Board Thread:Plants vs. Zombies 2: It's About Time/@comment-21076114-20130919011254

I played the Chinese Soft Release version   and noticed some slight graphic and gameplay differences. I only got to play the iOS version by borrowing my friend's iPhone and unlocked all levels a month ago so I'm not sure if the iOS version has also been updated to reflect the differences I mentioned for the Android version. I'm wondering if those differences are exclusive only to the Chinese Soft Release version...

Here are the differences I found so far. I'm currently on the 3rd Level in the Pirate Seas Map:

-The Blue Gems (Diamond?) seem to be a separate currency. It appears to be the only way you can buy Power Ups (the pinch, swipe, zap actions. Please correct me if I don't get the terms right   ), Plant Food and Sun. Much like the Red Gems in PvZA. Because of this, I can no longer use Power Ups. I only have 2 Gems left.

-Coins have much more use in this version unlike in the iOS version which is to use Power Ups only. It will let you buy the Repeater, Tall-nut, Spikerock, Threepeater and Winter Melon (in advance?) though they're costly. You also use it to play levels with a Treasure Yeti in it.

-There are these new Jigsaw Puzzle Pieces that let you unlock the bonus plants without purchasing it will real money. The Snow Pea for example needs 10 Puzzle Pieces to unlock. You can also unlock plants that you'll eventually get in later in the levels with it instead of paying for it. You can get one Puzzle Piece from Lunch Boxes that the Treasure Yeti drops.

-It appears that all Upgrades (Extra Slots, Recover Sun from Shovelling, etc) can be unlocked as you progress. If I remember correctly in the iOS version, the first Slot Upgrade can be unlocked beyond a locked Gate in Ancient Egypt and the second can only be purchased with real money.

-Stars are now the way you acquire new plants on each Map. Those plants are no longer found on the paths that connect each level. You don't consume Stars to unlock those plants. I don't like this system though. I've already completed the Ancient Egypt Map but I still haven't unlocked Bonk Choy! I need to grind for Stars first.

-They also have relocated the Upgrades (Plants Slots, Extra Starting Sun, etc.) beyond the locked gates. What I remember is that in the iOS version, you get to unlock it right after unlocking the gates with Keys. Those upgrades are now placed at the very end of the path, meaning you still have to beat the Levels to get to it. The levels beyond these gates though seem to be much tougher than the iOS version.

-Treasure Yetis now appear more frequently at random on the map. Playing Levels with a Yeti sometimes has a fee. You need to pay Coins to be able to play it. The largests amount I've paid so far is 5k. There also seems to be a condition on how to bop the Yeti (bop it within 4 seconds?) affecting the reward you get from Lunch Boxes.

-I don't know if it's just a bug but the game didn't open the Pyramid of Doom after opening the Star Gate.

-The way music is transitioned from one to the next also differs. The Plant Selection Music keeps on playing until you place the first plant on the ground. Also, the game sounds really bad if there are lots of things happening at the same time. Especially if use lots of Bonk Choys. The game ends up sounding like something stuck inside the grills of an electric fan, with the fan blades striking it rapidly and repeatedly. But I think it's just because of the hardware I'm playing it on (a China Android tablet).

So far these are all the significant differences I found. I kinda like the idea that you can now unlock not just the original PvZ plants without purchasing it with real money. Every single thing in the game can be accessed. But it's likely that these changes were made just to cater for the Chinese. There are some menu glitches here and there though. The Chinese characters appear as black squares on some menus, exiting and reentering the said menu clears it sometimes.

I can't wait for the US release!!! <span style="color:rgb(51,51,51);font-family:Verdana,Arial,Tahoma,Calibri,Geneva,sans-serif;line-height:normal;"> Post your thoughts about these changes/differences. <ac_metadata title="It&#039;s About Time for Android...!" related_topics="Plants vs. Zombies 2: It&#039;s About Time"> </ac_metadata>