Board Thread:Fun and games/@comment-34896552-20180411014708/@comment-34896552-20180415230906

I have pretty much finished the traits, effects and abilities, so I will post it’s contents here, some of my ideas might have already been thought of, if that’s the case I will give u part credit for that particular trait, effect or ability. Anyway here it is:

Here is a list of traits, effects and abilities for PvZ Heroes. I will list the currently existing traits effects and abilities, the custom traits that are currently abilities, and entirely new traits, effects and abilities. Let’s begin:

Currently Existing Traits

Bullseye

This does not charge the opposing hero’s block meter upon damaging them

Armored

Damage dealt to this is reduced by x amount

Amphibious

This can be played in any type of lane

Hunt

When an opposing fighter is played, this will move to the lane it is played in, if that Lane is available

Anti-Hero

This gains x extra strength when no opposing fighters or enemy gravestones are in the same lane as this

Double Strike

This does a bonus attack if it survives the main fight sequence in its lane

Splash Damage

This does x damage to enemy fighters in lanes adjacent to it upon attacking

Team-Up

Up to two fighters of the same side can exist in a lane with a Team-Up fighter of the same side

Strikethrough

This hits every fighter in its lane and the opposing hero upon attacking Frenzy

This does a bonus attack upon destroying an opposing fighter during the main fight sequence

Overshoot

This does x damage to the opposing hero before the main fight sequence

Untrickable

This is completely unaffected by opposing tricks, single target tricks also can’t target this

Shielded

This cannot take damage

Deadly

This will destroy any fighter it damages

Gravestone

This is concealed in a gravestone until the next tricks phase. The gravestone does not count as a zombie until the zombie concealed in it is revealed. Any damage done to the gravestone will have no effect, gravestones can be removed before being revealed, but only by a select few cards

Currently Existing Effects

Freeze

This skips its next chance to attack

Bounce

This is removed from the field and returned to the owner’s hand

Currently Existing Named Abilities

Dino-Roar

Activate this ability upon drawing a card

Evolution

Play this onto an ally of the right type to activate this ability

Fusion

Play an ally onto this to activate this ability

Conjure

Add a random card of a certain type to your hand

Gain

Add a specific card to your hand

Traits Made From Current Abilities

Tri-Strike

This attacks in both its lane and lanes adjacent to it upon attacking

Duo-Strike

This attacks in both lanes adjacent to its lane upon attacking

Spread-Strike

This attacks in all five lanes upon attacking

Cower

When an opposing fighter is played in the same lane as this, this moves to a random lane

Binary

This does double the damage it would usually do upon attacking

Froststrike

Upon damaging an opposing fighter, Freeze that fighter

Conjure Discount

While this is in play, any card you Conjure costs 1 less

Healthstrike

This attack for how much health this has. Its strength is ignored

Afterstrike

This does x damage to opposing fighters in its lane upon being destroyed

Thorns

Do x damage to opposing fighters here upon taking damage

Bouncestrike

Upon damaging an opposing fighter, Bounce that fighter

Absorption

If the hero were to take damage, this takes that damage instead

Friendly Fire

This does x damage to its allied hero before the main fight sequence in this lane

Rage

This gets +x strength upon taking damage

Sun Production

At the start of the turn, this give you x extra sun for the turn

Brain Production

At the start of the tricks phase, this give you x extra brains this turn

Bonus Block

Opposing fighters can’t do bonus attacks in any way while this is in play

Vampire-Hero

When this does damage, heal the hero for an amount equivalent to how much damage was done

Shieldcrusher

Upon damaging the opposing hero, drain their block meter to empty

Stealthstrike

Upon damaging the opposing hero, drain a section of their block meter, your hero gains a section in their block meter

Gravitation

When an opposing fighter is played, it gets moved in the lane this in in, if that Lane is available

Buffstrike

When this depleted an opposing fighter’s health to 0 during the main fight sequence in this lane, this gets +2 +2

Named Abilities From Currently Unnamed Abilities

Extremely Bouncy

Activate this ability when any fighter or environment is bounced

Frosty

Activate this ability when an opposing fighter is frozen

Extra Frosty

Activate this ability when any fighter is frozen

Elevated

Activate this ability if this is played on heights

Strike

Activate this ability upon being played

Damager

Activate this ability upon doing damage

Hero Damager

Activate this ability upon damaging to opposing hero

Counter

Activate this ability upon taking damage

Death Counter

Activate this ability upon being destroyed

Addition

Activate this ability when an ally is played

Death Boost

Activate this ability when an ally is destroyed

Tricky

Activate this ability when a trick for the same side as this is played

Counter Tricky

Activate this ability when an opposing Trick is played

Environmental

Activate this ability when an environment for the same side as this is played

Extra Environmental

Activate this ability when any environment is played

Environmentalist

Activate this ability when played in an Environment

Environmenty

This ability is active while this is in an environment

Healing

Activate this ability when an ally or your hero is healed

Counterdraw

Activate this ability when the opposing hero draws a card

New Traits

Stunstrike

Upon damaging an opposing fighter, Stun that fighter

Unfreezeable

This cannot be frozen

Unstunnable

This cannot be stunned

Hypnostrike

Upon damaging an opposing fighter, Hypnotize that fighter

Unhypnotizable

This cannot be hypnotized

Uneffectable

This is completely unaffected by opposing fighters’ abilities, single target fighter abilities also can’t target this

Ungoatifiable

This cannot be targeted by Goatify

Unbounceable

This cannot be bounced

Poisonous

Upon damaging an opposing fighter, Poison that fighter

Unpoisonable

This cannot be poisoned

Blazestrike

Upon damaging an opposing fighter, Burn that fighter

Unburnable

This cannot be burned

Untoxicable

This is unaffected by the Deadly trait

Unstrikethroughable

Opposing fighters with Strikethrough can’t attack anything behind this

Unnerfable

This cannot have its stats decreased

Vampire-Self

When this does damage, heal this for an amount equivalent to how much damage was done

Anti-Fighter

This gains x extra strength when an opposing fighter is in the same lane as this

Splash

Upon attacking, this hits all opposing fighters in this lane but can’t hit the opposing hero, even if there are no opposing fighters in its lane

Facestrike

Upon attacking, this will always hit the opposing hero, ignoring any opposing fighters in its lane

Fusion Afterlife

When an ally is played on this and gets destroyed, this reappears, but only if it’s image is still underneath that fighter when it died

Shield Demolisher

Upon damaging the opposing hero, destroy their block meter

First Strike

This will attack first during the main fight sequence

Quickstrike

If this depletes an opposing fighter’s health to 0 during the main fight sequence, that fighter does not get a chance to attack

Levitation

Unaffected by opposing environments

New Effects

Burn

This takes x damage after the main fight sequence in this lane

Hypnotize

This attacks its allied hero instead of the opposing hero

Poison

This takes x damage before the main fight sequence in this lane

Stun

This is unable to attack

New Abilites

Bouncy

Activate this ability when an opposing fighter is bounced

Extra Bouncy

Activate this ability when any fighter is bounced

Stunny

Activate this ability when an opposing fighter is stunned

Extra Stunny

Activate this ability when any fighter is stunned

Poisony

Activate this ability when an opposing fighter is poisoned

Extra Poisony

Activate this ability when any fighter is poisoned

Inferno

Activate this ability when an opposing fighter is burned

Big Inferno

Activate this ability when any fighter is burned