Board Thread:Wiki Management/@comment-25133884-20150426171157/@comment-25133884-20150427121822

AWikiBoy521 wrote: Starfruity wrote: Only one problem... This is INSANELY tedious. Every animation has hundreds of frames, and we'd have to remove the background from EVERY single one. Unless someone is willing to put in the time for the over 25,000 frames total for all the plants and zombies... Well, usually in most games that are in 2D and 2.5D, each animation contains less frames than a hundred frames if you're referring to separate animations of each character, item, and etc. in game. Since this is about Plants vs. Zombies series, its not likely that each separate sprite animation of a character contains more than a hundred frames; although when combined, by the same character, it does contain more than a hundred.

Some sprite animations contains, while others contains , , and others depending on the movement of the character. In the DS version, most of the sprites contains way less than 25 or even 10 frames like, or even   (although they are animated png).

(ADVENT-UR-TRON probably has either a broken Space bar or forgotten to put a space on the necessary parts on a sentence. Just saying.) "(ADVENT-UR-TRON probably has either a broken Space bar or forgotten to put a space on the necessary parts on a sentence. Just saying.)" no.