Plants vs. Zombies 2/Concepts

This page contains art and concepts of Plants vs. Zombies 2. Please note that these are not fake, but rather scrapped ideas, information about upcoming plants, zombies, worlds and unreleased features. As such, these sections and pictures may contain spoilers.

Concept art
This section shows concept art of scrapped things in Plants vs. Zombies 2.

Trivia

 * The unused flying plant resembles the Garlic Drone and Rotobaga.
 * The Miner Zombie's ability resembles the Digger Zombie's ability in the First Game.
 * The Artichoke plant resembles the Artichoke plant in Plants vs. Zombies: All Stars.
 * The Scarecrow-like zombie possibly could have crushed plants with its scarecrow. Similar to the Surfer Zombie, but it does not have the ability to surf.

Beet
Beet from Plants vs. Zombies Adventures was originally going to be in this game, until Bonk Choy took its place. Had it not been scrapped, it would have been the first plant from Plants vs. Zombies Adventures to be added into Plants vs. Zombies 2.

Flower Pots
The Flower Pot was seen in concept art. It was going to be used in worlds without soil, similar to the Roof in the first game, such as Dark Ages and Pirate Seas.

The pots had upgrades and had different tiers. For example, the "hover pot" would allow plants to be planted on any surface. Soon after, the concept was deemed to be too "tiring" and scrapped. A year later, this concept was picked up and put into use in Plants vs. Zombies 2 (Chinese version). Plants are now able to be upgraded via First Aid Kits.

