User blog comment:Tecku/TT: Bowling Bulb and the Community/@comment-1764483-20141221220626

So, The Great and Powerful Tecku strikes again!

The damage output should have been as it was in the 2.7 update, complete with three 90 damage exploding bulbs. Not only that, but the bulbs would respawn during rounds; the aquamarine bulb would grow every round, the blue bulb would regrow every two rounds, and the orange bulb would regrow every three rounds. During each round, each of the bulbs launch themselves one at a time, at the current intervals. They wouldn't grow one after another; it would work like "aqua, aqua + blue, aqua + orange, aqua + blue, aqua, aqua + blue + orange" and repeat. They all regrow when they aren't any zombies in the lane like it does now.

To balance things out, I would have had the sun cost of the Bowling Bulb be 400 sun and not allow any bulb to hit a zombie more than once, as well as have the Plant Food bulbs self-destruct upon hitting something, so that it's balanced and also closer to what we had in Wall-nut Bowling, but in plant form.

Also, am I the only person who thinks the bulbs look like coconuts, but miscolored and reworked, kind of like Sonic the Hedgehog? I mean, that would suggest that Coconut Bowler (a beach plant pre-2.7) is Bowling Bulb, albeit with a different codename and attack power (all coconuts dealt the same amount of damage).

I want to see a Tecku Talks on the Giga Football Zombie and Giga-gargantuar.