User:ErnestoAM/Sandbox


 * For information regarding upcoming versions, see Plants vs. Zombies 2/Upcoming content.

This page contains art and concepts of Plants vs. Zombies 2. Please note that these are not fake, but rather scrapped ideas, information about plants, zombies, and worlds.

Concept art
This section shows concept art of various things in Plants vs. Zombies 2.

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Trivia
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 * The unused flying plant resembles the Garlic Drone, Rotobaga and the Cycloque. Among all of these, it resembles Cycloque the most.
 * The Miner Zombie's ability resembles the Digger Zombie's ability in the first game.
 * The Artichoke plant resembles the Artichoke plant in Plants vs. Zombies: All Stars.
 * The Scarecrow-like zombie possibly could have crushed plants with its scarecrow. Similar to the Surfer Zombie, but does not have the ability to surf.
 * The Mammoth Wall-nut may have been the inspiration for Primal Wall-nut.
 * The unused pineapple plant closely resembles Spinnapple, a plant exclusive to the Chinese version of the game

Beet
Beet from Plants vs. Zombies Adventures was originally going to be in this game, until Bonk Choy took its place. Had it not been scrapped, it would have been the first plant from Plants vs. Zombies Adventures to be added into Plants vs. Zombies 2. Though, Plants vs. Zombies Heroes has used a very similar design to the scrapped Beet as a nod to his appearance in Plants vs. Zombies Adventures. This was due to the early artistic influences from the cancelled Plants vs. Zombies Adventures in development of PvZ Heroes.

Flower Pots
The Flower Pot was seen in concept art. It was going to be used in worlds without soil or sand, similar to the Roof in the first game, such as Dark Ages and Pirate Seas. These pots are called "crappy" pot, regular pot (like the one from the first game), perma-pot (or gold pot) and hover pot.

The pots had upgrades and had different tiers. For example, the "hover pot" would allow plants to be planted on any surface. Soon after, the concept was deemed to be too "tiring" and scrapped. A year later, this concept was picked up and put into use in the Chinese version of Plants vs. Zombies 2. Plants are now able to be upgraded via First Aid Kits.

Dark Ages
This version was deleted from the coding of the game as of the 2.3.1 update. It would have only sixteen levels, nine plants and ten zombies.

Unused Gravestones/Tombstones

 * Gravestone Zombie On Destruction would have summoned a Peasant Zombie when the gravestone was fully destroyed.
 * Gravestone Mystery Zombie On Destruction would have summoned a random zombie upon destruction according to its internal name, but is only set to summon a regular Peasant Zombie.
 * Gravestone Mystery Sun On Destruction would have give a random amount of sun when destroyed according to its internal name, but only gives the same amount as a regular Sun Gravestone.
 * Gravestone Zombie Time Spawner would have spawned Peasant Zombies.
 * Gravestone Zombie Time Spawner_Cone would have spawned Conehead Peasants.
 * Gravestone Zombie Time Spawner_Bucket would have spawned Buckethead Peasants.
 * Gravestone Zombie Time Spawner_Wide is an unknown variant of the regular Peasant Zombie time spawner.
 * Gravestone Zombie Time Spawner_WideCone is an unknown variant of the regular Conehead Peasant time spawner.
 * Gravestone Zombie Time Spawner_WideBucket is an unknown variant of the regular Buckethead Peasant time spawner.
 * Gravestone Zombie Time Spawner_WideImp is a variant of an nonexistent time spawner for the Imp Monk Zombie.
 * Gravestone Zombie Time Spawner_WideImpCone is a variant of an nonexistent time spawner for the unused Imp Cone.
 * Gravestone Zombie Time Spawner_WideImpBucket is a variant of an nonexistent time spawner for the unused Imp Bucket.
 * Gravestone Zombie Time Spawner_WideImpCrown is a variant of an nonexistent time spawner for the unused Imp Crown.
 * Gravestone Shortcut would have made zombies start of from the gravestone instead of the back of the lawn.
 * Gravestone Peashooter On Destruction would have summoned a Peashooter when the gravestone was destroyed.

