Board Thread:Roleplaying/@comment-28270366-20170511105849/@comment-28270366-20170511122700

End Round:

//Since everyone just used up all the craftboxes, it's pointless to wait...

Cactopus, despite Twist trying to save some craftboxes for others to attack, he upgraded the slingshot into an Electric Slingshot for 3 turns. She regenerated 80 HP.

Twist strikes a Lightning Bolt at Longship B, dealing 55 damage to it.

Mag places a Sea Mine 2 turns in front of Longship B.

The dandelions attacked the vikings in Longship A. They then exploded, dealing 30 damage to the ship and even vanquishing a single viking. The others were fine.

You gain +8 craftboxes this turn, and +4 craftbox for the supports. (even if they aren't active now, let me just consider them for now) You got a Boulder and another Torpedo.

Viking Longship A does 2 action this turn...

First, 2 vikings catapulted a boulder at the plant's ship. They rolled 3-3, dealing 20 damage.

Second, 2 vikings repaired the ship. They rolled 2-5, +35 HP to their ship.

Viking Longship B does 3 actions this turn.

First, 2 vikings catapulted a TNT Box. They rolled 4-2, causing it to miss.

Second, 2 vikings catapulted a Barrel Zombie. They rolled 1-3, the barrel zombie landed and sabotaged Mag.

Third, 2 vikings repaired their ship. They rolled 3-6, healing their ship for 60 HP. The burn is removed.

Plant's Ship is burning, -40 HP to it.

'''Afternoon arrives. 3 turns left until nighttime.'''

Current Weather: Cold Air

Current Location: Journeyman's Sea

Current Stats:

Players:

Camilla - HP: 420/550. Armor: 10 Speed: 44 EXP: 123/300 (Level 10). PFB: 90%

Meltfrost - HP: 61/236. Armor: 4 Speed: 16 EXP: 264/300 (Level 9). PFB: 93%

Twist - HP: 370/510. Armor: 6 Speed: 23 EXP: 312/500 (Level 10). PFB: 10%

Drip - HP: 379/554. Armor: 7 Speed: 21 EXP: 280/500 (Level 10). PFB: 13%

Neko - HP: 133/293. Armor: 3 Speed: 26 EXP: 246/300 (Level 9). PFB: READY!

Ashfall - HP: 466/546. Armor: 9 Speed: 33 EXP: 165/500 (Level 10). PFB: READY!

Sans - HP: 515/615. Armor: 10 Speed: 20 EXP: 30/500 (Level 10). PFB: 74%

Cactopus - HP: 410/555. Armor: 14 Speed: 24 EXP: 100/500 (Level 10). PFB: READY!

Wanda - HP: 190/350. Armor: 3 Speed: 17 EXP: 152/300 (Level 9). PFB: READY!

Mag - HP: 279/439. Armor: 6 Speed: 23 EXP: 200/300 (Level 9) PFB: 95%

Steve - HP: 343/503. Armor: 7 Speed: 24 EXP: 72/300 (Level 9) PFB: 10%

Kalos - HP: 318/398. Armor: 6 Speed: 27 EXP: 130/150 (Level 9) PFB: 90%

Jade - HP: 296/456. Armor: 5 Speed: 18 EXP: 35/200 (Level 8) PFB: 71%

Hielo - HP: 317/477. Armor: 12 Speed: 27 EXP: 85/200 (Level 8) PFB: 32%

Enemies:

Special Mini-Game: Ship Wars

(To those who don't know the rules, ask a veteran about it.)

Plant's Ship:

HP: 260/400 Armor: 5

Craftbox: 10
 * TNT Crate (4 Craftboxes) - Deals 50 damage to the enemy ship. Also dealing damage to it's inhabitants.
 * Boulder (1 Craftbox) - Deals 30 damage to the enemy ship.
 * Boulder (1 Craftbox) - Deals 30 damage to the enemy ship.
 * Craftbox Generator (5 Craftboxes) - Gain +1 craftboxes every turn. Gives 3 craftboxes upon expiration.
 * Torpedo (2 Craftboxes) - Deals 35 damage to a random target. Deals +50% more damage if on a perfect roll.
 * Torpedo (2 Craftboxes) - Deals 35 damage to a random target. Deals +50% more damage if on a perfect roll.

