Board Thread:Plants vs. Zombies 2/@comment-25546049-20160429191546/@comment-25982947-20160501184603

TheGollddMAN wrote: Zombotanist wrote: TheGollddMAN wrote: Strimes49 wrote:

TheGollddMAN wrote:

TheHandsomePlant wrote: What, I thought people have disliked the older world design? By older world design, what exactly do you mean? Between the older and the newer worlds I don't see any design change other than the boss podiums. Or are you talking about the map design? What exactly is your point of reference here? Popcap has seemed to forgotten about missions such as "defeat x zombies in x seconds", which were sometimes fun to play. At least PopCap put that objective back in either BWB or LC or NMT (can't quite remember) but the objective that they totally dropped out on is this: "Don't plant for X seconds". That was the toughest challenge and they got rid of that simply because of a bunch of pu**ies srated complaining.

Oh I didn't remember the times for that objective being so long, then again it's been a long time since star challenges were a thing I must've forgot. Either way said challenges were more tedious than challenging for the most part, so I don't really miss most of them.

The most likely reason PopCap didn't bring that specific objective back would be because it doesn't fit well with a regular level, they don't want to force players to plan a strategy that works without them having to anything for such a long time, probably because a lot of players typically rely on instants and the like and also because as a developer you want players to have as much input while playin, and that objective goes completely against that.