Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-5760976-20160301024459/@comment-31406004-20160318093758

Masteragon wrote: OK, we have more varied regular Zombie AI enemies. Horray! However, the only different normal Plant AI enemy is the Hypno-shroom. We should have more in the next DLC hopefully. Some of my thoughts:

Repeater: More aggresive, higher damaging peas shot quicker, but decreased splash, pea speed, and range. Slightly beefier and slower, no abilities.

Baby Chompy: Faster but weaker in attack and health. Attacks quicker but can only use a Goop that wears off faster than normal.

Twin Sunflower: Dual attack, but with less accuracy. Beefier healer that heals two plants at a time. Of course, no abilities.

Cabbage-pult: Long shot(literally and figuratively), goes over barriers but is slow and destructable. Can turn into a mini-mortor

Melon-pult: Basically a beefier and heavier-hitting version, with a lower range and a mortor mode like Cabbage-pult

Also as a side note, I could totally see a Winter Melon boss being added. It could be an 'upgrade' to a regular Melon-pult boss, kind of like Gargantuars(except much different in actual layout). Plus, us Plants(I say after I play Lil' Drake for 30min.) are missing out on a freezing boss. Yeah, those are perfect. I might tweet this to Justin weibe.

Also, you know how there are pirate zombies? I think there should be ninjas weeds to boot, and instead of seed spit, they throw ninja stars. variations as follows:

Ninja weed, same as weed, except with a super cool minus costume that serves no advantage to it whatsoever! Same goes with other variants.

Rice cup weed, same as pumpkin weed (you know those Chinese food thing with rice and noodles in them?)

Noodle bowl weed, same as terracotta

Sword weed, rare consumable, uses sword to block, deals more damage and no movement loss

Ninja star sheild weed, same as wood shield

Jade pot weed, same as vase weed

Kunoichi flag weed, same as flag weed