User blog:TheHandsomePlant/(SPOILERS) More new AE levels (5.8)

At last, the PvZ2 renaissance era is about to begin. Let's start out with some finally new made levels for the existing worlds.

All new features that were added to the existing ones will be presented in bold. All removed features in existing ones will be crossed out.

This is first part of the blog trilogy of showcasing the 5.8 features. Second part is the new MD levels from 35 to 44, and third part is showcasing the other miscellaneous data included in the beta.

Ancient Egypt - Day 26
Stage: Ancient Egypt Dialogue:

(Crazy Dave and Penny appear)

Crazy Dave: Murmering mummies! More mummies!

Penny: The time fissure is strengthening zombies from all epochs, User Dave.

Penny: We should expect more powerful versions of some zombies.

Crazy Dave: I expect nothing!

Penny: We may need to retreat to another timeline and return when our plants are stronger.

(Crazy Dave and Penny leave)

Starting gravestones: 25 (randomly put in columns 3 to 9) Prize: A money bag Level type: Normal Challenges: None Dynamic zombies: Amount of subwaves: 12 Amount of waves: 4 (one flag per each 3 subwaves) Egypt Rally Zombie appears on: Final flag

Ancient Egypt - Day 27
Stage: Ancient Egypt Starting gravestones: 10 (put on tiles: C5R1, C6R1, C5R2, C6R2 , C5R3, C6R3 , C5R4, C6R4 , C5R5, and C6R5 ) Prize: A money bag A gift box Level type: Normal + objective Challenges: Dynamic zombies: Amount of subwaves: 15 Amount of waves: 3 (one flag per each 5 subwaves) Egypt Rally Zombie appears on: All three flags Notes: Uses "EgyptSeedBank"???
 * Don't let the zombies trample the flowers (put between columns 5 and 6)

- carry four camel segments = carry six camel segments

Ancient Egypt - Day 28
Stage: Ancient Egypt Starting gravestones: 15 (put on tiles: C1R1, C2R1, C3R1, C1R2, C2R2, C4R2, C1R3, C3R3, C5R3, C1R4, C2R4, C4R4, C1R5, C2R5, and C3R5) Prize: A money bag Level type: Locked and Loaded Challenges: Dynamic zombies: Amount of subwaves: 15 Amount of waves: 3 (one flag per each 5 subwaves) Egypt Rally Zombie appears on: Final flag
 * Survive the zombie attack with the given plants
 * Given plants:      (imitates )

Ancient Egypt - Day 29
Stage: Ancient Egypt Starting gravestones: 9 (put on tiles: C9R1, C5R1, C5R2, C7R2, C9R3, C6R3, C8R4, C4R4, and C7R5) Prize: A money bag Level type: Special Delivery Challenges: Dynamic zombies: Amount of subwaves: 16 Amount of waves: 4 (one flag per each 4 subwaves) Egypt Rally Zombie appears on: All four flags
 * Starting plants:
 * Survive a massive attack in Ancient Egypt
 * Survive without any lawnmowers

Ancient Egypt - Day 30
Stage: Ancient Egypt Starting gravestones: None Prize: A money bag Level type: Normal + objective Challenges: Dynamic zombies: Amount of subwaves: 12 Amount of waves: 3 (one flag per each 4 subwaves) Egypt Rally Zombie appears on: Flags 2 and 3 Notes: Uses "EgyptSeedBank"???
 * Survive without planting on Dave's mold colonies (put on columns 2 to 6)

- carry four camel segments = carry six camel segments † is Torchlight Zombie

Ancient Egypt - Day 31
Stage: Ancient Egypt Dialogue:

(Crazy Dave and Penny appear)

Crazy Dave: Hey! Our lawnmowers are a-missing!

Penny: The timeline is exhibiting instabilities, User Dave.

Penny: Fixed-loop paradoxes are forbidding the presence of lawnmowers.

Crazy Dave: But I named the middle one "Mowie"!

