Board Thread:Plants vs. Zombies 2/@comment-25546049-20151127195434/@comment-26942983-20151130213732

TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: Continuing from the last thread:

Sure, all the dinos try to make zombies end up in your defences, but that's what all zombies, except prospectors, are trying to do! They are trying to break your defences to get to your brains! I was talking about in respect to the dinos' abilities. What the zombies are trying to do themselves in out of the question. Here all dinos help the zombies in the same way (drop them right into our defenses via seperate methods), that's why all of them seem similar and that's where the comparison stems from. Now all we need is a dino in the Chinese version that just teleports zombies like the Zombot and we'll come full circle.

When the zombies break your defenses, that's fine because the game is "Plants vs Zombies", not Plants vs Dinos helping zombies". Alright, name something else the dinos could do without breaking the rule about dinos not directly affecting plants! You don't read do you? I'm saying the dino abilities could have been varied for both the zombies and the plants. Like Anky creating small tornadoes causing trouble for both plants AND zombies. Raptors eating plants and zombies alike, T-Rexes smashing plants and zombies alike in an area. Yes, I know most of these abilities are what some other zombies and some plants do BUT here's the thing (and this time read the damn thing): Have you ever thought about why do the dinos affect and the zombies and not the plants? It's because PopCap has made that rule. Why are the dinos helping the zombies? Since they are just there, make them so that they care nothing about the zombies OR the plants. They are just there to create havoc for both parties and don't care about anything else. When they appear on the lawn, both the zombies AND the player's plants are in trouble. When they destroy zombies, they somewhat help plants but when they destroy the plants, they create problems as well. This means, the player cannot effectively rely on the dinos destroying the zombies. This means there would have been no need to make a Perfume Shroom aka another pointless world exclusive and could have instead made more free plants for the world. This means we coulsd have had the full dinos instead of just their front part. The dinos creating havoc for both parties alike, that concept in itself is original; not that zombies in the middle of defenses shit. As I have said, no matter which angle you're coming from, this gimmick could have been much more instead of just "Hey dinos are helping zombies for no reason! Take this particular plant and charm them so now they help you!" That Anky is super original statement is still just the worst joke you came up with. If anky did that, it would be common sense to plant nothing! Since the zombies just get sucked up into the tail without plants doing anything! Also, remember dinos are living creatures, meaning they won't interfere with the plants! Seriously, READ THE WHOLE F*CKING THING!! Ankys suck up BOTH plants and zombies meaning you have to save your plants from the incoming doom which is much more intense than some zombies coming towards you! The plants are just in danger as the zombies. And you can even purposefully sacrifice them as the Anky is also slowly moving towards you. If they had made it, trust me, it would have been more composite than what we have (then we'd have complete dino parts instead of just front ones). The dinos don't interfere with plants as it is coded as such. I'm saying what would have been lost to code it differently? Like Being aggressive towards both plants and zombies. You have DINOSAURS POPCAP, USE THEM FOR F*CKS SAKE!! Now do you understand IG? I know your anky sucks plants in too, but if I don't plant anything, it will only suck zombies and I won't even have to do anything! Did you even read what I wrote? Okay, look. Once again, I'll explain. They doesn't just suck things. They also walk towards your house in order to crush it. So you have to use plants in order to stop them as my version of the dinos directly affect both plants and zombies and can be damaged by plants. The zombies are there just to be an extra hindrance. After you've damaged the dinos enough, they run away scared only to return after a while.. So basically you just ruined the world gimmick, opting to change the dinos to zombies! Seriously, you have to admit your anky is a zombie, not a dino! I'm changing it, not ruining it. The world gimmick is ruined and shit as is and I'm just changing the rules around. I want the dinos to attack us, not sit there like dumbas*es and fling zombies. As of now, the dinos are still nothing new. If they attack us, atleast that will spice up the levels. Also, I'm saying my dinos are still creatures but they attack everything they see on sight, like predators (like how they should be). So based on this game they might seem like zombies (and I'm guessing your thought process is equating it as such) but they are just behaving on their natural instincts and I want that to happen. Did that get through your skull or did it not? Who said the world gimmick is ruined right now? And, well then what's the world gimmick according to your plan? The dinos would be zombies just as the chickens or weasels! So the dinos wouldn't count as the world gimmick anymore! I'm saying that it is ruined right now. Got a problem with that? Well if you think Anky is original, that right there is imagination that you're squandering. Do you honestly think that when we have a world based on dinos, this is all we get when they just sit there as transportation mediums for the zombies? That's your big idea for an acceptable gimmick? Well of course it is. You yourself haven't given a single idea as to what you can come up with yet.

Also, in my idea, the gimmick is that you are not just dealing with zombies anymore but also giant creatures that are both a threat to the plants and the zombies. That is the gimmick! Basically speaking it can be easily argued that the gimmick of NMT is "just" the music and nothing else, but the execution is what matters. The concept of NMT was simple but executed well; the concept of JM is itself bad. Seriously, I'm honestly not surprised when you're content with having just dinosaurs as just a method of transporation for the zombies to different tiles. If that is supposed to be your different kind of fresh gimmick, then of course such a person like you will call Ankylosauruses original. Anky pushing plants back is just transporting zombies to other tiles? What about ptero spinning zombies so they face the other direction? How about trex speeding them up? And explain the difference between your dinos and zombies?

I have no ideas? Are you nuts???

Brachiosaurus:

This dino arrives on screen carrying a basic zombie, a cone head, a bucket head, a fossilhead, and a gargantuar on its neck in that order from front to back. Starting from the zombie in front, it uses its tail to flick the zombie at a plant to right of the 4th column or another zombie. If at a plant, the zombie smashes it. If another zombie, the zombie who got knocked into will be thrown to another lane, dealing 10 damage to both zombies if it's not a gargantuar and 20 damage if it is. Once the dino has finished removing all zombies on his neck, it will leave.

See! I managed to make dino that's a threat to both the plants and the zombies without breaking any rules!