Board Thread:Plants vs. Zombies Heroes/@comment-25029082-20170629131349/@comment-26389853-20170702203904

Thinklogic wrote: Zombotanist wrote: Thinklogic wrote: I won the DC first try, all I had to do was Nibble the Tough Beets at the beggining and the fight went downhill for Wallknight from there.

Important note: Remember how I said last thread, when a zombie with Frenzy destroys a plant, the extra attack counts as a Bonus Attack thus activates the Mime Gargantuar?

This applies to Wingnut too, and you shoud probably acknowledge this during the DC as Wallknight does play Wingnuts.

If a Wingnut is on the field and a Frenzy Gargantuar destroys a plant, it will be prevented from attacking again

(Seriously, Wingnut needs a health nerf to be more aligned with Bonus Track Bucket Head) Wing Nut is seriously such a dumb card, its effect shuts down decks for 3 of the 5 zombie classes (so only Impfinity can be totally unaffected from its ability, at least with all decks he can use), and it's impossible to remove. How can anyone think a 4 sun 3/7 is in any way balanced? I find a lot of people in utube comment sections compare it to Bonus Track Bucket Head and call it balanced, even though Bonus Track only stops Mega-Grow. All other classes are uneffected.

Also Wingnut is much more difficult to destroy, as zombies do not have easy removal for 3 Strength plants, and it has a massive health pool for a 4 Sun plant. Meanwhile while a Chomper, Hammer, or Toadstool can take out a Bucket Head.

Personally, I think a zombie card should exist that destroys 3 strength plants, but is not Hearty or Brainy, so no hero can easily destroy plants of all strength. Beastly would be most suited for it.

Examples:

Zom-Bear: Beastly

Pet Zombie

Cost: 4 Brains, Stats: 3/4. When a Zombie Hurts a plant with equal or lower strength, it destroys it instead.

Virus-Z-3:

Trick

Cost 3 Brains, Destroy all plants with EXACTLY 3 strength.

Then why Cosmic Nut even exists? Its' goal is to make Rustbolt scream in pain