Board Thread:Plants vs. Zombies 2/@comment-25546049-20160429191546/@comment-28028046-20160508212102

Duc2000238 wrote: Strimes49 wrote: Duc2000238 wrote:

Strimes49 wrote:

Starfruity wrote:

Duc2000238 wrote: It's been a while. I wish Popcap would re-open the hardcore pinta week (remember that? I didn't experience it though - due to that back then I don't have anything to use). A lot of the parties during the hardcore week they now play regularly. For example, that one with all the pre-FF Gargantuars, that originally didn't have flowers, but during the hardcore week they added flowers to make it even more hardcore, and since then the only version they ever play is the one with flowers. TBH, I don't find that level hardcore, just intimidating for people who aren't used to seeing a bunch of Gargs on screen at once. Now what if the flowers were moved to exactly where the thrown imps are going to land, and you had to use both your CB's very quickly so the Gargs won't throw? THAT would be super hardcore, but doable.

I also think there should be a difficulty rating system for pinata party levels, so people will know what they're getting into and judge if they're gonna use coins or not. I've lost many coins by falling victim to that. For example, that level with the Pea Pods that are forced to hit Jesters and damage your Wall-nuts might have a 4-Jalapeno rating, because there might be people like Zack Scott who dig up the Pea Pods when they see the Jesters coming, but that's clearly not how to do it. And no, i've never done the level that way ever.

I wonder how many people went into BWB before the rating system was added not expecting that it's the hardest world in the game. Dynamic Difficulty can change the Parties quite a bit. For example... remember the one with Chickens, Football Mech, Puff-shroom, Lightning Reed, Potato Mine? In highest difficulty, they put a chicken on the very first wave... nuff said.

Also, the one with the Pea Pod and Jesters? I delay until I at least get one Fume-shroom per lane, and kept some Pea Pod on the conveyor belt.

Ugh. Don't remind me of that crap. I totally see your point though.

It's good to stall, but I use that (or try to) only if I don't have a solid strategy planned, otherwise it's a waste of time, and if you're in later levels of an EZ, you'll want to have all lanes ready quickly. In a Pinata Party, If i've played the level a number of times, then i'll know what to do at that point usually, so I don't need to stall. Also, I just can't stand a conveyor belt with plants that I don't need to use and won't. That's why NMT day 10 was a more annoying level for me. Am I the only one like this? I often stall a lot, seeing now I do a lot of new custom levels, and I had close to no idea of what's coming ahead. It's starting to become a habit though - not that I don't mind. Playing normal levels is very different from playing EZ though - normal levels don't spawn a lot of zombies early. EZ does. So yeah, stalling in EZ is kinda useless on higher level. Also, I hate Special Delivery a lot now. Case and point: This shoot. Even though all plants are needed - they don't give enough what's important. Fail more than 30 times before I said "Fudge it" and quitted. Jeebus Rice how long it must've took Okyrus (is that how you spell it?) to play test this! It gives weak plants and even stalling doesn't help! I'm amazed.