Board Thread:Plants vs. Zombies 2/@comment-25943876-20170912190325/@comment-26127523-20171022012232

Darumo wrote: So, I was a hardcore player who had completed the game 100% and had bought every premium plant and upgrade before the level up system was introduced. I was so furious about it that I actually left the game, but I'd like to know if it's worth coming back.

I did NOT buy every premium plant. I only bought the stuff that was 50% or more off. The leveling up system also infuriated me. I quit due to that, but also 1) my Ipod Touch 5 battery life wouldn't be able to handle it for long, and 2) they finally required ios8 (I'm on ios7). I did update it for my Ipad Air. TL;DR, some nice improvements, but still more of the same grind in other ways.

Darumo wrote: I have a few questions:

- Are they releasing premiums with the same frecuency as they used to do? Also, any gemiums in sight? Dunno about frequency, as I did quit and then came back to find a bunch of new preimums I've never heard of.. Caulipower, solar tomato, bombigranite

No gemiums

Darumo wrote: - Are there many bugs? Do they care about fixing them?

I haven't run into any bugs. AFAIK, they seem to be on top of these things? In the past, they were better about fixing them, even if they weren't prompt about it (say, a month or 2 later)

Darumo wrote: - Have they added new minigames or updated the ones we currently have (Vasebreaker)?

Haven't touched Vasebreaker. I don't see any other mini games

Darumo wrote: - How about Travel Log? Is it more interesting? Does it give better rewards?

They took away the "super grinds", like defeat 200 to 500 zombies. Now, it's up to 50 regular zombies, or 5 Garuantors. The unique stuff include:

Inzanity. 5 levels per day

They're like regular levels, but have differences. For example, we never had a level where you need to protect a lone Torchwood. Or another where mine carts appear on the Pirate Seas world. Another Ancient Egypt where Dave's mold spore colonies are arranged in a fashion not seen in any of the regular levels. These, you get to pick your own plants. I got bored and mixed them up (e.g. Grapeshot and other explosives, or Cold Snap Dragon, Coconut Cannon, or Banana Launcher)

"Try a Premium Plant"

These used to be singleton quests, like Apple Core and Wasabi Whip. Lately, we've had them in a "10-part/level" series, like for Bombagranite, or Witch Hazel. The 10-part ones last and replenish every 7 days or so, with the singletons used to be 1 day.

Nearly all of them give you pinata packets (the things enable you to level up plants). One of them rewards you with 10 gems.

Darumo wrote: - Are we finally able to use Gold Leaf and Thyme Warp outside their respective worlds? No.

IIRC, there may have been some hybrid level (like the Modern Day world with NMT zombies, or the Lost City world that happened to have that magic portal that also throws in zombies from other worlds).

Darumo wrote: - Overall, do the new updates feel fulfilling? Or are they still lazy and cash-grabbing as usual?

Unfortunately, leveling up premium plants is "held hostage" until you pay to unlock them.

Premium plants (at least the ones I'm missing) cost $5 or $7 apiece.

On 1 hand, the "boosts" have been reduced in price. Namely:

Snowball from 1400 coins to 1150

toss from 1200 to 950

electric zap from 1000 to 800

... OTOH, you don't get these anymore in the Pinata level rewards. It's nothing but seed packets and coins

Also, the coin rewards are at least higher... 1K, 1.5K, 2.5K, and 3.5K, with the "end of the week" at 4K. No more measly 100, 200, 500 gold quantities.

Some of the Pinata levels are nice, as well as the Quest material I mentioned above, but it has been becoming more of a time suck to have to log in each day. I'd like to call it even, but I rather despise this. I'd like to forget a game for a few days or weeks and focus on other things, rather than this "logging in everyday" nonsense.

Oh... 3 to 5 of the existing worlds have had new levels added. For example, Modern Day now goes to level 44, as opposed to before, the final level used to be 34. And you fight Dr. Zomboss at the end (again in our case since we did so prior to this update).

Those levels that got added are known as "severe worlds". You need to be better equipped to tackle these since later on, there are NO lawnmowers.

Really, they want to encourage you to level up your plants, since when done so sufficiently, they'll have the "oomph" to hold their own.

I've been able to take on some of them since I still have premium plants at my disposal (e.g. Cold Snapdragon, Grapeshot, and Shrinking Violet are some that have been really indispensable)

Otherwise, there are levels that are special delivery, or preset seed packets, so I can't access any of them. Most of my plants are average lv3, so while that's much better than lv1, I still die (or I do suck, but still, the difficulty vibe IS there).

I still have coins to spend on PF, and boosts, and I can either "super boost" plants (free plant food effect upon planting) with gems, or through the zen garden

Darumo wrote: I'm not going to ask anything about the level system because I hate it anyway. Please let me know if there's anything more I haven't mentioned that is worth pointing out.

Thanks for reading. I really appreciate any help!

Some days, it's a blast! Other days, I play through some stuff and do have remorse at wasting even 30 minutes on this. Same reasons that got me to quit this in the first place... I have plenty of other games I'd like to get to. Not just on iOS (Wii, Android, PC, console), and life still gets in the way!