Board Thread:Roleplaying/@comment-28270366-20170706114419/@comment-28270366-20170711121548

End Round:

(Cave Catastrophe)

//@Neko and Jade, you guys were brought back to life. Also Neko, CCZ is dead.

Ashfall is frostbitten, -55 HP to himself. He shoots a strife of fireballs at Cave Zombie B, -47, -47, and -47 to him. The Towering Tusk reflected 56 damage back to Ashfall.

Cave Zombie B smashes his bone at Ashfall, -236 to him.

Neko's Mammoth Doodle scratched his ear with his trunk. It remained idle.

(Rescue a Cub)

Commando Sam: F***ing commies!

Commando Sam launched his Multi-ZPG on Conscript A (-73), Wolftail B (-95), and Dire Wolftail (-73).

The Dire Wolftail howled and inspired his fellow wolves (and the conscripts for some reason), +30% attack to all of them.

Wolftail A and B claws Wanda, -132 to her.

Wanda zapped the Dire Wolftail along with the other wolves, -114 to the normal wolves and -84 to the dire wolf.

Zoviet Conscript A: Charge! For Mother Russia!

Both Zoviet Conscripts shoot their AK-47 on Commando Sam. -73, -73, miss, -73, miss, and -73 to him.

Steve and Meltfrost has just joined in the scene. Only one slot left.

(Great Train Robbery)

Gatling Galoot spins his gatling gun, 2/3 ready.

Camilla ate her Plant Food and fires a powerful cursing beam on all the enemies. All of them are burning and weakened for 4 turns.

Cactopus applies Sea Sap on Sans, +40% attack and +25% accuracy to him.

Felix applied Frost Armor on Camilla, +5 armor to her. Attackers will be slowed.

Conehead Cowboys A and B shoots their revolvers on Cactopus, -51 and -51 to her.

Poncho Zombie A punches Cactopus with his bare hands. They're on a brawl. -58 to her and she's taunted for the next 2 turns.

Poncho Zombie B punches Sabs with his bare hands. They're on a brawl. -68 to him and he's taunted for the next 2 turns.

Drip tosses a twister on Conehead A, -120 to him. He's weakened, and burning, and has armor down.

Sans chops his axe on Conehead A, -159 to him.

(Overworld)

Mag binds the Ice Charm on the Silencer. The silencer now has the Freeze passive, woth attacks habing a 5% chance to freeze targets.

Kalos goes to Mga. So far the wolftails were busy attacking someone else.

51 turns until daytime.

Current Weather: Cheerfully Snowing

Current Location: Winter Wonderland

Current Stats:

Players:

Camilla - HP: 594/594. Armor: 10 Speed: 42 EXP: 583/750 (Level 11). PFB: 0%

Meltfrost - HP: 290/290. Armor: 6 Speed: 25 EXP: 224/750 (Level 11). PFB: 82%

Twist - HP: 558/558. Armor: 6 Speed: 26 EXP: 2/1000 (Level 12). PFB: 44%

Drip - HP: 576/576. Armor: 7 Speed: 24 EXP: 510/750 (Level 11). PFB: 80%

Neko - HP: 367/367. Armor: 5 Speed: 32 EXP: 6/750 (Level 10). PFB: 22%

Ashfall - HP: 293/640. Armor: 9 Speed: 36 EXP: 685/750 (Level 11). PFB: 25%

Sans - HP: 440/655. Armor: 10 Speed: 22 EXP: 570/750 (Level 11). PFB: 78%

Cactopus - HP: 506/855. Armor: 14 Speed: 41 EXP: 490/750 (Level 11). PFB: READY!

Wanda - HP: 250/410. Armor: 3 Speed: 25 EXP: 377/750 (Level 11). PFB: 18%

Mag - HP: 313/517. Armor: 8 Speed: 32 EXP: 310/750 (Level 11) PFB: 19%

Steve - HP: 581/581. Armor: 9 Speed: 28 EXP: 122/750 (Level 11) PFB: READY!

