Board Thread:Wiki management/@comment-25230228-20170422025958/@comment-4009269-20170424000023

Camwood777 wrote: Starfruity wrote: Actually the PvZH textures are only upside down because Unity does that automatically; when PopCap inserts them they're right side up. The smudges are done by Unity too I think. I still think we should keep the smudges so we don't tamper with the actual image contents, but flipping it right side up should be fine. Well, since Unity does both the flipping and the smudging, I'd say just do away with both. I would agree, except we have to correctly determine where exactly the image stops and the smudge starts, which just seems unreasonable. The PvZ2 textures don't have the smudges because it doesn't use Unity and their compression doesn't do the weird smudgy thing, so they're fine right from being unpacked.