User blog comment:PeaVZ108/Ideas for Set 3 Plants/@comment-29611741-20170527022200/@comment-30384301-20170527043548

Shield only acts as a extra layer of healthbar, which does not protect a plant from instant destruction. Health buffs  or debuffs only affect the shield., if the plant is shielded.

Exploding Seeds in this case, are not one-time use.

Royal Chardian does need a strength nerf in my opinion, not health.

I made Witch Hazel able to attack, as well, it is a witch, and witches harm right?

Rush-Shroom? Yeah, you do bring up a good point there.

For Shadow-Shroom, it can work for any Kabloom hero if a plant gets transformed into a Moonflower, but that is based on RNG. I slightly agree on this one.

So, about Roberry, you're telling me it needs a buff, I assume?

Rush-Shroom is totally understandable. I'd change it to "Start of turn: Make a Puff-Shroom in a random lane." But at the same time, there's Chickening for a reason.

I'd change the cost of Dull-Berry but environments will not be commonly played in my opinion for set 2 cards.

Pre-Peater is fine to me. It is an uncommon card unlike Repeater. Plus, a Bungee Plumber can destroy it.

Lady Fingers is actually a plant by the way.

Pea Merchant is pretty okay to me.

Then again, Celery Stalker's a Super-Rare.

Think about it, plants in Power Lanes will act like Repeater AND Re-Peat Moss. Also, shuffling cards into a deck will take some time before you actually draw a Power Lane card.

King Pea is definitely OP, but then again this massive boost will be lost once it's destroyed. It's like how Smashing Gargantuar and Toxic Waste Imp function. Then again again, Rocket Science will kill him.

No comments about your opinions on AKEE.

For Kale Tipper, most cards can take care of it. I don't see why I need to nerf this, plus it's a super-rare.

Coconut Cannon, same thing as Kale Tipper. It would take a long time before you can actually play a Coconut Cannon.

Vita-Mint and Pepper M.D. would synergize well with each other.

Well, I'm not sure what a Reinhardt Earthshatter is, so for Whack-a-Wave, no comments.

I actually got the inspirational idea of the Pea-Storian from Jack-o-Lantern.

Sun Bean would work on a strong zombie, which will give you extra sun for a long time. It can be tricky to destroy it though.

Knight-Shroom is pretty fine. Just needs a sun cost nerf.

Aloe is pretty easy to kill, and it is Super-Rare.

Hard Dazed Nut is only a little OP. Plus, it's 10 sun and a legendary card.

Ghost Pepper, I used it to even the odds of instant-KOs.