Board Thread:Plants vs. Zombies 2/@comment-26239911-20151223153227/@comment-25943876-20151227215849

Мит бой wrote: Kinda sad that there's only 4 special gargs in enture game. My thoughts how they could have been implemented:

AE - After Garg's death, sarcophagus raises and now you have to kill him too.

PS - launches 2 imps, on random tiles, but has chance to launch them on 4th or even 5th column.

WW - throws imp on different column, depending on his own position (like bull zombie)

DA - Speeds zombies up a little in front of him

BWB - Moves faster in water, slower on land.

LC - worls like explorer zombie. I always wanted Gargantuars to be different in all worlds! I want to share my ideas, too:

AE - I think this should be the easiest Garg, so it has no Imp and does nothing special (I like your idea of the sarcophagus though)

PS - Throws Imp every 30 seconds at random tile

WW - Leaves a crater (similar to the crater tiles in DA night 20) everytime he crushes a plant

DA - The more plants there are in the lane, the faster Garg will move.

BWB - Same as you

LC - Same as you

Also, if Gargantuars are created by a  PF'd Hypnoshroom, they should keep their abilities (in the case of WW, the crater tile would burn zombies like Lava Guava).