Board Thread:Plants vs. Zombies 2/@comment-25546049-20161020054342/@comment-24024415-20161029223521

TheGollddMAN wrote: YammaYamer21 wrote: TheGollddMAN wrote: GamesterD wrote: Sweet Potato is now 150 sun. It is still too much for that piece of sh*t. Should cost 100 at most with that crap recharge. Well, you have to admit it's probably the best thing they've done in the last few months. Plus, it's actually semi-usable without completely ruining your sun balance. Per my perspective, the best thing they have done in the last few months (though depending on how far you are going back) is re-introducing Explode-O-Nut, giving us Bombegranate, actually progressing on the level system. Sweet Potato will never be on that list as I don't consider semi-useable plants as useful. So no, I won't admit as this "buff" doesn't come close to my expectations..

There are certain plants that I hate so much that unless they buff them just like I do, it won't ever be in any of my good lists; EVER. Such plants include Sweet Potato, most of the shrooms, most plants with delay between shots and my all time least favorite-> Banana Launcher. Sweet Potato costing 150 sun is very reasonable, when compared to 3 normal Wall-nuts. The benefit of lane manipulation and synergy with close range/high AoE plants like Cold Snapdragon is much more reasonable when the job could be accomplished by 3 defensive plants. Yes, it would have equivalently 3x zombie occurance and thereby, 1/3 of the health to protect your lawn, but having such certainty in zombie allocation is very nice.

Of course, you could also see adding overpowered garbage as the "best" thing, but I see that Popcap and other PvZ2 devs are listening and experimenting with older plants to make the playing field much more diverce and fun. But hey, opinions.