Board Thread:Plants vs. Zombies Wiki Discussion/@comment-25214517-20140817002618/@comment-25214517-20140819222857

Master3530 wrote: So some summoned zombies have plant food and some planted plants have brain tokens. Zombie side should have 3 tombstones to choose - modern, ancient, medieval.

Gimmimcks:

Player's house - nothing, brain tokens call necromancy, zombies from every tombstone

Player's house evening - no sun falling from the sky, brain tokens call necromancy, zombies from every tombstone

Ancient Egypt - nothing, brain tokens call sandstorm, some zombies appear on the mid-lawn

Pirate seas - nothing cause all rows are planked, brain tokens call raiding party, few swashbucklers appear on the mid-lawn

Wild west - nothing cause there aren't minecarts, brain tokens call necromancy, zombies from every tombstone

Far future - power tiles, power brains - they call bot swarms that are bigger than other ambushes

Dark ages - no sun falling from the sky, brain tokens call necromancy, zombies from every tombstone

Tomb raiser zombie creates tombstones that creates brains.

Brains never falls from the sky.

I don't know is it balanced. Here is my version of each  zombie gimmicks:

Player's house: Same as yours, sounds good to me.

Ancient Egypt: Agree with you, maybe depenging on how many tombstones are on the lawn, the sandstorm has more zombies

Pirate Seas: Your idea is the same as mine.

Wild West: Maybe zombies can emerge from minecarts.

Far Future: Zombies can use powertiles if there isn't a plant on one, when you place a brain token on a power tile with out a plant, dpeneing on how many there are without plants, it can give bigger bot storms, and maybe make sunbombs rain and blow up plants.

Dark Ages: Brains fall from the sky (If sun doesn't fall in night, and brains don't fall in the day, I think they should fall at night), necromancy works the way you said.

Beach: Would spawn zombies in land or water, or activate what ever beach gimmick there is.