Board Thread:Roleplaying/@comment-28270366-20170219225027/@comment-28270366-20170307224723

SansyBonkChoy wrote:

Vergel Nikolai wrote:

SansyBonkChoy wrote: //Let's change the effect name... To BLUE.

Sans: you are blue now! You can only get hurted by me!

Leafy punch at c //Great idea Sans. I'll rename "Stasis Cage" to "Blue Mode".

//Also, regarding your rework...

You said you want to replace yr Leafy Block with Blue Barrier. Well, here are some concerns...

1. You are a warrior. Your purpose is to protect your allies, and not to give too much blows. That is the main reason why I nerfed your Bad Time ability.

2. 1 armor is just too small. If you give someone with no armor 1, and your enemy deals 10 damage, then he will deal 9. That is too big, yet you aren't protecting your target.

3. Refer to number 1. Your purpose is to protect. Counterattacks are not your nature, it is for the pirates and spies, whose purpose is to deal much damage.

4. Leafy Block can give a target 8 armor already. That is bigger than Steve's GTH. But the lack of complexity is probably the reason why you want to discard it.

How about this, you can choose to keep the name "Blue Barrier" or "Leafy Block". The effect will give the target +5 armor, but armor is increased by 1 for every 25% HP you lost. That is more warrior-like for me. I'll do the conclusion. Wait... 1 armour for the rest of the batlle or forever? And 3 turn last or what? The aromor up will last for 3 turns, yes. And the armor up will be increased by +1 per 20% HP you have lost. For example, your HP is 100/500, then Leafy Block will give the target +9 armor. The armor up status increases the weaker you go. If you are healed, then the bonus will disappear.