User blog:Pumpkin Pro/RPG: Legacy (Players)

Player list for RPG: Legacy.

Sukana
Class: Pacifist

Legacy Rank: Level 1

Stats:

Life: 120   Mobility: 60

Strength: 0   Fortune: 10

Persuasion: 40

Abilities:  Adrenaline Ability: Gravity Cycle - All allies get +20% dodge rate for 5 turns, and a shield which is 100% of their HP, protecting them from that much damage until it breaks. It also removes debuffs from Sukuna's allies.
 * 1: Buff: Gift of Elements - Sukuna grants a target 1 of 3 elemental attributes for 3 turns - electric (hits all enemies close by), fire (afterburn) or ice (slows or freezes enemies)
 * 2: Healing: Love's Stings - Sukuna sacrifices 5% of her health or any given amount of it to heal an ally instead. That ally she heals gets overhealed. (More health beyond their normal limit)
 * 3: Support: The Flipside - All buffs and debuffs are enhanced in effect (doubled) and last 2 turns longer.

Personality: A brave soul, Sukuna is ready to face the world in any given situation, but is awful at backing herself up - and is often prone to insanely high levels of clumsiness.

Background: Imagine what the world would be like if it was shrinking and growing all the time. Sukuna had to grow up in a place with that very description, thus destroyed buildings and accidents were very common. Sukuna tried to suggest a way to stop this, but she was kicked out of home - forced to go on their own to see the world.

Cipher Jules
Class: Scrap Junkie

Legacy Rank: Level 1

Stats:

Life: 120   Mobility: 30

Strength: 40   Fortune: 10

Abilities: 


 * 1: Support: Clockwork Enhancement: Cipher adds clockwork to his companions weapons increasing their damage by 30%. If Cipher has any bots instead of adding clockwork to his companions weapons, he upgrades 1 of them giving it a boost in all stats by 10%.


 * 2: Debuff: Shock & Awe: Using his left mechanical arm Cipher stabs an enemy with a hidden blade for 15 (+30% Strength Points) which then an electric current flows through shocking the opponent dealing an extra 5 damage. 25% chance to stun enemies, but this is increased to 50% if used against enemies wearing metal, and is finally increased to 75% when used against a machine.


 * 3: Offensive: Mechanical Bisection: 2 large blades come out of Cipher's right mechanical arm he then proceeds to attempt to bisect an opponent for 30(+20% Strength Points)x2.

Adrenaline Ability: Mechanical Transformation: Cipher's body undergoes a transformation making many lethal contraptions come out of his limbs he then attacks all enemies for 150 (Increases when you level up/+25% Strength Points) damage. After the attack Cipher remains in this mode for a few turns increasing all of his stats by 10% except Strength, which is increased by 50% instead.

Personality: Kind, Fun-loving & Undecisive

Backstory: When Cipher was young he saw the many bots & contraptions people made having seen these bots & contraptions a spark of interest flickered inside of him he wanted to build steampunk, clockwork & very advanced robots but that seemed like a dream to him at the time.Growing older Cipher did something very reckless he attempted to replace his limbs with mechanical ones as he knew that flesh was not stronger then cold hard steel he succeeded & with him succeeding he finally decided to join the world of machinery

Escanne T. Storoshio
Class: Thief

Legacy Rank: Level 1

Stats:

Life: 50   Mobility: 80

Strength: 30   Fortune: 20

Abilities: 


 * 1: Offensive: Quick Strife - A strong and quick attack that's like a silent but deadly slash. Still a strife, that deals 40(+20% Strength Points) damage.. This has a 60% chance of lowering the target's toughness at the same time.


 * 2: Debuff: Can't Trust Them - Don't get too cocky with Escanne's tricky taunt. This ability lowers the target's mobility and fortune equally, and by 20%.


 * 3: Special: Pickpocket - A typical thief always steals! Escanne runs to the target quickly, damaging the target with the dagger, and increases her mobility by 10%, but only by a 30% chance. This is the attack that also has a chance of stealing an item from the target.

Adrenaline Ability: Stroked Sucker: The hand is the power of stealing. Specifically the right hand! This ability steals 1-2 (Increases by 1-2 every 3 levels) items from all enemies in the fight. The enemies also have their toughness lowered by 15%-20%.

Personality: Sneaky, poor, picky, brave

Background: Escanne has a rough and tough life to live. Born without parents starting a year old and living with her uncle instead, she was taught the ways of being a thief. It was the only way to live after all those years. In result, she became a criminal for those years, and never caught. Now, she is on her way to her same life, to the unknown parts of the world. She does have a soft side, not just to herself, so she can be safe to be with.

Baron Redmond
Class: Thief

Legacy Rank: Level 1

Stats:

Life: 100   Mobility: 40

Strength: 10   Fortune: 20

Persuasion: 40

Abilities:


 * 1: Offensive: Trusty Boomstick: Redmond's own weapon, fashioned by the mafia for an easy method to take down any potential assassins. Many enemies who have never met Redmond before will not suspect his walking stick to be a weapon, and so the Boomstick does 30(+25% Strength Points) damage, and does 25% more damage during Redmond's first attack every battle.


 * 2: Support: Swindler's Gambit: Redmond gives an ally or himself +50% increased Strength for three turns, but also takes +25% increased damage during the effect.


 * 3: Debuff: Heads or Tails: Redmond fires a supposedly harmless shot at an enemy, lowering either the target's Fortune by -25% or the target's Strength by -25%.

Adrenaline Ability: Moonlight: Redmond's history of shady dealings have given him the talent of staying hidden within the darkness. The enemy targeted is hit by a smoke bomb causing their hit rate to be lowered by -50%. Redmond's mobility is increased by +15%, and he also obtains +10% Fortune.

Personality: Crafty, manipulative, wily

Background: Redmond resided within a mansion of his own for quite some time, being of the middle class. However, he soon became unpopular with the public following his cunning methods of silencing his enemies, along with his various connections with the local mafia and the high authorities, making it impossible to actually convict him of any crime. All this caused the people to burn down his mansion one night, taking him to a shack within the outskirts to eliminate him. However, somehow, Redmond escaped, and now travels about the world, constantly hiding from the vigilantes of the town he lived in.