Board Thread:Roleplaying/@comment-28270366-20161217071036/@comment-28270366-20161227021005

End Round

Steve nerfed Buckethead's healing with a powerful shot. -30 to him, healing effects reduced. He counterattacks, -19 to you. You are bleeding.

Twist throws a bunch of boomerangs to the Medic Tent. 5 somehow hit. -26 to it. Chain Attack 2x to Porter Adventure Tent A. -10 to it.

Mag shoots his spores like an angry grandpa. Only 3 somehow hit. -21 to the Buckethead. He counterattacked, -14 to you. You are bleeding.

Cactopus smacks the buckethead. -39 to him. He counterattacks, -14 to you. You are bleeding too.

Camilla shoots her seeds at the Adventure Tent A. -32 to it.

Inferno inspires everyone, +25% attack to all.

Drip heals Steve and removed the bleeding. +50 HP to him.

Sans cannot use Bad Time due to exhaustion. (You seem to be relying on this attack everytime there are many enemies, so I decide to give this a nerf. Using 5 straight Bad Times will cause you to get exhausted and you either get stunned, take a rest (by not moving at all) for 2-3 turns, or use your other attacks while you're bringing back all your strenght.)

Papyrus throws the big bone at... Err.... Which tent? Not choosing a specific target really risked your ability and summon. Papyrus is about to expire...

Papyrus: WELL, BROTHER. ITS BEEN NICE FIGHTING WITH YOU. BUT IM EXHAUSTED (LIKE YOU ARE NOW). BY THE WAY, MY PASSIVE! CACTOSQUID LADY (Cactopus) HERE IS A PRESENT FOR YOU. MERRY CHRISTMAS! NYEH HEH HEH!!! *does his senseless walk out*

Cactopus got a Spaghetti on her inventory.

Kalos got tired on attacking after he gets to attack last. He just heal Mag for 52 HP. Mag is feeling diarhea as side effect. Like every healer, you must be credited. +5 EXP.

Ashfall ignites Camilla's spirit. +80% attack to her.

The buckethead zombie lift his machete and chops Sans, but the Bone Barrier gets damaged instead. -22 to it.

The Porter Adventure Tents are spawning their new recruits. 3/3 ready! They spawned a conehead and flag adventurer. Now the spawning never stops!

The Porter Medical Tent is now sending out their medics to carry the injured buckethead to the tent. They witness concussion that restricts most of their medical practices. He is effectively healed by only 280 HP. But remains inside ipthe tent until next turn.

The Porter Medical Tent is burning, -48 to it.

'''Good Morning! 18 turns until nighttime.'''

Current Weather: Partly Cloudy

Current Location: Native Jungles; Expedition Camp

Current Stats:

Players:

Camilla - HP: 290/304. Armor: 5 Speed: 12 EXP: 43/150 (Level 7). PFB: 85%

Meltfrost - HP: 198/198. Armor: 4 Speed: 11 EXP: 64/150 (Level 7). PFB: 79%

Twist - HP: 282/282. Armor: 5 Speed: 14 EXP: 87/150 (Level 7). PFB: 32%

Drip - HP: 282/282. Armor: 4 Speed: 15 EXP: 53/150 (Level 7). PFB: 82%

Neko - HP: 120/180. Armor: 2 Speed: 12 EXP: 91/100 (Level 6). PFB: 41%

Yappat - HP: 236/276. Armor: 3 Speed: 12 EXP: 25/150 (Level 7). PFB: READY!

Ashfall - HP: 310/310. Armor: 6 Speed: 14 EXP: 38/150 (Level 7). PFB: 88%

Sans - HP: 325/400. Armor: 9 Speed: 11 EXP: 87/100 (Level 6). PFB: 21%

Cactopus - HP: 360/360. Armor: 9 Speed: 10 EXP: 9/150 (Level 7). PFB: READY!

Wanda - HP: 162/162. Armor: 2 Speed: 9 EXP: 65/75 (Level 5). PFB: 8%

Inferno - HP: 320/320. Armor: 7 Speed: 7 EXP: 18/75 (Level 6). PFB: 64%

Mag - HP: 208/216. Armor: 5 Speed: 12 EXP: 65/75 (Level 5) PFB: 66%

Steve - HP: 224/234. Armor: 3 Speed: 19 EXP: 60/75 (Level 5) PFB: READY!

Kalos - HP: 192/192. Armor: 3 Speed: 9 EXP: 20/75 (Level 5) PFB: 56%

Enemies:

Wave Battle: 3/3

Buckethead Adventurer B (Level 6) HP: 690/1000 Armor: 5 (+4) Speed: 10

Conehead Adventurer (Level 6) HP: 600/600 Armor: 3 Speed: 10

Flag Adventurer Zombie (Level 6) HP: 300/300 Armor: 0 Speed: 15

Porter Adventure Tent A (Level 6) HP: 1287/2000 Armor: 10

Porter Adventure Tent B (Level 6) HP: 1329/2000 Armor: 10
 * Reinforce - Charges: 3 turns. Summons a random Adventure Zombie.

Porter Medical Tent (Level 6) HP: 891/2000 Armor: 10
 * Emergency - Charges: 3 turns. Forces a zombie to retreat for 1 turn. That zombie will come back with 40% HP healed.

Potted Plants:

Heal Flower (Shroomer): 3/3 Ready. 4 Lifetime Left.

Fire Peashooter (Meltfrost): 5/5 Ready. 2 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 7 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 2 Lifeapan Left.

Chomper (Yappat): 5/5 Ready. 5 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 4 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 5 Lifeapan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 2 Lifespan Left,

Heal Flower (Everyone else below Cactopus): 3/3 Ready. 5 Lifespan Left.

Summons:

Papyrus the Skele-Choy HP: 120/180 Armor: 3 Turns: 1
 * Bone Barrage - Deals 15x3 damage to all enemies.
 * Fetch Command - Throws a huge bone to an enemy. Deals 52 damage and applying a random debuff.
 * Bone Barrier - Creates a shield around an ally that absorbs 250 HP.
 * Special Attack - Attempts to charge a super powerful attack, but gets interfered by the Annoying Dogtail. This will silence all enemies for 5 turns. Can be only used once.
 * Papyrus' Spaghetti - (Passive) Upon expiration, Papyrus will give a spaghetti item to a random ally. This heals by 300 HP and powers up by 80% for a turn.
 * Brother's Death - (Passive) Upon death, Sans' attack is boosted by 100% for a turn.

Toadstool (Wanda's Pet) HP: 210/210 Armor: 5
 * Gulp - Deals 70 damage to the target. Instantly kills enemies below 140 HP.

Active Effects:

All Plants
 * Burminate - All plants are inspired. +25% attack to all. (3 turns)

Camilla
 * Savage Fury - (Passive) Lost 0% HP, attack is strengthen by 0%.
 * Flaming Spirit - Attack is boosted by 80%. Diminishes by 20% per turn. ( 4 turns)

Cactopus
 * Mind Games (Side Effect) - You feel decieved. -1.5 armor and loses 13 HP per turn. (1 turn)
 * Bleed - Loses 14 HP per turn. Every hit worsens bleeding by 3.5 damage. (3 turns)

Mag
 * Bleed - Loses 14 HP per turn. Every hit worsens bleeding by 3.5 damage. (3 turns)
 * Placebo Effect (Diarhea) - Loses 13 HP after this effect. (2 turns)

Sans
 * Bone Barrier - Has 206/250 SP.

Porter Medical Tent
 * Burned 4x - Loses 48 HP per turn. (1 turn)

Note:
 * Cactopus and Steve's Plant Food is ready! Use it or keep it?