Board Thread:Roleplaying/@comment-28270366-20170820120840

Check the first one here...

Plot
In this game, you and your allies, whose are living at Suburbia are a squad of extraordinary-mutated-plant which is the type of plant any plant can dream of. One day, a rumor started that in the Zevven Zeez of the Zombies hides a legend: a deep, dark, dangerous, bottomless undersea pyramid has been found and it contains great treasure for who dares to discover it. And also zombies... Then the squad packs their items and sails the sea... Good luck, little fellas! But can they reaches the end of the pyramid and seize the treasure?

Rules

 * You are plants. So do not name your character a zombie.


 * Try to be active.


 * Do not going OP or UP.


 * Do not cheat.

Classes
To join, you'll need to choose 2 classes, 1 main class and 1 secondary class, and form your character among the following classes:


 * Warriors, Guardians, and Special Ops are classes that has very high health and attack, and are known for their defensive skils. Their attack are melee-based, and may cause stun to the enemy. In this class, you'll have 1 melee attack, 1 effect attack, and a defensive skill.


 * Warriors have high HP and average attack. Start at 150 HP.


 * Guardians have great defense skills and medium attack. Start at 160 HP.


 * Special Ops have great debuffs and effects and great stun chance. Start at 140 HP.


 * Mages, Sorcerers, and Warlocks are classes that are known for high attack, the ability to cast spells, damaging multiple enemies at once. They're also a good supporter, with the only downside is their poor health. You'll get 1 group attack, 1 supportive attack, and a support skill.


 * Mages have average HP, average damage. Start at 90 HP.


 * Sorcerers have medium HP, high-medium damage, limited target group attacks. Start at 100 HP.


 * Warlock have medium HP, medium damage, status effects boost. Start at 80 HP.


 * Clerics, Druids, and Shamams are classes that are healers of the squad, and is the heart of a team. Their attacks are weak, but all attacks will cause a harmful effect on enemy. You'll get 1 effect attack, 1 healing skill, and a defensive skill.


 * Clerics have high damage and long-lasting effects. Start at 120 HP.


 * Druids have medium damage and high healing. Start at 110 HP.


 * Shamans have high attacks, special supports, and special defensive skills (like damage return, group shield, damage divert, etc). Start at 130 HP.


 * Pirates, Vikings, and Marines are classes that are relatively high in health, high damage and attacking supports. Their attacks is mainly debuff enemy, such as lowers target damage or remove helpful effects. You'll get 1 debuffing attack, 1 attack and 1 attack buffer skill.


 * Pirates have great damage output, strong attack buffs. Start at 150 HP.


 * Vikings have medium damage, great debuffs. Start at 140 HP.


 * Marines are tanks, medium damage, somewhat low debuffs. Start at 160 HP.


 * Spies, Ninjas, and Stalkers are classes that has medium health, high attack, but will be stack damage (example of stack damage: Plant A attacks Zombie B, dealing a x b damage.) and will have ranged attack. They are also a supporter. In this class, you'll have 1 stacking attack, 1 supportive attack and a support skill.


 * Spies have great damage. Starts at 120 HP.


 * Ninjas have greater number of stacks. Starts at 110 HP.


 * Stalkers have great support (like stealth, evasion, position swap) and effects (traps, defense debuffs, charge canceling, buff removal). Starts at 130 HP.

For the list of players, check here, http://plantsvszombies.wikia.com/wiki/User_blog:Vergel_Nikolai/RPG_-_Plants_vs_Zombies:_Sunken_Pyramid_(Revival)_(List_of_Players)

For the list of potted plants, check here: http://plantsvszombies.wikia.com/wiki/User_blog:Vergel_Nikolai/RPG_-_Plants_vs_Zombies:_Sunken_Pyramid_(Revival)_(List_of_Potted_Plants)

For the list of encountered enemies, check here: http://plantsvszombies.wikia.com/wiki/User_blog:Vergel_Nikolai/RPG_-_Plants_vs_Zombies:_Sunken_Pyramid_(Revival)_(List_of_Encountered_Enemies)

Game Notes:

All players have a special move, which can be either offensive, supportive or defensive. It is called Plant Food ability. All players must list their 2 Plant Food abilities (1 already available and 1 to unlock at level 10). A Plant Food is awarded to the player when a boss is defeated by them, or by defeating some special zombies that contain Plant Food, alternatively, they can just use the coins/gems to use FoodEx services and get Plant Food quick. Players can stock up to 5 Plant Food. After using Plant Food, it will need to cooldown for 5 turns before it can be used again.

