Plants vs. Zombies 2/Concepts

This page contains art and concepts of Plants vs. Zombies 2: It's About Time. Please note that these are not fake, but rather scrapped ideas, information about upcoming plants, zombies, worlds and unreleased features. As such, these sections and pictures may contain spoilers.

Concept art
This section shows concept art of things in Plants vs. Zombies 2: It's About Time.

Unused zombies
The Plants vs. Zombies 2015 calendar shows many unused zombies in a Plants vs. Zombies 2: It's About Time art style. They may have been scrapped, Or may just be made up for the calendar.

Trivia

 * The unused flying plant resembles the Garlic Drone and Rotobaga.
 * The Miner Zombie's ability resembles the Digger Zombie's ability.
 * The Artichoke plant resembles the Artichoke plant in Plants vs. Zombies: All Stars.

Beet
Beet from Plants vs. Zombies Adventures was originally going to be in this game, until Bonk Choy took its place. Had it not been scrapped, it would have been the first plant from Plants vs. Zombies Adventures to be added into Plants vs. Zombies 2: It's About Time.

Flower Pots
The Flower Pot was seen in concept art. It was going to be used in worlds without soil, similar to the Roof in the first game, such as Dark Ages and Pirate Seas.

The pots were also upgradeable and had different tiers. For example the "hover pot" would allow plants to be planted on any surface. Soon after, the concept was deemed to be too "tiring" and scrapped. A year later, this concept was picked up and put into use in Plants vs. Zombies 2: It's About Time (Chinese version). Plants are now able to be upgraded via First Aid Kits.

