Board Thread:Plants vs. Zombies Heroes/@comment-26988423-20160807120454/@comment-27769607-20160807224445

Lily8763cp wrote: Happy-shroom wrote: Zombotanist wrote: GhostKing1337 wrote: Yappat wrote: I believe Power Flower is fine where it is. The problem with Power Flower is that people don't know how to stop it from causing havoc.

I'll list all the possible counters everyone can do.


 * Nibble - needs to be used with another card to do anything so it still takes two cards to kill
 * Shrink Ray - Only able to be used once and by one hero
 * Slammin' Smackdown -  Only able to be used once  and by one hero
 * Pied Piper - same as nibble
 * Locust Swarm - good counter
 * Smelly Zombie - deadly is very ineffective unless spammed
 * Toxic Waste Imp - same as smelly zombie
 * Nibble + Rolling Stone (The Smash is only exclusive to this combo) -  still needs two cards just to kill one
 * Landscaper - Good counter
 * B-flat - luck based
 * Hail-a-copter - good counter but you will still take 6 damage
 * Bungee Plumber + Evaporate (exclusive to heroes who are Crazy and use Evaporate as their superpower) - still needs two cards just to kill one and evaporate sucks
 * Any other teammate that uses Deadly -  same as smelly zombie
 * Any teammate with 5+ strength points - most cost more then the flower so it will be up for two turns and oing 6 damage
 * Creating a combo that can at least do 5 damage via Tricks - needs two cards just to kill one

Look at all of these options to counter Flower Power. I forgot to mention other options of counter, but there's over 30+ counters to Flower Power, and some include card comboing if you were smart enough to do so. And even surprisingly, all of these mentioned were all the card classes. Basically half of these options are too situational to be used effectively and using two cards to kill one will make you lose card advantage which will still make you lose. And good luck using them against Wall Knight with team up or people who put four in their deck along with laser bean and bloomerang. My thoughts exactly.

What people don't seem to understand is that the problem with cards like Power Flower is that they are hard to counter but at the same time they force you to counter them, and having to use half of the cards on your hand just to deal with a single plant is not balanced and will definitely put you at a disadvantage. Another card that I think needs to be nerfed is the mustache coffee guy (I forgot what its called). Everything frenzy? Seriously?? Called Coffee Zombie. However, it's super rare and only gives a +1 strength, +1 health boost to other zombies with Frenzy and costs 6 brains, so it'll take a bit for them to be planted. That, and Cofffee Zombie isn't really worth it unless all the other lanes (or all but the aquatic lane and one other lane) are open. But with crafting you can get super rares easily?