Board Thread:Plants vs. Zombies Heroes/@comment-25083348-20161116143050/@comment-26623427-20161122014231

Insert Your Name Here wrote:

A.Quốc wrote: Well, time for me to talk about how bad Regifting Zombie is. In short, it's not a double edged sword - more like you stabbing yourself with a knife while the plant hero is rolling on their floor laughing while stocking Power Flowers for maximum BM.

From what I heard, some people (I heard it was Cavia) datamined the thing and found it to be a 2/2 brainy. Because of that, I would assume Regifting Zombie to be similar to Coldlight Oracle, a 3 drop 2/2 with exactly similar effect. At 3 brain, Regifting Zombie is directly inferior to all drawing options Brainy has right now.
 * Teleport comes with a, well, teleporting effect for strategic zombie placement.
 * Kite Flyer has more survivablity than Regifting, and can get 2 or more cards if you can buff it.
 * Fun-Dead doesn't burn you by giving the enemy 2 cards, which significantly outweights the 2/2 body Regifting gives (which is worth 1 brain)

Because of this, Regifting ends up contributing nothing to the Brainy class, which already has a healthy amount of card draws and doesn't need more. I feel like Regifting could have benefited more by being in other classes such as Crazy or Beastly - Beastly usually has high value cards, while Crazy can rush damage fast enough before the enemy card draw can start taking effect.

For the part where I explain why this card is bad in design:
 * Regifting does not give you a hand advantage, which is the primary function of card draw. Normally when you pause your offense to play fundead or kite flyer, you are sacrificing some tempo to gain more cards in your hand than your opponent, and we all know more cards = more options = higher victory chance. Regifitng does not give you that blessing - it effectively just speeds up the game while giving you a 2/2 for consolidation.
 * The card draw can't really be compared to other effects that affect both sides, such as Doom-Shroom. Normally, cards like this are designed to be played "at your own term", such as the Coldlight Oracle being used to mill the opponent's deck and burning their valuable cards, or Doom-shroom being used to take the opponent by surprise while the plant player tries to minimize their lost by playing 3atk plants. This cannot be said for Regifting: Card draw is always a positive thing for plant player since milling doesn't exist, so there is no case that you can use Regifting Zombie to harm, or at least denying benefit from the enemy.

In the end, Regifting Zombie is a waste of time, and probably won't be run by anyone sensible. Imagine playing this thing on curve (turn 3): You effectively wasted your entire turn on a 2/2 which is not hard to take care of, while the plant player gets 2 cards for free and is free to play whatever stuff they have (Podfather says hi) If your opponent releases Bananasaurus Rex, Pls play Regifting Zombie! :P