Board Thread:Roleplaying/@comment-32632608-20170831143119

After many months, I have brought this RPG back from the trash can, and refined it.

Plot
A country of distorted law must atone for it's crimes. You will join alongside many others to begin a rebellion. The victims of an unjust system of law and order will find their sanctuary upon ravenging the flawed rule of Count Vashra. Best of wishes, but will they succeed?

Rules

 * Respect other users.


 * This RPG uses human characters with plant companions. Bear that in mind when creating a character.


 * No going overpowered or underpowered.


 * Be sure to be as active as you could!

Character Creation
As a returning feature, you must have two characters!

Name:

Class:

Plant Companion:

Biography:

First Ability: (Base this off your character and their class.)

Second Ability: (Base this off your character and their class.)

Third Ability: (Base this off your character and also their class.)

Heartburn Ability: (A powerful attack that can only be used when the Heartburn Bar is full. )

Classes
Drunken Fist: A class founded on strength and alcohol. A Drunken Fist would consume a random kind of alcohol every 2 turns, giving them potential buffs or debuffs. They can only experience one effect at a time. Drunken Fist are more offensive characters that rely on close up combat to deal much damage.

Yakuza: A thug that's a part of a much larger ring of crime.Yakuzas can also ask aid from fellow Yakuza NPCs for much cheaper, given that they are of the same faction. (When making a Yakuza, also give a name and description of the gang they are in.) They are gifted with decent strength and great resistance.

Public's Thief: A thief who steals from the wrong and gives to the poor. An advocate of justice but on a different path. They are more offense and have support abilities. The poor adores them, but the upper class and law considers them as nothing more than another criminal to be executed by the guillotine.

Magician: An entertainer that uses tricks. They have powerful effects but are weak at other divisions.

Gardener: A gardener is the one who plants and yields. They are able to plant that can help in battle, a maximum of 5 plant companions at a time. Those companions last till they die, or when they wither after an amount of turns. A summoner with buffs and debuffs as a secondary speciality.

Doctor: A class that cures their allies, keeping them in shape. Gifted when it comes to buffs and healing abilities. Doctors are able to dissect bodies for items at the end of each fight.

Rider: A class that sits on their own mount. This class is strong with equipment, as Riders can install up to 12 spare weapons and armours into their mount, making them quite the powerhouses. Riders have low stats in everything.

Convict: Convicts, those who escaped jail. They are looked down upon by all, other than fellow criminals. Learning about life as a weapon you need to be tough enough to endure, they are a defensive class with stunning attacks.

Notice!
Every 3-6 levels, you will receive a perk. You will receive your first perk at level 2.

After each battle, HP will be restored back to full. This does not apply to Wave Battles.

There is a bit of an element system, where in certain kinds of attacks deal more or less. A fireball would be stronger on plants, but is weaker to water based enemies.

Minigames
In this game, you will find scenarios that use different mechanics. These are minigames that could give you potential rewards. I will list down the minigames here.

Criminal Records
No criminals yet! The first criminal(s) get(s) to go through the tutorial.

Reputations
Your reputation is important. It will affect how you are treated by certain groups, and how you will have to treat them. Factions that you are well acquainted with can grant massive support, while factions that you are against would always go after you. It's important to maitain a healthy relationship with other Factions.

Requests
Side quests that are given by factions or NPCs, in which you will be rewarded. Fulfilling requests can allow your bond to grow deeper, but ignoring them for a sum of time can have the opposite effect, and cause you to make enemies. 