Board Thread:Weekly discussions/@comment-25648422-20171210042454/@comment-24155318-20171216055118

Jel-LOL FTW wrote: TheCopyUniverse wrote: Vergel Nikolai wrote: The Tidal Wave wrote:

TheCopyUniverse wrote:

Zombiecrab wrote:

TheCopyUniverse wrote:

Kurofox zero wrote: What does "teleport" do? Also, Zombiecrab, I think it encourages a player to be careful of where and when they play environements, to make the most out of them. How do you think one would get rid of an Environment, if not by replacing it? Problem is, if you don't have an Environment to play as an override for the opponent's, you can be screwed, and if you do have an Environment, you can instantly destroy the opponent's for only a few sun/brains, no matter how much sun or how many brains the opponent poured into putting theirs down. Which leads to the second question I had; what suggestion do YOU have to remove Environments from play? Squirrel Herder can get rid of Planet of the Grapes, but that's just about it. Wait what? How? It is a berry, sure, but it's an environment. How did you do that? Did you have a pic to prove so? It's happened to me, too. It's crazy, but it works. It's the only instance, though, since other 'destroy' cards specify Plants or Zombies as the targets. Nah, Punish-shroom activates when Mushroom Grotto is covered. Yeah, but I was talking about cards that destroy things. Not about cards that react when something is destroyed.