Board Thread:Roleplaying/@comment-29611741-20161026005357/@comment-28270366-20161106094431

Joustalot: OK, if you wouldn't mind then let me help the two faction. I'm a knight. I'm good at this. *deep breath* *clear throat* *angrily throws the Excalibur in front of the dispute, again (not really angry)* Stop! Enough argue! Let me think of a solution that would be a bit fair to both of you. Now...

Zombies usually have an average spawn rate of 30 a week. Whereas the Grave Busters only spawn 5 a week. But to compare, grave busters have a longer lifespan and can eat tombs for a week.

So here. If we educate our zombies better and increase the max salary for grave diggers, gravetenders, and cryptkeepers, we could have someone to control both overpopulation and our equality with the grave busters.

While the grave busters have to ability to produce excess stones from grinding them. You can reconstruct new graves out of that. Grave Busters also turn to stones once they die, you can recycle them into more tombstones. So here, a separate nursery for the newly grown grave busters. Give them time to difgest that stone and recycle the leftover chunks. Also, grave busters should be given the right to grind up outdated tombs (tombstones that no longer spawn) or tombs of unforgiven outlaws. You don't want those outlaws to respawn right?

So it is equal. Zombies can tend and control the tomb farms while grave busters are given food as well as the GBs producing stones for the zombies to work on. So, howzabout that?

Everyone Elso (what I think how they react): O_O

#EthnicalKnight1.0