Board Thread:Plants vs. Zombies 2/@comment-27557697-20150616150818/@comment-24735666-20150616212620

Gargantuar333 wrote: TheGollddMAN wrote: Here's the simple math to explain since you don't understand people like us:

A) Before this whole Part 1 and part 2 fiasco started with Dark Ages, we had to wait approximately 4 or 5 months for a new world BUT when it came out nobody complained since it was awesome. It had balanced levals, proper content like an adequate number of plants, an upgrade and zombies that were proper (not easy but proper) to deal with. EVERY SINGLE ONE HERE WAS HAPPY WITH WHAT WE GOT & NOBODY COMPLAINED LIKE HOW WE DO NOWADAYS.

B) Now we get a part of a world after just 1 month of waiting but now we have unbalanced levels (both in terms of numbers and difficulty), zombies that have either no counter or have a counter that is introduced in a later world or a counter that is questionable, no upgrades whatsoever and not to mention less amounts of plants.

If you still have trouble understanding, let me give you the abridged version: We might get stuff earlier but it feels rushed and not upto the standard we had until Far Future and most of us here are unhappy with how the game has turned out to be.

The moral of the story is- It's better to wait for something longer if we get better and high quality stuff rather than getting content early, sure, but be heavily unsatisfied with it. Actually, I'm pretty sure the changes in PvZ2 were EA's doing. PopCap was creating PvZ2, and had almost made all of Pirate Seas when EA bought PopCap. (Theorizing begins here) EA let PopCap continue making the rest of PvZ2 without involvement (WW and FF), and PopCap wanted to finish the game there (Temporal-tron). But then, Evil Arts (EA) wanted to gain a ton of profits off of this game and used some of their marketing techiques (two part worlds, less plants so you have to buy premiums, more premiums, no upgrades to spend more money on powerups and premiums) to leech even more money off of the consumer, and dragged PvZ2 out to gain more $$$s. That's why the first four worlds, the ones overseen by PopCap, were awesome, and the next four, overseen by EA, were, well, not as good. It was all EA's fault. It was just another step in EA's plan to take over the world. DA, BWB, FC, LC are better than AE, PS and WW. And it's good that game didn't end on FF. Two parts means quicker updates, rushing is different story, worlds could have 2 parts and not be rushed, still LC wasn't rushed, it was almost 4 months for part 1, and that's a reason why part 2 is on 30th. Ton of profites from premium plants? Most of premiums are for gems now so if you're not lazy, you can get them legitimately. It doesn't mean that EA doesn't have profit, but it means that you don't have to pay for game. And endless zone experience is different story again, you don't need to reach high levels, but if you want, you can buy some real money stuff.