Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25416291-20141020055515/@comment-24760547-20141026195024

Electromario2001 wrote: Gargantuar333 wrote: Reasons why Part 2 might be Night and stormy/foggy

1. Nightime portal

2. Rocks for Part 2 are stormy and rough and weathered, they look like a storm has hit them.

3. The video trailer thing

4. In the code for Part 2 there is a level with Sun-shrooms.

And? Sun shrooms stay awake during the day. The trailer is just for the halloween piñatas. That portal is not a "nightime" portal, it's just a purple-blue portal that was reused from dark ages. And that rock is just like that because of the glowing portal. It's something called special effects. 4. So? PopCap wanted people to use Sun-shrooms in Dark Ages in nightime levels and Sunflowers in daytime levels. Have you ever seen Sun-shrooms in a day level and Sunflowers in a night level? No. Because PopCap has promoted it that way so that they can seperate they fact that mushrooms stay awake from the fact that no one uses Sunflowers are not good at night.

2. What do you mean portal has an effect on the rocks? Of course not. I mean that when you are playing a video game or watching a movie or something, the setting is usually at cliffs or a rocky place. Like this: http://www.mariowiki.com/Tidal_Terror.

3. You don't know that the trailer is ONLY for Halloween. It could have more purpose. Plus, if it was only for halloween, why is it in BWB? The parties happen at Player's House, so why isn't it there?

1. The portal is the exact same one as the DA one. Don't believe me? Test it out against the Day levels and the Night one.