Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20180213115911/@comment-31629008-20180305074449

Tecku wrote: Alright... I think I finally have it.

Call of the Junkasaurus

- ??? Animal Trick (Class undecided, probably Mega-Grow. Probably not Solar, though)

1 Sun

Create a random Animal or Dragon equal to this card's cost.

When drawn/Start of turn: Set this card's cost to all your Sun. (This is calculated before Sunflowers, Toadstools, Ra Zombies, etc.)

This is a card unique in both its flexibility and inflexibilty. Costing your exact Sun every turn makes possible to play efficiently on any given turn, but throttles your options by forcing you to put all your eggs in one basket. What do you guys think? This pretty much lets you play a DMD on turn 8 and after, considering there are no Animal or Dragon cards beyond the cost of 8 (DMD's cost) it's nice and all but I THINK it could be given to either Smarty or Kabloom (Smarty pretty much letting you play a maximum of 8 DMD a game and Kabloom because it would be a nice tool to help out the class with weaker statted plants).

Also remember that a majority of Animal plants reside in the Guardian and Smarty classes, if you want to make some synergy with the Animal Tribe I recommend placing it on one of those for now until PopMagicarp actually does something.

(This in Mega-Grow would make me hate the class even more) <-- Take no offense to this, please.