Board Thread:Roleplaying/@comment-30384301-20171117011743/@comment-27101994-20171117032817

Redfork2000 wrote: PeaVZ108 wrote: Redfork2000 wrote: Sounds great! By the way, would it be ok if health=720 HP and Attack power=80? I feel a bit more comfortable with round numbers.

And about the concept, there's also another way for it to work. You can have each player choose two elements that their character takes more damage from, and two elements their character can deal more damage on. I'd buff your attack/HP, but the water effect will not make them whole numbers.

I'll try to think about how to include your concept into the RPG. Oh, and by the way, if you do choose to apply it the second way, Captain Red Shell would deal more damage on fire and lightning, but would recieve more damage from earth and wind. About that, if the element change will apply, Mofubiki will be weak against Fire and Forest, so any Fire and Forest attacks directed to her will deal more damage. On the other side, she will deal more damage against Earth and Wind enemies, as she's strong against them. The Forest weakness will have its table turned when she's using Shard Storm, however.