Board Thread:Plants vs. Zombies Heroes/@comment-27053902-20170717235938/@comment-26593304-20170718215549

Well, the thing with Carrotina is that she conjures a lot more than other Heroes, increasing the chance that you get something good. It also makes her pretty unpredictable and hard to counter-play against. Few people would expect a Smarty-Guardian hero with 30 health to lethal them with an Invasive Species sitting on a Red Plant-It. (Yeah yeah, it's extreme hyperbole, but it's possible.)

In addition, by conjuring a specific type of card (Starch Lord) it enhances your deck with 1) tribal synergy, usually Roots and 2) cards that you wouldn't normally have that might just be the perfect answer for the given situation.

Carrotina also has a distinct advantage against other Heroes in that her Superpowers include minions that have a set function, as opposed to a random minion like Summoning.

Once again, it's worth noting that all her superpowers, excluding Ensign Uproot, are viable turn-1 plays. Citron has only 1 superpower that could be a viable turn-1: Nut Signal. And sometimes you don't even want to play it for fear of Rolling Stone or something.

TL;DR She's not perfect (no one is), but her good openings and (usually) good mid-game supports her conjuring play style well, which may make her late- or mid-game even better.