Board Thread:Roleplaying/@comment-28270366-20160709115053/@comment-18464102-20160710124829

Vergel Nikolai wrote: Fairy27 wrote: We have a spy, a mage, blah...I'm not bringing my old character. I'll focus on attack, especially healer is removed (not the variants though).

Twist the Bloomerang

Class: Ninja

Personality: Twist is the silent type. He doesn't talk too much. But his attacks are rapid. He can stack them. He checks his boomerangs every so foten and check for items for more stacks available (?).

Attacks:


 * Stacking Attack - Call of Rapid Boomerangs - Base Attack power of 4; hits 10-20 times (Because ninjas - great amount of stacks)


 * Supportive Attack - Sneak Up - When an ally gets hurt, do damage to the one who hurt that ally but less damage


 * Supportive Skill - Steal Shot - Lowers your opponent's attack by 3. Raises your speed (Or attack if speed doesn't exist here) by 3.

Plant Food Abilities:


 * Bloom Bleed - Make 2 opponents bleed (Which damages the opponent over time with average amount of damage) by shooting sharp boomerangs

But healer isn't really removed, its renamed to Druid. Because healer just sound so obvious.
 * Cross Fire - Similar to a Bloomerang's PF effect in PvZ2, fire boomerangs in a plus shaped form, hits all opponents 5-8 times (big damage).

Stack Attack: OK. But some attacks can miss though.

Support Attack: So the affected ally counters or you do?

Support Skill: Attacks are by 10s. I'll buff the attack deduction by 15. Attack increase is 15. So this is for yourself? Can you share it?

Plant Food 1: Bleed deals 5 damage per turn. Lasting for 3 turns. Attacking enemy will increase the duration by 1 turn.

Plant Food 2: Deals 20 damage each, but some has the chance to miss.

Do you agree? Make some changes here. It came to my attention that whatever skill is being inputted does not fit the genre of this RPG. We don't use time here. We use turns.