Board Thread:General Discussion/@comment-6032318-20140328230824

Okay, here is my new game:

You are an anti-zombie team taking down zombies in different locations from the games, like Driftwood Shores and U of Z. You can choose from five plants at first, but more are unlocked over time. Similarly, only 3 types of zombies are battled at the start, but more kinds are fought over time. Plants have 3 attacks. Zombies can have up to 4 attacks. Most attacks that deal massive damage (250 or more) have a 3 turn recharge. Also, plants have more health than zombies at the start.

Peashooter
Overview: Great for starting. Has simple attacks and normal health.

Attack 1: Pea Cannon-Shoots a pea, dealing 10 damage.

Attack 2: Chili Bean Bomb-Launches an exploding Chili Bean which does 250 damage. 3 turn recharge.

Attack 3: Hyper Dash-Quickly transports Peashooter across areas, and lets him jump high too.

Health: 125

Sunflower
Overview: Great for healing other plants, but at the cost of reduced damage and health.

Attack 1: Sun Shot-Shoots a sun orb, dealing 5 damage.

Attack 2: Heal Beam-Creates a healing link with the nearest plant, healing ten health per turn.

Attack 3: Sunbeam-Fires off a sun laser, dealing 20 damage.

Health: 100

Chomper
Overview: A sneaky plant which is amazing at melee combat, but not great from a distance.

Attack 1: Chomp-Bites forward, dealing 20 damage from the front and 250 from behind, although chomps from behind do not have a recharge. Bites from behind do normal damage to bosses.

Attack 2: Burrow-Burrows underground, avoiding attacks. Chomps from underground have the same qualities as from behind.

Attack 3: Goop-Spits goop at zombies, dealing 10 damage and slowing them down.

Health: 150

Cactus
Overview: Amazing at taking down zombies from a distance, and good for laying down traps and cover.

Attack 1: Spike Shot-Shoots a spike, dealing 10 damage.

Attack 2: Potato Mine-Lays down a Potato Mine, which deals 250 damage to zombies that step on it. Does not have a recharge, but only 2 can be laid down at a time.

Attack 3: Tallnut Battlement-Places 2 Tall-nuts and a Wall-nut, blocking attacks, but they aren't indestructible: they have 250 health.

Health: 125

Cherry Bomb
Overview: This plant specializes in range, but if zombies get too close, it can take them down fast.

Attack 1: Seed Spit-Spits two seeds, dealing 5 damage per seed.

Attack 2: Chaboof-Explodes, dealing 250 damage.

Attack 3: Cherry Bomb Strike-Bombards the nearby area with exploding Cherry Bombs, which deal 250 damage per bomb.

Browncoat Zombie
Overview: Your basic foe. Can be taken down easily.

Attack 1: Bite-Bites the enemy, dealing 5 damage.

Health: 30

Conehead Zombie
Overview: Pretty easy to a take down. A tad more difficult than Browncoats.

Attack 1: Bite-Bites the enemy, dealing 5 damage.

Attack 2: Cone Swipe-Swipes at the enemy with his cone, dealing 10 damage.

Health: 50

Buckethead Zombie
Overview: A moderately easy zombie, but watch out for healing.

Attack 1: Bite-Bites the enemy, dealing 5 damage.

Attack 2: Bucket Bash-Bashes the enemy with his bucket, dealing 20 damage.

Attack 3: Bucket 'o Brains-Fills his bucket with brains. Zombies around him eat them, healing 5 health per brain.

Area
Dire Spires: The most basic area in this game. Plants and zombies that can jump high can jump on RVs here and attack from up high.

Now, go take down some zombies! 