Board Thread:Plants vs. Zombies 2/@comment-25546049-20160323074555/@comment-27769607-20160328193924

TheGollddMAN wrote: Starfruity wrote:

Also, why do most people lump worlds into AE-FF (classic) and DA-MD (modern)? No world is the same as the last, as they're all evolving slowly as time goes on. It's foolish to just say everything "classic" is great and everything "modern" sucks because you're lumping together a bunch of completely different worlds. Big Wave Beach will always be my favorite world because of it's unique concept and great difficulty in the levels that aren't unfair (there are some unfair ones but I can overlook that). But other "modern" worlds like Lost City and Jurassic Marsh are just mediocre. And for the "classics", Ancient Egypt is far too boring for my tastes, but Far Future is still my second favorite world.

Also, if you are going to do the lumping, I think Dark Ages is more of a classic really, because it was still yet to hit that "style" of the modern worlds. (Wall of text approaching) '''It basically boils down to how you look at things. I personally call the first four worlds as classics simply because of the consistency; similar number of levels; a neat upgrade, an equally number of useful plants, premiums that actually felt important to the party and the pacing was fine (not as in difficulty but in how it makes you progress through).'''

"Evolve" is a strong word that I personally think doesn't fit the later worlds because of the map inconsistency, sporadic difficulty, less plants, lack luster implementation of gimmicks and brain busters (LC, MD, JM) and an overall lack of upgrades along with that one world exclusive plant rule. Not to mention the zombies were all boring (especially Jurassic Marsh. Remember all the discussion we had about Jurassic Bully having so many cool abilities? So what did it end up getting? Immune to Primal pea's knockback and that's it). The zombies kept getting stronger and stronger while the plants were balanced instead; the easiest example that I can think of is this "We buffed the Newspaper Zombie simply because otherwise it would seem like a weaker Pharaoh". Well as an equally strange dilemma, they inadvertently made it a stronger Pharaoh which didn't help the situation at all.

Dark Ages, exclusively, falls under a seperate category simply because of how diferent it is to the other worlds. It's neither a classic, nor a modern world. It sits in that middle of the road where it is surpassed by better worlds while it surpasses some other worlds. While Dark Ages is bad, I still stand by my thought that Lost City is absolute sh*t. Unlike most others, I don't have a problem with Jesters and Wizards but the Octos are a pain and I cannot effectively deal with them without some particular plant shield simply because I have to plant another plant and then plant something on top of it. Lost City definitely showed that the game designers were themselves lost during this world. Whatever happened to the art designers? Did they pass out during this world? What's with those hideous platforms? While they did good with JM's EZ design, it never got to that grand scale like which those designs had until Frostbite Caves.

perhaps also because of the zombots, they were basically the same