Board Thread:General Discussion/@comment-4775209-20140320164214/@comment-10802439-20140321194429

Dark Energy: can fire up to 20 ammos per turn with each ammo dealing 0,5 damages, but can hit only if I'm at the front. 2 reload turns when ammo = 0. Ammo currently = 50.

Heal Beam: heals an ally. Always available.

Sun Beam: shoots a powerful beam at the target, but can't dodge for the rest of the turn. 5 five turns reload. Available in 3 turns.

Heal Flower: heal three allies each turn for 5 turns or until it is killed. Available at lv.3

DE reload finished! I'm back and I shoot 20 DE ammos at the Poncho! I hope it will loose 10HP, but with my luck...