Board Thread:Plants vs. Zombies 2: It's About Time/@comment-24760547-20150222213251/@comment-5000564-20150228123336

Ok, here are some of my ideas for worlds:

Edgar Zomboss Carrier (named after dr. zomboss in a similar way real carriers are named after presidents)

Description:

Fight the zombie forces in the open sea! Protect your brains from the undead military with powerful new plants!

First impressions of the world:

(player arrives on a plant-friendly small modern-days ship)

D: Well, Penny, is it the year of the TACO?

P: Indeed user Dave. / It looks like we got to the right time, but to the wrong space. / We arrived in the open sea, far from land.

D: Well, at least we are not alone. / It looks like our zombie friends are coming with a big ship! / Big ship, BIG TROUBLE!

Music : similar to this https://soundcloud.com/isaacshepard/measuring-a-city?in=isaacshepard/sets/airport-mania-2-wild-trips#t=0:03

Lawn : The player's coastal boat, with the Carrier positionated at 90 degrees in front, only visible in the first column

Enviroment : Waves slowly smash by the last and first lane, but only have an artistic mean, they dont affect the lawn, still, there is a ~BIG WAVE~ ambush, shaking the boat and deploying zombies in tiles near the edge of the ship. The special of this world is that only some spaces are plantable, and there are also shackes that might move plants that are not firmly planted in the shipboard (like shrooms and fruits - wallnut, cilli bean, stunion). Also, all plants are still having a little chance of beeing moved, and if a plant is near the edge of the ship, it could fall

Lawn look: (P-plantable, W-water, C-carrier)

P   P   P  P     W    W   W    W   C

P   P   P   P    P    P     W    W    C

P   P   P   P   P    P       P     W   C

P   P   P   P   P    P     W     W    C

P   P   P   P   W   W    W      W   C

Over the water there are ropes that help zombies get to your ship

The carrier serves as a place for zombies to shoot from

Plants : Fernet - catches plants and keeps them from falling - cost :50 sun planting : over a near-edge plant recharge:sluggish

Spider plant : shoots spider webs at zombies, slowing them down, and insta-kills flying zombies and missiles cost: 175 sun, damage:normal, special:AoE for 1 tile

Carrocket Launcher : shoots carrockets that push zombies back 2 tile before they explode cost: 350 sun, damage : 35 HP in one tile, pushes zombies back before

Premium: Pumpkin (saves some planting spots and protects plants from rockets)

Zombies: Soldier, Soldier Conehead, Soldier Buckethead, Pilot Zombie wears a pilot casket with (40HP) and has a Flighty Speed, running with his arms wide open, imitating a plane, SEAL Forces Zombie + Zombie Seal (carries a seal, and has 20 HP, when Dying, releases its seal...the seal eats plants at double speed but moves creeper, also it crushes the plant in the tile it lands), Rocket-launcher Zombie (stays on the first column, on the zombie carrier, and launches rocket that destroy plants every 10 seconds, Weakness: Spider, has 12 HP)