Board Thread:Plants vs. Zombies 2: It's About Time/@comment-26368790-20150504084253/@comment-4417029-20150510053633

TheGollddMAN wrote: PnFforever wrote: I can't be the only one who thinks that the number of plants in recent worlds is the same total of plants in the main path of the old map designs.

Take a closer look:



If the recent worlds besides has the old map designs, the would've include the side-path plants. By theory, I think they only include the main path Plants. Maybe the side-path plants are those gemiums and Hypno-shroom, Chomper and Pea-nut. Then again, maybe they are just following the numbers of the main path. While you idea does seem plausible, it doesn't excuse the fact that the worlds are getting harder and with each world, we need more plants to use against the zombies. Not counting the gemiums: we didn't get a counter for Wizards in Dark Ages, no counter for Octos in Big Wave Beach. We need more plants (from the first game and preferably from spin-offs as well) and upgrades too.

If they are indeed following this tradition then they need to break it and instead follow what PvZ2c is doing; still 7 plants (sometimes more) in each world and making them stronget via leveling up. As for the upgrades, yeah, we desperately need one more seed slot.

I have a crazy idea on how to 'fix' DA and BWB. There are some empty spaces so I think Popcap can still add few more plants. These additional plants can be counters And of course, what everybody wants, nerf Wizards and Octos (and freaking Low Tides). Also, upgrades. While FC is balanced, there are still more space to add more plants, and upgrades.

I think Lost City would be different. Who knows, maybe we end up getting 6 plants and 2 gemiums.