Board Thread:Plants vs. Zombies 2/@comment-18464102-20180905042224/@comment-24275721-20181117075830

Paolabona345 wrote: TheGollddMAN wrote: The Determined Mine wrote: TheGollddMAN wrote:

The Determined Mine wrote: TheGollddMAN wrote: The Determined Mine wrote: TheGollddMAN wrote: The Determined Mine wrote: TheGollddMAN wrote:

The Determined Mine wrote: check the trailer release again. What trailer? Okay so 4 days left. Let's see how the leveling system holds up for me.. Mod description No world hopping: So that's one strike against this mod right off the bat

Shovel Bonus is unfair: Yeah so if I plant something that costs say 2000 sun, I get diddly squat after shoveling it to switch up my strategies. Really fair there. Another strike.

Spam sun producers: I love how so many things are deemed unfair, unbalanced etc and yet a strategy that is mostly done as "spray and pray" is good in the mod's book.

Costumes: I don't care for them unless they give me abilities and since they don't I will skip them.

Negatives: I always try and deal with negatives my way but if there are more negatives than positives, then it really grinds my gears. If I really find even more negatives with this mod after playing, then that is how I see it and wouldn't be afraid to let that know. Just from reading and seeing pictures, I can see things that trouble me but I will play it and then see how much more stuff I can find. - "no world hopping is a negative" uh.......... pvz 1? mind telling me why playing modern day with only egypt plants is good then...?

- "shovel bonus is fair" in pvz 1 do you dig up your cob cannon after planting them, just to "change up strategy"?

- "spam sun producers" I mean "spray and pray"? you don't pray after you get 3000-5000 sun. if you still have to pray then that's you.

you know what? never mind. play it or don't; I don't care anymore. you'll never be happy with any system. We are talking about PvZ 2 here. If the mod is about PvZ 2, I will bring up vanilla PvZ 2, trying to argue with points from PvZ is moot. If the guy really liked stuff from PvZ, then he should have modded PvZ then. Incorporating stuff from PvZ in PvZ2 when it doesn't fit and then justifying it as "unfair" itself is unfair. Mind telling me why CAN'T I play Modern Day with AE plants?

Yes, I did shovel when I had to due to space or yes when I had to plant something. Are you one of those guys who plant and keep it there even when the stuation calls it? Why is there a shovel then if you keep the same plant on the same space? That thing is there because of a reason and for plants that cost so much it is necessary to have some sun cost back.

I guess you haven't heard the term. That "spray and pray" isn't for me, it's for you guys who think spamming sun producers is the best way for every situation like you suggest doing in the mod.

Well isn't this why it's called a "choice"? If the system is shitty to begin with, why not change it to get a good middle ground with all? You''re acting as if it's perfect when it's really not. I am waiting for this 1.2 version and I am excited for it..'' so mind telling me that making a pvz 2 mod so it's as slow and fun as pvz 1 is bad? mind telling me why making a linear system is bad? mind telling me why you're judging everything in such a shallow way then? because "my observation skill is superior"? at this point I feel like you're blindly rejecting everything just to keep your point, a point.

and mind telling me why you HAVE to dig up Cob Cannon when you have already planted it down in pvz 1? or winter melon? in fact I'm starting to really to question how you even play at all - you have a serious case of backassward logic. yes shovel is there but most people don't even shovel their own "trump" plant, because it's stupid otherwise.

say what you want, but can you pass vanilla pvz 2 without "spray & pray" even ONCE then? no? k then.

yeah fuck this. I'm too tired to even try anymore - your opinion is not worth listening to, so end of discussion. "so mind telling me that making a pvz 2 mod so it's as slow and fun as pvz 1 is bad?"

That's because what you perceive as fun may not be fun to others. I don't mind a slow level but world hopping gives opportunities to experiment with older plants in later levels and if the levels are extremely linear you can't do that. Funny how you were the one bitching about experimentation earlier and yet you're part of a mod that doesn't allow it at a deeper level and you support that. So basically you like to experiment with plants at a linear level at best. I never liked that in PvZ and I don't like it here. I guess simpletons really like linear stuff.

"and mind telling me why you HAVE to dig up Cob Cannon when you have already planted it"

Because in rare cases when zombies breach your defense and you have to plant something else immediately (like instants) and if there is shovel bonus, you may get that immediate sun cost from an expensive plant to save your ass (in cases where your sun producers are being eaten or destroyed or not producing sun at that point) which doesn't happen in your mod as it is "unfair". I guess with that "your opinion is not worth listening to" you have shown what "opinion" you're capable of (not that you had any to begin with as it is worth jackshit buuut...) yourself. At least it didn't end up with a death threat from The Determined Mine... That's good! Lol, "death threats". He has shown that he doesn't like people who has something to say about this mod that he has designed even when there are glaring issues.

He thinks what he perceives is absolute and also has shown that his statements are hyporcritical. I am interested in trying out this mod to see what other silly design flaws I find (I already have found about 4). Would be fun to post that here.