User blog comment:Milesprower2/Top 15 Best and Worst Zombies in PvZ2/@comment-3398859-20151211004945/@comment-5792287-20151211105812

Ra: Ya.

Tanks: Ya.

Lost Pilot: Definitely remove him.

Glitter: I see what you mean, it probably could've worked better with pre-1.7 gameplay.

Turquoise Skull: Yeah, like I said.

Fisherman: I would say he should be made so he can't pull "heavy" plants, such as Tall-nut for example. However, the "heavy" plants would take damage from the hook, slowly losing health while a Fisherman is around.

Garg: Yep.

King: Yes, good idea.

Jester: I honestly think the dizziness is the only change needed, and possibly making it unable to deflect a few shots like Citron plasma.

Octo Zombie: Yeah, something along those lines.

Wizard Zombie: Again, that would probably work.

Surfer: I like Tecku's idea of it placing the board between spaces, so it can block shots but doesn't crush plants.

Breakdancer: Eeyup. Glitter can't grant invulnerability to other Glitters, so why can Breakdancers kick other Breakdancers? And on top of that, how can they kick massive Gargs?

MC: Just reduce damage, so he damages plants at a similar speed to zombies that eat. Repeated near-insta-kill attacks in a 3x3 area though, that's just unfair.