Board Thread:Plants vs. Zombies Heroes/@comment-26239911-20170614194131/@comment-24471175-20170619071143

Been looking through Upcoming content. These are just my thoughts.

I'm rather unsure why Forget-Me Nuts is Guardian and not Smarty (Smarty is anti-tricks, see Brainana and Dark Matter Dragonfruit)

Either way I'm definitely going to spam them against Brainstorm in Mission 40 so he can't play anything.

Zombology Teacher is Rustbolt's Waifu.

I think it was changed from Brainy to Hearty because Brainy is getting a lot of Event Cards soon.

Kitchen Sink Zombie might actually be an excellent counter to Pineclones, if it's final stats really are 3/6.

If it fought Two-Pineclones in one lane, it would survive with 2HP (takes 2 x 2 damage due to Armoured 1), then it would plow through both them via Frenzy then deal 6 damage to the plant hero (also 2 prior to combat due to Overshoot)

Most Pineclone rushes however are before turn 6, and multi-lane, sadly.

Hovergoat looks like a nuisence to Mayflower users. The zombie hero could keep playing it in the water lane, buffing a zombie on the field, then getting bounced by the Mayflower with 1HP left. Effectively a 3-Brain Re-usable Yeti-Lunchbox. It could also just buff its self if it needs to take out a 2HP plant in the water lane like a Sea-Shroom.

Unwanted Gifts... I suggested something like this before, it messes up your opponents deck/hand. It appears to add 5 Exploding Fruitcakes to the "top of your opponents deck" which I presume is a card the plant hero does not want to have. If I were to guess, Exploding Fruitcake probably costs 1 Sun and does 1 damage, so it's worse than Banana Bomb.

If thats the case, the card would work well with "When hit" zombies. With 1HP Dancers not so much. Opponents could counter this by relying on conjured cards, while Z-Mech could play a Defensive End to make Fruitcakes pricier.

Thinking Cap. Basically Quasar Wizard, but costs twice as much, twice the Superpowers, but no 2/2 zombie included. I'd pick Quasar Wizard over it... if I had one.

Imp-Throwing-Imp would be broken with Imp Commander. It either hits the plant hero or creates another Imp during combat with another plant. Not to mention it can create more Imp-Throwing-Imps.

Bad-Moon Rising: Cheaper Gargantuar Feast, but it requires zombies on the field to use. SuperBrainz could use it with Imp-Throwing-Imp spam to turn all the imps into OP goodness, or Brainstorm with a Dancing Deck.

Atomic Bombegranite is great in the right conditions. Costs 5 sun, 4/2 stats and creates seedlings next door when destroyed, making it worth the price... if both seedlings survive.

It does not produce seedlings if there are plants next door. Also an observant zombie hero could take advantage of it.

Example: Immorticia teleports a Vimpire to the right of the Bombegranite then Rocket Sciences the Bombegranite. Or a Hearty Hero could place a Arm Wrester next door of the Bombegranite before destroying it.