ZomBoogie

ZomBoogie is the seventh I, Zombie level.

Plants
There are twenty-five plants in this level (five in each row):
 * Eight Sunflowers
 * Nine Potato Mines
 * Eight Chompers

​Zombies

 * Zombie (50 sun)
 * Pole Vaulting Zombie (75 sun)
 * Buckethead Zombie (125 sun)
 * Dancing Zombie (350 sun)

Strategy
Use normal Zombies to clear rows and retrieve sun. Pole Vaulting Zombies can be used to clear a troublesome Chomper or the last Potato Mine in the row. When faced with dangerous, tedious or sun-consuming lanes, deploy a Dancing Zombie on a cleared adjacent row. Never send out the Buckethead Zombie in this level; they are virtually identical to the Zombie in this mission. But if you see two Chompers in a row in lanes closest to the red line, don't place Dancing Zombie in that lane because the one behind will eat Backup Dancer while the first one will eat the Dancing Zombie.

Trivia

 * The name of this level is a portmanteau of zombie and boogie.
 * This is probably because the Dancing Zombie can be used on this level.
 * I, Zombie Endless may display a similar layout to ZomBoogie with some Puff-shrooms substituting for the Sunflowers.
 * There is a glitch in ZomBoogie, when Dancing Zombie summons their Backup Dancers in front of a plant and the second plant is a Potato Mine, the Potato Mine explodes without killing the Backup Dancers.
 * This is the only I, Zombie level without Peashooters.
 * This is the last I, Zombie level where the normal Zombie can be used. After this, they seem to be replaced by Imps.