Board Thread:Plants vs. Zombies Wiki discussions/@comment-5503943-20190331035332/@comment-25337988-20190331055715

Ballistic Planet wrote: You see, PVZ1 is well designed, at least originally. Nothing is locked behind premium content that you have to spend money on, ads are not shoved in your face (at least on the PC editions, can't say the same for mobile), and the game incentives plant variety and experimentation, which the second doesn't do as good o fa job at. Also the original has a better selection of game modes imo The original PvZ and PvZ2 are largely different due to the different models the developers had in mind. In 2009, PopCap was still its own standalone relatively small company. In general, small organizations tend to be more receptive to the players and more in touch with them. EA then acquired PopCap, and EA is a major player in the gaming industry, which means they're far more driven by the prospect of high sales than player enjoyment. As such, they hide from the players and exploit them. This is the same issue with large, powerful governments like America, Russia, and China. They hide from the people. In both cases, as long as the current approach continues to work, this won't change. And that's why PvZ2, while initially popular because of the first game, will never surpass the popularity of the original. Like Balls said, the game is bleeding players daily. Had PvZ2 been designed with players in mind, this would be a different story.