Board Thread:Fun and games/@comment-5760976-20160115014148/@comment-25085195-20160118175603

For me, worst plants are:
 * Day - Peashooter (Useless after getting Repeater)
 * Night - Doom-shroom (Stupid craters...)
 * Pool - Tangle Kelp (Kills only one zombie)
 * Fog - Plantern (Not so useful as Blover)
 * Roof - Marigold (There are better ways to earn coins)
 * Upgrade plants - Gold Magnet (You can pick coins by yourself, so it's useless)

I don't have one worst plant, so I'm showing all weak plants (at least for me, of course).
 * Player's House - Peashooter (It's even weaker here)
 * Ancient Egypt - Bloomerang (Hitting twice is not helpful. Fume-shroom and Laser Bean are better)
 * Pirate Seas - Spring Bean (If only it wouldn't sleep so much... and work better.)
 * Wild West - Split Pea (Only used against Prospector Zombie. And Celery Stalker is great replacement for it.)
 * Far Future - Magnifying Grass (Why it needs so much sun?)
 * Dark Ages - Puff-shroom (Weak. Should I say more?)
 * Big Wave Beach - Bowling Bulb (Throwing only aquamarine ball? Really?)
 * Frostbite Caves - Pepper-pult (Fire Peashooter reacharges faster, costs less, warms plants... Well, I used Pepper-pult only before FC part 2.)
 * Lost City - Gold Leaf (Great idea - available only in world where you have Gold Tiles)
 * Neon Mixtape Tour - Garlic (Wow, nerfed Garlic)
 * Jurassic Marsh - none
 * Modern Day - Nightshade (Powered Nightshade attacks are weaker than when not powered?)
 * Premium - Chomper and Blooming Heart (There are better thing worth that money.)
 * Gemium - Homing Thistle (Often misses, attacks one zombie at a time, has high cost, recharges too long and has been nerfed. But not counting this it is good.)