Old Far Future
Main article: Far Future

Some of the content here is found in the Chinese version [AWARD_SCREEN_WORLDTROPHY_FUTURE] Access to the Terror from Tomorrow! 24 more Stars obtainable in the Future! Universe Star Gate available! [FUTURE_CHALLENGE_MINIGAME_A_NAME] Zomboss Test Lab - I [FUTURE_CHALLENGE_MINIGAME_B_NAME] Zomboss Test Lab - II [FUTURE_CHALLENGE_MINIGAME_C_NAME] Zomboss Test Lab - III [FUTURE_KEYGATE_HEADER] FUTURE GATE [FUTURE_ZOMBOSS] Zombot Temporal-tron Mark I [FUTURE_ZOMBOSS_DESCRIPTION] {KEYWORD}Special: {STAT}summons zombies from different time periods {FLAVOR}Dr. Zomboss had trouble deciding which time period's styling would be best for the Temporal-tron, so he just went with all of them. [FUTURE_ZOMBOSS_DESCRIPTION_HEADER] The Power Tile crushing creation from the Far Future. [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}Hey, it’s me! But from the future! Has tac-nology advanced yet? [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_2] {TIRED:winnie}I don’t know. I’m still looking for my taco. [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_3] {EXCITED:crazydave}NOOOOOOOOOOOO!!! [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}I have to make THIS question count! What’s your favorite taco topping? [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_2] {PLAYFUL:winnie}Hot sauce! [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_3] {EXCITED:crazydave}WHOOOAAAAA... MINE TOO! [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_4] {SAY:crazydave}We should be friends. [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_1] {NPC_ENTER:crazydave}{SAY}Hey, where did “Future Me” go? [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_2] {NPC_ENTER:winnie}{SAY:winnie}I requested his departure to avoid a temporal paradox. [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_3] {TIRED:winnie}My User Dave limit cannot exceed one. [NARRATIVE_FUTURE_CHALLENGE_MINIGAME_A_1] {NPC_ENTER:crazydave}{TIRED}Another Zomboss battle? You can’t keep a bad guy down. [NARRATIVE_FUTURE_CHALLENGE_MINIGAME_B_1] {NPC_ENTER:crazydave}{PLAYFUL}Second time is the charm, right? Right? [NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_1] {NPC_ENTER:crazydave}{SAY}Penny, do you ever get déjà vu? [NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_2] {NPC_ENTER:winnie}No. [NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_3] {SAY:crazydave}Penny, do you ever get déjà vu? [NARRATIVE_FUTURE_CHALLENGE_PRESET_B_1] {NPC_ENTER:crazydave}{SAY}The future is so bright, I gotta wear shades. [NARRATIVE_FUTURE_CHALLENGE_PRESET_C_1] {NPC_ENTER:crazydave}{EXCITED}Zombies are like action figures, and I have magnifying grass! [NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_B_1] {NPC_ENTER:winnie}{EXCITED}This zone is filled with Sun Bombs. Maintain caution. [NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_C_1] {NPC_ENTER:winnie}{SAY}One more level and I will no longer fear for my circuits. [NARRATIVE_FUTURE_INTRO_CONVEYOR_TILES_1] {NPC_ENTER:crazydave}{EXCITED}Conveyor belts: The technology of yesterday, today! [NARRATIVE_FUTURE_INTRO_CONVEYOR_TILES_2] {NPC_ENTER:winnie}... [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_1] {NPC_ENTER:winnie}{SAY}Upon our entry into the Future, I have detected a weight change in the cabin. [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_2] {NPC_ENTER:crazydave}{EXCITED}Thanks for noticing! I haven’t eaten in 4000 years. [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_3] {TIRED:winnie}... [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_4] {SAY:winnie}Several plants have been beamed away, and are being held hostage by Zomboss. [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_5] {PLAYFUL:crazydave}That’s nice of him to plant-sit for us. [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_6] {EXCITED:crazydave}Hey, what happened to the lawn? It’s so glowy! [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_7] {SAY:winnie}I’ve also detected Power Tiles on the space lawn. [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_FAILURE_1] {NPC_ENTER:crazydave}{SAY}Whoa, better try that one again! [NARRATIVE_FUTURE_OUT_OF_CONTENT_1] {NPC_ENTER:crazydaveicon}That Mr. Boss guy was kind of a jerk. [NARRATIVE_FUTURE_OUT_OF_CONTENT_2] {NPC_ENTER:winnieicon}Continue earning Stars to unlock new Star Gates we discover! [NARRATIVE_FUTURE_OUT_OF_CONTENT_3] {SAY:winnieicon}Plus, practice advanced planting techniques in the Challenge Zones. [NARRATIVE_FUTURE_OUT_OF_CONTENT_4] {SAY:crazydaveicon}Just remember. Plants are for planting... [NARRATIVE_FUTURE_OUT_OF_CONTENT_5] {SAY:crazydaveicon}And brains, those are for...braining? [NARRATIVE_FUTURE_OUTRO_LASTLEVEL_1] {NPC_ENTER:winnie}{SAY:winnie}{START_DIALOG_MUSIC}Amazingly after that attack, all systems are operational. [NARRATIVE_FUTURE_OUTRO_LASTLEVEL_2] {NPC_ENTER:crazydave}{PLAYFUL}All my limbs are present and accounted for, but… [NARRATIVE_FUTURE_OUTRO_LASTLEVEL_3] {EXCITED:crazydave}There's a crack in my favorite taco holder! [NARRATIVE_FUTURE_OUTRO_LASTLEVEL_4] {EXCITED:crazydave}NOOOOOO!!! [NARRATIVE_FUTURE_OUTRO_LIFT_BLACKLIST_1] {NPC_ENTER:winnieicon}{EXCITED}We've successfully retrieved our lost plants! [NARRATIVE_FUTURE_OUTRO_LIFT_BLACKLIST_2] {NPC_ENTER:crazydaveicon}{PLAYFUL}Aw, I missed those little guys. [NARRATIVE_FUTURE_WORLDMAP_INTRO_1] {NPC_ENTER:winnieicon}{SAY}What is our purpose here, User Dave? [NARRATIVE_FUTURE_WORLDMAP_INTRO_2] {TIRED:winnieicon}Based on my threat gauge, I cannot advise moving ahead. [NARRATIVE_FUTURE_WORLDMAP_INTRO_3] {NPC_ENTER:crazydaveicon}But... future tacos! Tac-nology surely has advanced! [NARRATIVE_FUTURE_WORLDMAP_INTRO_4] {PLAYFUL:crazydaveicon}Let’s head over to those giant robots. I think I know those guys. [NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_1] {NPC_ENTER:zombossicon}Greetings! [NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_2] {SAY:zombossicon}As you have reached the 50% mark, we have sent you the invoice for 50% of your brain. [NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_3] {SAY:zombossicon}We expect partial delivery in person, in 5 days’ time. [NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_4] {SAY:zombossicon}Regards, Dr. Edgar Zomboss. [NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_5] {NPC_EXIT:zombossicon} [NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_6] {NPC_ENTER:crazydaveicon}Wow... he sure is swell! [STARCHALLENGE_FUTURE_CONVEYOR_NAME] Power Tile Place-erators [STARCHALLENGE_FUTURE_FINALE_NAME] Final Day [WORLD_PREVIEW_DESCRIPTION_FUTURE] If tacos were amazing before, then they have to be EVEN BETTER in the future! Has the taco been perfected? Only time will tell. [WORLD_PREVIEW_LOCKED_FUTURE] (BEAT WESTERN FINAL DAY)

RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_LASTSTAND_A Future_Challenge_LastStand_A.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_LASTSTAND_B Future_Challenge_LastStand_B.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_LASTSTAND_C Future_Challenge_LastStand_C.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_MINIGAME_A Future_Challenge_Minigame_A.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_MINIGAME_B Future_Challenge_Minigame_B.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_MINIGAME_C Future_Challenge_Minigame_C.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_PRESET_A Future_Challenge_Preset_A.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_PRESET_B Future_Challenge_Preset_B.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_PRESET_C Future_Challenge_Preset_C.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_SUNBOMBS_A Future_Challenge_SunBombs_A.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_SUNBOMBS_B Future_Challenge_SunBombs_B.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_SUNBOMBS_C Future_Challenge_SunBombs_C.rton RESFILE_PACKAGES_LEVELS_FUTURE_DANGERROOM Future_DangerRoom.rton RESFILE_PACKAGES_LEVELS_FUTURE1 Future1.rton RESFILE_PACKAGES_LEVELS_FUTURE2 Future2.rton RESFILE_PACKAGES_LEVELS_FUTURE3 Future3.rton RESFILE_PACKAGES_LEVELS_FUTURE4 Future4.rton RESFILE_PACKAGES_LEVELS_FUTURE5 Future5.rton RESFILE_PACKAGES_LEVELS_FUTURE6 Future6.rton RESFILE_PACKAGES_LEVELS_FUTURE7 Future7.rton RESFILE_PACKAGES_LEVELS_FUTURE8 Future8.rton RESFILE_PACKAGES_LEVELS_FUTURE9 Future9.rton RESFILE_PACKAGES_LEVELS_FUTURE10 Future10.rton RESFILE_PACKAGES_LEVELS_FUTURELINKEDTILES FutureLinkedTiles.rton RESFILE_PACKAGES_LEVELS_FUTUREPOWERCIRCUITS FuturePowerCircuits.rton RESFILE_PACKAGES_LEVELS_FUTUREZOMBOSS FutureZomboss.rton

Old Dark Ages
This version was deleted from the coding of the game as of the 2.3.1 update. It would have only sixteen levels, eight plants and ten zombies.

Old Dark Ages plants
Before the release of the 2.3.1 update, some mushrooms were found in the code. These were later replaced by the new plants in Dark Ages.
 * Pult-shroom would have lobbed projectiles at a steady rate, but slowly increasing, and lobbing more projectiles over time.
 * Vacuum-shroom would have acted like Chomper.
 * Roto-shroom would have acted like Bamboo Shoot from the Chinese version of Plants vs. Zombies 2.
 * Dart-shroom has an undiscovered effect. Before the 2.3.1 update, it was scheduled to appear in Locked and Loaded levels.
 * Scaredy-shroom would have worked exactly like in Plants vs. Zombies.
 * Zoom-shroom would have reflected back projectiles from the scrapped version of the Wizard Zombie, similar to being a plant version of the Jester Zombie from the final version.

