Board Thread:Plants vs. Zombies Heroes/@comment-27101994-20170516031112/@comment-27462035-20170521044905

Imagine if there were different difficulties of AI that you can choose for each battle.

For example:

Easy: The opposing hero has taking your hero out as first prioirity and taking out opposing plants as second priority. That's it.

Normal: The opposing hero starts using synergies such as freezing to their advantage.

Hard: The opposing hero now factors in the Super-Block Meter, the chance of something to happen, etc. and also know how likely something is to happen. (i.e. it knows from logical deduction that if Plucky Clover gets 5 strength, the card must be this or that)