Board Thread:Plants vs. Zombies Heroes/@comment-26593304-20160328195256/@comment-25279441-20170201213836

Thinker224 wrote: IslarPVZ wrote: Key words are "late game". The same for Magnifying Grass, you wouldn't use it on turn 4 if you have another play, that's why you use it late game in a empty lane or destroy a Zombie in it.

Zombies can react to it in their Trick phase as Plants can react to Skull Zombie in their phase. Guardian should be able to destroy it with Doom-Shroom or dodge the attack with Soul-Patch, Kabloom should easily destroy it with damaging Plants or Tricks, Mega-Grow can destroy it with Bonus Attacks, Smarty can freeze it, bounce it or use splash damage and Solar can use removal Tricks or Water Balloons.

Here's the thing, you gave it "Strikethrough". As in you don't have to put it in an empty lane. Unless the Plant Hero has a trick or a plant ability to deal with the zombie, it is an unavoidable game over. Magnifying Grass doesn't have Strikethrough, you can put zombies in front of it to tank attacks, giving Turquoise Skull Zombie Strikethrough removed one of the main ways one would defend against Magnifying Grass.

One does not always have one of those tricks in their hand. While this can apply to a lot the game. The way you designed Turquoise Skull Zombie is simply too difficult to counter.