Board Thread:Roleplaying/@comment-24953048-20170313192307/@comment-24953048-20170709070246

It's been some time. Here's turn 2!

Chipie murdered Beam Doll A. Necroso killed Beam Doll B. Good work! +16 EXP. LEVEL UP, FELLAS! Points are stocked up for now, you can use them after the fight!

Onric bit the Dollhouse. 22 damage dealt.

Alphys heals Onric. 25 + 5 + 6 = 31 HP healed! Back to full!

Tonerre blasts a pea at the Dollhouse. 24 damage dealt.

Bandanna Dee threw his spear at the Dollhouse. 16 damage dealt.

Brian healed Kindred. +40 health. Kindred is back, and is at full health!

Alwich heals Youmu. +37 health to her.

Youmu: Good on you, science!

Plague Knight threw a bomb at the Dollhouse. 21 damage dealt.

Alice used Cursed Book on Chipie. Chipie goes down, and a Cursed Book is summoned to the battlefield!

The Dynamite Dolls team up on Youmu, tackling her. They... Did nothing?

Youmu: ...Pathetic.

The Medic Doll throws a syringe at Tonerre. Defenses are too strong.

The Dollhouse is almost done... 2/3 turns charged.

The Medic Doll's passive heals the Dollhouse 8 HP.

Youmu: My turn, finally! I'm sick of waiting my turn in these games...

Youmu used Godspeed Slice on Dynamite Doll A. It does from the first slice, and the second one receives the second slice. She takes 21 damage total from this due to Proximity Bomb. (2 activations from B, 1 from A.)

The Ghost attacks the remaining Dynamite Doll. It is dead. It is immune to damage, so Proximity Bomb did nothing!

Wave 3/3

BOSS WAVE

Alice Margatroid (270/270 HP, P.ATK 15, R.ATK 17, P.DEF 6, R.DEF 10) 


 * Intertwining Strings - Ranged attack. Hits random 3 enemies at once.


 * Cursed Book - Physical attack. Hits an enemy. The book she holds then comes to life as an enemy.

Passive: Puppetmaster - Alice only. Alice can only be harmed when no Dolls are alive.

Medic Doll LVL 1 (25/25 HP, P.ATK 7, R.ATK 7, P.DEF 10, R.DEF 10)

Passive: Stitching Up - All Dolls are healed 8 HP each turn.

Dollhouse LVL 1 (75/150 HP, P.ATK 0, R.ATK 0, P.DEF 8, R.DEF 8)

Passive: Creationist - Every 3 turns, spawn 2 random LVL 2 Dolls. (2/3 turns charged)

PLAYERS

Bucky (0/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 6 (5/50 EXP)


 * Pirate Parrot - Ranged attack. Nothing special.


 * The Hook - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Passive: I'm down! - Self-revive in 3 turns or get healed by a Medic to get back into the action.

Ix (24/57 HP, P.ATK 17, R.ATK 22, P.DEF 7, R.DEF 12) LVL 6 (5/50EXP)


 * Rock Throw - Ranged attack. Nothing special.


 * Stone Fist - Physical attack. Nothing special.


 * Reconstruct - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Necroso (25/65 HP, P.ATK 17, R.ATK 29, P.DEF 17, R.DEF 14) LVL 6 (5/50 EXP)


 * Abra-ca-pain! - Ranged attack. Nothing special.


 * The staff of Knowledge - Physical attack. Nothing special..

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Chipie (0/43 HP, P.ATK 29, R.ATK 4, P.DEF 4, R.DEF 4) LVL 6 (5/50 EXP)


 * Go long! - Ranged attack. Nothing special.


 * Relentless Charge - Physical attack. Nothing special.

Passive: Fighting Spirit - When a Fighter defeats a foe, they heal 10% HP.

Passive: I'm down! - Self-revive in 3 turns or get healed by a Medic to get back into the action.

Alwich (17/57 HP, P.ATK 21, R.ATK 22, P.DEF 10, R.DEF 15) LVL 6 (5/50 EXP)


 * Error - Ranged attack. Nothing special.


 * Coding Shotgun - Physical attack. Nothing special.


 * Heal Beam of Science - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Plague Knight (10/62 HP, P.ATK 16, R.ATK 29, P.DEF 20, R.DEF 15) LVL 6 (5/50 EXP)


 * Bomb Toss - Ranged attack. Nothing special.


 * Explosive Leap - Physical attack. Nothing special.

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Eyesis (27/62 HP, P.ATK 12, R.ATK 29, P.DEF 17, R.DEF 12) LVL 6 (5/50 EXP)


 * Frostbolt Shot - Ranged attack. Nothing special.


 * Frosbite Tackle - Physical attack. Nothing special.

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Orisa (5/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 6 (5/50 EXP)


 * Fusion Driver - Ranged attack. Nothing special.


