Board Thread:Roleplaying/@comment-28270366-20170406111602/@comment-28270366-20170504025343

PeaVZ108 wrote: For Zombies

Name: Crash Slamilton

Title: The Smasher of All Plants

Zombie Type: Defensive End

Lore: He loves to smash the fences that he can smash through. Having transformed when he was hit by the reaction of Gatorade and nuclear radiation, he became larger and stronger and is currently the top player of his league. He is sometimes nicknamed "The Offensive Start".

Gear:

Weapon (Melee): Goalpost Hammer: Increase Physical Attack, Accuracy and Critical Chance.

Bodygear: Defensive Wear: Increase Magical Resistance, HP and EP.

Headgear: Champion's Helmet: Increase HP, Physical Defense and Evasion.

Footwear: Goalie's Boots: Increase Movement Speed and Evasion.

Trait: Teammate Avenge (Crash will get +30% accuracy and strength if an ally is killed.)

Abilities:

1. Home Slam - Do physical damage to an enemy. Has an 80% chance of doing damage over time to that enemy.

2. Ball Blocker - Has a 20% chance to resist a ranged attack.

3. Zombie Morale - Gives all allies around him +20% movement speed and accuracy. If he has 50% HP or less, his effect is 30% instead.

4. (Ultimate) The Touchdown - Do 50% physical attack damage to all enemies in a 3x3 area and full physical attack damage focused on an enemy, before doing damage over time to them.

//You seem to not get my "remark" on your first character. I repeat, "Fire Aura" should be your trait as it necessarily involves your abilities. That means you need another 3rd ability to replace it. If I see yu get my instruction right, I'll approve your character to join.

Now, here's my reaction to your zombie character.

1. Sonce people nickname him "Offensive Start", why not use it as his title instead of the one that is both long and poorly developed that is the one you put above.

2. Everything in your gear is fine and good to go.

3. Trait: Teammate Avenge - Well, melee heroes have normally average accuracy compared to range ones since they hit people in close proximity, so I will just make you increase your strenght.

4. Home Slam - Instead of a DoT, make it a stun. It is more conveniant and fit for a tank.

5. Ball Blocker - I'll remove the percentage, making you block all range attacks, in exchange for your movement speed. Lasts for 3 turns.

6. (Ultimate) The Touchdown - Spells actually work in an entirely different damage system. How about this, the main target receives 200/300/400 (+200% PA) physical damage, while enemies on the area receive 100/150/200 (+100% PA) physical damage. And I think a stun is more conveniant for your character.

7. You are more of a Warrior role.

//That's all. This character is in. If you want to join the zombie's side, you will likely replace Joustalot (who is a tank too).