Board Thread:Roleplaying/@comment-17699278-20160114044325/@comment-17699278-20160220104913

@Peater, moved two spaces to Ambush Treelines. Repel casted.

@Bloodscar, moves with me.

Well, your skill cooldown is only reduced by 4 turns as we skip through an episode. But in wave battles, it reduces by one turn as usual.

@Electro, -85 to the following units...Sven, Knight A, Knight B, back to Knight A, and back to Sven.

@Flameox, -100 to all of them.

@Mike, it's raining shrapnel on Sven's place. -24 to him every turn he's on the area. Lasts for 5 turns.

Remember, since you never used your shrapnel before its charges are saved up to max of three. You can still spend mana when you launch one charge but you can launch multipe times for its charges saves up for every 20 turns.

@Techies, you can't reduce it. Getting denied (killed by an ally for the sake of not letting the enemy to have gold and EXP), or commiting suicide (like your suicide scuad attack, which you still not learned) will reduce your respawn time. You can, however, use some amount of gold to instantly bring you back to life, but the consequence of this option is you'll get reduced bounty and this has a cooldown of 30 turns. The more often you buyback, the longer the cooldown.

Anyway, -20 to the knight B. He is heavily armored.

Enemies turn...

Sven is slown by Mike's shrapnels. He moved a total of three turn but still didn't reach to hit Wally. He then returned to his original place.

Knight A attacked Wally, -20 HP.

Knight B attacked Wally, -20 HP.

Why Wally? Because he's the only melee hero left to tank the other guys while Peater and Bloodscar are in the treelines.

Peater: We shall keep moving. They can hold on the knights. *walks three moves forward*

//Remember, you can only move by a maximum of three moves (or two moves and one attack/spell).