Board Thread:Roleplaying/@comment-24953048-20170313192307/@comment-24953048-20170713160216

Here you go! Keep it up!

Onric bites the Medic. Now HE needs healing! -20.

Alphys heals herself! +37 healed.

Chipie, Necroso, Kindred and Tonerre focus the Dollhouse. It's as good as dead! +12 EXP to all.

Brian heals Alwich. +46 healed, and he's at full!

Bandana Dee finished off the Medic. +9 EXP!

All of the Dolls are down - and no more will arrive! Good work!

Alice: M-My... My Dolls... Oh, it's on now!

Alice has received some buffs, and now she attacks! TWICE! Cursed Book, Intertwining Strings - in that order. Tonerre is hit by the book, taking no damage, but a book awakens!

Next - Intertwining Strings on Onric, Alwich and Orisa. Orisa however goes out with a bang! 21 + 21 X 2 / 4 = 21 damage to all foes! Onric takes 13 damage and Alwich takes 2 damage.

Youmu: Yeesh, here we go.. Yeah, all bosses have two phases, like this one - fulfilled by certain criteria - like this one. No Dolls left alive - we brought this upon ourselves.

Youmu uses Phantasmic Shot on Cursed Book A. 14 damage.

The Ghost attacks Book B. 11 damage, and it fades away...

Wave 3/3

BOSS WAVE

Alice Margatroid (249/270 HP, P.ATK 15, R.ATK 17, P.DEF 6, R.DEF 10) 


 * Intertwining Strings - Ranged attack. Hits random 3 enemies at once.


 * Cursed Book - Physical attack. Hits an enemy. The book she holds then comes to life as an enemy.

Buff - Speed of Sound: Attack twice each turn.

Buff - Linked up: When this takes damage, the attacker takes damage as well.

Passive: Puppetmaster - Alice only. Alice can only be harmed when no Dolls are alive.

Cursed Book A (15/50HP, P.ATK 13, R.ATK 13, P.DEF 7, R.DEF 7) 

Cursed Book B (18/50HP, P.ATK 13, R.ATK 13, P.DEF 7, R.DEF 7) 

PLAYERS

Bucky (0/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 6 (26/50 EXP)


 * Pirate Parrot - Ranged attack. Nothing special.


 * The Hook - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Passive: I'm down! - Self-revive in 3 turns or get healed by a Medic to get back into the action. (2 turns)

Ix (24/57 HP, P.ATK 17, R.ATK 22, P.DEF 7, R.DEF 12) LVL 6 (26/50EXP)


 * Rock Throw - Ranged attack. Nothing special.


 * Stone Fist - Physical attack. Nothing special.


 * Reconstruct - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Necroso (25/65 HP, P.ATK 17, R.ATK 29, P.DEF 17, R.DEF 14) LVL 6 (26/50 EXP)


 * Abra-ca-pain! - Ranged attack. Nothing special.


 * The staff of Knowledge - Physical attack. Nothing special..

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Chipie (0/43 HP, P.ATK 29, R.ATK 4, P.DEF 4, R.DEF 4) LVL 6 (26/50 EXP)


 * Go long! - Ranged attack. Nothing special.


 * Relentless Charge - Physical attack. Nothing special.

Passive: Fighting Spirit - When a Fighter defeats a foe, they heal 10% HP.

Passive: I'm down! - Self-revive in 3 turns or get healed by a Medic to get back into the action. (2 turns)

Alwich (55/57 HP, P.ATK 21, R.ATK 22, P.DEF 10, R.DEF 15) LVL 6 (26/50 EXP)


 * Error - Ranged attack. Nothing special.


 * Coding Shotgun - Physical attack. Nothing special.


 * Heal Beam of Science - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Plague Knight (10/62 HP, P.ATK 16, R.ATK 29, P.DEF 20, R.DEF 15) LVL 6 (26/50 EXP)


 * Bomb Toss - Ranged attack. Nothing special.


 * Explosive Leap - Physical attack. Nothing special.

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Eyesis (27/62 HP, P.ATK 12, R.ATK 29, P.DEF 17, R.DEF 12) LVL 6 (26/50 EXP)


 * Frostbolt Shot - Ranged attack. Nothing special.


