Board Thread:Plants vs. Zombies 2/@comment-25546049-20150620230906/@comment-24735666-20150623130708

Cowko wrote: About the fact that PopCap should've stoped after FF:

I really don't think so, just let's make a list of how complex each world is:

AE-PS-WW They were great worlds, very PvZish, but really I couldn't see anything amazing there. The concepts were good, but not extraordinary - graves as obstacles, planks (well, maybe this one was a bit interesting), minecarts

FF - The amazing Far Future world, now in color. This was exciting, especially because of all those bright colors (spacey lawn, power tiles, colored palnts - green, orange, blue, all with interesting futuristic details, mecha-nized zombies - that really looked amazing and perfect), and the great music (I call it Blasting&Blitzkrieg for a reason). Sun bomb and power tiles where great, and everybody goes crazy 'bout them cause they were inovative. Great world.

DA - This world was the one that really turned me from an ocasional player to a daily player. The amount of excitement was great, I remember having leaked gameplay pics all over my facebook, background of all devices, and when part 1 it came - I played it 3 times in a stand...it was something both amazing and challenging. But it still was short. Part 2 had a couple of hard (insane for the skills I had then) levels, but I got through them. The features were amazing, the music - fantastic, and the medieval excitement - over anything previously existing. I mean, night setting, medieval zombies, fanvorites mushrooms.

I really think DA is the point that defined PvZ2...before it, the game was not much more over the first one as skills and gameplay. It was a colorful and good designed sequel. But after DA, it really turned into an entity of its own - in a good way.

BWB - Probably the world I was more excited for a long time - the tide gimmiks - completly new and amazing, the zombies - amazing beachy 60s zombies. I personally watched the trailer many times before the soft release (like many many times). The levels of Part 1 were hard but accesible, while Part 2 is still to this day the most challenging (and sometimes impossible) part of the whole PvZ2. But, even if then I was angry about it, now I accept it as beeing so. The music was also one of the greatest ever.

FC - I think Frostbite Caves is an amazing world, I like it very much for bringing the fun back to PvZ2 - The zombies, amazing prehistoric ones, with features of prehistoric animals as well, the plants - finally, good ones, the gimmicks - great and masterable, the gameplay - fun, the music- same. It was an easier world, but just because we had more counter plants not as much for the zombies but for the enviroment of this world.

LC - I think this is the most amazing world ever - I doesn't have the best idea for a gimmick (still a good one, though). The lawn, in the first place, is AMAZING. The plants fit extremly well (I dont think we had such a good fiting of plants for a long time), beeing all tropical and stuff. The new extremly fast pace of the game - well, we could consider it a gimmick as well. The amount of excitement - over anything measurable. And I really don't mind the invincible accesories the zombies have, they just add flavor to the game, and limit your choices.

As for the fewer plants per world - I really think that is a good thing - we already have a great amount of plants from previous worlds, 5/world+2prems is enough for me. But more levels per world - great!!!

And for the clones - as long as they fit in the world, I am really ok with it. Newer world thind to have much cloned content, but they usually come with their own twist to it and as much new content. I agree. But as for clones - they have to be at least a bit different. Relic hunter should swing in on the first swing. Otheres are ok (even blockhead is stronger version of knight, not the same).