Board Thread:Roleplaying/@comment-30384301-20171117011743/@comment-26888167-20171117030207

Cool! I'm ready to join!

Since characters from other RPs can be used, I think I'll use one of my characters that I think will be excellent for an RPG:

Name: Captain Red Shell

Species: Crab

Class: Warrior

Element: Water

Starting plant companion: Wall-nut

Defensive Ability: Crustacean Armor (you and nearby allies will take 20% less damage and be inmune to harmful effects for a turn)

Offensive Skill: Sword Slash (Do 200 damage to an enemy. 30% chance of doing 300 damage instead.)

Special Skill: Call of War (For the next turn, all allies have +50% attack power, and will take 20% less damage from enemy attacks. Also clear any harmful effects affecting allies.)

Super Skill: This is Crustacean! (For the next 2 turns, get +300% attack power, receive 20% less damage from enemy attacks and be inmune to harmful effects.)

Health: 750 HP

Attack Power: 120

Accuracy: 66%

Speed: 50

Range: 2 tiles.

I used large emphasis on high attack and shield abilities,  as well as health, since that's what the warrior class is about, right?

By the way, I have a suggestion: how about if some elements were more effective against others? This will help to support a more strategic gameplay, as every player will focus on those enemies they can damage the most with their element. For example:

-Fire causes 20% more damage to forest and snow.

-Water causes  20% more damage to fire and lightning.

-Lightning causes 20% more damage to water and dark.

-Dark causes 20% more damage to light and lightning.

-Wind causes 20% more damage to earth and poison.

-Forest causes 20% more damage to earth and water.

-Earth causes 20% more damage to fire and wind.

-Snow causes 20% more damage to fire and light.

-Poison causes 20% more damage to forest and water.

-Light causes 20% more damage to poison and dark.

Of course, this is just an example of how I think this mechanic would work.