Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20170910081256/@comment-24471175-20170928213118

YammaYamer21 wrote: RandomzSunfish23901 wrote:

Thinklogic wrote:

RandomzSunfish23901 wrote: Legendaries:

Bowling Bulbs

Smarty

Root Plant

8 cost, 6/5

This attacks in all ground lanes. When this hurts the zombie hero: Draw a card

Necromancer

Hearty

Monster Zombie

6 cost, 1/6

When a non-Monster zombie is destroyed: Make a Skeleton there

Non-Legendary:

Skeleton

Beastly

Monster Zombie

3 cost, 0/1

When played: This gains the stats of the zombie that was destroyed here Bowling Bulbs is effectively a Wall-Nut Bowling everytime it attacks plus card draw. Dunno about the balancing implications of this...

Necromancer is useless, but hey, so is every other Beastly card.

Example: While Necromancer is on the field, a 5/5 Vengeful Cyborg takes 5 damage, reducing it to 5/0 then it becomes destroyed.

Necromancer creates a 5/0 Skeleton in it's place. It immedietly gets destroyed because it has 0 health. I could reduce its health to 4 so it can be Cakesplosioned. If played on heights, it can't defend itself.

For Skeleton, I meant they get their base stats (A Skeleton from a dead Vengeful Cyborg would be a 5/5, not a 5/0) BB is still ridiculously powerful. Just reduce the Strength to something reasonable(say, 4).

I'd like the Skeleton to be a 4-cost, for the sole reason that IDZ can turn into a 0/1 for an unlucky fellow. A better solution would to just make the Skeleton a 3/4, so in any case the skeleton is created by means other than necromancer it won't be that bad of a unit. Ex: Portal Technician, Eureka, Haunted Pumpkiing, IDZ

Of course, if it's created by a Necromancer it will still copy the destroyed zombie's base stats so the 3/4 wont matter

I kinda think Valkyrie should be increased to 4 brains and become 2/5 so IDZ cant summon it and it won't be helpless if spawned by a Portal Technician.