Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25416291-20141220060734/@comment-25982947-20150111231326

Balam Ajaw wrote: Now let's look the Dark Ages and the BWB:

Dark Ages introduces ONLY 5 new plants (very lame, isn't). The Sun-shroom, Sun Bean and the Puff-shroom are only introduced to deal with the lack of sun (like in the night levels of the original game). The Knight Zombie only have more health that the Buckethead, but the Magnet-shroom can steal his helmet. The Fume-shroom is introduced to "counter" the Jester Zombie, but the problem is in the Endless Zone where the Jester Zombie always comes with Knight Zombies, Zombie Kings, Wizard Zombies and/or Gargantuars, and the Fume-shroom is too weak to deal with the other zombies, so you will lose (especially in higher levels). Now the big problem here is that the Wizard Zombie DON'T have a real counter, in this world or any other, so no matter what you do to counter the other zombies, the Wizard Zombie will turn everything in sheeps e_e, the worse part is that they can do that even when they are not on the lawn! So they can convert everything and without receive any damage! That is unbalanced. But Wizard Zombie does have a counter: Cherry Bombs, (and also Ghost Pepper, Jalapeño, and Squash). You said that the Pianist Zombie's counter was the Spikeweed/Spikerock, so according to you it's no problem if the counter is from another world. And sure these can only get you so far but if you have a lot of Puff-shrooms as a sort of "sacrifice" plant so you can keep your real defense plants behind them to actually kill the Wizards, and use Cherry Bomb when they get way out of hand, they shouldn't be THAT much trouble.