Board Thread:Plants vs. Zombies Heroes/@comment-25546049-20161021082513/@comment-5939269-20161025111345

Urdjur wrote: Imp Man, yeah I agree people make stupid plays sometimes. There seems to be SOME correlation between rank and play skill, but I swear, sometimes I face rank 15+ plants and it feels like their 5 year old daugther got a hold of their iPad. :p

I'd be so bold as to suggest that only about 10% of the opponents I face actually play WELL. Such as positioning a Snowdrop in such a way that, when grown, it will trump my zombie and then freezing another threat to make it grow and deal with that threat later with frost pea or some such. About 20% more avoid obvious mistakes (as in, actually read cards, like the Sky Shooter example you bring up - not that I recommend running that plant to begin with in ranked battle, but anyway). The remaining 70% are a complete wash. My girlfriend can defeat them while doing the dishes at the same time. It's not even funny :(

Skyshooter isn't too great of a card of it's own but does amazingly well in a deck designed to run with it. Take my Damage Ramp deck with Captain Combustible for example.

x4 Pea Pod

x3 Sweet Potato

x3 Torchwood

x3 Black Eyed Pea

x4 Fire Peashooter

x3 Berry Angry

x4 Repeater

x4 Pod Father

x3 Plant Food

x4 Skyshooter

x3 Potted Powerhous

x2 Espresso Fiesta

The deck works well in ranked multiplayer, and while not without it's flaws is a very good deck. Sweet Potato and Torchwood serve as a good "Pseudo Wall-nut", that while have half the health, both serve a very good purpose that can be used in the deck. Pea pod in general is a threat from 1 meaning opponents will have to deal with it quickly or let it become a game changer. Black eyed pea works very well in this deck because it pressures the opponent into not playing tricks, as well as getting buffs when the opponent chooses to anyways. Firepeashooter just has good stats for turn 2.. not much to say. Berry Angry is there to help ramp the damage of each unit even higher. Repeater is a threat due to his bonus attacks and any buffs not dealt with by the opponent are effectively doubled. Pod Father is there to lend a hand to most of the attacking units, '''especially skyshooter (Who gets +4/+4 due to height lane and pod father boost, becoming a 7/6 on turn 4). '''Plant food is there to clear the lanes whilst also buffing the cards even higher, something that is very useful. Potted Powerhouse is the main nightmare fuel of the deck. With so many ways to buff, this card can easily become a 10/10 or higher for 5 cost if drawn early. Espresso Fiesta is there as the game ender, causing a quick end to the game once it's usage is permitted.