Board Thread:Plants vs. Zombies 2: It's About Time/@comment-24790651-20131216180440/@comment-26251253-20131217181046

Starfruity wrote: I think I've come up with a way for the game to work that will satisfy everyone:

First of all, the old map is returned/the map is branched again (per Compliens :P). Gates are opened by killing a certain number of zombies in the world. There is a menu showing your killed zombie count, which also shows when the next gate from that world will open. When you kill the correct amount, the last zombie that makes the total will drop a key when killed, which says "Locked and Loaded Unlocked!" (or whatever mini-game) when tapped. Stars are an optional way to unlock gates as well (because they've returned). The next world is unlocked as soon as you beat the last level of that world. And now, Gargantuar levels. After level 5 in each world, you get a note from Zomboss that makes a special Garg level open off to the side by the Challenge Zone (which is the current Level 8's), and beating that level rewards you with unlocking the Challenge Zone for that world. And time for pacing. In the options menu, you can select one of two difficulties: Traditional and Speedy (which are self explanatory). And that's my idea! that's an amazing idea!