Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171222101502/@comment-33849447-20171231131546

RandomzSunfish23901 wrote: Oops I Won wrote: RandomzSunfish23901 wrote: Oops I Won wrote: RandomzSunfish23901 wrote: Twigonometry

Smarty

Leafy Tree Plant

4 cost, 3/3

Team-Up

Start of turn: Add a Pine Wave to your hand

Code Breaker

Brainy

Science Zombie

6 cost, 4/5

Bullseye

When played: Destroy all shuffled cards in the Plant Hero's deck

When you destroy shuffled cards, what does it mean? Remove all cards "Shuffled" into the deck? Ok, but that's EXTREMELY SITUATIONAL. Although I know what Pine Wave is, I don't think everyone would remember. Plus, Pine Wave is too cheap, and I don't have to keep repeating this. Pine Wave isn't too cheap. The main reason people use Superpower conjuring is because they don't have good or convenient enough superpowers (zmech, SB, etc). Making it so you get a superpower that can already be used by you would be only 1 cost, since Quazard gives a superpower that any zombie hero can use, which ability also costs 1 and adds a zombie to the field for 2 brains.

Quasard's superpower Conjuring ONLY TAKES EFFECT IF THERE IS A ZOMBIE NEXT DOOR, SO TECHNICALLY IF YOU DON'T HAVE A 0 BRAINS ZOMBIE, THEN IT WOULD COST 2 BRAINS FOR THE CONJURING. Thinking Cap conjures TWO superpower for FOUR brains. Eureka is a SUPERPOWER, and it's NOT GUARANTEED to give you superpowers. I should really see your ideas as more of a joke... You're still forgetting that it only conjures 1 of 4 superpowers. The actual use of it isn't exactly the same as Quazard and Thinking Cap. Also, you never explained how Pine Wave is overpowered or needs a higher cost besides comparing it to other cards, but it has a different function than the other cards mentioned.

The word "normally" isn't there.

Read.