Plants vs. Zombies 2/Concepts

This page contains art and concepts of Plants vs. Zombies 2: It's About Time. Please note that these are not fake, but rather scrapped ideas, upcoming plants, zombies, worlds and unreleased features. These sections and pictures may contain spoilers.

Concept art
There were some concepts for helmets and zombies in Plants vs. Zombies 2: It's About Time. This also contains Viking and Stone Age Helmets, which could have been scrapped.

Trivia

 * The Spinner Carrot resembles the Garlic Drone.
 * The Miner Zombie's ability looks similar Digger Zombie's ability.
 * The Artichoke plant resembles the Artichoke plant in Plants vs. Zombies: All Stars.

Beet
Beet from Plants vs. Zombies Adventures was originally going to be in this game, until Bonk Choy took its place.

Beet trivia

 * If it had not been scrapped, it would have been the first plant from Plants vs. Zombies Adventures to be added into Plants vs. Zombies 2: It's About Time.

Fire Peashooter

 * For other uses, see Fire Pea.

Fire Peashooter is a peashooting plant that was first added in the 2.3.1 update of Plants vs. Zombies 2: It's About Time. The only way to obtain it is via hacking. It shoots one fire pea every 1.5 seconds.

Fire Peashooter's Almanac entry
DAMAGE: Moderate

RANGE: Straight

RECHARGE: Fast

Fire Peashooters shoot fire peas at zombies.

Fire Peashooter's Plant Food upgrade
When the Fire Peashooter is given Plant Food, it shoots 60 fire peas for three seconds, similar to the Peashooter. it wears the Gatling Pea helmet, like the regular Peashooter.

Fire Peashooter trivia

 * While using its Plant Food ability, it uses the same helmet as the Peashooter.
 * It is similar to the Flaming Pea from Plants vs. Zombies Adventures.
 * Unlike the Flaming Pea it has yellow eyes, instead of white eyes, the stem is all red instead of green, and a red leaf on the back of its head instead of fire.
 * The seed packet has its bottom leaves shown, unlike the other Peashooting plants.
 * Its Halloween costume was Peashooter's Halloween costume from last year.

Flower Pots
The Flower Pot was seen in concept art. It was going to be used in worlds without soil, similar to the Roof in the first game, such as Dark Ages and Pirate Seas.

The pots were also upgradeable and had different tiers. For example the "hover pot" would allow plants to be planted on any surface. Eventually the concept was deemed to be too "tiring" and scrapped.

Penny's early name
Penny is referenced internally as "Winnie".

Old Dark Ages
This version was deleted from the coding of the game as of the 2.3.1 update. It would have only sixteen levels, eight plants, and ten zombies.

Old Dark Ages plants
Before the release of the 2.3.1 update, some mushrooms were found in the code. These were later replaced by the new plants in Dark Ages.
 * Pult-shroom would have lobbed projectiles at a steady rate, but slowly increasing, and lobbing more projectiles over time.
 * Vacuum-shroom would have acted like the Chomper.
 * Roto-shroom would have acted like the Bamboo Shoot from the Chinese version of Plants vs. Zombies 2: It's About Time.
 * Dart-shroom has an undiscovered effect. Before the 2.3.1 update, it was scheduled to appear in Locked and Loaded levels.
 * Scaredy-shroom would have worked exactly like in Plants vs. Zombies.
 * Zoom-shroom, would have reflected back projectiles from the scrapped version of the Wizard Zombie, similar to being a plant version of the Jester Zombie from the final version.

