Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20170910081256/@comment-24471175-20171006022928

Dunno. Cards.

Frozo-Roboceratops: Sneaky

Science Pet Zombie

Stats: 5/5

Cost: 5 Brains

Amphibious. Dino-Roar: Freeze a random plant. Zombie Evolution: Draw a card

"You should meet the guy who augmented this dino. He's pretty cool"

Note: It's a Protoceratops turned into an ice based cyborg.

Grave Vine: Mega-Grow

Root Plant

Stats: 2/2

Cost: 1 Sun

When a zombie hides in a gravestone, this gets +1/+1

Note: If the zombie hero plays a MuG, this gets +1/+1 for every zombie.

Researcher of the Cosmos: Brainy

Science Barrel Zombie (He has a telescope, which is barrel-like)

Cost: 3 Brains

Stats: 2/1

When Played: Draw a card. All cards in your hand gain random cosmic conjuration effects.

Note: All cards in your hand will gain attributes from one of the five cosmic zombies. They each randomly gain Bullseye, Deadly, Overshoot 2, +1/+1, or cost 2 Brains less. Playing Researcher while you already have conjured cards will override it's benefits.

Aloe Amigo Solar

Cactus Plant

Cost: 4 Sun

Stats: 1/3

Teamup. Start of Zombie Tricks: Heal all plants here and next door for 2. When a plant is played here or next door: This gets +1/+1

Brontosaurus (rework): Beastly

History Pet Zombie

Cost: 7 Brains

Stats: 4/4

Amphibious, Untrickable. When Played: Conjure a History card. Dino-Roar: this gets +1/+1, and a random plant gets -1/-1

Note: I wasn't fond of Brontosaurus destroying any plant infront of it via Dino-Roar, as it can remove any opposition with card draw tricks. This rework makes it more similar to Apotatosaurus. Slightly more expensive, but amphibious.

Dynamite Demolitioner: Crazy

Professional Mustache Zombie

Cost: 4 Brains

Stats: 2/3

Gravestone. When Revealed: Make a Dynamite Dome enviroment. Fusion: Damage all plants in enviroments for the cost of that enviroment.

Example: When the fusion ability activates, plants in a Pear Paradise would take 4 damage, while plants in a Medulla Nebulla would take 3 damage.

Dynamite Dome: Cost: 2 Brains. When a Zombie is played here: Do 2 damage

Primal Wallnut (slight rework): Guardian

Nut Plant

Cost: 3 Sun

Stats: 0/6

Teamup, Plants here are Untrickable. When you play another Nut: This gets +2 Health.

Glass Cannon: Crazy

Barrel Trick

Cost: 2 Brains

Reduce a Zombies health to 1, but increase their strength by the same amount. Draw a card.

Example: If you use this on a 4/4 Drum Major, it gets +3/-3 and becomes a 7/1. Intended to be used on high-health zombies that are about to be 1-hit KOed by a strong plant. They can use this trick to bring them down as well.

So if say a 1/5 Jester was against a 5/5 Whip Vine, using Glass Cannon on it would make it a 5/1 so it can take the Whip Vine down with it. Use it on Wannabe hero for best results

Annoying Barking: Beastly

Pet Trick

Cost: 1 Brain

A Zombie gets Frenzy. Draw a card.