Camel Zombies

Camel Zombies are zombies that come in groups of three to ten and carry signs with different camel parts on them. They are the second zombies encountered in Plants vs. Zombies 2 and Plants vs. Zombies Online, if not counting all the different variations of regular zombies. Camel Zombies never come alone: the minimum number in a group is three and the maximum number is ten. In Pyramid of Doom, they always appear in squads of three. There is a Brain Buster dedicated to them.

Almanac entry
TOUGHNESS: Protected SPEED: Creeper

Arrives in step with other Camel Zombies.

Special: arrives in a group of three zombies or more

Each Camel Zombie is an excellent ballroom dancer, practicing every day by holding up mysterious signs with strange symbols. They call it "The Camel Dance."

Overview
Each zombie takes 21 normal damage shots and its appearance changes upon absorbing 1, 9, 13 (where the ceramic sign breaks), and loses its arm at 17 normal damage shots, before dying at 21 normal damage shots.

Appearances
Player's House: Piñata Party

Ancient Egypt: Days 4, 6, 7, 8, 10, 11, 12, 13, 14, 15, 16, 18, 20, 21, 23, Pyramid of Doom, and One at a Time.

Strategies
The best plant to use to fend off from them is the Bloomerang, as it can penetrate through the three camel signs. Especially when near, Plant Food can be very useful on it. Avoid underestimating it, as they can be tougher without the Bloomerang or other area-of-effect plants. When the Camel Zombie comes with additional hump images, avoid using Bloomerang against it, as the Bloomerang projectiles can only pierce through three zombies at a time. Potato Mines cannot take out all of the zombie with the image in one hit. The best way to deal more damage is to use Plant Food on your Cabbage-pults, so they can throw cabbages at all zombies on screen and the big cabbages can go over the camel zombies shields to directly kill them. Using Plant Food on peashooting plants also can devastate the Camel Zombies. You can also use a Bonk Choy to kill one zombie at a time. If you use Plant Food on a Iceberg Lettuce, it will freeze the whole line of zombies, allowing extra time. You should be careful on later levels as they can reach up to six. A Laser Bean or two Fume-shrooms can destroy all parts of the zombie. A group of Lightning Reeds can also deal with these zombies, due to the Lightning Reed's chain attacks. The whole camel can be killed easily by placing a Spikerock in front of it (best on the right-most columns since it kills it shortly after it enters the lawn). Also, a Cherry Bomb or Jalapeno is a very effective plant against the huge group of Camel Zombies.

These zombies are the main threats in One at a Time. Try to position the given Bloomerangs in the rows that they are found. Remember that only seven Bloomerangs are given, so you will need to plant Wall-nuts in the two rows without a second Bloomerang and a Potato Mine in the last. Try to save the given Plant Food for an emergency only, and take advantage of the new Reveal Vase Power Up. In this Vasebreaker level, Camel Zombies only appear in sets of three, just like in Pyramid of Doom.

Trivia

 * Camel Zombies is one of the three zombies in the whole series whose name ends in the letter "S." The others are Dr. Zomboss and Baron von Bats.
 * Sometimes they even come with more than four humps which in reality is impossible.
 * When attacking plants, Camel Zombies raise their ceramic sign up and then smash it down on the plant.
 * If a Camel Zombie that still has an intact sign stops to eat a plant or is hit by Butter, the other Camel Zombies behind it will also stop moving.
 * If the sign for the leading Camel Zombie is broken, the second one will pass through the first one.
 * If frozen by an Iceberg Lettuce, all of the Camel Zombies in that camel will freeze. This will not work if the ceramic sign of the leading one in front breaks, as the game now treats it as a different zombie. This trait is shared with Kernel-pult's butter.
 * If hit by a Winter Melon or Snow Pea, all of the camel zombies will slow down, provided that the sign on the first one does not break.
 * It shares this trait with Dancing Zombie and Backup Dancer.
 * When the sign is destroyed, Mummy Zombie will stop for a second and then start walking again.
 * This also happens to Pharaoh Zombie when its sarcophagus is destroyed but the only difference is that the Pharaoh Zombie gets a speed boost.
 * Camel Zombies are similar to Zombie Bobsled Team, as they both come in groups.
 * They are also similar to Screen Door Zombie and Trash Can Zombie, as both have a shield and degrade into a normal zombie when its protection is destroyed.
 * Camel Zombies are one of the six zombies that got a costume for the 5 Days of Feastivus along with Swashbuckler Zombie, Pianist Zombie, Poncho Zombie, Gargantuar, and Imp. Their costume resembles a reindeer. If the player looks closely, there is a little snowman in the first sign.
 * Camel Zombies, Knight Zombie, Blockhead Zombie, and Bug Zombie are the only new zombies introduced in Plants vs. Zombies 2 that can degrade to a normal zombie.
 * Camel Zombies, Conehead Zombie variants, Buckethead Zombie variants, Knight Zombies, and Blockhead Zombies have the same glitch that when eats a Chili Bean, its shield (head-type) will change appearance as it is broken.
 * Camel Zombies, Pianist Zombie, Wizard Zombie, and Octo Zombie are the slowest zombies in the game.
 * If one considers the entire camel as a single zombie, they can have a toughness of up to 126 normal damage shots, technically making them the 2nd strongest non-boss zombie in the game behind Gargantuars.
 * If one part of the camel was bounced by Spring Bean or Chard Guard, the other zombies that form the camel would have waited until it comes back to its original place before they started moving again. However, this was removed in an unknown version.
 * Camel Zombies, Poncho Zombie, and Jester Zombie are the only non-variant zombies to have more than one event costume.