ZomBotany 2

 is the 17th Mini-game in Plants vs. Zombies. It is a more difficult version of ZomBotany. It is mainly known for the plant/zombie hybrids (see below). Unlike its predecessor, the events of unfold in a Pool setting.

Zombies
Main Article: ZomBotany Zombies
 * Peashooter Zombie - Fires one pea at a time at your plants.
 * Gatling Pea Zombie - Fires four peas at a time at your plants.
 * Wall-nut Zombie - Absorbs 65 hits.
 * Tall-nut Zombie - Absorbs 120 hits.
 * Squash Zombie - Walks faster and squashes the first plant it meets.
 * Jalapeno Zombie - Destroys a whole lane after a set fuse after a while.
 * Zombie Yeti - Only appears if you've encountered it previously.

All ZomBotany Zombies also have Ducky Tube versions, with the sole exception of the Squash Zombie.

Community Strategies
These various strategies are recommended for finishing. They have been created by the Plants vs. Zombies community. Feel free to add your own strategy.

Strategy 1: Loadout (9 Seed Slots) designed by RandomguY
Note - This strategy requires these upgrade plants: Twin Sunflower, Gloom-shroom, Imitater. Plants required:
 * Sunflower
 * Twin Sunflower
 * Fume-shroom
 * Gloom-shroom
 * Coffee Bean
 * Potato Mine
 * Garlic
 * Wall-nut
 * Imitater Potato Mine
 * Tangle Kelp (optional)

A Rake is recommended.

About This Strategy
This is the first strategy ever created by the Plants vs Zombies community. It was developed in 2009 and accidentally deleted later on. Since then, it has been recovered and improved. The Gloom-shroom's high Area of Effect Damage per Second coupled by its multiple lane coverage makes it an excellent plant for this mini-game. However, this strategy lacks Lily Pads and is extremely vulnerable to Ducky Tube Tall-nut Zombies. Tangle Kelp help immensely, but a tenth seed slot is required.

Sun Supply
You will have 12 Sunflowers' worth of Sun production in this strategy.

Like ZomBotany, this level can be easily beaten with a Gloom-shroom -based strategy. Start planting Sunflowers as soon as possible; try to base them mainly in the second and fifth rows.

Early Defense
Kill the first zombies with Potato Mines and Imitater Potato Mines. Defend your Sunflowers with Wall-nuts if you wish. Place a Fume-shroom in the second row from the top, third column from the right and plant a Wall-nut in front of the Fume-shroom immediately. Do the same for the fifth row. Keep on using the Potato Mine and its Imitater version on the zombies.

Later Defense
Upgrade the Fume-shrooms to Gloom-shrooms as soon as possible. Upgrade the Sunflowers to Twin Sunflowers every so often. Plant Garlic in front of the Wall-nuts. Replace the Garlic every so often. Dig up Sunflowers and Twin Sunflowers accordingly to guarantee four Gloom-shrooms per row.

Strategy 2: Peashooting Plants (6 Seed Slots) designed by Swampert rox
Plants required:
 * Sunflower
 * Lily Pad
 * Peashooter
 * Snow Pea
 * Wall-nut
 * Squash
 * Tall-nut/Repeater (optional)
 * Imitater Wall-nut (optional)
 * Pumpkin (optional)
 * Puff-shroom (optional)

A Rake is strongly recommended.

About This Strategy
This is a phenomenal strategy. Its basis is exceedingly simple: usage of the three of the most fundamental plants possible - the Sunflower, Peashooter, and Lily Pad. Yet the mathematical genius behind it is awesome. Each row can deal enough damage to dispatch a Wall-nut Zombie before it reaches the plants. And Tall-nut Zombies take a limited number of bites from a Wall-nut before groveling. More statistical amazement awaits as these plants alone are enough to complete without losing any Lawn Mowers or Pool Cleaners. This is the only strategy on this entire page that can complete using only six seed slots!

Sun Supply
You will have 6 Sunflowers' worth of Sun production in this strategy.

Plant 6 Sunflowers in Column 1, with Lily Pads in Rows 3 & 4. If you have the Garden Rake, avoid planting Sunflowers in the Rake's row for the time being.

