Board Thread:Plants vs. Zombies 2/@comment-5760976-20160407214636/@comment-24275721-20160418182656

Rororoxor wrote: TheGollddMAN wrote: Rororoxor wrote: TheGollddMAN wrote: Rororoxor wrote: TheGollddMAN wrote: Rororoxor wrote: TheGollddMAN wrote: Rororoxor wrote: Strimes49 wrote:

Pmhpc wrote:

TheGollddMAN wrote:

Coollittlepeashooter wrote: I'm just gonna be here and not say that Homing Thistle works like before. Yeah, Homing Thistle's aim has been changed. This thistle blows a whistle now. That's what I hate in Popcap. One year has passed since it was nerfed, yet they haven't even think about buff him again. I remember using him in large quantities and loving him, now he's just unreliable. He's not even as good as winter melon, but did they nerf him? No. And I'm ok with that. And I am not ok with that! This game needs balancing, and it needs it now. this game is balanced?!? I already think that the plants are beginning to beat the zombies in overpoweredness. Uh, huh and the zombies are so weak that they are practically unnoticeable. Yeah, I think your really don't understand what OP means. well, there was a time when wizards and octos were a problem, and we had to employ new strategies with multiple plants against them. Now, with some plants today, pvz 2 is too easy. i like the old days where one had to actually think and strategize how to beat the zombies instead of just blowing them up with a single plant. Both the ideas of strategy and brute force existed since the game's launch and is still there. I can still very well use proper strategy in a level or constantly use explosives if I want to. However should a level progress is all upto the player. the game should not force artificial difficulty just for the sake of employing strategy on players. That's a bad game design. As you said, there are some plants that are clearly powerful but not all of them. Again, I can very well employ other plants in my lineup or could have very well blown everything up with Cherry Bombs when the game still only had 3 worlds. Just because you find PvZ 2 easy doesn't mean it speaks for all. The way you say it is too OP and needs balance seems like you want to enforce that or something. Wizards and Octos are still a problem as they still can wreck your setup if the level is built that way. That doesn't universally make them a non-threat.

Funnily enough, some people nowadays complain about the game being too easy but when there was legit difficulty and challenge with the Stars, a lot of these now complaining people instead said those were too difficult which prompted PopCap to change the whole format of the game. If you want challenge and difficulty, try the star challenges of the later worlds that are still there in the Chinese version sometime. I can 100% bet that they will rock you so hard, you'll be forced to squeal back to this version and then we'll see. i'm not complaining about the difficulty of the game back then. as i said, I actually liked that era. maybe you should've read that part.

i just don't like the scale at which ea placed many of the new plants. for example, dusklobber completely throws out threepeater, and who even uses the regular potato mine or cherry bomb anymore?

As they say, one can spend 30 years mastering a sword, but they can still be shot and killed by an idiot with a pistol.

What I'm trying to say is that I just think that EA could tone down some of the new plants. It's too easy right now. I hate EA just as much as anyone but it's seriously ludicrous to always believe that "EA" is doing this. They are the publishers and hold full control of the product BUT PopCap is directly involved in the changes made to the game. Whatever is done with the game is to be blamed on Popcap and not EA. I know EA is a bad company but you have to give blame to the one who deserves it.

When and where did you say you liked that era? I don't remeber you ever mentioning that.

I still use Cherry Bomb to this day sometimes over Grapeshot as I love that plant. Again, don't speak for all. So there's at least me who still uses Cherry Bomb.

Rororoxor wrote: Easy for you to say, Mr. full-board-shrinking-OP-violet. You completely missed the point. Even though I play around with the plants, most of the time, my plants are the original ones. Even now as I write this, all plants in my game are normal. I don't do those screwing around stuff unless I am really bored and have to do something. Once I am done screwing around, I very rarely go back to that plant again as it gets old to me. Heck, I don't even use SV that much. I only times I use it if a PP pops up with it. Plus, the main reason why I said that is I can still use normal plants that are explosives to kill everything or use proper strategy to beat a level. The notion of strategy vs brute force has always been in PvZ 2 since v1.7 and is still there. I can still use strategy or I can use brute force (with normal plants) in a level if I feel like it. How the difficulty changes in a game has to be made by the player and not forced by the game like sometime it does. Just nerfing plants won't do any good when most of the times there are certain zombies that get the upperhand by spawning in bad locaions in Modern Day or being extremely annoying in an Endess Zone. Now do you get that Mr. Ro-always-getting-the-wrong idea-roxor? i'm not IG. You can't bait me into a senseless argument. But whatever. I was legitimately asking when and where you said that. Not for argument or for baiting, why are you thinking that? The reason we usually get into arguments because we don't agree with other on anything but that doesn't mean I will bait someone to get into an argument. Again, stop getting the wrong idea please.

I am a sucker for the classic worlds and the Star challenges and if PopCap gave me an option to buy the new worlds in old formats, I would have bought them with my own lunch money; no joke. Anyone who played them and was comfortable with those challenges is a true player in my book as they tested the players' abilities to think and advance rather than brute force (which started with v1.7). I wasted my sweat and brain cells to get all stars from all 3 worlds before 1.7 came and turned them to stupid costumes. I don't hate the costumes but THAT I will never like. k thats all cool with me. but i didn't really like the star challenges because they took WAY too long. Also, it was so annoying just waiting for world keys to drop... They tok way longer but also tsted the players' ability to think and utilise the levels to their will with some restrictions put on them. Personally, they ddin't take much time from me. I cleared easily except for some.