Board Thread:Plants vs. Zombies 2/@comment-25089892-20150723151007/@comment-26303621-20150724204020

TheGollddMAN wrote: Alrighty then, after a certain someone helped me, I tried out Strawburst and Cactus and here's my opinion on them. Wall of text incoming:

Cactus: Certainly better than the PvZ1 counterpart. I'm honestly surprised to see how useful this plant is. Shhh, here's a secret: Cactus is a counter for both Excavator and Parasol. Also, the penetrating power of its projectiles is very good for BWB. Honestly, the Plant Food effect is a mixed bag for me. While it is a permanent one like Torchwood's, I kinda feel it should get a bit more power. Also, Cactus is immune to all of the zombies that eat plants in order to progress. All in all, a good plant but the price might set back most people from getting it.

Strawburst: Useful? Very. The growth time is actually very lenient. You can put a Sun Shroom and Strawburst at the same time and it can grow into its third stage while Sun Shroom will stagger at its second stage. Individually speaking, the recharge time is also faster than Coconut Cannon's. However, if you are planning to use this plant only at its third stage, THEN the recharge and growth timers can stack up a bit. Use defensive plants then to maximise your damage and setup. However, regarding design, we have officially entered into the Chinese design zone (we might have entered the zone before but this is evident at its most here). The Plant Food effect is powerful but....weird (especially that giant berry and the creepy laugh that it gives before summoning the giant strawberry). However, the one major thing that gives it a setback is the sun cost as sometimes gathering 400 sun is a bit tough (depending on the world).

All in all, both plants are good but honestly, I'm kinda bummed to see both of them as Money Premiums. At least they could have made Strawburst into a gemium (Cactus I can understand since it's a returning plant). Now my mind is up for Strawburst.