Board Thread:Weekly Discussions/@comment-26520884-20160823204837/@comment-29611741-20160824225241

That Really Annoying Guy wrote: What caused it's downfall?

Mainly, GW2 and the PvZH. Everyone just kinda, moved on... No, it's mainly their lack of focus on making good content. They stopped making worlds and have solely added premiums and unreplayable levels for other less useful 'premium' plants.

While they did reach a logical conclusion for the series, that shouldn't stop them from releasing more content. It rarely is a real hinderence. Also, PvZ2 could have more things. They could, first off, add replayable minigames like they did with Vasebreaker. They could remake Last Stand and I, Zombie endless modes. They could add limited-time quests(this time with more difficultly and/or actually replayable special missions) for premiums. They could make new endless modes(unlikely) and/or new minigames(more likely but still unlikely). They could add PvP like in the XBox PvZ1(or unlike it), but that could be called pay-to-win if they don't do something about prems. But honestly, what killed PvZ2 was cold-hearted, short-sighted, green and mean greed.