Board Thread:Plants vs. Zombies: Garden Warfare 1 & 2/@comment-27053902-20180427000748/@comment-27053902-20180713173523

IronCitron21 wrote: Well, the patch is out, and it's absolutely dreadful. Although the ability nerfs were nice, they didn't touch her homing, which is what makes her OP in the first place. Though I can appreciate the addition of an actual hitbox. But the Super Brainz nerf is what really makes this patch so bad. No one, and I mean, no one thought that the beam was OP in any way, and now they might as well get rid of it, considering it only deals 1 damage beyond close range. However, it was Cozmic Brainz that took the biggest hit with this patch in my opinion, considering the fact that he relies on his beam due to his very weak fists (that they barely buffed). Breakfast Brainz also took a beating, and is now much better than Cozmic thanks to this patch. But the worst part is the ability nerfs. Heroic Kick did not need a change, and was 35 really too much to warrant a damage nerf as well (I know that you have 2 kicks, but the least they could've done is keep the damage and knockback). Turbo Twister is now completely useless. As not only can it no longer be used as an offensive ability (because of the heavy damage buff) and it can also no longer be used as a way to escape a situation (because they reduced the duration). Turbo Twister is now about as useful as the Shrimp Mech's Water Cyclone.

Oh and did I mention they buffed Nec'Rose again? Turbo Twister I never found to be an attacking move and I found it as a getaway move along with the dual Heroic Kicks(Which was a request from Reddit from what I heard of). Sure they reduced the duration but they also made it faster which could welp(Keyword: "Could") The beam changes were totally unneeded and if they had to keep it, let Cosmic Brainz keep his beam as that was what made him usable. Also why they removed the knockback for the kick is beyond me. Oh and Nec'Rose totally deserved that buff.