Board Thread:Roleplaying/@comment-29611741-20161026005357/@comment-26988423-20161108135342

Am I too late?

Chronoloco the Male Zombie Spellbinder:

NOTE: Damage in different RPG's vary, so if my character's attacks are too powerful or too UP, just change accordingly.

Vaccum Slash: Chronoloco slices the air with his staff, creating a shockwave that strikes one enemy for 30-40 damage. Three smaller shockwaves strike three random enemies for 15-20 damage. More than one shockwave can strike the same enemy.

Tempus Ocius (Is the name okay?): Chronoloco casts a spell that accelerates an ally for three turns. During this period, the ally has a +30% evasion stat, a +5% SB/UF charge each turn, and also has a 10% chance to perform their main attack along with their move. (OP?) This however leaves Chronoloco with exhaustion, inability to move for 3 turns that cannot be cleansed.

Slowing Shot: Chronoloco charges for a turn, then unleashes a blast of energy that deals no damage, but slows every enemy, making them have -20% accuracy, -25% evasiveness, and also have a 10% chance to skip their turn completely. This lasts for 2 turns, and this cannot be used in a period of five turns (i.e. there must be at least a five-turn gap between each cast)

Undead Fever: Decomposition: Chronoloco unleashes his rage, and using his staff, he drains some of the enemies' particles and gives the energy to a random teammate. All enemies permanently have -10% attack and lose 10% of their health, and a random ally gets +25% power for three turns. This also leaves Chronoloco with one-turn exhaustion.

Concept: Chronoloco's non-basic attacks are extremely powerful, but they come with backlash, leaving him motionless either before or after his attacks.