Board Thread:Plants vs. Zombies 2/@comment-27053902-20180529023301/@comment-24275721-20180719071602

AstroNut1 wrote: Han0303 wrote: I don't think they should add more worlds though. Each world is way too small and not that unique. Mummy Memory was removed, Far Future is not cool and futuristic at all, and there's basically nothing special about Big Wave Beach. PopCap should add more levels, more cool but balanced zombies and definitely more plants. And exclusive Epic Quest Zombies. How are they small, each world introduces bunch of new mechanics and even the shortest world (Dark Ages) has twice the levels of a stage in PvZ 1's adventure mode.

Also please explain how tf is Far Future not futuristic because it clearly is very futuristic if you ask me and how are Big Wave Beach's mechanics not special. Far Future only looks futuristic because of the art and that's about it. Other than Power Tiles, there are no gimmicks that exhibit the futuristic aspect of the world. Each world needed more than one gimmick spread across multiples sets of levels to better capture the different futuristic aspects of the world (or any world).

Big Wave Bitch's mechanic is nothing special. It's just tides. How about tides that take the last set of levels underwater by flooding everything? How about plants that can counter the tides? (And no, Lily Pad doesn't count; I mean plants that can actually stop the tides from coming in for a short time). None the worlds take proper advantage of the gimmicks or they introduce gimmicks that are not that interesting to begin with or they introduce only one gimmick when they could go with more to spice up the levels.

Also just because Dark Ages has twice the amount of levels than PvZ1's adventure mode, doesn't mean it's okay when compared to the rest of the worlds in that very same game, it is short as fuck.