Board Thread:Plants vs. Zombies 2/@comment-5760976-20160528110732/@comment-24203813-20160528181554

TheHandsomePlant wrote: TheGollddMAN wrote: TheHandsomePlant wrote: All main features of 5.0 in one post (as a reminder)

Explode-o-nut (going to be added in 5.0)

Aloe (not developed at all, not going to be added in 5.0)

Kiwibeast (so far only added to AlmanacPlantOrder, doesn't seem to be developed beside it, probably not going to be added in 5.0)

PvZ Heroes event celebrates the actual worldwide launch of PvZH, but so far it's not scheduled to be played during 5.0.

Schedule: May 26 - June 5 = Time Twister parties

June 6 - June 22 = Normal parties

June 23 - July 7 = Summer Nights 2016 parties

July 8 - July 18 = Normal parties

New levelling data for plants below:

Kernel-pult, Snapdragon, Spikeweed, Coconut Cannon, Cherry Bomb, Spring Bean, Spikerock, Threepeater, Split Pea, Chili Bean, Lightning Reed, Tall-nut, Pea Pod, Melon-pult, Winter Melon, Sun-shroom

Explode-O-Nut's data:

Sun Cost: 50 sun

Absorbs: 60 bites (Wall-Nut absorbs 80!)

Recharge: 10 seconds (Wall-Nut takes 20 to recharge!) I'm guessing only Cherry Bomb has a Level 10 data while others are 20.

Also, can you post what the level data says about each of these plants? Got your back

However I only mentioned there how OP can newly added plants be after levelling them up to maximum. Okay, all of these are pretty overpowered, but Sun-shroom isn't just overpowered. It's BROKEN. I don't care if this is an optional thing or not, Sun-shroom should not be like that. At all, period. It throws balance completely out the window. Sure, some people may like a lack of balance, but the fun of this game comes from strategy. It's a strategy game, not a sandbox game. Making plants as broken as level 20 Sun-shroom (or the majority of the level 10/20 plants) removes any strategy needed, and thus any fun from the game. The way it is now, this level up system belongs in a sandbox mode, not the actual game. This level up system is not like the Chinese version, where it actually makes plants more balanced, and pretty much makes all plants equally useful. This level up system just makes plants ridiculously broken.

Now, a sandbox mode where you can choose which world, gimmicks, zombies, and even adjust the abilities/damage/health of plants would be fine and dandy. That's where these overpowered abilities belong. I'm sure you wouldn't have a problem with that, would you Gollddman?

Rant over.