Board Thread:Plants vs. Zombies 2: It's About Time/@comment-26210337-20150219224725/@comment-4417029-20150225125604

Milesprower2 wrote: Moonshan2 wrote: Just a few things.. I didn't say that I am a better person, I only said I am a better fan and that is because I don't hate anything about the game (1). Ask yourself, would popcap prefer fans like me who actually really like DA and BWB in which they put so much effort into (2) or fans like you who hate them and rage about it?

Also I don't get how the BWB endless zone is harder than the regular levels. '''I did all the BWB levels in a couple of tries except day 16 and TT just keeps getting harder and harder. (3)'''

And it makes me sad when people say something is "too hard" for them. what is that supposed to mean? '''you're just going to give up? You can accomplish anything if you're willing to improve and try and try again (4)'''. It's like maths, many people hate it because it's "too hard". It's only when they practice more and more they get better at it and they realise that it's not so bad afterall.

'''And I was glad that DA was harder than the previous worlds and BWB was even harder. That's what should happen in games (5)''' and even in real life if you do something easy, the next step is to do something harder. That's how you're going to improve. '''And you're admitting that you're a weaker player than some players like me and you don't even want to learn and become a more accomplished player? (6)''' Can you please explain that to me? 1: Ah, that's so much better. In all seriousness though, liking everything about game just makes you a mindless sheep. No game is perfect, Sonic Adventure for example is my favourite video game ever. Do I like everything about it? HELL NO. Big's levels are FISHING. And the Chao Gardens...how do people like them? Anyway, my point is, you can't like everything about a game. And even if you do, that doesn't make you a better fan than people who dislike certain things about a game.

2: Dark Ages had only 20 levels, and unbalanced zombies, and only one new plant. That doesn't seem like much effort to me. As for Big Wave Beach, that had a lot more levels, but all the effort that was put into it was put into making it as hard as possible to force most average players into spending coins or gems, or real money. Or all of those things.

3: I'm at nearly level 60 in Tiki Torch-er, with no boosts and few power-ups used. 32 levels of Big Wave Beach, and I had to use ten times as many power-ups as I did in Tiki Torch-er and I died over a dozen times.

4: I try and try again. I'm willing to play one or two levels over and over about ten times to try and beat them. But when I have to replay almost EVERY SINGLE LEVEL at least three times to win, most levels even more than that, it's a waste of my time, moreso than going through Endless Zones. Spending two hours to beat one level? I'd rather use Spring Blovers. And everyone knows how much I hate those.

5: I understand that games should get harder in later levels. But when that difficulty is unfair, it stops becoming fun, and it gets too hard and often luck-based. It's even worse when, in Big Wave Beach, most levels have less than four working strategies. A good strategy game should have a variety of ways to beat each level, so having only two or three ways to win legitimately is bad game design.

6: I'm not admitting I'm a "weak" player. Try getting to level 200 in Dead Man's Booty. The problem is, Big Wave Beach's difficulty can be compared to very few other things, none of which are popular.

I can compare it to Candy Crush Saga, which is unfair and luck-based in the majority of levels. I can compare it to Quick Man's Stage from Mega Man 2, which requires an almost perfect run to beat. Or I could compare it to Eggmanland. Which is painfully difficult and a MASSIVE waste of time.

In short, the difficulty of Big Wave Beach is so insane that only the absolute best of players can enjoy it. PvZ is meant to be for everyone, players of all skill levels, so such a high difficulty doesn't fit in the game.

I'm beginning to think that maybe they should add two difficulty options to the game, so when you play a level you can either play on "Normal" or "Hard". Hard, in any stage, would be about equal to Big Wave Beach's difficulty. Normal would be the difficulty that the majority of players enjoy.

That way people like you can have fun with every stage being tough, and the rest of us can have fun with stages like DA and BWB having reduced amounts of zombies spawning. I also had thought about the different 'difficulty setting for each world'. It is the only way to satisfy both normal and hardcore players.