Board Thread:Weekly discussions/@comment-27053902-20171011054153/@comment-28270366-20171014065639

CITRONtanker wrote:

Starfruity wrote: Zom-Blob is kinda a little completely broken. I'm on a 5-win streak with no losses so far with a Super Brainz Zom-Blob deck, where you aim for a general Medulla Nebula on turn 3, Brain Vendor evolved into Zom-Blob on turn 4 followed by Electricians and Lurch For Lunch until you win.

It's "strategy!" Okay good. I’m not the only one who thinks Zomblob is broken. Here’s what I did once.

I was playing against Solar Flare, Who favoured using Kernal Corn (I tend to see him everywhere lately). And she has 20 health! I evolved a Zomblob, which gave it 10 attack. Solar Flare would have blocked, and I would have lost had I not had Carried Away. Used it, and when combat time came, beat her. Went from 20 to 0 in just one turn. Well, I was this close in beating Rose with the similar Zom-Blob Strategy. Just got 9 Brains, evolved by Smelly Zomie into Zom-blob, it gets 10, Rise has 14 left with an almost charged Super-Block meter, and an empty lane giving way for my Zom-blob to do a Lurch For Lunch + direct attack combo wallop. (BTW, I only have 3 cards left in my hand after that (Cut Down to Size, Lurch For Lunch, and Fun-Dead Raiser))

That until... she placed a Great Zucchini. And I lost.