Mini-Ninja

Mini-Ninja is a in Plants vs. Zombies Heroes, and a member of the  class. He costs 1 to play, and has 1/1. He has the Anti-Hero 3 trait, and has no abilities. His plant counterpart is Poison Mushroom.

Statistics

 * Class: Sneaky
 * Tribe: Imp Zombie
 * Trait: Anti-Hero 3
 * Abilities: None
 * Set - Rarity: Basic - Common

Card description
"His motto: Walk softly and carry a big nunchuck."

With
Mini-Ninja's usefulness in the battlefield is twofold, with the most obvious one being a tool to land quick strikes on the enemy hero. In the early game, Mini-Ninja will find a fair amount of opportunity to attack the plant hero directly, and various effects from tricks such as Smoke Bomb, Terrify, or from zombies like Sumo Wrestler can also help clear the way and extends the zombie's value. However, in the late game, Mini-Ninja will struggle to find his place due to his poor stats and lack of empty lanes to work, so he should be phased out in favor of more powerful cards such as Walrus Rider. Be sure to save him until the 2nd turn or the 3rd turn if you are using tricks on him like Smoke Bomb to ensure his chances of survival.

Toxic Waste Imp can allow Mini-Ninja to destroy anything that tries to block him, with the exception of Armored plants.

Mini-Ninja can also be used as a potent distraction. On the first turn, Mini-Ninja can be played to force the enemy to play reaction plants, instead of potentially more useful ones like and. However, he can be countered very easily on turn one. Late game, Mini-Ninja can be deployed alongside more powerful zombies to force the plant hero to split their efforts. Either the enemy will have to scatter their defenses and reduce their overall chance of survival, or focus on the more powerful zombies and leave Mini-Ninja untouched.

Against
Due to his low health, he can be destroyed by almost every plant fighter or tricks. Watch out for a potential trick that can move Mini-Ninja or the plant in front of him. Water balloons are very effective as in the second turn, Mini-Ninja will be summoned and smoke bombed on the 2nd turn if not for the 1st turn so that your opponent cannot do any moving tricks.