Board Thread:Plants vs. Zombies Heroes/@comment-24471175-20160913213837/@comment-24471175-20160917223428

Lily8763cp wrote: Thinklogic wrote: Anyone else think "More Spore" is weak for a superpower, considering Shroom for Two is a thing? Both create two 1/1 Shrooms, however More Spore is random where it spawns the shrooms, while Shroom for Two has a certain result

Non-Signature Superpowers are generally worth about 2 or 3 Brains/Sun when compared to regular tricks. Examples:

-Summoning makes a random zombie that costs 2 Brains, but as a trick. Its a random version of Beam Me Up

-Embiggen and Galvanize give +2/+2, which considering the cost of Yeti Lunchbox and Fertilizer would be valued at 2 Brains/Sun. Also Weedwhack is -2/-2 to a Zombie, which is slightly more powerful than waterballoons (needs 6 sun this turn) which costs 2 Sun

-Telepathy and Holo-Flora draw 2 cards, much like Fundead and Florish which cost 3 Sun/Brains

-Lightning Strike and Meteor Strike do 3 damage, much like Berry Blast, a trick that costs 2 Sun

-Some superpowers are the same as 1 Sun Tricks, but also draw a card making it worth 2 to 3 Sun, such as Big Chill and Wallnut Signal

-Time to Shine functions the same as Lurch for Lunch, a 2 Brain Trick More Spore used to make 2 Puff-Shrooms with team-up while the zombie's version (forget the name) made Backup Dancers. Once Button Mushroom was made though, they changed it to that. They should revert More Spore to its original form, and maybe make a new "crazy" zombie with Team-Up (and add some team-up zombies in general.) It probably would be better in the original form as with Teamup it can be used in pairs with other plants. The Backup counterpart is called "Dance Off". It could be buffed as well but would have to be careful not to bypass "Triple Threat" in power. The signature ability of Impfinity that makes two 2/1 Imps with amphibious in random lanes