Board Thread:Plants vs. Zombies Heroes/@comment-27462035-20170805174711/@comment-10857070-20170807193256

VeXJL wrote: Newspaper Zombie wrote: VeXJL wrote: Newspaper Zombie wrote: VeXJL wrote: Newspaper Zombie wrote: VeXJL wrote: Newspaper Zombie wrote: VeXJL wrote: Newspaper Zombie wrote: Lost because of goddamned Octo Zombie. Piece of sh*t Popcap, do f*cking something about Octo Zombie. You can't just make cards op without a reason, you f*cking c*nts.

Mind the language, can't control myself when angry. What Octo Zombie isn't OP. If anything, he is too expensive. He isn't OP? HE ISN'T OP? What are you smoking? I'd like some. Uh... He's hardly reliable. His cost hinders him. He might cost alot. But his ability is enough. On later turns such as 17, the opponent can teleport him back. Not to mention, the opponent can get him from BMR for free along with other stuff. BMR is meant for a game finisher anyways, so it really doesn't matter that you can get him from BMR. Additionally, it is basically impossible to play Octo Zombie as a Beastly hero unless you are Immorticia due to his high cost. Trust me from experience, he is hard to use, and with the new meta, I don't think he is any good. You're forgetting something, all Brainy heroes have access to anything that costs 5 or more. I don't even see any Beastlies using it. And if BMR was supposed to be a game finisher, then he should cost more. It has an ability that is better than Garg's Feast and it only costs 7. BMR doesn't necessarily have an ability that is better than Garg's Feast. You must have at least 1 zombie, and it can turn zombies into zombies that are not Gargantuars.

Ah well... it's from MY perspective that he is a sack of s***, but well it's just my opinion. Who cares about Gargantuars when you can get a Trickster, a Zombot and a Octo for free? You still have to play zombies, and the plant hero has a chance to destroy your zombies before you can use BMR. Gargs' Feast guarantees at least 3 zombies. Most Brainy heroes can use it by turn 4. It shouldn't be that hard to keep zombies alive until turn 4.