Unused Gimmick
NonDarkPlantSlowCooldown is an unused gimmick which would double the recharge speed of plants which were not obtained in Dark Ages.

Big Wave Beach
This version was changed from the coding as of the 2.7.1 update. On June 20, 2014, PopCap developed the world "The Beach." The Beach would only have 20 levels like Dark Ages, however it was later changed to 25, and finally to 32 levels.

Beta/Unused text
There is also scrapped dialogue from what was originally The Beach - Day 10.
 * Big Wave Beach's previous name was "The Beach".
 * "The Beach" description: "Check out the beach, it's hot. Get it? Hot!"
 * Tiki Torch-er was originally named "Coastal Calamity".

Unused/Beta Bulb Bowling features
A giant version of the bowling blub was going to appear in Bulb Bowling. Although only in Day 8, as no code exists for it on Day 24. It functioneds similarly to Giant Wall-nut in the mini-game Wall-nut Bowling 2 from Plants vs. Zombies.

Early versions of the Bulb seed packets.

Frostbite Caves


[NARRATIVE_DANGER_ROOM_INTRO_ICEAGE_1] {NPC_ENTER:crazydave}{SAY}Hi neighbor! Welcome to Frozen Fear!
 * Before being renamed, its concept name was Ice Age. It advertised as having "+16 Levels! +3 Plants!," and a total of 19 items.
 * Icebound Battleground was originally named "Frozen Fear." The introduction text was originally:

[NARRATIVE_DANGER_ROOM_INTRO_ICEAGE_2] {SAY}It's even more challenging than the Slushee of Sorrow!
 * Zombot Tuskmaster 10,000 BC was originally named "Zombot Mastodon-otron."

Unused level
There is an unused Frostbite Caves Locked and Loaded level, that has all of the plants frozen in ice blocks. The player starts with multiple Hot Potatoes installed on their corresponding seeds. Name level stays as is and would have been before the current version of Day 24.

Trivia

 * It was the first level with multiple versions of the same plant, with five Hot Potatoes (not counting imitated plants). Furthermore, it is also the only other level where all the tiles are pre-planted on and frozen; the second being a step in Electrical Boogaloo.
 * It is the only other level not to feature ice floes, the other being Frostbite Caves - Day 30.

Lost City

 * Can't Stop the Rock: Defeat 5 zombies with a single boulder trap. The achievement was proven to be too easy, as even a zombie itself can achieve this for the player in Lost City - Day 22.

Initial name
According to the string files of the credits of the 3.9 update, Neon Mixtape Tour is referred to internally as "Mondo Mixtape Tour" (MONDOMIXTAPETOUR), which could mean it was possibly an older name or another developer name. However, the game internally refers to Neon Mixtape Tour as "eighties".

Early lawn
The early lawn was identical to the current one but has red cups all over the place. These were likely removed due to having a reference to alcohol.

Unused idle animations
MC Zom-B and Breakdancer Zombie have unused idle animations that were probably going to be used in the Almanac and seed selection. By modifying the game, it is possible for MC Zom-B and Breakdancer Zombie to play these animations. Punk Zombie also has an unused dancing animation but has since been removed since Neon Mixtape Tour Side B.

However, these animations were reused in the Chinese version of Plants vs. Zombies 2 for when Pyro-shroom's Plant Food ability was used.

Despite their removal in the Side B update, these animations reappear in the game as the animation for when Snap Pea is about to eat them. Also, they are briefly seen when the Zombot Multi-stage Masher summons them in Neon Mixtape Tour - Day 32 and Modern Day - Day 34, but they are never properly used.

Flag Emblem
Instead of a brain, Neon Flag Zombie used to have a written the logo of ZTV, a parody of MTV. This was still used in the Piñata Party teaser icon.

Beta music
The video for beta music can be found here. It seems to have used actual songs such as "Walk Like an Egyptian" from The Bangles and others for placeholders.

