User:Charmande red321/PvZH-Pokémon Crossover ideas

=Unnecessary Introduction, because it won't matter to you anyway.= This is just a separate userpage section thingie where I fanboy-ingly make random and arbitrary ideas about crossing the Pokémon TCG cards in the same universe/play-style of PvZH and such while if you somehow stumble into here and read these crud, then mod PvZH plz kthx. So basically imagine sentient plants owning Bellsprout. If this somehow gets to happen, then curse EA and your money-enriching plots I'm just silent about it. =Some Rule Changes when the pokemans kinda take over the plant/zombie war= Note: Hover words with striked underlines for mo info. TBH tho, I seriously want this to happen. =The List of Fanon Pokémon Card ideas= Here comes to the point. These pocket monsters will choose sides whether zombie or plant accordingly for some reason, and I'm just gonna list these fanon stuff to the wikinternet.
 * Pokémon get to have the classes of their respective side, plus their own "unique".
 * Pokemon has their own, it's called Non-Darwinian evolution. You can only place an evolution of that mon after the turn it is placed.
 * "Weakness" and "Resistance" is a unique trait to only Pocket Monster cards. These stats show up differently to the Pokeman.
 * Weaknesses cover the of the Pokémon card. When a certain Pokeman of its type faces a Pokémon with a type of its weakness, the defending Pokeman will receive double the damage (i.e. Bulbasaur (Grass) will get 4 damage from Charmander (Fire) with 2).
 * Resistances means to never join the dark side, or to not watch adult stuff with IYNH. By that it means, the Pokemon will say no-no to that laughable type compared to it. The damage done is reduced to 3 damage from its base (i.e. Rattata (Colorless) will receive 1 damage from Gastly's (Psychic) 4).
 * Trainer cards are just basically Trick cards, but for Pocket Monsters.
 * Energy cards (I dub thee Energy Superpowers) are unique "" that are only be attached to Pokémon. It is what it is, just adds energies/powers/abilities on the said Pokemon. What's different ly stupid about this is that you can have more than 4 heck 1 is enough even of these babies in your deck (except that dang twice normalled 2x Double Colorless Energy, which you can only have 4 with).
 * You can only have at maximum of 3 pokeman evolution lines and Energy superpowers per deck.
 * You also can only have at maximum of 4 types of Trainer cards per deck.
 * The levels are just there for aesthetic purposes and to differentiate a single type of pokemon card from another related pokeman card (i.e. TangelaLv.8 is WAY different from TangelaLv.12).
 * Only the ones with PKMN POWER in the TCG world gets to have their own abilities. Pocket Monsters are also gonna adapt traits. They also have their own tribes.
 * Energy Superpowers, most mons get 2 of these categorized with A and le, are what pokemans differ from those puny and weak plant/zombie cards. Whenever you attach a certain pokemon-flavored superpower to a certain pokemon with this certain power, it'll of course increases and powers up itself or something that whatever they do. You can only attach energy cards of 1 per turn (except Blastoise, he doesn't give a **** about these rules) and of 6 attachments at max per mon. A pokemon with 2 Energy Superpower attachments have like the same type (i.e. Chansey with Scrunch of x1 colorless and x1 double-edge) will always have a different effect and will simultaneously "work" with each other. Oh and if you evolve a mon with energy attachments, it'll still stay and will trigger automatically the stuff they progressed (Abra has 3 Psychic attachments...skipping Kadabra...if it evolves into Alakazam, it'll keep the cards and trigger the previous "stages" of the Energy Superpower).
 * If you don't get these stuff, then why are you still reading this. This is only for Getting the fridging 360-nocut badge my personal amusement anyways. Though I would love to have ideas 'cause it's just fun to have 'em brain-tickling mind-generating ideas.

Base Set
Oh forgot to mention these cards are separated through different packs (Base Set, Jungle, Fossil, Base Set 2, etc) and that specific pokemon card (different leveled or smth) will stay to that pack so you gotta buy em all through fantasy transactions. And set - rarity applies to these guys too.

Alakazam Lv.42
Class : Type : Tribe : Superstaged Psi Pokémon Cost : 5 Strength : 3 Health : 4 Traits :, , Ability : Damage Swap: Start of Turn: Swap 1 damage in your field (cancels if this is, , or ). Energy Superpower : Set - Rarity : Premium - Super-Rare Card Description : Magic.
 * Confuse Ray line:
 * x1 Psychic Energy - Start of Every Other Turn: You get +2.
 * x2 Psychic Energy - When played: Gains +2/+2 for every Psi Pokémon on the field. Draw a card.
 * x3 Psychic Energy - When played: Zombies or Pokémon here and next door get +3/+3 and . chance is now elevated.

Blastoise
Sooner or Later