Board Thread:Roleplaying/@comment-28270366-20170327013642/@comment-28270366-20170403023945

End Round

//@Kalos, well yeah. Of course you can heal yourself with your OWN healing spell. Why wouldn't it? Or you could at least eat the Chocolate Hearts on your inventory without spending a turn.

Camilla shoots Rose Seeds at Juju, -35 and -35 to him.

AKEE Juju is burning, -97 to him. He ate a Roasted Squid, +180 HP to him. His attack is strengthened by 50% for 3 turns. He crashes down another storm javelin, this time his talent activated. Stormstruck! The bolt dealt additional 50% damage and pierced through 5 of Cac's armor. -72 to her.

AKEE Juju: Think that your armor can block lightning? My Stormstruck talent makes my 3rd attack, after continuous attacks on the same enemy, deal more damage and pierce through armor.

Ashfall ignites Juju's soul, -5 armor to him.

Twist throws another batch of boomerangs at Juju, 5 hit, 1 crit. -14, -14, -14, -14, and 35 to him.

Hielo is burning, -50 HP to him. He casts Glaci-Arrier, creating an icy barrier around himself and Sans.

Red Robin: (to Hielo) Don't blame yourself, friend. You did your best disarming that trap. But next time, be careful.

Neko claws AKEE Juju, -110 to him.

Royal Guard B is stunned. He's poisoned too, -54 to him.

Royal Guard C decides to risk his life to tank up AKEE Juju.

Both RGs are burning, -97 to them.

Kalos is burning, -90 HP to him. He uses Mind Games at Cactopus, tshe feels a bit nausea. +4 armor and regens 40 HP per turn.

Sans attempts to punch Juju, gets blocked by RG C. -92 to him. Swapy levitates RG C because rules.

Steve fires his cannor at AKEE Juju, gets blocked by RG C. -99 to him.

Patrick gives Cactopus some Lucky Charms cereal, +60 HP to her. She is provided with a pure shield.

Cactopus gets cursed! -150 to her, RG C is healed by 150 HP. Cactopus feels convinced, +40 HP to her. She smacks Juju, gets blocked by RG C, -94 to him. Cac's wall-nut prepares his guard on Cac.

Jade unleashes another wave of flames, it hit Juju (-72), and the RGs (-59). She's burning, -50 HP, but gets a healthy refund, +15 HP.

Wanda attempts to zap Juju, gets blocked by RG C, but the other bolt hit anyway, -91 to Juju and -86 to the RGs.

Red Robin spears Juju, but gets blocked by RG C. -71 to him.

'''Morning rises up in the jungle. 26 turn left until nightime.'''

Current Weather: Sunrise

Current Location: Stonehusk Clan Camp

Current Stats:

Players:

Camilla - HP: 256/377. Armor: 5 Speed: 38 EXP: 238/300 (Level 9). PFB: 8%

Meltfrost - HP: 0/236. Armor: 4 Speed: 16 EXP: 164/300 (Level 9). PFB: 30% VANQUISHED!

Twist - HP: 480/480. Armor: 6 Speed: 23 EXP: 137/500 (Level 10). PFB: 42%

Drip - HP: 490/490. Armor: 7 Speed: 21 EXP: 170/500 (Level 10). PFB: 70%

Neko - HP: 213/293. Armor: 3 Speed: 26 EXP: 71/300 (Level 9). PFB: 24%

Ashfall - HP: 336/468. Armor: 7 Speed: 27 EXP: 113/300 (Level 9). PFB: 68%

Sans - HP: 274/530. Armor: 8 Speed: 17 EXP: 117/300 (Level 9). PFB: READY!

Cactopus - HP: 79/495. Armor: 12 Speed: 21 EXP: 159/300 (Level 9). PFB: 25%

Wanda - HP: 228/250. Armor: 3 Speed: 17 EXP: 40/300 (Level 9). PFB: 60%

Mag - HP: 297/314. Armor: 6 Speed: 23 EXP: 0/300 (Level 9) PFB: 15%

Steve - HP: 319/377. Armor: 4 Speed: 24 EXP: 125/200 (Level 8) PFB: 20%

Kalos - HP: 194/344. Armor: 4 Speed: 27 EXP: 130/150 (Level 8) PFB: 50%

Jade - HP: 128/278. Armor: 5 Speed: 16 EXP: 85/150 (Level 7) PFB: 16%

Hielo - HP: 303/447. Armor: 12 Speed: 25 EXP: 60/150 (Level 7) PFB: READY!

Enemies:

Boss Level!

Waves: 4/5

AKEE Juju (Level 10) HP: 1039/1500 Armor: 10 (-5) Speed: 40 PFB: 40%
 * Storm Javelin - Deals 110 damage to the target. Burns target, dealing 45 damage per turn. Lasts for 3 turns.
 * Healing Wave - Heals target for 150 HP. The wave will bounce to 2 more targets and heal them, each bounce reduces healing by 30%.
 * Ancestral Totem - Spawns a totem with 300 HP.As long as the totem is present, all allies will gain +3 armor and +15% speed.
 * Voodoo Verdict - (Plant Food Ability) A target enemy will lose 150 per turn. Random ally is healed by that amount. Lasts for 4 turns.

AKEE Royal Guard B HP: 1198/2000 Armor: 10 Speed: 30

AKEE Royal Guard C HP: 1081/2000 Armor: 10 Speed: 30
 * Shield Bash - Deals 150 damage to the target, 10% chance to stun.
 * Safeguard - Tanks all damage taken by a target ally, he'll be harmed instead. Lasts for 2 turns.
 * Ironclad - (Passive) Attacks that deal less than 40 damage will deal half damage.

