Board Thread:Plants vs. Zombies 2/@comment-25546049-20160420204645/@comment-28028046-20160424214951

Happy-shroom wrote: Strimes49 wrote: TheGollddMAN wrote: Piotrek1113 wrote: Well... These versions are still the same game, and having the similar mechanic isn't copying. They have just a symbiotic relation to each other. China has nearly everything, that we have. And they are adding own things to them and even new worlds. We sometimes use their things like plants, but with some changes (Dandelion, Pepper-pult, and mysterious Aloe's healing mechanic). And check out Heroes - this is the absolut proof, that Seattle knows about their counterpart in China.

This means, that the things in China COULD inspire the international Popcap to make similar mechanics/plants. And you what's more sad? If anything PvZ:H has proved that PopCap still can make plants that are borrowed from the Chinese games plus make even tons more. So while the game was still active in terms of worlds, they could have every well implemented these ideas in PvZ 2 which is the actual sequel of the game that put them to their height of popularity. But instead, they opted to put these in a spinoff which may or may not pull in older players or cater to more players out there just like GW. Just look at how fast they put out a sequel instead of continuing the first one. I'd hate if Popcap ran out of plant ideas for PvZ3 because all the good ones were used in PvZH. Same for zombies. Somehow I doubt it, but think about when PvZ2 first released. It had more returning plants than new ones. All the zombies were completely new, but I care more about what I'm playing with here. Not the good ones, they basically just did anything they could!

Good point. Still, if the plants had original abilities they could have potencial in PvZ3.