Board Thread:Plants vs. Zombies Heroes/@comment-26593304-20160328195256/@comment-26330618-20170123144844

Thinker224 wrote: Walten Paperclips wrote:

Turquoise Skull Zombie (Sneaky) (Super-Rare) (History Zombie) (Cost: 2) (0/2)

Strikethrough - When played: This gets +1/+0 for each sun the Plant Hero has generated this turn.

Gargantuar Prime (Hearty) (Super-Rare) (Science Gargantuar Zombie) (Cost: 7) (5/5)

When played: ''Do 4 damage. - When damaged: Create a 2/2 Bug Bot in a random lane.''

Bug Bot (Hearty) (Token) (Science Imp Zombie) (Cost: 2) (2/2) These two need a nerf.

Turquoise Skull Zombie especially. It is one thing for it to basically have Magnifying Grass's ability, but it also has strikethrough. You know that has the potential to be ridiculously broken. If this is played on turn 10, if the plant hero can't use a trick to destory the zombie, that's an unavoidable 10 damage from a 2 sun zombie. This thing cannot have strikethrough unless you changed the other effect bigtime.

Gargantuar Prime also simply does too much. Bug Bots should not be 2/2, they should be 1/1 just like Swabbies thrown from Imp-Throwing Gargantuar. It just too much, giving it 2 extremely good abilities. I was planning that since I was away.

For the Turquoise Skull Zombie, I'll change the "When played: This gets +1/+0 for each sun the Plant Hero generated this turn." for a "While on your hand: This gets +1/+0 for each extra sun the Plant Hero generates.", the stats to only "2/2" and the cost to 6 brains.

For the Gargantuar Prime, let's leave the Bug Bot to a 1/2 wothout amphibious and "When played: Do 3 damage to a plant.".

I hope it's a good idea to nerf it like that. If so, I'll edit my post.