Old Dark Ages zombies

 * Imp variants (dark_imp) - According to their names, there was going to be four imp variants: regular, conehead, buckethead and crown, rather than the final Imp Monk, Imp Dragon, and Announcer Imp.
 * Thief Zombie (dark_thief) - It could hide in darkness, becoming immune to any damage and it would steal unaware plants, you had to use a Plantern in order to see him and so he would become vulnerable to attacks.
 * This was added to the Chinese version, along with Plantern, but it no longer steals plants.
 * Knight Zombie (dark_knight) - Unlike the released Knight Zombie, it was going to have less health, approximately 21 HP and it was going to be able to deflect lobbed projectiles, similar to the Jester Zombie.
 * Barrel Zombie (pvza_barrel) - According to its code it is very similar to Pharaoh Zombie, almost the same except it has different stats. It appears to be named after the Barrel Zombie in Plants vs. Zombies Adventures.
 * Blacksmith Zombie (dark_blacksmith) - This zombie could make helmets for other Peasant Zombies, it had to first assemble approximately 5 parts of metal that would take 1.5 seconds to make and then it would make and give a helmet to the zombie that is closest to the player's house, it could also upgrade the zombies who wore these helmets. The Blacksmith was later replaced with Zombie King.
 * Gravedropper Zombie (dark_gravedropper) - Dark Ages variant of the Tomb Raiser Zombie from Ancient Egypt. It looks very similar to William Shakespeare. On Facebook, PopCap released a photo of it.
 * Wizard Zombie (wizard_zombie) - Different from the Wizard Zombie in the final game, this version would have shot projectiles at plants that would transform them into sheep. This element was reworked and combined with the beta Knight Zombie to form the Jester Zombie. The scrapped Zoom-shroom would have countered this.

The Beach (Old Big Wave Beach)
This version was changed from the coding as of the 2.7.1 update. On June 20, 2014, PopCap developed the world "The Beach." The Beach would only have 20 levels like Dark Ages, however it was later changed to 25 and finally to 32 levels.


 * Coconut Bowler - This plant was an early version of, and was replaced by, Bowling Bulb, although its projectiles were the same.
 * Bamboom - PopCap was planning to bring a plant from Plants vs. Zombies Adventures to Plants vs. Zombies 2, as tribute to their fans due to the former game's shutdown on October 12, 2014, but the idea was later scrapped, and instead replaced by the addition of 12 more levels than the original plan. It was replaced by the Banana Launcher.
 * Bananah- Unknown what this plant would have done, combined with Bamboom to create Banana Launcher.
 * Fast Swimmer Zombie - This was the only zombie that was removed in the 2.7.1 update, It does what its name suggests, and was replaced with the Surfer Zombie probably, however it was later readded in the 2.9.1 update.

All other zombies remained the same before and after the 2.7.1 update.

The Beach unused content

 * Preview description: "Check out the beach, it's hot. Get it? Hot!"
 * Tiki Torch-er was originally named "Coastal Calamity"

There is also scrapped dialogue from what was originally The Beach - Day 10.

[NARRATIVE_BEACH_INTRO_GARGANTUAR_1]{NPC_ENTER:zombossicon}{SAY}I'm here to bum you out again dude [NARRATIVE_BEACH_INTRO_GARGANTUAR_g2]{SAY}Down there is a certain creep from the deep [NARRATIVE_BEACH_INTRO_GARGANTUAR_3]{SAY}When he gets here, there's gonna be a har-har-har [NARRATIVE_BEACH_INTRO_GARGANTUAR_4]{SAY}Wipe-out of your brains [NARRATIVE_BEACH_INTRO_GARGANTUAR_5]{SAY}Later dude, Doc Zomboss Main article: Big Wave Beach More beta concepts below