All players will be restored to full health at the end of the entire battle. (so if you're in wave battle, you will only restore your health when you all finish the final wave)

'''When you level up, your stats will increase. To balance it. Various stats will increase differently in every level.'''


 * Your health is increased by 20% your base every level.


 * Your attack will be increased by 10% your base every level. Certain effecta will also improve.


 * Your armor will increase by 1 (2 for Warriors and Pirates) every 3 levels.


 * Your speed will increase by 1-3 per level.

* Every 4 levels (4, 7, 10, 13, 16, 20), you are to choose a talent that will improve your stats and your abilities.

Players
1. Camilla, the Red Savage-for-hire - Spy Class (by BoltBlizard)

Coins: 4539 Gems: 329

Inventory: Iced Water 3x, Enchantment Dust 1x, Sand 3x, Water 6x, Banana 3x, Sea Tomatoes 2x, Seashells 5x, Metal 5x, Rat Charm 1x, Sediments 3x, Enchanted Seeds 2x, Chocolate Hearts 4x, Heart Locket 1x, Blood Skull Charms, Mixtape Boombox

Plant Food: 0/5

Potted Plant: Magnet-shroom 1x, Heal Flower 1x

Equipment:

Set Equipped: None
 * Set Bonus: None

Headgear: Blood Hunter Headdress (Equipped)
 * +100 Health
 * +4 Armor
 * Lifesteal - Converts 15% of the damage dealt into healing.

Weapon: Blood Throwing Daggers (Equipped)
 * +60 Damage (+30 damage per seeds)
 * Bleed - 5% chance to inflict bleed effect on attacked enemy.
 * Critical Hit - 5% chance to deal 50% bonus damage.

Off-hand: Rubber Chicken (Equipped)
 * +120 Health
 * +15 Speed
 * +5% Evasion

2. Meltfrost, the Fire Dragonfruit Slayer - Mage Class (by Jel-LOL FTW)

Coins: 6310 Gems: 213

Inventory: Bottled Water 2x, Roasted Tuna 6x, Power Taco 1x, Stone 1x, Water 3x, Ember 5x, Tuna 3x, Squid 3x, Carrion 3x, Sea Lettuce 3x, Sea Tomatoes 3x, Paper 5x, Metal 2x, Snow 3x, Ice 1x, Green Tea 1x, Alien DNA 6x, Enchantment Dust 5x, Marine Baton

Plant Food: 0/5

Potted Plants: Fire Peashooter 1x, Shamrock 1x

Equipment:

Weapon: Tesla Coil (Equipped)
 * +60 damage. (+24 damage every meteor)
 * Armor Piece - Attacks have the chance.to pierce through 3 armor.
 * Tricky - Tricky - Casting abilities have a chance on boosting you attack by 30% the next turn.

3. Twist, the Desert Shadow - Ninja Class (by Fairy27)

Coins: 3819 Gems: 169

Inventory: Wood 2x, Rubber 1x, Sand 3x, Purify Sap 4x, Banana 5x, Water 5x, Tea Leaf 1x, Sea Lettuce 3x, Sea Tomatoes 2x, Tuna 1x, Squid 1x, Arctic Mackarel 1x, Jungle Carrot 3x, Carrion 3x, Sea Salad 6x, Roasted Tuna 2x, Roasted Octopus 1x, Fertilizer 1x, Cloth 8x, Plastic 3x, Ember 5x, Fur 3x, Alien DNA 2x, Enchanted Seed 5x, Lucky Coin

Plant Food: 4/5

Potted Plants: Ghost Pepper 1x, Shamrock 1x, Phat Beet 1x

Equipment:

Set Equipped: Phantom Assassin Set
 * Set Bonus: Coup De Grace - 5% chance to deal 150% damage.

Headgear: Phantom Veil Lv. 3 (Equipped)
 * +75 (+30) health
 * +8% evasion
 * Blur - Attackers have a chance to ignore you the next turns.

Weapon: Phantom Boomerang Lv. 3 (Equipped)
 * +50 (+15) damage (+6 damage per boomerang hit)
 * 5% chance to bleed enemy.

