Board Thread:Plants vs. Zombies 2/@comment-27557697-20150611135500/@comment-24275721-20150613130425

Мит бой wrote: Like, no. Not at all. Winter melon is the only option in endless zones, right? But main problem - it avoid octopi and shoot at zombies. So we need a very good plant that could attack very rapidly with huge damage. Chomper and toadstool is the best plants for that purpose. Both of them does more than 5 damage per second to non-zombie objects. They are strongest plants on the lane. I'm not sure what do you mean by  "toughter". One lane of todstools can protect 2 columns of winter melons and one with twin sunflowers on >50th, 4-flag level. I tested it.

Well, it is nothing without PF. But it got the best plant food ability. As I said, you can use it's PF against fisherman and imps. Imps could be a big threat, especially in Frostbite caves.

Besides, You need only one cell and 1-2 Plant foods to protect third lane from Gargantuar's imps. With chard guards, you have to cover whole 3rd lane and constanly waste sun for more chard guards. 1. Well by "tougher", I mean that some levels in Tiki Torch-er (even the early ones) bring about 5 zombies onscreen at once when you're just about building a proper sun production value for yourself and there's no way to protect yourself from the imminent threat (since most plants are either recharging or you don't have the necessary amount of sun to deploy enough plants). That's usually the indication that the particular level will be harder than others.

Don't worry, I've tried your combo on a normal Big Wave beach level and it definitely works but in Tiki Torch-er, it's a real torture (no pun intended) to put out all those efforts (since the zombie density is sometimes so high that the game starts lagging).

2. What exactly do you mean by "cell"? Also, as I've said earlier, you can rely on using more Plant Food but think of a situation where a new player is out of coins and cannot buy more or doesn't have Power Lily or it is recharging or you don't have the 175 sun required. There can be so many problematic situations when you base your strategy or Plant Food. Relying on it is fine, but you need a better plant to protect stuff without using Plant Food.

Even though you're corect that we need to replace existing Chard Guards with newer ones and it uses up sun, it does so without using Plant Food and by the time it dies, either the Imp in question is dead or you can heal it with a new one. Also, I honestly find Ghost Pepper more useful against Fishermen and since she does crowd control with her explosion, I always imitate here whenevr possible. For me, Ghost Pepper > Infi Nut.