Board Thread:Plants vs. Zombies Heroes/@comment-25029082-20170629131349/@comment-24471175-20170702205814

Zombotanist wrote: Thinklogic wrote: Zombotanist wrote: Thinklogic wrote: I won the DC first try, all I had to do was Nibble the Tough Beets at the beggining and the fight went downhill for Wallknight from there.

Important note: Remember how I said last thread, when a zombie with Frenzy destroys a plant, the extra attack counts as a Bonus Attack thus activates the Mime Gargantuar?

This applies to Wingnut too, and you shoud probably acknowledge this during the DC as Wallknight does play Wingnuts.

If a Wingnut is on the field and a Frenzy Gargantuar destroys a plant, it will be prevented from attacking again

(Seriously, Wingnut needs a health nerf to be more aligned with Bonus Track Bucket Head) Wing Nut is seriously such a dumb card, its effect shuts down decks for 3 of the 5 zombie classes (so only Impfinity can be totally unaffected from its ability, at least with all decks he can use), and it's impossible to remove. How can anyone think a 4 sun 3/7 is in any way balanced? I find a lot of people in utube comment sections compare it to Bonus Track Bucket Head and call it balanced, even though Bonus Track only stops Mega-Grow. All other classes are uneffected.

Also Wingnut is much more difficult to destroy, as zombies do not have easy removal for 3 Strength plants, and it has a massive health pool for a 4 Sun plant. Meanwhile while a Chomper, Hammer, or Toadstool can take out a Bucket Head. People really don't seem to get that Plants and Zombies are different from eachother, just because their abilities or stats are similar doesn't mean the opposite side fights against them the same way.

Also am I the only one that's really mad that plants get a safe zone in terms of attack while zombies don't? It's not like it's rare for a plant to have 3 strength, and PopCap's just making them more and more common, just to annoy Zombie players I'm sure. It could be interesting if Doom-Shroom and Shamrocket destroyed Zombies with 5 or more attack, so Zombies would get a safe spot on 4 attack for the most part, save for exactly Toadstool. Three-Nut in Set 3 just crosses the line (All plants played have 3 strength)

I agree, Doomshroom and Shamrocket should be increased to 5 strength. While this is 1 strength higher than Rocket Science, it is important to acknowledge zombies are generally stronger as they're played first, thus easier to counter during the plants phase. Whereas if a strong plant is played and you already spent brains during the zombies phase. Welp, nothing you can do about it during tricks.