Board Thread:Plants vs. Zombies/@comment-25220023-20190224035143

Ive been hooked into heroes again and I know suggestions prolly wont make it to popcap but I'd love to have a new ideas that Id like to share.

Mostly it revolves around three mechanics, Deadly, Strikethrough, and Armored.

Deadly zombies will only deal their normal damage to armored plants, and not kill them.

Strikethrough plants / zombies will ignore armored (and still hit both the zombie and the hero. So there will would be more

Armored plants/zombies, as mentioned above, are immune to effects of deadly, but strikethrough plants bypass armored.

For the issue of plants not having deadly, this will be nicely be balanced with shadow plants. There would only be 3 new shadow plants.

Moonflower (Solar): 2/2, 3 cost, Team up: Produces sun per turn. Gives Plants with Anti Hero here and next door Deadly.

Night shade (Solar): 2/2 3 Cost. Anti hero 2, Team up.

Dusk lobber (Smarty): 3/5, 6 Cost. Anti Hero 1, Splash Damage 2.

Other new plants / zombies for this:

Flower Pot (Mega grow), (Flower pot plant) (0/1, cost 3) Fusion: If this is fused on heights, that plant gets overshoot 3 and +1 health

Scaredy shroom (Guardian), (Mushroom plant) 1/4, Teamup, 2 Sun. Armored 1. If this plant is hurt, bounce this plant.

Magnet shroom (Kabloom), (Mushroom plant) 1/2, Teamup, 3 sun. Removes armored from a zombie and gives it to this plant. Gets +attack for half of the zombie's health.

Power Lily (Mega Grow): (Flower Plant) 1/1, Cost 4. Gives plant food every 2 turns.

Swabbies - Now get team up.

Pole vaulter (Hearty),2/3, 3 brain. Overshoot 3

This is all I got for now hahha!

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