Board Thread:Roleplaying/@comment-28270366-20160729003919/@comment-32948433-20160812134620

I know I mase a reccomendation already, but I couldn't help it!

Erlsal the Grimrose (Class coming)

Personality: Ersal was dark, very dark. He was not a simple Grimrose. He embraced the darkness, leading to what he is now. He rarely talks to his team and if he does, there is no kindness, but terror within his voice. He strikes an enemy the moment he spots it, no hesitation. No matter how threatening he looks, he will never hurt a plant, ever.

Backstory: Ersal never originated from germination. It went to the zombies. Zomboss finally invented a creation that could prove a large threat to plant kind. He could summon Zombies from nightmares at will, and he did so immediately. The first incarnation, was the last. Ersal was born, and the destruction of his Lab followed. Grimroses alike fear him, zombies willing to fight him, have never succeeded. He now finds himself surrounded by many other plants like him. Plants that differ from their kind. He ventures on towards the Sunken Pyramid, with intentions of eliminating the zombies there.

Attacks: Special: Nightmare: Some attacks form a black haze around a zombie struck if certain conditions are met. The next turn, the zombie falls asleep. They will enter the nightmare realm while unconscious, where Ersal plays puppet master with them. Ersal turns pitch black while in control, becoming vulnerable to real world attacks. In the nightmare, the zombie has 2 options, run or face heavy damage. If the zombie stays, Ersal hits them for 57 damage and awakens them. If they run, Ersal will pursue them. The running will last 3 turns. While in pursuit, Ersal can only use a weaker version of his first plant food ability to attack. If the zombie survives, it rouses, and Ersal is vulnerable for a turn while exiting. If not, it dies. Multiple zombies can be flung into the nightmare realm, but Ersal can only work on one, summoning clones to deal with the others.

Void Slash: Ersal slashes forward at breckneck speed, dealing 39 damage and has a bonus 20% chance to send them to the Nightmare-Realm if Shadow-Powered.

Spacial Force: Ersal opens a hole in space, enetering it for a turn. During that turn, Ersal recovers 20 (40 if Shadow-Powered) HP.

Clone Strike: Ersal charges an orb and summons 4 clones. After a turn, they line up horizontally. The top ones eyes shine white, the others rapidly following. The real Ersal, shuffled amongst the clones, fires the orb when his eyes shine white. The orb deals 30 (35 if Shadow-Powered) damage and dazes the target for 2 (3 turns if Shadow-Powered) turns if caught off guard. It also has a 15% chance to send the target to the Nightmare Realm if Shadow-Powered.

Petal Flash: In a blur of motion, Ersal sends 10 petals flying forward, hitting zombies up to 3 times. If a zombie is hit three times, that zombie enters the Nightmare Realm.

Shadow-Power: Ersal powers himself up. For three turns, his stats increase and the chances of sending a zombie to the Nightmare Realm are heightened.