Board Thread:Plants vs. Zombies 2/@comment-26239911-20151227220415/@comment-5792287-20151228112635

TheGollddMAN wrote: Because the obvious thing that you don't realise is that PopCap does put some logic into their game (but only in some places). Otherwise, we'd have suns falling from the sky in Dark Ages too (1). Care to explain that? What about Thyme Warp restoring health since they are sent in time (2)? Why is logic applied there? We do have some logic in PvZ2 like fire based plants having a warming effect amongst many others (3). I think you're purposefully forgetting that.

Honestly yours is also the stupidest and dumbest counter argument I've seen on the internet, right after why bad movies are art.

Also, this whole applying logic to games is the reason why a whole YouTube channel is made after and it is very popular. Keep that in mind, Jack. Replying to him from the previous thread.

1: Care to explain how we have sun falling in the game's other night stage, Neon Mixtape Tour?

2: Is there logic in Thyme Warp sending thrown Imps back to the start rather than giving them back to the Garg that threw them? Is there logic in it making PF zombies not drop PF?

3: Yet Snapdragon has no warming effect for some strange reason, and cold plants that the cold winds shouldn't bother (such as Winter Melon, Snow Pea or Cold Snapdragon) still get frozen.

Oh and by the way, based on videos I've seen, shrunken zombies do deal halved damage. PopCap does apply logic in this case anyway, zombies take twice as long to eat plants and Gargs deal halved damage when they smash plants, as a plant which would normally take multiple smashes takes even more smashes. The reason they can still insta-kill a normal plant is because they OVERKILL a normal plant under normal circumstances. Trust me, if shrunken Gargs took multiple smashes to kill a normal plant, then they'd deal damage slower than shrunken zombies eating those plants.