Board Thread:Wiki management/@comment-25230228-20170320152248/@comment-25230228-20170322135508

Dung Dinh Anh wrote: Birdpool wrote: Dung Dinh Anh wrote: Dung Dinh Anh wrote: It actually depends on Dynamic Difficulty, really. For example, BWB - 16. If you're on a winning streak, then say goodbye to at least 20k coins. But if you lost like 8 levels in a row then the amount of Bucketheads will be drastically reduced as well as tons of Plant Foods. Not to mention the recent addition of leveling system, which makes Bowling Bulb a little more tolerable. Thus, the average difficulty of BWB - 16 for me is just Extremely Hard. Since both sides are having "almost" equal votes, looks like I'll have to enter the battlefield...

None of that is relevant. What I mean is that the difficulty for such "impossible" levels are reduced greatly after you've lost a lot/upgraded your plants (afaik AE-34 gets relatively normal when you get Grave Buster to lv. 6). Thus, in my opinion, "Extremely Hard" sums up the average difficulty of those levels perfectly Irrelevant.