Off-hand: Phantom Target Dummy Lv. 2 (Equipped)
 * +75 (+15) health
 * +5% damage
 * Dummy! - Attacking the same target 3 times will increase your attack by 40%.

4. Drip, the Water Medic - Druid Class (by DatDramaPlant)

Coins: 2771 Gems: 141

Inventory: Purify Sap 1x, Water 8x, Banana 5x, Tea Leaf 2x, Sea Lettuce 2x, Roasted Squid 2x, Sea Salad 1x, Wood 2x, Craftbox 2x, Cloth 5x, Rubber 3x, Hypnosis Staff, Metal 5x, Special Banana 1x, Ember 5x, Mixtape Boombox

Plant Food: 0/5

Potted Plants: Missiletoe 1x

Equipment:

Set Equipped: Druid of the Wind Set
 * Set Bonus: Healing Breeze - Attacking heals all allies by 30% the dealt damage.

Headgear: Wind Headdress Lv. 3 (Equipped)
 * +80 (+32) health
 * +3 armor
 * Hawkeye Aura - All allies have +15% damage. +2% damage for every time they attack the last.

Weapon: Wind Scepter (Equipped)
 * +50 (+10) damage
 * +25% healing effects
 * Windbreak - 5% chance to reduce enemies armor by 3, lasting for 3 turns.

Off-hand: Wind Charm (Equipped)
 * +80 (+16) health
 * +5% damage

5. Neko, the Cat Magician - Mage Class (by SolarQuartz2809)

Coins: 1280 Gems: 10

Inventory: Sand 5x, Bottled Water 2x, Craftbox 3x, Tuna 13x, Squid 1x, Arctic Mackarel 1x, Jungle Carrot 3x, Zen Ginger 3x, Carrion 3x, Paper 3x, Brimstone 1x, Enchantment Dust 1x, Mixtape Boombox, Laura's VIP Ticket, Ice Queen's Scepter Blueprint, Blizzard Spell 3x

Plant Food: 2/5

Potted Plants: Empty

Equipment:

Headgear: Wolfy's Hoodie (Equipped)
 * +75 HP
 * 5% damage

Weapon: Magic Pencil Lv. 3 (Equipped)
 * +50 (+10) damage (+60 claw attack, +36 large spike, +24 small spikes)
 * +10 (+2) speed
 * Sketch - 5% chance to summon a random doodle after an attack. Doodle lasts for 5 turns.

Off-hand: Elemental Notebook
 * +100 Health
 * Abracadaver - Attacks have 5% chance to inflict a random debuff (poison, burn, stun, dispel, lifesteal)
 * Word Master - Every character in your dialogue gives +1% bonus damage.

6. Ashfall, the Hellbent Executor - Spy Class (by PumpkinPro)

Coins: 997 Gems: 67

Inventory: Water 3x, Banana 3x, Octopi 3x, Banana Juice 1x, Enchanted Seeds 3x, Wood 7x, Stone 6x, Shells 3x, Cloth 2x, Ore 3x, Cobalt 2x, Aurocoatl's Whistle, Tuna 4x, Squid 2x, Arctic Mackarel 6x, Snow 3x, Brimstone 1x, Enchantment Dust 5x, Birthday Cake 1x, Golden Alchemy 1x, Imp Surprise 1x, Ninja Mask, Skull Bling, Abracadaver Wand, Voodoo Mask 3x, Heart Key 1x

Plant Food: 2/5

Potted Plants: Rotobaga 1x, Chomper 1x

Equipment:

Set Equipped: Sky Bandit Set
 * Set Bonus: Air Raid - (Active) Burns your entire body and dives to the enemy lines. Deals 45 (+5% per level) damage to all enemies and boosting your speed by 50% for 2 turns.

Headgear: Flaming Gas Mask Lv. 3 (Equipped)
 * +100 (+40) Health
 * +5% attack damage
 * 5% chance to resist burns

Weapon: Flaming Tar Sling Lv. 4 (Equipped)
 * +45 (+13.5) damage (+19.5 per fireball, +39 for dagger)
 * Oiled - Reduces target armor by 4. Target receives 30% more damage from fire attacks.

Off-hand: Sooty-Red Rooster
 * +90 Health
 * +5% Health
 * Inspire - All allies have +5% attack.

