Board Thread:Roleplaying/@comment-28569945-20150905131446/@comment-26988423-20151027093803

Leovergel.solamo wrote: Livegaming wrote: Leovergel.solamo wrote: Heres another status effect that I suggest... If you accept it, I'll join.

Terrify (the opposite of enrage): Attack is lowered by 25%. Target will avoid attacking the caster. Last for 2-5 turns. Dark- or Halloween-themed zombies are immuned to it.

If you didn't saw my previous comments about my Marksman class suggestion...

Marksman Class: 1 range attack, 1 status effect ability, 1 self buff (to be different to other classes, which abilities are supportive, marksman classes need self buff abilities cause they need to be aware about their weak selves) and 1 PF ability.

SPECIAL: Immuned to melee attacks. (or rather rarely targeted) 1. The status effect is nice. It's in.

2. There are no "Dark-Themed" Zombies. Only Dark Type Zombies.

3. I saw the marksman class, I'll think about it. Also, Make the self buff a support. Support Skills also work for applying to self. 1. Thanks, I'll join later.

2. I mean anything like Wizard Zombies or such. They use necromancy so "dark".

3. Fine. They have 2 range attack, 1 effect attack, 1 support skill, and 1 PF ability.

4.I want to suggest yet another effect...

Taunt: Forces the target to attack another unit and does not target anything else but that. Unlike rage, the affected cannot target itself. Taunt is an action. Taunted also does not work.