Board Thread:Plants vs. Zombies 2/@comment-5760976-20160407214636/@comment-27275617-20160412220655

TheGollddMAN wrote: Duc2000238 wrote:

Strimes49 wrote:

Dekagamer7X9 wrote:

Strimes49 wrote: Trying to make Garlic usefull again I see.

Think about it, Popcap seems to want people to use Garlic because they want us to think he can be usefull in more situations than it already is. They've also been making new ways that Garlic could be usefull, like when MD part 1 featured 2 levels where Garlic was preselected, because they were intending that we'd use him to divert zombies into other lanes whilst a Moonflower was behind him, so we could plant powered Shadow-Shrooms without a spacial problem at the back of the lawn, where the Nightshades are supposed to go. I guess planting him behind a bunch of Phatbeets wasn't good enough. Basically what i'm saying is that they're trying to make a useless plant usefull. It's not working. They want us to use him? Perhaps they should give him the health he had in the original game then. Exactly. It's like, why even use him when we have to deal with barrages of zombies and replacing him every few seconds. Strategies get ruined easily with this guy. If he had the health he did in PvZ 1, we'd be able to live in peace. It's a good thing an upgraded Aloe is supposed to heal zombies above and beyond their max hp. The question is, will it be effective? Hopefully. His health is the same, but:

1) Zombies will bite him more than once before finally moving to another lane. 2) Too many zombies that doesn't eat plant. They can crush, smash, sheep-ify, bound, shovel, kick back... destroy him without changing lane.

His health is less in PvZ 2, perhaps you missed the memo. 21 bites versus 12 bites. But these bites are twice as long in this game. I counted in half-seconds(yes, it comes easier to me) and I counted at least 77(I am certain I missed more than one, so it was probably 80).