Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171009060954/@comment-33105011-20171022004147

CWJ-D wrote: Stonecutters wrote: Zombie SailorClass: Sneaky

Rarity: Legendary

Tribe: Pirate Zombie

Cost: 6

Stats: 3/4

Ability: Give the Plant Hero 2 Orange Juices

"Pirates really need some Vitamin C. Why do you think they became zombies anyway?"

Orange Juice

Class: Mega-Grow

Rarity: Token

Tribe: Fruit Trick

Cost: 5

Ability: Start of the turn, while in your hand: Destroy all Fruits; damage the Plant Hero by 2

When played: All Pirates get +2/+2

"Especially powerful against Citron" I also had a card that would shuffle/add harmful cards into the opposing hero/s deck/hand. However, the problem was that no sane person would actually play those cards, because it screams "harm yourself." Maybe making Orange Juice a powerful fighter with a heavy penalty could be better. I tought about that. That's why I gave that extra ability to destroy all fruits, then I realized it was way too situational so I added the ability to also do damage to the Plant Hero every turn, so people try to get rid of it quickly. Remember, altough the card is based on the Basic Zombie of Pirate Seas, it's a 6 cost Legendary. Should I nerf it to give only one Orange Juice?