Board Thread:Chinese content/@comment-5760976-20150902223927/@comment-26520884-20151013185705

TheGollddMAN wrote: Pmhpc wrote: Puzzle games are about failing, learning with your mistakes and trying again. The lives system doesn't work for this genre (or any other).

Yet is amazing how King games are cr*p but all of them are incredibly famous. That's my point exactly. Puzzle games (or any game genre) require Trial n' Error and the game developing studios know this. That's why they strike us at that very same point; take away our option of Trial n' Error from us which leaves the stupid luck factor.

I played the first Candy Crush game until Level 50 where I found out the only way to 3 star these later levels properly is to get a very specific set of combos that help you clear the level in few moves. That's not startegy or thought-process, just sheer dumb luck. Sadly, most top developing studios have started this lives (or energy) system in general (even in racing games). That reminds me of Peggle Blast, the later levels are just frustating luck-based which is bad, since I am a big fan of the original ones.

But the developers are doing that on purpose to make us waste more lives and buy more IAP, it's all about the money. Now the best puzzle games rely on the paid mobile apps (Hitman GO; Monument Valley, etc).