User blog:Thedetective/Some ideas (concepts) for levels

Welp, a blog dedicated for levels' ideas and concepts

Shooting Stars
Brief concept: Remember the Seeing Stars minigame in the original game? Well, this is its sequel, where you have to protect the giant Star from being ruined.

Type: Save Our Seeds

Endangered plants: on: (This might sounds easy, but it's not, mostly due to Starfruits takes up most of the tiles)
 * C2L3
 * C3L3
 * Entire C4
 * C5L2, C5L3, C5L4
 * C6L3, C6L4
 * C7L3, C7L5

Ambush: Rising tombstones

Zombies:
 * Dynamic:, , ,
 * Non-dynamic:, , , , , ,

Waves: Coming soon

Orderly Disordered
Concept: The level is divided into flags, each of which features an era in the game. In the final wave, it become a huge portal mess that is somehow symmetrical.

Gimmick:
 * 2 on C1L2 and C1L4
 * 2 Square on C3L2 and C3L4
 * 3 Frozen on C7L2, C7L3 and C7L4
 * Tide can rise to C5
 * T-rexes

Type: Conveyor Belt


 * Dynamic zombies:, and
 * Non-dynamic zombies:, , , , , ,  , , , , , ,

Waves
 * From 1-24


 * From 25-48


 * Notes
 * Portal with * appears on every tiles of C8 and C9
 * Zombie (and T-rex) with + appear 1 each lane (means each lane has 1 zombie with +)