Board Thread:Weekly discussions/@comment-27462035-20170708024637/@comment-31763339-20170708061540

LarryMoments wrote: Alright.... balance... now here are my ideas...

Snowdrop.

Now it gains +1/+1 instead of +2/+2 whenever a zombie is frozen.

''Why? Snowdrop is the complete core of Freezing decks, and its even better than Pepper M.D, since for the last-most, you need to take damage, while just on turn two you can just kill a zombie AND have a 3/4 drop, wich is very annoying, also, beign cheap means can be comboed in many ways, this change should tone it down, keeping it like Arm Wrestler.''

Winter Squash

Reduced stats to 2/5 from 2/6

Winter Squash has always been versatile in any freeze deck, destroying a zombie and gaining a 2/6 for 5 is a bit tad much, with this change, Winter Squash should keep its viability, but now zombies should be able to kill it off more easily.

The Great Zucchini

Reduced stats to 4/4 from 6/6, reduced cost to 8

''Seriously, why this is even getting a BIGGER buff when its already OP enough? Transforming your entire army of gargantuars, Arm Wrestlers and all that is SERIOUSLY annoying, and if you don't have cards, you are screwed, with this change, it becomes more of a removal than a insta-win condition.''

Interdimensional Zombie

Reduced stats to 1/2 from 1/3

Its too powerfull at early game, when you can just deploy another one and unleash the chaos, this change will make it easier to counter, but not changing the base.

Yeah, I don't plan either to put an entire column or nerf everything of the smarty plants, but I especially think Smarty needs the most nerf. What the heck, you want nerf the WEAKEST legendary in the game? Interdimentional Zombie needs a buff, but thenn this discussion is about nerfs. Also The Great Zucchini is getting a stat buff at the cost of making the basic Zombies of each Class, meaning The Zombie Hero can use tribe synergy.

Anyways, Octo needs to be nerfed by not being able to