User blog:Eric.HP/Big idea : Sun shine and Moon shine?

I just came up with a new idea about PVZ2 mechanism of plant values (aka. sun amount) when I heared about moon flower.

What if each type of plant like regular and shrooms have a different currency?

How it works:


 * Regular plants cost sun light (aka. peashooter, sun flower, bonky choy and ...).


 * Shrooms cost moon light (aka. Sun shroom, spore shroom, perfum shroom, toadstool, magnet shroom and ...).


 * Levels which take place in morning gives you sun light regularly and levels which take place in night (aka. Dark Ages and Neon Mixtape Tour) gives you moon light regularly (same 50 value).


 * The costs of plants remain the same, but from now on a mark of sun or moon will appear beside seed packets showing the needed currency, which means at top left of screen you have moon counter beside sun counter.


 * You start with 50 sun and 50 moon in any levels ( upgrades will increase the begining amount ).

Producers and Converters :


 * All types of sun flowers (aka. regular, twin, primal) and sun bean and gold leaf will cost sun and give you more sun over time ( sun producers).


 * Sun shroom and toadstool cost moon, but give you sun light instead ( convert from moon cost to sun production).


 * Moon flower prefered function will be to cost sun, but gives you moon light instead ( convert from sun cost to moon production).


 * There should be also a plant ( or plants ) added which costs moon and gives you more moon over time ( moon producers ).

Note : As moon producers cost moon, the plant which des this should be a shroom.

Changes :


 * Some worlds can be unlocked only by havving a certain plant from another world ( complete Dark ages before Neon Mixtape Tour as you need to convert moon light to sun light by sun shroom in Neon Mixtape Tour).


 * In order to use perfume shroom, you need moon flower, so ... some plants should change the worlds that they are in or have prerequisited worlds.


 * Shrooms will be stronger in night levels, as moon falls down and they don't need to convert any currency ( day works better with regular plants and night benefits shrooms).

New plant :


 * ??? ( a plant like magnifying grass which uses moon instead of sun, Unknown name ) : uses 50 moon light and stuns the nearest zombie in the line to where the plant is located ( as long as Ice berg lettuce ) in 1*1 square ( only the zombie which is infont of the plant ) . In the animation, a spot light will surrounds the zombie ( just like the beginig of each mr.bean's episode XD ) for a really short period of time  and then it fades away. Also the stunt zombie gets bright eyes and the player can see the reflection of moon in it. If there are any other zombies in that square, those zombies wil be stunt, too.

Note: if new zombie arrives in the zone where zombies are stunt and you use the plant again, other stunt zombies will not reset their stunning effect.

???'s plant food effect : just like Iceburg lettuce, but with ???'s animation.

???'s cost: 50 moon light to 100 moon light.

New Challenge :


 * Produce X amount of moon light ( can take place in day time to become more challenging).

New Achivement :


 * Moon Shift : stun 10 zombies with ???.

Good? Bad? ... Let me know in the comments.

( Apology for any spelling and grammar mistakes )