Board Thread:Roleplaying/@comment-28270366-20170618061028

Check the first one here...

Plot
In this game, you and your allies, whose are living at Suburbia are a squad of extraordinary-mutated-plant which is the type of plant any plant can dream of. One day, a rumor started that in the Zevven Zeez of the Zombies hides a legend: a deep, dark, dangerous, bottomless undersea pyramid has been found and it contains great treasure for who dares to discover it. And also zombies... Then the squad packs their items and sails the sea... Good luck, little fellas! But can they reaches the end of the pyramid and seize the treasure?

Rules

 * You are plants. So do not name your character a zombie.


 * Try to be active.


 * Do not going OP or UP.


 * Do not cheat.

Classes
To join, you'll need to choose 2 classes, 1 main class and 1 secondary class, and form your character among the following classes:


 * Warriors, Guardians, and Special Ops are classes that has very high health and attack, and are known for their defensive skils. Their attack are melee-based, and may cause stun to the enemy. In this class, you'll have 1 melee attack, 1 effect attack, and a defensive skill.


 * Warriors have high HP and average attack. Start at 150 HP.


 * Guardians have great defense skills and medium attack. Start at 160 HP.


 * Special Ops have great debuffs and effects and great stun chance. Start at 140 HP.


 * Mages, Sorcerers, and Warlocks are classes that are known for high attack, the ability to cast spells, damaging multiple enemies at once. They're also a good supporter, with the only downside is their poor health. You'll get 1 group attack, 1 supportive attack, and a support skill.


 * Mages have average HP, average damage. Start at 90 HP.


 * Sorcerers have medium HP, high-medium damage, limited target group attacks. Start at 100 HP.


 * Warlock have medium HP, medium damage, status effects boost. Start at 80 HP.


 * Clerics, Druids, and Shamams are classes that are healers of the squad, and is the heart of a team. Their attacks are weak, but all attacks will cause a harmful effect on enemy. You'll get 1 effect attack, 1 healing skill, and a defensive skill.


 * Clerics have high damage and long-lasting effects. Start at 120 HP.


 * Druids have medium damage and high healing. Start at 110 HP.


 * Shamans have high attacks, special supports, and special defensive skills (like damage return, group shield, damage divert, etc). Start at 130 HP.


 * Pirates, Vikings, and Marines are classes that are relatively high in health, high damage and attacking supports. Their attacks is mainly debuff enemy, such as lowers target damage or remove helpful effects. You'll get 1 debuffing attack, 1 attack and 1 attack buffer skill.


 * Pirates have great damage output, strong attack buffs. Start at 150 HP.


 * Vikings have medium damage, great debuffs. Start at 140 HP.


 * Marines are tanks, medium damage, somewhat low debuffs. Start at 160 HP.


 * Spies, Ninjas, and Stalkers are classes that has medium health, high attack, but will be stack damage (example of stack damage: Plant A attacks Zombie B, dealing a x b damage.) and will have ranged attack. They are also a supporter. In this class, you'll have 1 stacking attack, 1 supportive attack and a support skill.


 * Spies have great damage. Starts at 120 HP.


 * Ninjas have greater number of stacks. Starts at 110 HP.


 * Stalkers have great support (like stealth, evasion, position swap) and effects (traps, defense debuffs, charge canceling, buff removal). Starts at 130 HP.

For the list of players, check here, http://plantsvszombies.wikia.com/wiki/User_blog:Vergel_Nikolai/RPG_-_Plants_vs_Zombies:_Sunken_Pyramid_(Revival)_(List_of_Players)

For the list of potted plants, check here: http://plantsvszombies.wikia.com/wiki/User_blog:Vergel_Nikolai/RPG_-_Plants_vs_Zombies:_Sunken_Pyramid_(Revival)_(List_of_Potted_Plants)

For the list of encountered enemies, check here: http://plantsvszombies.wikia.com/wiki/User_blog:Vergel_Nikolai/RPG_-_Plants_vs_Zombies:_Sunken_Pyramid_(Revival)_(List_of_Encountered_Enemies)

Game Notes:

All players have a special move, which can be either offensive, supportive or defensive. It is called Plant Food ability. All players must list their 2 Plant Food abilities (1 already available and 1 to unlock at level 10). A Plant Food is awarded to the player when a boss is defeated by them, or by defeating some special zombies that contain Plant Food, alternatively, they can just use the coins/gems to use FoodEx services and get Plant Food quick. Players can stock up to 5 Plant Food. After using Plant Food, it will need to cooldown for 5 turns before it can be used again.

