Talk:Plants vs. Zombies 2/Upcoming content/@comment-24843074-20151028233024

My predictions for part 2 plants (so far)

Primal Sunflower

Sun cost: 50 sun

Recharge: mediocre

Makes more sun than an average Sunflower, but recharges more slowly. (either 75 sun or 100)

PF: creates more sun (same amount as Sunflower, but with the 75/100 sun amounts)

or

PF: Makes sun faster (or makes more sun amount, 125 or 150, either for 30 sec., or a permanent one like Torchwood)

Primal Potato Mine

Sun cost: 25 sun

recharge: mediocre

Takes more time to activate than a normal Potato Mine, but can be planted much faster

PF: Creates 2 copies of itself, but needs to activate. Does more damage than a regular Potato Mine

or

Sun cost: 50 sun

recharge: sluggish

Activates more quickly than a standard Potato Mine, but does lower damage and a higher sun cost

PF: Creates 3 copies of itself, but have the same power

Shrinking Violet:

Sun cost: 75

recharge: sluggish

When zombies come in contact, will shrink every zombie in range (1 tile in front), to lower their power, defense, and size. Will grow back after 15 seconds, straight shooting plants like Peashooter cannot hit them, but Primal Peashooter's peas are big enough to hit them

PF: Shrinks the whole row (whatever is in front of it), but disappears after use.

or

Sun cost: 350

recharge: mediocre (10 seconds)

Shoots gas that does heavy damage to zombies, but slowly shrinks and does less and less damage until it disappears. Lasts 3/4 as long as Puff-shroom

PF: Clock resets and covers the 3 (or 2 if on top or bottom rows) rows in gas that does continuous damage for 10 seconds. Other Shrinking Violets placed will only have their clocks reset.