Board Thread:Plants vs. Zombies 2/@comment-25546049-20151108221342/@comment-24275721-20151110171248

Milesprower2 wrote: TheGollddMAN wrote: Master3530 wrote: TheGollddMAN wrote: Мит бой wrote: TheGollddMAN wrote: Damn, now everything as expected, the Primal plants aren't really going to replace the Player's House plants at all because of one reason or another. I wanted PM to replace Wallnut but it seems that the health is reduced in favor of seed packet recharge.mes  It's still will allow you to get more defense much faster, for the cost of extra sun (though, you can get some sun back by digging). Also I'm not sure why you are keeping wallnut anyway, since infinut and chard guard is outcasting it anyway (and yes, infinut is good even without plantfood)

Also Peashooter was replaced countless of times already (Repeater, peapod, sporeshroom, laser beam, red srtinger, A.K.E.E, Guacodile, e.t.s.), so I'm not sure sure what are you talikng about The reason I keep Wallnut is for the Plant Food effect. That is better than Infi-nut's whose shield goes down faster than a Basic Zombie dying. No? It can withstand abour 6 garg hits. The problem may be that it takes damage from all lanes but it's the best shield in game. The problem where it takes damage from all lanes is the reason why it goes down so fast. The fact that it can withstand 6 Garggantuar smashes doesn't matter in the aleast when the general zombie horde is going to take it down for him. So this shield is uselss for me when it keeps getting destroyed so fast.

Also "but it's the best shield in game"; excuse me but Infi-nut's shield is the only shield in the game for the plants. When something is the only thing in the game then it's obviously going to be the best. If there is one more plant in the future with this same Plant Food shield ability, then we can compare. Otherwise, saying Infi-nut's shield is the best doesn't make sense in the slightest when it's the only one.. Infi-nut Forcefield takes six garg smashes and Wall-nut PF takes only one. AKA, Infi-nut Forcefield has to have at least six times as much health as Wall-nut PF. AKA, even taking damage from five lanes, Infi-nut Forcefield should (and normally does) last longer than Wall-nut PF.

Plus, I hate lane-specific PF abilities. I far prefer a PF ability that affects multiple lanes, which is why Infi-nut is the only defender that I think has a decent PF ability. As much as I have used IN, that shield goes down very easily while a lot of zombies chewing on the armor takes time to degrade it. Funny that it has to have take 6 Gargantuar hits while the shield goes down so easily when faced with Pianists and Barrel Rollers. From my experience, the shield doesn't stay long at all. Also, keep in mind, IN's shield has codes for taking Gargs hits as counts rather than actual HP. So is possible that the smashes it can take does not depend on health but rather the amount of times a Garg can hit it (as those Turquoise Zombies can hit and destroy it on one hit). So does that mean that a sun beam from such a small zombie is stronger than a smash from a hulking giant? I don't think so.

I don't know, if there is an ability that covers all lanes, sure it is fine on paper as it covers all lanes for the price of one PF, but keep in mind that it will go down a lot faster too as zombies from lanes can damage it.