User blog:Lily8763cp/BFN Class Ideas

Knowing me, these are going to end up either too OP or too UP, but with Plants vs. Zombies: Battle for Neighborville now out (in a way), might as come up with some class ideas because let's be real here, they will add more.

Not adding upgrade ideas because that's just another bag of worms to jump into.

Aspearagus

 * Gimmick - They have two modes, a sniper mode made for very long range and a melee mode for short range. The modes have an animation between switching (unlike Cactus and Captain Deadbeard) and they suffer in even middle ranged fights.
 * Design - Based on the Aspearagus design from Adventures, however, they are taller, the magenta stalks around their face resemble hair more, they have a leaf bottom like Peashooter and they have arms with little hands (sort of like Rose's)
 * Other - The helmet they use for their sniper mode resembles the Acespearagus helmet. Their customizations is the head, eyewear, hands, and spear color/design.
 * Type - Attack
 * Health - 125
 * Description - "Sniping or close-up, Aspearagus is the Plant for the job. Just...not both at once."
 * Basic Attack -
 * Dual Spear - Melee Mode Only, counts as two different attacks, as one spear hits before the other.
 * Snipespear - Sniper Mode Only, can zoom in for more damage and easier aiming.
 * Abilities -
 * Melee Mode -
 * T Shot - Fires the spear in their mouth forwards and flings the two spears they're holding in opposite directions, dealing massive damage to those unlucky to be hit by it. 28 second recharge.
 * Sniper Mode - Changes mode to Sniper Mode. Animation is 3 seconds and has no recharge.
 * Spear Slam - Slams their spears down to deal damage to nearby enemies and knock them back slightly. 10 second recharge.
 * Sniper Mode -
 * Supersonic Spear - Fires a supercharged spear where they were aiming. The further it goes, the more damage it does. 24 second recharge.
 * Melee Mode - Changes mode to Melee Mode. Animation is 3 seconds and has no recharge.
 * Homing Missile - Gives you five homing missiles to fire, which deal less damage but home on the enemy. Starts recharging once all five are used, and has an 18 second recharge.

Ketchup Mechanic

 * Gimmick - A support class whose job is to have their allies be in tip top preforming shape.
 * Design - Based on Ketchup Mechanic from heroes. They are riding in a little cart with their wrench holding onto it. Their "hair" is perked in front of them like a blaster, similar to when it attacks.
 * Other - Customizations are hat, eyewear, wrench designs, and cart colors.
 * Type - Support
 * Health - 125
 * Description - "They have one job and one job only, make sure the team can utterly destroy the zombies! Buffs are their game, and the others are the ones winning."
 * Basic Attack -
 * Tomato Blaster - Fires tomatoes that deal weak splash.
 * Abilities -
 * Buff Beam - Latches a beam onto a nearby ally that buffs their attack. No recharge.
 * Defensive Measures - Releases a sort of energy from their wrench that increases their defense and allies nearby for 5 seconds. 20 second recharge.
 * Speed Up! - Spins their cart around and increases both their speed and allies' speed for 5 seconds. 15 second recharge.

Sportacus

 * Gimmick - A defensive class that reacts to the enemy's move with their own.
 * Design - Based on Sportacus from Heroes. Their shield now has painted on eyes instead of being an actual wall-nut. They also have two legs instead of just a stem.
 * Other - Customizations are head, eyewear, neckwear, and shield design.
 * Type - Defense
 * Health - 175
 * Description - "Sportacus reacts to their enemy's every move like it is a game of chess."
 * Basic Attack -
 * Spore Stab - A quick melee attack.
 * Shield Blast - Zoom-Only. Fires their shield to deal a hefty amount of damage, but can only do it once before needing to "recharge" and get their shield back.
 * Abilities -
 * Backflip - Flings themselves backwards to avoid an attack before launching ahead to attack back. 16 second recharge.
 * Wall-Nut - Summon a Wall-nut ahead of them that has 300 hp and lasts until either it is destroyed or for 30 seconds. 20 second recharge.
 * Absorb - Creates a barrier that absorbs projectiles to heal themselves, this barrier lasts for 5 seconds. 17 second recharge.

