User blog:Ballistic Planet/Found one of my old gameplay mods!

Most of my old PVZ2 stuff was deleted when I reset my computer, but I managed to somehow save one of my mods! In case you're curious, these mods were a way for me to test some of the things that I'd post in my old hacking guide. Here's the change list if you care.

List of changes, by plant in Almanac order and Zombie in world order.

Plants
Sunflower:

Sun production rate drastically increased (From 32-36 Seconds to 22-25 Seconds).

Sun from plant food increased from 150 to 250.

Potato Mine:

Arm time decreased from 15 seconds to 10 seconds.

Now spawns 4 clones with plant food, from 2.

Bloomerang:

Boomerang hit count increased from 3 to 13.

Attack speed increased significantly.

Damage increased from 1 to 1.15 (2.3 total).

Cabbage-pult:

Attack speed increased significantly.

Damage lowered from 2 to 1.5.

Iceberg Lettuce:

Freeze Duration increased from 10 seconds to 12.

Grave Buster:

Now has the HP of a Wall-nut.

Twin Sunflower:

Sun Cost decreased from 125 to 100.

Sun from plant food increased from 250 to 400.

Bonk Choy:

Damage increased from 0.75 to 2.

Sun cost decreased from 150 to 100.

Snow Pea:

Damage increased from 1 to 1.5.

Sun cost increased from 150 to 175.

Kernel-pult:

Kernel damage increased from 1 to 1.5.

Butter damage increased from 2 to 3.

Butter chance increased from 25% to 50%.

Snapdragon:

Damage increased from 1.5 to 1.75.

Power Lily:

Recharge decreased from 60 seconds (Very Slow) to 35 seconds (Slow).

Sun cost increased from 175 to 200.

Spikeweed and Spikerock:

Now deal their damage approximately 33-50% faster.

Spring Bean:

Knocks back zombies farther.

Now has the same HP as a Chard Guard.

Sun cost increased from 50 to 100.

Recharge increased from 20 seconds (Sluggish) to 25 seconds.

Coconut Cannon:

Amount of zombies it takes for his plant food effect to push at minimum speed increased from 4 to 50.

Damage increased considerably.

Threepeater

Damage increased from 1 to 2.

Sun cost increased from 300 to 325.

Squash:

Impact radius increased from 50 to 127. (It makes it's impact larger in the lane it's planted in)

Chili Bean:

Now takes 1 bite to eat, down from 4.

Recharge decreased from 20 seconds to 12.

Torchwood:

Now is a defensive plant, and takes ~12 bites to eat.

Lightning Reed:

Lightning Bounce count increased from 3 to 10.

Lightning Reed bounce bonus damage increased from 50% to 75%

Damage increased from 0.25 to 1.

Plant food cloud speed and damage massively increased.

Jalapeno:

Recharge decreased from 35 seconds (Slow) to 20 seconds (Sluggish).

Pea Pod:

Sun cost decreased from 125 to 100.

Tall-nut:

HP increased from 160 to 200.

Melon-pult:

Sun cost decreased from 325 to 300.

Splash damage decreased from 2 to 1.5.

Winter Melon:

Splash damage decreased from 2 to 1.5.

Laser Bean:

Damaged decreased from 2 to 1.5

Attack speed is now the same as Peashooter's (or the same as the Laser Bean in the Far Future preview pinata parties (From 2.7-3.0 seconds to 1.35-1.5 seconds))

Blover:

Sun cost increased from 50 to 100.

Dandelion blow count increased from 2 to 44.

Citron:

Sun cost decreased from 350 to 250.

E.M.Peach:

Can no longer be planted on planks in the Pirate Seas. (Because this matters?)

Stun time increased from 12 seconds to 15.

Starfruit:

Plant food projectile count increased from 10 to 60.

Normal damage increased from 1 to 1.5.

Infi-nut:

Regeneration delay (both after death and from damage but not dead) decreased from 15 seconds to 10 seconds.

HP Increased to be the same as Endurians.

Magnifying Grass:

Now one shots Conehead Zombies (exact damage unknown)

Sun cost decreased from 50 to 0. (Still costs 50 sun to use)

PF damage increased. (From 100 per pulse to 127)

Tile Turnip:

Second tile cost decreased from 250 to 150.

Hypno-shroom:

Now hypnotizes EVERY zombie that can eat it.

Sun cost decreased from 125 to 75.

Recharge decreased from 20 seconds (Sluggish) to 10 seconds (Pseudo-Mediocre)

Sun-shroom:

Time between growth stages tweaked. (From 18 and 72 (from small to medium, and medium to large respectively) to 28 and 60.)

