User blog:TheMostAwesomer/Plant Thoughts: Player's House and Ancient Egypt

Starting off easy, I'll discuss the plants you get at the very beginning and in the very first world. Essentially, I'll be covering how they do in their home environments and later on (up to and including Neon Mixtape Tour; I've yet to even unlock Jurassic Marsh!)

Peashooter
There's not much to say about this plant. It retains relevancy, in part due to its Plant Food effect, well up to Far Future, where it begins to become too overshadowed to see much use. I can't really complain about it, it's a really simple plant with no gimmicks that's good when zombie density is low.

Sunflower
Sunflower will remain the backbone of your sun production, even with the Twin Sunflower, until the Dark Ages and the Sun-shroom. Granted, while the Sunflower is inherently inferior, there are some situations, mostly short ones, where using Sunflowers is, at least, just as good. Like the Peashooter, very simple and hard to complain about.

Wall-nut
Much like in the first game, Wall-nuts are rather basic defensive plants, but still good. Their plant food effect is solid, and, while many other defensive plants come around, they don't become entirely overshadowed, mostly due to their low cost of 50 sun.

Potato Mine
Just like in the first game, the Potato Mine is useful early on in a level, and mostly useless afterwards. Still, it retains relevancy up until NMT, although said relevancy is limited.

Cabbage-pult
Good in Ancient Egypt and Dark Ages, but otherwise, the Peashooter is better in my opinion, simply because it attacks faster and has a more useful Plant Food effect. It's bland, but not in a bad way.

Bloomerang
This thing is good. Great, even. That is, until Far Future, as anyone who hasn't been living under a rock (or hasn't passed Wild West) would know. It's a shame, because it has a really good design and name.

Iceberg Lettuce
I like this. It's nowhere near perfect, and much later you'll get a better option or two, but for what it does, it's effective. When not using its Plant Food effect, it's like the Potato Mine: utility is limited later in the level.

Grave Buster
Since, outside of Pinata Parties, it's only useable in two worlds, not much can be said about Grave Buster, good nor bad. It's effective at what it does.

Repeater
In situations with more available sun, the Repeater is always preferrable to the Peashooter. It's also more fun to use. It'll be relevant, to varying degrees, in many worlds, although the Tombstones in Ancient Egypt limit its power somewhat. It's better in somewhere like Pirate Seas, but good thing you've probably unlocked that once you've gotten Repeater.

Twin Sunflower
It's nice that it's a separate plant from the Sunflower here. Otherwise, it'd be mostly useless. In terms of raw power, it's the strongest Sun-producing plant, but it has a high cost. Very well balanced and very useful in many situations.

Some time later I'll continue with the Pirate Seas and Wild West plants.