Board Thread:Plants vs. Zombies Heroes/@comment-27053902-20160729215549/@comment-5032910-20160804101523

Perin.evrankaya.3 wrote: Yappat wrote: I believe AI was programmed to know what the next 5 cards it will draw and what superpower it gets after blocking. I remember that I fought an AI Rustbolt and ended up having a 12/12 Pepper M.D. . It took 3 blocks to get Cut Down For Size, and the entire time, he was able to stall Pepper M.D. with Gravestone teammates.

AI can also see your hand and gets ridiculously unfair Petal-Morphisis' or Seedlings. I remember I was about to win the entire game when AI Night Cap placed a Buff-shroom, then used Petal-Morphisis and got a Kernel Corn off it. I lost the turn after it appeared. When was it ever fair?... The AI has 4 of a Legendary card they shouldn't be able to access. I believe it's a money-making tactic. Games such as Candy Crush Saga make the game levels unfair and rage-inducing for the player in order to force them to the point where they spend money in order to beat the level.

The game itself does this by giving the AI Legendary teammates and giving them the most unfair RNG and the top deck draws they always get at the perfect time to foil your plans, forcing you to spend money on packs.

Thankfully, the game isn't that hard. It only starts getting hard after Mission 20, when the AI learns to save their cards and have board control.