Board Thread:Plants vs. Zombies 2: It's About Time/@comment-7234182-20150322064110/@comment-7234182-20150327055833

ADVENT-UR-TRON wrote: 1Zulu wrote:

ADVENT-UR-TRON wrote:

1Zulu wrote:

TheHandsomePlant wrote: Also, where is that file? I don't see it anywhere on my SD Card. It's in the APK. That's the native ARM code by the way, which is what the game actually uses. Things like the Google Play and FB integration are written in Java, but the actual game runs off of that so. do you know how to add textures and more content to the game "programmer" apparently ._. because i cant really figure out how to make BWA without that :P and i really want to make BWA ; - ; *i have a team for this,thats how big it is!* I honestly think reverse engineering this to the extent where you are able to add meaningful content to it will take more time than just writing your own code from scratch. And when I said "from scratch" I don't even mean from nothing, as there are plenty of good open source game engines out there you could use to start. IM NOT MAKING A SEPERATE GAME ...for the last time. i want to add content to the game,not make a spin off.

Then good luck to you on your endeavor. I don't think you understand the difficulty of the task at hand.

PvZ1 has been out for six years now and many people have tried (and failed) to what you are doing. And that was a PC game, a platform where games are much easier to mod than mobile games (eg: there are plenty of x86 disassemblers available, but good luck getting an ARM disassembler).