Board Thread:Fun and games/@comment-24953048-20160802192740/@comment-24953048-20160907160702

This should finish him off.

Inferno burns Asugi. -30, and he's down.

Asugi: Defeat tastes.. Too bitter..

YOU WIN!

All players and plans gain 190 EXP. All level up! Your stats will be updated. Also, you're all back to full, plants included.

Asugi: Well, ya beat me.. Alright - I regret my choice. What did you want?

Inferno: To leave this here cave!

Asugi: Why didn't you say so? Well, here. I may be a bit sour, but here, it's on me.

The group was given 30000 coins to share!

Nyan: Wow.. That's a lot.. Is this all from..?

Asugi: Zomboss? Yep! I robbed his coffers the night before now. But I don't have much of a use for all this. So, you have it. Hey, also.. Heads up. When ya leave, you should find a merchant nearby to buy some stuff. What's her name... Ah, can't remember. 'Least I can say is, well.. Me and Grimrose have some revenge to exact.

Asugi soon vanished and the group left the cave.

PLAYERS

Revil (81/81, 5 ATK, 5 DEF, 12 SPD. EXP: 0/100. LVL: 3)

Nyan (31/31, 11 ATK, 11 DEF, 3 SPD. EXP: 0/100. LVL: 3)

Inferno (80/80, 15 ATK, 2 DEF, 2 SPD. EXP: 0/100. LVL: 3)

Shaul (101/101, 10 ATK, 4 DEF, 2 SPD. EXP: 0/100. LVL: 3)

Cleon (63/63, 15 ATK, 11 DEF, 5 SPD. EXP: 0/100. LVL: 3)

Miche (102/102, 5 ATK, 11 DEF, 2 SPD. EXP: 0/100. LVL: 3) A strategist who's a cold thinker and thinks deep into possibilities.

PLANTS

Aloe (Revil) (10 HP, 4 ATK, 2 DEF, 2 SPD. EXP: 0/100. LVL: 3)

Frostbolt Shooter (Nyan) (17 HP, 6 ATK, 4 DEF, 4 SPD. EXP: 0/100. LVL: 3)

Lava Guava (Inferno) (7 HP, 8 ATK, 2 DEF, 4 SPD. EXP: 0/100. LVL: 3)

Explode-o-Nut (Shaul) (2 HP, 20 ATK, 7 DEF, 1 SPD. EXP: 0/100. LVL: 3)

Endurian (Cleon) (30 HP, 7 ATK, 1 DEF, 4 SPD. EXP: 0/100. LVL: 3)

Primal Wall-nut (Miche) (80 HP, 0 ATK, 10 DEF, 2 SPD. EXP: 0/100. LVL: 3) A heart wall with no will to hurt and only to protect who acompanies Miche.

OTHER

Coins: 30000

Area: Area 1 - Shorebitten Woods

'''Recently, I have been thinking of adding new mechanics to this RPG. One of which you may be familiar with if you've played the main source of inspiration for this RPG. But I am not exactly sure when to introduce it. Can you help Bolt here decide?'''

When should a new mechanic be introduced? Next Boss fight Next normal fight After the merchant Other (Specify)