Board Thread:Plants vs. Zombies Heroes/@comment-26988423-20170802073712/@comment-24471175-20170803015607

VeXJL wrote: Happy-shroom wrote: VeXJL wrote: I am desperate to nerf some 1-drops that are not Clique Peas...

Lil' Buddy and Photosynthizer.

Lil' Buddy should not heal and Photosynthizer should not give a Galactic card. I was gonna make a wall of text EXPLAINING about why, but it's not an academic essay, so no. Why? Poppin poppies is now legendary so it should have gotten a buff. Plus, seedling into lil buddy isn't useless now. Also, if photosynthesizer did not draw a card, nobody would use it... Guardian heroes shouldn't have access to healing cards unless it was conjured or it's Wall-Knight. I can't believe how many times my decks falter because of this. There has got to be a better buff than simply giving Lil' Buddies the heal ability.

Also, Photosynthizer. It is spammable, and uncommon. Unlike Dr. Spacetime, it takes ABSOLUTELY no effort to conjure a Galactic card. The +2 health is fine on its own, when combined with stuff like Jugger-Nut or to prevent Frenzy. I've been able to climb in ranked mode by spamming Poppin Poppies I crafted before the rarity change to heal and stall, then use Wallnut Bowling on turn 9 for an easy win.

Maybe Lil Buddies should be 1/1 instead of 0/1 and heal for 2, so it's 7/7 in total stats. Thats equal to a Deep Sea Garg, which also costs 6.

Photosynthizer kinda needs that conjure, otherwise just +2 health would make it an outright downgrade to Camel Crossing. It also picks from all of Set 2 rather than a specific tribe, making it less likely for the card to synergize with your deck.

Dr. Spacetime, while requiring more effort to conjure cards he does reduce the cost of ALL conjured cards by 1 which makes him somewhat better. He's better used in conjunction with Cosmic cards.