User blog:IMCR8Z/Plants vs. Zombies 2 World Idea: Zomburbia

Yeah, I have no idea why I don't wait until finishing the previous world idea before going on to another, either.

IGNORE FOR NOW UNTIL THIS IS REMOVED

World Features
Based on: As the name suggests, Zomburbia starts 3 days after Crazy Dave ate the taco, allowing the zombies to take over Suburbia. As such, it takes the appearence of a ruined version of the present-day front lawn, with statues and posters of Dr. Zomboss all around the background. On the zombies side of the screen, Dr. Zomboss' blimp from Garden Warfare 2 can be seen instead of a trailer.

World-specific mechanic: Being based on Garden Warfare, the world-specific mechanic of Zomburbia is Gardens and Graveyards. Gardens and Graveyards come in three sizes: 1x1, 2x2, and 3x3,. Graveyards cannot be planted on and cannot be destroyed by Grave Buster due to their size, and like graves in PvZ 1 they will summon zombies in the final wave. Engineer Zombies will build Zombot Turrets in graveyards. A graveyard cannot be captured if it has any Zombot Turrets in it.

To capture a graveyard, the player must plant any plant that is not an instant-use or free-cost plant near it. As with Garden Warfare, the more plants near a graveyard, the faster it will turn into a garden. Plants planted in n attack/produce sun faster than normal and have 25% more health. If a zombie steps in a space occupied by a garden, they will stay in the garden, but they will attempt to capture it to convert it back into a graveyard.