Board Thread:Roleplaying/@comment-28270366-20170706114419/@comment-28270366-20170712120846

End Round:

(Cave Catastrophe)

Ashfall is frostbitten, -55 HP to himself.

Cave Zombie B smashes his bone at Ashfall, -236 to him. Only 2 health left for Ashfall!

Neko claws Cave Zombie B, +12% bonus damage from Word Master passive. -210 HP to him.

Neko's Mammoth Doodle charges at Cave Zombie B, -184 HP to him.

Jade unleashed a powerful wave of flames at the remaining zombie. -135 to him. He's almost vanquished!

(Rescue a Cub)

//@Steve, like what Jel said, molotov cocktails are real things. They were used by the Finnish against Russia, and then by the Russians during WW2. I based the conscripts' concept from the unit of the same name in Command and Conquer: Red Alert franchise (they also wield AK-47s and Molotovs).

Commando Sam waves the Stars and Stripes banner, +30 attack to all allies. The Howl's effect is negated by this effect.

Steve stores his Plant Food and fires on his cannon, CRITICAL HIT!!! -240 HP to him.

The Dire Wolftail bites Steve, -58 to him. He's bleeding for 3 turns.

Wolftails A and B claws Steve, -78 and -78 to him. His wounds are worsen.

Wanda uses Hex Zap again on the wolves, -141 to the normal ones and -89 tp the dire one.

Meltfrost crashed some meteors to everybody, -74 tp the normal wolves, -54 to the dire wolf, and -54 to the conscripts.

Zoviet Conscript A throws a molotov cocktail on the area, -93 to Wanda, -81 to Meltfrost, -71 to Steve, and -77 to Commando Sam. All of them are burning for 3 turns.

Zoviet Conscript B shoots his rifle at Meltfrost, miss, miss, and -59 to him. These guys are really bad at aiming.

(Great Train Robbery)

Gatling Galoot is burning, -72 to him. He spins his gatling around and pulls the trigger...

Gatling Galoot: Yipee ka yeah motherf*****!

A strife of bullets barraged the team, everyone is damaged.

Cactopus shot an ink spike on Poncho A, -126 to his poncho. He's blinded and dazed for 3 turns.

Felix shoots and icy bolt on Gatling Galoot. His dodgy passive negated the expected damage to half. -55 to him and Frostbite applied.

Gatling Galoot: Heh! You must try harder than that!

Conehead Cowboy A is burning, -122 HP to him. He places a cowhide cone on Poncho A, +500 SP to him. I guess you would need to hit harder to reveal his secrets.

Conehead Cowboy B is burning, -72 HP to him. He places a cowhide cone on Poncho B, +500 SP to him.

Poncho Zombie A is burning, -72 SP to him. He brawls with Cactopus, -58 to her. She is even more convinced to fight.

Poncho Zombie B is burning, -72 SP to him. He brawls with Sans, -68 to him. You think your the only on who can punch?

Hielo slashes his sword on Galoot, but his dodginess negated the damage. -49 to him, and your icy sword worsens the effect of frostbite.

Drip used the Plant Food he stored in the inventory. He spawned a gigantic geyser of pure water from under the... train? But anyway, everyone is healed!

Sans was about to attack Conehead A, but Poncho is blocking the way. He keeps taunting you...

Poncho Zombie B: Your so bad at this game, that ypu.let your brother die from a kid! Ahahaha!!!

Sans was so TRIGGERED he chops and tore Poncho B's poncho, -249 SP to him.

(Overworld)

Mag and Kalos continued to walk along the dirt path. They encountered a lump of mysterious crystal. Attack it?

Kalos' Placebo Effect took place, -30 HP to him.

51 turns until daytime.

Current Weather: Cheerfully Snowing

Current Location: Winter Wonderland

Current Stats:

Players:

Camilla - HP: 594/594. Armor: 10 Speed: 42 EXP: 583/750 (Level 11). PFB: 0%

Meltfrost - HP: 158/290. Armor: 6 Speed: 25 EXP: 143/750 (Level 11). PFB: 92%

Twist - HP: 558/558. Armor: 6 Speed: 26 EXP: 2/1000 (Level 12). PFB: 44%

Drip - HP: 576/576. Armor: 7 Speed: 24 EXP: 510/750 (Level 11). PFB: 80%

Neko - HP: 367/367. Armor: 5 Speed: 32 EXP: 6/750 (Level 10). PFB: 22%

Ashfall - HP: 2/640. Armor: 9 Speed: 36 EXP: 685/750 (Level 11). PFB: 25%

Sans - HP: 484/655. Armor: 10 Speed: 22 EXP: 570/750 (Level 11). PFB: 86%

Cactopus - HP: 660/855. Armor: 14 Speed: 41 EXP: 490/750 (Level 11). PFB: READY!

