Board Thread:General Discussion/@comment-5792287-20140807142643/@comment-5792287-20140831092708

@RNG, 210 damage! That multiplier of yours really is doing wonders! The Warships fire at you though, knocking you out for three turns.

@Repeater, the Space Plant Army retreats and the Ice Ship will take one turn longer to explode!

@JemCel, the Drill Missiles deal 69 damage and weaken the ship's hull. It'll now receive 1.5x normal damage from future attacks!

@IMCR8Z, the nuke inflicts 90 damage to the Mothership. Not a lot, but then Raid Bosses are usually resistant or immune to weapons of mass destruction.

@Crazyzombie, fusing with the PAC may or may not disable the self-destruct, and is risky. I'd recommend the kamikaze mission.

@Azure, sure.

@Cousin, sure.

@DeathZombi, so...auto healing, life drain plus healing, and an offensive move that gets stronger over time but only attacks the weapons? That'll be a lot to remember...PAC is healed by 25HP, plus deals 45 damage to the Mothership and restores another 23HP. It then deals 15 damage to all the Mothership's weapons.

@Reverse, the super sneak attack fails, as you don't provide me with any details on the wave.

@995, ya, Cousin, maybe ya should revive 995?

The Electrolians are trying to repair the hull so that the ship won't be so vulnerable to attacks, but it'll take a while. As such, they are also preparing to overclock their energy shields the next time they recharge.