Talk:Lightning Reed/@comment-25324744-20150402195603/@comment-26593304-20151110025735

OBJECTION!!!!

Although weak alone, it's great for an early attack in most worlds. It's cheap with a fast recharge, and two of them placed correctly can deal damage to all lanes (maybe not enogh, but you're still covered to some extent). Two or three rows of this guy deal enough damage to reliably take out hordes of coneheads and considerably weaken bucketheads (as well, they deal good AOE damage with the lightning jump to eliminate weak zombies, such as basics or imps). They can get past most shields, such as ice blocks, arcade machines, and shovels, while damaging other zombies that one plant couldn't do alone (Jesters can't reflect lighting, can damage both Parasols and Excavators, can damage Arcade zombie and the machine, etc.). In Greatest Hits, I created a fairly solid strategy (provided Gargantuars are not present) using Sun-shroom, Iceberg Lettuce, Cherry Bomb (quick anti-arcade machine plant), Lighting Reed, Fume-Shroom, Infi-nut, and Winter Melon (for the longer levels). Paired with the Fume-shrooms and Infi-nut's Plant Food, 2-3 rows of this guy tok down arcade machines in a flash.

The Lightning Reed - Fume-shroom - Infi-nut combo works well in other endless zones as well. I was able to use it in Temple of Bloom and Pyramid of Doom (I haven't had the chance to test it on the others, although it most likely won't work in Dead Man's Booty or Icebound Battleground). I expect it to work fairly well in Arthur's Challenge and the hordes of Tiki Torch-er.

Lightning Reed can be compared to an Ice Weasel or Chicken. Alone, they're extremely weak. However, in a Zerg Rush-type strategy, they're more reliable than you would think (in the case of a Weasel or Chicken, more irritating and dangerous than you think). This guy takes strength in numbers to the max.

Okay, rant over.