Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25154254-20150518100202/@comment-24275721-20150521175633

Мит бой wrote: Do you really want  waste. like, 600 sun (I don't want to call numbers, because we don't know them yet), some lawn space and seed slot to fully protect your plants from dangerous zombies or you think you can do it better on your own? And when this question is actually debatable, then it's a good game design. Look at octopi and wizzard - they have weakness, but they don't have ultimate weakness like in the first game, and it's cool, it's how it supposed to work in later worlds. And if we want to make umbrella leaf the iltimate weakness of certain zombies, we need to nerf it. Your logic is stupid to say the least. Just because a plant from the first game may return and is good against certain zombies, there's absolutely no reason to nerf it for no reasons. Also, if the plant is really useful, people will use it (just like Winter Melon).

Just to clarify how ridiculous and silly your "idea'' is, you suddenly jumped to making Umbrella Leaf 600 sun when you yourself said "I don't want to call out numbers". That's some oxymoron right there. Also, if people can have one seed slot dedicated to a plant that can fully save their butts, they will use it instead of "do better on your own". And when this question is debatable, this is instead a bad game design where players have to resort to manual force (which will be extra Plant Food purchased by coins or Power ups) in a game where plants are supposed to be the strategic part. You really have no idea in game design, do you?

Boy, if this is your idea for nerfing a plant, I'd hate to find other "ideas" of yours.