Board Thread:Roleplaying/@comment-26826553-20160703102409/@comment-26826553-20160715072435

Vergel Nikolai wrote: Sporo II: *shoots down the Thwomps* This is very hard.

Aurocoatl and Kentberf: *turns into gold tile and puddle to avoid the Thwomps*

Draken: *like a dog, Draken jumps in circles around a tumpled Thwomp*

//Sporo's spores don't have any effect. You won't be able to destroy these spiky Primal Wall-nuts (as said, they are indestructible as of now, & you can't even push them over (try to do it, & they'll crush you against the floor or wall)...Well, you won't see anyone capable of destroying thwomps until the next boss battle. Also, watch out for the stone-encrusted (boosted) Primal nuts, they have an ability the normal ones don't possess...For now, the only thing that can be done is to avoid them.

//And if you play or know some Super Mario games, even just SMB3, you'll know the real thwomps. Though they can be destroyed there, here, the powerups capable of doing so are not around.

(A thwomp, annoyed by Sporo's futile attacks, hovers above him & comes down with a resounding "OI!"...A boosted thwomp then comes down on Cartlan, who manages to avoid the thwomp in a split second as the thwomp strikes the ground yelling a deeper "OI!" than the average thwomp)

Cartlan: The fu- *loses his rooting (footing) & topples to the ground, stunned*

(A boosted thwomp, upon striking the ground or wall, will knock out anyone on the ground or sticking to a wall for 10 seconds, & can get up, but still remain dizzy, for the next 10 seconds. This means Auro & Kenty will be shocked back into their normal forms & stunned. Draken did the right thing, jumping. Jump at the same time a boosted thwomp strikes the ground, get away from the wall if a boosted thwomp will strike it, do not stick to the ceiling when a boosted thwomp comes back up to hit it. The stunning effect does not extend to airborne targets, but it does extend not only to the other kids, but to arcade-spawned characters & even the arcade machines themselves. And, as seen earlier, anything not completely flat will get crushed, just like how a thwomp crushed an unshielded arcade hopping under it. Sensitive to movements, they detect any being within vicinity, & attempt to crush them.)