Board Thread:Weekly discussions/@comment-25648422-20180216053524/@comment-34417844-20180217210350

IAmPlayer wrote: To be honest, i'm hyped for these set (this and Colossal). But at least they changed something. I mean seriously, Grizzly Pear and Sunnier-Shroom as uncommons literally destroys the purpose of Pear Cub and Sun-Shroom as events, like it makes me wonder "Why do i have to bother collect Pear Cubs and Sun-Shrooms anymore?"

Don't get me started on Vengeful Cyborg, the 5-cost uncommon that's not even worth it because the battle gets too intense after turn 5, which makes these serve less combat purpose. Vengeful Cyborg has Hunt, which is not as useful as it is back in Turn 1, where you can use Dog Walker instead. Maybe if Vengeful Cyborg can boosts itself everytime it destroys a plant would be good enough to make it 5, otherwise it should be 4 cost 4/4.

I dunno. The old cards that turned into uncommons kinda broke the reason why they should be in Token. They're in Token mostly because they aren't supposed to be obtained easily, or it's a part of the Special cards from events that we need to have to get them. Grizzly Pear, Sunnier-Shroom, Leftovers and more from other cards literally breaks the purpose of collecting the original cards. Sure you can add them to make the deck has more than 4 of the cards, but it's not that original, in my opinion. Tbh, the advanage of Pear Cub and Sun-Shroom is that you pay less sun, to then get these better cards. Sun-Shroom and Sunnier-Shroom I guess you could want one over the other, but nobody likes Grizzly Pear for being a 5 5/4 Ambibious, people like that it comes from a 3 drop. Vengeful Cyborg was never that good. Why they didn't buff it even before it was an uncommon is beyond me. Regular Cyborg need to have some sort of risk and reward mechanic, because its a meh risk, awful reward right now.