User blog:Blizzardblade/A Night at Zomboss'

Why
Because I feel like taking two things I like together, I know its been kind of done before.

The Actual Thing
I have no idea if this will be a completed project, as I am really lazy. Obviously this is another Five Nights at Freddy's parody thing. So it obviously doesn't focus on the story. (Plants vs. Zombies story isn't much either)

Mechanics
I'm trying to make it original, in the sense of its mechanics. The map looks like a Sunflower's body. Where the stem leads to your Office. There are four doors on the single stem/hallway, these stay close for the entire game. The plants (you're a zombie guard, because why not) will go to the rooms that represent petals. In those petal rooms, there are levers, which two of those are pulled, a door in the stem/hallway opens up. The door that opens depend on the color of the room the lever is in. The doors colors from top to bottom are green, yellow, orange, and red. The plants will then go in your Office when all doors are finally open.

When this happens, in the room that represents the Sunflower's mouth, is where you restart all doors and levers, though this does take awhile to activate/cooldown. If a plant is in the stem/hallway when the building restarts, then will automatically go back to their starting locations.

Plants (Enemies)
I have no idea if this could turn out as something, but if it does, I hope it turns out well. None of this stuff is final either.
 * Peashooter: Starts in the left eye of the Sunflower, and goes for the green petal rooms.
 * Sunflower: Starts in the right eye of the Sunflower, and goes for the yellow petal rooms.
 * Chomper: Starts in the middle left petal room, and goes for the orange petal rooms.
 * Lightning Reed: Starts in the middle right petal room, and goes for the red petal rooms.
 * Ghost Pepper: Starts in the top middle petal room, and ignores doors completely and is only stopped by shining the light on her face when she is in the Office.