Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171123093700/@comment-29611741-20171209055337

CWJ-D wrote: Oops I Won wrote:

CWJ-D wrote: Name: Grave Guardian

Class: Sneaky

Tribe: Ghost Zombie

Cost: 3

Stats: 1/4

Trait: Gravestone

Ability: This gets +2 Strength when a Gravestone is destroyed, frozen, or bounced. When played: Conjure a Gravestone Zombie.

Set - Rarity: Fandom - Rare

"SHUT THE GOSHDARNED TOMB!"

Name: Soul Medium

Class: Sneaky

Tribe: Professional Zombie

Cost: 3

Stats: 3/1

Traits: 2 Lives

Ability: Ghosts can't be hurt. Start of turn: Conjure a Ghost, and it gets +2 Strength.

Set: Event

"Having your head fall off isn't a big deal. At least for me, that is." Ghost zombies are actually part of a bigger tribe called "Monster" @YammaYamer21 "The problem" eh? What could that be? Do you want me to nerf them to six feet under the ground? No; I want you to nuke it six times, as this creation requires multiple uses of removal to defeat and forces you to use removal on some other enemies until this is destroyed. This demands a ton of dedication to kill from the Plants in terms of both Sun and Cards and is a significant threat without extra resources thrown into it. On top of that, there are multiple Plant Heroes that cannot destroy this without some lucky Conjuring or misplay on the Zombie’s side(most notable being Captain Combustible). Honestly, this thing should be reworked to the point that it’s virtually impossible to tell it was formally this monstrosity.