Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171123093700/@comment-28629991-20171130111452

Name: Zombie Heal Station

Class: Hearty

Tribe: Inanimate Zombie

Cost: 1

Stats: 0/2

Traits: None

Ability: Start of turn: Heal all Zombies next door for 1.

Set - Rarity: Fandom - Uncommon

''Zombie Heal Station has a gender. Need proof? Try denying that fact, and heal start arguing back.''

Name: Armored Heal Station

Class: Hearty

Tribe: Inanimate Zombie

Cost: 2

Stats: 0/2

Trait: Armored 1

Ability: Start of turn: Heal all Zombies next door for 1. Fusion: A Zombie played on this heals for 2 at the start of every turn.

Set - Rarity: Fandom - Rare

Zombies are head over heals for it.

Name: Karate Breaker

Class: Hearty

Tribe: Sports Zombie

Cost: 2

Stats: 3/2

Trait: Frenzy

Abilities: This does 2 more damage to Objects. When played: Make a Breaking Board here.

Set - Rarity: Fandom - Rare

''His moves aren't very effective against tempered steel. Ironic, isn't it?''

Name: Breaking Board

Class: Guardian

Tribes: Tree Object Plant

Cost: 1

Stats: 0/4

Trait: Team-Up

Ability: A Zombie that destroys this gets +2 Strength.

Set: Token

He's got a little secret, but he'd hate to break it to them...

Name: Disarming King

Class: Sneaky

Tribe: Ghost Zombie

Cost: 4

Stats: 2/3

Traits: None

Ability: When played: All Plants lose their traits, then Disarming King does 2 damage to each of them.

Set: Event

Rocket punches are possible...at a price.

Name: Futuristic Foundation

Class: Brainy

Tribe: Ultimate Injustice Environment

Cost: 4

Abilities: Ultimates played here get +2/+2. End of turn: If there's a non-Ultimate Zombie here, Conjure an Ultimate Zombie that costs the same.

Set: Event

''Don't be mistaken. Futuristic Foundation Ultimates are good at fighting. They're just not fighting the enemy.''