Missile Madness (PvZH)


 * For the similar-named ability in Plants vs. Zombies: Garden Warfare 2, see Missile Madness.

Missile Madness is Z-Mech's premium legendary  zombie  signature superpower  trick  card in Plants vs. Zombies Heroes, and a member of the  and  classes. It costs 1 to play, and its ability does 2 damage on 3 random lanes.

Origins
It is based on one of Z-Mech's abilities in Plants vs. Zombies: Garden Warfare 2 with the same name.

Statistics

 * Classes: Hearty, Crazy
 * Tribes: Science Superpower Trick
 * Ability: Attack for 2 damage in three random lanes.
 * Set - Rarity: Premium - Legendary

Card description
For Z-Mech, any target is a good target.

With
This trick can be used similarly to Power Pummel. However unlike Power Pummel, the amount of damage it deals does not depend on the amount of ground lanes. This can either be used right from the start to deal 6 damage to the plant hero, or can be saved for later to take out random plants. However, you can not control its randomness, making it unreliable especially in late game. Also be warned that this can be blocked, which can be a waste if used on the plant hero.

Against
There isn't really a signal to see if Z-Mech will use Missile Madness. He can either use it at the start of the game which is very fatal, or use it when he blocks an attack. To try and prepare for it, plant a plant with as much health as you can get for them in every lane. That way, no real damage will be done from the attack.

Moreover, you can use to create  to block most of the damage caused by Missile Madness, however, because the ability is random, it is not likely to block all hits with Lil' Buddy.

Trivia

 * After the RED update, Missile Madness's sound effect when it is played sometimes uses that of Shrink Ray or Eureka's.