Board Thread:Plants vs. Zombies Heroes/@comment-27769607-20170803032920/@comment-24471175-20170820001941

Hihigocat wrote: EMPeach

Smarty

Fruit Trick

5 Cost

All Science Zombies lose their attack for this turn. This seems WAAAY too situational, as it's only works against one tribe. Given its cost too I wouldn't put this in a deck.

Ideas based discussions and riddles: Some maybe jokes

Nutshack: Guardian

Nut Plant (what did you expect)

Cost: 5 Sun

Stats: 3/6

Bullseye. When Hurt: Conjure a Nut

Zombie Orc: Beastly

Monster Zombie

Cost: 3 Brains

Stats: 2/5

Hunt. When a Monster destroys a plant: Draw a card.

Acid Lemon: Solar

Fruit Plant

Cost: 4 Sun

Stats: 2/6

When this hurts a zombie that is already damaged: Destroy it

Particle Accelerator Zombie: Brainy

Science Zombie

Cost: 1 Brain

Stats: 2/2

Bullseye. When a zombie does a bonus attack: Conjure a Science card.

Note: This is meant to be a counterpart to Party Thyme, except it has Bullseye and conjures rather than drawing from your deck.

Enviromentalist: Hearty

Professional Zombie

Cost: 3 Brains

Stats: 2/4

You can play enviroments when it's time for zombies. Enviroments cost 2 brains less.

Note: While the first ability may seem useless as the plant hero can override it immedietly unlike the tricks phase, it could be handy for removing a dangerous enviroment like a Flytrap Planet before the plant hero gets to utilize it.

Impfinity Simulator: Crazy

Imp Trick

Cost: 3 Brains

Make two of a random zombie that costs 1 brain in random lanes.

The Grass is Greener... : Mega-Grow

Enviroment

Cost: 3 Sun

When played: Move a zombie here. When a zombie moves, plants here get +1/+1.

Note: Intended to be used with Banana Peel, Sweet Pea, and Sweet Potato, but Hunt, Chicken, and Smoke Bombs will also activate this.

Shield Smith: Hearty

History Zombie

Cost: 5 Brains

Stats: 3/5

Armored 1. When you play a Zombie next door: That zombie cannot be hurt this turn

Rock Puncher Zombie: Sneaky

History Zombie

Cost: 4 Brains

Stats: 4/4

When a Gravestone is revealed: Move that zombie

Dusk Lobber: Smarty

Cactus Plant

Cost: 3 Sun

Stats: 1/3

Bullseye, Splash Damage 1. Cactus Evolution: This attacks here and next door (Splash damage intensfies, good thing its only 1!)

Primal Instincts: Beastly

History Trick

Cost: 3 Brains

A zombie gets +1/+1 and Frenzy. For the rest of the game, all copies of that zombie gets the same buffs. Draw a card. (Functions like Intergalactic Warlord effects, but for one zombie only)

Leprachaun Zombie: Brainy

Mustache Zombie

Cost: 3 Brains

Stats: 2/5

When this does damage: Shuffle 2 Pots of Gold into your deck. Mustache Evolution: Gain a Pot of Gold

Imp Blob: Sneaky

Monster Imp Zombie (appears to be an Imp shaped blob made of acid)

Cost: 5 Brains

Stats: 1/7

Deadly, When Hurt: Make a Imp Bloop in a random lane. Imp Evolution: Add 3 Imp Bloops to your hand.

Imp Bloop: Costs 1 Brain. 1/1 Imp Monster Zombie, has Deadly.