Board Thread:Plants vs. Zombies 2/@comment-26846900-20181121130744/@comment-24275721-20190120083704

IDontCareAboutHistory wrote: TheGollddMAN wrote:

IDontCareAboutHistory wrote: Heroes is simply dead, yeah, but at least it was killed off. PvZ2 became a monster with all of those garbage plants and stuff being added. Let's recount everything they gave up on:

- Vasebreaker

- World expansions

- Original plants

- Sense of progression

- Balance (ever since leveling came out)

- Pinatas (As far as I know, they reuse the same ones constantly)

- Plant unlock epic quests

- Achievements

I'd rather have a dead game rather than a trainwreck of half-assed ideas. Yeah but what you didn't mention was that dead game itself was also a trainwreck of half assed ideas. I know that PvZ 2 has become a cashgrab but it was PopCap's decision to go with EA and this was inevitable. PvZH had problems with general game balance in terms of cards and the gem system, but apart from that, everything was going fine IMO. Not every game can be solely judged by how balanced or unbalanced it is. The game has to have certain charms to it for it to be get appeal from players. Heroes had no appeal and basically just banked on the PvZ name for it to get success just like Garden Warfare, Adventures and the myriad of Chinese spinoffs and look how dead in the water they all turned out. The sequel on the other hand was much better up until Dark Ages and still has a certain charm to it if you're willing to look past the awful monetisation schemes.