Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20170910081256/@comment-24471175-20170920151205

CWJ-D wrote: I swear, this first one's not a Bullet Refutation reference.

Name: Z-Trick

Class: Brainy

Tribe: Gaming Trick

Cost: 5

Ability: The next Trick you play is twice as potent.

(Final Mission does 8 damage instead of 4, Vitamin Z gives +6/+6 instead of +3/+3, Lurch for Lunch grants two bonus attacks instead of one, etc)

Set - Rarity: Galactic - Legendary

''Up to four times, eh?. Now THAT'S an improvement.''

Name: Spear Mint

Class: Smarty

Tribe: Leafy Plant

Cost: 3

Stats: 2/3

Traits: Critical Hit 1

Abilities: This has a 100% chance of a Critical Hit. If AI Guardian or Gaming Rep takes damage from it, destroy them instead.

Set - Rarity: Galactic - Uncommon

"Actually, I use spikes, not spears. I have no idea why that got misunderstood." Z-Trick seems too weak, considering if you spend 5 brains to play it, it's unlikely you won't have many brains to spare afterwards and can only play a cheap trick that wont be affected much. I'd reduce it to 4-brains plus draw a card. Alternetively, it could be made into a Zombie like Binary Stars where while it's on the field it doubles potency of all tricks.

Also it would be difficult to program, unlike Binary Stars which is 2x any instance of zombie damage. Does Teleport let you play two zombies during tricks? Beam Me Up makes a 4/6 Space Cadet? Weedspray destroys all plants with 2 strength or less... twice? (Seems redundant)

But more importantly, does BMR turn all zombies into random zombies that cost 10 brains or more? (AKA: All Tricksters)

Spearmint I presume always deals 2 + 1 Critical damage, so it's a 3/3 that is occasionally useful against Armored or Shielded. Considering Cool Bean exists it seems fair enough.