Board Thread:Plants vs. Zombies 2: It's About Time/@comment-26210337-20150219224725/@comment-24275721-20150223192616

Moonshan2 wrote: Er..I don't know any of those games and I never knew about EA before I started playing PvZ 2..Apparantely people hate them..All I know is that they haven't ruined PvZ 2..It is perfectly fine to me.. '''That's my point Moonshan. You don't even properly know what EA has done but you blindly follow and preach about them like they have done nothing wrong. I sort of had this feeling about you but now you admitted yourself that you haven't played these games and honestly you're a newcomer to EA's actions.''' Since you don't know, allow me to let you know:

Oddworld: Fired off the original developers as they wanted to make the game cross-platform and EA wanted it to be XBox360 exclusive and thus the franchise became XBox exclusive making PlayStation fans rage as the series debuted on that system

Madden: The game was monoloplised by EA and most games that are developed are made as one-shots for game studios (which means one game studio per game meaning less employent)

Dead Space: A hit futuristice space horror FPS that was highly praised. For the sequel EA decided to ditch the developers (again) as they wanted to change the game engine to better suit PS3 and XB360 needs. After 5 months of hiatus the game was released with half a story and overpriced DLCs (IAPs for consoles) with no redeeming factor. After another low sale of Dead Space 3, the franchise now lies in limbo

Ultima: A very old RPG that debuted on DOS and later made it's way onto newer consoles. EA acquired the rights and then killed off the main character in their first game making most people hate the game. EA retaliated by cancelling the sequel and instead went with a reboot. The game flopped (graphical glitches, bad hit detection, bugs) and the series has never seen another release for about 10 years.

NFS: 7 (yes SEVEN) game studios were closed down because of EA's then CEO decided to (again) make the games Xbox exclusive and the developers disagreeing.

Dungeon Keeper: Mostly remembered as an old PC Dungeion crawler, EA purchased their license and re-released the game on Adroid and iOS. The problem? It was a Clash Of Clans clone (while the original game had no such concepts). Ridiculous efforts to make the game purposefully hard in order to make players buy stuff (199$ for the highest package of gems in some countries during soft launch). Players dissed this cash grab effort and EA had to reduce the prices but they also cut down the story and started selling it in packs. Again, players were deprived of a good game when the orgonal was os much fun and not just a milking cow.

Plants Vs Zombies 2: Originally debuting on PCs but still getting rid of PC gamers worldwide by not releasing the sequel on said platform when Origin is perfectly capable of handling IAPs. I'm pretty sure EA won't release the game on Steam ever.

Listen Moonshan, I know you have good intentions but please read this and see for yourself what Electronic Arts has done. I support what PopCap does but since it's now owmed by EA, who knows, even this game will be suddenly stopped and maybe even now, people are being fired from PopCap by EA (it is rumored that George Fan was fired because he disagreed with EA's decisions).