Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20170910081256/@comment-29611741-20170918211818

CWJ-D wrote:

New trait idea: Life

Effect: Instead of Health points, a fighter uses the Lives system instead. 1 Life is equal to 1 Health, so it will be lost by any forms of damage unless Armored or shielded. However, the fighter will not be destroyed until all Lives are lost. A single boost in Health counts as +1 Life.

Name: AI Guardian

Class: Hearty

Tribes: Science Professional Zombie

Cost: 5

Stats: 2/5 (Lives)

Trait: 5 Lives, Armored 2

Ability: If your Zombies would get hurt, this gets hurt instead. When hurt: This gets +1 Armored.

Set - Rarity: Galactic - Legendary

''Betrayal? A rigged dungeon of doom? Death by three dozens of spikes? Sorry, I can't hear you.'' Do heals only heal 1 Life? Either way, this Trait by itself is ridiculously OP.

Wait, it starts with Armored 2!? That's not going to end well with any buffs at all(even considering how it treats Health buffs), and probably can't reasonably be taken out w/out RNG by most Plant Heroes.

???-Rare Hyper-Cosmic

Class: Smarty

Cost: 2

Stats: 2/2

Tribe(s): Animal Plant

Ability: When Played: For the rest of the game, Superpowers and other cards that can't normally be Conjured can be Conjured normally. Conjure a Superpower.

//Basically, it lets you Conjure Superpowers by pure RNG. Also, I saw that Magic Beanstalk and Pot of Gold were going to be unconjurable in one of the iterations of the next Set's release, so...