Board Thread:Roleplaying/@comment-28270366-20170511105849/@comment-28270366-20170512035951

End Round:

Since Mag and Sans didn't roll, their actions won't be counted.

Mag was sabotaged by the Barrel Zombie. -45 HP to him.

Twist launches a torpedo that hit Longship A. Unfortunately, it missed.

Drip spawned a Craftbox Generator. You don't need to roll for this, it will spawn anyway.

Neko launches a torpedo that hit Longship B, dealing 45 damage to the ship.

Camilla used instant delivery. She shuffled a Mystery Box and a Lightning Bolt.

Cactopus slingshots a boulder at Longship B. It missed. She's regenerating 80 HP this turn.

Meltfrost is out of craftboxes. No need to cry, at least you didn't waste a boulder for that.

Laura sings a song for Meltfrost, healing him for 80 HP every turn.

Ashfall dealt some damage to the viking he was fighting. That viking counterattacked, rolled 5-3, dealing 30 damage to Ash and knocking him back to the ship.

Kalos dealt major damage to the viking he was fighting. That viking is stunned. Out of fear, he throws himself back to the ship.

You gain +10 craftboxes this turn, and +4 craftbox for the supports, and +1 craftbox from the generator. You got a Torpedo and Flaming Boulder.

Viking Longship A ignored this turn and moved forward with full speed, except that they only moved for 1 square due to the slow.

Viking Longship B does 3 actions this turn.

First, 4 vikings catapulted a Mysery Box. They rolled a 1-4, the box turns out to be Caltrops, dealing 10 damage to everyone in th ship.

Second, 2 vikings catapulted an Iceberg. They roll a 4-5, the iceberg dealt 40 damage and freezes your slingshot. You cannot fire anything (except for projectiles that don't involve slinging like torpedoes and lightning bolts) for the first 2 attacks.

Third, 2 vikings slingshot another Barrel Zombie. They rolled a 5-3, the Barrel Zombie missed and is miserably drifting freely in the water.

Viking Longship B crashes into something metallic. It's a sea mine Mag placed. -75 HP to their ship! About 3 vikings are over board!

Plant's Ship is burning, -40 HP to it.

'''Afternoon arrives. 2 turns left until nighttime.'''

Current Weather: Cold Air

Current Location: Journeyman's Sea

Current Stats:

Players:

Camilla - HP: 410/550. Armor: 10 Speed: 44 EXP: 123/300 (Level 10). PFB: 90%

Meltfrost - HP: 51/236. Armor: 4 Speed: 16 EXP: 264/300 (Level 9). PFB: 93%

Twist - HP: 360/510. Armor: 6 Speed: 23 EXP: 312/500 (Level 10). PFB: 10%

Drip - HP: 369/554. Armor: 7 Speed: 21 EXP: 280/500 (Level 10). PFB: 13%

Neko - HP: 123/293. Armor: 3 Speed: 26 EXP: 246/300 (Level 9). PFB: READY!

Ashfall - HP: 426/546. Armor: 9 Speed: 33 EXP: 165/500 (Level 10). PFB: READY!

Sans - HP: 505/615. Armor: 10 Speed: 20 EXP: 30/500 (Level 10). PFB: 74%

Cactopus - HP: 480/555. Armor: 14 Speed: 24 EXP: 100/500 (Level 10). PFB: READY!

Wanda - HP: 180/350. Armor: 3 Speed: 17 EXP: 152/300 (Level 9). PFB: READY!

Mag - HP: 224/439. Armor: 6 Speed: 23 EXP: 200/300 (Level 9) PFB: 95%

Steve - HP: 333/503. Armor: 7 Speed: 24 EXP: 72/300 (Level 9) PFB: 10%

Kalos - HP: 308/398. Armor: 6 Speed: 27 EXP: 130/150 (Level 9) PFB: 90%

Jade - HP: 286/456. Armor: 5 Speed: 18 EXP: 35/200 (Level 8) PFB: 71%

Hielo - HP: 307/477. Armor: 12 Speed: 27 EXP: 85/200 (Level 8) PFB: 32%

Enemies:

Special Mini-Game: Ship Wars

(To those who don't know the rules, ask a veteran about it.)

