User blog:PrismastebanZ/PvZ 4 Ideas

About
The 25 first levels would be in the Player's House, as a callback to PvZ 1. Five levels on each "stage", the 5th being an Ultimate Battle (like the X-10 levels on PvZ 1).
 * Day (Tutorial): 4 levels + Ultimate Battle.
 * Night: 4 levels + Ultimate Battle.
 * Pool: 4 levels + Ultimate Battle.
 * Fog: 4 levels + Ultimate Battle.
 * Roof: 4 levels + Dr. Zomboss Boss Battle.

After finishing the first 25 levels, the player would unlock most of the other features of the game (just like you unlock the rest of minigames, puzzles and survival after finishing Adventure Mode in PvZ 1).

World Travel
PvZ takes place in the Player's House, and PvZ 2 's main theme is Time Travel. In order to be a big game and having the possibility of adding more and more stuff, PvZ 4 should have a similar theme, so for the time being, I thought about traveling around the world (Each "World" in PvZ 2 is a different Era. Each "World" in PvZ 4 would be a different place)

Others
Tip: Hover over Abbreviations.


 * Icon HeartArmor.png receives only half of the incoming damage per shot.

Talents

 * Can only choose one.
 * Can switch anytime in the almanac.
 * Can be unlocked by completing levels, quests, or bought with unpurchasable in-game currency.

!NOTE: This is not the unlocking order of the plants nor the talents, it's just the order I thought of them