Board Thread:Plants vs. Zombies Heroes/@comment-30553109-20170506014945/@comment-24471175-20170625021513

Idea for new hero type: Passive Heroes

After the Maufunction of the Herotron, various plants and zombies have tried to use it to give themselves superpowers. It made them powerful, but not exactly... super.

This type of hero has a passive ability they get for the entire game, but they have NO SUPERPOWERS. They have a block-o-meter, but when its filled they just block the hit.

They can still play superpowers conjured via Quazard or Thinking Cap

Examples:

The Composter: Mega-Grow + Kabloom

This plant hero is a giant pile of compost from Dave's backyard that became sentient due to the Hero-Tron.

Passive Ability: When a plant is destroyed, the Composter eats it. Every 3 he eats, conjure a Compost Compound enviroment.

Compost Compound: Cost: 1 Sun. Plants here get +2/+2

"Plants often fear me, for I eat their fallen friends. But once they see what I got to offer they change their mind."

Imp-Throwing Sensei: Sneaky + Crazy

"A gargantuar that has perfected the art of tossing Imps"

Passive ability: Firdt time this hero takes damage each turn, he makes a 1/1 Swabbie in a random lane.

"He and the Smash debate frequently over what's a better sport. Throwing Imps or Wrestling? The answer is Braaaaaains... obviously."

Grape Gardener: Mega-Grow + Solar

"Rose's castle gardener. Nothing special."

Passive ability: Start of turn: If you made atleast 6 sun this turn, a random plant gets +1/+1

"She'll make sure your garden blooms, as long as there is enough sun."

Gourmedulla: Hearty + Sneaky

"Rated #1 Brain Chef by 86% of Graveyards"

Passive Ability: End of turn: Heal a random damaged zombie or the zombie hero for 2.

Animation: At all times he is frying a brain in a pan. When a zombie is to be healed, he throws the fried brain at them, or into his own mouth.

Note: Originally Composters ability was to heal when a plant was destroyed, but I noticed that would be very OP with Pepper MD or Heartichoke.

"While most zombies flock to every zombie hero they find, Gourmedulla doesnt have to. When you fry brains like him, the heroes come to you."

Hazel: Guardian + Kabloom

Appearance: It's a Hazel Nut tree.

Passive Ability: First time this is hurt by a zombie each turn: Do 1 damage to that zombie, then make a 0/1 Hazelnut in it's lane.

Animation: When Hazel is hurt, the tree gets angry and flings a Hazel Nut at the zombie that hurt it, dealing 1 damage than making a Hazel Nut infront of it.

Hazel Nut: Cost 1 Sun, token, guardian, Nut Plant. Stats: 0/1

Umbrium the Undying: Hearty + Beastly

Appearance: Mummy Gargantuar

Passive Ability: Starts with +5 health. When he takes lethal damage: A random zombie on the field takes the damage instead. If there are no zombies on the field, he dies.

Peeler the Dealer: Solar + Smarty

Appearance: A banana in a buisness suit

Passive Ability: For every 10 sun you spend, conjure a Banana.

Lord of the Dance: Hearty + Crazy

Appearance: An ancient tribal dancer.

Passive Ability: When a zombie is destroyed, a random zombie of the same tribe getse +1/+1

Frankenstein: Beastly + Brainy

Appearance: A Cuckoo Zombie in a science outfit and a conductor rod.

Passive Ability: Starts the match with "Monstrous Experiment" in hand.

Monstrous Experiment: Monster Trick, costs 1 Brain: A 1-Brain Cost Zombie gets "When this is destroyed, bounce this zombie. It keeps this ability."

Basically, his passive is he gets a 1-Brain Zombie always in play or in his hand, unless it gets transformed (HIGHLY recommended not to use Experiment on Interdimensional Zombie)