7. Sans, the Skele-choy - Warrior Class (by SansyBonkChoy)

Coins: 1462 Gems: 49

Inventory: Papyrus' Spaghetti 1x, Astronaut Food 1x, Roasted Squid 2x, Fertilizer 3x, Sediments 2x, Tuna 6x, Arctic Mackarel 9x, Carrion 1x, Craftbox 4x, Stone 10x, Wood 5x, Roasted Tuna 3x, Metal 13x, Cloth 2x, Plastic 5x, Paper 2x, Seed 2x, Birthday Cake, Stasis Bone, BScotch Pie 1x, Doom's Dark Elixir 1x, EXP Potion 1x, Stuffed Animal, Armlet of the Morrigan Blueprint, Mjolnir Blueprint

Plant Food: 0/5

Potted Plants: Heal Flower 1x, Guacodile 1x, Phat Beet 1x

Equipment:

Set Equipped: None
 * Set Bonus: None

Headgear: Stasis Blurs Lv. 3 (Equipped)
 * +75 (+30) health
 * +8% evasion
 * Blur - Attackers have a chance to ignore you the next turns.

Weapon: Executioner's Axe Lv. 3 (Justice Charm)
 * +60 (+12) Damage
 * Critical Strike - Attacks have a 5% chance to deal bonus 50% damage to target.
 * Execute - For every percent of missing HP to a target enemy, your attack deals bonus damage based on that percent. If the enemy has 30% HP below, your damage amp is doubled.
 * Enfeeble (Charm Effect) - Attacks had a 5% chance of lowering your target's attack by 25% for 3 turns.

Off-hand: Stasis Shield Lv. 3 (Equipped)
 * +50 (+20) HP
 * +3 Armor
 * Momentum - Immuned to stun effects.

8. Cactopus, the Tentacular Thorn - Pirate Class (by YammaYamer21)

Coins: 4184 Gems: 164

Inventory: Bottled Water 4x, Purify Sap 1x, Sea Lettuce 5x, Sea Tomatoes 3x, Water 5x, Squid 5x, Octopus 1x, Carrion 3x, Arctic Mackarel 4x, Rubber 2x, Metal 2x, Papyrus' Spaghetti 1x, Alien DNA 4x, Bioluminescent Sawfish (Lv 2), Barbed Knuckles

Plant Food: 1/5

Potted Plant: Heal Flower 1x, Snow Pea 1x

Equipment:

Set Equipped: None
 * Set Bonus: None

Headgear: Bioluminescent Hermit Crab (Poseidon's Charm)
 * +100 health
 * +3 armor
 * Spiked Carapace (Charm Effect) - Blocks 20-30 damage. Reflects the blocked damage back at the attackers.

Weapon: Golden Gatling Lv. 1 (Justice Charm)
 * +100 Damage
 * Critical Strike - Attacks have a 5% chance to deal 50% bonus damage.
 * Chain Attack - Attacks a 5% chance to land a bonus attack on a random enemy, dealing 40% damage.
 * Armor Pierce - Attacks have a 5% chance to ignore 3 armor.

Off-hand: Bioluminescent Angler Fish
 * +75 health
 * +5% damage
 * Undersea Aura - All allies have passive 2 armor.

9. Wanda, the Fungal Witch - Mage Class (by WitchHazel890)

Coins: 1035 Gems: 35

Inventory: Tuna 1x, Squid 3x, Arctic Mackarel 5x, Sea Lettuce 3x, Sea Tomato 9x, Wheat 5x, Water 10x, Carrion 5x, Ketchup 2x, Snow 17x, Ice 3x, Birthday Cake, Undersea Buffet 2x, Banana Split 3x, Grapple Juice 3x

Plant Food: 0/5

Potted Plants: Heal Flower 1x

Equipment:

Weapon: Pixie Flare Wand Lv. 2 (Equipped)
 * +60 (+6) Damage (+26.4 to Hex Zap, +66 to Fungomancy)
 * +5% Damage
 * Armor Pierce - Attacks have chance to pierce through 3 armor.

Off-hand: Croaky the Frog (Equipped)
 * +80 Health
 * 5% chance to resist poison

10. Mag, the Trickster Shroom - Stalker Class (by TheO0032) (Currently archived...)

Coins: 4845 Gems: 99

Inventory: Golden Chips 1x, Wood 6x, Cloth 3x, Craftboxes 24x, Tuna 5x, Carrion 3x, Rubber Chicken

Plant Food: 2/5

Potted Plants: Heal Flower 1x

Equipment:

Weapon: Spore Silencer Lv 4 (Ice Charm)
 * +40 (+12) damage (+10.4 per spore, +5.2 per smoke)
 * Tricky - Casting abilities have a chance on boosting you attack by 30% the next turn.
 * Freeze - Has a 5% chance to freeze targets for 1 turn.

