Board Thread:Plants vs. Zombies 2: It's About Time/@comment-4804333-20140111070353

Just imagining what plants could use a buff and how it could make or break gameplay when changed, here are some of my ideas, note that these are just a few ideas that I have in my mind and not necessarily needed in the game though it would be interesting to see how it would be like if the following plants were given such a buff:

Bloomerang:

Should it hit more than 3 targets or should the boomerang thrown deal 1.5 points of damage per hit instead of 1?

Grave Buster:

It should have a plant food ability in which it could consume graves in a 3x3 area or on it's x and y-axis sort of like the bloomerang's plant food ability. Maybe it could also 'accidentally' consume zombies with it or make them stuck in the dirt for a while and they have to crawl out after a short amount of time (basically they're stunned for a while)

Iceberg Lettucce:

It should be able to deal its effects on more than one zombie when triggered. If the potato mine can kill more than one zombie, why not have the iceberg lettuce do the same thing?

Bonk Choy:

With two 'arms', you'd think it may be a swell idea to allow it to punch two different enemies at the same time? Bonk Choy needs a buff like this, it's a very situational plant to use in every scenario.

Spring Bean:

Specifically against imps- Maybe it can launch the imps clear out of the map itself like how the Umbrella Leaf deals with Bungee Zombies in the 1st game. Or maybe the Spring Bean can launch more than 1 zombie at a time if they are close together?

Chilli Bean:

Maybe it's a bit of wishful thinking, but I'm really hoping that the Chilli Bean won't be affected by Explorer Zombies. Then maybe it would have some better use on Egypt levels. I don't know about it affecting sarcophagus zombies while they're still in the sarcophagus though...

Lightning Reed:

It needs to have the ability to fire backwards I think because Chickens are a real nuisance, especially if the arc lightning can't chain chicken kills very well and we lose the game or precious lawnmowers. Or it could have it's plant food ability buffed where it would not only create the lightning cloud, but also cause a temporary electric field on the lawn which damages zombies lightly and kills all chickens within the playing field.

Squash:

Maybe it might be a good idea for the squash to be able to affect tombstones. Maybe it could destroy the tombstones when it flattens a zombie.

Torchwood:

It might be good to have the torchwood retain it's ability to have the flaming peas deal a bit of AOE damage to nearby zombies just to make it a bit better for everyone.

Plants I would also like to see incorporated into the game:

Umbrella Leaf:

This plant could be used to deal with those pesky launched imps from exploding cannons or gargs. Maybe it seems a bit too OP to use but then again...

That's it for my ideas so far, what do you guys think? Any other ideas that make work out? 