Board Thread:Plants vs. Zombies 2/@comment-25546049-20150909174933/@comment-26825778-20150910184434

Coolyoyo33 wrote: Moonshan2 wrote: Sinanco wrote: Jimmy2004 wrote: I think theres worlds like these people are saying upcoming when lost city wasnt even released!

-Viking

-world war

I forgot the others Yea, I think the world ideas I heard the most are: -World War

-Prehistoric Ages (Just port it from PvZ:AS popcap, less effort, more credit; add plants, zomboss, gimmic,music etc and bam)

-Volcanic World (My personal take on this idea is a lava & rome based world; City of Zompeii)

-Viking

-Ancient Greece

-Middle East

-Asia

-Renaissance Oh my goodness! the city of zompeii is the awesomest world name I have EVER seen anyone come up with!! It is REALLY good! You should suggest it to popcap!

Apart from that I want a greek world "greek gardens", an underwater Atlantis world would also work great as a greek world. I just really really want an underwater world. PvZ 2 has taken us to a number of different locations and environments; the desert, open ocean, the beach, jungle, arctic tundra so an underwater world just seems like the best place to go next.

I also want an arabic world based off Aladdin with magic lamps, genies, magic carpets, monkeys, snake charmers, sultans, swordsmen. It can be called "Arabic nights".

A viking world could be called "viking village" but it may be too similar to pirate seas. I also think another prehistoic world is unnecessary. We already have one (frostbite caves) and no human species existed during the time of the dinosaurs.

A world war based world would be really cool but since this is a kids game I doubt that popcap would make a world based on such a devastating period in human history where millions of people lost their lives. Also I think the game could become too violent for little kids with guns and tanks and bombs. It does have a "family friendly" label on google play after all. Atlantins may actually add a use to tangle kelp by giving him some sort of buff underwater

like grabbing 9 zombies or 3 zombies at a time The way they should do this is by making it so that,if in an 3x3 area around him there are three zombies max,he'd grab them

making him way more usable and more reliable and it'd make more sense since you'd be able to see his kelp move underwater unlike the above land version