Off-hand: Gnomus Plushie (Equipped)
 * +125 Health
 * +5% Health
 * Dummy! - Attacking the same target 3 times increases your attack by 40%.

11. Steve, the Resistance Corporal - Shaman Class (by 3-Headed Disfan)

Coins: 1675 Gems: 65

Inventory: Craftbox 5x, Wood 5x, Stone 5x, Metal 2x, Tuna 5x, Squid 4x, Water 10x, Ember 5x, Tea Leaf 1x, Fur 2x, Jungle Carrot 5x, Enchantment Dust 2x, Enchanted Seed 1x, Chocolate Hearts 2x, Mixtape Boombox

Plant Food: 1/5

Potted Plants: Heal Flower 1x

Equipment:

Headgear: Marksman's Cursor (Equipped)
 * +75 health
 * +20% precision

Weapon: Desert Sniper (Equipped)
 * +60 attack
 * +25% precision
 * Critical Strike - Attacks have 5%.chance to deal 50% more damage.

Off-hand: Guaco Leather Coat (Equipped)
 * +100 Health
 * +3 Armor

12. Kalos, the Hypnotic Psycic - Cleric Class (byVeneraSurvivalGuid101)

Coins: 550 Gems: 27

Inventory: Wood 3x, Chronometer Watch, Fourth Wall Joe's Contract, Wasteland Banjo, Ritual Knife, Blizzard Spell 3x

Plant Food: 0/5

Potted Plants: Heal Flower 1x

Equipment:

Headgear: Bucket Helmet
 * +80 Health
 * +2 Armor

Weapon: Wasteland Banjo
 * +60 Damage (+18 to Stop Trying)
 * Bash - Has a 5% chance to stun attackers for a turn.

Off-hand: Mixtape Boombox
 * +100 Health
 * +10% lifesteal

13. Jade, the Firebloom Queen - Warlock Class (by JadeCuevas)

Coins: 660 Gems: 30

Inventory: Snow 5x, Freeze Spell 1x, Sizzling Crown, Lightning Rod, Rubber Chicken, Abracadaver Hat, Shiver-nut Amulet 1x, Brimstone 1x

Plant Food: 0/5

Potted Plants: Torchwood 1x

Equipment:

Headgear: Flame Cloak (Equipped)
 * +120 Health
 * Warmth - Immuned to freeze and frostbites.

Weapon: Abracadaver Wand (Equipped)
 * +55 Damage (22 to Flame Fan (-5.5 per degrade))
 * Purge - 5% chance to remove helpful effects from enemies.

Off-hand: Turquoise Skull Lv. 3 (Equipped)
 * +100 (+40) Health
 * +10% Damage
 * Corruption - (Active) An ability to take control of a non-boss unit for 3 turns, or stun a hero for 1 turn. 5 turns cooldown.

14. Hielo, the Frost Journeywoman - Warrior Class (by PEASHOOTERFAN)

Coins: 1050 Gems: 70

Inventory: Wood 6x, Stone 3x, Silk 5x, Craftbox 4x, Sand 5x, Ore 6x, Cobalt 5x, Enchantment Dust 1x, Water 5x, Bonfire Sword, Tribal Shield, Papyrus' Spaghetti 1x, Sage's Special Soup 1x, Dragon Lance (Blueprint)

Plant Food: 1/5

Potted Plants: Heal Flower 1x

Equipment:

Set Equipped: Space Zealot Set
 * Set Bonus: Zealous Aura - Emits an aura that boosts all allies' armor by 20% and attack by 30%. Lowered by 2% for every 10% lost HP.

Headgear: Zealot Space Headgear (Equipped)
 * +100 health
 * +5 armor

Weapon: Zealot Psi Blade (Equipped)
 * +50 damage
 * +10 speed
 * +5% attack

Off-hand: Zealot War Banner (Equipped)
 * +75 health
 * Inspire - All allies have +5% attack.

