Board Thread:General Discussion/@comment-24843494-20140730112333

This is the backstory and rule page to Plant Kingdom vs. Zombie Empire 2: It's about time, which can be found here.

Backstory:

Once upon a time, there lived the Plant Kingdom, a happy, fun-loving, and peaceful Kingdom. The Queen, surrounded, by her 5 most trusted soldiers, ruled powerfully but peacefully.

However, one day, a powerful new enemy appeared: the zombies. They quickly took over half of the Plant Kingdom and established the Zombie Empire, where the Zomboss and his 5 loyal advisors ruled with cruelty and an iron fist.

The plants did not retaliate, but they were forced to when the zombies launched a massive attack.

The war lasted for years, but suddenly each of the bosses and their advisors were mysteriously poisoned. As the war is still ongoing, the Kingdom and the Empire are desperately looking for people to take the leaders' places.

Now the war is going on at full force, and there's no telling when it will end or who will prevail...

Rules:

Each player has their own importance and powers. I have listed them in order in the main thread, but I will repeat them.

Rank: Plants/Zombies

From most to least important:

Plant King/Queen and Zomboss

Plant Squad and Zombie Squad Leader

Solar/Organic and Intelligence/Tactical Commander

General Plant and Zombie

Coporal Plant and Zombie

Plant and Zombie Soldiers

Each rank will be described in detail.

Stats:

Health: The higher your health, the more hits you can take. 100 Hp per level

Power: The higher your power, the more damage you deal. Max of 25 damage per level

Revival: The lower your revival, the longer it takes you to revive.

Plant King/Queen and Zomboss

Health: 10/10

Power: 10/10

Revival: None

Obviously the most powerful important rank, these people are to be protected at all costs. If they die, it's game over.

Plant Squad and Zombie Squad Leader

Health: 8

Power: 8

Revival: 5 turns

The second most important rank, these people must be destroyed first in order to attack the Bosses.

Solar/Organic and Intelligence/Tactical Commander

Solar/Intelligence Commander

Health: 8

Power: 6

Revival: 4 turns

Organic/Tactical Commander

Health: 6

Power: 8

Revival: 4 turns

The third most important rank. Killing one decreases the defending team's attack.

General Plant and Zombie

Health: 6

Power: 6

Revival: 3 turns

Coporal Plant and Zombie

Health: 5

Power: 5

Revival: 2 turns

Plant/Zombie soldier

Health: 4

Power: 4

Revival: 1 turn

Rules:

1: Attack any time you wish. Any attack can be used.

2: Don't expect all attacks to hit.

3: When I respond, attacks happen in the order that they are listed.

4: Specify your target, otherwise, your attack will miss.

5: No switching ranks.

6: After a battle ends, the jobs are cleared for new people to take their place.

7: An attack is a single attack within a comment, while an action is the whole comment. A turn is all of the comments between responses from me. 