Old Dark Ages zombies
There were zombies of the Dark Ages, which were scrapped in the 2.3 update and replaced by the released Dark Ages zombies.
 * Imp variants (dark_imp) - According to their names, there was going to be four imp variants: regular, conehead, buckethead and crown, rather than the final Imp Monk, Imp Dragon, and Announcer Imp.
 * Thief Zombie (dark_thief) - Would steal plants, like the Bungee Zombie.
 * Knight Zombie (dark_knight) - Unlike the released Knight Zombie,  it was going to have less health, approximately 21 HP and it was going to be able to deflect lobbed projectiles, similar to the Jester Zombie.
 * Barrel Zombie (pvza_barrel) - According to its code it is very similar to Pharaoh Zombie, almost the same except it has different stats. It appears to be named after the Barrel Zombie in Plants vs. Zombies Adventures.
 * Blacksmith Zombie (dark_blacksmith) - This zombie could make helmets for other Peasant Zombies, it had to first assemble 5 parts of metal and then it would make and give a helmet to the zombie that is closer to the player's house. The Blacksmith was later replaced with Zombie King.
 * Gravedropper Zombie (dark_gravedropper) - Dark Ages variant of the Tomb Raiser Zombie from Ancient Egypt. It looks very similar to William Shakespeare. On Facebook, Popcap released a photo of it. Picture.
 * Wizard Zombie (wizard_zombie) - Different from the Wizard Zombie in the final game, this version would have shot projectiles at plants. This element was reworked and combined with the beta Knight Zombie to form the Jester Zombie. The scrapped Zoom-shroom would have countered this.

Beta gameplay
Before the release of the game, these are the pictures that were going to be used.

The Beach (Old Big Wave Beach)
Note: This version was changed from the coding as of the 2.7.1 update. On June 20th 2014, PopCap developed the world "The Beach." It's description said "Check out the beach, its hot, get it? HOT! The Beach would only have 20 levels like Dark Ages, however it was later changed to 24 and finally to 32 levels, because of PVZA's shutdown on October 12th, 2014.

The Beach Plants
Coconut Bowler - This plant was an early version of, and was replaced by Bowling Bulb.

Bamboom - PopCap was planning to bring a PVZA plant to PVZ2 as tribute to their fans due to PVZA's shutdown on October 12th but the idea was later scrapped, and instead replaced by the addition of 12 more levels than the original plan.

All other plants remained the same before and after the 2.7.1 update.

The Beach Zombies
Fast Swimmer Zombie - This was the only zombie that was removed in the 2.7.1 update. It does what its name suggests, and was replaced with the Surfer Zombie probably, however it was later re added in the 2.9.1 update.

All other zombies remained the same before and after the 2.7.1 update.

The Beach Unused Content
[WORLD_NAME_BEACH]   The Beach

[WORLD_PREVIEW_BEACH_TITLE]   The Beach!

[WORLD_PREVIEW_DESCRIPTION_BEACH]   Check out the beach, it's hot. Get it? Hot!

[WORLD_PREVIEW_TEASER_BEACH]   +10 Levels! +4 Plants! (The Beach Part 1)

[WORLD_PREVIEW_BEACH_HIGHLIGHT_COUNT]   200! New items!

[PLAYERS_TRIP_TO_BEACH]   {PLAYER}'s Trip to The Beach!

[BEACH_LEVEL_NAME] The Beach - Day

There is also a scrapped dialogue from what was originally The Beach - Day 10.

[NARRATIVE_BEACH_INTRO_GARGANTUAR_1]{NPC_ENTER:zombossicon}{SAY}I'm here to bum you out again dude

[NARRATIVE_BEACH_INTRO_GARGANTUAR_2]{SAY}Down there is a certain creep from the deep

[NARRATIVE_BEACH_INTRO_GARGANTUAR_3]{SAY}When he gets here, there's gonna be a har-har-har

[NARRATIVE_BEACH_INTRO_GARGANTUAR_4]{SAY}Wipe-out of your brains

[NARRATIVE_BEACH_INTRO_GARGANTUAR_5]{SAY}Later dude, Doc Zomboss

Big Wave Beach
Main article: Big Wave Beach

The sixth world of Plants vs. Zombies 2: It's About Time is named Big Wave Beach. It takes place in the 1960s of the 20th century. Some information remains and updates added more content for this world.

