Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25502707-20150103181559/@comment-27033348-20150109070455

Cabbage pult 74 wrote: ~WavernLover2154~ wrote: Pizzachu wrote: ~WavernLover2154~ wrote: Here's my idea:==Ancient Greece==

"5 New Plants!

4 New Zombies!

It's time to go back to the land of mythology and gods. But watch out- those zombies are back, and they've been Greek-ified!

Zombies:

 * Garnotaur Zombie- A mix of the Gargantuar, Zombie Bull and the Minotaur. Charges at nearby plants, destroying most things on that tile (once hit by a projectile), and throws a Spearman Imp at half-health.

(Based off the Minotaur)


 * Zombie God: Floats around on a cloud. Zaps plants with electricity, but takes a while to charge up.

(Based off Zeus.)


 * Pi Zombie: Diverts zombies into other lanes, then moves them around (in a circle). Weak to fire.

(Based off Socrates and the discovery of Pi.)


 * Medusa Zombie: Turns selected plants into stone, but the effect wears off over time. Moves slowly.

(Based off Medusa :P)

Plants:

 * Healixflower: Heals every defensive plant on screen ever 60 seconds, and shoots powerful Helix Beams/Rays at nearby zombies. Costs 200 sun, and has a mediocre recharge. (PF: Overheals 3 defensive plants, then shoots a giant Helix Beam, which explodes when it nears the end of the lawn, dealing 90-100 damage.)

(Based off: Science and medicine during Anicent Greece. My original idea on PVZCC.)


 * Scorchylla: Burns nearby zombies, and occasionally bites them. Can be planted on water. Costs 150 sun, and has a sluggish recharge. (PF: Burns every zombie in the lane, dealing 70 damage)

(Based off: Scylla.)


 * Holyroot: Entraps a nearby zombie, pulling it underground, dealing instakill damage. Does this twice before uprooting and healing 2 plants in front of it. Costs 175 sun, and has a Slow recharge. (PF: Pulls 2 random zombies underground.)

(Based off: Moly, the 'holy' root which we know today as the Snowdrop.)


 * Sirenweed: Attracts nearby zombies, then kills them. Does this thrice before recharging. Costs 225 sun, and has a mediocre recharge.(PF: Attracts all zombies in a 5x5 radius, then kills up to 10 of them.)

(Based off: Sirens.)


 * Fauna-berry: Turns random zombies on screen into animals, with different effects. Costs 250 sun, has a Mediocre recharge. (PF: Summons three pegasi in three different lanes.)

(Based off: Circe, the witch who turned Odysseus' men into pigs. This is also my friend's idea, who created Fauna-berry on PVZCC.) I really think that "Zues" would be at the end of the world. And,I personally think that there'd be more zombies&plants. Maybe, a Demigod Zombie instead of a Zombie God? There would be 3 or so kinds of Demigod Zombies.

I would love an "Underworld Zombie". It would summon 1-4 zombies at a time, randomly. It would have a range of 3 columns by 5 tiles? And, it gas a greater percentage of summoning zombies in its own lane.

Healixflower is OP or UP depending on how much it heals. But, you'd only need 3 to have a great set up, which would heavily be abused. I'd increase it's recharge or sun cost, but if it was sun cost, then it wouldn't change significantly.

......

I have an idea. You know how PvZA had VIP slots? We can do that for OP plants without changing much at all. You'd get a Special Slot for every X amount of worlds beaten, but you start with 1 Special Slot.

And, I really don't like that we are adding DA AND BWB. I say we should only have 3 or 4 worlds from PvZ2 and add new worlds with it. BTW, Healixflower heals all defensive plants by 25-30% every minute. The more sun-producing plants there are, the higher the percentage.

1) I agree with Zeus being the boss of the world, and I like your other ideas too.

2) Yeah, we should only add Pirate Seas, Ancient Egypt, BWB and DA. We could all make the other worlds, too.  This is a good concept. Maybe we can combine our ideas. WavernLover Thanks, Cabbage pult 74!