Board Thread:Plants vs. Zombies 2/@comment-25546049-20150620230906/@comment-24735666-20150623131104

Cowko wrote: 1Zulu wrote:

Gargantuar333 wrote:

Lost City's Brain Buster is the flame and boulder traps, I'm pretty sure. It might just not have been ready in time for Part 1. And yes, the game was originally supposed  to end at Far Future, with the Temporal-tron, but I think that EA pushed it past there when they bought PopCap games. They definetely changed some things in PopCap, I'm just not sure if that's one of them. I know the temptation to blame EA for everything bad in gaming is strong. But remember they bought PopCap way back in 2011, long before PvZ2's development even started. If you are going to blame EA for the bad in PvZ2, that's fine, but give them credit for the good stuff. Actually, when EA bought PopCap, Ancient Egypt was finished and Pirate Seas was in progress. That is why Laura Sighihara is the composer for the AE music (she also had a PS music, which I think it is perfect), but EA wanted a more fast-paced rythm for the game, and Laura didnt actually wanted to make that of the game, so she left and EA got Peter McConnell to get the job done. And I think he really got it done very well - the later themes are just amazing. But they keeped Laura's theme for AE because it was fit - AE is a world with a slower progress of levels, more PvZish, while the rest of the worlds have a PvZ2ish way of progress. I like to think to AE as a PvZ1-PvZ2 transition. How do you know it's perfect? You can hear only a short reversed moment of it. Or maybe you have a link to it? I know it only from here:

https://www.youtube.com/watch?v=nrFlfj-ReGw

Also as for fast-paced rythm - PS just don't have it, how would it be? Even the short fragment in that transmission is more dynamic.