Board Thread:Roleplaying/@comment-28270366-20160709115053/@comment-28270366-20160718215622

Iamarepeater wrote: Vergel Nikolai wrote: To all newcomers, choose your talent. Only one...

SolarQuartz2809


 * Feral Scratch - Allergic Claw has a 10% chance to bleed the target. Bleed deals 5 damage per turn and lasts for 3 turns. Frequent attacks to the bleeding enemy will extend the duration.


 * Rough Lick - Kitty Lick has a 5% chance to remove harmful debuffs to the target ally.


 * Sweet - 10% of your dealt damage will heal you.


 * Mighty - Increase your max damage by 5%.

Yappat


 * Ghostly Pulse - Nether Purge deals 50% damage against ghosts and undead enemies. (by undead I mean enemies that resurrects after a few turns, so don't mistake it as regular zombies.)


 * Drain Chain - Drain Life has a 5% chance to cast another beam to a random target that deals 50% damage and gives you 100% the healing.


 * Purge - Attacks has a 5% chance to dispel buffs.


 * Igneous - Attacks has a 5% chance to deal 15% more damage.

PumpkinPro


 * Flaming Misdirection - Flame Strife has a chance to have one of your fireballs to hit a random target.


 * Defensive Share - Armor Transfer now gives 25% shielding to 2 targets. Still makes you lose 50% armor.


 * Tricky - Casting abilities will have a chance to give you 25% bonus damage for the next turn.

You can also call the Talent passive abilities. That's what some people would call them as well.
 * Hearty - Increase your max HP by 5%.

I also have a passive ability that you can give to anyone: Final strike - If the player gets KO'd for the round, all remaining allies will do one bonus attack on random enemies.

And why not have a leveling up system for talent?

Example:

Sweet!

Yeah, you get the point. Actually, there are also some active talents. They can be learned yet further from the game. Spoilers: 3 of the players can get one at level three and one of the talents can make you manually heal yourself or shield yourself.
 * Level 1: Recovers 10% of dealt damage as health.
 * Level 2: Recovers 15% of dealt damage as health.
 * Level 3: Recovers 20% of dealt damage as health.