Board Thread:Plants vs. Zombies Heroes/@comment-26988423-20171128233524/@comment-24471175-20171206130024

YammaYamer21 wrote:

Thinklogic wrote:

Progamer615 wrote: https://www.reddit.com/r/PvZHeroes/comments/7ht3nu/spoilers_existing_upcoming_card_changes/New card changes for Triassic SCV became 5-cost 7/5 but it's ability is still extremely situational for a legendary. Only activates IF you hit the plant hero, which is difficult if you commit a lot of brains. Somewhat good if you're running LBA or Moon Base Z

-Garg Mime getting HP buff, okay but will that stop any Shamrockets? No? Still trash

...

-Leprachaun Imp... I could understand this if zombies had more ways of shuffling Gold Pots, but now it's really depressing compared to Lima-Pleur which has amphibious making it hard to kill, as well as shuffling every turn.

The max Gold Pots you can have in your deck is 4, which is equal to a single Sow Magic Beans. This whole “not immune to instant destruction therefore trash” argument is BS, especially with things lime Blockbuster and the upcoming Eyespore. Are you basically saying everything without Untrickable or Gravestone is garbage? Even then, that flawed argument was only prevalent about 2 metas ago.

Lima-Pleurodon is the thing that should be getting nerfed to the f*cking ground tbh. That doesn’t mean I’ll agree with you when you say that Imprechaun’s nerf is bad.

Also, the two Sneaky/Brainys can use MUG on it(or bounce it for that 1 person that uses Firefighter) and Immortica can use Secret Agent to replay it as well. I'm only saying this for expensive zombies, as you must commit a lot while being easy to remove.

There's a reason Zombies with strong "When Played" effects like Warlord or ones that are resistant to being instantly destroyed like Defensive End remain meta, while no one runs expensive zombies like Wizard Garg, Nurse Garg, Deep Sea Garg, Wannabe, or Knight of the Living Dead.

Exceptions being if one is using Gargologist, which greatly reduced the brains you must commit to a Gargantuar, using Teleport which prevents hard removal until next turn, or Stone Garg against non-Guardian heroes.

Not entirely sure how Lima should be nerfed. Being a 2/2 Amphibious already makes it stronger than Sea Shroom (except no shroom synergy) so perhaps it could lose amphibious or have one of it's stats reduced by 1.

It would cost 10 brains to use MUG with Mime Garg, and you'd need more brains to do bonus attacks (LFL, Going Viral).

Mime Garg would likely be removed before you can Secret Agent it, and if you do you'll be at a massive loss. You pay 5 Brains for a Garg, then 1 Brain to remove it from the board. Then, the plant hero will be anticipating you to play it, making them save hard removal.

He can be removed from Solar, Guardian, or Smarty. If you're against Captain Combustible the game likely won't last long enough for you to use utilize the Mime.