Old Far Future
Main article: Far Future

Some of the content here is found in the Chinese version. [AWARD_SCREEN_WORLDTROPHY_FUTURE] Access to the Terror from Tomorrow! 24 more Stars obtainable in the Future! Universe Star Gate available! [FUTURE_CHALLENGE_MINIGAME_A_NAME] Zomboss Test Lab - I [FUTURE_CHALLENGE_MINIGAME_B_NAME] Zomboss Test Lab - II [FUTURE_CHALLENGE_MINIGAME_C_NAME] Zomboss Test Lab - III [FUTURE_KEYGATE_HEADER] FUTURE GATE [FUTURE_ZOMBOSS] Zombot Temporal-tron Mark I [FUTURE_ZOMBOSS_DESCRIPTION] {KEYWORD}Special: {STAT}summons zombies from different time periods {FLAVOR}Dr. Zomboss had trouble deciding which time period's styling would be best for the Temporal-tron, so he just went with all of them. [FUTURE_ZOMBOSS_DESCRIPTION_HEADER] The Power Tile crushing creation from the Far Future. [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}Hey, it’s me! But from the future! Has tac-nology advanced yet? [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_2] {TIRED:winnie}I don’t know. I’m still looking for my taco. [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_A_3] {EXCITED:crazydave}NOOOOOOOOOOOO!!! [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_1] {NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}I have to make THIS question count! What’s your favorite taco topping? [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_2] {PLAYFUL:winnie}Hot sauce! [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_3] {EXCITED:crazydave}WHOOOAAAAA... MINE TOO! [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_B_4] {SAY:crazydave}We should be friends. [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_1] {NPC_ENTER:crazydave}{SAY}Hey, where did “Future Me” go? [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_2] {NPC_ENTER:winnie}{SAY:winnie}I requested his departure to avoid a temporal paradox. [NARRATIVE_FUTURE_CHALLENGE_LASTSTAND_C_3] {TIRED:winnie}My User Dave limit cannot exceed one. [NARRATIVE_FUTURE_CHALLENGE_MINIGAME_A_1] {NPC_ENTER:crazydave}{TIRED}Another Zomboss battle? You can’t keep a bad guy down. [NARRATIVE_FUTURE_CHALLENGE_MINIGAME_B_1] {NPC_ENTER:crazydave}{PLAYFUL}Second time is the charm, right? Right? [NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_1] {NPC_ENTER:crazydave}{SAY}Penny, do you ever get déjà vu? [NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_2] {NPC_ENTER:winnie}No. [NARRATIVE_FUTURE_CHALLENGE_MINIGAME_C_3] {SAY:crazydave}Penny, do you ever get déjà vu? [NARRATIVE_FUTURE_CHALLENGE_PRESET_B_1] {NPC_ENTER:crazydave}{SAY}The future is so bright, I gotta wear shades. [NARRATIVE_FUTURE_CHALLENGE_PRESET_C_1] {NPC_ENTER:crazydave}{EXCITED}Zombies are like action figures, and I have magnifying grass! [NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_B_1] {NPC_ENTER:winnie}{EXCITED}This zone is filled with Sun Bombs. Maintain caution. [NARRATIVE_FUTURE_CHALLENGE_SUNBOMBS_C_1] {NPC_ENTER:winnie}{SAY}One more level and I will no longer fear for my circuits. [NARRATIVE_FUTURE_INTRO_CONVEYOR_TILES_1] {NPC_ENTER:crazydave}{EXCITED}Conveyor belts: The technology of yesterday, today! [NARRATIVE_FUTURE_INTRO_CONVEYOR_TILES_2] {NPC_ENTER:winnie}... [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_1] {NPC_ENTER:winnie}{SAY}Upon our entry into the Future, I have detected a weight change in the cabin. [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_2] {NPC_ENTER:crazydave}{EXCITED}Thanks for noticing! I haven’t eaten in 4000 years. [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_3] {TIRED:winnie}... [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_4] {SAY:winnie}Several plants have been beamed away, and are being held hostage by Zomboss. [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_5] {PLAYFUL:crazydave}That’s nice of him to plant-sit for us. [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_6] {EXCITED:crazydave}Hey, what happened to the lawn? It’s so glowy! [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_7] {SAY:winnie}I’ve also detected Power Tiles on the space lawn. [NARRATIVE_FUTURE_INTRO_FIRSTLEVEL_FAILURE_1] {NPC_ENTER:crazydave}{SAY}Whoa, better try that one again! [NARRATIVE_FUTURE_OUT_OF_CONTENT_1] {NPC_ENTER:crazydaveicon}That Mr. Boss guy was kind of a jerk. [NARRATIVE_FUTURE_OUT_OF_CONTENT_2] {NPC_ENTER:winnieicon}Continue earning Stars to unlock new Star Gates we discover! [NARRATIVE_FUTURE_OUT_OF_CONTENT_3] {SAY:winnieicon}Plus, practice advanced planting techniques in the Challenge Zones. [NARRATIVE_FUTURE_OUT_OF_CONTENT_4] {SAY:crazydaveicon}Just remember. Plants are for planting... [NARRATIVE_FUTURE_OUT_OF_CONTENT_5] {SAY:crazydaveicon}And brains, those are for...braining? [NARRATIVE_FUTURE_OUTRO_LASTLEVEL_1] {NPC_ENTER:winnie}{SAY:winnie}{START_DIALOG_MUSIC}Amazingly after that attack, all systems are operational. [NARRATIVE_FUTURE_OUTRO_LASTLEVEL_2] {NPC_ENTER:crazydave}{PLAYFUL}All my limbs are present and accounted for, but… [NARRATIVE_FUTURE_OUTRO_LASTLEVEL_3] {EXCITED:crazydave}There's a crack in my favorite taco holder! [NARRATIVE_FUTURE_OUTRO_LASTLEVEL_4] {EXCITED:crazydave}NOOOOOO!!! [NARRATIVE_FUTURE_OUTRO_LIFT_BLACKLIST_1] {NPC_ENTER:winnieicon}{EXCITED}We've successfully retrieved our lost plants! [NARRATIVE_FUTURE_OUTRO_LIFT_BLACKLIST_2] {NPC_ENTER:crazydaveicon}{PLAYFUL}Aw, I missed those little guys. [NARRATIVE_FUTURE_WORLDMAP_INTRO_1] {NPC_ENTER:winnieicon}{SAY}What is our purpose here, User Dave? [NARRATIVE_FUTURE_WORLDMAP_INTRO_2] {TIRED:winnieicon}Based on my threat gauge, I cannot advise moving ahead. [NARRATIVE_FUTURE_WORLDMAP_INTRO_3] {NPC_ENTER:crazydaveicon}But... future tacos! Tac-nology surely has advanced! [NARRATIVE_FUTURE_WORLDMAP_INTRO_4] {PLAYFUL:crazydaveicon}Let’s head over to those giant robots. I think I know those guys. [NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_1] {NPC_ENTER:zombossicon}Greetings! [NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_2] {SAY:zombossicon}As you have reached the 50% mark, we have sent you the invoice for 50% of your brain. [NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_3] {SAY:zombossicon}We expect partial delivery in person, in 5 days’ time. [NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_4] {SAY:zombossicon}Regards, Dr. Edgar Zomboss. [NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_5] {NPC_EXIT:zombossicon} [NARRATIVE_FUTURE_WORLDMAP_ZOMBOSS_INTRO_6] {NPC_ENTER:crazydaveicon}Wow... he sure is swell! [STARCHALLENGE_FUTURE_CONVEYOR_NAME] Power Tile Place-erators [STARCHALLENGE_FUTURE_FINALE_NAME] Final Day [WORLD_PREVIEW_DESCRIPTION_FUTURE] If tacos were amazing before, then they have to be EVEN BETTER in the future! Has the taco been perfected? Only time will tell. [WORLD_PREVIEW_LOCKED_FUTURE] (BEAT WESTERN FINAL DAY)

RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_LASTSTAND_A Future_Challenge_LastStand_A.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_LASTSTAND_B Future_Challenge_LastStand_B.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_LASTSTAND_C Future_Challenge_LastStand_C.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_MINIGAME_A Future_Challenge_Minigame_A.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_MINIGAME_B Future_Challenge_Minigame_B.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_MINIGAME_C Future_Challenge_Minigame_C.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_PRESET_A Future_Challenge_Preset_A.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_PRESET_B Future_Challenge_Preset_B.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_PRESET_C Future_Challenge_Preset_C.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_SUNBOMBS_A Future_Challenge_SunBombs_A.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_SUNBOMBS_B Future_Challenge_SunBombs_B.rton RESFILE_PACKAGES_LEVELS_FUTURE_CHALLENGE_SUNBOMBS_C Future_Challenge_SunBombs_C.rton RESFILE_PACKAGES_LEVELS_FUTURE_DANGERROOM Future_DangerRoom.rton RESFILE_PACKAGES_LEVELS_FUTURE1 Future1.rton RESFILE_PACKAGES_LEVELS_FUTURE2 Future2.rton RESFILE_PACKAGES_LEVELS_FUTURE3 Future3.rton RESFILE_PACKAGES_LEVELS_FUTURE4 Future4.rton RESFILE_PACKAGES_LEVELS_FUTURE5 Future5.rton RESFILE_PACKAGES_LEVELS_FUTURE6 Future6.rton RESFILE_PACKAGES_LEVELS_FUTURE7 Future7.rton RESFILE_PACKAGES_LEVELS_FUTURE8 Future8.rton RESFILE_PACKAGES_LEVELS_FUTURE9 Future9.rton RESFILE_PACKAGES_LEVELS_FUTURE10 Future10.rton RESFILE_PACKAGES_LEVELS_FUTURELINKEDTILES FutureLinkedTiles.rton RESFILE_PACKAGES_LEVELS_FUTUREPOWERCIRCUITS FuturePowerCircuits.rton RESFILE_PACKAGES_LEVELS_FUTUREZOMBOSS FutureZomboss.rton

Old Dark Ages
This version was deleted from the coding of the game as of the 2.3.1 update. It would have only sixteen levels, eight plants, and ten zombies.

