Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171222101502/@comment-29611741-20171223061501

Oops I Won wrote: For Plants, their neutral is white (something like Smarty, but whiter), and for zombies, it's black (like Sneaky but darker). For zombies, their neutral is the icon at the back of their cards.

Shaman Zombie (Colossal-Legendary)

Hearty, Tribal Zombie, 3/4, 3 sun

Traits: Untrickable

Abilities: After combat here: For each health this lost this turn, take that much health from a plant here. Then heal this by that much. (If this took 2 damage, then a plant here gets -2 health and this heals for 2. However, if the plant only has 1 health and this lost 2 health, then this only heals for 1.)

Heals himself with tribal magic, and he's selfish.

Medusa Zombie (Legendary)

Neutral, Monster Pet zombie, 4/4, 5 brains

Traits: Dodge 3 (can't take more than 3 per attack)

Abilities: Start of Turn: Destroy a random plant, and Gain a Rolling Stone.

When you draw a card: This gets +1 strength

Turning plants to stone is way better than turning brains to stone. Shaman is way OP. Seriously, it’s retarded how strong it is.

Medusa seems a bit over the top. Yeah, it’s Legendary, but it’s a 4-cost that is nearly guaranteed to survive a turn and will destroy a random plant. A bit much IMO.

Also, where’d you get that I said Blast-Shroom was OP? He’s perfectly fine. Also I still don’t know what happens with Anti-Hero and Armored and Synertree. Also, is Pecanolith’s Trait on the table?

Da Interruptor Haha132 wrote: CWJ-D wrote: Da Interruptor Haha132 wrote: New traits:

Coffin

Works like Gravestones, but instead it gets a random trait when revealed and revealed the start of the next turn.

Poison 

/ End of turn, the fighter takes 1 damage (works like Exploding Imp)

Paralyze

When this hurts a zombie, decrease the strength of the zombie for each Paralyze it has. Plz rate:>) Poison and Paralyze look fine, but I am a bit skeptical about the Coffin trait. Probably because I relate giving random traits to the Brainy class. Anyway, can Coffins be affected by Grave Busters? Trolley Imp

Cost: 3

Tribe: Professional Imp Zombie

Stats: 1/1

Rarity: Legendary

Before combat here: This moves to another lane and gets 1/1 and leaves behind another Trolley Imp.

Desc: He got issues on the Internet. So, it doesn’t do combat until it’s hyper-buffed and/or the field is full and he makes chum-Block that can have Deadly... I’m assuming he’s Deadly, but you didn’t specify the Class. I can’t really tell if this would be OP or not, although my money’s on it would be.