Board Thread:Plants vs. Zombies 2: It's About Time/@comment-5760976-20150210161357/@comment-26838867-20150913154655

VGKing1 wrote: Master3530 wrote: Time to revive it xD Bolt-weed made it already, but I will say what I think about costs of zombies anyway.

Basic zombies - 50

Coneheads - 75

Bucketheads - 125

Imps - 50, have only 5 NDS but speed of pharaoh/jetpack

Gargantuars - 500

Sloth gargantuar - 550

Gargantuar prime - 600, interactive, you can even swipe laser around on different tiles

Camels - 100 for trio

Tomb raiser - 175, interactive zombie, you can choose a tile where bone will be thrown

Pharaoh - 150

Explorer - 100

Swashbuckler - 50

Seagull - 75

Barrel roller - 150, barrels don't self-destruct, you have to tap on them to do so

Imp cannon - 300, after 30 seconds you can tap on it to self-destruct and rain down the imps

Captain - 200, interactive, you can choose a plant that will be stolen by a parrot

Poncho - 100, mostly WILL have metal grate, however...

Prospector - 75

Pianist - 150, makes zombies interactive, you can swipe them to another row

Chicken wrangler - 200

Bull - 150

Jetpack - 100

Shield - 125

Disco-tron 3000 - 300

Mecha-football - 400

Robo-cone - 250

Knight - 200

King - 400, interactive, you can choose a peasant that will be knighted

Wizard - 200, interactive, you can choose a plant that will be turned into sheep

Jester - 150

Snorkel - 75

Surfer -

More soon Gem Boosts. What if you could boost zombies?

Basic Zombie - 10

Conehead Zombie - 12

Buckethead Zombie - 10

Imp - 10

Gargantuar - 15

Ra Zombie - 10

Camel Zombie - 12

Explorer Zombie - 15

Tomb Raiser Zombie - 12

Pharaoh Zombie - 15

Swashbuckler Zombie - 10

Seagull Zombie - 12

Barrel Roller Zombie - 15

Pirate Captain Zombie - 15

Imp Cannon - 15

Prospector Zombie - 10

Pianist Zombie - 10

Poncho Zombie - 12

Chicken Wrangler Zombie - 15

Zombie Bull - 15

More to come. Anyone disagree with any of these? I find the idea interesting, but what would these boosts do for each zombie.