Board Thread:Plants vs. Zombies Heroes/@comment-27769607-20170803032920/@comment-26488146-20170827013752

RandomzSunfish's "Werewolf Zombie" idea inspired me to make a new trait:

Disguised

Plants and Zombies with this trait appear to be a different fighter in every way possible to the opposing Hero when they are first played, but then, either after set circumstances (amount of turns, tribe of fighter played, etc) via ability or after they would have been destroyed, they are revealed to be what they really are to the opposing Hero. To the allied Player, it is always visible for what it really is, but it is covered by the transparent grey outline of whatever fighter it is Disguised as until it is revealed. In the description of a fighter with this trait, "Disguised" is always listed under the fighter's traits, but it is always mentioned in the ability/special section of the description, in the form of, "This is Disguised as a (Name of fighter it is Disguised as) until (that fighter is destroyed/some other circumstance)." If not specified, it is assumed that a fighter with Disguised will also be revealed when it's fighter disguise is destroyed, unless the next line of the fighter with Disguise's ability/special mentions that something else happens if it's fighter disguise is destroyed. When a Disguised fighter is revealed, whatever stats that it's fighter disguise had are wiped and replaced by the stats of the actual fighter with the Disguise trait, as well as it's traits, tribes, abilities/ability, and rarity. Also, when fighter with Disguise is played, the amount of Brains/Sun it costs will be equal to that of it's fighter disguise, and the Hero that played it loses or gains (or possibly neither, if the fighter disguise and the fighter with Disguise have the same cost) Brains/Sun when the fighter with Disguise is revealed, depending on whether the fighter with Disguise cost less or more than it's fighter disguise.

Some cards with or relating to Disguise:

Werewolf Zombie

Premium-Super-Rare

Costs 5 Brains to play

3 Health, 4 Strength.

Monster Zombie

Traits: Disguised, Frenzy

Special: This is Disguised as a Zombie until a Monster Trick is played on it or a Bad Moon Rising is played. If this cards's fighter disguise is destroyed: Bounce this zombie, Draw a Full Moon, and this zombie gains Hunt.

He always hates it when Zombie Heroes assume that he is a pet. He'll show them "cute and cuddly".

Appearance: (After Revealed) A zombie wearing a heavily torn version of it's fighter disguise's brown coat, who appears to be a werewolf.

Full Moon

Token

Costs 1 Brain to play

Monster Trick

Ability: Make a selected Monster Zombie other than Werewolf Zombie activate it's abilities regardless of any circumstances required to activate them. If played on an Werewolf Zombie: Reveal that Werewolf Zombie if it is not already and give it +2 Strength.

Monster Zombies always roll their eyes when someone assumes that a full moon only affects Werewolf Zombies.

Animation: A moon obscured by clouds appears above the selected Monster/Werewolf Zombie, and then the clouds move to reveal a shining full moon, and while the moon is shining the selected zombie either activates it's ability/abilities (in order if multiple) or becomes revealed (if it is not alrady) and gains the two Strength

Were-Chomper

Premium-Legendary

Costs 6 Sun to play

4 Health, 5 Strength

Flytrap Animal Plant

Traits: Disguised, Hunt

Special: This is Disguised as a Chomper until a zombie trick is played. If this card's fighter disguise is destroyed: Reveal this Plant, it loses 3 Strength. After being Revealed: When this destroys a Zombie: gain 1 Strength

Were-Chomper wonders if he technically counts as an animal, a plant, or a monster, but he doesn't stress it too much when he's out ravaging zombies.

Appearance: (After Revealed) a Chomper covered in thick brown fur, with canine teeth and fangs.

Inspector Zombie

Premium-Rare

Costs 4 Brains to play

2 Health, 2 Strength

Proffesional Zombie

Special: When played: Reveal a random Disguised Plant. It loses 2 Strength. Start of turn: If a Plant here is Disguised, Reveal it.

He's trained to notice every little detail in those he inspects. A tic in their eye, or a leaf slightly out-of-place on their stem. Most people assume that this is how he catches Disguised plants. He's actually just scraping by on luck.

Appearance: A zombie in a trench coat holding a magnifying glass up to his right eye.

Undercover Cop

Premium-Super-Rare

Costs 5 Brains to play

1 Health, 1 Strength

Proffesional Mustache Zombie

Traits: Disguised, Unseen

Special: This is Disguised as a random zombie that costs 3 Brains or less until that fighter is destroyed. After being Revealed: Bounce this zombie, it loses the Desguised trait. Draw a Policeman Zombie. When this is next played: this becomes a Policeman Zombie.

//'''A note: Some of these are so expensive because of the fighter that they are Disguised as. Don't forget that when these are Desguised, they have the traits, tribes, stats and abilities of what they are desguised as.'''