Board Thread:Plants vs. Zombies 2/@comment-27557697-20150616150818/@comment-25133884-20150618213812

Master3530 wrote: ADVENT-UR-TRON wrote: GUYS...wait i got excited for nothing :/

Admin replace this with a  spoiler asap please.

Lostcity 32:

RTON......#comment..SandboxLostCity..objects†ý.…..objclass..LevelDefinition..objdata…..CompletionAchievement..lost_and_found..Description..[PLAYERS_TRIP_TO_LOSTCITY]..FirstIntroNarrative..LOSTCITY_INTRO_ZOMBOSS..FirstOutroNarrative..LOSTCITY_OUTRO_ZOMBOSS..FirstRewardParam..worldtrophy_lostcity..FirstRewardType..worldtrophy..ForceToWorldMap...GameFeaturesToUnlock†ý...world_trophy_lostcityþ..LevelNumber$ ..LoadDefaultMusic...Lootƒ...LevelModules..DefaultLoot..Modules†ý.ƒ...LevelModules..ZombossIntroƒ...CurrentLevel..ZombossBattleƒ...LevelModules..DefaultZombieWinConditionƒ...CurrentLevel..BoulderTrapsƒ...CurrentLevel..ConveyorBeltƒ...CurrentLevel..NewWavesþ..MusicType..MiniGame_A..Name..[LOSTCITY_LEVEL_NAME]..NormalPresentTable..egypt_normal_01..RepeatPlayForceToWorldMap...ShinyPresentTable..egypt_shiny_01..StageModuleƒ...LevelModules..LostCityStage..VictoryModuleƒ...LevelModules..ZombossVictoryOutroÿÿ…..aliases†ý...BoulderTrapsþ‘...InitialGridItemProperties‘.…..InitialGridItemPlacements†ý.…..GridX!..GridY!..TypeName.$zomboss_boulder_trap_falling_forwardÿ…‘(!‘)$.‘*‘+ÿ…‘($.‘)$.‘*‘+ÿ…‘($.‘)!‘*..flame_spreader_trapÿ…‘($.‘)$.‘*‘,ÿ…‘($.‘)$.‘*‘,ÿ…‘($.‘)$.‘*‘,ÿ…‘($.‘)$.‘*‘,ÿþÿÿ…‘$†ý...ZombossBattleþ‘...ZombossBattleModuleProperties‘.…..ReservedColumnCount$...ZombossDeathColumn$...ZombossDeathRow$...ZombossMechType..zombossmech_lostcity..ZombossSpawnGridPosition…..mX$...mY$.ÿÿÿ…‘$†ý...ConveyorBeltþ‘...ConveyorSeedBankPropertiesld‘.…..DropDelayConditions†ý.…..Delay$...MaxPackets!ÿ…‘:$.‘;$.ÿ…‘:$.‘;$.ÿ…‘:$.‘;$.ÿþ..InitialPlantList†ý.…..MinCount$...MinWeightFactor$...PlantType..akee..Weight$(ÿ…..MaxCount$...MaxCountCooldownSeconds$.‘?..bonkchoy‘A$.ÿ…‘B$.‘C$.‘?..endurian‘A$.ÿ…‘=$.‘>$.‘?..redstinger‘A$(ÿ…‘B$.‘C$.‘?..stallia‘A$dÿþ..SpeedConditions†ý.…‘;!..Speed$dÿþÿÿ…‘$†ý...NewWavesþ‘...WaveManagerModuleProperties‘.…..WaveManagerPropsƒ...CurrentLevel..WaveManagerPropsÿÿ…‘$†ý.‘Lþ‘...WaveManagerProperties‘.…..Waves†ý.þÿÿþ..version$.ÿDONE So there are LC plants except of gold leaf, there's also bonk choy. Boulders are there too so it's a new gimmick, not brain buster. Flame trap is probably gimmick too. Did I skip something? NOPE they ARENT gimmicks they are in 2 LEVELS making them brain busters. *not including zomboss because its a boss battle not a level* i'd paste them here but i need a way to keep it from being a huge block of tex...OH WAIT PASTEBIN!