[NARRATIVE_BEACH_INTRO_BANANA_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{PLAYFUL:crazydave}Banana's are the most a peeling fruit! [NARRATIVE_BEACH_INTRO_BANANA_2]{SAY:winnie} [NARRATIVE_BEACH_INTRO_BANANA_3]{EXCITED:crazydave}But, beware their brutal banana blast! [NARRATIVE_BEACH_INTRO_BOWLING_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}These bulbs were made for bowling! [NARRATIVE_BEACH_INTRO_BOWLING_2]{PLAYFUL:winnie}One of these days these bulbs are gonna bowl right over you? [NARRATIVE_BEACH_INTRO_CHOMPER_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}For a plant that bites those zombies back [NARRATIVE_BEACH_INTRO_CHOMPER_2]{EXCITED:crazydave}Chomper has very pleasant breath! [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}Look at this magnificent beach! [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_2]{SAY:crazydave}Sun, sand, and water! [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_3]{PLAYFUL:crazydave}What else could a growing plant want! [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_4]{SAY:winnie}There's too much water actually [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_5]{SAY:winnie}You normally can't plant on water [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_6]{EXCITED:winnie}But, plant Lily Pads first and you'll be in business [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_7]{EXCITED:crazydave}The wet and gritty business of kicking zombie butt! [NARRATIVE_BEACH_INTRO_GARGANTUAR_1]{NPC_ENTER:zombossicon}{SAY}I'm here to bum you out again dude [NARRATIVE_BEACH_INTRO_GARGANTUAR_2]{SAY}Down there is a certain creep from the deep [NARRATIVE_BEACH_INTRO_GARGANTUAR_3]{SAY}When he gets here, there's gonna be a har-har-har [NARRATIVE_BEACH_INTRO_GARGANTUAR_4]{SAY}Wipe-out of your brains [NARRATIVE_BEACH_INTRO_GARGANTUAR_5]{SAY}Later dude, Doc Zomboss [NARRATIVE_BEACH_INTRO_GARGANTUAR_6]{NPC_EXIT:zombossicon}{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}This is totally Rhombusville totally [NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}Homing Thistle is one sure shot [NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_2]{SAY:winnie}It helps when the shots can steer themselves [NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_3]{PLAYFUL:crazydave}I wonder where those little guys went to flying school? [NARRATIVE_BEACH_INTRO_MORE_BOWLING_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}There's a new bulb in town to help you bowl 'em over [NARRATIVE_BEACH_INTRO_MORE_BOWLING_2]{SAY:winnie}And this bulb won't steer you in a missed direction [NARRATIVE_BEACH_INTRO_MORE_BOWLING_3]{PLAYFUL:crazydave}Penny, I believe you meant Mrs Direction [NARRATIVE_BEACH_INTRO_ZOMBOSS_1]{NPC_ENTER:zombossicon}TBD intro [NARRATIVE_BEACH_OUTRO_DANGER_ROOM_KEY_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}A clam! Let's make a glorious chowder with it! [NARRATIVE_BEACH_OUTRO_DANGER_ROOM_KEY_2]{SAY:winnie)My analysis indicates that is one bad clam [NARRATIVE_BEACH_OUTRO_ZOMBOSS_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}TBD outro

Ice Age (Old Frostbite Caves)

 * Frostbite Caves's old name was "Ice Age".
 * Ice Age's preview text was: "Explore the frozen wastes of prehistory and chill out with the coolest zombies ever. Beware the winds or your plants will be frozen veggies." It advertised "+16 Levels! +3 Plants!", and a total of 19 items.
 * Icebound Battleground was originally named "Frozen Fear". The introduction text was originally:
 * Crazy Dave: Hi neighbor! Welcome to Frozen Fear! (tap) It's even more challenging than the Slushee of Sorrow!
 * Zombot Tuskmaster 10,000 BC was originally named "Zombot Mastodon-otron".
 * Rotobaga is the only plant in Frostbite Caves that is renamed. It's old name is 'xshot'.