All players will be restored to full health at the end of the entire battle. (so if you're in wave battle, you will only restore your health when you all finish the final wave)

'''When you level up, your stats will increase. To balance it. Various stats will increase differently in every level.'''


 * Your health is increased by 20% your base every level.


 * Your attack will be increased by 10% your base every level. Certain effecta will also improve.


 * Your armor will increase by 1 (2 for Warriors and Pirates) every 3 levels.


 * Your speed will increase by 1-3 per level.

* Every 4 levels (4, 7, 10, 13, 16, 20), you are to choose a talent that will improve your stats and your abilities.

Players
1. Camilla, the Red Savage-for-hire - Spy Class (by BoltBlizard)

Coins: 4539 Gems: 329

Inventory: Bottled Water 5x, Pirate Flare 1x, Enchantment Dust 1x, Sand 3x, Water 6x, Banana 3x, Sea Tomatoes 2x, Seashells 5x, Metal 5x, Rat Charm 1x, Sendiments 3x, Enchanted Seeds 2x, Chocolate Hearts 4x, Heart Locket 1x, Blood Skull Charms, Mixtape Boombox

Plant Food: 0/5

Potted Plant: Magnet-shroom 1x, Heal Flower 1x

Equipment:

Set Equipped: None
 * Set Bonus: None

Headgear: Blood Hunter Headdress (Equipped)
 * +100 Health
 * +4 Armor
 * Lifesteal - Converts 15% of the damage dealt into healing.

Weapon: Blood Throwing Daggers (Equipped)
 * +60 Damage (+30 damage per seeds)
 * Bleed - 5% chance to inflict bleed effect on attacked enemy.
 * Critical Hit - 5% chance to deal 50% bonus damage.

Off-hand: Rubber Chicken (Equipped)
 * +120 Health
 * +15 Speed
 * +5% Evasion

2. Meltfrost, the Fire Dragonfruit Slayer - Mage Class (by Jel-LOL FTW)

Coins: 7510 Gems: 213

Inventory: Bottled Water 2x, Roasted Tuna 6x, Power Taco 1x, Stone 1x, Water 3x, Tuna 3x, Squid 3x, Sea Lettuce 3x, Sea Tomatoes 3x, Paper 5x, Metal 2x, Roasted Squid 1x, Alien DNA 6x, Marine Baton

Plant Food: 0/5

Potted Plants: Fire Peashooter 1x, Shamrock 1x

Equipment:

Weapon: Tesla Coil (Equipped)
 * +50 damage. (+15 damage every meteor)
 * Armor Piece - Attacks have the chance.to pierce through 3 armor.
 * Tricky - Tricky - Casting abilities have a chance on boosting you attack by 30% the next turn.

3. Twist, the Desert Shadow - Ninja Class (by Fairy27)

Coins: 3819 Gems: 149

Inventory: Wood 2x, Rubber 1x, Sand 3x, Purify Sap 4x, Banana 5x, Water 5x, Tea Leaf 1x, Sea Lettuce 3x, Sea Tomatoes 2x, Tuna 1x, Squid 1x, Arctic Mackarel 1x, Jungle Carrot 3x, Carrion 3x, Sea Salad 6x, Roasted Tuna 2x, Roasted Squid 3x, Fertilizer 1x, Cloth 8x, Plastic 3x, Ember 5x, Alien DNA 2x

Plant Food: 4/5

Potted Plants: Ghost Pepper 1x, Shamrock 1x, Phat Beet 1x

Equipment:

Set Equipped: Phantom Assassin Set
 * Set Bonus: Coup De Grace - 5% chance to deal 150% damage.

Headgear: Phantom Veil Lv. 2 (Equipped)
 * +75 (+15) health
 * +8% evasion
 * Blur - Attackers have a chance to ignore you the next turns.

Weapon: Phantom Boomerang Lv. 3 (Equipped)
 * +50 (+15) damage (+6 damage per boomerang hit)
 * 5% chance to bleed enemy.

