Talk:Turf Takeover/@comment-26988423-20160130135356

I had an idea for this, but the problem with it is that it's incredibly long, and probably endless if the teams are evenly matched. (This could also mean that one match can go on for three days, with time zones and such.)

There are for instant, 9 bases:

(this is based of Backyard Battleground, just an example)


 * Crazy Dave's Treehouse (plant end, if zombies capture it, they win)








 * Flag of Power (centre, game starts here)







Because of this, all nine are displayed on the top (each one represented by a picture, with a ring around it to symbolise how much s captured, like in Suburbination). Flag of Power is neutral, which AT FIRST is kinda like Suburbination, where both need to fight over it. However, the moment it is fully captured (the ring is complete), it becomes a regular graveyard/garden, only can be captured by opposite faction (progress stays, like in Herbal Assault/G&G). Take note that if for instant, the Zombies capture Flag of Power, the zombies can ONLY capture the ??? one above Flag of Power, and the plants can only capture the Flag of Power. When one faction completely captures the target garden/graveyard, the other ones cannot be captured anymore (if plants capture Flag of Power from just now, the ??? is again invulnerable (but the progress lasts, mind you)). This keeps going and going and going and going and going and going...
 * Dr. Zomboss's Mansion (if plants capture, they win)

Dr. Zomboss's Mansion's goal is to "break in", so there are five circles around it, each representing one plant that goes in (like Wall-nut Hills). Crazy Dave's Treehouse is to..... dunno, kill the core of it? (like Driftwood Shores)

Long-winded, I know.