Board Thread:Fun & Games/@comment-18464102-20141216095627/@comment-18464102-20141217034702

RandomzSunfish23901 wrote:

Iamarepeater wrote:

RandomzSunfish23901 wrote: I be an Armor Chomper, as a tank: Knight Chompster!==Attacks==
 * Mega Chomp: Self explanatory. Deals 30 damage but has a cool down of one turn
 * Clunky Burrow: Charge attack for 8-10 turns (what u choose), but deals 1600 damage

Supporting

 * Cheesy Marinade Goop: Feed it to a teammate to increase their effectiveness of their support by 50% for 5 turns. Can't be used on the same person twice in a row

Defensive
Clunky Burrow's damage is OP. 160 - 200 damage per turn for level 1? Nope. About 30 per turn would be reasonable.
 * Defense Curl: Rolls into a ball; deals no damage but can counter an insta-kill with 50 damage

What do you mean by increasing their support? Also, reduce it to 3 turn.

Defense curl: Instant use? If not, how many turns will it last? Also, if you deal no damage, then you cannot counter an instant-kill. Anyway, you would already been KO'd. No. I mean the charge is MANDATORY. You have to charge for 8 turns, can't go lower. The charge also resets if the target dies.

Like if they heal a guy 10 points, they'll now heal 15 points. +50%

Defense Curl happens all the time until you call it off. And yes, you counter the insta-kill but you can't use attacks or support 5 turns of support? Insane. Not your 8 turn charge though. The idea is good but why make life so hard for yourself?

Oh. There is a 50% boost to the stat.

I will make defense curl last for 3 turns but requires charging it for 3 turns. It can be dispelled.