Board Thread:Roleplaying/@comment-28270366-20170706114419/@comment-28270366-20170729144432

End Round:

//@ChemStone, well then. I will change the displayed name on the player's list to your current name to avoid confusion.

(Great Train Robbery)

Cactopus smacked her tentacles at Poncho A, -130 HP to him.

Both Swashbucklers swashed their swords at Gatling Galoot. Since the damage dealt is so high, Galoot, somehow, manage to dodge it. Total of 534 damage!

Felix is still channeling...

Conehead Cowboy B shoots his gun at Drip, Drip is vanquished!

Conehead Cowboy B: Hehe. That healin' ain't happenin'.

Poncho Zombie A uses Madman Shootout. 3 bullets hit Hielo (shield destroyed, -23, -38, -38), Sans (shield destroyed, -15, -43), and Cactopus (-8, -8, and -8, reflected 90 damage back).

Hielo slashes his sword on Gatling Galoot. -180 to him (due to Dodgy for some reason).

Sans' brutally executed Poncho A, +100 EXP, +120 coins, +2 gems, and +2 craftboxes. Poncho A used Madman Shootout for the last time, hitting Sans 5 times (-434 to him), Cactopus 2 times (-47 and -47), and Hielo 2 times (-77 and -77).

Sad mariache music plays in the background...

Poncho A: *kneels on the ground and grabbed his rosary* Perdóname, porque he pecado. (Forgive me, for I have sinned.) *lies down in the ground before falling of the train*

Drip was vanquished lately...

Gatling Galoot is frozen as long as Felix is channeling. He lost 4 armor further. Maximum armor down cap reached and Felix stopped channeling. He's poisoned, -35 HP to him.

(Rescue a Cub)

Commando Sam: Wohohoho! Back from the grave, baby!

Commando Sam shoot his paintball rifle at Dire Wolftail, total of 115 damage to him. Steve is granted Freedom!

Steve is bleeding, -50 HP. He is regenerating, +120 HP to him. He ate one of his stored Plant Food and activated Shell Like Shellery. All allies gain +8 armor!

Wanda uses Hex Zap on all the remaining enemies, all become armor piercing. -100 to all enemies.

Dire Wolftail clawed Commando Sam, critical hit! -142 to him. Echo shell activate, 71 damage reflected back to Conscript B.

Meltfrost burns Dore Wolftail, -101 to him. He is frozen for 2 turns.

Conscript A shooted his rifle at Steve, -35, -35, and miss. Reflected back 36 damage fo Conscript B.

Conscript B shoots his rifle at Meltfrost, -43, -43, and miss. Reflected back 43 damage back at himself.

Jaws bit the Dire Wolftail. -63 to him. He is bleeding for 2 turns.

Jade just arrived in the scene. Also, which PF ability did you activated? You already have unlocked the two.

(Bear Handed Brawl)

Twist ate Roasted Octopus, +220 HP and +50% attack for 3 turns. He hurled a flurry of boomerangs. All hit, 3 crit, 2 chain attacks, and Dummy activated! -13, -34, -13, -13, -13, 34, -13, -13, -13, -34, -5, and -5 to the Hibernating Beary. BLEEDING INTENSIFIED!!!'

The Angered Hibernating Beary bleeding is INTENSIFIED, -273 to him. He tries to sleep off his worries. Zzzzzzz... He falls asleep for 3 turns.

(The Winter Soldier)

The Winter Soldier is aiming his sniper rifle at Mag, 1/2 ready.

Ashfall ignites himself, +80% attack to himself.

Mag fires his spores, all missed!

Kalos told the Winter Soldier that you.don't want to fight. He doesn't understand your language.

44 turns until daytime.

Current Weather: Cheerfully Snowing

Current Location: Winter Wonderland

Current Stats:

Players:

Camilla - HP: 426/594. Armor: 10 Speed: 42 EXP: 583/750 (Level 11). PFB: 60%

Meltfrost - HP: 198/290. Armor: 6 Speed: 25 EXP: 143/750 (Level 11). PFB: READY!

Twist - HP: 546/558. Armor: 6 Speed: 26 EXP: 2/1000 (Level 12). PFB: 84%

Drip - HP: 0/576. Armor: 7 Speed: 24 EXP: 660/750 (Level 11). PFB: READY! (VANQUISHED!)

