Board Thread:Plants vs. Zombies Heroes/@comment-27769607-20170803032920/@comment-24471175-20170804014813

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Grain Lane: Solar

Enviroment

Cost: 3 Sun

When you play a plant here: Draw a card. Start of turn: You get +1 Sun for every plant here.

Note: This enviroment is a tricky decision for zombies to deal with. Destroying plants here would allow another to be played there and draw a card, but leaving it there gives them more sun.

Acorn Oak: Guardian

Tree Plant

Cost: 6 Sun

Stats: 3/9

When Hurt: Make a 1/1 Sapling with teamup in a random lane.

Note: Sapling is a token tree plant and costs 1 sun if bounced or conjured.

Chicken Wrangler Zombie: Crazy

Pet Zombie

Cost: 2 Brains

Stats: 3/1

When Destroyed: Gain a Chickening

Chilly Bean: Smarty

Bean plant

Cost: 2 Sun

Stats: 2/3

When a zombie becomes frozen: Shuffle two Magic Beanstalks into your deck.

Antiques Zombie: Brainy

Professional Mustache Zombie

Cost: 1 Brain

Stats: 2/1

When Played: Conjure a token card

Possible conjures:

Good: Pot of Gold, Deadbeard

Neutral: Vengeful Cyborg, Imp Commando, Swabbie, Mystery Egg, Octo-Pet, Space Cadet, Impfinity Clone, Leftovers

Bad: Sugary/Healthy treat, Trapper Enviroment, Zombie, Goat, Zombats

Fan of Chives: Kabloom

Leafy trick

Cost: 5 Sun

Do 3 damage to zombies here and next door. Conjure a Leafy

Goatasaurus: Beastly

Monster Pet Zombie

Cost: 4 Brains

Stats: 3/3

Hunt, Amphibious. When you draw a card: This gets +1/+1

Bowling Zombie: Hearty

Sports Professional Zombie

Cost: 5 Brains

Stats: 3/3

Gravestone. When revealed: Destroy a plant with 3 strength or less.

Sugar Cane: Mega-Grow

Root Plant

Cost: 3 Sun

Stats: 1/3

Teamup. Plants here have Double Strike.

Note: If this is destroyed in combat, but another plant here isnt, it will not do a bonus attack unless it already has double strike.