Board Thread:Plants vs. Zombies Heroes/@comment-26988423-20160624123555/@comment-4009269-20160702170952

Perin.evrankaya.3 wrote: Starfruity wrote:

Perin.evrankaya.3 wrote:

Starfruity wrote:

Perin.evrankaya.3 wrote:

Starfruity wrote:

Perin.evrankaya.3 wrote:

Starfruity wrote:

Xenons wrote:

Starfruity wrote: Oh boy, so I opened a 10 +1 multipack, and guess what I got. Dust, dust, and more DUST. Out of ALL of them, the only actual new things I got were Gentleman Zombie, Grapes of Wrath, Coffee Zombie, Barrel Roller Zombie, and Captain Combustible. My bad luck streak continues.......... I suppose I should be happy I got a Hero, but I have 7 Plant Heroes now and only 4 Zombie Heroes. Be thankful you didn't get 3 Petal-Morphosis from a Multipack, like I did last time. Besides, Grapes of Wrath and Coffee Zombie are insanely good. I actually did get a Petal-morphosis... But not three.

I haven't actually built anything into any decks yet other than Grapes of Wrath (since I gave Captain Combustible a go and it happened to fit there, though I haven't gotten it in-game), so I've yet to see the destructive potential of these two. I know the AI always manages to screw me over with both of them, but the AI always manages to screw me over with anything so I don't trust that judgement. Petal-Morphosis is interesting to use, but can screw you over. You can get literally anything, from a Peashooter to Cornucopia, Potato Mine to Soul Patch, Puff-Shroom to The Great Zucchini...

For Grapes of Wrath, it really forces the Zombie Hero to make a decision. Either take the 6 damage, or try to destroy it for 6 damage again. Weaken it, but don't destroy it. Simply let it be in that lane. Get rid of its attack strength if you can. Bounce it if you must. I already had a Petal-morphosis, so I know of its unpredictable maddness. I've gotten a Peashooter from it before (pre-1.2.11, so literally the lowest you can get) and a Kernel Corn. It's useful in jams when all you have left against a Zombot 1000 is a Fume-Shroom, or at least gives you a sliver of a chance...

As for Grapes of Wrath, I am eager to make my opponents contemplate their physical existence. But the AI will probably find some bulls**t way around it anyways. The only bulls**t I'm trying to deal with is the boss battle in Dance-off at the Disco. Did you beat it, by any chance? And if you did, how? I did, and believe me, it gets a LOT worse. Like, a LOT. Like, seriously. I'm on mission 36 as Plants. I don't remember how I beat it specifically, but the way I beat all of the bulls**t things was just trying again and again and again, trying not to rage. For the longest time I had no Premium Heroes or Legendaries either, and I still don't have any Plant Legendaries. You really just gotta look at what their weak area is and exploit it, like if they spam overpowered zombies later in the game, try to defeat them early with cheap things, or if they spam cheap things, bring defensive things to block them and load up on expensive OP things later. How can I exploit his weak spot, if he even has one? Half the time, he's spamming Dancing Zombies, Jesters (which are a nusiance, btw) and he always has atleast two Disco-trons. I don't have any super-rare nor legendary which can be helpful in this case, nor do I have access to Chompzilla, Grass Knuckles, Citron, Captain Combustible and Spudow. I need a strategy that doesn't involve any of them, and a strategy that doesn't deem too rare things necesarry. Your best bet is probably Solar Flare or Night Cap. Both have Kabloom, which can deal damage fast, plus Sour Grapes can handle Disco Zombies and Backup Dancers easily. Solar Flare has lots of Strikethrough stuff, so you can attack past the zombies blocking the path, but Night Cap has Amphibious stuff, so you can attack through the water lanes (if there are any). Also, you can take down Jesters without them getting you back with Squash, which Solar Flare has. If I want to put all the stuff I have to use, I'm left with only three Squashes, which I rarely get in my hand anyway. Plus at one point, he fills all the lanes (excluding the Amphibious one), with either Jesters or other Dancing Zombies created by the Disco-tron. Now that I've seen the Jester in its full potential, I changed my mind about it being buffed.

Something I've noticed is that he always uses Dance Off immediately if he gets it, and when he can afford them, starts spamming other Dancing Zombies. He always blocks the first hit, always has atleast 3 Jesters and 2 Disco-trons. What you could do is just leave the Jesters be, since they only have 1 strength, which is less than they would do to your Hero if you attacked them. Plus, they would take up lanes Disco-trons and things it summons would normally be able to occupy. Then, use something with Smarty to attack through the water (maybe not Night Cap if you don't want to attack the Jesters).