Board Thread:Roleplaying/@comment-28270366-20170112230723/@comment-28270366-20170113105127

@Camilla, you can only do a summon if the Blood Hunter does a super special ability. Not yet now. Wukong will demonstrate later.

@Everyone else, you cannot interact with Camilla anymore because she engaged in combat already. Also, Mag you cannot increase the max HP anymore. That bet is disqualified.

@Steve, if you attacked them, there are a hundred of soldiers and witch doctors ready to decimate your puny numbers. But you will still end up in cages. So both will have ended as such.

@Drip, you are the only person not in cages. Because the Blood petals respect you they gave you high authority to spectate the battle. But you are still a summon when Camilla needs you.

Random Foot Soldier: OK maggots, we have a long fight going on and like what Drip asked (even if nit him), we are to demonstrate how summon works in this duel.

Camilla shoots seeds at the Champ. The Champ uses a spear attack and deflected one shot, still hit by one very quick. -22 to BH, Camilla blocked the damage.

Camilla again shoots seeds but the same spear maneuver and same effet. -22 to BH, Camilla blocked the damage.

Camilla now spears him but spears her back. Blocked by Camilla and -38 to the Blood Hunter.

Random Foot Soldier: Oh, would you look at that. Camilla is too durable. But what's this? The Blood Hunter seem to be enduring himself and is now charging with full speed at Camilla. The skill is known as Battle Charge.

Drip: *patting the Missiletoe* This must be the demonstration Vergel told us. Camilla, summon Wukong for him to counter.

Wukong: Leave it to me. *an ether portal warps Wukong in the battlefield*

Wukong leaps over the forest canopy, tree after tree, he springs onward in front of Camilla. He grows his legendary Jingu Bang in tremendous lenght and BOOM!!! He swings the staff like a baseball bat and throw the champ away. But the champ is barely affected. But at least the charge is repeled to prevent strong damage.

Wukong: Looks like I am done here. *returns to his cage*

Drip: You can only use one summon and that summon will not be spawned again. That is just a demo. Here comes the real one.

Random Foot Soldier: What is this the Blood Hunter is marking scars all over his petal hands. He seems angry. This could only mean one thing. He is using Hemmorage!, this buffs attack by 50% and gives 25% lifesteal. Strong disables shall stop him from charging it further. But beware of brute force because he can beat the crap out of you.

Suggested Summon: Strong disables but less physical force.

Suggested Allies: Sans, Kalos, and Mag. (You can choose anyone else if you please.

'''Afternoon. 1 turns until nighttime.'''

Current Weather: Sunset

Current Location: Bloodpetal Camp

Enemies:

Special Mini-Game: Battle for Blood!

Mechanics: Camilla alone shall duel the Blood Hunter to free her friends. All your HP and Armor are tied up and both must initiate 3 attacks at once. Each attack interacts with any attack given.

For example: If Camilla does Seeds, Spear, Parry combo (in that order), and the Blood Hunter does a Spear, Spear, Spear combo.

The first attack deflects the seeds back but Camilla can dodge, boty recieving little damage. Second attack has all spears hit at once, dealin average damage. Buy the third will block the opponents spear, causing no damage. Each attack has some interaction. PF ability is used only once.

The Blood Hunter also has some special abilities he can activate every 3 turns that can be interrupted by certain actions. Like summoninh your allies. Summon only one ally that can counter his super strong ability channeling. Once that ally is summoned, you cannot summon him/her again.

Plant-venture Champion: Camilla the Red Stinger HP: 282/300 Armor: 10
 * Rose Seeds - Deals 15x2 damage.
 * Spearmint Strike - Deals 25 damage, lowers attack by 30% the next 2 turns.
 * Flower Parry - Blocks an attack completely.

Bloodpetal Champion: Blood Hunter HP: 196/300 Armor: 10
 * Tomahawk Throw - Deals 15x2 damage.
 * Spearmint Strike - Deals 25 damage, lowers attack by 30% the next 2 turns.
 * Flower Parry - Blocks an attack completely.

And to add some thrills, no potions, no potted plants, no auras. Just you and your talents.

Active Effects:

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last. (Disabled!)
 * Undersea Aura - (Aura) All allies have +2 armor. (Disabled!)

Camilla
 * Savage Fury - (Passive) Lost 20% HP; attack boosted by 20%.
 * Summersault Cloud - Recieves 50% evasion. (1 turn)
 * Sea Sap - Recieves +40% attack and +25% accuracy. (1 turn)
 * Flaming Spirit - Attack boosted by 60%. Diminishes by 20% every turn. (2 turns)
 * Burminate - Camilla is inspired, +25% attack to her. (1 turn)
 * Reflect-o-Bubble - Blocks 25% recieved damage, reflects 50% recieved damage. (2 turns)
 * Damage Block - Blocks 30 damage. (1 turn)
 * Weaken - Lost 30% attack. (3 turns)

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn. (Disabled!)

Blood Hunter
 * Weaken - Lost 30% attack. (3 turns)