Board Thread:Roleplaying/@comment-28270366-20170406111602/@comment-28270366-20170420124704

End Round

//@Larry, you can't join in yet. Your secondary bar is special so I suggest you wait until I release the battle thread soon.

//@Sansy, your ability is on cooldown. You can't use Bone Spike yet. You can use your basic attack instead (you throwing bones at enemies within range).

Jamie casts Mental Strike on the Pumpkinhead, -105 to him. He is stunned. You punched him 2 times, -50 and -50 to him.

Palmer strikes his sword (Err, your weapon is a sword right? Why did you punch?) at Weed B 2 times, -40, and -40 to him Genetic Weed attacks Palmer as he overrides his speed, -10 and -10 to him (thanks to his good phys armor). Palmer then land his last strike, -40 to Weed B.

Papyrus attempts to cast it. But it's on cooldown.

Wait for it... And there's the bones from last turn. It only impaled the rose, -122 HP to her. She is stunned.

Joustalot: Here it goes. Spin 2 win!

Joustalot uses his second ability, Iron Cleave, and slashed all nearby weeds, -80 to all genetic weeds, and -75 to the pumpkinhead. Joustalot land the last hit on Weed B, +30 coins to him. He also gains 30 EXP, the others get 10 EXP.

Peasant A and B attacks Pumpkinhead Weed with their pitchforks 2x. 60 damage!

Conehead Peasant attacks Weed A with his pitchfork 2x, 40 damage!

Weed A attacked Joustalot upon noticing, -10 and -10 to him.

The archer and rose attacked each other 2 times. 60 damage to both.

Zombie Heroes:

1. Jamie Dystoperia, the Psychic Runner (Level 2) EXP: 10/300

HP: 440/440 EP: 155/275

Phys Atk: 55 Mag Pow: 55

Phys Armor: 8 Mag Resist: 4

Atk Speed: 33 Move Speed: 55

2. Palmer Brayser, the Durable Dancer (Level 1) EXP: 10/200

HP: 580/600 EP: 250/250

Phys Atk: 40 Mag Pow: 40

Phys Armor: 10 Mag Resist: 5

Atk Speed: 30 Move Speed: 20

3. Papyrus, the Great Skeleton Pal (Level 1) EXP: 10/200

HP: 300/300 EP: 200/300

Phys Atk: 30 Mag Pow: 60

Phys Armor: 3 Mag Resist: 8

Atk Speed: 30 Move Speed: 30

4. Joustalot Silversmite, the Knight of Ironhelm (Level 1) EXP: 130/200

HP: 580/600 EP: 250/250

Phys Atk: 40 Mag Pow: 0

Phys Armor: 10 Mag Resist: 7

Atk Speed: 40 Move Speed: 40

Zombie Minions:

Peasant Zombie A - HP: 200/200 Phys Atk: 20 Phys Armor: 0 Mag Resist: 0 Atk-Move Speed: 20-20

Peasant Zombie B HP: 200/200 Phys Atk: 20 Phys Armor: 0 Mag Resist: 0 Atk-Move Speed: 20-20

Conehead Peasant - HP: 360/450 Phys Atk: 20 Phys Armor: 5 Mag Resist: 0 Atk-Move Speed: 20-20

Archer Zombie - HP: 70/250 Phys Atk: 30 Phys Armor: 0 Mag Resist: 0 Atk-Move Speed: 20-20

Enemies:

Genetic Weed A HP: 80/200 Phys Atk: 20 Phys Armor: 0 Mag Resist: 0 Atk-Move Speed: 20-20

Pumpkinhead Weed HP: 50/450 Phys Atk: 20 Phys Armor: 5 Mag Resist: 0 Atk-Move Speed: 20-20

Apprentice Rose HP: 8/250 Phys Atk: 30 Phys Armor: 0 Mag Resist: 0 Atk-Move Speed: 20-20

Coconut Tower HP: 500/500 Phys Atk: 60 Phys Armor: 20 Mag Resist: 0 Atk-Move Speed: 0 (Attacks everytime an enemy has finished attacking)

Map Status:


 * The brawl has begun. Each side has their protected minion on the middle.of the weak minions, with the range attacker one tile behind the protected minion.
 * Jamie is between Peasant A and Conehead.
 * Palmer is between Peasant B and Conehead.
 * Papyrus is behind Palmer.
 * Joustalot is in front of the brawl.
 * The Coconut Tower is 5 tiles away from the brawl. 2 tiles away from the Rose. The tower has a 3 tile range.

Abilities on Cooldown:


 * Bone Spike (Papyrus) - 5 turns
 * Mental Strike (Jamie) - 4 turns

Status Effects:


 * None...

NOTE: If your attack speed has more points than your movement, and you have used up your movement, you.can still attack for that amount, and vice versa. For example: you have 30 atk speed and 20 move speed, and you have moved 2 times. You can still attack for 1 time in your turn. So don't waste it.