Board Thread:Plants vs. Zombies 2/@comment-24843074-20170108142352/@comment-24471175-20170112204914

Icey778 wrote: Thinklogic wrote: Shambles and gambles wrote: Upgraded zombies...

Imagine if...

Weasels were as tough as coneheads.

Shovel zombies could dig up an entire row at a time.

Sarcophagus is now a double-HP newspaper zombie.

Allstars never stop charging until killed.

Jesters can reflect bombs.

Browncoats are coneheads

Coneheads are bucketheads

Bucketheads are gargantuars.

Gargantuars are zomboss fights.

Octo zombies can now throw up to 5 octopi including new blue ones, a blue octopi would instantly trap a plant forever.

Gargantuars have 5 by 5 splash damage.

Gargantuars now throw 3 imps and the frostbite caves can throw up to 10.

Imps are as fast as chickens.

Chickens are now browncoats.

Crystal skull zombies can destroy an entire lane if close enough.

Wizard zombie turns plants into wizard zombie-*Vomits*

Flag zombies are now how they were in GW 1 and 2. They make all zombies faster when alive.

Conehead mechs are...Insane.

Disco mechs now summon from 4 disco zombies to 9

Jet pack zombies fly over everything except for catapults.

Swashbuckler zombies now drop in on your 2nd row.

Bird zombies now move from lane to lane.

Parrots can carry plants in a 3 by 3 radius, in pay for being slightly more vulnerable.

Sun-takers steal sun instantly, no slight delay, goes straight in, can collect 1000 sun until full of solar power.

Pianist zombie heals zombies for every second he's alive. Heals 5 peas worth of damage every second.

These aren't suggestions, just pick one and make your jaw drop. I think levels should have "hard mode" variants where they send the exact same zombies, but as upgraded variants as listed above, or "combined zombies" which are Zomboss's newest experiment. Combined zombies include:

(Note: Can be merged with PvZ1 zombies)

-Disintergration Field Zombie: A shield zombie except his shield destroys every plant it touches. Can still be disabled temporarily by EMPeach or taking enough damage

-Imp Cannon Gargantuar: A Gargantuar that carries a Imp Cannon. While walking forwards he continously fires imps 4 tiles ahead. Anytime he encounters one of your plants he smashes it with the cannon. When destroyed, the cannon explodes and places a imp in every lane.

-Newspaper Sacrasophagus: A zombies in a sacrasophagus reading the newspaper (somehow). Destroying his newspaper increases his speed and damage by 50%, then destroying the sacrasophagus increaeses the boost to 100%.

-Dance-Dance Revolution Zombie: An arcade zombie that pushes a machine with a Dance-Pad. It summons pixelated Jester zombies.

-Chicken-Mancer: A wizard zombie that turns your plants into Zombie Chickens. Uses magic somewhat slower than regular wizard.

-Zomboni-Tron: A zomboni that flattens plants and occasionally summons 4 ice skater zombies around it, that move quicker on ice created by the Zomboni.

-Pogo-Gargantuar: A quick moving Gargantuar that bounces ontop of your plants, squashing them with no delay.

-All-Star Dodo Rider: A football zombie that rides a Dodo Bird. Destroying his bird makes him charge forwards destroying the first plant he encounters. This is my exact problem with what upgraded zombies will be. IT'S NOT FUN! That's why PvZ2 lost a lot of its following. PvZ1 was 10x funner. This upgraded zombies thing isn't fun at all. Because the leveling isn't fun. Conclusion Popcap is braindead and they need to take examples on a fun leveling system. So... what would you suggest is a fun levelling system?

I suggested a mode with harder zombies so players with high level plants can still find a challenge. Another possiblity is to just add more worlds (I think another world is being teased atm)