Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-27053902-20170924215635/@comment-28923888-20171103163054

Scubb wrote:

IronCitron21 wrote:

Scubb wrote:

IronCitron21 wrote:

Lily8763cp wrote: Just to cause some discussion. Rux comes on first week, Ops Community challenge, Impossible Mission (Better not be Imps vs Citrons) and Sasquatch (They scrapped the new bosses cause PopCap wants to please new players huh?)

Edit: Who tf is Tom Krews? Just not Imp vs. Citron that will so awesome! You think Imps vs Citrons would be fun? Ever heard of EMPeach? No,Imp vs. Citron isn’t fun. But Citron vs. Captain Deadbeard is so fun! P.S. I think that all of the time is not time for Imp vs. Citron,but except for September. And Imp can use Gravity Grenade to shutdown Citron before Citron use E.M.Peach,with combo of Impkata. For starters the Grav Nade + Impkata combo is horrible and rarely works (kind of like using Turbo Twister offensively nowadays), especially since you'll be fighting off a team of Iron Citrons, bunny hopping is so much better or just standing under them is a good strtegy too if you're having trouble learning the latter. Second, Grav Nade has a long cooldown so once you use one Gravity Grenade you'll have to wait another year for another one, giving the annoying ability spamming Citrons a perfect time to EMPeach your a** and shutting you down potentially destroying your chance at Party Time!/Yohoho Mode. And Citrons have yet another anti-Imp ability, Spin Dash (the Ball Charge ability). Now while the thing no longer insta-kills Imps, it still leaves them seriously vulnerable and for some reason it's virtually impossible to jump over it or even dodge it. And to this day I have no idea why people complain about Imps. Every single f*cking class can shut down and Imp with ease (maybe with the exception of Corns). Citrons have EMPeach and Spin Dash, Rose can use all three of her abilities (Arcane Enigma (not really Lotus), Time Snare, and Goatify/the upcoming cancerous Psychedelic Goat) to destroy Imps. Corns are kind of vulnerable to Imps (Especially Commando) and this definetely applies to bunny hopping Imps. Though Husk Hop (which works with any character) and Shuck Shot can work and maybe Multi-Shuck would  finally give the Corns some kind of counter to Imps anyways, Peashooter can deploy their own syle of bunny hopping with Hyper and even Super Pea Jump, and also Pea and Retro Gatling counters Imps pretty well. Let's just not even get started on how bullsh*ttingly easy it is for Chomper to vanquish Imps. In fact, Grav Nade is the only way to prevent a Chomper from killing you as an Imp. And Imps are also victim of most mid air burrows (which PopCap will never patch). For Sunflowers there's Solar Flare Beam (Sunbeam doesn't really deal enough damage to the point where you can't even react). And Cacti (Especially on low gravity maps like Moon Base Z and Lunar Landing) can sniper Imps out of the air (Speaking of Cacti Power Cactus is one of the most underrated characters and I suggest you try her out). So in conclusion, not only would Imps vs Citrons be an abolute disaster, but almost ANY vs mode involving Imps would be a disaster (though Impossible Mission 1 was easily dominated by Imps in the beginning cause Corns can so sh*t against Imps, but of course Scaredy Shroom had to ruin everything). Also if you think mechs are powerful, you should consider the plant turrets, Chompers and Goop and Sniping Cacti to be great counter against mechs.