Board Thread:Plants vs. Zombies 2: It's About Time/@comment-4804333-20140324100837

Ok so basically this will be a compilation thread of all the Far Future Pinata Parties that have happened over the past few days and later on in the series so I will be placing the strenghts and weaknesses of the new plants and also the zombies we'll face in the future:

Plants:

Laser Bean- Fires a laser down the lane it's planted on

Range: Forward on lane

Damage: 1NDS per second per zombie (same attack rate as peashooter)

Plant Food Effect: Fires a huge laser along the lane dealing Heavy damage to all zombies on the lane (the attack will only shatter the sarcophagus of the pharoah zombie).

Plant Type: Filter

Pros: Can easily filter out weaker zombies, leaving only the stronger ones left on the lawn. It deals more damage the more enemies it's up against.

Cons: Doesn't deal a lot of damage on it's own and can be easily taken down by any high health zombie (sarcophagus onwards).

Uses: Can help to target down weak but important zombies on a level (i.e. Explorer Zombies and Tomb Raiser Zombies together with the Tombs, Barrel Roller Zombies and Imp Cannons, Chickens in Wild West). This allows other heavy hitting plants to focus on the more dangerous high health targets.

Citron- Charges a large ball of plasma that deals heavy damage when fired

Range: Forward

Damage: About 50 NDS per shot

Plant Food Effect: Fires an electrified repulsive ball of plasma which knocks away any zombies on the lane it bowls down (unknown if this affects Gargs). Will stop short of Conehead Mechs but immediately destroys the mech in the process. (Unknown if this effect is also produced if it hits a barrel or a cannon)

Plant Type: Burst Damage

Pros: Can easily help to take down dangerous high health targets.

Cons: Can easily be overwhelmed by a group of zombies together on the same lane, even weaker zombies can overwhelm it.

Uses: This plant is basically the opposite of the laser bean. It deals high amounts of damage in bursts. And it only deals the damage to single targets in front of him. This is a great plant to use against high health zombies like Bucketheads and Gargantuars and can help to stop Conehead mechs in their tracks if need be. However, the Citron should at all times only focus on large targets so filter plants like the Laser Bean or spikes will do Citron a great servie by thinning out the weaker zombies that he shouldn't focus on.

What we know about the plants: The Laser Bean and the Citron go hand in vine-y hand. With 1 plant being able to take down weaker zombies, the other would be able to focus on the larger targets.

Zombies:

Conehead Mech:

Health: Great (80-120)

Speed: Normal

Ways to counter it:

I'm not sure if spikes would affect the conehead mech in it's usual way of the spikeweed immediately destroying the Mech. It's a great shielding unit for the other zombies. Heavy hitting plants like the Citron, Coconut Cannon or Pea Pod should get to work taking out this gigantic threat before the other zombies start rallying behind the Mech and overwhelming your defenses. Laser Beans could help thin out the rallying crowd behind the Mech to allow the Heavy hitters some room to to focus on single targets 