Board Thread:Plants vs. Zombies 2/@comment-30721472-20180505202723/@comment-35198094-20180531183553

Ackmondual wrote: Fice613 wrote: I agree with Ackmondual about the way they play on words with the mints. However, I do think mints are a good addition. Has anybody used Reinforce-mint yet? IT IS AMAZING! It automatically gives all defensive plants their respective armor, has Aloe heal/overheal all plants next to it, and makes Pea-nut shoot super strong peas, which can almost kill a gargantuar in one boost. I don't understand why everybody hates the mints and the mint family. Sure, Fila-mint was a bad opener, but it explained how mints worked. Also, with mints as the currency, then you don't have to choose between, say, Reinforce-mint and a gemium plant.

My beef is the Mint plants are all expensive. I wish I can just pay $5 for each of them and be done with that, but having to grind through Battlez, and pay mounds of Gems to maintain your Rewards Streak left a really sour taste.

Also, it'd be better if they didn't cost Mints. In your suggestions, just make them cost Gems, and we earn Gems like how we earn Mints now. Having a new currency type stifles our flexibility and choices.

The Power Mints are supposed to be a common, all-obtainable plant: everyone can get it. It's not like the others, premium plants that cost money, premium plants that cost gems, Epic Quest plants, or limited-time plants (by that I mean that they only show up at, like, once every two years.). People who buy don't have an advantage, except when keeping their reward streak - which costs mounds of gems - so players are even. All players have to grind, you can't just buy it and be done with it. It offers a challenge, even if tiny, for all players.