User blog:Snapdragon717/World Ratings

Here I'll be rating each world in PvZ 2 based on a number of thing. Though things like music or graphics won't affect the rating too much.

Ancient Egypt
Difficulty: 2/5

Being the first world, it's pretty obvious it would be the easiest world, or at least one of the easier ones.

Plants: Plants are varied, some are overshadowed later in the game, but are still good early plants. Twin Sunflower is a good plant to recieve at the end of the world.

Zombies: A zombie that steals sun (interesting), a zombie that spawns graves, a Garg. in a Basic Zombie weak to cold, a strong Newspaper Zombie, and one that appears in pairs.

Music: Composed very well, but overall is slow and can get boring.

Gimmick: Graves are the main gimmick. They are a trouble at first, but after Grave Buster is given, the gimmick is basically tossed away.

Brain Busters: The Mummy Tiles is fun, and the special levels are generic. S.O.S provides a good challenge.

Difficulty Curve: After the Garg. Battle, the levels actually get a bit harder, mainly because of '''objectives. '''Should complete another world or two before returning.

Garg. Battle: Very easy (as expected), introduces the Garg. boss well.

Zomboss Battle: All plants (excluding the obvious), are presented. Zomboss' attacks are good, and also has the 2 lane destroying attack, only stopped by Plant Food (good gimmick).

Rating: 8/10

 * Pro: Good plant and zombie selection
 * Pro: Nice introduction to game
 * Pro: Bosses are great.
 * Con: Objectives make the world a pain, despite being one of the easiest worlds.
 * Con: Gimmick is dealt with way too early and is almost eliminated.

Pirate Seas
Difficulty: 2/5

Second world, pretty understandable it's easy as well. In fact, it's arguably the easiest world.

Plants: Pretty good, especially Snapdragon, Coconut Cannon, and Cherry Bomb.

Zombies: Zombies that swing, fly, roll, steal, and blast. Plants give many counters towards the new zombies.

Music: A bit faster than Ancient Egypt, but still a bit bland. Still is composed greatly.

Gimmick: Planks are placed half-way through the lawn. These actually have a big impact on the world and prevent plants from being placed on there. These also lead to fun strategies.

Brain Busters: Coconut Cannon shooting is fun and arcade like, the other brain buster are moderate at best, but also unique, like a no sun producer Locked & Loaded, and a no plank Last Stand with 2 zombies.

Difficulty Curve: Doesn't change much. Sure, there's objectives, but not as brutal as Ancient Egypt.

Garg. Battle: Simple, easy, uses plants great.

Zomboss Battle: The beginning is the only real hard part, if he decides to launch Imps first. Overall, very simple.

Rating: 8/10

 * Pro: Great plant and zombie selection
 * Pro: Gimmick is pretty neat
 * Pro: Boss Battles are well done
 * Con: A little bit too easy.
 * Con: Not much of a difficulty curve.

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