Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25154254-20150518100202/@comment-25982947-20150521180732

TheGollddMAN wrote: Your logic is stupid to say the least. Just because a plant from the first game may return and is good against certain zombies, there's absolutely no reason to nerf it for no reasons. Also, if the plant is really useful, people will use it (just like Winter Melon).

Just to clarify how ridiculous and silly your "idea is, you suddenly jumped to making Umbrella Leaf 600 sun when you yourself said "I don't want to call out numbers". That's some oxymoron right there. Also, if people can have one seed slot dedicated to a plant that can fully save their butts, they will use it instead of "do better on your own". And when this question is debatable, this is instead a bad game design where players have to resort to manual force (which will be extra Plant Food purchased by coins or Power ups) in a game where plants are supposed to be the strategic part. You really have no idea in game design, do you?

Boy, if this is your idea for nerfing a plant, I'd hate to find other "ideas" of yours. But there's a difference between "really useful" and "totally overpowered to the point of being unbalanced". Umbrella Leaf wasn't overpowered in the first game because it only worked on 2 zombies and nothing else, in this game it would probably work on a lot more zombies than that and it would, in turn, become overpowered if it were added to PvZ2. The strength of a plant should always have a limit, if it didn't there wouldn't really be any point in creating a strategy that didn't involve said plant, and that's not how strategy games should work. But don't get me wrong, I'd love for Umbrella Leaf to be added to the game, but it would definately need a small nerf of some kind to work properly in this game.