Board Thread:Plants vs. Zombies 2/@comment-27744487-20170302152443/@comment-27744487-20170308194504

Birdpool wrote: Just reposting this, with all the additions, and a few format changes. This was already accepted in the previous thread but wasn't completely conceptualized yet.

Birdstar's Security (Day 13)
General idea is to give the player a false sense of security, but then make them panic at the end &gt;:3

Goals

 * Don't lose more than 127 plants
 * Spend no more than 15000 Sun
 * Don't let the zombies trample the flowers (middle column with preplanted spikerocks on them.)
 * Don't plant on Dave's mold colonies (the two columns around the middle one, they have Gold Tiles under them &gt;:D)

Plants
Player Choice, Powerplant plus two Grave Busters. (AKA you can still take imitater, for three Grave Busters.)

Banned
Anything capable of one-shotting a Gargantuar at level 5 with Plant Food. This is Laser Bean, Electric Blueberry, possibly Parsnip, etc. Repeater is also banned on top of anything that follows the aforementioned rule.

Zambuz
Imp Porter (spam) All 11 gargs appear in EACH LANE at the final wave, and exactly five Wizards and Octos appear throughout. Only five of each.

Necromancy!
Plant Food Grave on the entire first column. Spawns a Modern Rally on the middle lane, 9th column.

Necromancy!
Spawns tents on columns 7 and 8. This is on the final wave.

Portals
One future one on each tile in the 6th column, all at once. They each spawn one Conemech and one Shield. This is every flag.

Flags
There are 8 flags, a lot of filler waves and zombies.

Stage
It's in FutureStage.

Music
Minigame-A Questions:

Do 5 wizards and octos appear throughout the level or in the final wave?

About the plant banning, do you what you want. But, most of these levels are made for level 1 plants anyway.

We haven't managed custom portals yet.

All levels are modern day.