Board Thread:Plants vs. Zombies Heroes/@comment-5760976-20160714172601/@comment-25982947-20160714200652

Xenons wrote: Zombotanist wrote: Xenons wrote: Zombotanist wrote: Xenons wrote: Zombotanist wrote: Xenons wrote: You didn't say how you want it nerfed. Reduced attack? Do you want it to be so weak even a 1 Brain Card can destroy it? Where's the balance here? I want one nerf and one nerf only, make it have 2 attack so it doesn't do so much damage due to strikethrough and so it can be vulnerable to Rolling Rock and Weed Spray. That's it. 2 Attack makes it infinitely underpowered. How in the name of everything would countering a 5 Sun plant with a 1 Brain trick be fair? 3 damage isn't that big of a deal, since by that point in the game, Zombies will already have teammates with stronger attack that will deal more damage than Power Flower will. You're overestimating this plant. Threepeater, enough said. Who even uses non-boosted Threepeaters? Well you said 5 sun, and if you want to have a boosted Threepeater that's at least 8 sun, so it doesn't really count does it. The point is, Threepeater can really get out of hand if its attack is boosted, so it makes sense to have such low attack. Nobody would play a Threepeater and leave it alone there. Power Flower, on the other hand will attack only one lane, no matter what.

Threepeater and Torchwood is 6 Sun and 3 attack. How you'd get out of this situation, I have no idea. Just because this combo is available only for one Hero, it doesn't make it balanced. Use Rolling Rock on the Torchwood, kill the Torchwood with a bonus attack, move the Torchwood to another lane using Terrify or Sumo Wrestler, put a Smashing Gargantuar on that lane and kill both plants. Basically, you've got plenty of options, with Power Flower not so much. Not to mention that that strategy needs 2 plants to be a threat, Power Flower is a threat all by itself.