Board Thread:Plants vs. Zombies 2/@comment-24843074-20161207133938/@comment-24024415-20161211150632

TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote: Legofan9o5 wrote: TheGollddMAN wrote:

We all know that balancing/nerfing the zombies would have done the trick but no, they opted not to. So since they are not going to do that now...

Whatever they chose here, ultimately in this PLS system. it is a benefit and that's what matters in the end, whether fair or not. If they would have wanted to, they would have done it by now. ...if they did then we wouldn't be having this conversation right now. I am saying I should be able to reach a higher value than just 212 because that's when the game starts becoming unfair and shows bollocks at you. I do care about both parts of the game but the main game is too meta for PLS and the EZ needs it.

But since I have already cleared the main adventure, there is no reason for me to go through it again and thus choosing the EZ is a better option... So in short, you guys missed out your turn to complain about how unbalanced the zombies were while bickering about how "OP" the plants were (which they really weren't at that time). Good job.

So make two profiles then. One for fully upgraded plants and one for normal gameplay. Has that ever occured to you instead of "cutting the game in half"? Has that ever occured to anyone who's complaining about breaking gameplay? The choice is mine, but why does the system favor only the other side of the game? That's the nature of P2W and making profiles is an option. ...If you you use boosts and constantly use powerups or buy extra PF, you win easily... It's been pretty well established that EZs are a completely separate beast compared to normal ones so ofc they have to be taken as two different gameplay modes... You seem to be under the impression that everything in the game has to go your way and exactly the way you want even though there are clear alternatives. Yes, it's directly P2W because it directly has an incentive to buy coins and gems which was never before.

...since you also have the option too upgrade partially, you can always upgrade midway to make easy levels a bit easier while making harder ones a breathing room giving it a middle edge for game concepts.

Plants have been nerfed/buffed in later updates but zombies except for Wizard (and even then I don't notice any changes) have never been changed.

...You have to accept that not always does a theory adapt everything so simple for a community; once in a while it has to be complex and this is one of those times.

What you suggested indeed saves time but at the same time keeps that same old formula and in games, overhaul is a very common thing. Even though I heavily disagree with your thought proces because it's one dimensional to one context of pretense, the one thing I do agree is that it can use a system to turn off/on the PLS. Maybe we can email them once they release this to give them an idea. It is P2W, but still does not excuse that it fails on any level that isn't EZ. Making plants too powerful without any reprocussion for their use. Compare it to coin power-ups, using coins would eventually dry up while rewarding players who did not use the system all the time.

Going half way just does not sate either of our sides frankly. It still results in lesser EZ scores and still semi-challanging games, but neither extreme is fufilled. Therefore, it basically becomes mandatory to upgrade fully just to continue in EZ.

So just because it never happened before except for one time, it will never happen ever? Correlation =/= Causation, simply put.

But theories should aim for simplicity! And barring the fact that "it never happened before", the simplest answer could easily be the best for both sides.

Well why does PvZ2 need such an overhaul in the first place? I've heard other users say how it could have been put in a sequel game, seeing how PvZ2's story is over and the system rquires a lot of level play. Instead of letting the game go on and create a gimmick to found the next game upon, they just shoehorn it into PvZ2. Sure it benefits EZ, but is largely just an addition that should have been present from the start or not at all. Though that may sound like I'm contraticting myself with the whole "Never happened" point, let me make myself clear: That's a minor detail, while this is a game changing core mechanic that alters the dynamic of the game. It was a completed game with flaws, patches are very much welcome to smoothen out the game. This just feels like a bad attempt to keep interest rather than letting the game go. A "Jumping the shark" that doesnt' fix a majority of the issues but creates many more in its path. But yeah, having a toggle would be great for the best for anyone who wants either side without having to double their playtime.