Board Thread:Plants vs. Zombies 2/@comment-25546049-20161020054342/@comment-24024415-20161030170940

TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote: YammaYamer21 wrote: TheGollddMAN wrote YammaYamer21 wrote: TheGollddMAN wrote Legofan9o5 wrote: TheGollddMAN wrote: YammaYamer21 wrote: TheGollddMAN wrote: GamesterD wrote: Sweet Potato is now 150 sun. It is still too much for that piece of sh*t. Should cost 100 at most with that crap recharge. Well, you have to admit it's probably the best thing they've done in the last few months. Plus, it's actually semi-usable without completely ruining your sun balance. Per my perspective, the best thing they have done in the last few months (though depending on how far you are going back) is re-introducing Explode-O-Nut, giving us Bombegranate, actually progressing on the level system. Sweet Potato will never be on that list as I don't consider semi-useable plants as useful. So no, I won't admit as this "buff" doesn't come close to my expectations..

There are certain plants that I hate so much that unless they buff them just like I do, it won't ever be in any of my good lists; EVER. Such plants include Sweet Potato, most of the shrooms, most plants with delay between shots and my all time least favorite-> Banana Launcher. Of course, you could also see adding overpowered garbage as the "best" thing, but I see that Popcap and other PvZ2 devs are listening and experimenting with older plants to make the playing field much more diverce and fun. But hey, opinions. ...Since they introduced 3 of the most powerful plants in the games, '''people bash on it when all of those plants are very useful for setting high EZ records. I guess users in this wikia don't like plants that can actually help them...''' -Talking about self experiences-  -1.7- Stop idealizing the past. Please.

I never once thought about strategy during my own experiences in pre.1.7, since most levels were very slow and easy. Only once did I find a strategy was required to beat the level, and that was Wild West - S.O.S II, which only needed to be spammed with spikeweeds to get past the Pianist Zombies. That was it. "Made me think." No, even at this version, you could be playing mindless and win. Only in endless did strategy become mandatory, but the large majority of the game was not.

Did the game become more casual after 1.7? Yes, but saying "casual made it bad and killed strategy" is rather overzealous. You can just blast the level with coin powerups and boosters without an iota of skill, but players could still use strategies. People still use strategies to make levels easier without resorting to training wheels mode. And such players are rewarded with a higher understanding of the game, so that tougher worlds become much less threatening where casual players needed to step up and get serious far too fast to not fail here and there.

Overpowered plants is the point I refuse to justify, as it promotes nothing but picking favourites and does not punish bad players with bad habits. but enforces such habits. They do nothing but break balance and make "true strategical situations" either a joke because of sheer power, or difficult since the player has developed such high dependency on the single plant.