Board Thread:Plants vs. Zombies 2/@comment-26449357-20160213031502/@comment-26933232-20160412163531

GamerNerd i wrote: Rare Dandidoo wrote: Estonian Sheep wrote: if there will be any new worlds (what I want, because we won't get new zombies in epic quests or pinata parties), then it should be Rome Empire.

In Rome, there will be many new zombies. There will be spear throwers, who launch a spear from zombies' side of lawn to destroy nearbiest plant (like surfboard).Maximum throwing distance: 5 tiles. Zombie itself has same stats as regular imp (hungry and basic).

Then, there will be archers. Archers will shoot arrows from their bows that can damage up to 4 plants in a row. (stiff and protected)

I have always wanted ladder zombies to come back. Only difference between this and pvz1 one is that ladder is magnet-shroom-immune (made of wood) and zombie itself wears helmet to become tougher. Helmet is metal object. (speedy and armored)

And then there are turtle shield zombies. They always come in groups of 2 or more. The first one holds his shield in front of him, blocking projectiles there, and next ones carry it ahead of them (shield can be broken). When they come to screen, they act just like all-star, rush and destroy first plant. First one of them also holds spear. (speedy and dense)

Healers- flying female zombies, who can heal zombies up to 2 tiles in front of her, one at a time. They can also kill plants from that distance to avoid bonk choys as an example. Just like thyme warp, she doesn't heal lost armor and thrown imps. (speedy and protected)

Gladiators at last. They have shield to protect straight shots, just like excavator and insta-kill weaker plants with their sword (do 10 bites damage). Helmet they're wearing is made of metal. (hungry and machined)

Special thing about rome are angles, similar to roof. It will basically be hill. 3 tiles are /, then 3 tiles- and 3 tiles \. any plants? I've got one: Olive Tree / Olive (either one works)

Lays down puddles of olive oil, similarly to Sap-Fling. Any fire-based attacks that hit the oil (such as  Pepper-pult, Lava Guava's 3x3 eruption area, Snapdragon, or Fire Peashooter's Plant Food) ignite it. From there, I have two ideas; first, the oil ignites and explodes dealing damage equal to 3/4 of a basic Zombie's health. Second, the oil also ignites, but burns steadily dealing damage similarly to Lava Guava's puddle. It deals less damage as the oil burns out, and the puddle slowly shrinks to signify the oil decreasing in quantity. Lasts 10 seconds total, deals 10 DPS when first ignited, and damage decreases by 1 every second afterwards until the puddle is gone.

As a side note, I chose an olive because olive trees were a gift from the Greek goddess Athena (Roman - Minerva). They were the cash crop of Rome and Greece. Olive will be good for Rome Empire. But there's still much to think about what he/she does.