Board Thread:Plants vs. Zombies 2/@comment-25546049-20150620230906/@comment-24760547-20150623010006

Dekagamer7X9 wrote: Something I want to point out after my last comment is that yes, some of the new zombies may be original in their own way. However, they still use concepts that we've seen in other zombies before, or ones we should've seen by this point. Example to prove my point: Zombies such as the Wizard, Surfer, Football Mech, and Imp Cannon are all completely original zombies that use completely new concepts that we've never seen before. The zombies in Lost City may use some original ideas, but all of their core concepts came from other Zombies. Frostbite caves was worse than Lost City with it's zombies though, seeing as how pretty much every zombie was a complete clone. (Hunter: A zombie that makes plants useless. Just like Wizard and Octo. Dodo: Can float over plants, like Jetpack. Blockhead: Literally a Knight reskin. Troglobite: Original, but uses some concepts from Barrel Roller. Weasel Hoarder: Literally just a tougher Chicken Wrangler) My point is that, like someone else previously said, The worlds are getting worse the longer it goes on. With less original new plants and zombies, and no new brain busters. (And in Lost City's case, removing brain busters. [And yes, I realize there's no last stand because of the focus on sun, but then why is Special Delivery not also removed?]) My point is, they need to stop milking this game. It was originally supposed to be a regular game, released on mobile first, and released to other consoles later. But, they've most likely forgotten that, based on the huge focus on it being a mobile game. Lost City's Brain Buster is the flame and boulder traps, I'm pretty sure. It might just not have been ready in time for Part 1. And yes, the game was originally supposed  to end at Far Future, with the Temporal-tron, but I think that EA pushed it past there when they bought PopCap games. They definetely changed some things in PopCap, I'm just not sure if that's one of them.