Board Thread:Plants vs. Zombies 2/@comment-24843074-20161030184616/@comment-27248259-20161114093911

TheGollddMAN wrote: The Determined Mine wrote:

TheGollddMAN wrote:

The Determined Mine wrote:

TheGollddMAN wrote:

The Determined Mine wrote:

TheGollddMAN wrote:

The Determined Mine wrote: Off-topic: n̶e̶w̶ ̶m̶o̶d̶u̶l̶e̶ Day 32 in FBC huh...which version do you have? Was a mod. If it were real though XP Well worlds are supposed to be expanded but I don't know how that will turn out. I actually don't mind this objective and I would love to have that "Don't plant for X seconds" objective back as well. Also, I heard you convinced Zach to change Puff-shroom's tier. What did you say exactly? I would like to test such a method myself to see how it turns out. through custom levels, there are quite a lot of times that Puff-shroom becomes a good bait/staller. With shovel skill of course. It also had a few uses as well that I can't remember... But if you're saying it can't stall All-star perfectly, plant one directly in a bunch of them. It will puff the charges out quickly. And when it comes down to that obviously Puff-shroom is more superior than Primal Wall-nut. Again, it will take some skill, but it can pay off.

It's quite a rare scenario to encounter a bunch of All-Stars clustered together in normal levels to even try that. In most cases I have seen one right after another with about 10 pixels of distance thus wasting one PS in the process with the next All-Star still keeping its charge. And giving examples of custom levels is a moot point as not everyone plays them.

The only skill here is that it costs 0 sun and has HP without being an instant thus making it a fodder plant. In that way it is superior as Primal Wall-nut as it still costs 75 sun but unless the All-Stars are actually clustered together to be negated by just one Puff-shroom, it is not enough. One will destroy it while the others will run through. Also, since I am wanting to get it destroyed anyway, why should I need shoveling skills? Unless I am taking two Puff-shroom slots with me, no matter how fast I am with planting and shoveling, one slot won't recharge by the time one Puff-shroom gets destroyed and taking two means using up slots to sacrifice other plants I could be taking with me.

Yes, it is more useful than Primal Wall-nut in terms of fodder (and only as fodder) but I still don't see the reason why it should be in D-Tier. It's basically E minus Tier at best (if he even has it in his list).

Why are you suddenly bringing up Octos? We were talking about (or at least I assumed) All-Stars here. Anyway, as I said, other than in Endless Zones (and even there it is rare) how often do you encounter clustered All-Stars? If they are that way in one tile it would work, yes, but I haven't seen a lot of these situations muster.

Against Octos though, it works via shoveling up (I do that as well) but problem is in Tiki Torch-er, there will definitely be one (or many) moment where you will be forgetful due to managing all 5 rows and kinda be slow to dig a plant when you are focusing one row and the Octo strikes on another (it has happened to me so many times and I know to many others as well). I understand the point your trying to pull though and I ain't judging it as well.

I think this strategy could work so much better with more effectiveness if Witch Hazel actually had that fast recharge it advertises. Then we could have had the benefit of Puff-shroom's fodder ability with just picking one slot. But no, without Imitater, WH is sh*t. Idk, Witch Hazel is meh at best to me. A fun plant to use, but not the best.