Board Thread:Plants vs. Zombies 2/@comment-26239911-20151227220415/@comment-24203813-20151229215218

TheGollddMAN wrote: Dekagamer7X9 wrote:

TheGollddMAN wrote:

IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: Dekagamer7X9 wrote:

TheGollddMAN wrote:

Dekagamer7X9 wrote:

TheGollddMAN wrote:

Dekagamer7X9 wrote:

TheHandsomePlant wrote:

RobuxShooters wrote:

Dark Ranger 007 wrote:

Dekagamer7X9 wrote: Why does everybody want a defensive shadow plant in part 2? We have enough defensive plants as it is, what else could it do? Must I list all the ones we have so far?


 * Wall-nut
 * Tall-nut
 * Pumpkin
 * Infi-nut
 * Chard Guard
 * Endurian
 * Celery Stalker
 * Garlic
 * Primal Wall-nut
 * Sweet Potato

And as for China exclusives...


 * White Radish
 * Vigorous Broccoli
 * Torchwood (when upgraded to level 2 or higher)
 * Small Chestnut Team
 * Pineapple

Let me know if I missed any. Bottom line, there's not much you can do with a defensive shadow plant that can't already be achieved by plants we already have. Pumpkin!? Also you missed Peanut Pumpkin is in Plants vs. Zombies 1, is it not? But it's not in PvZ2, thus not counting for the list. What more could a new one do that we haven't already seen? Most new plants already do what we've seen by combining abilities. Even the existing Shadow plants are old abilities rehashed somewhat into new abilities. So what's the problem combining two defensive plants in one with that powered and not powered gimmick? Moonflower, Nightshade, and Shadow-shroom, for the most part bring at least something new to the table. What could a defensive shadow plant do? Here's some I can think of:


 * It could be a generic defensive plant that has more health when boosted. (Wall-nut, Red Stinger)
 * It could be a generic defensive plant that gains a long-ranged attack when boosted. (Wall-nut, Red Stinger)
 * It could be an attacking plant that becomes defensive when boosted. (Red Stinger, Pea-nut)
 * It could be a generic defensive plant that gains a melee attack when boosted. (Wall-nut, Endurian, Level Upgraded White Radish)
 * Or we could literally give it the function of any other defensive plant when it's boosted.

But, I can't even think of a way it could have an ability that doesn't just outright copy the abilities of another plant. All the abilities you listed are something just like what you said happens with the other shadow plants. Why is it that you yourself think that the other plants bring something new to the table when the defensive plant can have any of the above abilities but is considered generic?

From my eyes, I see all the above abilities also as something new to the table. Funny how you yourself point out the pros that can be from a shadow defensive plant but then call it generic while calling the other generic plants as something new. Hypocrite much? MF is basically a plant that was made to boost other shadow plants. That seems an awful lot like Sunflower Singer which is even better and came before. Nightshade is basically an offensive plant that loses leaves like Chard Guard (and even the same three times).unless you boost it. Then it becomes a Red Stinger without column restrictions. Visually it even has almost the same throwing animation as Bloomerang.

Shadow Shroom is another plant that needs to be eaten in order for the effect to work. There are already a lot of plants in PvZ2 that do that. Also the effect of killing zombies but slowly (depending on health) is basically what Chili bean does but after 2 seconds delay.

In a way, all these plants have some sort of recycled or reskinned abililty. Similarly, another reskinned shadow defensive plant wouldn't be bad. A fast recharge defensive plant that can heal itself faster after boosting it with MF. Simple concept, rehashed idea from Infi-nut but works nonetheless. 1. MF also produces more sun with more shadow plants.

2. That's like comparing Chard Guard and bowling bulb!

3. So you think Hypno Shroom is similar to chili bean. And some zombies have higher health and won't be killed that fast. Also, the boosted effect is unique.


 * Primal Sunflower is the best sun producer in the game without any kind of Zen Garden boosts. I won't even use shadow plants. None of the plants are strong for my taste.


 * Since there is a similarity, no matter how vague it is, it's there nonetheless. The losing leaves is definitely similar to Chard Guard which no other plant did until now. Also, I don't see how anyone would compare CG and BB. I don't see anything similar between them.

1. Primal sunflower=max 75 sun. Moonflower=max 100 sun.
 * Just in terms of how the effect is done. Hypno doesn't hypnotise like Pumpkin Witch, it needs to be eaten. By that POV, it is similar to Chili Bean which also needs to be eaten in order for it work.

2. You can do that, but that's only you.

3. Chard guard is for delaying while Nightshade is solely for attacking. It's like the time you compared Electric Blueberry to Lightning Reed. LR is for hordes like chickens while EB is terrible with hordes!

4. So hypno isn't like pumpkin witch but it is like Chili bean/Sun bean. That's insane! I'm sure many would agree with me. 3. I meant as an aesthetic perspectivew ehn both plants lose leaves in order for them to work against zombies. It's the same concept just rehashed into something else (one for defense and one for offense). Also, You didn't explain why you think Chard Guard and Bowling Bulb are similar. Chard Guard and Bowling Bulb are similar because they both have an ability that can be used 3 times. It's the same logic you're using to say that Nightshade recycles Chard Guard's ability. It's the biggest stretch you could possibly make. Yes, they both lose leaves. What other similarities do they have? None. Literally no other plant in the game has the abilities of Nightshade. We don't have a plant that deals high damage at close range once, and we don't have a straight shooting plant that deals heavy damage. Just because Nightshade loses leaves does not mean it's a Chard Guard clone or that it recycles Chard Guard's abilities. It's as ridiculous as saying Chili Bean recycles Garlic's abilities because they both have to be eaten. Or that Thyme Warp is recycling Blover's abilities because they both have full board range. Nightshade is not a recycle or reskin of another plant. End of discussion. Other than losing leaves, I never said about any other similarities. Speaking of which, both these plants lose leaves and has to be rejuvenated with plant food (if you're not using MFs). That's also one more similarity. That is not needed for Bowling Bulb as it recharges the bulbs itself (with a stupid condition but still it does).

Also, don't try to jynx the reason when you say TW and Blover can be compared just because they have full board range. We are talking about the ability itself, not the range. Don't be a dumba*s. And yes, I have said above to that Maramok guy that even though the end result is different, Chili Bean, Garlic, Hypno Shroom, Sun Bean etc are all needed to be eaten and all of these are offensive plants so don't try counting defensive plants again into this ('cause I know you freaks will do so unless warned beforehand just for the sake of arguing). So all of them can be categorised under one group this one way (not in an exclusive manner mind you).

I NEVER said Nightshade being a Chard Guard clone. Read my posts. I just said that both plants have this losing leaves ability as a similarity and that is their main method of functioning and that's it AND that's why it felt similar in a way. Don't jump to conclusions. Thing is, I said a defensive shadow plant would likely be a clone of an existing plant or recycle an ability one already has. You then responded by saying shadow plants we have already recycle abilities from other plants. When asked which ones they recycle the abilities of, you listed Nightshade as recycling Chard Guard's leaf loss ability, which I've already shown you is not a reasonable comparison at all.

As for categories, all plants can be grouped into 5 categories: Attack plants, Defensive plants, Sun producers, Instant use, and Single use. The shadow plants we have already are a sun producer, attack plant, and single use plant. While it would be nice to get a defensive plant and instant use in part 2, a defensive one would likely recycle an ability we've already seen, or just function like a Wall-nut when not powered. And an instant-use shadow plant that'd make sense would be Doom-shroom (it likely will not be here though).