Board Thread:Plants vs. Zombies Heroes/@comment-24471175-20161013220228/@comment-24471175-20161024030511

VeXJL wrote: VeXJL wrote: Thinklogic wrote: VeXJL wrote: Thinklogic wrote: VeXJL wrote: The Zombie hero has 20 health and the Plant hero has 8 health. It is now turn 8. The plant hero never blocked yet. Both Block Meters are Empty. There is nothing on the field.

Zombie Phase: Octo Zombie is played on the Amphibious Lane.

Plant Phase: Plants _________,  _________, and  _________ are played and Trick  _________ is played.

Zombie Tricks: None

During Combat, the Zombie Hero dies. How? Clearly the plant hero had a lot of firepower on them Shroom for two is played in lane 1

Another Shroom for two is played in lane 2

Repeater in lane 3

Then the trick Berry Angry is played.

Combat: Each Shroom for Two does 6 damage to the Zombie Hero for a total of 12 damage, then the Reapter does 4 damage twice, defeating them before the Octo-Zombie can attack Heroes can take up to 3 hits until a block can be possible. Without stupid rng, how would you go with this? Well, could reduce 1 hit... Plants played:

Lane 1: Repeater

Place a Torch Wood infront of the Repeater.

Place Shroom for two in lane 2.

Trick: Berry Angry

Combat: The repeater and Torchwood will attack together for 8 damage, then the repeater attacks again for 6 damage.

The Shroom for Two then attack together for 6 damage, dealing a total of 20 damage defeating the Zombie Hero Can you reduce ANOTHER hit becuase it is still possible to block... Hint: only Mega-Grow cards are needed and Superpowers are allowed. If you said Superpowers are allowed at the start then this is too easy

Repeater and Torchwood are played in lane 1. Grow-Shroom is played in lane 2, and buffs the Repeater.

The Superpower Trick Blazing Bark is used on the Repeater

This will give the Repeater the stats 10/4. When combat starts, it will deal 10 damage twice, defeating the Zombie Hero before the Grow Shroom or Octo-Zombie attack