User blog:PixeLyokoigawa/Set idea: Lasting Legends

Lasting Legends Set
The set is based around gaming and the many universes that exist, I'll let you figure out the genres on your own though.

Story
Lasting Legends would take place during the events of Arcane Antics.

During the battle between Sailor Moonflower and Arcane & Arcade, the three started to find the fight to be slightly boring since pretty much nothing was going on, so Arcade had the brilliant idea to call upon the Necromancers of Larpwood to bring the Arcades of both sides to life. Sailor Moonflower agreed and Arcane was quick to judge and say that it would be a terrible idea because he thought the Zombies would have the advantage over their games having "the most ruthless and brutal beings in the whole multiverse", Sailor Moonflower was quick to deny and both got into an argument, unaware that Arcade was already making her way over to the Necrolarpers. The Nerdomancers were also quick to judge, but with a few promises of recognition and fame, they fell for it.

Opening the arcadian gates brought with them 3 legendary characters in each side, who dominated the competition with swords, lasers and a ton of 8-Bit wit. Each with their own set of skills and abilities to wreck the opposition. Now, chaos bubbles over both sides, as powerful units join the fray. And let's just say, Zomboss is not displeased, but slightly disgruntled at the fact that he couldn't do anything important to influence the storyline.

Team Matches
-Grab a friend and play as either Plant OR Zombie to take down either another duo or a big boss!

With Team Matches, Plants and Zombies can cooperate into 2 different teams, team Green and team Purple. Zombies on Team Green will have a P.L.A.N.T. Emblem, while Plants on Team Purple will have a Zomboss Emblem. Everything goes in this mode! Team-Up zombies! Deadly Plants! Anything is possible with a friend! -Zombie Phase: Player A on Purple Team -> Player B on Zombie Team
 * The arena in Team Matches is a little bit longer to make room for Team-Up.
 * Both teams start with 40 Health.
 * During Team Matches, Plants are refered to as Green Players and Zombies are refered as Purple Players (There are a few exceptions)
 * Turns go as follow:

-Plant Phase: Player D on Green Team -> Player C on Green Team

-Tricks: Player A on Purple Team -> Player B on Zombie Team

-Player order switches after the Fight Phase, so Player B would play first during the Zombie Phase and so on.

Tribes and Traits
-Added the Block, Space and Infected Tribes.

-Trample now deals half the damage of the opposing card's health as damage to the opposing hero instead of half the strength.

Plant and Zombie Heroes
-Andrew Box was just an ordinary dev working for Zintega, a famous Zombie game company, until the fabled day, when the Arcadian gates opened, he was the first to enter, consumed by the powers of the bits and bytes, Andrew was reborn as the Lone Developer, making games on his own and bringing them to life. Now he'll protect his army of zombies, just like his passion for games protected him.

-By opening the Arcadian gates, came forth the disease only known as "Green Rust", something that the Zombies feared would come. Along with that, came Plantient Zero, the fungus who spread the disease in the first place. Will the Zombies be able to stop him before the infected come along?

-Inside the arcadian gates, two heroes, longtime rivals, and theorized friends, Omnislasher and Six Shroomer came to duel eachother and maybe settle their differences, but with the looming threat of the Green Rust they had to team-up, even if it meant that Plants and Zombies would have to cooperate, it didn't matter. The two rivals will have to set aside their differences before they get consumed by the Rust

-In a nearby Enrichment Center, PotatOS started researching the Boxes and Blocks that came within the arcadian gates, even if everyone said it would be a bad idea, she inquired the help of a Zombie to help with the research, since Zomboss despised her existance and Professor Brainstorm was busy with his many experiments, she had to call the next best someone, from deep within space, Nebby Nebula. There isn't really any competition between the two, they're just in it for the science.

Plantient Zero (Kabloom/Smarty)
What many though was a vitamin to empower the plants, quickly regretted their thoughts, when they saw what Plantient Zero became after being injected with the stuff, now they call it the "Green Rust", and this Shroom is full of the stuff.

Superpowers:
Conjure 2 Infected Plants, All Plants have Infected for the rest of the game.
 * Green Rust (Kabloom Smarty) (Infected Mushroom Supower Trick)

"Report unusual behavior, barricade your gardens and graveyards, avoid all contact with infected individuals, wait for official instructions" -ZEDA Make a 2-Cost Plant here, give it +1 Strength and Infected.
 * Infected Spores (Kabloom) (Infected Superpower Trick)

"I don't know WHY the Infected love it, but they just go for it whenever it's present" -ZEDA Agent All Infected Plants get Poison 1.
 * Infection Confection (Smarty) (Infected Superpower Trick)

What some would call: "A piece of cake" End of turn: A random Plant here transforms into a Plant that costs 1 more Sun. Start of Turn: If there's no plants here, make a random 1-cost plant with no abilities here.
 * Mutation Plantation (Kabloom) (Seed Superpower Enviroment)

Now I realize how bad of an idea this is.

Six Shroomer (Mega-Grow/Solar)
He's small and he has an even smaller companion, but whatever you do, do NOT underestimate him, he can climb up the tallest of Gargantuars and take them down, small stab, by small stab.