Early Defense (No Rake)
When the first zombie appears, you should still be planting Sunflowers and establishing your sun supply. Plant a Wall-nut in Column 5 and a Peashooter in Column 2 of the corresponding row. The next zombie should appear before the Wall-nut has finished recharging. Squash this zombie. The next zombie appears just after the Wall-nut has finished recharging. Plant another Wall-nut/Peashooter combination. The next two zombies should appear together. Squash one of the zombies, and use a lone Peashooter to dismantle the other. Afterwards, place a Wall-nut in front of the weakened Peashooter and plant another Peashooter in the fourth and last land row. Zombies should now start appearing in the pool. Use two Peashooters to defeat the two pool zombies that appear, and protect the final land row with a Wall-nut. As zombie density begins to rise, double firepower in each row by planting a second column of Peashooters in Column 3. Finish the column of Wall-nuts (Column 5) to prepare for the first wave.Tall-nut Zombies are not in ZomBotany.

Early Defense (With Rake)
Plant Sunflowers in Column 1 in the rows with no Rakes. You should be able to establish one Sunflower on a Lily Pad. The first zombie will be destroyed by the Rake. The second zombie can be stopped with a Peashooter on Column 2 and a Wall-nut on Column 5 of the corresponding row. The third zombie should be squashed. Zombies 4 & 5 will appear together; a Peashooter/Wall-nut combo is sufficient for one zombie, while a lone Peashooter must fight the other. Immediately protect the lone Peashooter with a Wall-nut once it recharges, and plant another Peashooter to face off against the zombies in the last row. Swiftly establish a column of Peashooters along the entirety of Column 2 and a column of Wall-nuts among the lawn squares of column 5. Due to the relatively long cooldown of the Wall-nut, a Sunflower can act as a meat shield under extreme circumstances. If you have the time and resources, then a second column of Peashooters may be established in Column 3. Then your defenses should be able to weather the first wave.

Wave 1
Squash Zombies and Wall-nut Zombies may appear. If a Squash Zombie appears, then plant a Sunflower on top of it to cause it to glitch and miss the Sunflower. Hopefully you will receive a 25 Sun rebate for the Sunflower.

Wall-nut Zombies are more troublesome; they take 72 peas to defeat. Plant a Peashooter in Column 3 on the corresponding row, and, if you have enough sun, plant a Snow Pea in Column 4. Repeat this strategy for each and every row.

Gatling Pea Zombies take 10 normal peas of damage to dismantle and fire four peas themselves per round. They can destroy Sunflower meat shields quite quickly, so plant a Wall-nut in the same row and maintain it. Buying the Wall-nut First Aid from Crazy Dave 's shop helps significantly.

Jalapeno Zombies have a short fuse before they detonate. Immediately Squash it if it appears. If multiple Jalapeno Zombies show up simultaneously or in quick succession, then either significantly increase the firepower of the Jalapeno Zombie 's row or evacuate the doomed plants with the Shovel (although two Peashooters and a Snow Pea have an adequate chance of dismantling it). The Squash is indispensable against Jalapeno Zombies.

Tall-nut Zombies take a staggering 144 peas to kill. If one appears, then make sure that you have two Peashooters, one Snow Pea, and one healthy Wall-nut in the Tall-nut Zombie 's lane. The Squash can be used here, although it should be reserved for incoming Jalapeno Zombies.

Wave 2
Replace damaged Wall-nuts as necessary. Feel free to start a second column of Wall-nuts on Column 6. Once the skeleton of this strategy is complete, just replace Wall-nuts and counter Squash/Jalapeno Zombies as necessary.

Final Wave
The last wave is a challenging assortment of zombies. Parry Squash and Jalapeno Zombies with the basic strategies and deal with the rest using your Peashooters, Snow Peas, and Wall-nuts. Since this is the final wave, any Tall-nut or Wall-nut Zombies left over can be dealt with using Squash.

Extra Seed Slots
If you picked the Imitater Wall-nut, then use a Peashooter/Imitater Wall-nut combo on the zombies in conjunction with the classic Peashooter/Wall-nut combo. If you picked the Repeater and/or the Tall-nut, then replace the Peashooters and/or Wall-nuts with their stronger cousin during and after Wave 2. If you picked the Puff-shroom, then use it as a buffer for Squash Zombies. If you picked the Pumpkin, then it can be used as a last resort as a buffer for Tall-nut Zombies.

Strategy 3: Gloom-shrooms (7 Seed Slots) designed by RandomguY
Note - This strategy requires these upgrade plants: Gloom-shroom.

