Board Thread:Plants vs. Zombies 2/@comment-26239911-20151212204655/@comment-24203813-20151213033626

Cookiepower wrote: ShroomstagramUser wrote:

Dekagamer7X9 wrote:

Cookiepower wrote:

Dekagamer7X9 wrote: Also, I don't think there's going to be an endless zone.

Why? Because if every zombie and/or gimmick could potentially appear, here's what we'd need to start with:


 * Sunflower
 * Peashooter
 * Wall-nut
 * Sun-shroom
 * Fume-shroom
 * Lily Pad
 * Hot Potato
 * Cabbage-pult
 * Perfume-shroom

That's 9 starting plants. Why would you need Cabbage-pult? Fume-shroom takes care of Excavator.

It doesn't seem like Dark Ages' lack of sun will appear so there is no need for sun-shroom.

Otherwise, it could be made so that each endless zone doesn't have dinosaurs and the beach at the same time. That means that if we need lily pad we can do away with perfume-shroom, and vice versa. Yes, but that still makes six starting plants. We've never had more than four. And if they do away with gimmicks from 3 worlds just so that the endless zone won't be too convoluted, I'd rather them not have an endless zone at all. Better for our final world to have all the gimmicks in it and no endless zone than not have all of them and have one. Pinata parties are already kind of like an endless zone for modern day already. Those will continue even after the game ends. They'll have an endless zone no matter what, so... I sure hope so. In my opinion, if a world lost an endless zone, that world would no longer be worth playing once every plant gets unlocked.

I still don't think you get my point. Even if not all gimmicks can appear at once, there's still the chance that night, dinos, freezing wind, or water could appear on the first level. There's still the chance that Excavator or Jester could appear on the first level. That still means you'd have to start with at least six or seven plants. And yes, I would rather play the same levels over and over again, rather than have this world's potential ripped away from it. From what we know, the portals could be randomized for the levels in the actual release anyway, making the levels themselves random, and meaning they could get away with no endless zone. This world could be great, but if they have to take away 3 gimmicks just so that the world's endless zone doesn't screw you over, it's better to have no endless zone at all. The world itself is what's important, not it's endless zone. I'd be perfectly fine with no endless zone, as I've played the original game on both PC and mobile, which the PC version had an "endless zone" of Day (Survival Endless), and the mobile version had an "endless zone" of Pool (Last Stand Endless).

Honestly for me, the game coming to an epic and satisfying conclusion is much more important to me than any post-game content.