Board Thread:Plants vs. Zombies 2: It's About Time/@comment-24760547-20150222213251/@comment-25912702-20150225010820

Here are some of my ideas: En-durian: (100 sun/recharge: slow) Health of a wall-nut but gives a 1 NDT worth of damage back to the zombie for each bite it receives. Sundewm: (125 sun/recharge: mediocre) Produces single suns and will slowly eat the zombie on contact; must recharge before eating again; stops producing sun when eating. Artichoke: (200 sun/recharge: mediocre) Holds a single zombie in place once it gets close enough and gives it damage until it's head pops off. Poison Ivy: (150 sun/recharge: sluggish )Ground plant that can't be eaten and poisons zombies that walk on it; can be smashed.(poisoned status)    Poison Mushroom: (25 sun/recharge: sluggish) Poisons zombie that eats it.(poisoned status)    Platano Macho: (300 sun/recharge: very slow) Flies around from tile to tile dealing massive damage to a single tile at a time during a limited time; attacks highest health zombies first. Corn on the Mob: (same as Banana Launcher) Looks similar to Cob Cannon but takes up only one spot. Tormado: (150 sun/recharge: fast) Deals damage to a single zombie and pushes it back a tile. Nuke-ini: (500 sun/recharge: very slow)Takes out all zombies on board. Pomegrenade: (200 sun/recharge: slow) Throws smaller pomegrenades onto imps or gargantuars and deals high damage. Lychee Leech: (50 sun/recharge: slow) Plant on ground, zombie gets too close, it hops up, and latches dealing damage; double damage if it has any armor. Grapeling Hook: (75 sun/recharge: fast) Plant, touch and drag to plant that'll be pulled to where Grapeling Hook is; can be eaten, single use and disappears after use. Mortango: (150 sun/recharge: slow) Fires only long range explosive mangos that deal higher damage than Melon-pults but cannot hit zombies within 2 tiles. Quickiwi: (175 sun/recharge: mediocre) Steady stream of a seeds that are a third of light damage. Tumbleweed: (100 sun/recharge: mediocre) Place it will on and off the screen continuously causing a pea's worth of damage to each zombie it touches; goes off screen and rolls back on and through the board on intrevals. Glow-shroom: (25 sun/recharge: fast) Glows green and illuminates a four by four area around it. Bassil: (50 sun/recharge: slow) Drops the bass and vibration materials break.(glass using zombies)    Horseradish: (-Tile Turnip Mechanics- sun/recharge: slow) Creates a tile that doubles the plant's action rate. Cilatrio: (200 sun/recharge: mediocre) Fires in a three by three circular area around it with three branches simultaneously. Lemon Aid: (100 sun/recharge: slow) Heals plant back to full health.(not my pun, it's my own interpretation of it)    Cashrew: (75 sun/reacharge: slow) Plant that takes out an underground zombie. Spearmint: (200 sun/reacharge: mediocre) Targets, damages, and chills zombies that remain in the back. Thymewatch: (50 sun/recharge: very slow) Stops all zombies for a limited time. Cocoa Beans: (100 sun/recharge: slow) Plant under plants to double their health. Hot Cider: (250 sun/recharge: mediocre) Deals splash damage and instantly melts through meltable objects. Hoard Spore: (100 sun/recharge: slow) Fungus that spreads through hoards on contact and makes them attack and infect their own over time.(requires time!)(cannot work in extreme temperatures)    Succulent Stone: (125 sun/ recharge: mediocre) Fires rock like projectiles worth a pea's damage; zombies simply walk over it since it just looks like a rock; can be crushed. Throwing Chives: (150 sun/recharge: mediocre) Medium range plant that's added under a plant and throws chives forwards and back 4 tiles in quick succession. Pineapple-pult: (250 sun/recharge: mediocre) Splash damage as well as pops objects. Chestnut: (75 sun/recharge: slow) Grabs one object at a time from a zombie and adds it to its chest like armor; health of a Chard Guard+zombie item.(it can only grab only one item and then no more). Spinner Spinach: (same as Umbrella Leaf) Spins and wards off incoming projectiles.(replaces Umbrella Leaf)    Catnip: (100 sun/recharge: mediocre) Zombie cats jump off zombies and disappear into the catnip. Flax Capacitor: (50 sun/ recharge: very slow)Reverses time for zombies by 15 secs.(now you know what is coming in what lane)    Mosses: (100 sun/ recharge: mediocre) Pushes all zombies to the either the right or left lanes. Flortal: (75 sun/recharge: slow) Orchid that creates a portal from one tile to another (could be game mechanic). Icy Mint: (25 sun/ recharge: slow) Zombie that eats it is permanently chilled; unless hit by heat. Primrose: (175 sun/recharge: mediocre)Fires thorns that split into 8 separate continous directions once it hits something. Pear Pair: (150 sun/recharge: mediocre) One shoots forward while the other shoots up and down. Sunflower Trio: (175 sun/recharge: slow) Makes 3 suns. Rewheater: (75 sun/recharge: slow) Revives plant that got eaten last on that tile. Cantaloop: (100 sun/recharge: slow) Rounds up thrown imps, puts them in front of himself, and is also a defensive plant; health of a wall-nut. Tell me what you guys think, and I know, some plants like the pear pair were someone else's plant's but this is my own personal rewrite of it's mechanics. Also, these plant's belong to me so if you be so kind, give me credit.