Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171123093700/@comment-28629991-20171214095838

Stonecutters wrote: Tangle Kelp Class: Solar

Rarity: Rare

Tribe: Leafy Trick

Cost: 3

Ability: Destroy a zombie on water. Draw a card. If there are no zombies on water, the zombies closest to it get -1/-1.

"How could the same plant change so much in only around 40 years?!"

Appearance: The PvZ2 Tangle Kelp appears in water and drags the selected zombie to the bottom. Like the others said, it's situational. It does work on 8 out of the 11 zombie heroes, but there's no guaranteeing that all of them will run Amphibious zombies. Not sure if it's really worth it or not, though.

Name: Rice Paddy

Class: Smarty

Tribes: Leafy Seed Plant

Cost: 1

Stats: 2/1

Trait: Amphibious

Abilities: This Plant is immune to Deadly. Fusion: Conjure an Animal, and it gets +2/+1 and Amphibious.

(Why the Deadly immunity? Oh, just in case someone chooses to boost this to the hills. Besides, Guardian can't have all the fun.)

Set - Rarity: Fandom - Rare

''How would you like your Rice Paddy? Boiled? Steamed? Fried with seafood and Spineapples? Oh wait, that's rice.''

Name: Anatomical Zombie

Class: Sneaky

Tribes: Science Ghost Zombie

Cost: 5

Stats: 4/4

Trait: Deadly

Abilities: When a Zombie gets destroyed, this gets +1 Strength and moves there. When this hurts the Plant Hero, Conjure a Science card, and it also becomes a Ghost.

(So if Anatomical Zombie Conjures a Gadget Scientist, it will be a Science Ghost Zombie instead of a Science Zombie.)

Set: Event

''He may be an insane one, but he's a romanticist. He always burns with passion and literal fire.''