Board Thread:Roleplaying/@comment-27227983-20170603025806/@comment-27227983-20170604090101

Vergel Nikolai wrote: //Pumpkin, I guess this is your 4th RPG thread. Will you still keep Missed Memoir active along with this?

Character Name: Wicket Winchester

Class: Kid

Abilities:
 * Slingshot - Shoots a single stone from his slingshot. Dealing normal damage to an enemy. Can also slingshot anything that is found right on his scene, giving some xtra effect to his attack.
 * Boomerang - Throws a boomerang at a line, hitting 3 targets, and dealing normal damage to them. The boomerang can return to Wicket after a turn to deal light damage to the same targets.
 * Caltrops - Scatters caltrops all over the ground, slowing enemy mobility for some duration and deal little damage to them every time they do an attack (double damage if they attack Wicket).
 * Sabotage (Adrenaline Ability) - Wicket plays dirty with the enemy, running around in places, and annoying them in any way. During this, the enemy is distracted for 2 turns. Both Wicket and the target is unable to attack for 2 turns. After the effect, Wicket might copy their weapons and use it for 3 next turns.

Personality: Energetic, tricky, very polite and adventurous.

Background: Wicket Winchester was a son of a brilliant huntsman/bounty hunter. They live together with peace and happiness. One day, he seem to be sleeping alone in the house, without any memory of his father. He seeks answers to the broken memories he carry, finding clues in everywhere he ventures. During his search, he rescued a family of farmers from a huge raptor which just happen to terrorize their farm. He slew the creature with just a slingshot. Since then, he gained a reputation of "Big Game Hunter" and has been journeying to seek adventure and answers to his lost memory. //Missed Memoirs will still be active, don't worry. Sorry for not noticing your post, I got ninja'd.

Personality: Check
 * Slingshot - Alright, normal damage would be 20(+20% Strength Points), but because of your class, this can break through Toughness.
 * Boomerang - This would deal 10(+10% Strength Points) damage to 3 enemies, and when it comes back, deals 5(+5% Strength Points) damage to the same enemies.
 * Caltrops - Mobility is lowered by 20% for 2 turns. The damage they will take when they attack would be 5, and of course, this doubles when Wicket is the target.
 * Sabotage (Adrenaline Ability) - Check.

Background: Check

//I'll get this game started in my next post.