Last Stand (PvZ2)/Strategies

This is a strategy page for Last Stand, a brain buster in Plants vs. Zombies 2: It's About Time. Before adding your own, please overview the Rules Page first.

Bloom-Choynut Strategy
Plants needed:
 * Bloomerang
 * Bonk Choy
 * Wall-nut
 * Anything else to fill the seed slots

Plant 1 column of Bloomerangs at the back, one column of Bonk Choys next, and one column of Wall-nuts.

(Note: There will be 125 sun left, so spend it on Wall-nuts because 2 Wall-nuts will probably get eaten.)

Bloompeater
Plants needed:
 * Repeater
 * Bloomerang

Plant a column of Repeaters and a column of Bloomerangs.

R B - - - - - - -

R B - - - - - - -

R B - - - - - - -

R B - - - - - - -

R B - - - - - - -

R - Repeater

B - Bloomerang

Bloomerang-nut
Plants:
 * Bloomerang
 * Wall-nut

Plant two columns of Bloomerangs and one column of Wall-nuts.

B B W - - - - - -

B B W - - - - - -

B B W - - - - - -

B B W - - - - - -

B B W - - - - - -

B - Bloomerang

W - Wall-nut

Seven Plant Army
Plants:
 * Repeater
 * Winter Melon

R - - - - - - - -

W R - - - - - - -

R - - - - - - - -

W R - - - - - - -

R - - - - - - - -

R - Repeater

W - Winter Melon

Bloomerangs/Cabbage-pult Strategy
Plants needed:
 * Bloomerang
 * Cabbage-pult
 * Wall-nut
 * Anything else to fill the seed slots

Plant 1 column of Cabbage-pults at the back, one column of Bloomerangs next, and one column of Wall-nuts.

Use Plant Food on the Cabbage-pults when things get hairy to utilize the cabbage bomb. You will only get three at the start.

(Note: There will be 125 sun left, so spend it on Potato Mines to get rid of the tornado zombies in the first wave.)

Bloomerang Strategy
Plant needed:
 * Bloomerang

Plant two columns of Bloomerangs.

B B - - - - - - -

B B - - - - - - -

B B - - - - - - -

B B - - - - - - -

B B - - - - - - -

B - Bloomerang

Hate Them, Spring Them Strategy
You need to use the following plants:
 * Bloomerang -Br
 * Snapdragon -Sd
 * Spring Bean-SB

Then,follow the setup below,
 * Empty Space - __ or -

Br Sd SB - - - - - -

Br Sd SB - - - - - -

Br __ SB - - - - - -

Br Sd SB - - - - - -

Br Sd SB - - - - - -


 * Tip:When in an emergency,use plant food on Snapdragons.

Let Them Have Their Fun!
This strategy uses only 2 plants to kill the zombies, and does not require usage of Plant Food. The name is a reference to how the strategy will never try to destroy Graves.
 * Spikeweed
 * Wall-nut
 * All other plants should be slot fillers.

Each row has a Wall-nut and three Spikeweeds ahead of it. The total for every row is exactly 1750, and leaves no room for Wall-nut First Aid. Upon the event a Wall-nut is at its last degrade before the last wave, place a Plant Food on it. It shouldn't happen, but could.

NOTE: It may seem like that the Explorer Zombies may survive the Spikeweeds and incinerate the Wall-nut, but they will never reach it, dying after two Spikeweeds, or slightly more.

Melony-nut strategy
First, you take these: First, plant a row of Melon-pult at the back and then put a row of Tall-nut after the Melon-pult
 * Melon-pult
 * Tall-nut

Tips
 * Use the Plant food if emergency.

Winter-Pulettuce
Use these Plants: Here's the setup:
 * Winter Melon-W
 * Melon-pult-M
 * Iceberg Lettuce-IL
 * - Blank space

M IL IL - - - - -

W IL IL - - - - -

W IL IL - - - - -

W IL IL - - - - -

M IL IL - - - - -

Tip:Use Power ups or Plant Food wisely.

Bloom-nuts
This strategy only uses plants from the first world, no plants from other worlds needed.


 * B ~ Bloomerang
 * W ~ Wall-nut

B B W W - - - - -

B B W W - - - - -

B B W W - - - - -

B B W W - - - - -

B B W W - - - - -

Optionally, the rest of the field can be filled with Iceberg Lettuce; the strategy should work even without them, though. Plant food is sometimes needed in the final wave, used on a bloomerang if both the Wall-nut in front of it are gone.