(Crazy Dave and Penny leave)

Starting gravestones: 15 on tiles C8R1, C2R1, C1R2, C9R2, C3R2, C7R2, C8R3, C2R3, C5R3, C1R4, C9R4, C3R4, C7R4, C8R5, C2R5 Prize: A money bag Level type: Normal Dynamic zombies: Amount of subwaves: 8 Amount of waves: 4 (one flag per each 2 subwaves) Egypt Rally Zombie appears on: All four flags Notes:
 * Uses "EgyptSeedBank"???
 * No lawnmowers enabled

Ancient Egypt - Day 32
Stage: Ancient Egypt Starting gravestones: None Prize: A money bag Level type: Save Our Seeds + objective Challenges: Dynamic zombies: Amount of subwaves: 15 Amount of waves: 5 (one flag per each 3 subwaves) Egypt Rally Zombie appears on: Flags 2, 3, 4 or 3, 4, 5 Notes: Uses "EgyptSeedBank"???
 * Survive and protect endangered plants
 * Endangered plants: Two at tiles C5R2 and C5R4
 * Never have more than 15 plants

† is Torchlight Zombie

Ancient Egypt - Day 33
Stage: Ancient Egypt Starting gravestones: None Prize: A money bag Level type: Last Stand Challenges: Dynamic zombies: Amount of subwaves: 9 Amount of waves: 3 (one flag per each 3 subwaves) Egypt Rally Zombie appears on: No flags
 * Plan your defense and defeat the zombies
 * Starting Sun: 2250
 * Starting Plant Food: 2

† is Torchlight Zombie

Ancient Egypt - Day 34
Stage: Ancient Egypt Starting gravestones: Prize: A gift box Level type: Locked and Loaded + objective Challenges: Dynamic zombies: - = Amount of subwaves: 8 Amount of waves: 2 (one flag per each 4 subwaves) Egypt Rally Zombie appears on: No flags Notes: Uses "EgyptSeedBank"???
 * Entire first row
 * Second row, columns 1, 3, 4, 5, 7, 8, 9
 * Third row, columns 1, 2, 3, 5, 6, 7, 9
 * Fourth row, columns 1, 3, 4, 5, 7, 8, 9
 * Entire fifth row
 * Survive the zombie attack with the given plants
 * Given plants:
 * Spend no more than 1800 sun

- carry four camel segments = carry six camel segments

Ancient Egypt - Day 35
Stage: Ancient Egypt Starting dialogue:

(Dr. Zomboss appears)

Dr. Zomboss: Once more we meet in the sands of time!

Dr. Zomboss: Have you enjoyed my new and improved zombies?

Dr. Zomboss: Or should I say ancient and improved?

Dr. Zomboss: Bah! They are nothing to my Zombot Sphinxinator 2.0!

Ending dialogue:

(Crazy Dave and Penny appear)

Crazy Dave: I'm sweaty! And we did it!

Penny: We may travel to other timelines freely, User Dave.

Penny: But I detect further timeline expansions in the future.

(Crazy Dave and Penny leave, Dr. Zomboss appears)

Dr. Zomboss: I'll defeat you then, pyramid-iots!

Starting gravestones: 5 (randomly put in columns 4 to 7) Prize: A money bag Level type: Zomboss battle Given plants:

Zomboss properties
Number of bones to spawn per rocket: 4 (Sphinx-inator 1.0 uses 2)

Phase 1
Hitpoints: 400 (Sphinx-inator has 200) Zombies summoned:, Pyramid-Head Mummy, Walk, rush, and rocket fire properties are as from Phase 2 of Sphinx-inator 1.0 Stun and chill durations are twice as short as in Sphinx-inator 1.0

Phase 2
Hitpoints: 800 (Sphinx-inator has 400) Zombies summoned:  † Walk and rush properties are as from Phase 3 of Sphinx-inator 1.0, and rocket fire properties are as from Phase 2 of Sphinx-inator 1.0. Stun and chill durations are twice as short as in Sphinx-inator 1.0

Phase 3
Hitpoints: 750 (Sphinx-inator has 325) Zombies summoned:, Pyramid-Head Mummy,   † Walk, rush, and rocket fire properties are as from Phase 3 of Sphinx-inator 1.0 Stun and chill durations are twice as short as in Sphinx-inator 1.0