Board Thread:Weekly discussions/@comment-25648422-20170903015811/@comment-27385163-20170903142942

NgThang wrote: Dark Matter Dragonfruit, of course.

This is one of the most annoying and broken cards in PvZH. It simply locks down the tricks phase and you can do nothing unless you have Zombology Teacher, Zombot 1000 or using ramp decks. Also, Splash damage is one of the most OP traits in the game.

So I want it to be like this:

Cost: 7

Stats: 4/6

Trait: Splash Damage 4

Zombie Tricks costs 5 more.

you ruined the card.

look, you're probably new to the game, which i know a lot of you wood leaguers think dragonfruit is broken at first glance

but look, i'm very very very very very tried of people saying "DRAGON FRUIT IS BROKEN, LET'S MAKE IT SUPER USELESS"

look, the point of dragonfruit is to be extremely strong, while having the advantage of not being a tank that can be taken out.

you know the issue behind DMD? for one, it's understatted, ane 2, it's EXTREMELY expensive. like, smarty isn't the class to lead the late game all that well, and it's at a staggering cost of 8.

making it a 7 drop 4/6 with splash 4 makes it complete utter trash no one would ever run because it's EXTREMELY udnerstatted, very expensive, and the splash hardly makes up for the poor stats, since Winter Melon has a more game changing effect on the board than this a 4/6 splash with anti-trick for 7 SUN.

and lastly "splash is one of the most op traits" is one of the funniest jokes i have ever heard. in a game where we have things like frenzy, doublestrike, strikethrough, and the soon to be untrickable, "splash is op". because half of the splash plants are either underused, or trash (with a mild exception for DMD).

and there are DEFINITELY more answers to DMD than "zombot, ramp and zombology teacher". and you have to realize, this is an 8 cost card, it's not something as broken as briar. or something that can nearly end the game on the turn it's played like space cowboy. no, this is an 8 cost 6/6 finisher, and even then, it's not the type of card you play that really have game changing effects like the others, it's only real scary thing about it is the anti-trick, but you know something weird? we have another card type we can play in the trick phase. it's called an environment.

i'm sorry for making this huge rant over some wood leaguer's thought, but i've honestly just had it with these stupid ideas for nerfing an extremely expensive finisher.