Board Thread:Fun and games/@comment-27790153-20160422091722

This is a series of counter-zombie and counter-plant levels. Here's how it goes.

If there are different forms of zombies, always take the highest form (e.g. Poncho --> With metal grate)

'''All counter plants should not be explosive unless stated otherwise. These are:'''

Potato Mine, Primal Potato Mine, Grapeshot, Cherry Bomb

When counter explosive projectiles are mentioned, these are some of those examples:

Grapeshot, Coconut Cannon, Banana Launcher, Dusk Lobber etc.

When area damage plants are mentioned, these are examples:

Winter Melon, Melon-pult, Primal Potato Mine, Dusk Lobber, Phat Beet etc.

All levels will be classified

Difficulties: Very Easy (0.5P), Easy (1P), Normal (2P), Hard (3P), Extremely Hard (5P)

Solutions No.: Many Solutions (0.5P), A Number Of Solutions (1P), Some Solutions (2P), Few Solutions (3P), One Solution (5P)

Points combined.

Level 0: Counter Poncho Zombies (with metal grate)

Conditions

Must not use more than 2 plants

Total cost should not exceed 150 sun

Banned from using underground plants

''There are many solutions. '' Here are some of those:

1. Shadow-shroom only (50 sun, 1 plant, non-underground)

2. Grimrose only (75 sun, 1 plant, non-underground)

3. Magnet-shroom, Puff-shroom (100 sun, 2 plants, non-underground)

4. NOT ALLOWED: Magnet shroom, Celery Stalker (150 sun, 2 plants, underground)

Level 0: Counter Snapdragon

Conditions

Must be less than 20 health

Cannot be hurt by Snapdragon

''Possibly, there is only one solution. FIRE DRAGON IMP.''

Let's start.

-

Level 1

Counter Wizard Zombies

Must cost from 50 to 100 sun

No stallers

No area damage

Should not exceed 1 plant.

(Easy, Many Solutions)

--

LEADERBOARD! 