Board Thread:Biweekly discussions/@comment-33872406-20190723071002/@comment-27462035-20190728045236

Swaggy Shooter wrote: Because you need to grind looboxes for anything in the game and PvZ has never gone luck base this much b4. PvZH has a pretty forgiving system compared to other games when it comes to "loot-boxes". Sparks can be used to get around this randomness and instantly get you those good cards like Galacta-Cactus and Split Pea without having to go through packs. The game's also pretty generous in giving beginner players a massive amount of gems at the start via quests and hero quests and giving everyone 4 event cards and a pack for free each week. PvZ2 has a much more appalling system in its level-up mechanic, in which the seed packets required to level up a plant soar exponentionally, and getting a specific plant's seed packets is even more tedious due to the fact that pinatas can't even guarantee you'll get them.

Swaggy Shooter wrote: I assume the only reason you don't have any problem is cuz youre an old player. You didn't suffer rarity drop much or coin removal. Firstly, coin removal does almost nothing since common cards are incredibly easy to craft and only a couple handful are even worth the sparks. You also get common cards for free depending on your starter heroes, so it's kinda whatever.

Secondly, I have to agree that rarity changes are huge. Stuff like Jugger-Nut and Pogo Zombie are harder to come by compared to how easy it was to get them at the start of release. However, as someone who sparked most of them anyways (i still regret it and had to recraft them) or simply missed them, I can say firmly that it is possible to do without them. If you focus on other decks and craft them later on, you will eventually get them. Just treat them how you would other super-rares and you'll be fine. It does suck that budget decks now have fewer tools than before, but it's still manageable.