Board Thread:Plants vs. Zombies 2/@comment-26239911-20151223153227/@comment-24275721-20151226203416

Pmhpc wrote: TheGollddMAN wrote: Мит бой wrote: TheGollddMAN wrote: Coolyoyo33 wrote: Dekagamer7X9 wrote:

TheAnonymousA wrote:

Dekagamer7X9 wrote:

Pmhpc wrote:

The Ancient Pult Ancestor wrote: Coolyoyo33 wrote: So guys, I analyzed shadow shroom and now know his attacking stats.

He does 5 damage every 3 seconds for 30 seconds aka dealing 50 damage in total. BOOM! OP? YOU CALL THAT OP?! THE BEST THING TO KILL IS A DAMN KNIGHT, THAT'S ALL!!!

How about zombies who have full PHYSICAL health, huh? How about those zombies that don't have armor, yet survive a lot, huh? Primal Mine certainly outdoes this. Chili Bean does outdo Shadow-shroom to some extent as well in my eyes. I don't care if it spreads out the damage, the thing is, it's still not a god plant! The only thing OP about him is his PF. But unlike Primal Potato or Chili Bean, it recharges in 10 seconds. Let's not forget that Shadow-shroom also affects machines. Chili Bean doesn't.

As for Primal Potato Mine, I do think it's pretty overpowered, possibly a bit game-breaking. I never said anything about it since I thought everyone would disagree. It would make more sense if Primal Potato Mine took longer to arm. So when we get OP zombies and weak plants, everyone complains about the plants, and when we get an OP Plant, everyone wants to nerf it! Like I said already, OP plants aren't the solution to OP zombies. The game's challenge and (subjectively) it's fun, comes from finding solutions to deal with hard levels without just being able to decimate everything in sight. And, like Shadow-shroom, Grapeshot, Cold Snapdragon, and Sun-shroom, Primal Potato Mine makes many other plants useless. The only downside I see to it is that it has to come into contact with a zombie to explode.

Funny how before we found out what it does, I suggested it could be a Potato Mine for 75 sun that didn't need to arm and exploded in a 3x3 area. And people told me it was a terrible idea. And then we get essentially that, and nobody wants it changed. I do agree with you to a certain degree though, shrinking violet (which is upcoming) is very game breaking, combined with imitater it's a weapon of destruction.

Serioulsy? Violet takes 90 HP from them, which is same as cherry bomb AND it neutralizes imp(s) Yes, seriously. When something is shrunk, you would expect them to be weak. Even though gargs become small, they shouldn't be able to kill a plant in one hit that twice their size. That is absurd.
 * Continuing from above, even though small, Gargs can still smash your plants in one hit. That feels ridiculous to me. When they are shrunk, they should automatically be weaker.

When Popcap can implement the logic of underground plants not being able to be planted on Lily Pads, why can't I expect logic to work here? That's how it should work. It does reduce Gargantuar smash damage, however it is still strong enough to kill plants with basic toughness. On Primall Wall-nuts, 6 smashes are needed to destroy it. Yeah and how many smashes does it take to kill a plant with the highest HP in the game? Two. Now tell me that doesn't feel weird. Primal nuts only survive 6 smashes because of it's smash absoprtion code. Otherwise basically, shrunken zombies retain their strength even when shrunk; that is not right.