Board Thread:Plants vs. Zombies Heroes/@comment-27053902-20170914000805/@comment-24508466-20170923150233

So I made a little list of changes to old cards that nowadays became so weak that people only use them until they receive a better replacement. I understand that basic cards need to serve the purpose of placeholders, but heck, some of the mentioned cards are received in premium packs, plus IMO the only cards that should be treated as placeholders are 1-drop 1/1s, because if this game wants to be balanced, direct upgrades should not exist. Also I want to come up with ideas for cards that have synergy with 1-drop 1/1s to completely remove the stereotypes of good/bad card. This list also provides some power creepers to give an example of why this card deserves a change and reasons for cards that don't really have obvious power creepers. Also I used the term "power creepers" for cards that turn other cards into "power creeps".

Pismachio - 2/4; Power creepers: Black-Eyed Pea, Sweet Pea, Jugger-Nut

Sea-Shroom - 3/2; Power creepers: Lima-Pleurodon

Pea-Nut - 2/5; Power creepers: Pismachio (with my buff)

Sizzle - 4-drop; Power creepers: Squash

Fire Peashooter - Pea Evolution: this does a Bonus Attack; Reason: It's not a bad card, but not good enough

Shellery - 2/2; Power creepers: Upcoming Pear Pal change

Cattail - Team-Up; Power creepers: Sea-Shroom (with my buff), Laser Cattail

Vanilla - When destroyed: make a random Bean that costs 2 or less here (Magic Beanstalk is removed from the pool btw so don't think you can make that); Power creepers: There's just way too many

Smoosh-Shroom - 4-drop; Reason: Too bad for its cost

Smashing Pumpkin - 5-drop; Power creepers: 3-Headed Chomper

Drum Major - When played: if there's a Zombie next door, Draw a card; Power creepers: Moonwalker, Neutron Imp, Conehead (with my buff)

Copter Commando - If played when it's time for Zombies: You get 1 Brain; Power creepers: Shieldcrusher Viking (with both current and upcoming stats)

Conehead - 2/3; Power creeps: There's just way too many

Buckethead - 4/4; Power creeps: Overstuffed Zombie, Bonus Track Buckethead

Ra Zombie - Start of turn: Plant Hero loses 2 Sun; Reason: bad

And Lima should be 1/2 IMO