Board Thread:Weekly discussions/@comment-25648422-20180216053524/@comment-27462035-20180216154739

Here's some changes I would suggest to this set:

Marine Bean moves to Smarty: That way, it has bean synergy and better amphibious synergy.

Grave Robber moves to Sneaky, no bullseye, 1 strength, 3 health, and gets 2 strength when a gravestone is revealed: Grave Robber benefits much more from Sneaky's gravestones, and also needs more specialized stats while also being a cheap and decent 1-drop threat.

Zombie's Best Friend makes a zombie that costs 2 or less: It just has to be able to make an instant threat on the board, on top of being able to gain a cost advantage, since a zombie with 1-drop stats makes a 1-drop zombie makes it mediocre. 0-drops also create a bit of diversity.

Buried Treasure doesn't decrease the cost of the conjured card: Along with being like the only 1-drop pirate, its ability becomes pretty crazy with Huge-Giganticus. Gaining a legendary is plenty enough, but decreasing its cost is overkill. There just needs more challenge to use the conjured card.

Hunting Grounds only gives 1/1 when a zombie leaves it: Ok, along with gaining Hunt, simply placing a zombie on it already gives a free 1/1 boost. Hunt is an extremely useful trait, but the boost is simply too much, especially since zombies can be easily spammed on this.

Savage Spinach doesn't require leafy plants to evolve: This makes it more usable in decks with few leafy plants.