Board Thread:Plants vs. Zombies 2/@comment-27034435-20151108053536

Viking Strait

'''I've got a world idea that I'd like to share. Feedback/fanart/whatever is always appreciated.''' General Idea:The world would be based around the two water lanes in the middle, where you could finally re-use lily pad and tangle kelp from Big Wave Beach. These lanes are a target for sea-faring zombies, and a planting ground for new water plants. The world has 32 days, with a Gargantuar battle on the 16th, and a Zombot fight on the 32nd and final day. Here are the features:

-32 Levels! -6 brand new plants! -1 upgrade! -Tons of new Nordic zombies!

Upgrade Gold Magnet- Automatically collects coins and gems for you if left too long on board Unlocked on Viking Strait Day 31

Endless Zone Isle of Fear Start with Watercress, Peashooter, Sunflower, Wall-Nut Unlocked on Viking Strait Day 20

Plants

Watercrest Sun: 75 Recharge: Fast Sun Production: Normal when above water, small when submerged Special: Can be planted on Toughness: Average PF: Creates 2 duplicates on either side, produces 125 sun Unlocked on Viking Strait Day 1 Like lily pad, but produces normal sun when not planted on, and small suns when planted on.

Cattail Sun:125 Recharge:Mediocre Damage:Huge Range:3x3 around plant Toughness:Average Special:Only attacks one zombie at a time; can only be planted on water PF:Gains a second tail and the ability to attack 2 zombies at once until destroyed or the end of level Unlocked on Viking Strait day 6 Having her ability taken by homing thistle, cattail has had major combat changes to keep her interesting. Attacks very quickly.

Lobberry Sun:150 Recharge:Mediocre Damage:Normal, then light Toughness:Average Range: Lobbed Special:Shoots raspberries that split into 3 seeds that can bounce to other zombies PF:Shoots a large rasperry at a zombie, doing huge damage, that splits into 8 heavy-damage seeds Unlocked on Viking Strait day 12

Evergreen Sun:275 Recharge:Slow Damage:Massive Toughness:Very high Special:When completely eaten, falls onto all zombies on the tile in front, doing massive damage PF:Gains armor, uses roots to grab 3 random zombies and put them in front of him Unlocked on Viking Strait day 18

Bullrush Sun:75 Recharge:Sluggish Damage:Huge Special:Gains power the longer it rushes; can also be planted in water Unlocked on Viking Strait day 22 Bullrush is an instant-use plant that gains power the longer it takes to hit a zombie. It rushes forward, dealing light damage to huge damage depending on how far right it travels.

Poppy Sun:225 Recharge:Mediocre Damage:Huge Toughness:Elevated Range:3x3 Special:Spend 25 sun to grow a petal; explodes after 5 petals. After exploding, defaults back to 0 petals. (does not "die" after exploding) PF:Gains 12 petals, explodes dealing massive damage Unlocked on Viking Strait Day 26

Zombies

Viking Zombie

Speed: Basic Toughness: Average First appearance:Viking Strait Day 1 Regular village-pillaging zombie.

Warrior Imp

Speed: Hungry Toughness: Average First appearance:Viking Strait Day 2 Lobbed past most of your defenses, then pushes forward.

Viking Cone Zombie

Speed: Basic Toughness: Protected First appearance:Viking Strait Day 1 His double-horned cone makes him twice as tough as average Nordic zombies.

Buckethead Viking Zombie

Speed: Basic Toughness: Hardened First appearance:Viking Strait Day 1 His horned bucket provides him great protection from damage.

Ice Float Zombie

Speed: Basic Toughness: Basic,Protected,Hardened First appearance:Viking Strait Day 1 His ice float lets him attack from the water. Comes in Normal, Cone, and Bucket types.

Rowboat Zombie

Speed: Speedy Toughness: Solid First appearance:Viking Strait Day 3 Speeds towards your brains in a 1-man rowboat. Only appears in water.

Zombie Ship

Speed: Hungry Toughness: Dense First appearance:Viking Strait Day 6 Special: Crushes plants This massive zombie ship sails straight towards your brains. Only appears in water.

Beserker Zombie

Speed: Flighty, then stiff Toughness: Dense First appearance:Viking Strait Day 10 Special: Swings his axe at first plant encountered, dealing 60 bites of damage. Speeds towards your house, demolishing the first plant encountered.

Viking Gargantuar

Speed: Hungry Toughness: Great First appearance:Viking Strait Day 16 Special: Crushes plants with shield The horrifying vi-king of ravenous raiding.

Seal Rider Zombie

Speed: Speedy, then Average Toughness: Protected First appearance:Viking Strait Day 17 Special: Uses seal to hop over the first plant it comes across Weakness:Tall Blocking plants Uses seal to vault over all but the tallest plants, then continues onward. Only appears in water.

Zombie Pillagers

Speed: Average Toughness: Shield/Helm is Hardened, Zombie is solid. First appearance:Viking Strait Day 20 Special: Comes in groups of 2 in separate lanes, can appear with either a helm or shield; shield absorbs 50 NDS from straight shots, helm is the same but for lobbed shots Comes in shield and helm variations

Lightning Zombie

Speed: Creeper Toughness: Dense First appearance:Viking Strait Day 26 Special: Summons lightning clouds to decimate random plants Weakness:Does not affect Electric Blueberry or Lighning Reed Turns plants into ash by using his mighty hammer

Zombot Ice Ship

Speed: Hungry Toughness: Undying First appearance:Viking Strait Day 32 Special: Blows ice horn to obliterate rows of plants, can send a wave to destroy all plants in water lane. The vessel of vengeance from the Viking Strait.

The level layouts/dialogue are in the next messages. 