Board Thread:Roleplaying/@comment-5460233-20160302045235/@comment-18464102-20160308050028

Bolt-Weed wrote: Blueflare95 wrote: Blueflare95 wrote: Blueflare95 wrote: Ok then:

Mystic flower - Mage

Rarity: So rare

HP: 200/200

Effect attack: Mysterious energy: 25% chance of paralyzing the enemy.

Special attack: Mysterious energy blast: Can be used when using the ability 'Charge' for 3 times. Bigger damge than 'Mysterious energy'. 45% chance of paralyzing the enemy.

Ability 1: Heal flower summoning: Summons a Heal Flower with limited HP which heals a random ally 6% of their HP. Can summon about 2 of them in the battle zone.

Ability 2: Kinetic damage boost: Increases this plant's attack to 15%.

Ability 3: Charge: When this ability is used 3 times, this plant can use 'Mysterious energy blast'.

Support skill: Mysterious aura: When one of your ally or enemy dies, all plants gain 8% of defence.

Plant food effect: Solar flare beam: Attacks all players. 80% chance of burning.

Mystic flower still doesn't have a group attack Actually, it could. A charged attack hits multiple enemies in GW, why can't it do so here but take one turn to charge?

I'm not sure about bubblefan but I don't encourage players to make up moves that requires charging for at least 1 turn. I prefer players being able to perform an action every turn by default.