Lost City
Lost City is an upcoming world that is found in the coding of the 3.4.4 update of ''Plants vs. Zombies 2. ''It is supposed to be released sometime in late May or early June. Its teaser parties may start around middle-late May. According to the coding, it will have 32 levels in total. Two types of surprise attacks have been seen. There will also be a new plant, Lava Guava, which may cost 129 gems, and it's currently unknown whether it will be limited-time or not. 11 zombies and 8 plants may be added. More information below:

Trivia

 * This, Pepper-pult, Fire Peashooter, and Torchwood are the only plants that generate heat in Frostbite Caves.
 * This, Chard Guard, Ghost Pepper, and Infi-nut are the only plants that have a sun cost of 75.
 * This, Banana Launcher, and Bamboo Shoot are the only plants that cannot be planted on minecarts. Trying to plant one on a minecart will say "Lava will burn the railcart".

Lost City Plants

 * sunpod: Unknown. Possibly a combination of Pea Pod and Sunflower.
 * columnpod: Unknown. Possibly creates moving tiles.
 * goldtileturnip: It appears to be named after Tile Turnip. Possibly creates sun tiles.
 * sungun: Unknown. Possibly uses sun to attack.
 * kiwibeast: Unknown. May be replaced by Lava Guava.
 * Toadstool: Devours zombies whole to generate sun. Its seed packet can be seen in the files.
 * Endurian: Unknown, its seed packet can be seen in the files.
 * Akee: Unknown, its seed packet can be seen in the files.
 * Redstinger: Unknown, its seed packet can be seen in the files.

Zombies
There are also three more unknown zombies that were found in the game's coding and it is unknown what these three will do.
 * lostcity: The Basic variant.
 * lostcity_armor1: The Conehead variant.
 * lostcity_armor2: The Buckethead variant.
 * lostcity_flag: The Flag variant.
 * lostcity_imp: The Imp variant.
 * lostcity_gargantuar: The Gargantuar variant.
 * lostcity_bug: A dragonfly holding a zombie. Unknown, but flies, may have a weakness to Blover, Hurrikale, or the new plant Toadstool.
 * totem_dropper: Has something to do with totems.
 * lostcity_excavator: Has something to do with excavation.
 * lostcity_pilot: Could possibly be a helicopter or plane pilot.

Lost City Power Tiles
The Lost City Power Tiles or totems in the coding are tiles that gives plants or zombies bonus events if the plants are on all tiles the event will play and gives 100 sun, if the zombies land on tiles most of the time, the event will play and spawn a Surprise Attack that is either "Bot Swarm!" or "Raiding Party!".

Levels
According to the coding of the game, this area will have 32 levels in total.

Lost City Day 1
An early version of the first level has been found in the files. It's the first to have Lost City Power Tiles. It uses Far Future's area as a template, and is only playable by modding as of right now. This will change in later versions.

Zombies

 * Future Zombie
 * Future Conehead Zombie
 * Future Buckethead Zombie
 * Future Flag Zombie
 * Swashbuckler Zombie
 * Jetpack Zombie
 * Bug Bot Imp
 * Disco-tron 3000
 * Disco Jetpack Zombie
 * Troglobite

Music
Below is the final wave music for Lost City's main theme.

Beta gameplay
Before the release of the game, these are the pictures that were going to be used.

Time Twister
Time Twister was originally in the game files, but it was later removed. It would have been the final world, composed of features from all the previous worlds, or simply a prototype name for the Piñata Party.

Farm World
In the game files, there existed data for a farm world. Above there is concept art for Pitchfork, Tractor, Ladder, and Scarecrow zombies. This may have been the concept world for the earliest version of Plants vs. Zombies 2, when the game was going to take place on a farm. This may have also been an early version of Wild West.

Unused code
These are unused upgrades and text files found in the code.


