Board Thread:Plants vs. Zombies Heroes/@comment-28629991-20170910081256/@comment-29611741-20171008145915

Thinklogic wrote:

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Calla Laser: Solar

Flower Plant

Cost: 5 Sun

Stats: 3/4

Strikethrough. When this hurts a zombie with less strength than this: Destroy it. When you play another flower: This gets +1 Strength. Flower Evolution: This gets +1/+1 and conjure a flower.

Optometrist: Brainy

Science Zombie

Cost: 1 Brain

Stats: 1/4

When a Science Zombie does damage: It gains Bullseye. That Calla plant seems a bit too easy to ramp up to monstrous heights, especially with Wall-Knight. Play a Poppin' Poppies the turn after and it's a 7/4 Strikethrough that has a meat shield. I like its ability though.

So, it's a 1/4 that gains Bullseye after a turn? Why 4? That's a bit too much. Headstone Carver is powerful as heck because it has 3 Health as a 1-drop, which only one Plant can counter immediately. This guy can only be immediately dealt with via a single Signature Superpower, and it's ability isn't something to scoff at. I'm gonna stop before I write an essay on the nonsense of this card.

CWJ-D wrote: Name: Ninja-cutting Onion

Class: Kabloom

Tribe: Root Stem Plant

Cost: 3

Stats: 1/2

Trait: Anti-Hero 2

Ability: When played: Destroy all Mini-Ninjas and Space Ninjas. All Zombies lose Anti-Hero. That's barely a 2-cost with that ability, which is very specific and, even when properly executed, probably underwhelming. In fact, I'd dare say it'd be more powerful without the "Destroy Mini-Ninjas" part. Whatever the case, it's definitely not worth 3, and even at 2 I'd be iffy.