Board Thread:Plants vs. Zombies Heroes/@comment-27053902-20171108231357/@comment-24024415-20171117033833

Thinklogic wrote: Legofan9o5 wrote: Thinklogic wrote: Lily8763cp wrote: I'm currently neutral on the +3/+3, mainly because of what someone on something else said about it. Though I half think they're a little nuts, but they (sort of) make a good point. Did you consider Banana Peels? 1-Cost Mega-Grow card that gives you Bananas. They're Rare so they're easily accessable. Well, specificity as a "fighter" to gain the boost of HB's destruction. On the other hand, implication of having basically another Banana garunteed when expended with a large chance to conjure another Banana fighter makes the limitation kinda mute outside Banana Bomb IMO.
 * Most bananas cost a good amount of sun.
 * It's restricted to the hand and only to bananas.
 * It involves luck.
 * Only one banana card is a rare or lower that is also a fighter, Half-Banana itself, so "newbie" players will not be able to easily abuse it. (My reasoning.)

P.S.:  I hope a thousand Banana Bombs plague you and your Diabolical deck.

Because seriously, when the most fitting descriptor for the deck you created is "diabolical", you seriously need to rethink your ethics. /s If I wanted to make a Diabolical deck I would play Veloci-Radish turn 3, then Mole Kale turn 4.

Since Veloci-Radish now makes a "copy with team-up" when played, the copy would also cost 3-Sun. That means Mole Kale would create two four costs. Meh, that's a level of basic synergy, given 4 sun plants tends to be on the threshold of serious power house hitters and highly tactical assets without at least moderate assistance from the deck's cards to use with.

Plus that is not one, but two different legendary card we are dealing with here, with the pre-requesite that one or both survive into the next round, as well as just general luck that it rolls a good 4 cost fighter either in general or for the situation at hand makes it a gamble. Highly profitible in the right situations, but has inate flaws as well.

Let's just say that's child's play to having the potential of a HB, a Token-to-Uncommen in the next update, with Smashing Guargantuar's raw stats and still has the +3/+3 ability for other Banana fighters as early Turn 2. And cost effective enough to do this 'TWICE. 'Just comparing it to Haunted Pumpking is just not even a competition to who would win out. Sure you have set-up and the chance to not even have HB even once in your starting hand, but when it does happen the sheer resistance to almost every Zombie trick and equivalent 1 or 2 cost fighter is staggering to say the least.