Sun from plant food increased from 225 to 300.

Puff-shroom:

No longer dies after 60 seconds.

Recharge decreased from 5 seconds (Fast) to 3.5 seconds.

Now has the same HP as a normal plant.

Fume-shroom:

Sun cost decreased from 125 to 75 (And for those of you who want to edit this, you can edit it's sun cost as if it was a two byte sun cost plant.)

Attack speed is now the same as Snapdragons.

Damage lowered from 2 to 1.5.

Sun Bean:

Maximum sun from plant food increased from 600 to 2000.

Maximum sun from zombie increased from 300 to 1500.

Sun per hit increased from 5 to 15.

Recharge decreased from 20 seconds (Sluggish) to 10 seconds (Psuedo-Mediocre)

Magnet-shroom:

Now attracts magnetic objects from anywhere on the lawn.

Recharge decreased from 15 seconds (Mediocre) to 5 seconds (Fast)

Time it takes for him to destroy metallic objects decreased from 10 seconds to 8.

Pea-nut:

Recharge decreased from 20 seconds (Sluggish) to 5 seconds (Fast).

Chomper:

Is now a defensive plant, and can take ~12 bites.

Time it takes to eat zombie decreased from 30 seconds to 10 seconds.

Amount of zombies it eats with Plant Food increased from 3 to 10.

Tangle Kelp:

Recharge decreased from 15 seconds (Medicore) to 10 seconds (Fast-Mediocre).

Bowling Bulb:

All three heads now recharge at the same time.

Sun cost increased from 200 to 225.

Plant food damage increased from 30 to ~90.

Plant food projectiles now hits in a 3x3 area.

Attack speed increased slightly

Homing Thistle:

Recharge decreased from 15 seconds (Mediocre) to 10 seconds (Psuedo-Mediocre).

Attack speed slightly increased.

Plant food damage increased drastically (though I'm not sure by how much)

Now more accurate.

Guacodile:

Recharge increased from 5 seconds (Fast) to 35 seconds (Slow). Start of the level recharge changed from 5 seconds to 20 seconds (Sluggish)

Attack speed increased moderately.

Rushing damage was quadrupled.

Plant food projectile count increased from 2 to 3.

Projectile damage increased from 1 to 1.5.

Banana Launcher:

Sun cost increased from 500 sun to 700.

Projectile reload time increased from 20 seconds to 35 seconds.

Recharge increased form 5 seconds (Fast) to 35 seconds (Slow).

Now hits in a 3x3 area.

Damage changed from 60 to ~90.

Ghost Pepper:

Haunt damage is now applied roughly 20% faster.

Lifetime increased from 10 seconds to 12 seconds.

Explosion damage increased.

Sun cost increased from 75 to 100.

Sweet Potato:

Sun cost decreased from 300 to 150.

Sap-fling:

Sun cost decreased from 150 to 100.

Hurrikale:

Now pushes back zombies MUCH faster.

Dandelion blow count increased from 2 to 8.

Sun cost increased from 100 to 125.

Recharge decreased from 15 seconds (Mediocre) to 10 seconds (Pseudo-Mediocre).

Pepper-pult:

Sun cost increased from 200 to 250.

Recharge decreased from 20 seconds (Sluggish) to 5 seconds (Fast).

Damage increased from 2.5 to 3.

Splash damage increased from 0.5 to 1.25.

Chard Guard:

Pushes per leaf increased from 1 to 3. (Pushes 9 zombies total)

Sun cost increased from 75 to 100.

Knock zombies back MUCH farther.

Stunion:

Plant food distance increased from 4 tiles to 8 tiles.

Rotobaga:

Plant food projectile count increased from 15 to 60.

Dandelion:

Recharge decreased from 15 seconds (Mediocre) to 5 seconds (Fast)

Attack speed is now the same as Peashooter's.

Endurian:

HP increased from 60 bites to 80 bites.

Now does it's damage twice as fast.

Toadstool:

Time it takes to chew zombies decreased from 30 seconds to 10 seconds.

Stallia:

Stall durations (both normal and plant food) increased by 3 seconds each (from 12 and 18 to 15 and 21)

Strawburst:

Time between growth stages was changed. (Small-Medium time decreased from 10 seconds to 5, Medium-Large time decreased from 15 seconds to 5)

Cactus:

Spike damage doubled.

Phat Beet:

Sun cost increased from 150 to 300.

Now only does it's powerful attack.

Damage changed from 1.5 to 3.

Celery Stalker:

Retraction delay removed. (This was stupid)

Plant food spawn count increased from 3 to 5.

