Board Thread:Plants vs. Zombies 2/@comment-25546049-20151217224614/@comment-26826553-20151223045522

Dalek2653 wrote: The Ancient Pult Ancestor wrote: SOMEGUY476 wrote: Master3530 wrote: Dekagamer7X9 wrote: Shadow-shroom's pretty good. However, I feel it's a bit... Unbalanced. I feel it could be a bit more balanced with, say, a sluggish recharge and a plant food ability that affects a 3x3 area. Unbalanced? Besides PF ability anything can beat it - primal potato mine, lava guava or ghost pepper. Dude, the thing ignores armor. That means you can take out a whole knight zombie in just a few seconds + the fast recharge. This thing shouldn't be avalible in last stands, even though it might for a while. You can take out a zomboss with the plant food, maybe even one of those discotrons! Hmm, now do you think this is unbalanced? Place an imitater with the shadow shroom. And with the moonflower the shadow shroom does a 3x3 area affect (as thats what it seems) and even Potato Mine is a good plant, but slow recharge. Yeah that shadow shroom needs to just slow stuff or something. Zombies just die instantly with that shadowshroom. We cannot declare our plants breaking the game's balance until Octo gets an ultra nerf. We cannot declare our plants almighty until those Gargs stop arriving to Greatest Hits early (& not even the Zen Garden trick can force them to leave, so far for me, since I've tried around 30 times to no avail).

Be thankful that PopCap is giving is a powerful plant! Now, if they could do us a 'small' favor & nerf a bunch of undead OP warriors & unlock those nice world exclusive plants... This is called strategy for a reason. What's the point of playing a game where it takes 0 effort to win? The reward is pointless. Nerfing powerful zombies only leaves us with a simple game that isn't even worth the time. It's more fun to take the time to carefully find a strategy that works against strong zombirs. We talk about balance with strong Plants, but nerfing zombies will unbalance it in a different way. It should be left the way it is and the strategy left alone. Do you even understand the pain that Octos inflict? We'll leave them as is, but the consequences will eventually become too punishing to bear. Mate, Shadow-shroom cannot normally destroy robots (& its PF effect only leaves temporary effects on the inflicted, if you noticed the last Football Mech). The things Shadow-shroom can kill? They're not even troublesome (e.g. knights). Octo won't eat it. Gargs won't eat it. Wizards won't eat it. Under normal conditions, our new shroom can only target one zombie. Primal Potato Mine is more powerful, but the recharge is enough to keep it from being too powerful.