Board Thread:Roleplaying/@comment-28270366-20170406111602/@comment-28270366-20170414073023

BoltBlizard wrote: Ripped directly from my own post!

Zombie character time... I thought it'd be fun to bring some power to the zombie side. And so, I did!

Name: Rebert Windstein, Lunatic Scientist

Zombie Type: Mad Chemist

Lore: This Mad Chemist one day had so much fun conjuring Tricks out of nowhere but a potion, he didn't come outside for 3 days. Why? Because he was making his secret weapon! And in no way was it a lie - he was issued to make it by Zomboss himself; though, he didn't give it like his boss said. He kept it to test what it can do...

Gear: 


 * (Headwear): Science Shielders - Dangers may be closer than they seem! Increases accuracy and max health.


 * (Bodygear): Lab Coat - Safety first! Science is dangerous stuff. Increases both defenses.


 * (Weapon): Potion of Possibilities - What is inside the potion? Just tricks and chemical pain! Has a chance to inflict a poison debuff once every 4 potions.


 * (Pernament Item/Off hand): Gravestone - You can't hit him when he can't hit you, after all. Or, hurt him. Increases both defenses.

Trait: Serious Trickery - When an ally activates their ability, draw a random Trick out of the following (They can be used like consumables!)-


 * Vitamin Z (Doubles attack and defense stats of the targetted ally for 2 turns.)


 * Lurch For Lunch (Allows the targetted ally to do 2 actions for 2 turns.)


 * Cakesplosion (Deal high 5X5 AOE damage to all enemies in the range.)


 * Terrify (Nullify the effect of the next ability the target uses, then move them 4 squares total away.)


 * Backyard Bounce (Confuse an enemy.)

Abilities: 


 * Grave Shield: Nullify the next attack aimed at the target. Can be removed if Rebert himself is hit after he uses this. 4 turn cooldown.


 * Chemical Crash: Inflict a random debuff while doing moderate damage.


 * N/A

Ultimate Ability:'' Trick or Die! - ''Draw all five tricks. Rebert then has to use all 5 of them in one turn, and the effects are 1.5X more effective (E.G: Lurch for Lunch is 3 actions for 3 turns).

Again! Adjust if needed! ^.^

//Yours is both too complex, too OP, too complicated, and too not-for-a-MOBA concept. Here are my reactions.

Gears

//Once again, gears don't start with any sort of special effects. You could have just tell me what gears he can equip.


 * (Headwear): Science Shielders - Improves your HP, EP, regen for both, and accuracy as you just said (but you may not really need that because you are some kind of support).


 * (Bodygear): Lab Coat - Improves HP, EP, and defense for both.


 * (Weapon): Potion of Possibilities - Just call it a Typical Flask since you seem to attack by throwing the flask. This gear improves your physical attack and magical power, or even your healing rate. As I said above, you can't just have a starting gear that inflicts poison at the very beginning unless if it is your trait or so. You may get that poison attack when you upgrade it more.


 * (Permanent Item/Off hand): Gravestone - Did he carry this like a shield or something? Sounds weird because just by looking at it you may seem to have based this character on the card of PvZH and just because he has a gravestone doesn't really mean that he must have a gravestone. Anyway, not judging you. This will increase you HP, HP regen, and magic resistance.

Abilities

//Also, noticing that your ability may not match your abilities. Well you are a chemist, give your hero that matches your title.


 * Trait: Serious Trickery - Well, I think this is so far the weirdest and oddest trait I have encountered. I mean you could have made the ones below your ability. Also, partially odd to think that in a 5v5 battle where everyone is gonna mish mash their abilities (especially Zoldier 67) and you are gonna just toss away one off these in their inventory and hoping for them to use it, despite being too full and too useless for them. By the way, if your tricks act like consumable items then here's an important thing to know... A hero can carry a maximum of 5 consumables which are purchasable on the shop. So what happens to the spare items?


 * Vitamin Z - Can this just be an ability instead?


 * Lurch For Lunch - This isn't just some typical RPG actually. And a units number of attacks are determined by attack speed. Every 10 attack speed an ally has will allow them to attack 2 times. So if an ally has a 30 attack speed, that means they can attack 3 times as long as they are not overridden by slower folks, cast times, mini-stuns, and sudden slows. This makes this one a bit useless, but can this just be a speed boost? Or an ability perhaps?


 * Cakesplosion - This is totally random. And like I just said above, traits can be active as long as they are unique from others and they aren't close to being an ability. There are lots of abilities that can deal damage on a 5x5. So I have to discard this.


 * Terrify - Nothing wrong about this, except that I have talked about speed system and title accuracy just right above. Discarded!


 * Backyard Bounce - ... Discarded...


 * Grave Shield: So this literally buries an ally under dirt and on a grave just for safety. How about I add something like "buried ally has increased HP regen" or "ally is on stasis for x turns". Need clarifications but I might have just change it. Also, this seems to be a much better ability for a Tomb Raiser Zombie than a Mad Chemist.


 * Chemical Crash: This one is accurate. Effects inflicted includes: stuns, burns, poisons, freezes, electricity, armor downs, damage downs, confuse, etc.


 * N/A: Man, you really need a 3rd ability. This is necessary for your build.


 * Ultimate Ability: Trick or Die! - Finally, the king of all drawbacks (pun intended) is your ult. So you use all of the items mentioned above and has double effect... I have to say OP, but the ability itself is out of character. Are you a chemist or a flippin abracadaver?! But considering the changes above, I might suggest to you to change this.

//You could just change your abilities to match your character, because we can't have a freaking wall-nut shoot a rainbow beam at everyone right? (got that from Pumpkin) So here's a choice: revise your character or change your abilities to match your title.