Board Thread:Plants vs. Zombies Heroes/@comment-27769607-20170803032920/@comment-24471175-20170805203904

Situational Cards:

Ice Stalker: Smarty

Bean Plant

Cost: 3 Sun

Stats: 2/4

Amphibious, When Played in water: If there's a zombie here: Freeze that zombie

Replace "Teleport" with the following card:

Portal Terminal: Brainy

Science Enviroment

Cost: 1 Brains

You can play Science zombies here during tricks. When you play a zombie here: Draw a card

Note: I hear players constantly complain about how cheap Teleport is, and their reasoning is always OTK Valkyrie, and sometimes Anti-Hero Zombies or SCV

With this enviroment, you can play ONLY Science zombies during tricks (so no Valkyrie), and besides that use it as a source of card draw if the zombie there keeps getting destroyed.

While you could play zombot legendaries in this enviroment during tricks, that can only happen until late game and a lot of brains would have to be saved for tricks, giving a hint to the plant hero of whats coming. It's also restricted to ground lanes making them easier to deal with.

Greenhouse: Mega-Grow

Enviroment

Cost: 3 Sun

Plants here are Untrickable. Before combat here: Plants here get +1/+1

Note: Stat buffs are kept if the Greenhouse is removed. Untrickable is lost though

Acrobat: Sneaky

Sports Zombie

Cost: 3 Brains

Stats: 2/3

Strikethrough, Springboard. When a zombie is played here: It gets Strikethrough

Plantalope: Kabloom

Fruit Plant

Cost: 4 Sun

Stats: 2/3

When Played in an enviroment: Do 2 damage to all zombies in enviroments

Bounty Target: Beastly

Trick

Cost: 3 Brains

Select a plant: For the rest of the game, if this plant or a copy gets destroyed draw a card, and all zombies with Hunt get +1/+1.

Note: You can use anything to destroy the Bounty Target plant. Example: If you use Bounty Target on a Clique Pea then destroy it with Locust Swarm, you still draw a card.

The second effect of Bounty Target works similar to Intergalactic Warlord, except it only applies to zombies with Hunt.

Moonflower: Solar

Flower Plant

Cost: 2 Sun

Stats: 1/3

Start of turn: You get +1 Sun this turn. If there's a flower next door: Instead, you get +2 Sun