User blog comment:Tecku/TT: Top 10 Worst Things About GW2/@comment-5760976-20160904155700/@comment-24951189-20160915000548

Yeah, real attackers take advantage of the wider map area, attacking from all sides so they can outmanuever defenders and hit the weakest side. The biggest problem with Zombopolis is how tough the shield is on the final point.

The worst points on Zombopolis are numbers 1 and 2, but they has methods that let attackers hit from the side. Moon Base Z creates these cliffs and bottlenecks to keep attackers from reaching the point. In fact, the best way to win is to lose- let the defenders move so far up that you can back-cap them.