User blog comment:Zombieman1350/New Enemies/@comment-99.45.168.16-20110726201609

Rock 'n' Roll Zombie: High Toughness: Takes 35 normal damage shots. Fast, then normal speed after sumoning one group of Dancing Zombies. Special: Summons 4 Dancing Zombies in a cross formation around itself on the second square from the right unless it is blocked by a non-Spikeweed/rock plant. The Dancing Zombies can sttill summon Backup Dancers. He can only appear in Survival Endless and only if you are past Flag10. Will summon 4 Dancing Zombies if any of them are killed. Surburban Almanac: Rock 'n' Roll Zombie used to be a Dancing Zombie. But he studied alot, and then the other Dancing Zombies appointed him as leader. He likes to do rock 'n' roll with a guitar made out of brains. Then he eats the guitar. Strategy: Use Pumpkined Fume Shrooms or Gloom Shrooms as they can damage the Lead Rock 'n' Roll Zombie along with the Dancing Zombies. Gloom Shrooms are actually the best. One pumpkined and adjacent to his path will make quick work of him. Spikerocks with a Tallnut in front are very useful for doing high amounts of damage. However, Pumpkin the first 2 plants left of the Tallnut because the Dancing Zombie will pop up behind the Tallnut and the Backup Dancer will be one space left of the Dancing Zombie. The group will also never move forward as they have to stay in their formation so they cannot move while the Rocking Zombie is munching away on the Tallnut and being Spiked. Electricity Zombie Medium Toughness: 20 normal damage shots Speed: Normal Special: Shoots Electricity that destroys plants on contact (one electronic beam can only destroy 1 plant) and does damage equal to 6 zombie bites to defensive plants. Pumpkin will not be damaged as it will just shoot through the hole and kill the plant inside. However, empty pumpkins will be shot at. Weakness: Instants, Split Pea, and Starfruit Surburban Almanac: Electricity Zombie helped build a power plant before it broke and sent massive amounts of electricity on him, killing him and turning him into a zombie. Now, he has nothing to with the electricity, so he just fires them at plants. Strategy: Use a Tallnut to protect the plants in its row. since it has only the health of 2 regular zombies combined, he will be defeated quickly. Just replace the Tallnut later, as it will have sustained enough damage to well become pratically useless.