User:Citron Bomb Official/Plant upgrade system

This is another sub-page I will be using to contain my huge suggestion of completely revamping the plant upgrade system to be a lot more similar to the Chinese version. Message me any mistake or suggestion, I will fix or add it.

Introduction
This upgrade system will not be level-based, instead, it will be a bunch of equippable upgrades you can interchange everytime. Most of these upgrades can be purchased with seed packets (which no longer functions as experience points), but some can be event-exclusive (these are locked behind Epic Quests).

As this draws inspiration from the Chinese edition, powers such as Ability Awaken and the like will also be here.

The aim of this revised upgrade system is:


 * To eliminate most of the hackers in Battlez. Keyword: "most". Score hackers will still prevail but would be rarer. Most hacker cases are of level 10, 100, or 232 plants.
 * Be more PvZ-ish. While a levelling-up system was planned long ago it certainly did not fit within Plants vs. Zombies
 * To return the strategical aspect of the game once again, and let power-ups be power-ups (not your weapon). You'd probably need to think of working upgrade combinations for a Potato Mine in order to clear this level.
 * To at least get a Chinese edition feature that's still very similar in many aspects.
 * To be less coin-consuming. The current system can have a huge impact on your wallet. This system, however, is completely based around buying upgrades with the effort and time you took to allocate seed packets. There will be certainly no money involved.

What about the seed packets?
As I said, these are now currency used to buy upgrades for individual plants. You need seed packets of this plant to be able to buy this upgrade for that plant.

If you are running really low on seed packets, you can convert your excessive amounts of sprouts, if you have some, of course. A sprout can produce one seed, but I might rethink this and make it so 1 sprout:3/5 seeds.