Board Thread:Plants vs. Zombies/@comment-33701453-20190305095505/@comment-25546049-20190316092835

TheGollddMAN wrote: Ballistic Planet wrote: TheGollddMAN wrote: I would agree with you but there's one problem. With that cost and recharge (both seed packet and itself after one shot), you need supplementary plants to help it.

You know what else can nuke gargs (in a different way) with that same sun cost but a faster recharge without needing to wait between shots for 20 seconds and also came earlier than Banana Launcher? Winter Melon.

With the setup you're using for sun production, you can effectively replace BL with two columns of WMs as its both an offensive and a support plant combined into one. Plus, it ALSO synergies with Winter-mint. And, it also has a 3X3 range which that BL doesn't have. If it did, then I would have deemed it at least passable. On top of that, you have to actively keep track of what BL is recharging and when to tap and fire. With Winter Melon, however, you can plant and forget and only need to keep track of when it's gonna be destroyed.

With the amount of Endless Zones I have played, once I got Winter Melon, there was no reason to ever pick any plant with that similar type of sun cost. All of that is completely fair, and I fully admit that Banana Launcher is a tower that needs a lot of support (generally Winter Melon or CSD). All I'm saying is that there were situations where Banana Launcher's burst is sometimes more preferable (mainly for Garg primes, since trying to DPS those down with Winter Melons isn't always the best idea, especially if there's a ton of them and juggling with E.M.Peaches isn't working) than Winter Melon's consistent DPS, however few and far between they are.

Again, not saying Banana Launcher is good or (or even really usable anymore), but there's logic behind why I pick it, and there's absolutely nothing wrong with spamming Winter Melons as a defense if it works for you.