Board Thread:Plants vs. Zombies 2: It's About Time/@comment-26212615-20141108113017/@comment-24828059-20141115135052

Milesprower2 wrote: When you have to use trial and error to beat a level, it's proof that the level is badly designed. Most levels have one or two strategies to beat them, which means that without walkthroughs, it takes dozens of attempts to find the right strategy.

We're not beggin for a counter to every zombie, just the ones that are ridiculously OP, like Octos, Primes and Wizards. They're unbeatable in Endless Modes without power ups or boosts, unless you use Spring Blovers which you can only use for the Primes. Would you enjoy fighting Chickens if there was no Lightning Reed?

So it's the fault of 90% of the people who play PvZ2 that they can't beat these levels easily? Actually, those are the only zombies without a counter.

@Moonshan: If you have to use Boosted plants for defeating the zombies in Tiki Torch-er, then it is pretty much obvious they didn't care at all about the dificulty. How come Pyramid of Doom and Dead Man's Booty are fair, yet Ancient Egypt and Pirate Seas are still fun?