Talk:Magnet-shroom/@comment-29239859-20160807073253/@comment-26500831-20170118202400

I just don't like the idea of this card noly being useful agianst 3 zombies in the entire game, 2 of which I find to be used very rarely.

Also, IronCitron21, Armor is a Guardian trait, getting +1/1 is a Mega-Grow trait, subtracting health/strength is a Solar trait, and you listed it as Kabloom. What?

My idea:

Magnet-Shroom

Class: Solar

Tribe: Mushroom Plant

Strength: 3

Health: 4

Sun cost: 4

Rarity: Premium - Uncommon

Ability: When a Gravestone is revealed, that zombie gets -1/1.

It may not stick exactly to how it was in the original games, but at least its ability is useful.