Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-5760976-20160301024459/@comment-31406004-20160407005722

If GW2 was more like TF2

For one all character damage would be increased by a ratio and HP differences more emphasized. All characters also do super crits randomly cuz why not?

Also average movement speed of characters have been slightly increased.

Citron: 400 HP (Beam has larger hitbox, mechs literally, but slowly, shut down when EMPeached)

All-Star: 400 HP (Fire rate increased slightly)

Super Brainz: 400 HP

Chomper: 375 HP (Swallowing time decreased)

Corn: 250 HP (By shuck-shooting the ground he rocket-jumps, able to do things midair)

Foot Soldier: 250 HP (Stink Clouds may continue to damage plants as they exit)

Deadbeard: 175 HP (Fire Rate decreased, alot more damage for headshots)

Cactus: 175 HP (Fire rate decreased, more damage for head shots)

Peashooter: 200 HP (Speed increased)

Engineer: 175 HP (Now able to create and upgrade zombot turrets anywhere)

Rose: 175 HP (Able to create and upgrade crystals anywhere, zombies remain goats for longer)

Sunflower: 150 HP (Heal beam, when heals enough, can increase the HP and defense of the healed plant)

Scientist: 150 HP (Heal beam when heals enough, can increase HP and defend of healed zombie)

Imp: 100 HP (Moves much faster)

Z-Mech: 800 HP

Variant specific

(I will not list all variants, but some)

Agent Pea: 150 HP (Can only deal headshot damage that is increased)

Armored Chomper: 450

Iron Citron: 500

Chompula: 275 HP

Hot Rod Chomper: 200 HP

Metal Petal: 200 HP

Roadie Z: 225 HP

Rock Pea: 275 HP (Removed splash for stronger Impact)

Jade & Petrified Cactus: 250 HP