Old Dark Ages plants
Before the release of the 2.3.1 update, some mushrooms were found in the code. These were later replaced by the new plants in Dark Ages.
 * Pult-shroom would have lobbed projectiles at a steady rate, but slowly increasing, and lobbing more projectiles over time.
 * Vacuum-shroom would have acted like the Chomper.
 * Roto-shroom would have acted like the Bamboo Shoot from the Chinese version of Plants vs. Zombies 2: It's About Time.
 * Dart-shroom has an undiscovered effect. Before the 2.3.1 update, it was scheduled to appear in Locked and Loaded levels.
 * Scaredy-shroom would have worked exactly like in Plants vs. Zombies.
 * Zoom-shroom would have reflected back projectiles from the scrapped version of the Wizard Zombie, similar to being a plant version of the Jester Zombie from the final version.

Old Dark Ages zombies

 * Imp variants (dark_imp) - According to their names, there was going to be four imp variants: regular, conehead, buckethead and crown, rather than the final Imp Monk, Imp Dragon, and Announcer Imp.
 * Thief Zombie (dark_thief) - It could hide in darkness, becoming immune to any damage and it would steal unaware plants, you had to use a Plantern in order to see him and so he would become vulnerable to attacks.
 * This was added to the Chinese version, along with Plantern, but it no longer steals plants.
 * Knight Zombie (dark_knight) - Unlike the released Knight Zombie, it was going to have less health, approximately 21 HP and it was going to be able to deflect lobbed projectiles, similar to the Jester Zombie.
 * Barrel Zombie (pvza_barrel) - According to its code it is very similar to Pharaoh Zombie, almost the same except it has different stats. It appears to be named after the Barrel Zombie in Plants vs. Zombies Adventures.
 * Blacksmith Zombie (dark_blacksmith) - This zombie could make helmets for other Peasant Zombies, it had to first assemble approximately 5 parts of metal that would take 1.5 seconds to make and then it would make and give a helmet to the zombie that is closest to the player's house, it could also upgrade the zombies who wore these helmets. The Blacksmith was later replaced with Zombie King.
 * Gravedropper Zombie (dark_gravedropper) - Dark Ages variant of the Tomb Raiser Zombie from Ancient Egypt. It looks very similar to William Shakespeare. On Facebook, PopCap released a photo of it.
 * Wizard Zombie (wizard_zombie) - Different from the Wizard Zombie in the final game, this version would have shot projectiles at plants that would transform them into sheeps. This element was reworked and combined with the beta Knight Zombie to form the Jester Zombie. The scrapped Zoom-shroom would have countered this.

The Beach (Old Big Wave Beach)
This version was changed from the coding as of the 2.7.1 update. On June 20, 2014, PopCap developed the world "The Beach." The Beach would only have 20 levels like Dark Ages, however it was later changed to 25 and finally to 32 levels.


 * Coconut Bowler - This plant was an early version of, and was replaced by, Bowling Bulb.
 * Bamboom - PopCap was planning to bring a plant from Plants vs. Zombies Adventures to Plants vs. Zombies 2: It's About Time, as tribute to their fans due to the former game's shutdown on October 12, 2014, but the idea was later scrapped, and instead replaced by the addition of 12 more levels than the original plan. It was replaced by the Banana Launcher.
 * Bananah- Unknown what this plant would have done, combined with Bamboom to create Banana Launcher.
 * Fast Swimmer Zombie - This was the only zombie that was removed in the 2.7.1 update. It does what its name suggests, and was replaced with the Surfer Zombie probably, however it was later readded in the 2.9.1 update.

All other zombies remained the same before and after the 2.7.1 update.

The Beach unused content
[WORLD_NAME_BEACH] The Beach [WORLD_PREVIEW_BEACH_TITLE] The Beach! [WORLD_PREVIEW_DESCRIPTION_BEACH] Check out the beach, it's hot. Get it? Hot! [WORLD_PREVIEW_TEASER_BEACH] +10 Levels! +4 Plants! (The Beach Part 1) [WORLD_PREVIEW_BEACH_HIGHLIGHT_COUNT] 200! New items! [PLAYERS_TRIP_TO_BEACH] {PLAYER}'s Trip to The Beach! [BEACH_LEVEL_NAME] The Beach - Day

There is also a scrapped dialogue from what was originally The Beach - Day 10.

