Board Thread:Roleplaying/@comment-24953048-20170113182641/@comment-24953048-20170201180458

OK, time for a full-scale attack!

Serperior finished off the Chinchou.

Metapod is ganged up on by Charmander and Snivy. Gone.

Shuppet used Night Shade! -7 to all.

Shuppet is pecked in the face. -18 HP.

2 new pokemon are sent in; respectively, they are Espurr and Vulpix!

ENEMY

Enemy Shuppet (LVL 7, Ghost) 7/25 HP

Ability: Insomnia (Cannot fall asleep)

Move 1: Knock Off (Base: 65. Removes held items of who it hits.) Type: Dark, Physical

Move 2: Screech (Reduces the target's Defense by 2 stages.) Type: Normal, Status

Move 3: Night Shade (Does damage equal to the user's level.) Type: Ghost, Special

Stats: -2 Special Defense

Enemy Vulpix (LVL 10, Fire) 30/30 HP

Ability: Flash Fire (All fire moves that hit this power up its own fire moves by 50%)

Move 1: Ember (Base: 40. 10% chance to burn.) Type: Fire, Special

Move 2: Baby Doll Eyes (Always goes first. Lowers Attack of the target by 1 stage.) Type: Fairy, Status

Move 3: Quick Attack (Base: 40. Always goes first.) Type: Normal, Physical

Enemy Espurr (LVL 10, Psychic) 35/35 HP

Ability: Infiltrator (Ignores the effects of Light Screen, Reflect, Safeguard and Mist when attacking)

Move 1: Covet (Base: 60. Steals a held item.) Type: Normal, Physical

Move 2: Confusion (Base: 50. 10% chance to confuse.) Type: Psychic, Special

Move 3: Assist (Picks a random move from an ally, then uses it on a random opponent.) Type: Normal, Status

PLAYERS

Lavylin's Charmander (LVL 10, Fire) 10/30

Ability: Blaze (Fire attacks get a 50% power boost)

Move 1: Scratch (Base: 40. No special effect.) Type: Normal, Physical

Move 2: Flamethrower (Base: 135. 10% chance to burn.) Type: Fire, Special Blaze +50%

Move 3: Ember (Base: 60. 10% chance to burn.) Type: Fire, Special Blaze +50%

Move 4: Smokescreen (Lowers opponent's accuracy by 1 stage.) Type: Normal, Status

Collain's Seperior (LVL 10, Grass) 31/38HP

Ability: Overgrow (When at 30% HP or lower, Grass attacks get a 50% power boost)

Move 1: Energy Ball  (Base: 90. Can lower Special Defense by 1 stage of target.) Type: Grass, Special

Move 2: Tackle (Base: 40. No special effect.) Type: Normal, Physical.

Move 3: Vine Whip (Base: 45. No special effect.) Type: Grass, Physical.

Move 4: Wrap (Base: 15. Deals 1/8th of the enemy's HP each turn for 4/5 turns.) Type: Normal, Physical.

Irusion's Snivy (LVL 10, Grass) 25/32 HP

Ability: Overgrow (When at 30% HP or lower, Grass attacks get a 50% power boost)

Move 2: Tackle (Base: 40. No special effect.) Type: Normal, Physical.

Move 3: Vine Whip (Base: 45. No special effect.) Type: Grass, Physical.

Move 4: Wrap (Base: 15. Deals 1/8th of the enemy's HP each turn for 4/5 turns.) Type: Normal, Physical.

Sans's Bonsly (LVL 10, Rock) 12/33 HP

Ability: Rock Head (Moves with recoil do not have said recoil.)

Move 1: Copycat (Copies the last move used and hits a random enemy with it.) Type: Normal, Status

Move 2: Flail (Does more damage the less HP the user has.) Type: Normal, Physical

Move 3: Fake Tears (Reduces the target's Special Defense by 2 stages) Type: Dark, Status

Move 4: Low Kick (Does more damage the heavier the target it.) Type: Fighting, Physical

Sophokles's Rowlet (LVL 10, Grass/Flying) 29/36 HP

Ability: Overgrow (When at 30% HP or lower, Grass attacks get a 50% damage boost.)

Move 1: Tackle (Base: 40. No special effect.) Type: Normal, Physical

Move 2: Growl (Reduces the target's Attack by 1 stage) Type: Normal, Status

Move 3: Leafage (Base: 40. No special effect.) Type: Grass, Physical

Move 4: Peck (Base: 35. No special effect.) Type: Flying, Physical

Next up, fellas!