 * Collectible Bacon: It is unknown what it can do, But there are some text related to "Collectible Bacon" in the files.
 * Description: Collect Bacon. Because Bacon.
 * Increase Power-Up Duration Upgrade: It can increase the duration of the power ups that are active.
 * Description: Increases the duration that your powerups are active.
 * Valuable Mowers Upgrade: It is an upgrade that can make the lawnmowers give two coins instead of one. It is found in the files.
 * Description: Drops more money for each lawnmower at the end of a level.
 * Change Vase Color Power-Up: It is a powerup that lets you change the color of one vase, for example turning a brown vase into a green vase.
 * Unused zombies: There are unused zombies named "Zombie Pet" and "Cleopatra." It is unknown what they were going to do, since for now Zombie Pet just works like a slower basic zombie and Cleopatra stops moving after it gets hit or it reaches a plant.
 * Barricades: Non-colliding barricades exist, which let the player plant above them. They are used in the Fright Night Theatre Brain Buster, And Now they Exist in Frostbite Caves.
 * Endless Mini-games are endless versions of Mummy Memory, Cannons Away and Not OK Corral.

Unused text

 * There is a line on the files about a message, that is shown if the player tries to plant a Tangle Kelp on a Lily Pad and other things related to Lily Pad.
 * [ADVICE_PLANT_TANGLEDKELP_ON_LILYPAD] No planting Tangled Kelp on a Lilypad.
 * [ADVICE_PLANT_LILYPAD_ON_LILYPAD] Lily pads can't be planted on lily pads.
 * [ADVICE_PLANT_MORE_LILYPADS] Try planting more lily pads!
 * [ADVICE_PLANT_LILYPADS_ON_WET] Lily pads can only be planted on wet sand and water.
 * Penny is referenced internally as "Winnie".
 * The following flavor text was scrapped:
 * Starfruit and Marigold used their flavor text from Plants vs. Zombies.
 * Citron: Since he was a young citrus he tried to donate plasma to help out people, but his juices were too acidic. Then he discovered how to donate a different kind of plasma.
 * Laser Bean: Was just a regular bean until a lab accident involving a chemical spill and a radioactive weevil gave him strange powers beyond those of normal beans.
 * Tile Turnip: Through great sacrifice comes great Power Tiles. Such is the way of the Tile Turnip.

Unused tombstones and minecarts
There are tombstones in the code for Pirate Seas, Wild West and Far Future, and each world was originally going to have tombstones, but this was scrapped and tombstones were ultimately used in Ancient Egypt and later Dark Ages, and there is also unused Dark Ages tombstones which were not seen in the final version of the game.

There were also other gravestones in Dark Ages which could spawn zombies after either a Buckethead Zombie, Conehead Zombie, Basic Zombie or Imp after a certain amount of time, throw a random gift upon destruction, a random amount of sun, a random zombie on destruction, Shortcut Gravestone which will spawn all zombies instead of Left, or throw a Peashooter seed packet, and a tombstone called "Special Tombstone"; what it does is unknown.

These are also unused Cart and Tracks that were originally going to be in each world, but was ultimately removed and they were used only in Wild West. However, in the Chinese version of Plants vs. Zombies 2, Far Future carts and tracks are usable, as they are essential for an exclusive Brain Buster, All by Oneself, albeit with a different cart design.

Beta costs
A few of the plants had a different sun cost and gem cost prior to its final release. Some of the Power Ups were also going to have a different coin cost.


 * During the beta stages, a screenshot revealed that Melon-pult and Threepeater had the same sun costs as they did in the original game: 300 and 325 respectively. Their sun costs were switched before the final release.
 * Citron's original sun cost was 400 sun.
 * Infi-nut's original sun cost was 125 sun.
 * Bonk Choy's original sun cost was 175 sun.
 * Lightning Reed's original sun cost was 150 sun.
 * Guacodile's original sun cost was 175 sun.
 * Sap-fling's original sun cost was 250 sun.
 * All power-ups in Vasebreaker were going to cost 500 coins.
 * Power Toss' original coin cost was 400 coins.
 * Power Pinch's original coin cost was 1600 coins.
 * Power Zap's original coin cost was 1200 coins.
 * Power Flame's original coin cost was 1000 coins.
 * Ghost Pepper's original gem cost was 80 gems.
 * Fire Peashooter's original gem cost was 139 gems.

Beta music
The music that plays in Crazy Daves second transmission is the early music for Pirate Seas. It was also composed by Laura Shigihara. All this is confirmed by Laura Shigihara, as seen here.