[NARRATIVE_BEACH_INTRO_GARGANTUAR_1]{NPC_ENTER:zombossicon}{SAY}I'm here to bum you out again dude [NARRATIVE_BEACH_INTRO_GARGANTUAR_2]{SAY}Down there is a certain creep from the deep [NARRATIVE_BEACH_INTRO_GARGANTUAR_3]{SAY}When he gets here, there's gonna be a har-har-har [NARRATIVE_BEACH_INTRO_GARGANTUAR_4]{SAY}Wipe-out of your brains [NARRATIVE_BEACH_INTRO_GARGANTUAR_5]{SAY}Later dude, Doc Zomboss Main article: Big Wave Beach More beta concepts below

[WORLD_PREVIEW_DESCRIPTION_BEACH] Check out the beach, it's hot. Get it? Hot! (in the 2.6 update) [WORLD_PREVIEW_TEASER_BEACH] +12 Levels! +3 Plants! [WORLD_PREVIEW_BEACH_HIGHLIGHT_COUNT] 200! New items! [ADVICE_DANGER_ROOM_BEACH_UNLOCKED] Coastal Calamity is now available! [AWARD_SCREEN_DANGER_ROOM_BEACH]Access to the Coastal Calamity! [AWARD_SCREEN_WORLDTROPHY_BEACH]You have defeated Dr. Zomboss' creation, the Zombot Sharktronic Sub [BEACH_DANGER_ROOM_NAME]Coastal Calamity [DANGER_ROOM_BEACH_LEVEL_NAME]Coastal Calamity - Level [DANGER_ROOM_BEACH_TITLE_WELCOME]Welcome to the Coastal Calamity! [NARRATIVE_BEACH_INTRO_BANANA_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{PLAYFUL:crazydave}Banana's are the most a peeling fruit! [NARRATIVE_BEACH_INTRO_BANANA_2]{SAY:winnie} [NARRATIVE_BEACH_INTRO_BANANA_3]{EXCITED:crazydave}But, beware their brutal banana blast! [NARRATIVE_BEACH_INTRO_BOWLING_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}These bulbs were made for bowling! [NARRATIVE_BEACH_INTRO_BOWLING_2]{PLAYFUL:winnie}One of these days these bulbs are gonna bowl right over you? [NARRATIVE_BEACH_INTRO_CHOMPER_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}For a plant that bites those zombies back [NARRATIVE_BEACH_INTRO_CHOMPER_2]{EXCITED:crazydave}Chomper has very pleasant breath! [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}Look at this magnificent beach! [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_2]{SAY:crazydave}Sun, sand, and water! [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_3]{PLAYFUL:crazydave}What else could a growing plant want! [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_4]{SAY:winnie}There's too much water actually [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_5]{SAY:winnie}You normally can't plant on water [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_6]{EXCITED:winnie}But, plant Lily Pads first and you'll be in business [NARRATIVE_BEACH_INTRO_FIRSTLEVEL_7]{EXCITED:crazydave}The wet and gritty business of kicking zombie butt! [NARRATIVE_BEACH_INTRO_GARGANTUAR_1]{NPC_ENTER:zombossicon}{SAY}I'm here to bum you out again dude [NARRATIVE_BEACH_INTRO_GARGANTUAR_2]{SAY}Down there is a certain creep from the deep [NARRATIVE_BEACH_INTRO_GARGANTUAR_3]{SAY}When he gets here, there's gonna be a har-har-har [NARRATIVE_BEACH_INTRO_GARGANTUAR_4]{SAY}Wipe-out of your brains [NARRATIVE_BEACH_INTRO_GARGANTUAR_5]{SAY}Later dude, Doc Zomboss [NARRATIVE_BEACH_INTRO_GARGANTUAR_6]{NPC_EXIT:zombossicon}{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}This is totally Rhombusville totally [NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}Homing Thistle is one sure shot [NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_2]{SAY:winnie}It helps when the shots can steer themselves [NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_3]{PLAYFUL:crazydave}I wonder where those little guys went to flying school? [NARRATIVE_BEACH_INTRO_MORE_BOWLING_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}There's a new bulb in town to help you bowl 'em over [NARRATIVE_BEACH_INTRO_MORE_BOWLING_2]{SAY:winnie}And this bulb won't steer you in a missed direction [NARRATIVE_BEACH_INTRO_MORE_BOWLING_3]{PLAYFUL:crazydave}Penny, I believe you meant Mrs Direction [NARRATIVE_BEACH_INTRO_ZOMBOSS_1]{NPC_ENTER:zombossicon}TBD intro [NARRATIVE_BEACH_OUTRO_DANGER_ROOM_KEY_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}A clam! Let's make a glorious chowder with it! [NARRATIVE_BEACH_OUTRO_DANGER_ROOM_KEY_2]{SAY:winnie)My analysis indicates that is one bad clam [NARRATIVE_BEACH_OUTRO_ZOMBOSS_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}TBD outro

