Board Thread:Plants vs. Zombies 2/@comment-25089892-20150602192750/@comment-24735666-20150606163808

Apozo98 wrote: Master3530 wrote: Apozo98 wrote: https://www.facebook.com/1475976112624624/photos/pb.1475976112624624.-2207520000.1433587615./1617724428449791/?type=3&theater Yeah, I saw that. When I was thinking about gimmicks, zombies and plants of gangster era, besides night time and fog, I also used those tunnels, there were 4 colors of different basic tunnels. But also there was 5th one created by miner zombie exlusively. Since I started talking about it, then I'll finish it:

Zombies: Gangster Zombie, Gangster Conehead, Gangster Buckethead, Gangster Flag, Gangster Imp, Prisoner Gargantuar

Spy Zombie: Like chinesse thief zombie

Toughness: Protected (20) Speed: Stiff

Gun Shooter Zombie: Like peashooter zombie but tougher and shoots twice slower

Toughness: Protected (20) Speed: Stiff

There can be conehead and buckethead variants but they don't appear by themselves, they're made by boss zombie only.

Iron Door Zombie: There are 2 variants - one is tougher version of screen door zombie, door absorbs 90 NDS and can be stolen by magnet-shroom. The other variant hold door uppon his head, so he blocks lobbed-shots instead of straight shots. Both variants can build bridges from doors and go over tunnels, but don't must to. After that they pick up doors they might hold them in different position, blocking lobbed-shots now, while before they blocked straight shots

Toughness: Machined (100 for door and zombie combined) Speed: Basic

Miner Zombie: Hides underground where only lobbed-shots can damage him, not even ghost pepper and cherry bomb, builds tunnels (there is maximum of 5 while purple one is made by miner ONLY). When he wants to, he targets player's house, he can eat plants from underground, without going up.

Toughness: Protected (30) Speed: Speedy

Stealer Zombie: Runs at full speed, catches a plant into bag and goes away with creeper/stiff speed trying to steal it. Kinda like short-ranged octo. Plant in a bag blocks tiles and tunnels, can crush other plants. After stealer is killed, bag has 20 NDS and needs to be destroyed to free the plant inside.

Toughness: Protected (20) Speed: Speedy

Boss Zombie: Rides in in cadillac, and stays at last column. Gives basic trio guns, hats (basic zombies and gun shooters wear them just like cowboys, they absorb 2 NDS but the zombies still absorb just 10 NDS), fake mustaches (gun shooters wear them) and bulletproof vests (gun shooters wear them, they absorb 10 NDS more). Boss zombie can also give command to random gun shooter zombie on the lawn - rapid fire - he will shoot a series of 30 bullets.

Toughness: Dense (50)

Imposter Zombie: After is killed, drops 2 gangster imps on 2 adjacent lanes, kinda like barrel

Toughness: Solid (16) Speed: Hungry

I hope it wasn't off-topic :O (well it was, but there's nothing to talk about) I like your ideas! The Spy and the Gun shooter the most ones!

But i don't see necessary the Stealer, and maybe the diger is a little OP?

Imposter zombie? Imposter - yes, exactly

Miner - yeah, he's strong but magnet-shroom makes him weak. Still maybe he will be killed by cherry bomb, ghost pepper and he will go out if he wants to eat a plant.

Stealer - it's always good to have more zombies, especially those that are pretty different than others.