Board Thread:Plants vs. Zombies Heroes/@comment-5760976-20161011192349/@comment-26572281-20161013060000

IG Gaming + Maramok= Awesome wrote: Zombotanist wrote: LawnDefender072003 wrote: Yappat wrote:

Barrel of Deadbeards is also hard to remove, also synergises with Fireworks Zombie for a The Chickening played on "Zombies play" phase, and gives a 4/3. Works well with pirates too and Impfinity has a board clear with Super Stench or can force it's removal through Brute Force or Orchestra Conductor. It's also cheap.

Really? You seriously LIKE the Barrel of Deadbeards? It isn't worthed at all. Seriously, it's just a Fireworks Zombie that can create a minion. And, if you put it in a lane with no plants, the plant hero will surely not do anything to that barrel at all. The huge difference here is that the Barrel costs 1 brain less. Honestly it being a 2 brain card alone makes it one of the best cards in the game since you can play it so early to seriously cripple your opponent's strategy or use it along with other zombies/tricks later in the game for powerful combos.

Think about this: If you're playing plants and your opponent places a Barrel in front of one of your plants on turn 2, that limits your options by a whole lot. You can't place Poison Mushroom, Shroom for Two, Wild Berry, Seedling, Bonk Choy, Pea Pod, Admiral Navy Bean, Shellery, Sunflower or Fume-Shroom. And that is all from playing a single card. And if you place something that would survive with 1 health after the barrel, they can just play Fireworks Zombie next turn and destroy it!

Seriously don't underestimate this card. (Also, why on earth would you place it in a lane with no plants?) But the real thing about this card is the super stench combo. Oh yeah, it's awesome EXCEPT THAT IT KILLS YOUR ZOMBIES. I've tested that. And, come to think of it, it's just a cheaper Fireworks Zombie (by ONE brain) with 1/3 instead of 3/4.