Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25928375-20150418072324/@comment-7234182-20150421210522

TheHandsomePlant wrote: 1Zulu wrote:

TheHandsomePlant wrote:

Nobody from EA wanted PopCap to produce tons of bugs or else. That's fault of game programmers from PopCap who didn't entirely coded the game. I can fault EA only for the fact it has IAP's. I would rather already pay money for full game and no purchasable content.

Bugs are a given in software development. Nobody can write perfect code all the time. That's why QE and testing is done on games before they are released to the world.

If a game is buggy when released that just means proper QE/testing was not done. This can happen due to a variety of factors, usually because the people in charge are pushing a deadline without considering how much work needs to be done versus how many people are available to do that work.

And for that, you certainly can blame EA for not properly allocating resources here.

Relevant comic: http://dilbert.com/strip/2005-09-16 It's still PopCap's fault. EA didn't want to hire lazy workers intended to make us all unhappy. PopCap said they are moving it all forward, but surely EA didn't want it to us.

You seem to have no clue how software development works.

I don't know if you work or not, but let's say you are a baker. Your employer wants you to bake 200 cakes in one week.

You: "There's no freaking way I can bake 200 cakes in a week. You need to hire more bakers to help me" Your boss: "I don't care. I am not hiring more lazy workers. Just get the cakes done or you are fired."

So, by the end of the week, you follow your orders and get the cakes baked. But some are underbaked. Some are overbaked. Some don't have the ingredients mixed right. Customers get those cakes and are not happy. Whose fault is it? Yours, or your employer's?