User blog comment:Tecku/TT: Premiums and Gemiums/@comment-5792287-20150314152639

Power Lily: Yep. Definitely the best Prem.

Bonus Seed Slot: Also agree there.

Sun Bonus: And there.

Squash: Eh. I didn't buy it, because the parties with it made me hate it. Squash was always a good plant, but when it targets a single weak zombie two spaces to the left that should be out of its range and there's a group of strong zombies right next to it, it's wasted. And that's happened to me a LOT in the Pinata Parties.

Imitater: Definitely good for EZs, but I rarely use it elsewhere.

Jalapeno: In the first game, I mostly liked it for ice trail removal, and Survival: Endless as a supplement to my instants. Neither of those things exist in PvZ2, so I have no intention of buying Jalap.

Sap-fling: Someone else likes it, yay!

Pea-nut: Wut. I mean, even with a Wall-nut's health, it's not particularly useful since PvZ2 has such large crowds, Peashooter is almost totally useless.

Snow Pea: Yeah, it's no good for crowds, and Snapdragon or Winter Melon are generally better options.

Torchwood: And again, I agree. Although the PF is pretty good, and it can actually make Pea Pods useful.

Hypno: I reluctantly agree. For 75 it would've been better. The only real use for it is the PF, which is why I bought it. It's so fun seeing a Hypnotized Garg smash through the whole row, destroying everything in its path...and then Chickens or Weasels show up.

Starfruit: Before FC Part 2, it still wouldn't be worth it for being nerfed from the original game. AKA, costing more. With a plant that you have to spam to make effective, a cost increase is almost the biggest nerf it could get. Then FC Part 2 happened, and Rotobaga made it useless.

Shovel Bonus: This should be RIGHT at the bottom of the list.

Chomper: It went from almost useless to totally useless.

Bonus PF Slot: OBJECTION! Bonus PF Slot is useful in EZs if you have Power Lily, and especially if you imitate it too, as you will often end up with more PF than you need. With PF carrying over, an extra PF can mean an extra 250 sun from a Twin at the start, and that's a big deal, certainly bigger than 25 extra starting sun.

Fire Peashooter: How is this neck-to-neck with Ghost Pepper? Flaming Pea is just slightly cheaper than a Repeater, an already near-useless plant due to PvZ2 usually requiring AoE plants, but it can't be buffed if you have Torchwood, it can't be used with cold plants (although it works better than Pepper-pult, I admit...but Torchwood works even better than it), and it's got a horrible name!

Ghost Pepper: Just about the best plant costing 75 sun there is in PvZ2.

Hurrikale: Everyone knows I hate it. I don't see how it's useful with Chard Guards, as if you have Chards, you don't need the knockback of Hurrikales, and up against Dodos, you're better off with Blover.

Homing Thistle: I dislike it generally because I only had two uses for Cattail in the original: No Sunflower Strats, and Anti-Balloonist combat. No Sunflower Strats can't be done in most PvZ2 levels, and there are no Balloonists.

Sweet Pot: Unfortunately, some people do like it. I have no idea why, but people do. Even though three Wall-nuts cost half as much and last three times as long. Sweet Potato has no use because of its cost.

I once came up with an idea for a defensive plant that protects three rows. It was a hedge that basically grew into adjacent rows after a minute or so, and would even allow plants in the spaces it spread to, just not the original space you planted it on. So it acted like two Pumpkins and a Wall-nut, but with shared health, meaning that Pumpkins or Wall-nuts would be a better long-term option. It costed 175 sun, slightly more than three Wall-nuts, so for its space efficiency, it was good but it too would die quite quickly if you're not careful. At least it's definitely superior to Sweet Pot.