Board Thread:Plants vs. Zombies 2/@comment-25089892-20150602192750/@comment-24275721-20150605034154

Zombotanist wrote: Ok here are some of my ideas for LC part 2:

The portal under the golden fist statue in the map will bring zombies from the past, (like, even before LC part 1), that is so it makes sense for there to be adventurer zombies and native zombies together.

Totem dropper zombie: Will drop totems on the lawn and these totems will act as tombstones that heal zombies in a 3x3 area around them (like Heavenly Peach does to plants in the chinese version). Maybe to balance it the totems could have less health than regular tombstones.

Jaguar Warrior zombie: Runs very fast and can even jump over plants so he doesn't need to eat them. Countered by tall-nut and a plant I'll mention later.

Shaman zombie: Using some ancient ritual he will turn day into night, so you don't get sun from the sky. After he dies it will turn back to day.

Gold Karrot: Basically a tile turnip for gold tiles. Self-explanatory. I don't think the sun cost should double with each planting though. Maybe have it start at 100 and have it raise by 100 with every planting? So it goes 100-200-300 etc.

Cocoa bean: A single use plant that "explodes" in a similar way to E.M.Peach, but its "explosion" would revert any magic casted by zombies for a limited time. For example, totems would now hurt zombies instead of healing them, if a Shaman made it night-time the "explosion" would make it into a sunny day, where you would get large suns instead of regular suns. It would also turn sheep back to plants in Dark Ages.

Umbrella Leaf: Same as the first game, deflecting several projectiles in other worlds. Intended use for this world would be as a counter to falling Pilot Zombies and jumping Jaguar Warrior zombies, knocking them back a few tiles.

Feel free to tell me what you think :D I like all of these ideas. They are neat.