Board Thread:Plants vs. Zombies Heroes/@comment-27053902-20170924232441/@comment-24471175-20171006024652

Happy-shroom wrote: Thinklogic wrote: Happy-shroom wrote: Thinklogic wrote: BlueEyesRobotDragon wrote: Fraidy Cat immediately got taken out turn 1 in this challenge. FANTASTIC way to showcase it, PopCap! Oh, well. I can't complain too much since I beat it in a single try and got my first Fraidy-Cat for it too! The first screenshot happened to me too, except I had a Cat Lady in lane 1 instead of Dog Walker.

Just as I predicted. Fraidy Cat sucks

It's (obviously) meant to be a counterpart to BEP but...

1. It's too easy to destroy on it's own. If you play it turn 1, any plant with 2 strength can destroy it.

On the other hand, if you play BEP on turn 2 a majority of zombies cannot destroy it as easily, as only a few have 3 strength or more.

2. Zombie heroes are far more reliant on tricks than plant heroes, due to tricks having the advantage of being played last. Hence, the BEP ability usually activates far more than the Fraidy Cat

The ONLY plant trick decks you'll ever see are Re-Peat Moss, which are very rarely used in this gravestone meta. Zombie heroes? Spam tricks for trickster everywhere

What Beastly really needs is a 1-cost "Give a zombie frenzy, Draw a card" so pet decks can't be simply chum-blocked because the only Frenzy pet is Octo-Zombie

I used to want a Mega-Grow root plant called "Grave Vine" which is a 1-cost 2/2 and gets +1/+1 when a gravestone is played as a counter to gravestone decks.

But then I realized "if that existed, everyone would just run Pogos and bounce it to remove the buff" What if they get a green crosshairs type card, but for frenzy instead? 3-cost "All Zombies get Frenzy this turn. Draw a card"

Demands to buff it would be Going Viral What about 2 cost and without the draw card? It would still feel very weak compared to Going Viral. Think about it.

-Leftovers is a 2-cost "All Zombies get +1/+1"

-Going Viral is Leftovers except it costs 1 more, gives all zombies Frenzy, card draw, and shuffles more of it's self.

If the shuffling and card draw cancel eachother out, it values Frenzy as a 1-cost "Give all Zombies Frenzy"

Makes 2-cost "Give all Zombies Frenzy this turn" feel very weak.