Board Thread:Plants vs. Zombies 2/@comment-5760976-20160330193012/@comment-25982947-20160407215246

Coollittlepeashooter wrote: Zombotanist wrote: Coollittlepeashooter wrote: Honestly, the problem in PvZ2 is that it is really unbalanced. No, not BWB. The plants.

I mean seriously.

PopCap is just making upgrades of other plants!

R.I.P Melon-pult, Iceberg Lettuce, Starfruit, Snapdragon, Cherry Bomb, Spikeweed, Peashooter, Repeater, Threepeater, Sunflower, Bonk Choy. etc. etc.

If they could think of ORIGINAL plants, I would be happy. I like BWB's challenge. It makes the world better. This game has an incredible ammount of creative plants, in fact there are way more completely original plants than unoriginal ones, just look at the plants from MD, NMT and LC, no plant from there could really be considered similar to one from another world.

And just because some plants don't have abilities that are all that interesting doesn't mean that the game as a whole suffers because of it, not every plant can be useful in every situation, but yes I can agree to a certain point that some plants could use some buffs to make them more appealing, namely stuff from earlier in the game.

Also BWB's challenge is not the way challenge should be done, the zombies can do way too much damage quickly, easily and effectively, with no real way you can do much about it, specially considering that it's also the world that has the most restrictive planting space and the most dangerous ambush. It all adds up to a world that is incredibly difficult, without giving the player options to deal with said difficulty. Remember PvZ1? That game was extremely easy! I beat Adventure Mode without losing ONCE. Seriously, PvZ2 deserves a increase in difficulty.

And for the record:

A.K.E.E = Cabbage Pult and Bloomerang merged

Red Stinger = Scaredy-shroom and Repeater

Endurian = Short ranged peanut

Stallia = Sap-fling + Stunion

Gold Leaf = Gr

Phat Beet = Gloomy Shroomy

Celery = Short Ranged Split Pea

Thyme Warp = Hurrikale

Garlic = :P An increase in difficulty shouldn't come at the price of a decrease in fairness, if that were the case just make every zombie fast as a chicken and with as much health as a robo-cone, there game's harder. And by the way, PvZ2 has difficult worlds that are totally fair, like DA, FC, NMT, and MD, they are all challenging in their own right without putting the player at a clear disadvantage.

As for your second point, by that logic there couldn't be any original plants, I could just stretch my comparisons as much as I need to say every damaging plant is a copy of Peashooter, and every defensive/stalling plant is a copy of Wall-nut, so that's what I think of your argument there.