Board Thread:Plants vs. Zombies 2/@comment-25546049-20160514032953/@comment-28028046-20160515191921

Allow me to analyze Ginta's plant leveling vid.

First off, level 20 plants, and only some of those upgrades cost coins, but that may change so maybe we can use gems and coins (gems for higher levels). The upgrades probably just do small things one by one, like for the TSF, one might reduce recharge time, and one might add the sun it produces by a little, and it keeps going on and on until, when level 20 is reached, it becomes what we saw in the video. Only TW and IC as of now have level 10 as their max. For TW this could be because there's 10 worlds other than the one it's already available in, for it to be available in, and the upgrades only make it available in those other worlds, but not sure what the order of that is. For IC, I have no idea other than the possibility that plants get restored to full health.

When Ginta goes into the level, a TSF is placed, but with it, an unfinished sprite shows up. This could be a sprite used to indicate that the plant is leveled up, and there could be different sprites depending on what level that plant is, just like the Chinese version (AGAIN with stealing from China).

The plants are all leveled to the max, and i'll explain what's up when they're like this:

Produces 250 sun, has fast recharge, and sun cost reduced to 100

Does more damage

Nothing :D (thought it might chill zombies after they thaw)

Gets OP

Armours up faster

Sun cost reduced to 150, and hits up to 4 zombies at once instead of 3. Also more damage.

Could possibly bring plants to full health instead of half.

Nothing :DDDDDDDDDDDDDD

There doesn't seem to be a way to revert levels (go backwards), so now some players will be dissapointed by how the game might get too easy because of how powerful some of the plants might get. *Ahem* Winter Melon. Not to mention, the way the upgrade button is placed blocks the sun cost in the almanac. It should be moved and made smaller.

Sorry for huge text wall.