Talk:Plants vs. Zombies Heroes/Upcoming content/@comment-33750876-20180721043220

OK, let me try to balance changes things.

Guardian: Mirror Nut: Trait added: Bullseye

Prickly Pear: Ability Change: Team-Up. When hurt: Attack for 4 damage here.

Kabloom: No changes.

Mega Grow: The Podfather: cost 3->2.

Skyshooter: Stats 3/2 -> 4/3. Ability: When played on heights: This gets +1+2.

Espresso Fiesta: Cost -》 7. Ability: All your plants does bonus attack.

Clique Pea: Cost 1-> 2. No longer makes other clique peas cost more.

Smarty

Snow pea: cost: 2->1, stats 2/2 -> 1/2

Threepeater: Cost 5 -> 4

Iceberg Lettuce: Cost 1->0

Vanilla: Stats 3/3 -> 4/4

Leaf Blower: Cost 4 -> 3

Grave Mistake: Now shows you bounced gravestone.

Admiral Navy Bean: Attack 1->0

Melon Pult: Abilty change: When played on Heights: This gets +1 and becomes a splash damage 4 instead. Splash Damage 3.

Sow Magic Beans-> Shuffle 4 Magic Beanstalk into the top 10 cards of your deck.

Brainana: Cost 6 -> 5

Go-Nuts: Stat change: 2/2 -> 0/3.

Jolly Holly: Stats change: 4/1 -> 5/3

Solar: Venus Flytraplanet: Text change: When a damaged plant does damage here and survives, heal a random plant character that much. Cost: 4->2

Eyesspore: Ability: Fusion: Draw a card and destroy a random zombie.

Sage Sage: cost 2-> 3. Now draws 2 cards instead.

BRIAR ROSE IS FINE AS IT IS. IT DOESN'T NEED ANY NERF. IT'S NOT BREAKING THE META. WAKE UP, OK?

Zombies:

Beastly: Haunting Zombie: Cost 2->1

B flat: cost 4 -> 3.

Vengeful Cyborg: 5/5/5 -> 4/4/5.

Biodome Botanist: Stats: 1/3/3. Ability: Make a random plant with 1/1 as a base stat (e.g. Clique pea, Ketchup Mechanic, etc.,)

Octo Zombie: 8/6/6. Trait&Ability: Amphibious. When played: Transfrom a plant into a 3/3 Orange Octopus. (No abilities, Mega Grow, Plant with no tribe). When destroyed: conjure a pet.

Supernova Gargantuar: Now also destroys any copy of that plant in the hand (Poof, it just disappears) and deck.

Zombat: stats: 2/1 -> 1/3

Brainy:

Mountain Climber: Cost 4 -> 3, stats 2/2 -> 1/3

Medualla Nebula: When you play your first zombie here each turn, gain +3 brains this turn.

Mustache waxer: When you play mustache: You get +2 brains. Stats:2/2 -> 1/1

Pirate's Booty: Cost: 5 -> 4

Triplication: Cost 4 -> 2, Ability: At the start of your next turn, conjure an imp, zombie and a gargantuar.

Mustache Monument: Fusion: A Zombie played here gets +1+5 and does a bonus attack. Cost 3 -> 4

Transformation station now activate in the end of tricks.

Parasol Zombie no longer has untrickable.

Zombot Dinotronic Mechasaur: 7/6/7 -> 6/4/5

Crazy: Con man: 1/3-> 2/3

Final Mission: Cost 2-> 1. Ability: Destroy a zombie that costs 2 or more. Do 6 damage to a plant.

Quasar Wizard: Cost 2->1

Hearty: Ra Zombie: 6/3/4 to 5/4/4

Monster mash: cost 5 -> 4

Undying Pharaoh: 5/4/9. Ability: even if you have 0 health, you cannot lose the game. When destroyed: restore 3 health to your hero.