Board Thread:Roleplaying/@comment-27227983-20170226043255/@comment-27227983-20170226104418

Cifer Kin: Both of you wish to learn a new move? Well then...

Cifer Kin raises his hand in the air, and two triangles appear on the ground in front of Mary and Slaide each. Each end had a scroll...

Choices for Mary:

1. Agateophobia: Fear of Insanity. This move can deal lots of damage, but at the price of the user's mind. After using this, they will go to Insanity. Insanity is a condition that will buff your attack, but you have a chance to attack your allies. The Insanity effect given by this move will last for 3 turns.

2. Corrupt Roll: A dice will be rolled. If you get 1-4 or 6, this will deal 20 damage multiplied by the number you got. If you rolled a 5... You will deal 10 damage, multiplied by 5 to an ally.

3. Ghosts of Memory: Mary will summon the spirit random foe that has been defeated in the past. If used twice or more in a battle, this could trigger Insanity.

Choices for Slaide:

1. Feast: Slaide will bite a large chunk from an enemy. If used on an enemy with lower than 50% HP, he will instantly kill them (Bosses and Mini-Bosses are immune) but Slaide will not be able to move for 2 turns thanks to chewing.

2. An Eyeless Abomination with Seven Mouths: Slaide can transform into a giant seven headed chomper with no eyes after killing 15 enemies. This attack will use Devour (With it's damaged doubled) on 7 random targets in the area. Once this attack is used, you will have to kill 15 enemies to use this again. After which, Slaide will return to normal, with no idea on what he had caused in his seven headed form.

3. Below Zero: Slaide will go underground, and pull an enemy deep underground, and rise back up. The enemy pulled underground will not be able to participate in battle due to being underground, till they escape, which is 2-4 turns. This cannot be used when there is only one enemy.

Cifer Kin: Both of you, pick one each. I have already taken 25 Gold from your pockets.

Espio and Benson see an Iron Maiden on the counter.

Iron Maiden: Would you like some durable, heavy armour? Or do you want something ordinary. Pick from the two categories.

Heavy Armour: Heavy Armour can cause you to be slower, but at least you will be able to take extra hits.

Ordinary Armour: Doesn't give as much protection as Heavy Armour, but still worth it.

Green: Oh I shouldn't be worried about. I can handle on my own well. I am just worried for you and your friends. I felt bad for sending you to a difficult mission too early, I couldn't have known that there would be someone else involved, nor could have I known that Slashers are getting stronger and more numerous. But, you have gotten my respect for being able to come back in one piece, all of you.

Yuromari looked at Gen.

Yuromari: A Custom Weapon...? Name the weapon you want me to make, then.

Ace went to Dragon's Cup Tavern. In the corner, Asi Canin was just playing blackjack against a few mercenaries and gamblers. The Tavernkeep was just cleaning a glass. When he saw Ace, he placed the clean glass on the table.

Tavernkeep: Oh, a customer. We got new wines, more mercenaries to be fought and even gambling. Better thank Canin for that, these renovations wouldn't have been possible if it weren't for him... Here, a list on the new drinks. Knock yourself out! *Hands Ace a piece of paper*

Dragon's Cup Tavern Wines and Alcohol

Dragon's Blood - The one and only of Dragon's Cup Tavern! When drunk once in a fight, it takes away 20 HP for a 150% Attack Boost for 4 turns. But if you drink it again, you lose 50 HP and get a 50% less damage debuff for 2 turns.

150 Coin or 15 Gold.

Horseshoe Liquor - Top shelf stuff next to Dragon's Blood. When first drunk, you will be able to do two actions in a turn for 3 turns. When consumed the second time, you will have a 50% Chance to dodge attacks for 3 turns.

175 Coin or 18 Gold

Vodka Grenades - ...It was Asi's idea, not mine. These Vodka Grenades can be thrown at enemies. They will explode into fire, dealing group damage and also burning them for a few turns... As I said, ask Asi, not me.

100 Coin or 10 Gold

K.O. Wine - You might not want to drink too much of these... You can either consume them yourself, or drench an enemy in them. The first time you drink it in a battle, you will take 50% less damage, and those you hit have a chance to be stunned. The second time you drink it, you'd be too drunk that you'd just collapse on the floor and fall asleep for 3 turns.

120 Coin or 12 Gold

Pyreah and Cassius head to Covenant Cafe, and they were handed menus each.

Covenant Cafe Menu

Covenant Coffee: Favoured by many in the Underground City. You could even add some additions to it for some extra coin! This gives half of your HP Back when consumed.

Optional Add Ons to Covenant Coffee:

Cinnamon: Gives a random buff to its consumer

Cold Coffee: The Covenant Coffee will be made cold, this will allow its consumer to inflict the "Chilled" Status Effect on a target that an attack hits. This lasts for 3 turns.

Extra Sugar: Allows the consumer to have a 100% Chance to do a second attack in one turn of random choosing, and a 20% Chance to do another attack in one turn of random choosing again. Lasts for 2 turns.

Fruity Mix: Allows the consumer to heal 10 HP for 3 turns when added to Covenant Coffee and consumed.

Each Add On costs 50 Coin

Fancy Loaf - A loaf of bread with special properties and a secret ingredient. Can be consumed 3 times before being fully consumed. This costs 150 Coin

EXP Cookie - Cookies that when consumed... Give EXP? This gives 1 (The number doubles for every time the consumer had levelled up) EXP Point when eaten. This costs 50 Coin