Board Thread:Plants vs. Zombies 2/@comment-26239911-20151227220415/@comment-26942983-20151228215305

TheGollddMAN wrote: Dekagamer7X9 wrote:

TheGollddMAN wrote:

Dekagamer7X9 wrote:

TheGollddMAN wrote:

Dekagamer7X9 wrote:

TheHandsomePlant wrote:

RobuxShooters wrote:

Dark Ranger 007 wrote:

Dekagamer7X9 wrote: Why does everybody want a defensive shadow plant in part 2? We have enough defensive plants as it is, what else could it do? Must I list all the ones we have so far?


 * Wall-nut
 * Tall-nut
 * Pumpkin
 * Infi-nut
 * Chard Guard
 * Endurian
 * Celery Stalker
 * Garlic
 * Primal Wall-nut
 * Sweet Potato

And as for China exclusives...


 * White Radish
 * Vigorous Broccoli
 * Torchwood (when upgraded to level 2 or higher)
 * Small Chestnut Team
 * Pineapple

Let me know if I missed any. Bottom line, there's not much you can do with a defensive shadow plant that can't already be achieved by plants we already have. Pumpkin!? Also you missed Peanut Pumpkin is in Plants vs. Zombies 1, is it not? But it's not in PvZ2, thus not counting for the list. What more could a new one do that we haven't already seen? Most new plants already do what we've seen by combining abilities. Even the existing Shadow plants are old abilities rehashed somewhat into new abilities. So what's the problem combining two defensive plants in one with that powered and not powered gimmick? Moonflower, Nightshade, and Shadow-shroom, for the most part bring at least something new to the table. What could a defensive shadow plant do? Here's some I can think of:


 * It could be a generic defensive plant that has more health when boosted. (Wall-nut, Red Stinger)
 * It could be a generic defensive plant that gains a long-ranged attack when boosted. (Wall-nut, Red Stinger)
 * It could be an attacking plant that becomes defensive when boosted. (Red Stinger, Pea-nut)
 * It could be a generic defensive plant that gains a melee attack when boosted. (Wall-nut, Endurian, Level Upgraded White Radish)
 * Or we could literally give it the function of any other defensive plant when it's boosted.

But, I can't even think of a way it could have an ability that doesn't just outright copy the abilities of another plant. All the abilities you listed are something just like what you said happens with the other shadow plants. Why is it that you yourself think that the other plants bring something new to the table when the defensive plant can have any of the above abilities but is considered generic?

From my eyes, I see all the above abilities also as something new to the table. Funny how you yourself point out the pros that can be from a shadow defensive plant but then call it generic while calling the other generic plants as something new. Hypocrite much? MF is basically a plant that was made to boost other shadow plants. That seems an awful lot like Sunflower Singer which is even better and came before.

Nightshade is basically an offensive plant that loses leaves like Chard Guard (and even the same three times).unless you boost it. Then it becomes a Red Stinger without column restrictions. Visually it even has almost the same throwing animation as Bloomerang.

Shadow Shroom is another plant that needs to be eaten in order for the effect to work. There are already a lot of plants in PvZ2 that do that. Also the effect of killing zombies but slowly (depending on health) is basically what Chili bean does but after 2 seconds delay.

In a way, all these plants have some sort of recycled or reskinned abililty. Similarly, another reskinned shadow defensive plant wouldn't be bad. A fast recharge defensive plant that can heal itself faster after boosting it with MF. Simple concept, rehashed idea from Infi-nut but works nonetheless. 1. MF also produces more sun with more shadow plants.

2. That's like comparing Chard Guard and bowling bulb!

3. So you think Hypno Shroom is similar to chili bean. And some zombies have higher health and won't be killed that fast. Also, the boosted effect is unique.