Dr. Zomboss

Dr. (Edgar George) Zomboss is the main antagonist and the ruler of the zombies in the game, and is battled on the roof level 5-10, the last level of Adventure Mode. In truth, this level is just a sneak peek at the Mini-game Dr. Zomboss's Revenge, where he is also played. The battle with Zomboss is the only night level on the roof, probably so that Coffee Beans won't need to come in order to wake up the Ice-shrooms which can be troublesome.

He sends out other Zombies to attack you - only Flag Zombies, Dancing Zombies, Backup Dancers, Digger Zombies, Balloon Zombies, Aq

thumb|300px|right|Brainiac Maniac on DS (cool)

uatic Zombies, and Zombie Bobsled Teams (despite ice trails from Zombonis) do not appear. The Zombot also has its own attacks, most importantly fireballs and iceballs which are released from its mouth when it bends down, which is the only time when it can be damaged. The boss battle itself is a Conveyor-Belt Level, so seed packets come on the conveyor belt at the top of the screen. The only seed packets that can appear are Flower Pot, Cabbage-pult, Kernel-pult, Melon-pult, Jalapeno, and Ice-shroom.thumb|300px|right|Dr. Zomboss' theme: Braniac Maniac

Suburban Almanac Entry
 Dr. Zomboss 

Dr. Zomboss rules them all.

Toughness (in Zombot shell): extreme

Edgar George Zomboss achieved his Doctorate in Thanatology in only two years. Quickly mastering thanatological technology, he built his fearsome Zombot and set about establishing absolute dominance of his local subdivision.

Overview
Estimated Absorption of 20,572 Normal Damage Shots. His appearance changes upon 10,572 Normal Damage Shots, and an explosion occurs after about 19,371 Normal Damage Shots, before surrendering at 20,572 Shots.

In his harder mini-game, Dr. Zomboss's Revenge, he absorbs 41,144 Normal Damage Shots. Changes appearance at 21,144 Normal Damage Shots and an explosion occurs at 38,742 Normal Damage Shots.

Attacks
Dr. Zomboss has four attacks. When not attacking, he sends zombies at you, placing them at the far end of the flat section of the Roof.
 * When the Zombot lowers its head and opens its mouth, its eyes will glow either blue or red.
 * If its eyes glow red, it will launch a fireball. Use an Ice-shroom to get rid of it.
 * If its eyes glow blue, it will launch a snowball. Use a Jalapeno to melt it. Make sure the Jalapeno is in the correct lane or the ice ball won't be affected.
 * If a plant is on the flat part of the roof, the Zombot will step on it and crush it.
 * The Zombot will occasionally send down three Bungee Zombies from its hand. The best ways to deal with them are to either freeze them with an Ice-shroom, giving you time to attack them, or to destroy them with a Jalapeno.
 * The Zombot will throw down a camper, destroying all plants in a 2x3 area, (two plants high by three plants long). The best way to deal with this is to have plenty of Flower Pots on your dock for after the attack and to make sure your important plants (i.e. Kernel-pults and Melon-pults) are not packed together. Having them packed will make it harder to set them back up after the attack.

