Board Thread:Wiki management/@comment-25230228-20170320152248/@comment-25230228-20170322135454

Snapdragon717 wrote: Okay so my question is: HOW do we determine which of these levels are worthy of this new rank (Assuming it wins). There are some levels that people think are super duper hard and impossible like for instance, Far Future - Day 27 or Modern Day - Day 43, but there are some who have strategies that work or find the levels easier than they appear to be. Also some of these levels contain RNG which adds to the difficulty.

My picks would be:

BWB - Day 16.

Ancient Egypt - Day 34.

That's it. Those are the only levels that are worthy of this (in my opinion). The others are well possible, but the main challenge of them is not using Lawnmowers. For instance, Ancient Egypt - Day 29 is well possible, but losing a Lawnmower is inevitable (I had all the plants for that level at the level cap (the old one), and it was still impossible for me to get no Lawnmowers lost without powerups or anything like that) Screw those 2nd column Sandstorm Bucketheads

Zomboss fights are a good example of RNG in difficulty. It's possible to beat them without powerups, but you need the right plants at the right time (Chomper, Blover, Shadow-shroom Plant Food effect, etc).

My final thing is that we have Plant Leveling. If you get Grave Buster to Level 6, it gains the ability to explode Hopefully the Luck O' the Zombie soft update didn't change that like they did with repeat Plant Food effects. . This upgrade makes this level seem much more easier. Most levels would be much easier with leveled up plants (albeit, it does take a while, there still is that fact that any level can be easy difficulty if you had leveled up plants). Exactly. The difficulty category should be counted based on N Dynamic + Level 1 Plants + using nothing tha wasn't yet available (No Sun-shroom in the old FFuture levels for calculating this)