Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25200219-20141010042918/@comment-24735666-20141013210152

What should be added in part 2 =


 * 8 regular levels


 * 8 special levels:

Locked and loaded II, SOS II, Last stand II, Special delievery IV, Special delievery V, Bulb bowling II, Bulb bowling III (unlike dark ages having only 2 levels of dark alchemy), Zomboss battle (of course) |-|Ideas =


 * 2 regular levels with forcing us to use 5 plants picked for us (guacodile, banana launcher before getting them)


 * 2 challenge levels, maybe zombies trampling the flowers and killing zombies in ammount of time combined with producing sun again


 * Special Delievery IV - focused on homing thistle


 * Special Delievery V - focused on banana launcher


 * SOS II - protect guacodiles


 * L&L II - focused on homing thistle (but not as hard as day 14)


 * Bulb Bowling II - only first columne is sand, rest is water/wet sand, surfers are big problem here, but DSG also appear more offten than before


 * Bulb Bowling III - whole lawn full of water for almost whole level (low tides will bring mermaids and even bucketheads, after it there will be less water for limited time) but flowers are beetwen 1st & 2nd columne, they show where you can plant bulbs. Even more DSG. Snorkels are problem because of water. But here come 6 lily pads. They will let you plant bulbs and they can force snorkels to stop hiding. There's not so many snorkels at same time. I also think that octopus thrower could use octopis to eliminate bulbs. |-|... =

That's all :) Also demonstration mini-game should appear ASAP