Board Thread:Plants vs. Zombies 2/@comment-26239911-20151223153227/@comment-26767381-20151224051547

The Ancient Pult Ancestor wrote: Tecku wrote: SOMEGUY476 wrote: DatDramaPlant wrote: The Ancient Pult Ancestor wrote: The Zombie O.O wrote: The Ancient Pult Ancestor wrote: Dekagamer7X9 wrote:

RobuxShooters wrote:

Dekagamer7X9 wrote: Shadow-shroom's not balanced just because zombies need to eat it to be affected by it. It's plant food ability and boost from Moonflower can cause it to poison any zombie. And while the poison doesn't last forever, it's mediocre recharge makes it a tad overpowered. Octos are overpowered because they provide the challenge for most levels they appear in. In a strategy game, you don't deal with OP enemies using OP solutions. You find the right strategy to deal with them. Making overpowered plants is not the solution to overpowered zombies. But we can use overpowered plants to make overpowered strategies to defeat overpowered zombies, right? An overpowered strategy isn't exactly a strategy. Where is the strategic aspect if you just destroy everything on screen? Where is the strategic aspect of the zombies if they would just disable every plant with flying octopi?

Be thankful for the power, because it won't solve every damn problem. Powerful, but it can't solve everything.

Complain if the tactical cuke comes alive as a normal plant (without requiring gems), because until we get something that destroys everything in a single touch, no plant can be declared to be a balance-breaker.

Beat fire with fire. OP against the OP...Makes more sense than people who keep complaining about the powerful weapons they're given. In a war, no one complains about the s*** they're using being too unfair...Oh, we have an atomic bomb! Oh, we can do bio warfare! Let's take it back, it's too unfair...No such bulls*** thought was made 'bout that. No matter how brutal the measures, as long as you win in the war, no s*** matters...

And with that, I suddenly understand why the Jigsaw Killer was doing his job in the first place..."Some people are ungrateful to be alive, for what they have, but not you. Not anymore..."

(but regret always comes too late...) But too bad! Some people WANT a challenge. You aren't the President of the USA, you can't change the game. I never claimed to be the president. Can't change the game, huh? Well, you can't change the plants PopCap gives you either. People tell me "Octo Zombie? DEAL. WITH. IT.". Well, fine! But these extremely weak & extremely strong plants? "DEAL.WITH.IT."

You don't see fun in it? Then DON'T USE IT. Why, same thing for me in BWB. I see it as too hard, so ever since I beat it, I NEVER PLAYED IT EVER AGAIN. People see it as fun, then let them play BWB. Well, let's agree to disagree for Shadow-shroom. A hell lot of people would love OP plants, so let them have it.

Why are so many people ungrateful about the great power nowadays? This is a war, you don't complain if the things you have are unfair. As long as you win, as long as you accomplish the mission, nothing else but victory matters! This is the real world. Illogical it may be, adapt to it. What's the point of the war if you just decimate everything? If the outcome is inevitable, just don't have the war in the first place. The whole war... no wait, it's a f**king GAME! In the game, what's the point of playing if you never lose? If you are guaranteed to win, doesn't it render the entire Tower Defense genre USELESS? The whole point of playing is that YOU adapt to the zombies, not the plants. Each plant has a use, so you have to pick the correct ones, and USE THEM CORRECTLY! '''i agree. this game is supposed to be challenging. GAMES are a think to make you think  and use strategy, not be some lazy 40 year old sitting down eating chips thinking about tv shows easing through the game.'''

True, but I think the main difference is the TYPES of strategy. The first game had a bigger focus on planned tactics, like saving Hypno-Shroom for the Football zombies, or where to place the expensive Winter Melon Pult. PvZ2 is more about split-second choices- like maintaining your Primal Wall-Nut line while also managing the dinosaur-boosted zombies. Again, I say, I, if not we, came for the fun! It doesn't matter if the game makes you sit down & think, or let your mind take a nap. What really matters IS THE FUN! Exactly. The fun packed into this game is alot! Plan defense to take down zombies is a fun thing a strategy game can do! Just like the fun in brain busters and vasebreaker.