Fire Rose

Fire Rose is a Rare variant of Rose in Plants vs. Zombies: Garden Warfare 2. It is the fire variant of Rose and like any other Fire-based character, the Fire Rose sacrifices some of its damage for the ability to ignite enemies upon a successful hit. Its primary weapon is the Scorching Scepter. It has 18 ammo by default and 20 ammo if upgraded and like the Frost Rose's projectiles, its shots can be charged to deal more damage, however a half-charged shot subtracts three rounds, and a fully-charged shot will subtract six rounds from its ammo count.

Stickerbook description
"Fire Rose is scorching hot. No really, she accidentally set fire to Crazy Dave's garage last week. But if you though her Scorching Scepter was effective against recreational vehicles, wait until you see it take out a squadron of Zomboss' finest."

In-game description
''Hold down fire to charge her Scorching Scepter. Each charge level deals more fire damage than the last!''

Strategy
Fire Rose's basic shots do less than the regular rose in exchange for setting targets on fire upon a successful hit. Similar to the Frost Rose, it can charge up its Primary Weapon. Stage 1 of charging allows Rose to fire 2 shots, each doing 16 damage as well as igniting the target. A fully charged shot will deal 70 damage as well as ignite the target. This means that Rose can charge a shot behind cover and then come out to finish of an injured foe or deal a heavy amount of damage. Note that a fully charged shot will instantly vanquish an imp. Time Snare can be used to slow a foe and charge up a shot in the heat of battle, whilst, as usual, Arcane Enigma can be used to escape or damage a zombie. It can also be used after a target is ignited to rack up fire chip damage. Note that the recent nerfs given to Fire Rose means that it has reduced health, and is now slowed when charging a shot.

Trivia

 * In the Graveyard Variety DLC, the following nerfs were applied to Fire Rose.
 * Like all variants, its health was reduced to 100, from 125.
 * Medium charged shot does 2x 11 damage, from 2x 15.
 * Fully charged shot deals 50 damage, from 70.
 * Fire Rose's movement speed is greatly reduced when charging up a shot, and can no longer jump when doing so.