Board Thread:Plants vs. Zombies 2/@comment-24843074-20161207133938/@comment-24024415-20161211125422

TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote:

We all know that balancing/nerfing the zombies would have done the trick but no, they opted not to. So since they are not going to do that now...

Whatever they chose here, ultimately in this PLS system. it is a benefit and that's what matters in the end, whether fair or not. If they would have wanted to, they would have done it by now. ...if they did then we wouldn't be having this conversation right now. I am saying I should be able to reach a higher value than just 212 because that's when the game starts becoming unfair and shows bollocks at you. I do care about both parts of the game but the main game is too meta for PLS and the EZ needs it.

But since I have already cleared the main adventure, there is no reason for me to go through it again and thus choosing the EZ is a better option... So in short, you guys missed out your turn to complain about how unbalanced the zombies were while bickering about how "OP" the plants were (which they really weren't at that time). Good job.

So make two profiles then. One for fully upgraded plants and one for normal gameplay. Has that ever occured to you instead of "cutting the game in half"? Has that ever occured to anyone who's complaining about breaking gameplay? The choice is mine, but why does the system favor only the other side of the game? That's the nature of P2W and making profiles is an option. ...If you you use boosts and constantly use powerups or buy extra PF, you win easily... It's been pretty well established that EZs are a completely separate beast compared to normal ones so ofc they have to be taken as two different gameplay modes... You seem to be under the impression that everything in the game has to go your way and exactly the way you want even though there are clear alternatives.

Firstly, the PLS is not directly P2W like Premium plants are, arguably just as much as Power-ups. And once again: P2W does not give the PLS an excuse, because if you consider Powerups to be a P2W element, this game has shown to be a well balanced game in the past updates, regardless of it's P2W nature.

Another point on coin power-ups: they are FAIR P2W. You could blow away millions of coins for your next EZ excursion and win, buying back all your lost coins, but I've had much more success limiting my usage of powerups, stocking up coins for a long while without spending a dollar. P2W to accelerate growth or resources is fine, as long as I can get the content manually or the content is not mandatory to my gameplay experience.

The system does nothing but harm normal levels, poorly balanced and thought out, missing the option to opt completely out once you begin using PLS. Fine, treat both aspects differently, but the system does literally nothing to do so for the main game portion. The thing is: I wouldn't complain if this system considered what its effects were to the rest of the game and not just EZ, but it just doesn't! It's the most blatant example of lazy integration I've seen, and trying to cover it up with the profiles excuse highlight's it's poor integration even more. It fracturing the game's content is poor integration, ruining aspects to make other aspects better without realizing the problems it presents.

I've described easy fixes for major causes of the PLS, and you've told me "They would have done that long ago, no use now" to a game that has shown otherwise. Sweet Potato and Sap-fling, largely unused plants near the beginning of FBC got BUFFED suddenly. So I ask: why can't this happen to other older zombies? It is not difficult, and having this system as an "alternative" to such a simple solution is just dumb. In sciences, theories try to aim for elegance, that being the most simple formula to explain to others so that the science community can adapt easily.

My solution is simple and could take as long as looking into the games files and editing values as well as making a positive change for both levels and EZ, while PLS is a massive answer that required massive resources from multiple teams, new coding, overhauling the Almanac, new textures, new drops, new shop page with items and 9 other states of level per plant! And what does it do? Tear appart normal level's balancing while progressing EZs and EZs alone. I would describe this "alternative" to be inefficient, damaging and a waste of time. I want things to go my way, because what I am suggesting would save so much time and remove the pretext of PLS's balancing purposes. Even then a simple on/off option would save those of us who want both sides so much time and patience.