Board Thread:Plants vs. Zombies Wiki discussions/@comment-1764483-20170506183936

Things I want to address...

Old vs. New
The Power plant paths were altered in the 5.9 update to prioritize damage and health upgrades over recharge and sun upgrades early on: https://www.ea.com/games/plants-vs-zombies/plants-vs-zombies-2/news/new-updates-to-power-plants Does anyone want to make note of what the original values were somewhere? Here's the original values for reference.

Power Plants for PowerPlant (i.e. Tile Turnip)
I built Template:TileTurnipSun2 to go on the Tile Turnip article, and made the following changes:


 * Renamed "Number on the lawn" to "Tiles on lawn" for brevity, and all cells below it are rightward headers. In addition, said cells now use Arabic numbers instead of words to both save space and create consistency between numbers ("one" is acceptable, "thirty-three" is not well-liked, we can't have some numerals and some words).
 * Added cost changes for the Almanac sun cost.
 * Expanded the tile values to 45, since levels 8 and 9 need this.
 * Color-coded types of numerical values.
 * Added levels 4 through 10.
 * All column headers list levels and cost efficiency variables, as per the PlantLevels.json file.

I have (kind of) two questions for you all:
 * Should repeated values of 0 (and 200 for the level 10 column) be in merged cells? In addition, should N/A values be in single-row cells or multi-row cells?
 * Could anyone confirm the values with question marks? The prices given are guesses based on calculator inputs.

Should we make note of level caps?
I ask because beyond a certain point, it is impossible to upgrade plants further despite them not being at the maximum level. Would everything past the cap be treated as future content?

Give your thoughts on all of these below. 