Board Thread:Roleplaying/@comment-28270366-20170406111602/@comment-28270366-20170407024033

Pumpkin Pro wrote: Already thought of one character. Going to add the other in a few hours. A.K.A., tommorow. Name: Jamie Dystoperia Psychic RunnerZombie Type: Energy Drink Zombie Lore: Jamie spends his days running around the park, drinking energy drinks and buying things. One day, he stumbled upon some gloves. Well, nobody was around, so he took them, and placed them on. One time, he was nearly run over by a car. A split second before the car supposed to hit him, the car was sent back a few meters. In awe, Jamie froze for a few seconds, before running back home... He learnt that these gloves... They gave him psychic abilities.

Gear:


 * Leather Bandana (Headwear) Something to keep his head from getting hit too much... +5% base HP.


 * Armoured Jacket (Bodygear) Some add-ons increased the protection a jacket could give! Jamie takes 10% less damage.


 * Force Gloves (Weapon): Jamie's gloves are where his powers come from! And, they are pretty good for hitting someone's face, apparently. Increases damage input by 5%.


 * Energy Drink (Pernament Item/Off hand): Jamie can drink the energy drink to be able to do two actions a turn for 2 turns. Has 4 uses every battle.

Trait: Return to Sender (Passive): Jamie has a 25% chance to send attacks directed at him back at the attacker instead of getting hit!

Abilities:


 * Mental Strike: Jamie can strike a target's mind with his telekenesis, dealing moderate damage, and has a 40% chance to either stun or confuse.


 * Telekenetic Fling: Can be used on allies and enemies. He can use it on allies to help them get to an area easier. And he can fling a target enemy to the sky, making them crash painfully, and perhaps sending them away from an area. All with a single flick of a finger. Deals high damage, but just low damage to allies.


 * Mind Block: Jamie can use this to stop 4 random players/enemies from acting this turn, a small chance that they won't be able to act for another turn, but this comes at a price of not being able to act next turn for Jamie.

Ultimate Ability: Psychokenesis Jamie will deal great damage, taking away 25% HP from all enemies, then stunning them for 3 turns. //I have to choose you first because you are the only one who got it slightly right.

I. Read the note above. Gears don't start with any special effects. But I can determine their stats when improved.

II. Your abilities are kinda OP. Must. Tweak. OPness.

And here are my reactions:

Gears


 * Leather Bandana (Headwear): This is good stuff here, yes. This will improve your HP, EP, and Phys. Armor.


 * Armoured Jacket (Bodygear): This one looks fine. This will improve your HP, EP, Phys. Armor, Mag. Resist, and may give you evasion.


 * Force Gloves (Weapon): This one's unique. This will improve your damage, attack speed, evasion for certain causes, and critical chance when upgraded.
 * Energy Drink (Pernament Item/Off hand): This one looks more of a permanent potion. How about this. You carry 4 charges of it. Drinking a charge will regain 15-20% of your EP and lowers some cooldown. This will refill every 10 turns or when returning to base.

Abilities


 * Trait: Return to Sender (Passive): So like a counterattack. Well, this is good to go.


 * Mental Strike: Damage is more likely magical, damge range from 50-75 (+50% MP). And stun/confuse chance remains the same. NOTE: Confuse works exactly different here. A confused enemy will more likely move on its own accord rather that following his user's command.


 * Telekenetic Fling: Damage will range from 20-40 to allies, and 75-100 (+50% MP) to enemies. Targets that are levitated cannot act for a certain amount of speed. Ability range is 5-6 blocks.


 * Mind Block: A channeling ability for Jamie. This will stun random allies or enemies near Jamie (3-4 range).

Others
 * Ultimate Ability: Psychokenesis This is the OP part! Damage will likely just be real numbers, and not percent. Damage will range from 100-200 (+150% MP) more likely. And will likely stun enemies for 2turns only. Max targets are 2 only.

Title/Alias - You got that right there. Very creative.

Lore - Pretty interesting, but can improve.

Role: You are more likely an assassin/spellcaster kind of a thing. But more assassin, ad your melee? As seen, you are a good disabler, ganker, and engager. You are in.

Final Tallying

Jamie Dystoperia, the Psychic Runner (Melee Assassin)

(These are your starter stats...)

HP: 200 (+10% per level) EP: 300 (+10% per level)

'''Phys. Attack: 40 (+10% per level) Mag. Power''': 40 (+10% per level)

'''Phys. Armor: 5 (+10% per level) Mag. Resist''': 3 (+10% per level)

//I will volunteer him to be in the tutorial here. The volunteer shall show the others here how it's done.