Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-5760976-20160408184751/@comment-10447541-20160526094114

---NEW PLANT HERO CLASS IDEA---

-Orchid-

In-game Description: Being able to play dead and disquise herself as zombies, Orchid is a master of miserly tactics that can hoodwink even the brainiest of zombies! She can adapt to both ranged and melee combat and mooch from other plants when she's hurt too!

Stickerbook Description: Orchid has been known for being a cheat, a liar and a mooch, even on the plant's side, but her teammates just can't help but thank her for the many times where her miserly tactics and sharp leaves saved their roots! Even the brainiest of zombies aren't safe from Orchid-winked!

(Primary Weapons) - Moocher's Machette (short range, zoomed out) Orchid Scope (long range, zoomed in)

Ammo Clip: 2 (both) Moocher's Machette can be used twice, Orchid Scope uses up both ammo at once, though it can still be used when just one ammo is left.

Reload time: 2 seconds, if not shorter.

Weapon properties: Moocher's Machette is a blade-like melee weapon that inflcits 100 damage per zombie the blade hits, Orchid Scope zooms in to the extreme much like Camo Cactus, causing the weapon to best used for extreme sniping as the weapon can inflict 100 damage as well, but from a seriously tactical distance.

Movment Speed: Orchids are supposed to be the slowest of the playable plants, even being outran by Kernel corn, Citron and even all the playable armored plants.

HP: 75, they clearly don't last long in the line of fire.

-Orchid's abilities-

First/R1 Ability: Mooch, No cooldown, When orchid's next to another plant, and uses this ability, she heals up like how a teammate gets healed by a sunflower's heal beam, but a bit faster, more selfish and she can do this with any plant.

Alternative R1 ability, Climb, no cooldown, allows Orchid to climb just about any surface that's not the ground/floor, such as wall, trees and celings, making her deadly from a distance, but somewhat easy to spot!

Second/Triangle ability: Scientist Suit, no cooldown but watch it! Orchid mutates all her plant-like bodyparts to be able to look and move 100% identically to a random scientist variant complete with a fake heal beam, allowing her to get either get a free vanquish or heal in safety right under the the zombies' noses, however, she'd better make sure no one sees her putting on the disquise or having anything to do with the plants, or her cover's blown! Not to mention she must not get hit!

Alt. Triangle ability: Phoney Bones, 25 second cooldown, A powerful, walking exploding mushroom that looks and moves so identically to a Heal Zombie, to the point where they don't know it's a disquised explosive as powerful as a Doom-shroom until it's too late! However, just shooting those zombies from a distance can tell the difference between who and who won't sustain 200 damage! She also must use this ability while hidden and take advantage of the bomb's ability to seek out zombies like lesser mobile AI.

Third/R2 ability: Play Undead, no cooldown, but don't abuse it! Although plants can tell when she's just faking it and really needs reviving, When this ability is used, Orchid overgoes her death animation as always, heck, in the zombie's perspective, her ragdoll model dissappears, as always with vanquished plants, even though she's just playing dead, allowing her to slice and dice zombies that come dare close enough! However, she can only use her melee attack when playing dead and unable to use anything else!

Alternate R2 ability, Extra leaves, 50 second cooldown, Adds 4 more ammo to Orchid's small clip, allowing her to use her primary weapon more times without realoding just this one occasion, similarly to Iron Citron's Iron Mode!

---Variants---

Subantarctic Orchid - Ice variant, her ranged weapon homes in on Imps and All-stars, similarly to Rose with all zombies and imps, z-mechs and all-stars are instanlty frozen stiff in one hit, however, they are specialized to be against imps and all-stars as the holming and instant freezing will not be seen when hiiting other kinds of zombies.

Skyscraper Orchid - Toxic variant,  Her toxic effects amplifies when hitting or being around Super Brainz variants and Engineers by a whopping ten times! Making her specialized against these two, but does not do as well against other types of zombies!

Oceanic Orchid - Electric variant, Although her electric effects appear normal when pitted against any other type of zombie, The electric arcs seriously skyrocket in size, damage and range when hitting pirate or foot soldier zombies to the point where even straying further from teammeates is not a viable option! Making Her a specialist against Captian Deadbeard, Foot soldiers and variants!

Despite thier overbearing range and firepower, Scientist are the beat way to deal with Orchids of all kinds.

'''So, did I just type down cool stuff, or what! Come on, someone speak up about this!'''