Board Thread:Plants vs. Zombies 2: It's About Time/@comment-26212615-20141115104408/@comment-25214517-20141119223921

Pwnage Peanut wrote: King Pea wrote: Hey guys, with this world coming up, we should do the survey as much as possible before this update, and I thought of the things we should ask them, hope you agree, and hopefully with enough of the same opinion, Pop Cap will listen and implement these changes for Ice Ages:

Well, they at least fixed this complaint: Dark Ages didn't have enough levels. And we know they bumped it up to 32.

But here are my ideas for things we should recommend to them for the survey:

1. Lower difficulty in worlds, unlike your game testers, we DON'T have unlimited power ups and resources.

2. Have no more zombies that follow the Wizard/Octo and King/Fisherman type, Nobody likes them, why even bother putting newer and harder ones in future worlds, or provide effective counters for them.

3. More plants per world: With 20 levels, five plants isn't the worst thing in the world, i'm cool with it. But in a world with 32 levels, you'd expect more in part 2, at least 3 in part 2 would be better than 1 or 2. 1. I have to disagree, what made DA and BWB great is that they were actually challenging, unlike other maps, which just follow the "plant, collect, repeat" procedure. They provide fun, excitement, and sometimes rage. Nobody wants a dull game, is what I'm saying.

2. I'm neutral on the zombies that nullify plant offense/defense, however, I think there should be more stationary zombies, since they're easy to kill with the right plants.

3. Yup, we need more content that isn't PREMIUM, EA. 1. I only meant certain levels, but I agree the difficulty, if not super hard, is fun, and that's one thing I like about Dark Ages

2. I don't like the Wizard/Octo zombies, because they are annoying and a rehashed idea, but the stationary zombies aren't bad, at least they do different things, and have weaknesses.

3. Yeah if worlds have 32 levels, i'd expect more plants, or at least upgrades.