User blog:Tecku/TT: Premiums and Gemiums

Hello, guys! Well, here's a topic I've neglected to talk about for awhile. Normally, I'd have an introduction, but I think the title is self explanatory. Let's begin.

Tecku Talks About: Premiums and Gemiums

The idea that some parts of the game cost real world money in PvZ2 has been... controversial to say the least. Popcap has gotten a lot of backlash over it. However, I don't mind it quite as much. PvZ2 has given me and my family a ton of hours of fun, and I'm okay with spending a few bucks back to the series' creator. However, since he was fired, I can settle for sending them to the current development team.

However, when comparing the Premium and Gemium methods as a business model, I personally think that Gemiums may actually be superior as a money maker. Gemiums require countless hours of in game-play to achieve normally, but can be sped up with in game purchases. This is tolerable, since the method of obtainment is in game work, instead of gigantic timers.

Furthermore, there is the matter of making money on unworthy purchases. If I don't like Chomper, I'm not going to buy it. However, if it were Gemium, I would at least spend more hours in your game, which would rack up your advertisement count. This systems helps keep players coming back to the game, as no one wants to be caught without gems. This is why I'm glad to see Popcap adopt the Gemium policy more and more.


 * Reviews of each Premium/Gemium plant coming soon*