Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25620611-20141014044703/@comment-5792287-20141016095209

Balam Ajaw wrote: Finally I have the update and I have to say A LOT of things:

Firstable, the Ghost Pepper costs 109 gems instead of 80 gems. That is unfair! The people who have the soft release bough it for 80 gems, but the people that didn't have access to the soft release they have to buy it for 109 gems. UNFAIR, UNFAIR, UNFAIR!

2. The Ghost Pepper only attacks forward and back, not in an area of 3X3 like everyone says. She is weak and disappear very quickly. She can't defeat a Buckethead by herself :/! I tried with the Wizard Zombie and they still transforms all my plants in sheeps e_e, is not really efective against the Wizard Zombie, so they don't have a real counter yet.

3. The Twin Sunflower glitch is not fixed yet.

4. The Bowling Bulb is just another weak plant, he can't defeat a buckethead by himself. Is just weak. The Lily Pad and Tangle Kelp are OK for the Big Wave Beach, but Tangle Kelp is useless when there is low tide :/

5. The Big Wave Beach is not so hard like everyone says, at least until the level 8. I always hated the original Wall-nut Bowling in the original Plants vs Zombies, so I hate the level 8 because the same thing. The worst part is the level 14, is IMPOSSIBLE! The zombies spawns too early and in large numbers and the plants given are too weak! Besides that, I enjoyed the world so far, although I enjoyed more Far Future.

6. The spawn animation from a grave in Dark Ages is glitched or something like that (looks awful now).

7. And the most important thing: THEY STILL DON'T FIXED THE GLITCH IN THE ENDLESS ZONES! Like three updates ago that I can't play Terror from Tomorrow, BBB and DMB because of that :/

But I like that the Sandstorms returned to the Pyramid of Doom, so I will give it one point for that. 1: Doesn't matter, anyone who's played the game enough should have 100s of gems.

2: Actually, the explosion IS 3x3, as well as the front and back haunting. Despite my previous skepticism about it countering Wizards, I do believe it would be effective (at least if imitated) in Arthur's Challenge. I have yet to test it though.

3: What glitch?

4: I agree. Bowling Bulbs sucks, and Tangle Kelp can't help deal with one of the hardest things in BWB, the Low Tide Ambush.

5: The hardest levels for me were the one with the limit of 16 plants, and the Garg level. Oh that effing Garg level. I'd go as far as to say it's the hardest level in the PvZ series so far. Unless you count Garden Ops waves on Crazy Difficulty.

6: I haven't been to Dark Ages since the update, so IDK.

7: What glitch? I've been playing those Endless Zones just fine.

8: I haven't played PoD since the update, but if the Sandstorms are back, then BUCK EA, SCREW THEM. SANDSTORMING OVER EIGHT SPACES IS OP AS ALL BUCKING HELL.