Board Thread:Plants vs. Zombies 2/@comment-26239911-20151114144440/@comment-26825778-20151116120403

The Ancient Pult Ancestor wrote: Coolyoyo33 wrote: The Ancient Pult Ancestor wrote: DatDramaPlant wrote: The Ancient Pult Ancestor wrote: Master3530 wrote: Let's better talk about primal sunflower. You pay just 50 sun more and get your sun-shroom fully grown. But will it replace twin sunflower? I guess not. No sun-producer will ever exceed the max possible average production of 100 sun or PF sun production of 250 sun (Twin Sun), that's for sure.

As for Sun Bean...no, we're talking about the regular independent sun producers. Sun Bean is an OP beast in its own right. I still prefer Sun-shroom. I haven't got Sun-shroom in Greatest Hits yet, and early jams can all screw you over, especially Punk or 8-Bit. Twin Sun is too slow. Punk Zombies are too fast. I can't even get an early head start when I use Twin Sun, because of how slow it recharges. I need a quick sun production, and Sun-shroom is fast enough. I never use Twin Sun unless in conjunction with Mag. Grass, and even then I use both. Well, in every EZ I play, the first thing I do is feed plant food to my sun producer (no worries, at least two PFs come per level)...My strategy in the DMB page says all.

Off topic, but I can't seem to put my gallery in the Dead Man's Booty gallery page. The page seems to hate me, it won't load s*** for me properly. I probably am on the side of sun shroom mainly because with imitater it's a beast. I fill up the four rows after the first one with sun shroom by the time the second zombie is halfway in the lawn, it's friggin op m8. I tried using TS for one level, I got focked and am lucky not to use a mower cause of it. I can fill the plankless rows with Twin Suns before the second zombie of the level reaches the leftmost column with the Chili Bean at the end without even an Imitater. And if it's a Barrel Roller...I already have enough sun for Laser Bean by then...

The main thing that helps me here is Sun Bean. If a Buckethead comes before I can boost a Twin Sun, then I boost a Sun Bean instead. Coneheads, on the other hand, will only get 1-3 normal Sun Beans before they are blown up by mines or ruptured by beans.

You see, this is why my first three seed slots are almost always locked with the same plants (potato mine, twin sun, sun bean), almost like the first game. Sadly I hate both sun bean and chili bean and laser bean and any other bean that's supposed to exist except coffee bean.