Board Thread:Plants vs. Zombies Heroes/@comment-24471175-20160913213837/@comment-28028046-20160919045526

Thinklogic wrote: Strimes49 wrote: Thinklogic wrote: Yep, it was exploding imp. Can't even use it as one-time shield as it destroys itself, unlike 1/1 zombies

Its why I specified the combat phase

Yey. I get a cookie. No jk.

Sucks if you're relying on something good or a specific type of thing to appear. I use it to block lanes that the plant hero has incentives to keep empty. For example, a lane with a Poison Oak

If I put a zombie infront of it, it is very likely the plant hero will try to destroy it, thus Portal Technician can replace itself with another zombie to keep the lane occupied

If the technician is destroyed during combat, it provides an ally for the next turn... as long as its not a Exploding Imp, which destroys itself before the next turn

When compared to Drum Major, its pretty much "Pay 2 more brains for a random zombie"

Personally I find the Portal Technician fun to use due to its randomness. In this case against a Solar Flare, the Portal Technician was an outright troll

(Turn 7) This Solar Flare Cherry Bombed my Gentleman Zombie and Portal Technician. Upon being bombed, the Portal Technician spawned... another Portal Technician which she used Scorched Earth on.

(You can see him doing the spawn animation despite being the plants phase)



One super block later... Solar Flare places a Magnifying Grass infront of a Octo-zombie I just placed.

She then destroys the Portal Technician...



It's a Conga Zombie.

R.I.P Magnifying Grass, the chosen one to protect Solar Flare from Octopus Man And that folks, is why you shouldn't rely on 1-health cards too much. That was perfect in every way!