Board Thread:Plants vs. Zombies 2/@comment-25546049-20161020054342/@comment-24024415-20161030151534

TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote: YammaYamer21 wrote: TheGollddMAN wrote YammaYamer21 wrote: TheGollddMAN wrote Legofan9o5 wrote: TheGollddMAN wrote: YammaYamer21 wrote: TheGollddMAN wrote: GamesterD wrote: Sweet Potato is now 150 sun. It is still too much for that piece of sh*t. Should cost 100 at most with that crap recharge. Well, you have to admit it's probably the best thing they've done in the last few months. Plus, it's actually semi-usable without completely ruining your sun balance. Per my perspective, the best thing they have done in the last few months (though depending on how far you are going back) is re-introducing Explode-O-Nut, giving us Bombegranate, actually progressing on the level system. Sweet Potato will never be on that list as I don't consider semi-useable plants as useful. So no, I won't admit as this "buff" doesn't come close to my expectations..

There are certain plants that I hate so much that unless they buff them just like I do, it won't ever be in any of my good lists; EVER. Such plants include Sweet Potato, most of the shrooms, most plants with delay between shots and my all time least favorite-> Banana Launcher. Of course, you could also see adding overpowered garbage as the "best" thing, but I see that Popcap and other PvZ2 devs are listening and experimenting with older plants to make the playing field much more diverce and fun. But hey, opinions. ...Since they introduced 3 of the most powerful plants in the games, '''people bash on it when all of those plants are very useful for setting high EZ records. I guess users in this wikia don't like plants that can actually help them...''' -Talking about self experiences- But I never said you specifically used these plants, but that the plants themselves introduce the mindset to all players that have them in their disposal. The game-changing plants make the meta, and players blindly following that meta is what I do not like.

Assuming that they will be picked over others in their niche is founded on the fact that players want to win their games, and that these plants make victories easy. Easier time -> Increased rate of success -> Increased use of the plant. Choosing other plants would not be viable, only to be a derived challenge factor that most players are not interested in.

Also, 1.7 making it more "casual" is certainly not a bad thing for strategy. In fact, allowing the player more leeway to plant loadouts would actually benefit for the creation of wacky and fun strategies. Plant leveling would also help this leeway, bolstering weaker plants to becoming usable in a high risk scenario and nurturing new strategies. Of course, powerful plants become more powerful, but we've seen the treatment of SP and Sap-fling, so the playing field of plants could easily become much more equal.

One thing I do have to regard from yourself is that these OP plants are the "best" thing to happen to the game. Not your own strategies or gameplay experiences, but you believing that adding more content to make the game more easy is the best thing for the game.

I just think that these are not the "best" thing to happen th PvZ2, but arguably one of the worst things since it literally kills strategy rather than benefit it, regardless if you are hardcore, casual or otherwise. However, that's just my opinion.