Board Thread:Weekly discussions/@comment-18464102-20180706151054/@comment-32696444-20180707074811

TheGollddMAN wrote: IAmPlayer wrote: QlnwtheOctoGuy wrote: To be honest, you should blame PopCap instead of EA in the first place. A lot of companies wants PopCap IPs, really. To be honest, if PvZ2 was published by Activision or Capcom, the series could go lots better. They too wants casual games, not just EA. At the end of the day, both EA and PopCap haves mistakes. There's no excuse for this.


 * Getting XP packets or Puzzle Pieces to level up plants, while makes sense, why do we need to pay a buttshit ton of money to upgrade the plants in the Chinese version? I'm fine with International's costing.
 * Slapping Legendary Rarities for a plant that is mostly an upgrade. (Chinese) I think the Staff from PvZH would be much better than you guys, since they are better at balancing shit.


 * How the fuck does it make sense? Why not just have coins or gems just upgrade plants? Why do we need an XP bar in general that is actually not experience at all technically. Because of this shit mechanic, all games now have this system of filling up a bar before being able to upgrade anything as it's more profitable. Justifying this by saying "it makes sense" is just as bad as the guys implementing it.

Okay, actually I was tripping balls, that system is fucking terrible. Why can't we just get XP for plants when we play finish a level with those plants we chose? That's better than gathering XP by Pinatas, which is a mistake to add. But still, we need originality in getting XP for a casual game, that is fucking unoriginal.
 * That team created PvZH to begin with. They lack the credibility to make anything balanced when the very game they made are for disbalanced people.

Also, TalkWeb never make games that need constant balance anyway. Of course they would suck at it, I know they did it intentionally because they want the money.