Board Thread:Plants vs. Zombies 2: It's About Time/@comment-24508466-20141102232720/@comment-4417029-20141205225808

I've done a lot of thinking....aaand I think I know why DA and BWB were hard. Think about it, Far Future is easy because of the Power Tiles and the only overpowered zombie there is Gargantuar Prime.

DA and BWB, sure, the zombies are overpowered, the Imps are more annoying, but that's no the case. And it's not the plants either (I mean, sure they could use a buff). It;s....the gimmicks

DA is a nighttime level, which means no sun falls from the sky. The tombstones spawn by themselves and they summon zombies, just like in the original game except that these tombs are hit-able. Plus, with the lack of sun, even with Sun-shroom, it's hard to try to plant expensive plants like WM. I mean, we could've easily beat the Wizards in the normal (Endless don't count since every Endless Zone has the same pattern of zombie amounts) levels if there are any gimmick there that helps us.

BWB is a world with water. So to say, while it is day, it is harder to plant the plants because of the need to plant Lily Pad. And the Imp Mermaids appear in Low Tides. While the Imps are not overpowered, they can easiliy (and annoyingly) bypass the defenses using the water. And like DA, if the gimmick there actually helps the player, BWB would be beatable (again, Endless don't count)

So to say, the reason is because of the gimmicks. The zombies may be overpowered and the plants may be mediocre but the one thing that makes it hard is the gimmicks. Ask yourself, if DA or BWB has none of these gimmicks, would it be more/slightly easy?

Frostbite Caves, so to say, can be hard. Cause we don't know if the Ice helps plants or zombies or even both. Worlds are easy or hard depending on the gimmick. Plants or Zombies are not the problem here (no offense Icey, this is just my theory), it's the gimmicks