Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20170910081256/@comment-26488146-20170924021901

CWJ-D wrote: Zombiecrab wrote: CWJ-D wrote: New effect idea:

Name: Hypnotize

Effect: The affected fighter attacks itself for the amount of strength it has. This effect wears off the next turn (for fighters that inflict this effect when they attack, the next next turn).

Name: Chrysanthegirl

Class: Smarty

Tribe: Flower Plant

Cost: 6

Stats: 3/3

Trait: Untrickable

Ability: Start of turn: Reroll its current ability.

Set - Rarity: DR:AE - Super-Rare
 * Break: Do 2 extra damage.
 * Move: Move the hit Zombie to the right.
 * Dance: The hit Zombie is unable to attack the next turn. Nullify Frenzy and Double Strike.
 * Detect: Strikethrough.
 * Knockback: Bounce the hit Zombie.
 * Paralyze: Splash Damage 2.
 * Burn: Do 1 damage to the hit Zombie at the end of every turn, even after it leaves her lane.
 * Link: Hypnotize the hit Zombie.

She likes popcorn and Pop Corn.

Name: Flashy Floral Mastermind

Class: Smarty

Tribe: Flower Plant

Cost: 7

Stats: 0/4

Traits: None

Abilities: When played: Hypnotize all Plants and Zombies. This gets +1 Strength when anything is Hypnotized.

Set - Rarity: DR1 - Legendary

"I LOVE DIS PEAR!"

Name: Gaming Rep

Class: Brainy

Tribes: Professional Gaming Zombie

Cost: 6

Stats: 2/10 (*Airhorns*)

Traits: None

Abilities: When a Gaming card is played, all Gaming Zonbies do a Bonus Attack.

Set - Rarity: DR3 - Legendary

She's a real difficulty SPIKE for her opponents.

Are you glad Spear Mint exists now? NO! YOU ACCIDENTALLY STOLE MY HYPNOTIZE IDEA THAT WAS PART OF THE NEW SET I WAS WORKING ON! Oh well, my version is different. I thought of it ever since Caulipower got released.

Name: Tilling Harmony

Class: Guardian

Tribe: Trick

Cost: 3

Ability: All Plants have their stats averaged.

(Take Wall-Nut for example, who has 0/6. When Tilling Harmony is played, its strength and health become (0+6)÷2=3 each. For plants with an odd number like Soul Patch (5+10=15), it gets more health since it's a Guardian card, resulting in a 7/8. Also applies to plants affected by Pecanolith.)

Set - Rarity: DRV3 - Uncommon

Let's tilling!

(I really can't afford to look at any spoilers, so I decided to parody "Let's Killing.") I thought of it since Hypno-shroom in GW2 (basically since GW2 got released). However, mine is different from yours. I'm not actually blaming you of "stealing" it.