Board Thread:Plants vs. Zombies Heroes/@comment-30553109-20170506014945/@comment-24471175-20170709224706

MarlinLegend wrote: Thinklogic wrote: Various new traits and example cards:

Disintergrating: Brainy

"This card does not activate When Hurt or When Destroyed abilities"

Example: If a Zombie Chicken with Disintergrating hurts Hibernating Berry, it does not get +4 Attack. If it destroys a Potatoe Mine, it will not deal 2 damage to the chicken.

Cheap due to being a situational trait, but can counter some otherwise unblockable tactics like Grapes of Wrath. Tricks and enviroments can have disintergrating. (Ex: Trapper enviroment doesnt trigger Mirror Nut when it does 1 damage)

New Cards:

Catalyic Scientist Zombie:

Science Mustache Zombie

Cost: 1 Brain

Stats: 2/2

All science cards have Disintergrating

Particle Defusion:

Science Trick

Cost: 3 Brains

Disintergrating. Destroy a plant and shuffle four of that plant into your opponent's deck.

Note: While the ability to destroy a plant for 3 brains seems appealing, you must be careful when disintergrating valuable plants such as legendaries or Magic Beanstalks, as your opponent will get a bunch of these added to their deck.

Tough when valuable plants are the ones you usually want to destroy!

Particle Smasher Gargantuar:

Science Gargantuar Zombie

Cost: 5 Brains

Stats: 4/6

Bullseye, All your cards have disintergrating.

Corrosive: Solar/Guardian

"Destroy any zombie enviroment this is played in"

Very simple, playing this plant in a zombie enviroment removes it and turns it into a empty ground lane. Does not affect plant enviroments.

Example:

Acid Lemon: (Solar)

Fruit Plant

Cost: 2 Sun

Stats: 2/1

Corrosive. When this destroys an enviroment: This gets +1/+1

Nullifying Nut: (Guardian)

Nut Flower Plant

Cost: 5 Sun

Stats: 3/6

All nuts are corrosive.

Note: Playing Wallnut Bowling with this removes all zombie enviroments! (Because it makes a Wallnut in every ground lane)

Replacement: Sneaky

"When played on another zombie. Bounce that zombie and replace it with this"

Similar to the "Evolution" trait, but rather than merging with the zombie it's played on it bounces it instead.

Example:

Substitute Teacher

Professional Zombie

Cost: 3 Brains

Stats: 3/3

Replacement. When this is played on another zombie: This gets +1/+1 Particle Smasher Garg should affect other gargs, because garg synergy. Corrosives should cost more, since they are environment removers,which usually require enviornments. Other than that, great ideas! I put all cards, so that includes all Gargs. If I changed it to just "All Gargs" I'd have to increase it's stats as Disintergrate is a rather situational trait.

Corrosives... yeah I'll increase it a bit.