Board Thread:Roleplaying/@comment-27227983-20170603025806/@comment-27227983-20170624110717

Baron picks up a bone and finds two dead batteries on the ends where the joints should be. Ayers himself takes a bone and finds the same.

Ayers: These have definately been tampered with some mechanic stuff... (Cipher's a Scrap Junkie, he might know something on how to deal with this kind of thing.) Looks like some sort of experiment. Whatever this person, animal or could even be alien was, it might actually be glad it died. Just guesses. This is not normal, I'll give you that.

Baron has 1 Bone and 2 Dead Batteries added to his inventory.

Sukuna explores, and finds a deer laying down on the ground but, it was different. The animal's skin was a metallic grey, it's body moved stiffly and it's eyes weren't blinking. There was an antenna on it's head too. Should she leave it alone or interact with it?

Escanne explores, and finds a few bones on the ground.3 bones added to her inventory.

Battles:

(Predator's And Prey)

Wicket uses his slingshot and fires. Wolf B is hit for 30 damage.

Wolf B lunges at Wicket for 25 damage.

Wolf C lunges at Willson for 25 damage.

Wolf D is unable to cause any harm to Wicket and Willson, but now, Flowery Guidance has worn off.

Willson targets Wolf B, and inflicts 24 damage, and an increased 12 damage for a critical hit. +4 Wolf Furs, +2 Wolf Fangs to Willson's inventory.

The Four-Antlered Dear rushes at Wolf D, turns its back, and then kicks it away for 40 damage. Wolf D is disabled, they can't act next turn.

Possible Interactions:

(Northern Blue Grassland) (Structure)
 * Check on any of the NPCs.
 * Gather resources.
 * Look around in the area. (Items, Legacy Points, New areas, enemy encounter or perhaps a special encounter?)
 * Move to a different area. (Structure)
 * Dig up the mounds. (What could be under them?)
 * Talk to Ayers.
 * Search the area. (Items, Legacy Points, New areas, enemy encounter or perhaps a special encounter?)
 * Enter the structure. (Investigate what's inside, with no idea on what could be in there in the first place!)
 * Move to a different area. (Northern Blue Grassland.)

June 20 1:40 P.M.

Section: Northern Border: It's as far as the Ethereal Train could have gotten you.

Areas: Northern Blue Grassland | Structure | ???

Players:

Sukuna: Life: 120/120 | Toughness: 0 | Mobility: 60 | Legacy Points: 0/100 (Level 1)

Cipher Jules: Life: 120/120 | Toughness: 10 | Mobility: 30 | Legacy Points: 70/100 (Level 1)

Wicket: Life: 45/100 | Toughness: 15 | Mobility: 50 | Legacy Points: 0/100 (Level 1)

Baron: Life: 100/100 | Toughness: 10 | Mobility: 40 | Legacy Points: 0/100 (Level 1)

Escanne: Life: 50/50 | Toughness: 5 | Mobility: 80 | Legacy Points: 0/100 (Level 1)

Willson Pak: Life: 25/80 | Toughness: 15 | Mobility: 25 | Legacy Points: 20/100 (Level 1)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Enemies:

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Predators and Prey (Special Encounter) | Only Wicket and Willson can target these enemies. You can join to help them. Maximum of 3 players at a time.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Wolf C: Life: 60/75 | Toughness: 5 | Mobility: 30 | Strength: 10 | (Level 1)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Wolf D: Life: 35/75 | Toughness: 5 | Mobility: 30 | Strength: 10 | (Level 1)

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> <p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> <p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Four-Antlered Deer: Life: 105/500 | Toughness: 15 | Mobility: 75 | Strength: 10 | (Level 4)
 * Lunge: Jumps at an enemy, dealing 25-35 damage and if this hits the target before they cast their move, their move will be canceled. This ignores Toughness.
 * Hounds of Coordination: For every wolf still alive, this will deal 10 (Increased by 50% Strength Points) damage to the target. This will deal 45 damage to target right now.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal"> <p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">*Heart of Nature: Heals an ally by 20% of the current Life of the caster.
 * Strike: Charges at target, dealing 30 (Increased by 100% Strength Points) damage and has a 25% chance to disable them for 1 turn.

<p class="MsoNormal" style="mso-margin-top-alt:auto;mso-margin-bottom-alt:auto; line-height:normal">Status Effects:

Disabled: Wolf D is unable to act next turn.