Board Thread:Plants vs. Zombies 2/@comment-24295040-20170719051745/@comment-25066951-20170723162712

Master3530 wrote: I mainly meant that they're changing the old levels by adding new zombies to the boss battles and changing plants on that FF level that was one of my favorites actually. I didn't play the new version but it seems like now it's harder to plant tile turnips that used to be essential, cause there are no twins. That also means that any time they can add leveled zombies or score objectives to any levels, making this game p2w for real. It will force the awful upgrade system. If both sides are getting upgraded, then it only means that you have to grind just to keep up with zombies. Tbh level system is good only in online games, or when you don't need to grind for it, just play and get experience with plants you're using. But of course that'd mean no money for EA. I'm not completely against what they did to Far Future - Day 28. I think that it both makes it easier and harder. Sure, sun production is a bit more difficult now, but I found that if you rush out Sunflowers early on and then dig them up later, it seems to work well. When they gave you Lightning Reed, you were able to utilize him for minor AOE and his Plant Food could be used to attack other lanes. But with Red Stinger, it allows for more damage dealt, just confined to one lane.

I don't entirely understand their reasoning to changing the Far Future level, but I get the feeling they aren't going to mess with any standard levels outside of the zomboss battles. It would outright change the progression and point of the game.