Board Thread:Plants vs. Zombies Heroes/@comment-5760976-20161011192349/@comment-5032910-20161012095700

Albert Mc Missle wrote: Yappat wrote:

Dagr14 wrote: Guys, What is the best card in the game? Period. None of that "situations call fo different cards." In yugioh, it is "Pot of Greed." Draw 2 cards. Period. A +1 for free is perfect. In MTG, it is Black Lotus. Accelerated mana with no meaningful backlash. These are just examples. My opinion is going to be on Chicken Run. It is solid enough being a 4 drop, does enough damage to keep players in check, and has enough balance to be fair. Manacial Laugh, Fireworks Zombie, Portal Technician, Mad Chemist, Barrel of Deadbeards, The Chickening, Weed Spray, Kernel Corn, Teleport, Beam Me Up, Hail-a-copter, Monster Mash, Buff-Shroom, Orchestra Conductor/Berry Angry and Camel Crossing are one of the best cards in the game I've seen.

Manacial Laugh can turn around a game quickly at a very early time, turns anything into the most overpowered zombie in the game unless destroyed through hard removal such as Squash or Lawnmower. But still, it's a trick and your opponent is forced to take over 5 + zombie fighter's strength points to the face.

Fireworks Zombie syngergises with "When hurt" ability on some zombies so that the player can abuse them, while also serving as a light board clear at a cheap cost, also good stats too.

Portal Technician is a very hard fighter to remove, and the RNG is fun too. Mad Chemist comes cheaper, weaker and has a gravestone trait, but still is fun getting Weed Sprays, Monster Mash or even a Teleport off it's ability.

Barrel of Deadbeards is also hard to remove, also synergises with Fireworks Zombie for a The Chickening played on "Zombies play" phase, and gives a 4/3. Works well with pirates too and Impfinity has a board clear with Super Stench or can force it's removal through Brute Force or Orchestra Conductor. It's also cheap.

The Chickening, Weed Spray and Kernel Corn are good for wiping the board and can turn an aggro deck into nothing but a waste. Weed Spray can't always be reliable vs. aggro deck due to Berry Angry potentially appearing on the same turn, but it's best against Mirror-Nut decks or to clear the board of Torchwoods, Sweet Potatoes or just Wall-Nuts. Kernel Corn is much rarer to see in-game, but it's a 5/5 combined with a much powerful Chickening later in the game.

Teleport turns a zombie fighter into a trick, useful with Zombot 1000, Barrel of Deadbeards or just anything. Also gives you a free teammate. But being honest, I think this card might end up recieving future nerfs or even an overhaul.

Beam Me Up is great too. You can make a 2/3 as a trick, useful to stall a hit, clear something before it gets too powerful or just establish board control. It's also part of the Science Tribe, so it works well with Zombot Drone Engineer or Gadget Scientist. Hail-a-copter is also good too, but it's much more expensive and I simply use it on an empty lane to punish players for focusing on something else rather than their board control.

Monster Mash needs no explanation. Give your teammates a Berry Angry and a Camel Crossing and it's cost is profitable. It strengthens board control to make your wall of zombies unbreakable unless through hard removal, tricks or Grapes of Wrath.

Buff-Shroom is probably the reason why Mushroom aggro decks are viable. Shroom for Two first turn and Buff-shroom the next, and if lucky, another Buff-shroom. It falls off later, but seriously, when do Aggro decks play later in the game unless they're facing against Beastly or Hearty, which have sustain.

Orchestra Conductor and Berry Angry don't need explanation too. They make everything extremely powerful at an early time, forcing a board-clear out of your opponent's hand, and if not, they've probably taken over 10+ damage. Coffee Zombie is good too.

I forgot that existed too. That's annoying to deal with too.