Board Thread:Plants vs. Zombies 2/@comment-27101994-20170211103201/@comment-27769607-20170213182149

Master3530 wrote: TheHandsomePlant wrote: Turns out, some zombies other than Gargantuars also have had their health changed! Here are they: Mecha-Football Zombie: 100 HP -> 120 HP Disco-Tron 3000: 100 HP -> 120 HP Gargantuar Prime: 180 HP -> 200 HP

Gargantuar: 180 HP -> 230 HP

Wild West Gargantuar: 180 HP -> 190 HP

Dark Ages Gargantuar: 180 HP -> 210 HP

Deep Sea Gargantuar: 180 HP -> 220 HP

Sloth Gargantuar: 180 HP -> 190 HP

Pharaoh Zombie:
 * Without sarcophagus: 13.75 HP -> 16.75 HP
 * Eating speed: Same as Basic Zombie -> 1.5x of Basic Zombie

Tomb Raiser Zombie: 18.25 HP -> 25.25 HP

Imp Cannon: 30 HP -> 45 HP

Pirate Captain Zombie: 20.25 HP -> 27 HP

Zombie Parrot: Speed changed from the one of to the one of

Zombie Bull:
 * Health: 65 HP -> 70 HP
 * Eating speed: Same as Basic Zombie -> 1.5x of Basic Zombie

Chicken Wrangler Zombie:
 * Health: 9.25 HP -> 11.75 HP
 * Speed: Same as Basic Zombie -> Same as an Imp

Wizard Zombie: 23.5 HP -> 30.25 HP

Zombie King: 50 HP -> 75 HP

Fisherman Zombie: 50 HP -> 62.5 HP

Troglobite: 22.5 HP -> 30.25 HP

Weasel Hoarder: 9.25 HP -> 15.25 HP (speed not changed)

Turquoise Skull Zombie: 11.75 HP -> 20.25 HP

Porter Gargantuar: 180 HP -> 200 HP

Relic Hunter Zombie: Eating speed changed from same as Basic Zombie to 2x of Basic Zombie.

Hair Metal Gargantuar: 180 HP -> 210 HP

Boombox Zombie: 11.75 HP -> 23.5 HP

Arcade Zombie:
 * Health: 23.5 HP -> 27 HP
 * Speed: Same as Glitter Zombie -> Same as an Imp

Jurassic Bully:
 * Health: 52.75 HP -> 57 HP
 * Eating speed: Same as Basic Zombie -> 2x of Basic Zombie

Jurassic Gargantuar: 270 HP -> 300 HP

All-Star Zombie:
 * Health: 52.75 HP -> 53.75 HP
 * Eating speed: Same as Basic Zombie -> 1.5x of Basic Zombie

Super-Fan Imp: Speed changed from same as an Imp to approximately same as Seagull Zombie So for once almanac didn't lie and all those changes actually apply. With some exceptions like tomb raiser and pirate captain which even after buffs still aren't dense as the almanac says. I thought that king and fisherman with hardened tougness was a stupid mistake but maybe they decided 50 health is hardened already. Well, in fact they're actually tougher than buckethead now. It was weird seeing chicken wrangler with solid toughness but it applies, same with turquoise skull and boombox. Damage buffs seem unnecesseary (how do you even spell that?), but whatever. I liked how mecha-football and disco-tron were weaker than robo-cone but had special abilities, now it's kinda ruined, but they're still a bit weaker.

But the most significant change is imp cannon. Wtf? They're gonna rain down imps even harder. Also wizard zombie's health buff makes him even more annoying.

Why are people hating on the game now? Most of these buffs don't even matter and new levels are all doable with lvl 1 plants (except of AE - 34 lol)! wait for new DA/BWB/JM levels