Board Thread:Roleplaying/@comment-5460233-20160302045235/@comment-5460233-20160305091631

End Round

Changelist #2:


 * When outside of combat, only 1/3 of player replies is needed to end a round >:)


 * Players can now opt to flee, if possible


 * Players can get weapons (Zombie, use that coin >.>)


 * Players can talk with non-rogue plants to take them as allies/companions

K, the pyramid is not really sturdy, but...OOF!

The pyramid floor caved, and your fall dealt 15 damage to all of ya, and you woke up a very interesting ancient plant

Yeesh...you know what to do

Events:

A boss enemy appeared!

Jungle Guardian

HP: 5000/5000

Attack:


 * Spirit Slash
 * Deals 50 damage to 3 players, 2 turns charge


 * Nature's Toxin
 * Poisons a player, the player takes 20 damage per turn for 7 turns

Support:


 * Golden Fury
 * When attacked, target counters attack with 200% damage TAKEN, lasts 1 turn

Passive Ability:

1 Turn to sundown
 * Untouchable Lv1
 * 50% Immunity to status effects (including it's own)

not that you'll survive to see sunlight anyways >:)

-

Current stats:

IMCR8Z - Health: 210/225, EXP: 24/30 (Level 2)

The Magic Star - Health: 70/95, EXP: 14/30 (Level 2)

OverratedShyguyII - Health: 135/150 EXP: 14/30 (Level 2)

Livegaming - Health: 185/200, EXP: 7/30 (Level 2)

Leovergel.solamo - Health: 172/190, EXP: 1/50 (Level 3)

Bolt-Weed - Health: 170/185, EXP: 12/50 (Level 3)

The Zombie O.O - Health: 175/190, EXP: 20/30 (Level 2)

Crazyzombie168 - Health: 235/250, EXP: 17/30 (Level 2)

MN321 - Health: 85/100, EXP: 7/30 (Level 2)

DatDramaPlant - Health: 135/150, EXP: 7/30 (Level 2)

Yappat - Health: 110/125, EXP: 0/10 (Level 1)

Linkario The Minecat - Health: 75/95, EXP: 0/10 (Level 1)

-

Active Effects:

None