Board Thread:Plants vs. Zombies Heroes/@comment-30553109-20170506014945/@comment-29611741-20170517132011

OK, I was not going to put my balancing opinions, but then someone decided to put down retartedly OP plants so here I go...

Box of Kittails: A 6-cost that summons 2 high 1-costs and give you two to play too. I think the damage should be slightly reduced, but it's cool and relatively balanced.

The Great Mao is slightly UP. I think it's Fur Spheres should be 1-costs.

Ragdoll Cattail is a weaker Medic. I think it should heal a bit more or do a multi-heal.

Nyan Cattail: WAY too OP. I get most plants don't usually survive an encounter, but there are a lot of high-health plants in Solar. It should probably costs 8 or have reduced stats or a weakened Environment ability.

Amanita Muscateer: Holy hells... it's effectively a 9/9 with way too many benefits on top of that. With it being in the Kabloom class, it's basically begging to be abused. Sure, a 9-cost Legendary like OP-Bot, but I think it's still a bit excessive

Rapid Radish seems a bit much. I mean, dealing 2 damage before the enemy attacks!? There are way too many zombies with 2 health. Maybe a 1/2, but a 2/1 with Priority seems too strong for a 1-cost.

There are only a couple of 1-Health Gravestones, and one of them are in a class with Newspaper and Jester. I think it's better of as a 1-cost.

Calabash is effectively a 4/5 that lowers enemy's Strength too. Sounds like a 5-cost to me.

So, Homing Thistle does 5 damage to a certain zombie, THEN attacks!?! It should probably get reduced health. What about a 5/3? That's the same as my old Legendary AKEE!

Coconut Cannon is... unique? It's super-reliant, but when used properly, it destroys things a bit too easily... I'm thinking reduce the stats and make the attack buff a standard value instead of double its Strength.

Chili Bean OP. Doesn't have Team-Up, which is good, but if the enemy's not a Crazy or a Hearty, they're screwed and headed back a few turns. I can see them in the game, but not in this state. Maybe make Magical Fruit only summon two and have the -1 Brainz only last 3 turns?

Vinyl is hyper-specific yet excessively powerful. I doubt such an inflexible thing will find its way into any game, let alone a card game or other game with randomness as a high factor. Coal-Slaughter falls in a similar category, although it can grow to be plainly excessively OP, so just no.

Cold-Slaw is OP. Damaging all Zombies that attack is already a bit much, but now also Freezing all Zombies with even a semblance of threat when killed!? I don't think this is even mildly realistic in any game.

Coal-Slaw is OK without its Deathrattle(a 3/4 that prevents Freezing of plants), but that Deathrattle... an 8/2 that can't get debuffed!?! After killing a high 3- / low 4-cost!?! FOR 4 SUN!?!?! Even if it can be butted(because I'm assuming it can be damaged) and has a limited lifespam, it's retatedly OP in a not-very-fun way. And if you Bounce it, there is no punishment!!! I really don't think it should even exist, but if it must, it should be unbuffable too and have a really high replay cost(like, 5 or 6 sun) with less Strength(say, 6). Remember you're spawining this on top of a 3/4, so this can aready trade with a Zombot 1000 without buffs.

Boss Moss... you are TRYING to be retartedly OP, crabby. First off, a 4- to 5-cost in stats PLUS Bullseye for 3 sun, then an OP ability that limits Zombie Strength to 4(technically 5, but I think that's what you meant). Holy f*ck. It doesn't even get Zombies under the Shamrocket threshhold... just f*ck this idea to its very core. It's not partuicularly entertaining to play with, it's impossibly annoying and difficult to play around, and it has absolutely no downsides. Just... no.