Board Thread:Plants vs. Zombies Heroes/@comment-5760976-20171020215325/@comment-27462035-20171027155222

KingPiggyXXI wrote: I'm going to shove some Legendary buff and nerf ideas here, if you don't mind.

Poppin Poppies: 7 cost instead of 6

Lil' Buddy: 1 cost (instead of 0), also says: End of turn, this turns into a random 1 cost flower.

I think this'll push people to kill the Lil' Buddy more, and it also makes it more like a 1 cost Triassic uncommon, not a 0 cost.

Pineclone: 3/4, also has: when a plant is played here, turn it into a Pineclone without the when played ability.

This'll make more fun Team-Up decks, and the extra health makes it survive the chickening fireworks zombie combo.

Mussle Sprouts: 3 sun, instead of 4.

Not that much different, but I feel like a 4 cost 3/2 is way too weak of a legendary.

Brainana: 7 sun, 3/3, now says: When Played: The zombie hero can't use any of their cards this turn, and End of turn: if the zombie hero has any brains left, this gets +1/+1.

This can make it presure the opponent to use all their brains, and they'll soon end up with no cards left. It'll make it more interesting, too.

Briar Rose: now says: When another flower gets attacked by a zombie and survives damage, destroy that zombie.

This makes it so dumb Tankylosaurus don't drop dead on the first card you draw, and the flower needs to survive the damage, so you can boost your zombies and you won't be in too much trouble.

Octo Zombie: Now says: When destroyed, bounce this Zombie, and all Octo Zombies in your hand cost 2 brains more.

The bounce thing will make it so Jelly Bean will get stronger, and really, how often is a pant going to mill the zombie hero? Anyways, the extra cost will nerf it a little, and the plants get a little time to prepare before the next hit, but it only works on the Octo Zombies in your hand, not topdecked ones.

Teleport: also allows you to bounce a zombie too, just like in the trailer.

It doesn't make too much of a defference, but now some people that use Teleport and hope to topdeck a zombie, can bounce something to re-activate the abilties of a zombie.

Valkerie: Dancing, 4 brains, 0/7, and gets +1 damage when a zombie dies while it's on the board.

Makes it so Interdimendimensional Zombie gets buffed a little and it no longer makes 0/6 zombies that they can use Captain Cucumber on, and if you still get it unbuffed, it can be used for the dancing tribe and it also gets a little stronger for each zombie, maybe just getting the extra damage for the OTK.

Zombie King: now 6 brains, 0/4 and says: When destroyed: turn a random zombie into a Knight of the Living Dead, and it loses 2/2.

This'll make it so it'll always have some value by turning a zombie into a Knight (but it'll be a rushed job, so it'll be a bit easier to kill), even if it ends up dying.

Mixed-Up-Gravedigger: Now says: All gravestone get Untrickable.

Gravestone decks got a big hit with Set 3, so the Untrickable gravestones might bring it back a bit. But it won't be active he the Gravedigger himself is in a gravestone, and it doesn't protect them from Blockbuster and Cool Beans + Winter Squash, through. I really don't agree with many of the changes. Most of the nerfs you're applying is way too harsh like to zombie king and octo zombie.