Board Thread:General discussion/@comment-25083348-20160302021950/@comment-27275617-20160302155358

SmokingCrop wrote: DatDramaPlant wrote: Ha ha. Instead of complaining, find a strategy that can deal with them, won't you? :/ I personally think that the Engineer may be a good choice. Sonic Grenade takes care of the abilities, and the Big Bolt Blaster gives some extra attack power at range. Rose too fast for you? Use the Jackhammer. You clearly haven't played a lot or are only playing as a Rose. Rose just uses the time snare & sheepify and you're done. Best way to counter Roses is to use electro brainz, aim for a plant (can be pots, weeds etc) next to the rose. She'll be dead in no time as it'll deal 15 damage instead of 4 per electro beam damage. But only works when they are in group of course. And then there are 5 other roses still left to kill and by the time you get some killed, the others are already back. And as 90% of your team doesn't know how to counter a rose, you're just stuck in spawn (getting top of the board with twice as much kills and points as the second best of your team).

Don't you see that this is completely wrong? Having to find specific characters to counter all roses, while they can kill everything in the game very easily? It's just not balanced. I'm sure all the 8 year olds are having the time of their life vanquishing players in a blink of an eye without having to aim.

Rose should be more like a sunflower powerwise. Power is relative, dude. I SUCK as Rose and her tracking is way toned down from the Beta Rose and can only be utilized if you can initially aim at the enemy. I would not disagree with a slight nerf of 1-2 damage off if it would not make her her unable to kill with one magazine(which is essencial for auto-fire weapons). Her abilities are just that: abilities. I could argue with that logic that Chili Beans make Peashooters OP.

Also, for you to know, I pwn noobs with Sunflower. :P