User blog:Pumpkin Pro/PvZ RPG: Missed Memoirs Players List

Missed Memoirs is an RPG I made, and here I will list the players of the game! A bit flat out copy and pasted but... I'd improve it.

Mineski Gigabyte
Occupation: Gamer

Plant Companion: EM Peach

Background: Mineski Gigabyte is one of the world's most popular pro gamers in E-sports. He also go by the name "M1n3sk1Skrubz64" in his favorite MMORPG, the Twin Factions World (references?). He is smart, couragous, and his favorite motto "LEEROY JENKINS!!!", but he suffers in a severe case of schitzophrenia, able to believe that he himself lives in a video game and someone much powerful is watching him all the time and takes control of every move, going to his titulr fourth wall break styles. He has a very dreadful backstory. His mother died after birth, and his father has gone missing after some sort of "failed experiment". He seeks to keep himself out of trouble with the help of his companion, an EM Peach.

Moves:

Pew Pew Pew - Shoots 3 plasma bullets out of his digital bar code scanner, dealing 5 damage each to enemies.

Infiltrate - Hacks through an enemies data, stunning him for times until Mineski does a move. If Mineski is stunned, the ability ends.

Konami Kode - Makes a few gaming cheat techniques, increasing everyones attack by 25% and max HP by 25% for 3 turns.

Final Boss (Ultimate) - Summons the final boss of the game Dungeons and Snapdragons, the Iron Overlord, that attacks the enemy under his control. The Iron Overlord has 125 HP (HP Increases by 50 every level up) (because he got nerfed here) and lasts for 5 turns or until Mineski is KO'ed.

Sword Slash - Slashes an enemy with his enormous sword, dealing 45 damage to an enemy. 10% chance of stunning him.

Ground Crush - Smashes the ground every enemy is standing, dealing 25 damage to all and lowering their defense by 25% for 3 turns.

Vanguard - Raises his own defense and Mineski's by 45% for 2 turns. Iron Overlord cannot attack in this state.

Simon Lupus (Mineski's Ancestor)
Occupation: Freed Slave

Plant Companion: Wasabi Whip

Background: Simon Lupus was once a slave in a silver mine under the cruelty of the Darkon Empire. He was foretold by sages to have feral abilities and that he will lead an uprise to free the captured slaves from the hands of the Darkon. The slave owners take him easy as he was nothing but a "dirty pup". But when the night came, he started the revolution, freed all the captive, and waged war against those who deceived his kind. The slaves are now freed and are either doing normal labor or executed. While lupus exile himself in a hidden forest village where he found himself refuge. Simon is brave, and very strict, he is also warm-hearted and has great hatred to those who abuse the weak.

Moves:

Feral Claw - Claws an enemy, dealing 10 damage to the target and a 15% chance to bleed the target for 2 turns.

Lethal Bite - Bites the target enemy, dealing 8 damage to it and lowering his attack by 25%. If target is bleeding, he will receive more bleed damage.

Howl - Gives an inspiring howl oto his allies, increasing their attack by 25% for 3 turn.

Lycanthropy (Ultimate) - Turns into a werewolf with improved abilities, added max HP, and very lethal speed. Feral Claw now hit twice, Lethal Bite has a chance to turn a vanquished enemy into a worg, and Howl's attack boost is doubled. Lasts for 5 turns

Celestina Retzii
Occupation: Gamer

Plant Companion: Magnet- Shroom. AKA: Magni.

Background: Celestina is completely different from all other gamers... she is commonly more social than them... and completely plays for fun... she is pretty famous on Card Games like PvZ Heroes and MOBA´s like Awesomenauts, partially, she plays a lot things that require teamwork.. things that she always want to have... harmony... she is pretty active, social, but sometimes she mixes games with social, saying quotes from other games... as she is pretty active, she is a bit critical when they insult her.. then maybe giving a punch-or-two... but she´ll always think on friends first than games... but she does both :3, also, she won a tournament of a Moba a month ago, so she is pretty knew around the city, around with "Magni" her Plant Companion and her "support".

Moves:

Accurate-Bit-Shot: Celestina shots from her Pixel Gun, dealing 10 damage to a single enemy.

Magnetic Shield: Increases Magni defense by 30%, and all enemy hits are delivered to him until KO´ed or 2 turns has passed.

