Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20170910081256/@comment-26916914-20171008010416

CWJ-D wrote: Ehhh, screw it. I'll make them in no particular order.

Name: Ten Cosmoses

Class: Kabloom

Tribe: Flower Plant

Cost: 9

Stats: 5/5

Traits: Amphibious, Team-Up

Ability: This can only be played when there are no plants on the field. When played: Make nine more Cosmoses.

Set - Rarity: DRV3 - Legendary

"Take that, de-generating Zombies!" OK, so a 9 Sun Plant that fills the board until you have a full board of 5/5s. Maybe 4/4 or 4/5? Just two unblocked lanes will kill the opponent. The water lane will also be hard to block as only 2 classes can place fighters there, Beastly and Sneaky. Moving a plant does nothing,because you can't move it until you kill another. Also, the only things that could really save you in that case are: A. Supernova Garg, but zombies can't react to this. B. Surviving until next turn somehow, and using Zombot 1000. C. BMR Zombot 1000. This is best because you can react to it. So i think this plant is too strong, blah blah blah.