Board Thread:Roleplaying/@comment-24953048-20170313192307/@comment-24953048-20170716152604

Talk to RPGs around the world it might go a little bit something like this: they're more active than this one!

'''It comes to my attention that CaptainRustbolt, CITRONtanker, PrimalClashb62 and LarryMoments have been inactive here. If you are reading - I will give you three days. Three days to be active.'''

Necroso uses magic on Cursed Book B. Ded!

Brian healed Bandanna Dee. 42 HP healed. Back to full!

Kindred rampages on Alice. 18 damage given, AND taken!

Tonerre and Bandana Dee team up on Alice. Let's see... 32 + 25 - 12 = 45 damage dealt! Guess what? You take the individual heaps of damage taken, too! Tonerre is down!

Alice uses Intertwining Strings, then Cursed Book. The targets for the strings are Nebula, Ix and Gaster. Nebula is down, but Ix and Gaster endure it! Ix took 5 damage and Gaster took 5 damage too. But now, the book! Youmu is whacked with a book and takes 6 damage. ANOTHER BOOK IS ALIVE! It's like Book B didn't die...

However! Nebula's dying blow gives us more pride from dynamite! 32 damage to all, Book A is dead!

Youmu: Oh, it's my turn! About time...

Youmu used Phantasmal Shot on Cursed Book B. Hey, it's dead!

A Ghost appears and tackles Alice. 12 damage.

Gold Bloom and Zteven are back to life!

Gold Bloom: Hello from the flipside!

Wave 3/3

BOSS WAVE

Alice Margatroid (160/270 HP, P.ATK 15, R.ATK 17, P.DEF 6, R.DEF 10) 


 * Intertwining Strings - Ranged attack. Hits random 3 enemies at once.


 * Cursed Book - Physical attack. Hits an enemy. The book she holds then comes to life as an enemy.

Buff - Speed of Sound: Attack twice each turn.

Buff - Linked up: When this takes damage, the attacker takes damage as well.

Passive: Puppetmaster - Alice only. Alice can only be harmed when no Dolls are alive.

PLAYERS

Bucky (0/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 6 (26/50 EXP)


 * Pirate Parrot - Ranged attack. Nothing special.


 * The Hook - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Passive: I'm down! - Self-revive in 3 turns or get healed by a Medic to get back into the action. (1 turn)

Ix (19/57 HP, P.ATK 17, R.ATK 22, P.DEF 7, R.DEF 12) LVL 6 (26/50EXP)


 * Rock Throw - Ranged attack. Nothing special.


 * Stone Fist - Physical attack. Nothing special.


 * Reconstruct - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Necroso (25/65 HP, P.ATK 17, R.ATK 29, P.DEF 17, R.DEF 14) LVL 6 (26/50 EXP)


 * Abra-ca-pain! - Ranged attack. Nothing special.


 * The staff of Knowledge - Physical attack. Nothing special..

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Chipie (0/43 HP, P.ATK 29, R.ATK 4, P.DEF 4, R.DEF 4) LVL 6 (26/50 EXP)


 * Go long! - Ranged attack. Nothing special.


 * Relentless Charge - Physical attack. Nothing special.

Passive: Fighting Spirit - When a Fighter defeats a foe, they heal 10% HP.

Passive: I'm down! - Self-revive in 3 turns or get healed by a Medic to get back into the action. (1 turn)

Alwich (55/57 HP, P.ATK 21, R.ATK 22, P.DEF 10, R.DEF 15) LVL 6 (26/50 EXP)


 * Error - Ranged attack. Nothing special.


 * Coding Shotgun - Physical attack. Nothing special.


 * Heal Beam of Science - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Plague Knight (10/62 HP, P.ATK 16, R.ATK 29, P.DEF 20, R.DEF 15) LVL 6 (26/50 EXP)


 * Bomb Toss - Ranged attack. Nothing special.


 * Explosive Leap - Physical attack. Nothing special.

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Eyesis (27/62 HP, P.ATK 12, R.ATK 29, P.DEF 17, R.DEF 12) LVL 6 (26/50 EXP)


 * Frostbolt Shot - Ranged attack. Nothing special.


 * Frosbite Tackle - Physical attack. Nothing special.

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Orisa (0/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 6 26/50 EXP)


 * Fusion Driver - Ranged attack. Nothing special.