[WORLD_NAME_BEACH]   The Big Wave Beach

[WORLD_PREVIEW_BEACH_TITLE]   The Big Wave Beach!

[WORLD_PREVIEW_DESCRIPTION_BEACH]   Check out the beach, it's hot. Get it? Hot! (in the 2.6 update)

[WORLD_PREVIEW_DESCRIPTION_BEACH] Take a trip back to the 60's and hang 10 on the ocean waves! Tides are changing and wet zombies make it not so safe to go back in the water!(2.7.1 version)

[WORLD_PREVIEW_TEASER_BEACH]   +12 Levels! +3 Plants!

[WORLD_PREVIEW_BEACH_HIGHLIGHT_COUNT]   200! New items!

[PLAYERS_TRIP_TO_BEACH]   {PLAYER}'s Trip to the Big Wave Beach!

[BEACH_LEVEL_NAME] Big Wave Beach - Day

[ADVICE_DANGER_ROOM_BEACH_UNLOCKED] Coastal Calamity is now available!

[AWARD_SCREEN_DANGER_ROOM_BEACH]Access to the Coastal Calamity!

[AWARD_SCREEN_WORLDTROPHY_BEACH]You have defeated Dr. Zomboss' creation, the Zombot Sharktronic Sub

[BEACH_DANGER_ROOM_NAME]Coastal Calamity

[DANGER_ROOM_BEACH_LEVEL_NAME]Coastal Calamity - Level

[DANGER_ROOM_BEACH_TITLE_WELCOME]Welcome to the Coastal Calamity!

[NARRATIVE_BEACH_INTRO_BANANA_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{PLAYFUL:crazydave}Banana's are the most a peeling fruit!

[NARRATIVE_BEACH_INTRO_BANANA_2]{SAY:winnie}

[NARRATIVE_BEACH_INTRO_BANANA_3]{EXCITED:crazydave}But, beware their brutal banana blast!

[NARRATIVE_BEACH_INTRO_BOWLING_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}These bulbs were made for bowling!

[NARRATIVE_BEACH_INTRO_BOWLING_2]{PLAYFUL:winnie}One of these days these bulbs are gonna bowl right over you?

[NARRATIVE_BEACH_INTRO_CHOMPER_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}For a plant that bites those zombies back

[NARRATIVE_BEACH_INTRO_CHOMPER_2]{EXCITED:crazydave}Chomper has very pleasant breath!

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}Look at this magnificent beach!

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_2]{SAY:crazydave}Sun, sand, and water!

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_3]{PLAYFUL:crazydave}What else could a growing plant want!

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_4]{SAY:winnie}There's too much water actually

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_5]{SAY:winnie}You normally can't plant on water

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_6]{EXCITED:winnie}But, plant Lily Pads first and you'll be in business

[NARRATIVE_BEACH_INTRO_FIRSTLEVEL_7]{EXCITED:crazydave}The wet and gritty business of kicking zombie butt!

[NARRATIVE_BEACH_INTRO_GARGANTUAR_1]{NPC_ENTER:zombossicon}{SAY}I'm here to bum you out again dude

[NARRATIVE_BEACH_INTRO_GARGANTUAR_2]{SAY}Down there is a certain creep from the deep

[NARRATIVE_BEACH_INTRO_GARGANTUAR_3]{SAY}When he gets here, there's gonna be a har-har-har

[NARRATIVE_BEACH_INTRO_GARGANTUAR_4]{SAY}Wipe-out of your brains

[NARRATIVE_BEACH_INTRO_GARGANTUAR_5]{SAY}Later dude, Doc Zomboss

[NARRATIVE_BEACH_INTRO_GARGANTUAR_6]{NPC_EXIT:zombossicon}{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}This is totally Rhombusville totally

[NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:crazydave}Homing Thistle is one sure shot

[NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_2]{SAY:winnie}It helps when the shots can steer themselves

[NARRATIVE_BEACH_INTRO_HOMINGTHISTLE_3]{PLAYFUL:crazydave}I wonder where those little guys went to flying school?

