Board Thread:Plants vs. Zombies 2/@comment-25546049-20151127195434/@comment-24275721-20151129183422

IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: Мит бой wrote: TheGollddMAN wrote: Мит бой wrote: wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: Continuing from the last thread:

Sure, all the dinos try to make zombies end up in your defences, but that's what all zombies, except prospectors, are trying to do! They are trying to break your defences to get to your brains! I was talking about in respect to the dinos' abilities. What the zombies are trying to do themselves in out of the question. Here all dinos help the zombies in the same way (drop them right into our defenses via seperate methods), that's why all of them seem similar and that's where the comparison stems from. Now all we need is a dino in the Chinese version that just teleports zombies like the Zombot and we'll come full circle.

When the zombies break your defenses, that's fine because the game is "Plants vs Zombies", not Plants vs Dinos helping zombies". Alright, name something else the dinos could do without breaking the rule about dinos not directly affecting plants! The dinos creating havoc for both parties alike, that concept in itself is original;  Maybe it is original, but dumb. That would ruin strategic part of the game. While zombies in the middle of your defence is actually quite fresh concept, even if we saw some of these abilities in the past. It makes you think differently, makes you replant your defences instead of just building it.

Most of the levels in previous worlds were: You start with no plants, zombies starts with only few zombies. Then you build your defence, more enemies are coming. They become stronger - you become more protected. Quite linear.

But in JM, zombies could actually get in your defence during the level. You have to use stunners and defensive plants not for holding them outside your plants but slowing them IN your defence lines.

It is waaaaaay better than "chaos" that you pictured. . Also, I thought you liked difficulty (especially since you talk about worlds with 6 Jalapenos). I never talked about world with 6 jalapenos.

Also Dinos already make world  really, like, really really chaotic. Zombies near your defense, zombies inside your defencs, zombies behind your defense! Not sure how is this world not chaotic enough for you Okay, that 6 Jalapeno was someone else (Master) but you HAVE talked about how you like tough levels in the past. Don't deny it. You have said how you want the zombies to be strong and powerful so that you can have fun. I clearly rememebr it.

Also, look I have suggested an idea that the dinos would have destroyed both plants AND zombies meaning no party is safe. So there would have never been a situation that zombies would be all over our defense. I have suggested ways that gives that the dinos KILL both plants and zombies instead of throwing them around. Understand now, do you? My version of the dinos would destroy stuff (like how they are supposed to), not throw around zombies like ragdolls. So, zombies would be never all over our defenses (the parts where you say Zzombies near your defense, zombies inside your defencs, zombies behind your defense) as they would be killed long before that.

This world honestly isn't chaotic for me (atleast going by the normal levels). I've played the 16 levels and I can say that this world isn't hard at all. '''It's boring for me. For a world that is supposed to have freaking dinosaurs, this world is just as boring as Lost City where nothing special happens at all. '''The only hard part of this world is gonn abe the Endless Zone when 4 different dinos come from all sides. Just wait for part 2. Thanks to Ginta, I've already seen Part 2. It's just as same. Now, I know seeing is not believing but for a game like this under EA's wing, this is all I need (especially when during part 1 PopCap has proven to me that they can make dinosaurs boring).