Jurassic Marsh

 * Jurassic Marsh's prototype name was Mesozoic Marsh.
 * Perfume-shroom's beta name was "dinonip."
 * Dinonip would later become its own plant in the Chinese version
 * Mesozoic Marsh (old name of Jurassic Marsh) in Part 1, would have only had 2 dinosaurs (raptor and stegosaurus).
 * In Part 2, there would be 3 dinosaurs (T. Rex, Ankylosaurus and either Pterodactyl, Brontosaurus, or a new dinosaur).

Unused Beghouled Power Up
There is an unused powerup in Beghouled which was blue in color and a shovel appearing to fill a hole. Its usage in-game is unknown, though could be a function to fill a crater left by an eaten plant, like in the first game.

Renamed plants

 * Aquabooster (now Moonflower)

Beta gameplay
Before the release of the game, these are the graphics that were going to be used.

UI concept art
The following images are concept art done by Noah Maas. Tactical Cuke, an unused upgrade or Power Up, can be seen. According to the first three images, it seems that the seed packets were like the first game's seed packets on mobile devices. The second image showcased that plants were once going to be leveled up like in the Chinese version and the menu button appeared in the seed selection screen.

Tutorial World
There are codes for a tutorial world, in which the first four tutorial levels could have been played again like normal levels. This was later scrapped for an unknown reason.

Prehistoric World
Before the android release, there was data for a world simply named "prehistoric." Nothing else existed for this world, except its existence in the world map selection data.

Time Twister
Time Twister was originally in the game files, but it was later removed. It would have been the final world, composed of features from all the previous worlds. Modern Day replaces this world, as both contain previous world gimmicks and zombies. The name, however, was reused as the name of a Piñata Party event.

Unused upgrades
These are several unused upgrades and text files found in the code.

Collectible Bacon
It is unknown what it can do, but there are some text related to "Collectible Bacon" in the files. You can tap the little "X" on the side to add 1 bacon, although it costs coins, with the amount of coins spent increases. The amount of bacon bought cannot be saved.
 * Description: Collect Bacon. Because Bacon.

Increase Power-Up Duration 1 & 2
Increases the duration the power-ups can stay active. Two exist in the game's files.
 * Description: Increases the duration that your powerups are active.

Valuable Mowers
It is an upgrade that makes lawnmowers give two coins instead of one.
 * Description: Drops more money for each lawnmower at the end of a level.

Color Change Vase
Lets you change the color of a vase, for example turning a brown vase into a green vase. It was added in v2.4.1, and later removed in version 6.2.1.
 * Non-colliding barricades exist, which let the player plant above them.
 * Endless Mini-games are endless versions of Mummy Memory, Cannons Away and Not OK Corral.
 * Tactical Cuke: The Cuke from the Chinese version has a seed packet in the international version named "tacticalcuke," a plant from Plants vs. Zombies: Garden Warfare.

Unused text

 * There is a line on the files about a message, that is shown if the player tries to plant a Tangle Kelp on a Lily Pad and other things related to Lily Pad.
 * [ADVICE_PLANT_TANGLEDKELP_ON_LILYPAD] No planting Tangled Kelp on a Lily Pad.
 * [ADVICE_PLANT_LILYPAD_ON_LILYPAD] Lily pads can't be planted on Lily Pads.
 * [ADVICE_PLANT_MORE_LILYPADS] Try planting more Lily Pads!
 * [ADVICE_PLANT_LILYPADS_ON_WET] Lily Pads can only be planted on wet sand and water.
 * Penny is referenced internally as "Winnie."
 * The following flavor text was scrapped:
 * Starfruit and Marigold used their flavor text from Plants vs. Zombies.
 * Citron: Since he was a young citrus he tried to donate plasma to help out people, but his juices were too acidic. Then he discovered how to donate a different kind of plasma.
 * Laser Bean: Was just a regular bean until a lab accident involving a chemical spill and a radioactive weevil gave him strange powers beyond those of normal beans.
 * Magnifying Grass: Magnifying Grass turns sun into a focused beam of damage. (description header)
 * Tile Turnip: Through great sacrifice comes great Power Tiles. Such is the way of the Tile Turnip.
 * Sun-shroom: With a little more time and effort Sun-shroom know he could do better. He's pretty proud of those big suns he pops out, though he does feel a little bloated.
 * Puff-shroom: Puff-shroom is deeply rooted in the social networking systems. His online favorites are Yeastbook and Funggit, but nothing beats camaraderie of a Lawn Area Network of fellow Puff-shrooms.
 * Fume-shroom: "I think of myself as a pretty confident shroom and an all-around fungi," says Fume-shroom. "But sometimes I hear chuckles, and calls for 'Balloon-shroom'. I don't think they know how much that can hurt my feelings."
 * Sun Bean: Sunbeans infect zombies with sun. As a zombie takes damage they generate sun. (Description header, version 2.2.2)
 * Sun Bean: One of a growing band of bean brothers, Sun Bean thinks Chili is a little crude, Spring is rather lazy, and Laser is a bit far-out. Still he loves them all the same.
 * Pea-nut: Pea-Nut swears that he is hypo-allergenic and safe for use by all manner of lawn defenders. He just wishes people would stop planting him upside down.
 * Magnet-shroom: Magnet-shroom is quite aware of his unconventional appearance, but he doesn't let it bother him. In his heart he knows he's the most attractive shroom around.
 * Cold Snapdragon: Cold Snapdragon gets chilly when anyone brings up his cousin Snapdragon. "It happened a long time ago, and I'd really rather not discuss it" he says. Yikes.

