Talk:Zombies (PvZ2)/@comment-7234182-20140722235012/@comment-5792287-20140731110413

First, the Gargs. I didn't test their health, but 180 actually makes more sense than 175, as they throw their Imps at 91, which is closer to half of 180 than half of 175.

Second, the Yetis, does their health really change when running away?

Also, we didn't assign random numbers to the Zombots. 1000 was based on how much damage instant-kills (such as Cherry Bombs or Bonk Choy's Plant Food) did to the Zombots. Instant-kills deal 90 damage, and it takes 4 instant-kills for any Zombot to enter Phase 2. I tested myself, with all except War Wagon and Dark Dragon. 4 instants equals 360 damage. That means that one-third of their health is somewhere from 271 to 360, and testing shows it's most likely 333 to 360. If 360 is one-third of their health, rahter than 333, then that would still only mean their health is 1080.

Also, once a Zombot's health reaches two-thirds or one-third remaining, any further attacks that hit them deal NO damage until the Zombot stopping and the music change occurs. Hence, if you stall a Zombot (easiest with Plank Walker, using Spikeweed PF) when it's got one-third or two-thirds health remaining, you could deal hundreds of damage without the Zombot actually taking any damage. That would explain how you can overestimate their health.

As for headless Zombies, they've always been able to absorb more damage, in PvZ1 as well as PvZ2. However, they are technically dead once they lose their heads, as they will fall over after a few seconds without taking any more damage. Once headless, they simply serve as a weak temporary barrier.