User blog:TheBlueCreeper78/ PVZ Heroes Card Ideas

Wild West Zombies
Zombie cards (no tricks) inspired by Wild West zombies from PvZ2.

Cowboy Zombie

 * Class:
 * Tribe: Sports Cowboy Zombie
 * Rarity: Common
 * Stats: Costs 2 . Has 2 /2
 * Traits: None
 * Abilities: None

Cart-Head Zombie

 * Class:
 * Tribe: Cowboy Zombie
 * Rarity: Rare
 * Stats: Costs 6  . Has 3  /5
 * Traits:  Armored 2
 * Abilities: None

Prospector Zombie

 * Class:
 * Tribe: History Professional Zombie
 * Rarity: Rare
 * Stats: Costs 4  . Has 2  /2
 * Traits: Gravestone
 * Abilities: When revealed: Do 2 damage here. When destroyed: Do 2 damage here.

Pianist Zombie

 * Class:
 * Tribe: Dancing Professional Zombie
 * Rarity: Rare
 * Stats: Costs 5  . Has 3  /4
 * Traits: None
 * Abilities: Dancing Cards cost one  less.

Chicken Wrangler Zombie

 * Class:
 * Tribe: Pet Cowboy Zombie
 * Rarity: Rare
 * Stats: Costs 4  . Has 3  /2
 * Traits:  Frenzy
 * Abilities: When destroyed: Make 2 Zombie Chickens next door.

Wild West Tricks/Environments
Zombie tricks and environments inspired by Wild West features/zombies from PvZ2. I put them together because there's not many of them.

Mystery Poncho

 * Class:
 * Tribe: Cowboy Trick
 * Rarity: Uncommon
 * Stats: Costs 2 .
 * Abilities: A Zombie gets +3 . If that Zombie is a Cowboy, it also gets  Armored 1.

Bull Stampede

 * Class:
 * Tribe: Pet Cowboy Trick
 * Rarity: Rare
 * Stats: Costs 5 .
 * Abilities: Do 3 damage to 3 random Plants.

Mining Dynamite

 * Class:
 * Tribe: Cowboy Professional Trick
 * Rarity: Uncommon
 * Stats: Costs 2 .
 * Abilities: Do 2 damage to a Plant and the Plant Hero.

Minecarts

 * Class:
 * Tribe: Cowboy Environment
 * Rarity: Rare
 * Stats: Costs 3 .
 * Abilities: When a Plant enters this lane: Move it to a random lane.

Far Future Zombies
Zombie cards (no tricks) inspired by Far Future zombies from PvZ2.

Futuristic Zombie

 * Class:
 * Tribe: Science Professional Zombie
 * Rarity: Uncommon
 * Stats: Costs 1 . Has 2 /3
 * Traits: None
 * Abilities: None

Jetpack Zombie

 * Class:
 * Tribe: Science Zombie
 * Rarity: Uncommon
 * Stats: Costs 2 . Has 2 /3
 * Traits: Amphibious
 * Abilities: None

Blastronaut Zombie

 * Class:
 * Tribe: Science Zombie
 * Rarity: Rare
 * Stats: Costs 4 . Has 3 /4
 * Traits: Amphibious,  Strikethrough
 * Abilities: None

Holo-Head Zombie

 * Class:
 * Tribe: Science Zombie
 * Rarity: Rare
 * Stats: Costs 5 . Has 2 /6
 * Traits:  Bullseye,  Armored 1
 * Abilities: None

Shield Zombie

 * Class:
 * Tribe: Science Zombie
 * Rarity: Legendary
 * Stats: Costs 5 . Has 5 /5
 * Traits: None
 * Abilities: Zombies and next door can't be hurt.

Robo-Cone Zombie

 * Class:
 * Tribe: Science Sports Zombie
 * Rarity: Rare
 * Stats: Costs 5 . Has 3 /5
 * Traits: Armored 1
 * Abilities: None

Mecha-Football Zombie
 Note: The plant will not be bounced if it was destroyed, only if it was damaged and not destroyed.
 * Class:
 * Tribe: Science Sports Zombie
 * Rarity: Super-Rare
 * Stats: Costs 6 . Has 4 /6
 * Traits: None
 * Abilities: When this hurts a plant: Bounce that plant.

Gargantuar Prime

 * Class:
 * Tribe: Science Gargantuar Zombie
 * Rarity: Super-Rare
 * Stats: Costs 7 . Has 5 /6
 * Traits: Gravestone
 * Abilities: When revealed: Destroy a Plant.

Bug Bot Imp

 * Class:
 * Tribe: Science Imp Zombie
 * Rarity: Token
 * Stats: Costs 1 . Has 2 /2
 * Traits: None
 * Abilities: None

Far Future Tricks/Environments
Zombie tricks and environments inspired by Far Future features/zombies from PvZ2. I put them together because there's not many of them.

Bot Swarm

 * Class:
 * Tribe: Science Trick
 * Rarity: Uncommon
 * Stats: Costs 2 .
 * Abilities: Make 2 Bug Bot Imps in random lanes.

Sun Bomb

 * Class:
 * Tribe: Science Trick
 * Rarity: Uncommon
 * Stats: Costs 3 .
 * Abilities: Do 2 damage to a Zombie here, and do 4 damage to a Plant here.

Jetpack Party

 * Class:
 * Tribe: Science Party Trick
 * Rarity: Super-Rare
 * Stats: Costs 5 .
 * Abilities: Make a Jetpack Zombie and a Blastronaut Zombie in random lanes.

