Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25133884-20140818010640/@comment-24150382-20140818193740

Some ideas:

-Fifty levels long, Gargantuar battle at 25 and Zomboss at 50

-Gargantuar battle introduces Giga-Gargantuar and uses the Gargs from all worlds

-Map takes place at the edge of a wormhole

-Zomboss' level is in the center of a huge stadium at the center of the wormhole

-Random stuff from all time periods floats around on the map

-Levels take place across all time periods, but world gimmicks can overlap. For example, you could have an Ancient Egypt level at night with minecarts and future zombies

-Endless Zone is completely randomized, using everything in the game

-Zombies from all time periods, the first game, and hybrids from different time periods can appear here

-Cob Cannon reappears, as well as Umbrella Leaf and any other original plants that haven't appeared by then

-Zomboss battle takes place in a constantly changing level inside of the wormhole. For example, a minecart could land on a column and then fall off. Zomboss occasionally stops in certain time zones, e.g. stuff from Wild West is floating around in the background. He can also shake the map and have plants and zombies fall off, and have minecarts move around

-The Zombot is an amaglam of all the Zombots, put together in a form like the original

-Trophy is a wormhole sucking up a zombie. Also contains a taco.

-Dave eats the taco, and decids to travel back in time to eat it again.

-You unlock a new mode after Zomboss. It's more difficult, with harder zombies and stuff. Dave also chooses three plants like the first game.

That's my concept of it.