Board Thread:Plants vs. Zombies Heroes/@comment-26988423-20160807120454/@comment-5032910-20160808070014

GhostKing1337 wrote: Yappat wrote: I believe Power Flower is fine where it is. The problem with Power Flower is that people don't know how to stop it from causing havoc.

I'll list all the possible counters everyone can do.


 * Nibble - needs to be used with another card to do anything so it still takes two cards to kill
 * Shrink Ray - Only able to be used once and by one hero
 * Slammin' Smackdown -  Only able to be used once  and by one hero
 * Pied Piper - same as nibble
 * Locust Swarm - good counter
 * Smelly Zombie - deadly is very ineffective unless spammed
 * Toxic Waste Imp - same as smelly zombie
 * Nibble + Rolling Stone (The Smash is only exclusive to this combo) -  still needs two cards just to kill one
 * Landscaper - Good counter
 * B-flat - luck based
 * Hail-a-copter - good counter but you will still take 6 damage
 * Bungee Plumber + Evaporate (exclusive to heroes who are Crazy and use Evaporate as their superpower) - still needs two cards just to kill one and evaporate sucks
 * Any other teammate that uses Deadly -  same as smelly zombie
 * Any teammate with 5+ strength points - most cost more then the flower so it will be up for two turns and oing 6 damage
 * Creating a combo that can at least do 5 damage via Tricks - needs two cards just to kill one

Look at all of these options to counter Flower Power. I forgot to mention other options of counter, but there's over 30+ counters to Flower Power, and some include card comboing if you were smart enough to do so. And even surprisingly, all of these mentioned were all the card classes. Basically half of these options are too situational to be used effectively and using two cards to kill one will make you lose card advantage which will still make you lose. And good luck using them against Wall Knight with team up or people who put four in their deck along with laser bean and bloomerang. I'd like to point a few things with your argument.

Half of these options are situational

This is incorrect. None of these options are too situational to be used effectively. You can use the cards at any time and in any situation.

Using two cards to kill one will make you lose card advantage which will make you lose

Using up two cards to destroy one doesn't mean you'll be at loss within no time. The combinations said above only cost 2 Brains, allowing you to get an advantage and a good trade, giving you the allowance to play zombies before the Tricks Phase does come. It also allows you avoid taking a bit of damage, which is handy.

Good luck against Wall-knight, who owns 4 copies of them, and Laser Beans and Bloomerang and Team-up

What if I told you that I never encountered any Wall-Knight who pulls out a lot of Strikethrough plants very quickly? Strikethrough Plants are regularly expensive. See methods above to counter. Laser Bean is immune to Nibble + Rolling Stone, but is vulnerable to Rocket Science, or Landscaper + Rolling Stone. Laser Bean is also quite rare to find, due to the fact that it is a Premium - Rare.

Team-up shouldn't be an issue. Most Team-up plants used by Wall-Knight have low strength points, leaving it vulnerable to Weed Spray or Rolling Stone. Teammates who utilize Deadly can be combined with Lurch for Lunch to hit the plant infront of it, before being able to finish the plant at fight phase. Destroy Tricks are also helpful too.

P.S. I haven't gotten a response on your views on your combinations, but all I really have to say is that I can't take your opinions seriously if you overlook a lot of cards.