Board Thread:Plants vs. Zombies 2/@comment-25546049-20150930022951/@comment-27026092-20151002000551

Dekagamer7X9 wrote:

Mekotheneko wrote:

TheGollddMAN wrote: Мит бой wrote: Then why you need 7 plants per world? For the sake of tradition and by nature I am a hoarder. Even though I'll likely never use them, I like when I get more options (one example being me collecting coins and sprouts even though I don't use them).

Also, the map looks a bit more lively with more plants than 5 (as the map then looks a lot barren with only levels and nothing else in sight). Do you know how much time, creativity, and manpower it takes to make a plant? The only way we got 3 plants in NMT is because they gave ud Garlic back by using some of it's old assets.

But the problem is that we got 7 plants per world before, so why did they stop? Because they reused all of the most basic/beloved ones from PvZ 1 or re used elements from other plants to make new ones (Pea-Pod and Iceburg Lettuce to name two) and plus PvZ 2's development time was larger to create as many plants and zombies they wanted... now they have to develop new worlds/content on a very strict schedule PLUS they have to create it, code it, make assets for it, animate it, and balance it! (I think some people forget how much they care for this game to do alt of that AND WAYYYYY MORE in a pretty short deadline...