Board Thread:Weekly Discussions/@comment-26520884-20160823204837/@comment-24203813-20160826032151

Harish.madhava wrote:

They should learn from pvz1 overall. 5 worlds, balanced, good ending, good game design, mini-games, puzzle, balanced endless..... versus was also there in some versions. It definitely seemed they were going that route from the beginning, but from Dark Ages onward they couldn't decide between making it like the first game and making a cash-in freemium mobile game to compete with others in the market.