Board Thread:Roleplaying/@comment-28270366-20161017213926/@comment-28270366-20161027041459

3-Headed Disfan wrote: Vergel Nikolai wrote: 3-Headed Disfan wrote: OK, here it is:

Steve the Shellery

Personallity: He is bad-tempered. He is careless. He is stupid. But when it come to battle, he never upset anyone(except zombies). He also has ability to control heal.

Class: Shaman

Max health: 55

Skills:

Effect attack: Weakening Shot: Deals 19 damage to a zombie. The amount of healing on that zombie is decreased by 25% for 3 turns.

Healing skill: Inspiring: All plants heal for 50% damage they dealt. Last for 3 turns.

Defensive skill: Goind Hard: When a zombie hurt a plant, that zombie has 33% chance to be stunned for 1 turn. Last for 3 turns.

Plant food skill 1: Heavy hit: Deal 55 damage to all zombies. Stun them for 2 turns.

Plant food skill 2: Shell Like Shellery: All plants take 75% less damage, and return the damage to zombie who attacked them. Last for 3 turns.

Talents:

1. Regrow: Shellery recover 5% of maxium health at the end of turn.

2. Crit: Weakening Shot has 5% chance to critically hit, deal 10% more damage. OK, here are a few (literally, not few) things to deal with...

1. A cleric's max health is 150. A shaman has slightly higher health, so you will have 180 HP.

2. I suggest to change the name into Concussive Blast. Damage buffed to 25, and healing reduction (do you mean the healing they receive is decreased, or the healing they give is reduced?) would be a bit fine.

3. Inspiring is fine but I'm confused. Does the heal equal to the amount of their base damage? For example, Cactopus has 58 (+30) base damage. If you use this, she will be healed by 44? I suggest you tweak this a bit.

4. Going Hard sounds good, but I'll reduce the stun chance by 20% and duration to 2 turns.

5. Like DDP told me, unoriginal name. Like TheO009 told me, group attacks are a bit overrated. Like I told Sansy, 2 turn successful stuns are very OP.

6. Shell Like Shelley? Pretty cool name but... Damage block is way too much. And damage return also. I'll nerf these later.

7. You cannot gain talents when joining. I only give you some talents to choose when you are level 1, 4, 7, and etc. (OH WELL)

1. Get it.

2. The healing they receive.(I'm horrible with names like someone)

3. No. they will heal for damage they dealt, which means they heal more when their strength is boosted.

4. OK.

5. (THAT WAS A COINCIDENT) I think I will change it into "Reduce defense by 35%".

6. Well.

7. Well. OK, to finalize...

Effect Attack: Concussive Blast - Deals 30 damage. Any healing the target receives is reduced by 30%.

Healing Skill: Inspiring Message - Heals all allies by 40 HP. Healing is boosted for every percent of damage boost present in a plant.

Defensive Skill: Going Too Hard - An ally gains 30% defense. Any attacking opponent has a 25% chance to get stunned for a turn.

Plant Food 1: Heavy Stalk Strike - Deals 80 damage to all enemies. Reducing their defense by 35%.

Plant Food 2: Shell Like Shellery - All allies gain 50% defense. 25% of the damage they receive goes to the strongest enemy.

//OK soldier, you're in. Introduce yourself to your new team.

//Also, restate your personality.