User blog:Loopydawg9001/Cool Hex Edits

Hello, everyone! It's LoopyDawg9001 here with some interesting hex edits that I found don't necessarily have to be changed to a specific value. (At the end of the post, I will also be showing hex edits that completely failed. I guess you can never have a Plant that costs only 10 Sun, then.)
 * 1) Chard Guard Knockback- While Chard Guard is pretty good at knocking back the Zombies, you don't exactly make them go really far. At most, you get them back 3 tiles. But I found that if you set the KnockbackOffset from C to D, it makes them go back like 1 extra tile. But while this specific edit is useful as heck, it still is kinda lame. Here's where you can have fun: Instead of changing the default value up a notch, why not turn it SEVERAL notches up? In the text part, the default KnockbackOffset is HC. Instead of setting it to D, why not change it to a K? (Hint: They go so far back, it's crazy.) Top it off with more Pushes Per Leaf, and you will become a dominating figure.
 * 2) Peashooter PF Effect- I think that this one's already been covered by some Wiki members in their hacking guides, but it's still worth mentioning. The Peashooter by default can shoot about 40+ peas at the zombies, but it just doesn't seem to be enough to one-shot a Gargantuar. (Well, you can use boosted Torchwood...) Instead of a puny 40+ peas, why not launch a barrage of 127 peas!? Just change the value from its default value to 7F. (Note: Don't try to add a byte and make it 80 01. It won't work.)

That's two that I can remember off the top of my head, but now that I've said some valid cool hacks, here are some hacks I thought would work, but didn't.
 * 1) Sun Value- You'd think the game logic would accept changing the Sun value, right? Well, it does, but it has to be SPECIFIC values. For example, the game crashes whenever I try to change it from 32 to 0A. What does it mean? It means Sun would've only been around 10 units. (And I actually had a mod planned for this type of thing.)
 * 2) Sun Cost- According to Ballistic Planet/ChompyTheGreat, the Plants at 125 Sun or under have their values stored in one byte, and Plants that are 150 Sun and over (up to 600) have their cost stored in two bytes. Unfortunately, the game crashes if you try to add a byte to the one-byte Plants. (And before you ask, I also tried the values that go with the two-byte Plants. No good there, either.)

Well, those are my two cool hacks and two failed hacks. Tune in sometime later, and I will have something else to say to my fellow hackers or people who are attempting to try hacks. (By the way, if I publish any HackPacks (as I like to call my mods), make sure you're off Wifi, your iOS device is jailbroken, and that you backup your vanilla RSB. (The game won't detect altered RSBs, but it WILL reset liveconfig.json hacks. Just warning you right now.)

Alright, that's my time for now. See ya soon on the dark side of the moon!

Loopydawg9001 (talk) 21:35, October 4, 2015 (UTC)