Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-27053902-20161006025105/@comment-24735666-20161125184849

YammaYamer21 wrote: Master3530 wrote: I hope they'll add pvz heroes characters as boss hunts. I made 2 ideas but they were quite OP. Possibly harder than spooky squash maybe. They were electric boogaloo and chompzilla.

Electric Boogaloo

Chompzilla

I like the EB one except for the curse. 1v1 a Disco Zombie... OK, most plants can do that. 1v1 a Z-Mech Champion... starting to get difficult, especially with a Chomper. But 1v1 a Giga Garg is a NO! Maybe make one select player do it, but not even my Sun Pharoh or Vampire Flower can take down a Z-Mech Champion alone; no amount of cover can keep you truely safe from his attacks in Crazy mode when you have 100 health! The second gimmmick is kind of cool too, but to stop it from getting repetitive or stale, save it for when he approaches death and have it like a finishing fight. That'll leave an epic impression on the players.

I have a complaint about Chompzilla: No one likes doing nothing. If you're eaten, you should have to fight Toxic plants until you are spit out. Also, any mechanic that makes you lose for one mistake is a bad one unless you're doing it Crazy mode. At least give the regular player the ability to fight their way out of her stomach if they fail the rune challenge. If needed, have another player also have to shoot her to get the guy out of there; just don't make another mechanic that requires perfection or else failure. Also, do you not realize that the Jetpack Chomper is actually very strong? If that is the point, then one would have to not overload the fight with them. Also, the last gimmick starts making the fight a bit too gimmicky. Maybe have the runes for 75% and 25% with the pizza going on at 50%? EB: I don't really have a solution for the curse, it can only be that all players can fight with 4 bosses together, but it won't be that special then. Maybe after a player defeats his boss he can attack the others then. Perhaps you're right for the final fight, but the shield would have to be stronger then, twice more than I said maybe?

Chompzilla: Fighting toxic stuff is fine. I was thinking about getting out but it can't be too easy, cause it'll lose its "charm". Maybe those plants would protect some heart-like thing and you have to destroy it in order to get out but as you damage it it gets more difficult. If you're dead you'll be revived where you are in 10 seconds or something, but heart will heal itself. When you get grabbed from runes it's essential to get out. Runes are important to this fight because it was my first and main idea about it. However having to destroy pizzas AND gardens later is a bit boring, so they can appear alternatively and randomly but they both always appear in fight. As for jetpacks - they wouldn't overhelm players. Also chompzilla heals only up to 50/75/100% respectively, not to 100% any time. I don't know how it works with sasquatch.