Board Thread:Plants vs. Zombies Heroes/@comment-5760976-20160714172601/@comment-25982947-20160714183743

Perin.evrankaya.3 wrote: Zombotanist wrote: Perin.evrankaya.3 wrote: MitBoy wrote: Perin.evrankaya.3 wrote: We were talking about nerfing Power Flower, right? Rght. I rather disagree that it is super OP. For example, beastly and crazy class have gargantuars who are just as strong, if not stronger. I also have to say that (in my opinion) Solar class is weaker than others. I don't really know which side I would think is the weaker one, but Power Flower doesn't need a nerf IMO, either. It has high health and stuff, but it can't hold a smash from the Gargantuar that gives all his brothers Frenzy. But a single Gargantuar by itself isn't that big of a deal, Power Flower on the other hand is, (long block of text incoming).

Pretty much all Plant classes have some way to deal with Gargantuars: Mega Grow can boost a plant to just kill it outright, same with Kabloom as well as having direct damage, Solar has Squash/Lawn Mower, Guardian has high health plants that the Garg can't kill in one hit so it doesn't get to benefit from frenzy, and Smarty has bounce and freeze.

Meanwhile the Zombie classes can't use its most useful abilities to deal with Power Flower most of the time: Hearty can't use Rolling Rock/Weed Spray, and boosting your zombies' health won't stop the PF from staying alive and healing the plant hero plus doing damage multiple times thanks to strikethrough, Crazy's damage output is almost always not enough to deal with a Power Flower (Consider that after the plant hero puts down a PF the zombie hero only gets to use tricks that turn), Smarty can't really use bonus attacks to its advantage most of the time since the plant hero can just put the PF in an empty lane, Beastly can't reliably use Locust Swarm on the first turn a PF is planted, since the zombie hero would have had to not put any zombies that turn, Sneaky has the best options since it can possibly bounce it, but then the plant hero can just put it back next turn.

What people fail to consider a lot of the time is that zombies and plants don't have the same options to deal with one another, so even if a zombie and a plant might seem equal in strength on paper, (like a Gargantuar and Power Flower), you have to remember that it's easier for plants to react to a zombie than it is for zombies to react to a plant, (but at the same time it's easier for zombies to react to a plant trick than it is for plants to react to a zombie trick). In the round where you can play both, there is a medium/low chance that you will even have any flowers around it to get extra sun. And even if you do, you might not always have something that can boost the flower or weaken the gargantuar.

In the case of Immorticia, she can use gentleman zombies for extra brains in the tricks phase, and The Smash can use flag zombies to save some brains for tricks. Therefore they can weaken your flower, and (in the case of the Smash) get rid of it directly after weakening it.

One can easily access Landscaper, decreasing the Strikethrough's usefulness, and making it immune to Rolling Stone. Same can be said for Shrink Ray.

If the Plant Hero tries to save it by boosting, that makes it immune to Rocket Science, which any Brainy hero can use.

Combining "Super Stench"ed zombies with Gadget Scientist can kill the Power Flower if there is a deadly scientist in front of it.

Also, in the round the Power Flower is played, the opponent will most likely have access to Locust Swarm (if they are beastly), therefore can eliminate it without struggle - also boosting Zookeepers and Cat Ladies (if any) in the process.

I hope I mean well. Yeah but what I meant was that zombies can only deal with it effectively if they already have zombies ready for it, plants on the other hand have much more freedom to deal with strong zombies thanks to having both plants and tricks at their disposal.