Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20170910081256/@comment-26438690-20170913212352

Environments:

Knight's Table:
 * Class: Hearty
 * Tribe: History Environment
 * Cost: 4
 * Abilities: Zombies here get +2 and Armored 2.
 * Rarity: Super-Rare

Gargology Lab:
 * Class: Beastly
 * Tribe: Science Gargantuar Environment
 * Cost: 4
 * Abilities: End of turn: The Zombie here becomes a random Gargantuar. Start of turn: Move the Zombie here.
 * Rarity: Super-Rare

Pool Table:
 * Class: Brainy
 * Tribe: Sports Environment
 * Cost: 3
 * Abilities: Zombies here get Bullseye. End of turn: Zombies here do a Bonus Attack.
 * Rarity: Super-Rare

Deadly Dance Floor:
 * Class: Crazy
 * Tribe: Dancing Environment
 * Cost: 3
 * Abilities: When you play a Zombie here, do 1 damage to each Plant. If you play a Dancing Zombie here, make a random Dancing Zombie in a random lane.
 * Rarity: Super-Rare

Imp-Throwing Terrain:
 * Class: Sneaky
 * Tribe: Imp Environment
 * Cost: 3
 * Abilities: When a Zombie here hurts the Plant Hero, make a random Imp in a random lane.
 * Rarity: Uncommon

Wall-Nut Alley:
 * Class: Guardian
 * Tribe: Nut Environment
 * Cost: 2
 * Abilities: Plants here get +2.
 * Rarity: Uncommon

Sprouting Fields:
 * Class: Mega-Grow
 * Tribe: Leafy Flower Environment
 * Cost: 2
 * Abilities: When you play a Plant here, draw a card.
 * Rarity: Uncommon

Frostbite Valley:
 * Class: Smarty
 * Tribe: Environment
 * Cost: 2
 * Abilities: When a Plant here hurts the Zombie here, Freeze that Zombie.
 * Rarity: Uncommon

Precision Turf:
 * Class: Solar
 * Tribe: Environment
 * Cost: 3
 * Abilities: Plants here get +1 and Strikethrough. Zombies here lose their traits.
 * Rarity: Super-Rare

Mystic Gardens:
 * Class: Kabloom
 * Tribe: Flower Environment
 * Cost: 4
 * Abilities: When you play a Plant here, make a random Plant in a random lane.
 * Rarity: Super-Rare

Fighters:

Rally Zombie:
 * Class: Hearty
 * Tribe: Professional Zombie
 * Cost: 2
 * Stats: 2/3
 * Abilities: Cards with 'When played:' effects cost 2 less.
 * Rarity: Rare

Monkey Trainer:
 * Class: Beastly
 * Tribe: Pet Zombie
 * Cost: 3
 * Stats: 2/2
 * Abilities: When you play another Pet, that Pet gets +2/+2.
 * Rarity: Rare

Mega Modification:
 * Class: Brainy
 * Tribe: Science Trick
 * Cost: 5
 * Abilities: The next Zombie you play gets Bullseye, Frenzy, Armored 1, Overshoot 2 and Anti-Hero 3. Draw a card.
 * Rarity: Legendary

Weightlifting Zombie:
 * Class: Crazy
 * Tribe: Sports Zombie
 * Cost: 5
 * Stats: 4/3
 * Abilities: All Zombies have Overshoot 2. When a Zombie hurts the Plant Hero, draw a card.
 * Rarity: Legendary

Bank Robber:
 * Class: Sneaky
 * Tribe: Professional Mustache Zombie
 * Cost: 5
 * Stats: 1/4
 * Abilities: Strikethrough. When played: Bounce a Plant. This gets +1 equal to that Plant's cost.
 * Rarity: Legendary