Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25502707-20150102193736/@comment-25214517-20150115003921

King Pea wrote: MangledMangle wrote: King Pea wrote: MangledMangle wrote: Ok here's what I was thinking for IR:

Plants:

Smoke Stalk

Firnace

Assembly Vine

Duria-pult

Robo-nut

Light Bulb

S.E.E.D.

Umbrella Leaf

Dandelion

Duckweed/Fairy Moss (I'll pick the design based on the name)

Zombies:

Steampunk Zombie/Conehead/Buckethead/Flag Zombie

Engineer Zombie

Oil Spill Zombie

Lawyer Zombie

Zombie Judge

Zombie Boss

Employee Zombie

Rocket Imp/Apprentice Imp

Smokestack/Grunt Worker Garg.

Hook Zombie

Blowtorch Zombie

Miner Zombie

Zombot Industrial Inductor

Endless Zone: Fear Factory

9 Plants. 18 Zombies.

30 Levels

Oil will speed up zombies that are on it and cannot be planted on. Duckweed/Fairy Moss can get rid of it, Oil Spill Zombie creates it. Only needed zombies are Zombot Drone and Wrench Tosser Zombie and I think Rocket and Smokestack are variants, also cool plants, what do they do? I'll start w/ zombies then get into plants and counters:

Normal Steampunk Varients, no different except they can generate smoke through their hats. Don't ask.

Engineer would build robotic plants that fight against you.

Oil Spill Zombie makes more oil tiles.Also if he is attakced with fire he explodes, killing plants and zombies, and making a bunch of oil in one spot.

Lawyer Zombie just like Newspaper

Judge Zombie drops on Lawyer Zombie upon death. He stuns plants for a bit with his judgely gavel.

Boss zombie has a pretty high amount of health and periodically calls...

Employee Zombies which carry a board across rows, like a sideways camel of sorts.

And finally Rocket Imp will jump forward a few spaces with his rocket after reaching a certain amount of health.

And I may have accidently left off Balloon Zombie version: Beta, his balloon is very tough to pop but after it is popped the zombie advances as normal.

As for plants:

Duria-pult: Pops tough balloons (or just Balloon Zombie Beta's), also acts as a wall-nut. BZB's counter

Robo-nut creates a collumn of nuts over time.

Light bulb is 4x4 plantern. Smoke counter.

S.E.E.D. stands for Severely. Entropic. Electro. Dismantler. Destroys machines. Engineer's counter.

Dandelion has 2 forms: Blooming Form does huge damage in a 3x3 area and Seed Form does moderate damage but is ranged.

And Fairy Moss can get rid of oil. Oil and Oil Spiller Zombie's counter.

That's the gerneral idea of things. Pretty cool plants, like the dandelion, and I guess Light Bulb and Plantern can work in tendem with each other since Plantern may be obtained in another world, listen, I am moving off until proof is given but I really want to amke this world. Alternate name for Robo Nut, Nut and Bolts, get it? fits the time period a wee bit better as Robo Nut gives me a future vibe, but I like the concept.