User blog:KirbiMiroir/Garden Warfare Concepts - Wall-Nut and Knight Zombie

Okay, here are some concepts I had for Garden Warfare characters prior to the confirmation of Garden Warfare 2. I made two - Wall-Nut, a tank class to rival the All-Star, and Knight Zombie, a Melee class to rival the Chomper. Below are detailed descriptions on each class (I haven't decided on the cooldowns for the abilities yet).

Wall-Nut

The basic Wall-Nut has 200 HP. His design uses his appearance from PvZ1 and PvZ2, albeit with numerous vines which let him walk around. He has a "Coconut Buster" attached to his side - this is his primary weapon. The Coconut Buster fires milk at a moderate pace and has infinite ammo with an overheat penalty, like the All-Star's primary weapon, dealing good damage up close and suppression at mid-to-long range, although damages can drop down to non-existence.

Triangle Ability: Bowling for Zombies. Wall-Nut rolls into a compressed ball and charges up while you hold the button down, before rushing in the direction you hold the Left Anologue Stick and damaging does in his path.

R1 Ability: Pumpkin Guard. Gives a Potted Plant or another player a pumpkin hat which reduces the damage they take until it gets destroyed. You can hold two of these in reserve.

L1 Ability: Jalapeño. Throws a Jalapeño. Press the L1 Button a second time to shoot the Jalapeño with your Coconut Buster, causing it to explode and greatly damage nearby zombies. Can cause a maximum of 150 damage.

Knight Zombie

The basic Knight Zombie has 175 HP. His primary weapon, the King's Sword, deals 25 damage per hit and can land one three-hit combo per second if you can press R2 quickly enough. Each hit can randomly cause a critical hit, which deals 50 damage, although the chance of such is quite small.

Triangle Ability: King's Shield. Holds out a shield. While holding the shield, you'll move slower and cannot jump or attack, but take reduced damage.

L1 Ability: Tome Blast. Shoots an explosive energy orb that deals up to 100 damage to enemies in the blast.

R1 Ability: Tome Trap. Places a tome on the ground - if an enemy steps on the tome, they get stunned and take 25 damage twice, like with a Chomper's Spikeweed. You can hold three of these in reserve.

''What do you think of these guys? Let me know, and be sure to share your ideas for variants for the Wall-Nut and Knight Zombie!''

Hi! I&#39;m KirbiMiroir! (talk) 17:18, October 11, 2016 (UTC)