Board Thread:Plants vs. Zombies 2/@comment-26239911-20151223153227/@comment-24275721-20151226182403

Dekagamer7X9 wrote:

TheAnonymousA wrote:

Dekagamer7X9 wrote:

Pmhpc wrote:

The Ancient Pult Ancestor wrote: Coolyoyo33 wrote: So guys, I analyzed shadow shroom and now know his attacking stats.

He does 5 damage every 3 seconds for 30 seconds aka dealing 50 damage in total. BOOM! OP? YOU CALL THAT OP?! THE BEST THING TO KILL IS A DAMN KNIGHT, THAT'S ALL!!!

How about zombies who have full PHYSICAL health, huh? How about those zombies that don't have armor, yet survive a lot, huh? Primal Mine certainly outdoes this. Chili Bean does outdo Shadow-shroom to some extent as well in my eyes. I don't care if it spreads out the damage, the thing is, it's still not a god plant! The only thing OP about him is his PF. But unlike Primal Potato or Chili Bean, it recharges in 10 seconds. Let's not forget that Shadow-shroom also affects machines. Chili Bean doesn't.

As for Primal Potato Mine, I do think it's pretty overpowered, possibly a bit game-breaking. I never said anything about it since I thought everyone would disagree. It would make more sense if Primal Potato Mine took longer to arm. So when we get OP zombies and weak plants, everyone complains about the plants, and when we get an OP Plant, everyone wants to nerf it! Like I said already, OP plants aren't the solution to OP zombies. The game's challenge and (subjectively) it's fun, comes from finding solutions to deal with hard levels without just being able to decimate everything in sight. Whether you find solutions to deal with hard levels or not, the ultimate goal is to decimate zombies and that's why we have explosive plants just for that purpose.

PopCap basically changed the game format in order to cater to the mass who wanted a faster progression system than the Star system which tested the players' skills. Going by that, they will not in any way waste their time finding strategies to hard levels and instead blaze through them by decimating zombies and in a way, those levels. In a Freemium game, even devs intend that. That's why we have Grapeshot as an example. You say that OP plants aren't the solution to OP zombies. That's your POV and it is overly subjective. For me, killing overpowered Octos with an equally overpowered plant feels satisfying. That is why I support the Chinese plant upgrade system so much. If I had the ability, I would have ported that system into my game. This whole balancing and "too overpowered" thing is the reason we get locked world exclusives.