Board Thread:Plants vs. Zombies Heroes/@comment-24471175-20170525224814/@comment-26389853-20170702210039

Thinklogic wrote: RandomzSunfish23901 wrote: Quick bump With the upcoming Premium set changes:

Wall-Knight: 2

Brain Freeze: 3

Field: All ground. Empty

Turn: 11

Zombies: A Plank Walker is played in lane 1. It spawns an Intergalactic Warlord in lane 2 and Imp Commander in lane 3.

Plants: Two legendaries are played: ___ on lane 2 and ___. 3 sun is wasted and no zombies are hurt or destroyed and Brain Freeze is not hurt.

Tricks: Area 22 is played under the Imp Commander

End of Fight: Plants wins I dont think this is possible...

11 Sun, 3 wasted so only 8 is spent. If you look at the legendaries available for Solar and Guardian, most of them cost 5 or more thus impossible to place two of them.

The ONLY Solar/Guardian legendary plant that costs less than 5 Sun is Briar Rose, which will be reduced to 4 Sun. However its impossible to win with two Briar Roses, since Plank Walker would kill WallKnight before their effect activates.

Do you count Superpowers as legendaries? Let's see the field as I think it looks like before the fight:

Brain Freeze, 3 health, no blocks

1                 2                       3                                         4                         5

Plank Walker     Warlord         Imp Commander

7/7 (buff)         3/3   (buff)       5/7 Frenzy  (double buff)

Area 22

1/4                                                                         3/6

Cap'n Cucumber (3)                                         Body-Gourd (5) (either)

(Betting Photosynthesiser

got used earlier)

Wall-Knight, 2 health, at least 1 block left

5 + 3 = 8

11 - 8 = 3 sun wasted

The Plank Walker gets blocked thanks to Body Gourd, giving Wall-Knight a Nut Signal to use on lane 3, Cap'n blocks Warlord, Commander gets blocked by a Wall-Nut and Body-Gourd finishes off Brain Freeze

I didn't include Premium Changes, but that works too