Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25434603-20140831013448/@comment-24507085-20140905064236

PnFforever wrote: Balam Ajaw wrote: PnFforever wrote: Balam Ajaw wrote: The Dark Ages had so much potential, but was ruined! And I blame the people who don't like wait for a good and well designed world e_e In the original, usually the battle after recieving a note is usually at 10, so, what is wrong with the Garg battle at 10? The simmetry isn't really important. You could say this: Night: 20, Day: 25. The Imp Dragon should not be underestimated by the way. When they arrived early in the lawn during AU, they usually arrive with other zombie (god I hate Imps >_<)...

I know it sounds crazy to you but from my opinion, Dark Ages already has potential and it's not actually ruined. Here's a lesson, don't expect too much from everything, I only expect it to be a "more levels and zombies (especially Imps) to defeat....but i'll be honest, the only thing that ticks me in DA are the tombstones (dangit Imps! Stop spawning these tombs with your magic). I really do hope you respect my opinion, otherwise it will be like me and Blaze06h. That reminds me that in the AC has a glitch with the Imp Dragon, because sometimes when one enters on the lawn at the start of a level, and you plant a Potato Mine or something like that, more zombies enters on the lawn although the Imp Dragon is not dead yet! As it should be. And if the next zombies are more imp Dragons, the same thing. They are not dead yet and more zombies are summoning until a zombie that is not a Imp appears! This is why I hate Imps. I mean, I;m pretty sure they caused the tombstones to rise cause everytime in AC, their (annoying) laugh is heard when tombstones rose and the Imps are the ones to utilize the Necromancy ambush within AC.

I'm actually OK with the Imp Monk, but the Imp Dragons are more annoying for what I said :/