Beach Imp
This Imp was featured in Big Wave Beach Part 1 and Part 2's trailer, but was later proven by PopCap to be made for the trailer only.

Frostbite Caves
PopCap started work on this world since around October 2014, and it was first found in the game's files in the 3.0 update. In the 3.1 update, it was renamed to Frostbite Caves; however, in the text files, it is still called Ice Age.

Ice Age (Old Frostbite Caves)
[ICEAGE] Ice Age

[WORLD_NAME_ICEAGE] Ice Age

[WORLD_PREVIEW_ICEAGE_TITLE] Ice Age!

[WORLD_PREVIEW_DESCRIPTION_ICEAGE] Explore the frozen wastes of prehistory and chill out with the coolest zombies ever. Beware the winds or your plants will be frozen veggies.

[WORLD_PREVIEW_ICEAGE_HIGHLIGHT_COUNT] 19

[WORLD_PREVIEW_TEASER_ICEAGE] +16 Levels! +3 Plants!

[PLAYERS_TRIP_TO_ICEAGE] {PLAYER}'s Trip to the Ice Age!

[ICEAGE_LEVEL_NAME] Ice Age - Day

[STARCHALLENGE_ICEAGE_FINALE] Survive a massive attack in the Ice Age.

[ICEAGE_DANGER_ROOM_NAME] Frozen Fear

[ADVICE_DANGER_ROOM_ICEAGE_UNLOCKED] Frozen Fear is now available!

[DANGER_ROOM_ICEAGE_TITLE_WELCOME] Welcome to Frozen Fear!

[NARRATIVE_DANGER_ROOM_INTRO_ICEAGE_1] {NPC_ENTER:crazydave}{SAY}Hi neighbor! Welcome to Frozen Fear!

[NARRATIVE_DANGER_ROOM_INTRO_ICEAGE_2] {SAY}It's even more challenging than the Slushee of Sorrow!

[DANGER_ROOM_ICEAGE_LEVEL_NAME] Frozen Fear - Level {LEVEL_NUMBER}

[AWARD_SCREEN_WORLDTROPHY_ICEAGE_TITLE] Ice Age Trophy

[AWARD_SCREEN_WORLDTROPHY_ICEAGE] You have defeated Dr Zomboss' creation, the Zombot Mastodon-otron.

Beta gameplay
Before the release of the game, these are the pictures that were going to be used.

Time Twister
Time Twister was originally in the game files and it could have been the last world, but it was later removed. It would have been the final world, composed of features from all the previous worlds, or simply a prototype name for the Piñata Party.

Farm World
In the game files, there existed data for a farm world. Above there is concept art for Pitchfork, Tractor, Ladder, and Scarecrow zombies. This may have been the concept world for the earliest version of Plants vs. Zombies 2: It's About Time, when the game was going to take place on a farm. This may have also been an early version of Wild West.

Unused code
These are unused upgrades and text files found in the code.


