Board Thread:Wiki Management/@comment-1716189-20141116140600/@comment-24860884-20141116212832

DragonFruit21 wrote:

Same universe, same basic function; why apart? Take Puff-shroom as an example. In the original title, he fell asleep in the day and did not disappear after a while as opposed to the second game. Why are they together and not the Scardey-shrooms? A dimension might make the use completely different, but they still do the same things. That is a good explanation, really.

I have a rebuttal to your argument,however.

Yes, the mechanics of certain plants have changed, but most of their uses are still similar to the original. And, PvZ&PvZ2 are still in the same genre and almost identical regarding what kind of TD they're. The plants like Fume-Shroom in PvZ was originally meant for a TD game, not a first or whatever kind of shooter GW is. The functionality of plants in GW had to be converted from either PvZ or PvZ2 to fit the needs of a first/third shooter (or whatever GW is) which changed it minorly to very drastically. I know Ice-Shroom and Doom-Shroom still freezes zombies and explode ,respectively, but they don't disappear per se.