Board Thread:Roleplaying/@comment-27227983-20170226043255/@comment-27227983-20170319040140

Bold text ThingOfTheStrangeMan wrote: Gen: We'll do anything for the right price

Ashfall: Hm... We'll get to that later.

Wave Battle Commence

Players Stats:

Mary HP: 120/120 Durabilty: 50/50 LV: 1 EXP: 0/20

Kutor HP: 100/100 Durabilty: 50/50 LV: 1 EXP: 0/20

Marg HP: 80/80 Durabilty: 50/50 LV: 1 EXP: 0/20

Jazzy HP: 140/140 Durabilty: 50/50 LV: 1 EXP: 0/20

Pyreah HP: 125/125 Durabilty: 50/50 LV: 1 EXP: 2/20

Ace HP: 75/75 Durabilty: 50/50 LV: 1 EXP: 0/20

Snarity HP: 150/150 Durabilty: 50/50 LV: 1 EXP: 0/20

Lunerin HP: 125/125 Durabilty: 50/50 LV: 1 EXP: 0/20

Revenge Sans HP: 140/140 Durabilty: 50/50 LV: 1 EXP: 0/20

Disbelief Papyrus HP: 120/120 Durabilty: 50/50 LV: 1 EXP: 0/20

Espio HP: 100/100 Durabilty: 500/500 LV: 1 EXP: 0/20

Benson HP: 120/120 Durabilty: 100/100 LV: 1 EXP: 0/20

Gen HP: 150/150 Durability: 100/100 LV: 1 EXP: 0/20

Slaide HP: 100/100 Durabilty: 50/50 LV: 1 EXP: 0/20

Enemies:

Wave 1/4

Devil Chilli A HP: 120/120 Durability: 0/0 (Feral| Chance to tame if fed with 3 Evil Fruit)

Devil Chilli B HP: 120/120 Durability: 0/0 (Feral| Chance to tame if fed with 3 Evil Fruit)

Devil Chilli C HP: 120/120 Durability: 0/0 (Feral| Chance to tame if fed with 3 Evil Fruit)

Devil Chilli D HP: 120/120 Durability: 0/0 (Feral| Chance to tame if fed with 3 Evil Fruit) - The basic demon enemy unit, but shouldn't be taken lightly.


 * Flare Up: No damage, but burns an enemy. If used on a burning enemy, deals 20 damage.


 * Boiling: Deals 10 damage to all burning enemies.

Allies/Mercenaries:

Ashfall HP: 480/480 Durability: 240/240


 * Combusted: Immune from burn, heals from fire attacks.


 * Soul Sizzle (Active Trait): Every 5 turns, Ashfall will use Soul Sizzle, which takes away 50% of the enemy with highest health's HP. Does not work on bosses.

Im-Puffstor HP: 120/120 Durability: 0/0


 * Little Syndicate: Spawns a 50 HP Puff-Shroom whenever damaged.

Tomb Raiser HP: 200/200 Durability: 50/50


 * Death Coffin: When killed, spawns a coffin with 300 HP. This coffin is the only thing that enemies can attack until it is destroyed.

Khloe Necrofire HP: 140/140 Durability: 60/60


 * Combusted: Immune to burn, heals from fire attacks.

Asi Canin HP: 280/280 Durability: 140/140


 * Alcoholic: Has a chance to use either Dragon Blood or Horseshoe Liquor every turn.

Apprentices:

Cassius Ivy: HP: 120/120 Durability: 40/40

Lizzie Cursehazel: HP: 80/80 Durability: 0/0

Griffon Sixlead: HP: 80/80 Durability: 0/0