Board Thread:Plants vs. Zombies Heroes/@comment-28120448-20170923152119/@comment-30804797-20171007170706

Thinker224 wrote: Flower Pot Class: Guardian

Tribe: Leafy Plant

Rarity: Uncommon

Cost: 1

Strength: 1

Health: 3

Trait: None

Ability: Fusion: A Plant played on this can't be hurt this turn.

Grapeshot

Class: Kabloom

Tribe: Berry Trick

Rarity: Super-Rare

Cost: 6

Ability: Do 7 damage to a Zombie. Do 1 damage to all other Zombies.

Kiwibeast

Class: Mega-Grow

Tribe: Fruit Animal Plant

Rarity: Super-Rare

Cost: 4

Strength: 3

Health: 3

Trait: None

Ability: This gets +1/+1 when a Zombie is played.

Mushtop Magician (Magic Mushroom)

Class: Smarty

Tribe: Mushroom Plant

Rarity: Super-Rare

Cost: 3

Strength: 0

Health: 5

Trait: None

Ability: After Combat: Turn a random Zombie into a 1/1 with no ability.

Aloe

Class: Solar

Tribe: Cactus Plant

Rarity: Rare

Cost: 3

Strength: 0

Health: 1

Trait: Team-Up

Ability: End of Turn: Heal other Plants here and next door to full health.

Super-Fan Imp

Class: Beastly

Tribe: Party Imp Zombie

Rarity: Uncommon

Cost: 3

Strength: 1

Health: 1

Trait: None

Ability: When Destroyed: Destroy a Plant here.

Ra-Ra-Rally (Rally Zombie flag)

Class: Brainy

Tribe: Professional Party Trick

Rarity: Rare

Cost: 1

Ability: All cards in your hand cost 1 brain less.

Bull Rider (Zombie Bull)

Class: Crazy

Tribe: Pet Imp Zombie

Rarity: Super-Rare

Cost: 6

Strength: 3

Health: 3

Trait: Frenzy

Ability: Zombie Evolution: Do damage equal to the strength of the Zombie played on to the Plant Hero.

Target Zombie

Class: Hearty

Tribe: Sports Zombie

Rarity: Super-Rare

Cost: 3

Strength: 1

Health: 5

Trait: Armored 1

Ability: If a Zombie would get hurt, this gets hurt instead.

Hunter Zombie

Class: Sneaky

Tribe: History Pet Zombie

Rarity: Uncommon

Cost: 3

Strength: 2

Health: 4

Trait: None

Ability: When this hurts a Plant, Freeze that Plant.

Super Fan Imp needs to be a Sports zombie.