Board Thread:Plants vs. Zombies 2: It's About Time/@comment-5052376-20140328181833/@comment-9906728-20140419164005

According to the game files : Knight Zombie : Deflects lobbed projectiles (So basically, Its like the Hammer Zombie but instead of deflect non-lobbed projectiles it deflects lobbed projectiles) Thief Zombie : Steals plants but it cant stealth some types of plants (Probably like the bungee zombie but i don't know) Wizard Zombie : Spells "magic projectiles" (For now there is only 1 projectile for that zombie so its probably like a peashooter zombie but with slower fire rate, he has to first spell the magic and then shoot it) Blacksmith Zombie : It makes helmet for other zombies but you can break his anvil and he will become a normal zombie probably (For what i read he has to first assemble the parts for a helmet, and maybe he will act like the Imp Cannon zombie, standing in the last column but that's just a conclusion) Zombie Helmet Dropped Sprinter : Its like the Pharaoh zombie maybe (it even uses the same sounds, but its probably because its unfinished)

And here is the info from the game :

Zombie Helmet Dropped Sprinter properties : ZombieHelmDroppedSprinterProps ZombieHelmDroppedSprinterDefault SprintSpeed SoundOnTakeHelmDamage Play_Zomb_Egypt_Pharaoh_Impact_Hit SoundOnHelmDropped Play_Zomb_Egypt_Pharaoh_Impact_Break. SoundOnHelmDisintegrationAnimation Play_CamelPanel_Break Blacksmith Zombie properties : ZombieDarkBlacksmithProps ZombieDarkBlacksmithDefault BreakEffectPopAnim POPANIM_EFFECTS_ZOMBIE_DARK_BLACKSMITH_ANVIL_SHATTER ColumnToStartMakingHelms MakeHelmDuration MakeFirstHelmDuration MaxHelmPiecesToMake MaxTimeToMakeHelms TargetLeftmostZombie MaxTimesToUpgradeIndividualZombies Knight Zombie properties : ZombieDarkKnightProps ZombieDarkKnightDefault DeflectedLobbedProjectileXVelocity Thief Zombie properties : ZombieDarkThiefProps ZombieDarkThiefDefault UntargetablePlantTypes Wizard Zombie properties : ZombieDarkWizardProps ZombieWizardDefault SheepPopAnim POPANIM_ZOMBIE_ZOMBIE_SHEEP SheepOffset SpellHitPopAnim POPANIM_EFFECTS_ZOMBIE_DARK_WIZARD_PROJECTILE_HIT SoundOnSpellActivate Play_RaZombie_WandActivate TimeBeforeFirstCasting TimeBetweenCasting SpellCastingDuration ProjectileTypes ZombieWizardProjectileDefault