Board Thread:Plants vs. Zombies Heroes/@comment-26239911-20170622114417/@comment-24471175-20170622232738

TheHandsomePlant wrote: More new cards:

1000-Year Fishmonger | 4-drop | 3/4 | Gourmet Zombie | Beastly | Set 3 - Rare

Evolvable

When played: If Evolved, destroy a Plant.

Ancient Vimpire | 4-drop | 3/4 | Monster Imp Zombie | Beastly | Set 3 - Super-Rare

Frenzy When this destroys a Plant, it gets +2/+2 (seems like it's a trait now)

Wilting Away | 3-drop | Trick | Beastly | Set 3 - Super-Rare

Destroy a Plant that in an opposed lane.

Brontosaurus Rider | 4-drop | 3/3 | History Pet Zombie | Beastly | Set 3 - Legendary

Amphibious

When you draw a card: All Pets get +1/+1.

Zomblob | 4-drop | 4/4 | Monster Zombie | Brainy | Set 3 - Rare

Evolvable

When played: If Evolved, gain +5 Brains this turn.

Parasol Zombie | 4-drop | 3/6 | Party Zombie | Brainy | Set 3 - Super-Rare

Tricks cannot be played on Zombies here and next door

Gargantuar Mime | 5-drop | 5/5 | Mime Gargantuar Zombie | Brainy | Set 3 - Legendary

When a Mime does a Bonus Attack, this does a Bonus Attack.

Evolutionary Leap | 2-drop | Trick | Brainy | Set 3 - Super-Rare

Each Zombie transforms into a random Zombie that costs 1 more.

Draw a card.

Lizard Zombie | 3-drop | 3/2 | Monster Zombie | Crazy | Set 3 - Rare

Evolvable

When played: If Evolved, do 2 damage to a Plant.

Four-Armed Bandit | 4-drop | 4/4 | Party Monster Zombie | Crazy | Set 3 - Super-Rare

Evolvable

When played: If Evolved, Conjure a Zombie, Trick, Environment, and a Superpower.

Zombie Middle Manager | 1-drop | 1/1 | Professional Zombie | Hearty | Set 3 - Uncommon

When played: Conjure a Professional Zombie.

When a Professional Zombie is played, that Zombie gets +1/+1.

Primal Yeti | 4-drop | 4/4 | History Pet Zombie | Hearty | Set 3 - Rare

Evolvable

When played: If Evolved, another Zombie gets +2/+2.

Jurassic Fossilhead | 2-drop | 2/3 | History Professional Zombie | Hearty | Set 3 - Super-Rare

Evolvable

Tricks cannot be played on this Zombie.

When played: If Evolved, this gets +3/+3.

Stegosaurus Rider | 5-drop | 3/6 | History Pet Zombie | Hearty | Set 3 - Legendary

When you draw a card: Reduce cost of all Zombies in your hand by 1.

Barrel of Barrels | 1-drop | Barrel Trick | Sneaky | Set 3 - Uncommon

A Zombie gets Deadly.

Conjure a Barrel.

Blowgun Imp | 3-drop | 1/5 | Imp Zombie | Sneaky | Set 3 - Rare

Evolvable

When played: If Evolved, this gets +2 Attack and Strikethrough.

Stone Gargantuar | 6-drop | 7/5 | Monster Gargantuar Zombie | Sneaky | Set 3 - Super-Rare

End of Turn: Each Gargantuar hides in a Gravestone.

Zombot Aerostatic Gondola | 6-drop | 3/6 | Science Pirate Zombie | Sneaky | Set 3 - Legendary

When this does damage, it moves to a random lane.

When this moves, make a random Zombie in a random lane. Thoughts:

-Evolvable... hmmm. I was expecting it to be like "End of turn: This zombie evolves" then activates it's evolved effect. However it appears Evolve can happen before it's even played.

If I were to guess, it requires you to play a card of it's type while its in your hand to evolve it. Ex: To evolve a Jurassic Fossil Head, you must play a History or Professional card while it's in your hand

But in that case, evolving seems pretty easy and their effects are quite powerful for the task required (Ex: Play a Imp to give Blowdart +2 attack and Strikethrough)

-Mime Gargantuar does bonus attacks when you play mimes? Is that a new tribe? If I use Lurch for Lunch on Mime Gargantuar, does it do 2 bonus attacks?

-Parasol seems to be the Zombie counterpart of Umbrella Leaf, fair enough. The only question is, can it be "effected" by tricks that arent targetted at them. Example: If Parasol Zombie or Umbrella Leaf were buffed to 4 strength, would they be affected by a Doom Shroom? Would a Chickening or Cherry bomb effect them?

-I'm definitely going to use Barrel of Barrels + Space Ninja + Enviroment. Atm I dont have the sparks to craft Laser Base Alpha.

-Zombie Middle Manager seems more like an Event card, a counterpart to High Voltage Currant. Fair enough

-Evolutionary Leap: Molekale for Zombies! Only cheaper and you draw a card. Brainstorm would have a alot of fun using this with Disco-Tron

-Wilting Away seems to imply destroying a plant that is in a opposed lane to a zombie. This would be excellent with Hunt zombies like Dog Walker and Cyborg as they'll chase played plants, thus have an opposed one across. (Not so much Bounty Hunter, because you want her to destroy the plant herself)

-Brontosaurus? Seems based on Bananasaurus. Has the same "Draw a card, gain stats" attribute but no double strike and it's shared with all pets. This would be a great card with Yeti and it's cosmic counterpart, as they draw a card when played.