Board Thread:Plants vs. Zombies 2/@comment-24843074-20161207133938/@comment-24275721-20161211160044

Legofan9o5 wrote: TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote:

We all know that balancing/nerfing the zombies would have done the trick but no, they opted not to. So since they are not going to do that now...

Whatever they chose here, ultimately in this PLS system. it is a benefit and that's what matters in the end, whether fair or not. If they would have wanted to, they would have done it by now. ...if they did then we wouldn't be having this conversation right now. I am saying I should be able to reach a higher value than just 212 because that's when the game starts becoming unfair and shows bollocks at you. I do care about both parts of the game but the main game is too meta for PLS and the EZ needs it.

But since I have already cleared the main adventure, there is no reason for me to go through it again and thus choosing the EZ is a better option... So in short, you guys missed out your turn to complain about how unbalanced the zombies were while bickering about how "OP" the plants were (which they really weren't at that time). Good job.

So make two profiles then. One for fully upgraded plants and one for normal gameplay. Has that ever occured to you instead of "cutting the game in half"? Has that ever occured to anyone who's complaining about breaking gameplay? The choice is mine, but why does the system favor only the other side of the game? That's the nature of P2W and making profiles is an option. ...If you you use boosts and constantly use powerups or buy extra PF, you win easily... It's been pretty well established that EZs are a completely separate beast compared to normal ones so ofc they have to be taken as two different gameplay modes... You seem to be under the impression that everything in the game has to go your way and exactly the way you want even though there are clear alternatives. Yes, it's directly P2W because it directly has an incentive to buy coins and gems which was never before.

...since you also have the option too upgrade partially, you can always upgrade midway to make easy levels a bit easier while making harder ones a breathing room giving it a middle edge for game concepts.

Plants have been nerfed/buffed in later updates but zombies except for Wizard (and even then I don't notice any changes) have never been changed.

...You have to accept that not always does a theory adapt everything so simple for a community; once in a while it has to be complex and this is one of those times.

What you suggested indeed saves time but at the same time keeps that same old formula and in games, overhaul is a very common thing. Even though I heavily disagree with your thought proces because it's one dimensional to one context of pretense, the one thing I do agree is that it can use a system to turn off/on the PLS. Maybe we can email them once they release this to give them an idea. You mean "repercussions". Yes, it has one and it's the initial hurdle of going through the painful process of upgrading plants is a repercussion in of itself. Whether you want to believe it as such or not, it is that way. I gave the examples of halfway because that's exactly what most people are wanting to do. And in some cases like you, some plants (which is like going some of the path but not all). It works both ways if you want to make it work.

Overhaul is "change" in a nutshell and change happens all the time. In PvZ2, whether big or small, good or bad, there has been change since v1.5. I can give some examples of games that went through major changes in between updates but maybe it's possible you haven't played them. However, know this, change in a game is inevitable and sometimes developers do that to maximise their profit while simultaneously introducing something that might pique player interests. I have seen players complain as well so it's not all "happy go lucky" but these complaints die out pretty quickly after the system has stayed its fair share of welcome. PvZ 2 is gojg though just such a change.

And here is the topmost reason why I like this system: Yes, it breaks balance BUT at the same time opens up a lot more strategies which players never tried before. Now I can properly use the Aloe + Kiwibeast combo without needing to use plant food or boosts. I can now use Spring Bean in worlds other than Pirate Seas because now I can stall zombies effectively. I can now use Witch Hazel effectively combined with Primal Shooter for some weird strategies which I honestly never tried out before in Jurassic Marsh. I can experiment with plants a lot more now because of their upgraded abilities. People here have an impression that I always use a particular set of plants because they are OP; that's not true and this system will suffice my curiosity to see whether odd combos like Chomper and Spring Bean/Chard Guard with Aloe works effectively or not and I will play through the whole game if necessary to see how many more different kinds of unexplored combos I can find out which is downright impossible to work with in the current situation. Their comes a time when no matter how balanced or unbalanced a game is, the same formula becomes tiresome and boring (which is why players started making custome levels for fun). Now because of this system, we can see even crazier levels and test stuff out which was not possible before and with more updates we can test new plants they release. It might have been jumping the shark but let me tell ya: it's a shark worth jumping over.