Board Thread:Plants vs. Zombies Heroes/@comment-27101994-20170405125546/@comment-29611741-20170407193851

Lily8763cp wrote: TheHandsomePlant wrote: New changes (I'm surprised Cavia hasn't posted anything):

Existing card changes:

Bubble Up now has "Move a Plant. It gets +4 Health" (was "Move a Plant. It gets +3 Health.")

Transmogrify now has "Transform a Zombie into a random one that costs 1." (was "Transform a Zombie into a random one that costs 2 or less.")

Mixed-Up Gravedigger will not instantly trigger his effect when played on a Graveyard.

Missile Madness now has "Do 3 damage to a Plant and then do 1 damage to all Plants here."

Upcoming card changes:

Banana Launcher now has "Start of Turn: Put a Flying Banana Bomb in your hand." (was "When combat begins here, put a Flying Banana Bomb in your hand."

Flying Banana Bomb now has "Do 2 damage to a Zombie" (was "Do 3 damage to the Zombie Hero.")

Laser Cattail is now a 2-drop 2/1 (was a 2-drop 2/2). Other abilities left the same.

Heartichoke now has "When a Plant fighter is healed, do damage equal to the restored Health to the Zombie Hero."

Zen Garden is now a 2-drop (was a 3-drop). Other abilities left the same.

Cosmic Scientist is now a 2-drop 1/3 (was a 1-drop 1/1). Other abilities left the same.

Replicator Zombie now has "When a Zombie is played next door, this one transforms into a random Zombie that costs 2 or 3.") (was "When a Zombie is played, this one transforms into a random one that costs 3.")

Space Mentor is now a 2-drop 2/2 (was a 2-drop 3/2). Other abilities left the same.

Interplanetary Gardener is now a a 2-drop 2/3 (was a 2-drop 2/4). Other abilities left the same.

Graveyard is now a 1-drop (was a 2-drop) with "Zombies here have Graveyard. When Zombies are revealed here, they get +1 Attack." (was "When a Zombie is played here, hide it in a Gravestone. When it is revealed, it gets +1/+1.") (Graveyard is a new "trait" of some sorts and I don't really know what it does yet. My speculation is that it works exactly as the old "Graveyard" but it fixes the bug with Zombies hiding in graves repeatedly after being revealed.)

Reactions -


 * ...am I the only one who thinks this is worse? It'll only effect one lane. Yes, you can chose which lane, but while the original was more random, it could hit more than one lane.

No, I prefer Missile RNG Madness over this ZPG thing.
 * Ok Popcap, I know you nerfed it, but the sun change was not needed, please.

But a 3-cost Environment that basically gives you +1 sun when a zombie is not on it is pretty UP. I personally think it should be as it was before. Yeah, infinite stalling, but every class has a reasonable way around it other than destroying the environment.