Board Thread:Chinese content/@comment-25546049-20151028171536/@comment-26520884-20151201174319

Lebar wrote: I don’t know if that’s just me, but based on China having 2 exclusive worlds (Kung-Fu World / Castle in the Sky) and the international version having 3 worlds that haven’t been added to the Chinese version yet (Lost City / Neon Mixtape Tour / Jurassic Marsh), I wouldn’t be surprised if some of the international version worlds never get ported to the Chinese version.

It’s true that we’ll most likely get Lost City next, but it feels plausible that they could skip it and go to Neon Mixtape Tour or Jurassic Marsh directly (which could still take a few months), or even add another new, exclusive world. There’s no rule that they have to port all international worlds in order.

I also see no issue with bringing NMT to the Chinese version. Granted, the audio quality of the Chinese version doesn’t compare to the international version, but that has nothing to do with playability. The game is coded and zombies change behaviour during jams based on those lines of code, meaning they don’t react to any “music” per se. The same portion of the code will change a specific zombie’s behaviour, audio track and visual cues, so even without proper audio, we’d still get the zombies’ behaviours and visual cues for jams. I actually play without sound  most of the time  and found visual cues more than enough to differentiate between jams. It is confirmed that the zombies react to the music, on the EA blog. Also, there is only AE music in Android. And China reduce to the max the visual effects (Costume of Zomboss in the Dark Dragon fight; FC lawnmowers are not animated, etc)