Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-24403615-20160120004515/@comment-24535288-20160319155547

Wall-Knight and Grass Knuckles could actually fit in the game quite well. Wall-Knight being a good shielding support class with lots of health, and Grass Knuckles being the plant version of Super Brainz, melee and range, and being able to get to high places.

Wall-Knight

Wall-Knight is a weak character, but has a lot of health.

HP: 250

Speed: Medium. The more you travel the faster you get, Wall-Knight rolls around to get to places.

ATTACK

Knight Laser: Deals 5 damage per hit, 7 on critical, overheats if held for too long.

ABILITIES

1. Wall-Knight Bowling: Roll around, controlling where you go while shooting weak lasers that do 4 damage around it.

2. Uncrackable: Wall-Knight gains knightly armor for a short amount of time that will give him increased defence and a little extra damage.

3.Knightly Armor: Wall-Knight shields one of his teammates a shield to protect them from damage for a short amount of time. (15 seconds).

Grass Knuckles

Grass Knuckles is the plant counterpart of Super Brainz. He is able to get his enemies from range, and up close with powerful melee attacks.

HP: 200

Speed: Medium, hops around.

ATTACKS

Choy Punches: Grass Knuckles punches for 6 turns in a row at a face pace, each punch doing 25 damage, and 30 on critical.

Eye Beams: Grass Knuckles will shoot powerful eye beams from his eyes beneath his superhero mask that do 10 damage per hit, and 17 on critical.

ABILITIES

1. Power Pummel: Grass Knuckles will begin to punch away at the zombies around him doing tons of damage.

2. Super Punch: Grass Knuckles will do a powerful punch from above, if you've jumped, and can also do it on the ground. It does 30 damage and 40 on critical.

3. Powered-up Headbutt: The more vanquishes you've gotten, the more damage this will do. Grass Knuckles will jump foward and headbutt a targetted enemy.