Board Thread:Plants vs. Zombies Heroes/@comment-27053902-20161216233408/@comment-33069365-20161218131627

Newspaper Zombie wrote: Specialedition12 wrote: Newspaper Zombie wrote: Specialedition12 wrote: Fairy27 wrote: Lily8763cp wrote: Fairy27 wrote: Newspaper Zombie wrote: KTT has put a new video featuring Electric Blueberry, Secret Agent and Defensive End.

Here's currently what they do:

Electric Blueberry: 0/5 Deals six damage to a random zombie (or the zombie hero) at the end of turn.

Spyris: 2/3 Does nothing for now. Ability is possibly not implemented yet.

Defensive End: 5/5 with Armored possibly 1. He possibly gives the shielded effect to all gargantuars on the field. He does something when a Gargantuar gets hurt. He possibly returns damage.

Secret Agent: .Unknown for now. (Gets summoned for Electric Blueberry)

I was expecting to destroy, but what do I expect for being in Kabloom class as the said class serves to deal direct damage? And I thought the cost was 4. Not like it matters! (One issue: Why is she too big compared to PvZ2? Fertilizer or something?)

Both Spyris and Secret Agent have nothing for now.

I was thinking that Defensive End would give all Gargantuars Armored 1, but shielded? Okay? They most likely meant armored. But as for Electric Blueberry, that ability seems overpowered as heck. Most zombies can't defeat it quickly, and the heroes that can use it can either heal it, protect it, or boost it, so it beomes near-unkillable.

But I can't decide if it's more or less balanced than Overstuffed Zombie. Speaking of OP stuff...Well, unlike the said linked card, Electric Blueberry can get Locust Swarm'd.

Also, I heard one time somewhere that there's a plant with triple 6's. Forgot who. Probably the banana thing, but it can be changed, of course. Triple 6? Why am I think of this? It reminds me of this But maybe she mean mine. She said there's a plant so... But Grapes cost 7 not 6 "Do 6 damage to Zombie Hero when destroyed"

Enough said?