[NARRATIVE_BEACH_INTRO_MORE_BOWLING_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}There's a new bulb in town to help you bowl 'em over

[NARRATIVE_BEACH_INTRO_MORE_BOWLING_2]{SAY:winnie}And this bulb won't steer you in a missed direction

[NARRATIVE_BEACH_INTRO_MORE_BOWLING_3]{PLAYFUL:crazydave}Penny, I believe you meant Mrs Direction

[NARRATIVE_BEACH_INTRO_TIDES_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}The wet sand indicates how high the tides will rise

[NARRATIVE_BEACH_INTRO_TIDES_2]{EXCITED:crazydave}The tides go in, the tides go out

[NARRATIVE_BEACH_INTRO_TIDES_3]{PLAYFUL:crazydave}Who can explain it?

[NARRATIVE_BEACH_INTRO_TIDES_4]{TIRED:winnie}That would be science User Dave

[NARRATIVE_BEACH_INTRO_ZOMBOSS_1]{NPC_ENTER:zombossicon}TBD intro

[NARRATIVE_BEACH_OUTRO_DANGER_ROOM_KEY_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{EXCITED:crazydave}A clam! Let's make a glorious chowder with it!

[NARRATIVE_BEACH_OUTRO_DANGER_ROOM_KEY_2]{SAY:winnie)My analysis indicates that is one bad clam

[NARRATIVE_BEACH_OUTRO_ZOMBOSS_1]{NPC_ENTER:crazydave}{NPC_ENTER:winnie}{SAY:winnie}TBD outro

[NARRATIVE_BEACH_ZOMBIENOTE_1]{NPC_ENTER:crazydaveicon}{PLAYFUL:crazydaveicon}Can we play beach zombie bungo?

[NARRATIVE_BEACH_ZOMBIENOTE_2]{NPC_ENTER:winnieicon}{EXCITED:winnieicon}Bingo, User Dave it's bingo!

[NARRATIVE_BEACH_ZOMBIENOTE_3]{EXCITED:crazydaveicon}You already won Penny? Wow, you're good at this!

Big Wave Beach plants
According to the files, some aquatic plants are returning.
 * Guacodile (guacodile): Shoots seeds, then rushes down the lane and hurts any zombie.
 * Homing Thistle (homingthistle): Similar to the Cattail, but a land plant.
 * Banana Launcher (banana): It works like the original removed Bamboom, however its recharge, sun cost, and recharging time after attack were changed.

Big Wave Beach zombies
As of 2.5.1, there are zombies internally named beach, beach_armor1, beach_armor2, beach_flag, beach_imp, and beach_gargantuar. These are respectively: Basic, Conehead, Buckethead, Flag, Imp, and Gargantuar variants of this new world. There are also two new zombies, "beach_snorkel" and "beach_fastswimmer".

As of 2.7.1, the zombies are:

beach - Pompadour Zombie

beach_armor1 - Pompadour Conehead

beach_armor2 - Pompadour Buckethead

beach_fem - Bikini Zombie

beach_fem_armor1 - Bikini Conehead

beach_fem_armor2.- Bikini Buckethead

beach_snorkel.- Snorkel Zombie

beach_imp. - Imp Mermaid

beach_surfer.- Surfer Zombie

beach_gargantuar.- Deep Sea Gargantuar

beach_fisherman- Zombie Fisherman (upcoming)

beach_octopus- Octopus Thrower Zombie (up

zombossmech_beach - Zombot Sharktronic Sub

Big Wave Beach zombies' Almanac entries
Pompadour Flag Zombie

Marks the arrival of a huge wet "wave" of zombies.

Deep Sea Gargantuar

Titanic zombie who isn't shellfish with his might.

crushes plants with driftwood.

launches Imp Mermaid when damaged.

Imp Mermaid Zombie

Washes in past your defenses, then flounders forward.

Octopus Thrower Zombie

Throws octopi at your plants to bind them up.

