Board Thread:Plants vs. Zombies 2/@comment-5760976-20150907200411/@comment-27557697-20150909091123

Zombotanist wrote: Hey so I've considered sending a message to Pop Cap with some balance tweaks I'd like to see in the game, (I'm expecting it to reach deaf ears but hey, I don't miss anything by trying), and I'd like to see what you guys think about it. I tried to keep my suggestions as reasonable as possible, so that's why none of them are that extreme in comparison to what some people would like to see in the game:

Plants:

Bloomerang: Remove the three target limit and make the projectile slightly faster, thus increasing its rate of fire.

Iceberg Lettuce: Allow it to freeze multiple zombies on the tile right in front of it.

Bonk Choy: Increase its rate of fire very slightly, or increase each punch's damage.

Spring Bean: Allow it to bounce back multiple zombies at a time. (Gargantuars could be an exception to this).

Lightning Reed: Increase the damage of the bolt after arching.

Citron: Give it splash damage on a very small area around where it hits that deals moderate damage. (I suggest a third of the projectile's regular damage).

E.M.Peach: Really random suggestion, but I'd personally like to see its explosion turn Wizard Zombie's sheep back into plants.

Magnifying Grass: Make it so if the bolt deals more than enough damage to kill a zombie, the bolt would pass through with the remaining damage to hit the next zombie.

Bowling Bulb: Make all three bulbs recharge independantly from eachother.

Pepper-pult: Increase its damage slightly or reduce its recharge time.

Celery Stalker: Make it hide faster after killing a zombie, also change its cost to 75 sun but give it more health. (Same health as an infi-nut would be great).

Pea-nut: Give it the health of a Wall-nut.

Chomper: Make its chewing time depending on the health of the zombie it eats, (a regular zombie shouldn't take more than 5 seconds to chew).

Sweet Potato: Change its sun cost to 200 sun or give it the health of a Tall-nut.

Dandelion: Increase its fire rate slightly.

Zombies:

Wizard Zombie: Give him a limit to how many plants he can transform at a time, or make sheep turn back into plants after a certain ammount of time. Alternatively you could consider making E.M.Peach a counter to it.

Octo Zombie: Reduce his health slightly or make his move speed faster, so he can't get protected as easily by zombies in front of him. Could also make it so he runs out of octopuses everntually.

Surfer Zombie: Make it so his surfboard falls behind him after he dies instead of in front of him. The player shouldn't be punished that hard for killing him, the surfboard acting as a grave is enough, it also killing plants is unnecessary.

Fisherman Zombie: Make him take longer to pull plants and also make him take a pause between each swing. Magnet-shroom could serve as a counter to it by stealing his fishing rod.

Turqouise Skull Zombie: Reduce its range by one tile. (This one isn't as important as the rest in my opinion).

Relic Hunter Zombie: Reduce his health slightly.

Glitter Zombie: Fix a possible bug with her that makes her randomly kill plants instantly.

Thoughts? (Also sorry for being off-topic, but I figured I'd get the most responses in here). Pea-nut was buffed to the health of a wall-nut back in the frostbite caves updates......