Board Thread:General Discussion/@comment-11469501-20150516141418/@comment-26593304-20160106012749

DatDramaPlant wrote: GamerNerd i wrote: ...all five dinosaurs can appear in a level, despite only three appearing in the Choose Your Seeds screen?

...the Zombot Multi-Stage Masher actually appears in the Choose Your Seeds screen of all Neon Mixtape Tour levels?

...Hurrikale cannot be used to perform a single-lane Spring Bean-Blover combo? (I tried it more than once, it doesn't work)

...the Paleontologist actually gains a visible tail on the character when it obtains the "Dino Tail" upgrade in PvZGW? (not sure if it was there from the start, but I just noticed it after I got the upgrade)

...the only variant type both the Plant and Zombie classes in PvZGW have in common is a fire variant? Uhh... what does the fifth one mean? All the character classes, both plant and zombie, have some form of fire variant. The same can't be said for the other variant "types." Here's a list. If a class is listed under a certain variant type, that class does not have that variant (in GW1 of course).

Ice: Chomper, Scientist, Sunflower, Engineer

Toxic: All-Star, Foot Soldier, Sunflower, Cactus

Power: All-Star, Peashooter, Foot Soldier

Higher rate of fire: Chomper

Splash damage: Scientist (technically, I don't count the spray as a splash damage thing), Sunflower, Chomper (same as above, spray ≠ splash damage)

Chargeable attack: Scientist, All-Star, Foot Soldier, Engineer, Chomper

Increased zoom/Long-ranged specialist: Chomper, Sunflower (Scientist is debatable, due to the range of the Astronaut, Paleontologist, and Archeologist)

And that's probably not even all of them. But however you group them, all the classes have a fire element variant:

Foot Soldier: Centurion

Scientist: Paleontologist

All-Star: Cricket Star

Engineer: Welder

Peashooter: Fire Pea

Sunflower: Fire Flower

Chomper: Fire Chomper

Cactus: Fire Cactus

And that's the one variant that ALL the classes have in common. Hope that makes some sense.