Repeanut
Plants needed:
 * Repeater
 * Wall-nut
 * Iceberg Lettuce

Plant two columns of Repeaters and one column of Wall-nuts. Other spaces can be filled with Iceberg Lettuce. Use Plant Food on Iceberg Lettuce when needed.

R R W - - - - - -

R R W - - - - - -

R R W - - - - - -

R R W - - - - - -

R R W - - - - - -

R - Repeater

W - Wall-nut

Kernelang Strategy
Plants Needed:
 * Bloomerang
 * Kernel-pult
 * Wall-nut

First plant Kernel-pult down the first column. Then put Bloomerangs down the second column and Wall-nuts down the 4th column. If there is sun left you can put Kernel-pults down the third column.

Pure Corn Strategy
Plant Needed:
 * Kernel-pult

Plant two columns of Kernel-pults in the back two columns. Use Plant Food when in danger.

Repeater and again Strategy
Plant repeaters in the first 2 columns. Use Plant food in danger.

Cabbage Corn Dragon
Plants needed:
 * Cabbage-pult
 * Kernel-pult
 * Snapdragon
 * Wall-nut or Spring Bean

C K W - - x x x x

C K S S - - - - -

C K S S - - - - -

C K S S - - - - -

C K W - - x x x x

C - Cabbage-pult

K - Kernel-pult

S - Snapdragon

W - Wall-nut/Spring Bean

- = blank space

x - water

Fried Butter
Plants needed: Plant a layer of each kind of plant. Then sit back and watch the sparks fly. The butter patties will delay almost everything that comes your way; with Snow Peas in addition, there is basically no chance that any zombie will get close enough to your plants to do damage. The sole exception are Zombie Parrots, but they can be dealt with by using Plant Food on a Kernel-Pult. This build is particularly good for grinding, because it requires almost no attention from you as a player, and can also be deployed on Last Stand Lv.II.
 * Kernel-pult
 * Lightning Reed
 * Peashooter, or preferably Snow Pea

Lightning Melon strategy
Plants Needed:

W- Winter Melon
 * Winter Melon
 * Lightning Reed

L- Lightning Reed

Field:

L  L - - - - - - -

W L  - - - - - - -

L  L  - - - - - - -

W L  - - - - - - -

L   L  - - - - - - -

NOTE: Use Plant Food In Final Wave or when in danger Lightning Dragon Plants needed: L L S - - x x x x
 * Lightning Reed
 * Snapdragon

L L S - - - - - -

L L S - - - - - -

L L S - - - - - -

L L S - - x x x x

L - Lightning Reed

S - Snapdragon

Burn Strategy
Plant 2 column of snapdragon and 3 more snapdragon on middle. Use plant food on emergency only.

Bonk pult Strategy
Plants Needed: If there is any sun left use Spring Bean
 * Bonk Choy
 * Kernel-pult or Cabbage-pult
 * Wall-nut

First plant the Kernel-pult or Cabbage-pult down the first and second columns. Put Bonk Choys down the third column but only in the lanes without any planks. Plant the Wall-nuts down the 4th column.

Cabbage Corn Dragon
Plants needed:
 * Cabbage-pult
 * Kernel-pult
 * Snapdragon
 * Wall-nut or Spring Bean

C K S S - - - - -

C K S S - - - - -

C K S S - - - - -

C K S W - x x x x

C K S - - x x x x

C - Cabbage-pult

K - Kernel-pult

S - Snapdragon

W - Wall-nut/Spring Bean

- = blank space

x - water

Spike Choy Strategy
Plants needed:


 * Spikerock*


 * Bonk Choy

Anything else to fill in the slots


 * If you didn't unlock the Spikerock yet, pick Spikeweed instead

Instructions:

Plant Bonk Choys on the first column and Spikerocks on the second column. If you did not unlock Spikerocks yet, put Spikeweeds on the second and third columns. No Plant Food is necessary to complete the level

Automatic Strategy
Plants:
 * Spikerock
 * Filler for the other 6 seed slots.

Just put a column of Spikerocks in the second to last column. All Swashbuckler Zombies and Imp Pirate Zombies will die without you having to do anything.