Off-hand: Phantom Target Dummy Lv. 2 (Equipped)
 * +75 (+15) health
 * +5% damage
 * Dummy! - Attacking the same target 3 times will increase your attack by 40%.

4. Drip, the Water Medic - Druid Class (by DatDramaPlant)

Coins: 2691 Gems: 141

Inventory: Purify Sap 1x, Water 5x, Banana 5x, Tea Leaf 2x, Sea Lettuce 2x, Roasted Squid 2x, Sea Salad 1x, Wood 2x, Craftbox 2x, Hypnosis Staff, Metal 5x, Special Banana 1x, Ember 5x, Mixtape Boombox

Plant Food: 1/5

Potted Plants: Missiletoe 1x

Equipment:

Set Equipped: Druid of the Wind Set
 * Set Bonus: Healing Breeze - Attacking heals all allies by 30% the dealt damage.

Headgear: Wind Headdress Lv. 3 (Equipped)
 * +80 (+32) health
 * +3 armor
 * Hawkeye Aura - All allies have +15% damage. +2% damage for every time they attack the last.

Weapon: Wind Scepter (Equipped)
 * +50 (+10) damage
 * +25% healing effects
 * Windbreak - 5% chance to reduce enemies armor by 3, lasting for 3 turns.

Off-hand: Wind Charm (Equipped)
 * +80 (+16) health
 * +5% damage

5. Neko, the Cat Magician - Mage Class (by SolarQuartz2809)

Coins: 1330 Gems: 10

Inventory: Sand 5x, Bottled Water 2x, Voodoo Shards 1x, Zombie Fried Chicken 4x, Tuna 13x, Squid 1x, Arctic Mackarel 1x, Jungle Carrot 3x, Zen Ginger 3x, Carrion 3x, Paper 3x, Enchantment Dust 1x, Warlock Robe, Sleeper's Staff, Glowy Lure, Mixtape Boombox, Laura's VIP Ticket

Plant Food: 2/5

Potted Plants: Empty

Equipment:

Headgear: Wolfy's Hoodie (Equipped)
 * +75 HP
 * 5% damage

Weapon: Magic Pencil Lv. 3 (Equipped)
 * +50 (+10) damage (+60 claw attack, +36 large spike, +24 small spikes)
 * +10 (+2) speed
 * Sketch - 5% chance to summon a random doodle after an attack. Doodle lasts for 5 turns.

Off-hand: Crystal Orb (Equipped)
 * +50 Health
 * Vitality - Has +5% health

6. Ashfall, the Hellbent Executor - Spy Class (by PumpkinPro)

Coins: 2147 Gems: 46

Inventory: Water 3x, Banana 3x, Octopi 2x, Banana Juice 1x, Enchanted Seeds 3x, Wood 7x, Stone 6x, Craftboxes 1x, Aurocoatl's Whistle, Tuna 4x, Squid 2x, Arctic Mackarel 6x, Snow 3x, Birthday Cake 1x, Golden Alchemy 1x, Imp Surprise 1x, Ninja Mask, Skull Bling, Mixtape Boombox, Abracadaver Wand, Voodoo Mask 3x, Heart Key 1x

Plant Food: 2/5

Potted Plants: Rotobaga 1x, Chomper 1x

Equipment:

Set Equipped: Sky Bandit Set
 * Set Bonus: Air Raid - (Active) Burns yourentire body and dives to the enemy lines. Deals 45 (+5% per level) damage to all enemies and boosting your speed by 50% for 2 turns.

Headgear: Flaming Gas Mask Lv. 3 (Equipped)
 * +100 (+40) Health
 * +5% attack damage
 * 5% chance to resist burns

Weapon: Flaming Tar Sling Lv. 4 (Equipped)
 * +45 (+13.5) damage (+19.5 per fireball, +39 for dagger)
 * Oiled - Reduces target armor by 4. Target receives 30% more damage from fire attacks.

Off-hand: Flaming Lasso Lv. 3 (Equipped)
 * +50 (+20) health
 * Sizzle - Burns deal 30% more damage and last 2 more turns.

