Board Thread:Plants vs. Zombies 2/@comment-26239911-20160128181203/@comment-24203813-20160129223041

IG Gaming + Maramok= Awesome wrote: Dekagamer7X9 wrote: So, what's Popcap's weird obsession with making plants that make others useless? First it was Sun-shroom, then Grapeshot and Cold Snapdragon, and now Dusk Lobber, who makes not one, but two plants useless! What's wrong with that? And it doesn't make them useless... I still pick cherry because there's only one imitator I can use for grapeshot. It does make them useless. Why pick Snapdragon when you can pick Cold Snapdragon, who does the same thing, but with an added chilling effect and without the ability to relight dynamite and torches for the same amount of sun? Why pick Cherry Bomb (without bringing the imitater into the equation) when you can pick a plant that does the same thing plus damages zombies all across the lawn for the amount of sun? Why pick Sunflower when you can pick a plant that eventually produces more sun than it, for a lower sun cost? Why pick Pepper-pult outside of Frostbite Caves when you can pick a plant that does the same thing for less sun and a faster recharge? Why pick Threepeater when for just 175 sun + 50 sun, you can pick a plant that does the exact same thing, with the added bonus of dealing splash damage?

You see what I'm getting at? In the cases of plants like Wall-nut and Primal Wall-nut, or Spikeweed and Spikerock, it's different because they have different sun costs and/or recharges. The better ones are always more expensive or have a slower recharge. But with the examples I listed, that's not the case. It wouldn't even be that much of a problem if these plants were obtained later than each other, but in all of these cases except Sunflower or Sun-shroom, that's not the case. Because you can play the worlds in any order, and Grapeshot and Cold Snapdragon are premium, so you can buy them at any time.