Board Thread:Plants vs. Zombies Heroes/@comment-24843074-20161202001704/@comment-27462035-20161209025833

YammaYamer21 wrote: VeXJL wrote: YammaYamer21 wrote: VeXJL wrote: YammaYamer21 wrote: VeXJL wrote: YammaYamer21 wrote: Mr. Boss-inator wrote: Legendaries are good for discouraging/baiting your enemy. One might simply concede (that is what usually happens to me when I play a legendary in a way it's a threat), or force enemy to switch all his power to counter said legendary. Even something like using Squash is wasting an entire hard removal on a card. Another way to make legendaries better is to teleport them in, and that's what I usually do :P I might spend my Sparks on that, but if I did, IDK what I'd Teleport 'cuz my only Brainy's old Super Brainz. Maybe a ZPW? That'd be a bit expensive, though. Zombot Plank Walker is worse than other zombie legendaries IMO. Shark Sub is pretty much useless w/out Impfinity; Wall-Nut Bowling is expensive and impractical unless you've managed to keep a Mirror-Nut for that long; Soul Patch is too glitchy, and even if it contains its glitchiness, Ninjas and Stealthy Imps wreck it almost as fast as a Deadly or a Rocket; Dandy Lion King is meh, as you usually burn through cards by the time you get to play this, which means either you're already winning or you're basically dead; BoD can be tamely unleashed by the enemy as they see please, not killing their Buff-Shroomed Puffys but destroying your Tennis Champs and Dancing Zombies; and I'm pretty sure I can roast another Legendary or two. Barrel of Deadbeards is the perfect counter against mushroom decks.

Place it on turn 2 when the opponent played Shroom for Two in turn 1.

The opponent would play Buff-Shroom or Storm Front.

Play Fireworks Zombie. BAM! There goes the mushrooms. Both zombies are much less likely to appear in your deck than Buffys and Puffys will in Kabloomer's decks, frankly. Let me continue: Doubled Mint and Bananasaurus will suffer to an Exploding Imp or Cakesplosion or Zombot's Wrath. Sneakys also have Deadlies to kill them with. Hearties can manuever them in the way of a fatal shot or a Shielded Zombie or get rid of the former threat with a Rolling Stone. Beastlies have all the instants and the heals to get themselves back up and Brainies can summon a Zombie afterwards to deal with the overgrowing weeds. This is why you have to make sure Mega-Grow legendaries are safe. Trust me I have 3. That's why they're seen as the most powerful. They're the most obvious and intuitive to learn to use, especially with Grass Knuckles. I've fought a guy that kept using my personal favorite Gardening Gloves on his Doubled Mint. It was lucky that he moved it behind a Wall-Nut in front of a Gravestone with my Smelly Zombie when I had 2 brainz for a Lurch for Lunch. I thought Mega-Grow legendaries were seen as the weakest.