Board Thread:Roleplaying/@comment-28270366-20170327013642/@comment-28270366-20170414020336

End Round

//@Sans, you should understand that my game isn't really like Undertale, and Ithanalope is not like Asgore.


 * First: All of those things I am refering to are nothing but references, they are not connected to the other game. In some time, I will make references of other RPGs like Diablo, Skyrim, or even Dark Souls. Also, remember your Birthday surprise, Asgore was there. And the bscotch pie won't really affect him logically because, as savage and native to the land, he never had smelled or tasted it and he doesn't even had a wife that left him.


 * Second: That thing Papyrus said is just his intro. You know how in most RPG or other games cases that when a specific character speaks to someone specific and are connected to the story, they will have a special type of conversation. One example is Red Robin encountering AKEE Juju.


 * Third: If I ever reduce his stats whatsoever in that way, then there's no challenge in the boss battle. I noticed that as geared up as you are, a completely unarmored boss with 5000 HP will only be defeated within 5 turns. Where's the fun in that?

//Sans, if you do understand what I said, just please stop making your own story and do what the story does. You are being too random. I'm the game master here, and I have the right to alter my story in any perspective. One last random complain and I will have you on stasis.

//@Everyone, sorry guys. I don't really sound angry while typing the thing above. Just as my though that you guysbthink I was a bit ragey. I just have myself a huge quadruple facepalm once Sans said that line, like he was refering to the game as like the other one, like he doesn't even understand the story. Here's a thing: If you wanted some fillers to your own lore then I can come up with that. Like what I did to Cactopus and Ashfall (and even Camilla inserted herself in the Bloodpetal Arc). There's nothing wrong with that, unless if you go too random and you become irrelevant to the game. And anyone are free to guess what reference I am to insert in the story, just don't say something like "Hey. He said "Fush ro dah". Does that mean we have to fight the Dragonborn?". Unless of course I can confirm it like what I did to Harambe.

Itchanatope is burning and poisoned, -102 to him. The boss charges for a Boulder Seed Barrage, 1/3 ready.

Camilla shoots her seeds, -36 and -54 to the boss.

Ashfall ate a Power Taco on his backpack, +75% attack to him. He shoots a strife of fireballs at him, -45, -45, and -45. He is burning 2x.

Twist activates his Plant Food...

Twist: (Sharp steel crescent. Fly by and bleed your prey!)

''Twist throws away a large steel boomerang that cuts deep through Itchanalope's flesh, juices start coming out of him. Lethal bleed inflicted.''

Steve fires a concussive blast at the boss, -76 to him. Itchanalope's body is so massive, it kinda resist the concussion. Heal Down not applied. (What? You thought in-game physics isn't gonna affect anything?) You need more than that to reduce his healing.

Mag shoots his spores, -17, -17, -17, miss, and -17 to him.

Hielo slashes the boss (I'm not angry when I correct people (unless if it is all caps), or just call him "boss"), -67 to him.

Cactopus drinks her own sap, +40% attack and +25% accuracy.

Neko claws the boss, -74 to him.

Drip throws a twister at the boss, -83 to him. He is weakened by 30%.

Kalos applies Mind Games at Camilla, her armor is boosted by 4 and she'll regenerate 51 HP per turn. Beware of side effects.

Patrick throws a horseshoe at the boss, -45 to him. He's immuned to stuns.

Meltfrost rains down meteor on the boss, -28 and -28 to him.

Sans punches the boss (and by punching I mean he swings his axe at the boss), -91 to him. Papyrus initially throws a large bone at the boss, -73 to him. Suddenly, Doggo came out of nowhere.

Doggo: MOVING! MOVING! MOVING!

Doggo charges to where the bone was thrown with his short swords in hand. Bonus 34 damage to the boss. Itchanalope kicked Doggo out of the scene, not letting him land the bleed.

Red Robin ate his Plant Food and unleashes a raging roar. Everyone's attack is boosted by 75% and speed by 50%.

Wanda fires another ball of magical spores at the boss, -121 to him. Her fume-shroom then blows out a corrosive gas that corrodes his defense down, -5 armor to him.

Jade throws another spear, but missed. The boss is immuned to stuns, so that thing won't work on him.

'''Morning rises up in the jungle. 20 turn left until nighttime.'''

