Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20180213115911/@comment-28629991-20180227022334

PixeLyokoigawa wrote: BOOM! I came back from the dead! With 2 ideas for heroes (Because I haven't learned anything from past mistakes) Also I might try to polish some of my old ideas.

Morning Instructor (Sports Gourmet Zombie Hero)(Hearty/Beastly)

Don't even think about yawning in his direction.

(Looks a lil bit like the Party Brainz mixed with Breakfast Brainz, both from GW2, just not with the same frame as Super Brainz) (Wants to help Zomboss harness the power of the sun as a way to help Zombies)

Superpowers:

Morning Coffee (Hearty Beastly Gourmet Superpower Trick)

A zombie gets +2/2 and Frenzy.

'''It's hardly any coffee... It's also cold now.'''

Isometric Exercise (Hearty Sports Superpower Trick)

All zombies get +3 Health.

'''The only thing to do after your roast is ruined... there's also that other thing though...'''

Popsmartz Bot (Beastly Gourmet Superpower Zombie)(0/5)

Start of turn: Conjure a Brainy card; Fusion: Zombies played on this get "Start of turn: Conjure a Gourmet card".

'''"What's this!? No! This'll break the entirety of the game!!!" - Someone who doesn't enjoy Popsmartz'''

Unbearable Sun (Hearty Superpower Trick)

The plant hero loses 2 Sun for this turn.

This is the reason mushrooms only come out at night.

Sleepy Cattail (Animal Flower Plant Hero)(Smarty/Kabloom) '''Just wants some good nights of sleep. Big fan of Nightcap.''' (Looks like a Cattail with sleeping night cap and bags under their eyes) (Wants to stop Morning Instructor so they can finally go to sleep)

Superpowers:

Lucid Dreams (Smarty Kabloom Superpower Trick)

Deal 2 damage to anything, Conjure any 2 cards.

'''He knows what he's doing, trust him! He can do this in his sleep!'''

Cotton Dreamland (Smarty Flower Superpower Enviroment)

Nothing can be damaged or do damage in this lane.

The only place Sleepy Cattail can get some good rest.

Nepeta Cataria (Smarty Leafy Superpower Plant)(3/1)

When played: Conjure a Cattail, Plant Evolution: This gets "Start of turn: Conjure an Animal."

No one can resist her.

Exploding Cocoa (Kabloom Bean Superpower Trick)

Deal 2 damage here and next door.

Exploding with FLAVOUR!!!

(Please don't hate me again ;-;) So they are meant to oppose each other. I'm fine with that concept. Now for superpower evaluation.

Morning Coffee, I believe, is his signature superpower. Too weak.

Isometric Excercise looks fine.

Wait...why would a Beastly card Conjure a BRAINY card? And its abilities are way too OP for a superpower. I mean, they're hero-exclusive, but still OP.

Unbearable Sun? Unbearably useless. Think about the turn order and you'll figure out why.

Not sure about Lucid Dreams. It's a weaker Eureka, but you do damage.

Shielding fighters from damage is a Guardian thing, and most Kabloom/Smarty plants don't have persistent abilities. I mean, Cotton Dreamland's purpose is for fighters to survive.

Catnip's health is too low for it to utilize its "Start of turn" ability, and the fact that it is an Evolution ability makes it worse.

Exploding Cocoa...what the above person said.