Board Thread:Plants vs. Zombies 2/@comment-25546049-20151015182747/@comment-26825778-20151017123027

The Ancient Pult Ancestor wrote: Coolyoyo33 wrote: The Ancient Pult Ancestor wrote: Master3530 wrote: Coolyoyo33 wrote: Heh true, I never use tall nut in EZ's xD I hardly ever use defensive plants even and if I do it's only chard guard on levels with gargs. Though tall nut is useful on levels where there ARENT crushing zombies like for example FF. Last time I used a defensive plant, it was Endurian (when I replayed Day 32 of LC, & yes, I don't consider Celery Stalker as a defensive plant).
 * Cough* Infi-nut *cough* hair metal gargantuars *cough* fishermen *cough*

The last one I used without being forced to is Infi-nut (which is of course, the greatest, especially when boosted, at least for me & a lot of people here who would certainly agree).

Now, I am one of those players who mutter "F*** THE DEFENSE!" Sure, they may still do me good, but unless forced to by locked & loaded plants or by extreme situations...

"F*** THE MOTHERF***ING DEFENSE!!!" For me, defense is essential to keep my baby sun shrooms growing, otherwise rip sun production. For me, it will just be Potato mines to protect my row of Twin Suns from the early comers, which are fed Sun Beans (Blovers will be used to repel zombies that fly or swing deep into the lawn). By the time the real attack commences, the lawn defense is already well built, & I have more than enough sun to keep up the offensive (At least, that's what happens on normal levels. In extreme events, I bring out the Guacodiles, or perhaps use the final solution, involving Mag. Grass, Laser Bean, Spring Bean, & Blover). I hardly ever use tsf, I don't know why but I even find normal sunflower better, it is useful in places like AE though where planting them is better because of the 100,000 graves. I use imitated Sun shrooms so I pretty much have 3 rows of em in no time.