Australian Strategy
Plants needed: Instructions: Plant bloomerangs on the three first column. This will make the Imp Cannon die very fast.
 * Bloomerang
 * Fill in the other slots

It should look like this:

BR BR BR - w w w w

BR BR BR - w w w w

BR BR BR - w w w w

BR BR BR - w w w w

BR BR BR - w w w w

BR= Bloomerang

-= empty

w= water

Fiery Pod Strategy
Pick up these plants: Instructions: Plant Pea Pods at the first columns, gain two more heads for every Pea Pods (They must have 3 heads per pod) and then, plant Torchwoods at the second columns, and you're ready!
 * Pea Pod
 * Torchwood
 * Filler

It'll look like this:

P3 T - - - w w w w

P3 T - - - w w w w

P3 T - - - w w w w

P3 T - - - w w w w

P3 T - - - w w w w

Symbols: P3= Pea Pod with 3 heads

T= Torchwoods

-= Empty lands

w= Empty waters

Tips: During the Final Wave, use Plant Food on the Pea Pod at the second and the fourth columns. Then, pick up the moneybag!

Ker-nut-dragon Strategy
Plants needed: Instructions: Fill the two left columns with Kernel-pults, and the next column to the right with Snapdragons, and the next one with Wall-nuts. This leaves you with 50 sun to replace a Wall-nut. Use Plant Food on Kernel-pults when needed, but occasionally it's better to use it on Snapdragons.
 * Kernel-pult
 * Snapdragon
 * Wall-nut
 * Fill in the other slots.

Winter Nut Strategy
Plants needed:
 * Winter Melon
 * Wall-nut (optional)

Instructions: Place a lane of Winter Melons on the most back row. And then, place Wall-nuts in front of the Winter Melons, just in case. With this strategy, almost no plants are harmed, as they are slowed down by the melon. This is how it look it:

WM WN - - -

WM WN - - -

WM WN - - -

WM WN - - -

WM WN - - -

WM : Winter Melon

WN : Wall-nut

- : Empty space

Bloonk Reed Strategy
Plants Needed:
 * Lightning Reed
 * Bonk Choy
 * Bloomerang
 * Wall-nut

Instructions: Place the Lightning Reeds on the first column, Bloomerangs on the second column, Bonk Choys on the third column, and Wall-nut on the fourth. Use Plant Food if in an emergency.

Spikeweeds in all spaces
Plant needed:
 * Spikeweed

Fill all spaces with Spikeweeds. Swashbuckler Zombies and Imp Pirate Zombies are both killed by two or three Spikeweeds. There are extra Spikeweeds because the Imps might land further when Imp Cannons explode.

S S S S S x x x x

S S S S S x x x x

S S S S S x x x x

S S S S S x x x x

S S S S S x x x x

S - Spikeweed

x - blank space/water

Bloompeater
Plants needed:
 * Repeater
 * Bloomerang

Plant one column of Repeaters and two columns of Bloomerangs.

R B B - - x x x x

R B B - - x x x x

R B B - - x x x x

R B B - - x x x x

R B B - - x x x x

R - Repeater

B - Bloomerang

- = blank space

x - water

Cannons Away!
Use Coconut Cannons wisely to beat the level. Plants needed: ​ Setup below:
 * Coconut Cannon
 * Kernel-pult
 * Wall-nut

K - C - W

K - C - W

K - C - W

K - C - W

K - C - W

Legend:

K: Kernel-pult

C: Coconut Cannon

W: Wall-nut

Spike Cannon Strategy
Plants that you need: Setup is as follows:
 * Coconut Cannon
 * Spikeweed
 * Anything to take up residence in the other slots you have

CC | SW | SW | SW | - | w | w | w | w

- | SW | SW | SW | - | w | w | w | w

CC | SW | SW | SW | - | w | w | w | w

- | SW | SW | SW | - | w | w | w | w

CC | SW | SW | SW | - | w | w | w | w

Legend:

CC = Coconut Cannon

SW = Spikeweed

- = Absolutely nothing

w = Water

Coconut Cannons should only be used on Imp Cannons. The Swashbuckler Zombies and Imp Pirate Zombies will be automatically killed by the Spikeweeds.

