User blog:Stonecutters/Card Ideas for PvZH: Pirate Seas

Here are my ideas for crds based on Pirate Seas

 PLANTS 

Coconut Cannon

Class: Smarty

Rarity: Super-Rare

Tribe: Fruit Nut Plant

Cost: 5

Stats: 5/5

Ability: 3 Strenght or more Evolution: This get Splash Damage 5

"Enemy to all Pirates, especially to Imp Cannon"



Spikerock Country

Class: Guardian

Rarity: Super-Rare

Tribe: Root Environment

Cost: 5

Ability: Before combat: Do 4 damage here. This ignores Armored.

"Spikeweed Sector, now Spikerock Country... What's next? Spikesteel Continent? Spikediamond Planet? Spikeadamantium Galaxy? Spikewhatever'stougherthanadamantium Universe?"



 ZOMBIES 

Zombie Sailor

Class: Sneaky

Rarity: Legendary

Tribe: Pirate Zombie

Cost: 6

Stats: 3/4

Ability: Give the Plant Hero 2 Orange Juices

"Pirates really need some Vitamin C. Why do you think they became zombies anyway?"

Orange Juice

Class: Mega-Grow

Rarity: Token

Tribe: Fruit Trick

Cost: 5

Ability: Start of the turn, while in your hand: Destroy all Fruits; damage the Plant Hero by 2

When played: All Pirates get +2/+2



"Especially powerful against Citron"



Conehead Pirate

Class: Beastly

Rarity: Event

Tribe: Pirate Zombie

Cost: 3

Stats: 2/3

Ability: When destroyed: Make a Skeletal Conehead here; if there is a Moonbean here, destroy this zombie.

"His biggest enemy? Copyright laws."

Skeletal Conehead

Class: Beastly

Rarity: Token

Tribe: Monster Pirate Zombie

Cost: 1

Stats: 2/1

Ability: After combat: Become a Conehead Pirate

"Never visited any island in Central America."

-

Ship Cleaner Buckethead

Class: Brainy

Rarity: Rare

Tribe: Professional Pirate Zombie

Cost: 4

Stats: 3/2

Ability: When played in an environment: Destroy that environment

"He studied how to clean a ship floor until perfection. Now, after many years of cleaning floors, it's time for him to finally use his abilities for an useful purpose..."

<p style="margin-bottom:0px!important;">--

<p style="margin-top:0px!important;">Barrelhead Zombie

Class: Hearty

Rarity: Legendary

Tribe: Pirate Barrel Zombie

Cost: 7

Stats: 4/5

Armored 2

Ability: When hurt: Plants here and next door get -2 attack

When destroyed: Destroy all plants in water

<p style="margin-bottom:0px!important;">"He already went to Davy Jones' Locker before, and if he ever gets taken down again, he's not afraid to send a few plants there with him."

<p style="margin-bottom:0px!important;">---

<p style="margin-top:0px!important;">Flag Pirate

Class: Sneaky

Rarity: Uncommon

Tribe: Pirate Zombie

Cost: 3

Stats: 2/3

Ability: When played: All pirates get +1/+1

<p style="margin-bottom:0px!important;">"When he is carrying that flag, nothing can stop him or his pirate friends. Let's just hope they never discover he carried the wrong flag all this time..."

<p style="margin-bottom:0px!important;">---

<p style="margin-top:0px!important;">Seagull Zombie

Class: Beastly

Rarity: Uncommom

Tribe: Pirate Pet Zombie

Cost: 3

Stats: 3/3

Amphibius; Hunt

Ability: When hurt: Move to a random lane

<p style="margin-bottom:0px!important;">"That's a really strong seagull."

<p style="margin-bottom:0px!important;">---

<p style="margin-top:0px!important;">Imp Cannon

Class: Crazy

Rarity: Super-Rare

Tribe: Imp Pirate Zombie

Cost: 5

Stats: 2/5

Overshoot 3

Ability: When this does damage: Make a Swabbie in a random lane

<p style="margin-bottom:0px!important;">"You may be asking yourself: Wouldn't it be more efficient to shoot actual cannonballs instead of Imps? Well, these Imps are trained for years to be used as amunition, so they end up being more devastating."

<p style="margin-bottom:0px!important;">-

<p style="margin-top:0px!important;">Captain Deadparrot

Class: Crazy/Sneaky

Rarity: Hero

"Remember the Captain you fought in Pirate Seas, during your travel through time? Well, this is what happens when you use the Hero-Tron on him..."

Superpowers: 

Signature: Parrot Pal Fury: (Crazy/Sneaky) Do 2 damage to a random plant. Make a Parrot Pal there.

Pirate Pet Superpower Trick

"He wouldn't be a good pirate captain without his pet Parrot Pal"

Clean the Ship: (Sneaky) Make a Swabbie with Team-Up in a random lane

Imp Pirate Superpower Trick

"Team-Up?! For zombies?! That's insane!"

Treasure of the Seven Seas: (Sneaky) Conjure a Pirate. It gets +2/+2 and costs 1 more

Pirate Superpower Trick

"Captain Deadparrot gave some of his most valuable loot to the first pirate he saw. Not very smart..."

Parrot Swarm: (Crazy) All Pirates have Overshoot 1

Pet Pirate Superpower Zombie

"These parrots always help lost sailors in their quest to hit the Plant Hero."

Parrot Pal

Class: Crazy/Sneaky

Rarity: Token

Tribe: Pirate Pet Zombie

Cost: 3

Stats: 0/2

Overshoot 2; Deadly

<p style="margin-bottom:0px!important;">"One day he'll get stronger and will teach these plants the way to Davy Jones' Locker..."