Board Thread:General discussion/@comment-25083348-20160302021950/@comment-27619008-20160312220004

GamerNerd i wrote: Monstro 2 wrote: GamerNerd i wrote: CoachSDot wrote: Dang, the Rose nerf was hard. Did they need to decrease her HP? They made her worse than her freaking beta. It's hard to even play her as support now... I though we asked to make her a support class, not revert her to beta then need her... did they need to decrease DMG AND her fire rate!?!? Along with the HP nerf, her lack of power up close should've been enough just like Cactus. All angry players who weren't complaining about being troubled by Roses: ARE YOU GUYS HAPPY NOW?????

Watch, eventually she's going to need another minor buff.... I'm not really happy. To make a nerf a nerf and not a complete destruction of the use of this character. The HP nerf wasn't necessary. The damage and fire rate were enough but the HP was WAY too much. I can see them nerfing the fire rate and the Time Snare. The changes to Goatify (because technically it's not a nerf) were good. The HP nerf was unnecessary too, I agree, but I think that the damage nerf was unnecessary. Due to Rose's decreased rate of fire, her damage output would already be lower. Lowering the damage even more..... Yeah, she doesn't even have the capabilities of the Engineer, who is technically is her Zombie counterpart, anymore. It is a constantly brought up topic that the 70 fire damage was rdiculous against the less agile characters and can destroy easily if it is executed on a faster character.