Neko - HP: 337/367. Armor: 5 Speed: 32 EXP: 6/750 (Level 10). PFB: 22%

Ashfall - HP: 640/640. Armor: 9 Speed: 36 EXP: 685/750 (Level 11). PFB: 25%

Sans - HP: 136/655. Armor: 10 Speed: 22 EXP: 570/750 (Level 11). PFB: 44%

Cactopus - HP: 439/855. Armor: 14 Speed: 41 EXP: 590/750 (Level 11). PFB: 52%

Wanda - HP: 410/410. Armor: 3 Speed: 25 EXP: 377/750 (Level 11). PFB: 35%

Mag - HP: 313/517. Armor: 8 Speed: 32 EXP: 310/750 (Level 11) PFB: 28%

Steve - HP: 296/581. Armor: 9 Speed: 28 EXP: 255/750 (Level 11) PFB: 68%

Kalos - HP: 224/466. Armor: 8 Speed: 23 EXP: 465/500 (Level 10) PFB: 80%

Jade - HP: 488/488. Armor: 4 Speed: 24 EXP: 105/500 (Level 10) PFB: READY!

Hielo - HP: 79/567. Armor: 14 Speed: 33 EXP: 335/500 (Level 10) PFB: 90%

Jaws - HP: 199/450. Armor: 6 Speed: 38 EXP: 105/300 (Level 10) PFB: 85%

Enemies:

Rescue a Cub (Only Jaws and Steve are left active. Others are allowed to back them up. 3 spaces left..)

Dire Wolftail HP: 681/1500 Armor: 5 Speed: 30
 * Claw - Deals 180 damage. 10% chance to deal 50% critical damage.
 * Bite - Deals 90 damage and causes target to bleed for 3 turns.
 * Howl - Gives all allies +30% attack for 3 turns.

Zoviet Conscript A HP: 1115/1500 Armor: 5 Speed 20

Zoviet Conscript B HP: 1195/1500 Armor: 5 Speed 20
 * AK-47 - Deals 80x3 damage to target. Has 40% accuracy.
 * Molotov Cocktail - Deals 110 damage to all enemies. Burns them for 3 turns.

Great Train Robbery (Sans, Cactopus, Camilla, Hielo, Drip, and Felix are in this scene. No one can join and there is no escape.)

Gatling Galoot HP: 763/2500 Armor: 10 (-16) Speed: 75 (-22.5)
 * Gatling Barrage - Charges: 3 turns. Deals 5x80 damage to all enemies.
 * Dynamite Charge - Places a dynamite charge on a target. It will detonate after 2 turns, dealing 200 damage to the main target and 100 to all other enemies.
 * Dodgy - (Passive) Damage greater than 85 deals half the damage.

Conehead Cowboy B HP: 721/1500 Armor: 8 Speed: 40
 * Revolver Shot - Deals 110 damage to the target. Has 150% accuracy.
 * Cowhide Shield - Grants an ally 500 SP and resistance to armor down effects.
 * Last Hurrah - (Passive) When killed, attacks the attacker for 200% damage.

Bear Handed Brawl (It's Twist vs the Angered Hibernating Beary. Anyone can join in, but let's see if he can handle it alone...)

Angered Hibernating Beary HP: 1821/3000 Armor: 20 Speed: 25
 * Massive Claw - Deals 200 damage.
 * Hibernate - Sleeps for 3 turns. After the sleep, heals himself equals to 50% his max HP. When attacked while sleeping, counterattacks for double the damage.

The Winter Soldier (Event Special) (The Winter Soldier attacks the investigating party as he escape with a bunch of Cryogenic Crystals. Stop him before he escape. Ashfall, Mag, and Kalos are in the scene.)

Winter Soldier HP: 3000/3000 Armor: 20 Speed: 60
 * Gun Strife - Deals 5x100 damage to the target.
 * Expert Sniper - Charges: 2 turns. Deals 250 damage to the target. Completely ignores armor.
 * Vibranium Arm - (Passive) Immuned to power downs and armor downs.

Summons:

Swashbuckler Zombie A (Cactopus' Crew) HP: 1191/1625 Armor: 5

Swashbuckler Zombie B (Cactopus' Crew)HP: 1191/1625 Armor: 5
 * Saber Swash - Deals 2x105 damage.
 * Toxic Tip - Deals 70 damage to target, poisoning it for 3 turns. Poison deals 35 damage per turn.
 * Dirty Tricks - (Passive) Immuned to harmful effects.

