Board Thread:Weekly discussions/@comment-25648422-20171210042454/@comment-33932499-20171212034209

GamerNerd i wrote: One thing I really enjoy about Environments is how much combo/value potential they have. I think the lethal puzzle Daily Challenges demonstrate this best. I mean, there's no way you'd have been able to deal that 575 damage in one turn without The Red Plant-It, or be able to use Abracadaver to clear the board without Moon Base Z.

The Strategy decks show this off too. Currently, my favorite Strategy Deck is Night Cap's Faceblaster 9000. I would've lost many battles if it weren't for Planet of the Grapes' card cycling. And... Well, Astro-shroom/Admiral smacking face to cycle with Lima-Pleurodon on the field is just so goddamn satisfying. While not nearly as efficient, Immorticia's Brain Lane is pretty fun when it works out. (I think we all know just how insane stuff gets when you manage to use Medulla Nebula to combo or ramp. That thing is pure value if you manage to get it off.)

Overall, Environments were an excellent addition to the game, and I feel that they are arguably the most well-balanced cards so far. True. I actually wished for environments wayyy before they made them, but I was thinking more of cards that basically change the whole field. So when environment cards showed up, I thought that what they did is better. Environment made the battles more interesting.