Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20170910081256/@comment-26278349-20171003214303

YammaYamer21 wrote:

IslarPVZ wrote: Jitterbug

Pet Dancing Zombie | 2, 2    , 2

Gravestone, Overshoot 2, This gets +1   when this does damage.

Crazy - Super Rare



Maraca Dancer

Mustache Dancing Zombie | 4  , 3    , 3

Gravestone, When this gains Strength or Health, heal your Hero for that much.

Beastly - Super Rare So, Jitterbug's essencially a 3/2 that gets +2 Strength per turn... just saying it's borderline OP...

So, how does Maraca work with Vitamin Z and other 'normal' buffs that increase both Strength and Health? Secret Agent? Intergalactic Warlord? Environments? Yeah, maybe I should tone Jitterbug down a bit by just removing the Gravestone.

I thought Maraca would work similar to Potted Powerhouse, but since that one only gets it buffs once, (even if both stats are buffed.) I realized that's not going to work.

Unless it's not that overpowered to heal the Zombie Hero for the total amount of both Strength and Health it gained, then that would be how it works. So playing Vitamin Z would heal your Hero for 6, playing Camel Crossing would be 2, and playing Orchestra Conductor would also heal for 2.

Else it just has to be a fixed amount, say 4.