Board Thread:Plants vs. Zombies 2/@comment-25089892-20150723151007/@comment-24024415-20150723184616

Summerwintermelon39 wrote: j fog gimmick: there will be the fog lane (similar to the sea lane in bwb) that will change in every level plants that counter fog: torchwood, lava guava, fire peashooter, pepper pult (similar to torchwood in pvz), blover (he will blow fog 3 tiles back, and after a while it will come back)

light nut (or bulb nut) 1.0: new plant, beat NMT night 1, sun cost 100, recharge slow. Tap to turn on or off. When he makes light, he absorbs 40 bites and when he's turned off he absorbs 80 bites. He makes light in a 5x5 area. Plant food: remove all the fog for a minute and stuns zombies for 5 sec. In WW he can show you if poncho zombie has the metal grate

light nut 2.0: sun cost 75, recharge slow, makes light in a 5x5 area, absorbs 40 bites, plant food effect is the same as the 1.0. He' turns on when planted, 30 sec he makes light in a 3x3 area, 30 sec more he turns off and act like a wall nut.

light nut 3.0: sun cost 75, recharge sluggish, makes light in a 3x3 area permanently.

On all the version of the light nut you can use wall nut first aid ( in the 2.0 this refresh the timer for the light), and you can use this plant only in NMT and WW

What do you think about my idea?

I like the on/off idea. Though 5x5 is a tad bit OP, a 3x3 is more than enough if planting a row of defense. Though a restriction makes sense, I just want to use it because of the stun ability and the overall orignality behind the plant.

...how about a costume where you can see the light bulb filament inside?! As it changes from black to bright yellow according to on/off!? That would be awesome.