Board Thread:Plants vs. Zombies 2/@comment-26239911-20160107231848/@comment-26826553-20160111143247

DatDramaPlant wrote: TheGollddMAN wrote: Mr. Boss-inator wrote: TheGollddMAN wrote: Mr. Boss-inator wrote: TheGollddMAN wrote: Mr. Boss-inator wrote: My idea for escape root:

Sun cost: 50.

Use: Instant.

Recharge: Sluggish.

Plant it on another plant to turn it into a free seed packet. (seed packet acts like those which drop from vases).

Special: Shoveling up replanted plants still refunds the same amount of sun.

How is it to be a hero? Excape Root probably knows that. Saving endangered plants all the day rewards him with honor and glory. Unfortunately, it's not as satisfying when he comes late on all dates he arranged. So this turning is random? What if I want it to turn into something useful but then it turns into something crap like Bowling Bulb. No. It turns the plant into its seed packet, so if you use it on WM, it'll give you WM seed packet. So, an extra plant. BUT will that extra seed packet cost sun to plant too? Like if I use it on a WM, and it gives me a WM seed packet, will that seed packet have sun costs or will it just be a free plant altogether? Not extra plant. It kills the plant and turns it into a free seed packet. Okay, but then what's the point? Why would I want to kill the plant? Relocation? Stupidest function ever...A plant for relocating? Intensive Carrot made sense...But if such a plant with such a purpose is made, then the planter must either be confused all the time, or his finger usually hits the wrong tile to plant on...can't it just be a shovel upgrade/power or something? (yeah, right, like an upgrade would come...)