Unused tombstones and minecarts
There are tombstones in the code for all worlds. There were also unused tombstones in Dark Ages. There are also unused minecarts and rails that were originally going to be in Ancient Egypt, Pirate Seas, and Far Future, but they were ultimately removed and they were used only in Wild West. However, in the Chinese version of Plants vs. Zombies 2, Far Future minecarts and rails are usable, as they are essential for an exclusive Brain Buster, All by Oneself, albeit with a slightly different minecart design. Big Wave Beach tombstones were originally going to be used for certain unreleased Vasebreaker levels, but those are either scrapped or unreleased.

Beta costs
A few of the plants had a different sun cost and gems cost prior to its final release. Some of the Power Ups were also going to have a different coin cost.
 * During the beta stages, a screenshot revealed that Melon-pult and Threepeater had the same sun costs as they did in the original game: 300 and 325 respectively. Their sun costs were switched before the final release.
 * Citron's original sun cost was 400 sun.
 * Infi-nut's original sun cost was 125 sun.
 * Bonk Choy's original sun cost was 175 sun.
 * Lightning Reed's original sun cost was 150 sun.
 * Guacodile's original sun cost was 175 sun.
 * Sap-fling's original sun cost was 250 sun.
 * Chard Guard's original sun cost was 50 sun.
 * Phat Beet's original sun cost was 200 sun.
 * Primal Peashooter's original sun cost was 125 sun.
 * Perfume-shroom's original sun cost was 0 sun.
 * Dusk Lobber's original sun cost was 175 sun.
 * Aloe would've costed 100 sun.
 * All power-ups in Vasebreaker were going to cost 500 coins.
 * Power Toss' original coin cost was 400 coins.
 * Power Pinch's original coin cost was 1600 coins.
 * Power Zap's original coin cost was 1200 coins.
 * Power Flame's original coin cost was 1000 coins.
 * Ghost Pepper's original gem cost was 80 gems.
 * Fire Peashooter's original gem cost was 139 gems.
 * Strawburst was originally going to cost an unknown number of gems.
 * Cold Snapdragon would've originally cost $6.99 USD.

Pirate Seas
The music that plays in Crazy Dave's second transmission is an early version of Pirate Seas's music. It was also composed by Laura Shigihara, all of which was confirmed here.

Dark Ages
Found in v2.3.1, these tracks could be heard in early trailer footage for Dark Ages.

Unused boosts
There are some unused boosts found in the code, which are called Bounty Hunter, Extra Toughness, Fast Recharge, Rapid fire, Shovel Bomb and Sun Discount. They could be obtained in the Zen Garden.

[BOOST_COMBAT_RAPID_FIRE] Faster attack rate.

[BOOST_COMBAT_SHOVEL_BOMB] Explodes when shoveled.

