Board Thread:Weekly discussions/@comment-27385163-20181019232326/@comment-35692230-20181024123627

Birdpool wrote: AstroNut1 wrote: Birdpool wrote:

Why do we need leveling system? Is it really necessary to have plants become magically stronger when you throw your coins (or whatever courrency you suffered to get by boring grinding) at it.

If they wanna truly go back to their roots, they should simply stop trying to turn everything into annoying competitive PvP grindfest (like PvZ 2's leveling system with Battlez and PvZ Heroes) and look at what they used to do with PvZ 2 in it's great 2/3 years it lasted and also analize what made original PvZ so great again and build up on the formula. I love it when you don't actually read what I wrote. I specifically said it would be overhauled so that it isn't overpowered and isn't too grindy. Perhaps learn how to read? ECLISE leveling system is the only balanced one (sun cost and/or recharge increase alongside plants' power), everything else is a straight up bad idea.

But personally I wouldn't even like any form of leveling system whatsoever (not even the ECLISE one) because I think it takes away from the approchable and charming way of how classic PvZ works and how each plant has defined stats and ability and only form of "upgrading plants" PvZ 1 had is those purple seed packet plants like Gatling Pea and Cob Cannon you'd place over other plants which was a good mechanic.

All I want for PvZ 3 gameplay is new plants, zombies and lawn mechanics across various places (like PvZ 2 time era worlds and parts of your house exterior in PvZ 1).