Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-27053902-20161201225959/@comment-28923888-20170128211941

Zombiecrab wrote: The Imitater should be kind of like the Spy from TF2 (if it is a class).

Imitater Class Idea:

100, health, looks like that image. Moves as fast as the Sunflower.

Primary weapon: Tater Tosser. Has 10 ammo, fires like the Law Pea's gun, and has no splash. 15 damage for a body shot, 35 damage for a critical hit. 3 second reload.

Abilities:

Right Ability:

Potato Eye: Tosses a small brown spud that will stick to walls and is affected by gravity (as much as the Sticky Explody Ball). Any zombie that moves within it's line of sight (that means that they could see it too, if they noticed it) will be tagged and given a effect exactly the same as what happens when a Scuba Soldier's projectile tags them (they will be visible through walls to you and will be highlighted in red. They will remain highlighted in red for five seconds after they have moved out of it's range of sight. This will stick to any spot and do this for 45 seconds, and then it will disappear, unless it is destroyed by zombies first. It has 50 health, and can be destroyed prematurely by zombies, who will be rewarded with 15 XP for "destroyed spying potato". This takes 35 seconds to recharge (yes, ten seconds less than it takes to disappear, I did that on purpose, so that if you put it somewhere useless or you no longer need it in a certain spot, you can place it somewhere else, and the first one will disappear. Also, so that you can also have one of these spying somewhere if you want.)

Spud Stun: Throws a large gravity-affected potato that, upon hitting any solid surface, will explode in a blinding flash in the radius of a Chili Bean Bomb. They will be stunned (frozen in place, cannot shoot or use abilities) for two seconds, and then, they will not be able to heal in any way for ten seconds afterwards. No damage if it is a splash stun, if it directly hits a zombie it will do 15 damage. The zombies unable to heal will be surrounded by brown specks flying around them.This takes 15 seconds to recharge.

Imitation Beam: Attaches a brown link to any zombie that would be close enough to heal if you were a zombie Scientist. The zombie that this is attached to moves at half the speed that he usually would and turns at 0.25 times the speed, as well as not being able to use any abilities. This beam also drains health from them at a rate of seven health per second, and if you actually vanquish a zombie with this beam, they disappear in a cloud of gray smoke, and they are unrevivable. You freeze, and then plays an animation that lasts for three seconds where he jumps and floats, while brownish gray thread-sized lines spin rapidly around him, and brown smoke begins to appear around him. Then he transforms into whatever the player that you just vanquished was playing as. You will be the same variant of the same class, with the same alternate abilities, and the same customizations, upgrades, and gestures. You will appear as friendly to all zombie players, and zombie AI will not attack you, but they will not heal you or boost you. However, zombie players can boost you and heal you. To plant players you will appear as an Imitater with a faint, transparent, featureless gray figure of whatever zombie that you are imitating, and plant AI will simply ignore you. You CANNOT be healed by any plants when you look like a zombie, and you will not auto heal. You will have the abilities of the zombie that you are impersonating, and the same weapon, as well as the max health that they would have. You can damage and vanquish other zombies, and they can do the same to you, but you will still appear friendly to any zombie (green aimer, green nametag of the player that you are impersonating). Your image will not flicker if you are damaged, but if you are vanquished in this mode, your fake zombie disguise will explode into grayish brown smoke, and the Imitater's corpse will be left lying on the ground. You also will not be stunned by any zombie ability. After 27 seconds, your zombie appearance will start to release puffs of brown smoke, and then after three more seconds, your disguise will burst into (brownish-gray smoke), and you will be an Imitater again, at your top health (100). If you vanquish a zombie with the abilities or weapon of the zombie that you are imitating, it will say your true Gamertag, and that they vanquished with the "Imitated ______ (name of the zombie ability or weapon that you vanquished them with)". The Imitation Beam has no cooldown, and can be used as frequently as you like.

Alternate Abilities:

Potato Bug: Coming soon.

Starch Stun: Coming soon. Good idea, but the Spud stun should be weakened to prevent the EMPeach from remaining obsolete to it.