Board Thread:Roleplaying/@comment-26279854-20151023064810/@comment-26279854-20151023105154

Current Player List, Classes and Moves

Players will move according to this order in battle (unless items)

Player 1: TY2002 as Jack 'O Lantern

Mage Class

Melee Attack: Pumpkin Roll - Deals 30-40 Damage

Magic Attack 1: Fire Burst - Deals 25-30 Damage and Burns

Magic Attack 2: Ghostly Helper - Summons a Ghost Pumpkin that has 15 Health and can use Jack 'O Lantern's attacks except for this one (basically a shield) Note: Only one helper at a time & 2 turn cooldown

Support Skill: Spirit Transfer - Transfers (and heals) the helper to another player Note: Same rules apply to this skill

Plant Food Skill: Crash & Burn - Attacks and burns all enemies on screen, dealing 100 damage

Player 2: DatDramaPlant as A.K.E.E.

Anubis Class

Curse Attack 1: Seed Taunt - Enrages 1 enemy. Deals 30 damage to that enemy on the following turn.

Curse Attack 2: Frozen Smoke - Deals 45 damage. has a 45% chance of freezing

Support Attack 1: The Power of Seeds - Gives an ally a 40% attack boost.

Support Attack 2: Healing Mist - Heals 30 HP to an ally.

Plant Food Skill 1: It's Raining Seeds! - Deals 40 damage to each enemy

<p style="font-weight:normal;">Plant Food Skill 2: Boing! - Hits 3 enemies randomly. Deals 60 damage to the first enemy, 50 to the second and 35 to the third. Player 3: Yoshi Fan 600 as Potato Mine Class and Moves unknown

Player 4: RandomzSunfish23901

Thief Class

Ginger Powder Bomb (support): Makes an enemy miss any attack that would lower any teammate's health below half (if above half), or vanquish a teammate (if below half). Note: 3-turn recharge

Gyroscope (Melee 1): Attacks two adjacent enemies. - 20 Damage

Ka-bloom (Melee 2): Takes two turn to activate (has 25% resistance while charging). Deals immense damage to one enemy. - 30-40 Damage

Slice-n-Dice (Melee 3): Uses a kitchen knife to attack an enemy. Deals more damage when the target is above half health. - 10 Damage

Sharing (Stack): Gives food to an ally to heal them by 10 HP per charge. The longer you charge it, the more you can give. You can also give yourself some at full charge (5 turns).

Shape Change (PF 1): Change from regular to more defensive and accurate. Wears off after five turns.

Laser Vision (PF 2): Deals massive damage to a target and its summons. - 60 Damage