User blog:IslarPVZ/PvZH Balancing Suggestions

Since it seems like most of us are trying to make the game more balance, I would like to give it a try also.

Guardian
Prickly Pear 
 * ▲  Health change: 4   → 6

Kabloom
Petal-Morphosis
 * ▲  Cost change:  4   → 3

Lava Guava 
 * ▲  Cost change:  5   → 4

Sizzle
 * ▲  Cost change:  5   → 4

Atomic Bombegranate
 * ▲  Cost change:  5   → 4

Mega-Grow
Clique Peas
 * ▼  <span style="font-family:Helvetica,sans-serif;font-size:13.3333px;font-weight:normal;">Ability change: When played: For the rest of the game, all Clique Peas get +1 / +1 . When you play Clique Peas, this gets +1  / +1.

Cabbage-Pult
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Health change:  3   → 4

Cosmic Pea
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Health change:  1   → 2

Smarty
Snow Pea
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Health change:  2   → 3

Chilly Pepper
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Health change:  1   → 2

Vanilla
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Strength change:  3   → 4
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Health change:  3   → 4

Carrotillery
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Strength change:  5   → 6

Smoosh-Shroom
 * <span style="font-weight:normal;color:rgb(255,0,0);font-size:14px;"><span style="color:rgb(0,128,0);font-weight:normal;">▲   <span style="font-family:Helvetica,sans-serif;font-size:13.3333px;font-weight:normal;">Ability gained: When played: A Zombie gets -2.

Solar
Sage Sage
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Cost change:  2   → 1

Fume-Shroom
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Health change:  1   → 2

<p style="font-weight:normal;">Smashing Pumpkin <p style="font-weight:normal;">
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Ability gained: This gets +2 / +2  when a Zombie is destroyed.

Beastly
Haunting Zombie
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Cost change:  2   → 1

Squirrel Herder
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Ability change: When revealed: Destroy one of their Nuts or Berries. → When revealed: Destroy one of their Nuts, Berries or Pinecones.

Zom-Bats
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Ability change: When this hurts a Plant, draw a card.  → When this does damge, draw a card.
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Cost change:  3   → 2

Brainy
Cell Phone Zombie
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Cost change:  2   → 1

Mountain Climber
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Strength change:  2   → 3
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Health change:  2   → 3

Neutron Imp
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Ability change: When you play an Environment, this does a Bonus Attack.  → When an Environment is played, this does a Bonus Attack.

Crazy
Quazard Wizard
 * <span style="font-weight:normal;color:rgb(255,0,0);font-size:14px;"><span style="font-weight:normal;color:rgb(0,128,0);">▲   Trait added: Gravestone
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Ability change: When played: If there's a Zombie next door, Conjure a Superpower.  → When revealed: Conjure a Superpower.

Zombot's Wrath
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Ability change: Do 3 damage. If there's a Zombie in every lane, this does double damage.  → Do 3 damage. If there's a Gargantuar, this does double damage.

Cakesplosion
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Ability change: Do 4 damage to a Plant. → Do 4 damage to a Plant. Conjure a Party card.

Hearty
Terrify
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Cost change:  2   → 1

Buckethead
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Health change:  4   → 5

Screen Door Zombie
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Strength change:  4   → 5

Ra Zombie
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Cost change:  6   → 4

Sneaky
Cosmic Imp
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Health change:  1   → 2

Zombie High Diver
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Strength change:  2   → 3

Firefighter
 * <span style="font-weight:normal;color:rgb(255,0,0);font-size:14px;"><span style="font-weight:normal;color:rgb(0,128,0);">▲   Trait removed: Gravestone
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Strength change:  4   → 5

Zombot Stomp


 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Cost change:  7   → 6

Trapper Territory
 * <span style="font-weight:normal;color:rgb(0,128,0);font-size:14px;">▲  <span style="font-weight:normal;font-family:Helvetica,sans-serif;font-size:10pt;">Cost change:  2   → 1