Board Thread:Plants vs. Zombies 2/@comment-26239911-20160131183746/@comment-27148044-20160131222914

Dekagamer7X9 wrote: DimetrodongoldAlt wrote: Dekagamer7X9 wrote:

Rt genius0702 wrote: I'm really disappointed if you want to know.

This is the end? THIS? Of course nobody affirmed that the game ends with Modern Day, but anyways I do not understand why PopCap decided to make such world. We return to the times we started, and then we get a bunch of new plants with 'shadow' nechanic. I don't say they're bad, but wasn't it easier just to transfer plants fron first game? I'm sure everyone was waiting for PvZ 1 plants (Pumpkin, Doom-shroom), but what did they do?

They wanted to make a mix of all worlds, but why in modern times? I had hundreds of thoughts how they could do that, ex. Time Twister with unique lawn, but they chose this and didn't manage to make it a bit interesting. If we get some gimmick in a level, then it's the only one. I imagined lawn having tombsones, minecarts, ice winds and tiles on one level, but they choose one of them and just put random zombies.

The stupidest thing is plants. I mentioned this above but wanna repeat:

1. Why new plants in the times we get off?

2. Why no plants from original game?

3. Why Thyme Warp, Gold Leaf and others still can be used?!!! *facepalm*

At least they remembered about the zombies, still I don't like how they changed them.

And why so fast? We've got JM Part 2 in December, the next month comes Modern Day. Part 2 goes right after Part 1. Why so rushed? Where are they running? They want to finish PvZ 2 and work at GW2? My opinion is that GW line is not half as good as original line (PvZ and PvZ 2).

And even final (?) world is made in two parts, nothing interesting or astonishing. Just two more Zomboss battles, that's it?

We'll see how this is going to happen. But if it's the end (please no!), it's the worst end of the wonderful game. Let's not forget about how there's no true final boss, an endless zone with no gimmicks from other worlds, and how no gimmicks from Pirate Seas, Dark Ages or Big Wave Beach show up. And Modern Day's own gimmick barely shows up at all. Did you read my reply from the last thread?

I will admit, there is no reason why there are no Sun and Plant Food tombstones, Wild West Portals or Lost City Portals, and the lack of Portals, and no new Zombot.

But Night? This would require a new lawn, and I'm 99% certain that it's impossible to have multiple lawns in one world.

Water? If they brought back the Pool, it would again require a second lawn, and while Big Wave Beach water would work, it does look a little strange on the Modern Day lawn.

Chilling winds? If they appear in a level and freeze the first column and you don't have any plants that attack backwards or thawing plants, you're pretty much screwed. Unlike any of these other gimmicks, there's no way to tell if a level is going to have chilling winds. For them creating new lawns, they very well could have created new ones for night and water. If it's the final world, they should go all out, not ommitted something because it "will take too much time" or because it would be "too hard". I don't think there's anything limiting them from having multiple lawns in each world. The lawns in multiple worlds have different layouts due to their mechanics, and heck, the first game had a different lawn on the last level of Roof. And considering that we'll be fighting the Shark-tropic Sub, there likely will be water appearing in Modern Day, just exclusive to that fight. And I highly doubt the boss battles will each take place in their respective world, since the dialogue during those days doesn't seem to imply that the lawn is different. What I'm saying is that Popcap could have implemented the mechanics that aren't in Modern Day, they just didn't likely because they wanted to get the world out quickly, or that they thought it was too much work.

Fair enough.