Board Thread:Plants vs. Zombies 2/@comment-27053902-20180529023301/@comment-35692230-20180722134250

Moonshan2 wrote: AstroNut1 wrote: Moonshan2 wrote: AstroNut1 wrote: Moonshan2 wrote: IAmPlayer wrote: Also, I think this is a genius way to make Gold Bloom balanced. So, in the current leveling system, this is what I'd do. How about this change?

Interesting, but I think that gold bloom is fairly balanced already. Even though it costs 0 sun, the recharge is quite high. And of course, levelling up any plant makes them super overpowered. And levelling up an already powerful plants like primal potato mine, makes them suuuuuper overpowered. The levelling system in pvz 2 is just...seriously bad and popcap should listen to the ideas that we came up with. More balanced and strategic. It's heavily overpowered, it takes away the need to stall and slowly build your plant army and instead just gives you a lot of sun for free.

Well yes, that is true. Which I suppose is why they made gold bloom a premium plant now. Making something premium doesn't make it balanced.

It's pretty obvious why they made it premium.

Well the premium plants tend to be more powerful and useful than freemium plants with a few exceptions (chomper and snow pea). Toadstool, mistletoe, parsnip, apple mortar, grapeshot, bombagtanate, cold snapdragon are all basically upgraded versions of existing plants. Yeah and I heavily dislike that (also gotta mention Explode-o-nut, Holly Barrier, Electric Peashooter, Caulipower and Witch Hazel and I probably even forgot some which are also in this category).

Primal Potato Mine is not a premium but it is an op upgrade of Potato Mine and Cherry Bomb.

Mints are all op and based off sth existing.

Maybe some of them could be rebalanced to not be op clones idk but I'd honestly just remove them.