Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20180213115911/@comment-32696444-20180320112505

I guess nothing new for my set, currrently. Welp, here we go.

Also, if you know the meme at the last card's description, you will know what am i going through the description.

Spacial Dark Magic ''Believe it or not, there's 5 special dark magics. This card's name isn't a typo.''
 * Set - Rarity : Event
 * Class :
 * Stats : 4 cost
 * Tribe : Monster History Trick
 * Trait : None
 * Ability : Conjure three Dark Magics.

Boost Dark Magic Seems like Testerone for zombies.
 * Set - Rarity : Token
 * Class :
 * Stats : 5 cost
 * Tribe : Monster Trick
 * Trait : None
 * Ability : Zombies here and next door gets +1/+1 and Frenzy.

Techno Dark Magic Seems technological, but it's still dark magic.
 * Set - Rarity : Token
 * Class :
 * Stats : 5 cost
 * Tribe : Monster Science Trick
 * Trait : None
 * Ability : A zombie does a Bonus Attack. Zombies next door gets +2 and Bullseye.

Insane Dark Magic ''Help! The side effects are insane!''
 * Set - Rarity : Token
 * Class :
 * Stats : 5 cost
 * Tribe : Monster Dancing Trick
 * Trait : None
 * Ability : All Zombies get +2.

Tough Dark Magic ''Is there even a dark magic that toughen up stuff? For zombies, anyway.''
 * Set - Rarity : Token
 * Class :
 * Stats : 5 cost
 * Tribe : Monster Sport Trick
 * Trait : None
 * Ability : A zombie gets +2/+2, Frenzy and Armored 1. Zombies next door get +1/+1.

Surprise Dark Magic ''Smile. Sweet. Sister. Sadistic. Surprise. Service. SONIC!... That doesn't rhyme.''
 * Set - Rarity : Token
 * Class :
 * Stats : 5 cost
 * Tribe : Monster Pirate Trick
 * Trait : None
 * Ability : Switch two random zombies on the field with two random zombies in your hand. Conjure a Pirate, and it gets Anti-Hero 4.