Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-5760976-20160408184751/@comment-5032910-20160526101712

To above idea:

Everything is basically overpowered or just too situational in that kit. Orchid should be able to disguise as any zombie, not a scientist. And the class killing ability is too situational and just too unfun for and limited for players. Being a slow character makes Orchid's so called tricking tactics weak, as you can't sneak up quickly on other zombies. Toxic Aura's will also reveal you, probably making that useless anyway.

Phoney Bones is completely stupid and overpowered. I don't think anyone will even tell between a Heal Zombie and an explosive one, especially when the game is aimed towards kids.

Play Undead is too situational, only useful in Gardens and Graveyards when you're defending the garden.

Mooch isn't original and is weak from Orchid's slow movement speed you mentioned of, which combined with the short range can be a really bad thing.

Extra Leaves is a bit decent. But it looks lame for an ability.

Scientist doesn't even look like a proper counter to Orchid, as you can simply stand in the backline firing, and defending yourself with the melee if needed or even using the OP abilities.

Climbing is okay, I suppose. But I have doubt that Orchid can climb on things anyway, as most maps lack any straight walls for Orchid to climb up on. I'd prefer a leap that can climb on things.

Orchid has a small HP pool, maybe not really good, especially with the AoE abilities we have now.