Board Thread:Roleplaying/@comment-30384301-20171117011743/@comment-30384301-20171117031412

Redfork2000 wrote: Cool! I'm ready to join!

Since characters from other RPs can be used, I think I'll use one of my characters that I think will be excellent for an RPG:

Name: Captain Red Shell

Species: Crab

Class: Warrior

Element: Water

Starting plant companion: Wall-nut

Defensive Ability: Crustacean Armor (you and nearby allies will take 20% less damage and be inmune to harmful effects for a turn)

Offensive Skill: Sword Slash (Do 200 damage to an enemy. 30% chance of doing 300 damage instead.)

Special Skill: Call of War (For the next turn, all allies have +50% attack power, and will take 20% less damage from enemy attacks. Also clear any harmful effects affecting allies.)

Super Skill: This is Crustacean! (For the next 2 turns, get +300% attack power, receive 20% less damage from enemy attacks and be inmune to harmful effects.)

Health: 750 HP

Attack Power: 120

Accuracy: 66%

Speed: 50

Range: 2 tiles.

I used large emphasis on high attack and shield abilities,  as well as health, since that's what the warrior class is about, right?

By the way, I have a suggestion: how about if some elements were more effective against others? This will help to support a more strategic gameplay, as every player will focus on those enemies they can damage the most with their element. For example:

-Fire causes 20% more damage to forest and snow.

-Water causes  20% more damage to fire and lightning.

-Lightning causes 20% more damage to water and dark.

-Dark causes 20% more damage to light and lightning.

-Wind causes 20% more damage to earth and poison.

-Forest causes 20% more damage to earth and water.

-Earth causes 20% more damage to fire and wind.

-Snow causes 20% more damage to fire and light.

-Poison causes 20% more damage to forest and water.

-Light causes 20% more damage to poison and dark.

Of course, this is just an example of how I think this mechanic would work. Cool concept you got there. I might be considering it, but this might be disadvantageous to certain elements.

Also, your health, attack power, accuracy, speed and range are only determined by how OP or UP your skills are. As such...here are Captain Red Shell's new stats.

Health: 715HP (Ironically, warriors have the highest HPs, but 750HP is a little too much. Also, this includes +10% health boost from water.)

Attack Power: 77 (Warriors are meant to soak more damage not deal more. Slight nerf to that. Also, this includes +10% attack power boost from water.)

Accuracy: 60% (Slight nerf.)

Speed: 60 (Slight buff.)

Range: 2 tiles. (This seems fine.)

And to answer your question. Yeah, warrior class is meant to help you and your allies last longer with healing, protecting and more.