Strategy

 * Always have at least one Ice-shroom and Jalapeno ready for the Zombot's snowball and fireball attacks.
 * If possible, save Ice-shrooms up for Dr. Zomboss' attacks and for tougher enemies such as Gargantuars (Warning! Zombonis are NOT affected by Ice-shrooms at all!). You can spam Jalapenos whenever needed, but be sure to leave one for Dr. Zomboss's Snowball attack.
 * Never put Melon-pults on the first pot of the lane, and instead plant Cabbage-pults there. This will prevent you from losing the Melon-pults to the Catapult Zombie's basketballs.
 * Try not to keep all your Melon-pults and Kernel-pults next to each other/put them in a square position; doing this helps save plants from the camper thrown by the boss. You will risk losing a last line of defense if this happens. Don't panic planting Cabbage-pults next to each other, as they appear a little too often.
 * Only when Dr. Zomboss ducks down to attack you with a Fireball, use the Ice-shroom to freeze Dr. Zomboss and extinguish the Fireball, so that your Ice-shroom is worthwhile using.
 * Avoid using a Jalapeno while he is frozen. This will unfreeze him and let him move away or attack you.
 * It is also possible to keep re-freezing him with multiple Ice-shrooms before and after he attacks, providing an opening for your plants. Butter cannot paralyze the Zombot.
 * Conserve your Ice-shrooms. Try not to use them until really necessary i.e. Dr. Zomboss launches a Fireball attack or you're in a real desperate situation. Instead spam them when your fleet of plants is fully developed i.e. you filled up almost all available spaces on the sloped surface (But leave a pot free of plants in a row to prepare for a Snowball attack - See next tip), or when Dr. Zomboss is really, really weak.
 * Try not to spam Ice-shrooms after Dr. Zomboss launches his Snowball or Fireball attack since there is a risk that he will run away when you use one.
 * But if you freeze Dr. Zomboss while he sends out his Snowball attack, you will have to deal with the snowball with a Jalapeno, this unfreezing Dr. Zomboss.
 * Leave a column of empty Flower Pots on the first slanted column of the roof as a buffer zone and to plant Jalapenos and Ice-shrooms in, and keep your plants behind them, but don't plant them farther up the roof or Dr. Zomboss may crush them.
 * Plant the Flower Pots on the flat part of the roof only to plant Jalapeno or Ice-shrooms
 * If possible, when tough zombies such as Gargantuars, Zombonis or Catapult Zombies appear, try to wait until they get as close to your most frontal plant before planting a Jalapeno to kill them all. This maximizes your use of Jalapenos in case Dr. Zomboss so decides to put more zombies on the same row.
 * Dr. Zomboss always places four regular Zombies, four or five Conehead Zombies, he then lowers down to breath out a snow/fire ball, then he comes back and places four or five Buckethead Zombies (sometimes he places one Conehead Zombie), lowers down his head again. After that, the Zombies he places are completely random, though do note that after his head lowers the 3rd time, he will then release his Bungee Zombies, after the fourth, he will then throw the RV; after that his attacks are all completely random. However, they do appear to observe patterns that vary with each fight - some times may include more or less of a particular zombie or attack than usual, or placed in different lanes.
 * The first few plants you get on the conveyer belt are Cabbage-pults, followed by Melon-pults; try to save your Melon-pults for the Conehead Zombies.
 * Kernel-pults are the rarest to come by, so try not to plant them in a same 3x2 area to reduce chances of them being destroyed when Dr. Zomboss throws a camper.
 * It is possible, although highly unlikely, to destroy the Zombot the first time it comes down. Save your Jalapenos and use them when his head comes down.
 * When you do not have space to plant a Ice-shroom or a Jalapeno and do not have a Flower Pot you should dig out a plant (it is recommended to dig out a Cabbage-pult) so you can plant a Ice-shroom or a Jalapeno there. (Recommended to dig out a Cabbage-pult on the front row for a Jalapeno)
 * The normal level progress bar is now the Dr. Zomboss health bar, so use it to your advantage.

