Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25502707-20150102193736/@comment-24860884-20150111204731

Crayonshinchan0203 wrote:

Ninja Penguins wrote: Also, is it okay if I replace the tutorial with the first few levels of Ancient Egypt as the tutorial? So we might have this order:

Day 1 - the player is introduced to the game. (and Peashooter)

Day 2 - the player is introduced to the Sunflower.

Day 3 - the player is introduced to the shovel. (and Wall-nut)

Day 4 - the player is introduced to the PF. (and Potato Mine)

Day 5- The player is introduced to sleeping plants and Coffee Bean.

Day 6- ????

At some point - the player is introduced to currencies (coins, gems, suns (to upgrade plants)) 6 could be Almanac?

If we are going to have coin premiums like PvZ2C, we should set some prices. I say that coin premiums would be multiples of 2,500 without it being 2,500 itself. A plant or two could even be at most 50,000(I doubt that a plant would be worthy enough ti cost that much). But, there are sales for plants randomly. A sale lasts somewhere between 24 hours and 4 hours. The shorter the sale, the bigger the discount. In one week, there's a guaranteed sale for at least one plant and no more than 3 plants. However, obviously there are sales during holidays and for loyal players.

I have some ways for certain old/mediocre plants to be useful once again, but I cannot find them a world for them to call "home".

Cactus (Revamped)

Damage: Normal

Sun: 150

Recharge: Fast

Range: Multi-hit?

Special:

1. Has a 75% chance of piercing to the next zombie and so on.

OR

2. Has a 33% chance of dealing 1.5x damage to a zombie, and 100% for zombies unshielded.

3. Both 1&2

PF: Shoots 15 Super Spikes that pierce through all zombies, dealing 5 damage each. It fires 3 in about 2 seconds, meaning it does this for 10 Seconds.

I would have posted this on the Idea page, but idk y I did not.