Snorkel Zombie

Snorkel zombies can swim underwater.

Surfer Zombie

Surfs past plants on the water, then carries board on land.

Zombie Fisherman

Casts his line to pull far plants to him.

Pompadour Conehead Zombie

His starfish cone gives him twice the toughness of a normal pompadour zombie.

Pompadour Buckethead Zombie

His scallop shelled bucket gives him great resistance to damage.

Pompadour Zombie

Regular beach bum zombie.

Bikini Zombie

Regular beach blanket zombie.

Bikini Conehead

Her starfish cone makes her twice as tough as a basic bikini zombie.

Bikini Buckethead

Her scallop shelled bucket provides great protection from damage.

Big Wave Beach Part 2
Like Dark Ages, Big Wave Beach will be released in 2 parts. 3 plants, 3 zombies, and 16 levels are scheduled to appear in part 2.

Big Wave Beach Part 2 Plants
Homing Thistle - The PVZ2 adaptation of Cattail.

Guacodile - An avocado crocodile. This plant fires seeds that do normal damage. When attacked, the Guacodile will rush down the lane biting zombies.

Banana Launcher - The PVZ2 adaptation of Cob Cannon

Big Wave Beach Part 2 Zombies
beach_octopus- Octopus Thrower Zombie (upcoming)

beach_fisherman- Zombie Fisherman (upcoming)

Time Twister
Time Twister was originally in the game files and it could have been the last world, but it was later removed. It would have been the final world, composed of features from all the previous, or simply a prototype name for the Pinata Party.

Farm World
In the game files, there exists data for a farm world. Above there is concept art for Pitchfork, Tractor, Ladder, and Scarecrow zombies. This may have been the concept world for the earliest version of Plants vs. Zombies 2: It's About Time, when the game was going to take place on a farm. This may have also been an early version of Wild West.

Unused code
These are unused power ups and upgrades and text files found in the code.


 * Collectible Bacon: It is unknown what it can do, But there are some text related to "Collectible Bacon" in the files.
 * Description : Collect Bacon. Because Bacon.
 * Flamethrower Power-Up: There is an unused powerup called "flamethrower" internally in the files. It creates a flame that occupies 4 tiles to the right.
 * Increase Power-Up Duration Upgrade: It can increase the duration of the power ups that are active.
 * Description: Increases the duration that your powerups are active.
 * Valuable Mowers Upgrade: It is an upgrade that can make the lawnmowers give two coins instead of one. It is found in the files.
 * Description : Drops more money for each lawnmower at the end of a level.
 * Change Vase Color Power-Up: It is a powerup that lets you change the color of one vase, for example turning a brown vase into a green vase.
 * Unused zombies: There are unused zombies named "Zombie Pet" and "Cleopatra." It is unknown what they were going to do, since for now Zombie Pet just works like a slower basic zombie and Cleopatra stops moving after it gets hit or it reaches a plant.
 * Barricades: Back in the 1.4 version, there it was environment modificators that could move zombies either up or down a lane, they were found in old Dark Ages levels, the types of barricades that existed were: barricade_up, barricade_down, barricade_up_noncolliding and barricade_down_noncolliding. Regular barricades did not let you to plant in them and non colliding barricades leave you plant above them.
 * Endless Mini-games are endless versions of Mummy Memory, Cannons Away and Not OK Corral.
 * Spring Parties Its description is "Celebrate The Springening!, New Garden Party levels EVERY DAY through 4/20", it was going to be playable but it went skipped, it is unknown if it will be playable the next year. There is also two zombies related to it, the Easter Imp and the Easter Gargantuar.

