Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25928375-20150418072324/@comment-28129931-20150425195534

TheGollddMAN wrote: Doom Shroom was 125 sun and Cherry Bomb was 150 sun in the first game. Nobody undermined Cherry Bomb and nobody complained either. So why does Doom Shroom need more sun cost if he comes back in PvZ2 when he had 25 less sun cost in PvZ1? As I've said, there's no point in changing the sun costs to that higher degree when there's no need and the first game had them.

As for the crater, that's the main thing stopping people from spamming Doom Shrooms on the lawn. Each crater lasts for 3 mins and most levels in PvZ2 will be over by then (compunded even more so by the Turbo feature). Since craters are beneficial for the zombies but not the plants, players cannot just mindlessly use DMs. So it is something. You forgot that Doomsgroom is mushroom. Also PVZ1 also had almost no passive zombies, like octopi or fisherman, or troglobite rush. First game was completelly different, we really shouldn't compare them.

Crater is still nothing, that's just an objective. But what if Doomshroom  cost 200 sun (cofrr beam price) but leave  5 or even 9 burned tiles? That's actually could work. Burned tiles should restore slighty faster, then.