Talk:Bean Counter/@comment-44921509-20200205215019

The problem with this card is that it is too slow, especially in bean decks that are all about rushing. The ability I find it to be really good, but the sun cost is too high, the 2 cases in which you can play this card are quite risky.

Case 1: Play it on turn 4, leaving it vulnerable to tricks like Rolling Stone, Weed Spray (This is especially good against bean decks) Knockout, Slammin' Smackdown, etc.

Case 2: Play it on turn 5 or 6, moment in which you can boost it, the problem is that with that little quantity of sun (4+1 or 2) you can only play one or two beans besides this one (Meaning it will turn to a 3/3 or 4/4 in turn 5 or 6, which isn't that good).

I see this card being only used in a Rose deck, since she can make extra sun, protecting and boosting this card before it's too late.

The buff I would give to this card is to change the sun cost (3 cost 2/2, instead of a 4 cost 2/2)