Board Thread:Plants vs. Zombies Heroes/@comment-27769607-20170803032920/@comment-31629008-20170812104609

Zombiecrab wrote: PixeLyokoigawa wrote: Zombiecrab wrote: RandomzSunfish23901 wrote: Singularity Launcher

Crazy

Trick

5 cost

Do 3 damage to a plant, then add a Singularity to the Plant Hero's hand. Draw a card

Singularity

Kabloom

Trick

2 cost

While in your hand: Plants can not be played. Do 4 damage to a plant

Cro-Magnolia

Smarty

Flower Plant

4 cost, 2/6

Splash Damage 2

When this damages a Zombie, move that zombie to the left Why is Singularity in the Kabloom class if it is a zombie card? And also, Singularity is overpowered, because you could hold on to it for a very long time, and the opponent wouldn't be able to defend themselves except with tricks. Bro, the card is SUPPOSED to be bad because it's being given to by the zombies to the plants, thus not only filling their hand but also making them HAVE to play it otherwise they can't defend.

The card is in the kabloom class because it wouldn't be natural to have a zombie card in a plant hand right? Oh, the Plant Hero's hand. I didn't notice that. So it's like coal from that Coal Miner idea?

It's still kind of weird to have a zombie card that is detrimental to the Plants in a Plant class, even if would be equally as weird if a card in the Plants' hand was in a Zombie class. Tbh I think cards like that should be another type of card like "curse" or something instead of being counted as a trick, I mean imagine getting that card from Lightspeed Seed or some other trick conjuring card. It would just be pure madness.