Board Thread:Plants vs. Zombies 2: It's About Time/@comment-25832612-20150409040610/@comment-24275721-20150411160215

Then by your logic, it's better to give players something that is never accessible under normal circumstances aka Money Premiums than at least give them a chance to get that for free. Real smart thinking there. Not counting Special edition plants, the players can grind for as how long as they want, whenever they want, so your 11 Hrs doesn't count since there's no rush in going after them that soon.

Time is crucial in freemium model. Either you pay up to avoid time or avoid payment to stick with time. That's an option the players should make. And that's why a lot of games have started this model where players with your mindset are suckered into paying for stuff each time. I have a better question for you: "How much do you value your money?" Is it worth paying continuously (since paywalls are never truly gone) after virtual items just to save your time?

Wasn't you the one babbling about how much people won't pay 60$ for a console game (let alone a mobile game) upfront but yet you support paying for stuff that would add up to more than 60$ going after individual items? So you won't pay an amount and be done with it because of the price but pay again and again just to save time without giving attention to the amount.