Board Thread:Plants vs. Zombies 2/@comment-5760976-20160716233003/@comment-26528161-20160724074253

TheGollddMAN wrote: Christhegamer99 wrote: TheGollddMAN wrote: Strimes49 wrote: This is VERY interesting. Now you complete levels to collect pinatas, (I assume that's what what you collect at the end of the level) open them, and... i'm not sure what happens next as the screen cuts back to the map, but apparently that means you can upgrade a certain plant. This is definately different than before. This also means it's still avoidable, as you can collect the pinatas and not actually do anything with them if you want. The Plants vs Zombies 2 Suburban Almanac: Seizure Edition In all seriousness, this is a dumb idea. Now those of us who want to upgrade stuff, we'll have to replay a level over and over again to get XP. Sh*t, I thought I could just skip the whole process with coins or gems. What,you expected to get experience for a plant without using it? I expected instant level ups with gems like some games offer. That's not something which is new. Using a plant 10 times to level up once for a later level is a bullcrap idea in general (considering how many plants there are at this point). It forces me to play more than I should now that the game is pretty much over at this point.

I have the gems PopCap, let me use them. Maybe they made the leveling system for new players who, unless they spend a lot of money, can't afford/ don't have many gems ( like me, I lost all my data cause my tablet crashed, and now, after re-buying Fire Peashooter for Frostbite Caves Part 2 I have nearly no gems at all). Or maybe, PopCap knows how much you hate replaying levels/ using weak plants, and they made the leveling system like this so that you can revaluate the plants you considered weak ( for example, despite being powerful, I think Citron would be FAR more useful with a lower sun cost and faster Plasma Ball charging time).