Power Zone Z

 * Class:
 * Tribe: Science Environment
 * Rarity: Rare
 * Stats: Costs 4 .
 * Abilities: Zombies here get +2 /+2  and  Bullseye.

Dark Ages Zombies
Zombie cards (no tricks) inspired by Dark Ages zombies from PvZ2.

Peasant Zombie

 * Class:
 * Tribe: Professional Zombie
 * Rarity: Common
 * Stats: Costs 1 . Has 2 /1
 * Traits: None
 * Abilities: None

Wizard Zombie
Note: The Sheep does not have any abilities or traits, and is considered a Guardian "Plant" with no tribes.
 * Class:
 * Tribe: Mustache History Zombie
 * Rarity: Legendary
 * Stats: Costs 5 . Has 3 /4
 * Traits:  Strikethrough
 * Abilities: Start of each turn: Transform a random Plant into a 1 /1  Sheep.

Rogue Zombie

 * Class:
 * Tribe: Pirate Zombie
 * Rarity: Super-Rare
 * Stats: Costs 4 . Has 4 /4
 * Traits: Gravestone
 * Abilities: When revealed: A Plant gets -3 . When in an environment: This can't be hurt.

Archmage Zombie
Note: Asleep - New "trait". Plants can be afflicted by this trait, usually because of certain Zombies or Zombie Tricks. This acts similarly to the  Freeze affect, except it is indefinite and can only be removed by certain cards, being Bounced, or doing a Bonus Attack.
 * Class:
 * Tribe: Professional Zombie
 * Rarity: Legendary
 * Stats: Costs 5 . Has 5 /4
 * Traits:  Bullseye
 * Abilities: When played: Plants here and next door are Asleep.

Cavalry Zombie

 * Class:
 * Tribe: History Sports Zombie
 * Rarity: Legendary
 * Stats: Costs 6 . Has 3 /3
 * Traits: None
 * Abilities: When destroyed: Make a Knight of the Living Dead here.

Dark Ages Tricks/Environments
Zombie tricks and environments inspired by Dark Ages features/zombies from PvZ2. I put them together because there's not many of them.

Sleeping Potion

 * Class:
 * Tribe: History Trick
 * Rarity: Rare
 * Stats: Costs 3 .
 * Abilities: A Plant is Asleep.

Necromancy

 * Class:
 * Tribe: Imp History Trick
 * Rarity: Super-Rare
 * Stats: Costs 3 .
 * Abilities: Make 2 random Imps with Gravestone in random lanes.

Alchemy Yard

 * Class:
 * Tribe: History Party Environment
 * Rarity: Rare
 * Stats: Costs 2 .
 * Abilities: Zombies here get +2 /+1 and does a Bonus Attack.

Fright Theater
Note: They get the traits back after Fright Theater is replaced by another Environment or removed.
 * Class:
 * Tribe: Dancing Party Environment
 * Rarity: Uncommon
 * Stats: Costs 2 .
 * Abilities: Plants here lose all traits.

Big Wave Beach Zombies
Zombie cards (no tricks) inspired by Big Wave Beach zombies from PvZ2.

Pompadour Zombie

 * Class:
 * Tribe: Party Zombie
 * Rarity: Common
 * Stats: Costs 1 . Has 2 /2
 * Traits: None
 * Abilities: None

Bikini Zombie

 * Class:
 * Tribe: Party Zombie
 * Rarity: Common
 * Stats: Costs 1 . Has 1 /3
 * Traits: Amphibious
 * Abilities: None

Fisherman Zombie

 * Class:
 * Tribe: Professional Zombie
 * Rarity: Rare
 * Stats: Costs 4 . Has 0 /5
 * Traits: Amphibious
 * Abilities: Start of turn: Move a Plant to an Aquatic lane. If that plant doesn't have Amphibious, destroy it.

Mermaid Imp Zombie

 * Class:
 * Tribe: Pet Imp Zombie
 * Rarity: Token
 * Stats: Costs 1 . Has 3 /2
 * Traits: Amphibious
 * Abilities: None

Surfboard
Note: This is more like a "environment modifier", instead I just made it a Zombie because I didn't want to make a new kind of card. I also don't really care that Team-Up is Plant-exclusive, but I'll make Team-Up exclusive to "environment modifier" Zombies.
 * Class:
 * Tribe: Party Sports Zombie
 * Rarity: Token
 * Stats: Costs 1 . Has 0 /4
 * Traits: Amphibious, Team-Up
 * Abilities: None

Big Wave Beach Tricks/Environments
Zombie tricks and environments inspired by Big Wave Beach features/zombies from PvZ2. I put them together because there's not many of them.

Surfer's Accident
Note: If there is already a Zombie here, the Surfboard will always be placed in front. If there are already two Zombies here, this Trick cannot be used on this lane.
 * Class:
 * Tribe: Party Sports Trick
 * Rarity: Uncommon
 * Stats: Costs 2 .
 * Abilities: Do 2 damage and make a Surfboard here.

Low Tide

 * Class:
 * Tribe: Party Sports Trick
 * Rarity: Super-Rare
 * Stats: Costs 4 .
 * Abilities: Destroy all Amphibious Plants. Make 2 Mermaid Imp Zombies in random lanes.

Wet Sand

 * Class:
 * Tribe: Party Environment
 * Rarity: Super-Rare
 * Stats: Costs 4 .
 * Abilities: Destroy all Amphibious Plants. Make 2 Mermaid Imp Zombies in random lanes.