Board Thread:Roleplaying/@comment-30317343-20161106012957

I've been hearing people saying that RP's are in season. What does that even mean? I guess I'll make one too. This is my first one, so... only join if you have some semblance of patience.

It was always called "The City." Plants and zombies lived together perfectly in peace inside its walls. But under the surface, things were not as wonderful as they seemed. Whenever you did anything "bad," you were thrown out. Plants and zombies get thrown out all the time. None of them get back in. Ever. A few who have been thrown out join forces, determined to find out secrets The City has really been hiding.

Character Creation:

Every character has a passive ability that will not activate when nothing is happening and cannot be used as a move. Casters have the best, most unique passive abilities. Passive abilities can be benificial or detrimental depending on how good your moveset is.

Character Types:

Bandits:

The main reason people in The City are removed is because of rebellious behavior of any kind. Bandits typically use weapons such as swords or daggers to fight their enemies. They have health on the higher end of the spectrum and rather high attack, and are usually incredibly good during battle.

Three empty move slots. (These are balanced, unique moves that you include with your character.)

Special move:  This can be used very rarely. Choose to use it sparingly. This can be almost anything, depending on the character.

Casters:

Many outcasts from The City were kicked out due to having rather strange abilities. The special police force of The City always looks out for strange things happening. Objects lifting and falling with nothing supporting them. Floating clothing. Casters typically don't have weapons, although some use objects to aid them in battle. They often do not have the best vitality, although their stats will vary.

Three spells: Think of these as less powerful special moves that usually have a short cooldown.

Special move:  This can be used very rarely. Choose to use it sparingly. This can be almost anything, depending on the character.

Casters can also have a more powerful passive ability.

Summoners:

Summoning relics are some of the most valued items in The City. The first to pick one up is bound to it, and it always returns to them. This makes them prime targets for thieves. Since the relics always return to their owners, summoner outcasts still have theirs. They have low attack but normal health.

There is no maximum spawn cap for minions during a battle. After the battle ends, any normal non-special minions summoned will be despawned by the summoning relic. Special minions can be assigned to an ally until it is destroyed or replaced. Outside of battle, each character can have only one special-move summoned minion.

Summoning move: Summon a relatively weaker random creature off of a list, a completely random creature, or a predetermined creature.

Two empty move slots.

Special move: This can be used very rarely. Chose to use it sparingly. Summon a good random creature, a completely random good creature, or a good creature off a predetermined list.

Rangers:

Natural rebels, rangers can attack enemies from afar. Slingshots, bows, anything goes with them. They have the highest attack but low health.

Three empty move slots.

Special move: This can be used very rarely. Choose to use it sparingly. This can be almost anything, depending on the character.

All rangers have the passive ability precise, meaning that they have deal 5 extra damage every time an opponent is hurt by them, but they can only attack one enemy at once.

Tanks:

Tanks are tough. They have incredibly high health, and even have a defense stat that can reduce damage for each point they have. They do not have very high attack, however.

For every two points of defense, individual attacks will be absorbed by 1.

Weak attack: Attack an enemy.

Special defensive move: Reduce damage this turn, absorb an ally's damage, or some other kind of defensive move including giving allies defense.

Debuff move: give an enemy some kind of debuff.

Special move: This can be used very rarely. Choose to use it sparingly. This can be almost anything, depending on the character.

Example of character:

Larry the portal technician. Male. Summoner.

Larry was one of the most skilled technicians in The City. However, an unknown entity who wanted to remove him for whatever reason put a summoning relic, this time a portal, in a place where he could touch it and he was kicked out. He is determined to figure out who framed him, but it is rather difficult due to his crippling laziness.

Boot hurl: Larry attacks an enemy for his attack stat by throwing a summoned boot at them.

Portal activation: Can be used once every three turns. Summon a completely random plant or zombie!

Yeti lunchbox: Larry heals a designated ally for 15 by throwing a summoned yeti lunchbox at them.

Special move: E. M. Peach: Summon a good completely random creature. Give every enemy the debuff stunned: "This entity will not move during the next occasion in which it would move. Instead of moving, in that situation the entity will remove this debuff."

Passive ability: Lazy. After all of his moves including his special move have been played during a fight, he will have a 20% chance each turn to not do anything. For instance: "Larry thinks about tinkering with the power box to deliver another electric jolt to the stuck gargantuar, but he decides that he is too comfortable where he is now."

Remember that any of these moves are flexible and you can vary them for each character.

Feel free to give feedback or create a character of your own. 