Board Thread:Plants vs. Zombies 2/@comment-25546049-20160116212443/@comment-25089892-20160118012201

DimetrodongoldAlt wrote: I can understand Gloom-shroom, Gold Magnet, Cob Cannon, etc. returning, but why do so many people want Flower Pot, Sea-shroom, Coffee Bean and Cattail to come back? They would be useless or almost useless.

Also, why are people expecting there to be non-shadow plants in Modern Day Part 2? I would have expected them to want to make Moonflower as useful as possible.

Lastly, an observation: I noticed that zombies don't speed up when jams are supposedly playing. Well, I saw a video called "2015 in a nutshell", which was Neon Mixtape Tour- Day 1 hacked to have the Modern Day lawn, Gold Tiles, Slider Tiles and a bunch of other things. And jams worked properly. Well, I think the person that made it chose Neon Mixtape Tour Day 1 because perhaps the audio and visual effects of jams don't appear outside of Neon Mixtape Tour. And the zombies not changing speeds is because while reading an old Neon Mixtape Tour discussion I noticed someone saying that supposedly the Neon quartet uses a different class than other zombies, so I think only Neon Mixtape Tour zombies change speeds. So no, the NMT zombies aren't using their special abilities without their jam playing. Lel, the person that actually made this level was me. All I did was just change Neon Mixtape Tour to use Player's House lawn. Originally, if you wouldn't change textures entirely on your own using texture editor, you would end up with "unsodded" lawn. All the grass put on the lawn was ADVENT's job. And jams entirely worked there, because during the entire level, the game was thinking you're actually playing NMT and not MD here. So basically every property of jam worked here, such as speeding up zombies, and activating their jams.