Board Thread:Roleplaying/@comment-29611741-20161114033355/@comment-29611741-20161208210323

Dadelion: I shall help hold them off!

David: Good. *equips a belt of small vials* Follow me, volunteers. You all, Mark, and David walk out before the door is shut behind the group. David: This isn't a natural glitch, this is a hack! David grabs a yellow vial from his belt as two Zombie Bulls come from either side, ready to attack! -- '''Neath(Pumpkin Pro) - Lv: 2 HP: 85/85 EXP: 360/500 SB: READY!!!

Jaquail(Fairy27) - Lv: 2 HP: 75/75 EXP: 370/500 UF: READY!!!

Syaku(BoltBlizard) - Lv: 2 HP: 85/85 EXP: 320/500 SB: 0%

Zigby(PrimalClash62) - Lv: 2 HP: 70/70 EXP: 360/500 UF: READY!!!

Ink Sans(SansyBonkChoy) - Lv: 2 HP: 85/85 EXP: 330/500 SB: READY!!!

​Chaor(ThingOfTheStrangeMan) - Lv: 2 HP: 190/190 EXP: 180/500 UF: READY!!!

Joustalot(Vergel Nikolai) - Lv: 2 HP: 155/155 EXP: 135/500 UF: 29%

Leonard(Bluemorpho1029) - Lv: 1 HP: 95/95 EXP: 465/500 SB: READY!!!

Chronoloco(DatDramaPlant) - Lv: 1 HP: 75/75 EXP: 460/500 UF: 85%

Pea(TheO0032) - Lv: 1 HP: 70/70 EXP: 300/500 SB: 60%'''

'''Allies:

Mark - HP: 115/115 SB: 50% David(Medic) - HP: 90/90 UF: 50%' ​An unusual undead intellectual with an abundance of resources.'' Unlife Fever: Unnatural Medicine - A vial of Omnidote and various mixures are fused into two specialized fluid that David shoots into his allies and enemies. All allies gain 50 health or are resurrected to 50% health, get 2 extra turns on their buffs, purges all debuffs, and gives them 2 random buffs for 2 turns. Enemies take 15 Pure damage, lose all buffs, get debuffs extended for 2 turns, and take 2 extra debuffs for 2 turns. David must rebrew his vials for those 2 turns, however, with only the ability to do Neutralizing Agent w/ no effects. Zombie Bull A - HP: 200/200 Zombie Bull B - HP: 200/200 ''Angered and virally infected cyborg cows. Completely normal.'' --
 * Neutralizing Agent - David releases a yellow fluid into an enemy, dealing 15 Pure damage and slowing them down by 5%, with a 5% chance of Neutralization(enemy will not fight for 2 turns, increased chance on weaker enemies).
 * Milliliter of Sun/Brainz - Healing fluids are inserted into an ally's body, healing them by 20. Has a 35% chance to increase the duration of buffs.
 * Full Dosage - After a turn of brewing, David sticks a powerful mixure into an ally, healing them to maximum health or ressurecting them with 50% of their health and taking away any negative effects. Has a 3 turn cooldown and can be interrupted if David takes more than 50 damage.
 * Charge - Stares down a target, then proceeds to ram it the next turn for 50 damage.
 * Rodeo Program - Hops about, kicking any attackers for 20 damage and a 25% chance for a daze(decreased accuracy).
 * Mutative Coding - Gains a random effect for a turn, every turn.
 * Fulfilled(Players + Mark + David) - Regenerate 5 HP per turn.

David: Where did I place my Neutralizing Agent vials...

Mark: *preparing a Fungal Spore* The one who made this should be nearby.