Allies:

Felix (Mission Ally) HP: 269/500 Armor: 3 Speed: 40 PFB: 0%
 * Icy Bolt - Deals 120 damage. 5% chance to chill an enemy for 3 turns. Chill deals 50 damage per turn. Worsen by low temperature, negated by fire attacks.
 * Snowy Heist - Heals an ally by 75 HP overtime, lasting for 3 turns. Negated by fire attacks.
 * Frost Armor - Grants an ally +5 armor and causes attackers to get slowed by 30% by the next turn. Lasts for 3 turns.
 * Cryogenic Beam - (Plant Food Ability) Continuously applies slow and armor down status effects on the target enemy for several turns. Every turn, lowers target's speed by 30% and armor by 4. After the 3rd turn of channeling, the target will he frozen for 2 turns. Felix is channeling, so getting stunned or doing other actions will interrupt this ability.

Commando Sam (Event Ally) HP: 400/400 Armor: 7 Speed: 40 UBB: READY!
 * Freedom Fight - Deals 5x30 damage Grants a random ally "Freedom", in which allows him/her to do 2 actions on one turn for 2 turns. Does not occur while Freedom is still active.
 * Explosive Fireworks - Launches 3 mini-ZPGs on random enemies, dealing 95 damage to them with 5% chance to either stun, freeze, stasis, tangle, or petrify the enemy.
 * Stars & Stripes - Lowers all enemies' attack by 30% while increasing yours by the same amount. Lasts for 3 turns.
 * Grand Finale - (Undead Boost Ability) Commando Sam will ride on his mighty bald eagle and swoops to the sky, raining down a total of 10 fireworks all landing on random enemies. Each firework deals 50 damage. A larger explosion will then occur after 3 turns, dealing 250 damage to all enemies.

Potted Plants:

Ghost Pepper (Twist): 1/3 Ready. 2 Lifespan Left.

Shamrock (Twist): 1/5 Ready. 8 Lifespan Left.

Missiletoe (Drip) 5/5 Ready. 5 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Guacodile (Sans): 3/3 Ready. 7 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 1 Lifespan Left.

Chomper (Ashfall): 5/5 Ready. 2 Lifespan Left.

Wall-nut (Cactopus): 1/3 Ready. 1 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 1 Lifespan Left.

Heal Flower (Camilla): 3/3 Ready. 4 Lifespan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Steve): 1/3 Ready. 2 Lifespan Left.

Torchwood (Jade): 5/5 Ready. 5 Lifespan Left.

Phat Beet (Twist): 3/5 Ready. 8 Lifespan Left.

Phat Beet (Sans): 3/5 Ready. 9 Lifespan Left.

Active Effects:

(Great Train Robbery)

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.
 * Zealous Aura - (Aura) All allies have +16% armor and +26% attack. Effects decreases by 2% per 10% missing HP.

Camilla
 * Savage Fury - (Passive) Lost 10% HP; attack boosted by 10%.

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.

Hielo
 * Fervor - (Passive) Has attacked 1 times straight; attack boosted by 10%.

Sans
 * Strengthen - Has +45 attack boost. (1 turn)

Gatling Galoot
 * Cryogenic Beam - Frozen for 2 turns and has -20 armor. (2 turns)
 * Poisoned - Loses 35 HP per turn. (2 turns)

(Rescue a Cub)

All Plants
 * Shell Like Shellery - All plants have +8 armor. Reflects 50% of the damage they receive back at the strongest enemy. (3 turns)

Steve
 * Warcry - Has +3 armor. (2 turns)
 * Regenerate - Heals up by 80 HP per turn. (3 turns)

Jaws
 * Warcry - Has +3 armor. (2 turns)

Dire Wolftail
 * Frozen - Cannot act for some turn. (2 turns)
 * Bleeding - Loses 96.5 HP per turn. Worsens by 10% per hit. (2 turns)

(Bear Handed Brawl)

Twist
 * Strengthen - Has +50% attack. (2 turns)

Angered Hibernating Beary
 * Bleeding - Loses 39 HP per turn. Worsens by 19.5 per turn. (1 turn)

(The Winter Soldier)

Ashfall
 * Flaming Spirit - Has +80% attack, decays by 20% per turn. (4 turns)

NOTE:
 * The following plants have their Plant Food ready: Jade and Meltfrost.
 * To Steve: You still have 2 Chocolate Hearts in your inventory to heal up some more.
 * To Kalos: You still haven't activated the Fourth Wall Joe contract.