Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20180114163800/@comment-28629991-20180124043257

YammaYamer21 wrote: CWJ-D wrote: YammaYamer21 wrote: CWJ-D wrote: RandomzSunfish23901 wrote: Corporate Vulture

Hearty

Professional Pet Zombie

4 cost, 3/4

Gravestone

When a Professional damages the Plant Hero, this gets +1 strength

Master Thief

Sneaky

Professional Pirate Zombie

5 cost, 5/3

Strikethrough

When this hurts the Plant Hero, steal a section of their block meter

Zomburbia Enclave

Crazy

4 cost

Zombies here get +1 strength and do double damage What did someone say a few posts ago? Rarities. Thank you very much. That's not important at all unless it's Legendary (and even then arguably not) but OK. K, then I'll see all of them as uncommons. Man, these uncommons are too OP.

Name: Cosmic Pirate

Class: Sneaky

Tribe: Pirate Zombie

Cost: 3

Stats: 2/2

Trait: Amphibious

Ability: When played: Conjure a Pirate, and it gets Amphibious.

Set - Rarity: Fandom - Rare

"If we Pirates rule the seas, why don't we actually go in them?"

Name: Super Swimming Freak

Class: Sneaky

Tribes: Ultimate Sports Zombie

Cost: 3

Stats: 3/3

Trait: Amphibious

Abilities: When another Amphibious Zombie is hurt, all Amphibious Zombies get +1 Health. When played: A Zombie gets Amphibious and moves to the Water.

Set: Event

Try as they might, the Zombies couldn't convince her that donut-stroke is a fictional stroke. Only Master Thief might require a decent rarity to balance, although even then I'd say not really. The rest are fine at just about any rarity. Plus, the abilities of a card should allow one to intuit roughly how hight their rarity is, if that really matters.

Too situational. Amphibious isn't that strong of a Trait, and one shouldn't increase a card's cost by much because of synergy (which I see you're clearly making) unless it was already borderline.

Seems... decently balanced. Not very Sneaky though. Ｍａｙｂｅ，　ｍａｙｂｅ　ｎｏｔ．　Ｉｔ＇ｓ　ｈａｒｄ　ｆｏｒ　ｍｅ　ｂｅｃａｕｓｅ　ｏｆ　ｔｈｅ　ｔｒａｓｈｙ　ｓｕｐｅｒ－ｒａｒｅｓ．　（Ｗｈｉｃｈ　ａｒｅ　ｐｒｏｂａｂｌｙ　ｆｉｎｅ　ｉｎ　ｓｏｍｅｏｎｅ　ｅｌｓｅ＇ｓ　ｏｐｉｎｉｏｎ）

Ｅｈ？　Ｉ　ｄｉｄｎ＇ｔ　ｃｈａｎｇｅ　ａｎｙｔｈｉｎｇ　ｅｘｃｅｐｔ　ｆｏｒ　ｔｈｅ　ａｂｉｌｉｔｙ　ａｎｄ　ｔｒｉｂｅｓ，　ｔｈｏｕｇｈ．

Ｗｅｌｌ，　ｔｈｅｒｅ＇ｓ　Ｍｕｓｔａｃｈｅ　Ｗａｘｅｒ　ｗｈｉｃｈ　ｇｅｔｓ　＋１　Ｈｅａｌｔｈ　ｗｈｅｎ　ｙｏｕ　ｐｌａｙ　ａ　ｍｕｓｔａｃｈｅ　ｃａｒｄ，　ｓｏ　ｗｈｙ　ｎｏｔ？　Ａｎｄ　ｂｅｓｉｄｅｓ，　ｉｔ＇ｓ　ｎｏｔ　ｖｅｒｙ　Ｂｅａｓｔｌｙ　ｅｉｔｈｅｒ．

（Ａｌｓｏ　ｓｏｒｒｙ，　ｍｙ　ｆｏｎｔ　ｉｓ　ｗｅｉｒｄ　ａｎｄ　Ｉ　ｃａｎ＇ｔ　ｓｅｅｍ　ｔｏ　ｆｉｘ　ｉｔ．）