Board Thread:Plants vs. Zombies Heroes/@comment-27769607-20170803032920/@comment-24471175-20170819015824

RandomzSunfish23901 wrote: Baguette Imp

Brainy

Mime Imp Zombie

1 cost, 2/1

When you draw a card, add a Brilliant Baguette to your hand

Brilliant Baguette

Brainy

Gourmet Trick

1 cost

Conjure a card

Steampunk Blimp

Crazy

Science History Zombie

3 cost, 3/1

When destroyed: Do 3 damage to plants here and next door

Radioactive Zombie

Sneaky

Professional Science Zombie

5 cost, 4/8

When destroyed: Do 1 damage to everything

Pole Vaulter

Crazy

Sports Zombie

3 cost, 1/4

When played: This gets Overshoot 5 this turn Questionable...

Baguette Imp has an infinite loop, as conjuring counts as card draw. Try placing a Bananasaurus, then playing a Cosmic plant or Banana Peel to see for yourself.

I think it should be either...

-> 2/2 "When Played: Gain a Brilliant Baguette". I think this would make it pretty balanced compared to Imposter. Slightly better stats, but the Brilliant Baguette isn't useful in itself unlike a 1-cost Imp. You must play the Brilliant Baguette to get something usable.

->Make the Brilliant Baguette a Mime card, then specify "When you draw a non-Mime Card: Gain a Brilliant Baguette" to prevent the loop.

Steampunk Blimp seems like a cheap control card. You can put it infront of a powerful plant to do 6 damage to it in combat, then destroy all weak plants in the vicinity. I'd reduce it to 2 damage to plants, and increase the cost to 4, so its like a Chickening with smaller area of effect, but a 3/1 zombie included.

Radioactive Zombie seems like a Crazy card, as it does damage to everything when destroyed. Why is it Sneaky? Sharktronic synergy?

Pole Vaulter would be a nightmare if the zombie hero just spammed them, as they're an unavoidable 5 damage unless destroyed in advance, which in itself isnt easy as it has 4 health.

Personally I'd make it "While there is a plant here: This has Overshoot 2"