Impenetrable Wall of Bloomerangs strategy
Plants needed, from right to left: Setup:
 * Spikerock
 * Tall-nut
 * Bonk Choy
 * Bloomerang

- Bl BC TN SR w w w  (x5)

The Bonk Choy / Tall-Nut / Spikerock combo is basically impregnable, at least until the final wave. The question, then, is what kind of ranged plants to put behind them for use on the Imp Cannon. My original strategy utilized Snow Peas, and then Lightning Reeds, but they tended to get caught in the traffic jam of Imps. Bloomerangs get through, and you should actually be able to destroy some of the Cannon in the early stages of the level. The downsides of this strategy are that it takes every single bit of Sun you are allotted, leaving your Plant Food as the only margin of error, and that it's relatively passive, allowing the Cannon to do their own Plant Food thing and start spraying Imps everywhere. This is your one moment of danger, at the end of the level, and can be dealt with by using Plant Food on the Bonks Choi in the second and fourth row, spreading AoE damage over all five rows. You'll probably lose a Tall-nut due to the sheer density of Imps, but it's highly unlikely you'll lose anything else.

Firewall/Trojan Horse strategy
Plants needed:

-Snapdragon

-Tall-Nut or Wall-nut (Tall-nut recommended)

-Spikerock or Spikeweed (Spikerock recommended)

-Lighting Reed

(You can choose any other plants,but they will be useless anyway)

Setup:

--SWR

--SWR

-LSWR

--SWR

--SWR

S=Snapdragon

W=Wall-nut or Tall-nut

R=Spikerock

L=Lighting Reed

- =blank

Strategy:

Tall-nuts block flying Cannon imps],Spikerocks kill zombies before they damage nuts,Wall-nuts or Tall-nuts protect your Snapdragons from being damaged. At last wave,when a lot of cannon imps come,use [[Plant Food on your Lighting Reed. Don't spend your plant food on Snapdragon and Spikerock,they won't do a lot of damage,and don't spend it to Tall-nuts ,that will be completely useless,because they will be slightly damaged,or even not damaged at all at the end of the level,because of the Spikerocks and the Firewall.

Have fun!

Napalm Squad Strategy
Plants needed: Max out a Pea Pod in the left-most mine cart. Plant a Torchwood on the mine cart next to it. Plant Tall-nuts in every space in the fourth column. After starting the onslaught, give Plant Food to the Torchwood. Now, move the Pea Pod and Torchwood wherever there are high priority zombies, and give Plant Food to the Pea Pod when things get tough. And that's about it!
 * Pea Pod
 * Torchwood
 * Tall-nut
 * Any other plants to fill the seed slots. No others are needed.

No Witty Name Strategy
Plants needed:
 * Pea Pod
 * Winter Melon
 * Anything to use the remaining 375 sun with(possibly a Threepeater)
 * Filler

Put the Winter Melon in the minecart all the way in the back. Put a full Pea Pod in the middle minecart, and whatever you choose as the third plant(suggested to be a Threepeater) in the third minecart. The Pea Pod and Winter Melon should be slided around to take charge of the tougher zombies, while the third plant is there just for filling purpose. There are too many Pianist Zombies to use either Spikeweed or Spikerock effectively enough, so don't use them. During the final wave, and once before it if the situation gets rough, feed Plant Food to the Winter Melon to deal massive damage to everything. The Pea Pod can deal with all the zombie types in this level(albeit perhaps needing some help with protected Poncho Zombies) as can the Winter Melon; though zombies will get less forward if hit with the Winter Melon, so it is recommended to use the Winter Melon to defeat higher priority zombies like Poncho Zombies with metal plates.

Armored Squadron
Plants needed:
 * Peashooter
 * Repeater
 * Wall-nut
 * Winter Melon

Put the Winter Melon on the cart at the back, and Repeaters on the second and third carts. You should have at least 750 Sun left. After the rails end place a row of Peashooters followed by a row of Wall-nuts. Since you only have 2 Plant food in this level, they must be used correctly. Slide the Winter Melon around to ensure that all of the zombies get slowed down so they can be dealt with easier. Use Plant Food on heavily damaged Wall-nuts or if a Pianist Zombie is about to get close to one. If you don't use the Plant Food and get through, use them on the Winter Melon.

Winter Coconut
Plants needed:
 * Winter Melon
 * Coconut Cannon

Plant Coconut Cannon on the first mine cart and Winter Melons on the two other mine carts. Move one of the Winter Melons to the 2nd lane and the other to the 4th lane. Move them to other lanes when needed. Give Plant Food to Winter Melon when there are a lot of zombies.

