User blog:Walten Paperclips/PvZH Card Balancing Ideas (improved)

The title says what I'm gonna do already. Balance some cards by changing them. However, this is an improved version, and I mean, a WAAAY better version than the last one. Anyways, without more preambles, here we go!

Cactus

 * Tribe change: Cactus Flower Plant → Flower Root Plant

Spikeweed Sector
For an Uncommon, this is really, really annoying for Zombie players, since the Zombie fighters will die in no time without even being able to counterstrike. Besides, this card completely overshadows other stuff such as Potato Mine.

Plantern
The old ability was great, it could get rid of most Zombie Environment problems. Why did they change it in the first place?
 * Tribe change: Tree Root Plant → Root Plant

Prickly Pear

 * Tribe change: Cactus Fruit Plant → Root Fruit Plant

Jugger-Nut
For a Super-Rare, Jugger-Nut definitely needs more than being just an armored less-health Pismashio with Bullseye. If you saw more Super-Rares, they've got a better set of abilities than Jugger-Nut, completely leaving Jugger-Nut as the most generic Super-Rare. Besides, I think plants need a little bit more ways to access the 'Can't be hurt' ability.

Gravitree

 * Tribe change: Fruit Tree Plant → Leafy Fruit Plant

Galacta-Cactus

 * Tribe change: Cactus Flower Plant → Flower Root Plant
 * Mechanic change: When this is destroyed, the Zombie Hero will get hurt before the Plant Hero.

Three-Nut
As we can see, Three-Nut is very weak health-wise, and also, his ability is way too situational, since it can dramatically weaken high-strength plants leaving them on a major disadvantage. It has great potential against Rustbolt, but that's almost it.

Body-Gourd
For a Legendary, Body-Gourd is way too situational. First of all, it can waste you a whole shield, which isn't always benefitial. And second of all, Shieldcrusher Viking can completely undo this, which leaves Body-Gourd as a complete waste, unless you can bounce it back.

Shamrocket

 * Tribe change: Leafy Pinecone Plant → Leafy Seed Plant

Sizzle
The change might look too strong, but let's admit it. The current card is junk, totally overshadowed by Squash.

Petal-Morphosis
Yes, IslarPVZ had the same idea with the same reasons. After all, I was coincidentally thinking the same thing. For more information about this, read his blog.

Poison Oak

 * Tribe change: Leafy Tree Plant → Leafy Root Plant

Pineclone

 * Tribe change: Pinecone Plant → Seed Plant

Dandy Lion King

 * Mechanic change: If this is played while the Zombie Hero has 1 health, this will hurt the Zombie Hero.

Fire Peashooter
Why do we have blanks as Uncommons in the first place?

Re-Peat Moss

 * Tribe change: Moss Plant → Leafy Plant

Party Thyme

 * Ability change: When a Plant does a Bonus Attack, draw a card. → When a Plant does a Bonus Attack, Conjure a Leafy card.
 * Ability change: When a Plant does a Bonus Attack, draw a card. → When a Plant does a Bonus Attack, Conjure a Leafy card.

Split Pea
The ability of Split Pea is technically disadvantaging for the Plant Hero, even for Split Pea being Super-Rare.

Gatling Pea
Look at Trickster. He doesn't need any Evolution conditions to trigger its 'When played:' ability.

Mars Flytrap

 * Tribe change: Flytrap Plant → Flower Plant

Sap-Fling

 * Tribe change: Pinecone Tree Plant → Root Seed Plant

Venus Flytrap

 * Tribe change: Flytrap Plant → Flower Plant

Venus Flytraplanet

 * Tribe change: Flytrap Environment → Flower Environment

2nd-Best Taco of All Time
For a Super-Rare, it's nothing but a healer. Besides, if this was on the Zombie's side, it would be totally overshadowed by the Medic, which, for +1 of cost, also leaves a 3/3 on the field. Besides, the Medic is Common.

Chomper

 * Tribe change: Flytrap Plant → Flower Plant

Tactical Cuke
Not only gives it a better look of a nuke, but it also can get rid of Zombie Environment problems, mostly if you're lacking of Environment cards at that moment.

Three-Headed Chomper

 * Tribe change: Flytrap Plant → Flower Plant

Cornucopia

 * Tribe change: Corn Fruit Plant → Corn Berry Plant

Astro Vera

 * Tribe change: Cactus Plant → Leafy Root Plant

Cob Cannon
I was always waiting for Cob Cannon to appear in PvZ Heroes, but the I got a little dissapointed when it got released due to it turning out to be one of the weakest Legendaries in the game. I mean, look at Three-Headed Chomper. Same cost, same stats, and does a waaaaay better job. Besides, Cob Cannon here isn't faithful to the original game at all.
 * Class change: Solar → Smarty

Cuckoo Zombie

 * Tribe change: Clock Pet Zombie → Pet Zombie

Zombot's Wrath
Why the change? Pretty easy to know, most Crazy Heroes can't reach the requeriments for the bonus damage of this card.

Fireworks Zombie

 * Ability change: When played: Do 1 damage to all Plants and Zombies. → When played: Do 1 damage to everything.

Barrel of Deadbeards

 * Ability change: When destroyed: Do 1 damage to all Plants and Zombies, then make a Captain Deadbeard here. → When destroyed: Do 1 damage to everything, then make a Captain Deadbeard here.

Quazard
We all know why does this deserve a buff. First of all, why should a Legendary have conditional abilities? It only makes Quazard a weakling. Besides, it only conjures a Superpower and then, it's nothing but cannon fodder or even a waste of space on the battlefield.

With this change, it wouldn't be OP, since every class has at least one 1-cost card that can destroy him right when he's spawned. Just look at it for yourself. But it wouldn't be UP since, if kept surviving on the field, it can fill your hand with good cards.

Celestial Custodian
The old ability was great, it could get rid of most Plant Environment problems. Why did they change it in the first place?

Escape Through Time
As we can see, this card is very annoying to many Plant players, and it also can be considered too much of a dirty strategy because of this. Mostly it's annoying since Zombie players play their tricks last, and it can easily ruin the Plant player's strategy.

Genetic Experiment
Has anyone experienced how pathetically weak this card is? Well, yes. It is weak, compared to Pea Pod, an Uncommon plant which can grow each turn without any conditions.

Headstone Carver
Headstone Carver is a good card, yet, it is kinda too powerful for an Uncommon due to its 3 health, since there's almost nothing that can remove it on the turn 1, making it a very annoying Zombie to deal with.

Stealthy Imp

 * Tribe change: Pirate Imp Zombie → Barrel Imp Zombie

Cryo Yeti
Let's look at it deeper. There's almost no freezing options on the Zombie's side, making Cryo Yeti weak since it can only boost with many freezing options, and if the Plant Hero isn't Smarty, you'll have a difficult time trying to boost this.