 * Collectible Bacon: It is unknown what it can do, But there are some text related to "Collectible Bacon" in the files.
 * Description: Collect Bacon. Because Bacon.
 * Increase Power-Up Duration Upgrade: It can increase the duration of the power ups that are active.
 * Description: Increases the duration that your powerups are active.
 * Valuable Mowers Upgrade: It is an upgrade that can make the lawnmowers give two coins instead of one. It is found in the files.
 * Description: Drops more money for each lawnmower at the end of a level.
 * Change Vase Color Power-Up: It is a powerup that lets you change the color of one vase, for example turning a brown vase into a green vase.
 * Unused zombies: There are unused zombies named "Zombie Pet" and "Cleopatra." It is unknown what they were going to do, since for now Zombie Pet just works like a slower basic zombie and Cleopatra stops moving after it gets hit or it reaches a plant.
 * Barricades: Back in the 1.4 update, there were environment modifiers that could move zombies either up or down a lane. They were found in the old Dark Ages Brain Buster. The types of barricades that existed were: barricade_up, barricade_down, barricade_up_noncolliding and barricade_down_noncolliding. Regular barricades did not let you plant in them and non-colliding barricades let you plant above them. These are used in the Chinese Brain Buster called Fright Night Theatre, which was going to be in the international version but went scrapped. They now exist in Frostbite Caves.
 * Endless Mini-games are endless versions of Mummy Memory, Cannons Away and Not OK Corral.
 * Spring Parties Its description is "Celebrate The Springening!, New Garden Party levels EVERY DAY through 4/20", it was going to be playable but it went skipped. There is also two zombies related to it, the Easter Imp and the Easter Gargantuar.

Unused text

 * There is a line on the files about a message, that is shown if the player tries to plant a Tangled Kelp on a Lily Pad and other things related to Lily Pad.
 * [ADVICE_PLANT_TANGLEDKELP_ON_LILYPAD] No planting Tangled Kelp on a Lilypad
 * [ADVICE_PLANT_LILYPAD_ON_LILYPAD] Lily pads can't be planted on lily pads.
 * [ADVICE_PLANT_MORE_LILYPADS] Try planting more lily pads!
 * [ADVICE_PLANT_LILYPADS_ON_WET] Lily pads can only be planted on wet sand and water.
 * Penny is referenced internally as "Winnie".
 * The following flavor text was scrapped:
 * Starfruit and Marigold used their flavor text from Plants vs. Zombies.
 * Citron: "Since he was a young citrus he tried to donate plasma to help out people, but his juices were too acidic. Then he discovered how to donate a different kind of plasma."
 * Laser Bean: Was just a regular bean until a lab accident involving a chemical spill and a radioactive weevil gave him strange powers beyond those of normal beans.
 * Tile Turnip: Through great sacrifice comes great Power Tiles. Such is the way of the Tile Turnip.

Unused tombstones
There are tombstones in the code for Pirate Seas, Wild West and Far Future, and each world was originally going to have tombstones, but this was scrapped and tombstones were ultimately used to Ancient Egypt and later Dark Ages, and there is also unused Dark Ages tombstones which were not seen in the final version of the game.

There were also other gravestones in Dark Ages which could spawn zombies after either a Buckethead/Conehead/Basic zombie or Imp after a certain amount of time, throw a random gift upon destruction, a random amount of sun, a random zombie on destruction or throw a Peashooter seed packet and a tombstone called "Special Tombstone" which is unknown what it does.

Unused cart and tracks
These are unused Cart and Tracks that were originally going to be in each world, but was ultimately removed and they were used only in Wild West. However, in the Chinese version of Plants vs. Zombies 2: It's About Time, Far Future carts and tracks are usable, as they are essential for an exclusive Brain Buster, All by Oneself, albeit with a different cart design.

Beta costs
A few of the plants had a different sun cost and gem cost prior to its final release. Some of the Power Ups were also going to have a different coin cost.


