Board Thread:Weekly discussions/@comment-25648422-20170723024923/@comment-27462035-20170724020131

Shaan05 wrote: VeXJL wrote: Shaan05 wrote: CompliensCreator00 wrote: Using the Random-in-Category feature...

Puff-shroom (PvZ2) - 5/10 - Can be useful early on, and has a really good Plant Food effect. Throw in its cost-efficiency, and it certainly isn't bad. However, due to expiring after 30 seconds, and still being fairly weak, I'm gonna keep it on the lower side.

Poppin' Poppies - 10/10 - I love her so much, and wish I had a couple more. Being able to set up a wall of poppy seeds is really nice, especially when paired with Briar Rose, and the healing helps even more. It's a little expensive, but is well worth the cost. Gets bonus point for that adorable design.

Tall-nut (PvZ2) - 7/10 - Generally overshadowed by Primal Wall-nut, Infi-nut, and Explode-o-nut, but certainly not bad. It has some really good defense, and while the blocking low-flying zombies doesn't come into effect very often, it can help out.

Iceberg Lettuce (PvZ2) - 9/10 - Really good staller, and its ability to disable Explorer Zombies, Torchlight Zombies, and Prospector Zombies helps as well. In most cases, however, I still prefer Stallia.

Banana Launcher (PvZH) - 8/10 - Becomes a bit of a priority for zombies to destroy, and can be tough to defend without giving it more attack, but gaining extra Banana Bombs constantly can help a lot, especially when destroying less healthy units. Heck, saving up the Banana Bombs can also help with destroying tougher zombies later on. Not a necessity for a Kabloom deck, but still extremely good. Puff-shroom expires in one minute not 30 seconds. It depends on the level. You mean upgrading? Yes. A maxed-level Puff-shroom is a god (kek) while a level 1 Puff-shroom is garbage, unless it's for Dark Ages.