Board Thread:Plants vs. Zombies 2/@comment-25546049-20151020163825/@comment-24275721-20151020190957

Xenons wrote: Мит бой wrote: Xenons wrote: Мит бой wrote: TheGollddMAN wrote: Ballistic Planet wrote: Also GollddMan, Dark Ages has 4 difficulty. The worlds with 3 difficulty are Wild West, Far Future, Frostbite Caves, and Lost City.

EDIT: Although to be honest, I don't see why Far Future was a 3. I think they could get a way with making Far Future a two. Strong Zombies but weak plants= balanced. How even? It's called difficulty.

AE = Weak plants, weak zombies.

PS = mostly the same

WW = Still mostly weak-ish plants, moderate zombies.

FF = Fine plants, moderate zombies,

DA = Fine plants, pretty hard zombies.

BWB = Fine plants, Tough zombies.

Before FC, it was a fine progression,  even with FF's small difficulty drop. the plants stayed at the mediocre tier with a few goods here and there (like Chard Guard), while the zombies increased in the difficulty and keep increasing. How is this balanced? ... And still we could tottaly see a huge difficulty drop after BWB. Also zombies haven't really increased their powers after BWB. Actually, I see  only one hard - Hair metal. Maybe also Relic Hunter, but we have blower. And, okay, Arcade could give some trouble. I wouldn't say huge. Because of FC's mechanic, this world is about as bad as BWB, so the zombies don't help much. I'll give it to you, LC is a world that I'll let pass, mostly because they finally got a balanced EZ. I still need to play GH, but considering the zombies... I'm quite afraid. If you can skip Hair metals, then that EZ is okay with even the worst plants. But with them, it's a nightmare. All you'll see with them are shockwaves cluttering the screen and destroying your defenses..