Board Thread:Roleplaying/@comment-29611741-20170607215307/@comment-27227983-20170620132526

//Joining, with a new character.

Name: Maladie Perpétuel

Plant-Type: Nightshade

Gender: Female

Personality/Bio: You could say that she is a girl with two faces. Maladie at first glance is quirky, innocent and naive but when you turn your back on her, a much more intelligent and sadistic persona comes to play. Everywhere she goes, she carries an incurable and infectious disease and spreads it like a plague. This disease is non other than depression, otherwise called "Despair". Other than her sickness, she also carries a Kusarigama, a chain sickle as her weapon. Of course, as to be expected from someone who's name translates to Disease Eternal.

Passive: Damsel of Distress: Every 2 turns, a random target (Player, ally or enemy) will be afflicted with Despair for 2 turns. Despair can either stop an ability from being used or reduce the efficiency of their move by 50%. (Halvening the effects/damage of support moves, and attacks). Despair has a 10% chance to spread to others every turn.

Class: Spellsword (Destroyer/Spellbinder)

Moves:


 * False Hope: This spell can be casted on both enemies and allies. For two turns, the target will deal double damage, but after those two turns, they will take amount of damage they inflicted.


 * Depressive Bleeding: Maladie makes use of her weapon, a Kusarigama, to slash through 3 enemies, dealing great damage to all of them, and herself. This has a small chance to inflict Despair.


 * Discouragement: This debuff will make an enemy lose 20% Attack Damage for 2 turns. If used twice on the same enemy, the effect will either be doubled in length or Despair will be afflicted.

Solar Burst: The Great Depression: All enemies will take damage worth the HP the entire player team has lost AND will be afflicted with Despair for 5 turns. Those that already have the Despair debuff before this is casted will take extra damage worth 10% of their HP.

//Inb4 severe nerf.