Wanda - HP: 157/410. Armor: 3 Speed: 25 EXP: 377/750 (Level 11). PFB: 26%

Mag - HP: 313/517. Armor: 8 Speed: 32 EXP: 310/750 (Level 11) PFB: 19%

Steve - HP: 296/581. Armor: 9 Speed: 28 EXP: 122/750 (Level 11) PFB: 10%

Kalos - HP: 224/466. Armor: 8 Speed: 23 EXP: 465/500 (Level 10) PFB: 70%

Jade - HP: 488/488. Armor: 4 Speed: 24 EXP: 105/500 (Level 10) PFB: READY!

Hielo - HP: 567/567. Armor: 14 Speed: 33 EXP: 335/500 (Level 10) PFB: 27%

Jaws - HP: 450/450. Armor: 6 Speed: 38 EXP: 55/300 (Level 10) PFB: 56%

Enemies:

Cave Catastrophe (Ashfall, Jade, and Neko are on the scene. This scene is full.)

Cave Zombie B HP: 47/1500 Armor: 5 Speed: 30
 * Bone Smash - Deals 200 damage. 5% chance to stun target.
 * Frost Bite - Deals 110 damage. Applies frostbite effect for 3 turns.
 * Savage - (Passive) Deals 20% more damage per 10% missing health.

Rescue a Cub (Wanda and Commando Sam are in the scene. Need 3 more players.)

Wolftail A HP: 181/750 Armor: 0 Speed: 30

Wolftail B HP: 326/750 Armor: 0 Speed: 30
 * Claw - Deals 120 damage to target. 5% chance to deal 50% critical damage.
 * Bite - Deals 60 damage and causes target to bleed for 3 turns.

Dire Wolftail HP: 1062/1500 Armor: 5 Speed: 30
 * Claw - Deals 180 damage. 10% chance to deal 50% critical damage.
 * Bite - Deals 90 damage and causes target to bleed for 3 turns.
 * Howl - Gives all allies +30% attack for 3 turns.

Zoviet Conscript A HP: 1373/1500 Armor: 5 Speed 20

Zoviet Conscript B HP: 1446/1500 Armor: 5 Speed 20
 * AK-47 - Deals 80x3 damage to target. Has 40% accuracy.
 * Molotov Cocktail - Deals 110 damage to all enemies. Burns them for 3 turns.

Great Train Robbery (Sans, Cactopus, Camilla, Hielo, Drip, and Felix are in this scene. No one can join and there is no escape.)

Gatling Galoot HP: 2324/2500 Armor: 10 Speed: 75
 * Gatling Barrage - Charges: 3 turns. Deals 5x80 damage to all enemies.
 * Dynamite Charge - Places a dynamite charge on a target. It will detonate after 2 turns, dealing 200 damage to the main target and 100 to all other enemies.
 * Dodgy - (Passive) Damage greater than 85 deals half the damage.

Conehead Cowboy A HP: 1099/1500 Armor: 8 (-4) Speed: 40

Conehead Cowboy B HP: 1428/1500 Armor: 8 Speed: 40
 * Revolver Shot - Deals 110 damage to the target. Has 150% accuracy.
 * Cowhide Shield - Grants an ally 500 SP and resistance to armor down effects.
 * Last Hurrah - (Passive) When killed, attacks the attacker for 200% damage.

Poncho Zombie A HP: ???/??? SP: 802/500 Armor: ? Speed: 40

Poncho Zombie B HP: ???/??? SP: 679/500 Armor: ? Speed: 40
 * Western Brawl - Deals 125 damage to the target. Taunts the target for 2 turns.
 * Under the Poncho - (Passive) Destroying his poncho gives him his stats and more hidden abilities.
 * Last Hurrah - (Passive) When killed, attacks the attacker for 200% damage.

Summons:

Mammoth Doodle (Neko's Art) HP: 538/600 Armor: 0 Turns: 1
 * Mammoth Slam - Deals 110 damage to target. 25% chance to stun.
 * Winter Spout - Deals 65 damage to target. Either applies frostbite for 3 turns or freeze for 1 turn.