 * Frosbite Tackle - Physical attack. Nothing special.

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Orisa (0/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 6 26/50 EXP)


 * Fusion Driver - Ranged attack. Nothing special.


 * Rocket Punch - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Passive: I'm down! - Self-revive in 3 turns or get healed by a Medic to get back into the action.

Brian (16/57 HP, P.ATK 17, R.ATK 30, P.DEF 7, R.DEF 14) LVL 6 (26/50 EXP)


 * Flag's Pole - Ranged attack. Nothing special.


 * Brain Hunger - Physical attack. Nothing special.


 * Brain Mending - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Kindred (40/40 HP, P.ATK 24, R.ATK 12, P.DEF 4, R.DEF 4) LVL 6 (26/50 EXP)


 * Dance of Arrows - Ranged attack. Nothing special.


 * Wolf's Frenzy - Physical attack. Nothing special.

Passive: Fighting Spirit - When a Fighter defeats a foe, they heal 10% HP.

Onric (27/40 HP, P.ATK 30, R.ATK 5, P.DEF 5, R.DEF 4) LVL 6 (5/50 EXP)


 * Goop - Ranged attack. Nothing special.


 * Taste Testing - Physical attack. Nothing special.

Passive: Fighting Spirit - When a Fighter defeats a foe, they heal 10% HP.

Alphys (54/57 HP, P.ATK 23, R.ATK 23, P.DEF 8, R.DEF 14) LVL 6 (26/50 EXP)


 * DETERMINATION Potion - Ranged attack. Nothing special.


 * Tail Charge - Physical attack. Nothing special.


 * Experimental Flower - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Tonerre (24/65 HP, P.ATK 16, R.ATK 32, P.DEF 17, R.DEF 12) LVL 6 (26/50 EXP)


 * Shocking Pea - Ranged attack. Nothing special.


 * Spark Rush - Physical attack. Nothing special.

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Bandana Dee (14/44 HP, P.ATK 25, R.ATK 24, P.DEF 6, R.DEF 6) LVL 6 (26/50 EXP)


 * Spear Cannon - Ranged attack. Nothing special.


 * Spear Assault - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Plush (27/57 HP, P.ATK 17, R.ATK 22, P.DEF 7, R.DEF 12) LVL 6 (26/50 EXP)


 * Rainbow Pulse - Ranged attack. Nothing special.


 * Root Smash - Physical attack. Nothing special.


 * Heal Beam - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Nebula (11/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 6 (26/50 EXP)


 * Splattershot- Ranged attack. Nothing special.


 * Slosher - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Zteven (0/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 6 (26/50 EXP)


 * Imp Blasters - Ranged attack. Nothing special.


 * Robot Stomp - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Passive: I'm down! - Self-revive in 3 turns or get healed by a Medic to get back into the action. (1 turn)

W.D Gaster (27/57 HP, P.ATK 17, R.ATK 22, P.DEF 7, R.DEF 12) LVL 6 (26/50 EXP)


 * DETERMINATION Blast - Ranged attack. Nothing special.


 * Skeletal Slap - Physical attack. Nothing special.


 * SOUL Mending - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

ALLIES

Youmu Konpaku (28/50 HP, P.ATK 18, R.ATK 14, P.DEF 9, R.DEF 3)


 * God-speed Slice - Physical attack. Hits twice.


 * Phantasmic Shot - Ranged attack. Ignores R.DEF.

Passive: Spooky and Scary - Youmu only. When Youmu defeats an enemy, a Ghost spawns as an ally for 2 turns.

Gold Bloom (0/10 HP, P.ATK 0, R.ATK 20, P.DEF 1, R.DEF 1)


 * Sun Bomb - Ranged attack. Hits 3 enemies at once. Takes a turn to charge up.


 * Medical Conjuring - Healing. Heals an ally to full. Gold Bloom cannot do anything for 3 turns.

Passive: I'm down! - Self-revive in 3 turns or get healed by a Medic to get back into the action. (1 turn)

Welcome to what I call the Danger Zone - when certain criteria is met and the bosses get buffed! Have fun!

Players who haven't assigned their points: CITRONtanker, PrimalClash62, CaptainRustbolt21 (10 points each)

Level-up points (un-usable until battle is over) - 2 per player