Board Thread:Plants vs. Zombies 2/@comment-24843074-20161207133938/@comment-24024415-20161210173655

TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote:

We all know that balancing/nerfing the zombies would have done the trick but no, they opted not to. So since they are not going to do that now...

Whatever they chose here, ultimately in this PLS system. it is a benefit and that's what matters in the end, whether fair or not. If they would have wanted to, they would have done it by now. ...if they did then we wouldn't be having this conversation right now.

I am saying I should be able to reach a higher value than just 212 because that's when the game starts becoming unfair and shows bollocks at you. I do care about both parts of the game but the main game is too meta for PLS and the EZ needs it.

But since I have already cleared the main adventure, there is no reason for me to go through it again and thus choosing the EZ is a better option... If they did indeed. Since they do not, I will continue to speak against the state of OP zombies. We've already stated how complaining about weak plants gave us strong plants and the PLS, so why not this? Because they would have already? Well we never complained about such zombies for so long, so the developers could have assumed that we as a community have accepted the likes of Octo or Fisherman, when in reality we've just ignored their worlds.

I on the other hand like to go back to plenty of levels for difficulty, for gimmicky fun or for grinding out a Travel Log here and there. I would also like to continue going through EZs and grow my coin hoard for the upcoming upgrade costs. With this system, if I want to go far I need to choose between my favourite aspects, either struggle in EZ but keep the old feel in regular levels, go full EZ and never go back or a middle ground that makes plants very powerful but not enough to sate the EZ. I just can't win, and have to cut the game in half to fully experience one side, which is just sad.