Board Thread:Weekly Discussions/@comment-26520884-20160823204837/@comment-29375603-20160825223420

Happy-shroom wrote: Kernelmaster26 wrote: Harish.madhava wrote: Some plants are strong whereas some are weak.

Dark Ages started to create inconsistency in balance between plants and zombies where BWB promoted that inconsistency.

BWB also introduced that world based plants concept (as if someone asked for it). FBC was more balanced than DA and BWB but promoted the world based plants to zenith. Some of the worst (underused and underrated) plants in the entire game shine in that world.

Lost City was a nice and creative world but a big flop as far as world design goes. Rushing of zombies starts here but you are given tons of sun to defend; so no problem. One of the most dissapointing things here, in this world, is Gold Leaf became a world based plant. $4.99 concept started here.

NMT is where the game slowly starts to end. Like Lost City, rush of zombies occurs here too but no proper defensive measures on the side of plants. However, Zombies have their own jams which makes ultra-hard to defeat the zombies. Personally, I like this concept but that rushing of zombies at the very beginning is horrible. The game literally throws 2 or 3 gargantuars at your face right off the bat. Plants here were atleast creative. Thyme warp is a world based plant for no reason. $6.99 concept has it's origins here but atleast not op.

The world Jurssic Marsh created the greatest inconsistency among both plants and zombies. Plants in that world including premium plants were upgrades to original ones and hence very unoriginal. Probably the most hated world so far. Not even $6.99 can counter the things like dinosaurs it throws at you unless struggled hard. Also, we don't even get an idea of what dinosaurs they will throw at us clearly.

Modern Day had potential but overbuffed zombies overpower plants using the "very creative and original" Portals; I mean portals were better in pvz1 but now though... ugh... Also, the poorly designed zombies, poorly designed levels and poorly designed ending killed the game. Atleast plants were decent unlike JM.

Too much premium plants after the end for no reason.....

Online versus and reviving gemiums with more mini-games will revive the game possibly.

I hate that world based plant idea.

Fixing bugs, glitches, etc except zen garden level change one. Also, we have the glitch god herself.

They should learn from pvz1 overall. 5 worlds, balanced, good ending, good game design, mini-games, puzzle, balanced endless..... versus was also there in some versions. Maybe the main problem of the entire pvz 2 isbeing a free-to-play-game sponsored by ea.

If it was a game that you had to pay, they would release less pay-to-win plants and work better in this game overall

Im sure that EA was not getting a bunch of money from this game, so they had to release more premium plants, and that made us rage (i reallly dont wanna pay 14 bucks for a plant, like seriously EA? [A 6.99 $ plant costs 14 bucks in my country]) Plus, they worked quickly to get money, didn't care that much about how the game was gonna end, just like the sonic games.The ending didn't explain too much for me, and they could have made it better, like the day 16 in modern day (isnt it so cool? The best plants vs all the gargantuars from this game), they could have re-built the zombot from pvz 1 against the most op plants in this game! But no, we should make it simple, just use the same battles but with the plants of other worlds. And where's the zombies on your lawn pvz 2 version? THEY JUST USED IT FOR THE THIRD WAVE MUSIC, THIS GAMES SIGNATURE MUSIC, NOT EVEN USED IN THE END -_- I think they think it's not the end yet, but for most of us it is. They're trying to release new content but all of it is trash. Or they are releasing few things for a enormous update

but the probability is -100%