 * Rocket Punch - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Passive: I'm down! - Self-revive in 3 turns or get healed by a Medic to get back into the action. (2 turns)

Brian (16/57 HP, P.ATK 17, R.ATK 30, P.DEF 7, R.DEF 14) LVL 6 (26/50 EXP)


 * Flag's Pole - Ranged attack. Nothing special.


 * Brain Hunger - Physical attack. Nothing special.


 * Brain Mending - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Kindred (22/40 HP, P.ATK 24, R.ATK 12, P.DEF 4, R.DEF 4) LVL 6 (26/50 EXP)


 * Dance of Arrows - Ranged attack. Nothing special.


 * Wolf's Frenzy - Physical attack. Nothing special.

Passive: Fighting Spirit - When a Fighter defeats a foe, they heal 10% HP.

Onric (27/40 HP, P.ATK 30, R.ATK 5, P.DEF 5, R.DEF 4) LVL 6 (5/50 EXP)


 * Goop - Ranged attack. Nothing special.


 * Taste Testing - Physical attack. Nothing special.

Passive: Fighting Spirit - When a Fighter defeats a foe, they heal 10% HP.

Alphys (54/57 HP, P.ATK 23, R.ATK 23, P.DEF 8, R.DEF 14) LVL 6 (26/50 EXP)


 * DETERMINATION Potion - Ranged attack. Nothing special.


 * Tail Charge - Physical attack. Nothing special.


 * Experimental Flower - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Tonerre (0/65 HP, P.ATK 16, R.ATK 32, P.DEF 17, R.DEF 12) LVL 6 (26/50 EXP)


 * Shocking Pea - Ranged attack. Nothing special.


 * Spark Rush - Physical attack. Nothing special.

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Passive: I'm down! - Self-revive in 3 turns or get healed by a Medic to get back into the action.

Bandana Dee (19/44 HP, P.ATK 25, R.ATK 24, P.DEF 6, R.DEF 6) LVL 6 (26/50 EXP)


 * Spear Cannon - Ranged attack. Nothing special.


 * Spear Assault - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Plush (27/57 HP, P.ATK 17, R.ATK 22, P.DEF 7, R.DEF 12) LVL 6 (26/50 EXP)


 * Rainbow Pulse - Ranged attack. Nothing special.


 * Root Smash - Physical attack. Nothing special.


 * Heal Beam - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Nebula (0/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 6 (26/50 EXP)


 * Splattershot- Ranged attack. Nothing special.


 * Slosher - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Passive: I'm down! - Self-revive in 3 turns or get healed by a Medic to get back into the action.

Zteven (41/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 6 (26/50 EXP)


 * Imp Blasters - Ranged attack. Nothing special.


 * Robot Stomp - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

W.D Gaster (22/57 HP, P.ATK 17, R.ATK 22, P.DEF 7, R.DEF 12) LVL 6 (26/50 EXP)


 * DETERMINATION Blast - Ranged attack. Nothing special.


 * Skeletal Slap - Physical attack. Nothing special.


 * SOUL Mending - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

ALLIES

Youmu Konpaku (28/50 HP, P.ATK 18, R.ATK 14, P.DEF 9, R.DEF 3)


 * God-speed Slice - Physical attack. Hits twice.


 * Phantasmic Shot - Ranged attack. Ignores R.DEF.

Passive: Spooky and Scary - Youmu only. When Youmu defeats an enemy, a Ghost spawns as an ally for 2 turns.

Gold Bloom (10/10 HP, P.ATK 0, R.ATK 20, P.DEF 1, R.DEF 1)


 * Sun Bomb - Ranged attack. Hits 3 enemies at once. Takes a turn to charge up.


 * Medical Conjuring - Healing. Heals an ally to full. Gold Bloom cannot do anything for 3 turns.

Ghost (?/? HP, P.ATK 18, R.ATK 18, P.DEF ?, R.DEF ?)

Passive: Soul Pausing - After 2 turns, this Ghost fades away from the battlefield. (2 turns left)

You're almost halfway there! Keep the pain train moving!

Hint: If the books are too overwhelming, don't forget - Artilleries hit like monsters with their passive on all enemies! Don't forget to stop healing, either!

Players who haven't assigned their points: CITRONtanker, PrimalClash62, CaptainRustbolt21 (10 points each)

Level-up points (un-usable until battle is over) - 2 per player