Board Thread:Plants vs. Zombies Heroes/@comment-26593304-20170208013242/@comment-25302263-20170312003435

RandomzSunfish23901 wrote: YammaYamer21 wrote: RandomzSunfish23901 wrote: Dave.rhead wrote: Plantpower967 wrote: Infi-nut ​ - Nut Plant

​Class​:

Cost: 4

Stats: 5

Trait: Team-up

Ability: End of turn: This gets +1 and heals to full health.

Rarity: Premium Rare

I doesn't think it should get +1 health at the end of the turn that's a bit overpowered. Until you realize it costs 4 times the cost of a Wall-nut and takes a turn to reach its health. Until you realize that you either need removal to kill it after a couple of turns(or one, if there are Smackadameas or Root Walls). This thing reads: Takes 5 damage to kill, assuming no health buffs. That's 4-cost material alone. By that logic, Wall-nut is the most OP, cost-effective card in the game and Water Chestnut is too strong. There's many ways to deal with it, and even if you let it heal, the next turn you can drop something big.

But that costs 10 sun and is a legendary.The water Chestnut cannot heal or gain health on its own.Many ways huh let me check cards that costs 5 and deal 6 damage, unless you don't include trickster NONE.Only sneaky heroes have deadly.I haven't seen any Squirrel Herders.Grass Knuckles can boost it so weed spray or rolling stone can't kill it, rocket can't effect it normally, B-flat is random so the only reliable way to kill it is locust swarm or wait for turn 9 for zombot 1000.