Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25154254-20150403114523/@comment-5460233-20150404093208

Xenons wrote: Bubblefan123 wrote: good point, there is that gimmick pattern some people were talkin' about back in the past discussions, according to the pattern, Lost City's gimmicks should probably be somewhat similar to Far Future's gimmicks with an additional gimmick

not understanding what i'm talking about?

AE has graves, DA has graves AND nighttime gimmick

PS has water, BWB has water, the ability to plant on water AND moving water

WW has objects that can move plants, FC has that for zombies AND cold wind

FF has power tiles, LC could have something beneficial for us AND side gimmick

see what i mean now? The only thing is that Pirate Seas' gimmick was beneficial, while Big Wave Beach's was clearly detrimental. Lost City may suffer the same fate, instead of getting a gimmick that's even better than Far Future's.

actually, both PS' and BWB's gimmicks are beneficial AND detrimental depending on the amount, though BWB's gimmicks are mostly detrimental i'll give you that, BUT! LC's gimmick could be similar to FF's power tile, made slightly less useful...