Board Thread:Plants vs. Zombies 2/@comment-5760976-20160716233003/@comment-24275721-20160723060402

Ballistic Planet wrote:

TheGollddMAN wrote:

Ballistic Planet wrote: That's the problem. Kiwibeast is good when it's large but by the time it gets large, it loses a part of its health in the process. IMHO, it should have been just a normal large plant from the beginning without this growing gimmick.

I want to use this plant but it relies on Aloe or boosts both of which I'll never use. In testing, he didn't rely too much on Aloe at all. I was able to use him without Aloe pretty successfully.

Plus, he has 40 health, the same as Infi-nut. It takes him 10 bites to transform to the next stage, so when he's large, he still has another 20 bites in him, which is just barely less than Celery Stalker. I generally hate plants with "Elevated" toughness as they are weak af and those 20 bites are not worth my trouble with that 175 sun cost. Maybe I would have bothered with it if it was 100 sun but as it stands, no.

Popcap has proven that they can make strong premiums so why not continue the trend? Make Kiwibeast a definite "better in every way- no doubt about that" upgrade of Phatbeet. But no, it's a mediocre upgrade of a scrapheap plant..Honestly, this update in general is a disappointment. Not to mention, even the leveling system (as far as it is) is bad and I want them to change it; I hope I get to level up instantly or I won't have the patience to play levels over and over with all plants.