Board Thread:Plants vs. Zombies 2/@comment-27101994-20170220140321/@comment-27248259-20170223135554

Lhl123 wrote: {		"objclass": "ZombieFutureJetpackProps", "aliases": ["ZombieFutureJetpackVeteran"], "objdata": { "Speed": 0.75, "Hitpoints": 550, },	{		"objclass": "ZombieFutureProtectorProps", "aliases": ["ZombieFutureProtectorVeteran"], "objdata": { "ShieldSizeX": 3, "# Column size of the shield, centered on the zombie": 0, "ShieldSizeY": 3, "# Row size of the shield, centered on the zombie": 0, "ShieldHP": -1, "# HP of the shield before it dies. If set to -1, the shield never dies": 0, "ShieldCount": -1, "# Total shields that the zombie can spawn. If set to -1, it will forever spawn shields": 0, "ShieldReactivationDelay": 1, "# Seconds between destruction of shields before the shield is rebuilt. This counts for NEW shields as well as remaking OLD shields": 0, "ShieldDiesUponLossOfControl": false, "# True: Flicking/Spring Beaning/Any movement hijacking will count as a shield kill. False: Shield just deactivates and comes back when the zombie can do it again": 0, },	{		"objclass": "ZombiePropertySheet", "aliases": ["ZombieDinoBullyVeteranDefault"], "objdata": { "Speed": 0.16, "Hitpoints": 2470, "EatDPS": 200, } ... f this i am out.