 * Rocket Punch - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Brian (16/57 HP, P.ATK 17, R.ATK 30, P.DEF 7, R.DEF 14) LVL 6 (5/50 EXP)


 * Flag's Pole - Ranged attack. Nothing special.


 * Brain Hunger - Physical attack. Nothing special.


 * Brain Mending - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Kindred (40/40 HP, P.ATK 24, R.ATK 12, P.DEF 4, R.DEF 4) LVL 6 (5/50 EXP)


 * Dance of Arrows - Ranged attack. Nothing special.


 * Wolf's Frenzy - Physical attack. Nothing special.

Passive: Fighting Spirit - When a Fighter defeats a foe, they heal 10% HP.

Onric (40/40 HP, P.ATK 30, R.ATK 5, P.DEF 5, R.DEF 4) LVL 6 (5/50 EXP)


 * Goop - Ranged attack. Nothing special.


 * Taste Testing - Physical attack. Nothing special.

Passive: Fighting Spirit - When a Fighter defeats a foe, they heal 10% HP.

Alphys (16/57 HP, P.ATK 23, R.ATK 23, P.DEF 8, R.DEF 14) LVL 6 (5/50 EXP)


 * DETERMINATION Potion - Ranged attack. Nothing special.


 * Tail Charge - Physical attack. Nothing special.


 * Experimental Flower - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Tonerre (24/65 HP, P.ATK 16, R.ATK 32, P.DEF 17, R.DEF 12) LVL 6 (5/50 EXP)


 * Shocking Pea - Ranged attack. Nothing special.


 * Spark Rush - Physical attack. Nothing special.

Passive: Banishment - When a Mage attacks a foe with R.DEF that is higher than this Mage's R.ATK, attack using the target's P.DEF instead.

Bandana Dee (14/44 HP, P.ATK 25, R.ATK 24, P.DEF 6, R.DEF 6) LVL 6 (5/50 EXP)


 * Spear Cannon - Ranged attack. Nothing special.


 * Spear Assault - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Plush (27/57 HP, P.ATK 17, R.ATK 22, P.DEF 7, R.DEF 12) LVL 6 (5/50 EXP)


 * Rainbow Pulse - Ranged attack. Nothing special.


 * Root Smash - Physical attack. Nothing special.


 * Heal Beam - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

Nebula (11/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 6 (5/50 EXP)


 * Splattershot- Ranged attack. Nothing special.


 * Slosher - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Zteven (0/41 HP, P.ATK 21, R.ATK 21, P.DEF 6, R.DEF 6) LVL 5 (5/50 EXP)


 * Imp Blasters - Ranged attack. Nothing special.


 * Robot Stomp - Physical attack. Nothing special.

Passive: Pride of Dynamite - When an Artillery is defeated, do P.ATK+R.ATK X Enemy quantity /4 damage to all foes.

Passive: I'm down! - Self-revive in 3 turns or get healed by a Medic to get back into the action. (2 turns)

W.D Gaster (27/57 HP, P.ATK 17, R.ATK 22, P.DEF 7, R.DEF 12) LVL 5 (5/50 EXP)


 * DETERMINATION Blast - Ranged attack. Nothing special.


 * Skeletal Slap - Physical attack. Nothing special.


 * SOUL Mending - Healing skill. Heal your friends or yourself.

Passive: Medicinal Science - If an ally is defeated, consume your turn to revive them with 100% HP.

ALLIES

Youmu Konpaku (28/50 HP, P.ATK 18, R.ATK 14, P.DEF 9, R.DEF 3)


 * God-speed Slice - Physical attack. Hits twice.


 * Phantasmic Shot - Ranged attack. Ignores R.DEF.

Passive: Spooky and Scary - Youmu only. When Youmu defeats an enemy, a Ghost spawns as an ally for 2 turns.

Gold Bloom (0/10 HP, P.ATK 0, R.ATK 20, P.DEF 1, R.DEF 1)


 * Sun Bomb - Ranged attack. Hits 3 enemies at once. Takes a turn to charge up.


 * Medical Conjuring - Healing. Heals an ally to full. Gold Bloom cannot do anything for 3 turns.

Passive: I'm down! - Self-revive in 3 turns or get healed by a Medic to get back into the action. (2 turns)

Ghost (?/? HP, P.ATK 18, R.ATK 18, P.DEF ?, R.DEF ?)

Passive: Soul Pausing - After 2 turns, this Ghost fades away from the battlefield. (1 turn left)

The beams and dynamites are gone! Focus the Medic before the Dollhouse spawns it's Dolls which the Medic can heal forever!

Players who haven't assigned their points: CITRONtanker, PrimalClash62, CaptainRustbolt21 (10 points each)

Level-up points (un-usable until battle is over) - 2 per player