User blog comment:IslarPVZ/Vigilant Class - New Plant Class Idea/@comment-24491127-20170914110222/@comment-24491127-20170914223327

Spudows superpower has to be destroyed or else it is just a useless 0/1 that can be avoided (moving, shield). Green Shadow and Grass Knuckles are restricted to where they can do damage. Unless you predict this with Coach, it is a whole unavoidable 6 damage, even if played around by rushing, it can still do 6 damage to a single zombie

Gravestones are not played until after the start of turn, so only Incrypted is hindered by the first ability of RW since the gravestone does not reveal itself until the next turns tricks phase. The second ability is good though.