Board Thread:Plants vs. Zombies 2: It's About Time/@comment-28731720-20140808021718/@comment-24735666-20140811170519

TheGollddMAN wrote: Being on topic:

Has anyone noticed that the world gimmicks alternate between detrimental and beneficial?

1. Ancient Egypt: Tombstones- Detrimental

2. Pirate Seas: Planks- Beneficial (as less planks mean less land-based zombies; especially Gargantuars)

3. Wild West: Mine carts- Mostly Detrimental (in higher BBB levels) but sometimes can be helpful

4. Far Future: Power Tiles- Purely beneficial

5. Dark Ages: Tombstones (Sun, Plant Food and Necromancy)- Mostly detrimental in higher AC levels because of no Sun or PF Tombstones yet Necromancy happens. But sometimes helpful in some levels (not always).

So, based on this theory, maybe Beach World will have a beneficial gimmick. Yes, all noticed that! BTW the water tiles can be beneficial because of no gargantuars, exactly like in pirate seas. also the sun falling from the sky can be big and worth 75 sun (like Williukeia said).