Board Thread:Plants vs. Zombies Heroes/@comment-25029082-20170703232932/@comment-25982947-20170708065110

Shaan05 wrote: Zombotanist wrote: YammaYamer21 wrote:

LarryMoments wrote:

DatDramaPlant wrote: Lily8763cp wrote: DatDramaPlant wrote: So last thread there was someone talking about Overshoot animations for some zombies, and why they are weird.

It's quite simple, actually. They just play the ability animation for that zombie if it has one. This explains:

I think the bigger question is how many zombies/plants have "unused" animations. We currently know the following zombies/plants have them (unused animations) - Does Bonus Track have an animation for stopping a Bonus Attack? Yes it does, however unsure about when it has Overshoot. Z-Mech has Crazy, so he can place him in Artillery World to give him Overshoot. It's called Moon Base Z, and because of it, 99% of zombies can easily have Overshoot. Right now the hardest Zombies to give Overshoot would be stuff Octo Pet and Witch's Familiar, which would need very specific conjures. Artillery World is Moon Base Z's original name. I know, but it's not called that anymore now is it?
 * Why Imposter does its "when destroyed" animation
 * Why Abracadaver shoots cards at the Plant Hero instead of using its regular attack
 * Why Cosmic zombies do their conjuring animation before attacking
 * Why Jester spins instead of doing its usual juggle
 * Why Loudmouth does its boosting animation (speaks into microphone with soundwaves coming out of loudspeaker)
 * Why Dr. Spacetime does the weird animation that it does when it conjures something
 * Etc.
 * Knight of the Living Dead (puts their shield in front of them)
 * Trickster (using a boxing glove...thing)
 * Defensive End (pumps his fist up)
 * Gargologist (shakes her head up and down and her screen turns purple)
 * Bellflower (like their attacking animation, but slightly different. Thank a video that hacked Bellsprout to give them Overshoot to show that.)