Board Thread:Plants vs. Zombies 2/@comment-27053902-20170316035222/@comment-24275721-20170318130432

Rororoxor wrote: TheGollddMAN wrote: Lily8763cp wrote: TheHugeDude wrote:

Mr. Boss-inator wrote:

TheGollddMAN wrote: Mr. Boss-inator wrote: At max Tile Turnips cost 0 sun for the first three. The next ones all cost 200 sun. That multiplying thing is gone now. Also seed packet recharge becomes fast meaning SUPER ULTRA MEGA AWESOME HYPER DOOPER TILE. I know :P

I'm just saying that even with the current cap power tiles are insanity. Now the tile turnip is a good choice in endless zones. When was he not a good choice? At least, when you had Power Lily too. It was a good choice but not to the extent where you would like to prevalently feature it in a lineup as it is now. Before the multiplying sun cost would become a hindrance after a while forcing you to use Tile Turnips on sun producers and then use Plant Food to get more sun just to plant another Tile Turnip. Now it's much better at everything. But if you have imitater power lily, that really isn't a problem. It just halves the situation but considering I have to employ a strategy that requires two extra seed slots just to power up one plant for one big attack, the input demands more than the payoff. Not to mention, Power Lily's seed packet recharge is also slow meaning you can't properly rely on that (especially in later worlds where you need to pick specific plants to counter the zombies shown and where using up two slots just for plants that require Imitater isn't really worth it). But now, it is actually gets the job done as I can focus on my defenses and occassionally put out Tile Turnips while also using the given plant food and picking different plants for two slots rather than using up both for one.