Board Thread:Plants vs. Zombies Heroes/@comment-26278349-20180119154209/@comment-26278349-20180207153848

First of all, if you don't get the plants' name, that isn't my fault and doesn't mean they aren't clever. I could put some notes that explain the names if you can't figure them out. Also, those Chinese PvZ 2 names are literally translated into English and never given an official English name.

It's not the first time a new card type has been added to the game. Environments have been added to the game and I never saw anyone complaining about them being confusing and that they ruin the game's balance. Guess you'll be the first since it seems you're not so fond of new card types.

"Those quests and everything gives players quite some advantages." That's the point, isn't it? A player can make a deck with cards that just focus on completing a certain quest. Most adventures make the player do something that never had any synergy, or it works along with the strategy they're using. But you can't completely rely on it since, what if you don't draw any adventures.

Each class only has one adventure, but this is only half a set. If you would split Galactic Gardens into two sets, each class would have roughly one Environment also, nothing strange there. Heck, set 4 only gave each class only one Fusion card. Are you complaining about that too?

Evolution is an entirely different thing which you can't compare with transform. If you have no Plants on adventures and you complete it, then you just waste your time completing it and have no Plant transformed and that just sounds more unfair.