Talk:Gardens & Graveyards/@comment-25193736-20140718042306/@comment-25166833-20140718045859

Great idea for a campaign here is mine.The zombies start at drift wood shores and go to the mega sun flowers island once the mega flower is vanquished the swim to port scallywag and steal the boat they dock at shark bite shores an get pick up by a zomboss blimp it then get's shoot down they make there way throughout cactus canyon and destroy the secret plant base they make there way to jewel junction and in this two part level the zombies find a way send a train,to jewel junction during the day then at night they sneak onto the train and escape after the make there way to suburban flats then go through the door that leads to zomboss estate and burn the pumkin garden at the side if the estate down when doing so they see a route that leads to crazy Dave's mansion and begin there march to wall nut hills after they take over the mansion but then similar to your idea zomboss calls in telling them about the cuke the zombies steal one car (since they had no time to waste)and being driving to Main Street (can zombies drive well? I guess so because the zomboni can) the zombies run out of fuel luckily there in chomp town so the zombies get fuel for multiple cars now (so there not squished together) and try to drive to Main Street but the blow up the car and land in a grave yard lucky the graveyard is part of Main Street after destroying the cuke the zombies must stop the plants for good so they go to the garden canter and kill all defence there so they can wreck the inside of the garden canter THE END