Board Thread:Plants vs. Zombies Heroes/@comment-5760976-20160317235052/@comment-6898631-20160318002820

Starfruity wrote:

Conansboy wrote:

So rather than complain about Zack Scott's recent video where he unlocks all 14 remaining heros in one fell swoop, I decided to use the chance to save us all the trouble and gauge exactly how good a chance you have of getting a hero in any one premium pack.

So, Zack opened 10 sets of 11 packs before he got them all, and I'll leave the last three packs out of the equation since after he unlocked the last hero, the chance logicly droppes to 0.

So that's 14 heros out of 107 packs, or a roughly 13‰ chance of any one pack containing a hero.

13‰ huh? Well that doesn't bode well for anyone buying one at a time. I'd recommend saving up for the sets of 11 in that case, as those average 1.5 heros a set. ...it costed 50 Red Star Rings (basically gems) to spin the Premium Roulette and had a 6% chance to unlock a new character, otherwise you got a Buddy or an upgrade to a Buddy, meaning that since you can always get things you already have again, there's no way to narrow down the prizes and you're always stuck with that 6% chance. This is the same thing here, except things you get again you get more cards of rather than upgrade. Luckily, it seems this game is much more generous than Sonic Runners in it's distribution of contents through random chance. I understand why they did it this way, ever card game does these random booster packs, but my major gripe is that this is how you get heros. It's like if in MTG, you had to hope you pull a blue\white planeswalker out of a booster before you were even slower to make a blue\white deck. It doesn't matter if you have the cards to make that deck, without owning that one unbelievably rare card, and showing that you own it to everyone you play, that deck is illegal.

(That said, I still love this game. At least they aren't forcing us to pay real money to get them)