Board Thread:Wiki management/@comment-26470588-20170319191713/@comment-29611741-20170320012029

Birdpool wrote: YammaYamer21 wrote: Birdpool wrote: YammaYamer21 wrote: Based on your vote, the only plants the should be listed are:

- EBlueberry

- Caulipower

- ECurrant

- Technically Ghost Pepper

- Technically Guava

- Witch Hazel, kind of

However, if you wanna get super technical, that means that GPepper, Guava, Witch, and Currant are attacks that are triggered because they only do their attacks when something is in range, but that attack is still constant, as long as something is in range. (Guava can't attack until a zombie hits him, Witch will only attack when there's something in her three lane zone, Pepper won't damage anything outside her range, and her timer doesn't decrease until she attacks, and Currant only deals damage to zombies on his fence.) Basically. Except I'd say Currant and GP are also passive because they're not triggered by a zombie AKA they will do their attack in spite of zombie location. We don't want to get too technical, but we don't want to be so loose that the definition really doesn't define what we're talking about. EC and GP require zombies to be in a range. 5 tiles for GP, directly in front or in the fence for EC. EC and GP simply do AoE damage, which is NOT passive. GP has an initial attack that has to be triggered, yes, but her explosion will occur whether or not a zombie or obstacle is in range. Similarly, EC's electric beam of damage will always be there, whether or not there is an enemy there. If we get too technical, everything's actively done, but too loose and everything but tap-activated plants would be passive.