Board Thread:General discussion/@comment-26313538-20150930202802/@comment-27376368-20151002014755

Leonardo G. wrote: Phat Beet - Fail of the Gloom-shroom. They added Spore-shroom, so why couldn't they add Gloom-shroom back instead of a plant that completely copies it? Even though every 5th beat it makes is powerful, it's still weak in my book. Heck, a zombie going in front of it can survive! 3/10

Celery Stalker - Not bad. It's punches are powerful and it can't be eaten while underground. 6.5/10

Thyme Warp - Puts zombies back where they started, and groups them together, giving splash effect plants a time to shine. But the fact that it heals zombies is a bit disappointing. 8/10

Spore-shroom - Great for making extra offensive plants with very little sun. If you position the zombies where you want the extra Spore-shroom to be and put a Wall-nut in front of them, you'll have no trouble. Overall original and great concept. 7.5/10

Garlic - Finally, a non-premium version of the Sweet Potato. While it does work great, it cannot divert zombies that can crush plants. And it has low health. Meh. 4.5/10

Intensive Carrot - Would be great if it fully revived plants. It just brings them back to half health. Also, if a Sun-shroom or Pea Pod is at it's highest stage, gets killed, and is revived, it will start on it's first stage. Great, but could be better. 5/10

Electric Blueberry - The only thing that bothers me is that it's premium. That's it. 9/10

Cactus - Laser Bean and Spikeweed combined. Not bad. 6/10

Overall, I think some of these plants are great, but their downsides could be a BIT buffed or improved. Cactus is Bloomerang + Spikeweed, and using Garlic's PF abiltity, he can divert zombies to other lanes.