Board Thread:Plants vs. Zombies 2/@comment-25546049-20160420204645/@comment-26942983-20160422201338

TheGollddMAN wrote: Cjay1997 wrote:

Strimes49 wrote: Anyone can have a personal preference about a game no matter how good or bad it's developed. What SHOULDN'T happen is that the game is made so lazily hard that it forces a casual gamer to think that it's too hard and quit. That's why I hate BWB and JM, especially BWB because it has you beating extremely hard levels that give you plants that you'll likely never use, but in order to 100% the game, you must suffer through it. I understand that MD is made to be the final world with really hard levels, but BWB is still harder. So again, one half of me wants a final world that's just as hard as BWB, however, more people would complain that it's hard, so the other half of me wants more epic quests that might get more lazily made as time progresses, so that might drive us up the wall about how Popcap should stop releasing updates and get to the end.

Think of it as 2 Wall-nuts surrounded by barrages of zombies. They're gonna get eaten either way:

/-dissapointment-\

l                                                        l

l                                                        l

lazily hard final world            lazily hard epic quests that give bad rewards

l                                                        l

l                                                        l

\dissapointment--/

I don't think being a casual gamer means thinking this much about the game's future and taking aspects of it so seriously. I wouldn't classify a King game as a puzzle game. Heck, I wouldn't classify any match 3 game as "puzzle" game simply because they don't require any proper logic to complete. The only reason the earlier levels feel easy and the later ones hard is for one thing; moves. The gimmicks, blockers and obstacles all become a non-issue with more moves which means the layer of difficulty that the players feel is all artificial and not truly based on challenging, masterful trials. The higher levels give you limited number of moves and the randomly changing tileset makes strategy a non existent thing in these types of "puzzle" games. It's all match and hope for the combos to happen if the falling tiles match and creeate a cascade. Not to mention, "trial and error", another element of puzzle games is removed in these games because of the life system which restricts such actions from the player. Any of the King games are same boring stuff recycled for more freemium gobbling fun. Mediocrity; thy name is King and their Saga games.

Want to give an example of true puzzle games that are fun and worthy of being called puzzles? Try the Room series, Monument Valley, Evo Explores and even Cut The Rope, Pudding Monsters instead of this trashcan dweller. Cut the rope is more of a physical skill of my hand game, as is Maria, Flappy Bird, and the like. It's super fun, but I prefer King games and Pvz. Yes, I like candy crush.