Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-5760976-20150805110713/@comment-5175884-20150819182750

Milesprower2 wrote: Here is what I think:

Peashooter/Imp: Scouts. Peashooter can use Hyper to gain massive speed and jump height buffs, while Imp is obviously designed to be a Scout.

Chomper/Super Brainz: Melee fighters. Both are designed around melee combat, and Chomper even has a backstab style attack which is why he's considered to be the Spy by some people.

Sunflower/Scientist: Medics, obviously.

Cactus/Deadbeard: Snipers. Both have a sniping weapon but also some combat capabilities up close if needed.

Citron/All-star: Heavies. They have lots of health, as well as powerful offensive and defensive capabilities.

Rose/Engineer: Engineers. Designed for support combat but still able to hold their own in a regular fight.

Kernel Corn/Foot Soldier: Soldiers. They have a powerful rocket launcher ability, a rocket-jumping style ability and powerful basic weapons.

Still no Pyro, unless you count Spray Chompers, especially Fire Chomper. Forgeting Someone?

Actually Engineer (GW) is a combo of both demo and Engineer. He fires an arced gernade like projecticle which is great for taking out potted plants (sentry/dispencers/teleporters)