User blog:Tecku/Garden Warfare 2 First Impressions

Hey guys! So, I've finally had some time with GW2. Let me give you the basic rundown on the Good, the Bad, and the Ugly.

The Good
The single player campaign for the game is brilliant. The Backyard Battleground adds tons of new content just by itself, with all sorts of Easter Eggs for those looking for it. The campaign itself is also handled very well, mixing Ops mission with Backyard missions in a very well-flowing setting. To be honest, I think the only way they could have improved on it would be to build entire maps dedicated to the campaign, which probably isn't worth the effort- for now.

The new classes are very well handled, and do a great job at creating new niches for each team while still holding to the asymetry nature of the two teams. Kernel Corn works great as a front linesman without being a complete Foot Soldier knock off. Deadbeard is a great sharpshooting class with a unique focus- being more about actively engaging the enemy with his abilities than blocking off flanks like Cactus. Super Brainz is more about head on attacks and less about stealth than Chomper. Imp is a one-of-a-kind experience, and Citron is a great implementation of a two form character. Granted, Rose seems to be going through an experimental phase right now, but we'll see how that turns out.