Plants needed

 * Peashooter
 * Spikeweed

Instructions
First, place Spikeweeds at the very front twice, then, put the Peashooters where Prospector Zombies most likely come, then you finished

Board
P - - - - - - S S

P - - - - - - S S

P - - - - - - S S

- P - - - - - S S

- P - - - - - S S

Keys

 * P-Peashooter
 * S-Spikeweed
 * --Blank space

Tips
Don't worry, Prospector Zombies will die on the Spikeweed.

Buttered Spikes
Plants needed:
 * Kernel-pult
 * Spikeweed

K - - - - - - S S

K - - - - - - S S

K - - - - - - S S

- K - - - - - S S

- K - - - - - S S

Wall-nut/Spikerock strategy
Plants needed:
 * Wall-nut
 * Spikerock

Place 5 spikerocks on the rightmost column and 5 Wall-nuts on the 8th column (like in the picture). This should stand until the end of the level. But always check Wall-nut health: if you see that some of wall-nuts is about to be eaten, use plant food on them.

If Spikerocks are unavaliable, Spikeweed will also work to a lesser extent. Ensure that you have the spade refund incase a Prospector Zombie or the occasional Zombie Chicken doesn't get killed.

Too Much Lightning
Plants needed: First, put Lightning Reeds on all 4 mine carts. Then put more Lightning Reeds to the 3 tiles in the back. Save 250 sun and put the Wall-nuts close to the Lightning Reeds. L / (L) / E / (L) / W
 * Lightning Reed
 * Wall-nut (Optional)
 * L - Lightning Reed
 * W - Wall-nut
 * X - Trails
 * (?) - Mine cart with plant
 * E - Empty space

L / X / E / X / W

L / X / (L) / E / W

(L) / L / X / L / W

X / L / X / E / W

NOTE: Sometimes Prospector Zombies launches when not defeated in time, so use Plant Food wisely and not always. And sometimes they eat your Lightning Reeds.

No lightinging reed/Split pea stragety.One lane of spikeweed at the MOST front,Wall-nut one step behind

And bonk choy behind the wallnut in one step

Winter Weeds
Plants: Simply put a Winter Melon on each Minecart that spans three spaces and then fill the fifth column with Spikeweeds. Make sure to keep all zombies slowed and focus your attacks on Coneheads or Chicken Wranglers that get too close to the Spikeweeds. If your Winter Melons are getting overwhelmed, use Plant Food on one of them to wipe out most of the zombies. If a Prospector gets past without being slowed, then simply keep your Winter Melons out of its way until it has passed them and is approaching the Spikeweeds.
 * Winter Melon
 * Spikeweed

Pea-pult strategy
Plants needed:
 * Melon-pult
 * Pea Pod
 * Tall-nut

First, make a Pea Pod four at the very back mine-cart, then, plant Melon-pults on the front of the tracks, then plant the Tall-nut and your ready!

Tips:Use Plant food wisely

Winter-nut
Plants needed:
 * Winter Melon=W
 * Tall-nut=T
 * --=Blankspace

Setup:

- - W - - - - - -

- - W - - T - - -

- - W - - - - - -

- - W - - - T - -

- - W - - - - - -

Tips:Use Plant food on Tall-nuts to have strong defense. Also use Power Ups when there's a huge wave of zombies like Power Toss.

Spiky Tall Coconut
Plants needed:
 * Coconut Cannon
 * Tall-nut
 * Spikerock

Plant Coconut Cannons on the two mine carts, Tall-nuts in the 4th column, and Spikerocks in the 5th column. Move the Coconut Cannons when needed.

x x - Tn Sr - - - -

Cc x - Tn Sr - - - -

x x - Tn Sr - - - -

x Cc - Tn Sr - - - -

x x - Tn Sr - - - -

Cc - Coconut Cannon

Tn - Tall-nut

Sr - Spikerock

- = Blank space

x - Rail

Tall-nuts Bomb

Plants Winter Melon Tall-nut Cherry Bomb ( If you have it ) Spikeweed

Back rails : Winter Melons

Front rails : Tall-nuts ( 2 are enough

Last lane : Spike weed ( 1 column enough )

Infront of the back rails in 1 column put 2 winter melons on the 2nd and 4th lane. ( If you dont need cherry bomb,if you do,dont ( Note : Move the rails wisely. )