Board Thread:Weekly discussions/@comment-26169720-20170130165859/@comment-27462035-20170131042746

Blooming Heart is great. Good 1-drop flower cards are rare for Solar Flare, and you want to save Morning Glory for later. Also, it's pretty good at forcing the zombie hero to block or destroy it and is pretty self-reliable. Personally, I think Solar Flare and Captain Combustible decks will be significantly better with this, unless playing rush decks. However, in late game, it will start being less reliable, kinda like Morning Glory, but more in an extent.

Mayflower, in my experience, is also good, but is kinda luck-based. It is really good with plants in the Mega-Grow class, and can be a way of drawing cards for other classes. However, it's usually not worth using Plant Food or Time to Shine on it for drawing the cards, because it's using 1 card for another one, which can be really good or awfully bad.

Pear Cub, in my opinion, is too overrated. In my experience, the 1 health and 1 strength really limits it when it is first played, and you have to force the zombie hero to rekt it for the Grizzly Pear. Also, Frenzy rekts this AND the Grizzly Pear. Overall, it's good, but is limited by it's own ability.

Overstuffed Zombie, like Pear Cub, is overrated too in my opinion. It only really benefits when it is buffed, but that drains cards, and you can use a simple insta-kill card and gain a card advantage. Also, even if it's buffed, plants with high health like Super-Phat Beets, Tough Beets, and Potted Powerhouse can still rekt it.

Jack ninja5 O' Lantern, while good with Chompzilla, is limited by its below average stats. Sure, it buffs itself, but the attack can be blocked, and its buff isn't that sufficient.

Gargologist is really good. Teleport + Gargologist can control where she is placed, and if she survives, which you want her to do, a Gargantuar would be able to be placed really early. lt really only shines in The Smash and Rustbolt decks IMO.

Trick or Treater is kinda bad. It gives bad tricks, and you can sometimes overdraw if you're not careful. Granted, the tricks are somewhat cheap, so they can benefit Paparazzi Zombie and Trickster, but other 1-drop tricks are more efficient.

Defensive End seems really good to me, especially with Gargologist. However, it is quite expensive, and powerful plants like Super-Phat Beets can easily take care of it with no problem. It's especially good against moss decks, but plants can still play tricks, especially cheap tricks like Iceberg Lettuce, and still be able to destroy it.

Turkey Rider is ok, but like Trick or Treater, it gives a "meh" trick. It is best used in pet decks as it is a pet zombie and it's a way of giving health to pets.

Jolly Holly is good, but people underrate it. The one health means it is basically suicidal cannon fodder, and I feal it's supposed to be placed in empty lanes, rather than ones with powerful zombies. It's great at freezing, but if you have too many plants on the field, it won't be used to its maximum potential.

Energy Drink Zombie is ok, but early game removal can easily pick him off, and you usually need to have at least 2 lanes open for it not to die so easily.

Fire Rooster is great at combatting plants behind Team-Up. It's also quite good against turn 1 Shroom for Two, which is great since it can combo with Buff-Shroom.