[BOOST_COMBAT_SUN_DISCOUNT] Reduced sun cost.

[BOOST_DETAIL_BOUNTY_HUNTER] Zombies defeated by this plant drop coins. This boost lasts for 1 level.

[BOOST_DETAIL_EXTRA_TOUGH] Extra protection from zombies. This boost lasts for 1 level.

[BOOST_DETAIL_FAST_RECHARGE] Recharges more quickly. This boost lasts for 1 level.

[BOOST_DETAIL_RAPID_FIRE] Attacks at a faster rate. This boost lasts for 1 level.

[BOOST_DETAIL_SHOVEL_BOMB] Explodes when shovelled. This boost lasts for 1 level.

[BOOST_DETAIL_SUN_DISCOUNT] Costs less sun to plant. This boost lasts for 1 level.

[BOOST_TITLE_BOUNTY_HUNTER] Bounty Hunter

[BOOST_TITLE_EXTRA_TOUGH] Extra Toughness

Early Zen Garden boost system
The Zen Garden was original going to feature other boost options for plants, but was scrapped along with the other boosts and only First Strike ended up being used.

v1.9
At this point the early boost system was incomplete, as only a few plants had unique boosts.

v2.0.1
v2.0.1 introduced a more complex boost system, with each plant having 3 options. Although still somewhat complete at some plants have the same boost twice or ones which do not fit them.

 * = Unused in this version, but available in future updates

^ = Plant is no longer in the codes as of the latest release

N/A = This plant does not have any boost data.

Unused Zen Garden watering animations
The single-use plants were originally going to have boosts, thus being available in the Zen Garden. They were probably meant for an early Zen Garden boost system, where plants would gain different types of boosts (see above), such as cool down decrease or increased toughness. Only the plants up to Far Future have these animations. These animations were later used after the 5.7.1 update when you get all the seed packets to level up the plant. Every single-use plant after Far Future will just have their idle animation reset. The Sprout from the first game was replaced by small plants.

Plantable in-game Marigold
Although not unused, Marigold was originally meant to be plantable in-game, but this idea was later scrapped and became only available in the Zen Garden.

MagnifyinGrass
Drops the rather awkward and unnecessary pun.

Plasma Bean
An early plant what would eventually become Citron, found solely in extremely early versions of the iOS exclusive releases. [PLASMABEAN] Plasma Bean

[PLASMABEAN_DESCRIPTION] {FLAVOR}As a young bean he dreamed of becoming a magical fruit. Maybe some kind of citrus specializing in close-up magic.

[PLASMABEAN_DESCRIPTION_HEADER] Plasma Beans shoot powerful balls of plasma.

[PLASMABEAN_TOOLTIP] Shoots powerful balls of plasma

Column Pod
Changed into Red Stinger, seeing as it increases defense when put further from the player's house.

Gold Tile Turnip
Changed into Gold Leaf, seeing as it refers to Gold Tile-producing Tile Turnip.

Tactical Cuke
Nothing much is known of what it could have done. It was later reworked as a power up for the Chinese version of Plants vs. Zombies 2.

Dark Ages
Before the release of the 2.3.1 update, some mushrooms were found in the code. These were later replaced by the new plants in Dark Ages.

Pult-shroom
It would have lobbed projectiles at a steady rate, but slowly increasing, and lobbing more projectiles over time. With each spore dealing 2 damage per shot, and 10 DPS for its mega spore. Its cost was 75 sun, and had a fast recharge. It functions a lot like Blooming Heart does.

Vacuum-shroom
Had the same toughness as Wall-nut, and it would have acted like Sweet Potato. Plant Food would give it a shield like Wall-nut as well. The vacuum effect has a 3x3 range. Its cost was 25 sun, and had a sluggish recharge.

Roto-shroom
It could have been manually be set to the direction the player wants it to shoot. Shooting in either a right, left, up, down, or the four diagonal directions, with each spore dealing 1 normal damage shots. Its cost was 175 sun, and had a fast recharge. This concept returned as a different plant in Frostbite Caves - The Rotobaga.

