Board Thread:Roleplaying/@comment-28270366-20170501115831/@comment-28270366-20170526110531

(Top Lane Brawl...)

//@Papyrus, still the same sage.

//@Jamie, you can't use items while stunned.

Fenix continues on slashing the unliving sheep out of Jamie, -36 to him. Jamie's psychic reflexes allows him to dodge the other blow, returning it back to Fenix, -32 to him.

Felix shoots icy peas at Papyrus, -27 and -27 to him. Papyrus is slowed 2x by Cryo Manipulation, losing 16 attack speed and 30% movement speed.

Papyrus attacks Weed B, but only one time. -44 to him.

Crash attacks Weed B, -25 and -25 to him.

Jamie is stunned.

All Weeds attacked Mummy A, total of 80 damage.

All Mummies attacked Fenix, total of 33 damage to him.

Plant Heroes:

1. Felix, the Ice Explorer

HP: 350/350 (+4) EP: 300/300 (+4)

Phys Armor: 4 Mag Resist: 6

2. Fenix, the Praetor

HP: 419/500 (+5) EP: 102/200 (+2)

Phys Armor: 8 (+10) Mag Resist: 3

Zombie Heroes:

1. Jamie Dystoperia, the Psychic Runner

HP: 137/350 (+3) EP: 262/300 (+3)

Phys Armor: 4 Mag Resist: 6

2. Papyrus, the Great Skeleton Pal

HP: 314/385 (+2.75) EP: 134/396 (+4.4)

Phys Armor: 3.3 Mag Resist: 11

3. Crash Slamilton, the Offensive Start

HP: 229/650 (+5) MP: 139/250 (+3)

Phys Armor: 11 Mag Resist: 3

Plant Minions:

Weed Warrior B - HP: 206/300 Atk: 25 Def: 5

Weed Warrior C - HP: 300/300 Atk: 25 Def: 5

Zombie Minions:

Mummy Zombie A - HP: 210/300 Atk: 25 Def: 5

Mummy Zombie B - HP: 300/300 Atk: 25 Def: 5

Mummy Zombie C - HP: 300/300 Atk: 25 Def: 5

Ra Zombie - HP: 300/300 Atk: 30 Def: 5

Map Activity:
 * The plants defeated the invading mummies. But a new wave is approaching...


 * Fenix and Felix engaged Jamie. Papyrus and Crash are within the proximity of the battle.

Vanquished Heroes

None...

Abilities on Cooldown:
 * Bone Barrier (3 turns left)
 * Charge (5 turns left)

Status Effects:

Fenix
 * Tempest Barrier - Has +10 phys armor. All nearby enemies will have their movement and attack speed slowed. (2 turns)

Papyrus
 * Tempest Barrier - Has -6 attack speed and -20% movement speed. (Persist while near Fenix)
 * Cryo Manipulation 2x - Has -16 attack speed and -30% movement speed. (2 turns)
 * Bone Barrier - Has 46/100 SP.

Jamie
 * Tempest Barrier - Has -6 attack speed and -20% movement speed. (Persist while near Fenix)

(Bottom Lane Brawl...)

Grappan continues to auto-attack the tower. Dealing a total of 87 damage.

Zoldier 67 attacks Grappan from behind, total of 120 damage.

Keth Raz throws magical pulses at Weed C, -25 and -25 to him.

Weed C is the only one left in attacking the tower. Dealing a total of 10 damage.

All Zombie Towers attacked Weed C, dealing a total of 110 damage to him.

All Mummies finished of Weed C. All zombie heroes gain +20 EXP.

Satori walks over to Zoldier's location. She is now 1 turn away. While in a distance, a new wave of plants joined her to battle.

Plant Heroes:

1. Grappan Corize, the Modern Striker

HP: 179/505 (+4.4) EP: 175/275 (+3.3)

Phys Armor: 1 Mag Resist: 1

Zombie Heroes:

1. Keth Raz, the High Vizier of Ra

HP: 400/400 (+5) EP: 300/300 (+5)

Phys Armor: 4 Mag Resist: 4

2.Zoldier 67, the Zuper Zoldier

HP:385/385 Ammo: 11/30

Phys Armor: 5.5 Mag Resist: 3.3

Plant Minions:

A new wave is approaching...

Zombie Minions:

Mummy Zombie A - HP: 300/300 Atk: 25 Def: 5

Mummy Zombie B - HP: 300/300 Atk: 25 Def: 5

Mummy Zombie C - HP: 300/300 Atk: 25 Def: 5

Ra Zombie - HP: 200/200 Atk: 40 Def: 0

Structures:

Zombie Tower A - Heavily fortified structure guarding the base.

HP: 237/1000 Phys Atk: 60

Phys Armor: 20

Zombie Tower B - Heavily fortified structure guarding the base.

HP: 1000/1000 Phys Atk: 60

Phys Armor: 20

Zombie Gate - ''Fortified door. Only allowing ally units to pass through.

HP: 1000/1000 Phys Armor: 20

Map Activity:
 * The mummy horde just cointer pushed the plant team. But a new wave is approaching along with Satori.


 * Grappan is near the towers.
 * Satori is approaching.


 * Keth Raz is walking torwards Grappan.
 * Zoldier 67 is behind Grappan, attacking him currently.

Abilities on Cooldown:
 * None...

Status Effects:
 * None....

//Phwew! That was some editing. I was just trying to fit 2 brawls in one post to see if it is more convenient. Also, I'm trying to shorten each brawl results by erasing some unwanted details.