Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20171222101502/@comment-28629991-20171223014438

YammaYamer21 wrote:

CWJ-D wrote: Name: Rising Writer

Class: Brainy

Tribes: Ultimate Professional Zombie

Cost: 3

Stats: 3/2

Traits: None

Ability: Start of tricks: If there's an Ultimate here or next door, Conjure a Novel.

Set - Rarity: Fandom - Uncommon

Occasionally, she gets a spark of inspiration in her head...and wipes out every Plant in the vicinity.

Name: Fantasy Novel

Class: Crazy

Tribe: Inanimate Trick

Cost: 2

Ability: A Zombie gets +2 Strength. If there's a Plant with higher Strength there, it gets +2 Strength and Frenzy instead.

Set: Token

So lingers the madness, am I right?

Name: Reality Novel

Class: Hearty

Tribe: Inanimate Trick

Cost: 2

Ability: A Zombie gets +2 Health. If it's in a Plant Environment, it gets +2 Health and Armored 1 instead.

Set: Token

Reality's not slipping far away this time.

Name: Shifting Sands

Class: Mega-Grow

Tribe: Phantom Environment

Cost: 3

Abilities: When a Plant enters or leaves this lane, it gets +2/+2. End of turn: Plants here do a Bonus Attack and move to random lanes.

(OP? Maybe, but I had to make it stronger than Coffee Grounds.)

Set - Rarity: Fandom - Super-Rare

''Not suitable for Plants? Think again.'' Novels are too weak, and the former’s extra ability is beyond niche, and therefore their overpriced Conjurer is UP.

Seems kinda strong IMO... but IDK how to fix it. Maybe make it +1/+1? Might buff Rising Writer.

And hmm. Well, I don't think a simple +1/+1 and moving, especially random, really make it a super-rare. Blame Coffee Grounds for being uncommon.