Board Thread:Plants vs. Zombies Heroes/@comment-5760976-20160714172601/@comment-30453973-20160715154027

Dung Dinh Anh wrote: Perin.evrankaya.3 wrote: Xenons wrote: Perin.evrankaya.3 wrote: Pretty hard. Because on other classes (including zombie classes), the "interacting duo" has the type of what can be affected by it. And that matters because?

Look, Pea plants are one of the most notorious plants in the series. It would've been dumb to make Heroes and not have them. Now, don't you think it would've been even dumber to have Peas in the game, and not have Torchwood, the plant that is known to boost them ever since the first game?

They had to put it in, even though it's not a Pea plant. Torchwood and The Podfather are the plants that keep synergies going in the Mega-Grow class, end of story. I still don't want to end this story, but this conversation is losing its cherry flavor. Let's forget that and argue about something else.

For example... the unbalanced Pirate legendaries. Barrel of Deadbeard can sometimes backfire though. There was this one time I played against this guy who summoned Zombot Plant Walker on lane 4 and spawned a Barrel of Deadbread on lane 2 (plus a Swabbie on lane 1 - lane 5 had another Swabbie and I can't remember lane 3). I came up with this brilliant strategy: Put a Hot Potato on 4th lane, and then a plant that deals damage on lane 2. I think I took only 1 damage that turn. No, I think Barrel of Deadbeards is unbalanced for zombies. As some of the powerful Crazy zombies happen to have 1 health, they can die from it. Make it only plants. And if you think that makes it too strong, decrease the Captain's strength to 4.