Board Thread:Internal management/@comment-27385163-20170607063118/@comment-27385163-20170608064117

Thinker224 wrote: The main reason event and tokens are seperated from the rest is primarily due to the method which those cards are obtained. Tokens only being obtainable through special means during play and events only avaliable during certain events, early access sales, or crafting.

While the rest of the cards are jumbled up together since they're all avaliable through normal circumstances (meaning the basic card packs, or they're common cards you get early on).

Alternatively, we could seperate the cards purely based on rarity. But we would have to jumb   fighters and tricks together since it would le just look awkward otherwise. I know, I tried.

As for Set2, my stance on it is completely dependant on how they make set2 avaliable. If Set2 cards are gotten from the same booster packs as Set1 cards, then I would just expand the current model. Set2 only adds 10 normal cards per class which is not really that much to necassarily justify a completely new template.

If Set2 is gotten through its own pack, then we should seperate if from Set1 as well as seperate Event cards and Common cards (since Common cards are techincally gotten from their own special packs). i had an interesting idea for the card template

and there arent as many tricks in the game as to fighters, so i dont see how that would jumble it.