Board Thread:Wiki Management/@comment-25089892-20150418094003/@comment-25230228-20150423002413

デルタ影 wrote:

Birdpool wrote:

Cheetah-shooter wrote: guys, I found that normal zombies have 13 health! When the head of zombie taken down, the remain health will slowly drain by time, you can see it on the first minigame in far future in pvz2c in chinese version, and that's explain why conehead(26) have twice health and buckethead(65) have 5 times(which is correct in maths), so normally, if there is one peashooter only, after two shot it will die and the remain is drained by time. You're wrong. I just tested it. Zombie has 10 HP and Conehead has 28. Flagger has 10. You're not getting what he says. A regular zombie (Basic Zombie in this case) can absorb extra normal damage shots after its head is fallen off. It's head falls at 10 NDS (maybe you're thinking he's actually dead and absorbed all the damage, but NOT! Internally a zombie is still alive at that point, although it cannot eat) and has a certain critical point at around 9.25 NDS, where its health drops to zero for a couple of seconds (that's why it can absorb more damage EVEN after it disembodies). Certain zombies, like the machined zombies, non-humanoid zombies, Zombie King, Fisherman Zombie, Imp Cannon, or Gargantuars have a much lower critical point or have none whatsoever.

And don't argue and begin raging at me, because I'm not trying to criticize you, just showing you the point. No, i do get it:

I placed a peashooter in front of a zombie.*

Waited for head to fall off (10 Peas!)

dug up Peashooter* when the head fell off before the zombie could get hit again.

Zombie fell.

Zombie dissappeared.

* It was a Split Pea shooting forward.