Board Thread:Plants vs. Zombies/@comment-33701453-20190305095505/@comment-25546049-20190319211847

TheGollddMAN wrote: Ballistic Planet wrote: TheGollddMAN wrote:

Lily8763cp wrote: TheGollddMAN wrote: Why the fuck don't we have a Rose based plant in PvZ 2I? China has one so why don't we? You'd think they would create a plant for Valentines that is USED AROUND THE GLOBE TO EXPRESS LOVE but no... Bold of you to guess we will get an original PvZ Plant in 2019 that isn't a mint or a Peashooter.

I mean, there is Dazey Chain but it seems like it will be one of the most forgettable and useless Plants to date. It makes Snow Pea look like a good straight shooting Plant. Still better than Banana Launcher tho. I'd take Chomper over this plant anyday.

Also screw originality. Why not just bring Rose from PvZ2C with a redesign? Because we don't need another uninspired melee plant in this game. But we need about 40+ uninspired long range plants? I mean at this point I'm ok with it because a majority of the plants in PVZ (in general) have been long-ranged, and there's plenty of ways that the long-ranged plants have been spinned (hypnosis, straight-shot projectile, lobbed-shot projectile, etc.). In a sense, I'm never board when a long-ranged plant comes out because the category is too broad at this point. Sure, there are bound to be tons of them, (that's a fair point) but I'm never really bored with it.

Melee plants on the other hand have to be very unique, because melee plants (in PVZ2) have only been done in two styles. Hitting (Bonk Choy, Wasabi Whip), and eating (Chomper). While it's true that adding Zorrose to the international version would make it unique in the sense that it's the only DPS melee plant that can't hit backwards, I don't think that's enough of a niche to warrant it a placement in the international version. What would be cool is if they gave it a secondary ability from range, or a support effect, or something besides "I hit you with my thorn", because hitting stuff is not distinct enough compared to the dozens of projectiles we have in the game. I like how Cactus and Shadow Peashooter handle it, by having an effect that procs when zombies are in close range (technically melee), while still being ranged. Maybe Zorrose could be close-ranged (practically melee), and have an effect when zombies are on its tile. That would be interesting.

TL;DR Ranged plants are diverse while it's hard to find diversity in melee plants. Not saying the argument of having a ton of inspired ranged plants is bad (because it's a fair point), but it takes away from the point that a melee plant has to be done in a very unique way to not come off as a rehash.