Board Thread:Plants vs. Zombies 2/@comment-25089892-20150723151007/@comment-24024415-20150728142301

On the topic of Pumpkin and balancing, I assume that it would have one of the following changes. Nothing official, just spit-balling ideas:

Increased Sun cost, Same Toughness & Recharge

Same Sun cost, Elevated Toughness and Mediocre Recharge.

In the original PvZ, we can all agree that Pumpkin was an amazing plant in relation to sun cost; Having the equivalent of 2 lawns full of plants was a massive upside when facing hoards in Endless. Especially against Gargantuar's Imp, nearly essential to a healthy Garg defense.

In PvZ2 however, we have accommodated to the lack of pumpkin when facing Gargs by using Infi-nut. But just taking Pumpkin as it was from then to now would just be too viable in too many situations. BWB's ambush is a perfect example, as you could plant in the tiles without worry to the spawning zombies.

So we need a balance: Not too nerfed as to be outclassed by Infi-nut's PF, but not too strong as to make every other defensive option nonviable!