Board Thread:Roleplaying/@comment-24953048-20161024174757

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Plot
''The timeline is ruined and corrupt. Everything that happened before is happenning NOW, and someone's got to stop this time crisis somehow. First Zomboss' apocalypse and our chase for the taco which is now consumed resulted in this, now the future is being re-written out-right. But we're not going to stand there and take it. For future's sake - we're GOING to put a stop to this time crisis, no matter the risk of our lives.''

Stats
In this game, there are 4 main stats - HP, Attack, Defense and Speed. Let me explain to you what they do.

HP - Isn't it obvious? Shows how much of a beating you can take in damage terms. The higher, the longer you can last.

Attack - The higher this is, the deadlier you are. You can turn a party into a sea of blood if you tried hard enough.

Defense - The higher this is, the more damage you will reduce when hit. If your defense is higher than an an attack's damage, it does nothing. Neat!

Speed - The higher this is, the easier you'll dodge attacks. Simple as can be.

Starting Healing - Supports only, how much average healing you do.

Character making
Character making is interesting for once (Ya don't say). The template is down below, explaining what each means. First - I will explain. To start, you control a character each which is a human who uses plants to defend their homes like Crazy Dave does. Got it? Great.

Name: (Who is your character? Specify gender along with it.)

Plant Partner: (This is your main plant, the one who supports you in attacks. Which plant is it? To start, it must cost 100 sun or less.)

Personality: (How does your character act? Give a short description.)

Weapon of choice: (What does your character wield when charging into battle themselves? Give a 'type' of weapon.)

Class: (Which class? Pick wisely. You cannot change!)

Hunter
''Among us, some Hunters may lurk. They're fragile in both durability and stamina, but have decent speed and highest attack strength to boot.''

Starting HP: 78

Starting Attack: 15

Starting Defense: 3

Starting Speed: 7

Scrambler
''Some dubbed Scramblers are strange. They have high speed and attack, but have non-existent durability and stamina that could be called Imp.''

Starting HP: 53

Starting Attack: 11

Starting Defense: 0

Starting Speed: 18

Strategist
''Strategists are talented survivors in our group. They are basically a mixed bag in capability offense wise with high stamina and endurance, but are the slowest around to compensate, and lack said power.''

Starting HP: 100

Starting Attack: 4

Starting Defense: 9

Starting Speed: 1

Controller
''Controllers are kind of cowardly, or so they seem. They rely on support of others due to their low stamina and speed, but make up for it in attacking power and durability.''

Starting HP: 60

Starting Attack: 13

Starting Defense: 10

Starting Speed: 4

Striker
''Strikers are unique. Slow and incapable of defense in durability, they make up for it with high stamina and the backbone firepower.''

Starting HP: 99

Starting Attack: 9

Starting Defense: 3

Starting Speed: 1

Enforcer
''Enforcers may as well be lone wolves. Low stamina and speed, and have balanced firepower and durability.''

Starting HP: 39

Starting Attack: 9

Starting Defense: 9

Staring Speed: 2

Gardener
''Not many original Gardeners last to this day. But while they're there, they're balanced with low stats across the board and moderate healing.''

Starting HP: 53

Starting Attack: 5

Starting Defense: 5

Starting Speed: 5

Starting Healing: 15

Falcon Diviner
''Falcon Diviners are oddballs. They have high speed and HP, with no damage capability or defensive quality, but come with high healing.''

Starting HP: 80

Starting Attack: 1

Starting Defense: 1

Starting Speed: 10

Starting Healing: 24

Avengers
''Avengers are less support really. The highest defense and offense of the supports with low healing, health and moderate speed.''

Starting HP: 26

Starting Attack: 11

Starting Defense: 15

Starting Speed: 7

Starting Healing: 8

Plant Partners
Plant Partners as said before are unique supports. As time goes on, they will level up with you, and when they reach a certain level and you have enough coins, they can photosynthesize into a better plant with varying options. Note that when you photosynthesize them though, they go back to level 1.

The plant you start with must be under 100 sun cost unless it is either a Garden Warfare, Heroes (1=100), or AllStars plant, which are the exceptions.

[http://plantsvszombies.wikia.com/wiki/User_blog:BoltBlizard/PVZ_RPG:_Times_that_Bind_Evolution_Tree Evolution Tree will be HERE! (WIP)]

Players
Player List will be HERE!

Enemies
[http://plantsvszombies.wikia.com/wiki/User_blog:BoltBlizard/PVZ_RPG:_Times_that_Bind_Enemies Enemies List will be HERE! ](Will improve overtime.)

Allies
Added upon the start of Area 2, the ally system allows you to recruit NPCs to your team to aid you. They each have their own BP, PF, signature weapon, and so on. BUT! If they die and don't get resurrected before a battle ends, they die forever and cannot be used.

[http://plantsvszombies.wikia.com/wiki/User_blog:BoltBlizard/PVZ_RPG_Times_that_Bind:_Allies Ally list is HERE! ] (Will improve overtime.) 