Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20170910081256/@comment-26278349-20171004100916

YammaYamer21 wrote:

IslarPVZ wrote:

YammaYamer21 wrote:

IslarPVZ wrote: Jitterbug

Pet Dancing Zombie | 2, 2    , 2

Gravestone, Overshoot 2, This gets +1   when this does damage.

Crazy - Super Rare



Maraca Dancer

Mustache Dancing Zombie | 4  , 3    , 3

Gravestone, When this gains Strength or Health, heal your Hero for that much.

Beastly - Super Rare So, Jitterbug's essencially a 3/2 that gets +2 Strength per turn... just saying it's borderline OP...

So, how does Maraca work with Vitamin Z and other 'normal' buffs that increase both Strength and Health? Secret Agent? Intergalactic Warlord? Environments? I thought Maraca would work similar to Potted Powerhouse, but since that one only gets it buffs once, (even if both stats are buffed.) I realized that's not going to work.

Unless it's not that overpowered to heal the Zombie Hero for the total amount of both Strength and Health it gained, then that would be how it works. So playing Vitamin Z would heal your Hero for 6, playing Camel Crossing would be 2, and playing Orchestra Conductor would also heal for 2.

Else it just has to be a fixed amount, say 4.

Edit: Or you could just say, when it gets +3 Strength, heal for 3. When it gets +3 Health, heal for 3. When it gets +3/+3, heal for 3. (similar to Potted Powerhouse). Then again, the upcoming tweeked treats messes this up. Yeah, that'd be totally OP. Although it's far from a realistic or balanced zombie(without gigantic modifications), I'd still like to know what its interactions with Secret Agent, Intergalactic Warlord(while in hand), and Environments(ex. Area 22, Z-Meteor) would have been. Yeah, I changed it. It won't heal your Hero while it's in your hand, so playing Secret Agent on it does not heal your hero, same with Intergalactic Warlord. Playing it on an Environment that gives buffs will heal your hero.