Board Thread:Plants vs. Zombies 2/@comment-1764483-20150817150536/@comment-25470476-20151209183839

Drek&#039;TharSuperSword wrote: Diszxchat wrote: How to make unused costumes appear?

The older versions works but the new versions don't work anymore.

I know is somehow to the Pinata Party but how?

.Json files or obb? Save file hack, which we can't explain here, because we're afraid that PopCap would sue us if we just give people save hacks here.

BTW, I found some PAM files when I decompressed the OBB, and found out that the header of the files are the EXACT SAME as Bookworm Adventures's PAM files in the PAK file. So probably PopCap partially used Bookworm Adventures game engine's source code for use in PvZ2.

PAM probably stands for PopCap Animation Module/Media, since it appears that this is the file that controls the sprite placements and animations (in Bookworm Adventures).

This means that if someone could make a PAM editor for PvZ2, it would ALSO WORK on Bookworm Adventures's PAM files, meaning that I could fully modify Bookworm Adventures AS WELL AS posting links to the PAM editor mod tool, and how to use it. I have this kinda unfinished project in Bookworm Adventures Wiki, and I focus on making articles about the game's internal files and explanations of them there, rather than making useful walkthroughs, character informations, anything like that. Not that. Peashooter costumes and other plants costumes. In the old version, it was named "custom_" and it changed "_custom" which works but now in the newer version. You can't. This must have change it. I doubt it's possible to kept the main plants costumes including marigold. It doesn't matter anymore. 1zulu had put hacking guide which hacker most know except costumes basically.