User blog:Tecku/Tecku Does PvZ2 Power Plants

Hey guys. It's been awhile since I last did a blog, and honestly from this point on they're going to be pretty sporatic. I've moved out of the house, I'm working full time, and I'll have a lot of stuff to take care of. If I really feel like making a blog post, I'll do it, but otherwise, I might just skip it. There is, however, one thing I have left to do. A while back, I listed that I would make a blog post about how I would do Power Plants. This is that blog.

The Existing Power Plant System
Let's start by analyzing the current Power Plants system, no pun intended. As is, you level up plants by replaying levels you've already beaten, gaining pinatas and in turn more seed packets for your plants. PopCap is also adding in several new levels for every few months to bring you back to the game. This system isn't awful, and there are some benefits: However, there are also some downsides:
 * Individual pinatas are fairly easy to earn, so you can consistenly gain seed packets
 * Now that premium pinatas are available in pinata parties, I feel rewarded for coming back every day. I also don't feel that my premiums plants are  (necessarily)  wasted dough.
 * When the new levels are fun, they are really fun. PopCap does still have some good ideas, like the interesting MD Locked and Loaded level with the Dragon Imps.
 * It adds opportunities to solve Laserang Conundrums. By tweaking the level rewards, Sunflower may not be overpowered by Sun Shroom anymore.
 * The whole system is too late. Being a hardcore PvZ fan, I will go back and beat the severe levels. However, if a casual former PvZ2 player asked me if they were worth it, I would probably say no.
 * Leveling is unrewarding. While pinatas are much more common nowadays, it still awhile to level up plants unless you're like, spending all your free time on the game. And when you beat that 100+ seed packet requirement and finally boost up your plant, you're greeted with... 5% extra damage and 10% more health. Whoopety-doo.
 * Not only does Popcap not have a lot of new stuff in the severe levels, but they've also gone ahead and pumped the brakes on unique ideas for the world. Let me ask you this: if the severe Egypt levels are meant to be played after, say, the Wild West, why not let Wild West zombies show up in the new levels? Yes, mixed zombies was Modern Day's gimmick, but you could argue that its gimmick was also the portals letting zombies in the middle of your lawn.
 * The new levels can't go on forever soley on tougher zombies. What's gonna happen after all the worlds get severe levels? Are we gonna have even tougher zombies after that?

Be right back