Board Thread:Plants vs. Zombies 2/@comment-26239911-20151227220415/@comment-24275721-20151231214515

Dekagamer7X9 wrote:

TheGollddMAN wrote:

Dekagamer7X9 wrote:

TheGollddMAN wrote: Personally, out of all the plants that returned from PvZ, there are some plants that are glaringly nerfed in my eyes (some free and some premium):

Spikerock- health reduced to 3 instead of 9

Chomper- Damage nerf

Squash- Cannot squash diagonally

Torchwood- Doesn't do splash damage anymore

Garlic- Health reduced

Fume Shroom- Attack rate reduced. For me, having a faster attack rate is better than higher damage output. As an example, Fume Shroom can barely kill a Jester until he gets up close and personal.

Puff Shroom- That b*tch of a timer

Magnet Shroom- Seed packet recharge is mediocre instead of fast.

.....and what else am I missing. Can't quite remember at the moment. Also, thank satan's horns that they buffed WInter Melon. I can't be grateful enough. That fast recharge helps out a lot. Chomper could kill vehicles in PvZ1, now it cannot. Just that measly damamge increase does nothing helpful at all.

Fume- I know that but since the attack rate is halved, it can just barely kill a Jester who gets close to it. A faster attack rate helps out more than increased damage but lower rate and this is also evident for Primal Peashooter.

Puff Shroom- To you everything is always OP so that's subjective

Magnet- Again, it is easy to say but hard when levels are way too fast and put out zombies faster than you can plant. A Fast recharge is obviously better than Mediocre and that helps out for zombies who get speed boosts and have armor (Jurassic Marsh). There is no reason to fix anything when it's not even broken.

As I have said earlier, a faster but weaker attack rate is better than stronger but slower rate as zombies tend to get too close in PvZ2 by the time it kills one zombie. Now, the second one could have been better if the damage was more and the attack rate nerf was a bit less. But it's counterproductive; damage is now 2 but attack speed is 1/2. So both these buff and nerf cancel each other out and makes Fume weaker as an end result. NOTE: This doesn't technically mean he is nerfed but since the new changes themselves cancel each other, Fume Shroom inadvertently becomes weaker as zombies get too close before he even starts attacking and even then basic zombies get close to him. So in a way he doesn't get nerfed but still is now weaker than its PvZ counterpart. In the first game, he could kill zombies way more efficiently even though his attack dealt 1 NDS.

So there are some obvious solutions:

A) Return him to how he was before

B) Keep his current attack rate but increase the damage

C) Keep his current attack rate and damage but increase his range.

Any of one these and Fume Shroom will be good as ever.