Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171222101502/@comment-33849447-20171230012947

YammaYamer21 wrote: CWJ-D wrote: Oops I Won wrote:

Cadaver's Cruise is OP. All you have to do is put worthless zombies in all lanes, then play this via "Fusion" (whatever that is), and BAM, all the plants are dead. You can compare this to Laser Base Alpha or Blowgun Imp, both only affecting one lane, or Zombot 1000, which destroys all plants, but can't hurt the Hero with its ability and is also more expensive. Yes, it is overpowered, but what I'm curious about is how much. Sunfish really needs to put rarities on all cards, or at least state them every post, because we don't know how "over"powered it is. If it's legendary, it's overpowered. But if it's super-rare, heck no. That's really overpowered. Umm... what? "Legendary" doesn't mean "Hey, I'm allowed to be more powerful than other cards of this cost and be balanced!" It means "I have a strong unique ability that can easily change the game." Just because a few of EA's cards are unbalanced means it is justified to make all cards unbalanced.

And to add, that card you're talking about isn't OP. To fill the board with Zombies and activate this thing in one or two turns is hard, especially in the mid-late game where this thing becomes available. Good luck filling the field without spammable zombies that'll die before letting this thing activate. And don't say Swabbie, 'cuz that thing'll just die and get a lot of free charge on the Plant Hero's Block Meter, making this more of a field reset + chip damage galore rather than domination and to add, Toxic Waste Barrel with Swabbie is already good enough most of the time tbh

I agree that Legendaries don't deserve to be more powerful and that EA made some cards unbalanced (IMO Force field), but you can't compare Cadaver's Cruise to Toxic Waste Imp, because Toxic Waste Imp only affects other Imps while the latter affects all zombies. Plus, Cadaver's Cruise gives them STRIKETHROUGH as well, making the problem worse. By Fusion, it means that you have to play a zombie on top of it, so if a 4/3 can survive a turn and if the zombie player's hand is filled with spammable cards, then that's where the problem starts.