Dart-shroom
Could only be planted on the first five columns on the lawn. Its darts did 1.5 normal damage shots. Before the 2.3.1 update, it was scheduled to appear in Locked and Loaded levels. Its cost was 100 sun, and had a fast recharge.

Scaredy-shroom
Would have functioned exactly like it did in the original Plants vs. Zombies.

Zoom-shroom
It functioned similarly to how Chard Guard functions now, knocking back zombies. It also would vanish after 10 seconds, like Puff-shroom. Its cost was 50 sun, had a range of "Touch," and had a very slow recharge.

Evil-shroom Speed
An unused plant which was simply a placeholder test for the orange evil potion. When eaten, it increases the speed of the zombie who ate it. Its cost was 50 sun, and had a sluggish recharge.

Evil-shroom Toughness
An unused plant which was simply a placeholder test for the purple evil potion. When eaten, it increases the toughness of the zombie who ate it. Its cost was 50 sun, and had a sluggish recharge.

Coconut Bowler
This plant was an early version of, and was replaced by Bowling Bulb, although its projectiles dealt consistent damage and were angled more. Its cost was 10 sun, and had a sluggish recharge. Most of its properties seem to have just been placeholders.

Bamboom
It would have functioned like its final counter, Banana Launcher. Its cost was 10 Sun, and had a sluggish recharge. Most of it properties seem to have just been placeholders.

Sprout
Sprout was originally meant to be used in the Zen Garden instead of small plants, but was ultimately scrapped. Strangely, it was later given code to be plantable in-game. It was associated with an unused mini-game where one would plant a few Sprouts before the game started. Looking at the plant's code, it appears it was meant to grow to another plant, that being a Sunflower, Peashooter, Wall-nut or Tall-nut. This plant was accidentally exposed in the Neon Mixtape Tour, Side B Dev Diary.

Sun Gun
Would have attracted sun, then would have shot it out towards a zombie with each shot dealing 7 normal damage shots. Its cost is 75 sun, and has a fast recharge. This plant was accidentally exposed in the Neon Mixtape Tour, Side B Dev Diary.

Sun Pod
Has similar properties to Pea Pod. It would grow a head for every 500 sun you had in your bank. Its cost is 300 sun, and has a fast recharge. This plant was accidentally exposed in the Neon Mixtape Tour, Side B Dev Diary.

Unused Treasure Yeti costume
There was going to be a Wild West costume for Treasure Yeti, but it was scrapped for unknown reasons.

ZombieProto
It was either an early version of the Basic Zombie, or a test zombie used for debugging the game while it was still in development. Only sprites for the zombie existed. It was removed in later versions.

Hero Cleopatra Zombie
Was meant to be used by a scrapped event which you would go and fight her, similar to the Zombie Yeti. She walks for a brief moment before doing a dance, summoning 4 Mummy Zombies on adjacent tiles next to her.

Deflector Zombie
This zombie was made late in development, and mentions Brickhead Zombie. But it was cut due to not being much a threat. Deflector Zombie protects himself with a powerful force field that stretches across 5 rows.

Deflector Zombie saw what Shield Zombie was doing and decided to do the same thing. Only he had a strong urge to do it better. So he stole some of Holo-Head Zombie's sweet technology and made a indestructible force field. Enough said, now all the other zombies are jealous.

Mech-Cone Zombie
An upgraded variant of Robo-Cone Zombie. He absorbs 200 normal damage shots, and he's faster than Robo-Cone Zombie. Was cut due to Holo Head Zombie taking this Zombies place, and not being tough enough.

Imp variants
dark_imp, dark_imp_cone, dark_imp_bucket, dark_imp_crown

According to their names, there was going to be four Imp variants: regular, conehead, buckethead and crown, rather than the final Imp Monk, Imp Dragon, and Announcer Imp.

Thief Zombie
dark_thief

Implying by the name, this zombie would steal plants and possibly leave the lawn after stealing a plant.
 * This zombie was later added to the Chinese version as Bandit Zombie with his stealing mechanic replaced with the invisibility mechanic, along with Plantern added solely as a counter plant for this zombie.

