Board Thread:Plants vs. Zombies 2/@comment-5760976-20150802193510/@comment-26825778-20150804215721

1Zulu wrote:

Gargantuar333 wrote: Hold on, why do people think more mushrooms will not return? Remember that thing in the code that said in this world all non mushrooms (it was actually all "dark" plants, meaning Dark Ages, but I'm assuming it meant mushrooms) have a slower recharge? This could possibly mean that more of your favorite 'shrooms could be debuting here, so don't get your hopes down about Doomy and Gloomy. This is the code in question, converted to JSON:

{    "objclass": "PlantCooldownModifierProperties", "aliases": [ "SlowNonDarkPlantCooldown" ],    "objdata": { "CooldownMultiplier": 2, "HomeworldToExcludeFromOverride": "dark" } }

If I were to guess what this means, I'd say it makes plants' cooldown time (ie: inverse attack rate) twice as big in worlds other than Dark Ages.

It may possibly be a re-imagining of the sleeping mushroom mechanic from PvZ1. For example, fume-shroom would attack every ~4.8s in day worlds instead of every ~2.4s in Dark Ages (and 80s world). that would make a whole lot more sense because as it is,it's like there's no difference between nighttime and day other than no sun