Board Thread:Fun and games/@comment-5760976-20170408222618/@comment-26593304-20170414045351

VeneraSurvivalGuid101 wrote: Lily8763cp wrote: GamerNerd i wrote:

Lily8763cp wrote:

GamerNerd i wrote: Next terrifying plant card! Vilespine Slayer, who looks like a Zombie had an over-exaggerated nightmare about Chompers!

Yeah, I'm pretty sure that this guy one-ups all the Chompers except Chompzilla. In terms of fear factor, that is. Chomper:Well...it does look creepy but...it seems to destroy its own teammate! I don't like that! ...unless it looked like food, then I MIGHT slip to temptation to eat it.

Banana Split:...*starts to push their bowl away* ... Sometimes you may actually want to destroy one of your own minions. The Warlock class does it all the time, in fact, and benefits from it. Case in point, the Ravenous Pterrordax. Maybe you'll remove a useless minion or one that has a special effect when it dies. JM plants, opinion on this rather traitorous dinosaur?

Rescue Radish:I...I guess. It's just...the thought is crazy! Though I guess it works. Wow, that's a weird game. Solar Eclipse: First of all, I'm not sure what "Adapts" means. Also, I can totally see some kind of Mushroom destroying cheap mushrooms to boost itself. :3

//Adapt was the "action" that was introduced this expansion. Basically you get to pick from one of 3 options per Adapt out of a pool of 10 total choices. The options are basic stuff; +3 atk, +3 health, +1/+1, Windfury (can attack twice per turn; think Repeater), Poisonous (AKA Deadly), Taunt (enemies must attack this before the hero), Divine Shield (absorbs 1 hit), when killed: summon 2 1/1s, Can't be targeted by spells/Hero powers, Stealth (can't be targeted at all) until next turn.

Totally off-topic I know, but just FYI there.