Board Thread:Plants vs. Zombies Heroes/@comment-27769607-20170803032920/@comment-24471175-20170827025243

Zombiecrab wrote: Thinklogic wrote: Zombiecrab wrote: Thinklogic wrote: Zombiecrab wrote: RandomzSunfish23901 wrote: I never made a Werewolf Zombie My bad. I mistook Thinklogic's post to be yours when I wrote that. I remember suggesting Werewolf Zombie multiple times in these teammate creation threads, but different everytime. The first time it was like Sow Magic Beans.

Full Moon: Beastly

Monster Pet Trick

Cost: 2 Brains

Shuffle four Werewolf Zombies into your deck, Draw a card.

Werewolf Zombie: Beastly (token)

Monster Pet Zombie

Cost: 1 Brains

Stats: 4/3

Hunt. When Played: Draw a card. When a Pet or Monster destroys a plant: Shuffle two Werewolf Zombies into your deck. That's so OP... that's monstrous. For two brains, you get FOUR and a card. Then the actual Werewolf Zombie itself costs just 1 BRAIN, has four strength and three health, draws a card each time that one is played, and then shuffles two more into your deck each time that it destroys a plant (it has 4 Strength, mind you). Image: Turn 6+: you have an army of 1 cost Werewolf Zombies that draw two more with every plant they or another pet (which abound) destroy, plus all of the random cards that you now have. It's like an even worse version of Going Viral.

Not to be insulting. Really?

The only difference between Magic Beanstalk and Werewolf Zombie is -1 health and it shuffles two Werewolf Zombies upon destroying a plant.

The trick to shuffle them into your deck is identical. 2-cost, 4 Beanstalks/Werewolves, draw a card That's the problem. Fine, make the Zombie Werewolfs 1/1 so the Beastly hero is required to buff it to destroy plants.