Plant's Ship:

HP: 140/400 Armor: 5

Craftbox: 15
 * TNT Crate (4 Craftboxes) - Deals 50 damage to the enemy ship. Also dealing damage to it's inhabitants.
 * Boulder (1 Craftbox) - Deals 30 damage to the enemy ship.
 * Lightning Bolt (2 Craftboxes) - Deals 45 damage. Does not miss.
 * Mystery Box (2 Craftboxes) - Charge for 2 turns and this will become a random projectile that costs 3 CBs or less.
 * Torpedo (2 Craftboxes) - Deals 35 damage to a random target. Deals +50% more damage if on a perfect roll.
 * Flaming Boulder (3 Craftboxes) - Deals 30 damage to the enemy ship, burning it for 3 turns.

Special Options:
 * Repair (2 Craftboxes) - Heal your ship by 60 HP. 10% chance to remove any ailment.
 * Fortify (2 Craftboxes) - Increase your ships armor by 10 for 2 turns.
 * Sabotage (0 Craftboxes) - Sling yourself into an enemy ship, interrupting the guys inside and giving your team an opportunity to strike. This is a bit risky though.
 * Delivery (2 Craftboxes) - Spend some craftboxes to immediately shuffle 3 more cards in your conveyor belt.

Enemy Ships:

Viking Longship A HP: 325/350 Armor: 8 Inhabitants: 5

Viking Longship B HP: 117/350 Armor: 8 Inhabitants: 5 (-1)

Turns before ships get near you: 3

Summons:

No summons available...

Allies:

Laura Shigihara (Event Ally) HP: 320/400 Armor: 7 Speed: 35 PFB: 65%
 * Heavy Metal - Deals 95 damage to an enemy. 10% chance to stun them.
 * Harmonious Rhythm - Heals an ally over time by 80 HP. Removes all DoT debuffs on that enemy.
 * Moonlight Lullaby - Has a 60% chance to put all enemies asleep for 2 turns.
 * Enchantment Song (Plant Food Ability) - Everybody is healed over time by 120 HP, and everyone has their attack buffed by 55%. Lasts for 3 turns.

Potted Plants:

Ghost Pepper (Twist): 3/3 Ready. 4 Lifespan Left.

Shamrock (Twist): 5/5 Ready. 9 Lifespan Left.

Missiletoe (Drip) 5/5 Ready. 5 Lifespan Left.

Fire Peashooter (Meltfrost): 5/5 Ready. 1 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Guacodile (Sans): 3/3 Ready. 9 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 1 Lifespan Left.

Chomper (Ashfall): 5/5 Ready. 5 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 3 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 3 Lifespan Left.

Heal Flower (Camilla): 3/3 Ready. 4 Lifespan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Steve): 3/3 Ready. 4 Lifespan Left.

Torchwood (Jade): 5/5 Ready. 7 Lifespan Left.

Active Effects:

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.
 * Zealous Aura - (Aura) All allies have +20% armor and +30% attack. Effects decreases by 2% per 10% missing HP.

Camilla
 * Savage Fury - (Passive) Lost 0% HP; attack boosted by 0%.

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.

Hielo
 * Fervor - (Passive) Has attacked 0 times straight; attack boosted by 0%.

Cactopus
 * Harmonious Rhythm - Regenerating 80 HP per turn. (1 turn)

Meltfrost
 * Harmonious Rhythm - Regenerating 80 HP per turn. (3 turns)

Mag
 * Sabotaged - Sabotaged by the Barrel Zombie. This guy is a bit tough to beat.

Plant's Ship
 * Electric Slingshot - Projectiles deal 40% bonus damage with a chance to electrocute its ship's inhabitants. (2 turns)
 * Craftbox Generator - Gain +1 Craftbox every turn. (2 turns)
 * Burning - Loses 40 HP per turn. (3 turns)
 * Frozen - Slingshot cannot sling the first 2 projectiles.

NOTE:
 * The following PFs are ready: Ashfall, Wanda, Cactopus, and Neko.