' 'Vamp-Shot: Celestina canalizes an attack for 1 turn, when done, she shots a bullet that deals 15 damage to a single enemy and healing Celestina by 50% that amount.

Bust-a-Move! (Ultimate): (Only can be done while Magni is alive): Magni transforms himself (Well... move some parts...) into an Electric Gun, while in this mode, Magni can now attack, he has 50% of Celestina health.:

Magni Attacks:

Zap Shot: Magni shots a lighning burst that deals 7-8 Damage.

Taser Shock: Magni deals 5 damage to a single enemy and reduces its attack by 30%.

Self-Repair: Magni heals himself by 50% of his HP.

Get back into the "base"!: Magni detransforms and returns to Celestina, healing himself 10% Each turn.

Deryll Sabernova (Celestina's Ancestor)
Occupation: Rogue.

Plant Companion: Primal Rafflesia.

Background: Deryll is a complete mystery, other´s think she just wants a fight, other ones tell she is doing justice, but she´s just having fun, tricking her opponents, and stealing things from them... without knowing what they hitted them... Deryll is pretty knew in the zone.. and she is just deambulating a single zone or just having some fun... she is pretty much requested to find by the police... but she´s JUST having some fun... with her Primal Rafflesia...

Moves:

Dagger Stab!: Deryll quickly strifes her opponent with Daggers that deal 20 unavoidable (Doesn´t mean she ignores undestructible foes) damage to the enemy.

Smoke Bomb: Deryll deploys a smoke bomb, increasing chance enemy attacks miss by 35% for 3 turns.

Deadly Daggers: Deryll sneakily strikes her opponent, with a direct stab, deals 20 damage with a 40% chance of inflicting Poison of 10 damage for 4 turns.

Dashing Strikes (Ultimate): Deryll jumps pretty high, then lands some deadly impacts on a foe, instantly destroying them, mini-bosses and bosses only are dealt 100 damage.

Darien Monstrul
Plant Ally: Gold Leaf

Occupation: Doctor

Present Moves:

Immuno-defector - Does mild damage and slightly lowers the stats of the target for 3 turns. If not a plant, it also increases other debuff's durations by 1 turn.

Viralphid - Does decent damage and lowers armor of the target. If a plant, speed and recieved healing are lowered.

Support-o-phage - Increases damage and recieved healing for 2 turns. Has a low chance of spreading to another ally every turn.

Microbial Adjustment - Heals an ally and reduces the duration of debuffs by 1 turn. Also gives a mild regeneration and lowers debuffs' effects.

Infected Rising(Ultimate) - All allies recieve increased stats, strong regeneration, and halved debuff effects and durations for 3 turns.

Background: Darian had an interest in disease from his first encounter with chicken pox. He always wished to understand the way that invisible objects could destroy giants such as his own kind. He grew up and studied how to put those forces to work for the body. He wished to create a passively stronger man by making his/her body a place for engineered helper bacteria and viruses to thrive. However, he has some... undocumented private work he values a bit too much

Kristy Ferlam (Darian's Ancestor)
Ancestor's Class: Plague Doctor

Plant Companion: Sap-Fling

Moves:

Shrivelling Aura - An enemy is poisoned and has reduced accuracy for 3 turns(2 on humans).

Fearful Isolation - Attacks on an enemy lower their armor for 3 turns.

Poisoned Imagines - An enemy's attack power is reduced for 2 turns(3 on humans).

Goddess' Hatred(Ultimate) - All enemies are poisoned, affected by Fearful Isolation, and unable to attack for 1 turn.

Ancestor's Background: Interested in the invisible fabric around her reality, Kristy sought to find ways to ease her life by manipulating the unseen. She rose through the ranks by means of blackmail and deciet, and is unwilling to work with others unless it would align with her interests. She has a tendancy to try and manipulate the minds of enemies and allies alike to become her "friends."

Reisen Thanna
Occupation: Engineer

Plant Companion: Laser Bean

Background: Reisen had a tough time going through her life early on. Mainly due to a big incident surrounding her ancestors as a whole, it was decided their next child (Reisen) would be forced to commit genocide, but only on 1 whole building - the last education her father went to! Traumatized by this experience and 1 trip to jail and out later as she was framed for this by a course of actions, Reisen turned her life around from that point onwards, and got a big liking for technology.

