Board Thread:Plants vs. Zombies Heroes/@comment-5891510-20160322223424/@comment-25982947-20160912222015

Thinklogic wrote: New Plant/Zombie Trait: Fed Certain troops have an icon above them during their heroes turn, which can be pressed to feed that troop some of their currency for some special function. This function does not consume any cards, but is a lot weaker than tricks for the same cost.

The icon does not appear if their function cannot activate. Example: Cafeteria Chef won't offer to fry brains if none of your zombies nor your hero is damaged

Example Zombie:

Cafeteria Chef Zombie: Hearty Gourmet Zombie

Cost: 3 Brains. Stats: 2/4

When fed 1 Brain: Heal a random damaged zombie or zombie hero for 2 Health

How it works:

While the Cafeteria Chef is on the field, it will have an Brain icon above their head during the Zombies/Tricks Phase. Tapping this icon will make the Cafeteria Chef take 1 of your brains, cook it on a frying pan, then throw it at a random damaged zombie (or your hero), healing them for 2 Health. You need atleast 1 brain to do this

Other possible Zombies/Plants that utilize this trait:

Recruiter Zombie: Brainy Mustache Zombie

Cost: 4 Brains. Stats: 3/4

When fed 2 Brains: Draw a Card

Peacan: Guardian Pea Nut Plant

Cost: 2 Sun. Stats: 0/7, Teamup

When fed 2 Sun: Make a 1/1 Peashooter behind this

Breakdancer Zombie: Crazy Dancing Zombie:

Cost: 2 Brains. Stats: 3/1

When fed 1 Brain: Move this zombie

Oak Tree: Kabloom Tree Plant

Cost: 5 Sun. Stats: 5/5

When fed 2 Sun. Make a 1/1 Sapling with "teamup"

Hurrikale: Smarty Leafy Plant

Cost: 2 Sun. Stats: 1/3

When fed 2 Sun: Freeze a Zombie

Witch: Beastly Professional Zombie

Cost: 5 Brains. Stats: 3/4

When fed 2 Brains. Transform a Zombie into a 3/4 Zombie Werewolf with a Frenzy, or give a Zombie Werewolf +1/+1

Note: When fed, selecting a zombie turns it into a werewolf. Selecting a zombie that was already transformed into a Werewolf gives it +1/+1

Brain-Powered Laser Operator: Sneaky Science Zombie

Cost: 4 Brains. Stats: 2/4

When fed 2 Brains. This gets Deadly and Strikethrough this turn

Gold Bloom: Solar Flower Plant

Cost: 3 sun. Stats: 0/1

When fed 1 Sun. Stores the sun and gives it to your at the start of your next turn. You can store all the Sun you want in a Gold Bloom to use it next turn

Note: If the Gold Bloom is destroyed before next turn, all stored Sun is lost

Coffee Bean: Mega-Grow Plant

Cost: 3 Sun. Stats: 2/3

When fed 3 Sun. A random plant does a bonus attack I really like this idea! It's a very clever way to make fighters with interesting and practical abilities that are not possible right now. I specially like the Laser Operator and the Gold Bloom.