Board Thread:Roleplaying/@comment-24953048-20170313192307

Hopefully unlike the other RPGs I've made, this one WON'T die. But I don't make promises.

'''IT IS TIME... '''

Plot
''After the eventual close of the dimensions (Times that Bind died), this erased all life in them from the Shorebitten Woods and the Wasteland Tombs. But beyond these dimensions were parallel, similar yet not similar dimensions with questionable names, origins and beings within them. Around this time of year, all dimensions merge into one and a plant/zombie pairs up with one of these visitors to guide them around and help them enjoy their own world. Except this year is different.''

''Not all of these vistors are quite friendly, soon revealed by a wave of natural disasters masterminded by a puppetmaster, a (traitor) zombie, a machine and a cosmological invader. While these four are the 'main foes', they too are part of the dimensions merging, and those who accompanied them perished in distinct, varied ways. Now hearing of this news, the most recently paired plant/zombie(s) and their 'partners of choice' set off to find those they lost and the villains, in order to bring justice swiftly to the land.''

Joining the RPG
Joining the RPG is divided into two halves. I will explain now.

PVZ Character

Name: (Who are they?)

Plant/Zombie type: (Pick if they're a plant or a zombie, then which kind.)

Personality: (Optional, but recommended. What are they like?)

Class: (Explained down below. What class are they?)

Crossover Character

Name: (Who are they?)

Fiction/Game of Origin: (This is the fun part. What fiction or game do they come from? If they are some kind of species, list that too.)

Personality: (Optional, but recommended. What are they like?)

Class: (Explained down below. What class are they?)

Classes
NOTE: These are at level 1, the starting level. Do not worry.

1. Fighter

HP: 30

P.ATK: 33

P.DEF: 11

R.ATK: 0

R.DEF: 4

Unique Skill: Fighting Spirit - When a Fighter defeats a foe, they heal 10% HP.

2. Artillery

HP: 18

P.ATK: 25

P.DEF: 0

R.ATK: 25

R.DEF: 0

Unique Skill: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

3. Medic

HP: 50

P.ATK: 9

P.DEF: 3

R.ATK: 18

R.DEF: 9

Unique Skill: Medicinal Science - If an ally is defeated, consume your turn to revive them with 50% HP.

4. Mage

HP: 33

P.ATK: 0

P.DEF: 12

R.ATK: 28

R.DEF: 12

Unique Skill: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Stats
HP: Maximum damage you can take. If it hits 0, you're done for until healed by a Medic, or after 3 turns.

P.ATK/R.ATK = Physical or Ranged attack stats. Reduces damage from close-range attacks.

P.DEF/R.DEF = Physical or Ranged defense stats. Reduces damage from long-range attacks.

That's all there is to it.

This will start when 2 players have joined. Thank you.  