Board Thread:Plants vs. Zombies Heroes/@comment-26593304-20160328195256/@comment-25279441-20170119225038

Gonna to do one card for each tribe, both Plants and Zombies.

Plants: Primal Wall-nut Class: Guardian Tribe: Nut Plant Cost: 3 Strength/Health: 0/6 Ability: Team-Up, Armored 1

Strawburst Class: Kabloom Tribe: Berry Plant Cost: 3 Strength/Health: 1/6 Ability: Start of each turn: This gets +1 strength, After 2 turns: Get Splash 3

Thyme Warp Class: Mega-Grow Tribe: Leafy Trick Cost: 3 Ability: Each player discards their hand and draw 5 cards

Lily Pad Class: Smarty Tribe: Leafy Trick Cost: 1 Ability: Make any plant Amphibious

Gold Bloom Class: Solar Tribe: Flower Trick Cost: 3 Ability: You get +5 sun

Zombies: Weasel Hoarder Class: Beastly Tribe: Pet Zombie Cost: 4 Strength/Health: 3/1 Ability: When destroyed: Make Freed Weasel Hoarder Zombie and two Ice Weasels next door.

Freed Weasel Hoarder Class: Beastly (Token) Tribe: Pet Zombie Cost: 2 Strength/Health: 3/1

Ice Weasel Class: Beastly (Token) Tribe: Pet Zombie Cost: 1 Strength/Health: 2/1

Mecha-Football Zombie Class: Brainy Tribe: Science Sports Zombie Cost: 4 Strength/Health: 3/5 Ability: When this hurts a plant, bounce that plant

Glitter Zombie Class: Crazy Tribe: Dancing Zombie Cost: 3 Strength/Health: 0/6 Ability: Team-Up, Protect zombies behind it (even from insta-kill stuff)

Arcade Machine Class: Hearty Tribe: Science Trick Cost: 5 Ability: Make three random Team-Up 8-Bit Zombies here and next door

8-Bit Zombie Class: Hearty (Token) Tribe: Science Zombie Cost: 1 Strength/Health: 1/1 Ability: Team-Up

8-Bit Conehead Class: Hearty (Token) Tribe: Science Zombie Cost: 1 Strength/Health: 1/2 Ability: Team-Up, Armored 1

8-Bit Buckethead Class: Hearty (Token) Tribe: Science Zombie Cost: 1 Strength/Health: 1/4 Ability: Team-Up, Armored 1

Turquoise Skull Zombie Class: Sneaky Tribe: History Mustache Zombie Cost: 6 Strength/Health: 3/3 Ability: Strikethrough, When played: The Plant Hero loses 1 sun this turn