Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25571438-20150320134815/@comment-4009269-20150322170646

TheGollddMAN wrote: I understand that it's a matter of personal opinion but honestly I don't think most people will care if they get a powerful plant.

By your logic, even in pre 1.7 era, the game came with Plant Food which was a new addition and plants got different abilities (albeit temporarily but it's still an added ability). So new players will still get new abilities that were not present in PvZ1 (so continuity was broken since the moment people found out about Plant Food abilities) and old players got something new to play around with.

Again, it's a sequel, it's not mandatory to keep everything same always. It's normal for things to change. Otherwise things will become boring, repetative and predictable (just look at most game franchises nowadays). So IMO the buff is actually pretty nice as we get new abilities beyond that of existing ones to make the game fresh and it helps us in numerous levels too.

Plant Food was an addition to the PvZ universe in PvZ2, so it could be assumed that if Plant Food WAS in PvZ1, it would have the same effects on plants. I don't mind additions to things, but changes in things that are already set really grinds my gears. Example: I wouldn't mind 1.7's effects that much if they only applied to newer worlds. If AE, PS, and WW still had the old maps, but Far Future and up had the new map system, I would be more alright with it.

But, do we really even know if Fume-shroom's buff was intentional? I have a theory that maybe it was accidental, and had something to do with Dandelion also having a range of three lanes. It was added in the same update, right? Does Fume-shroom's fume visually cover all three lanes, or does it just damage them all?