Board Thread:Plants vs. Zombies Heroes/@comment-27053902-20160729215549/@comment-30453973-20160804083138

TheHandsomePlant wrote: Thinklogic wrote: I'm getting more and more convinced the AI has control over RNG

I've been mostly using Immortica with 2 teleporter technicians. In the campaign, the 3 times the technician made an random zombie: Dog Walker, Squirrel Herder, and Haunting Zombie (Token)

In multiplayer though, my opponent conceded after destroying the technician when it summoned an Wanna-Be Hero and a Barrel Roller Zombie, which was destroyed the next turn, but spawned an imp to the right, blocking an poison ivy from dealing high-damage to my hero I also think that AI is sometimes really aware of what cards you have in your hand. For example, when I'm about to boost up a zombie by +3/+3, AI knows I'm going to do it, and thus it also boosts up a a plant so my boost can't help with destroying it. And they get the one superpower they actually need, just when they needed it most. I just buffed my Smashing Gargantuar so it would be able to destroy the plant in front but still survive, then Rose got Weed Whack and made him vulnerable again.