Board Thread:Roleplaying/@comment-28270366-20170511105849/@comment-28270366-20170527122552

End Round:

//@Kalos, of course other genres of music are allowed!

Hank: OK, let's crash this party bow! Hey, big guy, come down here. It's time for the showdown.

(A golden haired heavy metal gargantuar drops himself from above.)

Halberd: Let's rock 'em like a hurricane. Anyway, please to meet 'cha. Name's Halberd Titanium. And I drop the metal.

Madeline: Hey Arnold! Come over here. We're about to start.

(A nerdy troglobite-ish zombie rushes carrying an arcade machine.)

Arnold: Sorry if I'm late. Just finished Foxtail 64, stage 3, got the high score.

Madeline: Shut it now, nerd. We're gonna start the showdown.

Arnold: Oh, yes. I-I just happen t-to carry my machine here. W-Well, gane on!

Madeline: OK Laura and team, here's how the showdown goes.

Mikael: Just your typical RPG gane. But with a little rad tweaks.

Hank: Now, randomly, three of you are given a specific instrument. Each of you can play a specific genre of the chosen instrument while using an ability. A well executed action will result in a buff on your abilities.

Laura: Wait, I just told that to my fellow teammates. Hey guys, since you didn't have a time to use them I'm gonna give them back to you.

(Sans gets an electric guitar, Twist gets a harmonica, and Cactopus gets an accordion.)

Hank: I think they got it now. In order to win, you must defeat us all. Or, you could raise the ratings up to 10000. Sounds neat, huh?

Mikael: Also, every 3 turns the DJ is gonna switch jams randomly. Each jam grants us all a boost of stats, as well as improved abilities for the specific jam on a specific zombie. That jam also gives 15% Undead Boost charge to the jammer. Ready, hit it Skullex! *Skullex plays Punk Jam* H-Hey! Switch that. Play my jam.

Hank: *rocks hard* Ohohoh, stop crashing the party Mikael and jam on! Niw let's ROCK ON!!!

24 turns until nighttime.

Current Weather: PARTAY!!!

Current Location: Journeyman's Sea, Party Cruise Ship

Current Stats:

Players:

Camilla - HP: 550/550. Armor: 10 Speed: 44 EXP: 233/500 (Level 10). PFB: READY!

Meltfrost - HP: 272/272. Armor: 6 Speed: 22 EXP: 124/500 (Level 10). PFB: 0%

Twist - HP: 532/532. Armor: 6 Speed: 26 EXP: 2/750 (Level 11). PFB: 51%

Drip - HP: 554/554. Armor: 7 Speed: 21 EXP: 390/500 (Level 10). PFB: 29%

Neko - HP: 329/329. Armor: 5 Speed: 30 EXP: 56/500 (Level 10). PFB: 20%

Ashfall - HP: 576/576. Armor: 9 Speed: 33 EXP: 485/500 (Level 10). PFB: READY!

Sans - HP: 615/615. Armor: 10 Speed: 20 EXP: 190/500 (Level 10). PFB: 92%

Cactopus - HP: 555/555. Armor: 14 Speed: 24 EXP: 340/500 (Level 10). PFB: 0%

Wanda - HP: 390/390. Armor: 3 Speed: 23 EXP: 232/500 (Level 10). PFB: 26%

Mag - HP: 491/491. Armor: 8 Speed: 29 EXP: 110/500 (Level 10) PFB: 8%

Steve - HP: 555/555. Armor: 9 Speed: 28 EXP: 12/500 (Level 10) PFB: 58%

Kalos - HP: 398/398. Armor: 6 Speed: 27 EXP: 290/300 (Level 9) PFB: READY!

Jade - HP: 456/456. Armor: 5 Speed: 18 EXP: 85/200 (Level 8) PFB: READY!

Hielo - HP: 477/477. Armor: 12 Speed: 27 EXP: 195/200 (Level 8) PFB: 32%

Enemies:

Hank Ker Chief HP: 2500/2500 Armor: 15 Speed: 45 UBB: 25%
 * Head Bang - Deals 150 damage to the target enemy.
 * Power Kick - Deals 80 damage to the tsrget, 10% chance to stun them.
 * Spiky Armor - Target ally gains +5 armor, and reflects 45% the damage they receive back to the attacker. Lasts for 3 turns.
 * Punk Gore Gallore - (Undead Boost Ability) Applies fear to all enemies for 2 turns. They are afraid on attacking Hank.

Madeline Papparazi HP: 1750/1750 Armor: 10 Speed: 40 UBB: 25%
 * Skater Kick - Deals 120 damage to the target. That target is charmed for 2 turns. Charmed targets have their moves redirected to a target of Madeline's choosing.
 * Glitter Spray - Deals 60 damage to all ebemies, silencing them for 3 turns.
 * Rainbow Trials - All zombies are granted 200 shield. Shield HP is increased by 25% per charmed enemies.
 * Disco Lightshow - (Undead Boost Ability) Madeline dances for 4 turns in the dance floor, causing the disco ball to fire lasers at 3 enemies, dealing 200 damage each and the background slows all allies and enemies diring the duration. Madeline cannot move, hence can be cancelled if she's stunned.

