Board Thread:General discussion/@comment-25029082-20160208015720/@comment-25029082-20160212221348

IG Gaming + Maramok= Awesome wrote: BF10 wrote:

IG Gaming + Maramok= Awesome wrote:

BF10 wrote:

IG Gaming + Maramok= Awesome wrote:

BF10 wrote:

IG Gaming + Maramok= Awesome wrote:

BF10 wrote:

IG Gaming + Maramok= Awesome wrote:

BF10 wrote:

IG Gaming + Maramok= Awesome wrote:

BF10 wrote:

IG Gaming + Maramok= Awesome wrote: Hey guys, maybe ER can swap plants back to their normal positions after they are pushed. However, all plants in a lane are affected, you can't just plant Escape Roots, as they have a Sluggish recharge. Most plants that can counter this have a Sluggish or slower recharge. But you only need one to move the plants around! But then if there is another zombie near it or the Escape Root gets it to the front, Escape Root will then activate its ability to spawn an explosive plants. Just knock that zombie back with Chard! But then the Ankylosaurus gets another chance to attack. It isn't knocked back far enough. Oh...

Dr. Zomboss: Let's place Ankylosauruses in every ro w right after we spawn this Jurassic Imp! They will never win even with the Imitater! They'll run out of sun and  it doesn't recharge fast enough! What a great plan! Umm, what doesn't recharge fast enough? Both Chard Guard and Escape Root. We only need one ER! And we can block that zombie touching the ER with PW! And that seems like an awful lot of sun for early game. 50+75 is a lot??? I repeat - Ankylosaurus in EVERY row, not just one.