Board Thread:Plants vs. Zombies 2: It's About Time/@comment-24625593-20140328142011/@comment-24508466-20140612185937

PlantShielder wrote: Thinklogic wrote: I think they will change something among the Bloomerang and Laser Bean

The Laser Bean damage rate is the same as a cabbage pult, 2 pea damage, 1/2 firing rate. It would be valued at 100 sun per enemy hit

The Bloomerang is 2 hits of light damage, thus 1 pea, at standard firing rate. Again 100 sun per enemy hit

Bloomerang would be a minor save, once there are more than 3 zombies, the laser bean hitting 10+ zombies at once would value it at 1000+ sun

Im expecting Laser Bean to increase to like... 250 atleast Ahem...

Yep...BUT:

1 - Laser Bean is not really valued at 100 Sun per zombie hit. If it would then it could cost INFINITY by this logic, because he strikes infinity zombies at once.

2 - A sightly difference of 25 Sun isn't really reasonable just to use Bloomerang because "ERMAHFIERAGOURD 25 SUN IS TOO MUCH".

3 - Laser Beans could have 275 Sun because this extremely long but fairly easy calculation may answer:

Each NDS = 100 Sun

Each target = 25 Sun. It's worth 0 Sun if it's a single-target and 50 Sun if it's a dual-target, then it keeps increasing by 25 Sun.

IF: The target is a whole lane = The price of a Jalapeno.

IF: The target is a 3x3 area = The price of Cherry Bomb.

IF: The rate of fire is slower, then it divides the damage. If the rate of fire is faster, then it multiplies the damage.

So...Laser Bean has a lane-striking range, and deals 2 NDS, but it has 1/2 rate of fire, so...200 / 2 = 100 + 125 = 225.

Well...How I said, a sightly difference of 25 Sun isn't reasonable, so they rounded to 200 Sun for idk, but probably to make it sightly easier to plant. Dude, you are freakin Einstein! Seriously! It's GENIOUS HOW YOU caLCULATED DIS!