Board Thread:Wiki Management/@comment-1716189-20141213223242/@comment-1764483-20141214205242

Sinanco wrote: Brainulator9 wrote: Oh, well. Grave Busters giving coins? Screw that. Freeness is where it's at, even if it means slowing down the recharge speed! Torchwood has no splash damage? I don't care! Just make a premium plant and insert a Fire Peashooter to be shrouded in mystery for months! Wait a minute...

I know this is off-topic, but in the Chinese version of PvZ2, does the Torchwood remove Dark Ages fog? If not, then we have PROOF that plants DON'T have multiple uses in the sequel more often and that it removes some of the fun of the sequel by giving you less opportunities to find interesting methods of countering zombies or obstacles! Actually I have to dissagree with that. In the first game blover had very limited use. In PvZ2 it blows away practically anything in the air. In fact in PvZ2 I find myself experimenting on the different uses of plants a lot more than the first game. Just opposed to what you said, I like how plants like Split pea, potato mine, spikeweed, sun-shroom, puff-shroom, hypno-shroom, sap-fling has many different cactical uses and situations. And they were just a few, there are a lot more. In PvZ, majority of the plants had only one distinct use.

Blover, yes. Others, no. PvZ1 had a lot of that, too.