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Abilities
The Rose is a somewhat supportive class. Its weapon has the ability to home in on targets, yet it cannot deal more than 10 damage at maximum and fires somewhat slowly. The Rose is also lighter, meaning it can jump higher than other Plants and can hover and stay airborne for a short while. Rose will also be in charge of building the teleporter and creating its defense in Herbal Assault. Rose's three abilities have been confirmed:

Time Snare
Places a Time Snare on the ground which creates a large red cloud, and slows down all Zombies who are caught in it, leaving them slow and easy to take out for a few seconds.

Arcane Enigma
Turns Rose into pure energy, making it immune to damage and allows it to deal a small amount of damage to nearby zombies.

Goatify
Transforms any Zombies hit by it into goats, which leaves them practically defenseless, possessing nothing but a unique ramming attack. If these goatified zombies are hurt enough or a certain amount of time passes, they turn back to their original form. It is worth noting that the Rose can transform multiple zombies per spell if it hits more than one.​