Plants required:
 * Sunflower
 * Fume-shroom
 * Gloom-shroom
 * Coffee Bean
 * Garlic
 * Potato Mine
 * Cherry Bomb
 * Imitater Potato Mine/Imitater Cherry Bomb (optional)
 * Twin Sunflower (optional)
 * Squash (optional)

A Rake is very useful, but not necessary.

About This Strategy
Gloom-shrooms are one of the most exploited plants. Combined with Cob Cannons, Winter Melons, Fume-shrooms and other powerful plants, they form the basis of Survival: Endless. In conjunction with Garlic, Gloom-shrooms can demolish hordes of zombies while severely abridging the effect of Jalapeno Zombies, Peashooter Zombies, and Gatling Pea Zombies.

Sun Supply
You will have 6 Sunflowers' worth of Sun production in this strategy.

Build 4 Sunflowers on Row 2 in Columns 1 through 4. Then, plant 4 Sunflowers on Row 5 in Columns 1 through 4.

Early Defense
Plant two Garlic in Rows 2 & 5 on Column 9. Continue planting the eight Sunflowers and prepare a Potato Mine for each and every zombie. Once all eight Sunflowers have been established, collect 225 sun. Plant a Fume-shroom on Column 5 in either Row 2 or Row 5. Upgrade it to a Gloom-shroom. Once you've collected enough sun, destroy the next zombie with a Potato Mine and wake up the Gloom-shroom with a Coffee Bean. If two zombies are sighted on the same row without the Gloom-shroom in its vicinity, then use a Cherry Bomb instead of a Potato Mine. Once the Gloom-shroom is recharged, plant another one on Column 5 on the other center land row (Rows 2 & 5). Wake it up with a Coffee Bean. Plant two Garlic on Column 8 in Rows 2 & 5, while keeping the Garlic on Column 9 intact.

Wave 1
Replace damaged Garlic and continue to add Gloom-shrooms along Rows 2 & 5. If you see a Wall-nut or Tall-nut Zombie, prepare a Potato Mine for it. Wall-nut and Tall-nut Ducky Tube Zombies cannot be destroyed as easily; when one approaches, dig up the corresponding Sunflower in Column 4 and plant a Cherry Bomb. Once two Gloom-shrooms have been established, Wall-nut Zombies can be ignored.

Waves 2 & 3
Add Gloom-shrooms along Rows 2 & 5 in Column 6 & 7. Once you have a total of six Gloom-shrooms, dig up the Sunflowers in Column 4 and replace them with two more Gloom-shrooms. Once a total of eight Gloom-shrooms have been planted, you're done with establishing a solid defense. The only maintenance required is Garlic replacement. All zombies, including Tall-nut Zombies, are eradicated by the Gloom-shrooms.

Extra Seed Slots
If you picked the Imitater Potato Mine or the Squash, use them to back up early defense. If you picked the Imitater Cherry Bomb, use them to back up anti-Tall-nut Ducky Tube Zombie defense. If you picked the Twin Sunflower, then upgrade the Sunflowers in Columns 1, 2, and 3 to Twin Sunflowers.

Strategy 4: Cattails (8 Seed Slots) designed by IP 98.237.240.209
Note - This strategy requires these upgrade plants: Twin Sunflower, Cattail.

Plants required:
 * Sunflower
 * Lily Pad
 * Wall-nut
 * Cattail
 * Potato Mine
 * Twin Sunflower
 * Chomper
 * Squash
 * Imitater Potato Mine/Imitater Squash (optional)
 * Jalapeno/Cherry Bomb (optional)

Interestingly, this is one of the few strategies that do not use the Rake.

About This Strategy
This is arguably one of the easiest strategies to execute. All you have to remember is SCAN, a handy acronym for Sunflowers, Cattails, And Nuts - and that's all there is to it. A 2x2 square of Twin Sunflowers, a 2x2 square of Cattails, and a 2x2 square of Wall-nuts.

Sun Supply
You will have 8 Sunflowers' worth of Sun production in this strategy.

Plant four Sunflowers on Lily Pads in Columns 1 and 2 of the pool rows (Rows 3 & 4). If you can, upgrade all four of them to Twin Sunflowers.

Early Defense
Because the rake isn't used in this strategy, use Potato Mines and Squash to eliminate the first four or five zombies that appear. Then plant a Lily Pad and Cattail in one pool row (Rows 3 & 4) on Column 3 and a Wall-nut on a Lily Pad in Column 5 of the corresponding row. Repeat this in the other pool row. Then the first wave will begin.

