Board Thread:Plants vs. Zombies 2/@comment-25546049-20150909174933/@comment-24828059-20150911105510

Insert Your Name Here wrote:

Xenons wrote:

Dekagamer7X9 wrote:

Conansboy wrote:

Dekagamer7X9 wrote:

Darumo wrote:

- ALL shrooms should be DA and NMT exclusive cuz ya know, they're meant to be used at nighttime. Is it bad that I agree with mushrooms being DA and NMT exclusive? I like continuity with the first game, and they could've just added coffee bean. The whole point of the mushrooms in the first game was that they were powerful plants that had low sun costs, at the cost only being able to be used at night. However, when you make them awake during the day and keep their same sun costs from the first game, (except fume-shroom and hypno-shroom) it destroys their original purpose. Yes but it's not like this makes them OP, all shrooms got a nerf to counter their global usage, such a Sunshroom's sun production nerf and Puff-shroom's, well, timer. Fume-shroom's higher sun cost is balanced by it's higher damage. No, Fume-shroom isn't any stronger than his PvZ1 counterpart. He deals double damage, but has lower speed, making him as strong as a Cabbage-pult.

Fume shroom in pvz1 dealt as much damage as a peashooter

Pvz2 peashooter deals 1 damage every 1.5 sec. Fume shroom deals 2 damage every 2 seconds. So it's 1.5 times stronger than in the last game. Its range is also 4.5 tile now, not 4 No, that wasn't my point. What I meant was that he's less reliable now, since he takes longer to attack. For example, if he kept his PvZ1 stats, he would have been a great Chicken counter, but right now, Lightning Reed is still better than him.

@SunShroom, that has nothing to do with the plant himself, but rather with the game. The game now treats mushrooms like regular plants, just like how in PvZ1 the basic sun value was 25, while here it is 50.