Board Thread:Plants vs. Zombies Heroes/@comment-26239911-20170625190005/@comment-5760976-20170627113549

Giant Shy Guy wrote: well not all I meant those added so far not these new ones

Cob Cannon | Solar | Legendary | Corn Plant | 6 Cost | 6/6. nothing yet

Trans-fig-uration | Kabloom | Event | Leafy Fruit Plant | 4 Cost | 2/4. ''When a Plant is damaged: Conjure a Superpower. - scratch this'. I think it's like, '''""When this does damage: Transform a Plant into a random one""

Witch Hazel | Smarty | Event | Flower Plant | 4 Cost | 0/2 | End of Turn: Destroy a random Zombie and make a Puff-Shroom on that lane.

Ketchup Mechanic | Solar Event | Fruit Plant | 3 Cost | 1/1. When played: This gets +1/+1 for every other Plant. This Heals the Hero for 1 for every Zombie Reactions (wow, we're getting a bombshell today) -
 * Trans-fig-uration - Holy heck, thank goodness you got that one wrong. On one hand, yes, plants need a way to conjure superpowers but that would've been too far. Now it's more in RNGeebus.
 * Witch Hazel - Eh, expected as much.
 * Ketchup Mechanic - This is probably the most situational plant I've seen. You need to put it at a time where you have tons of plants but also at a time that there's lots of zombies, to benefit from both abilities.