Board Thread:Plants vs. Zombies 2/@comment-26846900-20181121130744/@comment-24275721-20190120084425

Swaggy Shooter wrote: TheGollddMAN wrote: Swaggy Shooter wrote: Well how would you like PvZ2C with only hard mode level? I would like that. I have voiced my opinion that the star system was the best as it tested the players' ability to strategise and come up with plant combos in order to win the stars. BUT, since this is a F2P area and the market is dominated by plebs/noobs/filthy casuals, they demanded the levels be made easy as people were struggling with the stars (I had all before Far Future came out and ruined my progress).

The reason I dropped PvZ2C wasn't because I couldn't understand the menus but rather the fact it also streamlined the game when it released Neon Mixtape Tour. Hard in PvZ2C means higher level zombies and that's it. The star system needed actual strategic planning to win. But hey, who would like strategy to be in a game that is Tower Defense (a sub-genre of real time strategy games). That's just silly. What, you like getting stuck at PS because you don't have level 2 peas? Star system without the leveling system as a whole before Far Future (for China or the international where those got removed), that's what I was talking about as it was part of the international version first and it tested players. China forced level upgrades into single player but I got all stars before Far Future came out in both versions. After Far Future, I still got stars up until those got renoved in China as well as back then, getting puzzle pieces was easier.

But the star system was the best thing they came up with and both versions dropped it because of morons who couldn't figure out how to get them. A lot of players who got the stars were upset when their progress was replaced with coins & costumes (which still fucking does nothing in our game).