Board Thread:Roleplaying/@comment-28270366-20170112230723/@comment-28270366-20170114124629

End Round

Random Foot Soldier: Camilla chose to summon Ashfall, the Hellbound Executor.

Ashfall: Time to give someone a punishment. *spawned in the field*

Ashfall chanted certain demon enchantments, then started to spawn a legendary flaming whip which holds his former piwer. A weapin to punish his prisoners and himself. He whiplashes the Voodoo Spirit with ease.

Ashfall: Bad spirit. Bad, bad spirit!

A portal opens to the nether realm, the spirit escaped but Ashfall recklessly goes inside to chase that spirit down. He'll be back.

Red Robin: So that tale was true. Im impressed. But he'll be back right?

(Advancing to the 7th turn...)

Camilla parries and so does the Blood Hunter. No effect.

Camilla throws seeds and the Blood Hunter parries. No effect.

Camilla parries and so does the Blood Hunter. No effect.

Random Foot Soldier: Dang, where did that flame punisher go?

'''Night. 28 turns until daytime.'''

Current Weather: Average Cloudy

Current Location: Bloodpetal Camp

Enemies:

Special Mini-Game: Battle for Blood!

Mechanics: Camilla alone shall duel the Blood Hunter to free her friends. All your HP and Armor are tied up and both must initiate 3 attacks at once. Each attack interacts with any attack given.

For example: If Camilla does Seeds, Spear, Parry combo (in that order), and the Blood Hunter does a Spear, Spear, Spear combo.

The first attack deflects the seeds back but Camilla can dodge, boty recieving little damage. Second attack has all spears hit at once, dealin average damage. Buy the third will block the opponents spear, causing no damage. Each attack has some interaction. PF ability is used only once.

The Blood Hunter also has some special abilities he can activate every 3 turns that can be interrupted by certain actions. Like summoninh your allies. Summon only one ally that can counter his super strong ability channeling. Once that ally is summoned, you cannot summon him/her again.

Plant-venture Champion: Camilla the Red Stinger HP: 137/300 Armor: 10
 * Rose Seeds - Deals 15x2 damage.
 * Spearmint Strike - Deals 25 damage, lowers attack by 30% the next 2 turns. Deflects range attacks.
 * Flower Parry - Blocks an attack completely.

Bloodpetal Champion: Blood Hunter HP: 153/300 Armor: 10
 * Tomahawk Throw - Deals 15x2 damage.
 * Spearmint Strike - Deals 25 damage, lowers attack by 30% the next 2 turns. Deflects range attacks.
 * Flower Parry - Blocks an attack completely.

And to add some thrills, no potions, no potted plants, no auras. Just you and your talents.

Active Effects:

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last. (Disabled!)
 * Undersea Aura - (Aura) All allies have +2 armor. (Disabled!)

Camilla
 * Savage Fury - (Passive) Lost 50% HP; attack boosted by 50%.
 * Weaken - Lost 30% attack. (2 turns)

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn. (Disabled!)

Blood Hunter
 * Savage Fury - (Passive) Lost 40% HP; attack boosted by 40%.
 * Weaken - Lost 30% attack. (2 turns)