Board Thread:Plants vs. Zombies Heroes/@comment-27769607-20170803032920/@comment-26488146-20170820204830

RandomzSunfish23901 wrote:

Zombiecrab wrote: An idea (someone has probably already done this, but whatever)

A note: Even though I don't put my cards in classes, I'm guessing that these would be Solar.

Another note: Even though Gold Bloom produces about 7 Sundrops (equivalent to 375 Sun) in PvZ2, I felt that having a 0-cost (that was gained from a Plant that already gave the Plant Hero 7 Sun) giving 7 more Sun was a bit overpowered.

Treasure Chestnut

Premium-Legendary

Costs 8 Sun to play

4 Health, 0 Strength

Root Nut Plant

Traits: Armored 1

Special: When destroyed: the Plant Hero gets 7 extra Sun next turn. Draw a Gold Bloom, and a random Legendary plant that costs 5 or less Sun.

The legendary Treasure Chestnut, guardian of many prizes who's stories are legends. His most embarrassing secret? The only reason why he guards those prizes is because he can't get the lock off that's keeping them inside him.

Appearance: A rectanglular (technically cuboid) chestnut, with feautures similar to a wooden treasure chest, a stoic expression, and a big iron lock keeping his lid shut.

Gold Bloom

Token

Costs 0 Sun to play (even if Summoned)

Plant Flower Trick

Ability:  You immediatly gain 4 extra Sun. You may play this when it's time for plant fighters this turn.

Zombies who searched for the Treasure Chestnut in search of "Gold" may get a nasty surprise.

Animation: A plant that looks like the Gold Bloom from PvZ2 plays the dancing animation that the PvZ2 Gold Bloom plays when it is giving the burst of Sun. You can already play tricks during Plants phase, so that part of the Gold Bloom's description makes no sense Oh, oops, I was thinking of Zombies. My bad.