Board Thread:Plants vs. Zombies 2/@comment-25546049-20150620230906/@comment-25214517-20150625020446

Andreelikesplantsvszombies wrote: A Graalian wrote:

Gargantuar333 wrote:

1Zulu wrote: Just an FYI to those who want to make animations. This is what you'll get from extracting the textures:



This is it. You'll have to assemble all the little pieces in order to animate it.

As a progress update, most textures are compressed using ETC1, which can't natively handle alpha (transparencies). As a result, the transparency is hacked in and there's no standard way of doing this. I have to figure out how PopCap did it here. Some textures (like the seed packets I posted yesterday) are uncompressed and don't have this problem.

Worst case scenario, I won't be able to figure out how to make the transparencies work and you'll get images like the one above upon extraction. Which isn't a big deal... But some textures get really messed up:



So right now my top priority is to get the transparencies to work. Cool. But why are the Springening zombies still in there? Shouldn't they have been removed by now? And if the Springening zombies are there, then why aren't the Birthdayz zombies there? PvZ2, Y U no make sense? ^ Maybe it is made for testing only? THhat can be handy for PVZ O