7. Sans, the Skele-choy - Warrior Class (by SansyBonkChoy)

Coins: 2492 Gems: 36

Inventory: Papyrus' Spaghetti 1x, Astronaut Food 2x, Roasted Squid 2x, Void Warper, Fertilizer 3x, Sendiments 2x, Tuna 6x, Arctic Mackarel 9x, Carrion 1x, Wood 2x, Roasted Tuna 3x, Birthday Cake, Stasis Bone, BScotch Pie 1x, Doom's Dark Elixir 1x, Stuffed Animal, Armlet of the Morrigan Blueprint

Plant Food: 0/5

Potted Plants: Heal Flower 1x, Guacodile 1x, Phat Beet 1x

Equipment:

Set Equipped: None
 * Set Bonus: None

Headgear: Stasis Blurs Lv. 3 (Equipped)
 * +75 (+30) health
 * +8% evasion
 * Blur - Attackers have a chance to ignore you the next turns.

Weapon: Executioner's Axe Lv. 2 (Equipped)
 * +60 (+6) Damage
 * Critical Strike - Attacks have a 5% chance to deal bonus 50% damage to target.
 * Execute - For every percent of missing HP to a target enemy, your attack deals bonus damage based on that percent. If the enemy has 30% HP below, your damage amp is doubled.

Off-hand: Stasis Shield Lv. 3 (Equipped)
 * +50 (+20) HP
 * +3 Armor
 * Momentum - Immuned to stun effects.

8. Cactopus, the Tentacular Thorn - Pirate Class (by YammaYamer21)

Coins: 3184 Gems: 139

Inventory: Bottled Water 4x, Purify Sap 1x, Sea Lettuce 3x, Sea Tomatoes 3x, Squid 5x, Carrion 3x, Arctic Mackarel 2x, Rubber 2x, Swashbuckler Whistle 1x, Papyrus' Spaghetti 1x, Pyromaniac Flamethrower (Lv 3) 1x, Pyromaniac Fireworks 1x, Alien DNA 4x, Bioluminescent Sawfish (Lv 2)

Plant Food: 1/5

Potted Plant: Heal Flower 1x, Snow Pea 1x

Equipment:

Set Equipped: None
 * Set Bonus: None

Headgear: Bioluminescent Hermit Crab (Poseidon's Charm)
 * +100 health
 * +3 armor
 * Spiked Carapace (Charm Effect) - Blocks 20-30 damage. Reflects the blocked damage back at the attackers.

Weapon: Barbed Knuckles Lv. 1
 * +60 Damage
 * +15 Speed
 * Chain Attack - 5% chance to do a bonus attack to a random enemy, deals 40% danage.

Off-hand: Bioluminescent Angler Fish
 * +75 health
 * +5% damage
 * Undersea Aura - All allies have passive 2 armor.

9. Wanda, the Fungal Witch - Mage Class (by WitchHazel890)

Coins: 635 Gems: 35

Inventory: Tuna 1x, Squid 3x, Arctic Mackarel 5x, Sea Lettuce 3x, Sea Tomato 9x, Wheat 5x, Water 10x, Carrion 5x, Ketchup 2x, Birthday Cake, Undersea Buffet 2x, Banana Split 3x Rubber Chicken

Plant Food: 0/5

Potted Plants: Heal Flower 1x

Equipment:

Weapon: Pixie Flare Wand Lv. 2 (Equipped)
 * +60 (+6) Damage (+26.4 to Hex Zap, +66 to Fungomancy)
 * +5% Damage
 * Armor Pierce - Attacks have chance to pierce through 3 armor.

Off-hand: Croaky the Frog (Equipped)
 * +80 Health
 * 5% chance to resist poison

10. Mag, the Trickster Shroom - Stalker Class (by TheO0032)

Coins: 4795 Gems: 98

Inventory: Golden Chips 1x, Wood 6x, Cloth 3x, Craftboxes 23x, Tuna 5x, Carrion 3x, Rubber Chicken

Plant Food: 2/5

Potted Plants: Heal Flower 1x

Equipment:

Weapon: Spore Silencer Lv 4 (Equipped)
 * +40 (+12) damage (+10.4 per spore, +5.2 per smoke)
 * Tricky - Casting abilities have a chance on boosting you attack by 30% the next turn.

Off-hand: Gnomus Plushie (Equipped)
 * +125 Health
 * +5% Health
 * Dummy! - Attacking the same target 3 times increases your attack by 40%.