Trivia

 * The Zombot has a flashing green light, similar to the flashing red light on the Potato Mine when it is ready to explode.
 * The name Zomboss is a combination of the words "Zombie" and "Boss", meaning "Zombie Boss".
 * In the iPad version, Dr. Zomboss mostly targets the lanes without roof cleaners.
 * Just like the Zombot is the combination of the words "Zombie" and "Robot", meaning "Zombie Robot".
 * Dr. Zomboss has a degree in Thanatology, the study of death and the emotions surrounding it, further showing his intelligence as opposed to other zombies.
 * In the Zombies on Your Lawn music video, Dr. Zomboss's Zombot is seen dancing on the roof along with the other zombies.
 * Dr. Zomboss has his own music, which is called Brainiac Maniac.
 * Dr. Zomboss is not killed when defeated, but instead raises a white flag, indicating that he surrenders.
 * The level progress bar is changed into Dr. Zomboss's health bar for the levels he is present on.
 * In the Xbox 360 version, the Utility Pole that marks where the zombies appear is removed to allow the player to see more of the roof and the Zombot's details, unlike other Roof stages where the other part is blocked.
 * Dr. Zomboss is seen doing experiments on a single Zombie in the Nintendo DS trailer, trying to shrink it, and having unlucky results, and he even swears.
 * A very serious glitch may occur when you play the minigame version of this: Dr. Zomboss does not lower his head at all, and crushes all your plants with campers before sending a Gargantuar.
 * In the DS trailer, Dr. Zomboss and the Zombot's eyes are censored.
 * When a Zombie activates a Roof Cleaner while Dr. Zomboss's head ducks down, The Zombot will not be harmed, as it does not touch the ground.
 * Dr. Zomboss is the only zombie that can destroy Roof Cleaners.
 * In the DS Minigame Air Raid, it is shown that the Zombot is flying.
 * The Gargantuar's Almanac entry says that its health is extremely high, but Dr. Zomboss' almanac entry states his Zombot shell's health is only extreme, but the Gargantuar's health level is only high, since"high" is the adjective and "extremely" is an adverb.
 * Even if the battle with Dr. Zomboss takes part at the roof, its Suburban Almanac entry shows its background on the lawn.
 * Dr. Zomboss, the Zombie Yeti, the Digger Zombie (upon reaching the left), and the Bungee Zombie are the only zombies that don't target your house.
 * Due to his incredible size, health and ability to be attacked only in several stages, Dr. Zomboss is one of nine zombies that cannot be used in Versus Mode. The others include the Zombie Bobsled Team, the Imp, the Yeti Zombie, the aquatic zombies (i.e. the Dolphin Rider Zombie, the Ducky Tube Zombie, the Snorkel Zombie), the Backup Dancer, and the Balloon Zombie.
 * Although he is technically not dead, Dr. Zomboss is still considered as a zombie.
 * The Zomboni and Catapult Zombie are the only zombies that drive vehicles, besides Dr. Zomboss in his Zombot.
 * His middle name, George, is the name of Plants vs. Zombies creator, George Fan.
 * This level and the Mini-game are the only levels during nighttime on the roof.
 * But however via hacking the save files you can make a night on roof survival endless, but it will be near-impossible.
 * The Zombot heavily resembles a Gargantuar except Dr. Zomboss is in on its head and is not its back like an Imp.
 * Dr. Zomboss, the Zombie Bobsled Team, the Snorkel Zombie, the Pole Vaulting Zombie and Dancing Zombie are the zombies that don't have a single lacerations on their clothes.
 * Dr. Zomboss, Imp, Zomboni, Gargantuar, and the Backup Dancer are the only zombies that don't have the word "zombie" in their names.
 * Dr. Zomboss will used the same roar as the Gargantuar when his robot explodes.
 * The writing and signature of Dr. Zomboss are much more intricate than the writing and signatures of the other zombies.
 * The note given by Dr. Zomboss is also the only note not signed by "The Zombies".
 * Maybe because it is written by Dr. Zomboss not other zombies.
 * You can tell because there are no spelling errors, the handwriting is neat and the letter is addressed very formally.
 * Dr. Zomboss is the only zombie who has attacks that can't be stopped.
 * He and the Zombie Bobsled Team are the only zombies not in Survival Endless, unless you count the Zombie Yeti (if you have not yet discovered it) and the Giga-Football Zombie.
 * Dr. Zomboss's health is unknown without Zombot, although may be his health is even higher than Zombot since when we defeat Dr. Zomboss, he was only surrended, not dead. Almost all of the projectiles, and the freezing effect of Ice-shroom, Jalapeno's explosion also hit Dr. Zomboss but he still alive.
 * This explains why he's technically not dead yet.
 * In the DS version, when Dr. Zomboss run away, some projectiles can still hit him.