Board Thread:Plants vs. Zombies 2/@comment-27101994-20170422033653/@comment-26579645-20170423064439

Fairy27 wrote: TheGollddMAN wrote: Gaming Center wrote: TheGollddMAN wrote: I will message them about this. If anyone out there wants thIs as well, they also should let Popcap know that we want costume abilities unique to each one (only the ones that are officially available otherwise they will have tons to program for if we count the hidden ones). Maybe but not as a direct buff but rather a balanced change.

Maybe for example: Citron's costume could change it's ability to faster but weaker shots or slower but stronger. It is possible but the Chinese abilities would be good as well like that electrocuting thing in a 3 x 3 area after using Plant Food.

I believe Citron has only one officially released costume (the blender). So if we are to implement your method, it has to be something that doesn't directly clash with the leveling system as it increases projectile damage and also reduces charging time. True, and speaking of costume abilities, I dreamt one time the plants with hero costumes (only applies to the officially released ones: Hero costumes for Bonk Choy, Fume-shroom and Torchwood) with the following abilities applied:


 * Bonk Choy Hero Costume - The area range when fed by Plant Food is increased from 3x3 to 5x3.


 * Fume-shroom Hero Costume - Can poison zombies and spawn Puff-shrooms when a zombie is defeated from its poison Totally replacing Witch Hazel.


 * Torchwood Hero Costume - Any Peashooter plants behind the Torchwood gets its peas' attack multiplied x3.

There are many other costumes I am thinking of the abilities... I'd like to have smth a bit more balanced. Direct buffs take out the challenge from the game (that's why I refuse to upgrade a single plant). As I said in my other post, I'd like to see some sort of ability change with a good and bad side.