Board Thread:Plants vs. Zombies 2/@comment-25546049-20160429191546/@comment-28028046-20160430234821

TheGollddMAN wrote: TheHandsomePlant wrote: What, I thought people have disliked the older world design? By older world design, what exactly do you mean? Between the older and the newer worlds I don't see any design change other than the boss podiums. Or are you talking about the map design? What exactly is your point of reference here?

Maybe how the zombies spawn? We all hate the whole imp thing where they trigger the next wave immediately, which has been happening since BWB, but before that, the gameplay was mostly about the zombies spawning in a way that allowed you to set up defences at your own pace. Almost all levels since BWB have made us have to be ready for all lanes before the first wave, which doesn't allow us to set up neat and symmetrical defences.

He possibly also means the amount of missions and brain busters in worlds. Popcap has seemed to forgotten about missions such as "defeat x zombies in x seconds", which were sometimes fun to play. JM was a boring world with so many normal levels because of this, but don't get me wrong, sometimes we don't want restrictions to mess with our experimentation, but that was just too many levels with the same stuff.