User blog:Ballistic Planet/Plants vs Zombies 2: It's about time (for some balance changes)

Let's start off with the Plants. W.I.P

Peashooter
Changes: N/A

Context: Peashooter is supposed to be THE starter offesive plant, so it's supposed to be underpowered.

Sunflower
Changes: N/A

Context: Sunflower is supposed to be THE starter sun-producing plant, but with some upcoming changes, it'll beable to finally compete for a spot in your garden. Or maybe not.

Wall-nut
Changes:

Durability: 80 Bites --> 64 Bites

Context: I felt as though Wall-nut was just getting its job done to properly, and it was easily outclassing the Tall-nut, a plant that should outcalss it. These changes should help make Tall-nut a viable option alongside Wall-nut.

Potato Mine
Changes:

Explosion radius: 1x3 --> 1x1

Context: Potato Mine radius seems to be VERY off from its animation, so this is to keep it more in line with well, its animation.

Cabbage-pult
Changes: N/A

Context: Cabbage-pult is supposed to be a viable alternative to the Peashooter, so I felt that no changes were necessary.

Bloomerang
Changes:

Boomerang pierces through lane: 3 --> 7

Boomerangs now pierce through graves without using a pierce of a boomerang

Sun cost: 175 --> 150

Time between fire: Until Boomerang comes back --> 3 seconds

Context: These changes are to make Bloomerang a viable alternative to the Laser Bean.

Iceberg Lettuce
Changes: N/A

Context: Iceberg Lettuce has always been a perfectly viable plant without being overpowered, so no changes were necessary.

Grave Buster
Changes:

Recharge time: Mediocre --> Fast

Sun cost: 0 --> 100

Now drops coins, and ocasionally gems or power ups from graves

Context: While this thing was already pretty good in AE/DA, these changes are to A) make it closer to the origanl Grave Buster in pvz, and B) Give it more of a purpose. Instead if clearing a Grave ans being done with it, it also helps you when Grinding conis/gems.

Bonk Choy
Changes:

Punch damage: 1 --> 1.5

Context: Bonk choy was fairly underpowered when compared to the Snapdragon, so these changes are to make it better suited for melee combat, as well as combat with the Snapdragon for a spot on your lawn.

Repeater
Changes: N/A

Context: I felt no changes were necessary, as it already was a decent plant to begin with.

Twin Sunflower
Changes:

Can be planted at the start again

Sun cost: 125 --> 150

Recharge: Mediocre --> Slow

Context: To promote diversity when using sun producing plants, Twin Sunflower has recieved some changes to her Sun cost and recharge time.

Snow Pea
Changes:

Now unlocked after you beat the Zomboss Sphinx-inator

Context: Nobody likes plants being premium. ALL premiums will no longer be premium, and will be unlocked after beating that world's respective boss fight.

Kernel-pult
Changes: N/A

Context: Kernel-pult was already fairly balanced, so I didn't think changes were necessary.

Snapdragon
Changes:

Sun cost 150 --> 200

Context: I felt as though Snapdragon was a little too strong, as it can even be used effectively in Big Wave Beach, so this thing needed a nerf.

Spikweed
Changes:

Sun cost: 100 --> 75

Context: Spikeweed wasn't really performing to well, so this small change is to give it a bit more usability.

Coconut Cannon
Changes:

Reload time: 21 seconds --> 17 seconds

Sun cost: 400 --> 425

Context: In order to make Coconut Cannon slightly more viable, I lowered its reload time, while increasing its sun cost slightly to compensate.

Cherry Bomb
Changes: N/A

Context: I feel as though this plant is perfectly blanced, and it's a great instant to use.

Spring Bean
Changes: N/A

Context: Until I get an exact time on for long this bugger sleeps, no changes.

Spikerock
Changes:

Sun cost: 250 --> 200

Context: I feel as though Spikerock isn't getting the job done like his younger brother, so he gets a buff to compensate.

Threepeater
Changes:

Sun cost: 300 --> 250

Context: Threepeater has stiff compatition with Snapdragon, so this buff is to hopefully make it a bit stronger versus Snapdragon.

Torchwood, Power Lily and Sqush
Changes:

All three are now unlocked after beating the Zomboss Plank-walker.

Context: See Snow Pea

WIP
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