Board Thread:Plants vs. Zombies 2/@comment-25546049-20151020163825/@comment-24275721-20151020190547

Мит бой wrote: Xenons wrote: Мит бой wrote: TheGollddMAN wrote: Ballistic Planet wrote: Also GollddMan, Dark Ages has 4 difficulty. The worlds with 3 difficulty are Wild West, Far Future, Frostbite Caves, and Lost City.

EDIT: Although to be honest, I don't see why Far Future was a 3. I think they could get a way with making Far Future a two. Strong Zombies but weak plants= balanced. How even? It's called difficulty.

AE = Weak plants, weak zombies.

PS = mostly the same

WW = Still mostly weak-ish plants, moderate zombies.

FF = Fine plants, moderate zombies,

DA = Fine plants, pretty hard zombies.

BWB = Fine plants, Tough zombies.

Before FC, it was a fine progression,  even with FF's small difficulty drop. the plants stayed at the mediocre tier with a few goods here and there (like Chard Guard), while the zombies increased in the difficulty and keep increasing. How is this balanced? ... And still we could tottaly see a huge difficulty drop after BWB. Also zombies haven't really increased their powers after BWB. Actually, I see  only one hard - Hair metal. Maybe also Relic Hunter, but we have blower. And, okay, Arcade could give some trouble.

"Pain in the butt" (most annoying): Excavators, Arcade, Hair Metal, Imp Porters, Breakdancer

"Small itch in the butt"(a little less annoying): Troglobites, MC Zom-B, Relic