First Wave
All kinds of zombies will appear here. Peashooter and Gatling Pea Zombies can be destroyed by the two Cattails. {C Jalapeno Zombies will blow up nothing; however, those in the pool must be squashed immediately before they destroy precious Cattails and Twin Sunflowers. If the Squash is still recharging, then a Chomper can eliminate this threat. Squash Zombies might trigger the Lawn Mowers, so use a Sunflower to deflect it. Tall-nut Zombies can be instantly killed by a Chomper. During the time before the second wave, add two more Cattails on the pool rows in Column 4. Add two Wall-nuts on Lily Pads on Column 6.

Last Waves
Replace Wall-nuts as necessary throughout the level. Eliminate Wall-nut, Tall-nut, and Jalapeno Zombies with Chompers and Squash. The Potato Mine should be used only as a last resort. Continue to use Chompers and Wall-nuts for the entirety of waves 2 and 3.

Extra Seed Slots
If you picked the Imitater Squash or Imitater Potato Mine, use them to eliminate early zombies and assist in the demolition of tougher zombies. If you picked the Cherry Bomb or Jalapeno, then you can use them as a last resort or to clobber troublesome waves.

Strategy 5: Winter Spikes (9 Seed Slots) designed by StuccoGuy
Note - This strategy requires these upgrade plants: Cattail, Spikerock.

Plants required: Please refrain from buying a Rake.
 * Sunflower
 * Lily Pad
 * Wall-nut
 * Cattail
 * Spikeweed
 * Spikerock
 * Snow Pea
 * Squash
 * Garlic
 * Tall-nut (optional)

About This Strategy
This is a variation to Strategy 4. The premise here is that the Snow Pea sufficiently slows the zombies down enough for the Spikerock to kill them. The Cattails deal that last bit of damage to finish off Wall-nut and Tall-nut Zombies. Snow Peas and Spikerock are a well-known combination, sort of like Gloom-shrooms and Garlic or Gatling Peas and Torchwoods.

Sun Supply
You will have 14 Sunflowers' worth of Sun production in this strategy.

Plant Sunflowers along Rows 1 & 6 in Columns 1 through 7. Plant Garlic on Rows 1 & 6 on Column 9.

Early Defense
Concentrate on collecting sun and planting Sunflowers. When two zombies appear, squash the one closest to your house. Once all 14 Sunflowers have been established, plant two Garlic in Column 8 of Rows 1 & 6. Now plant three Spikeweeds on Row 2 or Row 5 along Columns 7, 8, and 9 while continuously squashing each zombie that appears. Three more Spikeweeds should be planted along the other row in Columns 7, 8, and 9. When the first Ducky Tube Zombie appears, plant a Cattail in Column 2 on the pool row (Rows 3 & 4) that does not contain the zombie. Then plant a Wall-nut on Column 6 of the Cattail 's row. Plant more Cattails along the populated row, leaving Column 1 empty.

All Waves
Deal with Squash, Wall-nut, and Gatling Pea Zombies as necessary. Replace damaged Garlic with fresh ones. Place two Wall-nuts on Column 5 of Rows 2 and 5, and upgrade the Spikeweeds on Column 9 to Spikerocks. Plant two Spikeweeds on Column 6 of Rows 2 and 5. When you populate the room behind the pool Wall-nut with Cattails, plant a second Wall-nut on Column 6 of the other pool row. Plant Cattails along that other pool row in Columns 2, 3, 4, & 5. Then plant four Snow Peas along Column 1 in Rows 1, 2, 3, & 4. Upgrade all Spikeweeds to Spikerocks. Replace Garlic and Wall-nuts as necessary. Otherwise, your mix of plants is enough to finish off all zombies that appear.

Extra Seed Slots
If you picked the Tall-nut, you can use it as a replacement or in conjunction with the Wall-nut.

Strategy 6: Bomb Shrapnel (9 Seed Slots) designed by SW8573
Note - This strategy requires these upgrade plants: Cattail, Spikerock, Imitater.

Plants required:
 * Potato Mine
 * Imitater Potato Mine
 * Squash
 * Sunflower
 * Lily Pad
 * Cattail
 * Spikeweed
 * Spikerock
 * Garlic

You need the Rake.