DPS doubled.

HP is now the same as Endurian.

Thyme Warp:

Sun cost increased from 75 to 125.

Recharge decreased from 60 seconds (Very Slow) to 35 seconds (Slow).

Electric Blueberry:

Sun cost increased from 150 to 175.

Recharge decreased from 45 seconds (Pseudo-Very Slow) to 25 seconds (Pseudo-Psuedo-Mediocre)

Plant food targets increased from 3 to 5.

Now targets Gargantuars A LOT more frequently.

Lightning damage heavily increased

Garlic:

Recharge changed from 10 seconds (Fast-Mediocre) to 5 seconds (Fast).

HP is now like it was in the first game. (HP doubled).

Zombies now only take one bite to divert.

Now works better with other Garlics and Sweet Potato.

Spore-shroom:

Damage increased from 2.5 to 3.5 damage.

Is now a defensive plant, and takes ~12 bites.

Intensive Carrot:

Sun cost decreased from 100 to 50.

Revived plant HP percentage increased from 50% to 100%.

Recharge decreased from 20 seconds (Sluggish) to 10 seconds (Pseudo-Mediocre).

Starting level cooldown decreased from 15 seconds (Mediocre) to 5 seconds (Fast).

Jack O' Lantern:

Recharge decreased from 20 seconds (Sluggish) to 15 seconds (Mediocre).

Flame range increased from 3 tiles to 4 tiles.

Plant food wisp count increased from 3 to 6. (Doubled the wisps!)

Damage changed.

Grapeshot:

Projectile bounce count increased from 5 to 25.

Damage increased from 10 to 15.

Primal Peashooter:

Attack speed changed to be like a normal Peashooters.

Perfume-shroom:

Recharge decreased from 30 seconds to 25 seconds.

Cold Snapdragon:

Sun cost increased from 150 to 200.

Damage increased from 1.5 to 1.75.

Primal Sunflower:

Generates 300 sun from PF, from 225.

Primal Potato Mine:

Now spawns 3 clones with plant food, from 2.

Shrinking Violet:

Time it takes to shrink zombies increased from 1.5 sceonds to 2.5 seconds.

Nightshade:

Melee damage increased from 10 to 15.

Ranged damaged increased form 5 to 6.

Leaf respawn time decreased from 5 seconds to 3.5.

Shadow-shroom:

Poison DPS and duration increased from 30 Seconds to 60 Seconds.

Affects multiple plants
Gold Leaf and Thyme Warp (and Hot Potato, Lily Pad, Tangle Kelp etc. by proxy):

Are now available in all worlds/endless zones.

Potato Mine, Cactus, Celery Stalker, and Primal Potato Mine:

Can now be planted on planks in the pirate seas.

Kernel-pult, Pepper-pult, A.K.E.E., Spore-shroom, and Blooming Heart:

Attack speed increased moderately.

Red Stinger and Cactus:

Attack speed increased slightly.

Pepper-pult, Fire Peashooter, Torchwood, Lava Guava, and Jack O' Lantern:

Time between thaws reduced from 6 seconds to 4 seconds.

Zombies and Dinos
Pharaoh Zombie:

Can now die through the sarcoghigus.

Jester Zombie:

No longer deflects some objects (Like Cannonballs, Strawbursts, Melons, and Plasmaballs)

Octo and Wizard Zombies:

Are much less obnoxious (time between the attacks increased)

Fisherman Zombie:

Time between casts increased from 2.5 to 5.

Hunter Zombie:

Is slightly more obnoxious (now throws snowballs more often)

Parasol Zombie:

No longer bounces melons.

Hair Metal Gargantuar:

No longer instantly kills plants with the shockwave during his jam.

Raptor:

Only kicks 3 times, from 5.

Can't kick past the 6th column.

Stego:

Changed so that he now flings up to 5 zombies twice, from 3 zombies thrice.

Wind up time increased from 1.5 seconds to 2.5.

Pterodactyl:

Now slow as heck (movement speed greatly reduced)

Can now only carry two zombies (not at a time), from three.

Ankylo:

Can now fling only 3 zombies, from 5.

Delay between zombie flings increased from 5 seconds to 10.

T-Rex:

Now roars 3 times, from 1. Has a 5 second delay between roars.

Misc game mechanics
Modern Day 1 has been replaced with "The Chaos Dimension"

Coins and Gems are now worth 127 of they're respective currency.

Bags of coins now gives 127 coins, while lawnmowers give 15.

Extra endless zone card is free.

Sun limit increased from 9990 to 16383.