Board Thread:Plants vs. Zombies 2/@comment-5760976-20160607191725/@comment-24275721-20160618151744

TheHandsomePlant wrote: TheGollddMAN wrote: TheHandsomePlant wrote: ShroomstagramUser wrote: Pmhpc wrote:

Ballistic Planet wrote:

Master3530 wrote: This game is dead... On life support maybe, but saying this game is dead is factually wrong, because it's still getting updates, and new features (level system, Aloe, Kiwibeast, Jukebox) are in the works. Now each update only has one new plant and some pinata parties. One day and you already get boring of the new content. And those features are probably not gonna even be released, just like the old arcade machine. I'm pretty sure they'll stop updating this game in 2017 (Maybe the same time they shut down GW1) You never know... Subway Surfers launched in 2012, and to this day they still monthly update it. Except that game requires no effeort to make or design or play (it's all just a bunch of left, right and jumps; that's it) and Kiloo has more employees than PopCap AND they are owned by EA. Umm, Kiloo owns 100 employees, while PopCap owns four times as much, with the amount of 400 employees. How would you be developing tower defense game, FPS game, and card-collecting game all at once with only 100 employees? Actually Kiloo is in partnership with Glu and Glu.Inc is a very large company with different subsidiaries in Australia, Canada, London and Brooklyn. PopCap's employees are divided into teams that work on seperate games while Glu provides their partners with in-house developers and artists. The point still stands that Subway Surfer is not the kind of game that requires too much input (from any side) while an intricate game like Plants vs Zombies does. It's like comparing a fine dessert with a roadside pack of chips. It doesn't work.