Board Thread:Plants vs. Zombies 2/@comment-25571438-20150714123227/@comment-7234182-20150715193836

TheGollddMAN wrote: The star system actually increased the replay ability Zulu. Without them, after passing a level just once, there's no reason to play it ever (unless that furry zombie decides to show up).

They can keep the new map but should have kept the star system. Rather than complex, they were actually about proper challenge than the bullsh*t artficial difficulty in some worlds. The bad thing Popcap did is, if they had released the game in new format, then no one would have argued but to be shown something and then suddenly taking it away from them is absolute sh*t.

Also, one more thing. Some of the star challenges (although very less) are still there and these are simple challenges in order to complete a level. The stars were exactly those and those were easy to understand. There was nothing "complex" about them and if you still believe that they are complex, how are people clearing the levels which have goals? They should be very much unable to clear those particular levels as they should still feel "complex" (because of the added difficulty). And if you say that these challenges are not complex, then not were the Stars either.

It was complex in the sense that it you were suddenly presented with a bunch of different options. As a new player coming into the game, you would be like "well, do I try to earn the extra stars here, or go forward?" or "do I unlock these challenges here, or just go forward?" and "what do all these keys do?". The new map removes all that. You beat these levels in order and march on.

Replayability is pretty weak for a game like PvZ. In my opinion, adding stars does not increase replayability, but just makes it more tedious because you now feel like you have to replay these levels to earn the stars. This is exactly how I feel about the Chinese version - an endless grind that's mostly devoid of fun.

I approve the 1.7 changes 100%.