Board Thread:Roleplaying/@comment-28270366-20161217071036/@comment-28270366-20161228011550

End Round

Twist steals some attack and speed from the conehead. +40% attack and speed to self.

Steve fires a concussive blast on the first summoning tent. -30 to it.

Mag shoots spores at the flag adventurer, -11, -11, -11, -11, and -12 to him. You then bleed, -14 HP to you.

Cactopus ate her Plant Food and transformed into a monstrosity! She smacks the three tents with her extra tentacles, -44 to them. You felt decieved and bleeding, -27 HP to you.

//Cactopus, I suggest you equip the Steel Hammer I gave ypu. It has more damage than your gun and has a chance to stun.

Sans, when I say rest I mean you need to stop casting Bad Time for the next tirns. Let's say you need to rest for 3 turns. Attempting to use it will not do anything.

//Sans, I may have a chance to nerf your Bad Time even more (not continuing the penalty nerf). Let's say that Leafy Punch has more chance to apply karma effects, and Unlike Encounters talent will be dropped to just 1 extra target. That so you won't be relying on a randomly-generated group stun attack.

Kalos uses Mind Games at Neko, she is convinced. You also used your Heal Flower to heal Camilla, +50 HP to her.

Camilla fires her seeds with burning anger. -29 and -29 to the Medical Tent.

The Flag Adventurer waves his flag and a battle cry. All zombies have their attacks buffed by 25%.

The Buckethead Adventurer raises his machete and chops Camilla, -21 to Camilla and she's bleeding. Her magnet-shroom intercept the attack and lowers the bucketheads armor by 4.

The Conehead Adventurer raises his machete and chops Cactopus, bit she intercept her attack with her tentacle. The conehead is kinda scared.

The two spawning tents are now sending distress calls for moar summons. 1/2 ready.

The medical tent calls for a standby. And it's burning, -48 to it.

'''Good Morning! 17 turns until nighttime.'''

Current Weather: Partly Cloudy

Current Location: Native Jungles; Expedition Camp

Current Stats:

Players:

Camilla - HP: 284/304. Armor: 5 Speed: 12 EXP: 43/150 (Level 7). PFB: 91%

Meltfrost - HP: 198/198. Armor: 4 Speed: 11 EXP: 64/150 (Level 7). PFB: 79%

Twist - HP: 282/282. Armor: 5 Speed: 14 EXP: 87/150 (Level 7). PFB: 36%

Drip - HP: 282/282. Armor: 4 Speed: 15 EXP: 53/150 (Level 7). PFB: 82%

Neko - HP: 120/180. Armor: 2 Speed: 12 EXP: 91/100 (Level 6). PFB: 41%

Yappat - HP: 236/276. Armor: 3 Speed: 12 EXP: 25/150 (Level 7). PFB: READY!

Ashfall - HP: 310/310. Armor: 6 Speed: 14 EXP: 38/150 (Level 7). PFB: 88%

Sans - HP: 325/400. Armor: 9 Speed: 11 EXP: 87/100 (Level 6). PFB: 21%

Cactopus - HP: 333/360. Armor: 9 Speed: 10 EXP: 9/150 (Level 7). PFB: 9%

Wanda - HP: 162/162. Armor: 2 Speed: 9 EXP: 65/75 (Level 5). PFB: 8%

Inferno - HP: 320/320. Armor: 7 Speed: 7 EXP: 18/75 (Level 6). PFB: 64%

Mag - HP: 194/216. Armor: 5 Speed: 12 EXP: 65/75 (Level 5) PFB: 70%

Steve - HP: 224/234. Armor: 3 Speed: 19 EXP: 60/75 (Level 5) PFB: 0%

Kalos - HP: 192/192. Armor: 3 Speed: 9 EXP: 20/75 (Level 5) PFB: 60%

Enemies:

Wave Battle: 3/3

Buckethead Adventurer B (Level 6) HP: 690/1000 Armor: 5 (+0) Speed: 10

Conehead Adventurer (Level 6) HP: 600/600 Armor: 3 Speed: 10

Flag Adventurer Zombie (Level 6) HP: 244/300 Armor: 0 (+2) Speed: 15

Porter Adventure Tent A (Level 6) HP: 1213/2000 Armor: 10

Porter Adventure Tent B (Level 6) HP: 1285/2000 Armor: 10
 * Reinforce - Charges: 3 turns. Summons a random Adventure Zombie.

Porter Medical Tent (Level 6) HP: 741/2000 Armor: 10
 * Emergency - Charges: 3 turns. Forces a zombie to retreat for 1 turn. That zombie will come back with 40% HP healed.

Potted Plants:

Heal Flower (Shroomer): 3/3 Ready. 4 Lifetime Left.

Fire Peashooter (Meltfrost): 5/5 Ready. 2 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 7 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 2 Lifeapan Left.

Chomper (Yappat): 5/5 Ready. 5 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 4 Lifespan Left.

Magnet-shroom (Camilla): 0/3 Ready. 4 Lifeapan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 0/3 Ready. 1 Lifespan Left.

Heal Flower (Everyone else below Cactopus): 3/3 Ready. 5 Lifespan Left.

Summons:

Toadstool (Wanda's Pet) HP: 210/210 Armor: 5
 * Gulp - Deals 70 damage to the target. Instantly kills enemies below 140 HP.

Active Effects:

All Plants
 * Burminate - All plants are inspired. +25% attack to all. (6 turns)

All Zombies
 * Battle Cry - All zombies have +25% attack. (3 turns)

Camilla
 * Savage Fury - (Passive) Lost 0% HP, attack is strengthen by 0%.
 * Flaming Spirit - Attack is boosted by 60%. Diminishes by 20% per turn. (3 turns)
 * Bleed - Loses 14 HP per turn. Every hit worsens bleeding by 3.5 damage. (3 turns)

Cactopus
 * Cactostorm - Tirned into a monstrosity of the Seven Seas. Attacks hit three targets, Sea Sap buffs and Ink Shot debuffs amplified. (2 turns)
 * Bleed - Loses 14 HP per turn. Every hit worsens bleeding by 3.5 damage. (2 turns)

Mag
 * Bleed - Loses 14 HP per turn. Every hit worsens bleeding by 3.5 damage. (2 turns)
 * Placebo Effect (Diarhea) - Loses 13 HP after this effect. (1 turns)

Sans
 * Bone Barrier - Has 206/250 SP.

Buckethead Adventurer
 * Magnetized - Lost 4 armor. (3 turns)