Board Thread:Plants vs. Zombies Heroes/@comment-26593304-20170208013242/@comment-26593304-20170301032852

Walten Paperclips wrote: GamerNerd i wrote: Walten Paperclips wrote: I don't know if this is decent, but whatever, I was thinking about this since a time ago:

Hypno-shroom (Smarty) (Super-Rare) (Mushroom Plant) (Cost: 5) (0/1)

When destroyed: Destroy a zombie here, then, create a hypnotized copy of the destroyed zombie with Team-Up here on the plant hero's side.

There's a possibility that this could be messed up due to Zombie stuff. For example, take Zombot Drone Engineer: When a Science Zombie does damage, give it +1 strength. This would be mostly useless, since Science isn't a plant tribe. It may even help the zombies, since if it is on the Plant hero's side, it would still activate for enemy Zombies (since the text still reads "Zombies" rather than something like "allies"). The Zombie Hero simply needs to make sure that the hypnotized Engineer isn't killed.

I was thinking about the idea of removing any ability that can boost enemy zombies while hypnotized (just keep those to the hypnotized zombies themselves, in Drone Engineer's case), and any ability that involves on creating additional zombies, obviously creates hypnotized zombies instead, and so. The point being: Of course those hypnotized copies wouldn't be 100% perfect copies, so the game doesn't break. Did I explain myself well enough?

That's what I was thinking, and I don't doubt that is what you meant. :P Just making sure because if they ripped the code for hypnotized ones from the originals then it would be a disaster.

But you know, we had Trick-or-Traitor be a glitch a while ago. And that was.... interesting.