Board Thread:Plants vs. Zombies 2/@comment-25220023-20170204154833/@comment-25220023-20170207153445

I havent thought about grounded plants yet. They are pretty hard to think of a concept but here's what I got:

Ground Plants:

Passive: They cannot be moved or stolen by normal means. They will literally stall most moving zombie that comes in their way, they include Mecha Footballs, Fishermen, Punks, and Parrots will not have any effect on them. (Although the Parrot just flies back to the pirate zombie). They are also immune to shockwave attacks (Metal Garg and Zomboss). Shovel Zombies can shovel certain ground plants, and others are immune. Ground plants cannot be planted on Planks, Lily Pads, and Mine Carts. In addition, they get frozen much faster than any other plant (So they dont have the best synergy with Ice plants in Frostbite caves)

Ground Plants Include: Potato mine its Primal (Gets armed when shoveled), Spikeweed and Spikerock (Cannot be shoveled), Cactus (Plant food Cactus gets Electric traits and retains Ground type capabilities. Cannot be shoveled), Bowling Bulb (All bulbs recharge when shoveled), Celery Stalker (Cannot be Shoveled), Phat Beet (Needs to be shoveled twice to move), Sweet Potato (Same as Phat Beet), Wasabi Whip (Same as Phatbeet), Parsnip (Charges at Zombies when Shoveled), and Infi-Nut (Completely Regenerates if Shoveled).

I should mention that Fire Plants are immune to flames by Exporer Zombies and Super Fan Imp Explosions, just as Imp Dragons are immune to fire plant attacks.