Board Thread:Plants vs. Zombies 2/@comment-26239911-20160128181203/@comment-26158315-20160131161048

Mr. Boss-inator wrote: Master3530 wrote: Dung Dinh Anh wrote: Bummer, I was expecting Day 22 and 27 to have a little TWIST... ... I hate beghouled twist, the only option to win this is random plant moving...

I expected new beghouled levels to at least introduce new upgrade ways (not even mentioning ice block mechanic)... Or:

Gold Tiles, which give you sun if you make a match on them and then disappear

Tombstones, which are invulnerable to everything, but get damaged when you do a match near them (Can have Sun and PF variants)

Minecarts, which allow you to move single plant freely, but reducing amount of tiles on your lawn

Power Tiles, which give PF to plants above them if you make a match on them and then disappear

Shadow mechanic, which allows you to get more sun if you match shadow plants boosted by Moonflower (its sun production is disabled)

Water, where plants don't appear at first, but when you make a match on adjacent tiles, you summon Lily Pads Or:
 * Ballad Jam: Stuns the field of plants for a while, during the jam, the player is unable to swap any plants except new un-stunned plants or Phat Beet.
 * Trap Tiles: When plants are successfully matched on the Trap Tiles, the trap tiles activate, clearing two vertical rows or a horizontal row based on its variant. They disappear after matching plants on them.
 * Darkness: The screen flashes just like 4-10 from the first game, then goes dark.
 * Planks: Pirate Seas planks prevents some areas on the lawn from being used, making it harder to match plants in the planks section.
 * Slider Tiles: Instead of up or down, they are now left and right, when there is a clear space to the right or left of the slider tile, they push the plants on top of them to the right or left space.