User blog comment:Tecku/TT: Frostbite Caves Part 1 First Impressions/@comment-5792287-20150114140306

I agree with this so much. The Plants and zombies are creative and work well together, playing off of the stage mechanics and while the zombies have counters, the counters aren;t too perfect.

It's like Lightning Reed to Chicken Wranglers, it's the cheapest way to tackle them, but even Lightning Reed is overwhelmed by groups, meaning you need more expensive defenses for masses of Chickens. With Pepper-pults, Hunters can often overwhelm the defrosting power of one or two Pepper-pults, but Hot Potato can be used to counter the groups. Hot Potato on the other hand can't be relied upon all the time because of its recharge. All of this combines to make the zombies and stage difficult, but not unfairly so.

There are two kinds of difficulty. Unfair/frustrating difficulty, where you need to use trial and error or luck to beat a stage, which a lot of Dark Ages Part 2 and almost the entirety of Big Wave Beach was like, and fun difficulty, which is where it's difficult, but not too difficult. Accessible for players of all skill levels, and extra challenges could be set by the player to make it extra hard if they're really good at the game. And Frostbite Caves is that fun difficulty for everyone to enjoy.

FC is shaping up to be the best stage in PvZ2 IMO, and if they keep it up with part 2, I'll like it even more than Far Future.

Although the music though...at least it's not as bad as DA's music.