Knight Zombie
dark_knight

Unlike the final Knight Zombie, it was going to have less health, approximately 21 HP and it was going to be able to deflect lobbed projectiles, similar to the Jester Zombie.

Barrel Zombie
pvza_barrel

Its function is very similar to Pharaoh Zombie, almost the same except with different stats. It is named after the Barrel Zombie in Plants vs. Zombies Adventures.

Blacksmith Zombie
dark_blacksmith

This zombie could make helmets for other Peasant Zombies, it had to first assemble approximately 5 parts of metal that would take 1.5 seconds to make and then it would make and give a helmet to the zombie that is closest to the player's house, it could also upgrade the zombies who wore these helmets. The Blacksmith was later replaced with Zombie King.

Gravedropper Zombie
dark_gravedropper

Dark Ages variant of the Tomb Raiser Zombie from Ancient Egypt.

Wizard Zombie
wizard_zombie

Different from the Wizard Zombie in the final game, this version would have shot projectiles at plants. This element was reworked and combined with the beta Knight Zombie to form the Jester Zombie.
 * This was later on tweaked and implemented as Wizard Zombie's Plague Pharmacy Ability in PvP Mode on the Chinese version of this game.

ZombiePet
A zombie which can only be spawned by the otherwise unused feature "Zombie Spawner." Its stats similar to Basic Zombie, but it walks slower. Cleopatra summons Mummy Zombies, and stops moving as soon as it gets damaged or reaches a plant.

Costumes
Several costumes are known to exist or appear in the sprite files, but never appeared. Some of these are used in the Chinese version or Plants vs. Zombies: All Stars. Some of them may appear in future updates.

Scrapped Costumes
The following costume was changed between updates:

Old seed packet designs
Before the Lost City seed packets were created, all world-based seed packets were different than what would be released later on.

Renting premium plants
A feature which would allow you to rent a premium plant using coins.

Jukebox
There is currently data for a jukebox in the code. It is unknown how it will work or where it can be played. However, it could provide a way to listen to the game's soundtrack. Resources†ý...UI_PauseMenu..UI_DangerRoomþ The code suggests that it can be played in the pause menu and Endless Zones. It also has UI but currently has no textures. CurrentUI..JukeboxSongListAreaƒ...CurrentUI..AlbumSnapshotƒ...CurrentUI..DurationAreaƒ...CurrentUI..CloseButtonƒ...CurrentUI..PlayButtonƒ...CurrentUI..PauseButtonƒ...CurrentUI..BackwardButtonƒ...CurrentUI..ForwardButtonƒ...CurrentUI..LoopButtonƒ...CurrentUI..ShuffleButtonþ

This suggests it has a Song List, Rewind Button, Fast Forward Button, Play Button, Loop Button, and Shuffle Button. CurrentUI..AlbumSnapshot_beachƒ...CurrentUI..AlbumSnapshot_cowboyƒ...CurrentUI..AlbumSnapshot_darkƒ...CurrentUI..AlbumSnapshot_dinoƒ...CurrentUI..AlbumSnapshot_egyptƒ...CurrentUI..AlbumSnapshot_eightiesƒ...CurrentUI..AlbumSnapshot_futureƒ...CurrentUI..AlbumSnapshot_iceageƒ...CurrentUI..AlbumSnapshot_lostcityƒ...CurrentUI..AlbumSnapshot_menusƒ...CurrentUI..AlbumSnapshot_modernƒ...CurrentUI..AlbumSnapshot_pirateþ‘.‘.‘.‘.‘.†ý...UI_Jukeboxþ‘..$IMAGE_UI_JUKEBOX_JUKEBOX_ALBUM_MENUSÿÿ…‘.†ý...AlbumSnapshot_beachþ It also appears they will have album artwork for every world.

Thyme Warp
Thyme Warp currently has no upgrades. However, some exist in the files:

Debug Menu
A debug menu is known to exist within the game's code, although it is currently unknown how to enable it.

Zombie Spawner
A feature that allows the unused Zombie Pet to be summoned from lawn mowers that would attack other zombies.