Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-26988423-20160530015713/@comment-31406004-20160720014902

Roller Cowards Rocks wrote: CoachSDot wrote: So guys, here's the reason Citron is broken: https://twitter.com/JJCCaptain/status/754486202120699904Short: Explosive dmg

Long: when he hits an enemy his beam does both explosive and impact dmg, for an estimated 94 DPS. This DPS is balanced up close, as Citron is a tank. The issue is his explosive dmg causes this dps to be maintained at sniper ranges.

There is no fall-off to explosive dmg. So to balance him, his impact dmg fall off should become more punishing to account for the explosive dmg, or add falloff to explosive dmg. They should just revert his weapon to what it was before the dlc he was fine before now he's op. I feel that buff did him good. He deals balanced dmg at close range.

Too much at long range however...