Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20180114163800/@comment-29611741-20180126225159

Stonecutters wrote: Impunk

Class: Brainy

Rarity: Rare

Tribe: Dancing  Imp Zombie

Cost: 4

Stats: 3/2

Ability: Jam (When you play your first trick each turn): Conjure a trick.

"He likes to  jam his jam when his jam is jammin' "

Appearance: Impunk So, an inverse-statted Mad Chemist w/ different classes but no Gravestone?

IAmPlayer wrote:

Switcher Hacker
Based on a hacker. He hacks all day, 24/7, all for his college certificate.
 * Set - Rarity : ??? - Super Rare
 * Class : PvZH Beastly Icon.pngly
 * Stats : 4 cost 2/3
 * Tribe : Science Zombie
 * Trait : None
 * Ability : Trade all zombies' with their.

Zewkinneh
Based on Zewkinneh from PvZCC (which is also mine btw). ''"What the flip?" is his catchphrase.''
 * Set - Rarity : Undiscovered - Super Rare
 * Class : PvZH Mega-Grow Icon.png-Grow
 * Stats : 4 cost 2/3
 * Tribe : Squash Plant
 * Trait : None
 * Ability : Trade all plants' with their.

These fighters could've helped a lot in the game. But, could also be risky, too. You can turn defensive plants into very powerful offensive plants, or zombies that needs some help in damage, to ferocious undeads. Make sure that plants or zombies that has 0 will be destroyed upon the flipping process, and there's more chance that your fighters are defeated. Mutual effects aren't worth +2 sun/brains. Also, it's kinda meh is both Plants and Zombies have access to the same exact way of doing something, not to mention its balance would be different in most cases.

Mental Skillness wrote: No offense, but most of those tribes aren't real tribes, and they just seem convoluted and serve no purpose if you did intentionally made them there. He has his own mini-verse of cards that he expects everyone to memorize, from what I can tell.