Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25502707-20150102193736/@comment-5460233-20150113034323

My Party '99 concept + concept ARTS

Desc: WOOHOO, join the party as we go back to 1999 and party with the bestplants from the 19th century, but becareful as the zombies got into the party mood they want party snacks, can these awesome plants keep your head where it belongs?

+12 plants

+12 zombies

+1 upgrade

+1 world key

+24 levels

+1 boss battle

53 New Items!

Gimmicks:

Nighttime

Potholes

You can't plant on them, but you can use pots, they appear at the start of the level

Fireworks

They randomly fall to the lawn and explode like sun bombs on impact, umbrella leaf can counter it

Ambush: Launching Time

3-5 fireworks imps fall to the lawn along with a few fireworks, blover can counter this ambush

Plants

1.Flower Pot

Sun cost: 0

Toughness: Typical

Recharge: Fast

allows you to plant on potholes

unlocked after P'99 Night 1

2.Shroom-bloom

Sun cost: 275

Toughness: Typical

Recharge: Sluggish

creates free mushroom seed packets, 25% chance for them to be boosted

unlocked after P'99 Night 3

3.Kale-culator

Sun cost: 25

Toughness: Elevated

Recharge: Fast

adds an extra 5% to the sun shovel refund, effects stack

unlocked after P'99 Night 5

4.Cash-in Fruit

Sun cost: 100

Recharge: Mediocre

planted on an offensive plant, when the offensive plant kills a zombie, the zombie will drop a coin, effect lasts for 2 minutes

unlocked after P'99 Night 7

5.24 Carrot

Sun cost: 250

Damage: Moderate

Range: Straight

Recharge: Mediocre

shoots gold nuggets which deals 2 nds and zombies killed by this plant will drop coins, can take 24 ndb before dying

unlocked after P'99 Night 9

6.Inter-nut (it was my idea, except for the linking)

Sun cost: 175

Toughness: Elevated

Recharge: Mediocre

works like infi-nut, but can connect to each other to create an infi-nut forcefield, the more inter-nuts connected, the better, invincible to projectiles and lasers

unlocked after P'99 Night 11

7.Umbrella leaf

Sun cost: 100

Toughness: Elevated

Recharge: Mediocre

protects plants in a 3x3 area from projectiles, launched imps, etc

unlocked after P'99 Night 13

8.Durian

Sun cost: 125

Damage: Heavy

Toughness: High

Recharge: Sluggish

protects plants and hurts zombies biting it

unlocked after P'99 Night 15

9.Lily Pot

Sun cost: 25

Toughness: Typical

Recharge: Mediocre

planted in potholes, allows aquatic plants to be planted

unlocked after P'99 Night 17

10.Garlic

Sun cost: 275

Area: 1x3

Recharge: Sluggish

repels zombies in a 1x3 area with it's smell

unlocked after P'99 Night 19

11.Millenium Bulb

Sun cost: 2000

Damage: Massive

Area: Full Board

Recharge: Very Slow

brings down a technological armageddon when tapped, then sleeps for 30 seconds

unlocked after P'99 Night 21

12.Flower-works

Sun cost: 275

Damage: Massive

Range: Multi-hit

Recharge: Mediocre

Launches fireworks to 3 adjacent lane when tapped, each fireworks deals massive damage in a 3x3 area, recharges for 45 sec in between shots

unlocked after P'99 Night 23

Plant Food:

1.Flower Pot: Creates 2 more flower pots to random potholes

2.Shroom-bloom: Creates 3 boosted mushroom seed packets

3.Kale-culator: Gets an armour and adds an extra 25% as long as the armour is intact

4.Cash-in Fruit: N/A

5.24 Carrot: Launches 24 gold bars that deas 7.5 nds each, zombies killed by the gold bars drop 3 gold coins each

6.Inter-Nut: Creates a silver coloured forcefield that is invurnurable to projectiles, lasers will simply stop at the forcefield

7.Umbrella Leaf: Gets an armour that protects from anything, including spells and protects a 5x5 area as long as te armour is intact

8.Durian: Spins rapidly and gets an armour after spinning

9.Lily Pot: Same as Flower pot

10.Garlic: Spreads his stink cloud to cover the entire lane, making the lane completely zombie-free, for 1 minute

11.Millenium Bulb: Drops an airplane on the lawn

12.Flower-works: Launches 25 fireworks to all zombies onscreen, then recharges for 1 min 30 sec

Zombies:

1.90's male zombie-Night 1

2.90's conehead-Night 1

3.90's buckethead-Night 1

4.90's female zombie-Night 8

5.90's female conehead-Night 8

6.90's female buckethead-Night 8

7.New Year's Gargantuar-Night 12

his club can create an explosion in a 3x3 area, so be careful

8.Fireworks Imp-Night 12

launched by the New Year's Garg or Launching Time ambush, creates a small explosion on the tile he landed on

9.Confetti zombie-Night 14

blasts confetti at plants, blinding them for 3 sec, affects a 3x3 area, stops to admire the confetti afterwards for 7 sec, average toughness, hungry speed

10.News zombie-Night 16

plants hate the news, this zombie attracts all projectiles in 3 adjacent lanes, machined toughness, creeper speed

11.Fireworks launcher zombie-Night 20

launches fireworks at plants, each fireworks deals 2.5 ndb in a 3x3 area, flower pots are not affected, umbrella leaf and blovers can counter the fireworks, non moving, comes to the lawn like an imp cannon, dense tougness

12.Ball drop zombie-Night 23

drops a 2000 new year's ball at the first plant it meets, then carries on, toughness and speed (with ball) machined and creeper, (without ball) dense and basic

Zombot:

Zombot Millenium Basher-Night 25

A Party wrecker of the year 1999

Toughness: Undying

Speed: Hungry

Special: Launches Fireworks that deal an insta-kill damage to plants and zombies

Special: Confetti blasts decimate 2 whole lanes of plants and zombies, oh come on it's paper!

Upgrade:

Firework Lawnmower Upgrade-Night 24

All worlds' lawnmowers explode in a 3x3 area everytime they meet a Gargantuar or a Machine zombie, the party '99 lawnmower is already equipped even before you get the upgrade

Endless Zone:

The Party Never Stops

You start with Sun-shroom, Puff-shroom, Peashooter, and Infi-Nut

I'll upload the plant concepts later, for now...