Health

In Plants vs. Zombies: Garden Warfare, all characters have a certain amount of health present with them. This can vary between classes, but always stays in between a value of 100 to 200. When they first spawn, health is at 100% of the class's health, and when health reaches 0, the player is "Vanquished," and may be revived.

Health per Class
Zombie classes have more health than Plant classes, but Plant classes deal higher amounts of damage than Zombie classes.

Gaining Health

 * Respawning.
 * Nearby a Heal Flower while a plant.
 * When hit by a Heal Beam while a plant.
 * Nearby a Zombie Heal Station while a zombie.
 * Killing enemies while Count Chompula.

Losing Health

 * Getting hit by enemy attacks.
 * Environmental damage.
 * Falling an extended distance
 * Getting hit by your own attack.

Vanquishment
When health reaches 0 or less, the target is vanquished, meaning they are unable to attack on their own and can be considered dead. However, if an ally is nearby, the player can be revived by their ally, but doing so puts their ally at risk of being Vanquished as well. After being in this revive-able state, the player can choose to respawn. Some attacks, namely Chomper's Chomp attack, render the player unable to be revived.

Vanquishment is the method of scoring in Team Vanquish, where the player must vanquish an enemy player to score a point for their team. Being vanquished in Garden Ops and not being revived causes to respawn only after all present zombies are killed.