Board Thread:Plants vs. Zombies 2/@comment-26347195-20151119143522/@comment-27260621-20151123053439

DatDramaPlant wrote: Eric.HP wrote: DatDramaPlant wrote: Eric.HP wrote: DatDramaPlant wrote: Eric.HP wrote: DatDramaPlant wrote: Eric.HP wrote: DatDramaPlant wrote: Eric.HP wrote: DatDramaPlant wrote: Eric.HP wrote: pretty much cliche

They could come up with beter ideas like using plants that are actually existed in that time Hahah is this a video game or a scientific game? It doesn't matter. what matters is that could they come with more UNIQUE plants? Fine. See what happened to the first unique plant. yup. It was replaced with laser bean after they introduced the first world update.

If they want to kind of make more balance, they need to change some sun costs.

honestly, I think 25 sun cost difference between something that hits three targets and something that targets the whole line is just nonsense. Sure. Use Bloomerang and not laser bean in Terror From Tomorrow level 200. Go ahead. I can't do it, can you? Oh, and side note, no Power Ups. I don't know if your agreeing or disagreeing. They're not supposed to be balanced at all. Key is that it balances out with the zombies. Sure, I'll give you all plants with Bloomerang Strength, all unique. But Can you beat Tiki-Torcher level 100 with those plants? I don't think  so. Some of the zombies are completely over powered (aka fisher man, jester, wizard and ...) and some are fairly easiy to beat. If they want to make the game more interesting, Ithink they need to have unique powers (both plants and zombies) in a way that is not impossible to beat the level. You'll run out of ideas soon enough. That's why when pvz2 is finished, they probably try to make pvz3. Mate, you have to replace them sooner or later. Don't reinvent the wheel, but making it much more efficient is good. Agreed.