Board Thread:Roleplaying/@comment-27227983-20161127114609/@comment-27227983-20161202122541

WitchHazel890 wrote: I want to join.

First Character: Colourful : The Power Flower.

Abilities:

1- Rainbow Laser: Deal 20 damage to all enemy

2- Flower Power: Heal 10HP to all ally

3- Colour Flower: Summon a random Flower type. (Can only summon once, when that flower die, i can summon another)

+ Sunflower: HP?

+ Sunshine: Heal 20HP

+ Metal Sunflower: HP?

+ Metal Petal: Heal 15% dealt damage and transfer it into a random ally. Deal 10 damage

+ Bell Tree HP?

+ Ringing: Deal 5 damage

+ Red stinger: HP?

Sting!: Deal 20 damage.

Shy or Confident? (Passive): If this is summon the turn is odd (ETC. Turn of summoning: 1), swap the Attack and HP.

+ Briar Rose: HP?

Thorny Spine: Deal 10 damage to all enemy.

Rose Thorn(Passive): Deal 40 damage to the enemy that hurt a flower type.

4- Peace...: 50% Colourful and an enemy lose a turn. If not deal 5 damage instead.

Passive: Flower Healing: For each flower in the lawn, Heal extra 20HP for each

Bio: Colourful like to chill out and and commit Peace.

Backstory: Colourful will do anything for her friends, so she will hunt down the Slasher for her friend.

Betty : The Mirror nut

Ablities:

1- Dance Off: Deal 10 atk and heal 10 HP. (Drain 10HP)

2- Shiny Mirror: Have 50% to stun each enemy. (Can use each 4 turn)

3- Hard Shell: Create a shield that absorb 60 Damage.

4- Disco Party: All ally get 20% ATK buff for 2 turns.

Passive:  Nuts! When a nuts plant get hurt, deal 20 damage to a random enemy.

Bio: Betty is crazy, but when is time to dance? She get really Serious.

Backstory: Huntdown the Slasher for a reward, then meat Colourful and they become friends.

. Fix if it was too OP or something and Put the HP for my Flower plant. //Nerfs are in the bottom of this reply.. Also, there isn't just one Slasher. It's an entire terrorist group.

(Poor Rifle Zombie. He didn't even got a chance to deal damage. Welp, his friends are gonna be coming along because of some players getting a 4.)

Progress:

BoltBlizard

1. Mary - 15/20

HP: 100/100

2. Kutor - 12/20

HP: 100/100

Bluemorpho1029

1. Mustela - 12/20

HP: 100/100

2. Vulgaris - 7/20

HP: 100/100

YammaYamer21

1. Jassy - 12/20

HP: 100/100

2. Marg - 14/20

HP: 100/100

Vergel Nikolai

1. Pyreah - 2/20

HP: 100/100

LarryMoments

1. Larry - 16/20

HP: 100/100

2. Yvalt - 6/20

HP: 100/100

Fairy27

1. Snarity - 14/20

HP: 100/100

2. Lunerin - 15/20

HP: 100/100

SansyBonkChoy

1. Revenge Sans - 8/20

HP: 100/100

2. Disbelief Papyrus - 5/20

HP: 100/100

Moon Snail

1. Espio 6/20

HP: 100/100

2. Benson 8/20

HP: 100/100

HDF0UnofficalAccount

1. Skyro - 10/20

HP: 100/100

2. Magrain - 11/20

HP: 100/100

(More Rifle Basic Zombies spots them)

Rifle Basic Zombie: Intruders!

Targets:

Rifle Basic Zombie A (LVL: 1) HP: 50/50

Rifle Basic Zombie B (LVL: 1) HP: 50/50

Rifle Basic Zombie C (LVL: 1) HP: 50/50

Special: If not killed in two turns, it will alarm more guards.

And the next number is...: 5

Battle

3 of Ace's mirror images appear late !

Ace pulls out his Ace of Spades card!

80 damage to Rifle Basic Zombie A!

Rifle Basic Zombie A is vanquished!

Ace's first "clone" does the same action of Ace on Rifle Basic Zombie B!

50 damage to Rifle Basic Zombie!

Ace's second and third "clone" finish Rifle Basic Zombie C off with Ace of Spades.

Rifle Basic Zombie B and C retailiate by shooting the real Ace before their heads popped off! -30 -30 damage!

Players:

Vergel Nikolai

1. Ace "Spades" Cutthroat 40/100

Targets:

Former Targets Executed

// Note for Vergel: Ace of Spades will deal 50-100 damage.

//WitchHazel: Here are some issues with your character.

1. There are no passives in this RPG.

2. Colour Flower will have a turn charge before it can summon a flower. Also, here are their HPs and what they can do.

+ Sunflower: 40/40


 * Sun Secretion: Creates sun which heals a target by 10%. Takes 2 turns to charge.

+ Metal Sunflower: 50/50


 * Reinforce: Target ally will take 50% less damage till the Metal Petal is destroyed.

+ Dark Flower: 40/40


 * Purple Sun: Creates explosive sun which damages all enemies. Takes 2 turns to charge.


 * Shadow Beam: Fires a laser at 1 enemy. Dealing moderate damage.

+ Red Stinger: 40/40


 * Red like Roses: Will buff all allies with 50% Increased Attack Damage for 2 turns, but they will all bleed for 2 turns afterwards.

+ Nec'rose: 50/50


 * Death Rose: Deals damage to one ally and one enemy. Has a 20% chance to inflict "Curse" upon the target. The Curse effect will take away 10% HP from the affected target/ally till they eventually die.

3. Flower Power heals 40 HP, but for only one ally now.

You can join after the group get past the wall...If your ok with the changes I made.

// I added and removed some flowers. Also Good job to those who can get the song reference in the Red Stinger's skill, "Red Like Roses." :3.