About This Strategy
This is an interesting strategy, not because it relies a little too heavily on Spikerock as it is on the fact that it doesn't use Wall-nuts, Tall-nuts, or Pumpkins! To protect the precious plants, Garlic is used as a meat shield. The few zombies that escape the volley of spikes are eliminated by Potato Mines placed just at the end. Unlike the other strategies, this one unlocks the achievement Wall-Not Attack.

Sun Supply
You will have 14 Sunflowers' worth of Sun production in this strategy.

Plant as many Sunflowers as you can along the top and bottom rows. Plant 4 Garlic on Row 1 Column 8, Row 6 Column 8, Row 1 Column 9, and Row 6 Column 9.

Complete Strategy
Kill the first zombie using the Rake. Dismantle the next few zombies with Potato Mines, Imitater Potato Mines, and Squash. After fully constructing your source of sun, plant a Cattail anywhere in Rows 3 and 4 & Columns 1 through 4. Shield your Cattail with four Garlic strategically placed on Columns 5 through 8 on the corresponding row. Plant Spikeweed and Spikerock in the second and fifth rows for extra offensive power. Continue planting Cattails along the pool row with the Garlic shield. Once four Cattails have been established, build a set of four Garlic in the alternate pool row along Columns 5 through 8. Continue planting Cattails until you have a box of eight Cattails on Columns 1, 2, 3, & 4 and Rows 3 & 4. Plant two Potato Mines on Column 1 at Rows 2 and 5. Counter zombies as necessary; the Cattails and Spikerock can eradicate the majority of them.

Note
The Sunflower can act as a substitute for the Garlic as a meat shield for the Cattails. Even though the Garlic can sustain more bites than the Sunflower, both cost 50 Sun and can be shot down in 16 peas. The Garlic has a much more important job of deflecting dangerous zombies hungry for Sunflower brains, whereas once the Sun generation zone is established, Sunflowers do not have much real use other than as a meat shield. Before they are shot down, Sunflowers may provide a 25 Sun rebate and can continue to produce Sun long after they were planted.

Strategy 7: Winter Melons (10 Seed Slots) designed by IGNATIUS
Note - This strategy requires these upgrade plants: Winter Melon, Twin Sunflower.

Plants required:
 * Melon-pult
 * Winter Melon
 * Lily Pad
 * Sunflower
 * Twin Sunflower
 * Wall-nut
 * Puff-shroom
 * Coffee Bean
 * Hypno-shroom
 * Squash

The Rake is helpful.

About This Strategy
If you need a challenge, then this is the strategy for you. In order to kill a zombie, you must use a Winter Melon, or 500 sun. Squash cost 50 sun apiece and are highly insufficient for the onslaught. Twin Sunflowers have no safe spaces to be planted on, and you don't have anything to protect the dangerous pool rows with. You have to solve that, and more, with this strategy. Good luck - you will need it.

Sun Supply
You will have 12 Sunflowers' worth of Sun production in this strategy.

Defense
Plant 6 Sunflowers and base them along the topmost row. Upgrade them to Twin Sunflowers as soon as possible. Protect them by planting a Puff-shroom on Column 9, a Wall-nut on Column 8, and a Melon-pult on Column 7. If you still have the Sun, upgrade it to a Winter Melon. If the first row is attacked by a Peashooter Zombie, then eliminate it immediately with a Squash. When more zombies start appearing, use Squash to kill them and Puff-shrooms to delay them. Squeeze enough Sun to complete a column of Melon-pults along the leftmost column and a column of Wall-nuts along Column 2. Slowly upgrade each Melon-pult to Winter Melons. Note that Winter Melons can decapitate a Tall-nut Zombie before it reaches the protective Wall-nut. Use Puff-shrooms to deflect Squash Zombies, Squash to deflect Jalapeno Zombies, and Hypno-shrooms woken up by Coffee Beans to deflect troublesome Tall-nut Zombies.

Variation
A variant of this strategy is to plant the Twin Sunflowers along the first column instead of the first row. The strategy for this variant is vastly different than the original.

Strategy 8: BOMB All Together! Edition (10 Seed Slots) designed by Hitoridakeno
Note - This strategy requires these upgrade plants: Twin Sunflower, Imitater.

Plants required:
 * Sunflower
 * Twin Sunflower
 * Potato Mine
 * Cherry Bomb
 * Squash
 * Imitater Squash
 * Coffee Bean
 * Ice-shroom
 * Doom-shroom
 * Lily Pad

The Rake is not needed.

