User blog:The Zombie O.O/Random World Idea: The Deeper Future

Note: This idea is just for fun, do not take any weird part of it seriously and hurl "how-to-improve" statements at me.

World Idea: The Deep Future

The world is split into 2 parts, with 30 levels. Each part has 15 stages, and you fight 2 bosses.(1 is zomboss) Also, there is something special here: All of Far Future's zombies are encountered.

Also, to unlock it, one must complete every single level of Far Future, and 3 other worlds (Complete all 25 levels). The player must then click on the Far Future trophy thrice, and the Deep Future will be unlocked.

What's the challenge:
Power Tiles, and the 3rd and 4th row has water that reaches to a certain tile (For example water from 1st column to 7th column), which several zombies can swim on. Has 6 rows, like PvZ 1's Pool Levels

Events:
Bot Swarm: Like usual.

Future Zombie
Future Conehead Zombie

Future Buckethead Zombie

Future Cyborg Zombie: Toughness: Dense (80 NDS), Speed: Normal. Nothing special, but is like the Knight Zombie, being able to take alot of damage.

Jetpack Zombie

Shield Zombie

Bug Bot Imp

Robo-cone Zombie

Mecha-Football Zombie

Disco-tron 3000

Cyborg-inator: Toughness: Machined (95 NDS), Speed: Creeper. Special: Future Zombies that pass through it will turn into Future Cyborg Zombies. Note: Only Future Zombies can turn into Cyborg Zombies. Future Conehead and Buckethead Zombies need to have their headwear destroyed to turn into Cyborg Zombies.

Robo-bucket Zombie: Toughness: Great (170 NDS), Speed: Creeper. Nothing special.

Gargantuar Prime

Zom-turret Mk.1: Toughness: Higher than Undying (1500 NDS), Speed: Stiff. Special: Missile attack kills plants in a 3x3 area.

Events:
Bot Swarm: The same as Part 1.

Hologram Mayhem: Several Hologram Projectors drop from the sky and land onto the lawn. If they hit a plant, that plant will die. Holo-zombies will start spawning from Hologram Projectors if it is not destroyed in time.

Hologram Projector: Toughness: Normal (12 NDS) Speed: N/A. Special: Spawns in Holo-zombies continously until it is destroyed. Can be dangerous if not taken out early.

Holo-zombie: Toughness: Weak (5.5 NDS) Speed: Hungry.

Astronomer Zombie: Toughness: Normal (Papers, 8 NDS), Normal (Zombie, 10 NDS), Speed: Stiff. Special: When appears on the lawn, can make a rocket be fired at the plants from off-screen. The rocket deals 3 NDB, and the zombie cannot spawn in more rockets if its paper is destroyed.

Porto-Lab: Toughness: Dense (78 NDS), Speed: Stiff. Special: Can throw potions similar to the Dark Ages potion on random tiles.

Orange Potion: Speeds up.

Pink Potion: Increases toughness.

Red Potion: Increases damage done by biting.

Black and White Potion: The rarest potion, creates a clone OF that zombie.

Note:Porto-Labs and robot zombies are immune to any of the potions.

Zombot Apocalypse-maker: Higher than Undying (1750 NDS), Speed: Normal. Special: A LOT OF THINGS.

At random times, it sends a signal out that spawns in zombies from the right. Also, it doesn't shoot a missile but a large laser that does 2 NDB in ONE ENTIRE ROW. Not only that, instead of charging, it makes a large amount of Hologram Projectors near where the Zombot is at.

New Plants:
Lily Pad

Cost: 25 Sun, allows you to plant in water.

Recharge: Fast

Plant food: Creates 3 other Lily Pads.

Unlocked in: Deep Future Day 1

Techno-Magnet

Cost: 275 Sun

Ability: Attracts metal and damages the zombie whom it attracted from. For robots, Techno-magnet can just damage them. Deals 2 NDS to zombies.

Recharge: Sluggish

Plant Food: Electrocutes every zombie on the screen, dealing 30 NDS.

Unlocked in: Deep Future Day 5

Popcorn-pult

Cost: 150 Sun

Ability: Lobs popcorn that deals equal splash damage to zombies. (1 NDS)

Recharge: Fast

Plant Food: Throws popcorn at every single zombie.

Unlocked in: Deep Future Day 8

Atomic Corn

Cost: 450 Sun

Ability: When tapped on, shoots out corn that deals high damage (5 NDS) to all zombies on the screen. Requires time to reload. (35 seconds)

Recharge: Very Slow

Plant Food: Instantly reloads, and shoots out a large corn cob that deals 55 NDS to all zombies. Remaining zombies will get poisoned for 20 seconds, removing 0.5 NDS of their health each second.

Unlocked in: Deep Future Day 14

Metal Petal

Cost: 175 Sun

Ability: Creates 50 Sun, and can withstand 10 NDB instead of 4.

Recharge: Fast

Plant Food: Makes 250 Sun, and regenerates every other Metal Petal's health.

Unlocked in: Deep Future Day 19

Tangle Kelp

Cost: 75 Sun

Ability: When a zombie reaches it, it dies instantly, including gargantuars.

Recharge: Sluggish

Plant Food: Creates 2 more Tangle Kelp.

Unlocked in: Deep Future Day 22

Level information:
Day:               Flags:                                Challenge (if any):                                      Columns with water.

1                       1                                           N/A                                                                       1-9

2                       1                                            N/A                                                                       1-7

3                       2                                         Locked and loaded                                                 1-7

4                       2                                             N/A (Lose less than 1 plant)                                1-6

5                       2                                             N/A (Plant less than 20 plants, collect 4000 Sun) 1-5

6                      1                                           Special Delivery                                                       1-9

MORE COMING SOON!