Board Thread:Plants vs. Zombies Heroes/@comment-5760976-20160422184712/@comment-5760976-20160603220031

GamesterD wrote: Lily8763cp wrote: GamesterD wrote: Lily8763cp wrote: MyopicCat wrote: Lily8763cp wrote: Zombotanist wrote: Lily8763cp wrote: Pmhpc wrote:

Lily8763cp wrote: 1.Duh.

2."Imps Alive!"(Worst missions name ever)

Mr. Boss-inator wrote: Let's see...Peashooters are now mega-grow plants? Super Brainz puts down more illegal zombies, there's now ranked matches, you get packs now, Weenie Beanies are now the "plant for everyone" plant(?) or Smarty, super block meter looks...worse, there's a...paper box Rustbolt zombie(?), Crazy Dave is now speaking to us (instead of maybe some rando other person), still haven't nerfed Mirror-Nut, new singular nut plant that was part of Mixed Nuts (maybe the "Peashooter" of Guardian), and new Pompadour-like Zombie.

Any other new plants or zombies you've found? “Peashooter” and “Zombie” are no longer generic 1/1 cards that can be played by any Hero. (“1/1” means 1 Strength / 1 Health.) Instead, these have been replaced with different 1/1 cards with no abilities in each Class (like Mega-Grow or Kabloom). There is one for each of the ten major “tribes” in the game (like Pea or Mushroom). All players will receive 4 of each of these cards automatically. These cards don’t appear in packs. They are: ...let me get this straight. The Backup Dancer summoned from a move and another zombie is the 1,1 for a type but the Puff-shroom which is pretty much the plant version of Backup Dancer (with Team-up yes, but still) isn't? Not sure how I feel about that. Also, why did they change Imp? They could've put Zombie there. Do they just appear in the tutorial now? That's odd. However, I am ok with the Baseball Zombie reference. If it looks like the PvZ1 one. I imagine it's just so they don't have to differentiate between the ones that have team-up and the ones that don't. Besides it doesn't matter all that much does it? I guess. But my gosh the unneeded buffs and nerfs that were given. WHY BUFF TOXIC WASTE IMP?!?! At first glance I reacted the same way. But since basic imps got a huge nerf (they are now 1-cost 1/1s instead of 2/2s), imp decks may have gotten nerfed despite the buff to toxic waste imp. I guess we'll have to see how things play out ... Yeah, but in its place is a strikethrough Imp as the 2,2 Imp so... It's evil with Imp Captain. How do I know? I did the new mission after No Joke at the Junkyard(No more Rustbolt. Yeah!)and it was hard with those two. Also they added mid-bosses in the Crisis battle. Wait, was it Impfinity? And what was the new mission called?
 * Small-Nut – Guardian: Nut
 * Button Mushroom – Kabloom: Mushroom
 * Peashooter – Mega-Grow: Pea
 * Weenie Beanie – Smarty: Bean
 * Bellflower – Solar: Flower
 * Skunk Punk – Beastly: Pet
 * Cardboard Robot Zombie – Brainy: Science
 * Backup Dancer – Crazy: Dancing
 * Baseball Zombie – Hearty: Sports
 * Imp – Sneaky: Imp (“Imp” is now 1-cost 1/1, down from 2/2. There is a new card “Hot Dog Imp,” described below, filling a similar role as the old “Imp”.)

Eh? It doesn't have a name?