when any Environment is played, this should do its ability whenever an Environment is played. Only fair. Man, the Plants get a lot of ability benefits compared to Zombies.

Parasol Zombie
Personally, due to having Untrickable, Parasol has a little too much health. This is much more even (plus compare to Umbrella Leaf, in which it'll have its stats but with +3/+3.)

Interdimensional Zombie
Let's all be honest, this is an underpowered card. But it seems people want that Science synergy, even if it makes it not a good card, so this is a compromise. Has the "precious" Science synergy, but its also decent now.

Zombot's Wrath
This card can only be used to its full potential for 1/2 of the heroes that have access to this card. That should not be a thing. A card should not be good only if used with another class. With this buff, every Crazy hero can use this at full strength, without the need of a Conjure or help from another class.

Gizzard Lizard
This thing is already pretty good, but this is my "manhunt" of cards that only have an evolution ability, so this has to be altered a bit too. To make up for the new ability, which can be very good, the health has been nerfed slightly.

Abracadaver
Having 1 health is not enough for this zombie, especially because, unlike Line Dancing Zombie, it can't move on its own. Overshoot related cards have been this better, but it still needs a slight buff. A little health buff should be good.

Quickdraw Con Man
I really like Quickdraw Con Man, but there are some people buff that say they need a nerf, so moving it to two brains will make it a little harder to use.

Gargantuar-Throwing Imp
Come on, this thing only creates one Smashing Gargantuar (and that's only if it's hit by something with 1 strength!) unless you manage to buff the health. It needs to be a little better.

Ra Zombie
Well thanks to an upcoming card, I can't just make it so they lose only one. But seriously, Ra Zombie needs to be better, especially since said Upcoming Card is going to be better than it in every single way.

Screen Door Zombie
This looks like it has armor. Besides, a basic 5 cost 4/4 isn't that good.

Primeval Yeti
Adding to the hunt is this card. Giving a +1/+1 boost normally will make it great on its own, but the evolution still provides a possibly even greater boost.

Genetic Experiment
This thing could be good, but it doesn't seen much play due to how complicated it can be, adding armored will make it a little more viable.

Jurassic Fossilhead
This thing is amazing, people complain about how OP it is, due to its boost and Untrickable. Though Professional Evolution can be difficult, so instead of a big stat boost, evolution will just give it a stat boost, but a 2/5 with Untrickable can still be a threat, just not as powerful..

Stompadon
Another Set 3 Hearty Card told to be OP. A minor health loss should work.

Firefighter
Another card in which "does anyone even remember this exists?" Secret Agent is (mostly) better, so there should be a reason to use this. Giving a boost from the bouncing would hopefully let it have more use.