Board Thread:Plants vs. Zombies 2/@comment-24843074-20161030184616/@comment-29611741-20161108211440

TheGollddMAN wrote: YammaYamer21 wrote: TheGollddMAN wrote: YammaYamer21 wrote:

Balam Ajaw wrote:

Ballistic Planet wrote:

Balam Ajaw wrote: Why Frostbite Caves is before Lost City? Lost City and the Temple of Bloom is easier that Frostbite Caves and IB. Even Far Future is easier that Frostbite Caves. Because world difficulty isn't determined by Endless Zones, it's determined by normal levels. Since they're about the same difficulty wise, they just put before the other. Not saying I disagree (Icebound is way harder than Temple of Bloom), but that's just how it is.

Far Future being after Lost City is something I can't defend. That was literally a pointless change that didn't need to happen lo Well, even by normal levels Frostbite Caves is harder that Lost City and Far Future.

TheGollddMAN wrote: Ballistic Planet wrote:

Balam Ajaw wrote: IB is one of the hardest endless zone for me, I can't handle it! Even without Gargantuars. The frozen winds, the Imp rush, the frozen zombies, ugh. And with all the new plants is way more harder because you have to collect almost all the plants one by one, and sometimes you never get the Winter Melon or any useful plant in the earlier levels. Worst, you need to survive more that 50 levels until you have all the plants and you can get the Sun card. Lava Guava is you best friend here. (Torchwood is even better if you have it) There are better options regarding premiums: Cold Snapdragon or Wasabi Whip. For people who buy those expensive OP Prems, they'd instantly pick that. Just saying if someone doesn't mention those two, it probably means they're making it specifically for someone who doesn't have them. No, I only mentioned it because not everyone has them. And to be honest, if I had any of the expensive Prems(except maybe Witch Hazel), I'd use it most of the time. It wouldn't be because I liked it(true in the case of the two you mentioned), but because it works best, and what one chooses is not what they want necessarily, but what works.

The reason I'd use them is because of the fact that the game is unfair to the rest of the plants. The zombies in the game are ridiculously unbalanced and you need ridiculously unbalanced plants to deal with them effectively. If I were to play against zombie waves of a normal LC level, I probably would pick a fairly balanced Lava Guava or a Potato Mine instead of a Grapeshot or a PPM. Before you say it, yes, I use Blover there because the sheer number of those nearly Buckethead-heavy Relic Hunters is just plain ridiculous. Also, they probably already planned for people to do that, and it wastes on of my slots, which is a decent tradeoff. Plus, I have to be able to use Blovers effectively so they recharge in time for the next batch, which does not always happen perfectly. Finally, it's basically to take

Let me clarify: When I say 'most of the time,' I am talking about EZs, because that's basically the only thing worth playing anymore that you can choose your plants for.

I do use Power-ups occasionally, usually to help do either an unfair Pinata Party or one where I got unlucky with the plant rollout, but I like to know I can do every PP without using Power-ups before I use them. However, I rarely use Power-ups in EZs because the point of an EZ is to test the might of your plants. What would be the point of reaching level 1337 in HttDZ if every level you just bought tons of PF and used every Power-up and boosted every plant you used? None, really. To get things out of the way or to succeed against a cruel and unfair land, yes, but to do every basic challenge, no. If the levels are made fairer, I would probably start using Potato Mine again, but until then, PPM is basically the only decent instant kill to use.