Board Thread:Plants vs. Zombies 2/@comment-5760976-20160528110732/@comment-25180538-20160530145402

Strimes49 wrote: Cookiepower wrote: Strimes49 wrote: Right Cookie. It's just there and nothing else. Sadly, it kinda has to be there because otherwise there would only be two zombies to come out of the BWB portal, and I don't wanna have to deal with Surfer guy on the first few waves of the first 10 levels. It's already hard enough as it is, especially with the DA portal and the Jesters in the first 10 levels. They could've used Dragon imp because at least it has immunity to fire, and that ability carries out to all other worlds. Zombie's abilities like Snorkel's should not be limited to the world-exclusive gimmick, though, it shouldn't be world-exclusive. If only there were more zombies in BWB...... that weren't as hard to deal with as Octo and Surfer of course. Even as you keep going, Surfer remains one of the main threats as he kills my Primal Wall-nuts and Phat Beets carving paths for All Star to kill the inner meat of my defenses. There's something in the strategy (don't mention Cold Snapdragon) that I may be doing wrong (perhaps spending too much sun) but I'm currently at level 50, which I guess is amazing for 7 seed slots and no premiums (sans limited-time gemiums like Imitater), powerups/boosts of any kind. But I don't think I can take another level with four flags and All-stars.

On the topic of EZ, HttDR has flaws that are really annoying. The thing is the fact that the temporal zombies are spawned in the middle of the screen, which means explorer, barrel, piano, and surfer will destroy at least one plant per spawn. If they spawned on the right side of the screen they would be easier. I still think PopCap should add an ultimate endless zone with options to configure it before the zone starts (i.e. dinos? portals? include certain zombies?) that can have a random selection of each and every zombie in the game coming in from the side of the screen.

It might come off as pathetic, but I got to level 63 in HttDR with premiums, but no extra plant slot. I was even using Cold Snappy. But there really is nothing wrong with your strategy, in fact, it's nearly the same as mine, only I didn't use Winter Melon after it became uneccesary when I got Cold Snappy. I just really like that guy. He's my preference.

To deal with Surfer, Piano, etc, I had to eventually move everything back a column and get rid of a column of sun producers. That's where Primal Sunflower came in handy. I wouldn't move back any further, because than I would have to have my Primal nuts in the fourth column from the house, and there just wouldn't be enough room to do anything. Surfers would still be dangerous anyway, because they drop their boards one tile away, killing the plant in front.

So, an ultimate EZ where you can choose to include different types of zombies, dinos, portals, and other gimmicks? Then randomly generates the rest? I think everyone would choose the easiest zombies. Perhaps it would work better if you had to choose between two different kinds of zombies, and you have to decide which is easier. Sucks if you get two hard zombies. As for dinos and portals and other gimmicks like sun tiles or power tiles, there should be a 50% chance you will have to choose between two dinos, portals, and/or gimmicks, and that also means there can be dinos AND portals if the game demands it, or possibly all three.

Well, I would like it if you'd be able to select it. This would avoid unbeatable garbage like 4 ankys spawning after the whole imp-cause-immediate-second-wave thing. Ugh. Just go in the settings of the endless zone and disable dinos (or just ankys) and imps because that's more of cheap frustration than actually a challenge.

Personally I'd select every zombie from every world except the imps because them triggering things immediately is just not fair in fast-paced settings like HttDR, and disable dinos (and possibly BWB water because having to pick lily pad is just too annoying when I'm already struggling with plant slots.)