After she ran away from home, Reisen decided to follow in her father's footsteps - the law. She looked up a hell of a lot the law; and has big dreams to hopefully uphold it or become a headhunter for hire, except the latter is less likely due to her horrifyingly haunting past in her mind.

When she's only given her personality, Reisen is not that forgiving and as serious and sharp as a cactus needle. Often having a 1 track mind and not that intelligent as she was forced to kill off the last stage of her education, she needs emotional support from others so she doesn't break down about fighting things as she always thinks she might end up killing by accident..

Moves:

Bolt Blaster - Reisen pulls out an expertly made hand-cannon of her choice and fires out a giant screw-like projectile. Deals 20 damage to a specific target.

Bot Deploy - Reisen quickly puts down a square box, and kicks it up. While in the air, it unfolds into 1 of 4 bots (RNG chosen which it is) -

Loudmouth Bot (1) Has 2 attacks, one of which is an attack that can stun a random foe as well as deal 10 damage to them.

Zombot Turret Mk.2 (2) Has only 1 attack which hits a select foe 6 times for 5-11 damage each hit.

Uplink Bot (3) Has immense firepower in 1 attack to be used on 3 enemies at once, but has non-existant defense and a tiny health pool.

Mr. Toasty (4) Has 2 attacks, one of which can deal damage and burn foes, and the other is a shield move.

Art of Machinery - Reisen takes aim at the opponent with the highest defenses. Then, she attacks them by throwing an explosive mallet at them. The initial mallet hit does 10 damage, then the explosion does 60. This attack ignores defenses, but after it is used, it'll take 4 turns to ready another one.

Ultimate: Iron Girl - Reisen's HP is reinforced by 5 times the amount until it is all depleted and she spawns in 4 bots of her choice (see Bot Deploy) with a maximum of 2 of the same bot. Said bots have their stats increased by 5 in each aspect, including health.

Kiloude Thana (Reisen's Ancestor)
Occupation: Judge

Plant Companion: Intensive Carrot

Background: A professional judge and an idol to his far-away future daughter (Reisen), Kiloude Thana was set for execution himself for being accused of the number 1 crime (begins with R). He died, but an Intensive Carrot came by and revived him, though with half his life span left. Not much else is known, but Kiloude is well-remembered, even if he was sought out to be heartless in crucial moments.. Something that was passed down.

Moves:

The Law - A standard attack, where Kiloude declares "I AM THE LAW!" And does 16 damage to all enemies.

True Justice - Does 30 damage to an enemy, but if an ally was defeated previous turn, add on an extra 15 damage per each ally defeated (maximum of +60).

Forbidden from Logic - Kiloude hides behind a solid wall/whatever he can find, then ambushes a random enemy. That enemy's previous attack is disabled. Should this be used again, that attack is used against them.

Ultimate: To Jail! - All enemies take 44 damage and unless they are immune to debuffs, they can only use their basic attack. No support moves can be used for 3 turns.

Ithaqua
Occupation: Hitman

Plant Companion: Cold Snapdragon

Moves:

Cryogenic Snipe: Ithaqua primes his high-tech sniper rifle and shoots his opponent for high damage the bullet used causes the wound to freeze this freeze lasts for 3 turns

Icy Clone: Ithaqua creates a clone made of ice that has 1 health upon its destruction it explodes into a storm of ice lacerating the opponent making them bleed and freeze due to the cold

Cryo Grenade: Ithaqua throws a cryo grenade that explodes after 1 turn. When it explodes it deals low damage to all enemies and freezes them for 2 turn

(Ultimate) Snowstorm: Ithaqua throws a device on the ground that creates a snowstorm all enemies get the status effect Frostbite for the duration of the snowstorm During the snowstorm Ithaqua Gains 100% damage bonus against people.

