Board Thread:Plants vs. Zombies 2/@comment-25154254-20150830061734/@comment-26528161-20150903063137

Dekagamer7X9 wrote:

Desertanu wrote:

Xenons wrote: Desertanu wrote: Imps can't eat Spikerocks.

Tomb Raiser Zombies don't need a counter. It doesn't make much sense to me to put Umbrella Leafs at the front to block tombs where they can easily be eaten by other zombies.

Prospector Zombies can already be rendered harmless with winter melons. Using both them and blovers to handle Prospectors should be sufficient to stop them. Besides, as you go into higher rounds of Endless Zones it should get harder. If Prospectors are causing too many problems, try to find a solution.

They are still threatening, but they should be threatening as they are the enemies. There shouldn't be a counter for every Zombie.

I don't like the idea of adding Umbrella Leaf solely to counter many other zombies. It's nice when a plant is powerful or works well, but it should be balanced. Snap Dragon, Chard Guard, and Winter Melon are all pretty reliable plants, but they all have a weakness. If Umbrella Leaf was in the game and it countered all of these zombies what would prevent it from being overpowered. Why should two Umbrella Leafs in the back row be able to block every magic blast from a Wizard Zombie? What would prevent Umbrella Leaf from being overpowered? Spikerocks are too expensive just for that role and occupy an important space in the back. Umbrella Leaf would be perfect for that, since you'll only need 2 of them.

Who said you gotta put them in the front? I, myself, would use them in PoD for both blocking Tomb Raisers from creating tombstones on the back tiles, as well as use them against Imps. Anyway, I never said that it really needs to deflect the bones. It's just an idea that would actually make sense (not that it really matters).

Too bad Gargantuars will not let you freeze them before they manage to jump. No exaggeration here, but you only need one of them to reach the back in order to get that lane screwed. Blover also isn't a reliable counter, because you won't be able to tell when are the Prospectors going to jump, as on later levels, they will be covered by the great amount of zombies. Not to mention that you will be focused on other stuff as well and forgeting to use Blover in time is easier than you might think. Umbrella Leaf will help here as well.

I agree with that, but why would we leave the most overpowered zombie so far uncounterable? Umbrella Leaf would be a great counter for him as well. Don't even get me started on the argument that "it wouldn't make sense". Logic and PvZ2? Really?

If you ask me, giving UL a slower recharge should make her balanced. BBB, AC and TT will become a lot more balanced as well, and if you still think that UL would be overpowered... think about all the zombies that come here. Chickens, Bulls and Pianists will keep you busy in BBB. Knights, Kings and Jesters can still be pretty troublesome in AC. Wizards will also turn plants in the front into sheep there. Fisherman will force you to use Infi-nut's shield and Low Tides will bring zombies really close to your house in TT. Not to mention the cherry on top of the cake: Gargantuars.

As you can see, Umbrella Leaf isn't going to be overpowered even if it counters all the zombies I mentioned. It would be a great EZ balancer. That seems fair, but Umbrella Leaf should definately not block Surfer Zombie from plunging his surfboard into it.

Also I feel that for Umbrella Leaf to be more balanced it should cost at least 150-300 sun and a slow recharge or greater. Actually, I think a mediocre recharge and 50 or 100 sun would be just fine. Even if it blocked everything listed already, it would still be balanced by either A. Being obtained late game, or B. Being a premium plant. Let's not forget there's plants such as Blover, which costs 50 sun, has a fast recharge, and is a counter for multiple zombies in the game... It would still be useless.

Octopi can be countered by Phatbeets and Starfruits, but killing Octopus Zombie first can also sove the problem.

Tomb Raiser Zombie is harmless. Just use Grave Buster.

Surfer Zombie's surfboard should be nerfed if I'm correct. Now a couple of hits destroy it.

Wizard Zombie's counter could be Ghost Pepper, better imitated.

Gargantuar Prime's Laser wouldn't be countered be LEAVES.I know this game doesn't already make sense, but that would be stupid. Plus, use E.M.Peaches and imitate them and you'll be fine ( besides, why would a counter for Far Future be introduced, like, 5 worlds AFTER its release?)

Imps can be easily defeated by any plant. Or you can push them back with Chard Guard ( imitating it in later levels) or with Phatbeets. They're really good against imps.

Prospector Zombie can't be that much of a threat if you use Winter Melons. If you have problems, use Cherry Bombs, or Phatbeets, if you can use a lane for them.