Board Thread:Plants vs. Zombies 2/@comment-26938202-20150829024147

As I was working on my endless strategy I discovered at glitch with Coconut Cannon's PF effect. As we know the PF cannon doesn't cause damage until it reaches the right of the screen or hits an object. Octopi and frozen blocks are the two objects the cannon doesn't stop and explode at but instead passes through and destroys it. However, when it passes through an octopus or frozen block the cannon will cause damage as if it stopped and exploded, even though it didn't actually explode and is still propelling forward as normal. This is a "false" explosion. The damage of the false explosion is that of the PF cannon, doing 60 NDS at 3x3 range. The cannon will still explode as normal when it reaches the right side or hits an object. This happens for each time it touches an ocotopus or frozen block.    This false explosion may seem beneficial as it causes extra damage but with surfer zombies around it's actually a major drawback since it makes the surfboards land immediately. As the surfboards land the cannon will stop and explode too soon.

  It seems there's a coding telling the octopus and frozen block that it is an object for the cannon to stop at and another telling it it's one to pass through without exploding. Both are happening at the same time. 