Board Thread:Plants vs. Zombies 2: It's About Time/@comment-24508466-20140216121036/@comment-10886705-20140423064054

Starfruity wrote: I have a new idea for an update that combines the new and old maps:

Every world now has 11 levels. In previously normal length worlds (so basically not Ancient Egypt), level 8 is bumped up to 9, 9 is bumped up to 10, and 10 is bumped to 11. Level 8 is the Gargantuar level 8 from the newer versions. For Ancient Egypt, I'm not sure yet, as 12 levels seems like a little much. I'm considering having it become available after you beat all 11 regular levels as a requirement to beat it before travelling to Pirate Seas. The Dr. Zomboss levels are the same as I said before on my blog: Beat all the Brain Busters in the world. I'm not sure where it would be on the map though.

And as a solution to the design preference problem: Why not both? There could be a switch button on the menu that switches back and forth.

I don't really mind the new map, but the layout irritates me. I would prefer it to have the branching that the old level had, so we can identify each level, and the stars and keys are still gone, but the bonus levels, that previously needed keys, only unlock once you've beaten certain levels. Zomboss and the Gargantuars would be there too, and for you to tap on the level and say what one it is, for example, Ancient Egypt - Last Stand - 1, or something along those lines.