Board Thread:Plants vs. Zombies 2/@comment-25546049-20151107182417/@comment-24275721-20151108192126

Мит бой wrote: TheGollddMAN wrote: Мит бой wrote: TheGollddMAN wrote: deliberately making the world harder just because you decided to give it a difficulty of 4 jalapenos. They gave it diffuculty of 4 jalapenos because they are making the world harder. I don't mind a hard world. Dude, for all the time I know you - I never understood what means a "proper diffuculty" to you.

Also there are a lot of ways to deal with zombies on 3rd tile from your house, starting with explosives and ending with stuff like chard guard or hurricane. So I don't see any kind of "bad design".

Not to mention, I don't see how difficulty  can even have any kind of bad design as long as you can beat first part of the world by using only AE and own world's plants. If we will be able to do that, I don't think you can complain about bad design at all. 1. I've always given my view on what proper difficulty should be. Even after all this time, you don't get it, it's your fault for not understanding them.

2. Here's the deal: Raptors kicking zombies into your defenses is 5 tile whereas Chard Guard's is just 1 tile. Already the players are at a disadvantage. Also, going by your explosives startegy, that would require everyone to always pick an explosive and not be creative with the combos at all. That's like basically sticking to one plant as there's no other way.

3. You won't see as you never get the full picture. You'll have to judge the difficulty as a whole. These gimmicks will be at full force by the time we reach Level 16 and by that time, they might even try combining dinos for more treachorous effects. That is serious problem.

If you still don't understand, I'll try to sum it up. If the Raptors kicked 2 tiles on front, then it would have been okay. Good for normal levels and manageable for EZ too. But the way it is now. with 4 tiles, it is somewhat challenging in normal levels and a nuisance in the EZ. And since the normal levels are over just after 32 levels, people will play the EZ and will get troubled by flawed gimmicks nonetheless. Completing the levels will AE plants is not factor, the ease in achieving that feat is what matters. That's what is defined as difficulty.