Unused text

 * There is a line on the files about a message, that is shown if the player tries to plant a Tangled Kelp on a Lily Pad and other things related to Lily Pad.
 * [ADVICE_PLANT_TANGLEDKELP_ON_LILYPAD]   No planting Tangled Kelp on a Lilypad
 * [ADVICE_PLANT_LILYPAD_ON_LILYPAD]   Lily pads can't be planted on lily pads.
 * [ADVICE_PLANT_MORE_LILYPADS]   Try planting more lily pads!
 * [ADVICE_PLANT_LILYPADS_ON_WET]   Lily pads can only be planted on wet sand and water
 * There is an unused description for Far Future.
 * "If Tacos were amazing before, then they have to be EVEN BETTER in the future! Has the Taco been perfected? Only time will tell."

Unused tombstones
There are tombstones in the code for Pirate Seas, Wild West and Far Future, and each world was originally going to have tombstones, but this was scrapped and tombstones were ultimately used to Ancient Egypt and later Dark Ages, and there is also unused Dark Ages tombstones which were not seen in the final version of the game.

There were also other gravestones in Dark Ages which could spawn zombies after either a Buckethead/Conehead/Basic zombie or Imp after a certain amount of time, throw a random gift upon destruction, a random amount of sun, a random zombie on destruction or throw a Peashooter seed packet and a tombstone called "Special Tombstone" which is unknown what it does.

Unused cart and tracks
These are unused Cart and Tracks that were originally going to be in each world, but was ultimately removed and they were used only in Wild West. However, in the Chinese version of Plants vs. Zombies 2: It's About Time, Far Future carts and tracks are usable, as they are essential for an exclusive Brain Buster, All by Oneself, albeit with a different cart design.

Beta costs
Few of the plants have a different sun cost prior to its final release.


 * During the beta stages, a screenshot revealed that the original Sun cost for Threepeater was the same as it was in the original game; 325 Sun. Melon-pult had 300 sun cost like in the original game also, but their sun prices were switched to 300 for Threepeater and 325 for Melon-pult.
 * Prior to the Far Future update, Citron's original sun cost was 400 sun.
 * Infi-nut's original sun cost was 125 sun.
 * Bonk Choy's original sun cost was 175 sun.
 * Lightning Reed's original sun cost was 150 sun.
 * Laser Bean's original sun cost was 175 sun.
 * All power-ups in Vasebreaker were going to cost 500 coins.

Beta music

 * The music that plays in Crazy Daves second transmission is the early music for Pirate Seas. It was also composed by Laura Shigihara. All this is confirmed by Laura Shigihara, as seen here.

Unused boosts
There are some unused boosts found in the code. They could be obtained in the Zen Garden. But the idea was either scrapped or is reserved for a future update.

[BOOST_COMBAT_RAPID_FIRE]

Faster attack rate.

[BOOST_COMBAT_SHOVEL_BOMB]

Explodes when shoveled.

[BOOST_COMBAT_SUN_DISCOUNT]

Reduced sun cost.

[BOOST_DETAIL_BOUNTY_HUNTER]

'''Zombies defeated by this plant drop coins. This boost lasts for 1 level.'''

[BOOST_DETAIL_EXTRA_TOUGH]

'''Extra protection from zombies. This boost lasts for 1 level.'''

[BOOST_DETAIL_FAST_RECHARGE]

'''Recharges more quickly. This boost lasts for 1 level.'''

[BOOST_DETAIL_RAPID_FIRE]

'''Attacks at a faster rate. This boost lasts for 1 level.'''

[BOOST_DETAIL_SHOVEL_BOMB]

'''Explodes when shovelled. This boost lasts for 1 level.'''

[BOOST_DETAIL_SUN_DISCOUNT]

'''Costs less sun to plant. This boost lasts for 1 level.'''

[BOOST_TITLE_BOUNTY_HUNTER]

Bounty Hunter

[BOOST_TITLE_EXTRA_TOUGH]

Extra Toughness

Plantable in-game Marigold
Marigold was originally going to be plantable in-game, but this idea was later scrapped and Marigold became only available in the Zen Garden. The player can only make Marigold plantable through hacking as of now.

Unused costumes
Some plants were originally going to have different costumes. However, some of them are used in the Chinese version, while some of them are scrapped or may appear in future updates.