User blog:Snapdragon717/Snapdragon717's Revised Pirate Seas Expansion

Everyone knows how bad the Pirate Seas expansion was in terms of difficulty and annoyance, so here's my ideas of what Days 26-35 could've been like.

Pirate Seas - Day 26
Regular Level

Plank Lanes: 1, 2, and 3.

Plants: Choice

Zombies:

Pirate Seas - Day 27
Conveyor Belt Level

Objectives: Defeat 20 zombies in 10 seconds.

Plank Lanes: Lane 3

Plants:

Zombies:

Pirate Seas - Day 28
Save our Seeds Level

Endangered Plants: s on C5R2 and C5R4

Plank Lanes: 2 and 4

Plants: Choice without defensive plants.

Zombies:

Pirate Seas - Day 29
Regular Level with Objective

Objective: Spend no more than 3000 sun.

Plank Lanes: 1, 3, and 5

Plants: Choice

Zombies:

Pirate Seas - Day 30
Locked and Loaded Level

Plank Lanes: 2, 3, and 4

Plants:

Zombies:

Pirate Seas - Day 31
Last Stand with Objective

Objective: Survive without planting on Dave's Mold Colonies (on non-plank lanes)

Sun given: 2250

Plank Lanes: All lanes

Plants: Last Stand Plant Selection

Zombies:

Pirate Seas - Day 32
Regular Level

Plank Lanes: 3, 4, and 5

Plants: Choice

Zombies:

Pirate Seas - Day 33
Plants to Die Level

Plank Lanes: 2 and 4

Plant Set-up:

Plants:

Zombies:

Pirate Seas - Day 34
Regular Level with Objective

Objective: Don't let the Zombies trample the flowers (located on column 5/6 line)

Plank Lanes: 1, 2, 4, and 5

Plants: Choice without or

Zombies:

Pirate Seas - Day 35
Zombot Fight

Plank Lanes: All

Plants: 10 given 2 given 5 given 8 given 5 given Infinite given

Zombies:

Phase 1:

Phase 2:

Phase 3:

Zombot Attacks:

Phase 1: Zombie spawn, Imp Rain

Phase 2: Zombie spawn, rush attack

Phase 3: Zombie spawn, Imp Rain, rush attack