Board Thread:Plants vs. Zombies 2/@comment-24843074-20161207133938/@comment-25093069-20161219001117

TheHandsomePlant wrote: Moonshan2 wrote: TheHandsomePlant wrote: Well, here's something exciting. Full leveling data of all 109 plants in the game! Note that it may crash your browser or something if you have a crappy PC (I do have one but it still manages to load it). Oh, and spoiler alert of course, this here features every data of all levels from 1 to 10/15/20, not just the highest one.

http://plantsvszombies.wikia.com/wiki/User_blog:TheHandsomePlant/(SPOILERS)_Full_leveling_data_of_all_plants_(5.7) Thank you so much for this! I have a question. Is the amount of experience the number of seed packets you have to gain through playing levels and buying the special pinatas with gems? I know that you have to collect seed packets first for the plant to "power up" and be ready for the upgrade. Then to level up the plant you have to spend coins, am I right? So the experience is the number of seed packets? You can collect experience by both playing the levels or just buying it with gems.

Thank you! You know at first I wasn't so sure about the levelling up system. I thought it would ruin the game but now I'm feeling pretty happy about it. I'm excited. You have to do a LOT of grinding in order to level up your plants. You need to have a lot of coins, gems and play a lot of levels to gain "experience". I think new players would have already finished playing the initial easy worlds of 2-3 difficulty before they can even level up any plant significantly.

And the 4-5 difficulty worlds can still be done with the available level 1 plants and I think most players would find uing those to win a lot more convenient than grinding so hard to level up plants to win those levels. So I think the levelling up system shouldn't affect the game too much, I think it will make the 4-5 difficulty worlds a little bit easier for new players but thats it.

The levelling up system would be perfect for the endless zones though. However for the players who have already finished the game, obviously levelling up plants would make all the levels a breeze and they won't be challenging at all. That certainly is an issue for players who want to play those levels again but players have a choice to level up plants. They can also only level up certain plants for endless zones or level them up to a certain level. I'm also glad to hear that popcap is adding extra levels to each world that are really hard and require levelled up plants to win. This means players that miss a challenge can play those levels. There are many options available but ultimtately for people who dont want to level up any of their plants (and i doubt there would be many, the temptation would be too strong), they can just avoid spending coins to level up plants.

So yeah, I'm glad that you have to do so much grinding to level up plants and some people will be willing to do it and others won't. I think because of all the grinding this system shouldn't break the balance of the game. I could be wrong, we'll see.