Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171009060954/@comment-28629991-20171028055201

YammaYamer21 wrote:

CWJ-D wrote: New tribe. It's a plant-exclusive one, and it's the Object tribe.

Name: Nut Sponge

Class: Guardian

Tribe: Nut Object Plant

Cost: 3

Stats: 3/5

Traits: None

Ability: Plants are immune to Strikethrough.

Set - Rarity: Triassic - Super-Rare

''He's unableto listen to music forever. This may seem bad, but remember that Plants don't play any music.''

Name: Flaky Corn

Class: Smarty

Tribe: Corn Plant

Cost: 4

Stats: 2/7

Traits: Amphibious, Splash Damage 1

Ability: When hurt: This gets +1 Splash Damage.

Set - Rarity: Triassic - Legendary

Suffers from severe breakdowns every day - both physical and mental. Both are underpriced by 1 sun... also, how does Strikethrough Immunity work? It's like "All Zombies lose Strikethrough," but reworded since it makes more sense. Nut Sponge sponges Strikethrough.

Anyway, here's a zombie-exclusive tribe, the Inanimate tribe. Inanimate zombies are either robots or other gadgets working for the zombies. I mean, isn't it strange how a mechanical shark is only a pet?

"That's like the Science tribe"

Scientist zombies aren't inanimate. Sure, zombies are non-living, but they somehow have a will of their own. At least in this game.

Name: Housemover Zombie

Class: Sneaky

Tribe: Professional Zombie

Cost: 5

Stats: 2/3

Traits: None

Ability: When anything is moved, revealed, or Bounced: Draw a card.

Set - Rarity: Triassic - Super-Rare

''You'd think Plants would be smarter than Zombies, but nope. They also leave their things behind.''

Name: Mined Mind Mine

Class: Brainy

Tribe: Inanimate Zombie

Cost: 2

Stats: 1/1

Traits: None

Ability: When destroyed: You get +1 Brain for the rest of the game. All other Mined Mind Mines next door get destroyed too.

(Color change is completely aesthetic.)

Set - Rarity: DRV3 - Rare

It's gonna take more than ten seconds to destroy this thing.