Board Thread:Plants vs. Zombies 2/@comment-27053902-20161130163318/@comment-29611741-20161201010810

Legofan9o5 wrote: Though not overly serious, what do you all think is going to happen exactly with the Leveling system. More specifically, what would you like to see as a non-statistic upgrade to any plant currently in PvZ2?

For example: There was the several videos Ginta exampled on how Leveling Witch Hazel changed the plant created (Puff-shroom -> Fume-shroom -> Spore-shroom). Any plant could deal x more NDS per hit, but allowing a new ability or niche to fit in is what makes the Chinese leveling so interesting and what makes the upcomng system so mystifying to me.

A personal estimation is an AoE buff for Spikeweed and/or Spikerock, as the new animations for both highlight their already obvious range. It would make sence in prep for changing AoE to example exactly how far they could reach after being upgraded. What do you think? YES! This is what I entertained myself with during bus trips when I took summer classes the last 2 summers! Now that I think about it, I regret not documenting it. I do still have many thoughts, though; some of the ideas that have stuck in my head was an upgrade for Puff-shroom to have a chance of duplicating every once in a while or resetting its counter if there was no space in a 3*3 area around it and another for Fume-shroom that effectivey made it do more damage to closer zombies.