Board Thread:Plants vs. Zombies Heroes/@comment-27101994-20170405125546/@comment-5760976-20170407185058

TheHandsomePlant wrote: New changes (I'm surprised Cavia hasn't posted anything):

Existing card changes:

Bubble Up now has "Move a Plant. It gets +4 Health" (was "Move a Plant. It gets +3 Health.")

Transmogrify now has "Transform a Zombie into a random one that costs 1." (was "Transform a Zombie into a random one that costs 2 or less.")

Mixed-Up Gravedigger will not instantly trigger his effect when played on a Graveyard.

Missile Madness now has "Do 3 damage to a Plant and then do 1 damage to all Plants here."

Upcoming card changes:

Banana Launcher now has "Start of Turn: Put a Flying Banana Bomb in your hand." (was "When combat begins here, put a Flying Banana Bomb in your hand."

Flying Banana Bomb now has "Do 2 damage to a Zombie" (was "Do 3 damage to the Zombie Hero.")

Laser Cattail is now a 2-drop 2/1 (was a 2-drop 2/2). Other abilities left the same.

Heartichoke now has "When a Plant fighter is healed, do damage equal to the restored Health to the Zombie Hero."

Zen Garden is now a 2-drop (was a 3-drop). Other abilities left the same.

Cosmic Scientist is now a 2-drop 1/3 (was a 1-drop 1/1). Other abilities left the same.

Replicator Zombie now has "When a Zombie is played next door, this one transforms into a random Zombie that costs 2 or 3.") (was "When a Zombie is played, this one transforms into a random one that costs 3.")

Space Mentor is now a 2-drop 2/2 (was a 2-drop 3/2). Other abilities left the same.

Interplanetary Gardener is now a a 2-drop 2/3 (was a 2-drop 2/4). Other abilities left the same.

Graveyard is now a 1-drop (was a 2-drop) with "Zombies here have Graveyard. When Zombies are revealed here, they get +1 Attack." (was "When a Zombie is played here, hide it in a Gravestone. When it is revealed, it gets +1/+1.") (Graveyard is a new "trait" of some sorts and I don't really know what it does yet. My speculation is that it works exactly as the old "Graveyard" but it fixes the bug with Zombies hiding in graves repeatedly after being revealed.)

Reactions -
 * Ok. I guess for a Superpower, that'll make it more useful. Hey, I might actually use it now!
 * Thank goodness. Though there is still dangerous cards that cost 1 so...
 * This isn't really a change. It was a "bound to happen or the game would break" thing.
 * ...am I the only one who thinks this is worse? It'll only effect one lane. Yes, you can chose which lane, but while the original was more random, it could hit more than one lane.
 * Makes perfect sense.
 * Well thank goodness. We were *this* close to getting a Berry Blast to the zombie hero every turn.
 * I guess the nerf is reasonable.
 * Well Heal-Knight decks got buffed...again. Are they trying to get me to not miss the change in Apple Saucer's ability?
 * Ok Popcap, I know you nerfed it, but the sun change was not needed, please.
 * So Cosmic Scientist gets their health buffed, but not Cosmic Imp or Peashooter yet? Guess we'll have to wait and see what happens.
 * ...no comment. His name is Replicator Zombie! He should've cloned himself. *insert more "salt" here*
 * Wait, they're a 2 drop that gives you a random superpower? Well then. I mean, I guess not ALL of them are OP but...
 * Nerf makes sense. Next is the nerf to make it a 1/1!
 * Why does it cost 1? I think costing 2 would've been better, but I guess it balances with only a strength buff...?

Also, I don't know if this is mentioned anywhere, but Dance Off got swapped with Electrobolt...and isn't being swapped with anyone else. So only one Crazy hero has Dance Off while three have Electrobolt. Suspicious me is suspicious.