Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-27053902-20170205181823/@comment-24843074-20170212151315

IronCitron21 wrote: Snapdragon717 wrote: Here's another idea If anyone cares Athlete Imp

"His quick movement speeds, accuracy, triple jump, and lightning quick draw makes him all but fragile!"

Stats:

50 Health Yes 50

Ammo: 25

Shot style: Press trigger to shoot (Shoots similarly to the Z7 Imp)

Damage per shot: 9

Critical shot: 14

Reload speed: 1 second

Speed: As fast as a Hyper Peashooter

Jump: Slightly higher than the regular Imp.

Recoil/Accuracy: Very little recoil for great accuracy.

Shot speed: As quick as a Law Pea

Mech: Sport Mech

Abilities:

Soccer Kick: Kicks a ball that can be adjusted to land closer or far away, deals 100 damage in a big radius when hitting any surface (radius is half the size of a Turf Takeover circle), splash damage is 50, 25, 15, and 5 (depending on distance).

1000Z Sprint: The Sports Mech now runs very fast, moving faster than a Hypered Peashooter (about 1.5x faster). Health taken is reduced by .50%, and damage is increased by 1.5%. His health will regenerate for any time he is not running (Rate = 10 health per second). This lasts for 30 seconds

Off Season Eject: Ejection from the Sports Mech

Sport Mech stats:

Health: 300

Shot Style: Shots that home in on nearby targets.

Ammo: Infinite

Overheat time: 7 seconds

Damage: 10

Critical: 15

Splash: 5

Shots per second: 5

Shot speed: Slightly slower than a Law Pea. So here's what I think,

First of all, like with the Dynimite Imp (or whatever it's called) and the Pylon Imp, the damage is too high, in other words it makes the Z7 Imp look like a joke, especially with the fact that he seems to have a faster rate of fire and higher ammo clip than the latter. For the mech, the Shot Style has to be full auto as the ammo is infinite. And RoF is way to much for the homing shots and the damage. So the Explosive Escape is pretty much the same just like Explosive Party (Party Imp/Mech's Explosive Escape Variant). The Sprint seems way to powerful and is subject to ability spam, the Soccer Kick is good though. Yeah I should probably nerf the mech a bit, but the main reason for those good things was because of his low health of 50. The point is that he's a glass cannon and needs some good offensive tools.

Nerfs:

1000Z Sprint now only makes it faster and takes .50% less damage. Health regenerating and damage increase is gone.

Overheat time is reduced to 4.5 seconds

Splash is removed from Z-Mech's shots.

Athletic Imp now has 15 ammo, and reload speed is nerfed to 1.5 seconds.

Other changes/notes:

Off Season Eject now blows up immediately (right when the Imp reaches the highest point of his ejection). However, the blast damage is half of a normal blast (Ex: Regular Z-Mech's blast power is 2x the Sports Mech's).

As stated before, the Athletic Imp has a triple jump. However, the first two jumps do not match up to a regular Imp's jump height. The third jump will be higher than any other Imp variant.