Board Thread:Plants vs. Zombies Heroes/@comment-31247633-20170403005945/@comment-26888167-20170403011530

Well, I can't say that specifically there are three that are the best, even though that there are some that I like most, and some that I like least (I'm talking to you, Spudow). But I were to choose the 3 plant heroes I consider to be the best, they would be:

Solar Flare, Grass Knuckles and Night Cap. In my opinion, these three would be the best.

Grass Knuckles is powerful when it comes to buffing his plant fighters. He can protect them with guardian such as placing nuts in front of them and also using guardian tricks like moving the plants. This, and his ability to buff his fighters greatly, makes him a hero that you can use to make big and strong fighters over time. However, his greatest weakness would be Super Brainz, since he has Rocket Science to kill high-attack plants, and deadly zombies to kill plants regardless of their health.

Solar Flare is great for control decks due to having kabloom damage tricks, and solar zombie-destroying tricks. Plus she can heal herself to counter any damage she's received in the early game, and then place powerful fighters such as Power Flower, Laser Bean and Bloomerang that will easily defeat the zombie hero due to strikethrough. You can also use her for a mushroom rush deck, spamming puff-shrooms, buff-shrooms, poison-shrooms and Punish-shrooms in the early turns. The main thing you'df have to be careful with if you do this is Rustbolt, as he can use his tricks to kill low-attack plants, like his powerful Weed Spray. But you can prevent that from happening if you have Pineclone. Rustbolt can also stop you if you try to use your strikethrough fighters, as he can lower their attack to destroy them effectively.

Night Cap, is a hero with which I have made great mushroom rush decks. Placing many puff-shrooms, buff-shrooms, poison-shrooms in the first turns, and then placing a punish-shroom or two can be catastrophic for pretty much any zombie hero, almost as powerful as Mirror Nut in a nut deck. Plus, Night Cap's signature superpower is in my opinion the best thing to do in turn 1 if the zombies place any fighter, almost all zombie fighters that cost 1 brain can be defeated by the super power. The weakness here would be the fact that Night Cap can run out of cards easily, so be sure to destroy your opponent fast, and he won't know what hit them.

And, that would be all.