Board Thread:Plants vs. Zombies 2/@comment-24887224-20160308123203/@comment-1764483-20160309022655

PvZ1 animations do the same thing, except PvZ1 (at least on PC versions) uses PNG files for textures, with each asset being individual and shared between plants/zombies and then reanim files put the animations together. PvZ2 conversely uses PTX files for textures, which 1Zulu made a tool to unpack as PNG files, which PAM files split up the atlases into pieces and construct animations. We really have not looked into PAMs and only text, fonts, sounds, RTONs, and graphics. You may also notice that most zombies have poison and butter textures in their atlases. That's because the effect's graphic is on the zombie, not an individual object. Surfer Zombie's waves, Gargantuar's smashes, and Imps attached to other zombies also are in the atlases of their respective zombies and several discoloring effects can expose this.

Also, how would we apply this to PvZA plants/zombies?