11. Steve, the Resistance Corporal - Shaman Class (by 3-Headed Disfan)

Coins: 1750 Gems: 65

Inventory: Tuna 5x, Squid 4x, Water 10x, Ember 5x, Tea Leaf 1x, Jungle Carrot 5x, Enchantment Dust 2x, Enchanted Seed 1x, Sage's Special Soup 1x, Chocolate Hearts 3x, Mixtape Boombox

Plant Food: 2/5

Potted Plants: Heal Flower 1x

Equipment:

Headgear: Marksman's Cursor (Equipped)
 * +75 health
 * +20% precision

Weapon: Desert Sniper (Equipped)
 * +60 attack
 * +25% precision
 * Critical Strike - Attacks have 5%.chance to deal 50% more damage.

Off-hand: Guaco Leather Coat (Equipped)
 * +100 Health
 * +3 Armor

12. Kalos, the Hypnotic Psycic - Cleric Class (byVeneraSurvivalGuid101)

Coins: 1100 Gems: 47

Inventory: Wood 3x

Plant Food: 0/5

Potted Plants: Heal Flower 1x

Equipment:

Headgear: Bucket Helmet
 * +80 Health
 * +2 Armor

Weapon: Rooster Fan Lv. 2 (Fire Charmed)
 * +45 (+4.5) Damage (+16.5 for Stop Trying)
 * Purge - 5% chance to remove helpful effects from enemies.
 * Burn (Charm Effect) - Attacks have a 5% chance to burn enemies for 3 turns.

Off-hand: Chronometer Watch
 * +80 HP
 * +10 Speed
 * Rewind - Attacks have a chance to bring your health back 3 turns ago.

13. Jade, the Firebloom Queen - Warlock Class (by JadeCuevas)

Coins: 430 Gems: 30

Inventory: Sizzling Crown, Lightning Rod, Rubber Chicken, Flame Cloak

Plant Food: 0/5

Potted Plants: Torchwood 1x

Equipment:

Headgear: Abracadaver Hat (Equipped)
 * +100 Health
 * Abracadaver - Has a 5% chance to give a random effect to an attack (could be burn, poison, stun, silence, or dispel)

Weapon: Abracadaver Wand (Equipped)
 * +55 Damage (22 to Flame Fan (-5.5 per degrade))
 * Purge - 5% chance to remove helpful effects from enemies.

Off-hand: Turquoise Skull Lv. 3 (Equipped)
 * +100 (+40) Health
 * +10% Damage
 * Corruption - (Active) An ability to take control of a non-boss unit for 3 turns, or stun a hero for 1 turn. 5 turns cooldown.

14. Hielo, the Frost Journeywoman - Warrior Class (by PEASHOOTERFAN)

Coins: 1050 Gems: 70

Inventory: Wood 3x, Stone 3x, Silk 5x, Sans 5x, Water 5x, Bonfire Sword, Tribal Shield, Papyrus' Spaghetti 1x

Plant Food: 1/5

Potted Plants: Heal Flower 1x

Equipment:

Set Equipped: Space Zealot Set
 * Set Bonus: Zealous Aura - Emits an aura that boosts all allies' armor by 20% and attack by 30%. Lowered by 2% for every 10% lost HP.

Headgear: Zealot Space Headgear (Equipped)
 * +100 health
 * +5 armor

Weapon: Zealot Psi Blade (Equipped)
 * +50 damage
 * +10 speed
 * +5% attack

Off-hand: Zealot War Banner (Equipped)
 * +75 health
 * Inspire - All allies have +5% attack.

15. Jaws, the Magic Swindler - Shaman Class (by PeaVZ108)

Coins: 1150 Gems: 30

Inventory: Mixtape Boombox, Arctic Mackarel 5x, Water 5x, Papyrus' Spaghetti 1x, Harp of the Tides (Blueprint)

Plant Food: 0/5

Potted Plant: None

Equipment:

Weapon: Cupid's Bow (Equipped)
 * +40 Attack
 * +15 Speed
 * Heartstruck - Continuous attacks on the same target will deal +25% damage.

Off-hand: Mixtape Boombox (Equipped)
 * +100 Health
 * +10% Lifesteal

Accepts a maximum of 15 players.

Those who joined in after some users go AFK won't get any rewards. But you will have a starter 150 coins only.

