User blog:IslarPVZ/Arabian Nights

2 years ago I posted an idea for a new world in the PvZ 2 branch and now I decided to come back to it and make a blog post.

Levels: 30, Plants: -, Zombies: -

Arabian Nights

This world is based of the stories in the Arabian Nights or 1001 Nights. Set on an Arabian bazaar, there're market stands in the background with a building behind it. The night sky is full of stars and with a moon in the "Waning Crescent"-phase with a big and bright star in the moon's centre. Some tiny desert clouds are seen too.

The lawn itself is covered in desert sand.

To the left of the lawn there's the player's house with a cobble stone path. The lawnmowers are in a shape of a scorpion that snip the Zombies when it's lauched. To the right of the lawn there's an archway that heads to a palace.

Element

The world is set in night time so sun will not fall, like in Dark Ages. This time around there're Relics covered under the sand which are not visible. Relics activate when any Plant is planted there or when a Zombie walks on it and it'll "suck" the Plant or Zombie inside. However,  Plants and Zombies that float or fly are not affected by Relics.

Once the Relic is visible, it will block you from planting Plants there. However, they won't block straight shots from Plants like Peashooter, unlike Tombstones. You can free a Plant or Zombie and reveal and destroy Relics with a Plant that's introduced in Arabian Nights, the Calabash.

Ambush

In Arabian Nights, Zombies will spawn from hidden and revealed Relics without Plants in them. The best way to minimize a mass wave of a sudden spawning of Zombies is to use Calabash to destroy Relics.

Brain Buster

The name of this minigame is called "Relic Sweeper" and is based off of "Mine Sweeper". You start the level on an empty lawn but there're actually hidden relics under every tile. But this time there're two different Relics; Sun Relics, which give you +75 sun when you play on them and Zombie Relics, which gives you +75 sun too but also spawns a wave of Zombies.

Plants don't have to recharge unless you activate a Zombie Relic, then Plants recharge regularly and you've to wait until you defeated the wave before Plants will recharge instantly again. Zombies will not activate the Relics this time, only you can activate them by Planting on them.

When you reveal a Sun Relic, you'll get a number from 0 to 8. This number tells you how many Zombie Relics surrounds that very tile. Number 0 means there are no Zombie relics while number 8 means all tiles have Zombie Relics.

Your goal is to find every Sun Relic and use only the sun you earn to do so. Therefore you are not allowed to use free Plants, Sun-producing Plants or Calabash.

Boss Battle

Zomboss has created a new invention; the Zombot Bird R.O.C. Zomboss sits in a capsule in the bird's chest controlling two levers. He can summon any Zombie from Arabian Nights and he will use two special moves. He can target Plants and shoot missiles which are actually Relics. When a Plant is hit, it's "sucked" inside the Relic. His second move affects both Plants and Zombies; Zomboss' Zombot will flap his wings and blow away anything in two lanes.

Plants

Glowing Star

Sun cost :  50, Recharge :  Fast ,  Damage : Light,  Range :  Straight ,  Area :  - ,  Toughness : Typical

Shoots translucent stars that transform into small sun.

Calabash

Sun cost: 75, Recharge: Sluggish, Damage: -, Range: Instant-use, Area: Row, Toughness: -

Bashes the ground to free anything trapped in Relics and to stun Zombies.

Dragon Fruit

Sun cost :  200, Recharge :  Fast ,  Damage : Heavy,  Range :  Straight ,  Area :  - ,  Toughness :  Typical

Spits out fireballs that do more damage the sooner they hit.

Zapricot

Sun cost :  25, Recharge :  Sluggish ,  Damage : Normal,  Range :  Touch ,  Area :  - ,  Toughness :  Typical

The Zombie that eats this gets static and damages itself and surrounding Zombies.

Dispell Date

Sun cost :  50, Recharge :  Sluggish ,  Damage : -,  Range :  Anywhere on the lawn ,  Area :  - ,  Toughness :  Elevated

Targets a Zombie which loses its magic power.