Board Thread:Plants vs. Zombies 2/@comment-25089892-20150602192750/@comment-26455747-20150605174414

Zombotanist wrote: Ok here are some of my ideas for LC part 2:

The portal under the golden fist statue in the map will bring zombies from the past, (like, even before LC part 1), that is so it makes sense for there to be adventurer zombies and native zombies together.

Totem dropper zombie: Will drop totems on the lawn and these totems will act as tombstones that heal zombies in a 3x3 area around them (like Heavenly Peach does to plants in the chinese version). Maybe to balance it the totems could have less health than regular tombstones.

Jaguar Warrior zombie: Runs very fast and can even jump over plants so he doesn't need to eat them. Countered by tall-nut and a plant I'll mention later.

Shaman zombie: Using some ancient ritual he will turn day into night, so you don't get sun from the sky. After he dies it will turn back to day.

Gold Karrot: Basically a tile turnip for gold tiles. Self-explanatory. I don't think the sun cost should double with each planting though. Maybe have it start at 100 and have it raise by 100 with every planting? So it goes 100-200-300 etc.

Cocoa bean: A single use plant that "explodes" in a similar way to E.M.Peach, but its "explosion" would revert any magic casted by zombies for a limited time. For example, totems would now hurt zombies instead of healing them, if a Shaman made it night-time the "explosion" would make it into a sunny day, where you would get large suns instead of regular suns. It would also turn sheep back to plants in Dark Ages.

Umbrella Leaf: Same as the first game, deflecting several projectiles in other worlds. Intended use for this world would be as a counter to falling Pilot Zombies and jumping Jaguar Warrior zombies, knocking them back a few tiles.

Feel free to tell me what you think :D first off i would appreacite if you also check my ideas for plants :)

now back to the topic lets start with the portal:i dont really have alot to say xD just sounds reasonably correct.

now the zombies:

totem droper:i actully like the idea of the zombies haveing a sort of medic its really cool and new witch makes it cool and although its something that could be destroyed two lanes of this makes the game really challenging very awsome idea.

jagur warrior zombie:i think its an awsome concept the only thing i dont like about it is it isnt that orignal its very simmlar to the zombie bull rider witch isnt bad but doesnt have its own unike conncept (but from the other side tall nut has another place he can be used at for the same reason as wild west) if i would have to say me idea on this guy i would say the more he gets damaged the more atlatic he becomes and the more strong he becomes with his bites or maybe a killing bar the more he kills (aka eats) the more stronger he and atlatic he becomes.

shaman zombie:turning day in to night that is very orginal i like the idea it makes the game so much more chellenging and so much more intresting.

now for the plants:

Gold karrot:well its almost exaclly like my idea for this plant xD just with a cooler sun cost witch is a bit more reasonable and a diffrent name from my idea witch i like thase new tiles.

cocoa bean:cool idea for a plant the idea of a plant that makes the spells effect be the complete oopsite is cool and i really like it but it should come with a price to it like a slow recharge time or a high sun cost or maybe even both of tham togther.

umbrealla leaf:sounds awsome but its a none stop use of version of the chard guard but it isnt the fact its a chard guard and well also sort of like a better tall nut but what makes him shine is the aspect (i dont think i wrote it correctly lol) of the deflecting witch really is the plants altrantive to the jester zombie.

to sum it all up:

your ideas are awsome and i suggest you do like i did :D go to the pvz teams youtube discussion page and write thase ideas who knows? maybe thay will like your ideas and try tham :D maybe thay will try my ideas maybe even both of ours.