Board Thread:Plants vs. Zombies Heroes/@comment-29936716-20170722162143/@comment-27462035-20170722223107

Newspaper Zombie wrote: VeXJL wrote: Newspaper Zombie wrote: Hal lucination wrote: Newspaper Zombie wrote: Hal lucination wrote: One gives you a LEGENDARY CARD every turn And clutters your hand. It also happens to be a 1-drop that lets you play zombies in the trick phase, and also draws a card, so... Very useless in Gigantacus decks. As most decks will be either Environment-based decks, Science decks, Gravestone decks or Conjure decks.. But it is an environment, and it gives a Science card each turn. If we go by what you say, then it does have a purpose. No. Teleport has no place in Science decks, the only useful thing it would do is activating Mad Chemist's ability.

It might be an environment, but there are better environments out there. Like Graveyard and Medulla Nebula. And the most it can do is activating Ice Pirate and Neutron Imp's abilities. All Environments do that, it isn't special. You can't just say something is better than something else. Each has its purposes. Graveyard IMO isn't that useful because you can see the brain counter drop pitifully when the opponent plays a zombie.

Plus you forgot about Interdimensional Zombie. It's a cheap way to activate its ability.

I would say that it would be useful in trick-based decks though (i.e. cancerous Trickster decks)