Board Thread:Roleplaying/@comment-28270366-20160923232251/@comment-28270366-20161011035244

WitchHazel890 wrote: Vergel Nikolai wrote: WitchHazel890 wrote: -Hi, SansyBonkChoy introduced me to this thread.

I would like to join as a mage.( Cause i'm a witch?)

Name: Wanda

Plant: Witch Hazel

Normal attack: Zapping: Deal 30 damage to an enemy and 2 random enemie.

Supporting Attack: Transforming. Charging: 3 turn. Deal 70 damage to an enemies and if this kill it. Turn the zombie into a puff shroom.

- Puff-shroom: Lifesapn:3.

Puff-attack: Deal 20 damage to an enemies

Supporting skills: Magic shield: An allie get 25% defend buff.

Plant food 1: Transforming to Shroom: Kill an instant enemy and turn it into one of theese:

-Toadstool: Lifespan:5

Gulping: Charge: 3 turn. Deal 50 damage.

-Fumeshroom: Lifespan:4

Toxic Fume: Deal 20 damage to 3 enemies. 50% to poison them.

Sun shroom: Lifespan:3

Healing Sun: Heal 50 hp to you

Plant food 2: Magic zap:  Deal 250 damage to an enemy. Have 25% to Eletrical them. Er, there are differences between summons and potted companions. Summons have actual HP but will expire after many turns and includes plants summoned by ability (example, Yappat's shadow plants). Potted Companions are like in game pets. They act after certain turns and have no HP, but will wilt away.

Also, you can't start with potted plants yet. Nor have the ability to summon them. They are only obtained by searching around the map.

Personality: We need it for roleplaying.

Group Attack: That is your normal attack. Well your attack is not bad.

Support Attack: So this ability transforms zombies into puff-shrooms. Well first, shrooms must have actual HP. They are not potted plants. Second your skill damage is way too strong. Third  is that charging is off limits. How about this...

Fungalmorph (changed the name) - Deals 40 damage to an enemy. If killed, summons a puff shroom with 30 HP and last for 3 turns. Cannot summon on gargs, bosses, mini-bosses, and heroes.

Support Skill - Aren't shields an overrated buff. But if you want a shield, make it a group shield. It gives you and 3 other allies 25% defense.

Plant Food 1 - So this is like the support ability, bit changes them into these mushrooms? Do you transform them when they are low or when they have a certain HP percentage (30% or what)?

Plant Food 2 - OK but what do you mean "electrical"? Is it a damage over time or an armor down debuff?

//Also, how do you know SansyBonkChoy? Are you real life buddies? Vergel, change anything that suit you.

Pf2: Is Damage over time.

And Me and Sansy are siblings btw OK, here's your abilities to finalize... (Note: I renamed some of your skills and change their function.)

Group Attack: Hex Zap - Deals 30 damage to 3 enemies.

Support Attack: Fungomancy - Deals 50 damage to a target enemy. When killed, summons a puff-shroom with 30 HP and lasts for 3 turns.

Puff-shroom HP: 30


 * Spore Shot - Deals 15 damage to a target.

Support Skill - Hex Shield - 3 allies will be granted 30% defense.

Plant Food 1: Transhroomification - Transform the weakest enemy into a random shroom. Transformation is permanent until shroom dies.Can only have 1 shroom exsisting. Doesn't work at heroes, bosses, mini-boses, and gargantuars.

Can transform into either...

Toadstool HP: 150


 * Gulp - Charges: 2 turns. Deals 50 damage to an enemy. Instantly kills enemies with 100 HP or less. Won't work on heroes, bosses, and mini-bosses.

Fume-shroom HP: 100


 * Poison Gas - Deals 30 damage to 3 enemies. 50% chance to poison.


 * Anti-armor Gas - Deals 20 damage to 3 enemies. 50% chance to reduce their armor by 30%.

Sun-shroom HP: 75


 * Dimmed Heal - Heals an ally by 50 HP. 5% chance to remove harmful effects.

Plant Food 2: Electrical Sting - Deals 200 damage to a single enemy. 30% chance to electricute target.

Just state the personality of your character, then you are in.