15. Jaws, the Magic Swindler - Shaman Class (by PeaVZ108)

Coins: 1020 Gems: 30

Inventory: Mixtape Boombox, Arctic Mackarel 5x, Snow 3x, Fur 2x, Papyrus' Spaghetti 1x, Harp of the Tides (Blueprint), Power Taco 1x, Grapple Juice 1x, Blizzard Spell 3x

Plant Food: 0/5

Potted Plant: None

Equipment:

Weapon: Cupid's Bow (Equipped)
 * +55 Attack
 * +15 Speed
 * Heartstruck - Continuous attacks on the same target will deal +25% damage.

Off-hand: Mixtape Boombox (Equipped)
 * +100 Health
 * +10% Lifesteal

16. Zaixi, the Storm Punisher - Sorcerer Class (by Hal lucination)

Coins: 150 Gems: 0

Inventory: Warlock Robe, Crystal Orb, Enchantment Dust 2x

Plant Food: 0/5

Potted Plants: None

Equipments:

Weapon: Glowy Lure (Equipped)
 * +60 Damage
 * Purge - Attacks had a 5% chance to remove helpful buffs from enemies.

'''Accepts a maximum of 15 players. (Currently, more than 15. Because one of the players were archived due to block. They can come back once a free slot and a changed behavior is observed.) '''

Those who joined in after some users go AFK won't get any rewards. But you will have a starter 150 coins only.

Travelling Sage's Store
Potions


 * Iced Water (LvL 1) - Heals you for 240 HP. (200 coins)


 * Power Taco (LvL 3) - Powers up your attack by 75%. Lasts for 2 turns. (400 coins)


 * Energy Bar (LvL 2) - Fills your PF Bar by 50%. (300 coins)


 * Purify Sap - Removes all harmful effects. (30 gems)


 * Doom's Dark Elixir - Summons Doom to destroy all enemies on the battlefield. (90 gems)

Equipments and Blueprints


 * Celtic Bow (750 coins) - Common spy weapon. This bow will eventually became the "Longbow", if you were English.
 * +80 Damage
 * +15% Precision


 * Anubis Headdress (850 coins) - Rare cleric headgear. This creepy headdress is made out of 100% jackal remains.
 * +150 Health
 * +3 Armor
 * +5% Damage


 * Geo-symmetric Rod (50 gems) - Epic mage weapon. This rod looks like a simple pole. Not it MY reality!
 * +85 Damage
 * +10% Damage
 * +30% Lifesteal


 * Serpent Scepter (550 coins) - Rare mage weapon. Part of the Pharaoh Set. Hail to the king baby!
 * 5 Craftboxes
 * 5 Ore
 * 5 Coral


 * Morning Star (900 coins) - Epic warrior weapon. This club has a blunt metal ball end with over 20 sharp spikes on top of it. Very heavy, yet great in pounding watermelons.
 * 8 Craftboxes
 * 5 Metal
 * 5 Wood

Crafting Bundles
 * Culinary Starter Bundle (300 coins) - Consists of 5 Water, 5 Bananas, and 5 Tunas.


 * Sorcery Starter Bundle (300 coins) - Consists of 5 Water, 5 Ember, and 5 Sendiments.


 * Handicraft Starter Bundle (300 coins) - Consists of 5 Craftboxes, 5 Stones, and 5 Wood.


 * Zombie Loot Crate (500 coins) - Contains items that are stolen from zombies. Consists of 5 cloth, 5 plastics, 5 bucket, and a random object.


 * Undersea Loot Crate (500 coins) - Contains items that are taken from the sea. Consists of 5 tuna, 5 sea lettice, 5 sea tomatoes, and a random object.


 * Jungle Loot Crate (500 coins) - Contains items taken from the jungle. Consists of 5 Jungle Carrots, 5 Carrion, 3 Zen Gingers, and a random object.


 * Gaia's Gift Bundle (100 gems) - Consists of 5 Enchanted Seeds and a random item.

Miscellaneous


 * Sage Powers - (40-100 coins) Pay the Travelling Sage to allow him to use his sagey power to anything. Gain and gather information from enemies, upcoming levels, and roleplaying purpose. (The level of vision is based on how much you pay.)

Garden Claw Machine
Welcome ladies and gentletrees, to the Garden Claw Machine! Spin 2 win is the main rule. Drop down your gems and the claw can get you a lucky reward. If you have any Golden Chips, you can get even more better rewards.

