Board Thread:Plants vs. Zombies Heroes/@comment-27769607-20160918034433/@comment-27385163-20161223141021

TheO0032 wrote: You're making negative reviews on mine just to trigger me, right?

You get a new title: FFF the triggerpuller!

Call to arms
Trick: Add a random one of these to your hand:

Nightcap's wrath
Class: Kabloom mushroom trick

Costs 2 sun. Do 2 damage to a zombie. If playing as Nightcap, does double damage, and make 2 1/1 poison mushrooms with anti-hero 1 here.

Sun factory
Class: Solar flower trick

Costs 2 sun. Get +1 sun for 3 turns. If playing as Solar Flare, deal 3 damage, plus the sun boost lasts forever.

Pea power
Class: Mega-grow pea trick.

Costs 2 sun. Attack for 1 damage in the middle lane, thrice. If playing as Green Shadow, do it 5 times, and twice next door.

Ignite
Class: Kabloom trick.

Costs 2 sun. A plant gets +2 power. If playing as Captain Combustible, it gets +3 power and Strikethrough.

Potato mining
Class: Guardian root trick

Costs 2 sun. Make a 1 health hothead that deals 4 damage to a zombie here when destroyed. If you are playing as Spudow, it destroys a zombie here, and deals 2 damage to the hero when destroyed.

Inpervious
Class: Guardian nut trick

Costs 2 sun. Negate 2 damage from each attack on your hero this turn. If playing as wall-knight, your hero cannot be hurt, and plants permanately get armored 1.

Reflection
Class: Solar flower trick

Costs 2 sun. Transform a zombie into a random zombie with no traits or abilities, and at most 3/3. If playing as Rose, transform any zombie into a 0power/1health sheep.

Chomp
Costs 2 sun. Do 2 damage to a zombie, make a chomper here. If playing as Chompzilla, destroy the zombie with the lowest health, then make a 3power/2health chomp thing with no traits.

Power punch
Costs 2 sun. Attack for 1 damage in each ground lane. If playing with Grass knuckles, do 2 damage, and if it hurts the hero, empty their block meter.

Peeling wall
Costs 2 sun. Plants have armored 2 for a turn. If playing as Citron, they cannot be hurt, and gain armored 2 the next turn. so these are just the harder to use, all-in-one card bad card of superpowers?

it's really hard to use if it's random, and really no point.