Board Thread:Plants vs. Zombies Heroes/@comment-27783523-20170903103435

Apparently nobody has any clue on how to properly balance this game. I won't cover all legendaries, since I still lack a couple from set 2.

Just to make it more ridicilous one of those is a fake idea, I wonder if you'll get which one it is.

Set 2

Clique Peas
 * When played: Shuffle 1 Clique Peas into your deck. This gets +1/+1 for each Clique Peas that has been already played this game. (Note: Main difference is that it doesn't buff other CPs on the field and stays 1/1 on turn 1)

Dark Matter Dragonfruit
 * Removed Splash-Damage. Now has and attacks here and next door.

Supernova Gargantuar
 * Health decreased to 6. (Note: Extremely good stats for its cost and its ability).

Medulla Nebula
 * Cost increased to 3.

Triplication
 * Cost increased to 5. (Note: Still way better than DRAWING 3 cards. Conjuring is extremely powerful and should be treated like that, especially when this trick has powerful combos like Gargologist or Dr. Spacetime).

Escape through Time
 * Changed rarity to Super-Rare. (Note: Completely underrated trick. It's game-winning.)

Set 1

Briar Rose
 * Cost increased to 5.

Water Balloons
 * A zombie gets -2/-2. (Note: Really weak control card compared to Nibble or Alien Ooze)

Cat Lady
 * Health decreased to 3. Rarity changed to Rare. (Note: Literally the only card that cannot be countered on turn 1 without specific super-powers.)

Forte fortissimo
 * Destroy a plant on the ground. Rarity changed to Rare. (Note: Makes sense since you drop the piano from heights on the floor, right?)

Abracadaver
 * Rarity changed to Rare.

Terrify
 * Decreased animation time. 