 * During the beta stages, a screenshot revealed that Melon-pult and Threepeater had the same sun costs that they did in the original game; 300 and 325 respectively. They're sun costs switched in the final release.
 * Citron's original sun cost was 400 sun.
 * Infi-nut's original sun cost was 125 sun.
 * Bonk Choy's original sun cost was 175 sun.
 * Lightning Reed's original sun cost was 150 sun.
 * Guacodile's original sun cost was 175 sun.
 * Sap-fling's original sun cost was 250 sun.
 * Flame Mushroom's original sun cost was 85, meaning that other than free plants, it would have been the first plant to not have a sun cost that is a multiple of 25.
 * Freeze Mushroom's original sun cost was 25.
 * All power-ups in Vasebreaker were going to cost 500 coins.
 * Power Toss's original coin cost was 400 coins.
 * Power Pinch's original coin cost was 1600 coins.
 * Power Zap's original coin cost was 1200 coins.
 * Power Flame's original coin cost was 1000 coins.
 * Ghost Pepper's original gem cost was 80.
 * Fire Peashooter's original gem cost was 139.

Beta music
The music that plays in Crazy Daves second transmission is the early music for Pirate Seas. It was also composed by Laura Shigihara. All this is confirmed by Laura Shigihara, as seen here.

Unused boosts
There are some unused boosts found in the code. They could be obtained in the Zen Garden.

[BOOST_COMBAT_RAPID_FIRE] Faster attack rate.

[BOOST_COMBAT_SHOVEL_BOMB] Explodes when shoveled.

[BOOST_COMBAT_SUN_DISCOUNT] Reduced sun cost.

[BOOST_DETAIL_BOUNTY_HUNTER] Zombies defeated by this plant drop coins. This boost lasts for 1 level.

[BOOST_DETAIL_EXTRA_TOUGH] Extra protection from zombies. This boost lasts for 1 level.

[BOOST_DETAIL_FAST_RECHARGE] Recharges more quickly. This boost lasts for 1 level.

[BOOST_DETAIL_RAPID_FIRE] Attacks at a faster rate. This boost lasts for 1 level.

[BOOST_DETAIL_SHOVEL_BOMB] Explodes when shovelled. This boost lasts for 1 level.

[BOOST_DETAIL_SUN_DISCOUNT] Costs less sun to plant. This boost lasts for 1 level.

[BOOST_TITLE_BOUNTY_HUNTER] Bounty Hunter

[BOOST_TITLE_EXTRA_TOUGH] Extra Toughness

Plantable in-game Marigold
Marigold was originally going to be plantable in-game, but this idea was later scrapped and Marigold became only available in the Zen Garden. The player can only make Marigold plantable through hacking as of now.

Unused costumes
Some plants were originally going to have different costumes. However, some of them are used in the Chinese version, while some of them are scrapped or may appear in future updates. All plants up to Far Future except for Jalapeno, Pea Pod, and Imitater have unused costumes.

Unused Zen Garden watering animations
The single-use plants were originally going to have boosts, thus being available in the Zen Garden. They were scrapped because since the plants disappear right after being planted, boosts for them would be completely unnecessary, although they could be saved for future updates along with the scrapped boosts.

Unused bowling ball projectile
In the Bulb Bowling Brain Buster (only in Day 8, because in Day 24 there's no code about it), there was a giant bowling ball which was going to appear (like the Giant Wall-nut in the mini-game Wall-nut Bowling 2 from Plants vs. Zombies), but then it was scrapped.

Unused features added in 3.3.2
New seed packets were added in the 3.3.2 update. These new seed packets were going to be based on the world was obtained in. For instance, Chard Guard would have a Frostbite Caves seed packet, Peashooter would have a Player's House seed packet, etc. They were going to be used, but were scrapped for unknown reasons. Along with this, the ability to buy costumes using gems, the ability to rent premium plants for one level using coins, and lawn mowers spawning hypnotised zombies, which may be referred in the game to as the unused Zombie Pet or Zombie Hero, although, none of these are used.

Unused Leprechaun Dodo Rider
Leprechaun Dodo Rider was prepared for the 2015 St Patrick's pinata party (Luck O’ The Zombie event) in version 3.3.2, but then it was scrapped because if it was spawned, the game crashed after they died.