Board Thread:Plants vs. Zombies 2/@comment-27101994-20170204103301/@comment-27248259-20170206151419

TheGollddMAN wrote: The Determined Mine wrote:

TheGollddMAN wrote:

The Determined Mine wrote:

TheGollddMAN wrote:

The Determined Mine wrote:

TheGollddMAN wrote:

Moonshan2 wrote: TheGollddMAN wrote: Moonshan2 wrote: TheGollddMAN wrote: I have a question. How did you do ancient egypt day 28 (locked and loaded with snow peas) with only level 1 plants?

I watched ginta gaming's video and he lost 4 of his lawnmowers and said in a comment that the game has become pay to win. This scares me.... I planted two columns of Snow Peas with one column of Cabbage-pults and always used plant food Iceberg Lettuce. Always use Grave Busters on the tombstones the Tomb Raisers create. I also lost lawnmowers and had to buy 3 plant foods as my level 1 plants were obviously weaker.

These later levels are built towards leveling up but they can be done. Yeah, it will pull your hair out trying but it is doable. You can also use powerups or boosts. My max plants though, on the other hand, crushed these levels like they were nothing. But don't the lawnmowers get permanently removed after a few levels? Also there must be a dynamic difficulty right? After playing a lot of times, you get more plant food and less zombies? Yes, they are. Some later levels don't allow lawnmowers so you better use powerups or you won't survive. Think of these levels as Endless Zone 100+ difficulty with imposed challenges. Also, later levels don't have dynamic difficulty per se. They are all hard-very hard (depending on how you view them). I am now understanding how they forced the players to upgrade plants and I can definitely see the difference between my playthroughs of the same upgraded versus non-upgraded plants. All levels have dynamic tbh.

The more one wins, the less PF and more zombies he/she will get. That works in Endless Zones but in these levels, anything goes. AE level 35 gives more plant food than level 34 and 35 is easier even though it supposed to be a boss level. Even before this expansion, worlds had sporadic difficulties. This is not gradual dynamic we are experiencing here. That Cherry Bomb level with camels is probably the hardest level Ancient Egypt has thrown towards me. Endless Zone has a different module for that. In normal levels, for every three wins (any levels) the dynamic goes up (B to A) and the number of PF and zombies will change, depending on the design of the levels. That's what I am saying, it "depends" on a factor(s). That makes for a variable dynamic and not a gradual dynamic base. ah. So anyway, forget about video. What about the levels? What do you think of them? I like the ideas so far. But dear lord, AE-28, 29 and 34 needs tweaking to make it at least possible for level 1. I haven't seen any clear way out yet tbh.