Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171009060954/@comment-31939183-20171116183504

CWJ-D wrote: Name: Greensmith

Class: Guardian

Tribe: Ultimate Tree Object Plant

Cost: 4

Stats: 4/2

Traits: None

Ability: Steal all Armor from Zombies. When a Zombie would gain Armor, steal that too.

Set - Rarity: Fandom - Rare

For love and dewicious victory!

Name: Limerick

Class: Mega-Grow

Tribe: Fruit Plant

Cost: 1

Stats: 1/1

Trait: Amphibious

Ability: When played in the first, second, or fifth lane: This gets +2 Strength. When played in the third or fourth lane: This gets +2 Health.

Set - Rarity: Fandom - Uncommon

This Plant here is called Limerick,

He doesn't want to go down quick;

"If I go in the water,

I won't end as fodder!

Those Zombies are thick as a brick!" Greensmith seems to situational. It only affects Hearty and one card in Brainy. How about makeing it stronger and have a less strong ability? Also, Limerick seems a bit too strong.

Astro-Nut (Astronaut)

Guardian Super-Rare

Nut Plant

4 sun

0/4

Armored 2

Mess up the game (Battle goes from right to left, Start of turn and End of turn abilities switch, plants attack first, all other plants and zombie get their health and damage switched around, and plants and zombies play phases switch. Probably way too hard to code for just one plant, but it'll be pretty fun, right?)

Parachute Rain

Brainy Rare

Professional Mustache Trick

6 brains

Make Lost Pilot Zombies here and next door

Lost Pilot Zombie

Brainy Token

Professional Mustache Zombie

3 brains

2/3

When played on heights: This gets +1/+1