User blog comment:Milesprower2/My NMT Side A Reaction/@comment-1764483-20150828005806

Except for Cactus and Celery Stalker, I agree with all of this. They did so well with Lost City and Frostbite Caves (well, not 100%) and then we get this. Also, why no mini-game music?

If anything, Thyme Warp is like Gold Leaf; if they knew the plant would be overpowered to begin with, why not nerf it instead of locking it to one world? Using OP plants to fight OP zombies is an invalid excuse, since this doesn't take all situations into account. 150 sun please. 200?

Hair Metal Gargantuar... oh God. This will ruin the Endless Zone. I was seriously concerned about this guy when 1Zulu first leaked the shockwave ability and while I do understand the concept, Sloth Gargantuar, Giga-gargantuar (not free mobile) and even Gargantuar Prime and the Kung-Fu World Gargantuars are weak compared to this.

This is like how Sonic Boom: Rise of Lyric murdered Sonic's high-speed platforming, turning him into the very thing he mocked in his inception: a typical platformer. In that sense, I should mention something. Gargantuar's crushing plants could effectively be used to stall them and prevent them from being too overpowered, since you're making it waste its time if you plant a Puff-shroom in front of it or move it to an area where it can do no harm. When the smashing ability is given a buff that makes it damage plants in a long-range 20-bites-worth attack, you have effectively stripped it of the very thing that served to balance the zombie out: using its strength to your advantage.

I swear that PopCap does not playtest anything they put out.