About This Strategy
Members of the Plants vs. Zombies community may know Hitoridakeno, a seasoned zombie fighter who specializes in one-use plants. His strategy is an example of expertise in the timing of plants. This strategy is completely dependent on instantly detonating or instantly killing plants.

Early Defense
Plant Sunflowers and Twin Sunflowers on Lily Pads based on the left side of the pool. Plant Sunflowers in front of the Twin Sunflowers to shield them from enemy bullets. Use the Potato Mine to destroy individual zombies. Utilize the Squash and the Imitater Squash for anti-pool defense, the Ice-shroom as a tool to stall waves, and the Doom-shroom to destroy waves bunched too closely together. The Cherry Bomb can be used as a last resort.

The Waves
Between the first and last waves, stockpile Ice-shrooms, only using them in emergencies. During the two large waves, activate your Ice-shrooms to stall the zombies, buy time for your plants to recharge, and bunch waves together for a Doom-shroom blast. Remember that you still have the Cherry Bomb!

If you are overwhelmed the zombies in the pool for destroying your stockpiled Ice-shrooms, meat shield Sunflowers, and "well protected" Twin Sunflowers, you can exchange the Cherry Bomb in your seed queue for the Tall-nut the next time you attempt this strategy.

Strategy 9: Flaming Pea (8 Seed Slots) designed by Prem Sinha
Plants required:
 * Sunflower
 * Lily Pad
 * Torchwood
 * Potato Mine
 * Squash
 * Wall-nut
 * Peashooter
 * Repeater
 * Tall-nut (optional)
 * Imitater Wall-nut (optional)

The Rake is not required here, but it is still quite useful.

About This Strategy
In Adventure Mode, we all learn to use the various pea shooting plants to defend our front lawn and backyard, culminating in the Gatling Pea and the Torchwood, the most powerful pea-based combination possible. This strategy unleashes that destructive force in this remarkable exhibition of the Firepea.

Strategy
Plant 10/12 Sunflower in the back column. If the first zombie comes to a lane with a Sunflower in it, plant a Wall-nut on column 6 and Squash it. If the first zombie comes to a lane without a Sunflower, use a Potato Mine. If the next zombie comes to a row with a Sunflower but no Wall-nut, use a Tall-nut on column 6 and a Peashooter. If a Squash Zombie appears, plant a Sunflower in front of him. If a Jalapeno Zombie appears, Squash him before he gets to a defensive plant. Both can be easily disposed of if you have 3 flaming peas on that lane, Tall-nut Zombies will take more work. If Tall-nut Zombies appear, make sure you have Peashooter, Repeater and Torchwood in the same lane (for 8 slots without Repeater, use 2 Peashooters, a Torchwood and a Tall-nut).

Strategy 10: Pool Party (10 Seed Slots) designed by Gregory Exploit
Plants required:
 * Sunflower
 * Lily Pad
 * Spikeweed
 * Garlic
 * Melon-pult
 * Tall-nut
 * Puff-shroom
 * Potato Mine
 * Squash
 * Jalapeno

The Rake is exceedingly helpful.

About This Strategy
Spikeweed, Spikerock, and Potato Mines can only be planted on the ground, so that section has an extra layer of protection. But the pool is susceptible to zombie invasion. This strategy protects the pool from damaging invasions by using overkill.Peashooter Zombies cannot survive 3 Melons, much less 8 plus splash. So much power spells the doom of zombies that foolishly traverse the pool. The land rows are very poorly defended, though...

Sun Supply
Plant Sunflowers along the top and bottom rows. Plant Garlic in front of them. Use Potato Mines on the first zombies that appear. Use Puff-shrooms to stall the zombies. Plant three Spikeweed in each of the wetland rows. Use Tall-nuts, Melon-Pults, and Lily Pads to take care of pool zombies. Add more Melon-pults and maintain the land rows with Squash, Potato Mines, and Jalapenos.

Sorry about this hurried description. More will be added in a few weeks during the continuation of the "Page Revamps". Gregory Exploit 13:53, January 20, 2012 (UTC)

Almost done. Just have to reword the 9th to 13th strategies, maybe refine them a little. Gregory Exploit 08:48, January 24, 2012 (UTC)

Strategy 11: ? (6 Seed Slots) designed by Joshua (IP 24.22.24.37)
Note - This strategy requires these upgrade plants: Imitater.

Plants required:
 * Peashooter
 * Sunflower
 * Lily Pad
 * Wall-nut
 * Squash
 * Imitater Squash

The Rake is useful.

