User blog comment:Lily8763cp/Plants vs. Zombies Heroes "Balancing" - Lily's Attempt Edition/@comment-26330618-20171208044927

These changes are pretty interesting. I still have to say some stuff:


 * Primal Potato Mine needs a teensy-little nerf for its cost, to be honest. But sounds practical.
 * Grave Buster's buff kinda bugs me a little bit. Compared to Grave Mistake, it is one tier higher, and besides, it's already good enough, mostly because it prevents "When destroyed" abilities to trigger from the zombie on the gravestone.
 * Fire Peashooter's buff is okay, just increase its cost.
 * Snowdrop... Also give it a cost increase, it still sounds a bit too strong to me.
 * Winter Squash... you got decent thoughts about it, but I have a hard time thinking how will that do damage to a Gravestone.
 * Witch Hazel's buff, well that's a huge MUST. I ain't gonna complain.
 * Kangaroo Rider... I'm pretty much fine with how it is currently. It can take a good chunk out of the health from the enemies in front of it, and... If it gets hurt? Place it somewhere else and repeat the cycle. With the buff you're proposing, the Kangaroo Rider would sound more like a Super-Rare.
 * Vengeful Cyborg... While I don't really oppose to the buff you're proposing, trust me, it is a good card as it is, as it will make the Plant player think twice before playing anything anywhere, thanks to its Hunt trait and its tanky stats.
 * Abracadaver's buff you're stating was already planned, as said on a very recent Reddit blog of changes (I don't know if you saw it).
 * Firefighter, at least I remember this poor guy. If there's zombies with "When played" abilities, you can get them back to your hand to play them later and replay those effects, and still, Firefighter is a pretty tanky unit. So it's good as it already is.