Unused boosts
There are some unused boosts found in the code. They could be obtained in the Zen Garden.

[BOOST_COMBAT_RAPID_FIRE] Faster attack rate.

[BOOST_COMBAT_SHOVEL_BOMB] Explodes when shoveled.

[BOOST_COMBAT_SUN_DISCOUNT] Reduced sun cost.

[BOOST_DETAIL_BOUNTY_HUNTER] Zombies defeated by this plant drop coins. This boost lasts for 1 level.

[BOOST_DETAIL_EXTRA_TOUGH] Extra protection from zombies. This boost lasts for 1 level.

[BOOST_DETAIL_FAST_RECHARGE] Recharges more quickly. This boost lasts for 1 level.

[BOOST_DETAIL_RAPID_FIRE] Attacks at a faster rate. This boost lasts for 1 level.

[BOOST_DETAIL_SHOVEL_BOMB] Explodes when shovelled. This boost lasts for 1 level.

[BOOST_DETAIL_SUN_DISCOUNT] Costs less sun to plant. This boost lasts for 1 level.

[BOOST_TITLE_BOUNTY_HUNTER] Bounty Hunter

[BOOST_TITLE_EXTRA_TOUGH] Extra Toughness

Plantable in-game Marigold
Marigold was originally going to be plantable in-game, but this idea was later scrapped and Marigold became only available in the Zen Garden. The player can only make Marigold plantable through hacking as of now.

Unused costumes
Some plants were originally going to have different costumes. Some of them are used in the Chinese version or Plants vs. Zombies: All Stars, while some of them are scrapped or may appear in future updates.

Most plants have unused costumes, the exceptions being:


 * Kernel-pult
 * Pea Pod
 * Jalapeno
 * Imitater
 * Hypno-shroom
 * Sun-shroom


 * Puff-shroom
 * Fume-shroom
 * Sun Bean
 * Pea-nut
 * Magnet-shroom
 * Chomper


 * Lily Pad
 * Tangle Kelp
 * Bowling Bulb
 * Homing Thistle
 * Guacodile
 * Banana Launcher


 * Sweet Potato
 * Sap-fling
 * Hurrikale
 * Hot Potato
 * Fire Peashooter

Unused Zen Garden watering animations
The single-use plants were originally going to have boosts, thus being available in the Zen Garden. They were scrapped because since the plants disappear right after being planted, boosts for them would be completely unnecessary, although they could be saved for future updates along with the scrapped boosts. Hurrikale and Hot Potato don't have special animations; all that happens is their normal animations restart.

The Sprout in the first game was replaced by small plants.

Unused bowling ball projectile
In the Bulb Bowling Brain Buster (only in Day 8, because in Day 24 there's no code about it), there was a giant bowling ball which was going to appear (like the Giant Wall-nut in the mini-game Wall-nut Bowling 2 from Plants vs. Zombies), but then it was scrapped.

World-based seed packet, zombie spawner, and premium rentals
New Seed Packets were added in the 3.3.2 update. These new Seed Packets were going to be based on the world was obtained in. For instance, Chard Guard would have a Frostbite Caves seed packet, Peashooter would have a Player's House seed packet (original seed packet), etc. Other features include summoning Zombies from Lawn Mowers that would attack other zombies, and renting and trying premium plants.

Unused Leprechaun Dodo Rider
Leprechaun Dodo Rider was prepared for the 2015 St. Patrick Day's Pinata Party (Luck O’ The Zombie event) in the 3.3.2 update, but then it was scrapped. If it is spawned, the game crashes after they die. In some advertisements for the Pinata Party, it is shown.

Unused Pinata Party of Frostbite Caves Part 2
Its description is "Frostbite Caves is here!" and "Release the Snow Weasels!".

Old/Removed Power-Ups
In Older versions, There are power-ups that are Removed.

Power Pinch- 800 Coins: Possibly it is Removed because it is the only Power-up that have 800 Coins cost.

Replaced By Power Snow