Board Thread:Plants vs. Zombies 2/@comment-27053902-20171126033950/@comment-24024415-20171219024607

Puff-Shroom is fantastic though when leveled up. Having it increase in damage and decrease in cooldown makes it both an effective infantry, a great - free mind you - asset for set-up and even for just covering final defenses. By and large, Puff-Shroom's limiting agent is its lack of strength, while Peashooter is in both its lack thereof and it having a cost.

It may not be much, but I'd personally be shoveling a free asset that can be used as a pseudo-Potato Mine rather than the Sun-Producer interfering setup of Peashooters that need maticulous planning to be used so the next wave isn't barreling down. Ya see, range isn't so fancy for an asset who's best to hold your gound in the early game. And we all know the value of stalling, so range at the gain of being free is a massive step up.