Board Thread:Wiki Management/@comment-5760976-20150312164927/@comment-25825221-20150316134021

1Zulu wrote: Mathdude314 wrote: Differences:
 * More health
 * Weak to E.M.Peach
 * Hops instead of inching (this can be critical at times!)
 * Immune to the Chili Bean and Stunion (these are togehter since both plants use paralyzing gas)

The Garg Prime has 5 differences and it's separate.

Also, see my comment on the Jetpack Zombie vote. Technically it does NOT have more health than the other imps. I've explained this last time. All imps have 13.5 health. The difference is in the "critical point," a point in which the zombie is not really dead, but its health will automatically decrease to zero. Ever notice how most zombies still take hits after they are "dead"? That's because they aren't really dead as far as the game is concerned and can still absorb more hits. The same isn't true with the BBI; it takes no more hits after it's dead.

Weakness against EM Peach and the Chili Bean and Stunion thing are traits shared by all robotic zombies.

The hopping difference is pretty minor. It is not 13.5! It is 16 health! And you just named another difference! 5 differences = separate!

Also let's say your Coconut Cannon is right next to a Bug Bot, and the bot jumps one pixel too little and doesn't eat your Cannon. You then have like 5 seconds to get that thing recharged and blast him.