Board Thread:Literature/@comment-24203813-20150905164930

I guess this is the correct branch to put this in. Anywho, here's an idea of a world from me: Jukebox Diner. It's set in the late 50s, when malt shops, jukeboxes, and rock music was starting to become popular. I had thought of this world in a pre-1.7. Format, but just for all of you, I'll put in the current PvZ 2 format. So, this world, despite being indoors, IS day based, because of windows and doors in the diner being open. The world has 2 main gimmicks:

Broken tiles can't be planted on. They're pre-determined on the lawn, but some zombies can create broken tiles. In order to plant on them, you must use Flower Pots.
 * Broken Tiles

Heal stations are similar to Weapon stands from Kung-fu World. They absorb damage, and appear on random spots on the lawn. When a zombie walks past one, they are healed to full health.
 * Heal Stations

Number of Levels: 25

Gargantuar Battle on Day 12.

Gemium for Part 1:

Turns peas that pass through it into frozen peas.
 * Frostwood

Sun Cost: 150

Recharge: Fast

Plant Food: It's frost flames turn indigo, allowing peas that pass through to have a chance of completely freezing zombies.

Premium for Part 2:

Eats a zombie, chews on it for a while, then spits out a heavy damaging blast of flame.
 * Spitfire

Sun Cost: 250

Recharge: Mediocre

Plant Food: Sucks in zombies in 3 lanes, then shoots a fire blast that lasts 2 seconds longer for each zombie eaten.

-Plants:

Can be planted on, allowing you to plant on Broken Tiles.
 * Flower Pot (Obtained after Day 1)

Sun Cost: 25

Recharge: Fast

Plant Food: Creates 4 more Flower Pots in a cross pattern around it.

Trips up the first zombie that steps on it, damaging them and delaying them.
 * Grass Knot (Obtained after Day 6)

Sun Cost: 50

Recharge: Sluggish

Plant Food: Creates 2 more Grass Knots in random spots on screen.

Slithers down it's lane, damaging all zombies it hits.
 * Snakegrass (Obtained after Day 10)

Sun Cost: 75

Recharge: Mediocre

Plant Food: N/A

Plant it on a plant to heal it to full health.
 * Tea Leaf (Obtained after Day 16)

Sun Cost: 75

Recharge: Sluggish

Plant Food: N/A

Produces sun. Can be planted up to 5 times on the same spot to multiply the amount of sun it produces.
 * Sun Pod

Sun Cost: 75

Recharge: Mediocre

Plant Food: Produces 300 sun.

-Zombies:


 * Greaser Zombie
 * Conehead Greaser
 * Buckethead Greaser
 * Flag Greaser Zombie

Appears out of broken tiles
 * Mole Zombie (First encountered on Day 1)

Toughness: Average

Speed: Basic

Appears in groups of 3 on random spots on the lawn. Doesn't start moving until their table is destroyed or a certain amount of time passes.
 * Diner Zombies (First encountered on Day 2)

Toughness: Dense (Table) Solid (Individual zombies)

Speed: Basic

Reflects all but lasers and lighting back at plants.
 * Chef Zombie (First encountered on Day 6)

Toughness: Protected

Speed: Hungry

Appears with 3-5 Greaser Imps behind it.
 * Rocker Zombie (First encountered on Day 9)

Toughness: Solid

Speed: Hungry


 * Greaser Imp (First encountered Day 9)

The toughest of the tough, it turns tiles it smashes into broken tiles.
 * Bully Gargantuar (First encountered on Day 12)

Toughness: Great

Speed: Hungry

Makes Greaser Zombies dance and rapidly change lanes.
 * Jukebox Zombie (First encountered on Day 13)

Toughness: Hardened

Speed: Creeper

Creates broken tiles.
 * Construction Zombie (First encountered on Day 18)

Toughness: Protected

Speed: Basic

Pours his malt on the first plant he comes across, freezing it in ice.
 * Malt Zombie (First encountered on Day 21)

Toughness: Protected

Speed: Creeper

This burger bot fires missiles that create broken tiles, and can suck in plants and zombies from 2 lanes in order to use a powerful flame attack on the entire lawn!
 * Zombot Beef Boss

Toughness: Undying

Speed: N/A

-Endless Zone: Cafe Catastrophe (unlocked after Day 15)

-World Exclusive Brain Buster: Slot Machine (Is on days 8, 14, and 22)

So, that's Jukebox Diner. What are your thoughts on it? 