Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20170910081256/@comment-28629991-20170917085035

YammaYamer21 wrote: CWJ-D wrote: Name: RES Medic

Class: Beastly

Tribe: Professional Zombie

Cost: 2

Stats: 3/3

Traits: None

Ability: When the first Zombie is destroyed, revive that Zombie. When this reaches 1 Health: This transforms into a Mad Medic.

Set - Rarity: Galactic - Super-Rare

It's not technically resuscitation because they're zombies, but whatever.

Name: Mad Medic

Class: Beastly

Tribe: Monster Professional Zombie

Cost: 5

Stats: 5/4

Traits: None

Ability: Start of turn: Heal all Zombies except ___ and ___ by 2.

(I haven't thought of their exact statistics, but they are based on a baker and blacksmith, respectively.)

Set: Token

BREAD...OR...LIE? Wait, this crazy @$$ thing only costs 2!? I'm sorry, but what universe do you live in to think a 3/3 with purely beneficial abilities is a balanced 2-cost!? Also I'm sorry if I'm rude I drank a mug of black coffee even though I don't drink coffee 'cuz y naut!? halp me

You sicko. JK, I blame your coffee and my insane universe. Would a brain cost increase be good?

Name: Calm Rind

Class: Guardian

Tribe: Tree Plant

Cost: 4

Stats: 2/2

Trait: Armored 1

Ability: Start of turn: This gets +1 Strength and +1 Armor.

(Armored 2, Armored 3, Armored 4, and so on)

Set - Rarity: Galactic - Super-Rare

If the Zombies think they can shatter her inner focus, they're bark-ing up the wrong tree.

Name: Flower of Alchemy

Class: Smarty

Tribe: Flower Plant

Cost: 4

Stats: 1/1

Traits: None

Ability: When another Plant is destroyed, copy that Plant's traits and abilities. Only up to 5 of each can be copied.

(When the 6th plant is destroyed, the first one's traits and abilities will be overwritten)

Set - Rarity: Galactic - Legendary

Much more amazing than the Flower of Science!

(Flower of Alchemy was featured in my blog post for the Pesky class, my new plant class.)