Board Thread:Plants vs. Zombies 2: It's About Time/@comment-5797509-20140727184951

So, I think I may know a good stragety.

Plants:


 * Sun-shroom


 * Puff-shroom


 * Fume-shroom


 * Magnet-shroom


 * Spikerock


 * Grave Buster


 * Squash or Potato Mine


 * Power Lily (If you have eight slots)

Place Sun-shroom on the first two columns, then two rows of Fume-shrooms, a row of Magnet-shrooms, another row of Fume-shroom, a row of Puff-shrooms, and two rows of Spikerock. YAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY

So, AWESOMENESS~!!!!!!!!! So, regulars don't mnatter......... But oh no........... them Knight Zombies and their Kings!!!!!!Well, they'll give the helms, and the Magnet will remove the,, then the king will die and place them one more time. They'll go towards the Puff-shrooms, then the Magnets will steal them again, and with Fume-shrooms, they'll die. Oh, and Wizards? THE LAWN!!!!!!!!!!!! Spikerocks will kill them in seconds. And what will they sheepifiy for two seconds before death? USELESS PUFF-SHROOMS! YAY!

Jesters? NOTHING PROJECTILED! FUMES AND SPIKES DON'T GET SHOT BACK! And wait, SPORES! Puff-shrooms are for sheeping, WHO CARES IF THEY DIE?????? I KNOW I DON'T! And............. the biggest baddie of them all......... Gargantuar................... Aw man............ we're screwed, they'll rip up the lawn./........... wait, they have a weakness............. SAVE AND EXIT! DON'T EXPECT GARGS TO GO THAT FAR! :D 