Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20180213115911/@comment-29611741-20180221053223

Stonecutters wrote: Brickhead Zombie

Class: Hearty

Rarity: Super-Rare

Tribe: Professional Zombie

Cost: 7

Stats: 5/5

Armored  2; Untrickable 

"Will never be defeated by wolves."

Appearance: Brickhead  Zombie. This is literally a Knight with Untrickable. Please make actual ideas, not bullsh*t like this.

Now, with that out of the way... TheBlueCreeper78 wrote: ... Festival: This ability triggers whenever you play your first ... card of that turn, whereas the ... can be simply Zombie, Trick, or Environment, but can also be a tribe, like Sports, or a trait, like Anti-Hero.

Glitter Zombie

 * Class:
 * Tribe: Dancing Party Zombie
 * Rarity: Legendary
 * Stats: Costs 5 . Has 3 /4
 * Traits: None
 * Abilities: Party Festival: All other Dancing Zombies can't be hurt and gets Untrickable this turn.

MC Zom-B

 * Class:
 * Tribe: Dancing Party Zombie
 * Rarity: Super-Rare
 * Stats: Costs 4 . Has 2 /3
 * Traits: None
 * Abilities: Dancing Festival: Do 4 damage to Plants here and next door.

Bass Zombie

 * Class:
 * Tribe: Dancing Party Zombie
 * Rarity: Legendary
 * Stats: Costs 3 . Has 4 /3
 * Traits: Gravestone
 * Abilities: When revealed: Make a Speaker here. While behind a Speaker: This gets Overshoot 3.

Speaker

 * Class:
 * Tribe: Party Science Zombie
 * Rarity: Token
 * Stats: Costs 2 . Has 0 /3
 * Traits: Team-Up
 * Abilities: When played: Do 2 damage to each plant here. After combat here: Attack for 2 damage here.

Hair Metal Gargantuar

 * Class:
 * Tribe: Dancing Gargantuar Zombie
 * Rarity: Rare
 * Stats: Costs 6 . Has 4 /6
 * Traits: None
 * Abilities: Dancing Festival: This gets Overshoot 3 this turn. Party Festival: Do 3 damage here.

Breakdancer Zombie

 * Class:
 * Tribe: Dancing Party Zombie
 * Rarity: Rare
 * Stats: Costs 4 . Has 2 /4
 * Traits: None
 * Abilities: Party Festival: Each Zombie next door does a Bonus Attack.

Arcade Zombie

 * Class:
 * Tribe: Party Zombie
 * Rarity: Rare
 * Stats: Costs 4 . Has 3 /3
 * Traits: None
 * Abilities: When played: Make a Arcade Machine here.

Arcade Machine
Note: Can make a 8-Bit Zombie, 8-Bit Conehead, or 8-Bit Buckethead.
 * Class:
 * Tribe: Science Party Zombie
 * Rarity: Token
 * Stats: Costs 4 . Has 0 /5
 * Traits: None
 * Abilities: Science Festival: Make a random 8-Bit Zombie in a random Lane.

8-Bit Zombie

 * Class:
 * Tribe: Science Party Zombie
 * Rarity: Token
 * Stats: Costs 1 . Has 2 /1
 * Traits: None
 * Abilities: None

8-Bit Conehead

 * Class:
 * Tribe: Science Party Zombie
 * Rarity: Token
 * Stats: Costs 2 . Has 3 /2
 * Traits: None
 * Abilities: None

8-Bit Buckethead

 * Class:
 * Tribe: Science Party Zombie
 * Rarity: Token
 * Stats: Costs 3 . Has 4 /2
 * Traits: Armored 1
 * Abilities: None

Boombox Zombie
... I like this Featival idea. Limited too, so not too spammable.
 * Class:
 * Tribe: Party Mustache Zombie
 * Rarity: Legendary
 * Stats: Costs 6 . Has 4 /3
 * Traits: Gravestone
 * Abilities: When revealed: All Plants have 0 this turn.

Also, a small not: don’t use titles in non-header posts on a public thread, please.

I’m not sure if Glitter can be balanced to be 100% honest...

Bass is OP since it’s above curve and has a unique and purely positive ability which I will pretend doesn’t exist because it utilizes Zombie Team-Up.

Hair Metal seems like a beast... I prefer to stay away from rarities, but this really doesn’t feel like a Rare to me.

I think Breakdancer’s a bit OP atm...

A Science synergy card in Crazy... that doesn’t sound right.

You can plant plants after a Boombox plays in PvZ2 and they will still attack. What I’m trying to say is, what about remove Gravestone? It’s too powerful to just simply say “Plants can’t attack today” and that’s it.