Board Thread:Roleplaying/@comment-30317343-20161106012957/@comment-30317343-20161109030359

What about this?

Flare strike: Deal 50 damage. Deal 10 less damage when this is used consecutively over multiple turns. Play 2 different moves to reset Flare Strike's power. Has a 1/3 chance to apply burn to anything this hurts for three turns.

Life drain: Attack an enemy for 30. Heal Walter for 10. Consecutively, This will heal 1 more the more times you use this until you use 2 other different moves.

Rejuvenate: Heal an ally for 18-27 hp. After this is played, you cannot play it for a further 3 turns.

Room for doom needs to be nerfed. Even with the health sacrifice. Any move that can take down or almost take down bosses is a move that needs to be nerfed.

Passive ability: Arcane affinity: Immune to most weak debuffs.