Board Thread:Roleplaying/@comment-27227983-20161127114609/@comment-27227983-20161229122915

I regret doing this on a phone again

Stealth Mission 2: Along the Pipes

Tutorial: The pipes were big enough to let the group inside, but if not careful, the pipes could break, causing the whole stealth attempt to be ruined. You must roll two die twice, because you have two characters. The number that you get is the number of spaces you can move, in 2 directions of your choice only per turn. (Example: If I get a 3. I can move 2 down, and 1 right.) Each pipe is unique.

Special Restrictions:

None.

Ace should have watched where he landed... 30- HP to him and he is burning! He will lose 10-30 HP every turn till he reaches the end!

From the sewer pipes comes... Zombie Chickens? The run after Larry and Snarity!

Map Of The Pipes:

NP (Skyro)- SP - NP - NP - IP - LP - NP - IF (Ace)

NP(Jazzy) - BP - SP (Guzma) - SP (Larry) (Snarity)- BP - NP - IF - Finish!

NP - BP - BP - IP - NP (Revenge Sans) - UP - NP - IF

Start - IF - IP - NP - SP (Disbelief Papyrus) (Betty) - NP (Colorful) - NP (Benson) - BP

(Guzma) BP - BP - BP - BP - BP - BP - BP - TP (Lunerin) (Marg) (Yvalt) (Magraine)

Guide:

NP: Normal Pipe

SP: Sewer Pipe: If you land on this pipe, you will be poisoned, causing you to take damage till you reach the end.

BP: Broken Pipe: If you land on this, the pipe will break, causing you, and everyone else to fall, causing this mission to fail.

IP: Infested Pipe: There are smaller plants/zombies that are aggressive towards you when you land here. Once you land, they will keep following you till you reach the exit, attacking you too until you either die, kill them or reach the exit.

LP: Lower Pipe: This will force you to go down one space, making you land on the pipe below this.

UP: Upper Pipe: This will force you to go up one space, making you land on the pipe above this.

IF: Infernal Pipe: These pipes are filled with hot, flaming coal to be sent to other machines. If you land on these, flip a coin. If heads, you will take damage, if tails, the pipe will burn itself, making you, and everyone else fall.

TP: Treasure Pipe: Valentine's Secret stash of goodies, you can find rare items that cannot be found anywhere else. Anyone can reach this pipe, with no limit on how many characters can take treasure, but each character is only limited to steal from this pipe once.

Enemies (Marg)

Deadly Zombie Head: 10/10 HP


 * Bite' a Belchin - Deals 20 damage, and has a 50% chance to deal double damage.

Enemies (Larry and Snarity)

Zombie Chicken: 10/10 HP

Zombie Chicken 10/10 HP

Enemies (Guzma)

Zombie Chicken: 10/10 HP

Zombie Chicken: 10/10 HP

Valentine's Guards began hearing more clanging from the pipes... If the group takes too long, they will be exposed.

Turns before Exposition: 3 Turns

How Many Characters have to get to the finish: 4

Damaged Players:

Marg: 60/100 Perfect

Ace: 70/100 Burning