Board Thread:Plants vs. Zombies 2/@comment-25546049-20160420204645/@comment-25473841-20160422105220

Strimes49 wrote: Anyone can have a personal preference about a game no matter how good or bad it's developed. What SHOULDN'T happen is that the game is made so lazily hard that it forces a casual gamer to think that it's too hard and quit. That's why I hate BWB and JM, especially BWB because it has you beating extremely hard levels that give you plants that you'll likely never use, but in order to 100% the game, you must suffer through it. I understand that MD is made to be the final world with really hard levels, but BWB is still harder. So again, one half of me wants a final world that's just as hard as BWB, however, more people would complain that it's hard, so the other half of me wants more epic quests that might get more lazily made as time progresses, so that might drive us up the wall about how Popcap should stop releasing updates and get to the end.

Think of it as 2 Wall-nuts surrounded by barrages of zombies. They're gonna get eaten either way:

/-dissapointment-\

l                                                        l

l                                                        l

lazily hard final world            lazily hard epic quests that give bad rewards

l                                                        l

l                                                        l

\dissapointment--/

I don't think being a casual gamer means thinking this much about the game's future and taking aspects of it so seriously. The same situation goes for Candy Crush Saga, which is a 3-matched puzzle game, the creators make higher levels lazily hard. Your above quote, in the disappointment thing section, closely meant to be "dead end". When the player progresses, think about these, for example:

Level 1 - 0% difficulty

Level 10 - 20% difficulty

Level 50 - 100% difficulty

100 and succeeding levels - 200% or greater

The difficulty increases as he progresses, which is the most crucial thing in any games, since these old days. So that's about it.