Board Thread:Roleplaying/@comment-26279854-20151023064810/@comment-26826553-20151026113628

Livegaming wrote: The Ancient Pult Ancestor wrote: TY2002 wrote: The Ancient Pult Ancestor wrote: Ok, for the final polish of my log in...

Player 4: The Ancient Pult Ancestor as Pepper-pult (as self XD)

(HP: 150)

Warrior Class

Melee Attack 1: Comet Crush (slams hand with hell-hot molten pepper liquid on the enemy's head, deals 50 damage, can stun for 1-5 turns if it slams & embeds enemy into the ground like a nail)

Melee Attack 2: Bombarrage (lobs 5 peppers (target can be selected per pepper), each pepper deals 20 damage and has 50% chance to deal 5 burn for 1-5 turns)

Melee Attack 3: Hellstorm (spins hand furiously, lobbing over each enemy on the field 3 molten pepper blobs, each blob dealing 10 damage)

Defense skill: Wall of Vengeful Karma (raises firewall (5 turns) over self or ally, halving the enemy's attack damage on the protected, yet the enemy suffers the full damage they were supposed to deal, has 50% chance to deal 5 burn for 1-5 turns)

Plant Food Skill: Declaration of Extinction (same as PF effect in-game, but launches a napalm firebomb pepper aimed at each enemy, dealing 60 direct damage, 10 splash damage, & has 80% chance to deal 5 burn for 1-5 turns)

Anymore mistakes of OPness I made? Your Melee Attack 1 is too OP, you need to nerf it to deal 35 damage instead.

Your defense skill either needs to have a cooldown or you need to reduce the duration of it because it is also too OP.

Please change your skill and I will add you to the player list. Player 4: The Ancient Pult Ancestor as Pepper-pult (as self XD)

(HP: 150)

Warrior Class

Melee Attack 1: Comet Crush (slams hand with hell-hot molten pepper liquid on the enemy's head, deals 35 damage, has 20% chance to deal burn for 1-5 turns, can stun for 1-5 turns if it slams & embeds enemy into the ground like a nail)

Melee Attack 2: Bombarrage (lobs 5 peppers (target can be selected per pepper), each pepper deals 20 damage and has 50% chance to deal 5 burn for 1-5 turns)

Melee Attack 3: Hellstorm (spins hand furiously, lobbing over each enemy on the field 3 molten pepper blobs, each blob dealing 10 damage, each blob has 20% chance to deal 5 burn for 1-5 turns)

Defense skill: Wall of Vengeful Karma (raises firewall (2 turns) over self or ally, halving the enemy's attack damage on the protected, yet the enemy suffers the full damage they were supposed to deal, has 50% chance to deal 5 burn for 1-5 turns)

<p style="font-style:italic;font-weight:normal;color:rgb(0,0,0);font-size:16px;line-height:26px;">Plant Food Skill: Declaration of Extinction (same as PF effect in-game, but launches a napalm firebomb pepper aimed at each enemy, dealing 60 direct damage, 10 splash damage, & has 80% chance to deal 5 burn for 1-5 turns)

<p style="font-style:italic;font-weight:normal;color:rgb(0,0,0);font-size:16px;line-height:26px;">Am I good? You can join my thread if:

<p style="font-weight:normal;margin-top:0.4em;color:rgb(0,0,0);font-size:14px;line-height:22px;">1. Comet Crush deals 20 damage.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">2. Make the chance to burn for Wall of Vengeful Karma 30%.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">3. Plant Food Skill Burn chance, drop to 45%.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">4. Bombarrage burn chance is the same as WoVK.

Ok mate, refresh the thread. I edited my stats...