Simple Grassy Tile HP: ??/?? Armor: ?
 * Stand Still - Charges: 2 turns. Standing still, The water and grass will eventually clear out.

Summons:

Underswap Papyrus (Sans' Other Brother) HP: 106/150 Armor: 5 Turns: 1
 * Lazy Punch - Punches the target... lazily. Dealing 60 damage, healing Sans and Papyrus 25% the dealt damage.
 * Bone Spikes - Spawns some impaling bones on the ground, dealing 45 damage to the target and lowering attack by 45% for 2 turns.
 * Levitate - Lifts a target enemy in the air, stunning him for 1 turn. After the stun, the target is brought down. If Bone Spikes are casted on a levitating enemy, Swapy will slam him to it, dealing bonus damage and applying karma. Swapy has a 20% chance to not do it yet, because he's lazy to do so.

Fume-shroom (Wanda's Pet) HP: 156/216 Armor: 0
 * Toxic Fumes - Deals 36 initial damage and poisons target, dealing 54 damage per turn. Lasts for 3 turns.
 * Corrosive Fumes - Deals 18 damage and reduces target armor by 4-6. Lasts for 2 turns.

Allies:

Red Robin (Mission Ally) HP: 221/350 Armor: 5 Speed: 20 PFB: 80%
 * Tomahawk Throw - Deals 40x2 damage to an enemy.
 * Spearmint Strike - Deals 75 to an enemy. Lowers his attack by 30%.
 * Voodoo Skulls - (Passive) Spawns a voodoo skull for every turn, max out to 5. Each voodoo skull provides 100 SP. (Active) Throws a skull to damage an enemy, or when all 5 are present, deals damage to 5 enemies. One skull deals 50 damage, +20% per 20% missing SP.
 * Battle Roar (Plant Food Ability) - Boosts all allies attack by 75% and speed by 50%. Lasts for 2 turns.

Patrick O'brainz (Event Ally) HP: 300/300 Armor: 3 Speed: 25 UBB: 12%
 * Clover Shurikens - Deals 3x30 damage to the enemy. He can choose to hit them all in one target or split them at 3 targets with lesser accuracy.
 * Unlucky Horseshoe - Throws a horseshoe that signifies bad luck to the target. Dealing 60 damage and either stunning it for 1 turn, reducing its armor by 8 for 2 turns, or removing any helpful buffs.
 * Lucky Charms - Hands over a cereal box that promises lucky charms to an ally. Healing for 60 HP and either boosting target attack by 20%-40% for 2 turns, increasing his/her speed by 20%-40% for 2 turns, or give them a pure block (shield that ignores some harmful debuff).
 * It's Raining Gold!!! - (Undead Boost Ability) Rains down three Pot O' Lucky Gold, each of them landing on random allies. Giving them the pot, as well as healing them by 35% their max HP, boosting their PF Bar by 35%, and powering them up by 35% for 3 turns.

Potted Plants:

Ghost Pepper (Twist): 3/3 Ready. 7 Lifespan Left.

Missiletoe (Drip) 5/5 Ready. 6 Lifespan Left.

Fire Peashooter (Meltfrost): 5/5 Ready. 2 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 6 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Guacodile (Sans): 3/3 Ready. 10 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 1 Lifespan Left.

Chomper (Ashfall): 5/5 Ready. 5 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 4 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 3 Lifespan Left.

Heal Flower (Camilla): 3/3 Ready. 4 Lifespan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Steve): 3/3 Ready. 4 Lifespan Left.

Active Effects:

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.
 * Zealous Aura - (Aura) All allies have +14% armor and +24% attack. Effects decreases by 2% per 10% missing HP.

All AKEEs
 * Hexing Beam - All enemies have their attack decreased by 40%, and loses 97 HP per turn. (1 turn)
 * Hairy Thorns 1x - Enemies receive 20% more damage from Thorny Missiles. (2 turns)

Camilla
 * Savage Fury - (Passive) Lost 0% HP; attack boosted by 0%.

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.

Hielo
 * Fervor - (Passive) Has attacked 0 times straight; attack boosted by 0%.
 * Burning - Loses 50 HP per turn. (2 turns)
 * Glaci-Arrier - Has 144/144 SP.

Cactopus
 * Voodoo Verdict - The spirits be cursin' you. Loses 150 HP per turn. Damage will heal random enemy. (1 turn)
 * Mind Games - Has +4 armor. Regains 40 HP over time. Side effects include: Nausea. (2 turns)
 * Pure Block - Blocks out harmful effects. (2 turns)

Wanda
 * Bone Barrier - Has 260/360 SP.

Sans
 * Lucky - Attack boosted by 35%. (1 turn)
 * Glaci-Arrier - Has 144/144 SP.

Kalos
 * Burning - Loses 50 HP per turn. (1 turn)

Jade
 * Burning - Loses 50 HP per turn. (1 turn)

Underswap Papyrus
 * Bone Barrier - Has 300/360 SP.

Red Robin
 * Voodoo Skulls - (Passive) Has 230/300 SP. Gains 100 SP every turn he isn't attacked.

AKEE Royal Guard B
 * Poisoned - Loses 54 HP per turn. (2 turns)

AKEE Royal Guard C
 * Stunned - Cannot act for a turn. (1 turn)

AKEE Juju
 * Strengthen - Has +50% attack. (2 turns)
 * Vulnerable - Has -5 armor. (3 turns)

NOTE:
 * The following characters have their PFs ready: Hielo. Sans had his' ready, but cannot use it yet for he just summoned Papyrus last turns.