Kalos - HP: 254/466. Armor: 8 Speed: 23 EXP: 465/500 (Level 10) PFB: 70%

Jade - HP: 488/488. Armor: 4 Speed: 24 EXP: 105/500 (Level 10) PFB: READY!

Hielo - HP: 567/567. Armor: 14 Speed: 33 EXP: 335/500 (Level 10) PFB: 19%

Jaws - HP: 450/450. Armor: 6 Speed: 38 EXP: 55/300 (Level 10) PFB: 56%

Enemies:

Cave Catastrophe (Ashfall, Jade, and Neko are on the scene. This scene is full.)

Cave Zombie B HP: 576/1500 Armor: 5 Speed: 30
 * Bone Smash - Deals 200 damage. 5% chance to stun target.
 * Frost Bite - Deals 110 damage. Applies frostbite effect for 3 turns.
 * Savage - (Passive) Deals 20% more damage per 10% missing health.

Rescue a Cub (Wanda and Commando Sam are in the scene. Need 3 more players.)

Wolftail A HP: 636/750 Armor: 0 Speed: 30

Wolftail B HP: 541/750 Armor: 0 Speed: 30
 * Claw - Deals 120 damage to target. 5% chance to deal 50% critical damage.
 * Bite - Deals 60 damage and causes target to bleed for 3 turns.

Dire Wolftail HP: 1205/1500 Armor: 5 Speed: 30
 * Claw - Deals 180 damage. 10% chance to deal 50% critical damage.
 * Bite - Deals 90 damage and causes target to bleed for 3 turns.
 * Howl - Gives all allies +30% attack for 3 turns.

Zoviet Conscript A HP: 1427/1500 Armor: 5 Speed 20

Zoviet Conscript B HP: 1500/1500 Armor: 5 Speed 20
 * AK-47 - Deals 80x3 damage to target. Has 40% accuracy.
 * Molotov Cocktail - Deals 110 damage to all enemies. Burns them for 3 turns.

Great Train Robbery (Sans, Cactopus, Camilla, Hielo, Drip, and Felix are in this scene. No one can join and there is no escape.)

Gatling Galoot HP: 2500/2500 Armor: 10 Speed: 75
 * Gatling Barrage - Charges: 3 turns. Deals 5x80 damage to all enemies.
 * Dynamite Charge - Places a dynamite charge on a target. It will detonate after 2 turns, dealing 200 damage to the main target and 100 to all other enemies.
 * Dodgy - (Passive) Damage greater than 85 deals half the damage.

Conehead Cowboy A HP: 1221/1500 Armor: 8 (-4) Speed: 40

Conehead Cowboy B HP: 1500/1500 Armor: 8 Speed: 40
 * Revolver Shot - Deals 110 damage to the target. Has 150% accuracy.
 * Cowhide Shield - Grants an ally 500 SP and resistance to armor down effects.
 * Last Hurrah - (Passive) When killed, attacks the attacker for 200% damage.

Poncho Zombie A HP: ???/??? SP: 500/500 Armor: ? Speed: 40

Poncho Zombie B HP: ???/??? SP: 500/500 Armor: ? Speed: 40
 * Western Brawl - Deals 125 damage to the target. Taunts the target for 2 turns.
 * Under the Poncho - (Passive) Destroying his poncho gives him his stats and more hidden abilities.
 * Last Hurrah - (Passive) When killed, attacks the attacker for 200% damage.

Summons:

Mammoth Doodle (Neko's Art) HP: 538/600 Armor: 0 Turns: 2
 * Mammoth Slam - Deals 110 damage to target. 25% chance to stun.
 * Winter Spout - Deals 65 damage to target. Either applies frostbite for 3 turns or freeze for 1 turn.

