Board Thread:Plants vs. Zombies 2: It's About Time/@comment-26212615-20141108113017/@comment-26251253-20141109004554

TheHandsomePlant wrote: Brainulator9 wrote: I predict HUNDREDS of discussion on this crappy world will appear. Amirite?

Seriously, after Dark Ages and Big Wave Beach came out in all of their awfulnesses, I doubt any future worlds will be good. Tons of OP zombies, tons of UP plants, tons of uncounterable actions... it's a frickin' mess, and it just sucks. So why should I care about leaked content anymore? It's probably going to be sh!t in the end, and they don't care, as long as you use plenty of nonrenewable boosts, use plenty of nonrenewable premium plants, and buy, buy, buy. That's not how this is supposed to work. These levels are RIDICLOUS, and then they'll end up doing MILLIONS of troll moves JUST to ENSURE that the game is unplayable unless you buy the IAPs.

We REALLY need to create petitions to rehire George Fan. He would fix ALL of PvZ2's problems.

Must say this again, but: Indeed. When i first played the game (these were the times before the 1.7 update), this game was hard (Hard, but not as much to lead to complain), but with passive difficulty. I was pretty happy when Far Future was released, from over 7 months of waiting. And i enjoyed it, it was one good new world. With super plants (and it's quantities), counter-able zombies and whole bunch of goodies. After some time of playing, the Dark Ages was released. I was really hoping it will be best succesor of the Far Future, but i was wrong, the first new zombies were horrible... Knight was just working like Robo-Cone and Jester... Heck, do this world REQUIRES us to use the freshly unlocked plants? It seems so... Worried about the second part, i gone forward... No cool things, just the overpowering difficulty. Uncounter-able Wizards, Kings that weren't even able to get hit by anything and the most worst... The Big Bad Beach (pun entirely intended), first - lame plants... Lily Pad and Tangle Kelp are literally USELESS in other worlds, which makes us again require to take them up with us, and well... Bowling Bulb. I don't hate it much, but they would buff it up sometimes... Part 2 like the DA was just the big failure. For first, the Octopus Throwers - these guys are just the Wizards i would like to see - unfortunately, PopTheCap started to throw everything everywhere making everything be spent... Guacodile and Banana are good plants, although the problems you greet the get them... Such a dissapointment. Gemiums are also the bad result (Yes, they are bad), since 109 gems is just way too high amount for someone who starts the game, and notices the plant gonna dissapear at two days. Better just make these paid, so the balance would be stored...

Sorry for wall of text, but i barely play following worlds and i finally wanted to make my complains come true. To me, Far Future was an ENORMOUS disappointement. Even more of one then Dark Ages and Big Wave Beach. If you look at the code before 1.7, you can see that they had so many things planned for far future. All exclusive mini-games, Chomper, Marigold, Plants being kidnapped, and you having to rescue them, and the Zombot Temporaltron, which would spawn zombies from all worlds. Plus Time Twister, the final boss level, was removed. It does seem to have been replaced by the Chaos dimension though.