Board Thread:Plants vs. Zombies Heroes/@comment-27053902-20170809225718/@comment-24471175-20170814231900

Happy-shroom wrote: Ok so the upcoming Dino cards analysis

Tricarrotops is probably the least OP. It's a good starting card, much better than Sting Bean and Cactus and will be a good addition to tempo Grass Knuckles. A balanced card

Velociradish is like a Pair of Pairs that grows, but only in attack which means it can still be taken out easily. Better than Tricarrotops but still not the best.

Apotatosaurus is a really good card, being a giant untrickable beast. The ability activates only on when played so when using CC, Shroom for 2s are very useful in buffing this card. The sweet potato is actually really useful, buffing up the Apotatosaurus AND clearing a lane for it to attack. Then, in the trick phase, it can't be affected. If it grows out of control, only cards like cheesemonger, bouncing and deadly can destroy it.

Limapleurodon. God this guy. Idk whether it's a 1 2/2 or a 2 2/4, but either way this guy is probably too good. Works super well with planet of the grapes and astro-shroom, and after a while the magic beanstalks can also draw cards. So a card that benefits from drawing cards and gives you more cards that can draw cards?

Aloesaurus in Wall-Knight? Heal decks will be even more cancerous with this bad buddy. Works well with high health cards such as nuts, keeping them constantly alive, not to mention Pepper MD and Heartichoke. Aloesaurus would become the new Astrovera OTK. Not to mention that 5/6 body.

Brontosaurus gives potential to pets. Pets are starting to get more health buffs since most of them have 2 health only. This card is essentially a stronger team mascot, since at the start of each turn when you draw cards, you can get buff. Especially paired with Yeti or Cosmic Yeti which will draw you cards every time you place it, this can make pet decks more of a thing. However, it is a bit costly, at 4 cost.

Wait is Dinotronic Mechasaur the Dino in Brainy? Now, this is sort of like a mini Plank Walker, creating minions on the field but not instantly. History cards are usually good, but you can get valkyrie from it, which isn't the best. It can also clog up lanes with low attack cards such as kite flyer and Dr. What (but more carddraw). Can be unreliable but if you're low on cards, pretty useful.

Anky isn't the best, it's essentially a zombie punish-shroom. It requires a lot of RNG and depends on how much carddraw is in the deck. Otherwise, a random 2 damage every turn or even a couple of 2 damages isn't worth the 4 cost 2/5

Stego. Do I even need to talk about this one? Look at the video above. This card is going to be way too OP. Even if it isn't going viral, every turn, all cards decrease one in cost. And if you draw another card in between? Even more. Pot of Gold? I don't even want to think about it...

Raptor rider is a balanced card. Grows with carddraw and when undefended, it can grow. Nothing too broken. But honestly zombies have A LOT of carddraw. Especially Mill Decks. O god Super Brainz Mill Deck with this card though... Pot after Pot after teleport after regifting after wormhole...

With the exception of Dinotronic, all of these are just meh or OP. Dinotronic is in the middle, I can't decide.

What how did this become so long, sorry about that. I thought Dinotronic was weakest, it costs alot so you wont have any brains left to spend on card draw zombies/tricks than turn, and it's vulnerable Shamrockets and Doom Shrooms unlike other Dinos.

Could you imagine how depressing it would be to have him destroyed by this?