Board Thread:Plants vs. Zombies Heroes/@comment-27053902-20170429222935/@comment-5760976-20170502220311

TheHandsomePlant wrote: All card changes:

- All Set 2 cards now have a proper rarity description (each one has "Galaxy_Rarity" now instead of "null")

- Plantern now has "While in an Environment: This gets +1/+1 and Bullseye." (was "When playe: Destroy all Zombie Environments)

- Spikeweed Sector is now a 2-drop (was a 3-drop)

- Interdimensional Zombie now has "When you play a Zombie with Gravestone, this transforms into a random Zombie that costs 3." (was "Start of turn: This transforms into a Zombie that costs 1 Brain more. It keeps this ability when it transforms.)

- Space Ninja now has "Whenever this attacks in an Environment, do 1 damage to all Plants. This ability can be used only once per turn.")

- Space Janitor is now a 3-drop 3/2 (was a 4-drop 4/4) with "When played in an Environment: Destroy a Plant with 2 or less." (was "When played: Destroy all Plant Environments)

- Biodome Botanist is now a Mustache Science Zombie (was a Professional Mustache Zombie)

- Regenerating Zombie now has "Start of Tricks: This gets +1/+1 if there's a Zombie next door." (was "Armored 1. Start of Turn: If there's a Zombie next door, this gets +1/+1)

New cards:

- Hover-Goat 3000 is an Event Pet Science Beastly 3-drop 1/3 with "Amphibious. When played: Give a Zombie +2/+2. Whenever this gets hurt, Bounce this Goat."

- Massmorph is an Event Trick Brainy 6-drop with "Transform every Zombie into a random one that costs 5 or more."

- Imp-Throwing Imp is an Event Imp Sneaky 2-drop 1/3 with "When hurt: Make a random Imp that costs 2 or less in a random lane" (It can also summon Swabbies in water lanes)

- Forget-Me-Nuts is an Event Flower Nut Guardian 1-drop 2/2 with "Zombie Tricks cost 1 more."

- Atomic Bombegranate is an Event Fruit Kabloom 5-drop 5/2 with "When destroyed: Make a Seedling in every open lane." Reaction -
 * Plantern and Space Janitor - See the Salty Space Janitor comment I made before.
 * Interdimensional Zombie - Big shame that they changed it. Now the flavor text is wrong! But at the same time, depending on cost and luck it could be useful? Also I misread this as when you play a zombie with the Science tribe instead of Gravestone for some reason.
 * Space Ninja - Slight change, but maybe a more useful one?
 * Regenerating Zombie - So...did they get rid of Armored, or just move it to tricks instead of the start of a turn? If they did, why? There's clearly "armor" around them.
 * Hover-Goat 3000 - I'm upset that he isn't a hero but hey, at least he's in the game. If the game has a Hoat reference then I'll be convinced they check this wiki.
 * Imp-Throwing Imp - Has science gone too far?
 * Forget-Me-Nuts - Because f*** tricks I guess! Though odd how there's a "trick punisher" for Guardian, Mega-Grow, and Smarty for plants, but only one for Hearty.
 * Atomic Bombegranate - ...o...ok then...that's...random.  TIME FOR RNG ONLY DECK!