December 2019 Patch

The December 2019 Patch is a patch for Plants vs. Zombies: Battle for Neighborville that will be released on November 27, 2019.

General

 * Added an all-new Map: Oozevoir
 * Updated Giddy Park’s loading screen to a winter-themed version
 * Added new Grandmaster Ranks to the game so character levels now go up to 50 (current top rank is 20)
 * Updated the Social Tab to show the Grandmaster Ranks of all players in Giddy Park
 * Updated the Player Rank plates to make them easier to read
 * Moved completed Free-Roam Region Medals to the bottom of the screen
 * Updated the last Weekly Challenges so they now give Rainbow Stars instead of coins
 * Added a Vanquish/Vanquished Ratio to the end-of-round scoreboard for multiplayer games
 * Added new UI icons for Character Perks, including attack, defend, speed, and character-specific perks

Turf Takeover

 * Decreased capture time for certain objectives
 * Made it easier to hit targets on the final objective in Goopy Gully

Free-Roam Regions

 * Added new ‘Casual’ setting, reducing the amount of damage players will take when at low health
 * Added a cooldown timer to region Bounty Hunts and Gnome activities

Giddy Park

 * Added two new Festivals – Feastivus and Snowday
 * New set dressing for each festival with “snow” terrain and visual effects
 * Added three new activities in Giddy Park for Snowday Festival in January – Treasure hunt, Bounty, and Coin capture

Battle Arena

 * Updated so that the last player standing will now get a spotting and 10% speed increase buff to help them fight the enemy team

Rux’s Emporium

 * Included the ability for players to now purchase Costumes, Gestures, Emotes, and much more
 * Included the ability for players to purchase Rainbow Stars for use in Rux’s Emporium

Major Bug Fixes

 * Fixed the Scoreboard so that it can now be viewed when the player is vanquished
 * Adjusted mouse sensitivity options to have a wider range, allowing the user to adjust them to a much finer extent
 * Fixed the heal beam so that it’s no longer canceled when its target sprints
 * Fixed the issue where players could get a completed challenge after re-rolling

Controller Settings

 * Increased max aim acceleration
 * Reduced scale factor (ramp up) for aim acceleration

Options

 * Extended our max value for controller sensitivity
 * Extended our max value for controller aiming sensitivity
 * Extended our max value for controller aim acceleration

Aim Assist

 * Adjusted assist settings when set to low
 * Adjusted acceleration thresholds
 * Reduced multiplier when facing aim assist targets
 * Reduced aim assist when pushing sticks to extremes
 * Reduced base aim assist area when aiming at a target

PC Controls

 * Adjusted ranges and step values for mouse sensitivity
 * Adjusted min mouse sensitivity value

Game Modes

 * Increased disarm time in Gnome Bomb
 * Reduced max time to be revived in Team Vanquish