User:BF10/PvZH Missions 41-50

Some ideas.

=Plant missions=

41: The Z-Mechium
Z-Mech
 * Teammates: Neptuna, Professor Brainstorm
 * Height lanes: 5
 * Water lanes: 0
 * Special rule: Random Revenge: When a plant or zombie dies, the owner of that plant or zombie gain a random card from the entire game.
 * Mini-Boss Rule: Missile Madness deals an additional 4 damage but cannot target the Plant Hero. Z-Mech gains 2 additional Missile Madness in the deck.
 * Boss Rule: At the end of each turn, all plants lose 1 strength.

42: Super Brainz Super Bash!
Super Brainz
 * Teammates: Brain Freeze, Rustbolt
 * Height lanes: 2
 * Water lanes: 2
 * Mini-Boss Rule: Super Brainz starts with a Smelly Zombie on the first lane and a Swashbuckler Zombie on the second lane (they are hiding in gravestones).
 * Boss Rule: Super Brainz gain a Carried Away each 2 turns.

43: Tricky Tricksters
Immorticia
 * Teammates: Electric Boogaloo, Super Brainz
 * Height lanes: 0
 * Water lanes: 4
 * Mini-Boss Rule: Immorticia places a Zom-bat each turn.
 * Boss Rule: Immorticia gains +15 health, but loses two health each turn (no charge to block meter). The plant hero cannot perform blocks.

44: Smash-squatched
The Smash
 * Teammates: Z-Mech, Immorticia
 * Height lanes: 0 (5 on Z-Mech's level)
 * Water lanes: 1 (0 on Z-Mech's level)
 * Special rule: Smashed: All heroes starts with all of their superpowers, but they cannot perform blocks.
 * Mini-Boss Rule: All healing from The Smash are doubled.
 * Boss Rule: The Smash starts with a Zombie King on the rightmost non-water lane and 3 regular Zombies.

45: Frozen Brains
Brain Freeze
 * Teammates: Impfinity, The Smash
 * Height lanes: 0
 * Water lanes: 0 (4 on Brain Freeze's levels)
 * Special rule: Ice Shards: When a plant or zombie is frozen, there is a 50% chance it will destroy the frozen plant/zombie.
 * Mini-Boss Rule: Zombies has a 10% chance to freeze target plant.
 * Boss Rule: Each turn, a random plant and zombie gets frozen. Brain Freeze starts with a Zookeeper and -2 health.

46: Stayin' Dead
Electric Boogaloo
 * Teammates: Immorticia, Impfinity
 * Height lanes: 5
 * Water lanes: 0
 * Mini-Boss Rule: Electric Boogaloo gains a Stayin' Alive every 2 turns. Electric Boogaloo can use Stayin' Alive on the plant hero.
 * Boss Rule: Electric Boogaloo gains +1 health for each zombie and -10 health. The plant hero starts with -5 health.

47: A Fishy Fail
Neptuna
 * Teammates: Rustbolt, Super Brainz
 * Height lanes: 0
 * Water lanes: 5 (0 on Rustbolt's level)
 * Mini-Boss Rule: Neptuna starts with Octo-Pets on each lane. The player starts with Navy Beans on every row (they do not boost each other).
 * Boss Rule: Neptuna starts with -15 health. The player starts with -19 health and +5 cards.

48: Professional Takedown
Professor Brainstorm
 * Teammates: Electric Boogaloo, The Smash
 * Height lanes: 4
 * Water lanes: 1
 * Special rule: Powerful Zap: When a legendary plant is placed, the plant hero loses half of their health.
 * Mini-Boss Rule: Professor Brainstorm gains a Eureka every 3 turns.
 * Boss Rule: Professor Brainstorm gains a Eureka every 2 turns. Professor Brainstorm cannot perform blocks and starts with -7 health. Professor Brainstorm starts with a Portal Technician.

49: Rusty Rickets
Rustbolt
 * Teammates: Neptuna, Z-Mech
 * Height lanes: 0
 * Water lanes: 0 (5 on Boss level)
 * Special rule: Grounded: All Height plants gets instantly destroyed when placed.
 * Mini-Boss Rule: The plant hero is damaged by 20 health on turn 11 (no charge to block meter). This means you must kill Rustbolt before turn 11 or you will instantly lose! Rustbolt starts with -5 health.
 * Boss Rule: Rustbolt gains a random Amphibious zombie each turn. Rustbolt's deck contains 20 cards.

50: IMProvements!
Impfinity =Zombie missions=
 * Teammates: Brain Freeze, Professor Brainstorm
 * Height lanes: 1
 * Water lanes: 4
 * Special rule: Zombie Zower: When a zombie is placed, it gains +1/+1, but the zombie hero starts with -2 cards.
 * Mini-Boss Rule: The plant hero loses 1 health for every plant destroyed. Impfinity loses 1 health for every zombie destroyed.
 * Boss Rule: Your hero is damaged by 1 health at the end of each turn. Impfinity gains +1 health each turn. The plant hero gains a random card from the entire game each turn and +30 health. Impfinity starts with +15 health.

41: Carrot Cave-in
Betacarrot
 * Teammates: Green Shadow, Citron

42: Spudow the Sickening
Spudow
 * Teammates: Solar Flare, Wall-Knight

43: Rose-ilina
Rose
 * Teammates: Chompzilla, Nightcap

44: Arcade Ace
Solar Flare
 * Teammates: Rose, Betacarrot

45: Nom Nom's Candy
Chompzilla
 * Teammates: Grass Knuckles, Captain Combustible

46: Cloak Madness
Green Shadow
 * Teammates: Betacarrot, Nightcap

47: The Firin' Tiki
Captain Combustible
 * Teammates: Spudow, Grass Knuckles

48: Night Knockout
Nightcap
 * Teammates: Solar Flare, Captain Combustible

49: Amphibious Shipwreck
Citron
 * Teammates: Green Shadow, Chompzilla

50: (Mission)PLANT Alert!
Grass Knuckles
 * Teammates: Wall-Knight