Board Thread:Plants vs. Zombies 2: It's About Time/@comment-9906728-20140702002635/@comment-24176717-20140702093346

Ecstasy Lightning Reed wrote:

Balam Ajaw wrote:

Dr. Breakfast wrote: Balam Ajaw wrote: Dr. Breakfast wrote: Balam Ajaw wrote: Walter20210 wrote: I thnk peanut is kinda, useles for Dark Ages, for all the other worlds is cool but since Jester can deflect peas Pea-nut is practically killing himself. ^ THIS!

How are we supposed to survive in the Endless Zone with Gargantuars, Jester Zombies and Wizard Zombies? We need a plant or plants that they can deal with all this zombies in the Endless Zone. I still wonder if they at least test the Endless Zone before of his release :/ Hmmm... Evil-shroom got in my mind for a bit... What can it do? I don't think it only remove potions. Cause there are only 3-4 levels out of 125 levels that has potions.

Maybe Evil-shroom can deal with Wizards? The only new plants that will come are the Peanut and the Magnet-shroom, there will not be an "Evil-shroom" or any other plant :/ You sure? In the game file, there is a plant called "Fire Pea" right? But... as you said, only Magnet-shroom returns, so why must they add the Imp Dragon (who immune to fire attack), but don't add the Fire Pea? Cause the Imp Dragons are born to deal against the Fire Pea.

Each world must have at LEAST 7 plants, premiums don't count Did not anyone read what Walter posted in the other threads? The "Fire Pea" was moved to another world in the game file (and I hope that they remove it), and the "Evil-shroom" is a codename for the exclusive mini-game of the Dark Ages. There must be 7 plants like the Breakfast says, its illogic that there are less plants than other worlds, only the Player's House has less plants tan the other worlds because it is the tutorial, well I'm going to sleep now, good knights. =D

Ectasy lightning reed you said good knights! You are obsessed  with knights! XD