1 Normal Grab = 20 gems

1 Epic Grab = 1 Golden Chip

5 Normal Spins = 90 gems (10% discount)

Kitchen
MATERIAL CRAFTING

Cooking

Banana = 5 Seeds + 1 Water

Grapple = 7 Seeds + 1 Water +1 Snow

Sea Lettuce = 3 Seeds + 3 Water

Sea Tomato = 3 Seeds + 5 Water

Jungle Carrot = 1 Seed + 5 Water

Zen Ginger = 1 Seed + 8 Water

Wheat = 5 Seeds + 5 Water

Bread = 5 Wheat + 5 Water

Ketchup = 5 Sea Tomatoes + 5 Water

Artic Mackarel = 2 Tuna + 5 Water + 3 Seeds

Octopus = 2 Squid + 5 Water +5 Seeds

Sorcery

Earth = 5 Sendiments

Snow = 5 Water

Flint = 5 Ember

Aurum = 5 Earth

Ice = 5 Snow

POTIONS AND FOODS

Roasted Mackarel (Level 1): Restores 240 HP.
 * 3 Arctic Mackarel

Roasted Octopus (Level 1): Restores 220 HP. Strengthens you by 50% for 3 turns.
 * 2 Octopi

Grapple Juice (Level 1): Restores 220 HP. Removes most negative debuffs.
 * 5 Grapples
 * 4 Water
 * 1 Snow

Sea Salad (Level 3): Heals 90 HP per turn, lasts for 3 turns.
 * 2 Sea Lettuce
 * 2 Sea Tomatoes

Undersea Buffet (Level 3): Restores 180 HP to all allies.
 * 5 Tuna
 * 3 Sea Lettuce
 * 3 Sea Tomatoes

Green Tea: Restores 60 HP. 100% chance to cleanse harmful effects.
 * 5 Water
 * 1 Tea Leaf

Sage's Special Soup: Restores 150 HP and provides a 250 shield.
 * 5 Water
 * 3 Zen Ginger
 * 5 Jungle Carrots

Classic Hotdog (Level 1): Restores 150 HP, provides 25% attack, and 4 armor.
 * 2 Bread
 * 2 Ketchup
 * 2 Carrion

Fertilizer (Level 1): Restores 3 Lifespan to your Potted Plant
 * 5 Water
 * 5 Carrion or 5 Tuna

CRAFTABLE SPELLS

Lightning Storm (Level 3): Deals 105 damage to all enemies.
 * 1 Enchantment Dust
 * 5 Water

Meteor Strike (Level 3): Deals 150 damage to a target. Burns it by 30 every 3 turns.
 * 1 Enchantment Dust
 * 5 Ember

Natural Wind (Level 3): Heals all allies by 300 HP. Removes all negative buffs.
 * 2 Enchantment Dust
 * 5 Water
 * 5 Ember

Darude Sandstorm (Level 3): Deals 60 damage to all enemies. 50% chance to blind them by 50% for 3 turns.
 * 1 Enchantment Dust
 * 5 Sediment

Earthquake (Level 1) - Deals 150 damage to all enemies with 10% chance to stun enemies.
 * 3 Enchantment Dusts
 * 5 Earth

Mirror Image - Creates a false copy of an ally for 3 turns. That copy will attack along with the ally selected, dealing 50% damage.
 * 3 Enchantment Dust
 * 8 Water

Golden Alchemy: Applies a debuff on an enemy. Everytime you attack, the enemy will drop 20 coins per hit. If a non-boss is below 30%, he is destroyed instantly, dropping 250 coins and even a chance to drop 20 gems.
 * 1 Enchantment Dust
 * 5 Aurum

Freeze (Level 1): Freezes an enemy for 2 turns.
 * 1 Enchantment Dust
 * 3 Snow

Blizzard (Level 1): - Deals 80 damage over time to all zombies, slowing them by 30-45%. Lasts for 3 turns.
 * 3 Enchantment Dust
 * 7 Snow

Blacksmith
CRAFTABLE MATERIALS

Seeds + Water &gt;&gt; Cotton &gt;&gt; Thread &gt;&gt; Fur &gt;&gt; Cloth

Sand &gt;&gt; Shell &gt;&gt; Coral

Wood &gt;&gt; Paper

Wood &gt;&gt; Rubber &gt;&gt; Plastic

Stone &gt;&gt; Cobalt &gt;&gt; Ore &gt;&gt; Metal

CRAFTING

This is where you craft new equipment out of the blueprints ypu bought or found. Blueprints give you the ingredients and the stats those items give you. To know them, contact the local Redsmith (just call me).