Special Options:
 * Repair (2 Craftboxes) - Heal your ship by 60 HP. 10% chance to remove any ailment.
 * Fortify (2 Craftboxes) - Increase your ships armor by 10 for 2 turns.
 * Sabotage (0 Craftboxes) - Sling yourself into an enemy ship, interrupting the guys inside and giving your team an opportunity to strike. This is a bit risky though.
 * Delivery (2 Craftboxes) - Spend some craftboxes to immediately shuffle 3 more cards in your conveyor belt.

Enemy Ships:

Viking Longship A HP: 325/350 Armor: 8 Inhabitants: 5 (-1)

Viking Longship B HP: 237/350 Armor: 8 Inhabitants: 8 (-2)

Turns before ships get near you: 4

Summons:

No summons available...

Allies:

Laura Shigihara (Event Ally) HP: 320/400 Armor: 7 Speed: 35 PFB: 65%
 * Heavy Metal - Deals 95 damage to an enemy. 10% chance to stun them.
 * Harmonious Rhythm - Heals an ally over time by 80 HP. Removes all DoT debuffs on that enemy.
 * Moonlight Lullaby - Has a 60% chance to put all enemies asleep for 2 turns.
 * Enchantment Song (Plant Food Ability) - Everybody is healed over time by 120 HP, and everyone has their attack buffed by 55%. Lasts for 3 turns.

Potted Plants:

Ghost Pepper (Twist): 3/3 Ready. 4 Lifespan Left.

Shamrock (Twist): 5/5 Ready. 9 Lifespan Left.

Missiletoe (Drip) 5/5 Ready. 5 Lifespan Left.

Fire Peashooter (Meltfrost): 5/5 Ready. 1 Lifespan Left.

Rotobaga (Ashfall): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Sans): 3/3 Ready. 5 Lifespan Left.

Guacodile (Sans): 3/3 Ready. 9 Lifespan Left.

Heal Flower (Cactopus): 3/3 Ready. 2 Lifespan Left.

Snow Pea (Cactopus): 5/5 Ready. 1 Lifespan Left.

Chomper (Ashfall): 5/5 Ready. 5 Lifespan Left.

Wall-nut (Cactopus): 3/3 Ready. 3 Lifespan Left.

Magnet-shroom (Camilla): 3/3 Ready. 3 Lifespan Left.

Heal Flower (Camilla): 3/3 Ready. 4 Lifespan Left.

Heal Flower (Mag): 3/3 Ready. 2 Lifespan Left.

Heal Flower (Kalos): 3/3 Ready. 1 Lifespan Left.

Endurian (Kalos): 5/5 Ready. 5 Lifespan Left.

Heal Flower (Steve): 3/3 Ready. 4 Lifespan Left.

Torchwood (Jade): 5/5 Ready. 7 Lifespan Left.

Active Effects:

All Plants
 * Hawkeye Aura - (Aura) All allies have +15% damage. +2% damage the more you are last.
 * Undersea Aura - (Aura) All allies have +2 armor.
 * Zealous Aura - (Aura) All allies have +20% armor and +30% attack. Effects decreases by 2% per 10% missing HP.

Camilla
 * Savage Fury - (Passive) Lost 0% HP; attack boosted by 0%.

Drip
 * Natural Healing - (Passive) Heals 5% HP every turn.

Hielo
 * Fervor - (Passive) Has attacked 0 times straight; attack boosted by 0%.

Cactopus
 * Harmonious Rhythm - Regenerating 80 HP per turn. (2 turns)

Ashfall
 * Sabotaging - Currently battling 2 vikings in Longship A. Cannot do anything else while on the ship.

Kalos
 * Sabotaging - Currently battling 1 viking in Longship B. Cannot do anything else while on the ship.

Mag
 * Sabotaged - Sabotaged by the Barrel Zombie. This guy is a bit tough to beat.

Plant's Ship
 * Electric Slingshot - Projectiles deal 40% bonus damage with a chance to electrocute its ship's inhabitants. (3 turns)
 * Burning - Loses 40 HP per turn. (4 turns)

Viking Longship A
 * Slowed - The turns before they reach your ship is a bit delayed. (1 turn)

Viking Longship B
 * Sea Mine - Is about to approach a sea mine. (1 turn)

NOTE:
 * The following PFs are ready: Ashfall, Wanda, Cactopus, and Neko.