Template:ZombotPlankWalkerStages

The Zombot Plank Walker randomly performs one of the following actions:
 * It will summon zombies depending on phase.
 * The "eye" will open and reveal a cannon. It will then fire six Imp Pirate Zombies into the third or fourth column resembling the Imp Cannon's explosion. Using Plant Food from any plant except for Kernel-pult, Chili Bean and Tall-nut can prevent it. Spikeweed's Plant Food effect can also stop it.
 * It will tap the ground, step back, and charge, destroying any plants and zombies in two rows, stopping near the lawn mowers and jumping back. As with the Zombot Sphinx-inator's similar attack, using Plant Food can prevent it. It will also stop and be stunned if it collides with a Cherry Bomb.
 * Although any Plant Food power-up will work, Spikeweed's is the least recommended plant to be used against this attack. Spikeweed's will pull the Zombot Plank Walker and stop it for a short while, although this is shorter than the period it would be stunned with other Plant Food power-ups. Also, that can be a bad idea since the Zombot will destroy the player's plants, but not the zombies.
 * Using Kernel-pult's Plant Food effect works most of the time to stop his charge attack. But sometimes, especially in stage three of the health bar of the Zombot, it is unfazed by Kernel-pult's Plant Food effect when it is doing its charge and will proceed to destroy plants from both lanes anyway.

Pirate Seas - Ultimate Challenge
TBA.