Board Thread:Plants vs. Zombies Heroes/@comment-27462035-20170805174711/@comment-27462035-20170806040614

Thinklogic wrote: Happy-shroom wrote: VeXJL wrote: Happy-shroom wrote: BF10 wrote:

DatDramaPlant wrote:

Newspaper Zombie wrote: Specialedition12 wrote: Lily8763cp wrote on the last thread: '' Can't wait for when everything is legendary except for 1 uncommon, 1 rare, and 1 super-rare for each class! '' So uhh are you telling me that you love to see thing like this happen? If only we could add 40 of a card to a deck.

I'd make a deck with 40 Drum Majors. How bout 40 Clique Peas? :P Or 40 Reincarnations or 40 Tacos. 40 Admiral Navy Beans.

Speaking of tacos, do you think zombies should have a trick dedicated to healing, like the taco? I think zombies should have an environment that heals whenever a zombie in it does damage, and another that does damage to the hero equal to the amount healed. Nah, that would create even more infinite loops and people complaining. But zombies definitely need more heal. Healing gives such a big advantage to the plants. Zombies have medic and nurse gargantuar and heroic health. What else?

Nibble. It's not much :/

Plants have venus flytrap, venus flytraplanet, power flower, astrovera, taco, geyser, ketchup mechanic. And they also have plants that benefit from healing, Dr. pepper MD and heartichoke. I'm pretty sure I'm missing some.

I cant think of any, but its certainly far more than what zombies have.

EDIT: Poppin Poppies! Of course!

EDIT 2: Aloesaurus! That thing is pretty beast. Too bad zombie nurse became sneezing zombie...

Aloesaurus + MD Pepper would be ridiculously powerful. Every turn, Pepper gets +2/+2 for every damaged plant and the plant hero.

While I'd admit I do like Sneezing Zombie, I dont think it had to be a replacement for Zombie Nurse. It's effect was pretty fair (pretty weak actually compared to Aloesaurus) If the zombies were to get healing, it should be unique from plants, like a Deep Frier Zombie in the Beastly tribe, where it heals the zombie hero everytime a plant is destroyed (it cooks the plant)

Or a modified Lil Buddy called "Bandaid Imp", which costs 1 brain, 1/1, heals for 2 when played by throwing a Bandaid to the desired target. (No teamup though). Spam those lil guys to keep the big guys alive! Popcap isn't known for having the counterparts be unique from each other. And if there is a difference, it would be a very minor one so that it doesn't even matter.