Talk:Bowling Bulb/@comment-25012248-20141030204809/@comment-25574695-20141106201047

This thing was so completely botched, not just nerfed, but straight-up botched since its Pinata Party debut that I doubt it could win its own debut party without difficulty. The problem is that it's both weak, random, and arbitrary, everything a game concept shouldn't be.

Even if you luck out and a lane gets free enough to recharge the other bulbs, you still might get a bad rebound anyway, wasting them. Or the thing is suddenly TOO efficent and kills the zombies so fast you are suddenly hit with a huge wave while you're now stuck with the aquarmarine bulbs. The fact that the blue and orange bulbs won't recharge without a "free lane" is not only just weird, it's not even explained in the almanac (??). It's a great concept but needed a lot more adjustment.