About This Strategy
The Peashooter is a wonderful tool. Despite being the first plant ever introduced, it still retains priority and importance even in the later worlds of the game, mainly because it can cover a row for one wave or so. This "explosive" battery of Peashooters batters its way through the entirety of.

Strategy
At first, build 4 sunflowers. You will need more sun than the prequel in order to survive. For the first zombie, use a Squash. You need to use cheap plants to stay alive because of a lack of sun, and more powerful zombies will show up not too long from now. Add another 1-2 sunflowers to keep harvesting going and keep building Peashooters around the perimeter, with Wall-Nuts to guard them. A Tall-Nut zombie is very tough and won’t be killed with one Squash, so Peashooters placed farther back should finish them off. Not very far down the road, a Gatling Pea zombie attacks with deadly force, but if Wall-Nuts are soaking up hits while your Peashooters are shooting it, you should be OK. Squash zombies and Jalapeno zombies do not appear as often as the others, but a Squash zombie will mash your Wall-Nut, so a Squash of your own would be nice. On the other hand, Jalapeno zombies will burn up an entire lane of your defenses, so Squashes are also recommended if they are not dead by the time they reach your Wall-Nut. Other than that, just sit back and watch, replacing any lost Wall-Nuts. At last, tap the trophy to complete the level.

Strategy 12: Spiked Clearance (7 Seed Slots) designed by Snowttail
Note - This strategy requires these upgrade plants: Cattail. Plants required:
 * Sunflower
 * Wall-nut
 * Lily Pad
 * Potato Mine
 * Cattail
 * Tangle Kelp
 * Squash
 * Tall-nut (optional)
 * Cherry Bomb (optional)
 * Jalapeno (optional)

The Rake may be used.

About This Strategy
Yet another Cattail build! Cattails are the most frequently used plant in builds since they can cover all six rows. But "Spike s " gain a new meaning with "clearance", where Wall-nuts must be evacuated, or "cleared", using the Shovel to make room for Cattails, much in the same vein as that Peashooter invasion.

Strategy
First, plant a sunflower in ONE non-pool lane. Then, Potato Mine the first zombie, if it's in the lane with Sunflower use a Wall-nut. When you have saved up 250 sun plant a Cattail at the back.&nbsp After that, skip a space and plant a Tall-nut (a Wall-nut if 6-7 slots). For Squash Zombies in Sunflower's row just use another Sunflower for the squash to jump on. If a dangerous Gatling Pea or Jalapeño comes in an important lane, Tangle Kelp or Squash it. If you only have 6 slots, you might have to replace your sun supply. Then, in the other pool lane, put a nut (Tall is better) next to the other one. Finally, fill the Tall-nut guarded space with Cattails, and use instants on any zombies that are getting a bit too close.

Strategy 13: Cob Cannons (9 Seed Slots) designed by Gregory Exploit
Note - This strategy requires these upgrade plants: Cob Cannon.

Plants required:
 * Sunflower
 * Lily Pad
 * Kernel-pult
 * Cob Cannon
 * Potato Mine
 * Tangle Kelp
 * Squash
 * Jalapeno
 * Cherry Bomb
 * Imitater Potato Mine (optional)

The Rake can be contemplated as a supplementary item.

About This Strategy
Cob Cannons are powerful plants. They are essentially reusable Cherry Bombs. Because of this quality, Cob Cannons are frequently used in Survival Mode. Cob Cannons can also be used in, but constructing them is a lot harder than in Survival Mode.

Strategy 14: Double Garlic With Torchwood
thumb|right|300px|Video of the Double Garlic With Torchwood Strategy. Plants required: Watch the video for the full playthrough with this strategy.
 * Sunflower
 * Lily Pad
 * Tall-nut
 * Repeater
 * Torchwood
 * Garlic
 * Any Instant Kills

Strategy 15: No Sunflower Strategy (3 Seed Slots)
Note - This Strategy requires the upgrade plants: Cattail



Plants required: I strongly suggest to not use the rake for this strategy.
 * Garlic
 * Lily Pad
 * Cattail
 * Extra plants just to start the game

About The Strategy
This strategy relies on making the most out of every sun given at a certain interval and the probability that this strategy will fail depends on how often two Tall-nut Zombie appear before you get to plant 4 Cattails. however this strategy on worst case scenarios will only lose a couple of lawn mowers at the beginning so this Strategy is definitely doable.

