Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171222101502/@comment-29611741-20171223190954

Oops I Won wrote: YammaYamer21 wrote: Oops I Won wrote: For Plants, their neutral is white (something like Smarty, but whiter), and for zombies, it's black (like Sneaky but darker). For zombies, their neutral is the icon at the back of their cards.

Shaman Zombie (Colossal-Legendary)

Hearty, Tribal Zombie, 3/4, 3 sun

Traits: Untrickable

Abilities: After combat here: For each health this lost this turn, take that much health from a plant here. Then heal this by that much. (If this took 2 damage, then a plant here gets -2 health and this heals for 2. However, if the plant only has 1 health and this lost 2 health, then this only heals for 1.)

Heals himself with tribal magic, and he's selfish.

Medusa Zombie (Legendary)

Neutral, Monster Pet zombie, 4/4, 5 brains

Traits: Dodge 3 (can't take more than 3 per attack)

Abilities: Start of Turn: Destroy a random plant, and Gain a Rolling Stone.

When you draw a card: This gets +1 strength

Turning plants to stone is way better than turning brains to stone. Shaman is way OP. Seriously, it’s retarded how strong it is.

Medusa seems a bit over the top. Yeah, it’s Legendary, but it’s a 4-cost that is nearly guaranteed to survive a turn and will destroy a random plant. A bit much IMO.

Also, where’d you get that I said Blast-Shroom was OP? He’s perfectly fine. Also I still don’t know what happens with Anti-Hero and Armored and Synertree. Also, is Pecanolith’s Trait on the table?

Shaman isn't exactly OP. If you can deal 4 damage to him in one turn, if you use Team up (Puff Shroom with another plant behind, for example), or if you use plants with more strength than health (Shellery for example), you will be able to cut him down. Making him 3 health will weaken him.

Medusa costs 5, not 4, but you can destroy her in one turn with tricks, like Squash. Also, although I did not explain this through, damage that plants do when hurt/destroyed do not affect Dodge, because that's an ability, not an attack (for example, Hothead will still do 6 damage to Medusa, because it's an ability and not an attack). However, tricks that do damage (Sun Bomb for example) will still be affected by Dodge. It’s just that he’s a 3/4 for 3 with a strong ability that has no downsides. Even as a 3/3, I’m kinda iffy on its balance. It’s just that it doubles its damage and heals itself, making it exceedingly difficult to kill without Tricks, which it is immune to, especially when it is faced into the right Plants. Granted, it’s only healing, but it still increases its damage when it survives. I’d say it’s less questionable as a 3/4 4-cost.

By 4-cost, I refer to its stats... also, requiring strong removal or plant play in the face of this kind of removal on top of the stats is kinda ridiculous. I won’t say that it’s absolutely unbalanced, but I won’t say I like it either. Then again, I hate a decent amount of Legendaries, period.