Board Thread:Plants vs. Zombies 2/@comment-27053902-20180529023301/@comment-35692230-20180722184059

TheGollddMAN wrote: AstroNut1 wrote: TheGollddMAN wrote:

AstroNut1 wrote: TheGollddMAN wrote:

AstroNut1 wrote: TheGollddMAN wrote: Not only do I hate them for replacing the better looking podiums but they have also removed the older podiums and I hate that as well. Before v1.7, there really weren't any "podiums". The whole map was a complete asset floating in the space-time continuum. What I mean are those exact assets that were then used as the last podiums of the world before they were replaced by Zomboss podiums.

The best map setup would be that includes everything (if you really want the streamlined map)


 * Gargantuar battles feature their podiums like they should and I mean not those hands holding keys.


 * Last level before the boss battle features the normal podium (those zombies heads that were in every world)


 * The first normal Zomboss battle features the current, smaller podium.


 * The hard boss battle features the grand podium.

THAT IS how it should be. What I meant is that I want the old world maps back but with some way of implementing Dr. Zomboss and perhaps Gargantuars in it.

Alao I think each world should have only one Zomboss level except maybe Modern Day. The smaller podiums do look cool as well. So that was a way above to integrate both since each world does have two fights and two same looking podiums now. How would you unlock Gargantuar and Dr. Zomboss levels? They are implemented as side paths so if someone doesn't want to collect stars and just move on to the next world, they can do so. That being said:


 * Collect half stars from the world -> Unlock the Gargantuar battle.

Yes but I assume all people want to be able to play the Dr. Zomboss level. Stars are kinda supposed to be more like extra challenge for players who want more. That's why I am trying to see if there is a better implementation.
 * Collect all stars from the world -> Unlock the Zomboss battle.