Current Weather: Sunrise

Current Location: Stonehusk Clan Camp, Inside Itchanalope's Temple

Current Stats:

Players:

Camilla - HP: 317/377. Armor: 5 Speed: 38 EXP: 263/300 (Level 9). PFB: 38%

Meltfrost - HP: 236/236. Armor: 4 Speed: 16 EXP: 164/300 (Level 9). PFB: 42%

Twist - HP: 510/510. Armor: 6 Speed: 23 EXP: 162/500 (Level 10). PFB: 70%

Drip - HP: 522/522. Armor: 7 Speed: 21 EXP: 170/500 (Level 10). PFB: 93%

Neko - HP: 293/293. Armor: 3 Speed: 26 EXP: 146/300 (Level 9). PFB: 56%

Ashfall - HP: 468/468. Armor: 7 Speed: 27 EXP: 150/300 (Level 9). PFB: 99%

Sans - HP: 555/555. Armor: 8 Speed: 17 EXP: 229/300 (Level 9). PFB: 13%

Cactopus - HP: 495/495. Armor: 12 Speed: 21 EXP: 184/300 (Level 9). PFB: 52%

Wanda - HP: 350/350. Armor: 3 Speed: 17 EXP: 52/300 (Level 9). PFB: 88%

Mag - HP: 314/314. Armor: 6 Speed: 23 EXP: 50/300 (Level 9) PFB: 48%

Steve - HP: 477/477. Armor: 7 Speed: 24 EXP: 152/200 (Level 8) PFB: 55%

Kalos - HP: 344/344. Armor: 4 Speed: 27 EXP: 130/150 (Level 8) PFB: 62%

Jade - HP: 378/378. Armor: 5 Speed: 16 EXP: 85/150 (Level 7) PFB: 32%

Hielo - HP: 447/447. Armor: 12 Speed: 25 EXP: 85/150 (Level 7) PFB: READY!

Enemies:

Boss Level!

Waves: 5/5

Chief Itchanalope (Boss Battle!) HP: 3668/5000 Armor: 20 (-5) Speed: 50


 * Boulder Seed Barrage - Charges: 3 turns. Deals 250 damage to all enemies.


 * Spiritual Assistance - Grants himself a buff that heals him by 50% total damage he dealt to all enemies. Lasts for 3 turns.


 * Stonehusk Will - (Passive) Immuned to disables of any sort.

Summons:

Papyrus, the Great Skele-Pal (Sans' Brother) HP: 394/394 Armor: 4 Turn: 4 Bone Barrage - Deals 44x3 damage to all enemies. Fetch Command - Throws a huge bone to an enemy. Deals 96 damage and applying a random debuff. Bone Barrier - Creates a shield around an ally that absorbs 443 damage. Special Attack - Attempts to charge a super powerful attack, but gets interfered by the Annoying Dogtail. This will silence all enemies for 5 turns. Can be only used once. Papyrus' Spaghetti - (Passive) Upon expiration, Papyrus will give a spaghetti item to a random ally. This heals by 300 HP and powers up by 80% for a turn. Brother's Death - (Passive) Upon death, Sans' attack is boosted by 100% for a turn.

Fume-shroom (Wanda's Pet) HP: 210/216 Armor: 0
 * Toxic Fumes - Deals 36 initial damage and poisons target, dealing 54 damage per turn. Lasts for 3 turns.
 * Corrosive Fumes - Deals 18 damage and reduces target armor by 4-6. Lasts for 2 turns.

Allies:

Red Robin (Mission Ally) HP: 350/350 Armor: 5 Speed: 20 PFB: 0%
 * Tomahawk Throw - Deals 40x2 damage to an enemy.
 * Spearmint Strike - Deals 75 to an enemy. Lowers his attack by 30%.
 * Voodoo Skulls - (Passive) Spawns a voodoo skull for every turn, max out to 5. Each voodoo skull provides 100 SP. (Active) Throws a skull to damage an enemy, or when all 5 are present, deals damage to 5 enemies. One skull deals 50 damage, +20% per 20% missing SP.
 * Battle Roar (Plant Food Ability) - Boosts all allies attack by 75% and speed by 50%. Lasts for 2 turns.

