Board Thread:Plants vs. Zombies 2/@comment-25546049-20160429191546/@comment-28028046-20160510033219

GamesterD wrote: Lily8763cp wrote: Strimes49 wrote: Dung Dinh Anh wrote:

Diabulus Pyrus wrote: And that's how you kill all the zombies in a level with only two Jalapenos and a lot of patience. I also did the same, but boosted Spikerock instead of Jalapeno. Gotta admit, watching the zombies moving left and right, armors, arms, haeds falling was pretty fun.

Things I noticed about Time Twister #7: You think that's bad? In some levels in JM, there's no flags even though huge wave happens about 2-3 times. That's just horribly lazy, and Popcap doesn't even give a damn about it. They aren't being lazy, they're being evil by hiding huge waves. They fixed that for Modern Day - Day 29. By making more harder of course so people need premiums. Thank you EA for stealing all my money!
 * Looks like we are getting a bunch of alternative MD-10 for Time Twister
 * Nothing new about FC portal
 * 4 times "Huge wave" appeared, but only 3 flags? Popcap MD-29-ed this level too? (It took them 3 updates to fix MD-29 so don't count on getting a full version of TT-7)

//Obviously sarcasm but the dificulty is now increased. Check Ginta's channe; cause I'm too lazy to post the video.

I saw the video, and it's true. They really shouldnt've made it harder just because you can see how many waves are in the level now. It's like they should hide the waves of most AE levels now because they're already easy. Yeah, because that would "TOTALLY" makes them harder (sarcasm)! I really only see the wave "hiding" as an act of forgetfulness rather than intentionalism. It's the small things like that I can't stand.

Popcap, a gaming company that has been developing this sequal for nearly 3 years, forgot to do even the simplist of tasks they've been doing since nearly 3 years ago. I don't believe it.