Board Thread:Plants vs. Zombies 2/@comment-25089892-20160622064826/@comment-27248259-20160629100230

Strimes49 wrote: The Determined Mine wrote:

Dekagamer7X9 wrote: So, I bought Explode-o-nut today. And I know there are a few users who may not like me saying this, but this plant needs to be nerfed. Because as it stands right now, it is broken. It makes endless zones, last stand, and pretty much any level a cakewalk. I can see someone buying this plant and breezing through the game much easier than they would without it.

So, I've really only come to 2 ways that we could go about nerfing it:

Keep the recharge the same, but change the sun cost to 150. This not only keeps it from outclassing every single other defensive plant, but also makes it less spammable.

Change the recharge to sluggish, and change the sun cost to 100. This would be my preferred way of nerfing it.

But me and all of you know it will never be nerfed. And thus, we have a plant that breaks the game in its normal form and will only break the game further when the leveling system is implemented.

Rant over. Yeah - it's even more OP than Cold Snappy which are already OP (WTF.)

I hope we don't get something anymore op than that.

I don't think we want to end up with a plant that explodes in a 5x5 radius which scatters melons in 16 directions that chill, poison, and shrink zombies while also doing 3x3 area damage like a melon. And if planted on the same spot twice, it will knock all zombies back to the begininng, give you 9001 suns, and explode twice, each triggering the PF effect of every plant on the lawn at the time and doing all of the above. Sun cost is 0 and recharge is 1 second.

It would probably look somethig like this:

Borrowing your sentence... "Haha, yeah, how about..NO."