Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171123093700/@comment-33849447-20171212060656

JimLodge wrote: Oops I Won wrote:

JimLodge wrote: MAGNET-SHROOM 3 sun

2 strength. 2 health

Team-Up

Kabloom

Rare

Zombies will lose Armored ability (as long as Magnet-shroom is at play).

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VEGETATION RECLAMATION

2 sun

Smarty

Leafy trick

Destroy an Environment. Conjure a 1-cost plant

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ICE-SHROOM

5 sun

Smarty

Mushroom Trick Super Rare

Freeze all zombies. Magnet shroom isn't supposed to have strength if not buffed and plus I already suggested him on this thread Uhhh. I didn't actually read everything in the thread. Plus, I'm aware that pre-existing plants would probably appear here several times for the reason that they are pre-existing in the former games.

I originally thought Magnet-shroom should have no strength, but he'd be useless most of the time without it. Plus, I made him 3 cost.

What if Magnet Shroom had this ability: If there are no armored zombies on the field, this gets +2 strength, then its initial stats become 0 strength 2 health?