Board Thread:Roleplaying/@comment-27227983-20170110221242/@comment-27227983-20170221102758

Cassius: What are you doing anyway, Charcoal? What do you have to gain from helping those you do?

Charcoal: It's not what I have to gain, but what I can't lose. You wouldn't understand anyways, Murderer's Son.

Cassius: Grr...! *Adjusts his boots for...*

Charcoal's Turn

Marg feels hatred. Hatred towards his allies. Enough Hatred to turn against them for a period of time. Charcoal claps, as he has two pawns now.

Revenge Sans' right eye glows red, and Mary gets spiked with flaming bones! They were stronger... They were buffed.

Marg, losing all control of his own self, aims his Imp Bot Phaser on Jazzy, and fired at her. The beam of energy was stronger, and it was buffed strong enough to stun.

Results:


 * Marg gets Devil's Temptation


 * Revenge Sans attacks Mary. -90 Damage to her, burning effect.


 * Marg fired at Jazzy. -60 Damage to her, stun.


 * Devil's Temptation, for both Revenge Sans and Marg last only two turns left.

Players' Turn

Espio freezes time on Charcoal. The Demon is stunned for one turn.

Benson strikes the first Horseback Reinforcement with blades of air, this didn't do much, unfortunately.

Gen creates an explosion, before concealing himself into the trees. Slaide, meanwhile burrows...

Pyreah engulfs Charcoal in flames. This seems to have less effectivity...

Ace throws his Ace of Spades card right at Charcoal's arm. It goes through some of his skin, and it explodes, scattering some of his guts on the floor, yet Charcoal is far from defeated.

Kutor fires a hallow beam right at Horseback Reinforcement A, and it screams, before turning towards Charcoal...

It rushes through the Demon, and the two other reinforcements! The Horseback Reinforcement was now under Kutor's full control, but visibly weaker.

Mary: Lizzie, uh... A little help?

Lizzie: You got it!

Lizzie strikes Mary with powerful lightning that enhances her. A dice is rolled from outside the fundamentals of space, time and the entire game itself...

It was a 5.

Thanks to the lightning, Mary was able to attack all targets, including Charcoal. This did an outrageous 100 Damage to all of them, and it poisons them all. Be warned, after Mary's next attack next turn, she will be exhausted and unable to move.

Dead Raiser and Im-Puffstor team up, along with Griffon. Dead Raiser belching out bones, Griffon addi extra firepower with 12 shots from his gun and Im-Puffstor enhancing them with their spores. These create effective, strong weapons that did 150 Damage each to the two Horseback Reinforcements, and Charcoal.

Lastly, Cassius attempts to use Sonic Boom again, right to Charcoal. It didn't end as bad as last time, it worked a bit, but it still needs to be worked on. Cassius manages to send himself, and Charcoal crashing through a thick stone. This knocks down some of Cassius' health, but it might have not done nearly anything on Charcoal.

2/3 before Sonic Boom is successfully learnt.

Results:

Horseback Reinforcement A is controlled by Kutor, now an ally till it dies or till the fight ends.

Mary is given double damage and group targetting for two turns. (Lasts for one turn left!)

Both Horseback Reinforcements B and C are swooped away by a combo move done by Griffon, Im-Puffstor and Dead Raiser.

Status:

Mary: HP: 10/100 Bruised


 * Double Damage, and group attack.

Jazzy: HP: 40/100 Bruised

Cassius: HP: 20/100 Bruised

Horseback Reinforcement A: HP: 100/100 (Kutor's Control!)

A Rogue Zombie found himself a spare horse. Turns out, their productivity is greatly increased thanks to this!

Moves:

Blitz: They will rush through 3-6 targets, dealing moderate damage to each.

"Charcoal" HP: ???

A Demon Fire Peashooter from the Southern Districts with good reputation amongst the people there. Why is he working with the Slashers?

Moves:

Devil's Temptation: Charcoal "buffs" an enemy. They will get double damage, but they will have to attack their OWN allies and friends! If they do not act, Pumpkin Pro will pick a random move for them to use on a random ally. This Effect lasts for 3 turns.

Kickdown: Charcoal will launch himself into the air, and use both of his feet to smash a target's head into the cold hard ground. This will do tremendous damage, and stun for a certain amount of turns.

(Trait) Unholy Presence: Healing Cannot be done while Charcoal is not vanquished/beaten in a fight.

(Trait) The Deadly Sin of Pride: Charcoal does less damage to wounded enemies, as he underrestimates them.


 * Freeze Time: (Stunned for the next turn)