Board Thread:Plants vs. Zombies Heroes/@comment-27053902-20170809225718/@comment-27769607-20170810020552

Thinklogic wrote: Fancyplanty wrote: Thinklogic wrote: Happy-shroom wrote: FerretBandit wrote: Happy-shroom wrote: And...Kabloom is going to be meta once again? Gawd, Solar Flare coming back...

Honestly Umbrella leaf didn't need to be nerfed. With Space Janitor and new evolution zombies such as lizard and another one that is basically a weedspray, they can easily destroy it. It seems like they're adding a lot of zombies that have the same ability as a card and that is very useful against untrickable. Umbrella Leaf needed the nerf. Almost impossible to remove if you aren't Hearty/Crazy.

Also don't bring Celestial Custodian into this. It's one of the worst cards in the game and I have yet to see it in a ranked match other than it being created from a random Zombie. That's because there's a card called rolling stone that's much better than it. However when untrickable comes, maybe it'll be better.

Also, don't y'all think evolutionary leap is too good? I mean, it's only 2 cost, while petal-morphosis is 4 cost and can give you a 1/1 or like a sunflower. Petal Morphosis can also give you a Corncopia from a 1/1 Bellflower, its very RNG.

Evolutionary Leap in comparision is a consistant upgrade in price, but doesnt have the potential to turn a Skunk Punk into a Zombot-1000, so there is a trade off.

It can be EXTREMELY OP if used on Medulla Nebulla. Imagine if your opponent does the following...

Tricks of Turn 3: Place Medulla Nebula

Turn 4 Zombies: Place any 4-cost zombie in Medulla

Zombie Tricks: Get +3 brains, then use Evolutionary Leap on the 4-cost zombie. The zombie hero will get +3 brains again because the zombie on the Medulla was transformed giving them 4 brains, draw a card, and now has a 5-brain zombie.

Then if the zombie hero had more Evolutionary Leaps, they could place them continously onto the zombie in the Medulla, transforming it into even more powerful zombies while drawing more cards and gaining a profit of +1 brain everytime. You are a genius in this stuff, ain't ya? Btw can I hab your PvZH username? Mine is nutsenpai nutsenpai? Is that some scrapped nut plant with an effect like "When hurt: Conjure a nut" because zombie senpai noticed him?

My Username: ConeheadLarry



I'm predicting buff based Springboards will have a "Destroy it or ignore it" like opposition. It in itself has its own stats, but no matter how damaged they become they grant the same buff to the teammate placed within. Example:

Plant places a Pumpkin Shell (2/4) to defeat a Barborous Barber (3/1), and has 1HP left.

During the next turn, the zombie hero wants to finish the Pumpkin Shell and only needs to do 1 damage, then the plant hero places a Bananasaurus in it. Boom, the Bananasaurus gets +2/+4, from the springboard effect, despite the Pumpkin Shell being nearly destroyed.

Same goes for Angry Coloseum, it could be reduced to 1HP on turn 3, then turn 4 a Zombie Coach can be played within, giving it +3/+3 and Frenzy. Yeah I think everyone figured that out. It's like all cards. Your lily of the valley goes down to 1 health, you still get +2/+2 buffs. But the real question is, do you play your cards on top of the springboards, or behind or infront, or behind only, etc.? And if ontop, which one gets damaged first?