User blog:Venera651/PvZH--The Red Flair

The Red Flair is a plant hero in Plants vs. Zombies Heroes and the leader of the and  classes. His signature superpower is Dagger and Cloak, which makes a Plant (friendly unit) do a Bonus Attack and then hide in a Gravestone.

He is the hero version of.

Statistics

 * Classes: ,
 * Superpowers:
 * Signature: Dagger and Cloak: A Plant does a Bonus Attack. Then it hides in a Gravestone.
 * Holo-Flora - Draw 2 cards.
 * Embiggen - A Plant gets +2/+2.
 * Dolphinado - Bounce a random Plant.

Hero Description
The only things bigger than his ego are the units he buffs.

Strategies
''The Red Flair takes pride in his strategies; direct hits over and over again! With cheap cards and card draw, The Red Flair has plenty of targets to buff, move, and use to finish off the foe!''

With
The Red Flair's units like to hit the foe directly--with both moving cards, Amphibious cards, and Bonus Attacks, he can wrap up the battle quickly with a few quick moves. Lots of little guys like Mini-Ninja and Fishy Imp provide great targets for buffing cards such as Fertilizer and the almighty Espresso Fiesta.

With The Red Flair's signature superpower, he can do a Bonus Attack and then replay a unit's ability later. This is especially useful for. You can also use this to protect units that are in danger. You can also replay effects with Grow-Shroom, Pogo Bouncer, and Surprise Gargantuar. However, be wary, as the Zombie hero will know what's in there and, more often than not, you'll reset buffs on units you hide. Also remember that Headstone Carver can easily buff Potted Powerhouse by helping Gravestone zombies.

One of The Red Flair's biggest problems is the lack of hard removal; no damage for weak Zombies and no way to immediately get rid of the more threatening enemies. Luckily, Deadly zombies can, with the power of, get rid of whatever is in the zombie's path; Smoke Bomb and help to aim.

Against
Get rid of his units before they can grow; swarming the board can direct The Red Flair's focus on keeping you under control. Be wary of his Gravestones, however, as they reveal after YOUR gravestones reveal. Use Deadly Zombies to counter his own tough Zombies, and cover your lanes.

Most of The Red Flair's units start off weak. decks tend to be vulnerable to damage. In that case, weak removal with Heroes should excel. Spam the board with glass cannons so The Red Flair has nowhere to move his units.

Strategy Decks
{{PvZH Deck Builder
 * Hero = The Red Flair
 * Name of Deck = Rush to Victory!
 * Deck description = The Red Flair delivers victory faster than you can say "Imps"! Place hard-hitting units after the Zombies so they can't counter! Cards like Backyard Bounce and Smoke Bomb move his Plants to a better shooting point, and plenty of Plants mean that there are plenty of targets for Fertilizer and Espresso Fiesta!
 * Card1 = Bonk Choy
 * Quantity1 = 4
 * Card2 = Mini-Ninja
 * Quantity2 = 4
 * Card3 = Smoke Bomb
 * Quantity3 = 3
 * Card4 = Black-Eyed Pea
 * Quantity4 = 3
 * Card5 = Fishy Imp
 * Quantity5 = 4
 * Card6 = Grow-Shroom
 * Quantity6 = 4
 * Card7 = Flourish
 * Quantity7 = 4
 * Card8 = Backyard Bounce
 * Quantity8 = 3
 * Card9 = Plant Food
 * Quantity9 = 3
 * Card10 = Barrel Roller
 * Quantity10 = 3
 * Card11= Super-Phat Beets
 * Quantity11 = 2
 * Card12 = Espresso Fiesta
 * Quantity12 = 3

Trivia

 * this is the first hero I've done that hasn't appeared in Lily's Ask threads prior to having their page made.


 * The Red Flair has no superpowers whatsoever; he just believes he does because he saw Solar Flare get affected and assumed it hit him...for some reason.
 * However, his placebo effect serves as a bit of a painkiller.