Board Thread:Plants vs. Zombies 2/@comment-26239911-20151227220415/@comment-28669955-20160101011241

Dalek2653 wrote: Linkario the Minecat wrote: Pmhpc wrote: Dalek2653 wrote: TheGollddMAN wrote: @ Dalek2653, The hitbox in PvZ2 is weird. Yeah, I've seen that a couple times actually.

1. Something else that bothers me is the hitbox of Banana Launchers missiles. Because it's range is 1x2, it leads to a rather hit and miss style game if you use him.

2. Pharaoh Zombie's hitbox is kind of off too I find. Just about every zombie in the game, their hitbox functions as though it is structured around the sprite for the zombie. Pharaoh Zombie on the other hand, his hitbox functions almost like it's been halved. He only gets struck by projectiles should they come into (what the game calls "contact") contact with his sprite, but in reality, it's more like his hitbox is out of line and causes weird hit detection. Not to mention when he eats Plants, it causes confusion on when he will and won't eat something. Since most zombies in PvZ2 are now able to eat a Plant even once they're far past it, Pharaoh is unlike that.

I think that BL's range is 1x3. And, yeah, the hitbox of Pharaoh Zombie is very big. If you make him eat a wall-nut and plant a Potato Mine behind it unlike other zombies it eats the Potato instead No, it was 1x3, but then Popcap decided to f up the Banana Launcher even more so its range is 1x2. Now the Banana Launcher is but a shadow of Cob Cannon, its former self To be fair, Banana Launcher was never as good as Cob Cannon was.

What I mean is that Banana Launcher is less than a shadow of Cob Cannon