User blog:Master3530/My Plant Class Idea: Tricky

So basically I saw Zombotanist's blog about his plant class idea and got inspired, so now I'm making a blog about my idea.

Tricky
This class is heavily relying on tricks, while not having as many fighters as other classes. The fighters though, are powerful, using afterlife, toxic, afterburn and stun along with doing direct damage and destroying zombies. So do tricks. Those can also summon plants, just like more spore. The main tribe of this class are peppers.

Toxic
Toxic X/Y - When a zombie or zombie hero is hurt it takes X damage at the end of next Y turns. That includes turn its hurt in.

Afterburn
Afterburn X/Y - When a zombie is hurt it takes X damage at the end of next Y turns. That includes turn its hurt in.

Stun
Stun for X turns - A zombie skips its next X attacks.

Basic - Common
Hot Pepper (Pepper Plant)

Cost: 1

Stats: 1/1

Pepper-Pult (Pepper Plant)

Cost: 4

Stats: 2/3

Afterburn 1/3, When played on heights: This gets +2 strength

Toxic Lime (Fruit Plant)

Cost: 5

Stats: 2/2

Toxic 3/2

Lava Guava (Fruit Trick)

Cost: 1

Inflict a zombie with Afterburn 1/4

Intensive Carrot (Root Trick)

Cost: 2

A plant gets Afterlife

Fire Chomper (Flytrap Plant)

Cost: 6

Stats: 3/2

Afterburn 2/2, When played: Do 3 damage

Pepper Blast (Pepper Trick)

Cost: 2

Make 2 1/1 Fiery Peppers with Afterburn 1/3 in random lanes

Pepper'o'ni (Pepper Plant)

Cost:

Stats:

When a pepper is played all peppes get +1/+1

Premium - Uncommon
E.M.Peach (Fruit Trick)

Cost: 1

Stun a zombie for a turn and draw a card, if it's a science zombie, stun it for 2 turns

More to be added