Board Thread:Roleplaying/@comment-5792287-20150517095418/@comment-5792287-20150520103321

@Repeater, Plan D fails as Herobrine restricts you to summon only one Matilda, which the Assassins quickly take care of. The enemies are immune to both music attacks. Voodoo magic will steal any enemy healing during this turn, and give it to the lowest health ally.

"What shall I summon next? Hmm...perhaps I should unleash the Flood on these puny creatures...yes...that'll do quite nicely."

@Crazyzombie, the Raid Boss's thoughts are only posted when the wielder of the artifact posts. If Repeater doesn't post, or is KO'd, then you won't find out what the Necromancer is thinking. Behemoth puts up another wall, this is your third turn summoning, right?

@Admiral, Healing Drones got KO'd earlier by an attack that dealt heavy damage to all player minions. You heal MechaChompzilla by 60HP, and speed up Crazyzombie's summon by one turn. As for the Necromancer's behaviour, it's largely unpredictable, you can't tell what he'll summon next or how to prepare. Unless of course you have the Telepathy Component.

@DeathZombi, good thing the temple wasn't summoned, only the Dragon. Goomies multiply at double speed. Herobrine gave himself Fire Resistance not long ago, and therefore only takes 10 damage which is from the tackle. Herobrine then engulfs Volvagia with an aura of ice to weaken it and deal 50 damage, also cancelling out Volvagia's attack that was aimed at the Necromancer.

@Hal, Queen Sectonia summoned. You do not use the icy attack and retract it to charge up your attack for the next turn.

@Reap, the stunned Assassin takes 6 damage.

@Admiral, the writing isn't boldface for me. Also yes, you can summon. You teleport everyone into the tunnels, however Assassins are known to flee when in an unfamiliar area for fear of teleporting into walls, and so they immediately teleport back onto the surface, aside from the stunned Assassin. You attack and KO the stunned one.

The Necromancer makes Herobrine taste each cake before he eats any, and eats the normal and water breathing cake. Herobrine however takes a total of 58 damage from the bad cakes, and will take 25 damage next turn.

@Leovergel, Darkterror summoned, all enemies and most allies are slowed for the next turn.

The Necromancer attempts to heal Herobrine by 50HP, but it heals MechaChompzilla instead.