Board Thread:Wiki management/@comment-5366868-20151120033401/@comment-26988423-20151120131942

RandomzSunfish23901 wrote:

DatDramaPlant wrote:

Cheetah-shooter wrote: Example of a dino page: XXXXXXXXXXXXXX XXXXXXXXXXXXXX kick zombies 4 tiles ahead, when perfumed, it will kick they zombies of screen. (I won't make a imfobox cause we need to do research, and we don't have a AE about it.) Hahahaha no. We have an entire section about strategies and combos. Then tell me it, other than "this is dangerous when X." Chard Guard is an excellent candidate for countering Raptors, allowing it to stall them. Bear in mind that it only has three leaves. Raptors are also extremely dangerous when in large groups, allowing the group to advance extremely quickly and destroy your defenses, as even the fast recharging Primal Wall-nut will not be able to hold up against too many zombies. In that case, the best solution would be to use Cherry Bomb or Grapeshot.

Blovers can blow away zombies kicked by Raptors. However, due to Raptor's fast kicking rate, too many zombies will render this strategy impossible without Imitater. Hurrikale also works by pushing zombies backwards, allowing the Raptor to miss the zombies, stopping it from kicking them forward.

When there are too many zombies, the best case would be to use a Perfume-shroom against it. Charmed Raptors can take care of huge hordes, including Jurassic Gargantuars, with ease.

Raptor and Stegosaurus make for a deadly combination, with Stegosauruses launching the zombies forward and Raptors kicking them even further. This can result in most of the zombies ending up in the third column, a very awkward position in regular levels. Raptors and Pterodactyls will also easily wreck your defense, with Pterodactyls allowing zombies to take care of your offensive plants while Raptors help the main zombie horde advance.

That's just a little bit. Think we don't have info?