Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-5079138-20161214031842

Since the GW series' engine is based on Frostbite (2 or 3, I forgot), which is the exact same engine used to make the current Battlefield series, it could've been possible for the PopCap devs to implement Levolution into GW/GW2 as well. However, they seem to be either lazy or whatever the reason is, so they didn't do that.

As I said above, Levolution is Battlefield's destruction physics. It's still used all the way to Battlefield 1.

Its actually kinda nice to have one of those in GW2, since it kinda makes the environment more dynamic. But yeah, do you think it'll ever be added to the game? 