Allies:

Felix (Mission Ally) HP: 500/500 Armor: 3 Speed: 40 PFB: 72%
 * Icy Bolt - Deals 120 damage. 5% chance to chill an enemy for 3 turns. Chill deals 50 damage per turn. Worsen by low temperature, negated by fire attacks.
 * Snowy Heist - Heals an ally by 75 HP overtime, lasting for 3 turns. Negated by fire attacks.
 * Frost Armor - Grants an ally +5 armor and causes attackers to get slowed by 30% by the next turn. Lasts for 3 turns.
 * Cryogenic Beam - (Plant Food Ability) Continuously applies slow and armor down status effects on the target enemy for several turns. Every turn, lowers target's speed by 30% and armor by 4. After the 3rd turn of channeling, the target will he frozen for 2 turns. Felix is channeling, so getting stunned or doing other actions will interrupt this ability.

Commando Sam (Event Ally) HP: 108/400 Armor: 7 Speed: 40 UBB: 76%
 * Freedom Fight - Deals 5x30 damage. Grants a random ally "Freedom", in which allows him/her to do 2 actions on one turn for 2 turns. Does not occur while Freedom is still active.
 * Explosive Fireworks - Launches 3 mini-ZPGs on random enemies, dealing 95 damage to them with 5% chance to either stun, freeze, stasis, tangle, or petrify the enemy.
 * Stars & Stripes - Lowers all enemies' attack by 30% while increasing yours by the same amount. Lasts for 3 turns.
 * Grand Finale - (Undead Boost Ability) Commando Sam will ride on his mighty bald eagle and swoops to the sky, raining down a total of 10 fireworks all landing on random enemies. Each firework deals 50 damage. A larger explosion will then occur after 3 turns, dealing 250 damage to all enemies.

Potted Plants:

Ghost Pepper (Twist): 3/3 Ready. 3 Lifespan Left.

Shamrock (Twist): 5/5 Ready. 9 Lifespan Left.

Missiletoe (Drip) 5/5 Ready. 5 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Guacodile (Sans): 3/3 Ready. 8 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 1 Lifespan Left.

Chomper (Ashfall): 1/5 Ready. 2 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 3 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Camilla): 3/3 Ready. 4 Lifespan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Steve): 3/3 Ready. 4 Lifespan Left.

Torchwood (Jade): 3/5 Ready. 5 Lifespan Left.

Phat Beet (Twist): 5/5 Ready. 9 Lifespan Left.

Phat Beet (Sans): 5/5 Ready. 10 Lifespan Left.

Active Effects:

(Great Train Robbery)

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.
 * Zealous Aura - (Aura) All allies have +20% armor and +30% attack. Effects decreases by 2% per 10% missing HP.

All Zombies
 * Hexing Beam - Loses 72 HP per turn. Attacks weakened by 40%. (4 turns)

Camilla
 * Savage Fury - (Passive) Lost 10% HP; attack boosted by 10%.
 * Frost Armor - Has +5 bonus armor. Slows attackers by 30% for their next attack. (3 turns)

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.

Hielo
 * Fervor - (Passive) Has attacked 0 times straight; attack boosted by 0%.

Sans
 * Sea Sap - Has +40% attack and +25% accuracy. (3 turns)
 * Taunted - Forced to attack Poncho Zombie B for the next turns. (2 turns)

Cactopus
 * Taunted - Forced to attack Poncho Zombie A for the next turns. (2 turns)

Conehead Cowboy A
 * Weaken - Has -30% attack. (3 turns)
 * Vulnerable - Has -4 armor. (3 turns)
 * Burning - Loses 50 HP per turn. (3 turns)

(Cave Catastrophe)

All Plants
 * Bloom & Doom Concert - All plants are powered up by 100% for the entire battle.

Ashfall
 * Flaming Spirit - Has +60% attack, diminishes by 20% per turn. (3 turns)
 * Frostbitten - Loses 55 HP per turn. Worsens by cold weather and frost attacks. (2 turns)

(Overworld)

Kalos
 * Placebo Effect - Loses 30 HP after this effect. (2 turns)

NOTE:
 * The following plants have their Plant Food ready: Cactopus, Camilla, Steve, and Jade.