Board Thread:Plants vs. Zombies/@comment-5760976-20190809120628/@comment-38140773-20190818075108

IAmPlayer wrote: Vauntiee wrote: Swaggy Shooter wrote:

Vauntiee wrote:

Ballistic Planet wrote: Alright so to sum up everything that went down when it came to datamining this afternoon:


 * The new Rome Zombies as well as the new (soon to be named) plant are not coded as of yet. Only their seed packet/almanac sprites exist. No roman world or lawn exists either as far as I can tell.
 * There are three known new plants coming to PVZ2. Pyre Vine, as we've previously seen is the only one coded. More on him in a minute. The unnamed plant's internal name is "icebloom", so for now I'll call it Ice Bloom. The last plant that's returning is the fan-favorite Pumpkin from PVZ1, making me salty that I went through all that effort to port it into Supernova :/
 * Pyre Vine is a vine plant like Blastberry Vine. He costs 125 sun, and has a 10 second recharge at level 1. Unlike Blastberry Vine, Pyre Vine has the full 300 HP that a standard plant has. Pyre Vine seems to reuse a lot of Jack O' Lantern's code, having a short ranged flamethrower attack. As of now, I can't tell if it's manually triggered like Jack O' Lantern or not, but the evidence in the lawn strings seems to suggest that he isn't a tap to fire plant. He currently does 30 DPS, with a range of 2 tiles, at level 1. Pyre Vine's PFE seems to be similar to Fire Peashooter's, mixed with the PF doubling effect of Blastberry Vine. Pyre Vine is immune to being frozen in Frostbite Caves and will actively warm plants around it. How Pyre Vine works when planted on top of a plant that can be frozen, such as Peahsooter, remains to be seen.
 * Torchwood has been buffed. A lot. Torchwood's HP was increased from 300 at level 1 to 2000, the same as Infi-nut and Hot Date. Additionally, Torchwood will do damage to zombies when eaten, like Endurian. Currently, the damage is 10 DPS every second, or approximately 1/4 of Endurian's damage iirc. Finally, Torchwood will explode when eaten, dealing 450 DPS worth of damage to every zombie in its lane, kind of like what happens when a zombie eats a Hot Date. It's also worth noting that Torchwood was moved from Pepper-mint's family to Appease-mint's family, for whatever reason.
 * Finally, Frosbite Caves' Zombot is being ported to Battlez.

Make of these what you will. And it says the Zombot Tuskmaster 10,000 BC will be ported to Arena.

How is that even possible? Last stand bosses like China. They did that for a few months now But the boss battle of FC zombot in PvZ2C is Special Delivery, not Last Stand. Then with that, you think bosses would have broken AI on other modes? If that's the case, that's a stupid programming flaw on the devs. Who the fuck even thinks like that?