Board Thread:Roleplaying/@comment-30317343-20161106012957/@comment-30317343-20161126213729

The road next to the small store is rather small. They seemed to have entered an alleyway. The group hears a groan from in front of them! Behind them, they hear the sounds of leaves rustling!

Enemies:

Party thyme: 200/200. 10 df.

Cake throw: Deal 5 damage multiplied by the amount of allies friendly to the Party thyme.

Cakesplosion: An attack with a 25% chance of landing. Deals 30 damage.

Passive ability: Life of the party: When an ally friendly to this deals damage, deal 5 extra damage.

Necromancer zombie: 150/150. 4 df.

"Necro" with a capital N: Summon a gravestone.

(Gravestone: 50 hp, 10 df. Passive ability: Dead rising: At the beginning of a turn, summon a random dark-themed enemy.)

Passive ability: Necromancy: Friendly minions will have a 50% chance of not moving each turn under this Necromancer's influence. If a minion does not move, a random minion on the Necromancer's side does a bonus attack.

Conehead zombie: 100/100. 4 df.

Bite: Deal 5-10 damage to an enemy.

Cone throw: Deal 10 damage to an enemy. 75% chance to hit.

Passive ability: Lumbering: 1/4 chance to not move each turn.

The party thyme looks just as drained as the zombies. It is just as creepy as every other enemy here.