Board Thread:Plants vs. Zombies Heroes/@comment-5760976-20180127211635/@comment-24951189-20180130144809

Speaking of balance, I'm thinking about doing a blog about balance, but more specifically about Superpowers. However, there are some ideas I need feedback on:

Sunburn Option 1: Do 2 damage. You get +1 Sun from the 5th turn onwards

Sunburn Option 2: Do 2 damage. You get +1 Sun for the next 2 turns.

Whirlwind/Dolpinado Option 1: Bounce a zombie/plant with the highest health.

Whirlwind/Dolpinado Option 2: Bounce a random zombie/plant. It costs 1 or 2 more to re-play.

There's also gonna be talk about being able to swap superpowers, but at a cost.

Option 1: Non-native Superpowers cost 1 more. (1 Sun/Brain to use instantly, 2 when in your hand)

Option 2:  Non-native Superpowers cost 1 more to use instantly (they cost 1 Sun/Brain whether drawn that turn or in your hand)

Option 3:  Non-native Superpowers cannot be played instantly

Other superpowers changed include More Spore, Dance Off, Cut Down to Size, In-Crypted, maybe Evaporate, maaybe Mush-boom, maaybe Witch's Familiar, and eeehh...uhh...maaaybe Terror-Former 10,000 (slightly)