Board Thread:Plants vs. Zombies Heroes/@comment-29936716-20170722162143/@comment-10857070-20170724205020

VeXJL wrote: Newspaper Zombie wrote: VeXJL wrote: Newspaper Zombie wrote: VeXJL wrote: Zombotanist wrote: At least I can get gems from ranking up again, so there's that at least. And after 5 straight wins this deck got me my first rank in under 30 minutes. Highlights include ex-ultimate Captain Combustible and Citron, both very close games. I'm gonna abuse the fact that 90% of Plant heroes don't play around Aggro while I can. If you have Impfinity, use him instead, as he has access to Line Dancing Zombie, which can clear a bunch of plants at once while hurting the plant hero. I find that she is much better than Bonus Track Buckethead in this case because you ARE using an aggro deck and not a lot of people run Re-Peat Moss anymore. I would also consider removing Aerobics Instructor since she ruins Disco-Naut's ability, or vice versa. Actually, Z-Mech has better superpowers than impfinity. And it's not worth it for a single zombie. Z-Mech is really good with Dancing Decks ever since he got buffed. Lol there's also Laser Base Alpha to pile on the aggro. And that's it. Only two cards. And it still doesn't make up for Impfinity's sh*tty supers. How are they that bad? Rock Wall literally does nothing for an aggro deck like that and doing 3 damage to A PLANT isn't that aggro either. Besides, Guardian heroes will pile on nuts on top of nuts, on tup of nuts, so using Strikethrough cards will definitely help. Rock Wall gives your Aerobics +5 health. I don't see anything wrong. I don't know you but Electrobolt has saved my butt a lot of times. And anyway Z-Mech has access to Weed Spray, so the nut thing isn't really a good example.

Let's see Z-Mech's supers:

Missile Madness: Deals 3 damage to a plant and 1 damage to everything else. Great against Kabloom, which is like 95% percent of plant meta.

Brute Strength: Meh, useless.

Electrobolt: Can destroy things like BEP. Very useful, this was one of the reasons Professor was Op.

Rock Wall: Gives important Zombies +5 health, what's not to love about that?

And Impfinity:

Triple Threat: Meh, free Unlife boost.

Brute Strength: Wow, actually useful with Line Dancing.

In-Crypted: Very, very useless. Only actual use would be with Flamenco and Conga.

Super Stench: Isn't very useful with a deck full of fragile cards.