Board Thread:Roleplaying/@comment-29611741-20170607215307

I can breathe! I can think! I can lead an RPG once more!

Note for Veterans: You can transfer your old characters over here, but remember to add a passive to them, 'cuz that's gonna be a thing now. You may edit your old character as much as you want, whether that be make them new movesets or different classes entirely.

Backstory
''A long time ago, Zomboss created a machine so powerful, it could destroy lawns and lawns of plants and collect hundreds of brainz with not even a dent. The humans fled into a far away land and planted and planted. As far as they knew, they were just stalling this apocalypse of a machine. However, a skilled group of plants appeared, more powerful and skilled than any plant before them. Together with a specially trained lawn of plants, they defeated the Zombot(written about in a popular epic by their magical bard, Maribard) and saw to it that the power used would stay lost in space and time forever.''

''The humans stayed in the little land that they were pushed back to while the plants pushed onto the rest of the world. They made human-like cities, except they use nature as their city, making large plants their building and vehicles. They also eventually allowed zombies, who left Zomboss after his escape to a fortified Zombopolis, and used some of their bots to create a coexistence of zombies and plants.''

''Unfortunately, as few know, Zomboss has opened his gates to plants as well as zombies and is expanding his dominion. No one knows what he plans to do, but whatever it is, it is almost certainly not good.''

''The journey begins now... shall you be a part?''

Rules

 * No spamming.


 * No using others' characters.


 * No using heroes or non-canon plants/zombies.


 * Please don't swear unless it is censored and for a roleplaying purpose.


 * When making your character and his/her abilities, keep them related to your character.


 * Don't be rude unless it's as your character for roleplaying reasons.


 * Try and remain active. If you do not respond for an entire thread, I will dispose of your character.

Character Creation
You can choose to play either a plant or zombie. To join, you must tell me your character's:


 * Name


 * Plant/Zombie Type


 * Gender


 * Personality and/or Bio(the latter will be made by me if you leave it out)


 * Class(es)(see below)


 * (NEW)1 Passive Ability that reinforces your character's role. Can be replaced by a fourth ability if desired


 * 3 Abilities, including your attack(s). They should fit within your class(es).


 * Solar Burst(plants)/Unlife Fever(zombies). These are the equivalents of Plant Food, powerful moves that can only be used every once and a while.

Classes
The class system is special in that you can choose one of the four Base Classes to be a Purebreed of that class or you can choose two where you will have some strength in, becoming a Hybrid. The base classes are:

Destroyer: These characters are swift, deadly, and accurate. They can die to a few well-placed hits, but you'll be dead long before you land one good shot on a talented Destroyer. Destroyers start with the highest Attack and Crit chance, but at the cost of Defense and Health. Destroyers can get:


 * Strong Attacks


 * Evasive moves


 * Offense-based Buffs


 * Deadly Debuffs

Tank: Tanks don't die. They just won't break or let you through. You might finally pin down the enemies' main offensive troop and attack only to chip a few pixels off of that Tank's health bar when you attack. Tanks start with the highest Defense and Health, but the lowest Attack. Tanks' movesets include:


 * Heavy Charge-Up Attacks


 * Blocks and Reflects


 * Defensive Buffs


 * Taunts and Distractors

Spellbinder: Masters of space and time, they manipulate the battle to their advantage. Sometimes it's hard to tell if a Destroyer is untouchable or your body and mind are on fire because of these beings' presence or not. Spellbinders have average all-around stats. Spellbinders' spellbooks include:


 * Splash Attacks


 * Powerful Buffs and Fatal Debuffs


 * Strong Casts and Spells


 * Incredible faster-charging Solar Bursts/Unlife Fever powers

Medic: Their influence is difficult to overestimate in borderline battles and large skirmishes. They keep their allies on their feet and protect them from the harmful effects of many spells and poisons. The greatest ones can (re)resurrect their fallen allies and save them from slipping out of space and time. Medics have high Health with health regen, decent Defense, and low Attack. Their powers are as follows:


 * Weak Debuffing Attacks


 * Healing


 * Antidotes to cancel debuffs


 * Quick-charging Solar Bursts/Unlife Fevers focused on healing, boosting, and reviving

NOTE: You can use any kind of move you can think of, as long as you aren't being completely random. The above are just suggestions.

As mentioned above, you can mix classes to form Hybrids. They will have stats as the average between the fields and will have access to both classes' ability sets with some limitations. Three examples of Hybrids:


 * Destroyer and Tank forms Knights, who can form a strong front line that can withstand heavy blows and return the fire. They have average stats around the board as well as battlecries(Buffs for your team and Debuffs to opponents) and very strong but slow attacks


 * Spellbinder and Medic forms Warpriests, beings that focus their healing and buffing potential to turn their allies into unstoppable forces against dazed enemies. They have below average stats in Attack but OK Defense and Health and can get their allies to be stronger than ever.


 * Destroyer and Medic forms Vampirists, creatures that drain their foes of their power to keep their team and themselves in shape. They have decent Health, above average Attack, and low Defense and their every act weakens their opponents while empowering themselves and their team.

Levelling and Talents
Your character gains experience by vanquishing enemies, winning encounters, and doing positive actions throughout the RP. Upon reaching 500 EXP, you will level up. Your character will earn stat increases, some SB/UF power, and sometimes, talents.

Talents are gained every third level from level 2. You gain a talent at levels 2, 5, 8, 11, 14, 17, 20, ect.(if I get to ect.) I will propose three(3) or more talents for you to chose from, and you can choose only one(1) of them.

Characters
None, as of now... shall you change that? 