Board Thread:Plants vs. Zombies 2/@comment-25546049-20160323074555/@comment-4009269-20160328222805

Cookiepower wrote: I actually greatly prefer dialogue post-FF because I felt pre-FF was far too brief and didn't give a very good setting on the plot. Not to mention 90% of the game's dialogue was completely cut in 1.7... I like new dialogues better because Crazy Dave and Penny are actually getting involved with the player's gameplay and telling them about new plants, which is what Crazy Dave was introduced for more or less in the original PvZ. Also, I hate how little the dialogues in early worlds have to do with the time period they're in. It kinda defeats the purpose of being in the time period to begin with.

And for the level layout, I agree mostly, except I really enjoyed the BWB through NMT style of having a Special Delivery level to introduce each plant, then a level where it's pre-picked. Though I greatly preferred BWB and FC's style of having a bunch of plants pre-picked instead of just the new one. My biggest problem with JM and MD is that they're so booooring; there are so many regular levels there with nothing special to mix them up!

And for the aesthetics, my favorite art style was DA/BWB, because it had the most detail out of all the worlds. AE-FF were just cut from the old maps and looked sloppy, FC was fine, and LC-MD... You know. The HAND.