Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171222101502/@comment-26988423-20171227141104

RandomzSunfish23901 wrote:

Oops I Won wrote:

RandomzSunfish23901 wrote: All or Nuttin'

Neutral

Nut Trick

2 cost

Make a Last Pecan Standing here. Destroy all cards in your deck and all other plants

Last Pecan Standing

Guardian

Nut Plant

20 cost, 20/20

Bullseye

Mustache Mode

Brainy

Mustache Trick

1 cost

All zombies are Mustaches. Conjure a Mustache

Wtf? A 2 cost trick that makes a 20/20 with Bullseye here? What's next a 0 cost trick that makes a 10000/100000 plant here with strikethrough and bullseye? You got to be @#*&ing kidding me!

And also, if all zombies are mustache zombies, and the ability is to conjure a mustache, then why not just make the ability "Conjure a card, and it gains a mustache"? They can just chump block it, and if they have Rocket Science or Cut Down, you will lose. It's as the name says, all or nothing The problem is that as a turn 2 play it's virtually unbeatable if placed in an empty lane. Teleport requires another 1-cost zombie anyway, so its effectiveness is decreased. Cut Down is 2-hero exclusive and requires a 1/4 chance of starting with it (it's pretty much impossibe to block on turn 2 unless you have some very specific cards).

Dolphinado probably isn't going to be too bad of a counter since it'll most likely be at most a 50/50 with the chances on getting the right card (with the sole exception of More Spore). Then again it's still a superpower and limited to 2 heroes.

Basically it requires very, very specific cards to counter and if you don't happen to have them you're screwed. Because it is Neutral, every plant hero can have it which makes the problem worse.

Z-Mech is sad, no possible way of countering