Board Thread:Weekly discussions/@comment-25648422-20170903015811/@comment-30062193-20170903115657

DMD. I mean, seriously! So first, they go with an 8 drop 6/6. Okay... Then they decide to add splash. That right there is a good card. But no, they had to go THAT ONE EXTRA STEP and prevent zombie cards from being played (more or less). At the very, very least, make it so that the tricks cost 3 or 4 more. I get that the point of this monster was to counter rocket science, but the reason it should be that tricks cost 3 or 4 more, is because chances are, the zombie hero has already played a zombie or two, so even if it just made tricks cost 3 more, they probably wouldn't be able to play rocket science anyway, maybe being just 1 or 2 brainz short. If they do keep the tricks cost 6 brainz more ability, then take out the splash. That would actually be balanced. Hey, why didn't I think of that before?