Mikael Croffel HP: 2000/2000 Armor: 10 Speed: 50 UBB: 25%
 * Beat Drop - Deals 2x90 damage to the target. Has a 50% chance to hit 2 more times.
 * Sick Burn - Deals 5x25 damage to the target, with 25% accuracy. Each successful hit may apply a burn or a poison that lasts for 3 turns.
 * Free Style - Disses off everybody, lowering all enemy's attack by 30% and empowering all allies by 60%. Lasts for 2 turns.
 * MC and Da Crew! - (Undead Boost Ability) Mikael summons his squad of 2 Breakdancer Zombies on the scene. They last for 5 turns or until MC is dead.

Arnold Bytemark HP: 1500/1500 SP: 800/800 Armor: 10 Speed: 45 UBB: 25%
 * 8-Bit Starstorm - Deals 3x45 damage to all enemies. Only 2 when the arcade machine is gone.
 * 8-Bit Spawner - Spawns 2 8-Bit Zombies on the scene, with a 25% chance for a conehead and 10% chance for a buckethead. If an 8-Bit Zombie vanquishes someone, its duration resents and spawns a weaker 8-Bit Zombie. Lasts for 4 turns (3 for the lesser versions). Works only with the arcade machine (SP) active.
 * Instant Reboot - Instantly repairs arcade machine and heal all allies by 200 HP and resets all 8-bit zombies duration. Works only with the arcade machine (SP) active.
 * Air Raid 64 - (Undead Boost Bar) Arnold instantly respawns his arcade machine and spawns an 8-bit space fighter that shoots 15 bullets at random targets, each dealing 30 damage.

Halberd Titanium HP: 3000/3000 Armor: 20 Speed: 35 UBB: 25%
 * Guitar Slam - Deals 150 damage to the main target, and 75 damage to the others.
 * Guitar Solo - Heals himself by 550 HP.
 * Electric Chords - Creates a link between himself and an enemy, draining 10% damage from them over time and using it as his own. Channeling lasts for 5 turns. Can be cancelled by stuns.
 * Mush Pit - (Undead Boost Ability) 5 random targets will be forced to dance on his loud rock mayhem, stunning him and them for 2 turns. Can be cancelled by stunning Halberd.

Summons:

Sun-shroom (Wanda's Pet) HP: 200/200 Armor: 0
 * Dimmed Light - Heals an ally by 80 HP. 5% chance to remove harmful debuffs.

Puff-shroom (Wanda's Pet) HP: 70/70 Armor: 0
 * Spore Shot - Deals 36.5 damage to a target.

Allies:

Laura Shigihara (Event Ally) HP: 400/400 Armor: 7 Speed: 35 PFB: 88%
 * Heavy Metal - Deals 95 damage to an enemy. 10% chance to stun them.
 * Harmonious Rhythm - Heals an ally over time by 80 HP. Removes all DoT debuffs on that enemy.
 * Moonlight Lullaby - Has a 60% chance to put all enemies asleep for 2 turns.
 * Enchantment Song (Plant Food Ability) - Everybody is healed over time by 120 HP, and everyone has their attack buffed by 55%. Lasts for 3 turns.

Potted Plants:

Ghost Pepper (Twist): 3/3 Ready. 4 Lifespan Left.

Shamrock (Twist): 5/5 Ready. 9 Lifespan Left.

Missiletoe (Drip) 5/5 Ready. 5 Lifespan Left.

Fire Peashooter (Meltfrost): 5/5 Ready. 1 Lifespan Left.

Rotobaga (Ashfall): 0/5 Ready. 5 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Guacodile (Sans): 3/3 Ready. 9 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 1 Lifespan Left.

Chomper (Ashfall): 1/5 Ready. 4 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 3 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 3 Lifespan Left.

Heal Flower (Camilla): 3/3 Ready. 4 Lifespan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Steve): 3/3 Ready. 4 Lifespan Left.

Torchwood (Jade): 2/5 Ready. 6 Lifespan Left.

Active Effects:

Environmental
 * Naval Cannon Barrage - 4/5 ready. Deals 200 damage to all units in the battlefield. (Out of range...)
 * Jam: Punk Rock! - All zombies gain +25% speed. Hank gains +15% Undead Boost charge every turn. Power Kick stun chance is increased by 20%. (3 turns)

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.
 * Zealous Aura - (Aura) All allies have +20% armor and +30% attack. Effects decreases by 2% per 10% missing HP.

Camilla
 * Savage Fury - (Passive) Lost 30% HP; attack boosted by 30%.

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.

Hielo
 * Fervor - (Passive) Has attacked 0 times straight; attack boosted by 0%.

NOTE:
 * The following plants have their Plant Food ready: Ashfall, Camilla, Kalos, and Jade.
 * The following plants have the respective musical equipment: Sans (electric guitar), Twist (harmonica), Cactopus (accordion).