Board Thread:Roleplaying/@comment-28270366-20170501115831/@comment-28270366-20170505132408

(Crash's Battle Results)

//Actually, it depends. Home Slam requires 20 speed to do. After tha, you can still do other actions, like attack, move, or even cast other abilities. And you.can use that ability again after the cooldown.

Crash smashes his pole at Scavenger #1 2x, -20 and -20 to him.

Scavenger #1 gets revived from the stun. He overrides Crash's speed. He now attacks Crash, -19 and -19 to him.

Crash landed his late hit at the scavenger, -20 to him.

Scavenger #2 slashes his sword at Crash 2x, -19 and -19 HP to him.

Skirmisher throws his spear at Crash 2x, -34 and -34 to him.

Crash regenerated 3 health and 2 energy this turn.

Crash's Battle

You:

HP: 302/550 (+3) EP: 134/250 (+2)

Enemies:

Desert Scavenger #1 - This nomadic person goes place to place in search of good trash.

HP: 150/300 Phys Armor: 10

Phys Atk: 25 Atk Speed: 20

Desert Scavenger #2 - This nomadic person goes place to place in search of good trash.

HP: 300/300 Phys Armor: 10

Phys Atk: 25 Atk Speed: 20

Desert Skirmisher - This guy has an occupation of an assassin and spear swallower.

HP: 200/200 Phys Armor: 10

Phys Atk: 40 Atk Speed: 20

Battle Activity:
 * Crash is in front of the 2 scavengers, both are melee so they can hit you within range.
 * The skirmisher throws spears in a medium range, and is 1 square behind the scavengers. You can't go pass them to him.

Abilities on Cooldown:
 * Home Slam (5 turns left)

//Now let's talk about speed. Anyone can "override" someone else's attack when they catch up to their speed.

Example: You have 30 speed and the enemy has 20. You landed your first 2 hits, then the enemy can land his 2 hits, leaving you 10 speed left and land it after them.