Board Thread:Plants vs. Zombies 2/@comment-27557697-20150616150818/@comment-24275721-20150618053057

Мит бой wrote: Since everyone is expressing their opinions, I'll throw in my two cents as well. There are downsides to using Puff Shroom. If it had been the first game PS, then it would have been fine but in this game he lives for a limited time and thus is a waste of a Seed Slot as:

1. For the Garg stalling part, you put a PS and a Garg smashes it. By the time the PS recharges, the Garg will advance two steps further. This stalling part will only effectively work in Wild West if you put a PS on a minecart and then use the minecart to stall the Garg. Otherwise, in other worlds, PS cannot stall a Garg. It will just keep advancing (the reason I'm saying this is because I've tried it and the rceharge doesn't complete by the time the Garg destroys one PS).

2. You cannot put PS as "meat" for Pirate Captain because his only threatening part is his parrot and it targets plants randomly. So there's no 100% chance that your meat trap will work.

3. Same for Octopus Thrower. It targets plants randomly. If you want to deliberately put your PS as a meat, then you would have to keep the tile clean off other plants and then purposefully put a PS there so as to get it bound. That takes time ans is not effective.

4. PS works against Wizards though I don't see the point in purposefully sheepifying a plant when I can just kill it with a Ghost Pepper ( Wizards never appear in the early waves and by then you should have a solid setup built).

5. It works on Surfers and Fishermen, yeah.

6. There's no point in putting 7 PS at once as I can use other plants that will stay on the lawn. I get it, you want to use him as an early plant but Potato Mine and Ghost Pepper works just as effectively as well. In some Ancient Egypt levels, graves will make a problem for your "7 PS strategy".