Equipments under construction:

Armlet of the Morrigan Blueprint (by Sans)
 * 8 Craftboxes (4 left)
 * 5 Metal (Check!)
 * 5 Wood (3 left)

ENCHANTMENTS

This is where you are upgrading your existing equipments to make them stronger. Here are the enchantment rate for every material.

Enchantment Dust = 50

Craftbox = 25

Wood, Stone, Sand, Cotton = 5

Paper, Cobalt, Shell, Fur = 10

Rubber, Ore, Coral = 15

Cloth, Plastic, Metal = 20

Once your enchant-o-meter fills up to 100%, you can spend 100 coins (+50% every item level) to advance it to the next level. Rare to Premium set items requires the Enchanted Seed to advance. Purchase Enchanted Seeds at the local Travelling Sage or harvest some during battles.

Items being upgraded:

Wind Headdress Lv. 2 (by Drip) - 50/200

Phantom Boomerangs Lv. 3 (by Twist) - 100/300

Bioluminescent Sawfish Lv. 2 (by Cactopus) - 140/200

Spore Silencer Lv. 4 (by Mag) - 150/400

Magic Pencil Lv. 3 (by Neko) - 50/300

Rooster Fan Lv. 2 (by Kalos) - 100/200

Stasis Shield Lv. 3 (by Sans) - 50/300

Desert Sniper Lv 1 (by Steve) - 80/100

Phantom Veil Lv 2 (by Twist) - 100/200

Tavern
The Torcherous Tavern doesn't just serve cool drinks, but they also house the meanest and toughest mercenaries in all over the Zeven Zeas. Using coins and gems, you are able to bring 1 mercenary to several battles.

Permanent Mercenaries - Mercenaries that stay for hire on the list forever
 * Travelling Sage (500 coins or 30 gems) - Not just your regular merchant. His cleaver marketing tactics and super sagey powers will keep your team standing in dangerous dungeons. Contract Duration: 3 Battles
 * Fourth Wall Joe (650 coins or 40 gems) (HIRED!) - This soldier may be not the greatest on the ranks, but he sure pack a shot. Being an expert on aimbotting, heal spamming, and strife running is just excellent. Please don't report him.  Contract Duration: 3 Battles
 * Super Brainz (800 coins or 50 gems) - Look up in the sky. It's a bird, it's a plane, it's Super Brainz. Super Brainz is here to save the day. Stepping aside his obligation to get to the Sunken Pyramid, he takes the path of righteousness and heroism. He pack a big triple combo punch and energy ball to mess up a lot. He is ready to help. Just give him a call and some brainzagna. Contract Duration: 3 Battles

Weekly Mercenary Roster - Mercenaries are constantly replaced by someone else every week.
 * Red Robin (750 coins or 50 gems) - The Master Headhunter of the tribal Bloodpetals. Always hungers for battle. His axes pierces through armor and a spear that can slow down enemies. Beware his battle cry. Contract Duration: 3 Battles
 * Zombiana Bones (750 coins or 50 gems) - A renown relic hunter who's always in search of adventure. His whip suppresses his enemies and his bag of relics keeps the team buffed. His Undead Boost is composed of 3 different relics, each working differently and occuring randomly. Contract Duration: 4 Battles
 * AKEE Juju (800 coins or 60 gems) - A great utility support. He burns your enemy with powerful storm javelins and uses the power of the spirits to heal and protect his allies. Watch out for tye voodoo! Contract Duration: 4 Battles

Side Quests
These are the side quests that are currently active.

A Deal with Barbarians (by Mag and Drip) - Send the scroll to the Viking Chief of Tryndamere and make a deal.
 * Location: Tryndamere
 * Reward: Ultimate Summon Item from Freya.

Wanted: Smerky the Smackadamia (by Kalos) - ''A gang leader up the mountains. Charged for robbing the town bank and the massacre of 1919.''
 * Location: Northwood Mountains
 * Reward: 750 coins and Regalia of Respect Charm

Missing: Strange Stranger (by Camilla) - Enigmatic person believed to be a genius inventor and billionaire.
 * Location: Undefined.
 * Reward: 100 gems and a legendary equipment of your class

Event
None... 