Travelling Sage's Store
Potions


 * Iced Water (LvL 1) - Heals you for 240 HP. (200 coins)


 * Power Taco (LvL 3) - Powers up your attack by 75%. Lasts for 2 turns. (400 coins)


 * Energy Bar (LvL 2) - Fills your PF Bar by 50%. (300 coins)


 * Purify Sap - Removes all harmful effects. (30 gems)


 * Doom's Dark Elixir - Summons Doom to destroy all enemies on the battlefield. (90 gems)

Equipments and Blueprints


 * Sharpshooter's Cursor (750 coins) - Common spy headgear. Feel sharp as a cactus as you shoot those bullets from 5 miles away.
 * +120 Health
 * +30% accuracy
 * Bullseye - 5% chance for attacks to ignore shields.


 * Paramedic Hat (750 coins) - Rare cleric headgear. Falling from the sky while curing injuries would be painful. Wear this.
 * +120 Health
 * +5% Health
 * Sweet - Heals yourself by 5% the damage you dealt from enemies.


 * Reaper Scythe (50 gems) - Epic mage weapon. Why do we fear the reaper? Well, your plants! Think about it.
 * +75 Damage
 * +10% Damage
 * Leech - 5% chance to apply leech on an enemy, dealing damage over time and healing yourself with the same amount.


 * Berserker Claws Blueprint (550 coins) - Rare pirate weapon. Part of the Wolverine Set. Don't scratch your back while this is worn.
 * 5 Craftboxes
 * 5 Cloths
 * 3 Ores


 * Armlet of the Morrigan Blueprint (880 coins) - Epic warrior off-hand. ''This cursed band of death is the reason of countless deaths. Tons of people are fighting over its powers.
 * 8 Craftboxes
 * 5 Metal
 * 5 Wood

Crafting Bundles
 * Culinary Starter Bundle (300 coins) - Consists of 5 Water, 5 Bananas, and 5 Tunas.


 * Sorcery Starter Bundle (300 coins) - Consists of 5 Water, 5 Ember, and 5 Sendiments.


 * Handicraft Starter Bundle (300 coins) - Consists of 5 Craftboxes, 5 Stones, and 5 Wood.


 * Zombie Loot Crate (500 coins) - Contains items that are stolen from zombies. Consists of 5 cloth, 5 plastics, 5 bucket, and a random object.


 * Undersea Loot Crate (500 coins) - Contains items that are taken from the sea. Consists of 5 tuna, 5 sea lettice, 5 sea tomatoes, and a random object.


 * Jungle Loot Crate (500 coins) - Contains items taken from the jungle. Consists of 5 Jungle Carrots, 5 Carrion, 3 Zen Gingers, and a random object.


 * Gaia's Gift Bundle (100 gems) - Consists of 5 Enchanted Seeds and a random item.

Miscellaneous


 * Sage Powers - (40-100 coins) Pay the Travelling Sage to allow him to use his sagey power to anything. Gain and gather information from enemies, upcoming levels, and roleplaying purpose. (The level of vision is based on how much you pay.)

Garden Claw Machine
Welcome ladies and gentletrees, to the Garden Claw Machine! Spin 2 win is the main rule. Drop down your gems and the claw can get you a lucky reward. If you have any Golden Chips, you can get even more better rewards.

1 Normal Grab = 20 gems

1 Epic Grab = 1 Golden Chip

5 Normal Spins = 90 gems (10% discount)

Kitchen
MATERIAL CRAFTING

Cooking

Banana = 5 Seeds + 1 Water

Sea Lettuce = 3 Seeds + 3 Water

Sea Tomato = 3 Seeds + 5 Water

Jungle Carrot = 1 Seed + 5 Water

Zen Ginger = 1 Seed + 8 Water

Wheat = 5 Seeds + 5 Water

Bread = 5 Wheat + 5 Water

Ketchup = 5 Sea Tomatoes + 5 Water

Artic Mackarel = 2 Tuna + 5 Water + 3 Seeds

Sorcery

Earth = 5 Sendiments

Snow = 5 Water

Flint = 5 Ember

Aurum = 5 Earth

Ice = 5 Snow

POTIONS AND FOODS

Roasted Mackarel (Level 1): Restores 240 HP.
 * 3 Arctic Mackarel

Roasted Squid (Level 3): Restores 180 HP. Strengthens you by 50% for 3 turns.
 * 3 Squids

