Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171009060954/@comment-26945790-20171103135317

Stonecutters wrote: Cowboy  Class: Brainy

Rarity: Uncommom

Tribe: Cowboy Zombie

Cost: 3

Stats: 2/3

Ability: When this damages a plant at 50% health or less: Do double damage to that plant

"He never plays fair, especially against weaker opponents..."

In my opinion, Wild West zombies deserve their own tribe. And yes, there will be Cowboy sinergy. WW zombies idea? Well, I have some:

Poncho Zombie | 3-cost | 2/4 | Hearty | Cowboy Zombie | When hurt: This gets Armored 2 (only activates once) | Rare/Uncommon

Pianist Zombie | 5-cost | 4/5 | Sneaky | Dancing Cowboy Zombie | Gravestone. When revealed: All Cowboys get +1/+1 then switch places with each other randomly (or "When revealed: Gives all Cowboys +1/+1, then mixes them up randomly." Idk which one fits better.) | Super-Rare

Not OK Corral | 1-cost | Brainy | Cowboy Environment | Zombies here get Bullseye. | Uncommon

Cowboy Zombie | 1-cost | 1/3 | Sneaky | Cowboy Zombie | Strikethrough | Uncommon (My version of CZ is a pretty simple one. It was going to have Bullseye but it'd be too good.)

Defender of Injustice (original character) | 5-cost | 3/6 | Hearty | Other Zombies cannot be destroyed while their health is above 0. (basically RIP hard removals. Soft removals and bonus attacks can still kill protected zombies AND it cannot protect itself so it's not too OP. But I would like further review on this card.)