Board Thread:Plants vs. Zombies 2/@comment-25220023-20170204154833

I got a bit bored and decided to play PvZ again and realized that there are so many "elemental types" in the game and reminded me of PvZ Heroes plant typings. Heres a little idea if PvZ2 had implemented a "Typing system" Akin to PvZ Heroes.

Fire Plants: Passive: Warms nearby plants, Immune to frost, deals double damage in Frostbite caves, and Armored Zombies (Excluding Conehead and Robo Cone.

Plants here include: The already obvious fire plants ( Snapdragon included except he does not radiate warming aura), Explode o Nut.

Ice Plants: Passive: Slows Zombies, Immune to frost, deals double damage to desert zombies (Ancient egypt and Wild West), however, in frostbite caves, plants will gain a freezing aura which VERY SLOWLY freezes plants per flag. Zombies in frostbite caves also get half the damage from these plants.

Plants here are the already mentioned ice plants.

Electric Plants: Passive: Deals double damage to zombies in the water, robotics, and zombies with armor. Half damage to conehead zombies.

Plants here are Lightning Reed, Electric Currant, Plant food Cactus and Electric Blueberry. Magnet shroom and Bowling Bulb's plant food attack considered an electric attack. E.M.Peach deals light damage to zombies on the water.

Mushrooms Passive: Get Half sun costs (excluding puff and sun shroom) and twice recharge speed during night based levels (Dark ages, Neon Mixtape Tour, Lost City Night). All mushrooms will have a unique ability at night each. Puff Shroom : Doesnt Vanish Sun shroom: Starts at 2nd stage of growth Fume Shroom: Ignores conehead armor. Randomly poisons a zombie (Similar to phat beet's critical chance) Magnet Shroom: Seed Packet recharge and Armor consumption is doubled Hypno Shroom: Imps that bite it will be hypnotized without fully consuming the hypno shroom (Garlic Health) Spore Shroom: Faster attack speed. Parasols may not deflect projectiles Toadstool: Chewing time is lessened, may now swallow gargs. Shadow Shroom: Poisons zombies in a 1 tile cross. (Lily pad plant food range). Powered shadow shrooms poison in 3x3 Perfume Shroom: Covers 2 rows (If placed in middle rows, has a 50/50 chance of affecting the row either above or below)

Here is so far what Ive got. So what do you guys think? 