Banana Juice (Level 3): Restores 180 HP. Removes most negative debuffs.
 * 5 Bananas
 * 5 Water

Sea Salad (Level 3): Heals 90 HP per turn, lasts for 3 turns.
 * 2 Sea Lettuce
 * 2 Sea Tomatoes

Undersea Buffet (Level 3): Restores 180 HP to all allies.
 * 5 Tuna
 * 3 Sea Lettuce
 * 3 Sea Tomatoes

Green Tea: Restores 60 HP. 100% chance to cleanse harmful effects.
 * 5 Water
 * 1 Tea Leaf

Sage's Special Soup: Restores 150 HP and provides a 250 shield.
 * 5 Water
 * 3 Zen Ginger
 * 5 Jungle Carrots

Classic Hotdog (Level 1): Restores 150 HP, provides 25% attack, and 4 armor.
 * 2 Bread
 * 2 Ketchup
 * 2 Carrion

Fertilizer (Level 1): Restores 3 Lifespan to your Potted Plant
 * 5 Water
 * 5 Carrion or 5 Tuna

CRAFTABLE SPELLS

Lightning Storm (Level 3): Deals 105 damage to all enemies.
 * 1 Enchantment Dust
 * 5 Water

Meteor Strike (Level 3): Deals 150 damage to a target. Burns it by 30 every 3 turns.
 * 1 Enchantment Dust
 * 5 Ember

Natural Wind (Level 3): Heals all allies by 300 HP. Removes all negative buffs.
 * 2 Enchantment Dust
 * 5 Water
 * 5 Ember

Darude Sandstorm (Level 3): Deals 60 damage to all enemies. 50% chance to blind them by 50% for 3 turns.
 * 1 Enchantment Dust
 * 5 Sendiment

Golden Alchemy: Applies a debuff on an enemy. Everytime you attack, the enemy will drop 20 coins per hit. If a non-boss is below 30%, he is destroyed instantly, dropping 250 coins and even a chance to drop 20 gems.
 * 1 Enchantment Dust
 * 5 Aurum

Freeze (Level 1): Freezes an enemy for 2 turns.
 * 1 Enchantment Dust
 * 3 Snow

Blizzard (Level 1): - Deals 80 damage over time to all zombies, slowing them by 30-45%. Lasts for 3 turns.
 * 3 Enchantment Dust
 * 7 Snow

Blacksmith
CRAFTABLE MATERIALS

Seeds + Water &gt;&gt; Cotton &gt;&gt; Thread &gt;&gt; Cloth

Sand &gt;&gt; Shell &gt;&gt; Coral

Wood &gt;&gt; Paper

Wood &gt;&gt; Rubber &gt;&gt; Plastic

Stone &gt;&gt; Cobalt &gt;&gt; Ore &gt;&gt; Metal

CRAFTING

This is where you craft new equipment out of the blueprints ypu bought or found. Blueprints give you the ingredients and the stats those items give you. To know them, contact the local Redsmith (just call me).

Equipments under construction:

None...

ENCHANTMENTS

This is where you are upgrading your existing equipments to make them stronger. Here are the enchantment rate for every material.

Enchantment Dust = 50

Craftbox = 25

Wood and Stone = 5

Rubber, Cobalt, Ore = 10

Cloth, Plastic, Metal = 20

Once your enchant-o-meter fills up to 100%, you can spend 100 coins (+50% every item level) to advance it to the next level. Rare to Premium set items requires the Enchanted Seed to advance. Purchase Enchanted Seeds at the local Travelling Sage or harvest some during battles.

Items being upgraded:

Wind Headdress Lv. 2 (by Drip) - 50/200

Phantom Boomerangs Lv. 3 (by Twist) - 100/300

Bioluminescent Sawfish Lv. 2 (by Cactopus) - 140/200

Spore Silencer Lv. 4 (by Mag) - 150/400

Magic Pencil Lv. 3 (by Neko) - 50/300

Rooster Fan Lv. 2 (by Kalos) - 100/200

Stasis Shield Lv. 3 (by Sans) - 50/300

Executioner's Axe Lv 2 (by Sans) - 200/200 (lack 1 Enchanted Seed)

Desert Sniper Lv 1 (by Steve) - 80/100

Phantom Veil Lv 2 (by Twist) - 100/200

Event
None... 