Board Thread:Roleplaying/@comment-30384301-20170606091905/@comment-30384301-20170613092615

FLOOR 2

Tip: Zombies don't know how to revive one another, so they cannot revive after 5 turns nor revive one another.

1. Imployee (HP: 200|ATK: 50|Accuracy: 80|Skill Points: 30|Agility: 110|Speed: 60)

Equipped Weapon: Pistol

Defensive Skill: Band-Aid (Heal 25HP. Costs 10SP.)

Offensive Skill: Z-Tech Motivation (All zombies get +20% strength. Costs 10SP.)

Special Skill: Holo-Call (Summon a 30 ATK, 30 HP Hologram. Costs 15SP.)

2. Z-Tech Novice Engineer (HP: 320|ATK: 30|Accuracy: 90|Skill Points: 30|Agility: 80|Speed: 40)

Equipped Weapon: Shotgun

Defensive Skill: Protective Protocol (Give a zombie Immunity to the first attack. Costs 15SP.)

Offensive Skill: Z-Tech Motivation (All zombies get +20% strength. Costs: 10SP.)

Special Skill: Test Chemicals (Poison all plants for 1 turn. Costs 10SP.)

3. Head Engineer (HP: 600|ATK: 50|Accuracy: 100|Skill Points: 50|Agility: 40|Speed: 50)

Equipped Weapon: Gatling Gun

Defensive Skill: Preservation Protocol (Take 40% less damage from attacks. Lasts for 2 turns. Costs 15SP.)

Offensive Skill: Zombie Morale (All zombies get infinite accuracy and +20% strength. Lasts for 1 turn. Costs 10SP.)

Special Skill: Reanimated Reinforcements (Summon three 8-Bit Zombies with no skills or weapons, but with moderate stats. Costs 30SP.)

ENVIRONMENTAL EFFECTS

Laser Cannon - A random plant takes 30 damage after each turn. Cannot be dodged.