Board Thread:Plants vs. Zombies Heroes/@comment-26988423-20170802073712/@comment-25029082-20170802172222

GamerNerd i wrote: Okay, so I think we all know about the upcoming Clique Peas nerf, right? And we mostly agree that it goes a little overboard? Here's my proposition for a nerf.

'''When played: Any Clique Peas you play after this gets +1/+1. Shuffle a Clique Peas into your deck.'''

Now Clique Peas doesn't buff anything that's already on the field. In addition, it only shuffles 1 Clique Peas into the deck, basically replacing itself rather than also adding another card.

One of the problems with Clique Peas is how insane it gets later in the game. As you draw all your other cards, you eventually just get flooded with OP 1-cost cards because each Clique Peas doubles itself. This nerf keeps the base of the card (OP 1-cost cards later in the game) but pushes back when you will be drawing nothing but Clique Peas. Since it only replaces itself, you will always have however many cards that you put in the deck. In turn, this means that the probability of drawing a high-stat 1-drop earlier goes down, to be about level with the probability that you draw any other card in your deck, rather than increasing the probability each time you play a Peas.

So... I think it's a balanced nerf...? IDK, but I feel like increasing the cost each time you play it is too much. IDK. I'm only winning games because I keep getting paired with level 1-19 players. The only thing that kills my Clique Pea Grass Knuckles is lack of instant kills against Gargs or lack of moving/amphibious plants against Plank Walker or Walrus.