Board Thread:Plants vs. Zombies 2/@comment-5760976-20161219003644/@comment-24275721-20170106172453

TheHandsomePlant wrote: TheGollddMAN wrote: So a few more observations regarding this leveling system:

1. Apparently the purchaseable pinatas switch around in the shop. Yesterday it was Ancient Egypt, Pirate Seas, Wild West. Today it is Far Future, Dark Ages, Frostbite Caves and Lost City.

2. All premium plants require 20 seed packets on Level 1 and 100 on Level 2 meaning they will be the hardest to upgrade because of how many they require.

3. Plants are still locked at random levels namely 3 and 5. I wish someone told me what is up with that. I have a hunch about the reason and it better not be that. 3. I forgot to notice that each plant entry in the plant levelling data has a string called "LevelCap". I didn't know what it meant so I didn't bother adding it to the blog. Each plant has one and it's always at either Level 3 or 5. I don't know its purpose, but it can be changed (offline only). And it would still reset it to the max level everytime you'd go online.

Figured as much but what I wanna know is "why?" We all know for a fact that Peashooter has a max level of 20 and even the tutorial shows that. So why are we only able to upgrade it to Level 5? What's the point in capping it to 5?

As for the purpose it is basically there to stop players from upgrading their plants too much. Also, since it would reset you plant to their capped level of either 3 or 5, I am guessing they actually intentionally did this. HOWEVER, using a modded data file does not do that. We can still get a Level 20 Peashooter and others at max while online (except for Escape Root which gets locked at Level 3). Do you have any thing to say about that? I am curious if you have any suggestions.