The duration of Snowstorm is 3 turns

Status effect Freeze: The character affected by this debuff gain a small damage decrease and have a small chance to not move that turn

Status effect Frostbite:Characters afflicted with this debuff gain a medium damage increase and lose 10% of their health every turn they also get a 25% chance to be able to do anything that turn

Background: Ithaqua was born in a very cold climate. He grew up without mother or father he adapted in the icy hell he withstood the cold. As he grew up he wanted to someone who could be trusted however his background as fatherless and motherless child made him disdained by everyone around him so in response his heart turned cold he turned to being a hitman over time he grew renowned for his killing method of freezing the target so they could never escape and die a cold death. he is very cold towards everyone and anything the only thing he opens up to his is his companion other then that even his friends only receive a quarter of the kindness he treats his companion with

Hastur (Ithaqua's Ancestor)
Ancestor's Class: Plague Doctor

Ancestor's Plant Companion: Grimrose

Ancestor Moves:

Entropic Touch: Hastur touches the enemy making their skin and flesh decay over time. This attack does no damage but causes the enemy to lose 50% of their health over the course of 3 turns

Whispers of Madness: Hastur whispers to the enemy making them go insane this causes them to attack other enemies but they can still attack you and allies enemies affected by this also gain a 50% damage increase

Vile infestation: Deal low damage to an enemy if that enemy was wounded infect the wound after 2 turns that infection turns into a disease and causes the target to take 5% of its health as damage then after that 10% then 15% then finally 20%

(Ultimate) Cure the ‘’Disease’’: Cure all debuffs on enemys that deal damage then give them the Cured status effect after 1 turn they either lose half their health permanently or they die instantly and turn into a abomination with 50% more health then when they were alive and deal -50% less damage from when they were alive these abominations are considered ally

Background: Hastur was a little kid everything around him would rot people would go insane this happened ever since he turned 12 the people feared him they would never go near him but they at any chance they get try to injure him as he grew older he eventually considered all of humanity a disease he started using his ability to ‘’Cure’’ people turning them into mindless abominations after many years of this the people fought back eventually managing to get through the large amount of abominations he created and slaying him in quaint hut in the middle of nowhere. Hastur is a cruel man if you are human he would attempt to turn you insane or cure you the thing he ever liked was his companion he never liked anything else.

Nichole A. Pluntand
Plant Ally: Chomper

Occupation: Hunter

Present Moves:

Precise Target - Deals average damage (Or do I have to specify the damage count?) on one target, which cannot be missed.

Fight for Glory - Gives 2 random people (allies) the Counter status, which the affected allies counter attacks taken from enemies with the same damage but 20% less.

Eye Breaker - Deals huge damage on one target, but the user will have her defense decreased by 10%.

Ultimate: Shadow Bullet Raid - Deals average to huge damage on all enemies, and decreases their defense by 5%. For all plants, zombies, and animals, there is a 10% chance for them to get the Bleeding status for 3 turns.

Background: Nichole was a shy Hunter, but is now serious. Since she is living solo, she has to hunt for food. How is she going solo? Her parents died to hitmans roaming at her area. Blood was all over her, and she was about to give up. However, a Chomper accompanied her in the journey, and is currently a reason for her to keep going. She hates getting ordered.

Nickailey A. Phaplow (Nichole's Ancestor)
Ancestor's Plant Ally: Hurrikale

Ancestor's Class: Gang Member

Ancestor's Moves:

Punch Punish - Deals average damage on one target, and has a 15% chance to stun said target for one turn.

Stuck in the Chain - A random enemy will have the confused status which has a 50% chance to the afected enemy to attack itself or attack normally for 2-5 turns. If the enemy attacks itself, the user gains 5% more attack.

Focused - All allies will be immune to the Confused and Stun status for 3 turns.

Ultimate: Spear Launch - Fires a large glowing spear on one target that gains a random negative status' for 2-5 turns. There are different effects per negative status. Bleed - Heals all allies with 15% of their HP. Stun - All allies will have their attack power increased by 10%. Confused - All allies will be immune to all negative status for 2 turns. Frozen - That frozen enemy will have his/her/its attack power decreased by 15%. Poison - After that poisoned enemy is no longer posioned, another random enemy is poisoned for the same amount of turns. Any other negative status I missed will be added here soon.

Ancestor's Background: Nickailey ran from her home after it was being burnt in fire. Her Hurrikale's icy powers weren't enough. She joined a gang just to be safe, but she later regretted her decision. She was treated very badly, but her spirit still lived. Like her present counterpart, she is a serious girl. She tries to fight anyone on her way no matter what.