Board Thread:Plants vs. Zombies Heroes/@comment-30790899-20170414213237/@comment-4077536-20170419072332

Loose Cannon - Overshoot 2.

Space Ninja - While in an Environment: Before combat here, do 1 damage to each Plant. You will never hear him coming in the vacuum of space.

Meteor Z (Strength Land) - Zombies here get +2 Attack.

Cosmic Dancer - Overshoot 2. Conjure a Dancing card, and it gets Overshoot 2. Across the cosmos, the passion for dance is the only universal language.

Final Mission - Destroy a Zombie. Then do 4 damage. The round-trip ticket is the same price as the one-way.

Disco-Naut - Zombies with 3 Attack or less have Bullseye. Nothing focuses your aim like the super-sick wailing of a space keytar solo.

Gas Giant - When hurt: Do 1 damage to each other Plant and Zombie. When destroyed: Do 5 damage to the Plant Hero. There isn't a fart joke he hasn't heard.

Moon Base Z (Artillery World) - Zombies here have Overshoot 3.

Quazard (Space Mentor) - When played: If there is a Zombie next door, Conjure a Superpower. His name is difficult for a lot of people to pronounce, but in Zombie it means ""Quasar Wizard"" in case you couldn't tell.

Binary Stars - Gravestone. All your cards do double damage. ''He's a Gemini and so is she. Which explains so much, right?''