Board Thread:Plants vs. Zombies 2: It's About Time/@comment-9906728-20140625035456/@comment-24735666-20140629112816

I have just tested citrons, jesters and nuts. That's results: -wall-nut takes 5 plasmas to die, -tall-nut takes 8 plasmas to die, -infi-nut takes only 3 plasmas to die, but he's respawning.

What about Dark Ages part 2, someone found in obb files that magnet-shroom is obtained after beating night 16. I think that flaming pea is obtained after beating night 20 and evil-shroom after night 24. Pea-nut is premium. Also we'll get pea-nut in special delievery level and I think that we must potect him in save our seeds II on night 22. Save our seeds I is on night 19 and we must protect magnet-shrooms there. Night 12 probably has challenge and after beating it we'll get finally endless zone. Night 11 introduce wizard zombies and I hope that this level will be placed on wizard tower at dark ages map. This tower can be seen at the end of actual map where imps are "working". I think that evil potions III is on night 24 and has gargantuars. Also I think that evil potions II will introduce at least one more type of potions. I think that king zombie is first seen on night 15 and imp dragon is first seen on the night 20 (no idea why). Night 16 can be locked and loaded II where we have: -Twin sunflower -Puff-shroom -Fume-shroom -Magnet-shroom -Grave buster -Iceberg lettuce

Zombies: Peasant, peasant conehead, peasant buckethead, peasant flag, knight, king

This level has 3 things: 1. Expensive twin sunflowers instead of sun-shrooms, we must destroy sun grave before planting it which takes time. 2. No nuts to defend fume-shrooms and magnet-shrooms. 3. Magnet-shroom before his obtaining.