Board Thread:Plants vs. Zombies 2/@comment-5760976-20160528110732/@comment-24203813-20160530052628

TheGollddMAN wrote: Listen, just because it's an optional feature doesn't mean it isn't unbalanced. Also, your argument that these are upgrades being available after the main story only applies to us veteran players. New players would have access to the feature from the start (like epic quests and the zen garden).

The main problem that I have with this optional feature is that it gives you the option to remove the game's strategic element entirely. Giving that option to players legitimately without it being a side mode or cheat is not good game design. But then again, neither is allowing players to access the game's ending directly after world 1...

I don't really care whether it will be implemented or not, all I'm saying is that the option to remove all challenge and strategic elements is pointless in a game like this. It's the same reason why I despise the power-ups and zen garden boosts. While optional, I don't like the idea of encouraging the player to take an easy way out. Which is why I'd remove them from the game entirely if it were up to me.

I know you like the idea of this gameplay element. But actually think about it. Being able to decimate everything on screen and complete levels with extreme ease may sound fun, but it will get boring very fast. Games like Plants vs. Zombies rely on the brain's desire to solve problems, find solutions to tough situations, etc. and when you give the player the option to remove that, you are completely ignoring the game's main element.

You'll likely disagree, and you're fully in the right to. But I ask you: What do you play this game for? If you don't play it for the game's main element (strategy), then why do you play it?