Board Thread:Plants vs. Zombies 2/@comment-27053902-20180322222054/@comment-33872406-20180408153154

Citron Bomb Official wrote: also here's my takes on pvz2 versions for pvz1 plants:

Other unlisted plants are already done in Chinese version

Scaredy-shroom


 * Damage increased from 1 to 2


 * Same health as Celery Stalker


 * Plant food: Receive a spiky cap that functions exactly like Endurian

Ice-shroom


 * Defensive plant that chills zombies that eat it


 * Plant food: Creates snowflake tiles in a similar fashion to Sap-fling. Any zombie that steps there is chilled as long as they step on the tiles. Fire attacks do not cancel the effect.

Doom-shroom


 * Destroys a random plant

Sea-shroom


 * Amphibous


 * Gets carried by the tides


 * Plant food: Same as Puff-shroom

Pumpkin


 * Protects from Fisherman, Excavator, Punk, and Mecha-Football


 * As durable as Primal Wall-nut


 * Plant food: Becomes immune to everything for the next minute

Umbrella Leaf


 * Bounces off: Lost Pilot, imps, parrot, octopus, tomb raiser bone, Balloon zombie, fisherman zombie hook, disco jetpack zombie (when summoned)


 * You can also use this to reroute Electric Currant and Lightning Reed


 * Plant food: no idea lol

Gloom-shroom


 * Shoots fumes in a clockwise-fashion. To compensate for the weaker damage, there is a 50% chance the attacked zombie is attacked with stallia's spore


 * Plant food: All zombies within the range of the 8 shooters are blasted and stunned

Gold Magnet


 * Collects sun, coins, sprouts, gems, pretty much any collectible.


 * Alternative: collects metallic objects (in addition to cones) and then converts them to money (automatically sent to the coin counter)

Doom-shroom destroys a random plant? what?
 * Plant food: Shoots a bolt of electricity which forces zombies to drop coins