User blog:TheBlueCreeper78/PVZ Heroes Card Ideas/Frostbite Caves

Frostbite Caves Zombies
Zombie Cards (no tricks) inspired by Frostbite Caves zombies from PvZ2.

Cave Zombie

 * Class:
 * Tribe: History Zombie
 * Rarity: Common
 * Stats: Costs 2 . Has 3 /2
 * Traits: None
 * Abilities: None

Blockhead

 * Class:
 * Tribe: History Professional Zombie
 * Rarity: Rare
 * Stats: Costs 5 . Has 3 /5
 * Traits: None
 * Abilities: This can't be  Frozen. When a Plant is  Frozen: Draw a Card.

Hunter Zombie

 * Class:
 * Tribe: History Professional Zombie
 * Rarity: Uncommon
 * Stats: Costs 3 . Has 3 /3
 * Traits: None
 * Abilities: When this hurts a Plant:  Freeze that Plant.

Yeti Imp
Note: This has Team-Up because of Troglobites' and maybe Sloth Gargantuars' abilities.
 * Class:
 * Tribe: Pet Imp Zombie
 * Rarity: Uncommon
 * Stats: Costs 2 . Has 2 /2
 * Traits: Team-Up
 * Abilities: When a Plant is  Frozen: This gets +1 /+2 .

Dodo Imp

 * Class:
 * Tribe: Pet Imp Zombie
 * Rarity: Rare
 * Stats: Costs 2 . Has 4 /4
 * Traits: Amphibious
 * Abilities: If each Plants here have 2  or less, this gets  Strikethrough this turn.

Troglobite

 * Class:
 * Tribe: History Sports Zombie
 * Rarity: Legendary
 * Stats: Costs 4 . Has 5 /4
 * Traits: None
 * Abilities: When played: Make Frozen Blocks here and next door.

Frozen Block

 * Class:
 * Tribe: Pet Zombie
 * Rarity: Token
 * Stats: Costs 1 . Has 0 /2
 * Traits: Amphibious, Team-Up
 * Abilities: When destroyed: Make a Yeti Imp here.

Weasel Hoarder

 * Class:
 * Tribe: History Pet Zombie
 * Rarity: Super-Rare
 * Stats: Costs 3 . Has 3 /3
 * Traits: None
 * Abilities: When destroyed: Make Ice Weasels in each Lane.

Ice Weasel

 * Class:
 * Tribe: Pet Zombie
 * Rarity: Token
 * Stats: Costs 2 . Has 2 /2
 * Traits:  Frenzy
 * Abilities: None

Sloth Gargantuar

 * Class:
 * Tribe: Pet Gargantuar Zombie
 * Rarity: Rare
 * Stats: Costs 6 . Has 5 /6
 * Traits: None
 * Abilities: When destroyed: Make 3 Yeti Imps in random Lanes.

Ski Zombie

 * Class:
 * Tribe: Sports Zombie
 * Rarity: Uncommon
 * Stats: Costs 4 . Has 3 /3
 * Traits: None
 * Abilities: When played on Heights: This gets +2 /+2 . When played behind a Walrus Zombie: This does a Bonus Attack.

Zombie Walrus

 * Class:
 * Tribe: Pet Zombie
 * Rarity: Rare
 * Stats: Costs 5 . Has 2 /5
 * Traits: None
 * Abilities: When played on the Ground: Make Slippery Ice here and destroy all Plants here.

Ice Wind Chief

 * Class:
 * Tribe: History Pet Zombie
 * Rarity: Legendary
 * Stats: Costs 5 . Has 4 /5
 * Traits: Gravestone
 * Abilities: When revealed: Freeze all Plants here and next door. End of turn:  Freeze all plants here.

Frostbite Caves Tricks/Environments
Zombie tricks and environments inspired by Frostbite Caves features/zombies from PvZ2. I put them together because there's not many of them.

Frosty Winds

 * Class:
 * Tribe: Trick
 * Rarity: Super-Rare
 * Stats: Costs 4 .
 * Abilities: Freeze each Plant with 3  or less.

Ice Shards

 * Class:
 * Tribe: Trick
 * Rarity: Super-Rare
 * Stats: Costs 3 .
 * Abilities: Destroy a Plant with 2 or less. Then  Freeze each Plant there and next door.

Snowstorm

 * Class:
 * Tribe: Trick
 * Rarity: Super-Rare
 * Stats: Costs 3 .
 * Abilities: In 2 random Lanes, make Yeti Imps or Ice Weasels randomly. Freeze all Plants in those Lanes.

Avalanche

 * Class:
 * Tribe: Trick
 * Rarity: Rare
 * Stats: Costs 3 .
 * Abilities: Freeze 3 random Plants. Then Shuffle 3 Snowballs into your deck.

Snowballs

 * Class:
 * Tribe: Trick
 * Rarity: Rare
 * Stats: Costs 3 .
 * Abilities: Do 3 damage to a Plant. If that Plant is Frozen, destroy that Plant instead.

Ice Floes

 * Class:
 * Tribe: Environment
 * Rarity: Rare
 * Stats: Costs 2 .
 * Abilities: When anything is played here: Move it to a random Lane.

Slippery Ice

 * Class:
 * Tribe: Pet Environment
 * Rarity: Token
 * Stats: Costs 3 .
 * Abilities: When played: Freeze each Plant and Zombie here. Plants can't be played here.