Board Thread:Questions and requests/@comment-11660317-20161109124720/@comment-27462035-20161204211327

Snapdragon717 wrote: I should probably clarify this about "challenges"

Your challenge should actually have substance to it. Something like: Beat a randomly selected day with a specific type of plants to use," is no exactly a challenge. These challenges should have something that is taken away, or something that can be hard to clear. For example, Beat Modern Day - Day 25 without reviving (insert plant here). Because of the gimmick of the level, it's a good challenge to have to not revive a certain type of plant. In addition, Heroes challenges are very easy to make, as there is a lot that can be considered a challenge, or things that you'll need to think outside the box to do. This is why I actually test it out to see if it's remotely possible or hard.