User blog:Crazyzombie168/PvZ Roleplay RPG Larping game: Character data base

This is the character data base for my live action roleplaying game.

Plants


DatDramaPlant


Name: Vampinut (Plant)

Level: 2

XP: 0/500

Attack: Draining Scythe: Do 45 damage. Heal Vampinut for 10.

Support 1: Aura Bestow: Target plant heals for half of damage dealt. Cannot be used on self. Lasts 2 turns.

Support 2: Suck Up: Charge: 2 turns. Heal all plants for 35. .

Passive: Resillient: When below half health: Receive 5 less damage every 50 health lost.



Yappat
Name: Berry Angry

Faction: Plant

Level: 1

XP: 0/100

Attack: Enraging Slash. Do 40 damage to a chosen Zombie. Has 40% to make the target bleed, doing 5 damage to them each turn for 3 turns.

Support 1: Rouse. Yell at a friendly plant and teach them about the Art of War. That plant does 20 increased damage for the next 3 turns.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Support 2: Motivating Shout. Inspire a friendly plant to continue fighting. Heals for 20, and makes them do their attack on a random target.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;margin-bottom:0px!important;">Passive: Violent Tendencies. When Berry Angry kills a zombie, he heals 25 HP, and uses his attack again on a random target.

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BoltBlizzard
<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;margin-bottom:0px!important;"> Name: Soleil

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Faction: Plant

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Level: 2

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">XP: 100/500

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Attack: Suave Strike: Soleil literally spins around the target and hits them from behind. Ignores any buffs on said target doing 40 damage.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Support 1: Motivation: Soleil talks to an ally and motivates them. Said ally attacks a random foe twice upon use with an extra 20 damage added on each attack. 2 turn charge.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Support 2: Counteract: When activated, Soleil watches over a select ally. If said ally is going to be attacked, Soleil takes the blow and counters for the damage she took.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;margin-bottom:0px!important;">Passive: Living Up: When Soleil is healed or buffed, she attacks a random foe with Suave Strike.

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Pumpkin Pro
<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Name: Cross the Frostbolt Shooter

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Faction: Plant

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Level: 2

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">XP: 100/500

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Attack:  Taste of Frostbites: Hits himself and 3 zombies with 110 damage. Has a 10% chance to freeze a zombie for 1 turn

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;"> Support 1: Leech: Hits one enemy with 60 damage and heals the ally with the lowest health with the damage dealt.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;"> Support 2: Protect and Counter:  Takes the hit for one ally for 4 turns and hits whoever hits that ally for 4 turns.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Passive:  Vengence: Gains an extra 20 attack points attack power every time an ally is down.

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Zombies
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Vergel Nikolai
<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Name: Bedivere Grimore

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Faction: Zombies

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Level: 1

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">XP: 0/100

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Attack: Silver Slash - Deals 40 damage to a target. 20% chance to bleed the enemy. Bleed deals 10 damage every turn, and lasts for 3 turns.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Support 1: Grimore Banner: Increases all allies attack by 25 points. Lasts for 4 turns.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;margin-bottom:0px!important;">Support 2: Shield of Glory: Shields an ally or yourself to absorb 55 damage. Lasts for 3 turns.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;margin-bottom:0px!important;"> Passive: Knighthood - Every time he vanquishes a plant hero, gains +10 attack points. Max out to 50 and lasts until death.

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Fairy27
<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;margin-bottom:0px!important;"> Name: Genieve Candera

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Faction: Zombie

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Level: 1

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">XP: 0/100

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Attack: Poisonous Trail: A strong attack that deals 15 damage to a plant. 90% chance for the target plant to be poisoned for 3-5 turns (Poison deals 30 damage)

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Support 1: Sparkling Activeness: A zombie (Ally) does a bonus attack on a random foe.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Support 2: Protective Trail: A zombie (Ally) or yourself is protected from harmful effects such as Poison, Bleed, etc. for 3 turns.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;margin-bottom:0px!important;">Passive: Stunning Motivation - When a zombie ally is defeated, a chosen plant enemy is stunned for a turn (Cannot do anything for a turn), and a random plant enemy's attack is lowered by 10 points

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Leaders
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Iamarepeater
<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Name: Shroomy the chief wizard

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Faction: plant

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Attack:  Luck of the card magic: Deal 100 damage. Dispels all buffs on target and Shroomy uses them for his own.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Support 1:  Hat time!: Target ally is protected for 1 turn with a hat in their place that will absorb 100 hp. If hat survives, target ally returns with an illusion plant. Plant last for 3 turns before disappearing. Target ally has full control on that illusion plant.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Support 2:  Mixed magic. Target ally takes the damage for Shroomy. Shroomy will then counter with double damage. Last 2 turns. Target ally will also recover half of the recieved damage.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Passive:  Final straw: If Shroomy has his hp below half, he will do double damage.

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Crazyzombie168
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<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Name:  Zecromacney

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Attack: Life Force Drain: Does X damage, target takes X damage each turn and Zecomancey heals for that much.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Support 1: Summoning: Summons 2 zombie minions. 3 Turn Charge.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;">Support 2: Zombie Master:  All current zombies attack. 2 turn charge.

<p style="font-weight:normal;color:rgb(0,0,0);font-size:14px;line-height:22px;margin-bottom:0px!important;">Passive: One with the Undead: If all other enemies are not killed with in 3 turns of Zecromanceys death, Zecromancey is revived.