Board Thread:Plants vs. Zombies 2/@comment-25546049-20151015182747/@comment-25066094-20151017222813

TheGollddMAN wrote: Starfruity wrote: I just mean that since the internal names are never shown to the general public, it doesn't really matter what they are if PopCap (and kinda us) are able to tell which is which. It is true, but it is easier for THEM to get acces to something.

It'd be really difficult if they called everything like

Object_1 and go up to 3million lol.

It's kinda like this: void RotatePropToSpeed( string& asName, float afAcc, float afGoalSpeed, float afAxisX, float afAxisY, float afAxisZ, bool abResetSpeed, string& asOffsetArea<span class="br0" style="color:rgb(102,204,102);">) <span class="sy0" style="color:rgb(102,204,102);">; <span class="sy0" style="color:rgb(102,204,102);">String& asname is actually nothing.the only thing that it does it actually stay in code, and be enable BY script.

<span class="sy0" style="color:rgb(102,204,102);">So if I'd call that string& asName "Banana" then The script function is called Banana, but the plantname that would be "showed" to us is actually OffsetArea. but that;s only for this script.

<span class="sy0" style="color:rgb(102,204,102);">So it's actually something which is usefull while developing the game.

<span class="sy0" style="color:rgb(102,204,102);">Btw, the scirpt Isn't from Plants vs zombies 2, it's by HPL2 engine.

<span class="sy0" style="color:rgb(102,204,102);">whcih supports a horror game, where I take a part of, creating my own custom story :)

But beleive it or not, internal name is one of the best things.

After making a big map with a lot of "things' it's kinda difficult to find out what you want to find....