Board Thread:Plants vs. Zombies Heroes/@comment-5760976-20160814233120/@comment-25982947-20160815010831

Happy-shroom wrote: Zombotanist wrote: Happy-shroom wrote: Zombotanist wrote: YammaYamer21 wrote: Zombotanist wrote: Charging your opponent's block meter is one of the most important aspects in the game, and that's why teammates with Truestrike are useful. Insta-charges completely go against this, because any planning you might have done to give you better odds of your opponent blocking your smaller hits, letting you hit them with your stronger hits can be completely negated because of an insta-charge. In those instances insta-charges take away skill and strategy from the game, which is never a good thing in strategy games.

Superpowers are important, that's why you don't want your opponent to get them, so you try to play smart, land few but strong hits, use truestrike, etc just so you can take down your opponent without them getting too many blocks and in consequence, superpowers. This is part of the strategy you need in this game. Insta-charges, again, go against this, because any strategy you had means nothing if your opponent can just get lucky.

And let me just tell you, I do deserve to be in ranked. Because I design competitive decks. Because I want a challenge. Because I'm looking to compete against other players like me, and players like me don't see insta-charges as a good addition to the game, at least from a competitive standpoint, so that's why I'm saying insta-charges have absolutely no place in Ranked. I refute because I TOLD you ways to play around when you replyed this. Either use Truestrike Teammates/teammates that give Truestrike, Shieldbreaker Viking(if you're a zombie that can use it), or use large amounts of attackers. Plus, there is an only 5% chance of it happening. I think something better than just removing it from Ranked play is to just make the Insta-block only able to happen a limited amount of times per game. For example, you can only have an Insta-Block once per turn(or every other turn, depending on how strict you want to be) and make it less likely after one if there are still Mega-Blocks available. I just want to ask this: Why do you want Insta-charges to remain in Ranked? Because good players don't need them and more mediocre players can't depend on them either, so what's the point of having them? Just keep it you might get lucky too. I don't want to get lucky, I want to win because I deserved to win. I already explained, it's not just the inst-block that makes it unlucky. What if you get you 4 premium legendaries as your starting deck that all cost 7+? Unlucky?? Oh my god, I really don't get your logic. Card games intrinsically have luck play a big part of them, I get that. But adding more instances of luck to the game just doesn't make sense to me. The game would work just as well without insta-charges, so I really don't get the point of having them, it just introduces more unnecesserary luck to the game.