Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25502707-20150103181559/@comment-25502707-20150109154315

Pizzachu wrote: Straja1 wrote: I have a idea...

Its huge.

In dark ages all plants except instakills and shrooms sleep.

Dark ages 50+ levels

you only need to pass 25.Other levels are for fun  :D

about 15 mushrooms. I think we should give 25 levels first, then slowly add 10 at a time. While I find that 50 is repetitive or needs to be SUPER hard to beat(DA's Difficulty x 1000000), I am okay with it. But, neither sounds good. No world in ANY Chinese game has 50+ worlds. Personally, I think we should have NO MORE than 50!!! It'd be tons of programming to do anything near 50. You remember that'd had ake a few months to get the full DA (I mean when Pt.2 released?), to get that Mich with mostly amateur programmers and few good programmers will take at least half a year. I'd probably be 1.5 years older when we get DA done.

Not to mention the 15 **********************************************( Sorry that I had to abbreviate it, it would take a while before I got half way there if I hadn't abbreviate) mushrooms. 7-12 plants is enough for that super DA idea you have.

I say that DA would be a side project, being worked on by a few persons.

The only way to shorten it is by using TZM's idea of editing PvZ2 to meet our needs. But, it'd still take a while to implement it.

I know I am being super judgmental and hypercritical about pretty much  everything, and I apologize for that now and in advance. Begin with two parts for each world. Ten levels in each part. We will add more parts over time.