Superpowers:
Destroy the Zombie with highest health.
 * Giant Slayer (Mega-Grow Solar) (Mushroom Superpower Trick)

Remember not to stand under the shadow of the Gargantuar. When Played: Heal the Plant her for 4 Damage.
 * Fairy Seedling (Solar) (Seed Superpower Plant) (1/2)

"HEY, LISTEN! HEY, LISTEN! HEY, LISTEN!" Steal 2/2 from a Zombie and give it to a Plant.
 * Swapping Potion (Mega-Grow) (Superpower Trick)

Puzzle solving at its finest. Conjure 2 Plants that cost between 4 and 6 Sun, both get +1/+1.
 * Big Friends (Mega-Grow) (Seed Superpower Trick)

They're a bit slow, but give them time and they will come to wreck face.

PotatOS (Smarty/Guardian)
"Why are you still here?", "Nobody loves you" and "To bake the perfect cake, you'll need all of your hopes and dreams, hard work and dedication, crush them all into a bowl and cry into the bowl for 3 days, after that, you'll have succesfully baked a sadness cake. With your corpse. You monster", are the usual witty, charismatic and hilarious comments our sentient, Potato AI, at Planture Science makes.

Superpowers:
Conjure 3 Roots, give them Science and +1 Health. The Zombie Hero Conjures a Science Zombie.
 * Root of Science (Smarty Guardian) (Root Science Superpower Trick)

'''The Root of all science is doubt and questioning, such as: "Why is the flavour text breaking the Fourth Wall right now?" Here at Planture Science, we don't awnser that.''' Armored 1.
 * Turnip Turret (Guardian) (Root Science Superpower Plant) (2/1)

When a Zombie enters this lane, this gets +2 Health.

'''Guaranteed to keep all of your precious belongings safe, to get them back you'll need to... wait, that won't work...''' Give a Plant +1/+1 and Trample.
 * Potato Charge and Battery Ram (Guardian) (Science Root Superpower Trick)

The Potato Charge and Battery Ram, or PCaBr for short, is a Ramming device used to break down Zombie's doors. When a Plant is Played here: Make a Random Plant with the same cost here, give it Team-Up.
 * System Cooperation Program Research Facility (Smarty) (Science Superpower Enviroment)

'''We here at Planture Science like to mess with possibility and opportunity, and hey! Studies show that Plants have a teamwork capability of around 10 seconds! That's about 3 seconds more than your average Zombie.'''

Omnislasher (Hearty/Crazy)
'''The Protagonist of some weird RPG that came from a weird island. Wielding a giant sword that should be physically impossible to hold, he can somehow combos with that thing like crazy.'''

Superpowers:
Destroy a Plant with 3 Strength of less, any copies of that plant get -1 Strength for the rest of the game.
 * Infinity Slash (Hearty Crazy) (Professional Superpower Trick)

9999 Damage is nowhere near Infinity, no one has the heart to tell him that though... Conjure a Zombie, an Enviroment and a Trick.
 * Bag of Many Items (Hearty) (Superpower Trick)

Able to hold 99 of any item with ease in such a tiny bag. You and the Plant Hero Conjure a 7-Cost Card.
 * Boss Battle (Hearty) (Professional Gargantuar Superpower Trick)

Better prepare yourself... Start of Turn: If there's a Plant here, make a Zombie here with the same Cost.
 * Random Encounter (Crazy) (Superpower Enviroment)

*Insert an array of descending arpeggiated notes here*

Lone Developer (Sneaky/Hearty)
"Many people ask me: Am I lonely? The answer is yes, I am lonely."

Superpowers:
Move a Zombie, Give it Armored 2.
 * Hole Story (Sneaky Hearty) (History Superpower Trick)

'''You want to know the whole story of Hole Story? Well good luck, there are many Plot Holes the dev might fix in the next update.''' A Zombie cannot be hurt this turn.
 * Plot Armor (Hearty) (History Superpower Trick)

The only armor that protects the user until they're no longer needed anywhere. Bounce a Zombie, Transform it into another Zombie with the same cost.
 * Branching Paths (Sneaky) (History Superpower Trick)

So you can experience the Hole Story from every perspective, and not just the hero's. When a Zombie is Played, give it +2 Health.
 * Storyteller (Hearty) (History Superpower Zombie) (1/3)

He's there to fix any mistakes the Lone Developer might make.

Nebby Nebula (Brainy/Beastly)
'''Nebby was lost in space after the Zomboss Asylum Ship broke down. After getting close enough to a Supernova that could have easily vanquished him, instead, the Supernova reacted to the materials and radioactive waste that was on Nebby's skin, giving him the power of a Nebula. This restored Nebby's sanity (by a bit), enough for us to not consider him Crazy.'''

Superpowers:
Destroy everything in a lane. Make a random Zombie Enviroment there.
 * Average-Sized Bang (Brainy Beastly) (Space Superpower Trick)

'''To destroy completely, and create anew. Nebby wants to explore every possible outcome for the Universe, one Regularly-Proportioned Bang at a time.''' Zombies here get Bullseye. When a Zombie is destroyed here, make a random zombie that costs 1 Brains less here.
 * Zombie Nebula (Brainy) (Space Superpower Enviroment)

By the name you may think it looks ugly, but once you see it... A Zombie gets "Start of turn: This gets +1/+1".
 * Supernova Remnants (Beastly) (Space Superpower Trick)

What once was a very healthy star, got turned into a Trick for Zombie use. End of turn: Transform this into a Random Zombie that costs 1 more, it keeps this ability for the rest of the game.
 * Omnidimensional Explorer (Brainy) (Space Science Superpower Zombie) (0/4)

One of Nebby's caretakers, he loves to explore within the realm of possibility.