Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20180626142211/@comment-32696444-20180629011748

Insanitor101 wrote: IAmPlayer wrote: CWJ-D wrote:

IAmPlayer wrote: CWJ-D wrote: IAmPlayer wrote: FIRST! On-topic, my tables of the Plants are now finished. Take a look. Sundew needs a buff. With 2/2 for 4 sun and its ability needing to hurt a zombie to activate, it will probably get to attack only once, and is thus outclassed by an UNCOMMON card.

Tangle Ke-... No. This trick is the exact opposite of "versatile," something which makes WaZ, Lawnmower, and Squash viable. A trick that works on only one lane does not merit a rare.

Also, Chrysanthemum having multiple abilities? Well then, this is quite a coincidence. How about Sundew being 4-cost 3/3, would that be good?

Tangle Kelp, Tangle Kelp, Tangle Kelp, Tangle Kelp! I don't know what to change about it, since it works only in 1 out of 5 lanes (except for missions), maybe it should've costs 1 instead. Maybe a 4-sun 2/3 that gives zombies -1/-1 and heals the plant hero for 2.

About Tangle Kelp. This game is not a good one to introduce Tangle Kelp since there is only one aquatic lane, so you should give it the Lily Pad treatment and give it an extra ability. Okay then.

Huh, maybe like making Tangle Kelp a 3-cost 1/3 with Amphibious that Destroys a Zombie on water when on water, but the Zombie in the same lane gets -1/1 when on the ground? I know it's Solar, bt i'm giving it Amphibious for an exception. Hey, theres amphibious cards in mega grow smarty and guardian so whatevs Okay then, but there are no Amphibious Mega-Grow, Kabloom and Solar cards in my set ever before. So, that's why I placed it as an exception, because the ability is mostly stat reducing but rarely destroys a zombie on water.