Board Thread:Plants vs. Zombies 2/@comment-26239911-20151223153227/@comment-24203813-20151227142242

Milesprower2 wrote: Tecku wrote: I am rather curious on how well the darkness mechanic will pan out. It seems rather unique. Darkness mechanic? Huh?

As for this talk about balancing plants...SHADOW-SHROOM IS BALANCED, aside from the PF.

Primal Pot Mine needs serious nerfing though. It won't get nerfed however, I know it won't, and I also half-expect a Plasmawing and Fierce-pult to get added to the game to satisfy all the people who say it's fun fighting OP zombies with OP plants, which it isn't. This kind of game is supposed to be balanced and one of the biggest reasons why I prefer PvZ1 to PvZ2 is because it's near-perfectly balanced unlike PvZ2.

And another thing to note is that OP plants don't counter OP zombies. Will Primal Potatoes save you from Wizards? Not really. Thyme Warp is the only OP plant that literally would counter everything except for Chickens or Weasels, which is why they tried to balance it by making it world-exclusive. But using Thyme Warp takes the fun out of it because you're pretty much unkillable, ESPECIALLY if you have a prem and imitate the Thyme Warp. I agree. Shadow-shroom still seems a tad unbalanced to me, but it's recharge or sun cos just need to be tweaked and it's fine. Primal Potato Mine is overpowered, and Thyme Warp would be game-breaking if available in all worlds, as by the time the zombies get to the back of the lawn, it recharges. You basically have infinite tries. Something that could be done for balancing is to give it Tile Turnip's doubling sun cost. However, that's just a suggestion.