User blog comment:GamesterD/How to Make a Better PvZ2/@comment-28270366-20160830012041

I got some change suggestions to the following...

Dark Ages


 * Has 25 or 32 levels.


 * Gargantuar level moved to 16.


 * Must have more plants (from 5 to 7), so Magnet-shroom will not be alone.


 * Bring Scaredy-shroom and add in the canceled shrooms.


 * Bring in more zombies (canceled or from China).


 * Add fog effects. And bring in Plantern.

Knight Zombie


 * Same health, but receives less damage from peas, spores, and boomerangs. Average damage from flames and fumes. More damage from lightning, laser, plasma, etc.

Jester Zombie


 * Walks normally after 1 minute of spinning, then spins again.


 * Cannot reflect arrows and darts (Yeah, I want Oak Arrow and/or Dart-shroom here.

Wizard Zombie


 * Transforms a limit of 5 plants into sheep.


 * Cannot cast on plants behind Infi-nut barrier.


 * Can instantly consume or destroy a potion in Dark Alchemy.

King Zombie


 * Reduce health.


 * Crown is magnetic. When removed, king cannot knight any zombie and has a shocked animation. Crown can be returned if another "crowned" king crowns him.

Imp Dragon Zombie


 * Can be spawned in any level once Dark Dragon is defeated.

Treasure Yeti


 * Must. Have. Classy. Hats for every timeline.