Board Thread:Wiki management/@comment-24932254-20180103121417/@comment-24024415-20180104125729

Teacup Terry wrote:These are a list of the special things about certain basic zombies....Ancient Egypt zombies- Can appear in sandstorms.... Lost City zombies- Can be carried by bugs.Neon Mixtape Tour Zombies- Movement affected by jams...Simply put, merging these all into one is like merging all the Peashooters from Garden Warfare into one page. They may all be Peashooters, but they are very different. Because having a Peashooter's peas apply different effects, increase or decrease stats to change the gameplay significantly is comparable to saying "The world's gimmick makes them special!". What you may be hyperbolically implying is that the slightest "difference" makes it justifiable to split the pages apart. PvZ:GW variants are so extremely variant in their capabilities that a new synopsis was required, as well as providing a large quantity of content in how their alterations actually altered gameplay. A healthy article made because a merged page would have required many individual segments for each iteration, of which the PvZ2 variants can easily be grouped together by similarity and are individually short in size. Great, AE has sandstorms and has the common weaknesses of all the other basic variants. But is it truly fair to say that's a feature the zombies themselves have, or just a gimmick of the world affecting the zombie itself? Well by the same extent, Gargantuars may as well be split because AE variants ALSO have the "ability" to be sandstormed in. Matter of fact, as shown by the Gargantuar/Iceberg+Kernal-Pult Pinata Party, sandstorms do not discriminate by Gargantuar timezone. So by extension, saying AE has a gimmick that validates a unique character seems whole fallacious. It is a gimmick of the world that applies to every zombie inside, saying it's a difference should be reserved to the world's pages. Proof: http://plantsvszombies.wikia.com/wiki/File:Pinata_2_03_17 At best we can wring out one paragraph for world differences. That isn't enough. Unless we state what is effective to combat them in general and lead to inevitable repetition, which was far more simple when they are grouped in a single page. Why would anyone want to read up 10+ pages if all they want to know is to combat bucketheads in a general sense? And if there is a split, how many times would we have to mention Magnet-Shroom as a weakness? Do we seriously have to repeat that piece of information 10+ times, and do we really have to get to a point where the alternative is to neglect information on any page? That's the crux of the issue, splitting these pages apart hampers user iteration substantially since the core mechanics are too similar to justify separation, and splitting the strategies for each "variant" either leaves some information exclusive to some pages and requiting to serf every one of them just to have the same effect as one page or have a bunch of repeating and unrelated content from other pages and the proposed merging which makes readers trying to look into a specific zombie type have much more to trudge through.