Board Thread:Plants vs. Zombies Heroes/@comment-26593304-20160328195256/@comment-30804797-20161228200746

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Jalapeno

Class: Kabloom

Tribe: Pepper Plant

Set and rarity: Premium - Super Rare

Abilities: When destroyed: Do 5 damage to all zombies on the ground.

Strength:5

Health:1

Sun cost:5

He's just waiting to explode. Do you really want to take the risk?

Gold Leaf

Class: Solar

Tribe: Leafy Flower Trick

Set and rarity: Premium - Super Rare

Abilities: When Played: Make a 1 health Sunflower with Teamup in each ground lane behind each plant in those lanes. You get +3 sun this turn.

Sun cost:8

Want sun? This is how you get sun.

Coffee Bean

Class: Mega Grow

Tribe: Bean Trick

Set and rarity: Basic - Common

Ability: A plant does a bonus attack.

Sun cost:2

Purpose: Plant counterpart for Lurch for Lunch

Knows how to get a plant all hyped-up.

Plasma Pea

(Based on the Peashooter variant of the same name from PvZ: GW)

Class: Mega Grow

Tribe: Pea Plant

Set and rarity: Premium - Rare

Traits: Amphibious, Splash damage 3

Abilities: When Played: This can't be hurt this turn.

Strength:5

Health:3

Sun cost:5

He's electric all right. He also likes laying this gem on zombies: "Best pull my plug, suckas!"

Weasel Hoarder

Class: Beastly

Tribe: Pet Zombie

Set and rarity: Premium - Uncommon

Abilities: When Destroyed: Make a 2/2 Ice Weasel in each unoccupied lane (excluding the water lane).

Strength:3

Health:1

Brain cost:2

Ice Weasel

Class: Beastly

Tribe: Pet Zombie

Set and rarity: Token

Abilities: When Hurt: Move this zombie.

Strength:2

Health:4

Brain cost:3

They don't call them "weasels" for nothing!

Excavator

Class: Crazy

Tribe: Proffesional Mustache Zombie

Set and rarity: Premium - Rare

Traits: Gravestone, Armored 1

Abilities: When Revealed: Each zombie on the ground does a bonus attack.

Strength:5

Health:6

Brain cost:5

He once listened to "If I had a hammer" and decided that it was to mainstream for him, so he got a shovel. Now he's confident that he's the coolest zombie, and everyone else is too jealous to admit.

Escape Root

Class: Mega Grow

Tribe: Root Plant

Set and rarity: Premium - Legendary

Traits: Amphibious

Abilities: End of Turn: Move this plant; swap places with another plant. When this hurts the zombie hero, all plants get +1 strength/+1 health. When Detroyed: Add a random trick to your hand.

Strength:7

Health:7

Sun cost:7

He knows how surprise everybody.

Baron Von Bats

(Based on the character of the same name from PvZ:GW)

Set and Rarity: Premium - Hero

Classes: Beastly, Crazy

Signature Superpower: Vampire's Familiar

Other Superpowers:Evaporate (Destroy a damaged plant. Draw a card)

Acid Rain (All plants on the ground get -1 strength/-1 health)

Electrobolt (Do 3 damage to a plant)

He's a vampire and a zombie and he means 100% monstrous business.

Vampire's Familiar

Class: Beastly, Crazy

Tribe: Monster Pet Superpower Trick

Ability: Make a 2/3 Vampire Zombie with Frenzy.

Set and rarity: Premium - Legendary

Brain cost:1

Vampire Zombie

(Based on the zombie of the same name from PvZ:GW)

Class: Beastly, Crazy

Tribe: Monster Pet Zombie

Set and rarity: Token

Traits: Frenzy

Strength:2

Health:3

Brain cost:3

He wants blood and brains, and he wants them NOW!