Board Thread:Plants vs. Zombies 2/@comment-25546049-20151018175328/@comment-24275721-20151020163955

Мит бой wrote: The Ancient Pult Ancestor wrote: Мит бой wrote: TheGollddMAN wrote:

What they should do: Make zombies tough and have in hordes BUT give players powerful plants (that they don't give) that are capable of dealing with said zombies. That would be the same thing as "weak plants and weak zombies", just raised numbers. Still, different feel, when everyone's a man of steel, everyone's also a higher value target to kill! Well,  I like the opposite - when every plant and zombie is important. Not to mention, It will be easier to make when there's  not so many zombies, and plants would stay balanced between worlds. And less stuff - less glutches. And more logic. Seriously, in FC we killed more zombies than there were humans. Ironically with the way the game is going right now, "when every plant and zombie is important" shtick won't work. See, now the weight is towards the zombies and the palnts are now underwhelming.

Now, compare that to Far Future, a world with difficulty 3 yet feels balanced (zombies are the ones with the highest health in game yet the plants feel powerful) while Dark Ages- another world with 3 difficulty feels like a hell to go through because of overpowered zombies (zombies have strong abilities while plants have weak ones). That is how stuff is now; either you have to make the zombies important or the plants (and PopCap is now leaning towards the zombies making the other side a joke).