Plants vs. Zombies Heroes/General terminology

This is the article used for general card terminology. These terminologies are often used in place of other words.

Area of Effect
Area of Effect or AoE for short is a certain card type which affects most or all teammates. Some targets for Area of Effect cards include all (opposing faction), all (friendly faction) or both.

Board Control
Board Control is an unofficial card term, referring to a player's ability from keeping the board from keeping the opponent from building up minions on the board so that they don't gain an early or late advantage. Control decks are often most associated with this term due to their removals and their large teammates late game.

Build-around
Build-around is a term used to a card with specific synergies, which can encourage the player to build specific decks around them. Some decks are built around one or multiple cards or a tribe. Some examples of decks that are built around a card or a tribe are Re-Peat Moss (due to it's powerful synergy with tricks) or the (due to Briar Rose or Power Flower due to both having a huge benifit with the same tribe on the board). Many build-around decks have win conditions, most normally one turn kills or to put strong board control with those cards.

Burst
Burst or Burst potential refers to a player's ability of dealing massive damage in one or two turns, allowing a player to finish off the opponent very easily. It can play a role in aggro decks because they work as a strong finisher if the player loses board control.

Card Advantage
Card Advantage is a term to describe which player has more access to cards within their hand. More cards allows a player to have more answers to threats that are played on the board.

Curve
TBA.

Drop
Drop is a term used to describe a cost of a minion or a minion. Example: A "2-drop" is a minion which costs 2 sun/brains, such as Newspaper Zombie (PvZH).

Face
Face is a slang term which refers to the player's hero as a target for damaging attacks or effects. Example: By "going face" or "attacking face" refers to focusing attacks against the enemy hero rather than teammates on the board. "Face damage" refers to damage to the enemy hero. Face decks are normally associated with aggro decks due to their aggressive playstyle focusing on the opposing hero than teammates.

Lethal
Lethal is a term originated from the game Hearthstone which means to have sufficient damage to defeat the opposing hero and win the game. To "have lethal" is a measure of having imminent and unavoidable success. To "miss lethal" is when a player who has lethal on their turn should win the game, but it does not occur due to a unexpected block from the Super-Block Meter or an overlook in card combos that could have let them win the game.

Meta
The meta or the metagame describes the trends of decks within Plants vs. Zombies Heroes. The meta is primarily an interest seeking to anticipate the choices of the opposing hero. Due to being able to not see the hero being fought against and not being able to see their deck, the contents of the deck and the deck do not become clear until a key card or a hint is revealed. The player being able to anticipate their opponents moves gives the player a strong tactical advantage.

Nerf
A nerf is a card change made by developers to make a card less effective or powerful. A buff is the opposite to a nerf (a buff being a card change by developers to make it more effective and powerful).

Removal
Removal is a term to refer the elimination or destruction of minions from the board. There are two types of removal, hard removal and soft removal. Hard removal normally ignore most effects or traits, such as transformation effects or destroy effects. Some examples of hard removal are Goatify (PvZH) or Locust Swarm. Soft removal are removal cards, which use damage to remove a card. Some examples include Berry Blast and Cakesplosion.

Tempo
TBA.

Top deck
A top deck is a slang term to define a card that has just been drawn from the top of the deck. A top deck can be either used as a term for a player to draw a card with no cards in their hand or a player drawing a card that can help deal with the situation rather than playing other cards already in their hand.

Trading
A trade or trading involves the loss of one or more cards or teammates in order to destroy one or more teammates.

Win condition
TBA.

Aggro
An aggro deck, sometimes named a rush deck are decks which their main purpose of winning is to do damage to the enemy hero as quick as possible, through the use of playing low-cost teammates and damaging tricks to overwhelm the opposing hero. Some aggro decks use board clears to clear the way for the weaker teammates such as The Chickening or Sour Grapes to finish the opposing hero off.. The and the  are occasionally used in aggro decks due to their cheap costs and overwhelming playstyle.

Combo
A combo deck is a deck which involves using two or more cards to execute a great effect within the game, normally game-winning. Most combo decks are normally aiming for a one turn kill, but some are used to establish powerful board control over the board. Combo decks are mostly control, and normally have cards to delay the opponent until key cards are drawn. Some aggro decks are considered to be a combo deck, due to some cards being able to establish board control.

Control
A control deck or sometimes known as a late game deck attempt to win the game in the late game through removal cards, stalling, healing and powerful cards in later turns. Control decks try to control the early game, before having a balance of large teammates to eventually overwhelm opponents.

Midrange
A midrange deck is a deck that attains victory during the mid-game. They are a mix between aggro decks and control decks, by seeking to control the early game, then overwhelming the opponent using medium-sized teammates before the late game. Midrange decks often use minions with high value for efficient trading, card advantage and topdecking.

Zoo
TBA.