Talk:Plants vs. Zombies Heroes/@comment-28053651-20160326014300/@comment-26274899-20160328015653

A lot more balanced ideas:

Sun-shroom: Gain +1 sun this turn, then 1 more the next.

Ice-shroom: Item, Freeze all zombies on the ground.

Lily Pad: Move a plant and give it Amphibious. (same as CJ)

Tangle Kelp: Amphibious. (If in water?), do 3 damage to a zombie here when destroyed.

Pumpkin: Item: A plant get +5 (same as CJ).

Garlic: Team up. Move a zombie in this lane.

Chard Guard: When hurt by a Zombie, bounce that zombie.

Robotaga: Only attacks next door. (same as CJ)

Thyme Warp: Revert a Zombie back to their original Health and Strength.

Electric Blueberry: Item: Destroy a random zombie.

Spore Shroom: When this kills a zombie, make a Spore Shroom in a random lane (similar to CJ's, no Team-up though)

Grapeshot: Do 3 damage to zombies here and next door and 1 damage everywhere else.

Primal Peashooter: When this hurts a zombie, give that zombie -2 Strength. (CJ's idea is okay but Truestrike + Anti-hero is a bit OP)

Primal Wallnut: I don't see a point. Also armoured 3 is a bit OP

Cold Snapdragon: Splash Damage 1. When played, freeze all zombies here and next door.

Primal Potato Mine: When destroyed, do 2 damage to zombies here and next door.

Shadow plants would be a bit complicated. Maybe they can all power each other up instead of just Moonflower?

Moonflower: Team-Up. Start of turn: Gain +1 sun. If there is another shadow plant here, gain +2 sun instead.

Nightshade: When played: Gain +3 strength this turn. If there is another shadow plant here, gain +1/+1.

Shadow Shroom: Destroy a zombie with 3 or less Health. (IDK this is the hardest one)

Dusk Lobber: If there is another shadow plant here, gain Splash Damage 1.

Grimrose: When played, bounce a random zombie. If there is another shadow plant here, destroy that zombie instead.

Gold Bloom: Item: Gain +3 sun this turn.