Patrick O'brainz (Event Ally) HP: 300/300 Armor: 3 Speed: 25 UBB: 58%
 * Clover Shurikens - Deals 3x30 damage to the enemy. He can choose to hit them all in one target or split them at 3 targets with lesser accuracy.
 * Unlucky Horseshoe - Throws a horseshoe that signifies bad luck to the target. Dealing 60 damage and either stunning it for 1 turn, reducing its armor by 8 for 2 turns, or removing any helpful buffs.
 * Lucky Charms - Hands over a cereal box that promises lucky charms to an ally. Healing for 60 HP and either boosting target attack by 20%-40% for 2 turns, increasing his/her speed by 20%-40% for 2 turns, or give them a pure block (shield that ignores some harmful debuff).
 * It's Raining Gold!!! - (Undead Boost Ability) Rains down three Pot O' Lucky Gold, each of them landing on random allies. Giving them the pot, as well as healing them by 35% their max HP, boosting their PF Bar by 35%, and powering them up by 35% for 3 turns.

Potted Plants:

Ghost Pepper (Twist): 3/3 Ready. 6 Lifespan Left.

Shamrock (Twist): 0/5 Ready. 9 Lifespan Left.

Missiletoe (Drip) 5/5 Ready. 6 Lifespan Left.

Fire Peashooter (Meltfrost): 5/5 Ready. 2 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 6 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Guacodile (Sans): 2/3 Ready. 9 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 1 Lifespan Left.

Chomper (Ashfall): 5/5 Ready. 5 Lifespan Left.

Wall-nut (Cactopus): ౩/3 Ready. 3 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 3 Lifespan Left.

Heal Flower (Camilla): 3/3 Ready. 4 Lifespan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Steve): 3/3 Ready. 4 Lifespan Left.

Active Effects:

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.
 * Zealous Aura - (Aura) All allies have +20% armor and +30% attack. Effects decreases by 2% per 10% missing HP.
 * Battle Roar - Everyone has +75% attack and +50% speed. (2 tirns)

Camilla
 * Savage Fury - (Passive) Lost 0% HP; attack boosted by 0%.
 * Sea Sap - Has +40% attack and +25% accuracy. (2 turns)
 * Mind Games - Has +4 armor. Regenerates 51 HP per turn. Expect some side effects. (3 turns)
 * Glaci-Arrier - Has 144/144 SP.

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.

Hielo
 * Fervor - (Passive) Has attacked 1 times straight; attack boosted by 10%.

Wanda
 * Bone Barrier - Has 60/360 SP.

Neko
 * Kitty Lick - Regenerates 66 HP per turn. (2 turns)
 * Voodoo Shard - Has 150/150 SP.

Meltfrost
 * Concealing Flower - Camilla will tank all incoming damage. Camilla will then counterattack the attackers, dealing damage and having a chance to stun them. (2 turns)

Ashfall
 * Flaming Spirit - Attack is greatly increased by 60%, diminishes by 20% per turn. (2 turns)
 * Strengthen - Attack increased by 75%. (1 turn)
 * Glaci-Arrier - Has 144/144 SP.

Twist
 * Steal Shot - Stolen some stats from Itchanalope, +40% attack to him. (2 turns)

Cactopus
 * Mind Games - Has +4 armor. Regenerates 51 HP per turn. Expect some side effects. (2 turns)
 * Sea Sap - Has +40% attack and +25% accuracy. (3 turns)

Red Robin
 * Voodoo Skulls - (Passive) Has 230/300 SP. Gains 100 SP every turn he isn't attacked.

Chief Itchanalope
 * Spiritual Assistance - A buff that heals himself by 50% total damage dealt to all enemies. (2 turns)
 * Steal Shot - Lost some stats to Twist, -40% attack to him. (2 turns)
 * Weaken - Has -40% attack. (3 turns)
 * Poisoned - Loses 54 HP per turn. (2 turns)
 * Burning - Loses 48 HP per turn. (2 turns)
 * Burning 2x - Loses 70 HP per turn. (3 turns)
 * Bleed - Loses 32.5 HP per turn. Worsens by 50% every hit received. Has received 15 hits. (4 turns)
 * Blinded - Accuracy reduced by 40%. (2 turns)
 * Vulnerable - Armor decreased by 5. (3 turns)

NOTE:
 * The following PFs are ready: Hielo.