Zookeeper

 * Gimmick - A support class with a spray attack like Snapdragon that is poisonous. They use survival tricks to either weaken enemies so their allies can take them down easier or flat out power-up their allies themselves.
 * Design - Based on Zookeeper from Heroes, with their snake being stretched out and held on their hands instead, due to it being their weapon. Instead there is a fanged necklace around their neck, and one of their eyes is clearly a glass one.
 * Other - Customizations are hat, neckwear, jacket, and snake/weapon.
 * Type - Support
 * Health - 150
 * Description - "A master in surviving in the wild, they have tools meant to weaken any plant in their way and powering any zombies."
 * Basic Attack -
 * Slither Spray - Attacks with a spray that deals toxic damage.
 * Abilities -
 * Toxic Cloud - Throws an acidic bottle in front of them, releasing a cloud that can allow Zombies to hide and poison any plant that attempts to follow. 12 second recharge.
 * Brainy Trap - Place a trap that deals heavy damage to the unlucky Plant that walks across it. 7 second recharge and three can be on the field from a single Zookeeper before the earliest one despawns.
 * Vitamin Z - Releases energy from a can that boosts the strength of themselves and allies around them for 5 seconds. 15 second recharge.

Interdimensional Zombie

 * Gimmick - A shapeshifting spy class, they can turn into the form of the most used Plant (chosen randomly if multiple are the most) to try and sneak in by the enemies to destroy them quietly. They can't attack at all while disguised, with the except of their "Weed Whacker" ability.
 * Design - Based on Interdimensional Zombie from Heroes. They're much more twitchy and sometimes one of their limbs glitches to a Plant one, before turning back.
 * Other - Customizations are helmet, eyewear, "shoulderblades" (what is on their shoulders), and clothing.
 * Type - Attack
 * Health - 85
 * Description - "Glitching their way into enemy lines, the Interdimensional Zombie pretends to be someone they aren't before silently taking down Plants."
 * Basic Attack -
 * Shocker - A close ranged attack that deals electric damage by pushing their controller forwards. Quick but doesn't deal too much damage.
 * Abilities -
 * Undisguised -
 * Removal - Tosses an odd device that disables enemy abilities like the Butter Beacon or Grody Goop. 18 second recharge.
 * Disguise - Transforms into the most used Plant on the enemy team with no customizations on. No recharge, though there is a 3 second animation of them transforming.
 * Teleport - Glitches slightly and quickly teleports in a chosen direction. 14 second recharge.
 * Disguised -
 * Taunt - Use one of the three stock taunts. This has no other effect. 5 second rechrage.
 * Reveal - Transforms back into their real form.
 * Weed Whack - Instantly kill a Plant if they are standing close enough behind them. No recharge, but they have to be really close for it to work.

Knight Zombie

 * Gimmick - A melee guardian that absorbs damage and with their blocking (replaces the zoom), they can lower the damage they get...and send it right back with a spin.
 * Design - Based on Knight Zombie from PvZ2. They look more serious though, and there's a little bit of hair that is visible in the helmet. Taking it off reveals more. They are also wearing a purple scarf.
 * Other - Customizations are helmet, neckwear, armor, and sword design.
 * Type - Defense
 * Health - 200
 * Description - "Their code of honor includes defending, blocking, and returning the hurt back, all equally as important."
 * Basic Attack -
 * Knight's Blade - Attacks ahead of them for heavy damage, but it is quite slow.
 * Abilities -
 * Slash Beam - Releases a quick and weak beam that deals a little projectile damage. 5 second recharge.
 * Doomstone - Summons a gravestone that has 300 HP. It summons 3 zombies (one every 10 seconds) before it either is destroyed or destroys itself in 30 seconds after being created. 30 second recharge.
 * Loosen Up - Sheds their armor temporary to run faster (though this doesn't speed up attack rate) for 5 seconds before armoring back up. However, this takes away half of their current HP and can't block during it. 20 second rechrage.