Board Thread:Plants vs. Zombies Heroes/@comment-26593304-20160328195256/@comment-29611741-20170201212950

IslarPVZ wrote: YammaYamer21 wrote: Make Explorer 1 Strength.

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Parrot Pal is uncounterable by most. At least Deadly Fire Rooster needs a Superpower(Super Stench).

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Troglobite is OP just in stats.

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Weasel Hoarder should be a 2/3.

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For the last time, Turquoise Skull can't both be a Magnifying Grass AND a Strikethrough. It's basically a 100% guaranteed unstoppable "game over" late game if the enemy knows how to play around Blocks.

Imp Dragon.... why?

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Hardhead Garg is OP. Make it only have 4 Strength at least.

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Beauty of the Beach is another upgraded Buckethead... make it 2/4? Then it couldn't destroy an armored Plant if it needs to. Also, toxic waste imp is a 2/2 and makes all imps deadly and is amphibious.

Not sure how to fix it yet.

With it's ability only effecting Smarty Freezy Heroes, lowering it's health or strength makes Overstuffed Zombie an better option. That's why it's a 4/6.

Why? You basically want it to get destroyed to get the weasels fast, which is useful with Zookeeper or Cat Lady on the board.

Key words are "late game". The same for Magnifying Grass, you wouldn't use it on turn 4 if you have another play, that's why you use it late game in a empty lane or destroy a Zombie in it.

Zombies can react to it in their Trick phase as Plants can react to Skull Zombie in their phase. Guardian should be able to destroy it with Doom-Shroom or dodge the attack with Soul-Patch, Kabloom should easily destroy it with damaging Plants or Tricks, Mega-Grow can destroy it with Bonus Attacks, Smarty can freeze it, bounce it or use splash damage and Solar can use removal Tricks or Water Balloons.

Because of many annoying Flowers with high health.

Made it's strength 5 so it doesn't get destroyed by Toadstool.

Yeah it kinda is but with a kinda negative ability, especially with Team-Up Plants on the board. So I keep it this way.

The rest I edited OMFG I didn't say to turn it into a Deadly Fire Rooster, I am comparing it to it. And congrats on realizing that it has weaknesses. your Parrot is literally uncounterable by Guardians, requires Splash by Smarties, and comes out of another card that is not a Superpower. At least TWI  is just a constant 2 damage w/ a few more Deadlies, not a mass-Bouncing machine.

What about make it a 5-cost or making it a 2/6? Both work.

Yes, but it itself also does a lot of damage. That's not something that you should get from a summoner. But it's still balanced; I just think it's more logical that way.

OK, let's break it down. Magnifying Grass is a 4/1 at turn 4, a 2- or 3-cost. Turquoise Skull is a 5/2 w/ Strikethrough at 5, assuming no funny business, so it's a reasonable 5- or 6- cost. The least you can do is reduce it to 1 Health and increase its price a Brain or two.

Fair enough for Imp Dragon, although they'd probably make a Beekeeper for that.

... 8 cost, then. It's ability is Knight armor on steroids, in most cases.

Fair enough.