Board Thread:Plants vs. Zombies Heroes/@comment-25279441-20170611164703

With the Galactic Garden update we have the new environment cards which add an entirely new dynamic.

So let your imagination fly and I want to hear what ideas you have you environment cards.

Try to be realistic and not broken, meaning not Medulla Nebula.

Just for fun I'm going to do one based on all the PvZ2 world and a few extra.

Fertile Soil Class: Mega-Grow Rarity: Uncommon Tribe: Environment Cost: 2 Ability: Plants here get +1/+1.

Sandstorm Valley Class: Brainy Rarity: Super-Rare Tribe: Environment Cost: 3 Ability: Zombies can be played here during the trick phase.

Walking the Plank Class: Guardian Rarity: Super-Rare Tribe: Environment Cost: 4 Ability: Only Amphibious Zombies can be played here.

Electric Fence Class: Hearty Rarity: Rare Tribe: Science Environment Cost: 3 Ability: Zombies here are only vulnerable during combat. (This means they can't be affected by plant ability, tricks, or attacks. Including instant-kill.

Power Tile Class: Mega-Grow Rarity: Rare Tribe: Environment Cost: 4 Ability: Tricks here affect plants on other Power Tiles. Conjure a Power Tile 2.

Power Tile 2 Class: Mega-Grow Rarity: Token Tribe: Environment Cost: 4 Ability: Tricks here affect plants on other Power Tiles.

Potion Plain Class: Beastly Rarity: Uncommon Tribe: Gourmet Environment Cost: 3 Ability: Before combat: Zombies will randomly gain +2 or +2.

Lily Pad Platform Class: Smarty Rarity: Rare Tribe: Leafy Environment Cost: 2 Ability: Allow any plant to be played on the Water Lane.

Frosty Tundra Class: Beastly Rarity: Super-Rare Tribe: Environment Cost: 4 Ability: When the Plant Hero plays a Plant here: Freeze that plant.

Trap Tiles Class: Solar Rarity: Uncommon Tribe: Environment Cost: 2 Ability: When the Zombie Hero plays a Zombie here: Conjure a Burning Trap or Boulder Trap.

Burning Trap Class: Kabloom Rarity: Token Tribe: Trick Cost: 0 Ability: Do 1 damage to Plants and Zombies here.

Boulder Trap Class: Smarty Rarity: Token Tribe: Trick Cost: 0 Ability: Move Plants and Zombies here to a random lane.

Zombot Multi-stage Masher Class: Crazy Rarity: Legendary Tribe: Dancing Party Environment Cost: 5 Ability: Zombies here get +3/+3, Frenzy, Overshoot 4.

Project Paradox Class: Crazy Rarity: Super-Rare Tribe: Science Environment Cost: 1 Ability: Before combat: Plants and Zombies here transform into a random Plant and Zombie with the same Sun or Brain cost. 