User blog:Master3530/My Zombie Class Idea: Crude

This just has to be done, because making only plant class is not enough. Without further ado: let's begin.

Crude
Those zombies are going to do anything in order to make plants disappear: straight out destroy, sapping their stats, getting stronger, playing on cards and using special traits like mute and confusion. They're also going to be summoned on tricks phase. Main tribe of this class are history zombies.

Mute
A plant loses all abilities and buffs.

Confusion
Confusion X - When this hurts a plant, that plant loses X strength

Basic - Common
Jurassic Zombie (History Zombie)

Cost: 1

Stats: 1/1

Rat Herder Zombie (History Pet Zombie)

Cost: 2

Stats: 2/1

Gravestone, When revealed: A plant gets -1/-1

Mummy Zombie (History Monster Zombie)

Cost: 1

Stats: 2/2

Confusion 1

Executioner Gargantuar (History Gargantuar Zombie)

Cost: 6

Stats: 5/5

Gravestone, When revealed: Destroy a plant here

Two-Handed Bandit (History Mustache Zombie)

Cost: 5

Stats: 3/3

Confusion 1, When played: All cards in plant hero's hand get -2 strength

Swordsman Zombie (History Knight Zombie)

Cost: 2

Stats: 3/2

Confusion 2

Archer Zombie (History Zombie)

Cost: 3

Stats: 2/3

When played: Mute a plant

Spearman Zombie (History Zombie)

Cost: 4

Stats: 3/4

Confusion 1, After kombat here: Do 2 damage to plant hero

Shaman Zombie (History Magic Zombie)

Cost: 5

Stats: 4/3

All plants get -1/-1 for each history zombie

Sparta Zombie (History Zombie)

Cost: 5

Stats: 3/5

Confusion 1, While in hand: This gets + 1 strength every time a plant loses strength

Premium - Uncommon
Boxer Gargantuar (Sports Gargantuar Zombie)

Cost: 7

Stats: 5/8

Gravestone: When revealed: A plant here gets -4/-4

Bomber Zombie (Pirate History Zombie)

Cost: 3

Stats: 2/3

When played: Shuffle a 0/1 Bomb into plant hero's deck that says: "When this is drawn: Destroy this card, all other cards in your hand get -2 health"

Energy Vampire (History Monster Zombie)

Cost: 4

Stats: 2/5

Confusion 2, This gets + 1 strength for each strength point a plant loses

Saper Zombie (Proffesional Zombie)

Cost: 3

Stats: 3/3

When played: Plant hero draws a bomb from its deck

Samurai Zombie (History Zombie)

Cost: 4

Stats: 5/3

When played: All plants in plant hero's hand get -1/-1

Premium - Rare
Ninja Zombie (History Zombie)

Cost: 5

Stats: 4/5

When this hurts a plant mute that plant

Zapper (Science Trick)

Cost: 1

Mute a plant

Earthquake (Trick)

Cost: 4

A plant here gets -3/-3, make a 3/5 Monstrum Zombie with confusion 1 here

Aztec Zombie (History Zombie)

Cost: 6

Stats: 4/4

Confusion 3, When played: All history zombies get confusion 1

Premium - Super-Rare
Mammoth Rider Zombie (History Pet Zombie)

Cost: 5

Stats: 3/6

When a plant loses strength all zombies get +1/+1

Wizard Zombie (History Magic Zombie)

Cost: 6

Stats: 4/6

When played: Transform a plant into 1/1 Sheep

Roman Shield Zombie (History Zombie)

Cost: 4

Stats: 3/5

When played: All zombies in your hand get +2 health, When destroyed: Mute a random plant

To be continued