Board Thread:Plants vs. Zombies Heroes/@comment-30088787-20160928040259/@comment-26278349-20160928213134

Gmanpizza wrote: IslarPVZ wrote: When the hero takes 1 damage you should gain one bar in your block meter. Taking 2 or 3 damage should give you two bars in your block meter. 4 damage or above should always give you three bars.

And when your about to lose and your block meter misses three bars or less you should always block regardless of the damage. I do not like that idea because it makes swarming with Shrooms-for-two and buff shroom waaaayyy overpowered. The reason the blockmeter is there is to make sure you can make big hits instead of making scattered hits. Then you don't realise that two attacking Plants counts as one Plant when it comes to blocking attacks. You don't get twice your bars filled when you take damage from two Plants.

So the Mushrooms created by Shroom-for-Two do 2 damage so the block meter gets filled by two. When you buff them with Buff-Shroom they do 4 damage so the block meter gets filled by the maximum. That is three.

So I don't see how this makes swarming these Mushroom overpowered or makes it different than it already is. And what do you prefer, blocking 1 damage attacks early game or blocking threatening attacks late game? I would prefer the latter and that is just what I was suggesting with my idea.