Board Thread:Plants vs. Zombies Heroes/@comment-33574414-20161209030038/@comment-27462035-20161212204704

VeXJL wrote: Newspaper Zombie wrote: VeXJL wrote: Agente Fuego wrote: VeXJL wrote: Agente Fuego wrote: VeXJL wrote: Agente Fuego wrote: VeXJL wrote: Agente Fuego wrote: I can't believe you guys are actually discussing whether or not the regifting zombie is good. It is TRASH, card advantage is HUGE in this game, you really don't want to give your opponent one let alone two. That's completely controversial.

Also, if your opponent is as good as you, it won't make a difference.

There's a whole Extra Credits video on this explaining the design of it.

https://www.youtube.com/watch?v=0V5eq4IQ6Go

Its rng affects both players, as not to make it op or up. Its higher-than-average stats also contribute to him being above the power curve, despite his bad tribe synergy. Ok, after watching that video I understand its desing, it has good stats but and effect that keeps it in flow with the curve. But I still think it is trash because of how he compares to the other 2 drops on his class, I'd rather play any other, and here's why:

1- Cell Phone Zombie: even though he is a 1/1 he can be good in rush decks thanks to its ability that's similar to Regifting's, but it only helps you.

2- Pool Shark: Good in a sports decks with Rustbolt, and the other Brainy heroes can use it as a guaranteed damage, also good in rush decks.

3-Zombot Drone Engineer: can get better stats than Regifting through his ability and has science synergy.

4-Bean me up/Space Cadet: Good stats for a 2 drop and he is played as a trick, giving the zombie heroe a chance to react with a minion when he usually can't and has science synergy.

Now you might compare the "Spellslinger" in the video to Regifting, but I still think Regifting's ability is worse. While the "Spellslinger" has a chance to give your opponent something that won't be good for him, Regifting is giving him 2 cards from his deck so of course he'll be able to use them.

Also, in this game you want to have more cards than your opponent, if you both have the same amount, playing this is making it harder for that too happen (or at least making it take longer), and if you play this when you have less cards than the plant hero this would be a ridiculous mistake, since you would be giving him even more card advantage.

The only scenarios where I this might be an ok play is if a) you already have way more cards than the plant hero or b) you're desperate for card draw (which if you are, you're probably dead already).

If you still disagree and have any other points you would like to add, I'd like to hear them, thougth honestly, I can't understand why aren't we all on the same page with this one. The examples you listed Except for probably Beam Me Up are garbage in many decks.

Just admit it. It's a good bait card for its 3/2 stats. So, just because a card dosn't work in some decks you are calling them trash?, I admit they won't work on all decks, but Regifter won't work on any deck, helping your opponent is such a bad move. the stats don't make up for it. If they removed its special ability it would be a nice card. I bet you hardly play the game... Anyways, just because Regifter Zombie helps the opponent doesn't make it a bad card. It could be used as a substitute for Fun-Dead Raiser as it costs 2 brains and has decent stats. Furthermore, he can be used with Firefighter and Mixed-Up Gravedigger.

He's golden in Pay2Win decks as a substitute of Fun-Dead Raiser.

So not only are you planning on helping the opponent, you actually want to use that ability more than once?!, what?!

One brain less off of Fun-Dead Raiser is not worth it, you're giving your opponent a higher chance of getting that card that counters yours, (watch as Regifter dies to a berry blast that the plant hero didn't even had in his hand when you played him), and making it harder to keep card advantage I can't stress that enough, don't you realize how huge card advantage is in this game?

And fyi, I'm in Ultimate League, thank you very much. 🇱🇮 You're underestimating the power of Electricians and Gadget Scientists. I guess... But they're pretty f***ing awful AFTER their ability is used. Furthermore, Punish-Shroom and Mirror-Nut are great counters to them. Doom-Shroom can take out multiple buffed science zombies at once. Mega-Grow can simply overpower them. Solar has Strikethrough and extra sun, so bonus attacks don't matter, and finally, Smarty have Snowdrop and Magic Beanstalk. Two OP 1 sun cost plants that have UP THE ROOF stats in certain situations.

I think Brainy should only be used as a support class. Trick or Treater and Mad Chemist can give tricks and Rocket Science is good as an alternative to Locust Swarm.