Board Thread:Plants vs. Zombies 2/@comment-26239911-20151212204655/@comment-24203813-20151213173647

Pmhpc wrote: Dekagamer7X9 wrote:

Pmhpc wrote: What starter plants do you think are gonna be in the endless zone? I hope they are powerful, as it is possible to appear a Jester Zombie or an Octo on level 1. Well, we already discussed this to death. From what I deduced, for an endless zone to work, we'd either have to have 6 or 7 starting plants, no endless zone at all, or have no night, water, or freezing gimmicks in this world. And IMO, having all gimmicks and no endless zone is the best option, as it can showcase the creativity of what popcap can do with every gimmick. Sorry, I haven't read them. But it's stupid to don't have a endless zone. If we need to have 9 starting plants at a time, so give them. This world like Piñata Party is just a reskin, so it is impossible to have freezing winds and water at the same time.

Well yeah, but all the starting plants aren't there in case you encounter 2 gimmicks at once, they'd be there in case you encounter a certain gimmick on the first level.

Here's the plants you'll probably need to start with:
 * Sunflower or Sun-shroom (for a sun producer or in case night gimmicks appear first)
 * Peashooter (a primary attacker)
 * Wall-nut (a shield)
 * Fume-shroom (in case you encounter Jester or Excavator on the first level)
 * Puff-shroom (in case night gimmicks appear first, you'll need a cheap attacking plant.)
 * Lily Pad (in case water appears first)
 * Hot Potato (in case freezing winds or Hunters appear first)
 * Perfume-shroom (in case Dinos appear first. While it may not be extremely necassary, I feel it's given for a reason in La Brainsa Tar Pits, and I doubt they'd leave us without it in an endless zone containing Dinos)

Of course, you won't need so many starting plants if night, water, and freezing mechanics are absent from Modern Day. Of course, if they are, that'll be extremely disappointing.