User blog:Tecku/Tecku Talks: Colossal Fossils Review

Hello again, everyone! So, now that the Colossal Fossils update is out I thought I'd give my thoughts on it. And.... is it me, or is there something off about this update? Actually, I think I might know what that something is...

Tecku Talks About: Colossal Fossils Update

(Warning: Spoilers on future update)

New Cards
For starters, let's talk about the cards. Galactic Gardens added 100 cards to the game, 10 for each class. This one added 50, with 5 for each class. Okay, so it's a bit smaller. No big deal, most people on the wiki know that there are more cards in development for Triassic Triumph. Let's look at the cards themselves-

- They made a lot of token cards into actual cards now, to varying degrees of effectiveness. Having Puff-Shroom and Swabbie Imp free cards instead of just tokens, that's a kinda clever idea, it would work well with rush decks.

-Sugary Treat  and Healthy Treat have more power, that's good.

-Haunting Ghost is nice, it has more power. Though it's kinda odd having both it and Haunting Ghost as playable cards, I think it works alright. One is for control decks, the other for stall decks.

-The other token cards are uneeded. And why the heck is Pear Pal now Amphibious?

- Jelly Bean is pretty cool, it couples well with bean decks, and adds new strategies in.

- Grave Mistake is interesting.

- Kernel-Pult is pretty nice, I like how it has a few abilities.

- Four-Armed Banit is alright. It's obviously there to protect against draw decks with tons of Dino-Roar. It at least better than it's previous idea of conjuring 4 types of cards upon evolving.

- Jurassic Fossilhead is... okay, wow. So, you can get a 5/6 card with Untrickable on Turn 2? Or on Turn 3, if you hold out? Just.. wow.

- The other cards are a little harder to judge. Primal PM and Primal SF will be played in different ways since they don't have Team-Up.

- Evolution is a really unique concept, and they did some great callbacks to PvZ1 with the upgrade plants.

Decks
Alright, so now that we've seen the new cards, what about the decks? I remember back when GG came out, I was actually bummed about losing access to half of my decks, but I am ready to see how the decks change with the CF update. Except that this time around, about 90% of the decks stayed the same. They didn't even add the new event cards in, they just made new decks with them in it.

I can think of two reasons why they would do this. The first possibility is that they'll change all the decks with Triassic Triumph, and they don't want to redo all the decks multiple times. The other is that they want to add new decks instead of changing old ones, letting players keep accesss to their decks.

If it's the former, I have mixed feelings. I really don't mind making my own decks, but it would be nice to at least toss a few extra event cards like Go Nuts, Captain Flameface, and Ketchup Mechanic into the pre-built decks until the next update. If it's the latter, fine, but maybe then you should also add some seperate decks with nearly all Basic/Premium cards. It would certainly be better for new players. A really good example of this is Citron's so-called-cheap deck "Water Works"- almost every card is an event card, a GG card, or a legendary card.

Alright, what else? Oh, they replaced Nightcap's "Enter-taining Effects" deck. Alright, fair enough. Quick rebuttal- why is his "Swarm and Transform" deck still around? Does anybody use that deck?

What's Missing
So, that most of the update. I mentioned before that something felt off about it. Now, that we've reviewed everything, I think I can tell you what it is- the feeling of a new update. There's no fanfare to this update, no punch, no oomph. When GG launced the game went all out- we got a comic telling the backstory of the new update, a new loading screen, new multiplayer arenas, and eventually, new heroes. There's none of that here (unless there's a new arena I missed). Even if there's more stuff coming in Triassic Triumph, there should at least be something big here. They're still using the rocket backdrop in the main menu, why? If you're not gonna do new loading screens and new backdrops you should at least revert it back to the standard one. C'mon guys.

All in all, this is a good solid update. I like where they're going with some of this, but it just didn't get me hyped to play with the new stuff the way that Galactic Gardens did. I really hope that they get creative in Triassic Triumph. I'll be ready and waiting.