Board Thread:Weekly discussions/@comment-27769607-20171019073549/@comment-25279441-20171024015331

Businessboy2 wrote: Now really the game's concept has just... died. The creativity, the cuteness, the level design, EA killed it all. The game gets repetitive after 10 days of a world. Firing George Fan was a terrible idea, and you can tell who made the Coconut Cannon, the Bonk Choy, the Bloomerang and then you would know who creates those stupid looking plants such as Shrinking Violet or the weird-animation Electric Peashooter.

The Primal plants, the Snapfreeze, etc. are all idiotic ideas. George Fan agreeing with EA was dumb. Plants used to be far more creative and better. The old roster is superior to the current one.

2ndly, EA giving access to cheap Chinese game developers was bad. It damages the reputation of the games. Journey to the West and Great Wall Edition are what I'm talking about. PvZ is a great concept, it cannot be stopped by the "PvZ-1 styled Laser Bean" giving a bad image of the series.

So not only how cheap the game is, PvZ1 was full of jokes. PvZ2 is full of obscene jokes and ones that aren't funny or any cool references or any of that.

Additionally, the plant designs are cheap, they're just puns and nothing else. Half the soundtrack is cheap remixes, Frostbite Caves had the worst song ever to be thought of and Jurassic Marsh is just scary how cheap it is. The game doesn't bother on making anything new.

In regards to plants. No, just no.

While I will agree there are some less than stellar designed ones, you opinion on many of them are less than grounded in anything other than completely personal objectiveness. While opinions are opinions, you're opinions aren't speak for the objective quality of something.

Give why you think Shrinking Violet's design is objectively bad? Cause I'm for one like the design for what the plant is and for what it does. PvZ2 has its own visual artstyle, and I think they've remained very consistent with it till this day (this is exclusively regarding the international version of PvZ2 and not the Chinese version, cause you can tell CN has a very different art style).

I found the idea of Primal plants rather entertaining for the setting they were introduced. The entire idea of Jurassic Marsh lent itself to the idea and I think they did it great.

In regards to the Chinese games. Let's be honest, how many people do you think play PvZ2 are even aware that China has their own brand of spin offs? It's China, one of the most media isolated countries in the world. And for those who do, do you think it at all affects their perception of the international version?

Also, plants names have always been dumb jokes and puns. Wall-nut, one of the basic staple plants, is literally just a pun on Wall and Walnut. Squash is a play on the plant and the act. Puns have and will always be a staple of what makes plants plants and you trying to argue that them using puns is dumb is really stupid since puns have been there from the beginning.

I will say that as they went on, they went more heavy on taking the plant puns to their extreme, making it more cartoony. But, I'm not opposed to that. As long as they have fairly cut endearing designs, which most still do.

As for the music, I'll admit the 1st game had more of a consistently good soundtrack. But boy, a lot of the wave 3 tracks in PvZ2 are quite catchy. And even others are also really good, Big Wave Beach is pretty great all the way through.