Board Thread:Plants vs. Zombies 2/@comment-25546049-20160429191546/@comment-26942983-20160504164406

TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: IG Gaming + Maramok= Awesome wrote: TheGollddMAN wrote: ''PF can be used on WW but that still means I'll have to dig them up everytime. On the other hand, PF on an instant is much better as I can blow up as many zombies as I can until I don't have the sun for it or run out of Plant Foods. Also, if you don't use PFs then you're even more thoroughly f*cked as then you can't even get a rage attack to save yourself in a pinch. (And even if you used it, WW only attacks forward with its PF, so all the more reason to use it on an instant)''

''That 35 sun adds up as long as the level continues and I keep having to do this. Not to mention, you forgot that's 70 sun for those who don't have the Shovel Boost upgrade from the shop. For them, this sun amount will add up even faster.''

''Still the recharge is not enough when there are many zombies on 5 rows. One or two Wizards will still slip away when I am trying to juggle WWs on all rows.''

''Watch Ginta's video again, it has gold borders on its seed packet which Epic Quest plants don't have. Thus, I know for sure.''

''From what I can revise, none of your arguments hold up as to why I should use WW from the back when we already have plants for that very purpose. Or even then, why I should even bother with it if I just take an instant with me in any level and blow up a crowd of zombies to ease off my situation. This is again one of those times where you just argue because you feel like it. Heck, even recently you admitted to Rororoxor that you'll troll everyone in the near future so I guess that's what this is too.'' 1. Why can't you realise that WW is also 150 sun just like CB but unlike CB, I don't need a PF to activate that 3 x 3 ability? And for people who have GS, it's even more better.

2. I like instants, specifically bombs. I always take GS, Imitater and CB with me in all levels.

3. Similarly it adds up just like your WW and its 150 sun cost. So doesn't make your situation with conjunction to #1 any better does it? But in my case, it will effectively deal with all zombies in that area while in your case, some zombies will escape forward. Also, in my case, I don't even need a defensive plant to protect my instants.

4. Again, even fast recharge plants have a grace period of waiting. You can't just spam 3 fast recharge plants in a span of 3 seconds where your zombies can advance 2 tiles. There will be a time when you have to wait for a bit when your zombies are coming towards your house. The only way your strategy can work effectively is with those dev versions where they have instant recharge plants and put out plants in no time whatsoever. Then I can agree without a doubt.

5. No, it's money premium. Ginta himself said that. Dont try and jynx stuff when you yourself very well know that they don't do gemiums anymore since Lost City Part 1. And even if it was, still many players won't have the neecessary amount of gems just in time; while there are players who can, there are also players who can't.

6. I never "came at you". I merely disagree with this when I can't see a probable situation where I would need to use WW at the back. The only scenes where this ability would come in handy are levels with Swashbucklers and Relic Hunters but Blover and Hurrikale is not allowed. Any plant properly used is good against Wizards. But with WW, planting it at the back isn't a viable proper solution. I should just use GP then. 1. Even though WW can give me some sun back, the profit isn't that much compared the ability CB has. Even if it can't be dug up, it's pure destructive force makes it better than WW while dealing with Wizards. 3. This whole came up since both plants cost 150 sun and the instants guarantee deaths of zombies without Plant Foods and I am saying WW is bad with Wizards (lots). It might be good with a few of them but in large numbers, there are much better plants than WW.

4. The discussion was about WW as original. If I have to wait for plant leveling then we might not even talk about this anymore if you ex-machina this.

5. The costs are listed in the codes that Ernesto posted on Discussion 1. Read that. It is a money premium. Time Twister or not, I'm not interested in what might resurface. Unless something is actually coming up, don't talk about it. I am here talking about something that's fixed aka a plant that's upcoming and money premium while you are talking about a concept which may or may not come back.

Bottomline, it is a good plant and it is a strong plant. It is strong against a lot of zombies including Wizards. But in large numbers it will be overwhelmed and there are better plants to use in a crowd than WW which is why a ranged instant is almost always picke dby players because of how useful they can be in situations like above. WW is a good plant but there is no proper point in using it at the back for 150 sun. Maybe it was okay if it was less sun but for something that isn't cheap and also needs to be dug up, not worth it. Case closed. 1. But you can plant 4 WWs with 150 sun...

2. But even if instants are better, it doesn't mean that WW is bad.

3. Plant leveling will probably come in the update with WW.

4. I hope you're wrong since I can't get prems anymore!!!

5. Digging is easy. 1. WHAT?? I can plant only 1 WW with 150 sun. It costs 600 sun for 4 whips.

2. I never said it is bad, I am just saying it is not good against Wizards in particular (especially in large numbers).

3. Again, when it comes it comes. there's no use bringing it up now.

4. This is the truth. WW is a premium and costs dollars instead of gems. That's how the drum rolls.

5. In Endless Zones micromanaging is key and when there are zombies that can turn you into sheep from outside the lawn in large numbers instantly, digging up isn't easy. 1. You get most of the sun back after digging, so it really only costs 35-40 sun.

2. It's good at wizards in numbers less then ten.

3. Fine...

4. NOOOOOOOOOOOO!

5. Nothing is easy in later levels of EZs...