Board Thread:Roleplaying/@comment-28270366-20160923232251

//Wow, 4 threads already?

Check the first one here...

Plot
In this game, you and your allies, whose are living at Suburbia are a squad of extraordinary-mutated-plant which is the type of plant any plant can dream of. One day, a rumor started that in the Zevven Zeez of the Zombies hides a legend: a deep, dark, dangerous, bottomless undersea pyramid has been found and it contains great treasure for who dares to discover it. And also zombies... Then the squad packs their items and sails the sea... Good luck, little fellas! But can they reaches the end of the pyramid and seize the treasure?

Rules

 * You are plants. So do not name your character a zombie.


 * Try to be active.


 * Do not going OP or UP.


 * Do not cheat.

Classes
To join, you'll need to choose 2 classes, 1 main class and 1 secondary class, and form your character among the following classes:


 * Warriors, Guardians, and Special Ops are classes that has very high health and attack, and are known for their defensive skils. Their attack are melee-based, and may cause stun to the enemy. In this class, you'll have 1 melee attack, 1 effect attack, and a defensive skill.


 * Warriors have high HP and average attack.


 * Guardians have great defense skills and medium attack.


 * Special Ops have great debuffs and effects and great stun chance.


 * Mages, Sorcerers, and Warlocks are classes that are known for high attack, the ability to cast spells, damaging multiple enemies at once. They're also a good supporter, with the only downside is their poor health. You'll get 1 group attack, 1 supportive attack, and a support skill.


 * Mages have average HP, average damage


 * Sorcerers have medium HP, high-medium damage


 * Warlock have medium HP, medium damage, status effects boost.


 * Clerics, Druids, and Shamams are classes that are healers of the squad, and is the heart of a team. Their attacks are weak, but all attacks will cause a harmful effect on enemy. You'll get 1 effect attack, 1 healing skill, and a defensive skill.


 * Clerics have high damage and long-lasting effects.


 * Druids have medium damage and high healing.


 * Shamans have high attacks, special supports, and special defensive skills (like damage return, group shield, damage divert, etc)


 * Pirates, Vikings, and Marines are classes that are relatively high in health, high damage and attacking supports. Their attacks is mainly debuff enemy, such as lowers target damage or remove helpful effects. You'll get 1 debuffing attack, 1 attack and 1 attack buffer skill.


 * Pirates have great damage output, strong attack buffs


 * Vikings have medium damage, great debuffs


 * Marines are tanks,medium damage, somewhat low debuffs.


 * Spies, Ninjas, and Stalkers are classes that has medium health, high attack, but will be stack damage (example of stack damage: Plant A attacks Zombie B, dealing a x b damage.) and will have ranged attack. They are also a supporter. In this class, you'll have 1 stacking attack, 1 supportive attack and a support skill.


 * Spies have great damage


 * Ninjas have greater number of stacks


 * Stalkers have great support (like stealth, evasion, poaition swap) and effects (traps, defense debuffs, charge canceling, buff removal)

For the list of players, check here, http://plantsvszombies.wikia.com/wiki/User_blog:Vergel_Nikolai/RPG_-_Plants_vs_Zombies:_Sunken_Pyramid_(Revival)_(List_of_Players)

For the list of potted plants, check here: http://plantsvszombies.wikia.com/wiki/User_blog:Vergel_Nikolai/RPG_-_Plants_vs_Zombies:_Sunken_Pyramid_(Revival)_(List_of_Potted_Plants)

Game Notes:

All players have a special move, which can be either offensive, supportive or defensive. It is called Plant Food ability. All players must list their Plant Food ability. A Plant Food is awarded to the player when a boss is defeated by them, or by defeating some special zombies that contain Plant Food, alternatively, they can just use the coins/gems to use FoodEx services and get Plant Food quick. Players can stock up to 5 Plant Food. After using Plant Food, it will need to cooldown for 5 turns before it can be used again.

All players will be restored to full health at the end of the entire battle. (so if you're in wave battle, you will only restore your health when you all finish the final wave)

When you level up, your HP and attack are automatically increased by 10% your maximum.

* Every 4 levels (1, 4, 7, 10, 13, 16, 20), you are to choose a talent that will improve your stats and your abilities.

Players
1. Cammila, the Redstinger - Spy Class (by BoltBlizard)

Coins: 1185 Gems: 285

Inventory: Bottled Water 3x, Pirate Flare 1x, Enchantment Dust 1x, Sand 3x, Water 3x, Banana 3x

Plant Food: 3/5

Potted Plant: None

Equipment:

1. Weapon: Ninja Stars (Equipped)


 * +30 Attack


 * 5% chance to deal critical damage.

2. Off-hand: Ninja Card (Equipped)


 * +75 Health


 * 10% persicion strike.

2. Meltfrost, the Fire Peashooter - Mage Class (by Jel-LOL FTW)

Coins: 1870 Gems: 223

Inventory: Bottled Water 2x, Roasted Tuna 6x, Power Taco 1x, Stone 1x, Water 3x, Paper 5x

Plant Food: 0/5

Potted Plants: Fire Peashooter 1x

3. Twist, the Boomerang - Ninja Class (by Fairy27)

Coins: 400 Gems: 85

Inventory: Bottled Water 2x, Power Taco 1x, Wood 1x, Sand 3x

Plant Food: 1/5

Potted Plants: None

Equipment:

Headgear: Outback Hat (Equipped)
 * +80 health
 * Last Hurrah - Use an ability upon your death.

Weapon: Outback Boomerang (Equipped)
 * +35 damage (+3.5 damage per boomerang).
 * Chain Attack - Has a 5% chance to attack another enemy.

