Board Thread:Plants vs. Zombies 2/@comment-25571438-20150714123227/@comment-24508466-20150716224251

Popcap had to make a world choose restriction, because since all next world have lack of plants, because you "have enough", players should be able to unlock them only after unlocking first 4 worlds (unlocking because you don't need to fully complete them to unlock next world). Noobs like to get stuck in BWB because they don't have normal plants and have no upgrades. Also, maybe add at least one upgrade to worlds to make pattern not so corrupted. It's already very broken, but randomizing gameplay isn't a good idea, I think.

Also about Chinese minigames (this is for people, who think they are cool and want them so much) (sorry for Off-Topic): Most of them don't even have a little of PvZ. The only minigames that deserve being in PvZ are Zomboss Test Lab, Fright Night Theatre, That minigame with one plant on a minecart (these two still don't really fit), Raining Seeds from FC, and Guacodile Snake, because these still use PvZ mechanics such as plants shooting zombies, or just zombies with their regular abilities. Tit for Tat is just a regular conveyor belt level, which already exists in Pinata Party twice. Minigame with Oak Archer has only PvZ textures and sound, while other stuff is like taken from a random Flash shooting game. Dodo Jump has the same problem (shooting replaced by similar to Crossy Road). Plant matching has the same problem too (shooting replaced by matching). Now let's talk about deserving minigames. Zomboss Test Lab and Raining Seeds have obvious reason. Fright Night Theatre uses PvZ mechanics along with Minecart minigame. Guacodile Snake has zombies acting like in normal levels. And int. levels. Mummy Memory has zombies acting like in normal levels. Cannons away uses PvZ mechanic. All other Brain Busters have obvious reason. And again, sorry for being off-topic.