Allies:

Felix (Mission Ally) HP: 500/500 Armor: 3 Speed: 40 PFB: 72%
 * Icy Bolt - Deals 120 damage. 5% chance to chill an enemy for 3 turns. Chill deals 50 damage per turn. Worsen by low temperature, negated by fire attacks.
 * Snowy Heist - Heals an ally by 75 HP overtime, lasting for 3 turns. Negated by fire attacks.
 * Frost Armor - Grants an ally +5 armor and causes attackers to get slowed by 30% by the next turn. Lasts for 3 turns.
 * Cryogenic Beam - (Plant Food Ability) Continuously applies slow and armor down status effects on the target enemy for several turns. Every turn, lowers target's speed by 30% and armor by 4. After the 3rd turn of channeling, the target will he frozen for 2 turns. Felix is channeling, so getting stunned or doing other actions will interrupt this ability.

Commando Sam (Event Ally) HP: 108/400 Armor: 7 Speed: 40 UBB: 84%
 * Freedom Fight - Deals 5x30 damage. Grants a random ally "Freedom", in which allows him/her to do 2 actions on one turn for 2 turns. Does not occur while Freedom is still active.
 * Explosive Fireworks - Launches 3 mini-ZPGs on random enemies, dealing 95 damage to them with 5% chance to either stun, freeze, stasis, tangle, or petrify the enemy.
 * Stars & Stripes - Lowers all enemies' attack by 30% while increasing yours by the same amount. Lasts for 3 turns.
 * Grand Finale - (Undead Boost Ability) Commando Sam will ride on his mighty bald eagle and swoops to the sky, raining down a total of 10 fireworks all landing on random enemies. Each firework deals 50 damage. A larger explosion will then occur after 3 turns, dealing 250 damage to all enemies.

Potted Plants:

Ghost Pepper (Twist): 3/3 Ready. 3 Lifespan Left.

Shamrock (Twist): 5/5 Ready. 9 Lifespan Left.

Missiletoe (Drip) 5/5 Ready. 5 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Guacodile (Sans): 3/3 Ready. 8 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 1 Lifespan Left.

Chomper (Ashfall): 1/5 Ready. 2 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 3 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Camilla): 3/3 Ready. 4 Lifespan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Steve): 3/3 Ready. 4 Lifespan Left.

Torchwood (Jade): 3/5 Ready. 5 Lifespan Left.

Phat Beet (Twist): 5/5 Ready. 9 Lifespan Left.

Phat Beet (Sans): 5/5 Ready. 10 Lifespan Left.

Active Effects:

(Great Train Robbery)

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.
 * Zealous Aura - (Aura) All allies have +20% armor and +30% attack. Effects decreases by 2% per 10% missing HP.

All Zombies
 * Hexing Beam - Loses 72 HP per turn. Attacks weakened by 40%. (3 turns)

Camilla
 * Savage Fury - (Passive) Lost 0% HP; attack boosted by 0%.
 * Frost Armor - Has +5 bonus armor. Slows attackers by 30% for their next attack. (2 turns)

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.

Hielo
 * Fervor - (Passive) Has attacked 1 times straight; attack boosted by 10%.

Sans
 * Sea Sap - Has +40% attack and +25% accuracy. (2 turns)
 * Taunted - Forced to attack Poncho Zombie B for the next turns. (2 turns)

Cactopus
 * Taunted - Forced to attack Poncho Zombie A for the next turns. (2 turns)

Gatling Galoot
 * Frostbitten - Loses 50 HP per turn. Worsens by low temperature, negated by flames. (3 turns)

Conehead Cowboy A
 * Weaken - Has -30% attack. (2 turns)
 * Vulnerable - Has -4 armor. (2 turns)
 * Burning - Loses 50 HP per turn. (2 turns)

Poncho Zombie A
 * Ink Spike - Has -30% accuracy and evasion. (3 turns)

(Cave Catastrophe)

All Plants
 * Bloom & Doom Concert - All plants are powered up by 100% for the entire battle.

Ashfall
 * Flaming Spirit - Has +40% attack, diminishes by 20% per turn. (2 turns)
 * Frostbitten - Loses 55 HP per turn. Worsens by cold weather and frost attacks. (1 turn)

(Rescue a Cub)

All Plants
 * Stars 'n Stripes - Has +30% attack boost. (3 turns)

All Enemies
 * Howl - Has +30% attack boost. (2 turns)
 * Stars 'n Stripes - Has -30% attack deduction. (3 turns)
 * Burning - Loses 50 HP per turn. (3 turns)

Steve
 * Bleeding - Loses 50 HP per turn. Worsens by 10% per hits received. (3 turns)

NOTE:
 * The following plants have their Plant Food ready: Cactopus and Jade.