Board Thread:Roleplaying/@comment-30384301-20170606091905/@comment-28270366-20170627115550

PeaVZ108 wrote: //FINE! If you insist, I'll make this clear once and for all. I'll add this to the rules straight away. Sorry if I sound angry, but yeah. peer pressure and hard times

This goes for you too, ABSF.

If players summon clones as a move, it is counted as a move. And one player, one move. Control one character per move. Meaning, whatever you summon, you can only move it from the next turn onwards.

There, is this better? Let me know if it is more confusing.

//Ok, that seemed unfair and unbalanced too. But if you insist.

//Also, you did recognise that my summons have no abilities, have completely low stats, and if I do have to attack one after another, my character will be killed with my summon proposed useless. In most RPGs, summons are suppose to be "meat shields". They propose to be weak but threatening attackers when not taken care of. If you do implement this, summons will be completely useless. What's the purpose of having manpower with each of them working individually against one huge enemy? In real time, a soldier who works individually to destroy a single freaking tank will he too useless if his allies have to to stuff that may cause them to get trampled even before they launch that bazooka. That is the question.

//But as I say, your game, your rules. But I suggest that you should make the summons work by themselves. Make them bots. Make them attack without its master's call. So that people won't waste 30 SP for just summons.