Board Thread:Plants vs. Zombies Heroes/@comment-5760976-20160714172601/@comment-28990425-20160715051657

My two cents re: Power Flower etc.

A LOT of the comments here are predicated on some very faulty ideas, which will become even more faulty in the long term of the game, even if Power Flower remains as it is (I guess I lean slightly to the idea that it is too powerful - but not egregiously so). For one, the comparison with limited numbers of cards which are rare or super-rare or whatver is a false paradigm - eventually a great majority of players will have access to 4 of most if not all of the cards (including legendary) and once this happens, and only once this happens, can the relative strength of such a card be put into proper context. I think plainly stated, Power Flower has three characteristics which leads people to the conclusion it is OP. The strikethrough, the healing and it's relatively cheap cost for any Sun hero to play on average, in comparison with many zombie responses to it. Given that Plants always react as opposed to initiate, these three characteristics are enhanced in a way that can give the feeling that it is simply OP. However, I personally do not measure the power of a card based solely on the potential responses to it, but I think it has to be considered in context to other cards, perhaps unrelated that the other side has.

I think it is almost undeniable that Power Flower is not as powerful as Flamenco and maybe just about as powerful or slightly moreso than Gadget Scientist.

In my view, in terms of commonly available cards at start of play, plants have 2 absolutely killer cards: Power Flower and Re-peat Moss, and Zombies have 2: Flamenco and Gadget Scientist. Any decks built around these four cards (particularly combinations thereof) will win 8-9 times out of 10 except against decks of the inverse, which will then depend a lot on the luck of the draw and near-perfect play.

Since I reached Diamond 100, I gave up on trying to see if I would get more gems and decided to create decks with each hero and play that deck (starting over each time I had to tinker or re-calibrate) until I had won a minimum of 10 games IN A ROW (no losses). I've now acheived that goal with each hero, and I'm starting to purposely try and create weaker decks to see if I can carve out regular wins while banning certain cards, or limiting certain cards to only 1 if they are super-rare or legendary. I'm testing this all out even though I don't have nearly all the cards yet, but I was getting bored just crushing game after game after game. I haven't kept track, but I would guess I'm winning 70-75% of all games if I use my best decks.

Should any of these 4 cards get nerfed? Maybe not. Will they? Probably, based on what we saw happen with the latest update - These cards are just so powerful that unless really unlucky, decks built around them completely dominate the game. Having said that, both sides have 2 really strong, commonly available cards so from that point of view, it's rather fair. Will this be the same when everyone has 4 of every super rare and legendary? That remains to be seen...