Board Thread:Roleplaying/@comment-24953048-20170113182641/@comment-24953048-20170126073056

Um, oops. I lost track of time yesterday. Let's move on.

And so, the gauntlet of 5 trainers begins! Have fun!

ENEMY

Enemy Metapod (LVL 8, Bug) 33/33 HP

Ability: Shed Skin (Heals status problems itself)

Move 1: Tackle (Base: 40. No special effect.) Type: Normal, Physical

Move 2: Harden (Raises Defense by 1 stage.) Type: Normal, Status

Enemy Chinchou (LVL 9, Water/Electric) 35/35 HP

Ability: Volt Absorb (Any electric attacks that hit this heal instead of hurt)

Move 1: Bubble (Base: 20. 10% chance to lower speed stat of targets by 1.) Type: Water, Special

Move 2: Supersonic (Confuses anyone it hits.) Type: Normal, Status

Move 3: Thunder Wave (Paralyzes anyone it hits.) Type: Electric, Status

Move 4: Electro Ball (Does more damage the slower the targets are.) Type: Electric, Status

Enemy Shuppet (LVL 7, Ghost) 25/25 HP

Ability: Insomnia (Cannot fall asleep)

Move 1: Knock Off (Base:65. Knocks off all items.) Type: Dark, Physical

'''THIS IS IN PROGRESS OF UPDATING. PLEASE STAND BY. '''

PLAYERS

Lavylin's Charmander (LVL 10, Fire) 12/12 HP

Ability: Blaze (When at 30% HP or lower, Fire attacks get a 50% power boost)

Move 1: Scratch (Base: 40. No special effect.) Type: Normal, Physical

Move 2: Flamethrower (Base: 90. 10% chance to burn.) Type: Fire, Special

Move 3: Ember (Base: 40. 10% chance to burn.) Type: Fire, Special

Cornerl's Mudkip (LVL 10, Water) 14/14 HP

Ability: Torrent (When at 30% HP or lower, Water attacks get a 50% power boost)

Move 1: Growl (Lowers the enemy's Attack by 1 stage) Type: Normal, Status

Move 2: Tackle (Base: 40. No special effect.) Type: Normal, Physical

Move 3: Water Gun (Base: 40. No special effect.) Type: Water, Special.

Collain's Seperior (LVL 10, Grass) 15/15 HP

Ability: Overgrow (When at 30% HP or lower, Grass attacks get a 50% power boost)

Move 1: Energy Ball  (Base: 90. Can lower Special Defense by 1 stage of target.) Type: Grass, Special

Move 2: Tackle (Base: 40. No special effect.) Type: Normal, Physical.

Move 3: Vine Whip (Base: 45. No special effect.) Type: Grass, Physical.

Move 4: Wrap (Base: 15. Deals 1/8th of the enemy's HP each turn for 4/5 turns.) Type: Normal, Physical.

I know this is only 3, but I will add in the final 2 when other pokemon go down. Same with filling in the dex, it will be done later..

This also applies to your stats. Sorry... :/