Board Thread:Roleplaying/@comment-24953048-20170113182641/@comment-24953048-20170127202210

The turn advances now.

Serperior used Energy Ball! -32, super effective!

Bonsly used Fake Tears! Shuppet's Special Defense sharply fell!

Chinchou used Bubble! Charmander and Sninvy's Speed dropped! In player order, your pokemon take this much damage - 13, 0, 0, 14, 0.

Shuppet used Screech! Serperior dodged, but everyone else gets -2 Defense stages.

Metapod used Tackle! It.. Did no damage. Wow.

(Only 2 players attacked.)

ENEMY

Enemy Metapod (LVL 8, Bug) 33/33 HP

Ability: Shed Skin (Heals status problems itself)

Move 1: Tackle (Base: 40. No special effect.) Type: Normal, Physical

Move 2: Harden (Raises Defense by 1 stage.) Type: Normal, Status

Enemy Chinchou (LVL 9, Water/Electric) 3/35 HP

Ability: Volt Absorb (Any electric attacks that hit this heal instead of hurt)

Move 1: Bubble (Base: 20. 10% chance to lower speed stat of the target by 1.) Type: Water, Special

Move 2: Supersonic (Confuses anyone it hits.) Type: Normal, Status

Move 3: Thunder Wave (Paralyzes anyone it hits.) Type: Electric, Status

Move 4: Electro Ball (Does more damage the slower the target is.) Type: Electric, Status

Enemy Shuppet (LVL 7, Ghost) 25/25 HP

Ability: Insomnia (Cannot fall asleep)

Move 1: Knock Off (Base:65. Removes held items of who it hits.) Type: Dark, Physical

Move 2: Screech (Reduces the target's Defense by 2 stages.) Type: Normal, Status

Move 3: Night Shade (Does damage equal to the user's level.) Type: Ghost, Special

Stats: -2 Special Defense

PLAYERS

Lavylin's Charmander (LVL 10, Fire) 17/30

Ability: Blaze (Fire attacks get a 50% power boost)

Move 1: Scratch (Base: 40. No special effect.) Type: Normal, Physical

Move 2: Flamethrower (Base: 90. 10% chance to burn.) Type: Fire, Special

Move 3: Ember (Base: 40. 10% chance to burn.) Type: Fire, Special

Move 4: Smokescreen (Lowers opponent's accuracy by 1 stage.) Type: Normal, Status

Collain's Seperior (LVL 10, Grass) 38/38HP

Ability: Overgrow (When at 30% HP or lower, Grass attacks get a 50% power boost)

Move 1: Energy Ball  (Base: 90. Can lower Special Defense by 1 stage of target.) Type: Grass, Special

Move 2: Tackle (Base: 40. No special effect.) Type: Normal, Physical.

Move 3: Vine Whip (Base: 45. No special effect.) Type: Grass, Physical.

Move 4: Wrap (Base: 15. Deals 1/8th of the enemy's HP each turn for 4/5 turns.) Type: Normal, Physical.

Irusion's Snivy (LVL 10, Grass) 32/32 HP

Ability: Overgrow (When at 30% HP or lower, Grass attacks get a 50% power boost)

Move 2: Tackle (Base: 40. No special effect.) Type: Normal, Physical.

Move 3: Vine Whip (Base: 45. No special effect.) Type: Grass, Physical.

Move 4: Wrap (Base: 15. Deals 1/8th of the enemy's HP each turn for 4/5 turns.) Type: Normal, Physical.

Sans's Bonsly (LVL 10, Rock) 19/33 HP

Ability: Rock Head (Moves with recoil do not have said recoil.)

Move 1: Copycat (Copies the last move used and hits a random enemy with it.) Type: Normal, Status

Move 2: Flail (Does more damage the less HP the user has.) Type: Normal, Physical

Move 3: Fake Tears (Reduces the target's Special Defense by 2 stages) Type: Dark, Status

Move 4: Low Kick (Does more damage the heavier the target it.) Type: Fighting, Physical

Sophokles's Rowlet (LVL 10, Grass/Flying) 36/36 HP

Ability: Overgrow (When at 30% HP or lower, Grass attacks get a 50% damage boost.)

Move 1: Tackle (Base: 40. No special effect.) Type: Normal, Physical

Move 2: Growl (Reduces the target's Attack by 1 stage) Type: Normal, Status

Move 3: Leafage (Base: 40. No special effect.) Type: Grass, Physical

Move 4: Peck (Base: 35. No special effect.) Type: Flying, Physical

Tell me your moves now. Go.