4. Drip, the Aloe - Druid Class (by DatDramaPlant)

Coins: 620 Gems: 115

Inventory: Banana 5x, Tea Leaf 1x

Plant Food: 1/5

Potted Plants: Heal Flower 1x

5. Shroomer, the Shadow-shroom - Special Ops Class (by PrimalClash62)

Coins: 140 Gems: 95

Inventory: Bottled Water 2x, Purify Sap 1x, Enchantment Dust 2x, Paper 2x

Plant Food: 0/5

Potted Plants: Heal Flower 1x

Equipment:

Headwear: Traffic Cone (Equipped)


 * +60 Health

Weapon: Steel Hammer (Equipped)


 * +45 damage.


 * 5% chance to stun enemy for 1-2 turns.

6. Neko, the Cattail - Mage Class (by SolarQuartz2809)

Coins: 550 Gems: 30

Inventory: Bottled Water 2x, Voodoo Amulet 1x, Zombie Fried Chicken 4x

Plant Food: 1/5

Potted Plants: Empty

Equipment:

Weapon: Sleeper's Staff (Equipped)
 * +50 damage (+20 initial attack, +15 group attack)
 * Sleep - has a 5% chance to put a target to sleep for 2-3 turns. The target will wake up when attacked.

7. Shadow-shroom - Warlock Class (by Yappat)

Coins: 625 Gems: 80

Inventory: Power Taco 1x, Rusty Dagger, Tuna 5x, Paper 1x, Enchantment Dust x1, Wood 2x, Sea Lettuce 3x, traffic cone

Plant Food: 2/5

Potted Plants: None

Equipment:

Headwear: Warlock Robe (Equipped)


 * +80 Health


 * Chaos - Ignores any type of armor, except holy armor.

Weapon: Lightning Rod (Equipped)


 * +40 Damage.


 * 20% chance to lower enemy defense by 30%.

Off-hand: Crystal Orb (Equipped)


 * +75 Health


 * +10% attack boost.

8. Ashfall, the Fire Peashooter (by PumpkinPro)

Coins: 525 Gems: 0

Inventory: Bottled Water 1x, Water 3x

Plant Food: 0/5

Potted Plants: Rotobaga 1x

Equipment:

Headgear: Ninja Mask (Equipped)


 * +80 Health
 * Evasion - 8% chance to dodge attacks.

9. Sans, the Bonk Choy (by SansyBonkChoy)

Coins: 250 Gems: 55

Inventory: Empty

Plant Food: 0/5

Potted Plants: Heal Flower 1x

10. Cactopus, the Cactus (by YammaYamer21)

Coins: 150 Gems: 45

Inventory: Bottled Water 1x, Purify Sap 1x, Stone 1x

Plant Food: 0/5

Potted Plant: Heal Flower 1x, Snow Pea 1x

Accepts a maximum of 15 players.

Any players joining this will have the following starting items.

1. First player to join will recieve: 1000 coins, 250 gems, 1 Plant Food, 3 Bottled Water, and 1 Power Lily. (Aquired)

2. The second player will get: 750 gold, 150 coins, 2 Bottled Water, and 1 Diamond Marigold. (Aquired)

3. The third player to join will get: 500 coins, 100 gems, 1 Bottled Water, and 3 Marigolds. (Aquired)

4. Fourth and fifth player to join will get: 250 coins, 50 gems, 1 Marigold

and 1 Heal Flower. (Aquired)

5. The rest will get: 150 coins, 25 gems, and a Heal Flower. (5 left)

Travelling Sage's Jungle Store
Potions


 * Bottled Water (LvL 1) - Heals you for 80 HP. (100 coins)


 * Power Taco (LvL 1) - Powers up your attack by 50%. Lasts for 2 turns. (200 coins)


 * Energy Bar (LvL 1) - Fills your PF Bar by 25%. (200 coins)


 * Purify Sap - Removes all harmful effects. (30 gems)


 * Doom's Dark Elixir - Summons Doom to destroy all enemies on the battlefield. (70 gems)

Equipment

Note: Once an equipment is sold out, it is out of stock. After every week the Travelling Sage will sell you another set of equipment.


 * Berserker Helmet (Warrior and Pirate Headgear) - Gives the wielder 80 HP. Wielder also gets the "Mighty" passive, which increases their attack by 10%. (500 coins or 50 gems)


 * Warlock Robe (Mage Headgear) - Gives the wielder 80 HP. Wielder also gets the "Chaos" passive, which makes attacks ignore physical armor. (Sold Out!)


 * Druid Headress (Cleric Headgear) - Gives the wielder 80 HP. Wielder also gets the "Tranquil" passive, which regenerates your HP by 10 every turn and is cancelled when attacked. Requires 3 turn cooldown before activating again. (600 coins or 60 gems)


 * Ninja Mask (Spy Headgear) - Gives the wielder 80 HP. Wielder also gets the "Evasive" passive, any attack targeted to you will have a 8% chance to miss. Complete with "Ninja Set". (Sold Out!)


 * Magician's Hat (Mage and Spy Headgear) - Gives the wielder 100 HP. Wielder also gets the "Abracadaver" passive, making attacks apply a random debuff (can be burn, bleed, leech, or stun). Complete in the "Abracadaver Set". (80 gems)

Garden Claw Machine
Search for the Garden Claw Machine parts to unlock.

2/5 Garden Claw Machine piece found.

Kitchen
Unlock at Coco Village

Blacksmith
Unlocl at Bloodpetal Clan Village. 