Board Thread:Plants vs. Zombies 2: It's About Time/@comment-26212615-20141115104408/@comment-4009269-20141116041902

King Pea wrote: Hey guys, with this world coming up, we should do the survey as much as possible before this update, and I thought of the things we should ask them, hope you agree, and hopefully with enough of the same opinion, Pop Cap will listen and implement these changes for Ice Ages:

Well, they at least fixed this complaint: Dark Ages didn't have enough levels. And we know they bumped it up to 32.

But here are my ideas for things we should recommend to them for the survey:

1. Lower difficulty in worlds, unlike your game testers, we DON'T have unlimited power ups and resources.

2. Have no more zombies that follow the Wizard/Octo and King/Fisherman type, Nobody likes them, why even bother putting newer and harder ones in future worlds, or provide effective counters for them.

3. More plants per world: With 20 levels, five plants isn't the worst thing in the world, i'm cool with it. But in a world with 32 levels, you'd expect more in part 2, at least 3 in part 2 would be better than 1 or 2.

1. I partially agree on that. The conveyor belt levels should be lowered in difficulty, because, technically, lawn mowers should be "last lines of defense" and not something required to beat the level, let alone having to use power ups 95% of the time. However, I like the difficulty level in levels where you can pick your own plants, and Locked and Loaded too.

2. I don't have a problem with Octo Zombie and Fisherman Zombie, but I agree it isn't very original to reuse concepts with slight changes.

3. Totally agree there. Far Future only had one premium, but Dark Ages had two, and now Big Wave Beach has 4 (three are gemiums, but still). I think they're trying to encourage us to buy the premiums to help balance the difficulty, but that's just cheaty.