Board Thread:Plants vs. Zombies Heroes/@comment-30553109-20170506014945/@comment-24471175-20170621214330

Various card change suggestions:

-Future Set 1 changes should not effect card rarity, but the stat/cost changes are fine. By increasing the rarity it makes it harder for newer players to obtain those cards, while those who already own them arent effected. The buff for those cards however are much needed.

-Interdimensional Zombie adjustments:

Arguably the worst legendary, and I can explain why. It's stats are fair for a 1-Brain card, but it's ability is comparable to plenty of non-legendary cards.

Effectively, this card gets a buff when you play a certain type of card (Science Cards). Plenty of other cards also get buffed when you play a card of a certain type, but none are legendary.

See: Muscle Sprout, Unlife of the Party, Bean Counter, Zoo Keeper.

While Interdimensional Zombie gets a buff worth 2 Brains when a Science card is played, this buff is applied once. Meanwhile, the listed cards can be buffed repeatively (Ex: Playing multiple beans buffs Bean Counter multiple times) giving them more value.

Change: All players who own Interdimensional Zombies have them replaced with a new legendary (I'll mention later). Interdimensional Zombie then becomes an Weekly Event card.

New traits for weaker classes (based on public opinion)

New Brainy Trait: Tricky

Certain cards in the Brainy tribe now have the trait "Tricky". This trait makes the card playable during BOTH the zombie and tricks phase.

Tricky Zombies can be played both during the zombie phase, and the tricks phase, as if the Teleportation Zombie is there.

Zombie tricks CAN have the tricky trait, allowing them to be played during the zombies phase. (Ex: A Tricky Rocket Science can be used during the zombies phase).

Changes to existing cards:

-Beam Me Up is now just Space Cadet Zombie, Hail-A-Copter is just Copter-Commando

-Copter-Commando and Space Cadet zombies now have the "Tricky" trait.

-Teleportation Zombie's ability is now "All zombies have Tricky"

New Trick: Teleportion Program

Rare, Science Trick

Cost: 3 Brains

All Science cards in your hand become Tricky, draw a card.

New Legendary to replace Interdimensional Zombie: Portal Encoder Zombie

Cost: 4 Brains

Stats: 2/6.

Tricky, Bullseye, When this damage: Conjure a card. Cards you conjure get Tricky.

(Zombie counterpart of Captain Cucumber. Does not conjure exclusively Legendaries, or reduce their cost)

New Guardian Trait: Dense

This trait is often found in nuts. Dense plants nullify certain zombie traits when attacked, but doesn't remove them. To explain I'll add a new plant with it.

New Plant: Tall-Nut

Rare, Nut Plant

Cost: 2 Sun. Stats: 0/8, Has Teamup and Dense.

Example usage:

-If a Hotdog Imp attacks a Tall-Nut, it will deal 2 damage to it BUT plants behind the Tall-Nut and the plant hero do not take damage (Dense nullifies the Strikethrough trait)

-If a Barrel Roller Zombie attacks the Tall-Nut, it just deals 3 damage rather than destroying it (nullifies Deadly trait)

-If a Frenzy Zombie destroys the Tall-Nut, it will NOT do a bonus attack.

New Guardian Trick: Escape Root

Uncommon, Root Trick

Cost: 2 Sun

Bounce a plant, it gets Dense. Make a Potatoe Mine in the plants original location.

New Guardian Plant: Endurian

Uncommon, Nut Fruit Plant

Cost: 5 Sun, Stats: 4/4

Has Teamup, Bullseye, and Dense.