Board Thread:Plants vs. Zombies 2/@comment-25089892-20150526133752/@comment-25155237-20150528135722

MangledMangle wrote: Melonhead314 wrote: Has anyone noticed a pattern in all the worlds?

(1) Ancient Egypt and (5) Dark Ages have tombstones

(2) Pirate Seas and (6) Big Wave Beach have water

(3) Wild West and (7) Frostbite Caves have environment modifiers that move objects (minecarts and ice floes)

(4) Far Future and (8) Lost City have special tiles for planting plants (Power Tiles and Gold Tiles)

Maybe the next world will have tombstones again. Yes we have, although there's one thing I noticed.

Ancient Egypt (Tombstones) - Dark Ages (Tombstones and Nighttime)

Pirate Seas (Water) - Big Wave Beach (Water and Tides/moving the water)

Wild West (Mine Carts) - Frostbite Caves (Sliders and Frozen Winds)

Far Future (Power Tiles) - Lost City (Sun Tiles and nothing else)

Lost City doesn't seem to have another gimmick to it, or something to add to the previous gimmick. So Kung-Fu world is quite unique, weapon stand is an upgraded tombstone, muti-linked-mine cart and power tile that give plant food, but people hate it because too much useless zombies(acutely most of them have unique ability) and bad graphics and music(This is China)