We begin by saving up every sun to be able to plant the 1st Cattail at this location ( Fig 14-A ). This is probably one of the best locations for the 1st cattail in order to take care the 1st set of Zombies.

Keep on Planting cattails everytime you gain 250 sun and make sure you save up 75 sun just in case the garlic located on the rightmost side is about to die.

Normally, the only threat for this strategy are Tall-nut Zombies because they act as a very good decoy in order to tank large amount of damage and somehow distract Cattails. ( Fig 14-B ).

Just keep on collecting sun and replacing the Garlic and luckily no Ambush Pool Zombies appear here so basically as long as that Garlic is there then those Cattails are safe.

Strategy 16 (10 to 8 seed setup)
Plants needed:
 * Lily Pad
 * Imitater Lily Pad (optional)
 * Garlic
 * Cattail
 * Potato Mine (optional, if you have the rake)
 * Cherry Bomb (optional)
 * Sunflower
 * Spikeweed
 * Pumpkin
 * Spikerock (optional)

About The Strategy
This strategy begins with putting a Sunflower on the second row. Put a Garlic in the front of the same row as soon as it comes up. Do the same thing in the fifth row. When the zombie comes, place a Potato Mine at the end of the row the zombie comes (If rake is bought, don't do this). You may need to keep on using Potato Mines until you have enough for a Cattail. Place the Cattail at the end of the third row. When a pool zombie comes, put a Pumpkin over the Cattail(s) you have placed. Keep on doing that with other Cattails you place. When the Flag appears, Put Spikeweeds on the top and bottom row (can be upgraded by Spikerocks later, if chosen). Remember to replace your Garlics and keep on putting Sunflowers.

Strategy 17 (7-10 slots required)
Plants required:

Puff-shroom

Lily Pad

Cattail

Melon-pult

Potato Mine(Optinal)

Sunflower

Wall-nut

Tall-nut

Squash (Optinal)

Tangle Kelp (Optinal)

Upgrade Plants needed: Cattail

You do not need the Rake.

About The Strategy
Start by planting Sunflowers anywhere. When the first zombie comes up, stop planting Sunflowers in that row, and plant them in other rows. When you get enough sun, plant the first Cattail. Immediatly put a Wall-nut two colunms away from it. Start planting a colunm of Melon-pults on land and in water. If you can, plant another Cattail and a wall-nut. When a Jalapno Zombie comes, kill it with a Tangle Kelp or Squash. If you did not choose these, its ok. Save up sun in case a Jalapeno Zombie destroys a lane. Try making the wall-nuts into Tall-nuts. Use Puff-shrooms to stall the zombies. Remember this, and you can finish Zombotany 2!

Videos
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Trivia

 * TinyZombotany.jpg is the sequel to ZomBotany.
 * The track played for this level is different than its ZomBotany prequel due to the different setting. ZomBotany plays "Grasswalk" while this level plays "Watery Graves".
 * If you hypnotize a Peashooter Zombie or a Gatling Pea Zombie, it will still shoot at your plants through the back of its head. However, it will still eat other zombies. Hypnotizing a Jalapeno Zombie causes it to explode once it leaves the screen and destroy your plants, despite being a friendly comrade.
 * ZomBotany 2 and Air Raid DS both use the Gatling Pea, and they can still be accessed without buying it from Crazy Dave's shop.Hacked_Zombotany_2.jpg]]
 * Despite having about the same health as a Gargantuar, a Tall-nut Zombie can be instantly defeated by a Chomper, a Tangle Kelp, or a Hypno-shroom. Instant kills such as explosives will cause 90 damage but not completely killing it though.
 * Even though freezing Peashooter Zombies with Ice-shrooms or butter prevents them from shooting peas, slowing them down with Snow Peas, Winter Melons, or the residue left behind by Ice-shrooms do not hamper that ability.
 * Editing the ZomBotany 2 data file (32.dat) to a separate file makes Ambush Zombies appear in the pool. These Ambush Zombies are always Ducky Tube Normal Zombies.And Hypno-shroom can ignore zombies, with the exception of the Scaredy-Shroom.
 * Apparently the zombies' instant kills are stronger then that of the plants' instant kills, since their Squash and Jalapenos can kill the Tall-nut in one hit while our Squash and Jalapeno require 2 hits to kill their Tall-nuts.
 * In the iPad version, the Gatling Pea Zombie's head looks as if were kind of floating off the body, with a sharp tip supporting the head.